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Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 19:42:00 -
[1] - Quote
Topic says it all.
For the Price of a PLEX why not let me buy a month's worth of SP (@ say, 2500 SP/Hr) that I can then allocate as I choose?
Time is precious to us all. I would like to be able to dump that month's worth of SP into those Level 5 skills that are so painful to train.
PLEX prices rise, CCP profits.
No, I don't want to buy another toon with millions of SP that are not in areas I am interested in, I want unallocated SP for PLEX that I can put precisely where I want it.
/discuss |

Ralph King-Griffin
Var Foundation inc.
226
|
Posted - 2014.01.12 19:43:00 -
[2] - Quote
Nope. If in doubt...do...excessively. |

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 19:45:00 -
[3] - Quote
Ralph King-Griffin wrote:Nope.
While I admire your brevity sir, declarative sentences are not useful.
|

Elena Thiesant
Sun Micro Systems
1231
|
Posted - 2014.01.12 19:49:00 -
[4] - Quote
So that the older, richer players can buy skill points with their massive in-game wealth and get even further ahead of newer players? No thanks |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2230
|
Posted - 2014.01.12 19:51:00 -
[5] - Quote
Pay to win is bad. Go Away. |

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 19:54:00 -
[6] - Quote
Danika Princip wrote:Pay to win is bad. Go Away.
Don't we have that now when richer players can bling their ships?
|

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 19:56:00 -
[7] - Quote
Elena Thiesant wrote:So that the older, richer players can buy skill points with their massive in-game wealth and get even further ahead of newer players? No thanks
Newer players are more likely to "catch up" than older players accelerate away.
There is only so much you can do to improve the performance of a frig or dessie. Older richer players will be training Marauder and Capital skills. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2231
|
Posted - 2014.01.12 19:59:00 -
[8] - Quote
Dr Sraggles wrote:Danika Princip wrote:Pay to win is bad. Go Away. Don't we have that now when richer players can bling their ships?
Which has nothing whatsoever to do with richer players being able to buy skillpoints. |

Dolorous Tremmens
The Scope Gallente Federation
55
|
Posted - 2014.01.12 20:01:00 -
[9] - Quote
More like build a bot armada in no time and get back into RMT after being banned. No, earn the time in just like everyone else.
Get some Eve. Make it yours.
|

Pipa Porto
1521
|
Posted - 2014.01.12 20:01:00 -
[10] - Quote
Dr Sraggles wrote:declarative sentences are not useful.
Ahem
Learn to search.
There, an imperative. EvE: Everyone vs Everyone
-RubyPorto |
|

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 20:01:00 -
[11] - Quote
Danika Princip wrote:Dr Sraggles wrote:Danika Princip wrote:Pay to win is bad. Go Away. Don't we have that now when richer players can bling their ships? Which has nothing whatsoever to do with richer players being able to buy skillpoints.
Skill Points = DPS, Cap Life, Tank etc
Bling = DPS, Cap Life, Tank etc
Is that not correct?
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2231
|
Posted - 2014.01.12 20:04:00 -
[12] - Quote
Dr Sraggles wrote:Danika Princip wrote:Dr Sraggles wrote:Danika Princip wrote:Pay to win is bad. Go Away. Don't we have that now when richer players can bling their ships? Which has nothing whatsoever to do with richer players being able to buy skillpoints. Skill Points = DPS, Cap Life, Tank etc Bling = DPS, Cap Life, Tank etc Is that not correct?
No, not at all. Buying an officer mod doesn't suddenly allow you to fly amarr battleships when you had no ammar skills at all five minutes ago... |

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 20:07:00 -
[13] - Quote
Danika Princip wrote:Dr Sraggles wrote:Danika Princip wrote:Dr Sraggles wrote:Danika Princip wrote:Pay to win is bad. Go Away. Don't we have that now when richer players can bling their ships? Which has nothing whatsoever to do with richer players being able to buy skillpoints. Skill Points = DPS, Cap Life, Tank etc Bling = DPS, Cap Life, Tank etc Is that not correct? No, not at all. Buying an officer mod doesn't suddenly allow you to fly amarr battleships when you had no ammar skills at all five minutes ago...
Training Amarr BS 1 takes minutes, then bling can make a huge difference in performance. Using one Plex to get Amarr BS 5 is the end of the world? |

Elena Thiesant
Sun Micro Systems
1231
|
Posted - 2014.01.12 20:08:00 -
[14] - Quote
Dr Sraggles wrote:Elena Thiesant wrote:So that the older, richer players can buy skill points with their massive in-game wealth and get even further ahead of newer players? No thanks Newer players are more likely to "catch up" than older players accelerate away.
New players can't afford to buy plex by the buttload, so no. And I said older 'players', not older characters. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2231
|
Posted - 2014.01.12 20:11:00 -
[15] - Quote
Dr Sraggles wrote:
Training Amarr BS 1 takes minutes, then bling can make a huge difference in performance. Using one Plex to get Amarr BS 5 is the end of the world?
From nothing? Yes. It completely removes consequences for choices made during training. It penalises new players further. It destroys the character market, makes attributes meaningless, kills the implant market, removes consequences for not updating your clone... |

Omnathious Deninard
Novis Initiis
2112
|
Posted - 2014.01.12 20:13:00 -
[16] - Quote
Dr Sraggles wrote:
Training Amarr BS 1 takes minutes, then bling can make a huge difference in performance. Using one Plex to get Amarr BS 5 is the end of the world?
Training Amarr Battleships 1 takes me 2 Days 24 Minutes and 45 seconds.
All that bling doesn't mean **** if there are no skills to back it up. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Mag's
the united SCUM.
16449
|
Posted - 2014.01.12 20:16:00 -
[17] - Quote
Dr Sraggles wrote:Danika Princip wrote:
No, not at all. Buying an officer mod doesn't suddenly allow you to fly amarr battleships when you had no ammar skills at all five minutes ago...
Training Amarr BS 1 takes minutes, then bling can make a huge difference in performance. Using one Plex to get Amarr BS 5 is the end of the world? It's not the end of the world if you have to train for it, like everyone else then. Your idea is nothing new and doesn't solve any problems. (No, you wanting SP NOW isn't a problem)
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Jureth22
Perkone Caldari State
151
|
Posted - 2014.01.12 20:18:00 -
[18] - Quote
yes |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.12 20:18:00 -
[19] - Quote
will never happen
been discussed many times over the years.
the conclusion is:
1) instantly nobody would have ISK
2) instantly PLEX would be worth a bajillion ISK
neither of which is helpful to the game |

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 20:19:00 -
[20] - Quote
Mag's wrote:Dr Sraggles wrote:Danika Princip wrote:
No, not at all. Buying an officer mod doesn't suddenly allow you to fly amarr battleships when you had no ammar skills at all five minutes ago...
Training Amarr BS 1 takes minutes, then bling can make a huge difference in performance. Using one Plex to get Amarr BS 5 is the end of the world? It's not the end of the world if you have to train for it, like everyone else then. Your idea is nothing new and doesn't solve any problems. (No, you wanting SP NOW isn't a problem)
The problem it solves is allowing new players to accelerate their training.
|
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
4688
|
Posted - 2014.01.12 20:22:00 -
[21] - Quote
Dr Sraggles wrote:Danika Princip wrote:Dr Sraggles wrote:Skill Points = DPS, Cap Life, Tank etc
Bling = DPS, Cap Life, Tank etc
Is that not correct?
No, not at all. Buying an officer mod doesn't suddenly allow you to fly amarr battleships when you had no ammar skills at all five minutes ago... Training Amarr BS 1 takes minutes, then bling can make a huge difference in performance. Using one Plex to get Amarr BS 5 is the end of the world? More expensive mods give linear performance increases for exponentially higher prices. They also make you a gank target.
Skills give multiplicative bonuses that add up with time and can never be taken away.
No to this idea. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2232
|
Posted - 2014.01.12 20:23:00 -
[22] - Quote
Dr Sraggles wrote:Mag's wrote:Dr Sraggles wrote:Danika Princip wrote:
No, not at all. Buying an officer mod doesn't suddenly allow you to fly amarr battleships when you had no ammar skills at all five minutes ago...
Training Amarr BS 1 takes minutes, then bling can make a huge difference in performance. Using one Plex to get Amarr BS 5 is the end of the world? It's not the end of the world if you have to train for it, like everyone else then. Your idea is nothing new and doesn't solve any problems. (No, you wanting SP NOW isn't a problem) The problem it solves is allowing new players to accelerate their training.
Which it does not do, it allows older, richer players to accelerate thier own training far, far more. Classic Malcanis law. |

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 20:28:00 -
[23] - Quote
Danika Princip wrote:Dr Sraggles wrote:Mag's wrote:Dr Sraggles wrote:Danika Princip wrote:
No, not at all. Buying an officer mod doesn't suddenly allow you to fly amarr battleships when you had no ammar skills at all five minutes ago...
Training Amarr BS 1 takes minutes, then bling can make a huge difference in performance. Using one Plex to get Amarr BS 5 is the end of the world? It's not the end of the world if you have to train for it, like everyone else then. Your idea is nothing new and doesn't solve any problems. (No, you wanting SP NOW isn't a problem) The problem it solves is allowing new players to accelerate their training. Which it does not do, it allows older, richer players to accelerate thier own training far, far more. Classic Malcanis law.
Who cares if an old toon suddenly has Carrier 5?
Would not the game benefit from more players with Frigate 5?
|

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 20:29:00 -
[24] - Quote
Pinky Hops wrote:will never happen
been discussed many times over the years.
the conclusion is:
1) instantly nobody would have ISK
2) instantly PLEX would be worth a bajillion ISK
neither of which is helpful to the game
This is the best rebuttal I've seen so far.
The question is would we spend all our isk on SP versus ships to blow up?
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2233
|
Posted - 2014.01.12 20:29:00 -
[25] - Quote
How does it help a new player to 'catch up' if older players are suddenly gaining millions of extra SP? |

Mag's
the united SCUM.
16449
|
Posted - 2014.01.12 20:30:00 -
[26] - Quote
Danika Princip wrote:Dr Sraggles wrote:Mag's wrote:It's not the end of the world if you have to train for it, like everyone else then. Your idea is nothing new and doesn't solve any problems. (No, you wanting SP NOW isn't a problem) The problem it solves is allowing new players to accelerate their training. Which it does not do, it allows older, richer players to accelerate their own training far, far more. Classic Malcanis law. This.
Plus OP you still do not mention a problem, only a reason you think we need it. Which isn't a reason for change and only creates a problem.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 20:32:00 -
[27] - Quote
Danika Princip wrote:How does it help a new player to 'catch up' if older players are suddenly gaining millions of extra SP?
Because older players already have complete frig/dessie skills. Newer players could buy a month or two and no longer be fodder.
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2233
|
Posted - 2014.01.12 20:33:00 -
[28] - Quote
Dr Sraggles wrote:Danika Princip wrote:How does it help a new player to 'catch up' if older players are suddenly gaining millions of extra SP? Because older players already have complete frig/dessie skills. Newer players could buy a month or two and no longer be fodder.
But a new player in a frigate with complete frigate skills is STILL fodder. They're still flying a frigate, and they don't know the game mechanics... |

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 20:33:00 -
[29] - Quote
Mag's wrote:Danika Princip wrote:Dr Sraggles wrote:Mag's wrote:It's not the end of the world if you have to train for it, like everyone else then. Your idea is nothing new and doesn't solve any problems. (No, you wanting SP NOW isn't a problem) The problem it solves is allowing new players to accelerate their training. Which it does not do, it allows older, richer players to accelerate their own training far, far more. Classic Malcanis law. This. Plus OP you still do not mention a problem, only a reason you think we need it. Which isn't a reason for change and only creates a problem.
The problem is the truly fundamental problem of eve. A new player is a nearly worthless toon for many, many months.
The idea is to help people leap frog over the worthless period and get to the fun period sooner.
|

Mag's
the united SCUM.
16449
|
Posted - 2014.01.12 20:34:00 -
[30] - Quote
Dr Sraggles wrote:
Who cares if an old toon suddenly has Carrier 5?
Would not the game benefit from more players with Frigate 5?
Everyone with balance in mind cares.
The game benefits from players with longevity in mind, not want it now get board 20 minutes later. Eve is not WoW in space and it's skill system is nothing like it either. It is one of the best systems I've come across and allows new players to compete very early on.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
|

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 20:34:00 -
[31] - Quote
Danika Princip wrote:Dr Sraggles wrote:Danika Princip wrote:How does it help a new player to 'catch up' if older players are suddenly gaining millions of extra SP? Because older players already have complete frig/dessie skills. Newer players could buy a month or two and no longer be fodder. But a new player in a frigate with complete frigate skills is STILL fodder. They're still flying a frigate, and they don't know the game mechanics...
At least they are flying a ship with a chance? |

Mag's
the united SCUM.
16449
|
Posted - 2014.01.12 20:35:00 -
[32] - Quote
Dr Sraggles wrote:
The problem is the truly fundamental problem of eve. A new player is a nearly worthless toon for many, many months.
The idea is to help people leap frog over the worthless period and get to the fun period sooner.
That is a problem with your perception, not the skill system.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 20:36:00 -
[33] - Quote
Mag's wrote:Dr Sraggles wrote:
Who cares if an old toon suddenly has Carrier 5?
Would not the game benefit from more players with Frigate 5?
Everyone with balance in mind cares. The game benefits from players with longevity in mind, not want it now get board 20 minutes later. Eve is not WoW in space and it's skill system is nothing like it either. It is one of the best systems I've come across and allows new players to compete very early on.
Ok, so put a limit on how many SP you can buy (say, 3 months). This would let newer players polish a few things and close the gap.
Older toons, would gain relatively little (ie a few level 5 skills). |

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 20:37:00 -
[34] - Quote
Mag's wrote:Dr Sraggles wrote:
The problem is the truly fundamental problem of eve. A new player is a nearly worthless toon for many, many months.
The idea is to help people leap frog over the worthless period and get to the fun period sooner.
That is a problem with your perception, not the skill system.
Perception is reality when you are mining in a Venture and getting blown away in a T1 fit Rifter.
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2234
|
Posted - 2014.01.12 20:39:00 -
[35] - Quote
Dr Sraggles wrote:Mag's wrote:Dr Sraggles wrote:
Who cares if an old toon suddenly has Carrier 5?
Would not the game benefit from more players with Frigate 5?
Everyone with balance in mind cares. The game benefits from players with longevity in mind, not want it now get board 20 minutes later. Eve is not WoW in space and it's skill system is nothing like it either. It is one of the best systems I've come across and allows new players to compete very early on. Ok, so put a limit on how many SP you can buy (say, 3 months). This would let newer players polish a few things and close the gap. Older toons, would gain relatively little (ie a few level 5 skills).
Maintain the gap maybe, they're certainly not closing it. Who do you think can stump up the ISK for a PLEX faster, me with my 80 million SP, or a newbie with five million? |

Mag's
the united SCUM.
16449
|
Posted - 2014.01.12 20:40:00 -
[36] - Quote
Dr Sraggles wrote:Mag's wrote:Dr Sraggles wrote:
The problem is the truly fundamental problem of eve. A new player is a nearly worthless toon for many, many months.
The idea is to help people leap frog over the worthless period and get to the fun period sooner.
That is a problem with your perception, not the skill system. Perception is reality when you are mining in a Venture and getting blown away in a T1 fit Rifter. No that is the reality of Eve and happens no matter what ship you fly.
And no, not even a 3 month limit makes this idea any better.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 20:41:00 -
[37] - Quote
Danika Princip wrote:Dr Sraggles wrote:Mag's wrote:Dr Sraggles wrote:
Who cares if an old toon suddenly has Carrier 5?
Would not the game benefit from more players with Frigate 5?
Everyone with balance in mind cares. The game benefits from players with longevity in mind, not want it now get board 20 minutes later. Eve is not WoW in space and it's skill system is nothing like it either. It is one of the best systems I've come across and allows new players to compete very early on. Ok, so put a limit on how many SP you can buy (say, 3 months). This would let newer players polish a few things and close the gap. Older toons, would gain relatively little (ie a few level 5 skills). Maintain the gap maybe, they're certainly not closing it. Who do you think can stump up the ISK for a PLEX faster, me with my 80 million SP, or a newbie with five million?
Anyone with $20 in their pocket can buy a PLEX. The idea is to let people who choose to bypass the first frustrating months without buying an abortion in the Character Bazaar.
|

Ralph King-Griffin
Var Foundation inc.
226
|
Posted - 2014.01.12 20:47:00 -
[38] - Quote
Dr Sraggles wrote:Ralph King-Griffin wrote:Nope. While I admire your brevity sir, declarative sentences are not useful. They are with a substantialy protracted and well worn topic like this.
ANY research would have netted you weeks worth of reading on the topic, not to mention the whole aur thing.
If in doubt...do...excessively. |

Vesan Terakol
Sad Face Enterprises
30
|
Posted - 2014.01.12 20:48:00 -
[39] - Quote
This discussion is pointless, because:
For the price of one PLEX you already get a month's worth of SP.
All you have to do is wait for that month to pass. Your request is already implemented. |

Felsusguy
Aliastra Gallente Federation
328
|
Posted - 2014.01.12 20:51:00 -
[40] - Quote
Let me ask a question. Why? If all you want is a mechanic to help new players catch up, there are far better solutions. You know, ones that don't totally and completely destroy the entire point of the skill system. The Caldari put business before pleasure. The Gallente put business in pleasure. |
|

Dr Sraggles
The Covenant of Blood
62
|
Posted - 2014.01.12 21:05:00 -
[41] - Quote
Felsusguy wrote:Let me ask a question. Why? If all you want is a mechanic to help new players catch up, there are far better solutions. You know, ones that don't totally and completely destroy the entire point of the skill system.
Lets hear those "solutions"? |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
5
|
Posted - 2014.01.12 22:19:00 -
[42] - Quote
lets see even a newbie can kill an veteran if he is smart and the veteran isnt skilled eve isnt easy it should not be easy and not every one has the money for plex for me its a good point in eve that i dont can reach all i want within a few weeks
wait skill enjoy and skill again |

Gawain Edmond
Angry Mustellid
32
|
Posted - 2014.01.12 22:28:00 -
[43] - Quote
this idea is bad for all the reasons suggest the last thousand times this idea has been brought forward you've offered nothing new in this post |

Johnson Dragoon
Journey.
0
|
Posted - 2014.01.12 22:47:00 -
[44] - Quote
You know what else you can accelerate training with? Implants.... :) |

Dyfchris
University of Caille Gallente Federation
0
|
Posted - 2014.01.12 22:48:00 -
[45] - Quote
Let me buy Skill Points with Plex. Hell no!!! But you can > Buy plex and Go to https://forums.eveonline.com/default.aspx?g=topics&f=277 Problem solved ! |

La'Krul
Questionable Ethics. Ministry of Inappropriate Footwork
95
|
Posted - 2014.01.12 23:04:00 -
[46] - Quote
Dr Sraggles wrote:Topic says it all.
For the Price of a PLEX why not let me buy a month's worth of SP (@ say, 2500 SP/Hr) that I can then allocate as I choose?
Time is precious to us all. I would like to be able to dump that month's worth of SP into those Level 5 skills that are so painful to train. Then I can buy a plex and finally get T2 Torps and Covops 5 or Cyno 5 etc and not twiddle my thumbs on the rest of my skills while I wait.
PLEX prices rise, CCP profits.
No, I don't want to buy another toon with millions of SP that are not in areas I am interested in, I want unallocated SP for PLEX that I can put precisely where I want it.
/discuss
So, you effectively want to see the end of Eve? No thanks. |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
192
|
Posted - 2014.01.12 23:30:00 -
[47] - Quote
Elena Thiesant wrote:So that the older, richer players can buy skill points with their massive in-game wealth and get even further ahead of newer players? No thanks
because +5 implants and sitting in station is any different? by what metric are we measuring here? LP store weapon cost rebalance |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
914
|
Posted - 2014.01.12 23:34:00 -
[48] - Quote
Dr Sraggles wrote:Topic says it all.
For the Price of a PLEX why not let me buy a month's worth of SP (@ say, 2500 SP/Hr) that I can then allocate as I choose?
Time is precious to us all. I would like to be able to dump that month's worth of SP into those Level 5 skills that are so painful to train. Then I can buy a plex and finally get T2 Torps and Covops 5 or Cyno 5 etc and not twiddle my thumbs on the rest of my skills while I wait.
PLEX prices rise, CCP profits.
No, I don't want to buy another toon with millions of SP that are not in areas I am interested in, I want unallocated SP for PLEX that I can put precisely where I want it.
/discuss
I sympathise but it's a game breaking issue, don't forget we had riots over this type of thing. Dumbing down of Eve Online will result in it's destruction... |

Pipa Porto
1530
|
Posted - 2014.01.13 00:02:00 -
[49] - Quote
Dr Sraggles wrote:The problem is the truly fundamental problem of eve. A new player is a nearly worthless toon for many, many months.
That's a ridiculous lie, and whoever told you that is the reason why newbies don't stick around longer.
Dr Sraggles wrote:Felsusguy wrote:Let me ask a question. Why? If all you want is a mechanic to help new players catch up, there are far better solutions. You know, ones that don't totally and completely destroy the entire point of the skill system. Lets hear those "solutions"?
Tiericide is one of the big ones. The shrinking of the power gap between T1 and T2 ships is an incredible leveling force. EvE: Everyone vs Everyone
-RubyPorto |

Sigras
Conglomo
648
|
Posted - 2014.01.13 00:34:00 -
[50] - Quote
Dr Sraggles wrote:Topic says it all.
For the Price of a PLEX why not let me buy a month's worth of SP (@ say, 2500 SP/Hr) that I can then allocate as I choose?
Time is precious to us all. I would like to be able to dump that month's worth of SP into those Level 5 skills that are so painful to train. Then I can buy a plex and finally get T2 Torps and Covops 5 or Cyno 5 etc and not twiddle my thumbs on the rest of my skills while I wait.
PLEX prices rise, CCP profits.
No, I don't want to buy another toon with millions of SP that are not in areas I am interested in, I want unallocated SP for PLEX that I can put precisely where I want it.
/discuss Im going to try to be as constructive as possible with this post to explain why this is a bad idea.
Eve is a game all about economics, and basic economics tells us that if something is rare and fairly useful then it's fairly valuable. Economics also tells us that if that thing were to become much more common it would be much less valuable. EG if someone found a cheap easy way to make lead into gold, then gold would not be worth very much.
Ive been playing consistently since early 2007, that makes me not super old, but im not brand new either. My character has over 120 million SP which is fairly uncommon and that makes him fairly valuable. Now if anyone could easily get 120 million SP on their character over night then my character would be much more common and therefore much less valuable.
The reason the character bazaar is ok is because the amount of SP in game hasnt changed when someone buys something from the character bazaar.
TL;DR Essentially what this would do is cause "SP inflation" therefore making all the other characters in the game worth comparatively less |
|

Felsusguy
Aliastra Gallente Federation
329
|
Posted - 2014.01.13 00:49:00 -
[51] - Quote
Dr Sraggles wrote:Felsusguy wrote:Let me ask a question. Why? If all you want is a mechanic to help new players catch up, there are far better solutions. You know, ones that don't totally and completely destroy the entire point of the skill system. Lets hear those "solutions"? One solution might be to reintroduce the "new character training modifier", so new characters train skills faster in the first month or so. Another solution could be reducing the gap in effectiveness between Tech I and Tech II modules (at least for the really bad offenders, like the ones where the Tech II variant is twice as effective as the Tech I variant with no real drawbacks. Those cases do exist and they are terrible).
Though to be honest, any solution is probably better than yours. Even removing the skill system entirely would be a better solution than allowing players to buy instant skillpoints for money, and that's saying something.
Notice: I do not necessarily endorse the ideas mentioned above. They were just examples. The Caldari put business before pleasure. The Gallente put business in pleasure. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4793
|
Posted - 2014.01.13 05:48:00 -
[52] - Quote
Dr Sraggles wrote:Because older players already have complete frig/dessie skills. Newer players could buy a month or two and no longer be fodder.
So spend the dollars to buy a Cerebral Accelerator for that new character on the new account. Or accept that SP only buy a certain amount of advantage in the game, and throwing dollars after SP is only going to help you if you know what to do with those SP, which a genuine new player doesn't.
The most important asset in the game is friends. You don't need to have frigate 5 if you have 5 times as many friends as the guy you're shooting, regardless of SP difference. Bringing more guns and more mid slots to the fight is more important than bringing more SP to the fight. Day 0 advice for new players: Day 0 Advice for New Players |

Crazy Legs Finnigan
Muhammad's Morning Breath
0
|
Posted - 2014.01.13 06:06:00 -
[53] - Quote
This idea is horrible. I'm going to wardec your corp OP |

Corraidhin Farsaidh
Hello-There
110
|
Posted - 2014.01.13 06:25:00 -
[54] - Quote
Another key point regarding this is that in any given situation a character will only be using a subset of skills that are relevant to the current situation. A 2 month old character with 4 mil focused purely in frigate combat skills would be theoretically in a better position than a 10 year old 200 mil + SP character with only 3 mil SP invested in frigate combat skills.
The 10 year old chars massive industrial ability won't help them one bit, however their 10 years game experience will most likely mitigate the 1 mil Sp difference in frigate combat. An older character can just do more, and even then there isn't so much that a young character can't do.
My character is 7 mil sp from a little over 3 months training yet I am mining in a barge, building starbase structures, modules and ships, have multiple PI colonies, flying everything up to Battleships, and now engaging in trade activities.
I'd say that Eve allows you the freedom to become very involved very quickly in my opinion. |

Drake Doe
SVER Bloodpack Insidious Empire
442
|
Posted - 2014.01.13 06:33:00 -
[55] - Quote
No amount of bling will allow a lvl 1 amarr bs to match the performance of a all lvl 5 one. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Ordo Malus
Shadows Of The Requiem The Unthinkables
20
|
Posted - 2014.01.13 08:28:00 -
[56] - Quote
What a **** ******* post... Please lock on the premise of a douche bag trolling. (Not reference myself, although I am a douche bag). |

Tchulen
Trumpets and Bookmarks The Volition Cult
644
|
Posted - 2014.01.13 11:59:00 -
[57] - Quote
No. It was no by popular opinion the first time this came up.
It was no the second time it came up... and the third, the fourth and every time since.
All the arguments from all the times someone has suggested this are all stored in the forum search or can be easily searched for on Google. Go and have a look at them if you want the reasons why it's a bad idea and won't ever get implemented. It certainly isn't the responsibility of those on this forum to reiterate them again because you're too lazy to look, OP.
Seriously, if you feel the need to get somewhere faster than you're doing go and play something else. It will be better for you as patience is one of the primary requirements to play most of EVE. |

Silvetica Dian
Manson Family Advent of Fate
566
|
Posted - 2014.01.13 12:07:00 -
[58] - Quote
Dr Sraggles wrote: The problem is the truly fundamental problem of eve. A new player is a nearly worthless toon for many, many months.
The idea is to help people leap frog over the worthless period and get to the fun period sooner.
This statement is false. suicide ganking chars are often a few days old. it is even faster getting a reasonable t1 tackle frig. nobody hates extra tackle. frig 5 is what 9 days? so assault frig or a ceptor can be done within the first month if you want. are these useless ships? i know i was partaking in huge null fleet battles within 2 months of starting EVE. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |

Ralph King-Griffin
Var Foundation inc.
237
|
Posted - 2014.01.13 12:46:00 -
[59] - Quote
Crazy Legs Finnigan wrote:This idea is horrible. I'm going to wardec your corp OP Ha! If in doubt...do...excessively. |

Jint Hikaru
Truly Transdimensional The Nova Foundry
1093
|
Posted - 2014.01.13 12:53:00 -
[60] - Quote
Dr Sraggles wrote:Mag's wrote:Dr Sraggles wrote:Danika Princip wrote:
No, not at all. Buying an officer mod doesn't suddenly allow you to fly amarr battleships when you had no ammar skills at all five minutes ago...
Training Amarr BS 1 takes minutes, then bling can make a huge difference in performance. Using one Plex to get Amarr BS 5 is the end of the world? It's not the end of the world if you have to train for it, like everyone else then. Your idea is nothing new and doesn't solve any problems. (No, you wanting SP NOW isn't a problem) The problem it solves is allowing new players to accelerate their training.
No it doesn't. It allows RICH players to accelerate their training.
Basically unbalancing the most balanced thing in the Eve universe (the skillpoint system) in favor of those players who can afford to pay extra $$$ or ISK.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
|

Zappity
Kurved Space
760
|
Posted - 2014.01.13 13:37:00 -
[61] - Quote
Not a good idea. This character is a year old with 25m SP. She would join the 100m SP club in an instant if this were brought in. Not to mention killing the character bazaar.
Anyway, this has been done to death at least a hundred times. Zappity's Adventures for a taste of lowsec. |

Anomaly One
157
|
Posted - 2014.01.13 13:54:00 -
[62] - Quote
Everyone would quit What a dumbass idea
We really need a downvote button Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC |

Kyt Thrace
Lightspeed Enterprises Fidelas Constans
395
|
Posted - 2014.01.13 14:00:00 -
[63] - Quote
Why not let us Remove some Unwanted/Unused Skills with PLEX.
I DO NOT want the skill points or price of the skill books reimbursed. R.I.P. Vile Rat |

Tchulen
Trumpets and Bookmarks The Volition Cult
644
|
Posted - 2014.01.13 14:16:00 -
[64] - Quote
Kyt Thrace wrote:Why not let us Remove some Unwanted/Unused Skills with PLEX.
I DO NOT want the skill points or price of the skill books reimbursed.
As this is a different request to the OP, please post your own thread with your own request rather than derailing the OP's. Mind you, you could just do a quick search of past requests similar and the same as yours and see how little support that one gets as well.
As an aside, you also might want to get some medical help for that OCD you're obviously suffering from. |

Mayhaw Morgan
State War Academy Caldari State
203
|
Posted - 2014.01.13 15:08:00 -
[65] - Quote
These are many of the arguments I have discerned so far about why we should not be able to buy skillpoints. I'm sure I missed a few:
Quote:Skillpoints matter:
Buying skillpoints is paying to win, and paying to win is bad.
EVE would die because veteran players would see all their hard earned advantages evaporate when Bill Gates and Barrack Obama bought everyone infinite skillpoints to play internet spaceships, thus causing the veteran players to quit en mass.
Veteran players deserve to have more skillpoints and thus advantage because they didn't just pay money; they paid time to earn those skillpoints and that advantage.
Veteran players would dominate the game if you could buy skillpoints, because veteran players can afford to buy more skillpoints than noobs.
New players should be satisfied with their inferiority.
Skillpoints don't matter:
A noob in a Rifter can kill a veteran in a Titan because skillpoints don't matter in this game, so allowing players to buy them would make no difference.
EVE would die because new players would buy a bunch of skillpoints but still suck at the game, which would cause them to quit en mass.
It doesn't matter whether skillpoints matter or don't matter:
The character bazaar makes it possible to buy skillpoints. There is no need for another option.
EVE is my game. Go find your own.
EVE is not a "fair" game.
|

Xe'Cara'eos
A Big Enough Lever
55
|
Posted - 2014.01.13 16:15:00 -
[66] - Quote
what you want sir - is the implant that allows you to train skills 3 times as fast, that plugs into slot 10, and can only be plugged into characters under 30d, (and will degrade when that character reaches 30d) |

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.13 16:28:00 -
[67] - Quote
The only things different than this proposal and the Character Bazaar are:
1. No one would be compensated but yourself and CCP when you add SP. When you buy "SP" currently (ie buy a toon in the Character Bizarre with more than yourself) the difference is an ingame toon gets paid in addition to the transfer fees.....hmmmmm?
2. Old toons defend the status quo that greatly benefits themselves.....who knew?
Nothing posted that I have seen is seems to be anything more than that...other than the one post that suggested we might all spend our isk on SP to the detriment of other goods and services thus ruining the economy. The rest of the posts reek of protecting self interest, not in making Eve a better game.
/carry on |

Rivr Luzade
Coreli Corporation Ineluctable.
165
|
Posted - 2014.01.13 16:32:00 -
[68] - Quote
Dr Sraggles wrote:Danika Princip wrote:How does it help a new player to 'catch up' if older players are suddenly gaining millions of extra SP? Because older players already have complete frig/dessie skills. Newer players could buy a month or two and no longer be fodder.
Do you even know how long it takes to gather 600M+ for a new player? This would not help new players in absolutely no way whatsoever, instead it makes it all a lot more harder for them. Not just catching up on skill points, but also affording a real-money free gameplay via plexing their account(s). |

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.13 16:32:00 -
[69] - Quote
Crazy Legs Finnigan wrote:This idea is horrible. I'm going to wardec your corp OP
Let me guess. You grown toons in a vat with isk from your corp and then sell them in the Character Bizarre?
|

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.13 16:33:00 -
[70] - Quote
Rivr Luzade wrote:Dr Sraggles wrote:Danika Princip wrote:How does it help a new player to 'catch up' if older players are suddenly gaining millions of extra SP? Because older players already have complete frig/dessie skills. Newer players could buy a month or two and no longer be fodder. Do you even know how long it takes to gather 600M+ for a new player? This would not help new players in absolutely no way whatsoever, instead it makes it all a lot more harder for them. Not just catching up on skill points, but also affording a real-money free gameplay via plexing their account(s).
Do you know how long it takes someone with a job to earn $20? Minutes.
Where do you think those PLEX for sale come from? |
|

Samillian
Angry Mustellid
412
|
Posted - 2014.01.13 17:12:00 -
[71] - Quote
Mag's wrote:Dr Sraggles wrote:
Who cares if an old toon suddenly has Carrier 5?
Would not the game benefit from more players with Frigate 5?
Everyone with balance in mind cares. The game benefits from players with longevity in mind, not want it now get board 20 minutes later. Eve is not WoW in space and it's skill system is nothing like it either. It is one of the best systems I've come across and allows new players to compete very early on.
This.
The day they allow the purchase of SP is the day to biomass your characters and move on. NBSI shall be the whole of the Law |

Alvatore DiMarco
Capricious Endeavours Ltd
1746
|
Posted - 2014.01.13 18:02:00 -
[72] - Quote
OP seems to be blind. He cannot see that the self-interests we defend here are not the ones he accuses us of defending. He cannot see that many of us "veterans" for whom he has such an irrational and intense dislike are actually defending the game we enjoy and not our wallets (certainly not my wallet, I don't make any money from any of this).
OP's initial and subsequent posts as well as his continued belittling of any and all detractors and dissenters shows that he lacks something very important that the skill-over-time system is designed to allow the development of: An understanding of EVE, its mechanics and how everything works. He is either ignoring or unaware of the importance that experience has, instead believing like so many others that having skillpoints, a T2 ship and expensive modules are all you need to win. While this may be (and oftentimes is) true in other games, it does not apply in EVE whatsoever.
Even a perfect fitting, if such a thing could ever exist, on the strongest ship in the game (again, if such a thing actually existed), will be quickly rendered into scrap metal and dropped loot if the pilot is unable to fly that ship effectively. In EVE, it isn't so much about skillpoints and ships and modules as it is about gameplay skills.
Gameplay skills are an ability that you cannot buy even with ten thousand PLEX.
OP is on a crusade against something he views as possibly evil and absolutely damaging to the game, all the while completely unwilling to accept that his own ideal may be what's actually dangerous, simply because the ones telling him as much are the very veterans he despises and holds bias against.
OP lacks a basic understanding of where the power in EVE actually comes from (no, OP, officer modules aren't as amazing as you seem to think they are) and wishes to overturn everything just to sate his own impatience and dare I say it, ignorance.
OP, like so many others who have come creeping around the F&I forums lately, has no understanding of what "pay to win" actually means; he and all the others sling it around at every opportunity like a catchphrase, club motto or a magic phrase that should dismiss any arguments against them and make their own points utterly irrefutable. Unfortunately for them, this is not the case.
OP, if you cannot understand why your idea is unequivocally terrible, you have not played EVE long enough to make such a suggestion in the first place. |

Noxisia Arkana
Deadspace Knights
48
|
Posted - 2014.01.13 18:22:00 -
[73] - Quote
Skill points are the only thing sacred to this game, a common grind from the paupers to the market tycoons.
This would kill what is at the heart of Eve. The holy skill que. The reason I log in on the third day of my vacation, for 30 seconds.
The idea proposed kills it in ways that have been adaquetely explained. For shame op, for shame. |

Kesthely
Fleet of the Damned Ace of Spades.
65
|
Posted - 2014.01.13 18:30:00 -
[74] - Quote
Buying skill points with plex will instantly decimate a large player base.
If people would be able to buy skill points with plexes, this would immediatly become an immensely popular use of it. Prices of plexes would immediatly sky rocket, and the amount of available plexes would immediatly drop significantly. What would this mean for the new player. This would mean that a 500M plex suddenly would become a 500B plex Since you litterly have players and alliances with multi trillions to spend. The'd become the so called "godfathers" hordeing all free available plexes. The new player, can't afford a plex with ingame currency anymore.
At the same point older players, especially those that play regularly on a monhtly basis, and don't subscribe to the game anymore but play it purely by earning enough isk monthly to buy plexes to afford there accounts, suddenly have no available plexes to buy, and thus either have to start paying real live money again, or quit. Because a number of these money makers provide with a substantional amount of the mining, building and tradeing, multiple aspects of the economy will die out as well. In the mean time, the new player still hasn't been able to buy a plex.
Because the manufacturers are now fewer, and the gathered resources are now fewer, items become more and more expensive. Tradeing will stagnate, wich will encourage more people to train and build there own stuff, wich in turn will stagnate tradeing even more.
At this time the "godfathers" will start lureing other people over to do their bidding, Their hoarded plexes, will instigate a "if you suicide gank this and that entity 10x, you'll be rewarded a plex" The newer player, who happens to belong to that entity will find himself beeing harrased more and more and will have a verry displeaseing experiance with eve. Eventually many will leave, and instead of telling others how much fun Eve can be, the'll tell people not to play that game.
Your total playerpool will shrink even further.
In the mean time, only real life rich people will benefit, the'll be able to buy plexes, and sell a few to get billions of isk, and use the other ones to speed up their training. Confident that the've maxed there skills, and bought the shiniest ship with the shiniest modules they head outside of a station, Where it will instantly get suicide ganked, cause its something shiny. Haveng spend hundreds of dollars / euros / insert currency those rich people will say "screw this game"
Eventually Eve will be dead, just because unlike a few million people who have played this game for over a decade, one single new player wanted to get some extra skill points |

Noxisia Arkana
Deadspace Knights
48
|
Posted - 2014.01.13 19:12:00 -
[75] - Quote
Kesthely wrote:Buying skill points with plex will instantly decimate a large player base.
Spells out armegeddon
Eventually Eve will be dead, just because unlike a few million people who have played this game for over a decade, one single new player wanted to get some extra skill points
Any number of things could happen, there are a lot of assumptions in the above post but the end result is you upset the majority of the player base which I believe to be the truth. Cats marrying dogs, total anarchy. |

D'ni Pyremere
Blackwater Academy. Against ALL Anomalies
1
|
Posted - 2014.01.13 22:57:00 -
[76] - Quote
This is blatant pay-to-win and that would destroy the game. To address your "bling" factor, yes, officer mods do give you nice bonuses for billions of ISK you put at risk every time you fly your ship. In addition that ISK investment may transfer at least in part to your killer when they loot your wreck. To use Estamel's Adaptive Invulnerability Field as an example, you would be lucky to even FIND one for sale firstly, secondly people are OFFERING over 16 billion just to get one of them. Let's stick with good ol' Estamel and take a look at Estamel's Modified 425mm Railgun. Average price? 1.2 billion. Then consider most ships will fit at least 4, some as many as 8. So tell me, how exactly does the cost and associated risk of officer modules line up with buying skill points?
Early TL;DR: Buying skill points is a no risk pay-to-win option. Buying officer modules is a very high risk option with tens of or even hundreds of billions of ISK on the line.
When it comes to providing extra skill points to players there is only one system I think I would support. That being awarding players extra skill points for actually playing the game. If you are actively hunting down NPCs or other players you would be rewarded extra skill points directly proportional to the enemy killed. Much like a traditional EXP system. This would lessen the issue of people simple sitting in stations waiting for SP and encourage more active players. And as long as these skill point awards were scaled to the current skill points they wouldn't give older players an advantage. If you have 100 million SP you shouldn't get any SP for killing frigs. Or perhaps a better option would be to base it on the power of the ship being used. Ships get reduced SP for killing ships smaller than themselves (or of lower tech level), full SP for killing ships of equal size, and bonus SP for killing larger ships.
But even this idea would get no support. People like the current system. Let them like it. It isn't bad anyway. New players can do TONS. You can even do a lot in PvP. You just need to learn the ropes. Now the prior comment of a Rifter killing a Titan? Come on... Really? More like a Rifter orbits a Titan shooting it for eternity and a day, does so little damage the Ttian pilot doesn't even notice he is there until 3 days later, calls in a small ship and has the Rifter killed... But just because a frigate can't solo the biggest ships in the game doesn't mean a frigate like a Rifter is useless in PvP by any means. Frigates can really pis |

TehCloud
Mastercard.
191
|
Posted - 2014.01.13 23:24:00 -
[77] - Quote
I can't believe how shortsighted people can be. Everyone even remotely suggesting that buying SP for real money should be a valid idea should have his forum permissions revoked immediatly. My Condor costs less than that module! |

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.14 01:58:00 -
[78] - Quote
TehCloud wrote:I can't believe how shortsighted people can be. Everyone even remotely suggesting that buying SP for real money should be a valid idea should have his forum permissions revoked immediatly.
Do realize there is such a thing as the Character Bizarre and it happens every day that people buy SP for cash because they bought the Plex with cash? |

Omnathious Deninard
Novis Initiis
2112
|
Posted - 2014.01.14 02:18:00 -
[79] - Quote
Dr Sraggles wrote:TehCloud wrote:I can't believe how shortsighted people can be. Everyone even remotely suggesting that buying SP for real money should be a valid idea should have his forum permissions revoked immediatly. Do realize there is such a thing as the Character Bizarre and it happens every day that people buy SP for cash because they bought the Plex with cash? Buying a character off the bazarr is not the same as buying SP. A character from the bazarr has been trained up just like every one else, often times for years. Also a character will never sell for less than (its age in days * (cost of plex /30)) Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
90
|
Posted - 2014.01.14 02:45:00 -
[80] - Quote
Dr Sraggles wrote:Training Amarr BS 1 takes minutes, then bling can make a huge difference in performance. Using one Plex to get Amarr BS 5 is the end of the world? Please tell me who is flying T1 Battleships with only level 1 skills and with officer mods. Also tell me when they log on and where they fly them. Thanks. |
|

Ludaman
The Bad Boy's The Bad Boy's II
0
|
Posted - 2014.01.14 03:07:00 -
[81] - Quote
The only way skill Points wise I could see helping new players and not killing the PLEX system, is to give the new players 1 or 2 mil SP after their first 30 days.
I say after the first 30 days so they will have an Idea of how to use it. |

Sigras
Conglomo
648
|
Posted - 2014.01.14 03:19:00 -
[82] - Quote
Dr Sraggles wrote:TehCloud wrote:I can't believe how shortsighted people can be. Everyone even remotely suggesting that buying SP for real money should be a valid idea should have his forum permissions revoked immediatly. Do realize there is such a thing as the Character Bizarre and it happens every day that people buy SP for cash because they bought the Plex with cash? Do you realize that the character bazaar (note the spelling) does not create the same problems of SP inflation I talked about earlier?
Do you realize that growing characters for the character bazaar is a perfectly ligament way to make ISK which would be put out of business with your awful suggestion?
Do you realize that this is the same reason that buying PLEX and selling them for ISK is ok, but CCP selling ISK directly would not be?
Do you realize the difference between an open market with fluctuating prices and a static set amount?
Do you realize that this is the whole point of EvE? |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
91
|
Posted - 2014.01.14 03:21:00 -
[83] - Quote
OP Summary: I want instant skillpoints and I wish to hide my desire for instant gratification under the guise of helping noobies. Even though my proposal ironically benefits older and richer players exponentially more. |

Scuzzy Logic
Sebiestor Tribe Minmatar Republic
116
|
Posted - 2014.01.14 03:21:00 -
[84] - Quote
Let me explain it this way:
This idea would disadvantage early adopters of EVE.
Like seeding more T2 BPOs using the same lottery system the older players benefitted from, CCP will never do it again due to oldfag tears and MUH INFLATION. (Secret: CCP seeded a Gold Magnate (a collector ship never to be seeded again) into a private lottery which was leaked to be rigged and no one gave a rats ass somehow.)
Oldfags comprise the vast majority of the nullsec blocs, which in turn manipulate CCP in almsot every conceivable way short of waterboarding the devs on their way to work.
Hence, your idea will never happen.
|

Nevyn Auscent
Broke Sauce
902
|
Posted - 2014.01.14 03:34:00 -
[85] - Quote
Scuzzy Logic wrote:Let me explain it this way:
This idea would disadvantage early adopters of EVE.
Like seeding more T2 BPOs using the same lottery system the older players benefitted from, CCP will never do it again due to oldfag tears and MUH INFLATION. (Secret: CCP seeded a Gold Magnate (a collector ship never to be seeded again) into a private lottery which was leaked to be rigged and no one gave a rats ass somehow.)
Oldfags comprise the vast majority of the nullsec blocs, which in turn manipulate CCP in almsot every conceivable way short of waterboarding the devs on their way to work.
Hence, your idea will never happen.
Actually, everyone gave a rats ass about that lottery you are referring to, and it was removed from said lottery. T2 BPO lottery was a terrible thing, most people agree on that, the only reason they still exist is because T2 BPO removal is even worse potentially to investors. Since how do you follow the money train fairly. If I paid a billion for it, do I get it all back, what about the person who sold it, do they loose a billion? etc etc.
However, SP for Plex. Already exists, it's called a months skill time. Instant SP for Plex? Hell no. |

Dr0000 Maulerant
Union Nanide and Tooling
135
|
Posted - 2014.01.14 05:17:00 -
[86] - Quote
Nevyn Auscent wrote:
However, SP for Plex. Already exists, it's called a months skill time. Instant SP for Plex? Hell no.
Please see: character bazaar
Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur.-á |

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.14 05:17:00 -
[87] - Quote
Iyacia Cyric'ai wrote:OP Summary: I want instant skillpoints and I wish to hide my desire for instant gratification under the guise of helping noobies. Even though my proposal ironically benefits older and richer players exponentially more.
Respondents Summary:
"I got mine and don't want anyone to be able to quickly have as many SP as me. I do better Industry/Mining/PvP/PvE than people that don't have as many SP as I do and I want it to stay that way."
News Flash:
Eve is a tiny, no MINUSCULE game among online MMOs. The largest single reason for that is the months and months it take to create an effective toon. New players in general simply do not have a year to wait before they feel truly competitive in small gang pvp and can fly more than a t1 fit rifter.
I am quite impressed with the venom with which many defend a game that on it's busiest days has 50,000 players. Big games that are true successes have hundreds of times the number of players that also play it for years and years. Eve is not perfect. It is a good game that could be great but for some very clunky game mechanics not the least of which is the impossibility of improving your toon other than simply the passage of a very long time. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
91
|
Posted - 2014.01.14 06:49:00 -
[88] - Quote
Dr Sraggles wrote:Iyacia Cyric'ai wrote:OP Summary: I want instant skillpoints and I wish to hide my desire for instant gratification under the guise of helping noobies. Even though my proposal ironically benefits older and richer players exponentially more. Respondents Summary: "I got mine and don't want anyone to be able to quickly have as many SP as me. I do better Industry/Mining/PvP/PvE than people that don't have as many SP as I do and I want it to stay that way." News Flash: Eve is a tiny, no MINUSCULE game among online MMOs. The largest single reason for that is the months and months it take to create an effective toon. New players in general simply do not have a year to wait before they feel truly competitive in small gang pvp and can fly more than a t1 fit rifter. I am quite impressed with the venom with which many defend a game that on it's busiest days has 50,000 players. Big games that are true successes have hundreds of times the number of players that also play it for years and years. Eve is not perfect. It is a good game that could be great but for some very clunky game mechanics not the least of which is the impossibility of improving your toon other than simply the passage of a very long time. I'm quite wealthy in real life. Your proposal wouldn't disadvantage me other than perhaps ruining the entire game.
Also can you give citation that Eve Online's membership is due to the skillpoints system? Or did you just make that up :D
Most people I've introduced Eve to didn't want to play it because they weren't interested in internet spaceships. Not because of the skilpoints system which many actually applaud it for in contrast to the grindfest found in other MMOs. Also Eve Online is one of the few MMOs whose membership has consistently grown over a long period of time, in comparison to others which bloom upon release but then steadily decrease.
Eve isn't perfect. There are many faults. Not introducing plex for skillpoints isn't one of those flaws though.
*Edit
Also your statement that that it takes a year to be good is rubbish. Eve encourages specialisation. There are many pilots 2-3 years old that don't fly anything other than frigates. They have the skills to fly capitals but deliberately choose to just fly frigates because that's what's fun to them. Being a fleet tackler or a solo frig pilot doesn't take that long and is something a new player can achieve in a relatively short time in a manner which older players don't have any advantage over other than perhaps PvP experience.
And before you say something stupid like "older players can fit officer modules on their frigs".... no... just no. Or if that's something you do. Please tell me when and where you fly :) |

Gerrick Palivorn
Caldari Provisions Caldari State
388
|
Posted - 2014.01.14 07:10:00 -
[89] - Quote
OP I applaud you for your epic troll that has now hit almost 6 pages. Strategically ignoring well thought out posts and examples, hitting veterans of the game in soft squishy spots that effect 'feelings'. 9.5/10
On the off chance that you are actually illiterate and have failed to read the logical posts, please re-read the entire thread and address the real issues of your proposal.
- How are you going to stop veteran players from using there already substantial amounts of isk to buy up the plex market in game in the first hours after the announcement of the change? This would inflate the price of plex and remove a significant amount of players from the game within months.
- Using ISBoxer a player can control many accounts at the same time, performing the same action, CCP has not deemed this against the EULA. What is stopping a rich player from making an army of alts and 'solo' pvp you with dozens of similarly named characters? While this can happen now, not many people want to put the time or effort into putting dozens of toons in the same ships with the same skills.
- Lets say I'm a new player. I download the game, buy 100 mil skill points (approx. 720 dollars) at this point I have effectively maxed out my skills for pvp. I buy a shiny fit faction battleship looking for a fight, and end up getting concorded or ganked because I don't understand the game mechanics. And the losses will continue until I quit or learn the very hard way. How do you address this?
If you can give me well thought out, and good answers to these three simple questions/scenario's, I will support your idea.
I invite you, convince me you're right, ignore this post and you're just another dirty troll and I'll request a thread lock. MMOs come and go, but Eve remains.-á -Garresh- |

Sigras
Conglomo
648
|
Posted - 2014.01.14 07:18:00 -
[90] - Quote
Dr Sraggles wrote:Iyacia Cyric'ai wrote:OP Summary: I want instant skillpoints and I wish to hide my desire for instant gratification under the guise of helping noobies. Even though my proposal ironically benefits older and richer players exponentially more. Respondents Summary: "I got mine and if someone else wants to get theres instantly they can go to the character bazaar and get one from a system that doesnt completely inflate the SP market to where they are meaningless and useless" FTFY
Of course you dont want to use the character bazaar because "WAH WAH WAH I DONT WANT TO PLAY WITH THEIR CHARACTER, I WANT TO PLAY WITH MY CHARACTER BUT AT THEIR SP LEVEL NOW NOW NOW!!!!!!1111ONE"
Dr Sraggles wrote:News Flash:
Eve is a tiny, no MINUSCULE game among online MMOs. The largest single reason for that is the months and months it take to create an effective toon. New players in general simply do not have a year to wait before they feel truly competitive in small gang pvp and can fly more than a t1 fit rifter. Your perception that it takes months and months to create an "effective toon" is part of why nobody in this thread respects you. If you think SP really matters you're dead wrong. Ive seen T1 rifters take out fleet stabbers because their pilot knew exactly what he was doing, and if you dont know what you're doing, no amount of SP is going to fix stupidity.
Dr Sraggles wrote:I am quite impressed with the venom with which many defend a game that on it's busiest days has 50,000 players. Big games that are true successes have hundreds of times the number of players that also play it for years and years. Eve is not perfect. It is a good game that could be great but for some very clunky game mechanics not the least of which is the impossibility of improving your toon other than simply the passage of a very long time. First of all, I bet the owners of CCP make more than you do, friend . . .
second, Eve is a game that takes skill to play; im not talking about SP, im talking about real player skill from the person sitting at the computer. It is a game of long term strategy and delayed gratification. If you want instant gratification and someone to tell you how good a job you're doing every time you turn in a wolf pelt WoW is >>>>>>>>>> that way
The SP system of "wide not deep" is ingenious and allows for new players to compete with the best PvPers quickly by specializing and disciplining themselves.
Eve is a hardcore game that rewards forethought and planning, the WORST thing you could do is make it more like other games. That is why Eve is the only game with steady growth over 10 years.
If like the way other games do it so much why dont you go play them? im sure enough of them have gone free to play for you to take your pic. Dont worry Im sure the instant gratification mindset had nothing to do with their failure . . . |
|

Alvatore DiMarco
Capricious Endeavours Ltd
1753
|
Posted - 2014.01.14 07:31:00 -
[91] - Quote
In condemning EVE for having a small playerbase, OP demonstrates he is unaware of the old adage "quality over quantity".
EVE is not small because of skill training. It is small because it is very niche, because it is not as casual as those larger games, because it doesn't have the same "everyone gets a cookie" mechanics that the great unwashed masses get so angry without. It does not hold your hand, it does not solve the problem for you, it does not do a great many things that industry wisdom says your game must have, must do, must be if you want it to be this year's biggest blockbuster mega-hit.
It does not - and should not - appeal to everyone. |

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.14 08:19:00 -
[92] - Quote
Gerrick Palivorn wrote:
- How are you going to stop veteran players from using there already substantial amounts of isk to buy up the plex market in game in the first hours after the announcement of the change? This would inflate the price of plex and remove a significant amount of players from the game within months.
- Using ISBoxer a player can control many accounts at the same time, performing the same action, CCP has not deemed this against the EULA. What is stopping a rich player from making an army of alts and 'solo' pvp you with dozens of similarly named characters? While this can happen now, not many people want to put the time or effort into putting dozens of toons in the same ships with the same skills.
- Lets say I'm a new player. I download the game, buy 100 mil skill points (approx. 720 dollars) at this point I have effectively maxed out my skills for pvp. I buy a shiny fit faction battleship looking for a fight, and end up getting concorded or ganked because I don't understand the game mechanics. And the losses will continue until I quit or learn the very hard way. How do you address this?
1. Limit the amount of SP that can be purchased and limit what skills it can be applied too. This way the purchased SP can be used to finish that pesky AWU 5 but not be used by a toon with 100mill SP to finish off their Capital skills. You can also easily limit the amount of SP that can be purchased by a given IP so that it is not abused. Let the purchased SP be used for only certain core Level 5 skills on toons that have been active for 3 months. If you want Titan skills...O wait...you can buy a Titan pilot no sweat.
2. Nothing prevents the ISBoxer from doing that now. Absolutely nothing. The toons are readily available in the character bizarr as we speak. Now, you may argue that it might be more efficient to be able to purposely purchase precisely only the amount of SP necessary to equip a dedicated gank squad rather than find enough toons in the bizarr but this is a matter of economics and scale (ie quantity of SP allowed to be purchased) to be worked out.
3. Obviously SP only translates to wins when combined with gaming knowledge and skill. Sure, newbs with money are gonna lose ships. That is precisely the system we have now. The difference is that a player with enough experience to know what he wants (say Cyno 5) still has to wait nearly a month for it while having to neglect other useful skills like say, Caldari Industrial 5.
The only difference between being able to buy SP for your current toon (the current proposal) and buying the SP in the Character Bizarr on another toon that has more where you want it is that being able to buy SP for your toon may destroy the Character Bizarr market (and many posting here seem to have a vested interest in that). I also agree that it would likely inflate the price of PLEX in terms of Isk. But I don't see that as game breaking.
If you limit how much SP you can buy and what skills it can be used on the "Rich" will not necessarily get "Richer" but the hope is that the modestly experienced will be less frustrated with 1 month long trains for tiny gains in performance. |

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.14 08:31:00 -
[93] - Quote
Alvatore DiMarco wrote:In condemning EVE for having a small playerbase, OP demonstrates he is unaware of the old adage "quality over quantity".
EVE is not small because of skill training. It is small because it is very niche, because it is not as casual as those larger games, because it doesn't have the same "everyone gets a cookie" mechanics that the great unwashed masses get so angry without. It does not hold your hand, it does not solve the problem for you, it does not do a great many things that industry wisdom says your game must have, must do, must be if you want it to be this year's biggest blockbuster mega-hit.
It does not - and should not - appeal to everyone.
Nothing worthy would appeal to everyone. Appealing to only 50,000 people on planet Earth is not really appealing to *anyone*. |

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 09:06:00 -
[94] - Quote
Dr Sraggles wrote:
I am quite impressed with the venom with which many defend a game that on it's busiest days has 50,000 players.
50,000 concurrent users is quite different from 50,000 daily users. Over 500,000 Subs is actually quite decent as MMO's go. It's not the WoW elephant, but nothing to be sneezed at. A lot of those users are here precisely because of the skill system, and I doubt it would get many more if you could buy SP with plex. Since you can already buy characters from the Bazaar, which provides a way for most people to get a higher SP character if they so choose. |

Jint Hikaru
Truly Transdimensional The Nova Foundry
1094
|
Posted - 2014.01.14 09:16:00 -
[95] - Quote
Dr Sraggles wrote:
The only difference between being able to buy SP for your current toon (the current proposal) and buying the SP in the Character Bizarr on another toon that has more where you want it is that it may destroy the Character Bazaar market (and many posting here seem to have a vested interest in that). I also agree that it would likely inflate the price of PLEX in terms of Isk. But I don't see that as necessarily game breaking by any means. It is ridiculously easy to earn enough isk to buy a PLEX.
Nope. Wrong!
In the character bazaar you are buying a character that has developed those skills over time. With buying skills you are simply giving CCP $$$ to magically create extra skill-points instantly and inject them into the game universe. This creates a very bad president.
Also, FYI, i dont agree with having a Character bazaar anyway. However I see it as a necessary evil.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Sigras
Conglomo
648
|
Posted - 2014.01.14 09:44:00 -
[96] - Quote
Dr Sraggles wrote:Alvatore DiMarco wrote:In condemning EVE for having a small playerbase, OP demonstrates he is unaware of the old adage "quality over quantity".
EVE is not small because of skill training. It is small because it is very niche, because it is not as casual as those larger games, because it doesn't have the same "everyone gets a cookie" mechanics that the great unwashed masses get so angry without. It does not hold your hand, it does not solve the problem for you, it does not do a great many things that industry wisdom says your game must have, must do, must be if you want it to be this year's biggest blockbuster mega-hit.
It does not - and should not - appeal to everyone. Nothing worthy would appeal to everyone, I grant you. Appealing to only 50,000 people on planet Earth is not really appealing to *anyone* when that is a fraction of 1% of the gaming population. I say stop defending a status quo and try to broaden the appeal of this game. Why? Because I think it is an *amazing game* based on it's minimal system requirements. It will run on a basic internet appliance and is probably coming to a smart phone near you soon. So your idea is to take this amazing game and dumb it down for the people like yourself who cant delay gratification and want instant progression?
Have you ever thought that the delay of gratification and the carefully set up progression are exactly what make the game amazing?
Have you thought that the same people who want instant SP for free wont be able to grasp the concept that bigger does not equal better, so now their losses become more expensive and it makes them even more mad?
Have you thought what CCP should do for progression once SP is basically worthless?
Have you really thought this through at all?
I say stop defending a stupid suggestion and listen to the dozens of people who are all saying this is a bad idea.
Trust me, this was suggested when I was a noob too; it was just as stupid a suggestion then as it is now, and I was against it then too. |

Sigras
Conglomo
649
|
Posted - 2014.01.14 10:04:00 -
[97] - Quote
Dr Sraggles wrote:The only difference between being able to buy SP for your current toon (the current proposal) and buying the SP in the Character Bizarr on another toon that has more where you want it is that it may destroy the Character Bazaar market (and many posting here seem to have a vested interest in that). I also agree that it would likely inflate the price of PLEX in terms of Isk. But I don't see that as necessarily game breaking by any means. It is ridiculously easy to earn enough isk to buy a PLEX. I think we're getting to the root issue of why you think this is ok. You dont really understand the concept of economics.
Its just like buying a PLEX and selling it for ISK. When you do that no ISK is created, it's just transferred from one player to another, and these player transfers follow the laws of supply and demand, the price changes on a daily basis. This is called an open market.
Now imagine with me if CCP came out and said "we're implementing a new program, you pay us $20 and we'll give you 750,000,000 ISK" Well they would have to spawn it into the game to do that, and at first I imagine this would go very well for them; they would see several people shelling out the cash to make this happen, but over time as more and more ISK was just dumped into the system haphazardly, inflation would begin to show. Having a billion ISK would mean less and less because everyone has a billion ISK, soon prices would start to rise everywhere across new eden because the ISK has begun to lose its buying power. Soon the $20 for 750 million looks like a bad deal because even day 1 noobs have that after doing some mining. This is called inflation
See when someone buys a character from the character bazaar, no additional SP are created. This means that if say tomorrow 50,000 people all wanted new characters, the price would go up because there is a limited supply.
What you want would be for CCP to give you SP when you spend a PLEX which is an entirely different thing. CCP would have to essentially spawn new SP into the game and give it to you out of nowhere. This means that SP is slightly more common every time you do that. This would make SP worth less and less until it was worthless.
All that being said, you're probably just going to ignore this post or somehow ignorantly justify you way around it because you want to continue to believe what you want to believe without regards for logic or facts. |

Corraidhin Farsaidh
Hello-There
113
|
Posted - 2014.01.14 10:06:00 -
[98] - Quote
As a counter to the 'give more SP' argument to speed up new players interactions...my character was vatborn about 4 months ago, within 4 days I was running lvl IV missions alongside a corpmate. I was in an incursus running anti-frigate duties. Did he need me there? of course not. Did I have fun killing the frigates and then admiring the laser shows as I drew fire from the BS's to reduce the hits on my corpmate? Hell yes.
Within 2 weeks I was doing the same in an algos, and also running every lvl II mission on the side. Within 6 weeks I had a retriever and could plex my account with a bit of work.
Currently I have multiple PI planets, manufacture many goods, run various missions whilst practicing exploration and taking out combat anomalies. I'm now spinning up invention for tech II gear production. 3 days ago I sold the first control tower I had built from scratch for a huge profit.
I'd say the progression in Eve is plenty fast enough and a pilot can be useful in any combat within a day or two. The progression is there for two reasons to my mind. Firstly so that you actually achieve something by choosing your path and working towards it. Secondly whilst your character learns the skills you are learning *how* to use the skills. This takes time and to understand the how when and why you apply certain skills and modules.
If someone wants skills straight away they can buy a character from the bazaar, but they will be even more frustrated when they still get shot to bits all the time because they don't understand how to get the most from the skills they bought.
Also a key point worth mentioning again is that you only use a finite number of skills during any interaction and you can train most skills to lvl III within hours and then focus on those that suit you play style the most. You will quickly develop the skills you most want. The advantage that a 100+ mil SP character has evaporates very quickly as they are only able to use the same subset of skills in a similar situation. Their experience will weigh much more heavily than their skill points.
Nothing worth doing is ever easy, take the time and learn to actually use the skills you develop and the rewards will be much greater in my opinion :) |

Robert Caldera
Caldera Trading and Investment
707
|
Posted - 2014.01.14 14:23:00 -
[99] - Quote
nope. new chars going instantly from 0 to 100m SP is no good for this game. |

Tchulen
Trumpets and Bookmarks The Volition Cult
645
|
Posted - 2014.01.14 14:40:00 -
[100] - Quote
Dr Sraggles wrote:Alvatore DiMarco wrote:In condemning EVE for having a small playerbase, OP demonstrates he is unaware of the old adage "quality over quantity".
EVE is not small because of skill training. It is small because it is very niche, because it is not as casual as those larger games, because it doesn't have the same "everyone gets a cookie" mechanics that the great unwashed masses get so angry without. It does not hold your hand, it does not solve the problem for you, it does not do a great many things that industry wisdom says your game must have, must do, must be if you want it to be this year's biggest blockbuster mega-hit.
It does not - and should not - appeal to everyone. Nothing worthy would appeal to everyone, I grant you. Appealing to only 50,000 people on planet Earth is not really appealing to *anyone* when that is a fraction of 1% of the gaming population. I say stop defending a status quo and try to broaden the appeal of this game. Why? Because I think it is an *amazing game* based on it's minimal system requirements. It will run on a basic internet appliance and is probably coming to a smart phone near you soon. Appealing to 50,000 people isn't "not appealing to anyone" as you put it. It's apealing to 50,000 people. If you had your way, EVE would go the way of SWG NGE. You'd kill it just because you're too simple to comprehend the larger implications of the effects of your demands on anything bigger than yourself.
Luckily for me and all the other people that understand and actually enjoy playing EVE, CCP will never acquiesce to your request. The reason they won't is because they're not stupid. I do notice, however, that the people who post this demand of yours are generally pretty dumb but then that's to be expected, I suppose. Anyone with an ounce of nous wouldn't suggest such a suckingly stupid thing and certainly wouldn't keep arguing for it.
|
|

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.14 15:37:00 -
[101] - Quote
Sigras wrote:Dr Sraggles wrote:The only difference between being able to buy SP for your current toon (the current proposal) and buying the SP in the Character Bizarr on another toon that has more where you want it is that it may destroy the Character Bazaar market (and many posting here seem to have a vested interest in that). I also agree that it would likely inflate the price of PLEX in terms of Isk. But I don't see that as necessarily game breaking by any means. It is ridiculously easy to earn enough isk to buy a PLEX. I think we're getting to the root issue of why you think this is ok. You dont really understand the concept of economics. Its just like buying a PLEX and selling it for ISK. When you do that no ISK is created, it's just transferred from one player to another, and these player transfers follow the laws of supply and demand, the price changes on a daily basis. This is called an open market.Now imagine with me if CCP came out and said "we're implementing a new program, you pay us $20 and we'll give you 750,000,000 ISK" Well they would have to spawn it into the game to do that, and at first I imagine this would go very well for them; they would see several people shelling out the cash to make this happen, but over time as more and more ISK was just dumped into the system haphazardly, inflation would begin to show. Having a billion ISK would mean less and less because everyone has a billion ISK, soon prices would start to rise everywhere across new eden because the ISK has begun to lose its buying power. Soon the $20 for 750 million looks like a bad deal because even day 1 noobs have that after doing some mining. This is called inflationSee when someone buys a character from the character bazaar, no additional SP are created. This means that if say tomorrow 50,000 people all wanted new characters, the price would go up because there is a limited supply. What you want would be for CCP to give you SP when you spend a PLEX which is an entirely different thing. CCP would have to essentially spawn new SP into the game and give it to you out of nowhere. This means that SP is slightly more common every time you do that. This would make SP worth less and less until it was worthless. All that being said, you're probably just going to ignore this post or somehow ignorantly justify you way around it because you want to continue to believe what you want to believe without regards for logic or facts.
The reason I am going to ignore this post is that there is no logic in equating SP to isk. One is a currency for buying the tools of the game. The other is the ability to use the tools. They are not the same and not as freely traded.
This "inflation" of SP that you imaging would happen is easily controlled by the suggestions above: Limit how much and where the SP could be spent.
|

Alvatore DiMarco
Capricious Endeavours Ltd
1754
|
Posted - 2014.01.14 15:40:00 -
[102] - Quote
You're completely missing his point. Your complaint is that you want to buy SP in order for new characters to be useful, but by allowing such a thing you instantly raise the required amount of SP for "usefulness" by an order of magnitude or more. |

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.14 15:44:00 -
[103] - Quote
Tchulen wrote:Dr Sraggles wrote:Alvatore DiMarco wrote:In condemning EVE for having a small playerbase, OP demonstrates he is unaware of the old adage "quality over quantity".
EVE is not small because of skill training. It is small because it is very niche, because it is not as casual as those larger games, because it doesn't have the same "everyone gets a cookie" mechanics that the great unwashed masses get so angry without. It does not hold your hand, it does not solve the problem for you, it does not do a great many things that industry wisdom says your game must have, must do, must be if you want it to be this year's biggest blockbuster mega-hit.
It does not - and should not - appeal to everyone. Nothing worthy would appeal to everyone, I grant you. Appealing to only 50,000 people on planet Earth is not really appealing to *anyone* when that is a fraction of 1% of the gaming population. I say stop defending a status quo and try to broaden the appeal of this game. Why? Because I think it is an *amazing game* based on it's minimal system requirements. It will run on a basic internet appliance and is probably coming to a smart phone near you soon. Appealing to 50,000 people isn't "not appealing to anyone" as you put it. It's apealing to 50,000 people. If you had your way, EVE would go the way of SWG NGE. You'd kill it just because you're too simple to comprehend the larger implications of the effects of your demands on anything bigger than yourself. Luckily for me and all the other people that understand and actually enjoy playing EVE, CCP will never acquiesce to your request. The reason they won't is because they're not stupid. I do notice, however, that the people who post this demand of yours are generally pretty dumb but then that's to be expected, I suppose. Anyone with an ounce of nous wouldn't suggest such a suckingly stupid thing and certainly wouldn't keep arguing for it.
That's a great argument you have there. I'll summarize it for you:
"50,000 people (after 12 years) playing a game out of the 500 Million Gamers (conservative estimate) Worldwide (0.1%) are onto something amazing. The rest of the people are stupid. Strange, the game never gets more popular. I just don't get why people don't want to spend years playing time dilated spreadsheets in space." |

Seranova Farreach
600
|
Posted - 2014.01.14 15:45:00 -
[104] - Quote
Nope!
plex for SP is bad and you should feel bad, its basically Pay 2 win.
start new account pay for plex instant vet SP amounts.
it would kill the character bazaar it would make RMT more of a problem then it already is it would make plex prices go stupidly high meaning those who plex their accounts wouldnt be able to play anymore and the market would be hit hard not to mention the balance of isk In and out and Cash in too _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Alvatore DiMarco
Capricious Endeavours Ltd
1754
|
Posted - 2014.01.14 15:47:00 -
[105] - Quote
OP seems to mistake the PCU for the total number of subscribers. EVE has more than 50,000 registered and active accounts; last time we heard anything from Reykjavik on the matter, it was 500,000 if not slightly over. Accounting for alts, that number is somewhat lower - maybe between 300,000 and 400,000 - but still a considerable sum more than the only 50,000 OP gives credit for and certainly enough accounts to keep CCP - and EVE - going for many years to come (provided they don't horribly mismanage that money). |

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.14 15:48:00 -
[106] - Quote
Alvatore DiMarco wrote:You're completely missing his point. Your complaint is that you want to buy SP in order for new characters to be useful, but by allowing such a thing you instantly raise the required amount of SP for "usefulness" by an order of magnitude or more. Your "limits" are meaningless. The fact that you don't see how useless they are underscores your naivete and your lack of understanding of how EVE's community works.
Let's say that this idea is implemented and suddenly the bottom limit for "useful" jumps to 150m SP. EVE is a long-term game played (mostly) by people who have long attention spans. If you need to wait three, four, five, six months in order to reach a combined trained and purchased total of 150m SP to be useful, then that's what others will expect of you.
Your solution creates many, many more problems and solves none.
Can't make an omelet without breaking eggs. |

Alvatore DiMarco
Capricious Endeavours Ltd
1754
|
Posted - 2014.01.14 15:51:00 -
[107] - Quote
That's the worst and most irrelevant reply in the history of these forums. You should feel ashamed of yourself for taking such a lazy, cop-out route as that.
I won't get into how nobody asked for and indeed nobody needs that omelet. |

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.14 15:55:00 -
[108] - Quote
Seranova Farreach wrote:Nope!plex for SP is bad and you should feel bad, its basically Pay 2 win. start new account pay for plex instant vet SP amounts. it would kill the character bazaar it would make RMT more of a problem then it already is it would make plex prices go stupidly high meaning those who plex their accounts wouldnt be able to play anymore and the market would be hit hard not to mention the balance of isk In and out and Cash in too
Please explain to me how Goons does not "Pay to win"? They can deploy vastly greater resources than any others to my knowledge....when you have more resources it's straight n+1 to a victory in a fleet battle.
Might it not help bring in fresh blood faster and maybe give an actual challenge to the Eve establishment?
|

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.14 15:56:00 -
[109] - Quote
Alvatore DiMarco wrote:That's the worst and most useless reply in the history of these forums. You should feel ashamed of yourself for taking such a lazy, cop-out route as that.
I won't get into how nobody asked for and indeed nobody needs that omelet.
Who are you to speak to what the millions of people that have tried this game and found it lacking want? |

Barbaydos
Black Scorpions Inc Circle-Of-Two
13
|
Posted - 2014.01.14 15:56:00 -
[110] - Quote
Seranova Farreach wrote:Nope!it would make plex prices go stupidly high meaning those who plex their accounts wouldnt be able to play anymore and the market would be hit hard not to mention the balance of isk In and out and Cash in too
not so, CCP goes to great lengths to keep the price of plex under control, with specials and bundle deals for PLEX, the price of plex has fallen from a high of like 650mil per down to about 610 per and its still dropping.
If the OP's idea was implemented in form yes the price of plex would soar for a few months then fall again as the inital demand ends / people start running out of isk/money to spend on it. end result that plex would probably end up about 200-300 mil higher than current i guess.
the op's idea could (and i say could not anything else) be good if it could be implemented in a limited form, say once the character has reached 3m SP the option would be removed from that char. yes it could result in a flood of ~3m SP chars being dumped on the bazaar but it would remove some of the grind for the lower SP chars who are most likely new players.
alternatively CCP could just grant all new accounts 60 days of enhanced learning time where there skills train at a faster pace. this way we could avoid all the issues with plex/rmt/char selling etc etc etc.
|
|

Tchulen
Trumpets and Bookmarks The Volition Cult
646
|
Posted - 2014.01.14 15:58:00 -
[111] - Quote
50,000 is better than 25,000 which is what I suspect would happen within a short amount of time if you got what you wanted. Then 10,000... 5,000 and CCP would have to shut down the servers from lack of revenue.
You might be unaware of SWG. Starwars Galaxies was a pretty awesome game. It was deep, had a market similar to EVE's and was genuine fun to play.
Then a load of people like you started screaming on the forums things like:
"It's too hard. I want it to be easier"
"I want to be a jedi"
"Why does my stuff have to break after I've used it for ages? I want my stuff not to break... ever"
"It's too hard to gain levels. I want to get more xp for the time I'm playing"
"Why can't I just be top level? Why do I actually have to play the game?"
As in, things like you're saying.
So, SOE (Sony Online Entertainment) gave the screaming masses what they wanted. The people who loved the game for what it was left. The people who were screaming on the forums for things to be changed turned out to have very low attention spans, not want to play in a game where the people who knew what they were doing were leaving and didn't really give a crap about the game anyway and they had to shut down the servers and the game died a death.
Moral of the story here is EVE is a more established game with a loyal player base who know the difference between good and bad changes, are smart enough to be able to see from past experience what dumbing down the game would actually do and whilst you might not see it they're only actually against the stupid change requests which would be detrimental to the game overall. Listen to them. Stop trying to screw the game we all love just because you don't understand it. Don't be one of the idiots that screwed SWG and then moved on because they never really cared about what they were crying about in the first place. This is why people will argue with you and in fact not stop arguing with you.
These people telling you that what you're asking for would be detrimental really do know what they're talking about.
|

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.14 15:59:00 -
[112] - Quote
Barbaydos wrote:Seranova Farreach wrote:Nope!it would make plex prices go stupidly high meaning those who plex their accounts wouldnt be able to play anymore and the market would be hit hard not to mention the balance of isk In and out and Cash in too not so, CCP goes to great lengths to keep the price of plex under control, with specials and bundle deals for PLEX, the price of plex has fallen from a high of like 650mil per down to about 610 per and its still dropping. If the OP's idea was implemented in form yes the price of plex would soar for a few months then fall again as the inital demand ends / people start running out of isk/money to spend on it. end result that plex would probably end up about 200-300 mil higher than current i guess. the op's idea could (and i say could not anything else) be good if it could be implemented in a limited form, say once the character has reached 3m SP the option would be removed from that char. yes it could result in a flood of ~3m SP chars being dumped on the bazaar but it would remove some of the grind for the lower SP chars who are most likely new players. alternatively CCP could just grant all new accounts 60 days of enhanced learning time where there skills train at a faster pace. this way we could avoid all the issues with plex/rmt/char selling etc etc etc.
Or simply reduce the multiplier (1x v 5x etc) on the training times for certain skills. It's all the same, the idea is to make Eve fun sooner and hook people.
|

TehCloud
Mastercard.
191
|
Posted - 2014.01.14 16:00:00 -
[113] - Quote
Since you are obviously too dense to read complex sentences:
SP don't get destroyed (when you're smart), fitting officer mods on a ship and dying in it gives a share of your wealth to the person that scoops the loot.
But I fear that was too complex again.
tl;dr: Your idea is stupid, get out, and stop arguing since you obviously can't fathom the consequences.
My Condor costs less than that module! |

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.14 16:08:00 -
[114] - Quote
Tchulen wrote:50,000 is better than 25,000 which is what I suspect would happen within a short amount of time if you got what you wanted. Then 10,000... 5,000 and CCP would have to shut down the servers from lack of revenue.
You might be unaware of SWG. Starwars Galaxies was a pretty awesome game. It was deep, had a market similar to EVE's and was genuine fun to play.
Then a load of people like you started screaming on the forums things like:
"It's too hard. I want it to be easier"
"I want to be a jedi"
"Why does my stuff have to break after I've used it for ages? I want my stuff not to break... ever"
"It's too hard to gain levels. I want to get more xp for the time I'm playing"
"Why can't I just be top level? Why do I actually have to play the game?"
As in, things like you're saying.
So, SOE (Sony Online Entertainment) gave the screaming masses what they wanted. The people who loved the game for what it was left. The people who were screaming on the forums for things to be changed turned out to have very low attention spans, not want to play in a game where the people who knew what they were doing were leaving and didn't really give a crap about the game anyway and they had to shut down the servers and the game died a death.
Moral of the story here is EVE is a more established game with a loyal player base who know the difference between good and bad changes, are smart enough to be able to see from past experience what dumbing down the game would actually do and whilst you might not see it they're only actually against the stupid change requests which would be detrimental to the game overall. Listen to them. Stop trying to screw the game we all love just because you don't understand it. Don't be one of the idiots that screwed SWG and then moved on because they never really cared about what they were crying about in the first place. This is why people will argue with you and in fact not stop arguing with you.
These people telling you that what you're asking for would be detrimental really do know what they're talking about.
Look dude, I've been gaming since they invented them. I have seen the good and the great and have nearly played them all. What drives people away is nothing new to do and New Content is the most expensive to develop. Games die when the Devs refuse to spend to create new content. That is an Economics equation based on their belief in the game's future.
Now, if you want to have a discussion about how there is rarely anything new to do in Eve for more established players I am quite sure the Devs would love to hear our suggestions.
My suggestion is about getting people through some of the worst of the first 6 mos when you really need an income and can't fly anything that really produces one.
I agree that the Character Bazaar is where you should go for Capital SP. I don't think letting people have AWU 5 for ~$20 is game breaking.
But it is my opinion that making people do nothing else but advance their toon by 2% PG for weapons for nearly a month is a deal breaker for the majority of hardcore gamers. This is evidenced by the fact that the vast majority find Eve lacking. |

Alvatore DiMarco
Capricious Endeavours Ltd
1754
|
Posted - 2014.01.14 16:12:00 -
[115] - Quote
Dr Sraggles wrote:Alvatore DiMarco wrote:That's the worst and most useless reply in the history of these forums. You should feel ashamed of yourself for taking such a lazy, cop-out route as that.
I won't get into how nobody asked for and indeed nobody needs that omelet. Who are you to speak to what the millions of people that have tried this game and found it lacking want? At least I am willing to try and improve it rather than simply defend a status quo that is lacking.
I am an EVE player, an account-holder since 2008, someone who pays careful attention to what I see and someone with a proper understanding of cause and effect in EVE, gained slowly over time. In short, I am someone who is sufficiently educated in the nature of the proverbial beast to make reasonably accurate judgements regarding what is or is not obviously detrimental to EVE and its community.
Those millions who found EVE lacking, who you now attempt to crusade for despite their total lack of interest? Not all of them declined to subscribe (or continue their subscriptions) because of the skill system. Of the ones who did find the skill system to be their reason for leaving, how many more would have left anyway because of something else? Even if this change was made, there would still be another change and another change and another change to be made, all in the name of "mass appeal".
I don't think you actually care about EVE at all. I don't think you actually care about other players at all. I don't actually think you really want to help anyone.
I think you just want to feel special and important because you play a game with more subscribers than WoW and you're willing to destroy EVE in order to get what you want.
Get out. |

Halaxi
Mind Games. Suddenly Spaceships.
55
|
Posted - 2014.01.14 16:22:00 -
[116] - Quote
Dr Sraggles wrote:Topic says it all.
For the Price of a PLEX why not let me buy a month's worth of SP (@ say, 2500 SP/Hr) that I can then allocate as I choose?
Time is precious to us all. I would like to be able to dump that month's worth of SP into those Level 5 skills that are so painful to train. Then I can buy a plex and finally get T2 Torps and Covops 5 or Cyno 5 etc and not twiddle my thumbs on the rest of my skills while I wait.
PLEX prices rise, CCP profits.
No, I don't want to buy another toon with millions of SP that are not in areas I am interested in, I want unallocated SP for PLEX that I can put precisely where I want it.
/discuss
Why don't you think about how this can possibly backfire on you, the community and the game in general, and then you'll arrive at the reasoning that CCP have for not introducing this in the countless previous times that it has been mentioned.
Hal. Why yes, yes I am going to shoot you. |

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.14 16:26:00 -
[117] - Quote
Alvatore DiMarco wrote:Dr Sraggles wrote:Alvatore DiMarco wrote:That's the worst and most useless reply in the history of these forums. You should feel ashamed of yourself for taking such a lazy, cop-out route as that.
I won't get into how nobody asked for and indeed nobody needs that omelet. Who are you to speak to what the millions of people that have tried this game and found it lacking want? At least I am willing to try and improve it rather than simply defend a status quo that is lacking. I am an EVE player, an account-holder since 2008, someone who pays careful attention to what I see and someone with a proper understanding of cause and effect in EVE, gained slowly over time. In short, I am someone who is sufficiently educated in the nature of the proverbial beast to make reasonably accurate judgements regarding what is or is not obviously detrimental to EVE and its community. Those millions who found EVE lacking, who you now attempt to crusade for despite their total lack of interest? Not all of them declined to subscribe (or continue their subscriptions) because of the skill system. Of the ones who did find the skill system to be their reason for leaving, how many more would have left anyway because of something else? Even if this change was made, there would still be another change and another change and another change to be made, all in the name of "mass appeal". I don't think you actually care about EVE at all. I don't think you actually care about other players at all. I don't actually think you really want to help anyone. I think you just want to feel special and important because you play a game with more subscribers than WoW and you're willing to destroy EVE in order to get what you want.Get out.
That is some argument you have there. I like the "get out" particularly.
I wish you were in the room so you could stamp your feet loudly.
|

Tchulen
Trumpets and Bookmarks The Volition Cult
647
|
Posted - 2014.01.14 16:27:00 -
[118] - Quote
Dr Sraggles wrote:My suggestion is about getting people through some of the worst of the first 6 mos when you really need an income and can't fly anything that really produces one.
This is your problem. How is it that I (and I assume most of the people disagreeing with you) didn't have a problem with it? I joined long before the new player experiences were introduced and I still didn't have a problem with it. Now, I agree that the new player stuff is better than before, having played through it but I simply can't agree with you about being able to buy SP in any form whatsoever.
It isn't needed. I didn't need it. No one that I know who plays or has played EVE needed it. Why is that, do you think? Why is it that we didn't need to buy SP but you seem to think that anyone who isn't currently playing the game needs it? I didn't need it as I was learning to play the game at the time and so the speed of progression was correct. The only reason that wouldn't be so is if you're not talking about new players but instead you're really talking about yourself.
This is my guess: You don't give two craps about new players. What you want is the ability to boost your alts immediately to the point that they're useful. You don't want to wait for the time it would take a new player to learn how to play the game as you don't need to for your alts as you've already learned. You don't want to come on the forum and say that as you know you'd get seriously booted for it so you come here claiming to be all altruistic and only thinking of the new players.
Nice.
|

Dr Sraggles
The Covenant of Blood
63
|
Posted - 2014.01.14 16:34:00 -
[119] - Quote
Halaxi wrote:Dr Sraggles wrote:Topic says it all.
For the Price of a PLEX why not let me buy a month's worth of SP (@ say, 2500 SP/Hr) that I can then allocate as I choose?
Time is precious to us all. I would like to be able to dump that month's worth of SP into those Level 5 skills that are so painful to train. Then I can buy a plex and finally get T2 Torps and Covops 5 or Cyno 5 etc and not twiddle my thumbs on the rest of my skills while I wait.
PLEX prices rise, CCP profits.
No, I don't want to buy another toon with millions of SP that are not in areas I am interested in, I want unallocated SP for PLEX that I can put precisely where I want it.
/discuss Why don't you think about how this can possibly backfire on you, the community and the game in general, and then you'll arrive at the reasoning that CCP have for not introducing this in the countless previous times that it has been mentioned. Hal.
Hal, there has been quite a bit of good back and forth in the thread between people with well reasoned arguments along with the usual internet attempts at bullying and ad hominem attacks.
The reality is that such attacks usually mean you are on to something or are endangering a vested interest.
The best single counter is that it would lead to PLEX inflation or that if it was unlimited we would all spend our isk on SP and nothing else.
Both of these are addressed with a modification of the OP to limit how much SP you would be able to purchase and what skills it could be applied to.
In the final analysis my suggestion comes down to this:
Why not pay CCP (instead of just getting it for free) for the ability to get a few of those really painful Level 5 skills that new players really want at the beginning of their play so that they can make it to earning isk easily to fund their endeavors and be competitive in PvP.
|

Corraidhin Farsaidh
Hello-There
114
|
Posted - 2014.01.14 16:35:00 -
[120] - Quote
Dr Sraggles wrote:
My suggestion is about getting people through some of the worst of the first 6 mos when you really need an income and can't fly anything that really produces one.
Again I can only re-iterate my own experience here, within 6 weeks I was plexing my account by flying a retriever (whilst having enough combat skills to mission up to the hardest lvl II mission).
4 months in and I'm building starbase control towers. I have done nothing particularly clever or fancy as far as I can tell, just used the training to focus on a given goal at a time. I'm pretty sure that if I had focused my training time purely into combat skills I would have (on paper, my PvP skills are ummm...well...) been a highly competent frigate and probably destroyer pilot and fully capable of taking on far older characters in the correct battle ground with the correct companions in the hunt.
I don't think that this progression is at all slow, to be honest I'm still learning a lot of things about how to use the skills I've developed. Simply buying the SP would have left me clueless on how to utilise the character created and would not have invested any satisfaction at having gotten to the point I am at.
I think that the problem you are trying to solve with this thread is the perceived lack of instant combat gratification. I don't think that Eve is about instant anything, it is designed to be immersive and complex. Maybe rather than buying SP characters who want instant all out combat could enroll in FW academies with other new players so inclined. Here they would be given ships to fly in a localized region (the gates will not allow the ship to pass out of the region) and practice hunting/combat against other new players with tutorials on tackling, scanning etc thrown in.
If they wish to leave the academy region they must fly their own ship and can run through the standard career tutorials as usual. At least this way they would get straight combat on a more like for like basis whilst still having the option of (and hopefully being tempted into) exploring the larger universe and its possibilities. |
|

Dr Sraggles
The Covenant of Blood
64
|
Posted - 2014.01.14 16:36:00 -
[121] - Quote
Tchulen wrote:Dr Sraggles wrote:My suggestion is about getting people through some of the worst of the first 6 mos when you really need an income and can't fly anything that really produces one. This is your problem. How is it that I (and I assume most of the people disagreeing with you) didn't have a problem with it? I joined long before the new player experiences were introduced and I still didn't have a problem with it. Now, I agree that the new player stuff is better than before, having played through it but I simply can't agree with you about being able to buy SP in any form whatsoever. It isn't needed. I didn't need it. No one that I know who plays or has played EVE needed it. Why is that, do you think? Why is it that we didn't need to buy SP but you seem to think that anyone who isn't currently playing the game needs it? I didn't need it as I was learning to play the game at the time and so the speed of progression was correct. The only reason that wouldn't be so is if you're not talking about new players but instead you're really talking about yourself. This is my guess: You don't give two craps about new players. What you want is the ability to boost your alts immediately to the point that they're useful. You don't want to wait for the time it would take a new player to learn how to play the game as you don't need to for your alts as you've already learned. You don't want to come on the forum and say that as you know you'd get seriously booted for it so you come here claiming to be all altruistic and only thinking of the new players. Nice.
Cool story bro.
|

Batelle
Komm susser Tod
1231
|
Posted - 2014.01.14 16:42:00 -
[122] - Quote
terrible idea, terrible thread, and really a terrible poster. Biomass now OP. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Robert Caldera
Caldera Trading and Investment
707
|
Posted - 2014.01.14 16:47:00 -
[123] - Quote
Dr Sraggles wrote: Please explain to me how Goons does not "Pay to win"? They can deploy vastly greater resources than any others to my knowledge....when you have more resources it's straight n+1 to a victory in a fleet battle.
Might it not help bring in fresh blood faster and maybe give an actual challenge to the Eve establishment?
let me tell you about how hordes of goon scrubs are running and dying into capital fleets assembled by much smaller N3 coalition. Right at the moment your statement is simply not true. |

Alvatore DiMarco
Capricious Endeavours Ltd
1755
|
Posted - 2014.01.14 16:50:00 -
[124] - Quote
OP's replies to our posts are largely a blend of mocking, trolling, sarcasm and blatant dismissal. He doesn't actually address any of the points made or reply in a logical fashion; instead he simply says "LALALALALALA I'M NOT LISTENING TO YOU" and pretends we're all children when in fact the truth may be the opposite of what he sees it to be. He has used more than one ad hominem in this thread while being brazenly hypocritical enough to call others out on the same thing (but not quite brazen enough to say who is using these attacks, just that someone is).
OP has no actual replies and is simply thrashing about with impotent displeasure. I believe we're onto something. |

Dr Sraggles
The Covenant of Blood
64
|
Posted - 2014.01.14 16:51:00 -
[125] - Quote
Robert Caldera wrote:Dr Sraggles wrote: Please explain to me how Goons does not "Pay to win"? They can deploy vastly greater resources than any others to my knowledge....when you have more resources it's straight n+1 to a victory in a fleet battle.
Might it not help bring in fresh blood faster and maybe give an actual challenge to the Eve establishment?
let me tell you about how hordes of goon scrubs are running and dying into capital fleets assembled by much smaller N3 coalition. Right at the moment your statement is simply not true.
Sounds to me like hordes of Goon Scrubs are occupying Capital Fleets at minimal cost to Goons.
The point stands, resources = might in Eve.
|

Dr Sraggles
The Covenant of Blood
64
|
Posted - 2014.01.14 16:52:00 -
[126] - Quote
Alvatore DiMarco wrote:OP's replies to our posts are largely a blend of mocking, trolling, sarcasm and blatant dismissal.
I believe we're onto something.
What you are onto is that I will "respond in kind" to those that refuse to make a logical argument and instead create ad hominem attacks out of thin air. |

Alvatore DiMarco
Capricious Endeavours Ltd
1755
|
Posted - 2014.01.14 16:54:00 -
[127] - Quote
Several logical arguments have been made and yet you still have made these feeble non-replies to them. Perhaps you lack the ability to recognize a logical argument when you see it. I also call into question your ability to understand what an "ad hominem" attack is, as you throw the term about left and right like so much cheap filler. |

Halaxi
Mind Games. Suddenly Spaceships.
55
|
Posted - 2014.01.14 16:56:00 -
[128] - Quote
Dr Sraggles wrote: Why not pay CCP (instead of just getting it for free) for the ability to get a few of those really painful Level 5 skills that new players really want at the beginning of their play so that they can make it to earning isk easily to fund their endeavors and be competitive in PvP.
Because it fundamentally changes the core aspect of character development in EvE, which quite simply is that it takes time to advance your character, which in turn erodes the character of the game (you are supposed to get where you want through putting the time and effort in).
Let me illustrate this to you in another way.
Lets say this proposal gets implemented. You, and maybe a couple of your alts benefit from this, and, as you say, buy a couple of those Level 5 skills. You then try to compete or participate in the area(s) you have planned to get into. However, you will not be the only person to use this proposal, nor will you be the person who will spend the most ISK (please dont conveniently forget that PLEX can be purchased ingame) - I personally am reasonably spacerich and would abuse the **** out of this. So, not only will you have established characters in the game-area (mining, industry, PvP), you now have a massive influx of newly upskilled characters. You have now made your task much harder.
Or how about this. Take any of the top large null-sec alliances. The membership has a mix of skill levels, from frig and cruiser pilots to capital pilots. Your proposal allows them to uplift a lot of characters into battleship/capital levels. You know those fights you hear about where they get clogged up with so many caps it's not worth the effort? Do you want to make the blobs bigger?
Or what about this - a game, which requires a time commitment, has suddenly become like a game where you can go from nublet to endgame in a very short space of time. Do you honestly think that would have a positive impact on customer retention? What do you think those players who have put in 6 months, a year, 10 years of time, would think if someone can get to the same stage they are at simply by dropping some ISK?
Sorry mate, EvE is a game that requires time, it isn't supposed to be a quickie. Putting in means to easy-mode the game will turn it into a game which is far less than it is at the moment.
Hal. Why yes, yes I am going to shoot you. |

Alvatore DiMarco
Capricious Endeavours Ltd
1755
|
Posted - 2014.01.14 17:00:00 -
[129] - Quote
OP consistently refuses to recognize that EVE may not be the game for him, instead insisting that EVE change to suit his whims and desires right now.
Perhaps Star Citizen, Dark Orbit or WoW will be more to OP's liking. |

Leost
Fedaration Navy
0
|
Posted - 2014.01.14 17:01:00 -
[130] - Quote
Jint Hikaru wrote:
In the character bazaar you are buying a character that has developed those skills over time. With buying skills you are simply giving CCP $$$ to magically create extra skill-points instantly and inject them into the game universe. This creates a very bad president.
Also, FYI, i dont agree with having a Character bazaar anyway. However I see it as a necessary evil.
The character bazaar is no different. Those accumulated SP are not being used at all and have no effect on the game universe until they are sold and suddently all of the impact the game universe all at once. There is no difference.
|
|

Mag's
the united SCUM.
16463
|
Posted - 2014.01.14 17:03:00 -
[131] - Quote
Dr Sraggles wrote:Robert Caldera wrote:Dr Sraggles wrote: Please explain to me how Goons does not "Pay to win"? They can deploy vastly greater resources than any others to my knowledge....when you have more resources it's straight n+1 to a victory in a fleet battle.
Might it not help bring in fresh blood faster and maybe give an actual challenge to the Eve establishment?
let me tell you about how hordes of goon scrubs are running and dying into capital fleets assembled by much smaller N3 coalition. Right at the moment your statement is simply not true. Sounds to me like hordes of Goon Scrubs are occupying Capital Fleets at minimal cost to Goons. The point stands, resources = might in Eve. But that wasn't your point. Your point was that goons having vastly greater resources, which was somehow Pay to Win. It's not.
Pay to Win refers to payments for items you specifically cannot get, through normal game play. Such as instant SP.
So far you have failed to explain why this idea is needed, but now seem hell bent on a course of attacking other posters. If your idea was sound and with merit, you wouldn't need to do that at all.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Jint Hikaru
Truly Transdimensional The Nova Foundry
1094
|
Posted - 2014.01.14 17:07:00 -
[132] - Quote
Dr Sraggles wrote:Robert Caldera wrote:Dr Sraggles wrote: Please explain to me how Goons does not "Pay to win"? They can deploy vastly greater resources than any others to my knowledge....when you have more resources it's straight n+1 to a victory in a fleet battle.
Might it not help bring in fresh blood faster and maybe give an actual challenge to the Eve establishment?
let me tell you about how hordes of goon scrubs are running and dying into capital fleets assembled by much smaller N3 coalition. Right at the moment your statement is simply not true. Sounds to me like hordes of Goon Scrubs are occupying Capital Fleets at minimal cost to Goons. The point stands, resources = might in Eve.
What the flying-fig does your point here have to do with paying $$$ for Skillpoints?????
Goons don't 'Pay-to-Win' because they don't pay $$$ to have resources magically appear in their hangars or skill queues.
You really don't understand what the hell your own proposal is about, do you.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Mag's
the united SCUM.
16465
|
Posted - 2014.01.14 17:08:00 -
[133] - Quote
Leost wrote:Jint Hikaru wrote:
In the character bazaar you are buying a character that has developed those skills over time. With buying skills you are simply giving CCP $$$ to magically create extra skill-points instantly and inject them into the game universe. This creates a very bad president.
Also, FYI, i dont agree with having a Character bazaar anyway. However I see it as a necessary evil.
The character bazaar is no different. Those accumulated SP are not being used at all and have no effect on the game universe until they are sold and suddently all of the impact the game universe all at once. There is no difference. So what you are saying is that all those high SP characters that are currently not playing, (due to RL or whatever) if they suddenly started playing then it's the same as selling SP? After all, they just logged in by your logic it's the same.
Can you honestly still stick with that line of thinking?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Jint Hikaru
Truly Transdimensional The Nova Foundry
1096
|
Posted - 2014.01.14 17:09:00 -
[134] - Quote
Leost wrote:Jint Hikaru wrote:
In the character bazaar you are buying a character that has developed those skills over time. With buying skills you are simply giving CCP $$$ to magically create extra skill-points instantly and inject them into the game universe. This creates a very bad president.
Also, FYI, i dont agree with having a Character bazaar anyway. However I see it as a necessary evil.
The character bazaar is no different. Those accumulated SP are not being used at all and have no effect on the game universe until they are sold and suddently all of the impact the game universe all at once. There is no difference.
That character in the Bazaar HAS spent time in the Eve universe, and quite possibly have had an effect on the game universe.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Robert Caldera
Caldera Trading and Investment
708
|
Posted - 2014.01.14 17:18:00 -
[135] - Quote
Leost wrote:The character bazaar is no different. Those accumulated SP are not being used at all and have no effect on the game universe until they are sold and suddently all of the impact the game universe all at once. There is no difference.
so if there is no difference there is already a solution for your problem, you get everything you need, right? Then we can actually close the thread. |

Alvatore DiMarco
Capricious Endeavours Ltd
1756
|
Posted - 2014.01.14 17:20:00 -
[136] - Quote
Agreed. What OP wants is already possible and this thread is a duplicate on top of that. |

Scuzzy Logic
Sebiestor Tribe Minmatar Republic
118
|
Posted - 2014.01.14 17:22:00 -
[137] - Quote
Gerrick Palivorn wrote:
- Lets say I'm a new player. I download the game, buy 100 mil skill points (approx. 720 dollars) at this point I have effectively maxed out my skills for pvp. I buy a shiny fit faction battleship looking for a fight, and end up getting concorded or ganked because I don't understand the game mechanics. And the losses will continue until I quit or learn the very hard way. How do you address this?
If you can give me well thought out, and good answers to these three simple questions/scenario's, I will support your idea.
From CCP's perspective: Player tries EVE online, pays 700$ more than usual, leaves anyways. (EVE has horrible player retention regardless, if anything it might increase it and at the very least make CCP more money.)
From regular EVE players' perspective: Shiny killmail, more circulation of hard-to-sell faction modules due to there being more easily-attainable alternatives.
From Nullsec Bloc's perspective: No hauler/tackle/EWAR? Here, have 3 plex, now go get'em!
From ISK trillionaire's viewpoint: Look, Guys, I can fly the Revenant with perfect skills!
From IRL Trillionnaire're viewpoint: Look, Guys, I have maxed out every skill! How come I still lose at PvP? *leaves game* CCP shares go up 10 points.
From poorfag's viewpoint: Value of PLEX skyrockets initially until markets re-stabilize at 2-3x current value.
Everyone wins. (Except character bazarr biomass farmers) |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
550
|
Posted - 2014.01.14 17:24:00 -
[138] - Quote
If this happens, Everyone I know will quit EVE, it will be a Huge real life money sink. Eve have many problems already... this would kill it. Please read these! > New POS system > New SOV system |

Sigras
Conglomo
652
|
Posted - 2014.01.14 17:37:00 -
[139] - Quote
Dr Sraggles wrote:Sigras wrote:Dr Sraggles wrote:The only difference between being able to buy SP for your current toon (the current proposal) and buying the SP in the Character Bizarr on another toon that has more where you want it is that it may destroy the Character Bazaar market (and many posting here seem to have a vested interest in that). I also agree that it would likely inflate the price of PLEX in terms of Isk. But I don't see that as necessarily game breaking by any means. It is ridiculously easy to earn enough isk to buy a PLEX. I think we're getting to the root issue of why you think this is ok. You dont really understand the concept of economics. Its just like buying a PLEX and selling it for ISK. When you do that no ISK is created, it's just transferred from one player to another, and these player transfers follow the laws of supply and demand, the price changes on a daily basis. This is called an open market.Now imagine with me if CCP came out and said "we're implementing a new program, you pay us $20 and we'll give you 750,000,000 ISK" Well they would have to spawn it into the game to do that, and at first I imagine this would go very well for them; they would see several people shelling out the cash to make this happen, but over time as more and more ISK was just dumped into the system haphazardly, inflation would begin to show. Having a billion ISK would mean less and less because everyone has a billion ISK, soon prices would start to rise everywhere across new eden because the ISK has begun to lose its buying power. Soon the $20 for 750 million looks like a bad deal because even day 1 noobs have that after doing some mining. This is called inflationSee when someone buys a character from the character bazaar, no additional SP are created. This means that if say tomorrow 50,000 people all wanted new characters, the price would go up because there is a limited supply. What you want would be for CCP to give you SP when you spend a PLEX which is an entirely different thing. CCP would have to essentially spawn new SP into the game and give it to you out of nowhere. This means that SP is slightly more common every time you do that. This would make SP worth less and less until it was worthless. All that being said, you're probably just going to ignore this post or somehow ignorantly justify you way around it because you want to continue to believe what you want to believe without regards for logic or facts. The reason I am going to ignore this post is that there is no logic in equating SP to isk. One is a currency for buying the tools of the game. The other is the ability to use the tools. They are not the same and not as freely traded. This "inflation" of SP that you imaging would happen is easily controlled by the suggestions above: Limit how much and where the SP could be spent. So are you denying the economic principle that increasing the availability of an item without creating a new way for that item to be destroyed will cause the value of that item to go down?
It doesnt matter if you limit it to purchasing 1 SP per week, thats still 1 SP per week that shouldnt be in the game! Inflation is inflation is inflation.
Again and again you show a blatant ignorance or disregard (not sure which) for basic economics . . . perhaps eve isnt the game for you. |

Sigras
Conglomo
652
|
Posted - 2014.01.14 17:43:00 -
[140] - Quote
Scuzzy Logic wrote:Gerrick Palivorn wrote:
- Lets say I'm a new player. I download the game, buy 100 mil skill points (approx. 720 dollars) at this point I have effectively maxed out my skills for pvp. I buy a shiny fit faction battleship looking for a fight, and end up getting concorded or ganked because I don't understand the game mechanics. And the losses will continue until I quit or learn the very hard way. How do you address this?
If you can give me well thought out, and good answers to these three simple questions/scenario's, I will support your idea.
From CCP's perspective: Player tries EVE online, pays 700$ more than usual, leaves anyways. (EVE has horrible player retention regardless, if anything it might increase it and at the very least make CCP more money.) From regular EVE players' perspective: Shiny killmail, more circulation of hard-to-sell faction modules due to there being more easily-attainable alternatives. From Nullsec Bloc's perspective: No hauler/tackle/EWAR? Here, have 3 plex, now go get'em! From ISK trillionaire's viewpoint: Look, Guys, I can fly the Revenant with perfect skills! From IRL Trillionnaire're viewpoint: Look, Guys, I have maxed out every skill! How come I still lose at PvP? *leaves game* CCP shares go up 10 points. From poorfag's viewpoint: Value of PLEX skyrockets initially until markets re-stabilize at 2-3x current value. Everyone wins. (Except character bazarr biomass farmers) From everyone's point of view "im now completely out of progression why should I continue to play this game?" |
|

Robert Caldera
Caldera Trading and Investment
708
|
Posted - 2014.01.14 17:46:00 -
[141] - Quote
Alx Warlord wrote:If this happens, Everyone I know will quit EVE, it will be a Huge real life money sink. Eve have many problems already... this would kill it.
I would quit too, not going to pump even more money into the game. |

Dr Sraggles
The Covenant of Blood
65
|
Posted - 2014.01.14 17:48:00 -
[142] - Quote
Sigras wrote:Dr Sraggles wrote:Sigras wrote:Dr Sraggles wrote:The only difference between being able to buy SP for your current toon (the current proposal) and buying the SP in the Character Bizarr on another toon that has more where you want it is that it may destroy the Character Bazaar market (and many posting here seem to have a vested interest in that). I also agree that it would likely inflate the price of PLEX in terms of Isk. But I don't see that as necessarily game breaking by any means. It is ridiculously easy to earn enough isk to buy a PLEX. I think we're getting to the root issue of why you think this is ok. You dont really understand the concept of economics. Its just like buying a PLEX and selling it for ISK. When you do that no ISK is created, it's just transferred from one player to another, and these player transfers follow the laws of supply and demand, the price changes on a daily basis. This is called an open market.Now imagine with me if CCP came out and said "we're implementing a new program, you pay us $20 and we'll give you 750,000,000 ISK" Well they would have to spawn it into the game to do that, and at first I imagine this would go very well for them; they would see several people shelling out the cash to make this happen, but over time as more and more ISK was just dumped into the system haphazardly, inflation would begin to show. Having a billion ISK would mean less and less because everyone has a billion ISK, soon prices would start to rise everywhere across new eden because the ISK has begun to lose its buying power. Soon the $20 for 750 million looks like a bad deal because even day 1 noobs have that after doing some mining. This is called inflationSee when someone buys a character from the character bazaar, no additional SP are created. This means that if say tomorrow 50,000 people all wanted new characters, the price would go up because there is a limited supply. What you want would be for CCP to give you SP when you spend a PLEX which is an entirely different thing. CCP would have to essentially spawn new SP into the game and give it to you out of nowhere. This means that SP is slightly more common every time you do that. This would make SP worth less and less until it was worthless. All that being said, you're probably just going to ignore this post or somehow ignorantly justify you way around it because you want to continue to believe what you want to believe without regards for logic or facts. The reason I am going to ignore this post is that there is no logic in equating SP to isk. One is a currency for buying the tools of the game. The other is the ability to use the tools. They are not the same and not as freely traded. This "inflation" of SP that you imaging would happen is easily controlled by the suggestions above: Limit how much and where the SP could be spent. So are you denying the economic principle that increasing the availability of an item without creating a new way for that item to be destroyed will cause the value of that item to go down? It doesnt matter if you limit it to purchasing 1 SP per week, thats still 1 SP per week that shouldnt be in the game! Inflation is inflation is inflation. Again and again you show a blatant ignorance or disregard (not sure which) for basic economics . . . perhaps eve isnt the game for you.
SP would never mean less and less until it is worthless. It would always be worth a high percentage of the isk required to create it just as it is now. It might be worth slightly less on a toon in the character bazaar (just as it is now) but at some point people are going to save that difference by buying a toon with the SP they want in the bazaar and deal with the derpy name rather than waste money just to have their "own" toon.
What I believe will go up is the price of a PLEX in terms of Isk. This of course can be controlled by increasing the supply (CCP can lower the $$ cost).
This is Econ 101 so you can spare me the lecture that apparently makes yourself feel better next time. |

Dr Sraggles
The Covenant of Blood
65
|
Posted - 2014.01.14 17:53:00 -
[143] - Quote
Alvatore DiMarco wrote:Agreed. What OP wants is already possible and this thread is a duplicate on top of that.
Gee, if that is so why hasn't it ruined the game and driven everyone out as you predicted? Weird, huh?
|

Robert Caldera
Caldera Trading and Investment
708
|
Posted - 2014.01.14 18:07:00 -
[144] - Quote
Dr Sraggles wrote: Gee, if that is so why hasn't it ruined the game and driven everyone out as you predicted? Weird, huh?
because its actually not the same, just wonder why someone would ask for a thing and then, back it up with the stupid argument that it already exists, in the same time. |

hungrymanbreakfast
Brave Newbies Inc. Brave Collective
34
|
Posted - 2014.01.14 18:14:00 -
[145] - Quote
Dr Sraggles wrote:Danika Princip wrote:Pay to win is bad. Go Away. Don't we have that now when richer players can bling their ships?
Eve is about the value of time and risk vs reward
Buying SP would pretty much ruin the game for people up to this point. Also since I am a 'horrible' market pvper I would have all my characters max SP the day of release... Because I can afford it. |

Dr Sraggles
The Covenant of Blood
65
|
Posted - 2014.01.14 18:20:00 -
[146] - Quote
Robert Caldera wrote:Dr Sraggles wrote: Gee, if that is so why hasn't it ruined the game and driven everyone out as you predicted? Weird, huh?
because its actually not the same, just wonder why someone would ask for a thing and then, back it up with the stupid argument that it already exists, in the same time.
It already exists for the truly space rich. They can buy whatever SP they require in the character bazaar.
The reason more people do not take advantage of the Bazaar is that they have grown to identify with their toons and want to see them grow (the basic principle of all MMOs).
What I proposed (and since heavily modified from feedback) is the ability to modestly tailor your existing toon to make core level 5 skills more easily attainable. Rather than CCP simply lowering training times (ie give them for free) I proposed having to earn the PLEX or cash which would on the face of things would seem a win for CCP.
About the best feedback on that has been that "if you can do it, everyone will and you will gain nothing" which I would counter with "If I had (such and such skill) then farming iskies would be less of a chore and I would spend more time having fun.
People have countered that with "then the value of mining/missioning/lp/pvp" will simply inflate in proportion and nothing will change.
This may be true for some professions and deserves consideration. But that can also be balanced with limiting the amount and the areas that the SP could be put into so that there are not 1000's of Industry Tycoons born overnight. |

Alvatore DiMarco
Capricious Endeavours Ltd
1758
|
Posted - 2014.01.14 18:24:00 -
[147] - Quote
Dr Sraggles wrote:Alvatore DiMarco wrote:Agreed. What OP wants is already possible and this thread is a duplicate on top of that. Gee, if that is so why hasn't it ruined the game and driven everyone out as you predicted? Weird, huh?
It exists in the Character Bazaar. Naturally, the Bazaar is limited to only the types of pilots and skillsets that people make available there. It is also limited to the supply of characters that are actually available. If the Character Bazaar allowed for the sale of limitless pilots with any buyer-customizeable skillset you could think of then it would be a bad thing too. |

Tchulen
Trumpets and Bookmarks The Volition Cult
647
|
Posted - 2014.01.14 18:35:00 -
[148] - Quote
I've just read through this thread again and it's quite interesting. The OP obviously doesn't see the big picture. He and the few who are like him are utterly outnumbered by those that can see precisely why CCP have chosen to make the SP system as it is and thus there are several factors which when added together mean that the OPs request will never happen.
1) CCP don't want to do it. If they did, they'd have already done it because it's been suggested many many times and on paper, ignoring all the complicated nuances regarding the knock on effects of this change, it does appear to be a money spinner for CCP. Luckily, CCP can (like most of the players) see why this is a totally stupid idea, obviously.
2) The majority of players don't want it to be done. If CCP did this they'd have another revolt on their hands. They know where their revenue comes from and it's predominantly from the long term players, not from new blood. New blood is great and all but the loss of the long term players will hurt CCP badly and immediately, as has been proven.
3) CCP chose this method for skill progression. It's been working for 10 years. As far as I remember not one of the CCP employees has deigned to comment on any of these "SP for Plex/RL$" threads. I suspect it's because they're never intending to do it and really couldn't give a crap about the fools who demand that they do.
All in all, no more arguement is needed. This thread, like every similar one before it, will disappear into the thread pile that is the F&I forum and within days be forgotten by everyone who wrote in it.
I wish you good luck in your endeavours to get SP for PLEX, Dr Sraggles. Many better than you have tried and all have failed so I don't rate your chances but like a duelist who knows his opponent is blind and carrying a banana instead of a pistol I'm going to wish you good luck.
Fly safe o/ |

Dr Sraggles
The Covenant of Blood
65
|
Posted - 2014.01.14 18:58:00 -
[149] - Quote
Tchulen wrote:I've just read through this thread again and it's quite interesting. The OP obviously doesn't see the big picture. He and the few who are like him are utterly outnumbered by those that can see precisely why CCP have chosen to make the SP system as it is and thus there are several factors which when added together mean that the OPs request will never happen.
1) CCP don't want to do it. If they did, they'd have already done it because it's been suggested many many times and on paper, ignoring all the complicated nuances regarding the knock on effects of this change, it does appear to be a money spinner for CCP. Luckily, CCP can (like most of the players) see why this is a totally stupid idea, obviously.
2) The majority of players don't want it to be done. If CCP did this they'd have another revolt on their hands. They know where their revenue comes from and it's predominantly from the long term players, not from new blood. New blood is great and all but the loss of the long term players will hurt CCP badly and immediately, as has been proven.
3) CCP chose this method for skill progression. It's been working for 10 years. As far as I remember not one of the CCP employees has deigned to comment on any of these "SP for Plex/RL$" threads. I suspect it's because they're never intending to do it and really couldn't give a crap about the fools who demand that they do.
All in all, no more arguement is needed. This thread, like every similar one before it, will disappear into the thread pile that is the F&I forum and within days be forgotten by everyone who wrote in it.
I wish you good luck in your endeavours to get SP for PLEX, Dr Sraggles. Many better than you have tried and all have failed so I don't rate your chances but like a duelist who knows his opponent is blind and carrying a banana instead of a pistol I'm going to wish you good luck.
Fly safe o/
Cool Story Bro.
This thread has been about a discussion as to the merits and demerits of this idea with current players. Points like "CCP hasn't done it yet which means they never will and know better" are really just not useful.
I lived for the better part of 35 years in the San Francisco Bay Area and within commuting distance to Silicon Valley and got my undergraduate degree with some of the most brilliant programmers in the world in the same lab. People you might meet at the local rock climbing gym were the likes of Steve Wosniak and gee, you might even coach his son on the climbing team. So you get to know the Woz a tiny bit and you get some insight as to how real innovators think and one thing they don't do is try and limit debate.
I remain unimpressed with your claims of CCP omniscience as to the best way forward for their game and their own threads and forums asking for input/ideas are testimony to this.
Don't try and limit debate.
|

Alvatore DiMarco
Capricious Endeavours Ltd
1759
|
Posted - 2014.01.14 19:25:00 -
[150] - Quote
Dr Sraggles wrote:
I lived for the better part of 35 years in the San Francisco Bay Area and within commuting distance to Silicon Valley and got my undergraduate degree with some of the most brilliant programmers in the world in the same lab. People you might meet at the local rock climbing gym were the likes of Steve Wosniak and gee, you might even coach his son on the climbing team. So you get to know the Woz a tiny bit and you get some insight as to how real innovators think and one thing they don't do is try and limit debate.
Cool story bro. Tell it again. When you do, remember that this is the internet and anyone can make up any kind of story they want about reality in order to make themselves look/feel more puffed-up and important.
Also remember that nobody actually cares about your real life - except maybe for me, and then only insofar as to point out that it's useless rhetoric which can only serve as a poor attempt to derail and/or distract.
You have virtually no support for this idea and yet you continue to shout that you are correct and the rest of us are wrong. You've even gone past that point, mocking and insulting and demeaning the people who disagree with you. Our replies are not about limiting debate, though you might try to use that as a way to attack us for our dissent. It's about telling you that this idea, to be quite blunt, sucks hairy ram genitalia and also about your refusal to accept that you might not have been as clever as you thought you were. |
|

Dr Sraggles
The Covenant of Blood
66
|
Posted - 2014.01.14 19:33:00 -
[151] - Quote
Alvatore DiMarco wrote:Dr Sraggles wrote:
I lived for the better part of 35 years in the San Francisco Bay Area and within commuting distance to Silicon Valley and got my undergraduate degree with some of the most brilliant programmers in the world in the same lab. People you might meet at the local rock climbing gym were the likes of Steve Wosniak and gee, you might even coach his son on the climbing team. So you get to know the Woz a tiny bit and you get some insight as to how real innovators think and one thing they don't do is try and limit debate.
sucks hairy ram genitalia
That is some argument you got there.
The other thing I have found is that the player base tends to be far more in agreement than they are willing to post given the routine bullying and threats of war -decs they get from those with a vested interest in the topic. Once the inevitable flaming starts most shy away.
ps. The funny thing is if you ever lived in Santa Cruz, California, and said that you had met and talked to Woz, studied with Jim Kent or waited Phillipe Kahn's table (picture game of thrones feast) the most common response from locals you would get is "duh, everyone knows Woz...etc" lol. |

Tchulen
Trumpets and Bookmarks The Volition Cult
647
|
Posted - 2014.01.14 19:34:00 -
[152] - Quote
Dr Sraggles wrote:I remain unimpressed with your claims of CCP omniscience as to the best way forward for their game and their own threads and forums asking for input/ideas are testimony to this.
Don't try and limit debate.
I'm not trying to say that CCP shouldn't or don't take good ideas from the player base. In fact they do. They just don't take terribly bad ideas. Yours is a terribly bad idea. Thus it won't get added to the game. |

oohthey ioh
Republic University Minmatar Republic
6
|
Posted - 2014.01.14 19:39:00 -
[153] - Quote
Dr Sraggles wrote:Mag's wrote:Danika Princip wrote:Dr Sraggles wrote:Mag's wrote:It's not the end of the world if you have to train for it, like everyone else then. Your idea is nothing new and doesn't solve any problems. (No, you wanting SP NOW isn't a problem) The problem it solves is allowing new players to accelerate their training. Which it does not do, it allows older, richer players to accelerate their own training far, far more. Classic Malcanis law. This. Plus OP you still do not mention a problem, only a reason you think we need it. Which isn't a reason for change and only creates a problem. The problem is the truly fundamental problem of eve. A new player is a nearly worthless toon for many, many months. The idea is to help people leap frog over the worthless period and get to the fun period sooner.
it's funny how you think new toons are weak... they are more powerful because people like you think they are weak... the truth is it what you do with the skill points, I know someone who kill faction frigs with in 3 mouths old toon. |

Mag's
the united SCUM.
16466
|
Posted - 2014.01.14 19:43:00 -
[154] - Quote
Dr Sraggles wrote:
Cool Story Bro.
This thread has been about a discussion as to the merits and demerits of this idea with current players. Points like "CCP hasn't done it yet which means they never will and know better" are really just not useful.
I lived for the better part of 35 years in the San Francisco Bay Area and within commuting distance to Silicon Valley and got my undergraduate degree with some of the most brilliant programmers in the world in the same lab. People you might meet at the local rock climbing gym were the likes of Steve Wosniak and gee, you might even coach his son on the climbing team. So you get to know the Woz a tiny bit and you get some insight as to how real innovators think and one thing they don't do is try and limit debate.
I remain unimpressed with your claims of CCP omniscience as to the best way forward for their game and their own threads and forums asking for input/ideas are testimony to this.
Don't try and limit debate.
All that, and you don't know the difference between goals reached through normal game play in groups and Pay to Win? 
Your idea is to bypass normal game play and gives instant SP, but as yet you've failed to demonstrate way this is needed. You have also failed to address the following concerns.
It breaks character trading. It removes the consequence of planning and long term training. It favours those with wealth, over those without.
I could go on, but I have a feeling you still won't get it.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Tchulen
Trumpets and Bookmarks The Volition Cult
647
|
Posted - 2014.01.14 19:43:00 -
[155] - Quote
Dr Sraggles wrote:The other thing I have found is that the player base tends to be far more in agreement than they are willing to post given the routine bullying and threats of war -decs they get from those with a vested interest in the topic. Once the inevitable flaming starts most shy away. Yeah, right. Keep telling yourself that if it helps you to sleep at night. It's rubbish though. There are very few threats of war decs really and most of those never actually end up as a war dec. It's not really something to whine about.
Dr Sraggles wrote:ps. The funny thing is if you ever lived in Santa Cruz, California, and said that you had met and talked to Woz, Jim Kent or Phillipe Kahn the most common response from locals you would get is "duh, everyone knows Woz...etc" lol. So f*&^ing what? What has your potentially invented story of yourself got to do with your OP? |

Halaxi
Mind Games. Suddenly Spaceships.
55
|
Posted - 2014.01.14 19:45:00 -
[156] - Quote
Okay, let's try this.
You want to get skillpoints for PLEX, because the idea of spending time to get the skills is something you don't agree with. So, essentially, you disagree with the time-investment aspect of EvE. Okay.
Imagine it gets put in. A precedent has now been set. A way of not just mitigating, but ignoring the time investment has come into being. The player base demands more. After all, it has been introduced once, it can be expanded.
So, what else would you like to remove the time investment from?
Let's see. Moon mining and reactions, yes they take a pesky amount of time, let's have PLEX for reactions! Titans! Those cheeky little buggers, taking so long to build, let's have PLEX for Supercap Proliferation! Capturing sov space! How dare I have to wait for SBU's and TCU's and reinforcement timers, pass me the PLEX young Timmy, it's time for PLEX for Obscene Sov Wars!
Is your feature needed by anything other than your impatience, will your feature have any negative fallout to anyone other than yourself, will it add anything positive to the game?
Hal. Why yes, yes I am going to shoot you. |

Dr Sraggles
The Covenant of Blood
66
|
Posted - 2014.01.14 20:58:00 -
[157] - Quote
Halaxi wrote:Okay, let's try this.
You want to get skillpoints for PLEX, because the idea of spending time to get the skills is something you don't agree with. So, essentially, you disagree with the time-investment aspect of EvE. Okay.
Imagine it gets put in. A precedent has now been set. A way of not just mitigating, but ignoring the time investment has come into being. The player base demands more. After all, it has been introduced once, it can be expanded.
So, what else would you like to remove the time investment from?
Let's see. Moon mining and reactions, yes they take a pesky amount of time, let's have PLEX for reactions! Titans! Those cheeky little buggers, taking so long to build, let's have PLEX for Supercap Proliferation! Capturing sov space! How dare I have to wait for SBU's and TCU's and reinforcement timers, pass me the PLEX young Timmy, it's time for PLEX for Obscene Sov Wars!
Is your feature needed by anything other than your impatience, will your feature have any negative fallout to anyone other than yourself, will it add anything positive to the game?
Hal.
Hal.
This is just a Straw Man argument equating things obviously extreme with a modest proposal. We have already discussed limiting the SP you could buy and potentially what skills it could be applied to as moderation of the OP.
Player retention is a huge problem for this game. What are your ideas to improve that?
We can debate how best to do this but I can speak from experience watching friends try it and drop out. They all complained that you suck ass for months in this game doing the dullest PvE imaginable before you have enough SP to really have fun.
How do you propose to improve the new player experience?
|

Dr Sraggles
The Covenant of Blood
66
|
Posted - 2014.01.14 20:59:00 -
[158] - Quote
Halaxi wrote:Okay, let's try this.
You want to get skillpoints for PLEX, because the idea of spending time to get the skills is something you don't agree with. So, essentially, you disagree with the time-investment aspect of EvE. Okay.
Imagine it gets put in. A precedent has now been set. A way of not just mitigating, but ignoring the time investment has come into being. The player base demands more. After all, it has been introduced once, it can be expanded.
So, what else would you like to remove the time investment from?
Let's see. Moon mining and reactions, yes they take a pesky amount of time, let's have PLEX for reactions! Titans! Those cheeky little buggers, taking so long to build, let's have PLEX for Supercap Proliferation! Capturing sov space! How dare I have to wait for SBU's and TCU's and reinforcement timers, pass me the PLEX young Timmy, it's time for PLEX for Obscene Sov Wars!
Is your feature needed by anything other than your impatience, will your feature have any negative fallout to anyone other than yourself, will it add anything positive to the game?
Hal.
Hal,
This is just a Straw Man argument equating things obviously extreme with a modest proposal. We have already discussed limiting the SP you could buy and potentially what skills it could be applied to as moderation of the OP.
Player retention is a huge problem for this game. What are your ideas to improve that?
We can debate how best to do this but I can speak from experience watching friends try it and drop out. They all complained that you suck ass for months in this game doing the dullest PvE imaginable before you have enough SP to really have fun.
How do you propose to improve the new player experience?
|

Halaxi
Mind Games. Suddenly Spaceships.
57
|
Posted - 2014.01.14 21:18:00 -
[159] - Quote
Well, I wouldn't give them a false impression of the time it takes to develop a character for a start.
At the end of the day, EvE is a game involving time investment. The issue those who drop out have is that they don't like having to spend so long to develop, rather than doing a WoW and getting to max level in a fortnight. Simply put, the game isn't for them, and no matter what change you put in, ultimatly they will not like it.
The character of the game is what it is, you can't please everyone, and they should play a game that they enjoy.
Hal. Why yes, yes I am going to shoot you. |

Anomaly One
158
|
Posted - 2014.01.14 21:26:00 -
[160] - Quote
something that will make 98% of the playerbase quit? eve featured on web sites as the top line **** of p2w game? WHY THE HELL NOT!!
this is what op had been pondering while he pressed the post button. I refuse to believe this guy isn't a troll, no one is that stupid but then again people like this amaze me all the time! 8 pages and he still doesn't get it, he ain't getting it!!! Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E
http://www.youtube.com/watch?v=5l_ZjVyRxx4
Trust me, I'm an Anomaly. DUST 514 FOR PC |
|

Alvatore DiMarco
Capricious Endeavours Ltd
1763
|
Posted - 2014.01.14 23:53:00 -
[161] - Quote
OP doesn't seem to understand that for as bad as EVE may be at new player retention (a large part of which is due to the community and not just the game itself), games that offer instant gratification are even worse at it.
Players who buy that month's worth of SP up front will still have to spend the entire month waiting before they can buy another month's worth of SP. These sorts of people will, by and large, become bored and impatient at having to wait a whole month for another block of SP and end up leaving anyway. In the end, you'll have done nothing for new player retention and instead done significant damage to the metagame.
We like healthy debate and good ideas around here in F&I, but you have brought neither of these things to the table. |

Leost
Fedaration Navy
1
|
Posted - 2014.01.15 00:50:00 -
[162] - Quote
Robert Caldera wrote:Alx Warlord wrote:If this happens, Everyone I know will quit EVE, it will be a Huge real life money sink. Eve have many problems already... this would kill it. I would quit too, not going to pump even more money into the game.
You pump money into every month either through your subscription or through your consumption of a PLEX. You don't understand how fungible assets work in an economy.
Also, I never said I supported the OP's idea. You made that assumption (as did many others). A person can make a point which may happen to support or defend someone else's idea without in fact agreeing with them. A community that doesn't allow that isn't being honest.
I see some merit to the OP, but I don't think it fixes any sort of problem. I don't think new players leave for this reason. I think people who want alts to do specific things for them would use this feature and perhaps wish it were around, but new players I think need time to grow in a normal MMO/RPG fasion and accelerating that won't help them learn the game. Of course some people would like it and it could help retain some players, but probably just as many would do it and then be turned off by all of a sudden needing to sell a second PLEX to be able to buy that battleship they just got skills for, or be pissed when that battleship gets blown up because they put a stupid fit on it. In fact for truly new players the negative may out weight any positive. At most I would support being able to spend a PLEX to double the SP gain rate for a max of 3 months per character life, which is somewhat like what the OP's idea has turned into over all these pages. I might suggest preventing a player from doing this within the first 30 days (players at that time already have those boosters to use anyway). |

Royaldo
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
84
|
Posted - 2014.01.15 01:08:00 -
[163] - Quote
No just plain no. |

Sigras
Conglomo
653
|
Posted - 2014.01.15 01:16:00 -
[164] - Quote
Dr Sraggles wrote:Sigras wrote:Dr Sraggles wrote:Sigras wrote:Dr Sraggles wrote:The only difference between being able to buy SP for your current toon (the current proposal) and buying the SP in the Character Bizarr on another toon that has more where you want it is that it may destroy the Character Bazaar market (and many posting here seem to have a vested interest in that). I also agree that it would likely inflate the price of PLEX in terms of Isk. But I don't see that as necessarily game breaking by any means. It is ridiculously easy to earn enough isk to buy a PLEX. I think we're getting to the root issue of why you think this is ok. You dont really understand the concept of economics. Its just like buying a PLEX and selling it for ISK. When you do that no ISK is created, it's just transferred from one player to another, and these player transfers follow the laws of supply and demand, the price changes on a daily basis. This is called an open market.Now imagine with me if CCP came out and said "we're implementing a new program, you pay us $20 and we'll give you 750,000,000 ISK" Well they would have to spawn it into the game to do that, and at first I imagine this would go very well for them; they would see several people shelling out the cash to make this happen, but over time as more and more ISK was just dumped into the system haphazardly, inflation would begin to show. Having a billion ISK would mean less and less because everyone has a billion ISK, soon prices would start to rise everywhere across new eden because the ISK has begun to lose its buying power. Soon the $20 for 750 million looks like a bad deal because even day 1 noobs have that after doing some mining. This is called inflationSee when someone buys a character from the character bazaar, no additional SP are created. This means that if say tomorrow 50,000 people all wanted new characters, the price would go up because there is a limited supply. What you want would be for CCP to give you SP when you spend a PLEX which is an entirely different thing. CCP would have to essentially spawn new SP into the game and give it to you out of nowhere. This means that SP is slightly more common every time you do that. This would make SP worth less and less until it was worthless. All that being said, you're probably just going to ignore this post or somehow ignorantly justify you way around it because you want to continue to believe what you want to believe without regards for logic or facts. The reason I am going to ignore this post is that there is no logic in equating SP to isk. One is a currency for buying the tools of the game. The other is the ability to use the tools. They are not the same and not as freely traded. This "inflation" of SP that you imaging would happen is easily controlled by the suggestions above: Limit how much and where the SP could be spent. So are you denying the economic principle that increasing the availability of an item without creating a new way for that item to be destroyed will cause the value of that item to go down? It doesnt matter if you limit it to purchasing 1 SP per week, thats still 1 SP per week that shouldnt be in the game! Inflation is inflation is inflation. Again and again you show a blatant ignorance or disregard (not sure which) for basic economics . . . perhaps eve isnt the game for you. SP would never mean less and less until it is worthless. It would always be worth a high percentage of the isk required to create it just as it is now. It might be worth slightly less on a toon in the character bazaar (just as it is now) but at some point people are going to save that difference by buying a toon with the SP they want in the bazaar and deal with the derpy name rather than waste money just to have their "own" toon. What I believe will go up is the price of a PLEX in terms of Isk. This of course can be controlled by increasing the supply (CCP can lower the $$ cost). This is Econ 101 so you can spare me the lecture that apparently makes yourself feel better next time. So im just clarifying your position . . . youre saying dumping a bunch of SP into the game out of nowhere wouldnt cause the current SP in the game to be worth less?
youre saying it wouldnt be any less rare or special to have a 100 million SP toon after this change?
I just want to clarify that is the assertion you're making because if so, you're the one who needs econ 101 . . . actually forget econ, just consider going back to math 990 |

Dr Sraggles
The Covenant of Blood
66
|
Posted - 2014.01.15 02:51:00 -
[165] - Quote
Sigras wrote:
So im just clarifying your position . . . youre saying dumping a bunch of SP into the game out of nowhere wouldnt cause the current SP in the game to be worth less?
youre saying it wouldnt be any less rare or special to have a 100 million SP toon after this change?
I just want to clarify that is the assertion you're making because if so, you're the one who needs econ 101 . . . actually forget econ, just consider going back to math 990
Maybe you should actually try reading the thread and get up to speed where the proposal lies?
It has changed pretty dramatically from the OP due to constructive feedback. The suggestion currently is that it would only be available for newish toons and only be available for certain core skills to prevent instantaneous creation of 100mill SP toons.
|

Market Marked
Poetical Justice Enforcers
7
|
Posted - 2014.01.15 04:49:00 -
[166] - Quote
Not sure if trolling... or...
But if not, then.
a) CCP will never, ever, ever, never, nope, nopedy nope nope nope, never evar do this.
b) There is no issue here that needs solving, new players progression in eve has been shortened and refined to a fairly good degree, it's in a balance now, not to fast as to make alts too powerful to quick for an experienced player and not to long for a new player to be frustrated with not being relevant. Within a month a new player can fly a t1 frig at nearly 95% efficiency of that of an older player, some practice and they can do fine.
c) It creates many many more problems as to never be worth it.
Anyway done with this thread, got done laughing bout 5 minutes ago, nothing more to laugh at and any arbitrary response from you will probably not be worth my time. |

Kirkwood Ross
Golden Profession
117
|
Posted - 2014.01.15 04:51:00 -
[167] - Quote
Skip plex and make It take straight up isk for sp. 1m for 1b. |

Nejerjin Cleansing
3 Sun Empire
0
|
Posted - 2014.01.15 05:20:00 -
[168] - Quote
This is entirely pay to win. This would break the fundamentals of the game. The anticipation of logging in to a new skill or building up to a new ship is the best experience. Maybe you have just become abrupt to the fact that players in eve don't dig their wallets in deep to get in a marauder. This is instant gratification.
If time is precious, you should not play a game built on the idea of growing a character in a chartered map with the new discoveries lore wise like wormholes and new ship development.
Plex is a way for people who do not have money out of game that are typically struck in the rather poor economy, or would rather not spend it on a game, to play the game. Raising the prices of plex by theoretically allowing people to say jump into capitals first hand and have NO IDEA what they are doing. Tbh that would be nice to kill off more scrubs. 
TL;DR. This idea has been dug up over and over for years so my new and brilliant idea is to put it to rest. P.s. That means quit bitching, train skills. |

Dr Sraggles
The Covenant of Blood
66
|
Posted - 2014.01.15 06:25:00 -
[169] - Quote
Nejerjin Cleansing wrote:This is entirely pay to win. This would break the fundamentals of the game. The anticipation of logging in to a new skill or building up to a new ship is the best experience. Maybe you have just become abrupt to the fact that players in eve don't dig their wallets in deep to get in a marauder. This is instant gratification. If time is precious, you should not play a game built on the idea of growing a character in a chartered map with the new discoveries lore wise like wormholes and new ship development. Plex is a way for people who do not have money out of game that are typically struck in the rather poor economy, or would rather not spend it on a game, to play the game. Raising the prices of plex by theoretically allowing people to say jump into capitals first hand and have NO IDEA what they are doing. Tbh that would be nice to kill off more scrubs.  TL;DR. This idea has been dug up over and over for years so my new and brilliant idea is to put it to rest. P.s. That means quit bitching, train skills.
Nice work at not reading the thread. Do you really think that after 9 pages people are still only responding to the OP and that nothing has evolved since then? |

Mr Beardsley
Royal Amarr Institute Amarr Empire
28
|
Posted - 2014.01.15 08:08:00 -
[170] - Quote
Pay-to-win is never good. Ever. (I even have serious problems with PLEX). What IS good is regularly examining game mechanics that simply aren't compelling, immersive or fun. So let me highjack this ancient argument for a sec and ask this: what's really the main annoyance most of us have with EVE's skill system? My #1 pet peeve is the idea that higher levels of skills take exponentially longer to learn. That's never made sense to me even from a wild sci-fi perspective. I think that it would be a lot better if the EVE skill advancement curve was flattened out a little. Ultimately this would mean less time to maxing a skill - I would say +15-20% faster at each skill level would be about right. To be fair you would need to pay back the veterans who did it the hard way. How to do that? Relatively simple: you calculate the amount of SP they would have saved under the new system and give it back to them. Who doesn't love logging in after a major update or expansion and seeing loose SP you can do anything with? Another thing I've always wished is that some portion of your SP could be gained via actually using skills. I admit that I've only got a few ideas about how this might be done and they might add a good bit of overhead to the servers. Still, I would love to see it implemented somehow. For example, imagine if for every 1000m of ore you mine you get +1 SP towards the specialized mining skill for that ore. If you didn't actually have the skill injected those SP would be instantly applied when you DID finally gain that skill. So say you've been sitting 24/7 in a Retriever mining Veld for a week and then you get Veldspar Processing. Well, you might instantly shoot halfway to level 2 as a result of your on-the-job training. (Yes I'm guessing here..I could be way off regarding how much SP you'd have by then so adjust the numbers to fit the outcome.) I don't see it being very unbalanced and it adds some flavor to the game and rewards specialization. |
|

Tchulen
Trumpets and Bookmarks The Volition Cult
651
|
Posted - 2014.01.15 08:30:00 -
[171] - Quote
Whilst I, like most players, dislike the OP's original idea and also the swill the OP is distilling it into you should start a new thread rather than derailing his. Derailing someone's thread isn't nice.
|

Tchulen
Trumpets and Bookmarks The Volition Cult
651
|
Posted - 2014.01.15 08:39:00 -
[172] - Quote
Dr Sraggles wrote:Tchulen wrote:Dr Sraggles wrote:My suggestion is about getting people through some of the worst of the first 6 mos when you really need an income and can't fly anything that really produces one. This is your problem. How is it that I (and I assume most of the people disagreeing with you) didn't have a problem with it? I joined long before the new player experiences were introduced and I still didn't have a problem with it. Now, I agree that the new player stuff is better than before, having played through it but I simply can't agree with you about being able to buy SP in any form whatsoever. It isn't needed. I didn't need it. No one that I know who plays or has played EVE needed it. Why is that, do you think? Why is it that we didn't need to buy SP but you seem to think that anyone who isn't currently playing the game needs it? I didn't need it as I was learning to play the game at the time and so the speed of progression was correct. The only reason that wouldn't be so is if you're not talking about new players but instead you're really talking about yourself. This is my guess: You don't give two craps about new players. What you want is the ability to boost your alts immediately to the point that they're useful. You don't want to wait for the time it would take a new player to learn how to play the game as you don't need to for your alts as you've already learned. You don't want to come on the forum and say that as you know you'd get seriously booted for it so you come here claiming to be all altruistic and only thinking of the new players. Nice. Cool story bro.
Only because it's likely to be true. Your ideas don't really help new players. I disagree with your claims that all new players that leave do so because they're not progressing fast enough. Most people I know that started playing the game and left did so because it's not the game for them and wouldn't have been even if they could buy SP.
The only times I hear the people I know who play the game complain about the speed of progression is when creating alts. I haven't heard a single person complain that on their first character (usually their main) they had any issues with the speed of progression.
That's why I think you're being disingenuous. That's why I think your agenda is for alts, not new players.
As I said, only a cool story because it's likely to be true. I notice you didn't refute it.
|

seth Hendar
I love you miners
369
|
Posted - 2014.01.15 09:33:00 -
[173] - Quote
Zerlestes wrote:lets see even a newbie can kill an veteran if he is smart and the veteran isnt skilled eve isnt easy it should not be easy and not every one has the money for plex for me its a good point in eve that i dont can reach all i want within a few weeks
wait skill enjoy and skill again plus, being killed by a vet can teach you more than killing a vet.
i did killed a few ppl when i was about 6month old with a few friends barely older than me, and some of our tgt where playing for years, then one day, we came accross this dude, in a machariel, and we had 6 BC. yes we HAD 
probably one of my best fight, even if we were raped, but we all learned a lot, especially since we recorded the thing, and watching it back again, we learned How he did all that, and of course integrated to our playstyle as much as we could.
and here i am, years later, and i STILL use some of the tricks, with much success, that i learned that day.
if i would have been able to "buy" SP, i would have flown bigger, and this fight wouldn't have occured, like many others.
i think being limited in SP at first allows one to actually experiment with limited ships / mods, to avoid spending all his isk in shiny ships to try to compensate, flying a machariel or a cynabla can seems to be a good idea, but you need SP and player skills or you will just loose isk.
sometimes it happen, to come accross a pilot who bought a high SP pvp pilot able to fly vindi's or other shiny pvp ships, and end up being killed and ragequiting, not undertanding why a 3 vexor gang killed him.
this would not be a gift to new players, really |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1075
|
Posted - 2014.01.15 09:57:00 -
[174] - Quote
Dr Sraggles wrote:Topic says it all.
For the Price of a PLEX why not let me buy a month's worth of SP (@ say, 2500 SP/Hr) that I can then allocate as I choose?
Time is precious to us all. I would like to be able to dump that month's worth of SP into those Level 5 skills that are so painful to train. Then I can buy a plex and finally get T2 Torps and Covops 5 or Cyno 5 etc and not twiddle my thumbs on the rest of my skills while I wait.
PLEX prices rise, CCP profits.
No, I don't want to buy another toon with millions of SP that are not in areas I am interested in, I want unallocated SP for PLEX that I can put precisely where I want it.
/discuss
Plex price increase not not help CCP. For god sake.. why people think ccp care on the price of ANYTHIGN in isk? They nEED US$ not ISK. They ahve infinite ISK, Isk is not what they use to pay their bank loans!!!
IF they do what you suggest, then the metagame woudl collapse ocmpeltely. Unless you limit to 1 months per year.... or somethign like that. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Corraidhin Farsaidh
Hello-There
116
|
Posted - 2014.01.15 10:28:00 -
[175] - Quote
Even one omnth a year is too much. The rich players would be able to simpy buy perfect level skills (on top of there existing ones) in any new discipline that CCP invent, leaving the poorer and newer characters behind immediately. I had a thread on people being able to earn a bonus on sp on the skills they actively use (judged by which sklills are tested for success within game)) Even though this would only have been a bonus to active players I have still been persuaded by reasoned arguments that this wouldn't benefit the game (even if I still think it would :D ).
The current system may be imperfect in many peoples eyes but an imperfect but level system is better than one that gives unfair advantage to those fiscally gifted (in RL or ISK terms). |

Centurax
Eve Engineering Authority Eve Engineering
14
|
Posted - 2014.01.15 10:53:00 -
[176] - Quote
Well No, this is a bad idea.
Having gone the long way to getting a lot of SP you learn very quickly it isn't the number of SP you have it is how you use the training time, and with changes to ships over the last 2 years you don't need to have frigate lv5, tech 2 or tech 3 ships to take part in PVP and be effective. Also officer fit ships die just as fast as t2 fit ships with the right fleet attacking, you clearly have a misconception of how Eve works, the game is generally too balanced so having all skills at lv5 isn't as much as an advantage as you might think getting an extra 3 to 5 % isn't going to necessary mean the difference between you wining or losing (but some times it might).
Maybe a better way is doing away with attribute implants and the attribute system all together and have a fixed number of skill points allocated per day that would at least equalise everyone's training. It also means that if you don't have the attributes set correctly you don't lose valuable training time like you do now. Implant slots 1 to 5 then could be used for more combat implants so when you get podded it will be just as bigger loss as if you had those expensive +5 implants .
|

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
52
|
Posted - 2014.01.15 11:19:00 -
[177] - Quote
Ah... I remember when we had learning skills... then they got nerfed.
I see them keeping dual training, but this? No. |

Ching Shin
Science and Trade Institute Caldari State
0
|
Posted - 2014.02.18 15:21:00 -
[178] - Quote
Why not allow someone to use PLEX to buy the ability to train two skills at the same time? Make it so there are as few as two disciplines, ships, and not ships. Maybe three, ships, industry, and social. Or break it down into many, ships, weapons, defense, support, mining, manufacturing, etc. Then make it so you can't train skills in the same discipline. Limit it to only one extra skill training queue and given that you would have to balance your stats it wouldn't be exactly double speed either. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
539
|
Posted - 2014.02.18 18:19:00 -
[179] - Quote
Dr Sraggles wrote: The problem is the truly fundamental problem of eve. A new player is a nearly worthless toon for many, many months.
The idea is to help people leap frog over the worthless period and get to the fun period sooner.
This is utterly untrue. Even the noobiest player in the game after a single gaming session can fit tackle to a T1 frigate and catch someone for his fleet mates. Also, that period where the low SP player is learning eve is critical for his development. If you "leap-frog" over it by paying for SP, you will have even more inexperienced players in expensive ships that they don't know how to use.
The only players this will benefit are the experienced pvpers that love noobs in blinged-out faction ships and marauders.
Every Rifter counts. Free Ripley Weaver! |

Daichi Yamato
Xero Security and Technologies
1097
|
Posted - 2014.02.18 18:32:00 -
[180] - Quote
Soldarius wrote:Dr Sraggles wrote: The problem is the truly fundamental problem of eve. A new player is a nearly worthless toon for many, many months.
The idea is to help people leap frog over the worthless period and get to the fun period sooner.
This is utterly untrue. Even the noobiest player in the game after a single gaming session can fit tackle to a T1 frigate and catch someone for his fleet mates. Also, that period where the low SP player is learning eve is critical for his development. If you "leap-frog" over it by paying for SP, you will have even more inexperienced players in expensive ships that they don't know how to use. The only players this will benefit are the experienced pvpers that love noobs in blinged-out faction ships and marauders. Every Rifter counts.
seconded
have u seen the amount of newer players that fund expensive ships and fittings with plexes and then dnt have the foggiest what they are doing? u learn a lot in that grind for isk.
the 'worthless' period ur referring to, other ppl use that time to learn. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
|

Deacon Abox
Justified Chaos
295
|
Posted - 2014.02.18 18:37:00 -
[181] - Quote
OH FFS WILL THIS **** EVER DIE? 
GET OUT !!! *
* sorry, sorry, I just get carried away. please see all the well reasoned replies in the over 9000 other threads on this topic
edit - also, op you got one like after 9 pages. that aught to tell you something about the worth of your "idea"  |

Jon Joringer
Zero-K
101
|
Posted - 2014.02.18 18:57:00 -
[182] - Quote
I feel like this is akin to the dark side tempting you. I'm sure there have been times for almost everyone where they'd love to just spend a few bucks and skip that terribly long, boring skill.
But that's just terrible design. You'd get the same thing you get in other games -- the IRL rich players will pay not only to have expensive ships, but will also now be max skilled (though player skill is still another thing). |

Kyt Thrace
Lightspeed Enterprises Fidelas Constans
402
|
Posted - 2014.02.18 19:10:00 -
[183] - Quote
Hacking Thread,
I want to use a PLEX to..
PLEX for the Removal of Unwanted Skills
You DO NOT get the skill points or skill books back. R.I.P. Vile Rat |

Drakis Toreson
Crafty Productions The Craftsmen
1
|
Posted - 2014.03.13 10:18:00 -
[184] - Quote
What I actually would like to see (and yes, I know there is a huge amount of people against it, most likely the time-rich) is this:
Each character is able to buy 100.000 Skill Points with AUR (somewhere in the range of an equivalent of $.99 to $3.99?), which includes a 30-day cooldown period. I.e. you can do this only once per month per character (roughly).
If I calculated this correctly this is about the equivalent of 40-45 hours of "normal" skilling, ca. 5-6% of what you get in a month (7200 skill hours).
The limits are quite restrictive. They don't allow a player to get ahead of the curve much. Endgame players with multiple accounts and a bunch of Alts in each likely won't bother with it.
Relatively new players, though, can benefit from this. Imagine you are invited to fly in some Corp-event and you have invested in a new ship to fly. On the Eve of the invent you fit everything and suddenly you find that while you fulfill all the stated requirements just something doesn't gel (CPU, what have you).
Yes, this would be a newb mistake that you could have prevented by calculating your need with a good fitting tool, but that's what happens to newbs. Being able to give you a last second boost might just help this person to participate in the guild event and salvage the gaming night. And theoretically stick around in New Eden longer.
In summary: A limited skill point buy option for AUR would benefit new players more than old ones and wouldn't upset game balance all that much.
|

Corraidhin Farsaidh
Hello-There
279
|
Posted - 2014.03.13 10:23:00 -
[185] - Quote
I'm a six month old character with 10 mil+ SP, it really isn't that slow to gather the skills and I'm still learning how to use them all effectively...buying SP in any way will just lead to more annoyance for people as they won't have the game skills to use the character skills effectively.
Besides you can go and buy SP in the character bazaar. Its pretty binary to me, if you want to create your character then do so by training and making choices...if you want a specific SP character then buy it off the market and build from there. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
71
|
Posted - 2014.03.13 10:32:00 -
[186] - Quote
Patience is still a virtue. |

Samillian
Angry Mustellid
459
|
Posted - 2014.03.13 10:45:00 -
[187] - Quote
Drakis Toreson wrote:An attempt to justify the implementation of Pay2Win
Should you get your way what next? Gold ammo? Gold hulls?
This would be the thin end of the wedge.
NBSI shall be the whole of the Law |

Tulara
ICE is Coming to EVE Goonswarm Federation
0
|
Posted - 2014.03.13 12:31:00 -
[188] - Quote
Dr Sraggles wrote:Topic says it all.
For the Price of a PLEX why not let me buy a month's worth of SP (@ say, 2500 SP/Hr) that I can then allocate as I choose?
Time is precious to us all. I would like to be able to dump that month's worth of SP into those Level 5 skills that are so painful to train. Then I can buy a plex and finally get T2 Torps and Covops 5 or Cyno 5 etc and not twiddle my thumbs on the rest of my skills while I wait.
PLEX prices rise, CCP profits.
No, I don't want to buy another toon with millions of SP that are not in areas I am interested in, I want unallocated SP for PLEX that I can put precisely where I want it.
/discuss Just... no. |

Tabyll Altol
Aww.. right in the Balls. that hurts
2
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Posted - 2014.03.13 13:47:00 -
[189] - Quote
No SP for ISK/$ it would ruin Eve. When you want a better Char buy one at the Marketplace.
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Rendiff
Funk Soul Brothers Bloodline.
60
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Posted - 2014.03.13 13:59:00 -
[190] - Quote
No |
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Jureth22
Perkone Caldari State
164
|
Posted - 2014.03.13 14:02:00 -
[191] - Quote
yes,but then ccp would need to make the game free. |

Amanda Rosewater
Wolfger's Retreat
8
|
Posted - 2014.03.13 14:48:00 -
[192] - Quote
You doomed your own argument. When people said older players would buy more SP than new players, you said "who cares if an old player pays to train carrier V. Its worth more for a new player to train frigate V." Well, since that old player is spending 40-60 days on a single lvl 5 skill while the new player is spending much shorter times training a bunch of more useful skills in that same time span, the new players ARE catching up.
While the total SP may not reflect this, the usefulness of that SP is much different between spending 2 mill SP on carrier V and 2 mill SP on frigate 5 and a bunch of good support skills. The design of the game currently allows new players to "catch up" as they train a bunch of useful skills while older players spend far greater time training much less impactful specialty lvl 5 skills. |

Flybiere
F'n'F Inc
8
|
Posted - 2014.03.13 15:25:00 -
[193] - Quote
Crazy Legs Finnigan wrote:This idea is horrible. I'm going to wardec your corp OP
^ This guy.
Using the wardec mechanics as they should be :)
Can I join in plox?
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
73
|
Posted - 2014.03.13 15:50:00 -
[194] - Quote
Dr Sraggles wrote:Topic says it all.
For the Price of a PLEX why not let me buy a month's worth of SP (@ say, 2500 SP/Hr) that I can then allocate as I choose?
Time is precious to us all. I would like to be able to dump that month's worth of SP into those Level 5 skills that are so painful to train. Then I can buy a plex and finally get T2 Torps and Covops 5 or Cyno 5 etc and not twiddle my thumbs on the rest of my skills while I wait.
PLEX prices rise, CCP profits.
No, I don't want to buy another toon with millions of SP that are not in areas I am interested in, I want unallocated SP for PLEX that I can put precisely where I want it.
/discuss Why do we keep getting such inane suggestions on the forums lately.
/discuss |

Meandering Milieu
House Aratus Fatal Ascension
16
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Posted - 2014.03.13 16:09:00 -
[195] - Quote
Not sure if its been said or not, but I thought plex already bought you a month's worth of SP. |

Renegade Dussault
Cosmic Encounter Surely You're Joking
14
|
Posted - 2014.03.13 16:13:00 -
[196] - Quote
this is not a pay to win game. i wouldn't like this idea at all. unless you are a troll (successful troll from what i see) this is the worst idea ever talked about in forums :P |

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
25
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Posted - 2014.03.13 16:15:00 -
[197] - Quote
Dr Sraggles wrote:Topic says it all.
For the Price of a PLEX why not let me buy a month's worth of SP (@ say, 2500 SP/Hr) that I can then allocate as I choose?
Time is precious to us all. I would like to be able to dump that month's worth of SP into those Level 5 skills that are so painful to train. Then I can buy a plex and finally get T2 Torps and Covops 5 or Cyno 5 etc and not twiddle my thumbs on the rest of my skills while I wait.
PLEX prices rise, CCP profits.
No, I don't want to buy another toon with millions of SP that are not in areas I am interested in, I want unallocated SP for PLEX that I can put precisely where I want it.
/discuss
Please let this idea die in a fire. |

Alvatore DiMarco
Capricious Endeavours Ltd
1916
|
Posted - 2014.03.13 18:31:00 -
[198] - Quote
This thread is back again? Why did it come back twice? Just let it float slowly to the bottom of the forums where it can be eaten by the various scavenger-fish. |
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