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Kymara
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Posted - 2006.04.28 09:48:00 -
[91]
Originally by: James Lyrus
Originally by: Hurada The shortest warp to distance is 150km. So to check out that can/target that is 135km away its quicker to MWD away from it then warp to once you are far enough.
Only if there's an object you can lock on to. If it's just a bookmark in space the shortest distance is 1000km.
That new ?
Last time I tried, warping to a bookmark that's more then 150km but less then 1000 still worked fine.
It'll say it doesn't, but you warp to it anyway.
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Kymara
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Posted - 2006.04.28 09:50:00 -
[92]
My tip to go with the below:
Disable auto-lock back if you ever do this. If you don't and a neutral target locks you while you have your guns in instant-activation mode like that, it's byebye shippie in empire.
Originally by: Shinnen Here's one,
Just to get the purifier.
-------
- Click the modules you want to activate as soon as you lock.
- You will notice the cross-hairs and the module flashing - waiting for activation.
- Target something that you cannot lock onto. (eg. A planet several AU away)
- You will see the ship trying to lock but fail
- Your cross-hairs are gone, but the module still flashes, and will activate as soon as you have a lock.
-------
Good luck. I have more, but I wont share.
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Slaaght Bana
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Posted - 2006.04.28 10:20:00 -
[93]
Originally by: Cerberal ...a battleship target or bc that MAY have stabs (you can find this out by right clicking their ship, if there is no "Look at" option, they are currently outdoing your scramble)...
That's really interesting. I always wondered why some ships didn't have the "look at" icon available on the overview. I often click around the overview to take a look at cool ships I can't afford!
That's surely got to be a bug though, as there's no logical reason to link stabs and "look at" together in the game.
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Nyphur
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Posted - 2006.04.28 10:22:00 -
[94]
Originally by: Slaaght Bana
Originally by: Cerberal ...a battleship target or bc that MAY have stabs (you can find this out by right clicking their ship, if there is no "Look at" option, they are currently outdoing your scramble)...
That's really interesting. I always wondered why some ships didn't have the "look at" icon available on the overview. I often click around the overview to take a look at cool ships I can't afford!
That's surely got to be a bug though, as there's no logical reason to link stabs and "look at" together in the game.
It's not that stabs are linked to it. It's that you can't look at ships which are currently warping. If they are being scrambled, you will always be able to look at them.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
TiraX
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Posted - 2006.04.28 10:22:00 -
[95]
Edited by: TiraX on 28/04/2006 10:23:07 For safety in lowsec. Warp 100 km onto a gate. Bookmark location.
Next time warp 100 km to that bookmark. If it's safe warp to gate from bookmark.
For even greater safety make the bookmark starting from a nearby planet or moon. Then never jump to it from them. ----
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The ArchWarder
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Posted - 2006.04.28 10:29:00 -
[96]
Trick one: Dock ship but pod remain outside Fly away from the station in your ship till yu get about 2000m from it. tell your ship to dock. tell your pod to eject but dont clikc ok button yet. click the OK button when the docking request message pops up. your pod will eject and your ship will dock. this is how tou can pod jump without having to ditch a ship somewhere.
Trick one: When fighting an opponent who totally outclasses you, Invite him to a gang r conversation once every few seconds. :D
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The ArchWarder
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Posted - 2006.04.28 10:30:00 -
[97]
forgive me for my bad spelling and my poor math ( trick one.......Trick one....)
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Nyphur
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Posted - 2006.04.28 10:32:00 -
[98]
Originally by: The ArchWarder Trick one: Dock ship but pod remain outside Fly away from the station in your ship till yu get about 2000m from it. tell your ship to dock. tell your pod to eject but dont clikc ok button yet. click the OK button when the docking request message pops up. your pod will eject and your ship will dock. this is how tou can pod jump without having to ditch a ship somewhere.
Trick one: When fighting an opponent who totally outclasses you, Invite him to a gang r conversation once every few seconds. :D
Someone in BoB did this for me with my ship to show me how it worked. He did it at an NPC station in Period Basis (when we had access) that I didn't have docking rights at and never gave the ship back :/. At least it was only a vexor ^^;
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
TheKiller8
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Posted - 2006.04.28 10:47:00 -
[99]
You can tell if your target is trying to warp by doing a 'Look at' on them. If the option doesn't work it means they're currently alligning for warp which either means you have to put more scramblers on them or start ramming them. On the same note if you scramble someone and you see their speed decrease on the overview it means you've disrupted their attempt to warp and that they're screwed.
If your safespot is more than 3au from any celestial object you can do 3au 360 scans with your scanner without using overview settings. This will reveal scan probes which in turn tells you if someone is trying to bust your safespot or not. This doesn't work very well if your safespot is close to a celestial object as your scanner will be spammed by all the roids, belts, rats, cans, etc.
While cloaked always try to activate a module like a sensor booster or armor repper. If the mod activates it means your client might show that you are cloaked but the server (and thus everyone else) sees you as uncloaked. This bug doesn't happen often but it happens.
When positioning your interdictor on the center of a gate. Always ask someone else to check if you're actually near the center of the gate. Doing a lot of micro movements in and out a gate can easily un-sync your clients position with your actual position on the server. I've had situations where I appeared to be on the center of a gate while my actual position was 6km off! This is the same thing that happens when you move through a belt and bump off the rocks a lot (or even worse try to warp)
.: Click 2 See My Flash Animations :. |
Mak'shar Karrde
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Posted - 2006.04.28 11:04:00 -
[100]
Originally by: Testy Mctest Due to the way eve uses both sound and video display, many people with certain hardware configurations will experience a lot of crashes using programs that overlay Teamspeak info, such as Teamspeak overlay. If you use these programs and start experience a lot of eve and/or teamspeak crashes, you'll likely have to uninstall the program and possibly eve/ts too, to get your game crash-free again.
That's my trick :P
It's been a long time since I've used TS Overlay. I believe it interacts with the game somehow to display who's talking. I admit my ignorance... TSDisp however is simply a stay-on-top tool, it doesn't modify or interact with the client in any way.
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Xaeon
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Posted - 2006.04.28 11:05:00 -
[101]
Works for most stations, from most angles... But station insta docks in empire can be > warp to station at 100km, find the sentry gun behind the station in alignment with you, warp to it at 60km. Been like that ever since stations became the giants they are.
X ================================= 23/03/06 - Chapter III: The Campaign of Keshirou ================================= |
Carter83
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Posted - 2006.04.28 11:23:00 -
[102]
Its true that if any pirate -5.0 enters 0.5 sec or above the faction for that region will shoot on you. This doesn't include concorde or the sentry's until you have aggro'd or killed a players ship.
Faction ships near gates respawn every 5 minutes and are apparently easier to kill than one may think.
Can i have a prize now as i told you something no one else has mentioned here yet.
Also thank Phelaen for showing me how in his geddon.
P.S No i do not know this guy and in no way condone piracy
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Shinnen
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Posted - 2006.04.28 13:25:00 -
[103]
Originally by: HammaSlamma
Originally by: Shinnen Here's one,
Just to get the purifier.
-------
- Click the modules you want to activate as soon as you lock.
- You will notice the cross-hairs and the module flashing - waiting for activation.
- Target something that you cannot lock onto. (eg. A planet several AU away)
- You will see the ship trying to lock but fail
- Your cross-hairs are gone, but the module still flashes, and will activate as soon as you have a lock.
-------
Good luck. I have more, but I wont share.
You dont need to target anything.... just press F1, F2, F3...ect for the mods you want to activate. As long as your not locked onto a target they will just blink. The cross hairs will show up. Now right click in space. The cross hairs are now gone. :D
And so is the blinking module...
'Fraid you're wrong.
Shinnen ------------------
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Shinnen
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Posted - 2006.04.28 13:26:00 -
[104]
Originally by: Kymara My tip to go with the below:
Disable auto-lock back if you ever do this. If you don't and a neutral target locks you while you have your guns in instant-activation mode like that, it's byebye shippie in empire.
Originally by: Shinnen Here's one,
Just to get the purifier.
-------
- Click the modules you want to activate as soon as you lock.
- You will notice the cross-hairs and the module flashing - waiting for activation.
- Target something that you cannot lock onto. (eg. A planet several AU away)
- You will see the ship trying to lock but fail
- Your cross-hairs are gone, but the module still flashes, and will activate as soon as you have a lock.
-------
Good luck. I have more, but I wont share.
Too true
Shinnen ------------------
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Rells
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Posted - 2006.04.28 13:34:00 -
[105]
Originally by: BRS Alt Fighter drones a) always warp in at 15 and b) don't transmit their damage information to the mothership if they arn't on the same grid.
Thus, to easily kill someone's fighter drones, just warp to a safespot and cloak, and they'll just sit there. Then have a buddy snipe them off with a battleship or something.
Shame on you posting wiht an alt. Are there no balls left in the alliances these days?
◄ PvP University: Isnt it time you learned how to fight back? |
Crumplecorn
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Posted - 2006.04.28 13:56:00 -
[106]
Some camera control things which I hope aren't covered anywhere else:
If you don't have a mousewheel, hold both buttons to move camera in and out. Hold right mouse button to pivot camera (to look around without ship in center of view). After pivoting camera, while still holding right mouse button, hold left mouse button to zoom. This is handy for looking at what people outside looking range are doing. You can zoom a long (long) way in, but not any farther out than the default. As long as you hold the right mouse button you can alternate between pivot and zoom to look around with a huge amount of freedom. Ctrl+Tab will switch off all UI, again to switch it back on. PrntScrn to take a screenshot. ---------- Go here: http://www.student.ru.nl/martindevillers/tk8_outgame.html |
Heeruion
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Posted - 2006.04.28 14:41:00 -
[107]
Don't know if anyone else posted this but I heard it a few nights ago, thought it was neat. If you hold right click and move your cursor a bit, then hold down left click and move up and down you can zoom much closer then the other zoom. Down to the pixel. Try it and look at your guns, its fun. Thanks you all
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Viscount Hood
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Posted - 2006.04.28 15:45:00 -
[108]
To get the perfect instadock from anywhere bookmark. Fly to a station and turn on the tactical overlay. Zoom out a little and you will get a line indicating the exact centre of the station. Position your ship within that line and bookmark it.
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Prester Joe
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Posted - 2006.04.28 16:08:00 -
[109]
My favorite is to hit closeup view watching pvp fights. The camera puts you right in the middle of the fight, like a passenger on the ship targeted. You can learn a lot about the tactics of a good pvper, by scoping out the action, and see mistakes. One of these days I'll put some of that knowhow into action, after I make enough money to afford the losses heh heh! If you can get it, revenge is sweet. The best recipes serve it cold. Ice cold.
I'm not a good slave to own. Masters get so testy when they wake up throat cut. |
Snake Jankins
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Posted - 2006.04.28 16:11:00 -
[110]
Edited by: Snake Jankins on 28/04/2006 16:16:04
Originally by: Jenny Spitfire
Originally by: Grimnir My favourite trick, is fast targetting.
Simply hold down the left hand CTRL key, then left click something in Space or in your Overview.
Hey presto!, you're locking that item.
Much quicker then Right click, lock target.
Much quicker to be Concorded in empire wars too. Imagine, F1-F8, ctrl-click on overview and "oh noes" and cant do a thing to cancel lock.
You can try deactivate the 'blinking' guns, before the targeting sequence is over and they fire.
If your missiles are on the way by mistake, you can stop them from dealing damage by starting a warp-sequence. When you go into warp, missiles don't do damage. Same while you are cloaked with your stealthbomber. But I don't know, if this way to 'cancel' your missile attack also helps avoid the concorde response.
I remember, that I killed a hauler can in one of our pvp gangs with two missile by mistake, because I had the cans in the overview. Later I thought, why the hell I didn't enter warp while/before my 2nd light missile was on the way. Instead of trying that I just though: 'omg, too late !'
P.S.: I have no clue, if using this trick to stop your own missiles from dealing damage is a feature or something bad and questionable.
P.P.S.: After I reading Jenny's latest posts, I think she gets more and more evil and since she doesn't use the Yoda speech anymore, I think the dark side finally got her. ___________ 'Only ships can be assembled, this is a Frigate.' |
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Galk
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Posted - 2006.04.28 17:20:00 -
[111]
Edited by: Galk on 28/04/2006 17:22:45 One for the mission runners.
Warp 100km... soon as the cruisers pop at 70km.. spin 360.. go about 3-4km....
All the npc's stop dead, blast away.
Note, there's one pain in the arse ship that doesn't... just happens to be a sansha tracking disrupter....
(blast the crap out of that first)
*edit... i say 70... because it stops them dead in my optimal... it works from any... pick your own. ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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Haniblecter Teg
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Posted - 2006.04.28 17:27:00 -
[112]
1: Select all, right click reprocess to skip that lame window that comes up every time you recycle a stack of mods.
2: You can select multpe items by holding control + click and select a whole bunch in between two items in a list by click shift + click. Very helpful
3: You can organize BM's by system by clicking the 'coordinate' column in P&P ---------------------------------------- Friends Forever
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Galk
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Posted - 2006.04.28 18:01:00 -
[113]
Another on the recycle mods.
One i do now, it saves the hassle looking at it all later.
Everytime i do loot stuff, i open my items first, select all in the bay, shift it.. then all the items i do want to reprocess are obviously at the end all in line.
As the above, ctrl, right click recycle... makes life much easier. ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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Andargor theWise
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Posted - 2006.04.28 18:01:00 -
[114]
Buy a set of station containers. Outfit your ship for PvE. Click on "Strip fittings" to take all the modules off.
Rename a station container "PvE", and dump all of the stripped modules into it. Do NOT repackage them.
Outfit your ship for PvP. Rinse and repeat, strip your fitted modules, and dump them in a station container called "PvP".
Make N other ship configurations for different rat types, PvP engagements, etc. As many as you can afford, or cheap versions for quick PvP.
Now the good part: if you wish to fit your ship really quickly, open the station container with the configuration you want, dump the modules in your hangar.
Select them all, right-click, choose "Fit to ship". All modules get fitted at once. :)
Andargor
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Mighty Dread
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Posted - 2006.04.28 18:08:00 -
[115]
If you have to go pee do so before entering low sec.
For photographers if you want a better frame up hold right-click and pan.
Optimal range for your guns is not what the module says it is but rather opt-range + 1/2 of falloff.
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Shamis Orzoz
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Posted - 2006.04.28 19:26:00 -
[116]
When trying to tackle an enemy target, left click on their ship and turn on your tactical overlay.
If the ship warps out, you'll have a stright line on your overlay pointing towards their warpout point.
Shamis
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heruloka
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Posted - 2006.04.28 19:47:00 -
[117]
Originally by: Wrayeth Edited by: Wrayeth on 27/04/2006 22:41:52 When dealing with a skilled solo BS/HAC/command ship pilot who uses a covert ops alt with scan probes to scout, take a shiptype commonly used for NPCing and sit in a probe-able safespot in system, pretending to be AFK. When he busts your safespot and attacks your raven/apoc/whatever, imagine his surprise when you start scrambling him and firing back. Then imagine the look of chagrin on his face when your five buddies who were waiting on the gate in the next system jump in and warp to you (assuming you even need them at all).
This trick works by expecting your opponent to be competent at PvP and looking for kills.
-waves to Dr Screamm-
i have a nasty trick i have been planning. since the issue with log in tricks making you warp 1 million km to where you logged off at. what you do is go to a npc station in 0.0 and have one gang mate in a tanked out scambling ship. while you have 5-6 alliance/corp mates logged off in pvp ships in the station on ts with thier character selection screen up. the second a enemy undocks you start to attack/scramble them. the trick here is for 30 sec after they attack back they cant dock. so the second they attack back all your guys click their character and start to spam the exit station shortcut (i set mine as alt-d) sometimes people will undock several times to lets say test the water before they with aggress. after they agress back and you get your guys logged in you have 20-25 seconds that your enemy cant dock. even if they try to reverse it on you and have a few of thier mates jump into the system when you agress the lone guy you still have a few allies sitting in reserve they dont know about. a few weeks ago i used a alot less refines version of this and we killed a cyclone and got an enemy dominix to about 20% structure left with just a thorax as bait (which was lost btw) and 1 bs docked and me sitting in the next system over in a raven. i have not gotten a chance to test this out yet since i have been unable to log into eve for more then an hour or so for a week or two, but a way less refines attempt ( no ts ect). worked good. the main issue is you can only use this occationally before a particular group of enemies catch on.
ohh btw wrayeth long time no see.
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Smagd
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Posted - 2006.04.28 20:02:00 -
[118]
Originally by: Half Normal
Haulers, when hauling stuff from mining op or whatever, you can put Giant Secure Containers in your carghold. Giant secures have 3900m3 of space, but they are only 3000m3 in mass.
Once you have multiple cans in your cargo, open cargo bay, Ctrl-A to select all, right-click one can, "open all", then merge all the open can windows into the cargo bay window. The merging only has to be done once.
You can now put items into the cans by dragging them to the open cans' tabbed window titles.
Easier than opening each can indidually.
do |
Ras Blumin
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Posted - 2006.04.28 20:25:00 -
[119]
Originally by: Shinnen
- Click the modules you want to activate as soon as you lock.
- You will notice the cross-hairs and the module flashing - waiting for activation.
- Target something that you cannot lock onto. (eg. A planet several AU away)
- You will see the ship trying to lock but fail
- Your cross-hairs are gone, but the module still flashes, and will activate as soon as you have a lock.
What's so hot about removing the crosshairs?
A dirty job - Released 2006.01.02 |
Spartan239
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Posted - 2006.04.28 20:39:00 -
[120]
Originally by: Ras Blumin
Originally by: Shinnen
- Click the modules you want to activate as soon as you lock.
- You will notice the cross-hairs and the module flashing - waiting for activation.
- Target something that you cannot lock onto. (eg. A planet several AU away)
- You will see the ship trying to lock but fail
- Your cross-hairs are gone, but the module still flashes, and will activate as soon as you have a lock.
What's so hot about removing the crosshairs?
probably that your primeing your mods to fire Nublin
Originally by: Tamora its not the skills that make the eve player... its the smack that back him up
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