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Thread Statistics | Show CCP posts - 21 post(s) |
Paynus Maiassus
Capital Munitions
1
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Posted - 2014.04.02 13:25:00 -
[361] - Quote
Honestly I haven't read all 18 pages so I hope I am not repeating someone.
The drones adjustments are underwhelming. They are good, and they do rebalance things, but they seem to be just a matter of someone going in and tweaking numbers. This is regarding the drones themselves, as I really have no problems with the skill changes and ship changes mentioned. However, the big problem with the drones in my view has been that nobody uses anything but Gallente or Minmatar drones (excepting sentries - I am talking about the regular combat drones). The basic issue is really that if a player (we're generally talking PvP) wants to hit hard, he uses Gallente (Hammerhead or Ogre) and if he wants to hit fast, he uses Minmatar (Warrior), and that's it. Making the Amarr into slightly less fast Warriors and Caldari into slightly less hard Hammerheads and Ogres isn't going to convince anyone to use them. Also, just tweaking some number values is not giving players 'increased variety of options' as the devs seem to want. Overall, this seems like the expansion is a minimal effort, minimal thought tweaking process that is more deserving of a patch than an expansion. I let the underwhelming nature of Rubicon go as I assumed you were writing back end code for the impressive additions on the horizon that we hear tell rumors of (player built gates, new galaxies, etc.). But are we going to keep having expansions like this forever?
If you want to provide a truly expansion worthy drone revamp, how about actually changing the character and flavor of drones and fixing major problems? When was the last time anybody ever used a Stasis Webifier drone? Nobody knows, do they. Because they are worthless. Fix them or remove them and replace them with another kind of drone. The only EWAR drone worth anything is the ECM drone.
I suggest for the combat drones that you really introduce unique characteristics for the drones. Caldari are supposed to be the masters of range. Give the Caldari drones, and Caldari drones only, an innate bonus to drone control range. Therefore pilots can use them in long range fits with fewer Drone Link Augmentors. Yeah, they don't get there fast like the Warriors, which would increase their value more for long range PvE than for sniper PvP, but such has always been the fate of the Caldari - PvE masters, PvP challenged.
The Amarr are supposed to be Eve's second race of drone masters. Have their drones be the only drones in the game that do two damage types: EM and thermal. This would make the drones into a truly generalist philosophy. They travel the field quickly, and they do well against a variety of targets, just underwhelming damage.
I could talk more about ideas for better and different EWAR drones, but the post would get too long. While I would like comment about the ideas about drone control range and multiple damage type drones, the major point of my post is to express dismay that the drone revamp seems to be a numbers tweak and not a real significant effort at meeting the goals of 'making all races equally appealing' or 'giving players interesting options in drone choice.'
I'm curious to hear what you all think. |
Rena Monachica
Capital Hot Rods
0
|
Posted - 2014.04.02 13:27:00 -
[362] - Quote
So what about the new skill requirements for T2 Sentrys?
also, the stats for the new drone modules would be nice to know
I-¦m also a bit disappointed with the changes for the heavy drones .. only a tad more speed? They will still be dead meat in pve |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
114
|
Posted - 2014.04.02 13:29:00 -
[363] - Quote
CCP Fozzie wrote:Looking forward to all your feedback. CCP Rise and I have been working hard on these changes and we think they'll be great for the drone ecosystem as a whole.
:Edit:
I'm seeing a fair bit of confusion about the details of the Sentry changes. I left the nitty gritty details out of the text section of the blog since they don't lend themselves to easy summaries and the actual numbers were in the spreadsheet, but I'll go over the end results of the changes to T1 and T2 sentries here so people can see the whole picture. These numbers assume max skills:
Curator I - +15% tracking, -50% falloff, +18.15% damage Warden I - +40% falloff, +12% damage Garde I - +50% falloff, +2% damage Bouncer I - +60% tracking, -12.5% optimal, +14.3% falloff, +2.86% damage
Curator II - +15% tracking, -50% falloff, +8.31% damage Warden II - +40% falloff, +2.67% damage Garde II - +50% falloff, -6.5% damage Bouncer II - +60% tracking, -12.5% optimal, +14.3% falloff, -5.71% damage
interesting but your missing a WHOLE bunch of other drones, how about sorting out the damn EW drones etc rather than "JUST" damage dealing drones? EW among the other variants of drones are in DIRE need of some TLC.
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King Fu Hostile
Imperial Collective Unsettled.
13
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Posted - 2014.04.02 13:30:00 -
[364] - Quote
Heavy drone sig radius really needs to be reduced to make them viable again.
Also, what about T2 resists for T2 drones? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
587
|
Posted - 2014.04.02 13:32:00 -
[365] - Quote
King Fu Hostile wrote:Heavy drone sig radius really needs to be reduced to make them viable again.
Also, what about T2 resists for T2 drones?
more like what about regenerating drone armour/hull while in the dronebay, as well as visible hp of drones in dronebay |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
114
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Posted - 2014.04.02 13:35:00 -
[366] - Quote
Paynus Maiassus wrote: The Amarr are supposed to be Eve's second race of drone masters. Have their drones be the only drones in the game that do two damage types: EM and thermal. .
IIRC this is what the "Improved" and "Augmented" drones do, split damage types, iirc the gall versions do therm/explo? cant remember the secondary damage bonus on them atm off the top of my head
Paynus Maiassus wrote: I could talk more about ideas for better and different EWAR drones, but the post would get too long. While I would like comment about the ideas about drone control range and multiple damage type drones, the major point of my post is to express dismay that the drone revamp seems to be a numbers tweak and not a real significant effort at meeting the goals of 'making all races equally appealing' or 'giving players interesting options in drone choice.
Agree with you, I mean when was the last time you saw someone use nos drones? TD drones? etc |
Elequent-Lady Dolorous
Imperial Academy Amarr Empire
0
|
Posted - 2014.04.02 13:36:00 -
[367] - Quote
XBruin wrote:CCP Fozzie: please stop avoiding the question!
Clearly this is a buff to Wyverns and a nerf to Armor Supercaps, the Nyx especially.
The Wyvern will now have the best tank as well as the best DPS due to lowslot availability.
Please clarify if this was a conscious decision, and if so, what was the rationale behind it?
I'm sure many of us would appreciate some transparency here...
QFT
Armor and shield were at long last close to balance, this will ruin it..
Could we have a midslot mod that only boosts bomber damage, and stacks with DDA's? Yes, the "e" was intentional.-á |
Todd Jaeger
Future Corps Sleeper Social Club
6
|
Posted - 2014.04.02 13:38:00 -
[368] - Quote
XBruin wrote:CCP Fozzie: please stop avoiding the question!
Clearly this is a buff to Wyverns and a nerf to Armor Supercaps, the Nyx especially.
The Wyvern will now have the best tank as well as the best DPS due to lowslot availability.
Please clarify if this was a conscious decision, and if so, what was the rationale behind it?
I'm sure many of us would appreciate some transparency here...
Armor will still have the best tank, mostly due to HG Slaves and 1008 implants. Wyverns and Hels are a joke currently - if anything this would give them a good reason to exist since they can get a higher damage without sacrificing the little tank they have.
The concern that people have raised is that Nyx/Aeon will just go gank fit, and refit tank if they get primaried is actually a hint that combat refitting is the issue. |
mkint
1127
|
Posted - 2014.04.02 13:39:00 -
[369] - Quote
Peter Powers wrote:CCP Fozzie wrote: We are hearing the feedback from those of you who argue that this change doesn't go far enough to make the Caldari and Amarr drones competitive. It is too soon to announce anything else yet but we're taking this feedback to heart.
Personally i'd like them to be a bit more diverse, rather than being some "inbetween the other two races" thingie. Indeed. There needs to be some hard line where "the right drone for the right job" applies. The proposed change doesn't offer anything. It's still Minmatar fast, Gallente strong, Amarr and Caldari mediocre at everything.
I do like the idea proposed earlier about 2 factions strong, 2 factions fast because then at least there's a 50/50 choice, though it would probably still leave amarr as pretty pointless (except in PVE versus rogue drones, in which I've found them surprisingly effective.)
Maybe if each drone had a slight positive secondary affect on the ship launching them, equivalent to their race's anti-ewar? So having a full rack of Gallente drones would give you something like 1/5th of a sebo, amarr 1/5th TC, caldari 1/5th ECCM, minmatar 1/5th istab(or something.)
Then there would be two factors driving a decision towards each drone. Maybe getting extra tracking/range on your guns would make it worth having mediocre DPS of an undesirable damage type to make Amarr drones attractive. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
MissBehaving
Meat 2 Veg League 0f Grumpy 0ld Farts
20
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Posted - 2014.04.02 13:43:00 -
[370] - Quote
Am I the only selfish A-Hole who thinks that the newbs should have to suffer training this crap to V like most of us did years ago? Dealing with less dps/tracking and etc was the driving force for most of us to train these skills in the first place. It seems like the WoWification :P of the game is getting worse. A 17 day train should yeild a 20% performance increase over the guy who was to lazy to train anything past 4. Just some thoughts of a bitter vet lol :P |
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Necharo Rackham
The Red Circle Inc.
10
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Posted - 2014.04.02 13:43:00 -
[371] - Quote
Rena Monachica wrote:So what about the new skill requirements for T2 Sentrys?
Would like to ask this also, from the quote:
"we will be increasing the base damage multiplier of Tech One sentries and limiting the Tech Two advantage to the 2% per level gained from the racial Drone Specialization skills that will now be required to use T2 sentries."
It looks like this will be a rare instance of someone *not* being able to use a $THING that they were able to use prior to a skill training change. |
Elequent-Lady Dolorous
Imperial Academy Amarr Empire
0
|
Posted - 2014.04.02 13:43:00 -
[372] - Quote
Todd Jaeger wrote:XBruin wrote:CCP Fozzie: please stop avoiding the question!
Clearly this is a buff to Wyverns and a nerf to Armor Supercaps, the Nyx especially.
The Wyvern will now have the best tank as well as the best DPS due to lowslot availability.
Please clarify if this was a conscious decision, and if so, what was the rationale behind it?
I'm sure many of us would appreciate some transparency here... Armor will still have the best tank, mostly due to HG Slaves and 1008 implants. Wyverns and Hels are a joke currently - if anything this would give them a good reason to exist since they can get a higher damage without sacrificing the little tank they have. The concern that people have raised is that Nyx/Aeon will just go gank fit, and refit tank if they get primaried is actually a hint that combat refitting is the issue.
Run the numbers again, remember shield tankers have genolution implants now.
The only advantage armor will have post patch is a bit of cap sustainability
Yes, the "e" was intentional.-á |
Ranger 1
Ranger Corp
5566
|
Posted - 2014.04.02 13:46:00 -
[373] - Quote
Grath Telkin wrote:Players: Man your sov system sucks and is super boring you should fix it
CCP: Sure guys we're working on it!
*Nerfs the tool used to make that job less lifesucking*
Swear to god, this company would throw a drowning man a sack of bricks. Possibly... depending on who the drowning man was.... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
tsiliadora
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.04.02 13:47:00 -
[374] - Quote
XBruin wrote:CCP Fozzie: please stop avoiding the question!
Clearly this is a buff to Wyverns and a nerf to Armor Supercaps, the Nyx especially.
The Wyvern will now have the best tank as well as the best DPS due to lowslot availability.
Please clarify if this was a conscious decision, and if so, what was the rationale behind it?
I'm sure many of us would appreciate some transparency here...
CCP Fozzie, answer that
plus the huge market impact that will cause
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seth Hendar
I love you miners
509
|
Posted - 2014.04.02 13:47:00 -
[375] - Quote
Degalo wrote:but don't you say we are doing it wrong when you handed us this steaming pile of **** nerf - because you have no understanding of what any of these FB changes actually mean.
this, unfortunately, is pretty much the only constant thing when it comes to CCP updating the game... |
Abulurd Boniface
The Scope Gallente Federation
101
|
Posted - 2014.04.02 13:55:00 -
[376] - Quote
CCP Fozzie wrote:Good morning everyone. Since it's April 2nd I want to go ahead and confirm once and for all that our balance posts and blog yesterday were 100% legit. We had a little fun subverting expectations and making honest announcements on April 1st. To answer a couple of questions and issues raised so far: [/list]
How could one possibly not love a developer community that informs its user base so regularly, clearly and extensively while taking community feedback into consideration, and at the same time have the chops to tell someone they're missing the finer points of some aspects of the game because they've been there themselves.
We are spoiled absolutely rotten in this place. |
Maximus Andendare
Future Corps Sleeper Social Club
862
|
Posted - 2014.04.02 13:57:00 -
[377] - Quote
CCP Fozzie wrote:We are hearing the feedback from those of you who argue that this change doesn't go far enough to make the Caldari and Amarr drones competitive. It is too soon to announce anything else yet but we're taking this feedback to heart. If anything, wouldn't it be better to get a "tiericide" treatment for drones? Something along the lines of "this drone does X best, while this other drone does Y best." Otherwise, the fear is the decision is going to be the same as it is now: do I need speed/tracking? Minmatar. Do I need damage? Gallente. Having the Caldari and Amarr drones on a sliding scale, where they're objectively worse than their counterparts at either end just adds to that idea.
It just seems that there's plenty of room to improve the state of Amarr and Caldari drones without just making them better/worse than Gallente/Minmatar drones. Aside from their damage profiles, they'll still have nothing going for them.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Dinsdale Pirannha
Pirannha Corp
2528
|
Posted - 2014.04.02 13:58:00 -
[378] - Quote
CCP Fozzie wrote:Stuff not put in context
I will cease with the defence of casual high sec players when their defence is not needed anymore. But yeah, these nerfs hurt a whole lot more than just casual players. I would LOVE to see what these optimal / falloff / tracking numbers look like when put in the context of the Omni obliteration from last month. Suddenly, all these numbers look a whole worse. And when you wiped out the Omi's last month, it was not done in a vacuum. You knew these other changes were coming.
Further, while the apologists will argue that the casual player does not skill up for T2 sentries, the fact remains that VAST MAJORITY of players now has to skill up 68-90 days more training to get the damage you are displaying, when you tied the racial spec skill to the sentries. It would be a whole lot more accurate to show this sentry damage at racial spec IV.
Finally, splitting the small / medium skill paths kills the new players in the Algos and Vexor, to name a couple ships. But hey, who cares about the new players, anyway? It is not like they will be joining PL anytime soon, unless it is part of BoT. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
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CCP Fozzie
C C P C C P Alliance
9569
|
Posted - 2014.04.02 14:04:00 -
[379] - Quote
Obil Que wrote: Can you address the question of access to racial T2 sentries for those with Sentry Drone Interfacing trained to V. As it stands, those with that skill will lose access to existing weapons when the requirement for racial skills is implemented. Will those pilots receive the minimum level of racial skill to compensate?
Players will not be given racial drone spec skills. We're announcing this change early so that players have plenty of time to train the skills before the patch.
XBruin wrote:CCP Fozzie: please stop avoiding the question!
Clearly this is a buff to Wyverns and a nerf to Armor Supercaps, the Nyx especially.
The Wyvern will now have the best tank as well as the best DPS due to lowslot availability.
Please clarify if this was a conscious decision, and if so, what was the rationale behind it?
I'm sure many of us would appreciate some transparency here... Yes this is a relative buff to the Wyvern, and yes that is intentional. However it's much less of a buff than you seem to think it is because the vast majority of Supercarrier use is in situations where they can refit at will, allowing clever pilots to switch between high tank and high damage fits as needed. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.04.02 14:06:00 -
[380] - Quote
Dinsdale Pirannha wrote:CCP Fozzie wrote:Stuff not put in context
I will cease with the defence of casual high sec players when their defence is not needed anymore. But yeah, these nerfs hurt a whole lot more than just casual players. I would LOVE to see what these optimal / falloff / tracking numbers look like when put in the context of the Omni obliteration from last month. Suddenly, all these numbers look a whole worse. And when you wiped out the Omi's last month, it was not done in a vacuum. You knew these other changes were coming. Further, while the apologists will argue that the casual player does not skill up for T2 sentries, the fact remains that VAST MAJORITY of players now has to skill up 68-90 days more training to get the damage you are displaying, when you tied the racial spec skill to the sentries. It would be a whole lot more accurate to show this sentry damage at racial spec IV. Finally, splitting the small / medium skill paths kills the new players in the Algos and Vexor, to name a couple ships. But hey, who cares about the new players, anyway? It is not like they will be joining PL anytime soon, unless it is part of BoT.
So your saying that people using drones need to max out their skills just like gunnery has to do to get max damage out of their weapon system? Oh the horror. This should have been done from the beginning as every other drone benefited from Racial Drone Specialization skills. This is not the end of the world you are making it out to be. You will still be able to get 700 + DPS with gardes. |
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Sniper Smith
Center for Advanced Studies Gallente Federation
26
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Posted - 2014.04.02 14:14:00 -
[381] - Quote
CCP Fozzie -- I asked this a few pages back, I'll ask again.
Can we look forward to Drone related hardwires ? Drones are the only primary weapon system in Eve without any hardwires. Honestly I don't even need DPS hardwires [though that would be nice].. even MWD/Normal Speed, HP, etc would be awesome.
Can we look forward to more Drone Rigs ? As it stands there are a few universal for speed and such, and then the mining and sentry specific ones. Can we see either some universal damage ones, or some for Light/Medium/Heavy damage, to complement the Sentry one ?
We have the Nav Computer, that boosts MWD speed, and the Rig that boosts normal speed.. any chance we can see a Mid to boost normal speed too ? Some drones, most notably Havies, would REALLY benefit from more speed chasing targets without having to give up a Rig slot.
Lastly, Sisters of Eve are now a Drone wielding force. Shouldn't they also get some of the Drone faction mods ? (probably some laser ones too) .. It only makes sense to keep them in line with the other factions and their selection of mods that are tied to their weapon systems.
If you could address some of this I'd be most thankful. |
Abulurd Boniface
The Scope Gallente Federation
101
|
Posted - 2014.04.02 14:15:00 -
[382] - Quote
Paynus Maiassus wrote:While I would like comment about the ideas about drone control range and multiple damage type drones, the major point of my post is to express dismay that the drone revamp seems to be a numbers tweak and not a real significant effort at meeting the goals of 'making all races equally appealing' or 'giving players interesting options in drone choice.'
I'm curious to hear what you all think.
So, you're whining. Which is sad because you raise valid points. You can raise valid points without whining.
I do agree that I don't see a reason not to expand on the roles of drones. They already fire at bad guys, they salvage, they do EWAR, why not also give them other interesting things to do that would make them really bad news to see them circling around your ship. That's a great point.
I don't support 'just a few tweaks'. I have some understanding of how that process works, it takes plenty of considerations to make all this work. And it belittles the efforts of our gentle giants in far Reykjavik. They are far more deserving of our love and respect than that.
I would hope that the Summer release has more to it than drone adjustments. The drones just being one aspect that's being changed.
Your points are valid and deserving of consideration and you want to present them as such. 'Expressing dismay', seriously, you're using the emotional energy of people who are working extremely hard to bring us a product that does not have an equal on all of planet Earth. Celebrate that experience and be part of it. Make it be about the great ideas you have, and they are not bad at all, don't make it about shaking fists in inchoate rage.
You asked what 'we all thought' so I'm telling you.
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Elequent-Lady Dolorous
Imperial Academy Amarr Empire
0
|
Posted - 2014.04.02 14:19:00 -
[383] - Quote
CCP Fozzie wrote:Obil Que wrote: Can you address the question of access to racial T2 sentries for those with Sentry Drone Interfacing trained to V. As it stands, those with that skill will lose access to existing weapons when the requirement for racial skills is implemented. Will those pilots receive the minimum level of racial skill to compensate?
Players will not be given racial drone spec skills. We're announcing this change early so that players have plenty of time to train the skills before the patch. XBruin wrote:CCP Fozzie: please stop avoiding the question!
Clearly this is a buff to Wyverns and a nerf to Armor Supercaps, the Nyx especially.
The Wyvern will now have the best tank as well as the best DPS due to lowslot availability.
Please clarify if this was a conscious decision, and if so, what was the rationale behind it?
I'm sure many of us would appreciate some transparency here... Yes this is a relative buff to the Wyvern, and yes that is intentional. However it's much less of a buff than you seem to think it is because the vast majority of Supercarrier use is in situations where they can refit at will, allowing clever pilots to switch between high tank and high damage fits as needed.
Well thanks for the response,
Have you tried refitting mods in high lag fights? It dosn't work half the time.
Why are we trying to buff what was already the best supercarrier statistically? Yes, the "e" was intentional.-á |
Tippia
Sunshine and Lollipops
20420
|
Posted - 2014.04.02 14:19:00 -
[384] - Quote
Dinsdale Pirannha wrote:I will cease with the defence of casual high sec players when their defence is not needed anymore. Nothing of what's being done here has anything to do with highsec players, though, so I don't understand why you're bringing them up.
Quote:Finally, splitting the small / medium skill paths kills the new players in the Algos and Vexor, to name a couple ships. Not really, no, since new players will benefit from the much higher base damages they get initially with their training. They'll be far better off than they currently are and we don't yet know what the skill ranks will be for those new skills.
TrouserDeagle wrote:caldari drones already are competitive, I don't know where you're getting this frmo. and you really should do everything I suggest re: drones, because I am right. He's getting it from the fact that they aren't being used. Their competitive edge is far too small and far too situational to be worth it for most players, which is why they are seeing about as much usage as the completely useless Amarr drones. People go for a general best in class, and situational advantages of any other drones areGǪ wellGǪ situational. So those drones are discarded in favour of guaranteed results.
It's much the same reason why the split-damage GÇ£advancedGÇ¥ drones never took off: because split damage inherently means less damage. So why on earth would you get a far more expensive drone that is much worse at its only task GÇö killing stuff?
CCP Fozzie wrote:
We are hearing the feedback from those of you who argue that this change doesn't go far enough to make the Caldari and Amarr drones competitive. It is too soon to announce anything else yet but we're taking this feedback to heart. I maintain the suggestion that you simply give all (non-sentry) drones the same damage output and let resists and damage profiles make the difference there. If you want to have some other differentiation, think of what it is that you get out of the speed differences and try to implement that through different means.
E.g. minmatar drones have an easy time catching up and establishing an orbit around its target. Perhaps caldari drones are a bit slower, but have much longer ranges and larger engagement envelops GÇö they don't need to fully catch their target because they just have to get close enough to bring their long range to bear. Or maybe create a classic split between alpha and DPS GÇö some drones will rather binary in that either the cloud is large enough to blap a target, or it will mostly be scary between each volley, whereas others will slowly but surely grind the target down through continuous DPS.
Do something other than just making a choice between high damage or high speed, because the half-way options will always be just half-way and will only perpetuate the same problem you're having now (for the exact same reason). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Elequent-Lady Dolorous
Imperial Academy Amarr Empire
0
|
Posted - 2014.04.02 14:20:00 -
[385] - Quote
CCP Fozzie wrote:Obil Que wrote: Can you address the question of access to racial T2 sentries for those with Sentry Drone Interfacing trained to V. As it stands, those with that skill will lose access to existing weapons when the requirement for racial skills is implemented. Will those pilots receive the minimum level of racial skill to compensate?
Players will not be given racial drone spec skills. We're announcing this change early so that players have plenty of time to train the skills before the patch. XBruin wrote:CCP Fozzie: please stop avoiding the question!
Clearly this is a buff to Wyverns and a nerf to Armor Supercaps, the Nyx especially.
The Wyvern will now have the best tank as well as the best DPS due to lowslot availability.
Please clarify if this was a conscious decision, and if so, what was the rationale behind it?
I'm sure many of us would appreciate some transparency here... Yes this is a relative buff to the Wyvern, and yes that is intentional. However it's much less of a buff than you seem to think it is because the vast majority of Supercarrier use is in situations where they can refit at will, allowing clever pilots to switch between high tank and high damage fits as needed.
Well thanks for the response,
Have you tried refitting mods in high lag fights? It dosn't work half the time.
Why are we trying to buff what was already the best supercarrier statistically? Yes, the "e" was intentional.-á |
Valterra Craven
164
|
Posted - 2014.04.02 14:20:00 -
[386] - Quote
HEY CCP! Once again you guys are doing a lot work for not a whole lot of change! Why do insist on doing these changes?!
So here's the deal:
Leave your changes as they are if you want, BUT add the following
Dump all racial drone skills
Add the following skills
Light Drone Spec Medium Drone Spec Heavy Drone Spec Sentry Drone Spec
But I guess making a weapon system make sense and jive with all the other weapon systems in game would be too damn easy.
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Tippia
Sunshine and Lollipops
20420
|
Posted - 2014.04.02 14:25:00 -
[387] - Quote
Barton Breau wrote:Tippia wrote:If I were to guess, that would probably be the thing: with additions such as faction DDAs being made, we'd start seeing ships doing exactly that and also being able to deliver a couple hundred more with regular guns on top. So the top end would have to be toned down a bit to not make all the 125mb bandwidth ships (including the Ishtar) downright silly.
So in essence, to allow room for further general buffs, the baseline has to be adjusted a bit downwards to ensure that the end result remains somewhat sane. You seem to be assuming the hypothetical faction DDAs will be somehow stronger than officer ones (930dps max)... Moreover, why mention gun dps at all, dont most ships have a drone bay? No, I just assume that they'll be stronger than the T2 ones and will be in much more widespread use, which will lead to a general increase in drone-specific damage output GÇö a development they might want to tone down somewhat. I also assume that the drone ships will mount guns in addition to their drones (but mainly devote their module slots to boosting the drones rather than the guns), which would let them reach pretty silly damage outputs GÇö the pre-nerf Domi was a good example of this. Yes, most ships have drone bays, but most ships don't rely on them or spend slots boosting them because that would make their main weaponry much weaker and thus be a waste of slots.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Inquisitor Kitchner
Galaxy Punks Executive Outcomes
1078
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Posted - 2014.04.02 14:25:00 -
[388] - Quote
I generally judge game changes on the basis that if they are annoying the right people it's a good change. When people like Barracuda from Finfleet abd Dinsdale is annoyed by the change is often means it's a good one. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |
Weasel Leblanc
Center for Advanced Studies Gallente Federation
32
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Posted - 2014.04.02 14:26:00 -
[389] - Quote
I haven't read all twenty pages of replies, so I don't know if this has come up yet or not, but it needs to be said.
These drone changes do nothing to fix how absurdly problematic it is to use drones in PvE with the AI changes from I-forget-how-long-ago. My problem is not the fact that drones get aggro sometimes - I can deal with this - but the fact that it takes an absurdly long time for the little gits to return to my ship after I order them to return to bay.
They often get blown up (or at least significantly dinged up) on the return trip, even when I give the return-to-bay order at the first sign of damage to their shields. This happens because they are slowboating with zero transversal.
Can we please have drones MWD their way back on the return trip? Or a defensive maneuvers option, or just SOMETHING to make it so that they aren't hideously overexposed to the fire of huge numbers of red crosses when I call them back? |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
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Posted - 2014.04.02 14:28:00 -
[390] - Quote
CCP Fozzie wrote:Obil Que wrote: Can you address the question of access to racial T2 sentries for those with Sentry Drone Interfacing trained to V. As it stands, those with that skill will lose access to existing weapons when the requirement for racial skills is implemented. Will those pilots receive the minimum level of racial skill to compensate?
Players will not be given racial drone spec skills. We're announcing this change early so that players have plenty of time to train the skills before the patch. XBruin wrote:CCP Fozzie: please stop avoiding the question!
Clearly this is a buff to Wyverns and a nerf to Armor Supercaps, the Nyx especially.
The Wyvern will now have the best tank as well as the best DPS due to lowslot availability.
Please clarify if this was a conscious decision, and if so, what was the rationale behind it?
I'm sure many of us would appreciate some transparency here... Yes this is a relative buff to the Wyvern, and yes that is intentional. However it's much less of a buff than you seem to think it is because the vast majority of Supercarrier use is in situations where they can refit at will, allowing clever pilots to switch between high tank and high damage fits as needed.
While I agree with you on being able to switch out mods for more damage I still feel that Thanny and Nyxs are still getting the hardest hit by this. With only 6 low slots giving up 2 slots for damage mods greatly reduces its tank. When DDA did not effect fighter and fighter bomber damage 5% per lvl was a nice bonus now with these new changes wouldn't 10% per lvl be more adequate or an entirely new bonus all together? I understand that Supers still have to be looked at but this change will effect this single ship the hardest and with out a time table on super rebalancing. |
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