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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Aerozzz
Afragoi Ltd
0
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Posted - 2014.04.01 19:40:00 -
[151] - Quote
Degalo wrote:Aerozzz wrote:Regarding the Fighters Fighter bomber changes:
1) The Fighter Bombers are getting their damage output nerfed. Two FB currently do 6k damage, 1 FB after the changes will do 1400 (base damage) * 1.5 (drone interfacing V) * 2 (100% supercarrier bonus) = 4200, 70% down from 6k. Are my calculations correct (assuming no DDAs are fit)?
Thanks! They are getting nerfed heavily. Right now, a single FB does 6000 volley on a non-nyx. 3000 base x 2 for FB 5. After patch, a single FB will need to do 12000 volley to be equal, but it won't: 1400 (base) x 2 (SC Role) x 2 (FB 5) x 1.5 (DI 5) = 8400 8400/12000 = 70% of current damage. This is a 30% nerf if you don't cripple your tank - so while the post said they will do the same damage, it a ******* lie. You can only do the same damage by giving up tank. **** this change.
Totally agree with the calculations. I'll refrain from any comment on the actual consequences of the change. :P
Regarding the support drone skills, do Fighters / FB get a buff? (HP, speed, tracking for fighters)? |
Dinsdale Pirannha
Pirannha Corp
2523
|
Posted - 2014.04.01 19:43:00 -
[152] - Quote
Weaselior wrote:Dinsdale Pirannha wrote: Do you seriously think that he EVER considers new players when wrecking a system in game? Really? Just look at his track record.
in addition to your habit of always using the currently overpowered pve thing every single time it is also strange that you have been a new player for years
That is one of many differences between us. Yes, I consider the NPE when looking at changes to it, because I care about the future of the game.
You and your kind only look at new players as cattle to exploit. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Tippia
Sunshine and Lollipops
20387
|
Posted - 2014.04.01 19:44:00 -
[153] - Quote
PinkKnife wrote:So, the logical thing to do is using something in the middle of the road unless you know specifically what, exactly, you're going to be fighting, in which case you can fit to suit your specific application. You don't need math, just plain logic and an understand that you can't pick every engagement. As I said, it isn't nearly as hard as people want to make it out to be.
Fast frigates, pick minmatar, regular pick cal/amarr, heavier, pick gal. Unsure, pick cal/amarr for a mix of speed and dps. GǪbut the problem is that you never know what, exactly, you're going after so picking a middle-of-the-road option is never the best idea.
If you expect fast ships, you want fast drones. You don't want to gamble that your higher-damage drone will be fast enough, because if you're wrong you lose all your damage. So you pick the highest-speed drone and, at worst, you lose a little damage. The same for the other end of the spectrum: do you gamble a guaranteed loss of damage output against the potential loss of damage if they accidentally have the wrong resists (because at that end of the spectrum, speed won't be a factor no matter what). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Rivr Luzade
Coreli Corporation Ineluctable.
346
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Posted - 2014.04.01 19:46:00 -
[154] - Quote
Dinsdale Pirannha wrote:
BTW Fozzie, just to let you know, I figure using supercaps in low sec belt ratting is now the most optimal PvE activity outside of null sec, so you can now focus on wrecking supercarriers and titans.
Shush! Don't encourage CFC to do that even more often. They already lost one ratting Nyx in low sec. Can you imagine the tears if they lose more? |
Harvey James
The Sengoku Legacy
690
|
Posted - 2014.04.01 19:49:00 -
[155] - Quote
we also need more drones skills
- tracking - orbit speed - sig reduction maybe? - falloff range
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Crazy KSK
Tsunami Cartel Gank for Profit
78
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Posted - 2014.04.01 19:50:00 -
[156] - Quote
so I just ran the numbers on sentries and I am not happy 661dps @72km on an dominix with t2 curators requires a new word to be invented to describe its unbalance it needs a 4 faction mag stab vindi with a t2 ROF rig using caldari navy lead to be able to beat its dps, even that is not enough to beat an dominix using t2 wardens that do 578dps @179 I doubt anything subcap can beat that bar a isthar oh yeah wardens do already 563dps on live o.o (numbers all using 3xt2 DDA no range increasing modules)
so yeah sentries need to brought in line with Large long range guns of all types with their tracking taken into consideration right now sentries track way better then large guns
yes sentry drones have all their limitations and should be somewhat better in general but this is just too much
I too see the changes to normal drones very pessimistic and don't think that caldari and amarr drones will be used more stats that could be used for more flavor are orbit range in conjunction to optimal range allowing caldari drones to orbit out of range of their respective type of smart bomb (small drones orbit @ 4km etc)
PS: and I thought I could take the buff to curators as compensation for having to probably switch from the gila to the ishtar as my plex boat, sigh Quote CCP Fozzie: ... The days of balance and forget are over.
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Ransu Asanari
Powder and Ball Alchemists Union The Predictables
110
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Posted - 2014.04.01 19:51:00 -
[157] - Quote
I hope Team Five-0 puts the same amount of effort in when fixing and rebalancing missiles.
Some good changes here, some that others won't be pleased about.
I think it's been said before, but there was no changes/rebalances for EWAR drones in this update. Is this something that is being held off on, until EWAR is fixed/rebalanced?
I think a lot of us are still waiting on updates and improvements to the Drone UI, Drone AI, and assist mechanics, especially considering the recent cap on drone assist to 50. Referring back to a previous post I made:
Ransu Asanari wrote:When you assist drones to another player currently, there's no way to tell who has drones assisted to you, and how many, other than that the drones cluster around that pilot's ship. It wasn't as important, since there was no limit. However now, this raises some concerns now that we have to micromanage the assists to fit the limit, and need some tools and UI tweaks to be able to do that.
How will a "drone bunny" know who has drones assisted to them, and how many?
a. Will there be an indication in the fleet window, such as a drone icon, that will show members who have drones assisted to them? This would be helpful for quick reference, if the intention in fleet is to only have drones assisted to one person per squad.
b. Will there be an expanded group in the Drone UI for the "drone bunny" to show a summary of the number of currently Assisted Drones so they will easily know once they've reached their limit of 50?
c. Will the "drone bunny" have the ability to force unassist of drones from a player who assigned them incorrectly, or will lazy/incompetent fleet members DDOS the assist cap, requiring further micromanagement?
How will the drone owner know what is going on with their assisted drones?
a. If a fleet member attempts to assist their drones to a "drone bunny" who has already reached the 50 drone cap, will they get an error message?
b. Can the successful assist be verified by having the Drone UI show "Assisted to X" as the current Drone status, as well as showing if it is Idle, Returning, Engaging, etc? If only some of the drones are assigned, will the player be able to tell which are assigned and which aren't?
At least the confirmation of Drone Assist not working in lowsec has been confirmed as "no plans to fix", despite being brought up multiple times. Maybe we can get an answer on the rest of these? The Powder and Ball Alchemists Union - "Turning Lead into Gold since 2006" |
Marcel Devereux
Aideron Robotics
344
|
Posted - 2014.04.01 19:51:00 -
[158] - Quote
Dinsdale Pirannha wrote:Marcel Devereux wrote:CCP Fozzie wrote:Looking forward to all your feedback. CCP Rise and I have been working hard on these changes and we think they'll be great for the drone ecosystem as a whole. If this is a troll I will pod you! Quote:We are also splitting the current Combat Drone Operation skill into two new skills, Light Drone Operation and Medium Drone Operation. This means that all light combat drones will now be unlocked and bonused from the Light Drone Operation skill, and medium combat drones will be unlocked and bonused from the Medium Drone Operation skill. During the patch downtime, existing players with the Combat Drone Operation skill trained will receive both new skills trained to the same level that their Combat Drone Operation skill was trained to. Be aware of the side effect this is going to have on new players wanting to fly the Algos. To reach its full potential you will need to train both light and medium drones. This previously was done with one skill but now will require two. Same thing goes for the Vexor. In both cases you will need to train for three weapon system to fully use the ship. This is not new player friendly. Are you going to change the bandwidth/bonus on these ships? Do you seriously think that he EVER considers new players when wrecking a system in game? Really? Just look at his track record.
"The result is that drones have earned a reputation as a weapon system that is not suitable for new players."
I think right there is thought of new players. He just needs to think of the Gallente new players now ;-p |
Denuo Secus
243
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Posted - 2014.04.01 19:52:00 -
[159] - Quote
Very cool changes \o/
A few detail questions:
(1) are any changes to the base drone mechanic included? Such as the issue with overshooting of fast drones (MWD->stop->shoot->MWD)? (2) any changes to the drone UI? (3) about capitals: will the Thanatos keep its fighter bonus after carrier rebalance and is there any chance it gets an overall drone bonus so that combat drones and sentries are included?
Thanks! |
MeBiatch
GRR GOONS
1782
|
Posted - 2014.04.01 19:53:00 -
[160] - Quote
My thanny thanks you fozzie. Its no longer the ugly step brother of carriers. Now if only you fixed the nid I would be super happy There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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Noxisia Arkana
Deadspace Knights
284
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Posted - 2014.04.01 19:53:00 -
[161] - Quote
Since drones are considered a main weapon system, Do we have anything for making Mediums and Heavies useful in PVE? Making them slightly faster is fine, but they still get blapped off the field in a server tick. While the changes may make them more useful in PVP situations, heavies are still not worth their bandwith on anything but very few niche ships. |
Harvey James
The Sengoku Legacy
690
|
Posted - 2014.04.01 19:54:00 -
[162] - Quote
also activation proximity needs looking at .. if an warrior has too get to within 1km before he can shoot .. but actually has 4km range then how does that make sense???
also the ranges on the scouts - heavies should reflect their races weapon types
warrior ...........750 optimal 3km falloff hobgoblin...........1250 optimal 1.5km falloff Hornet...............1750 optimal 2.25km falloff Acolyte..................2750 optimal 1km falloff Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
MeBiatch
GRR GOONS
1782
|
Posted - 2014.04.01 19:55:00 -
[163] - Quote
Harvey James wrote:we also need more drones skills
- tracking - orbit speed - sig reduction maybe? - falloff range
Legacy code magic 8 ball says........
No. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Methonash Qorranto
Caduceus Council Greater Western Co-Prosperity Sphere
10
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Posted - 2014.04.01 19:57:00 -
[164] - Quote
"CCP Fozzie" wrote: We are swapping the position of the Bouncer and Curator sentries in the damage ranking, and adding tracking to the Bouncers to compensate
I LOVE YOU, CCP FOZZIE!
I've been silently screaming about this [in the back of my head] for SO many months now--and I didn't even have to write a(n) F&I post on the forums [and get subsequently pooped-on by drone-haters and bouncer-addicts] to finally see this slated for a patch.
"CCP Fozzie" wrote: We will be keeping the 20% bonuses to hitpoints, tracking, optimal, and falloff that Tech Two enjoys over Tech One; but instead of the current 20% increase in damage over T1, we will be increasing the base damage multiplier of Tech One sentries and limiting the Tech Two advantage to the 2% per level gained from the racial Drone Specialization skills that will now be required to use T2 sentries.
Baby, why must you do this?
By effecting this change, there is *LESS* motivation to train from tech1 to tech2 sentries when aiming for DPS--sure, you'll now get that 10% bonus from drone specializations, but the T2 sentry bonuses just got halfway-shelled into oblivion.
Why must sentry fans look at their heavy-drone cousins and weep [internally] as they now lag behind in DPS, even more-so than they did before (as in, now)?
Current max-skilled Dominix with Ogre 2's: 845 DPS Current max-skilled Dominix with Garde 2's: 800 DPS (currently -5.3% relative to Ogre 2's)
Under the new drone damage scheme for heavies and sentries, tech2 sentry pilots will now fall 16.67% under their heavy cousins' DPS values.
This is silly.
Please consider giving that tech2 damage bonus back--there's really no significant rationale to cull it.
And if you MUST cull it, consider lessening the blow: perhaps a 13.61% tech2 sentry damage bonus (down from 20%), rather than the currently slated plan of 0% bonus? That would guarantee the same percentage difference in DPS between current sentries and heavies.
(1.1361/1.2 = 0.94675 = 1 - 0.05325)
"CCP Fozzie" wrote: removing falloff from the Curator sentries
Was wondering how much falloff would be removed from the laser sentries, and then I saw this in the dev blog's spreadsheet:
Garde2 optimal: 24 (unchanged) Garde2 falloff: 18 (+50% -- wow!)
Curator2 optimal: 42 (unchanged) Curator2 falloff: 12 (-50%)
So...the blaster sentry gets 50% more falloff than the laser sentry? (...really?)
The Garde line of sentry drones is well-understood to possess the highest DPS, and therefore exchange that DPS for the lowest optimal range and falloff. This change does not seem to jive with that. In parallel, we do not see blasters out-ranging lasers' optimal or falloff when it comes to guns, so why should the contrary be witnessed with sentry drones? The answer: it shouldn't.
Please revert this change.
The current falloff parameters for the Garde and Curator sentry drone lines (10/20 for Garde1/Curator1, 12/24 for Garde2/Curator2) are perfectly fine.
All other things considered:
I absolutely love this dev blog post! It's high time that drones get their love and attention, and I'm very happy to see that being done. |
Tippia
Sunshine and Lollipops
20388
|
Posted - 2014.04.01 19:57:00 -
[165] - Quote
MeBiatch wrote:Harvey James wrote:we also need more drones skills
- tracking - orbit speed - sig reduction maybe? - falloff range Legacy code magic 8 ball says........ No. Since there are already modules that provide (most of) those bonuses, there should be something to hook into at least. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
586
|
Posted - 2014.04.01 19:57:00 -
[166] - Quote
Omnathious Deninard wrote:So looking at the Vexor, now needs Medium hybrid Turrets, Light Drone Operation, Medium Drone Operation, and Heavy Drone Operation to use efficiently.
The most skill intensive T1 cruiser in the game now.
and the heavy drones will still be trash, because they take up too much bay and are destroyed too easily and have no tracking and go too slow. wtb 15% per level bonus for 50 bandwidth. |
MeBiatch
GRR GOONS
1783
|
Posted - 2014.04.01 19:58:00 -
[167] - Quote
Ccp why you hate medium drones?
Both medium and heavy have the same sig resolution. 125m There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
110
|
Posted - 2014.04.01 20:00:00 -
[168] - Quote
CCP Fozzie wrote:During the patch downtime, existing players with the Combat Drone Operation skill trained will receive both new skills trained to the same level that their Combat Drone Operation skill was trained to.
So question on this.
Combat Drone Operation is currently a 2x Int/Mem skill. When this splits to Light Drone Operation and Medium Drone Operation, will these both become 1x Int/Mem skills with half the total skillpoint requirements, or will they remain at 2x skills?
If the first, there's no real different in SP. If the second, we run into the same situation we did with Retribution (I believe) where Destroyers V and Battlecruisers V became racial skills, and training them before the patch allowed players to get "free SP".
Can we please confirm this, as it has a significant impact on training plans. The Powder and Ball Alchemists Union - "Turning Lead into Gold since 2006" |
Tippia
Sunshine and Lollipops
20388
|
Posted - 2014.04.01 20:00:00 -
[169] - Quote
MeBiatch wrote:Ccp why you hate medium drones?
Both medium and heavy have the same sig resolution. 125m That's not so much hating mediums as giving silly preferential treatment to heavies. 125m is exactly what you'd expect from a medium-sized weapon. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
The Djego
Hellequin Inc. Mean Coalition
242
|
Posted - 2014.04.01 20:01:00 -
[170] - Quote
Normal Drones:
I don't think it is a good idea to split combat drone operation into 2 new skills, since depending on the ship and race you can use light or medium drones on the hulls and it would only add more training time and confusion to new players for no good reason.
The in the middle drones(caldari/amarr) should receive something to compensate to make them more useful(since the question is always max dps or max speed/tracking vs frigs). A lot more shield/armor HP and better tracking than even minmatar drones have would make them more attractive in situations where you want to clear firgs fast and expect your drones to get shoot, like in a solo/small gang pvp brawling fight or where people try to clear the field with smart bombs. Another option would be reducing her volume to 4, 7,5 and 20 m-¦ allowing you more dps in hulls with 20 or 45m-¦ drone band wide and providing more options for spare drones, what could be a good argument in her favour in situations where you expect to lose some. The faction drones should have a bit more speed than the T2 ones(5-10%) to make them more attractive overall even if you already can use T2 drones(given that you still lose 8-10% damage).
Integrated drones should have a lot more speed and HP over the T2 equivalent(if the only reason to use them is that you lack the skills for T2, they are pointless) with the current damage. Augmented ones should deal at least 10% more damage than the T2 ones with spec on 5, brining them in line with faction ammo and other stuff, providing a real advantage. Also drop rates of the BPCs should be improved a lot to make them more a expensive extra option instead of a rarity they are today.
Heavy Drones need work, while the changes to speed are a good start, they need more HP(at the very least as much as sentrys got, probably more), better tracking and a bit more dps to be a reasonable alternative over Sentry drones in PVP(at least small scale) and PVE again. Currently they are to easy to remove from the field by smart bombs or weapon fire(even if it is just NPCs) compared to sentry's that are nearly all the time in scoop and deploy range.They should provide 15-20% more dps than sentry's because of her rather limited uses(not good enough vs smaller ships, slow, easy targets, clear able by smart bombs very easy) and the massive opportunity cost that you have to chose between heavy drones or sentry's on all non drone focused hulls.
Sentry Drones:
The changes to the range of faction sentry drones is very good, since this was more often then not the real deal breaker compared to T2, instead of the DPS.
Sentry drones still lacking Integrated and Augmented variants, more range on Integrated ones and a bit more dps of Augmented ones would be cool features.
Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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Josef Djugashvilis
Acme Mining Corporation
2156
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Posted - 2014.04.01 20:01:00 -
[171] - Quote
If I trained dog poo to level V, CCP would nerf it.
Oh well, onwards ever onwards. This is not a signature. |
PinkKnife
Future Corps Sleeper Social Club
470
|
Posted - 2014.04.01 20:01:00 -
[172] - Quote
Tippia wrote:PinkKnife wrote:So, the logical thing to do is using something in the middle of the road unless you know specifically what, exactly, you're going to be fighting, in which case you can fit to suit your specific application. You don't need math, just plain logic and an understand that you can't pick every engagement. As I said, it isn't nearly as hard as people want to make it out to be.
Fast frigates, pick minmatar, regular pick cal/amarr, heavier, pick gal. Unsure, pick cal/amarr for a mix of speed and dps. GǪbut the problem is that you never know what, exactly, you're going after so picking a middle-of-the-road option is never the best idea. If you expect fast ships, you want fast drones. You don't want to gamble that your higher-damage drone will be fast enough, because if you're wrong you lose all your damage. So you pick the highest-speed drone and, at worst, you lose a little damage. The same for the other end of the spectrum: do you gamble a guaranteed loss of damage output against the potential loss of damage if they accidentally have the wrong resists (because at that end of the spectrum, speed won't be a factor no matter what). If you're unsure, you pick the fast option because you know you will be prepared no matter what.
You might, but the speed difference between minmatar and amarr is relatively small now.
4620 vs 5040. Also considering Amarr have a better multiplier 1.68 vs 1.56.
I imagine a lot of people will still go Minmatar for the , **** it I wanna shoot anything mindset, but I think a lot of people will now go with a more hybrid approach (no pun intended) of using Caldari or Amarr drones for more damage and better speed compared to Gallente drones.
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MeBiatch
GRR GOONS
1783
|
Posted - 2014.04.01 20:02:00 -
[173] - Quote
Noxisia Arkana wrote:Since drones are considered a main weapon system, Do we have anything for making Mediums and Heavies useful in PVE? Making them slightly faster is fine, but they still get blapped off the field in a server tick. While the changes may make them more useful in PVP situations, heavies are still not worth their bandwith on anything but very few niche ships.
Things I would like to see.
Nanite paste heals drones in drone bay.
Mjd for heavy drones built in
Range 50km... pretty much if target is over 50km they mjd to target. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Bryperium
RAZOR Alliance
17
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Posted - 2014.04.01 20:03:00 -
[174] - Quote
Like these changes :)
Don't think the Nerf to fighter bomber base DPS is really necessary though.
I'd love to see DCU's become a passive mod as well, depending on whether or not that can actually be coded. - |
Weaselior
GoonWaffe Goonswarm Federation
6793
|
Posted - 2014.04.01 20:04:00 -
[175] - Quote
Dinsdale Pirannha wrote:
That is one of many differences between us. Yes, I consider the NPE when looking at changes to it, because I care about the future of the game.
You and your kind only look at new players as cattle to exploit.
our alliance is built on those "cattle" so even if we did just look at new players as cattle to exploit, boy do we take better care of them than you
mad cow dinsdale is at it again Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
586
|
Posted - 2014.04.01 20:06:00 -
[176] - Quote
Zarnak Wulf wrote:As it has been stated - drones have issues with super fast targets. MWD, try to get into orbit, MWD again. I don't see anything that addresses that here.
maybe they're going to announce a massive nerf to links and snakes tomorrow |
Tippia
Sunshine and Lollipops
20388
|
Posted - 2014.04.01 20:07:00 -
[177] - Quote
PinkKnife wrote:You might, but the speed difference between minmatar and amarr is relatively small now.
4620 vs 5040. Also considering Amarr have a better multiplier 1.68 vs 1.56. GǪand against anything travelling at 4700m/s (which a lot of ships you'd want to sic fast drones at do), that better multiplier might as well be 0.0 for all the benefit it brings.
Again, the kind of differentiation they're doing is what's already in the game. It has already failed. It has failed because it's an inherently flawed design pattern that assumes that mediocrity will somehow have value. People can already go for a hybrid approach. They don't because it's not a good approach. The devs need three more classes so each drone race can be best in class (and be equal in damage), or they need to have no classes at all.
Hell, they could even keep it at two and then invent two different ways of being best in class for those two so that, once again, all four races are best in class. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Omnathious Deninard
Novis Initiis
2288
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Posted - 2014.04.01 20:08:00 -
[178] - Quote
TrouserDeagle wrote:Omnathious Deninard wrote:So looking at the Vexor, now needs Medium hybrid Turrets, Light Drone Operation, Medium Drone Operation, and Heavy Drone Operation to use efficiently.
The most skill intensive T1 cruiser in the game now. and the heavy drones will still be trash, because they take up too much bay and are destroyed too easily and have no tracking and go too slow. wtb 15% per level bonus for 50 bandwidth. I too would rather medium drones on cruisers, by extension I would like the Algos to be a light drone ship. -á --á |
Omnathious Deninard
Novis Initiis
2288
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Posted - 2014.04.01 20:10:00 -
[179] - Quote
Tippia wrote:MeBiatch wrote:Ccp why you hate medium drones?
Both medium and heavy have the same sig resolution. 125m That's not so much hating mediums as giving silly preferential treatment to heavies. 125m is exactly what you'd expect from a medium-sized weapon. Heavies really should be bumped to the proper 400m. To do that though they would have to make medium drones viable on cruisers and Battlecruisers. -á --á |
The Cue
Applied Agoraphobia
19
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Posted - 2014.04.01 20:11:00 -
[180] - Quote
Drones were out running their own tracking before this change, now they're just going to get worse.
Just remove tracking from non-sentry drones, and use the same missile formula used for Fighter Bombers. Honestly, the only drones that should have tracking are Sentries. Lights, Mediums, Heavies, and Fighters should all be moved to the same missile formula that the Fighter Bombers were moved to. |
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