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Thread Statistics | Show CCP posts - 21 post(s) |
Gilbaron
Free-Space-Ranger Nulli Secunda
1265
|
Posted - 2014.04.01 19:16:00 -
[121] - Quote
and i thought my skillplans were finally coming to an end and i could start training alts :O GRRR Goons |
The Warfish
The Legion of Spoon Curatores Veritatis Alliance
20
|
Posted - 2014.04.01 19:16:00 -
[122] - Quote
Callic Veratar wrote:The Warfish wrote:Apparently it is.
Please tell us when "a mix of the two" is superior to the best DPS (Gall) or the best Tracking/Speed (Minn). Thats the question.
Nobody who plays EVE wants "mostly", they want best-at-role. And since Drones do two things and two things only, kill/chase off tacklers (where all that matters is best speed/tracking) and lay down DPS (where Amarr can never catch up to Gall), having "mostly" is a decision that is effectively self-nerfing.
So.....tell us my friend, what situations you want to self-nerf yourself in by having "mostly" instead of "best". Rather than comparing pure numbers, also consider you're switching damage types. Yes, the Amarr drones are slower than Minmatar, but they'll do a much better job at hitting low EM resist.
Except it won't.
Even if EM damage is the weaker resist, in EVE almost everything PvE and PvP alike that is weak to EM is also weak to Therm. The difference in resist profile is still not enough of a factor to lead a pilot to choose Amarr Drones (and skill up Amarr Spec if they already have Gall spec. which every Droneship Pilot should) over Gallente.
Lets look at Sansha Rats as an example. No one (literally no one) used Amarr Rats against this "EM weak" Rat type. Why? Because Thermal Gall. Drones still do more damage than Amarr against an Amarr-specific damage weak Rat type.
PvP will be even worse, as people will continue to go best-in-class damage or best-in-class speed for Drones. No one is going to say "I'll drone for EM resists in PvP" when ultra-fast Minny Drones will be superior even with resist profiles vs. fast frigs and Gall Drones will still be superior vs. tanky targets even with resist profiles considered.
A poster above is quite right, two stats can't balance four races. Best Damage and Best Speed/Tracking will still be best to use in every scenario. |
PinkKnife
Future Corps Sleeper Social Club
470
|
Posted - 2014.04.01 19:19:00 -
[123] - Quote
Tippia wrote:Callic Veratar wrote:Rather than comparing pure numbers, also consider you're switching damage types. Yes, the Amarr drones are slower than Minmatar, but they'll do a much better job at hitting low EM resist. If you're making a damage type choice, it's most likely because you're going after rats. If you're going after rats, you don't need the speed, and Gallente drones will do more damage (since all EM-weak rats are also Th-weak). If you're going after a fast target, which is the better choice: a drone that has a higher chance of catching the target but which might do slightly less damage, or a drone which might not catch the target, but does more damage on the off chance that it does. PinkKnife wrote:There is no "best-at" role anymore, so pick your flavor and go with it. Yes there is, and they're the exact same roles as now since the design pattern is exactly the same as before. If you expect fast targets, you go Minmatar; if you expect tough targets, you go Gallente. Betting that a target should happen to be slightly slower and EM-weak, or just a tiny bit too fast and kinetic-weak is such a long shot that it's just not worth risking. Smoothing out a differentiation that isn't working because you always pick the drones that are the best at something doesn't suddenly mean you're not going to pick the drones that (still) are the best. It's the same differentiation as we currently have and which is currently not working. It's not going to work any better just because it becomes numerically prettier.
Speak for yourself, I use drones that are going to be the best overall for whatever situations I expect. Amarr or Caldari drones sound perfect for not getting caught in the tracking woes of Hobgoblins and the meager DPS of warriors. |
The Warfish
The Legion of Spoon Curatores Veritatis Alliance
20
|
Posted - 2014.04.01 19:19:00 -
[124] - Quote
PinkKnife wrote:The Warfish wrote:PinkKnife wrote:The Warfish wrote:I appreciate the thought CCP, but:
So, I am an RP *** and Aethetics *** who loves Amarr Drones.
Tell me....
...in what circumstances would it be worth it losing speed (vs. Minny Drones) or Damage (vs. Gallente Drones) to utilize the Amarr Drones after the fix?
Cause I'm still not seeing them as all that useful.
Drones have two jobs in EVE and two only: Kill Tackler Frigates (speed/tracking is king, use Minny Drones) and pure DPS (Damage Bonus is king, use Gallente Drones).
Why would I slow my anti-fast-**** drones down? Why would I lower my damage when damage is what counts?
/shrug, outside RP reasons, I don't see many switching to Amarr/Caldari drones tbqh, especially since most drone users and vets probably have Gall and Minn Drone spec to at least 4 if not 5, and Amarr/Caldari Spec not even trained.
A better idea would probably have been to make Gallente and Amarr equal all down the line (big tough slow DPS) and Caldari/Minny Drones equal (fast, accurate).
Then the choice comes down to damge type and purpose, with EM/Therm DPS and Kin/Explo Speed options. For a mix of the two. It is now easier to decide on the spectrum which is more important, speed or DPS. If you want only dps, go Gallente, if you want only speed go Minmatar, if you want mostly speed go Amarr, and if you want mostly DPS go Caldari. Not that hard. Apparently it is. Please tell us when "a mix of the two" is superior to the best DPS (Gall) or the best Tracking/Speed (Minn). Thats the question. Nobody who plays EVE wants "mostly", they want best-at-role. And since Drones do two things and two things only, kill/chase off tacklers (where all that matters is best speed/tracking) and lay down DPS (where Amarr can never catch up to Gall), having "mostly" is a decision that is effectively self-nerfing. So.....tell us my friend, what situations you want to self-nerf yourself in by having "mostly" instead of "best". I didnt mean mix as in 2 amarr 3 gallente, I meant as a mix of dps/speed. Maybe I find Gallentte drones too slow, but still like having more DPS than minmatar drones. That's when I would go with Caldari. Not a hard decision. There is no "best-at" role anymore, so pick your flavor and go with it. Gallente have tracking problems on fast frigates, Minmatar are unideal for slower targets that can be hit by higher damage drones. Use one of the others as a compromise for non perfect scenarios. As I said, not that hard.
The fact you keep ignoring the issue and mumbling "not that hard" shows a clear and unquestionable lack of understanding.
yes, there is still two "best in class" Drones. Gall will outdamge Caldari in every circumstance where speed is not a factor. Minny will out hit (and hence our damage) Amarr in every circumstance where speed is a factor.
Again, and be specific please, detail a circumstance where you, as a pilot, would choose Amarr over Minny and then show us (with the maths) how the Amarr Drones will out-perform Minny in that scenario.
If you can't do that, I guess it IS "that hard", because as I and most have said, best-in-class will still be best in class.
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Marlona Sky
D00M. Northern Coalition.
4974
|
Posted - 2014.04.01 19:20:00 -
[125] - Quote
And you are going to make drone control units a passive module right? . |
Ranger 1
Ranger Corp
5564
|
Posted - 2014.04.01 19:21:00 -
[126] - Quote
Probably not the best day to release this blog, at least not if you want people to take it seriously. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Joshua Foiritain
Coreli Corporation Ineluctable.
598
|
Posted - 2014.04.01 19:24:00 -
[127] - Quote
Mortvvs wrote:Fredric Wolf wrote:Mortvvs wrote:Fredric Wolf wrote:The Thanny and the Nyx Should get the standard bonus of 10% to drone damage and hit points after these changes to keep it uniform.
I haven't seen anything about that bonus getting removed. currently it is only 5% per level to fighters/fighter bombers Oh right, but 10% would be a tiny bit too OP. Considering every other super can now out dps and out tank it at the same time it seems only fair, doing damage is literally the only thing the nyx can do that other supers couldnt do better.
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |
Marlona Sky
D00M. Northern Coalition.
4974
|
Posted - 2014.04.01 19:25:00 -
[128] - Quote
Besides the sexy look, now there is not a single good reason to fly a Nyx over any other super carrier. :( . |
Tarek Raimo
Eleutherian Guard Villore Accords
4
|
Posted - 2014.04.01 19:25:00 -
[129] - Quote
I like it.
One question:
You write:
Quote:This means that all light combat drones will now be unlocked and bonused from the Light Drone Operation skill, and medium combat drones will be unlocked and bonused from the Medium Drone Operation skill
Will that also mean that those two skills are going to have different ranks? Like LDO rank 1 and MDO rank 2 for example? |
Draconus Lofwyr
UK Corp RAZOR Alliance
88
|
Posted - 2014.04.01 19:26:00 -
[130] - Quote
the drones should have a secondary damage effect to bring out a diversity, caldari drones do their primary damage, but have the secondary effect of a possible disruption of weapon systems, (ie, they will have a percentage chance to disrupt the next volley of fire so as to cause a miss on the target. ) Amarr with do primary damage, but also a secondary effect of a small percentage of capacitor nullified) no where near the level of the dedicated ecm type, but enough to be a factor in a battle. but with a stacking penalty so if your targeted by 100 caldari drones, you wont miss more than the effect of 5 of them. this will add color and verity to drone warfare and add a new variable to drone fights. similar effects can be available to the other 2 types to round out the playing field. |
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Rainus Max
Fusion Enterprises Ltd Brothers of Tangra
42
|
Posted - 2014.04.01 19:27:00 -
[131] - Quote
As a drone user and somebody (insane) who has maxed out all drone skill - Hurray!
Do worry though that the Nyx is getting a back handed nerf in the damage v tank debate. I know I am applying backstory and sense (which iirc you should never do with EvE) but surely the the Gallente's only native weapon (Rails being Caldari) should bring them out on top in terms of damage output for their carrier/supercarrier? (still prefer mothership though) |
Zarnak Wulf
In Exile. Imperial Outlaws.
1614
|
Posted - 2014.04.01 19:29:00 -
[132] - Quote
As it has been stated - drones have issues with super fast targets. MWD, try to get into orbit, MWD again. I don't see anything that addresses that here. |
Dinsdale Pirannha
Pirannha Corp
2523
|
Posted - 2014.04.01 19:29:00 -
[133] - Quote
CCP Fozzie wrote:Anhenka wrote:Dev Blog was really quite hazy about the some of the important bit of the Sentry Drone alterations.
With the base increase of T1 Sentries, and the 2% increase per level, will a char with say Racial Drone spec IV and all the other drone skills maxed deal equal or less damage with a set of T2 Sentries (Say Gardes) than they did previously with the same skills?[
You spelled the damage changes out quite clearly for everything else, but left the effects on T2 sentries quite hazy. This was mainly because the spelling out the details a bit more long winded for sentries since they're not changing by uniform percentages. I decided to pass along the basics and let the spreadsheet at the end provide the specifics. In practice, damage with T2 Gardes and Bouncers will be going down a bit (but with Bouncers gaining a lot of tracking and Gardes gaining a fair amount of falloff) while damage with T2 Curators and Wardens goes up a bit.
So let me get this straight. You trash the AI a couple years ago, because you hated anyone who used heavies in missions. Then you trashed the Omnidirectional, because we "adapted:" (read as do less effective damage than heavies), and started using Sentries.
But , no, that is not enough. Every single person who kills themselves to get the skills to get T2 sentries just got screwed even further since Garde II's just took another huge hit in damage. Because Garde's were used on 3 of the 4 NPC's.
Man, you just can't help yourself, wrecking the PvE game, can you? My Stratios in low sec Amarr space, or low sec Gallente space just got creamed even more after the Omni wipeout.
BTW , I retired my Proteus mission runner when you wiped out Omni's. Now, I can retire any of the other PvE drone boats I have. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Aerozzz
Afragoi Ltd
0
|
Posted - 2014.04.01 19:29:00 -
[134] - Quote
Regarding the Fighters Fighter bomber changes:
1) The Fighter Bombers are getting their damage output nerfed. Two FB currently do 6k damage, 1 FB after the changes will do 1400 (base damage) * 1.5 (drone interfacing V) * 2 (100% supercarrier bonus) = 4200, 70% down from 6k. Are my calculations correct (assuming no DDAs are fit)?
2) If I read correclty, Drone Navigation, Durability, Sharpshooting now affect Fighters and FBs. Does that mean that Fighters / FBs get a buff to their speed, HP (except the one related to the volume size for the FBs) and tracking (for Fighters)?
Thanks! |
Marlona Sky
D00M. Northern Coalition.
4974
|
Posted - 2014.04.01 19:30:00 -
[135] - Quote
Draconus Lofwyr wrote:the drones should have a secondary damage effect to bring out a diversity, caldari drones do their primary damage, but have the secondary effect of a possible disruption of weapon systems, (ie, they will have a percentage chance to disrupt the next volley of fire so as to cause a miss on the target. ) Amarr with do primary damage, but also a secondary effect of a small percentage of capacitor nullified) no where near the level of the dedicated ecm type, but enough to be a factor in a battle. but with a stacking penalty so if your targeted by 100 caldari drones, you wont miss more than the effect of 5 of them. this will add color and verity to drone warfare and add a new variable to drone fights. similar effects can be available to the other 2 types to round out the playing field. No. . |
Tippia
Sunshine and Lollipops
20386
|
Posted - 2014.04.01 19:31:00 -
[136] - Quote
PinkKnife wrote:Speak for yourself, I use drones that are going to be the best overall for whatever situations I expect. Amarr or Caldari drones sound perfect for not getting caught in the tracking woes of Hobgoblins and the meager DPS of warriors. But that's just it: for the situations you can expect, EM is still worthless and Kn will be no different than it currently isGǪ and as the stats show, it is pretty much worthless as well.
You go for best in class. GÇ£Kind of ok at this, and meh at the otherGÇ¥ will never be best in class.
The only way to solve that is to increase the number of classes or to remove them altogether and just make it the role of the die if you picked the right type for what you meet. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Moneta Curran
Lunar Industries Ltd
291
|
Posted - 2014.04.01 19:31:00 -
[137] - Quote
Dinsdale Pirannha wrote:boohoo
Must you consistently whine about everything?
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Zarnak Wulf
In Exile. Imperial Outlaws.
1614
|
Posted - 2014.04.01 19:33:00 -
[138] - Quote
Tippia wrote:PinkKnife wrote:Speak for yourself, I use drones that are going to be the best overall for whatever situations I expect. Amarr or Caldari drones sound perfect for not getting caught in the tracking woes of Hobgoblins and the meager DPS of warriors. But that's just it: for the situations you can expect, EM is still worthless and Kn will be no different than it currently isGǪ and as the stats show, it is pretty much worthless as well. You go for best in class. GǣKind of ok at this, and meh at the otherGǥ will never be best in class. The only way to solve that is to increase the number of classes or to remove them altogether and just make it the role of the die if you picked the right type for what you meet.
I've always been surprised that drones don't have different optimal ranges. |
Sal Landry
School of Applied Knowledge Caldari State
212
|
Posted - 2014.04.01 19:33:00 -
[139] - Quote
If people don't use Caldari combat drones when they're 2nd best in damage and 2nd best in speed and tracking, why would they start using them when they become 2nd best damage 2nd WORST speed/tracking? |
Querns
GBS Logistics and Fives Support Goonswarm Federation
251
|
Posted - 2014.04.01 19:34:00 -
[140] - Quote
Moneta Curran wrote:Dinsdale Pirannha wrote:boohoo Must you consistently whine about everything? It is a little strange that in every single game adjustment thread, he just happens to be performing the PvE activity that gets hit the most by the changes. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Omnathious Deninard
Novis Initiis
2288
|
Posted - 2014.04.01 19:34:00 -
[141] - Quote
So looking at the Vexor, now needs Medium hybrid Turrets, Light Drone Operation, Medium Drone Operation, and Heavy Drone Operation to use efficiently.
The most skill intensive T1 cruiser in the game now. -á --á |
Dramaticus
GoonWaffe Goonswarm Federation
490
|
Posted - 2014.04.01 19:35:00 -
[142] - Quote
Dinsdale Pirannha wrote:CCP Fozzie wrote:Anhenka wrote:Dev Blog was really quite hazy about the some of the important bit of the Sentry Drone alterations.
With the base increase of T1 Sentries, and the 2% increase per level, will a char with say Racial Drone spec IV and all the other drone skills maxed deal equal or less damage with a set of T2 Sentries (Say Gardes) than they did previously with the same skills?[
You spelled the damage changes out quite clearly for everything else, but left the effects on T2 sentries quite hazy. This was mainly because the spelling out the details a bit more long winded for sentries since they're not changing by uniform percentages. I decided to pass along the basics and let the spreadsheet at the end provide the specifics. In practice, damage with T2 Gardes and Bouncers will be going down a bit (but with Bouncers gaining a lot of tracking and Gardes gaining a fair amount of falloff) while damage with T2 Curators and Wardens goes up a bit. So let me get this straight. You trash the AI a couple years ago, because you hated anyone who used heavies in missions. Then you trashed the Omnidirectional, because we "adapted:" (read as do less effective damage than heavies), and started using Sentries. But , no, that is not enough. Every single person who kills themselves to get the skills to get T2 sentries just got screwed even further since Garde II's just took another huge hit in damage. Because Garde's were used on 3 of the 4 NPC's. Man, you just can't help yourself, wrecking the PvE game, can you? My Stratios in low sec Amarr space, or low sec Gallente space just got creamed even more after the Omni wipeout. BTW , I retired my Proteus mission runner when you wiped out Omni's. Now, I can retire any of the other PvE drone boats I have.
I would reprocess that stuff sooner than later. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
Dinsdale Pirannha
Pirannha Corp
2523
|
Posted - 2014.04.01 19:35:00 -
[143] - Quote
Marcel Devereux wrote:CCP Fozzie wrote:Looking forward to all your feedback. CCP Rise and I have been working hard on these changes and we think they'll be great for the drone ecosystem as a whole. If this is a troll I will pod you! Quote:We are also splitting the current Combat Drone Operation skill into two new skills, Light Drone Operation and Medium Drone Operation. This means that all light combat drones will now be unlocked and bonused from the Light Drone Operation skill, and medium combat drones will be unlocked and bonused from the Medium Drone Operation skill. During the patch downtime, existing players with the Combat Drone Operation skill trained will receive both new skills trained to the same level that their Combat Drone Operation skill was trained to. Be aware of the side effect this is going to have on new players wanting to fly the Algos. To reach its full potential you will need to train both light and medium drones. This previously was done with one skill but now will require two. Same thing goes for the Vexor. In both cases you will need to train for three weapon system to fully use the ship. This is not new player friendly. Are you going to change the bandwidth/bonus on these ships?
Do you seriously think that he EVER considers new players when wrecking a system in game? Really? Just look at his track record. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Harvey James
The Sengoku Legacy
689
|
Posted - 2014.04.01 19:36:00 -
[144] - Quote
since you're making the weapons more realistic to their races .. ... how about doing the same with their HP on armour/shields ??
too many drones are just structure and not much else .. considering structure has no resists it makes the HP a lot weaker than it should be..
also sig radius needs sorting out ... many have the sig of a cruisers despite being infinitely smaller than one Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Degalo
Imperial Academy Amarr Empire
0
|
Posted - 2014.04.01 19:36:00 -
[145] - Quote
Aerozzz wrote:Regarding the Fighters Fighter bomber changes:
1) The Fighter Bombers are getting their damage output nerfed. Two FB currently do 6k damage, 1 FB after the changes will do 1400 (base damage) * 1.5 (drone interfacing V) * 2 (100% supercarrier bonus) = 4200, 70% down from 6k. Are my calculations correct (assuming no DDAs are fit)?
Thanks!
They are getting nerfed heavily.
Right now, a single FB does 6000 volley on a non-nyx.
3000 base x 2 for FB 5.
After patch, a single FB will need to do 12000 volley to be equal, but it won't:
1400 (base) x 2 (SC Role) x 2 (FB 5) x 1.5 (DI 5) = 8400
8400/12000 = 70% of current damage.
This is a 30% nerf if you don't cripple your tank - so while the post said they will do the same damage, it a ******* lie. You can only do the same damage by giving up tank.
**** this change. |
Weaselior
GoonWaffe Goonswarm Federation
6793
|
Posted - 2014.04.01 19:38:00 -
[146] - Quote
Dinsdale Pirannha wrote: Do you seriously think that he EVER considers new players when wrecking a system in game? Really? Just look at his track record.
in addition to your habit of always using the currently overpowered pve thing every single time it is also strange that you have been a new player for years Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Tippia
Sunshine and Lollipops
20387
|
Posted - 2014.04.01 19:38:00 -
[147] - Quote
Querns wrote:Moneta Curran wrote:Dinsdale Pirannha wrote:boohoo Must you consistently whine about everything? It is a little strange that in every single game adjustment thread, he just happens to be performing the PvE activity that gets hit the most by the changes. It's also strange how every thing he complains about shows that he's doing whatever he's doing in the most inefficient way (cf. the above whine about having to ditch heavies in favour of sentries, even though sentries were always better). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Harvey James
The Sengoku Legacy
689
|
Posted - 2014.04.01 19:39:00 -
[148] - Quote
so if you're buffing base drone damage .. im guessing the other non drone ships will have their bandwidth reduced somewhat?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Dinsdale Pirannha
Pirannha Corp
2523
|
Posted - 2014.04.01 19:40:00 -
[149] - Quote
Querns wrote:Moneta Curran wrote:Dinsdale Pirannha wrote:boohoo Must you consistently whine about everything? It is a little strange that in every single game adjustment thread, he just happens to be performing the PvE activity that gets hit the most by the changes.
Isn't it? I try to adapt to whatever PvE system is left over that is the most functional, at which point Fozzie then focuses on it. Because it is part of a never-ending campaign to destroy high sec income, (and now it appears low sec income), that is a logical outcome.
BTW Fozzie, just to let you know, I figure using supercaps in low sec belt ratting is now the most optimal PvE activity outside of null sec, so you can now focus on wrecking supercarriers and titans.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
PinkKnife
Future Corps Sleeper Social Club
470
|
Posted - 2014.04.01 19:40:00 -
[150] - Quote
The Warfish wrote:
The fact you keep ignoring the issue and mumbling "not that hard" shows a clear and unquestionable lack of understanding.
yes, there is still two "best in class" Drones. Gall will outdamge Caldari in every circumstance where speed is not a factor. Minny will out hit (and hence our damage) Amarr in every circumstance where speed is a factor.
Again, and be specific please, detail a circumstance where you, as a pilot, would choose Amarr over Minny and then show us (with the maths) how the Amarr Drones will out-perform Minny in that scenario.
If you can't do that, I guess it IS "that hard", because as I and most have said, best-in-class will still be best in class.
Where speed is not a factor? You mean 0 percent of engagements using drones? If your target speed is 0 why would you use light drones over medium or heavy's. In that one specific scenario, yes, Gal is the best choice.
Le sigh. Before skills/modules. Tracking MWD Speed DPS A:2.988 4620 1.68 C:2.448 3780 1.8 G:2.178 3360 1.92 M:3.24 5040 1.56
You're problem is that you're viewing only two possible best of scenarios rather than a spectrum. Which is false. Any event in which Minmatar drones are engaging something slower than their tracking ability, is a loss in opportunity DPS that could have been gained with Amarr drones hitting the same target. Likewise, any engagement that has hobgoblins missing the target due to speed, is lost DPS that would have been gained by using Caldari drones. So while on paper Gallente is "best in role" for DPS, if you're fighting anything faster than they can track, they aren't.
So, the logical thing to do is using something in the middle of the road unless you know specifically what, exactly, you're going to be fighting, in which case you can fit to suit your specific application. You don't need math, just plain logic and an understand that you can't pick every engagement. As I said, it isn't nearly as hard as people want to make it out to be.
Fast frigates, pick minmatar, regular pick cal/amarr, heavier, pick gal. Unsure, pick cal/amarr for a mix of speed and dps. |
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