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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.03.26 10:35:00 -
[181]
Thats what I have used yesterday with my well, yet-to-be-good skills:
5x Regulated Ion`s with Antimatter/Thorium/Lead
1x 10mn AB I, 1x X5 webber, 1x Disruptor
1x Named MAR, 1x 400mm Tungsten Plate, 2x Named Magnetic Fields, 1x RCU.
10x Warrior I`s
It came out as 4.75x dmg mod and 2.99 sec rof. Im sure that with decent fitting skills you can squeeze 800 plate in and make your armor even better. I had about 3050 armor with 400mm plate. It held quite good unless your attacked by something bigger. But damage was quite impressive even with tech 1 setup. Anything same size or smaller should be ok to attack unless its heavy tank like Maller. ---
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Vincent Almasy
Gallente The Underground
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Posted - 2007.04.01 19:03:00 -
[182]
Pure T1 Setup [High] 5x Heavy Electron Blaster I [Thornium Charge M] [Med] 1x 10MN MicroWarpdrive I 1x Warp Disruptors 1x Statis Webifier [Low] 1x Medium Armor Repairer I 1x 800mm Reinforced Steel Plate I 2x Energized Adaptive Nano Membrane I 1x Magnetic Field Stabilizer I ----------------------------------------------------------- Any votes on this setup?
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.01 19:41:00 -
[183]
Only thing that would be questionable is the damage? ---
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Vincent Almasy
Gallente The Underground
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Posted - 2007.04.01 21:12:00 -
[184]
Edited by: Vincent Almasy on 01/04/2007 21:14:13
Originally by: Vincent Almasy Pure T1 Setup [High] 5x Heavy Electron Blaster I [Thorium Charge M] [Med] 1x 10MN MicroWarpdrive I 1x Warp Disruptors 1x Statis Webifier [Low] 1x Medium Armor Repairer I 1x 800mm Reinforced Steel Plate I 2x Energized Adaptive Nano Membrane I 1x Magnetic Field Stabilizer I ----------------------------------------------------------- Any votes on this setup?
Heavy Electron Blaster I DMG Modifier : 1.75x Rate of Fire : 3.00sec Optimal Range: 2000m -------------------------------------------------- DMG Modifier : 1.75 * 1.20(Med Hybrid IV) * 1.12(Surgical Strike) * 1.20(Cruiser IV) * 1.07(Mag Stab)= ~3.02x(round up) Rate of Fire : 3.00 * 0.90(Gunner V) * 0.84(Rapid Fire IV) * 0.925(Mag Stab) = ~2.10(round down) Optital Range: 2000m * 1.20(SharpShooter IV) = 2400m ---------------------------------------------------- Heavy Electron Blaster I(skilled) DMG Modifier : 3.02x * 32.0(Thorium) = 96.64 Rate of Fire : 2.10sec Optimal Range: 2400m * .875(Thorium) = 2100m ---------------------------------------------------- 96.64dmg / 2.10sec = ~46.02DPS(round up)
46.02 * 5 = 230.1 DPS * 0.4(60% resistance) = 92.04 True DPS 96.64 * 5 = 483.2 Alpha * 0.4(60% resistance) = 193.28 True Alpha ----------------------------------------------------- I didn't add in drone skills as this is a basic setup because that would add in alot of more but this is the cheapest one i found. Goos dps and true dps as well.
[Edit] If you remove the mag stab and put in a DC you lose about 12 true DPS but increase shield 7.5%, armor 10% and hull 50%, letting you then last longer.
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Karth Najoo
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Posted - 2007.04.18 18:04:00 -
[185]
So no Nos? What if your opponent is using nos, most of these set up took to be 1v1 pvp and wouldn't be very effective if someone was using nos on you. Drones do most of the dmg anyways and if there not they should be; so get them drone skillz up.
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Darkopteron
Righteous-Indignation
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Posted - 2007.04.19 13:32:00 -
[186]
This has been a very sucessful setup for me:
High 5x Light Neutrons + Antimatter S
Mid 1x 20k Disruptor 1x Med Cap Booster + Cap Booster 800's 1x 10mn MWD
Low 1x EANM 1x Energized Reactive 1x 1600mm Rolled Tungsten 1x RCU 1x Best MAR
Drones 5x Hammerhead I
I'm pleased to say I defeated a Myrmidon (1 month old) with this setup, which for a rookie pirate like myself, was close, and a huge adrenaline rush.
I'm considering removing my MWD (and as a result the RCU), replacing them with a 10mn AB and another EANM - this would give me better resists - but would it be best to switch to 150mm rails for this? |

Multimedia Carl
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Posted - 2007.05.02 13:05:00 -
[187]
Originally by: Vincent Almasy Edited by: Vincent Almasy on 01/04/2007 21:14:13
Originally by: Vincent Almasy Pure T1 Setup [High] 5x Heavy Electron Blaster I [Thorium Charge M] [Med] 1x 10MN MicroWarpdrive I 1x Warp Disruptors 1x Statis Webifier [Low] 1x Medium Armor Repairer I 1x 800mm Reinforced Steel Plate I 2x Energized Adaptive Nano Membrane I 1x Magnetic Field Stabilizer I ----------------------------------------------------------- Any votes on this setup?
Heavy Electron Blaster I DMG Modifier : 1.75x Rate of Fire : 3.00sec Optimal Range: 2000m -------------------------------------------------- DMG Modifier : 1.75 * 1.20(Med Hybrid IV) * 1.12(Surgical Strike) * 1.20(Cruiser IV) * 1.07(Mag Stab)= ~3.02x(round up) Rate of Fire : 3.00 * 0.90(Gunner V) * 0.84(Rapid Fire IV) * 0.925(Mag Stab) = ~2.10(round down) Optital Range: 2000m * 1.20(SharpShooter IV) = 2400m ---------------------------------------------------- Heavy Electron Blaster I(skilled) DMG Modifier : 3.02x * 32.0(Thorium) = 96.64 Rate of Fire : 2.10sec Optimal Range: 2400m * .875(Thorium) = 2100m ---------------------------------------------------- 96.64dmg / 2.10sec = ~46.02DPS(round up)
46.02 * 5 = 230.1 DPS * 0.4(60% resistance) = 92.04 True DPS 96.64 * 5 = 483.2 Alpha * 0.4(60% resistance) = 193.28 True Alpha ----------------------------------------------------- I didn't add in drone skills as this is a basic setup because that would add in alot of more but this is the cheapest one i found. Goos dps and true dps as well.
[Edit] If you remove the mag stab and put in a DC you lose about 12 true DPS but increase shield 7.5%, armor 10% and hull 50%, letting you then last longer.
Removing the Mag Stab and fitting Drones should help the dmg, that you loose removing the Magstab? right?
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Gladiator Jonny
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Posted - 2007.05.02 13:08:00 -
[188]
Originally by: Darkopteron This has been a very sucessful setup for me:
High 5x Light Neutrons + Antimatter S
Mid 1x 20k Disruptor 1x Med Cap Booster + Cap Booster 800's 1x 10mn MWD
Low 1x EANM 1x Energized Reactive 1x 1600mm Rolled Tungsten 1x RCU 1x Best MAR
Drones 5x Hammerhead I
I'm pleased to say I defeated a Myrmidon (1 month old) with this setup, which for a rookie pirate like myself, was close, and a huge adrenaline rush.
I'm considering removing my MWD (and as a result the RCU), replacing them with a 10mn AB and another EANM - this would give me better resists - but would it be best to switch to 150mm rails for this?
you understand a 1 month old myrmi pilot probabily didnt even have t2 drones or even a decent fitting. its nothing to be amazingly proud of tbh, although its lucky you found him. especially without buddies.
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Vincent Almasy
Gallente The Underground
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Posted - 2007.05.05 20:31:00 -
[189]
Originally by: Multimedia Carl
Originally by: Vincent Almasy Edited by: Vincent Almasy on 01/04/2007 21:14:13
Originally by: Vincent Almasy Pure T1 Setup [High] 5x Heavy Electron Blaster I [Thorium Charge M] [Med] 1x 10MN MicroWarpdrive I 1x Warp Disruptors 1x Statis Webifier [Low] 1x Medium Armor Repairer I 1x 800mm Reinforced Steel Plate I 2x Energized Adaptive Nano Membrane I 1x Magnetic Field Stabilizer I ----------------------------------------------------------- Any votes on this setup?
Heavy Electron Blaster I DMG Modifier : 1.75x Rate of Fire : 3.00sec Optimal Range: 2000m -------------------------------------------------- DMG Modifier : 1.75 * 1.20(Med Hybrid IV) * 1.12(Surgical Strike) * 1.20(Cruiser IV) * 1.07(Mag Stab)= ~3.02x(round up) Rate of Fire : 3.00 * 0.90(Gunner V) * 0.84(Rapid Fire IV) * 0.925(Mag Stab) = ~2.10(round down) Optital Range: 2000m * 1.20(SharpShooter IV) = 2400m ---------------------------------------------------- Heavy Electron Blaster I(skilled) DMG Modifier : 3.02x * 32.0(Thorium) = 96.64 Rate of Fire : 2.10sec Optimal Range: 2400m * .875(Thorium) = 2100m ---------------------------------------------------- 96.64dmg / 2.10sec = ~46.02DPS(round up)
46.02 * 5 = 230.1 DPS * 0.4(60% resistance) = 92.04 True DPS 96.64 * 5 = 483.2 Alpha * 0.4(60% resistance) = 193.28 True Alpha ----------------------------------------------------- I didn't add in drone skills as this is a basic setup because that would add in alot of more but this is the cheapest one i found. Goos dps and true dps as well.
[Edit] If you remove the mag stab and put in a DC you lose about 12 true DPS but increase shield 7.5%, armor 10% and hull 50%, letting you then last longer.
Removing the Mag Stab and fitting Drones should help the dmg, that you loose removing the Magstab? right?
I made a option for removing the mag for the DC showing how it is better. I put in the mag as most people always thing more dps = better.
As for drones... If you are in a gallente ship and you don't use drones something must be wrong with you. The thing with drones is you can use drones for DPS or you can use them for ECM with a decent chance at jammin the target helping your tank recover or just screwing them over if they are gank.
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atrophocy
The Imperial Commonwealth The Sundering
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Posted - 2007.05.29 03:21:00 -
[190]
Originally by: Samirol Edited by: Samirol on 24/02/2007 04:51:49 Edited by: Samirol on 16/08/2006 15:39:12 TANKING ORIENTED
5x 150mm rails/light neutron blasters
10mn MWD, warp disruptor, stasis webifier
Medium Armor Repper, Active Thermal/Kinetic/Explosive Hardener, 1600mm plate
5x hammerhead Is
I've found a rather effective variation on the tank here. i used to use the 3 x active hardner setup, but found often i'd be nossed dry or run out of cap from running the repper, hardners turned off, died super fast.
If you have your tank set up like this:
med rep 1600mm plate 2 x EANM 1 x active exp hardner
the result is a tank that is considerably less cap dependant and with similar resists. i With this setup i get:
76% EM, 65% Exp 54% therm 54% kinetic
might pay to try it out sometime. after continually running out of cap and dying in my thorax's i've been looking for solutions, this tank setup seems to help a little with staying alive when you're dry.
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Darkopteron
Righteous-Indignation Ghosts Syndicate
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Posted - 2007.06.11 16:29:00 -
[191]
Gank-and-tank setup for gang use, low-skill setup.
Thorax
Medium Nosferatu I Modal Ion Particle Accelerator I [120xAntimatter Charge M] Modal Ion Particle Accelerator I [120xAntimatter Charge M] Modal Ion Particle Accelerator I [120xAntimatter Charge M] Modal Ion Particle Accelerator I [120xAntimatter Charge M]
X5 Prototype I Engine Enervator Faint Warp Prohibitor I Y-S8 Hydrocarbon I Afterburners
Magnetic Field Stabilizer II Magnetic Field Stabilizer II 400mm Reinforced Rolled Tungsten Plates I Energized Reactive Membrane I Medium Armor Repairer II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Hammerhead I Hammerhead I Hammerhead I Hammerhead I Hammerhead I
1676 shield, 4.19/s, E/T/K/Ex=0/19/39/59 3229 armor, E/T/K/Ex=59/35/35/43 1581.25 cap, +9.28/s, -30.027/s 452.0 m/s 220.1 DPS (with drone interfacing 4 and cack gun skills, but hey)
Could swap out the MAR for a SAR and use an 800mm plate instead, if you feel inclined.
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fathitman
Gallente adeptus gattacus Praesidium Libertatis
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Posted - 2007.06.20 04:48:00 -
[192]
My setup when in gang of at least 5 or more
x5 Heavy Electron Blasters II (Void M) --- x1 10MN MicroWarpDrive II x1 Med Cap Booster II x1 Warp Disrupter II --- x1 400mm Nanofiber Plate I x1 Damage Control II x2 Energized Adaptive Nano Membrane II x1 Small Armor Repairer II
Thoughts? -----------------------------------------------
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Darkopteron
Righteous-Indignation Ghosts Syndicate
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Posted - 2007.06.20 23:59:00 -
[193]
Originally by: fathitman My setup when in gang of at least 5 or more
x5 Heavy Electron Blasters II (Void M) --- x1 10MN MicroWarpDrive II x1 Med Cap Booster II x1 Warp Disrupter II --- x1 400mm Nanofiber Plate I x1 Damage Control II x2 Energized Adaptive Nano Membrane II x1 Small Armor Repairer II
Thoughts?
At engineering V and advanced weapons upgrades III you should have enough grid left over to just squeeze on an 800mm plate with that setup. To be honest though I wouldn't cap inject when only using a SAR.
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Taguchi Hiroko
Xoth Inc Firmus Ixion
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Posted - 2007.06.25 16:32:00 -
[194]
for gangs, good dps against bigger ships and hope you are not the primary.
5 heavy electron t2
distruptor t2, med injector, mwd t2
MAR t2, dcu 2, mag stab 2, mag stab 2, enam
5 med drones t2.
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Lore Isander
Caldari Sybrite Inc.
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Posted - 2007.06.25 16:38:00 -
[195]
My preference (Slightly expensive):
5x Heavy Ion Blaster II
1x 10mn MWD II 1x Fleeting Warp Scrambler 1x Fleeting Web
1x 800mm Tungsten 1x EANM II 1x DCU II 2x Mag Stab II
5x Hammerhead II
1x PG Rig ---
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Schnitzar
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Posted - 2007.07.02 12:22:00 -
[196]
Ok after reading a fair bit of this thread I put together a PVP thorax. It is for empire space wartime use, from experience my enemies will not often try and warp away immediately and hopefully I can deal enough damage that by the time the decide to run it's too late. Thus I ditched the scram. For pirating just replace the targeting disruptor.
2x Modal Neutron Particle Accelerator I 2x Modal Ion Particle Accelerator I 1x Medium 'Knave' energy drain
1x Y-T8 Overcharged Hydrocarbon MWD 1x Fleeting Propulsion Inhibitor 1x 'Abadon' Targeting Disruptor
2x Small Armor Repairer II 1x DCU II 1x EANM II 1x 400mm Reinforced Rolled Tungsten Plate
5x Valkyrie II (explosive) (Using hybrid turrets, if you are having trouble breaking a tank it won't be for lack of thermal or kinetic damage)
According to quickfit I am left with 3.48pg and 75.5 CPU. My fitting skills are pretty good, Engineering and Mechanic are LVL 5 and I have AWU up to LVL 4. If this setup wonÆt work for you stick with 4 Ion blasters.
Low Slot explanation:
-2 small reps seem better than one medium and an RCU due to their better burst capability. -The DCU is gold in PVP, especially for that last bit of survivability after armor is gone. -EANM II with decent compensation skills knocks of about 25% of the damage taken. -400mm plate was only used after a fair bit of thought. (It adds 50% armor) I chose to stay away from another hardener because I would effectively need a 33% EANM to have the same effect. I also didnÆt fit a MFS because my total damage will be much better dealing standard DPS for 50% longer than dealing 20% more DPS for standard amount of time.
Comments or improvements?
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Lowriders Bitcch
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Posted - 2007.07.03 15:12:00 -
[197]
Originally by: Darkopteron This has been a very sucessful setup for me:
High 5x Light Neutrons + Antimatter S
Mid 1x 20k Disruptor 1x Med Cap Booster + Cap Booster 800's 1x 10mn MWD
Low 1x EANM 1x Energized Reactive 1x 1600mm Rolled Tungsten 1x RCU 1x Best MAR
Drones 5x Hammerhead I
I'm pleased to say I defeated a Myrmidon (1 month old) with this setup, which for a rookie pirate like myself, was close, and a huge adrenaline rush.
I'm considering removing my MWD (and as a result the RCU), replacing them with a 10mn AB and another EANM - this would give me better resists - but would it be best to switch to 150mm rails for this?
I use a very similar setup, and it works really great.
Mostly setup i've seem here would run out of cap REALLY fast!!! And with no cap you are dead. Looks like these pilots don't pvp too much (no offense). MWD, MAR, WEB, SCRAM.... these modules will suck your cap in a few seconds.... and you still have a big chance to be NOSed... so, the cap booster is the key.
My setup:
Highs: 5x Modal Electrons with Antimatter
Medium:
-10MN Microwarpdrive -20km scramble, -Medium Cap booster with 800's
Lows:
-N-type explosive hardner -N-type kinetic hardner -N-type thermal hardner -Best named Damage control -Best named Medium armor repairer
Drone bay:
5x valkyries
Cargo 7x cap booster 800 1600 antimatter M
And sometimes i use this one, mostly to kill those assault frigates who thinks can kill a thorax .....
1X medium energy destabilizer 5x modal light neutron
small cap booster with 150's X5 web 20km scramble
1600mm plate 2x energized adaptive 1x armor explosive hardner 1x medium armor repairer
5x warriors 5x hobgoblins
that setup most kill any assault ship. 
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DwiFF
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Posted - 2007.07.04 18:29:00 -
[198]
Funny how that thorax has 6 high slots ^^
I go with this cheap setup and it hasnÆt let me down yet (my gunnery and armor skills arenÆt great at all, IÆm caldari, but you still get more dps from this ship rather then putting my skills into a caracal :l),
>This is like a solo, gank/small gang setup, could be used in a fleet, but then id use the caracal :P
Anyway... Ideal for those a little more experienced
High, 5x Heavy Electron IIs (Antimatter)
Mids, 10mn microwarp drive II Warp Disrupter II Fleeting propulsion (best named Webber)
Low, 2x Mag stab II 800mm rolled tungst plate Damage control II Medium armor rep II
Cheap or newer playerÆs version:
High, 5x Modal Electron's (animatter M)
Meds, y-T8... microwarp drive Warp disruptor II (sorta compulsery in pvp now) fleeting propulsion (best named web again)
Lows, 2x magstabs (best named if you can or even t2, not many skills needed) 800mm rolled tungst plate Medium 'accom' (best named med armor rep) Damage control (again best named or t2, low skills needed,)
Let me know on thoughts :)
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ProjectUnknown
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Posted - 2007.07.04 20:01:00 -
[199]
How in the world can you guys fit a 1600 plate on ur Thorax?? It takes 500 units off the powergrid!!!
What kind og powergrids do u guys have?
My weapons take an average of 200mw each x 5=1000MW
That does not leave much room let alone room for a 1600 plate.
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Chi Quan
Jade Phoenix Deutschland Event-Horizon
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Posted - 2007.07.04 20:10:00 -
[200]
by fitting small rails on a cruiser (which normally takes medium guns), also note that engeneering and adv. weapon upgrades greatly improve powergrid efficency. -- Tempus fugit -- |
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Damares
Flying While Intoxicated The Threshold
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Posted - 2007.07.04 21:32:00 -
[201]
i had a full ganked out thorax once, 5 ion's, MWD, webber disrupter, smaller reper 2, 800mm plate, 3 mag stabs, anti matter and 5 hammerhead's, even against mutliple targets another cruiser wil be down well before you go down 
i warped it into a bait (ratting moa) and had him into struc before his buddies in a raven and hugin warped in on me, had the hugin into armour aswell with my drones, i wasnt breaking his tank any time soon though and i wasnt going anywhere at 3m/s 
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oniplE
Aliastra
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Posted - 2007.07.04 23:02:00 -
[202]
The more i look at the thorax, the less i see any point in an all gank setup, if you compare it to the 1600mm setup.
You can setup a thorax to do 663 dps with neutrons and 3 magstabs and have 2025 armor.
OR
A 553 DPS setup with 7301 armor. Survivability is more that tripled, while damage is reduced with only 110 DPS. If you let these two setups go head to head, the neutron gank thorax has an extra 110 DPS to chew through 5000+ extra armor, i dont see it happening :|
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Siang
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Posted - 2007.07.19 16:33:00 -
[203]
Edited by: Siang on 19/07/2007 16:40:39 This is my setup aimed at dps and resistance. Medium blasters because of the bonus, goes the same for the MWD.
Quote: THIS IS FOR NEW PIRATES THAT ARE STRAPPED FOR CASH. THUS, TECH 2 GUNS ARE PROBABLY NOT AN OPTION.
Please put this setup in a section where pirats are not strapped for cash!
HIGH: 5X [ 105 | 22] Heavy Electron Blaster II
MEDIUM: 1 x [ 1 | 44] Warp Disruptor II 1 x [ 150 | 25] Medium F-RX Prototype I Capacitor Boost 1 x [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive
LOW: 1 x [ 150 | 20] Medium Automated I Carapace Restoration 1 x [ 1 | 30] Damage Control II 2 x [ 2 | 30] Energized Adaptive Nano Membrane II 1 x [ 2 | 30] Energized Reactive Membrane II
Remaining: 42 PG - 4 CPU
5 x Hammerhead II
No rigs used.
Armor HP : 2051.25 Armor EM : 78.55 % Armor Explo : 65.01 % Armor Kinetic : 65.96 % Armor Thermal : 65.96 %
Quote: I tried pressing the pause button earlier because my dinner was ready. When I came back I was in my pod.
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r0b0to
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Posted - 2007.07.19 18:16:00 -
[204]
I'm still new to Eve, about a month in... I have really poor drone skills (but i'm training drones 5 atm for drone interfacing), mediocre gunnery skills (i have small blaster specialization to lvl 2, small rail to lvl 1)
My setup: 5x Light Neutron Blaster II
1x 10mn MWD 1x X5 webber 1x scrambler (named, dunno)
1x 1600mm Rolled Tungsten 1x Damage Control (named) 3x Magstabs (named)
4x Hammerhead I's
204 dps, 399 per volley 160 dps from blasters, 40 from drones 19k effective hp I'm expecting dps to increase as I train up drones and blaster skills
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Kali Ananda
Minmatar Prophets Of a Damned Universe
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Posted - 2007.07.19 21:15:00 -
[205]
Edited by: Kali Ananda on 19/07/2007 21:16:17 Edited by: Kali Ananda on 19/07/2007 21:16:00
Originally by: Siang
Quote: THIS IS FOR NEW PIRATES THAT ARE STRAPPED FOR CASH. THUS, TECH 2 GUNS ARE PROBABLY NOT AN OPTION.
Please put this setup in a section where pirats are not strapped for cash . I only use T2 or best named one if possible. Small rails or blasters or not an option because you do not benifit from the bonus of the ship!
HIGH: 5X [ 105 | 22] Heavy Electron Blaster II
MEDIUM: 1 x [ 1 | 44] Warp Disruptor II 1 x [ 150 | 25] Medium F-RX Prototype I Capacitor Boost 1 x [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive
LOW: 1 x [ 150 | 20] Medium Automated I Carapace Restoration 1 x [ 1 | 30] Damage Control II 2 x [ 2 | 30] Energized Adaptive Nano Membrane II 1 x [ 2 | 30] Energized Reactive Membrane II
Remaining: 42 PG - 4 CPU
5 x Hammerhead II
No rigs used.
Armor HP : 2051.25 Armor EM : 78.55 % Armor Explo : 65.01 % Armor Kinetic : 65.96 % Armor Thermal : 65.96 %
1600 RT plated Rax > Medium gun / unplated Rax
Seen it happen again and again in 1 vs 1's. Although your set up is awesome, over the course of the battle you will loose it to the 7300+ armor hit points and very similar resists. And when fighting other ships, your low armor hit points with no plate and only 1 repper means you are going down in 1/4 the time. What if you get webbed and they orbit at 8000 m?
Kali Ananda POD-U
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Tanox
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Posted - 2007.07.27 10:32:00 -
[206]
Originally by: Kali Ananda Edited by: Kali Ananda on 19/07/2007 21:16:17 Edited by: Kali Ananda on 19/07/2007 21:16:00
Originally by: Siang
Quote: THIS IS FOR NEW PIRATES THAT ARE STRAPPED FOR CASH. THUS, TECH 2 GUNS ARE PROBABLY NOT AN OPTION.
Please put this setup in a section where pirats are not strapped for cash . I only use T2 or best named one if possible. Small rails or blasters or not an option because you do not benifit from the bonus of the ship!
HIGH: 5X [ 105 | 22] Heavy Electron Blaster II
MEDIUM: 1 x [ 1 | 44] Warp Disruptor II 1 x [ 150 | 25] Medium F-RX Prototype I Capacitor Boost 1 x [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive
LOW: 1 x [ 150 | 20] Medium Automated I Carapace Restoration 1 x [ 1 | 30] Damage Control II 2 x [ 2 | 30] Energized Adaptive Nano Membrane II 1 x [ 2 | 30] Energized Reactive Membrane II
Remaining: 42 PG - 4 CPU
5 x Hammerhead II
No rigs used.
Armor HP : 2051.25 Armor EM : 78.55 % Armor Explo : 65.01 % Armor Kinetic : 65.96 % Armor Thermal : 65.96 %
1600 RT plated Rax > Medium gun / unplated Rax
Seen it happen again and again in 1 vs 1's. Although your set up is awesome, over the course of the battle you will loose it to the 7300+ armor hit points and very similar resists. And when fighting other ships, your low armor hit points with no plate and only 1 repper means you are going down in 1/4 the time. What if you get webbed and they orbit at 8000 m?
1600 RT plated Vexor > any thorax
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Helllooo
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Posted - 2007.07.28 22:18:00 -
[207]
Edited by: Helllooo on 28/07/2007 22:20:21 Thorax
Heavy Electron Blaster I [200xAntimatter Charge M] Heavy Electron Blaster I [200xAntimatter Charge M] Heavy Electron Blaster I [200xAntimatter Charge M] Heavy Electron Blaster I [200xAntimatter Charge M] Heavy Electron Blaster I [200xAntimatter Charge M]
Fleeting Propulsion Inhibitor I 10MN Afterburner I Warp Disruptor I
Medium Armor Repairer II 800mm Reinforced Rolled Tungsten Plates I Armor Explosive Hardener I Energized Adaptive Nano Membrane I Gauss Field Balancer I
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Vespa I Vespa I Vespa I Vespa I Vespa I
1524 shield, 3.59/s, E/T/K/Ex=0/19/39/59 4676 armor, E/T/K/Ex=65/44/44/60 1375.0 cap, +8.07/s, -34.952/s 418.0 m/s 88.9 DPS
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isca
Gallente Cosmic Odyssey YouWhat
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Posted - 2007.08.15 15:12:00 -
[208]
What i fit (though it's been a while since i've flown a rax):
High: 4x Modal Ion (med)/Med Ion II 1x small nos/1x Modal Ion/med ion II
Med: 10mn MWD web (named) 20Km scram/Cap booster (w/800)
Low: MAR/MAR II EANM II EXP/KIN/THERM hardies
Rig: EXP resist rig (i have the BP so is not as expensive as buying the thing off the market )
Drones: 5x Valkyrie I/II or 5X Hammerhead I/II
It's alright, though better with a friend or two 
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Gorek Loc
Fine Art Manufactury
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Posted - 2007.08.24 14:14:00 -
[209]
Edited by: Gorek Loc on 24/08/2007 14:14:58 I have fitted these, and with my skills they fit. 371/375 CPU and 869.25/1025
High slots: 5 x Heavy Electron Blaster II
Mid slots: 10 MN AB II Stasis Webifier II Warp Disruptor II
Low slots: Medium Armor Repairer II Energized Adaptive Nano Membrane II (EANM II) Energized Adaptive Nano Membrane II (EANM II) Energized Reactive Membrane II (ERM II) Damage Control II
Rig Slots: Hybrid Metastasis Adjuster I (+10% tracking) Hybrid Collision Accelerator I (+10% damage output) Targeting System Subcontroller I (+20 targeting speed)
Drones: 5x Valkyrie II (cheaper than Hammers, but still effective against armor)
This entire setup gives:
All modules active (AB, Med repper): 1 minute 3 seconds capacitor. scan resolution 310.5 mm 262 DPS (101 turrets, 161 drones)
I know this isn't a very long cap-time, but I plan not on using the AB and med repper at the same time. I hope the plans will work in-game 
Cost: Thorax: 7M ISK High slots: blasters: 6M ISK
Med slots: Repper, Webifier, disruptor: 6.5M ISK
Low slots: AB, EANM, ERM DMII: 11.5M ISK
Rigs: Hybrids, Targeting: 34M ISK
Drones: Valkyrie: 3.5M ISK
Total coast for the setup: With rigs: 68.5M ISK Without rigs: 34.5M ISK
As you can see, the ship is twice as expensive with rigs. The DPS decreases from 262 to 248. --- Compare items ? Image 1 - Image 2 Thanks to Daetusk. |

Ynos Fukse
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Posted - 2007.09.24 11:32:00 -
[210]
Edited by: Ynos Fukse on 24/09/2007 11:35:04
Originally by: Gorek Loc Edited by: Gorek Loc on 24/08/2007 14:14:58 I have fitted these, and with my skills they fit. 371/375 CPU and 869.25/1025
High slots: 5 x Heavy Electron Blaster II
Mid slots: 10 MN AB II Stasis Webifier II Warp Disruptor II
Low slots: Medium Armor Repairer II Energized Adaptive Nano Membrane II (EANM II) Energized Adaptive Nano Membrane II (EANM II) Energized Reactive Membrane II (ERM II) Damage Control II
Rig Slots: Hybrid Metastasis Adjuster I (+10% tracking) Hybrid Collision Accelerator I (+10% damage output) Targeting System Subcontroller I (+20 targeting speed)
Drones: 5x Valkyrie II (cheaper than Hammers, but still effective against armor)
This entire setup gives:
All modules active (AB, Med repper): 1 minute 3 seconds capacitor. scan resolution 310.5 mm 262 DPS (101 turrets, 161 drones)
I know this isn't a very long cap-time, but I plan not on using the AB and med repper at the same time. I hope the plans will work in-game 
Cost: Thorax: 7M ISK High slots: blasters: 6M ISK
Med slots: Repper, Webifier, disruptor: 6.5M ISK
Low slots: AB, EANM, ERM DMII: 11.5M ISK
Rigs: Hybrids, Targeting: 34M ISK
Drones: Valkyrie: 3.5M ISK
Total coast for the setup: With rigs: 68.5M ISK Without rigs: 34.5M ISK
As you can see, the ship is twice as expensive with rigs. The DPS decreases from 262 to 248.
...with 60mil I can make an Ishkur which is far better.
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