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Victoria Sin
Center for Advanced Studies Gallente Federation
613
|
Posted - 2014.05.02 10:50:00 -
[1] - Quote
So according to twitter feed, major changes coming to the Rorqual. However I have no idea what they are. Can anyone explain or give us the details?  |

The BlackPrince
Inner Visions Of Sound Mind
15
|
Posted - 2014.05.02 11:03:00 -
[2] - Quote
CCP didn't really give us anything specific on this subject. They mentioned that they were aware that the rorqual would need some changes because of the changes made in the summer expansion, but that's about it.
Oh and they mentioned something about making it so that we would want to warp it to a belt. Currently building carriers and rorquals. Contact me for a cheap capital ship. |

Victoria Sin
Center for Advanced Studies Gallente Federation
613
|
Posted - 2014.05.02 11:06:00 -
[3] - Quote
The BlackPrince wrote: Oh and they mentioned something about making it so that we would want to warp it to a belt.
Ahahahahahaha.
Ahahahahaha.
Hahaha.
Haha.
What?

|

Ekaterina 'Ghetto' Thurn
Department 10
148
|
Posted - 2014.05.02 14:10:00 -
[4] - Quote
Fozzie & Rise talked about the Orca & Rorqual briefly and in non-specific terms in the module & ship rebalancing talk. It was an informative talk on all the other stuff they mentioned as opposed to the DUST keynote I just watched which was very poor. Proposed changes to modules sounded interesting.
The changes to the Orca & Rorqual won't happen in the summer update so I guess it will happen in the winter one. Regarding the Rorqual they want it to be able to be used outside of the POS shield. It will still have the ore compression role and will have vastly increased EHP/resistances/something else(?) to enable it to survive in-belt. I don' t think anything more specific than that was said. |

Anogra
Strenus Custodes The Volition Cult
19
|
Posted - 2014.05.02 15:20:00 -
[5] - Quote
i really hope ccp understands its not the lack of ehp that is the reason u dont use rorqual in the belt. its coz its only "use" is boosting and compressing, both that can be done in a POS, and that to make use of said skills (boosting u can do without, but its worse then orca boosts) u have to be sieged, meaning ur a sitting duck for 5m
Anogra |

Weaselior
GoonWaffe Goonswarm Federation
7215
|
Posted - 2014.05.02 17:13:00 -
[6] - Quote
the buffs that would make it worth putting a rorqual in a belt would need to be insane Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

350125GO
Transcendent Sedition Dustm3n
42
|
Posted - 2014.05.02 19:14:00 -
[7] - Quote
Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane
They'd be more likely to change it's role than to give it buffs.
|

Weaselior
GoonWaffe Goonswarm Federation
7215
|
Posted - 2014.05.02 19:43:00 -
[8] - Quote
350125GO wrote:Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane They'd be more likely to change it's role than to give it buffs. tell me the role that involves putting a 2b capital ship in a belt that is not insane Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Tenchi Sal
White Knights of Equestria
192
|
Posted - 2014.05.02 20:11:00 -
[9] - Quote
why not reduce the build cost of a rorqual to the point where it can be more of disposable ship?
also with these ore changes, looks like the price of ore in high sec is going to drop. |

Velicitia
Emergent Avionics
2155
|
Posted - 2014.05.02 20:23:00 -
[10] - Quote
Weaselior wrote:350125GO wrote:Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane They'd be more likely to change it's role than to give it buffs. tell me the role that involves putting a 2b capital ship in a belt that is not insane
Mining support.. Don't see that as any more insane than 1.5b+ on the front lines of a fight ... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Weaselior
GoonWaffe Goonswarm Federation
7220
|
Posted - 2014.05.02 20:28:00 -
[11] - Quote
Velicitia wrote:Weaselior wrote:350125GO wrote:Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane They'd be more likely to change it's role than to give it buffs. tell me the role that involves putting a 2b capital ship in a belt that is not insane Mining support.. Don't see that as any more insane than 1.5b+ on the front lines of a fight ... thats its role right now
needless to see rorqs in belts are...well, less common than titans in belts were (until the tracking titan nerf) Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Arronicus
Ravens' Nest Outlaw Horizon.
929
|
Posted - 2014.05.02 22:44:00 -
[12] - Quote
Weaselior wrote:350125GO wrote:Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane They'd be more likely to change it's role than to give it buffs. tell me the role that involves putting a 2b capital ship in a belt that is not insane
When I did mining in 0.0 not too long ago, I used my rorqual for hauling, and I can assure you, it was worth quite a bit more than 2bil.
However, I'd never leave it just sitting there, boosting in belt or running tractor beams or any of the silliness CCP thinks they can convince people to do. They'd have to make some ridiculous changes if they want people to sit in belt in a rorqual, with the core deployed. |

Tau Cabalander
Retirement Retreat Working Stiffs
3549
|
Posted - 2014.05.02 23:09:00 -
[13] - Quote
From http://www.twitch.tv/ccp/c/4170065
Ship and module balancing: CCP Fozzie & CCP Rise [Day 1]
Mining Barges & Exhumers @ 15:43
Orca & Rorqual @ 34:10
My best effort to transcribe...
CCP Fozzie wrote:The Rorqual on the other hand... We are very aware of how dire need of help it is. We're at the moment in the Summer release gonna be taking... well its gonna keep its compression feature, but that's now gonna be shared with a starbase structure, so that's no more unique to it.
Its always a ship that has kind of languished as its got the bonuses for tractor beams, but then you never put it in a belt, because that would be silly.
Its got the gang link bonuses, but it kind of also needs to be inside a force field, which is why we gave the mining links the exception when we removed all gang links from force fields.
So the goal here will be to make a ship that is the kind of thing you want to put into a belt, with extremely strong defensive bonuses, and the ability to not only protect itself but its friends, and the ability to provide also a strong benefit to your mining fleet. Get these things out where they're in a bit of some danger, but also where that danger is manageable, where it is actually sane to put them into that danger.
So more details of what we're thinking of for that will be coming in the future, we're still kind of at an earlier stage with that. That's not gonna be coming out in the Summer release, but it's one of the things we are thinking very heavily about, and plan on getting to basically next. |

afkboss
Imperial Academy Amarr Empire
4
|
Posted - 2014.05.03 03:47:00 -
[14] - Quote
The problem is that the amount of damage/tank that would be needed to be added to make it viable in a belt would make it imbalanced as a pvp ship. |

Victoria Sin
Center for Advanced Studies Gallente Federation
613
|
Posted - 2014.05.03 11:29:00 -
[15] - Quote
afkboss wrote:The problem is that the amount of damage/tank that would be needed to be added to make it viable in a belt would make it imbalanced as a pvp ship.
What amount of tank would it need to be able to possibly survive the dropping of N+1 blackops BS on top of it? I'm not sure. So if not tank then GTFO ability. I suppose allowing it to warp cloaked would work. Evildoers enter nearby systems, cloak up and warp to safe.
There isn't a warpy-cloaky capital in game at the moment is there? Also means it has to give its bonus without being in siege, like an Orca does though. |

Tau Cabalander
Retirement Retreat Working Stiffs
3553
|
Posted - 2014.05.04 11:23:00 -
[16] - Quote
Victoria Sin wrote:afkboss wrote:The problem is that the amount of damage/tank that would be needed to be added to make it viable in a belt would make it imbalanced as a pvp ship. What amount of tank would it need to be able to possibly survive the dropping of N+1 blackops BS on top of it? I'm not sure. So if not tank then GTFO ability. I suppose allowing it to warp cloaked would work. Evildoers enter nearby systems, cloak up and warp to safe. There isn't a warpy-cloaky capital in game at the moment is there? Also means it has to give its bonus without being in siege, like an Orca does though. Can't move when the Industrial Core is active.
I'm kind of wondering if they are thinking of using one of my past suggestions: massive resist bonuses when deployed, sort of like a Marauder. I later suggested hull rather than shield, as to avoid PvP benefits, and the new structure rigs for freighters would also help with that.
I also suggested Orca-class mining link bonuses when the Industrial Core is inactive, and a bunch of other things:
https://forums.eveonline.com/default.aspx?g=posts&m=4374920#post4374920
|

Kasife Vynneve
Capital Storm. Black Flag Society
38
|
Posted - 2014.05.04 12:56:00 -
[17] - Quote
Maybe when the core is running its has an effect like s POS force field for nearby industrials (or even exclusive to ORE vessels)
|

Hulk Miner
White Horse Incorporated
19
|
Posted - 2014.05.04 16:13:00 -
[18] - Quote
Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane
Lest we forget the Rorqual kill wh0re. I guess beefing up the Roq would make it a great if not expensive surprise sex killer.
Killer Rorqual
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3165
|
Posted - 2014.05.04 16:30:00 -
[19] - Quote
They did mention one change:
New skin 
The mystery code owners are getting the ORE dev skin for it. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Victoria Sin
Center for Advanced Studies Gallente Federation
613
|
Posted - 2014.05.04 16:41:00 -
[20] - Quote
Steve Ronuken wrote:They did mention one change: New skin  The mystery code owners are getting the ORE dev skin for it.
Well that's something I suppose . |

Tau Cabalander
Retirement Retreat Working Stiffs
3562
|
Posted - 2014.05.04 18:27:00 -
[21] - Quote
Kasife Vynneve wrote:Maybe when the core is running its has an effect like s POS force field for nearby industrials (or even exclusive to ORE vessels) Not the first time that has been suggested.
But CCP hates force fields. They introduce complex code for interaction, basically exceptions to the rules. |

cyniska
Corporate Scum Cult of War
1
|
Posted - 2014.05.06 00:18:00 -
[22] - Quote
Maybe a kind of bubble around it that makes Ore ships immune to ewar, that way you could warp all the barges away. Drawback is that the rorq cant move or the rorq is not immune.
In big fleets of 20+ exhumers it might be worth it. 2 bil isk rorq Gëê 10 hulks. But it feels like the hulks tank might be to weak to survive anyway. 
Bubble that blocks cynos?
|

xPredat0rz
Grey Templars Fidelas Constans
97
|
Posted - 2014.05.06 01:58:00 -
[23] - Quote
Or maybe they want to make a belt striper varient that once sieged eats rocks. Rorqual is stuck in the belt for 5 minutes for insane ore striping but at risk to **** killing it. |

Sabriz Adoudel
Mission BLITZ
2818
|
Posted - 2014.05.06 02:52:00 -
[24] - Quote
Weaselior wrote:350125GO wrote:Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane They'd be more likely to change it's role than to give it buffs. tell me the role that involves putting a 2b capital ship in a belt that is not insane
People put 0.6b and 1.3b ships in belts semi-regularly (Orca, Charon), so putting a 2.3b Rorqual in a belt wouldn't be out of the question if it gave sufficient advantages to the fleet it was in.
If it were part Veldenaught (with mining bonuses), past ore compresser, part mining foreman link provider and part hauler (with a cargo bay for compressed ore only), then I could see people willingly fielding it sieged in a belt. Especially if you have the capacity to counter-escalate if you are dropped. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Nevyn Auscent
Broke Sauce
1328
|
Posted - 2014.05.06 03:07:00 -
[25] - Quote
cyniska wrote: Bubble that blocks cynos?
Cyno blocker module that prevents remote reps (Like a HIC bubble) as well as no industrial core any more would be an interesting combination. Could then warp it out at any time, you know your fleet won't get hot dropped on grid, but if you don't pay attention you can still be tackled and a cyno lit off grid or 200km away on grid and engaged. |

Milla Goodpussy
Federal Navy Academy
10
|
Posted - 2014.05.06 06:35:00 -
[26] - Quote
im sorry,
I really have a hard time understanding why on earth are dev's so head strong at putting this capital ship at risk, if they hate pos force fields so much why on earth have them? ccp are you just trying your best to feed your friends kills?
the rorqual should be the king of industry yet they're constantly thinking of ways of gimping it.. you know something fozzie.. give it fighter drone support since you're head strong about it being involved in pvp while killing rocks.. or how about you also provide with anti-ewar support to entire mining ops fleets, anti-cloak in the system ( oh yeah you just love your afk cloaky friends yet wont do anything about that one how odd).. and while you're at it give the rorqual the power to fight and take out up to dreadnaught level cannons? how about that one fozz-man..
you want it in belts so much as for the tractor beam? seriously how often is the powerful tractor beam used? I don't use it at all.. its not a main requirement in my ops.. I sure as hell will not take it into a belt while you allow a small size ship to drop +25 or more ships on me.. but again you obviously don't know about fairness and level playing ground.
this is all a bad idea, no wonder folks are getting rid of their assets and prepping to leave.
honestly ccp get with the program and make the rorqual the most powerful beast and worthy capital ship one would want to even invest in and use and place in belts.. but this constant direction of .. everything should be at risk. all the while allowing other major broken ships get cheap kills is rather disturbing. just my and only my opinion not like it matters.
rorqual - major bonus to EHP major! Major! - huge increase to drone bay allowing fighters - +20 yeah I said it so what - major bonus to killing rocks and supporting all mining ships in the op +200% to all defenses in fleets.. make killers actually afraid of F!'ing with a miner ( doubt this though since folks love attacking things that cant fight back) - Anti-ewar, Cloaking (system-wide) features - increase navigation systems -- so umm how do you plan to allow this fat beast to warp away from danger?? see guys why are you even thinking about this.
I just don't get it ccp, you're killing this ship even more.. oh by the way... why are you even thinking about the rorq in the belt.. what the hell about the orca?? whats it's purpose then?? good lord all mighty wtf?? |

Victoria Sin
Center for Advanced Studies Gallente Federation
613
|
Posted - 2014.05.06 10:49:00 -
[27] - Quote
Milla Goodpussy wrote:Stuff
Don't see how that's going to work. If I can't get safe in the time it takes a red to warp from a gate in an adjacent system to me, which in general I can't with a Rorqual, then I'm not going to put it into belt.
I'm definitely not going to siege it either. I have no idea why it's got a tractor bonus. It's ore hold is pretty small all else considered. It's fleet hanger is pathetic. I can't empty a single full Mackinaw into it. It's good for giving nice mining bonuses and ore compression. That's all really.
|

LHA Tarawa
Pator Tech School Minmatar Republic
966
|
Posted - 2014.05.06 19:30:00 -
[28] - Quote
Arronicus wrote:Weaselior wrote:350125GO wrote:Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane They'd be more likely to change it's role than to give it buffs. tell me the role that involves putting a 2b capital ship in a belt that is not insane When I did mining in 0.0 not too long ago, I used my rorqual for hauling, and I can assure you, it was worth quite a bit more than 2bil. However, I'd never leave it just sitting there, boosting in belt or running tractor beams or any of the silliness CCP thinks they can convince people to do. They'd have to make some ridiculous changes if they want people to sit in belt in a rorqual, with the core deployed.
Yep. Warp it in, scoop 400m3 of ore, warp it straight back out.
NO ONE goes into siege mode in belt (well, I knew a guy... but we were in a dead end system 2 jumps from one of the main cap ship staging systems and there were always a dozen super carriers "on call" should things get ugly. AND, that is when belts had to be probed (which of course, takes WAY under 5 mins, so it wasn't much safety to the rorq)
|

LHA Tarawa
Pator Tech School Minmatar Republic
967
|
Posted - 2014.05.06 19:43:00 -
[29] - Quote
Its role as an ore hauler was even gimped by the ability of freighters to drop enormous cans, then scoop them back up.
The freighter costs half as much and can move twice the ore.
I just don't know what CCP could do to make me siege my rorq in a rock cluster. We industrialists are notoriously risk averse.
NOTHING would bring the cloaky campers around faster than a rorq getting caught in a belt, and since there is NO DEFENSE to cloaky campers, hoping beyond hope that they stay away, is the #1 priority of null sec miners.
|

Milla Goodpussy
Federal Navy Academy
11
|
Posted - 2014.05.06 19:49:00 -
[30] - Quote
LHA Tarawa wrote:Its role as an ore hauler was even gimped by the ability of freighters to drop enormous cans, then scoop them back up.
The freighter costs half as much and can move twice the ore.
I just don't know what CCP could do to make me siege my rorq in a rock cluster. We industrialists are notoriously risk averse.
NOTHING would bring the cloaky campers around faster than a rorq getting caught in a belt, and since there is NO DEFENSE to cloaky campers, hoping beyond hope that they stay away, is the #1 priority of null sec miners.
THIS! THIS! THIS!
yet for a very strange odd reason ccp avoids the cloaky problem cause it may hurt their friends feelings, so this entire idea of feeding them kills pretty much sums up the dev's true intention.. play eve, purchase expensive ships, we'll flip the script on you and help the killers pop the ship.. then pretend to call it fun.. then deny the mechanics are broken cause in the real world this and that hogwash comparison.
|

LHA Tarawa
Pator Tech School Minmatar Republic
969
|
Posted - 2014.05.06 20:05:00 -
[31] - Quote
Milla Goodpussy wrote:LHA Tarawa wrote:Its role as an ore hauler was even gimped by the ability of freighters to drop enormous cans, then scoop them back up.
The freighter costs half as much and can move twice the ore.
I just don't know what CCP could do to make me siege my rorq in a rock cluster. We industrialists are notoriously risk averse.
NOTHING would bring the cloaky campers around faster than a rorq getting caught in a belt, and since there is NO DEFENSE to cloaky campers, hoping beyond hope that they stay away, is the #1 priority of null sec miners.
THIS! THIS! THIS! yet for a very strange odd reason ccp avoids the cloaky problem cause it may hurt their friends feelings, so this entire idea of feeding them kills pretty much sums up the dev's true intention.. play eve, purchase expensive ships, we'll flip the script on you and help the killers pop the ship.. then pretend to call it fun.. then deny the mechanics are broken cause in the real world this and that hogwash comparison.
Honestly, I don't think cloaky campers really get that many kills. Mainly it is used as a way to shut off all mining, and most ratting, in a solar system, with little to no effort.
If the cloaky camper had to reactivate the cloak every 15 minutes, so couldn't be afk for hours at a time, I wonder how much the online count would drop. Hundreds? Certainly not thousands.
I suspect there are far more ships lost to blue cyno than neut/red cloaky camper. Infiltration is still the FAR more effective means of getting kills, especially with the number of corps willing to accept newbs. I've been in a corp that had to fork over billions of ISK to repay blue losses because we let in a player that blue tackled or lit a cyno for a black ops strike.
|

Tau Cabalander
Retirement Retreat Working Stiffs
3567
|
Posted - 2014.05.06 21:59:00 -
[32] - Quote
Updating my ideas, valued below 0.02 ISK. I don't expect these to be good ideas. 
With these changes, the Rorqual stands a chance to escape: * EWAR immunity. You need a HIC or a bubble to prevent it from jumping out. [Blops-proof] * At least Orca-level mining link bonus with the Industrial Core inactive. [Not self-pointed.] * 50% reduction in Cynosural Field Generator duration. [The point of a cavalry is to extract.]
Give the Rorqual the ability to stand its ground: * 7.5% bonus to fleet members' maximum structure hitpoints per level of Capital Industrial Ships. * 100% bonus to drone hitpoints and damage per level of Capital Industrial Ships. * 10% bonus to drone tracking per level of Capital Industrial Ships. [WAG] * 20% bonus to drone MWD velocity per level of Capital Industrial Ships. [WAG] * Increase the size of the drone bay. It needs to hold more drones (even with the HP bonus), and a variety of drones.
Give the Rorqual a reasonable chance of survival with the Industrial Core active: * 75% bonus to hull resists. [My math may be wrong, but I was aiming for 90% with a DCU II.] * 30% bonus to shield resists. * 100% bonus to local shield boosting amount. * 50% reduction to local shield booster capacitor use. * Industrial Core cycle time reduced to one minute. * Heavy water usage reduction, or elimination. and * 56% reprocessing facilities [2% better than an Intensive Reprocessing Array.]
Other: * Additional high-slots: 3 mining links + capital tractor beam + capital shield transporter + cyno + utility. * Expanded corporate hangar. * Expanded ship hangar. * Expanded ore hangar.
Just throwing these out there: * New module: Industrial Bridge Generator I. Can bridge: Industrial, Mining Frigate, Mining Barge, Exhumer, Transport, Freighter. * Expanded fuel bay. [For bridging.] The Rorqual is a mining fleet vessel, so it should be able to move mining fleets around. |

Iosue
Black Sky Hipsters
284
|
Posted - 2014.05.06 22:37:00 -
[33] - Quote
first, i think removing the mining bonus from the industrial core altogether would go a long way to making these more usable in belts. just let them have the link bonus without going into siege mode. they don't have a combat role, so it makes little sense to encourage their deployment in harm's way. this also means a rorq pilot could be in belt, but be constantly aligned to a pos or station while still giving good bonuses and scooping cans at range.
secondly, i think the align time could be trimmed a bit, to help with some gtfo when uninvited guests show up.
finally, some type of EWAR immunity (as Tau mentioned above) or even extended range on an EMC burst would help in tight spots. |

Milla Goodpussy
Federal Navy Academy
12
|
Posted - 2014.05.07 00:30:00 -
[34] - Quote
Iosue wrote:first, i think removing the mining bonus from the industrial core altogether would go a long way to making these more usable in belts. just let them have the link bonus without going into siege mode. they don't have a combat role, so it makes little sense to encourage their deployment in harm's way. this also means a rorq pilot could be in belt, but be constantly aligned to a pos or station while still giving good bonuses and scooping cans at range.
secondly, i think the align time could be trimmed a bit, to help with some gtfo when uninvited guests show up.
finally, some type of EWAR immunity (as Tau mentioned above) or even extended range on an EMC burst would help in tight spots.
I disagree cause with that you're pretty much killing the orca's function. no removal of the indy core cause that takes the heart of the rorq out of it I mean really removal its only module? no hec no, although you touched up on it abit.. how come folks assume warping in that fat beast is just as fast as the AB/MWD 10s warp trick.. its not.. these fat boys/girls shouldn't even be close to a belt.
if they want it in a belt, then they should remove the restrictions and allow them in high sec. |

Iosue
Black Sky Hipsters
284
|
Posted - 2014.05.07 03:14:00 -
[35] - Quote
Milla Goodpussy wrote:I disagree cause with that you're pretty much killing the orca's function. no removal of the indy core cause that takes the heart of the rorq out of it I mean really removal its only module? no hec no, although you touched up on it abit.. how come folks assume warping in that fat beast is just as fast as the AB/MWD 10s warp trick.. its not.. these fat boys/girls shouldn't even be close to a belt.
if they want it in a belt, then they should remove the restrictions and allow them in high sec.
the orca still has plenty of function in hi sec. besides, i'm not advocating removal of the industrial core, i just don't think we need to have the link bonuses tied to the core. the core could still be used for compression, or possibly another role. |

Victoria Sin
Center for Advanced Studies Gallente Federation
614
|
Posted - 2014.05.07 12:53:00 -
[36] - Quote
No way I'll put a Rorq into a belt, even if the align time gets trimmed. |

EvilIsMyName
Exploitation Industrial Group Gold Star Alliance
7
|
Posted - 2014.05.07 13:28:00 -
[37] - Quote
Personally, I would like to see the Rorqual be able to fly in high sec, similar to jump freighters.
I think Tau had some great recommendations, but since CCP is removing the exclusive ability of ore compression from the Rorqual in Kronos, they should introduce a new series of Industrial Cores that would give the Rorqual the ability to do a variety of Industrial activities.
They could have a refining core, and a variety of manufacturing cores that would expand the ability and usage of the Rorqual.
I think I share everyones opinion that CCP's goal of having the Rorqual in belts is unrealistic, I can't imagine a change that could implore me to put my rorqual online in a belt. Even removing the ability to boost off-grid would just make me switch to an Orca for on-grid boosting. |

Batelle
Tymast Industries 150th
2584
|
Posted - 2014.05.07 15:31:00 -
[38] - Quote
The rumors I heard was that it will get huge offensive, defensive, and remote shield transfer bonuses in its deployed mode. A rorqual plus skiffs will be able to survive long enough for reinforcements to arrive, including completely tanking most light roaming gangs, and will have the drone firepower to "punch back" as Fozzie said of the new skiff. Gangs of Blops BS are going to want to have their hospital Sin with them.
This makes sense, as Fozzie did say in his presentation "you will WANT to put this in a belt." "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Cyniac
Twilight Star Rangers
191
|
Posted - 2014.05.07 16:22:00 -
[39] - Quote
Batelle wrote:The rumors I heard was that it will get huge offensive, defensive, and remote shield transfer bonuses in its deployed mode. A rorqual plus skiffs will be able to survive long enough for reinforcements to arrive, including completely tanking most light roaming gangs, and will have the drone firepower to "punch back" as Fozzie said of the new skiff. Gangs of Blops BS are going to want to have their hospital Sin with them.
This makes sense, as Fozzie did say in his presentation "you will WANT to put this in a belt."
This does make sense - I wonder if they will go down the way where the real option might be to deploy multiple Rorqs (hmm... stacking mining bonuses when on grid?) Which would make the deployment of ginormous mining fleets a more calculate risk (rather than a gank me now situation!)
Tau Cabalander wrote: * New module: Industrial Bridge Generator I. Can bridge: Industrial, Mining Frigate, Mining Barge, Exhumer, Transport, Freighter. * Expanded fuel bay. [For bridging.] The Rorqual is a mining fleet vessel, so it should be able to move mining fleets around.
This - is an excellent suggestion. Give mining fleets mobility and the ability to survive and you might just see them out there a bit more. |

Victoria Sin
Center for Advanced Studies Gallente Federation
614
|
Posted - 2014.05.07 17:06:00 -
[40] - Quote
Batelle wrote:The rumors I heard was that it will get huge offensive, defensive, and remote shield transfer bonuses in its deployed mode. A rorqual plus skiffs will be able to survive long enough for reinforcements to arrive, including completely tanking most light roaming gangs, and will have the drone firepower to "punch back" as Fozzie said of the new skiff. Gangs of Blops BS are going to want to have their hospital Sin with them.
This makes sense, as Fozzie did say in his presentation "you will WANT to put this in a belt."
Survive what long enough? That's the problem with drops. You have no idea what's coming. Quite a few fly with both regular and covert cyno too. Could be a Titan nearby. Who knows.
|

Robert Morningstar
Morningstar Excavations LTD Business Alliance of Manufacturers and Miners
69
|
Posted - 2014.05.07 19:04:00 -
[41] - Quote
The could allow for dual siege both industry core and bastion mode at the same time apply the range bonus to its primary weapons (drones) |

Tau Cabalander
Retirement Retreat Working Stiffs
3572
|
Posted - 2014.05.07 19:42:00 -
[42] - Quote
Robert Morningstar wrote:The could allow for dual siege both industry core and bastion mode at the same time apply the range bonus to its primary weapons (drones) I think this is easier to implement:
Change Rorqual from: 5% bonus to effectiveness of mining foreman gang links per level when in deployed mode to 3% bonus to effectiveness of mining foreman gang links per level [Orca-class bonus.] 2% bonus to effectiveness of mining foreman gang links per level when in deployed mode
It is also small buff from 25% to 26.5% for the sake of simpler math. |

Iosue
Black Sky Hipsters
285
|
Posted - 2014.05.07 20:53:00 -
[43] - Quote
Victoria Sin wrote:Survive what long enough? That's the problem with drops. You have no idea what's coming. Quite a few fly with both regular and covert cyno too. Could be a Titan nearby. Who knows.
this exactly. imo, the rorq needs to be pushed toward evasion, not fighting. it makes no sense to turn this into a combat ship, there are plenty of other ships that can handle offense/defense. besides, one hot drop with a few supers will completely nullify any combat bonus these guys get. |

LHA Tarawa
Pator Tech School Minmatar Republic
974
|
Posted - 2014.05.07 20:55:00 -
[44] - Quote
Batelle wrote:The rumors I heard was that it will get huge offensive, defensive, and remote shield transfer bonuses in its deployed mode. A rorqual plus skiffs will be able to survive long enough for reinforcements to arrive, including completely tanking most light roaming gangs, and will have the drone firepower to "punch back" as Fozzie said of the new skiff. Gangs of Blops BS are going to want to have their hospital Sin with them.
This makes sense, as Fozzie did say in his presentation "you will WANT to put this in a belt."
My thoughts are: 1) Need to make it support a mining fleet. 2) Not overpowered for non-mining fleets.
My idea will take code change to allow fleet bonuses based on ship type being effected.
When core active, bonus to mining links (same as now) When core active, bonuses to siege links (shield resists, boost/xfer amount, cap use) BUT only for mining ships (over powered if not applied only to mining ships). When core active, bonuses to capital and medium shield xfer range, duration and cap usage. Immune to EWAR when core active (no jams, damps)
For non-mining ships, siege links work as normal.
So, it is basically a triage carrier without fighters (10 sentry drones equivalent (5 x double damage)), designed to rep cruisers, with extra shield link bonus to minng ships.
The point would be to have 2 rorqs in the belt. One providing mining boosts and the other providing shield link bonuses. If you get attacked, they both can provide a couple medium shield xfer to (resist boosted) mining ships, local capital shield boost and capital shield xfer to each other.
If we can't get rid of cloaky campers, at least give the mining fleet a chance against all but the largest attack (if they have a couple rorqs available... more, even better). 1) bonuses to siege links mean massive firepower needed to alpha (high resists). 2) bonused local and remote rep mean massive sustained damage needed to overcome shield boost. 3) damage output equivalent of 20 sentry drones, added to mining fleet drones (skiffs 1.5x damage) means a heck of a counter punch.
And no... I'm not dropping one of the medium remote shield xfer for a cap tractor. The mining ships will have to bring the ore to me. With 2 rorq in belt, should not be too much of an issue.
|

LHA Tarawa
Pator Tech School Minmatar Republic
975
|
Posted - 2014.05.07 20:59:00 -
[45] - Quote
Victoria Sin wrote:Batelle wrote:The rumors I heard was that it will get huge offensive, defensive, and remote shield transfer bonuses in its deployed mode. A rorqual plus skiffs will be able to survive long enough for reinforcements to arrive, including completely tanking most light roaming gangs, and will have the drone firepower to "punch back" as Fozzie said of the new skiff. Gangs of Blops BS are going to want to have their hospital Sin with them.
This makes sense, as Fozzie did say in his presentation "you will WANT to put this in a belt." Survive what long enough? That's the problem with drops. You have no idea what's coming. Quite a few fly with both regular and covert cyno too. Could be a Titan nearby. Who knows.
For null, cyno jammer.
For low... yeah, don't do it unless you have massive firepower ready for counter hot drop.
So, the answer is, in null, long enough for a large black ops battleship or stealth bomber drop, or for low sec, for your massive-er counter hot drop fleet.
|

LHA Tarawa
Pator Tech School Minmatar Republic
975
|
Posted - 2014.05.07 21:03:00 -
[46] - Quote
Iosue wrote:Victoria Sin wrote:Survive what long enough? That's the problem with drops. You have no idea what's coming. Quite a few fly with both regular and covert cyno too. Could be a Titan nearby. Who knows.
this exactly. imo, the rorq needs to be pushed toward evasion, not fighting. it makes no sense to turn this into a combat ship, there are plenty of other ships that can handle offense/defense. besides, one hot drop with a few supers will completely nullify any combat bonus these guys get.
I do not think that is the point of the desire to get it into belt.
Get it into belt so it can avoid the reason we want to get it into belt? Seems unlikely they will go in this direction.
Supers can't get into cyno jammed system, so the direction has to be: able to keep itself and mining fleet alive long enough for counter attack, in cyno jammed system, where risks are black ops and roaming gangs.
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3183
|
Posted - 2014.05.07 21:12:00 -
[47] - Quote
Hmmmmm. Rorqual with a grid wide cyno jammer while it's sieged?  Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

Victoria Sin
Center for Advanced Studies Gallente Federation
615
|
Posted - 2014.05.07 21:17:00 -
[48] - Quote
Steve Ronuken wrote:Hmmmmm. Rorqual with a grid wide cyno jammer while it's sieged? 
Cyno in off grid, warp to Rorqual, view the fit on zkillboard at your leisure. |

Iosue
Black Sky Hipsters
286
|
Posted - 2014.05.07 22:27:00 -
[49] - Quote
LHA Tarawa wrote:I do not think that is the point of the desire to get it into belt.
Get it into belt so it can avoid the reason we want to get it into belt? Seems unlikely they will go in this direction.
Supers can't get into cyno jammed system, so the direction has to be: able to keep itself and mining fleet alive long enough for counter attack, in cyno jammed system, where risks are black ops and roaming gangs.
personally, the reason i'd put my rorq in a belt would be to pick up ore and provide boosts (assuming they remove off-grid boosting as a part of these changes). i have no desire to use it as some kind of last-man standing defense-base to stand my ground while surrounded by a bunch of barges and exhumers.
furthermore, i can't imagine what kind of push back they'll get from small gang and blops pilots when they find out their shiny pew machines won't be able to stand up against a fleet of mining barges, lol. |

Tau Cabalander
Retirement Retreat Working Stiffs
3575
|
Posted - 2014.05.08 00:59:00 -
[50] - Quote
Rorqual + Mobile Scan Inhibitor + Mobile Cynosaural Inhibitor
I still carry a Gallente control tower. |

Barbara Nichole
Cryogenic Consultancy
591
|
Posted - 2014.05.08 05:07:00 -
[51] - Quote
Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane I agree. if they don't add much bonus you aren't really gaining anything but risk bring that monstrosity into a belt. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Sir Gankal0t
Fortuna Heavy Industries Viral Society
21
|
Posted - 2014.05.08 10:24:00 -
[52] - Quote
Ekaterina 'Ghetto' Thurn wrote:Fozzie & Rise talked about the Orca & Rorqual briefly and in non-specific terms in the module & ship rebalancing talk. It was an informative talk on all the other stuff they mentioned as opposed to the DUST keynote I just watched which was very poor. Proposed changes to modules sounded interesting.
The changes to the Orca & Rorqual won't happen in the summer update so I guess it will happen in the winter one. Regarding the Rorqual they want it to be able to be used outside of the POS shield. It will still have the ore compression role and will have vastly increased EHP/resistances/something else(?) to enable it to survive in-belt. I don' t think anything more specific than that was said.
There won't be a winter expansion anymore we will receive updates around every 10 weeks that was said on one of the keynotes by ccp seagull
|

LHA Tarawa
Pator Tech School Minmatar Republic
986
|
Posted - 2014.05.08 15:58:00 -
[53] - Quote
Steve Ronuken wrote:Hmmmmm. Rorqual with a grid wide cyno jammer while it's sieged? 
Game breaking as I could put the rorq in a cap fight to block the other side from dropping reinforcements. |

LHA Tarawa
Pator Tech School Minmatar Republic
986
|
Posted - 2014.05.08 16:05:00 -
[54] - Quote
Sir Gankal0t wrote:Ekaterina 'Ghetto' Thurn wrote:Fozzie & Rise talked about the Orca & Rorqual briefly and in non-specific terms in the module & ship rebalancing talk. It was an informative talk on all the other stuff they mentioned as opposed to the DUST keynote I just watched which was very poor. Proposed changes to modules sounded interesting.
The changes to the Orca & Rorqual won't happen in the summer update so I guess it will happen in the winter one. Regarding the Rorqual they want it to be able to be used outside of the POS shield. It will still have the ore compression role and will have vastly increased EHP/resistances/something else(?) to enable it to survive in-belt. I don' t think anything more specific than that was said. There won't be a winter expansion anymore we will receive updates around every 10 weeks that was said on one of the keynotes by ccp seagull
Every 10 weeks would be 5 a year. It is 10 a year.
The monthly drops will most likely be DB changes, like ship rebalance and very small code changes . Major rewrite stuff will still be in the 2 big releases. Probably the reason 10 vs. 12 is no monthly drop the month before a big release. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3928
|
Posted - 2014.05.08 16:10:00 -
[55] - Quote
Weaselior wrote:350125GO wrote:Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane They'd be more likely to change it's role than to give it buffs. tell me the role that involves putting a 2b capital ship in a belt that is not insane
People put 2b isk ships in Anomalies ALL THE TIME.
Ratting Carriers are very common.... Blingy Nightmares, Machariels, Marauders, etc, etc, etc...
The main difference is, the above ships generally don't enter a 5-minute siege cycle to PvE. Alter the siege behavior of the Rorqual to be less of a sitting target, and it can see use.
|

LHA Tarawa
Pator Tech School Minmatar Republic
986
|
Posted - 2014.05.08 16:10:00 -
[56] - Quote
Iosue wrote:LHA Tarawa wrote:I do not think that is the point of the desire to get it into belt.
Get it into belt so it can avoid the reason we want to get it into belt? Seems unlikely they will go in this direction.
Supers can't get into cyno jammed system, so the direction has to be: able to keep itself and mining fleet alive long enough for counter attack, in cyno jammed system, where risks are black ops and roaming gangs. personally, the reason i'd put my rorq in a belt would be to pick up ore and provide boosts (assuming they remove off-grid boosting as a part of these changes). i have no desire to use it as some kind of last-man standing defense-base to stand my ground while surrounded by a bunch of barges and exhumers. furthermore, i can't imagine what kind of push back they'll get from small gang and blops pilots when they find out their shiny pew machines won't be able to stand up against a fleet of mining barges, lol.
Yes, but I'm thinking from the dev point of view and what they plan to result from moving the rorq into a belt. I suspect they want belt fights, not a rorq that can quickly warp away as soon as a non-blue appears in local.
So, I'm approaching it from a point of view of what I would need to put my rorq in harms way for a belt fight sue to a cloaky camper being in system. The answer is that It would need to be able to keep itself and the exhumes alive while dishing out a significant counter punch and staying alive long enough for counter-attack.
The problem, I guess, is that what I'd want would mean there still wouldn't be fights because the attackers would most likely lose big time. |

LHA Tarawa
Pator Tech School Minmatar Republic
987
|
Posted - 2014.05.08 16:18:00 -
[57] - Quote
Gizznitt Malikite wrote:Weaselior wrote:350125GO wrote:Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane They'd be more likely to change it's role than to give it buffs. tell me the role that involves putting a 2b capital ship in a belt that is not insane People put 2b isk ships in Anomalies ALL THE TIME. Ratting Carriers are very common.... Blingy Nightmares, Machariels, Marauders, etc, etc, etc... The main difference is, the above ships generally don't enter a 5-minute siege cycle to PvE. Alter the siege behavior of the Rorqual to be less of a sitting target, and it can see use.
The pimp BS align and warp to POS pretty safely. The carriers can jump to jump beacon in well protected system where PvP fleets stage.
As you point out, it is the 5 min lock-down for boosts that is the Rorq's problem.
AND, no one does any of that with a claoky camper, so if the rorq in belt is intended to be the counter to cloaky campers, simply removing the siege to get bonuses is not going to work. |

Victoria Sin
Center for Advanced Studies Gallente Federation
617
|
Posted - 2014.05.08 16:27:00 -
[58] - Quote
LHA Tarawa wrote: As you point out, it is the 5 min lock-down for boosts that is the Rorq's problem.
In my experience 7 seconds is enough time to GTFO as usually they're in the next system. If they're already in your system it's probably too late. So the only way I'd put a Rorqual into a belt is if it gave bonuses without siege and could align and warp in 7 seconds or fewer (like my Mackinaws can).
With respect to hot-drops as I said before, there's nothing to counter because you don't know what's being dropped. It could be anything from 5 bombers to 50 supers. There's no strategy for defending your Rorqual from a hot-dropper that doesn't involve GTFO in my opinion. |

Tau Cabalander
Retirement Retreat Working Stiffs
3577
|
Posted - 2014.05.08 17:14:00 -
[59] - Quote
Victoria Sin wrote:LHA Tarawa wrote:As you point out, it is the 5 min lock-down for boosts that is the Rorq's problem. In my experience 7 seconds is enough time to GTFO as usually they're in the next system. If they're already in your system it's probably too late. So the only way I'd put a Rorqual into a belt is if it gave bonuses without siege and could align and warp in 7 seconds or fewer (like my Mackinaws can). With respect to hot-drops as I said before, there's nothing to counter because you don't know what's being dropped. It could be anything from 5 bombers to 50 supers. There's no strategy for defending your Rorqual from a hot-dropper that doesn't involve GTFO in my opinion. That's why I suggested that self-pointing be optional, with additional benefits for those that take the risk.
Plus, the Industrial Core cycle time be reduced to 1 minute, like bastion. Of course Heavy Water fuel consumption would have to be adjusted, though I'd really like to see it just removed. |

Tau Cabalander
Retirement Retreat Working Stiffs
3577
|
Posted - 2014.05.09 05:40:00 -
[60] - Quote
FYI, if you have a mystery code from the collectors edition, go collect you Rorqual ORE Edition BPC from the voucher center
|

Chic Botany
Pator Tech School Minmatar Republic
81
|
Posted - 2014.05.10 16:26:00 -
[61] - Quote
How many rorqual pilots have skills beyond getting it to where it's sat in the pos, and the mining foreman links?
I dare say there will be quite a few that have virtually no defensive skills, no offensive skills, and not many mining skills short of what you need to use the ship since your job is to sit in the pos and dish out juicy bonus. |

Tau Cabalander
Retirement Retreat Working Stiffs
3579
|
Posted - 2014.05.10 16:41:00 -
[62] - Quote
Chic Botany wrote:How many rorqual pilots have skills beyond getting it to where it's sat in the pos, and the mining foreman links?
I dare say there will be quite a few that have virtually no defensive skills, no offensive skills, and not many mining skills short of what you need to use the ship since your job is to sit in the pos and dish out juicy bonus. I don't know what your criteria is, but FWIW my booster.
Right now he's training refining skills to 5 though  |

Chic Botany
Pator Tech School Minmatar Republic
81
|
Posted - 2014.05.10 16:47:00 -
[63] - Quote
My booster has got all ores to 5, is a good logi, and perfect leadership, I'll have to check on her defensive skills a bit though just in case.... |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
210
|
Posted - 2014.05.12 22:58:00 -
[64] - Quote
They'll probably give it some form of super powered ECM. Ie it will prevent all target locks on it when activating a specific module which cannot be used when reinforced, which would give it enough time to warp out. Kind of like a Target Breaker on steroids.
The only way to kill them would be when they are in reinforced mode as they can't use the ECM module.
I definitely can't see them increasing the raw power of the ship, it already has plenty of EHP and tank, and when it comes to working out how much you will need to counter a drop, then you are asking how long is a piece of string.
The only other thing would be that it creates some kind of protective force field like a POS shield in the belt. |

Edwin McAlister
Interstellar Engineering and Electronics INC
25
|
Posted - 2014.05.13 07:48:00 -
[65] - Quote
i like the mobile forcefield idea
Roqual shows up... drops a deployable mobile forcefield array...
The forcefield would have radius of roughly 30 km... would consume fuel (Stront) at rate of X amount every 10 min, would have storage capacity for up to 4 ?? hours... would NOT have a reinforced mode... would have shield hp roughly half of a small pos (5 mil with 0/0/0/0 resists roughly??)
deployment timer? ie. takes 5 min to deploy or something disposable?? ability to refuel?? only deployable by a roqual !!
only ships fleeted with the roqual can jump into the forcefield... forcefield wont deploy if ships other then the roqual are within range +2 km of the fieldfield radius at the time of deployment (except for the roqual) |

GsyBoy
Hooded Underworld Guys Northern Coalition.
10
|
Posted - 2014.05.13 13:34:00 -
[66] - Quote
I like to read into it a bit deeper and speculate.
What will make me WANT rather than NEED to drop my Rorqual in a belt implies that if there is a closure to offgrid bonuses and option they will be giving will be more appealing and relatively ISK efficient.
So I asked my industrial head to think about what would make me WANT to put a Rorqual in the beltGǪother than bait. (Battle Rorqual Forever)
Increased defences GÇô Nope, if you get dropped by 20+ supers they will kill you Increased offenses GÇô Nope, see above and would create a monster of a PVP ship, not CCPGÇÖs intention. Immunity to EW GÇô Nah, anyone knows you donGÇÖt need a point to hold a Rorqual, plenty of time whilst in industrial mode if caught to apply neuts (standard fit for BLOPs if know target) and bumping and bubbles work well. Still doesnGÇÖt make me WANT to put in belt. Cyno Inhibitor GÇô Nope, prevents drop but also prevents backup and can still light off grid and warp to in time whilst in industrial mode. Scan Inhibiter GÇô Nope, belt on D Scan and deployable mod available.
That leaves me with the only two viable answers.
Reinforced Mode GÇô Timer of Invulnerability POS Mode GÇô Creates a force field in the belt which mining ships can move into if baddies come a hunting.
However this would be useless for any alliance unable to escalate soGǪ.
POS mode where the force field remains for a while after deactivation, maybe 30 secs, allowing the Rorqual to warp off when out of mode and a bonus to Rorqual of invulnerability to bubbles.
Note if the exhumers remain in the shield after bubbles deployed then these will be bubbled and lost so not a complete safe haven, need still to get safe if smell a incoming storm.
Sorted you can close thread.
|

GsyBoy
Hooded Underworld Guys Northern Coalition.
10
|
Posted - 2014.05.13 15:29:00 -
[67] - Quote
One step furtherGǪ.
Once in Bubbling Bastion Weapon System (or BBWs) to make the Anchoring skill worthwhile again, you will be able to detach in what I affectionately call the GÇÿRocqletGÇÖ (effective mining power of a exhumer) and go mine while running the temporary tower and remote rep on fleet.
This tower will have temporary armament equivalent to five mini pos guns dishing out about 600-1000dps but with great tracking and optimal to ward off smaller gangs of inties or cruisers, costly to make and all destroyable with a large enough gang, with a new skill enabled by anchoring V called Bubbling Bastion Weapon System.
LetGÇÖs go for moreGǪ.
All the fleet exhumers will be attached to bungee cords that can be retracted at a touch of a button, similar to the way caps bounce on landingGǪbut the other way, making game mechanics work for you.
Loads of other ideas, give me ISK and I will provide me in relation to all Eve aspects for billion received. nüè
As a wise man once said GÇô GÇÿthatGÇÖs how a plan comes togetherGÇÖ
|

Rowells
Unknown Soldiers Fidelas Constans
608
|
Posted - 2014.05.16 03:19:00 -
[68] - Quote
Weaselior wrote:350125GO wrote:Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane They'd be more likely to change it's role than to give it buffs. tell me the role that involves putting a 2b capital ship in a belt that is not insane It's the same insanity that drives people to rat with carriers. Which happens quite a lot. Hell, even supers rat sometimes. |

Victoria Sin
Center for Advanced Studies Gallente Federation
623
|
Posted - 2014.05.16 08:18:00 -
[69] - Quote
Rowells wrote:Weaselior wrote:350125GO wrote:Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane They'd be more likely to change it's role than to give it buffs. tell me the role that involves putting a 2b capital ship in a belt that is not insane It's the same insanity that drives people to rat with carriers. Which happens quite a lot. Hell, even supers rat sometimes.
It's the same with 4 bill isk bling ships. I can't understand it. 2 x RR domis do the job just as well if not better. |

Ashala Arcsylver
Gypsy Rose Mining
49
|
Posted - 2014.05.16 12:54:00 -
[70] - Quote
Call me crazy but I think they should rethink the role the Rorqual plays in eve.
We already have a mining boosting ship in the Orca. I think in the spirit of the tiericide changes that the rorqual should have a different role. I think it should become more of a mobile factory ship.
Forget the mining bonuses. Keep the compression, add production and research lines to it but less than a POS is capable of doing.
And most importantly. Allow the darn thing to be flyable in all security space. High, Low and Null. This would give the little guy something to use instead of a POS that is a giant wardeced target to use to be able to produce and research as well as a great mobile platform for exploration production. I.E. in the upcoming player gates they could fly the Rorqual through the new gate and immediately begin producing the entry level infrastructure in the new system.
Perhaps use the idea of the temporary POS type shield while it is in production mode but of course if the ship is mobile or docked all production ceases until it is put back into factory mode.
This way the Orca is still relevant, the Rorqual gets a new job that is actually useful and not OP like some of the ideas out there, and the little guy gets another less cost intensive way to get into industry than having to feed a POS or play the production in the boondocks in order to compete against the big dogs of industry when they are trying to get going. |

Calvin Recline
Hedion University Amarr Empire
0
|
Posted - 2014.05.16 19:12:00 -
[71] - Quote
LHA Tarawa wrote:
AND, no one does any of that with a claoky camper, so if the rorq in belt is intended to be the counter to cloaky campers, simply removing the siege to get bonuses is not going to work.
Allow the Rorq to fit an EMP type system that will knock cloaks out of use for 5-10 minutes. If it is truly an afk cloaky then he gets popped for being shat. If he's an actual active player, then he'll be getting the hell out. |

Tau Cabalander
Retirement Retreat Working Stiffs
3619
|
Posted - 2014.05.16 19:24:00 -
[72] - Quote
Calvin Recline wrote:Allow the Rorq to fit an EMP type system that will knock cloaks out of use for 5-10 minutes. If it is truly an afk cloaky then he gets popped for being shat. If he's an actual active player, then he'll be getting the hell out. More likely is a Mobile Cloaking Inhibitor. |

Walton Street
The KAOS Holdings Group
0
|
Posted - 2014.05.16 19:34:00 -
[73] - Quote
I for one like the mobile POS idea. |

Calvin Recline
Hedion University Amarr Empire
0
|
Posted - 2014.05.16 19:47:00 -
[74] - Quote
Tau Cabalander wrote:Calvin Recline wrote:Allow the Rorq to fit an EMP type system that will knock cloaks out of use for 5-10 minutes. If it is truly an afk cloaky then he gets popped for being shat. If he's an actual active player, then he'll be getting the hell out. More likely is a Mobile Cloaking Inhibitor. This won't do anything unless it has massively large reach. |

Marsan
225
|
Posted - 2014.05.16 20:22:00 -
[75] - Quote
To get it outside of a POS I'd give it - The ability to bridge* mining fleets similar to a black ops, but mining ships - Much larger hanger/or bay - Ablity to transport a number of mining ships - No need to siege for normal operations - Fighters - Reduced align time and/or require a HIC with focused warp script to lock it down - EHP equal to a sieged carried - Some special uber ability like: - AE mining while sieged (like a smart bomb), ore just needs to be looted - Bubble to prevent incoming cynos - Bubble to drop cloaks
* Personally I think that Titians and the rest shouldn't be allowed to bridge from inside a POS.
PS- The idea of the Rorq being able to fight or repair is cool, but fundamental flawed in the belief that miners want to fight. They don't, and no 2B isk ship is going to change their mind. Former forum cheerleader CCP, now just a grumpy small portion of the community. |

Victoria Sin
Center for Advanced Studies Gallente Federation
623
|
Posted - 2014.05.16 21:36:00 -
[76] - Quote
Marsan wrote:To get it outside of a POS I'd give it - The ability to bridge* mining fleets similar to a black ops, but mining ships - Much larger hanger/or bay - Ablity to transport a number of mining ships - No need to siege for normal operations - Fighters - Reduced align time and/or require a HIC with focused warp script to lock it down - EHP equal to a sieged carried - Some special uber ability like: - AE mining while sieged (like a smart bomb), ore just needs to be looted - Bubble to prevent incoming cynos - Bubble to drop cloaks
* Personally I think that Titians and the rest shouldn't be allowed to bridge from inside a POS.
PS- The idea of the Rorq being able to fight or repair is cool, but fundamental flawed in the belief that miners want to fight. They don't, and no 2B isk ship is going to change their mind.
Well that's an awful lot of l33tness for a crappy industrial ship. Might as well let it remain in the POS giving boosts and crunching ore.
Note: It can already transport mining ships (has a ship maintenance bay) and can also fit a clone vat bay. |

Bethan Le Troix
Krusual Investigation Agency
118
|
Posted - 2014.05.20 15:39:00 -
[77] - Quote
Milla Goodpussy wrote:im sorry,
I really have a hard time understanding why on earth are dev's so head strong at putting this capital ship at risk, if they hate pos force fields so much why on earth have them? ccp are you just trying your best to feed your friends kills?
the rorqual should be the king of industry yet they're constantly thinking of ways of gimping it.. you know something fozzie.. give it fighter drone support since you're head strong about it being involved in pvp while killing rocks.. or how about you also provide with anti-ewar support to entire mining ops fleets, anti-cloak in the system ( oh yeah you just love your afk cloaky friends yet wont do anything about that one how odd).. and while you're at it give the rorqual the power to fight and take out up to dreadnaught level cannons? how about that one fozz-man..
you want it in belts so much as for the tractor beam? seriously how often is the powerful tractor beam used? I don't use it at all.. its not a main requirement in my ops.. I sure as hell will not take it into a belt while you allow a small size ship to drop +25 or more ships on me.. but again you obviously don't know about fairness and level playing ground.
this is all a bad idea, no wonder folks are getting rid of their assets and prepping to leave.
honestly ccp get with the program and make the rorqual the most powerful beast and worthy capital ship one would want to even invest in and use and place in belts.. but this constant direction of .. everything should be at risk. all the while allowing other major broken ships get cheap kills is rather disturbing. just my and only my opinion not like it matters.
rorqual - major bonus to EHP major! Major! - huge increase to drone bay allowing fighters - +20 yeah I said it so what - major bonus to killing rocks and supporting all mining ships in the op +200% to all defenses in fleets.. make killers actually afraid of F!'ing with a miner ( doubt this though since folks love attacking things that cant fight back) - Anti-ewar, Cloaking (system-wide) features - increase navigation systems -- so umm how do you plan to allow this fat beast to warp away from danger?? see guys why are you even thinking about this.
I just don't get it ccp, you're killing this ship even more.. oh by the way... why are you even thinking about the rorq in the belt.. what the hell about the orca?? whats it's purpose then?? good lord all mighty wtf??
One of CCP's current three guiding principles around iterations is that there has to be risk. If a Rorqual is in a POS forcefield bubble there is not much risk.
The Orca is for high sec. The Rorqual is for null sec.
|

Victoria Sin
Center for Advanced Studies Gallente Federation
630
|
Posted - 2014.05.20 16:40:00 -
[78] - Quote
Bethan Le Troix wrote: One of CCP's current three guiding principles around iterations is that there has to be risk. If a Rorqual is in a POS forcefield bubble there is not much risk.
The Orca is for high sec. The Rorqual is for null sec.
There's zero risk in flying ships that don't get undocked. All I'm seeing here is "one of CCP's guiding principles is there should be as little effort as possible required for hot-droppers to blow up your stuff".
So what's new. |

coolzero
Mortis Angelus The Kadeshi
99
|
Posted - 2014.05.20 23:04:00 -
[79] - Quote
ow well if they forced to get the rorq out of the pos shield into the belt then ill guess ill have one less account to play with.
for me its mostly a indy ship with no other roll then boosting, compressing, hauling the ore and mining ships.
i think it would be a stupid change with little inpact(other then people selling their roqual and char that flies it along)
|

Mordred Banks
The TERRA Guardians of Serenity
0
|
Posted - 2014.05.22 00:31:00 -
[80] - Quote
Idea: Rorqual with Reinforced mode. When it gets to 30% shield-> goes into reinforced for half an hour.
That would prevent Titan insta-blaps and would force Gangs to either stick around or to come back later. It also gives time for the Rorq pilot to batphone for help.
|

Victoria Sin
Center for Advanced Studies Gallente Federation
648
|
Posted - 2014.05.22 07:33:00 -
[81] - Quote
Mordred Banks wrote:Idea: Rorqual with Reinforced mode. When it gets to 30% shield-> goes into reinforced for half an hour.
That would prevent Titan insta-blaps and would force Gangs to either stick around or to come back later. It also gives time for the Rorq pilot to batphone for help.
Cool. That means only people who're able to bat-phone for help will be able to make use of one. Are there many indy toons or renters with a bat phone? |

Joraa Starkmanir
Republic Military School Minmatar Republic
2
|
Posted - 2014.05.29 02:15:00 -
[82] - Quote
Victoria Sin wrote:Mordred Banks wrote:Idea: Rorqual with Reinforced mode. When it gets to 30% shield-> goes into reinforced for half an hour.
That would prevent Titan insta-blaps and would force Gangs to either stick around or to come back later. It also gives time for the Rorq pilot to batphone for help.
Cool. That means only people who're able to bat-phone for help will be able to make use of one. Are there many indy toons or renters with a bat phone?
It would also mean that SC hotdrops are very unlikely, since they have to stay for 30min+ to get the kill. I would assume PL, N3, BL and CFC (to name a few) would be willing to kill some supers that sit idle in space waiting :P |

Victoria Sin
Center for Advanced Studies Gallente Federation
648
|
Posted - 2014.05.29 12:52:00 -
[83] - Quote
Joraa Starkmanir wrote:Victoria Sin wrote:Mordred Banks wrote:Idea: Rorqual with Reinforced mode. When it gets to 30% shield-> goes into reinforced for half an hour.
That would prevent Titan insta-blaps and would force Gangs to either stick around or to come back later. It also gives time for the Rorq pilot to batphone for help.
Cool. That means only people who're able to bat-phone for help will be able to make use of one. Are there many indy toons or renters with a bat phone? It would also mean that SC hotdrops are very unlikely, since they have to stay for 30min+ to get the kill. I would assume PL, N3, BL and CFC (to name a few) would be willing to kill some supers that sit idle in space waiting :P
I'm reminded of Stephen Jay Gould's "non-overlapping magisteria". It's the same with mining and PvP. They really don't go together no-matter how far you're willing torture game play features. |

Barbara Nichole
Cryogenic Consultancy
613
|
Posted - 2014.05.30 19:43:00 -
[84] - Quote
Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane and impractical.. agree. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Lurifax
Common Sense Ltd Nulli Secunda
8
|
Posted - 2014.06.02 08:29:00 -
[85] - Quote
With the compression, being done by a pos module Rorq compression becomes a bit of a novelty.
I like the idea about giving it multiple cores or just a an extra core for building stuff.
Just going to speedball;
-Capital mining drones or a massive bonus to them? They atm a weird stepchild that is not used.
-Capital mining lazors, risk vs. revard. Will you keep the rorq deployed to get that ore? - Might end up in whole fleets of deployed rorqs and the death of other mining ships.
-Give it a module so it will suck the ore out of the oreholds of the ships on field, if they got a similar module?
-Bigger orebay so it can be used as a hauler. The 250k is cutting it a bit short imo.
|

Victoria Sin
Center for Advanced Studies Gallente Federation
648
|
Posted - 2014.06.02 10:06:00 -
[86] - Quote
Lurifax wrote:With the compression, being done by a pos module Rorq compression becomes a bit of a novelty.
I like the idea about giving it multiple cores or just a an extra core for building stuff.
Just going to speedball;
-Capital mining drones or a massive bonus to them? They atm a weird stepchild that is not used.
-Capital mining lazors, risk vs. revard. Will you keep the rorq deployed to get that ore? - Might end up in whole fleets of deployed rorqs and the death of other mining ships.
-Give it a module so it will suck the ore out of the oreholds of the ships on field, if they got a similar module?
-Bigger orebay so it can be used as a hauler. The 250k is cutting it a bit short imo.
I know plenty of people who sit a Rorq in a "safe pos" - that they don't own or have rights to use, just the field password. So the Rorq is still needed for compression.
|

Lurifax
Common Sense Ltd Nulli Secunda
8
|
Posted - 2014.06.02 10:08:00 -
[87] - Quote
That makes some sence. But what do they do with the compressed ore ? Just curious. |

Paynus Maiassus
Capital Munitions
16
|
Posted - 2014.06.03 06:41:00 -
[88] - Quote
GsyBoy wrote:I like to read into it a bit deeper and speculate.
What will make me WANT rather than NEED to drop my Rorqual in a belt implies that if there is a closure to offgrid bonuses and option they will be giving will be more appealing and relatively ISK efficient.
So I asked my industrial head to think about what would make me WANT to put a Rorqual in the beltGǪother than bait. (Battle Rorqual Forever)
Increased defences GÇô Nope, if you get dropped by 20+ supers they will kill you Increased offenses GÇô Nope, see above and would create a monster of a PVP ship, not CCPGÇÖs intention. Immunity to EW GÇô Nah, anyone knows you donGÇÖt need a point to hold a Rorqual, plenty of time whilst in industrial mode if caught to apply neuts (standard fit for BLOPs if know target) and bumping and bubbles work well. Still doesnGÇÖt make me WANT to put in belt. Cyno Inhibitor GÇô Nope, prevents drop but also prevents backup and can still light off grid and warp to in time whilst in industrial mode. Scan Inhibiter GÇô Nope, belt on D Scan and deployable mod available.
That leaves me with the only two viable answers.
Reinforced Mode GÇô Timer of Invulnerability POS Mode GÇô Creates a force field in the belt which mining ships can move into if baddies come a hunting.
However this would be useless for any alliance unable to escalate soGǪ.
POS mode where the force field remains for a while after deactivation, maybe 30 secs, allowing the Rorqual to warp off when out of mode and a bonus to Rorqual of invulnerability to bubbles.
Note if the exhumers remain in the shield after bubbles deployed then these will be bubbled and lost so not a complete safe haven, need still to get safe if smell an incoming storm.
Sorted you can close thread.
While details may vary, this type of thinking is the only thing that would ever get anyone to put a Rorq in a belt. Yeah, it would be total game changer for mining. But nothing short of this will cause any kind of change. |

Carniflex
StarHunt Mordus Angels
223
|
Posted - 2014.06.03 09:03:00 -
[89] - Quote
Ashala Arcsylver wrote:Call me crazy but I think they should rethink the role the Rorqual plays in eve.
We already have a mining boosting ship in the Orca. I think in the spirit of the tiericide changes that the rorqual should have a different role. I think it should become more of a mobile factory ship.
Forget the mining bonuses. Keep the compression, add production and research lines to it but less than a POS is capable of doing.
And most importantly. Allow the darn thing to be flyable in all security space. High, Low and Null. This would give the little guy something to use instead of a POS that is a giant wardeced target to use to be able to produce and research as well as a great mobile platform for exploration production. I.E. in the upcoming player gates they could fly the Rorqual through the new gate and immediately begin producing the entry level infrastructure in the new system.
Perhaps use the idea of the temporary POS type shield while it is in production mode but of course if the ship is mobile or docked all production ceases until it is put back into factory mode.
This way the Orca is still relevant, the Rorqual gets a new job that is actually useful and not OP like some of the ideas out there, and the little guy gets another less cost intensive way to get into industry than having to feed a POS or play the production in the boondocks in order to compete against the big dogs of industry when they are trying to get going.
That would go well. Undock, install jobs. Dock. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Victoria Sin
Center for Advanced Studies Gallente Federation
648
|
Posted - 2014.06.03 11:05:00 -
[90] - Quote
Lurifax wrote:That makes some sence. But what do they do with the compressed ore ? Just curious.
Personally I haul it to station. Miasmos can carry over 60 blocks a time in the ore hold. |

Victoria Sin
Center for Advanced Studies Gallente Federation
648
|
Posted - 2014.06.03 11:09:00 -
[91] - Quote
Paynus Maiassus wrote: While details may vary, this type of thinking is the only thing that would ever get anyone to put a Rorq in a belt. Yeah, it would be total game changer for mining. But nothing short of this will cause any kind of change.
Still not a good idea. I mean it's "here's a target the only problem with it is you've got to wait a bit longer before you can engage it". In reality here's what will happen:
(1) Nobody will use a Rorqual. (2) ...
|

Paynus Maiassus
Capital Munitions
16
|
Posted - 2014.06.04 00:53:00 -
[92] - Quote
Victoria Sin wrote:Paynus Maiassus wrote: While details may vary, this type of thinking is the only thing that would ever get anyone to put a Rorq in a belt. Yeah, it would be total game changer for mining. But nothing short of this will cause any kind of change.
Still not a good idea. I mean it's "here's a target the only problem with it is you've got to wait a bit longer before you can engage it". In reality here's what will happen: (1) Nobody will use a Rorqual. (2) ...
My opening clause was "details may vary". Basically, all the various POS bubble ideas are telling us the Rorqual will need some kind of 'god mode' in order to ever go into a belt. You can't give it more tank or more drones or whatever. It will need a god mode. There have been a number of various ideas about what some sort of POS bubble would be like:
- Whether other ships would be able to enter the bubble/benefit from the god mode, and whether said ships would only be industrial ships or whatever.
- What sort of activities the Rorqual could engage in from within the bubble/while the god mode is active. Can it tractor from within it? Can it remote shield rep from within it? Can it target ships and send drones from within it?
- Will the bubble/god mode be attached to the Industrial Core or not?
- What would the activation/deactivation mechanics of the bubble/god mode be? Can it align from within it? Can it keep it's god mode going a couple seconds after 'deactivation' in order to warp or cyno out?
- How intense should the god mode/bubble itself be? Total invulnerability? Millions of EHP and reinforcement timer?
The bullets above are all open to debate. I am not specifically defining all the details of any sort of POS bubble or other type of god mode. However, I am just saying that adding standard offense and defense and tweaking speed/alignment, etc. will not change the Rorqual's situation. Any change to the Rorq much tilt the risk/reward factor down to something like 1% risk, massive reward, if it is going to be used in belts. Various incarnations of the bubble/god mode involve a reinforcement timer so that a Rorqual deployment could actually be a conflict generator. Others just remove the Rorqual from the risk/reward play style that Eve is known for. But in the case of the Rorqual, would it be such an egregious sin to force the combat pilots to go shoot something that can shoot back?
The Rorqual will need to introduce a radical new variable in order to completely change the landscape for low sec and null sec mining if there's doing to be any change to the mining dynamics in PvP space at all.
Short of a god mode for the Rorqual I am just going to keep sitting in low sec surrounded by virgin ice fields. That's just a fact. |

Binah 369
Ripshitz and Killit LLC
4
|
Posted - 2014.07.07 16:10:00 -
[93] - Quote
I personally don't see what all the hub-bub is about. I think all ships of industry should be put in as much harm's way as possible. I think JF's should ONLY be able to cyno into enemy POSs, where they have to sit there and tank a deathstar; waiting for the Calvary to show up. Jumping to a friendly POS or station is for whimps. As for the Rorqual.....I think the core cycle should last 25mins, and during that time the ship should broadcast a beacon across the entire region with a jump portal generated right next to it that anyone can jump on. /end sarcasm.
CCP....forcing a Rorqual out into a belt is the WORST idea ever. end of story, morning glory.
Fozzie....are your friends seriously whining so much about killmails that you have to feed them crap changes like this? Tell them to man up and go fight a real fight. |

Bugsy VanHalen
Society of lost Souls
1035
|
Posted - 2014.07.07 19:35:00 -
[94] - Quote
Ok so Fozzie says the changes will make you "WANT" to take a Roqual into a belt. Not it will force you to, but it will be so worthwhile you will want to.
We can also look at other industrial ships to see how far they might be willing to go.
We know that the change will not make a Roqual invulnerable, or impossible to kill, that would be equally unbalanced.
So what changes could be made to the Roqual, that will not only make it worthwhile to bring into a belt, but leave it vulnerable to attack at the same time?
if we find that answer, we have our update. Why not make the Roqual a viable, if not sub-par, combat ship.
Really, if you stop to think about. What is the problem with an industrial ship being able to be fit for PVP. Perhaps that is the real answer.
Say for example a Skiff could be fit with a very respectable PVP fit. Not better than a ship designed for it, but enough to make gankers stop and think, is this miner worth my time?, possibly a PVP fit ship, it could just be a trap? Or even give it both, maybe allow strip miners to target other ships,do damage, or tackle, perhaps disabling their warp drive, or preventing capitals from jumping. Something to add combat utility.
the same for a Roqual, give it combat viability, by sacrificing industrial utility it could be a real threat in combat, not just a very expensive pinata
Ok, so that could result in Roqual's and mining ships being used in PVP. So what, does it really matter? Would having additional options really be a bad thing? What difference would it make if a perfectly viable PVP ship was primarily intended to be a mining ship, or other industrial ship. let the lines blurr, let industrial ships be viable for PVP, even if it is at the expense of their primary purpose. After all, i have seen some pretty impressive PVP fits for ventures, even the new DST's can be fit for low level mission running, with comparable DPS to the ships normally used, but a way stronger tank, and a huge cargo hold. anyone remember the battle badger, or try running low level missions in a Bustard, two light missile launchers, and a 100k ehp, or very good active tank. going toe to toe with most frigates, or even some cruisers, this thing could win. and you won't run out of room for loot.
My point is, if the Roqual was changed in a way that made it viable as a PVP ship, really, why would that be a problem. the same has already been done with other industrial ships, why not the roqual, and for that matter why not all mining ships?
As long as it was not superior to the ships it would be competing with, I don't see a problem. Sure its primary design will always be geared to ward industrial use, but that does not mean it can not have a potential alternative use for PVP. |

Tau Cabalander
Retirement Retreat Working Stiffs
3837
|
Posted - 2014.07.07 22:11:00 -
[95] - Quote
Bugsy VanHalen wrote: My point is, if the Roqual was changed in a way that made it viable as a PVP ship, really, why would that be a problem. the same has already been done with other industrial ships, why not the roqual, and for that matter why not all mining ships?
As long as it was not superior to the ships it would be competing with, I don't see a problem. Sure its primary design will always be geared to ward industrial use, but that does not mean it can not have a potential alternative use for PVP. The main problem would be granting it abilities that are reasonable in a mining context, but potentially overpowered in a PvP context.
Example: The Rorqual can run a Capital Shield Booster without capacitor via three cap injectors. The Rorqual's huge cargo compared to other capitals makes this tactic viable.
Some real creativity will be required to give the Rorqual abilities that make it both useful and balanced. |

Rowells
Unknown Soldiers Fidelas Constans
920
|
Posted - 2014.07.07 23:12:00 -
[96] - Quote
The industrial core just needs to die. 90% rorqual problems solved right there. |
|

CCP Ytterbium
C C P C C P Alliance
3665

|
Posted - 2014.07.08 10:08:00 -
[97] - Quote
Just want to mention I'm keeping an eye on this thread, carry on citizens, those are not the dro+»ds you were looking for. |
|

Mashka Cybertrona
Vanishing Point. The Initiative.
3
|
Posted - 2014.07.08 10:49:00 -
[98] - Quote
rorqual to become a capital sized exhumer?
give it a capital sized ice/stripminer. Its function then would be to boost/haul/mine. I'd like to see the industrial core reworked so the rorqual can deploy for much longer periods of time and essentially become a small deployable station for industrial/mining purposes. Think of it like a large mobile deport designed to assist miners.
It would have to have some kind of reinforcement mechanic to prevent it from just dying to hotdrops all over new eden. Maybe even able to dock 2-3 players inside it, keeping the same restrictions of industrial class ships.
It would be very cool to be able to have real mining expeditions in eve. |

Victoria Sin
Center for Advanced Studies Gallente Federation
661
|
Posted - 2014.07.08 10:54:00 -
[99] - Quote
Listen, any/all ideas that involve making the Rorqual a "viable PvP ship" still fail due to something called escalation. Blops, wrecking ball, 10 supers, 50 Titans, you have absolutely no idea what's going to come through that cyno. Well OK you do if you have a spy in his coms.
So no. Absolutely no combat or shield related addition to the Rorqual would make me want to keep it around in a belt. Here's what would:
(1) Much faster align and warp time (2) Bigger bonus for its gang links when on grid (3) No requirement to siege it to get (2)
Basically all of those 3 things together would make putting one on field worthwhile. The way the miner works is he mines and watches/listens closely to intel. If there's a red 3, 2 or 1 jump away he'll GTFO. If he's in something that can't GTFO, it's probably going to die, so he'll only ever have put one into a field once before in his Eve career and it's probably on his KB.
But here's the question:
Why can I put a Damnation next to a POS shield and get full bonuses from its hull, whereas in order to get a full bonus for mining I have to fly this massive fat 2.5b capital? It makes absolutely no sense. |

Ealon Musque
Veldspar Industries Brave Collective
1
|
Posted - 2014.07.08 13:43:00 -
[100] - Quote
Victoria Sin wrote:Absolutely no combat or shield related addition to the Rorqual would make me want to keep it around in a belt. Here's what would:
(1) Much faster align and warp time (2) Bigger bonus for its gang links when on grid (3) No requirement to siege it to get (2)
Basically all of those 3 things together would make putting one on field worthwhile. The way the miner works is he mines and watches/listens closely to intel. If there's a red 3, 2 or 1 jump away he'll GTFO. If he's in something that can't GTFO, it's probably going to die, so he'll only ever have put one into a field once before in his Eve career and it's probably on his KB.
This thankyouverymuch. |

Lilith Shea
The Scope Gallente Federation
10
|
Posted - 2014.07.08 14:35:00 -
[101] - Quote
Just throwing it out there, we actually have a thread going with some good ideas in the Features and Ideas section
https://forums.eveonline.com/default.aspx?g=posts&t=356048&find=unread
Just a few things we were talking about to make you want to bring a rorq out in the field, the ability to mine, industrial only jumps for black ops mining, mining drone bonuses, specialized mining drones... like a carrier's fighters. Maybe these threads can feed off of each other and we can all come out on top as this thread seems more combat based and mine is more indy based. |

Paynus Maiassus
Capital Munitions
36
|
Posted - 2014.07.08 18:01:00 -
[102] - Quote
I tried to post here, but the post was too long. I therefore published it to the web.
The Only Thing That Will Work |

Tau Cabalander
Retirement Retreat Working Stiffs
3840
|
Posted - 2014.07.08 19:02:00 -
[103] - Quote
Victoria Sin wrote: Listen, any/all ideas that involve making the Rorqual a "viable PvP ship" still fail due to something called escalation. Blops, wrecking ball, 10 supers, 50 Titans, you have absolutely no idea what's going to come through that cyno. Well OK you do if you have a spy in his coms.
So no. Absolutely no combat or shield related addition to the Rorqual would make me want to keep it around in a belt. Here's what would:
(1) Much faster align and warp time (2) Bigger bonus for its gang links when on grid (3) No requirement to siege it to get (2)
Basically all of those 3 things together would make putting one on field worthwhile. The way the miner works is he mines and watches/listens closely to intel. If there's a red 3, 2 or 1 jump away he'll GTFO. If he's in something that can't GTFO, it's probably going to die, so he'll only ever have put one into a field once before in his Eve career and it's probably on his KB.
But here's the question:
Why can I put a Damnation next to a POS shield and get full bonuses from its hull, whereas in order to get a full bonus for mining I have to fly this massive fat 2.5b capital? It makes absolutely no sense.
Actually, one is more likely to put an Orca in a belt, and accept any losses.
Go back to my post #13:
CCP Fozzie wrote:So the goal here will be to make a ship that is the kind of thing you want to put into a belt, with extremely strong defensive bonuses, and the ability to not only protect itself but its friends, and the ability to provide also a strong benefit to your mining fleet. Get these things out where they're in a bit of some danger, but also where that danger is manageable, where it is actually sane to put them into that danger. The last sentence is key.
My proposals (in several threads) have been for improvements that reduce risk, but don't eliminate it.
https://forums.eveonline.com/default.aspx?g=posts&m=4598337#post4598337 |

Victoria Sin
Center for Advanced Studies Gallente Federation
663
|
Posted - 2014.07.08 22:09:00 -
[104] - Quote
Is it going to have fitted a system wide cyno/covert-cyno jammer? If not, it's BS.
|

Lugues Slive
Diamond Light Industries
29
|
Posted - 2014.07.09 01:57:00 -
[105] - Quote
Looking at on grid use only, the Rorqual's current Risk vs. Reward is a 2.5B isk ship that is stuck in on spot for 5 minutes that is a massive hauler.
If CCP decreases the risk, the best option is to disconnect the boosting bonus from the Industrial Core. This only gets rid of the 5 minutes stuck in one spot, leaving you with a 2.5B isk hauler with 350k m3 of hold. Any increase in defense, whether it is a reinforced mode or POS bubble, it will just force escalation and extend the inevitable.
If CCP increases the reward, there are a couple of options. The first being the addition of mining capability. The restriction here is that they cannot give it a yield that exceeds that of a boosted Hulk or else everyone will stop using exhumers and switch to Rorquals. If Rorqual pilots will not risk their ships for a fleet of exhumers, why would they risk it for one mores yield?
The second option is to add a targettable Remote Mining Booster. These modules would target other ships to increase their yield. They would act similar to the carrier's RR modules, receiving a bonus while the Rorqual is deployed. They would have limited strength due to the number that could be fit to a ship. They would also make it so a Rorqual itself cannot out mine any ship, but by having it on grid you can make significant isk.
Hypothetical numbers (actual numbers would need to be balance for decent Risk vs Reward): Doubles targets yield, 3 modules fit per ship without ganking its current fit too heavily.
1 Skiff mines about 164k m3/hr * 3 Skiffs * 100% increase = 493k m3/hr 1 Hulk mines about 216k m3/hr * 3 Hulks * 100% increase = 647k m3/hr
Using a rough estimate of 255 isk/m3 for ore mined, that is 120m/hr using Skiffs and 165m/hr using Hulks. |

Ireland VonVicious
Vicious Trading Company
324
|
Posted - 2014.07.09 02:11:00 -
[106] - Quote
Let it use more drones at once. Increase bandwidth and drone bay.
Give it a bubble so it can lock down targets.
Make it force cap ships to commit to the fight or atleast a serious BS fleet.
Risk needs to go both ways.
Let it give the good buffs without the core on.
End off grid boosting or atleast put a hard cap on it at 150k
Rorquals would start showing up in every deep null area.
Problem solved. |

Lugues Slive
Diamond Light Industries
29
|
Posted - 2014.07.09 03:18:00 -
[107] - Quote
Ireland VonVicious wrote:...
End off grid boosting or atleast put a hard cap on it at 150k
...
The problem with removing OGB is that it would require your entire mining fleet to be in the same belt or have a booster at each belt. The concept is fine for combat since each boosting ship still has the capability to provide competative DPS, but with mining none of the boosting ships provide much yield.
If CCP added barge/exhumer level yield to boosting ships then I would totally buy into the removal of OGB. |

Victoria Sin
Center for Advanced Studies Gallente Federation
664
|
Posted - 2014.07.09 06:00:00 -
[108] - Quote
Ireland VonVicious wrote:Let it use more drones at once. Increase bandwidth and drone bay.
Give it a bubble so it can lock down targets.
Make it force cap ships to commit to the fight or atleast a serious BS fleet.
Risk needs to go both ways.
Let it give the good buffs without the core on.
End off grid boosting or atleast put a hard cap on it at 150k
Rorquals would start showing up in every deep null area.
Problem solved.
It's a capital industrial, not a capital interdictor. If CCP want such a thing they should release a capital interdictor. I see no problem with the enemy's blob committing to a fight. In fact they'll be all over it and it'll be dead in 3 minutes. Off grid boosting is needed because mining fleets split over belts.
It's a ship without a role and especially so when Crius-a-river gets released. I'm thinking it should be removed from the game and replaced with an off-grid boosting, smaller variant that doesn't have all of the industrial crap with it, which clearly isn't needed any more.
|

Marox Calendale
Human League
22
|
Posted - 2014.07.09 10:25:00 -
[109] - Quote
Bsically good Idea, but I wouldn-¦t like having a rorq in a belt without an active mining role. Also the point that the only way to get out of PvP will be by jumping out is a great mess, as Jumpdrives do not work in Wormholes.
This Thread is maybe the best one to merge all rorq change ideas, as CCP is already watching it. So please apologize the double posting here also.
That is what I would prefer to be changed at the roqual:
Capital Industrial Ship Skill Bonuses: - 5% Reduction in Fuel Consumption for industrial cores per level 10% bonus to effectivness of mining foreman warfare links per level when in deployed mode 20% bonus to drone damage and hitpoints per level 10% bonus to capital shield booster amount and capacitor need reduction per level Can deploy 1 additional Capital Mining Drone per level
Role bonuses: 900% bonus to the range of Survey Scanners 200% bonus to Drone Control Range 100% Bonus to Mining Drone Yield and Capital Mining Drone Yield
Can carry Capital Mining Drones Can use 3 Warfare Link modules simultaneously
3000 m-¦ dronebay, 250MBit Dronebandwith 3.000.000 m-¦ Ship Maintenance Bay (for about 15 Hulks or defense ships, so not industrials only)
Capital Mining Drone: 250m-¦ Volume, 25Mbit Bandwith, 10 of them will mine as much as 1 hulk does (incl. the Bonus to their yield the roq would have), 2750m-¦ Ore Bay so they only have to come back when 1 Jetcan (27500m-¦) is full.
Industrial Core: Duration 60, Consumption 100, increases all resistances by 30% like a bastion module does. Ore compression is still possible.
Instead of having Clone Vat Bays for ships I would add Clone Vat Arrays for posses. But I am not sure how important they are for titans or any other ship which can fit them.
The idea is, that the roqual will be able to switch their drones when its getting attacked while it would have a very strong tank. The miners have to get back to switch to their combat ships and defend it until its Cap is empty or no attackers are left. Dronebay would be big enough to carry 10 Capital Mining Drones and 10 Geckos or other Combat Drones, but too small for any fighter, while the Capital Mining Drones would be too big for any other Mining Ship. Bandwith would be enough for 10 Capital Mining Drones or 5 Geckos or other Combat Drones. Survey Scanner, Capital Tractor Beam and Drones would have a range near to 200km. So while mining the ship could stay outside the belt, pull the cans and compress the ore. If anyone is attacking it, it will have a tank like Marauders have in Bastion Mode.
This all is written from my point of view as a wormhole miner. I know there are different circumstances in low or Nullsec. This suggestion could be even too hard for wornhole and maybe too weak for K-Space. But I am not a developer and it is in CCP-¦s responsibility to have a good balance between all kind of spaces. So the main thing I want to tell is how my vision of the role of a rebuilded roqual is.
|

Victoria Sin
Center for Advanced Studies Gallente Federation
664
|
Posted - 2014.07.09 10:45:00 -
[110] - Quote
Marox Calendale wrote: This all is written from my point of view as a wormhole miner.
Indeed as you've pointed out it just won't work in null. You're unlikely to get dropped by a Nyx or twenty in a WH. This is why I think anything other than a very fast GTFO time makes it impractical for use in a belt. This implies the industrial core doesn't "siege" and that it's align and warp times are comparable to that of a Hulk or Mackinaw. Fine if that requires creative module and rig fitting skills but anything other than "warp to safe pos" is just a 2.5b kill mail. |

Seldjan
Cryptologix Inc. Bounty Hunter Alliance
0
|
Posted - 2014.07.09 13:42:00 -
[111] - Quote
Victoria Sin wrote:Mordred Banks wrote:Idea: Rorqual with Reinforced mode. When it gets to 30% shield-> goes into reinforced for half an hour.
That would prevent Titan insta-blaps and would force Gangs to either stick around or to come back later. It also gives time for the Rorq pilot to batphone for help.
Cool. That means only people who're able to bat-phone for help will be able to make use of one. Are there many indy toons or renters with a bat phone?
Actually many more than you think. Your argument is like saying: I can't build my capitals in Delve to supply the local market because people will shoot my tower and i don't have batphones!
If you have the ISK to be risking a rorqual in space, you have the potential to cut deals and make arrangements that benefit both parties |

Vyktor Abyss
The Abyss Corporation Abyss Alliance
523
|
Posted - 2014.07.09 13:59:00 -
[112] - Quote
I quite like the Grid wide (cov)cyno jammer when the industrial core is active.
Add the ability to store lots of new mining frigates and better boosts for its correct use.
The more sandbox uses of a grid cyno jammer would be more interesting though. |

Durbon Groth
Pator Tech School Minmatar Republic
106
|
Posted - 2014.07.09 14:03:00 -
[113] - Quote
Wasn't there some suggestion that the rorq would at some point be used for building new stargates? Perhaps I'm just rememberinng that wrong. Anyways I agree with the poster above that offensive bonuses should be kept well away from this ship, it's just not what it was intended for. Defensively, could keep in theme with smaller ore ships, have a built in warp core stab. Meaning if pointed by an interceptor or 2 it could still cyno back to safety. Alternatively I reckon it would be fun if whilst deployed in industrial mode it would have a short reinforce mode, maybe half an hour or less which gives it survivability based on the response of the pilot's corp or alliance. If they can't respond to save the rorq in time, well sucks for them. But it would help protect this expensive defenseless ship from marauding gangs of interceptors and hotdrops. Industry wise, I'd love to see a rorq with a capital mining laser but I can imagine a year down the line where every nullsec home system is filled with afk mining rorqs... And that would not be good imo.
P.s yellow bee-striped rorqs ftw |

TheSampler
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.07.09 15:22:00 -
[114] - Quote
CCP, please turn off the requirement for Heavy Water for the Rorqual for the 22nd release. As compression is being basically null-n-void from the rorqual - you're giving it to a POS with no additional fuel costs to the POS. Do you not think, rorqual pilots need at least one benefit in flying their ore hauler? Thanks.
TheSampler |

Marox Calendale
Human League
22
|
Posted - 2014.07.09 15:34:00 -
[115] - Quote
Just another Idea:
Why don-¦t think about the Mining Role itself? Not only for the Roqual, but for all Mining ships. Why do we always have to be the harmless sheep's running away, if anybody with an evil face is just looking at us? Why can-¦t we be the (weaker) wolf in sheep-¦s clothing?
What I mean is, much miners are getting attacked or ganked every day without having a chance to strike back. So here is my idea: add 2 or 3 launcher slots ( as mining laser and strippers do need turret slots) to every mining ship in New Eden. Add a little bit more to CPU and PG so that all can be fitted and then let miners strike back!
2 Miners could be able to fight against 1 ganker (T1 Ship) and may be win. I would think about having nearly same dps like follows:
2 Venture = 1 T1 Frigate 2 Prospect = 1 Destroyer 2 Barges = 1 T1 Cruiser 2 Exhumer = 1 T1 (Battlecruiser(Combat)) 2 Orca = 1 T1 Battleship 2 Roqual = 1 Carrier or so
OK you wouldn-¦t probably never see 2 Roquals in 1 Belt, but that-¦s not the thing. Thing is, it wouldn-¦t probably change much to low or large scale PvP Fleets (except some interesting new trap strategies), but single Ganker may have problems to fight against Hole Mining Fleets. This could solve the afk cloaky problem in K-Space as it could also force Miners all over New Eden to work together (So more sheeps on the field to kill). If you want to force miners to pvp, then give them teeth. |

Victoria Sin
Center for Advanced Studies Gallente Federation
664
|
Posted - 2014.07.09 16:37:00 -
[116] - Quote
Seldjan wrote: Your argument is like saying: I can't build my capitals in Delve to supply the local market because people will shoot my tower and i don't have batphones!
No. I don't think a Rorqual is very much like a POS at all actually. |

Tau Cabalander
Retirement Retreat Working Stiffs
3849
|
Posted - 2014.07.09 17:17:00 -
[117] - Quote
Marox Calendale wrote:Just another Idea:
Why don-¦t think about the Mining Role itself? Not only for the Roqual, but for all Mining ships. Why do we always have to be the harmless sheep's running away, if anybody with an evil face is just looking at us? Why can-¦t we be the (weaker) wolf in sheep-¦s clothing?
What I mean is, much miners are getting attacked or ganked every day without having a chance to strike back. I take it you haven't heard of a battle-Skiff. |

Arronicus
Caldari Navy Reconnaissance
1089
|
Posted - 2014.07.09 20:08:00 -
[118] - Quote
1) Allow the industrial siege cycle to be broken at any time That alone, would be enough for some of us to use it in the belt 2) Force all npcs to target the rorqual while it is in industrial siege 3) Allow the rorqual to loot any containers within 150km or even 50km while in siege.
Top three that would, in my opinion, make the rorqual very much worth sitting in the belt. Or even reduce the indy core cycle time to 30 seconds. |

Paynus Maiassus
Capital Munitions
36
|
Posted - 2014.07.09 22:55:00 -
[119] - Quote
TheSampler wrote:CCP, please turn off the requirement for Heavy Water for the Rorqual for the 22nd release. As compression is being basically null-n-void from the rorqual - you're giving it to a POS with no additional fuel costs to the POS. Do you not think, rorqual pilots need at least one benefit in flying their ore hauler? Thanks.
TheSampler
Compression is not null and void for the Rorqual. The heavy water requirement for compression is fairly insignificant, and not having to maintain a separate POS for compression and not having to buy a compression array which will take up PG/CPU in my POS or force me to play an annoying online/offline module game when using my POS is actually valuable. I plan on using my Rorqual for compression where it is convenient to do so.
The compression array is mostly for high seccers with no Rorqual access.
If you're really an industrialist who has a Rorqual and operates in null or low, there is no reason for you not to have realized this fact. Trust me, you'll still be using your Rorqual for compression. Especially during mining ops in systems where you don't have a POS with a compression array set up. If they don't jack up this Rorqual rebalance, mining ops may just be able to have mining ops and use the Rorq where you don't have a POS at all. |

Paynus Maiassus
Capital Munitions
36
|
Posted - 2014.07.09 22:59:00 -
[120] - Quote
Marox Calendale wrote:Bsically good Idea, but I wouldn-¦t like having a rorq in a belt without an active mining role. Also the point that the only way to get out of PvP will be by jumping out is a great mess, as Jumpdrives do not work in Wormholes.
I changed the document to reflect giving the Rorq the option to warp out for the benefit of the wormhole dwellers. Not sure how long it takes Google Docs to update the published version.
I'm glad you took the time to read the document. I fear many will be dissuaded by the wall of text. I'm passionate about the idea or at least an idea that provides the Rorq with an equivalent god mode.
Unfortunately, I don't share your view that there Rorqual should be a miner as well as a mining foreman vessel. But thanks for reading my idea and giving a thumbs up. |

Tibi
0
|
Posted - 2014.07.10 12:16:00 -
[121] - Quote
So easy to solve this it's not even funny.
RISK: - Reduce Core Cycle to 2 or 3 seconds. Core creates risk for rorqual that causes its max_velocity = 0. This means Rorq will need full align time to gtfo (or 2x 100mwd time or instadoublewebwarp). And kill the heavy water stupidity while at it. It's really not fun game play and serves nothing but to annoy. - Increase align time to 60 seconds.
BONUSES: - Maintenance bay that can target itself. Swap them lows to WCS if you can do it fast enough. And other stuff. - Core mode creates grid effect (if CCP hasn't fixed this code by now, I am not sure why we're even discussing rorq revamp). - Core off grid effects: same as now - Core on grid effect:
- can use 6 links: 3 mining, 3 shield. 8 total high slots for either additional tractors or reps.
- EITHER 1) increase ongrid link bonuses by ca 100% (mining bonus 202% when maxed- currently it's 101%).
- OR 2) create a remote module like remote sensor booster, that when used on a friendly miner, it increases his yield dramatically for the above same bonus.
This will give initiative to fly rorqs far more often into belts to support miners. (I would do so happily any day or time of day ... except if there was another titanomachy being in works in the adjacent system ) Bottom line: that's a 2 bil ship I'd take to belt and sit it there.
Another fun fact: if you give fewer bonuses than described, we will not be seeing the dramatic increase of these ships in belts that was hoped for. => less piratey pew pew. =>Less happy customers accross the board.
You *could also add: - Immunity to warp bubble. BUT in this case, increase the paragraph 1 RISK to: Increase mass 10 times to kill mwd cycled warp and increase align time to 75seconds. This way +4 warp scramble str is needed to 100% stop that rorq from gtfo-ing. But IMO, that ability is worth more than 2 bil isk per capital hull.
And no, POS-rorq is not needed and rorq-rock-crunchmuncher also not. - |

Paynus Maiassus
Capital Munitions
36
|
Posted - 2014.07.10 16:31:00 -
[122] - Quote
Tibi wrote:So easy to solve this it's not even funny. RISK: - Reduce Core Cycle to 2 or 3 seconds. Core creates risk for rorqual that causes its max_velocity = 0. This means Rorq will need full align time to gtfo (or 2x 100mwd time or instadoublewebwarp). And kill the heavy water stupidity while at it. It's really not fun game play and serves nothing but to annoy. - Increase align time to 60 seconds. BONUSES: - Maintenance bay that can target itself. Swap them lows to WCS if you can do it fast enough. And other stuff. - Core mode creates grid effect (if CCP hasn't fixed this code by now, I am not sure why we're even discussing rorq revamp). - Core off grid effects: same as now - Core on grid effect:
- can use 6 links: 3 mining, 3 shield. 8 total high slots for either additional tractors or reps.
- EITHER 1) increase ongrid link bonuses by ca 100% (mining bonus 202% when maxed- currently it's 101%).
- OR 2) create a remote module like remote sensor booster, that when used on a friendly miner, it increases his yield dramatically for the above same bonus.
This will give initiative to fly rorqs far more often into belts to support miners. (I would do so happily any day or time of day ... except if there was another titanomachy being in works in the adjacent system ) Bottom line: that's a 2 bil ship I'd take to belt and sit it there. Another fun fact: if you give fewer bonuses than described, we will not be seeing the dramatic increase of these ships in belts that was hoped for. => less piratey pew pew. =>Less happy customers accross the board. You *could also add: - Immunity to warp bubble. BUT in this case, increase the paragraph 1 RISK to: Increase mass 10 times to kill mwd cycled warp and increase align time to 75seconds. This way +4 warp scramble str is needed to 100% stop that rorq from gtfo-ing. But IMO, that ability is worth more than 2 bil isk per capital hull. And no, POS-rorq is not needed and rorq-rock-crunchmuncher also not.
OK so you're idea is to give the Rorq a bunch more bonuses to entice people to take it into belts and as added defense remove the 5-minute siege and give it in-fight refitting? The challenge that this gives any group to put together a fairly small fleet that can take out the Rorq is quite slight. If you fit WCS in the lows you're going to lose IStabs, and if you fit astronautics rigs for align time you're going to lose tank. Basically the only thing this does is force the attackers to bring a few tacklers and a cyno boat for the dreads that will kill this thing in 30 seconds anyway.
Sure, you'll be one of the many who will take this thing into a belt driven by the lust of the big bonuses you recommend. Then your Rorq will die. Then you'll bring another one and it will die. Then you'll bring another one and it will die. Then you'll be out of money and won't bring another one. No more Rorqual in belt. Your suggestion will do nothing but make the tears for not being able to use the Rorq's bonuses all the more bitter. |

Tibi
0
|
Posted - 2014.07.10 22:16:00 -
[123] - Quote
Ships die. Who knew. For some reason I thought that was the point of EVE.
With my idea it takes 1 ship to tackle the rorq. Unless the rorq pilot is watching local. In which case that one ship in EVE that could have tackled him can't do it in time.
Learn your game. It's not that hard. - |

Paynus Maiassus
Capital Munitions
37
|
Posted - 2014.07.11 03:09:00 -
[124] - Quote
Tibi wrote:Ships die. Who knew. For some reason I thought that was the point of EVE.
With my idea it takes 1 ship to tackle the rorq. Unless the rorq pilot is watching local. In which case that one ship in EVE that could have tackled him can't do it in time.
Learn your game. It's not that hard.
Shooting fish in a barrel is indeed and quite unfortunately a large part of Eve content. However, the ideal and most satisfying content is when two opposing forces engage each other, each with a chance of winning.
I understand where you're coming from and where those who propose buff like yours are coming from. For instance, the carrier ratter does indeed sit naked in space at anomalies or signatures with a 2-3 billion ISK ship. So do blinged out Marauder ratters. Yes, there is a chance that CCP will opt for a buff like yours and basically put a mining expedition in the same category as a carrier ratter.
However, this will result in the Rorqual only being of benefit to the Goons and others like them surrounded by an infinite sea of blues and with a counter drop at the ready at all times. For the Rorqual to be usable in the much less secure low sec, particularly in the numerous ice systems where there is no station to dock up in, and for it to be usable for smaller independent care bear operations, a more solid solution is warranted. Your solution will basically create a Rorqual that will dock up at the first sight of a neut in local (and it will only operate in places where it can dock up). My solution will create a mining expedition that is tough enough, and sufficiently less rewarding for PvPers, to prevent any old piece of crap camper from even bothering to jack with it. It will create a mining group that actually will be confident enough to just keep on mining when foreign traffic is poking around. The Rorqual will present a nigh indestructible defensive base, and the miners will just be considering the risk of their exhumers. This will actually GENERATE content because miners will be tempted to keep mining in more situations and therefore present themselves as targets for the really skilled and properly outfitted group of PvPers who wants to take on a tough PvP target for the chance to get a few exhumer kills.
And no, the point of Eve is to make ISK for some, and to get kills for others, and to play politics for others still. I don't think many players would be willing to say that losing ships is directly the point of Eve. It's an unsavory consequence. However, if losing ships is why you play Eve, go ahead and keep recommending your buff. You'll be free to lose Rorquals every day if they adopt it.
Oh and if you missed my recommendation, it is here. |

Marox Calendale
Human League
22
|
Posted - 2014.07.11 07:57:00 -
[125] - Quote
Tibi wrote:Ships die. Who knew. For some reason I thought that was the point of EVE.
With my idea it takes 1 ship to tackle the rorq. Unless the rorq pilot is watching local. In which case that one ship in EVE that could have tackled him can't do it in time.
Learn your game. It's not that hard. Same to you. Just be informed that there are several areas in Eve which don-¦t have any local, where a new entrance directly to the system can blob up every second and where you only have about 30 - 60 seconds to escape, after the new entrance was opened. If it will only need 1 small ship to tackle a rorqual, no one will use it in a belt in a wormhole.
|

GsyBoy
Hooded Underworld Guys Northern Coalition.
11
|
Posted - 2014.07.11 12:55:00 -
[126] - Quote
Had a thought...bounuses which cycle like a cloaking device, i.e. can turn off instantly and a cloak. Can position on grid, close enough to use tractor beams however not in the direction of celestrial. |

Lilith Shea
The Scope Gallente Federation
10
|
Posted - 2014.07.11 14:22:00 -
[127] - Quote
The problem isn't coming up with a "fix" to make the rorqual a desirable ship to use in belts. It's coming up with a solution that will convince a pilot that the bonuses it gives outweigh the cost of losing that ship. We all know don't fly what you can't afford to lose. Well as a Rorqual pilot, I have no intention of ever moving one out of a POS because simply, I earn no ISK flying a Rorqual. I basically bought one because I like helping my corpies out. Does it justify the 2b price tag.... no way! Could I charge for my boosting services... I suppose. But why should I need to. Even if I do, I'm still paying a monthly sub to have an account AFK boost. Sure I may make some "passive" ISK but not enough to PLEX an account.
Bottom line is the Rorqual needs a way to do what it was designed (boost, serve as a mini-hub, compress, haul) but also allow the pilot to actually play the game. Giving is ridiculous buffs like its own POS shield, or fighter drones, or insta-warp with re-fitting capabilities it's a solution. It's just a way to make this ship blingier and more of a target. I think of it in smaller terms to make sense of it.
In High Sec, you use a Hulk. Why? Because the added security allows for less tank and more m3 /hr. In Low/Null/W-space you use a Covetor. Why? Because it gets you 80% of the yield with a much cheaper price tag.
Going by the logic, it would make more sense to say Rorqual should be a High Sec ship and the Orca should be Null. Is that the solution, maybe. I doubt it, because the utility of the Rorqual is what makes it a Null ship. The easiest way to remedy this problem is to reduce the cost of constructing a Rorqual, and give it the ability to actually do something. This way a pilot would be more inclined to take one out into a belt because not only can they earn ISK themselves, it also won't hurt as much to lose one. It's already got a ton of tank and utility. It should only be used when you have people online to help support it.
If you make it less boring... they will come
TL;DR Rorqual is easy to make OP.... solution should be simple Step 1 - Make Rorqual less expensive to fly, Step 2 - Make Rorqual able to generate ISK, Step3 - Profit. Fill in the blanks......... |

Lucky Sliver
Acclimatization Subspace Exploration Agency
0
|
Posted - 2014.07.11 23:52:00 -
[128] - Quote
Idk if this has been suggested already,
Just make it cheaper to produce. If it wasn't 2.5B pilots wouldn't be as concerned with losing it:
Bump it down to a Battleship class vessel. Keep the siege mode and have it function similar to a Marauder. Less expensive, more mobile, easier to pilot, access to highsec. |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
15
|
Posted - 2014.07.12 10:41:00 -
[129] - Quote
SO According to these posts the dominant majority of peoples ideas are really OP and I honestly don't believe would do any good for the game, especially in regards to balancing and the role of the Rorqual. Here are my thoughts on some of the proposed ideas/
1. The rorqual should not be able to suddenly change its mind when you deploy it, just like dreadnoughts, carriers, or Marauders when you click that button your committing to the fact that there is a significant chance you will lose your ship because of it. If you press that button your signing the "terms and conditions" so to speak, and you have to abide by what that contract says, which in this case is 4-5 minutes of immobility. And if there are bad things happening, then you have to deal with it.
2. The rorqual should be able to apply decent DPS to punch back at an attacker and repair amounts when deployed as well as compressing the ore and giving people the super links the rorqual is known for. HOWEVER you must be careful it doesn't become as good or better then a triage carrier, balance is key. and the rorqual should not be able to outshine anything in that regard / role.
Of the proposed ideas this one works best, it can repair barges and exhumers rapidly, tank small roaming groups and undesirable NPC rats while still doing its job. again its all a matter of balance.
3. Some people proposed making the rorqual what appears to be a station ship. Giving it massive EHP, and ( at least this is how i read this part ) a reinforcement timer so that if it gets hotdropped it can laugh at the attackers who now cannot touch it and will merely sit there waiting for help for a set amount of time.
NO NO NO NO NO. Titans don't even get this kind of option so why on gods earth should the Rorqual? if you get hotdropped you will die, unless you had a better counter drop ready or tanked the droppers until reinforcements arrived. this idea is utterly horrible and should never even be considered in my opinion. If you want to be safe from hotdroppers, roaming gangs, and things that go bump in the shadows dock in the station with your head between your legs.
4. Reduce the rorquals build cost to make it disposable
I'm sorry what? Cheap capital ships aren't really a thing if you want something that can give links like that, compress ore, carry that much, and carry your mining fleet plus jump clones your going to pay out the nose for it if you want it badly enough. and given the fact rorquals still sell i would say people do want it even at its current price.
5. Cloaky rorquals
Fit a cloak if you want but cloaking when your deployed is not allowed and shouldn't be, also cloaking is a pain when you tractor in cans or have barges sitting around you or someone warps in on you. Your not exactly small so you'll probably end up with a decloak off some pointless object or a rat spawning in. Also No warping cloaked in a rorqual, its far from a covops, maybe if you ask nicely CCP will give you cloaky miners following in the Prospect's footsteps.
6. Increase align time and acceleration.
I have few issues with this, but i still believe that it should warp slightly slower than a nano freighter even when nano fit. This avoids it being able to align and warp like the old nano battleships, and gives players in fast tackle the chance to get it. A skilled prober who knows beforehand where the rorqual is going to be will have time to drop probes, place them where it is, run the scan and warp in for tackle with no issues while the rorqual pilot will be able to align and warp away in much improved space of time over what they have now.
7. MOAR LINKS ( And highslots to make that happen )
If you want to run shield and mining links get a vulture in fleet, it will boost better than the rorqual since its specialized to do that. No need for you to be running 6 links with an industrial core and utility slot.
8. Bubble immunity
No, just no. If you get bubbled only 2 different types of ships get to warp away, ceptors and nullified T3's, the second you add capital ships to that list you broke Eve. Bubbles = Infinite Points, No escape.
9. Capital mining mods
I also have no issues with a capital strip miner or a capital ice harvester. in fact adding mining ability would make it more belt worthy than it is now. Plus that means there might be solo mining rorquals to kill!
Again those were just my thoughts on some of the ideas posted here, MY IDEA would be a mix of the marginally increased align time, addition of capital mining mods, Increase the rep power and tank of it to levels just about 20% below a triage carrier, and weaponize the drones more to punch things in the face, maybe a larger boost to drone Hitpoints so they dont all die to DPS frigs in 2 volleys. Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
15
|
Posted - 2014.07.12 10:42:00 -
[130] - Quote
Lucky Sliver wrote:Idk if this has been suggested already,
Just make it cheaper to produce. If it wasn't 2.5B pilots wouldn't be as concerned with losing it:
Bump it down to a Battleship class vessel. Keep the siege mode and have it function similar to a Marauder. Less expensive, more mobile, easier to pilot, access to highsec.
No Its a capital ship, what your asking is literally flying in the face of the whole point of the thing it does. Besides you now get an ore compression POS mod, no need to be greedy and get the links it gives to high sec miner bears too. Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
15
|
Posted - 2014.07.12 10:45:00 -
[131] - Quote
Lilith Shea wrote:The problem isn't coming up with a "fix" to make the rorqual a desirable ship to use in belts. It's coming up with a solution that will convince a pilot that the bonuses it gives outweigh the cost of losing that ship. We all know don't fly what you can't afford to lose. Well as a Rorqual pilot, I have no intention of ever moving one out of a POS because simply, I earn no ISK flying a Rorqual. I basically bought one because I like helping my corpies out. Does it justify the 2b price tag.... no way! Could I charge for my boosting services... I suppose. But why should I need to. Even if I do, I'm still paying a monthly sub to have an account AFK boost. Sure I may make some "passive" ISK but not enough to PLEX an account.
Bottom line is the Rorqual needs a way to do what it was designed (boost, serve as a mini-hub, compress, haul) but also allow the pilot to actually play the game. Giving is ridiculous buffs like its own POS shield, or fighter drones, or insta-warp with re-fitting capabilities it's a solution. It's just a way to make this ship blingier and more of a target. I think of it in smaller terms to make sense of it.
In High Sec, you use a Hulk. Why? Because the added security allows for less tank and more m3 /hr. In Low/Null/W-space you use a Covetor. Why? Because it gets you 80% of the yield with a much cheaper price tag.
Going by the logic, it would make more sense to say Rorqual should be a High Sec ship and the Orca should be Null. Is that the solution, maybe. I doubt it, because the utility of the Rorqual is what makes it a Null ship. The easiest way to remedy this problem is to reduce the cost of constructing a Rorqual, and give it the ability to actually do something. This way a pilot would be more inclined to take one out into a belt because not only can they earn ISK themselves, it also won't hurt as much to lose one. It's already got a ton of tank and utility. It should only be used when you have people online to help support it.
If you make it less boring... they will come
TL;DR Rorqual is easy to make OP.... solution should be simple Step 1 - Make Rorqual less expensive to fly, Step 2 - Make Rorqual able to generate ISK, Step3 - Profit. Fill in the blanks.........
Rorqual is a capital, capitals are expensive and shouldn't cost less. If you got a rorqual to AFK boost you knew it wasnt going to be making ISK, instead the ore everyone else mines does it for the rorqual pilot. But i agree when you say that it needs to do something, someone suggested a capital mining mod and a buff to its scan res to make it decent to mine alongside its barge counterparts. And i would say if it did it well enough it would be worth putting it in the belts again. Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
15
|
Posted - 2014.07.12 10:51:00 -
[132] - Quote
Oh and while i'm here, when this change comes about please make sure you take away the ability of a rorqual to boost in a POS ( Maybe the Orca as well ) this will Force rorqual pilots to choose 1 of 3 options after the change is implemented, and makes them suffer the same fate command ships now do ( Althout command ships kick ass now too )
1. RIsk it by boosting in the belts or deployed outside of a POS, or in darkspace. either way it can die
2. Sit in the shield compressing ore, making clones, and QQ' ing on Forums
3. Haul it to low sec, strip it down and sell it for parts.
Again this should come with the changes, i'm not suggesting this happen on its own Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |

Victoria Sin
Center for Advanced Studies Gallente Federation
665
|
Posted - 2014.07.12 17:12:00 -
[133] - Quote
Christopher Mabata wrote:A skilled prober who knows beforehand where the rorqual is going to be will have time to drop probes
If it's to be used in field, it'll probably be at one of the anoms that don't need any probing whatsoever these days. |

Paynus Maiassus
Capital Munitions
38
|
Posted - 2014.07.12 22:19:00 -
[134] - Quote
Christopher Mabata wrote:SO According to these posts the dominant majority of peoples ideas are really OP and I honestly don't believe would do any good for the game, especially in regards to balancing and the role of the Rorqual. Here are my thoughts on some of the proposed ideas/
1. The rorqual should not be able to suddenly change its mind when you deploy it, just like dreadnoughts, carriers, or Marauders when you click that button your committing to the fact that there is a significant chance you will lose your ship because of it. If you press that button your signing the "terms and conditions" so to speak, and you have to abide by what that contract says, which in this case is 4-5 minutes of immobility. And if there are bad things happening, then you have to deal with it.
2. The rorqual should be able to apply decent DPS to punch back at an attacker and repair amounts when deployed as well as compressing the ore and giving people the super links the rorqual is known for. HOWEVER you must be careful it doesn't become as good or better then a triage carrier, balance is key. and the rorqual should not be able to outshine anything in that regard / role.
Of the proposed ideas this one works best, it can repair barges and exhumers rapidly, tank small roaming groups and undesirable NPC rats while still doing its job. again its all a matter of balance.
3. Some people proposed making the rorqual what appears to be a station ship. Giving it massive EHP, and ( at least this is how i read this part ) a reinforcement timer so that if it gets hotdropped it can laugh at the attackers who now cannot touch it and will merely sit there waiting for help for a set amount of time.
NO NO NO NO NO. Titans don't even get this kind of option so why on gods earth should the Rorqual? if you get hotdropped you will die, unless you had a better counter drop ready or tanked the droppers until reinforcements arrived. this idea is utterly horrible and should never even be considered in my opinion. If you want to be safe from hotdroppers, roaming gangs, and things that go bump in the shadows dock in the station with your head between your legs.
4. Reduce the rorquals build cost to make it disposable
I'm sorry what? Cheap capital ships aren't really a thing if you want something that can give links like that, compress ore, carry that much, and carry your mining fleet plus jump clones your going to pay out the nose for it if you want it badly enough. and given the fact rorquals still sell i would say people do want it even at its current price.
5. Cloaky rorquals
Fit a cloak if you want but cloaking when your deployed is not allowed and shouldn't be, also cloaking is a pain when you tractor in cans or have barges sitting around you or someone warps in on you. Your not exactly small so you'll probably end up with a decloak off some pointless object or a rat spawning in. Also No warping cloaked in a rorqual, its far from a covops, maybe if you ask nicely CCP will give you cloaky miners following in the Prospect's footsteps.
6. Increase align time and acceleration.
I have few issues with this, but i still believe that it should warp slightly slower than a nano freighter even when nano fit. This avoids it being able to align and warp like the old nano battleships, and gives players in fast tackle the chance to get it. A skilled prober who knows beforehand where the rorqual is going to be will have time to drop probes, place them where it is, run the scan and warp in for tackle with no issues while the rorqual pilot will be able to align and warp away in much improved space of time over what they have now.
7. MOAR LINKS ( And highslots to make that happen )
If you want to run shield and mining links get a vulture in fleet, it will boost better than the rorqual since its specialized to do that. No need for you to be running 6 links with an industrial core and utility slot.
8. Bubble immunity
No, just no. If you get bubbled only 2 different types of ships get to warp away, ceptors and nullified T3's, the second you add capital ships to that list you broke Eve. Bubbles = Infinite Points, No escape.
9. Capital mining mods
I also have no issues with a capital strip miner or a capital ice harvester. in fact adding mining ability would make it more belt worthy than it is now. Plus that means there might be solo mining rorquals to kill!
Again those were just my thoughts on some of the ideas posted here, MY IDEA would be a mix of the marginally increased align time, addition of capital mining mods, Increase the rep power and tank of it to levels just about 20% below a triage carrier, and weaponize the drones more to punch things in the face, maybe a larger boost to drone Hitpoints so they dont all die to DPS frigs in 2 volleys.
Obviously you're not a miner. Obviously you just want more Rorqual kills.
|

Paynus Maiassus
Capital Munitions
38
|
Posted - 2014.07.12 22:25:00 -
[135] - Quote
Christopher Mabata wrote:Oh and while i'm here, when this change comes about please make sure you take away the ability of a rorqual to boost in a POS ( Maybe the Orca as well ) this will Force rorqual pilots to choose 1 of 3 options after the change is implemented, and makes them suffer the same fate command ships now do ( Althout command ships kick ass now too )
1. RIsk it by boosting in the belts or deployed outside of a POS, or in darkspace. either way it can die
2. Sit in the shield compressing ore, making clones, and QQ' ing on Forums
3. Haul it to low sec, strip it down and sell it for parts.
Again this should come with the changes, i'm not suggesting this happen on its own
If your objections are taken seriously and your suggests are incorporated, I will vote for option 3. I'll be out of the mining business forever. I might still keep my Rorqual because it's a cheaper way to haul compressed ore to my manufacturing sites, but that would be its only use. A hauler.
Really I am not much of a miner to begin with. But with my new situation I have been dabbling with the idea of getting into it a bit more. Currently the only resource collection I do is PI because it's really the only form of resource collection (other than PvE) that isn't broken in low and null.
You might just want to go back to the PvP forums and talk with your buddies about miner banking or whatever your career is. But you might as well stop trolling here. Obviously your input is skewed by your principles of ideology that are born completely out of the world of PvPers who prefer to take on targets that can't shoot back. But no need to troll here. This thread is for those interested in coming up with ways to make a Rorqual actually work. |

Victoria Sin
Center for Advanced Studies Gallente Federation
665
|
Posted - 2014.07.13 10:35:00 -
[136] - Quote
Paynus Maiassus wrote: You might just want to go back to the PvP forums and talk with your buddies about miner ganking or whatever your career is. But you might as well stop trolling here. Obviously your input is skewed by your principles of ideology that are born completely out of the world of PvPers who prefer to take on targets that can't shoot back. But no need to troll here. This thread is for those interested in coming up with ways to make a Rorqual actually work.
It isn't as if Rorquals don't die frequently anyway. The fact that it's a capital ship that can't use gates is enough risk. It's extremely vulnerable when it moves anywhere.
|

Rowells
Unknown Soldiers Fidelas Constans
965
|
Posted - 2014.07.13 21:56:00 -
[137] - Quote
Just gonna re-state that the INDY CORE NEEDS TO DIE.
Opens up a lot more options . Right now it's the chain that keeps it tied to a POS |

Rita Torres
Imperial Guardians Spaceship Samurai
5
|
Posted - 2014.07.14 08:29:00 -
[138] - Quote
ok if u want it to go to belts to help out add some more animation to it. so when it lands in a belt and deploys 2 large chain deploy to anchor some mini towers and a pos sized shield medium goes up so 20million hp and it burn stront. also add fighter sized mining drones/ventures about 8-10 and double its bonus. and add more resis. then maybe i will consider using this in a belt if not it stays in the pos cause thats where its safest. |

Rex Omnipotens
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.07.14 14:38:00 -
[139] - Quote
So after reading everything I think there are only 3 things that would make me WANT to put a rorq in a belt.
1) Make the Rorq a mobile starbase, thats use is tied to its indy core. Make the shields small enough, or (I'm not sure if the coding would stand up to this) add a rule that only industrial ships can enter the shield. Then add a cleverly named "Bay" that can only contain enough stront, HW, Spiced Wine etc... to generate a timer of an hour or less. During which the ship will remain in space but maintain its Combat timers until the reinforce timer finishes. Ie if reinforced it will maintain its full Capsuleer combat log off timer until it exits reinforce and then the countdown will begin.
2) Create 4 new Capital Mining Lasers(2 for Ice and 2 for ore) that can only be used on the rorqual and requires/ is bonused by the starbase defense management skill. Make them like the usual capital mods where there are the meta 1 version and a second named one to add some bling bling and further fuel the fires of industry and economy.
3) Rework the OGB so that it would still have its current unsieged boost level if off grid and its current, if not better, sieged boosts if on grid. But keep off grid boosting so as to maintain the choice of still using the rorqual but in a safer way or using an orca in its current state.
Final thoughts:
Disable the Indy core within 500km of a starbase
Only allow the rorqual to target Asteroids,Glaciers, Cargo Containers and Wrecks while the Indy Core is activated.
Increase the size of the ore hold and fleet hangar and add a compressed hold as a targetable location for compression jobs.
When the rorqual exits its reinforced mode have it exit at ~10% cap, whereby not having the cap to immediately jump or boost itself back above the reinforced level.
Lastly disallow anchored bubbles within 1000km, or on grid, of an actively sieged rorqual to help balance the risk vs. reward. Ie gankers can't trololol bubble a reinforced rorqual but the mining fleet also can't defensively bubble themselves into a belt/ anom.
My last idea isn't related to wanting to put a rorqual into a belt but more of a potential revamp to help it better sync with locally sourced industry, why can't we give the rorqual a variable fueled jump drive? Give it a jump range or quantity penalty if it uses non oxygen topes. It makes sense that a ship like this should have the flexibility to operate anywhere in new eden scraping together whatever it can get its hands on to get the job done. I'm not saying I want this to be worked into the rorqual revamp as lets face it the above is a tall order already...but I think this is a solid idea to look into nonetheless. |

Tau Cabalander
Retirement Retreat Working Stiffs
3872
|
Posted - 2014.07.14 16:22:00 -
[140] - Quote
Rex Omnipotens wrote:1) Make the Rorq a mobile starbase, thats use is tied to its indy core. Make the shields small enough, or (I'm not sure if the coding would stand up to this) add a rule that only industrial ships can enter the shield. Then add a cleverly named "Bay" that can only contain enough stront, HW, Spiced Wine etc... to generate a timer of an hour or less. During which the ship will remain in space but maintain its Combat timers until the reinforce timer finishes. Ie if reinforced it will maintain its full Capsuleer combat log off timer until it exits reinforce and then the countdown will begin. This will never ever happen. I wish people would stop suggesting it.
CCP hates the starbase force field because it requires coding exceptions to the rules, which tend to be buggy. CCP has already proposed removing force fields, so they are not going to add more.
Rex Omnipotens wrote:2) Create 4 new Capital Mining Lasers(2 for Ice and 2 for ore) that can only be used on the rorqual and requires/ is bonused by the starbase defense management skill. Make them like the usual capital mods where there are the meta 1 version and a second named one to add some bling bling and further fuel the fires of industry and economy. Very unlikely to happen, as CCP has stated they don't want anything mining more than a Hulk.
Rex Omnipotens wrote:3) Rework the OGB so that it would still have its current unsieged boost level if off grid and its current, if not better, sieged boosts if on grid. But keep off grid boosting so as to maintain the choice of still using the rorqual but in a safer way or using an orca in its current state. Very unlikely to happen: more exceptions to rules.
Rex Omnipotens wrote:Final thoughts: Very unlikely to happen: more exceptions to rules.
|

Lilith Shea
The Scope Gallente Federation
11
|
Posted - 2014.07.14 16:41:00 -
[141] - Quote
Christopher Mabata wrote: Rorqual is a capital, capitals are expensive and shouldn't cost less. If you got a rorqual to AFK boost you knew it wasnt going to be making ISK, instead the ore everyone else mines does it for the rorqual pilot. But i agree when you say that it needs to do something, someone suggested a capital mining mod and a buff to its scan res to make it decent to mine alongside its barge counterparts. And i would say if it did it well enough it would be worth putting it in the belts again.
In short, my post was about 2 things. Cost AND ability to mine.
My Hulk can make its cost + fits 10 times over before it gets boomed. My Orca, can boost and haul in High Sec, which gives it a value and I can sell my refining services to those whom I haul for. My Rorqual..... can take up a lot of space in a POS. By giving it the ability to mine (between a Capital Mining Mod and a fleet of mining drones) it now has the possibility to generate enough revenue to buy a new one should it get destroyed. I denounced giving it god-like abilities with POS shields and align/warp times to compare to a frigate. I think Rorquals should die just as any other ship in eve can... but if the pilot can't afford a new one, whats the point. A Hulk is about 300m, an Orca about 650m... a Rorqual 2.5b. Why? Atm it makes more sense to fit an Orca and fly it out to Null to boost and a Hulk to mine. Improve the Rorqual and you eliminate that skew.
Right now the cost to utility of the Rorqual is like having a Carrier but not allowing it to fly drones, only heal other drones. Or having a Titan but giving it hardpoints, just the Doomsday weapon. A lot of its functions are being taken by other ships/mods. Compression goes to POS, Hauling can be done by an Orca and an MTU, Boosting can be done by Orca.
Every other mining ship has a definite point other than the Rorqual, even with compression still active that's not enough to justify a 2.5b price tag. Bring cost in line with the rest of the ships, but still cap price... 1.5b maybe. Let it mine at least on par with a Hulk in yield. It should be able to warp to a roid field and say to all it's Mack and Hulk friends "Hey guys, I'm an Indy ship too!" and not have them respond "Shut up fatty, go back home. BUBBLE BOY!" |

Rex Omnipotens
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.07.14 16:49:00 -
[142] - Quote
Unless there's a reasonable reward or reasonable defensive mechanic for moving my rorqual outside of its pos, I won't be moving it. If they force the rorqual out of the pos then i'll just scrap it, and making it cost less to do the same things or even do less is a big middle finger to everyone who owns one now. |

Lilith Shea
The Scope Gallente Federation
11
|
Posted - 2014.07.14 16:55:00 -
[143] - Quote
Rex Omnipotens wrote:Unless there's a reasonable reward or reasonable defensive mechanic for moving my rorqual outside of its pos, I won't be moving it. If they force the rorqual out of the pos then i'll just scrap it, and making it cost less to do the same things or even do less is a big middle finger to everyone who owns one now.
I agree completely. The Grid boosting is fine IMO, because it isn't forcing you to take a gimped ship out into battle. I'd prolly scrap mine too if that were the case. Cost alone isn't enough, it has to gain utility mostly. Giving it the ability to mine as much as a hulk with the same price still makes me mine with my hulk vs my Rorqual. But cost + utility solves that issue.
Plus if they give it a different way to mine that all other ships it gives it flare, further increasing its desirability. I like seeing a web of mining lasers at a field but seeing a swarm of drones re-enact the scenes from The Langoliers would bring me so much joy in this world!
|

Lilith Shea
The Scope Gallente Federation
11
|
Posted - 2014.07.14 17:00:00 -
[144] - Quote
Lilith Shea wrote:
I like seeing a web of mining lasers at a field but seeing a swarm of drones re-enact the scenes from The Langoliers would bring me so much joy in this world!
If good Rorqual changes fail to succeed.... can I petition CCP to make a ship with this?  |

Victoria Sin
Center for Advanced Studies Gallente Federation
665
|
Posted - 2014.07.14 20:06:00 -
[145] - Quote
Tau Cabalander wrote:CCP has already proposed removing force fields, so they are not going to add more.
Lolwat.
No. CCP are going to replace POS infrastructure. The new anchorables are baby steps in this direction. Whatever they replace it with will have to have the substantially similar property "invulnerable", same as the existing force field. Without it a whole lot of stuff would just die or no longer bother logging in.
|

Marsan
234
|
Posted - 2014.07.14 21:36:00 -
[146] - Quote
The basic issue is that the Rorqual needs to be 2+Billion useful without going into siege mode. Otherwise it will never be used outside a POS, or extremely safe areas. Former forum cheerleader CCP, now just a grumpy small portion of the community. |

Tau Cabalander
Retirement Retreat Working Stiffs
3879
|
Posted - 2014.07.15 05:37:00 -
[147] - Quote
Victoria Sin wrote:Tau Cabalander wrote:CCP has already proposed removing force fields, so they are not going to add more. Lolwat. No. CCP are going to replace POS infrastructure. The new anchorables are baby steps in this direction. Whatever they replace it with will have to have the substantially similar property "invulnerable", same as the existing force field. Without it a whole lot of stuff would just die or no longer bother logging in. CSM Meeting Minutes - Summer 2012
CSM Minutes wrote:3) Get rid of the force field bubble, partly for technical reasons.
...
3) Force fields (or lack thereof). CCP wants to have docking modules, but they don't want them to be cheap, and they may want to limit the number of ships that can be docked. CCP has been exploring adding mooring modules that would protect a ship that was able to physically get near the module with a small force field around just the ship. This system might replace ship maintenance arrays.
...
Trebor mentioned that not having a force field would be a big change to the way fleets often operate, and Greyscale mentioned that he would be looking into that.
Elise asked about mooring supercaps, and CCP said that that would be allowed, and people could set it so that only the owner or a director of the corp that owned the starbase would be able to un-moor the ship. CCP Greyscale said that he was thinking that people would have to get to 0 meters from the mooring module in order to moor a ship, which would mean that there would be a natural limit of however many ships could fit at the mooring point, and that people would have to carefully consider their starbase layout to take this into account.
UAxDEATH asked about if personal POSes would still allow directors to un-moor ships, and Greyscale said probably not, but that corp POSes would, because corps need to be able to take down a tower.
...
Elise asked about moored ships when a starbase is destroyed, and Greyscale said that they would all un-moor and be able to be stolen.
...
There was some discussion about what the removal of POS force fields would change in things like nullsec fleet fights. Elise pointed out that losing the ability to have a safe(ish) place to park a fleet for 20 minutes or so would be a big change from the current system.
CCP Greyscale suggested that they might look into making an anchorable POS type shield.
Two step pointed out that this would be a big change for all sorts of fights, and might be just a tad controversial. There was some discussion about what exactly might prevent people from mooring at a POS, such as warp scramblers.
The session ended with the CSM urging CCP to "ship it" as soon as possible. |

Victoria Sin
Center for Advanced Studies Gallente Federation
666
|
Posted - 2014.07.15 06:02:00 -
[148] - Quote
Tau Cabalander wrote: [quote=CSM Minutes]3) Get rid of the force field bubble, partly for technical reasons.
Yea, the CSM talk about all kinds of crap that's never going to happen. That's what they do.
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3539
|
Posted - 2014.07.15 11:23:00 -
[149] - Quote
Victoria Sin wrote:Tau Cabalander wrote: [quote=CSM Minutes]3) Get rid of the force field bubble, partly for technical reasons.
Yea, the CSM talk about all kinds of crap that's never going to happen. That's what they do.
That was CCP talking about it, with the CSM.
Remember, the CSM does nothing /but/ talk. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Clara Trevlyn
Carry on Capsuleering
2
|
Posted - 2014.07.15 18:04:00 -
[150] - Quote
If you want a mining booster on grid then it is not the Rorqual. Stop trying to force square pegs into round holes.
The Rorqual is fine, it sits in a POS and provides a stronger mining boost than the Orca.
Create another ship, smaller, cheaper. Battleship cost. Let it boost stronger than a Rorqual when on grid, chuck in a compression capability (with tractor beam) so it can grab containers of ore and compress it so it's doing something useful. Don't let it store much, Miasmos are perfect for moving the compressed ore away.
Heck create a T2 variant, give it cloak/covert cyno capability, weaker boost to compensate. It can wander around boosting and compressing ore with Prospects and a blockade runner... |

Lilith Shea
The Scope Gallente Federation
11
|
Posted - 2014.07.15 18:30:00 -
[151] - Quote
Clara Trevlyn wrote:If you want a mining booster on grid then it is not the Rorqual. Stop trying to force square pegs into round holes.
The Rorqual is fine, it sits in a POS and provides a stronger mining boost than the Orca.
Create another ship, smaller, cheaper. Battleship cost. Let it boost stronger than a Rorqual when on grid, chuck in a compression capability (with tractor beam) so it can grab containers of ore and compress it so it's doing something useful. Don't let it store much, Miasmos are perfect for moving the compressed ore away.
Heck create a T2 variant, give it cloak/covert cyno capability, weaker boost to compensate. It can wander around boosting and compressing ore with Prospects and a blockade runner...
It's not a matter of forcing a square peg into a round hole. It's a matter of the square peg has no hole. Adding another ship just contributes to the tiericide problem CCP is trying to avoid. The mining boost it gives isn't the issue, its that all it can do is boost. Theres no way for a pilot to make isk in a Rorqual which translates into why use one. Giving a ship compression and tractor also wont fix the problem because of MTUs and compression arrays now. No matter what you're going to have to haul the ore, so what does it matter if you compress now or later.
Makes more sense to use a Miasmos to haul, faster, cheaper, just as big but will result in less downtime than using a Rorqual in field ATM. |

Electrified Circuits
Fault Line Industries Greater Western Co-Prosperity Sphere
17
|
Posted - 2014.07.15 19:14:00 -
[152] - Quote
I like the idea of introducing a smaller battlecruiser size vessel with better boosts. Having anything as big as a rorq on belt is ridiculous but i like bold ideas..
Let it boost more than a rorq and also give it the capability of 'enriching ores' in the belt whereby it has to actively use a module that has a very low chance of increasing the current ores quality based on the rocks size in proportion to current ore. This way the booster isnt just sitting there has to pay attention and can increase miners yields. |

Clara Trevlyn
Carry on Capsuleering
2
|
Posted - 2014.07.15 20:11:00 -
[153] - Quote
Lilith Shea wrote:The mining boost it gives isn't the issue, its that all it can do is boost. Theres no way for a pilot to make isk in a Rorqual which translates into why use one. The Rorqual "makes" significant isk. It may not directly translate as isk into your wallet, or ore into your hold, but your fleet is mining considerably more ore than it would have done otherwise.
If you do not feel you are being adequately compensated for that then that isn't an issue with the Rorqual or its abilities.
You're never realistically going to convince Rorqual owners to sit in a belt, even if it could mine like a hulk, or two hulks. Swiftly visit a belt maybe, sit in it no... |

Lilith Shea
The Scope Gallente Federation
11
|
Posted - 2014.07.15 20:41:00 -
[154] - Quote
Clara Trevlyn wrote:Lilith Shea wrote:The mining boost it gives isn't the issue, its that all it can do is boost. Theres no way for a pilot to make isk in a Rorqual which translates into why use one. The Rorqual "makes" significant isk. It may not directly translate as isk into your wallet, or ore into your hold, but your fleet is mining considerably more ore than it would have done otherwise. If you do not feel you are being adequately compensated for that then that isn't an issue with the Rorqual or its abilities. You're never realistically going to convince Rorqual owners to sit in a belt, even if it could mine like a hulk, or two hulks. Swiftly visit a belt maybe, sit in it no...
True Rorquals make vast sums of ISK indirectly but the pilot typically doesn't see it. I've never been compensated by a corp for boosting and logistically speaking it'd be very hard to charge isk / cycle in a fleet to anyone willing to pay. There will always be another willing to boost for cheaper or for free. And even if you could, how much can you squeeze out of a miner... 5k isk/cycle to open yourself up to attack. Obviously this goes above the Rorqual and more toward an Orca but the principal is the same.
To be honest I would take a Rorqual to actually mine a belt if the Rorqual could produce at least equal to what it costs to field. That's the nature of ships, use what you can afford to lose. All ships currently in game can make ISK directly and therefore prove their worth. Sure not every time you lose a ship you made enough to field a new one, but they have the capability. Even the Orca makes isk with it's ability to haul... is it the best way to make ISK no, but it's a way. Rorquals, being limited to where they can be used, the ability to haul is not enough, especially with compression being removed from them. That brings be back to my original point, I'd rather use an Orca in Null to boost with 90% effectiveness but 1/5 the price tag. So why Rorqual?
|

Grognard Commissar
EVE University Ivy League
0
|
Posted - 2014.07.16 18:14:00 -
[155] - Quote
Lilith Shea wrote: True Rorquals make vast sums of ISK indirectly but the pilot typically doesn't see it. I've never been compensated by a corp for boosting and logistically speaking it'd be very hard to charge isk / cycle in a fleet to anyone willing to pay. There will always be another willing to boost for cheaper or for free. And even if you could, how much can you squeeze out of a miner... 5k isk/cycle to open yourself up to attack. Obviously this goes above the Rorqual and more toward an Orca but the principal is the same.
that why you should charge by the hour, rounded up |

Lilith Shea
The Scope Gallente Federation
12
|
Posted - 2014.07.16 18:21:00 -
[156] - Quote
Grognard Commissar wrote:Lilith Shea wrote: True Rorquals make vast sums of ISK indirectly but the pilot typically doesn't see it. I've never been compensated by a corp for boosting and logistically speaking it'd be very hard to charge isk / cycle in a fleet to anyone willing to pay. There will always be another willing to boost for cheaper or for free. And even if you could, how much can you squeeze out of a miner... 5k isk/cycle to open yourself up to attack. Obviously this goes above the Rorqual and more toward an Orca but the principal is the same.
that why you should charge by the hour, rounded up
I boost for a fee, accept "miner" into fleet... warp to member.... rorqual goes boom. Thats why the logistics of charging per cycle doesn't work. And assigning protection to the rorqual just means more corp members not making any isk. This is why I say giving the Rorq the ability to mine is a much better solution than any of the OP suggestions relating to shields and giving it combat abilities and whatnot |

Rialen
Gravit Negotii Northern Associates.
11
|
Posted - 2014.07.17 02:38:00 -
[157] - Quote
I'd be happy with the following changes:
- 3 high-slots - Ability to mine using capital strip miners (high slots) - this means they either use this as a boosting ship or a mining ship but harder to do both as you are using same slots for the module. Mining yield also needs to be better than a hulk since it is a more expensive mining ship. - remove the need for industrial core - keep current defense, align time, etc
Basically, just make the rorq the next progression point for mining ships. Mining barges -> Exhumers -> Capital Mining ship
This way you either have more rorqs on grid mining = more risks, better reward, or you have more smaller ships such as exhumers/mining barges but have less reward. |

Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
4
|
Posted - 2014.07.17 14:15:00 -
[158] - Quote
I have been at this game since its inception pretty much. The rorqual is an interesting ship with a lot of benefits, however the changes in the Crius leads me to believe the best thing we can do with it will be as follows.
Rorqual Purposed Changes:
Non-Siege
A: Capital Strip Miners. This only makes sense and was I originally thought the rorqual would be. Take it in the belt and make it happen. While industrial mode it crushes all ore in its hold into squares.
B: Make it immune to E-WAR. Similar to Supers it can not be locked down, however it is still susceptible to hot drops as being in siege mode would still make you a squishy.
C: Add slight defense bonuses to miners in surrounding area. Honestly, its drone damage at level V is already pretty nasty and no rats or small ships in their right mind would
-Sieged -
20 percent bonus to miners shield 20 percent bonus to drone damage to all mining ships -mining bonuses of course. -Constantly crushes ore and puts it in squares.
Just a few ideas. Other than that it stays in a POS as far as I am concerned. |

Lilith Shea
The Scope Gallente Federation
12
|
Posted - 2014.07.17 14:48:00 -
[159] - Quote
Zhul Chembull wrote:I have been at this game since its inception pretty much. The rorqual is an interesting ship with a lot of benefits, however the changes in the Crius leads me to believe the best thing we can do with it will be as follows.
Rorqual Purposed Changes:
Non-Siege
A: Capital Strip Miners. This only makes sense and was I originally thought the rorqual would be. Take it in the belt and make it happen. While industrial mode it crushes all ore in its hold into squares.
B: Make it immune to E-WAR. Similar to Supers it can not be locked down, however it is still susceptible to hot drops as being in siege mode would still make you a squishy.
C: Add slight defense bonuses to miners in surrounding area. Honestly, its drone damage at level V is already pretty nasty and no rats or small ships in their right mind would
-Sieged -
20 percent bonus to miners shield 20 percent bonus to drone damage to all mining ships -mining bonuses of course. -Constantly crushes ore and puts it in squares.
Just a few ideas. Other than that it stays in a POS as far as I am concerned.
Man we have dev and CSM response in this thread. I wish we could get an acknowledgement that these are good ideas, that they're still watching, that they like X and Y ideas. Just to reassure us theyre still listening and like what we have to say =\
|

Paynus Maiassus
Capital Munitions
39
|
Posted - 2014.07.18 01:43:00 -
[160] - Quote
We're running all over the map here. Basically here is what we know:
1 - They intend to make the ship so that you want to use it in a belt.
2 - They intend to beef up its defense extraordinarily, and its offense at least somewhat.
3 - They want to give it not only the ability to protect itself but also to protect its mining fleet.
(The above points were stated, but of course nothing is written in stone.)
4 - They've talked about buffing the Rorqual before, a year ago and even before. They've known it needs a buff for a while, but nothing previously discussed made the cut.
5 - They seriously considered a POS bubble effect, and the reasons that it was not implemented were on the one hand a lack of technical ability to implement it, and on the other hand an uncertainty about the future of POS bubbles even for POSes. The possibility was NOT ruled out because it would make the Rorq OP, however.
Now in order to make us WANT to use the Rorqual in a belt they have two options. They can make its bonuses only usable in belts, or they can make its bonuses work much better if it is in a belt. I am sure the players will prefer the second option and whine if they choose the first option, but in my experience the player base will generally whine and trash CCP no matter what they do, yet the whiners will not do the logical thing for them and just stop paying for the game. They'll just whine and maintain their subscriptions year after year. So CCP can and often does do what is best for the game regardless of what the players will prefer.
There hasn't been any announcement about changing or expanding the Rorqual's role, such as making it a capital mining barge. While this isn't a bad idea for a ship to introduce to the game at some point, this really hasn't been proposed for the Rorqual other than by a subgroup of players. CCP has never responded that they'd be interested in this. Also, there hasn't been any talk of altering the Rorqual's fundamental role, such as shifting it from being primarily a deep space mining/indy base to say an ore hauler or whatever. So it's really unlikely that the Rorq will get high sec access. It may get some ore bay expansion or something as ore will be the material to move come Crius. The Rorq has long been a nice poor man's jump freighter. But in general, I just don't see it anything really major happening. Perhaps it will get some increased jump range as the effects of the post-Crius ore economy is analyzed. But basically, I predict that the Rorqual's reconnecting as a mining barge just won't happen (though a capital class mining ship does sound kick ass and may someday happen), and changes to its hauling abilities will likely be incidental and in relation to other game factors besides just balancing the Rorq for its own sake.
Really they seem to want the Rorqual to basically be the same ship that it is, a big, slow, lumbering, massive, deep space operating, mining foreman/boosting vessel. They just want it to be able to do it in a belt and to work together with its fleets. They may introduce something like bridging mining fleets. They may consider changing how it operates with jump clones. But overall making it super cheap, or cloaky, or align like a venture, or a mining barge, just hasn't really been proposed by them. They have not responded positively to any of these sorts of suggestions.
Now in terms of making it pretty much the same ship that it is but be useful in protecting itself as well as its fleet pretty much means it will need to survive a variety of escalation scenarios, and this requires that it will need some sort of God mode. Just boosting HP and DPS won't do it.
Now I have posted this summary on the one hand to draw other posters' attention to what CCP has said and predict what is more likely to happen, and on another hand to pipe my own personal preference for a god mode like the ECM-smartbomb field I recommend or something else that causes similar effect, but also to alert CCP to an understanding of what we know they've said thus far and to ask them to respond with their impressions of what we are saying in these threads. That last bit is the most important.
CCP, are your thoughts about what to do with the Rorqual changing from what you've announced at fanjets and what was discussed at previous round tables about Rorqual changes? What are you guys thinking at this point? What is being looked at? Let us give you our impressions of what you are thinking of doing at an earlier stage instead of waiting until you ann |

Rialen
Gravit Negotii Northern Associates.
11
|
Posted - 2014.07.18 02:38:00 -
[161] - Quote
Zhul Chembull wrote:I have been at this game since its inception pretty much. The rorqual is an interesting ship with a lot of benefits, however the changes in the Crius leads me to believe the best thing we can do with it will be as follows.
Rorqual Purposed Changes:
Non-Siege
A: Capital Strip Miners. This only makes sense and was I originally thought the rorqual would be. Take it in the belt and make it happen. While industrial mode it crushes all ore in its hold into squares.
B: Make it immune to E-WAR. Similar to Supers it can not be locked down, however it is still susceptible to hot drops as being in siege mode would still make you a squishy.
C: Add slight defense bonuses to miners in surrounding area. Honestly, its drone damage at level V is already pretty nasty and no rats or small ships in their right mind would
-Sieged -
20 percent bonus to miners shield 20 percent bonus to drone damage to all mining ships -mining bonuses of course. -Constantly crushes ore and puts it in squares.
Just a few ideas. Other than that it stays in a POS as far as I am concerned.
I don't believe there is a need for B or C.
Capital strip miners which has higher yield + longer range to cover a lot of the rocks in belts is all that is necessary. If you keep the ship moving in a direction to a destination you are warping to, you can still instant warp. Basically start from one end of the belt, move to other end and setup warp out points at either end of the belt so you can instant warp.
The danger will come from being caught while you are still warping to a belt. |

Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
4
|
Posted - 2014.07.18 13:06:00 -
[162] - Quote
Without some way to begin to warp out, every rorqual will be caught. Anyone that has mined in 0.0 for anytime knows this. I purpose making it immune to EW. It can still be hot dropped however but at least you have a chance. Without something like that, just keep it in the POS otherwise it makes good kill mail. Believe me PL hot dropped me at a POS and still ate me within a few seconds. |

Rialen
Gravit Negotii Northern Associates.
11
|
Posted - 2014.07.19 01:57:00 -
[163] - Quote
it will only be caught if it starts warp from 0m/s when a neut jump in.
If you had it aligned and moving at warp speed it is an instant warp. The only time it can get caught is if it was turning around to align or if it was in warp to the belt when neuts / reds came in, both of which are short period of time and a luck of the draw thing. As long as the capital strip miner has a long range, I don't think there is a need for an immune to e-war/scram.
It does require a more active mining as you need to constantly change alignment to get out, but you can see it as a way to prevent botting....
|

Axure Abbacus
Pentex Subsidiaries Corp
1
|
Posted - 2014.07.19 02:11:00 -
[164] - Quote
The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. The concept of uninhabited space is outdated at best. Uninhabitable space is far more common. Something like this might make it a viable concept of a Rorqual in belt.
Looking at the Rorqual and it could use +225 cpu,+1High slot, 2 Turret hard-points , +2 low slots, -1000s from Capacitor Recharge, add 2.75 ly to Jump Range, 25% Reduction in Fuel use. Remove the "Industry only" tag from its Ship Maintenance Bay. Increase Building Material Requirements by 20%, Hit points by 15% reduce Signature radius by 5% Add 100 m3 to drone capacity
20% reduction on cost of and cycle time of activation of Industrial core per level. 5% bonus to Capital Turret Damage per level 10% bonus to mining foreman links when Industrial core is active 50% bonus to range to capital Remote shield transporter per level 5000m to drone control range per level 20% to drone hit points and damage per level
Role Bonus *Can Fit Covert Cynosural Field Generator and covert Jump Portal Generator *Can Fit Jump Portal Generator and Clone Vat Bay *Can Use 3 Warfare link modules simultaneously +2 warp core strength 100% bonus to overheating Resistance Modules and Local and Remote Repair Modules
|

Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
4
|
Posted - 2014.07.19 14:01:00 -
[165] - Quote
Rialen wrote:it will only be caught if it starts warp from 0m/s when a neut jump in.
If you had it aligned and moving at warp speed it is an instant warp. The only time it can get caught is if it was turning around to align or if it was in warp to the belt when neuts / reds came in, both of which are short period of time and a luck of the draw thing. As long as the capital strip miner has a long range, I don't think there is a need for an immune to e-war/scram.
It does require a more active mining as you need to constantly change alignment to get out, but you can see it as a way to prevent botting....
lol. |

Tau Cabalander
Retirement Retreat Working Stiffs
3899
|
Posted - 2014.07.19 18:51:00 -
[166] - Quote
Zhul Chembull wrote:Rialen wrote:it will only be caught if it starts warp from 0m/s when a neut jump in.
If you had it aligned and moving at warp speed it is an instant warp. The only time it can get caught is if it was turning around to align or if it was in warp to the belt when neuts / reds came in, both of which are short period of time and a luck of the draw thing. As long as the capital strip miner has a long range, I don't think there is a need for an immune to e-war/scram.
It does require a more active mining as you need to constantly change alignment to get out, but you can see it as a way to prevent botting....
lol. Ya, I sometimes wonder if I'm the only actual Rorqual owner in these sort of threads. |

Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
4
|
Posted - 2014.07.19 19:54:00 -
[167] - Quote
Tau Cabalander wrote:Zhul Chembull wrote:Rialen wrote:it will only be caught if it starts warp from 0m/s when a neut jump in.
If you had it aligned and moving at warp speed it is an instant warp. The only time it can get caught is if it was turning around to align or if it was in warp to the belt when neuts / reds came in, both of which are short period of time and a luck of the draw thing. As long as the capital strip miner has a long range, I don't think there is a need for an immune to e-war/scram.
It does require a more active mining as you need to constantly change alignment to get out, but you can see it as a way to prevent botting....
lol. Ya, I sometimes wonder if I'm the only actual Rorqual owner in these sort of threads.
I have thought the same thing often times. I am not suggesting that my ideas are in any way great ones, they are simply ideas and observations after many years of play. I can tell this thread that any rorqual driver short of having EW invul, will NEVER fly that thing into an ore belt.
For the seasoned rorqual drivers we live by simple rules
1: Do not fly in the belts. Do not fly in belts. DO NOT FLY IN BELTS. 2: Do not warp to cyno lights when there is a neut in system (yes I learned this the painful way). 3: Make sure when you go into siege mode you didn't bounce off one of your POS structures, (I once looked up and was 50k from the POS in siege mode chugging along).
Even if they do put something groovy on the rorqual like capital strip miners but no immunity or protection from EW, 99% of your rorqual drivers will stay in the POS. Years have taught us that anything outside the POS you are ham at a wolf dinner. If they remove the ability that rorquals can only boost in belts, most of us veterans will sell this big contraption and get us the Orca to chug around in. It almost seems like an industrial sin to lose a rorqual. |

Axure Abbacus
Pentex Subsidiaries Corp
1
|
Posted - 2014.07.19 20:26:00 -
[168] - Quote
1,180,000 metric tons does not just instant warp. Even being 200km off of a belt is not a great idea which i believe is the idea of having a capital tractor beam. So no, I haven't seen anything yet that makes me trade my Orca for a Rorqual. The math isn't there for me. |

Baron Avo
Promethean Foundation
0
|
Posted - 2014.07.20 01:00:00 -
[169] - Quote
Problem: Rorquals won't go to belts 'cause indy pilots are very conservative and don't like getting killed Solution: Make risking your Rorqual more attractive Win #1: Rorquals will go to belts Win #2: There will be Rorquals in belts to gank
My idea is a rehash, I'm sure, of many others before, but hopefully with a twist or two.
Capital Ore Chomper (yeah, a better name would be nice) - Automatically targets asteroids, tractors them to the ship, then casts a special warp field around them that transfers them directly into the ore bay. - Max of two high-slot modules - Only fits on the Rorqual - Siege mode NOT required and also no longer required for boosts - Only works with asteroids of 10km in diameter or smaller - Auto-targets asteroids - No crystals - Does not work on Mercoxit - Capital Ore Crusher skill required. Adds Range, Tractor Speed and Chomp Speed per level - Slider control for Asteroid size: Smaller or Bigger first - Slider control for Range: Close or Far first.
Goal would be for each module to mine about as much as a max-skilled Skiff
With this ability, you could mine with a fleet, have your Hulks/Macks mine the big 'roids, vacuum up the little ones with the Rorqual, and boost at the same time. Probably exactly what the game designers had in mind when they first designed the ship eons ago.
But, this is too easy! It will encourage AFK mining. Botting! If a Hulk could do this, sure. But, for a Rorqual, I don't think so. See Win #2 above. |

Victoria Sin
Center for Advanced Studies Gallente Federation
666
|
Posted - 2014.07.20 01:12:00 -
[170] - Quote
Baron Avo wrote:Problem: Rorquals won't go to belts 'cause indy pilots are very conservative and don't like getting killed Solution: Make risking your Rorqual more attractive
Baron, you're making a category error here. Indy pilots aren't in the category "willing to risk it at the right price", they're in the category, "losing it is an embarrassment, even if it's a Retriever". The fact that so much embarrassment happens in Eve on a daily basis is not an indication of a pilot's willingness to risk.
Over the years I've been playing Eve people have continually made this error, especially around ideas to make low sec more attractive. My idea about that (a different thread I'm sure), i.e. Viceroys, seemed to go nowhere :p. Anyway, all I will say is that in many null locations putting a capital into a belt to mine would be banned. That is if the sov holder cares about his reputation and doesn't want to attract every red cloaky camper and hot-dropper in New Eden into his space.
|

Axure Abbacus
Pentex Subsidiaries Corp
1
|
Posted - 2014.07.20 16:47:00 -
[171] - Quote
Some how, I doubt CCP'S answer will be making the Rorqual a botting monster. It is amusing that the idea of "how can we make the Rorqual relevant in eve" keeps turning to "how can we make Rorqual's explode". If making loss mails is the main goal then CCP can adjust the Insurance payout to 150%. Then, YAY, the Rorqual is totally fixed now. All battle Rorquals warp to zero at the belts. |

Paynus Maiassus
Capital Munitions
42
|
Posted - 2014.07.20 18:05:00 -
[172] - Quote
Miners are actually less risk averse than PvPers. In general fleet commanders will only commit a fleet to battle when their fleet comp can overwhelm enemy reps and the enemy's alpha cannot overwhelm his fleet's reps. Battles of attrition are very rare in Eve and the prominence of doctrines based on alpha strikes means that most battles resulting in a victor completely routing an emery with few or no casualties or causing significant enough casualties that the losing team disengages. Also, that the majority of fighting in Eve consists of combat fleets camping and ganking non-combat vessels and fleets further contributes to the fact that PvPers are generally the most risk averse group in the game.
Thus, what currently stands for acceptable risk vs. reward is the miner risking his assets to get ISK by subjecting them to the threat of PvP and the PvPer accepting no risk by being the party that chooses to engage or not. Therefore, an acceptable situation for the Rorqual to function in a belt would be to effectively make the Rorqual unkillable in a belt and to boot give it the ability to offer substantial protection and multiplication of combat power to the mining vessels it supports.
My idea that gives a potential expression of such a result is here.
I have noticed a number of the more recent posters on this thread posting ideas as if they hadn't read my idea. I know it's a bit long. Please read. |

Axure Abbacus
Pentex Subsidiaries Corp
1
|
Posted - 2014.07.20 19:01:00 -
[173] - Quote
Paynus Maiassus wrote:Thus, what currently stands for acceptable risk vs. reward is the miner risking his assets to get ISK by subjecting them to the threat of PvP and the PvPer accepting no risk by being the party that chooses to engage or not. Therefore, an acceptable situation for the Rorqual to function in a belt would be to effectively make the Rorqual unkillable in a belt and to boot give it the ability to offer substantial protection and multiplication of combat power to the mining vessels it supports. My idea that gives a potential expression of such a result is here. I have noticed a number of the more recent posters on this thread posting ideas as if they hadn't read my idea. I know it's a bit long. Please read. The issue I see with your concept is that the more drastic the change idea the less likely it is and the more likely it turns into a bad genie wish. Your idea could be condensed down from TL/DR, to a few adjustments or reworks of role bonuses. Less is more. Take a good look at the hows/ why of the tiercide changes or the Kronus ship changes. it could be more like this;
ECM AOE GOD MODE BUBBLE!!!---> 50% RANGE BONUS TO ECM BURST, PER LEVEL ECM STRENGTH PER LEVEL. SMARTBOMB GOD MODE---> 100% DAMAGE BONUS PER LEVEL, 100% RATE OF FIRE PER LEVEL , -50 % OPTIMAL RANGE PER LEVEL. |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
813
|
Posted - 2014.07.20 23:34:00 -
[174] - Quote
Lose the siege mode if you want Rorquals to be used in belts. No-one is ever going to siege a Rorq in a belt, ever.
Also would giving the Rorqual a 250km ranged cyno jammer while sieged make it overpowered or would it not make a difference? I'm not well educated in capital PVP ships. My YouTube Channel - EVE Tutorials & other game related things! |

Paynus Maiassus
Capital Munitions
42
|
Posted - 2014.07.20 23:35:00 -
[175] - Quote
Axure Abbacus wrote:Paynus Maiassus wrote:Thus, what currently stands for acceptable risk vs. reward is the miner risking his assets to get ISK by subjecting them to the threat of PvP and the PvPer accepting no risk by being the party that chooses to engage or not. Therefore, an acceptable situation for the Rorqual to function in a belt would be to effectively make the Rorqual unkillable in a belt and to boot give it the ability to offer substantial protection and multiplication of combat power to the mining vessels it supports. My idea that gives a potential expression of such a result is here. I have noticed a number of the more recent posters on this thread posting ideas as if they hadn't read my idea. I know it's a bit long. Please read. The issue I see with your concept is that the more drastic the change idea the less likely it is and the more likely it turns into a bad genie wish. Your idea could be condensed down from TL/DR, to a few adjustments or reworks of role bonuses. Less is more. Take a good look at the hows/ why of the tiercide changes or the Kronus ship changes. it could be more like this; ECM AOE GOD MODE BUBBLE!!!---> 50% RANGE BONUS TO ECM BURST, PER LEVEL ECM STRENGTH PER LEVEL. SMARTBOMB GOD MODE---> 100% DAMAGE BONUS PER LEVEL, 100% RATE OF FIRE PER LEVEL , -50 % OPTIMAL RANGE PER LEVEL.
Well there is some truth to this and if the idea ends up contributing to what they do then it is likely that some kind of workaround like yours ends up being the case. But your simple workaround misses some key points. Like making the exhumers in your fleet immune to the smart bomb effect. Or making the smart bomb/ECM effect only usable in belts in order to prevent the ship from being exploitable by crafty players who want to use the Rorq in a variety of fleet situations, and connecting the ECM and smart bomb effect to the siege mode, meaning the siege (and other bonuses associated with it like the mining link bonuses) is only usable in belts, so the Rorq won't be very useful in a POS.
So basically, your simple set of adjustments won't exactly do the trick that I was looking for, but yeah I get your point.
However, from the way I see it, all the code they would need is pretty much already there. For instant, you can't lock anything if you're in a POS bubble so that code could be ported to the siege field I recommend. Really the only labor intensive part of setting up the field I recommended was the graphic effect I was looking for, the 'shimmering red cloud' which would really only be there to make the Rorq's siege, already just about the coolest siege in the game with it's verticalization, unfolding, and flame jets, even cooler looking. That could be scrapped. But honestly, an ECM/smartbomb field should not be hugely technically advanced.
But yeah, they might opt for implementing a bonus set that accomplishes more or less the same thing. It's just that the key to the workability of it is that the effect be tied to siege which is only usable in belts. otherwise you'd find smart bombing invulnerable Rorquals station camping people and otherwise being an overpowered combat monster used in ways that have nothing to do with deep space mining. If you're going to ask for a God mode it has to be highly restricted in the situations where it can be implemented. So actually, my idea of tieing all the effects to the siege in the form of a bundle and having it only work in belts actually gives it a greater possibility of being implemented than just giving it some huge bonuses that could potentially be exploited outside of the developers' intent. Also, in a post above I pointed out that a Rorqual god mode in the form of a POS bubble around the ship had been previously contemplated and was shot down because of the technical challenges, not simply because it was a god mode. So something like my idea could be implemented, I think. Also in another post I begged for more Dev and CSM input on their reactions to these ideas (hoping that I would get their reaction to mine). So hopefully we'll get an idea of where we should be channeling our energies. Until then, though, I don't see why my idea wouldn't be workable. |

Axure Abbacus
Pentex Subsidiaries Corp
2
|
Posted - 2014.07.21 03:57:00 -
[176] - Quote
Lose the siege mode if you want Rorquals to be used in belts. No-one is ever going to siege a Rorq in a belt, ever.
The siege/ Industrial core module is a large part of the problem. The 10% bonus to mining foreman links should be unlinked from having the industrial core active. With the compression array it will never be used, reprocess the Industrial core.
If it was a fleet wide super booster granting additional drone dps bonuses, resist boosts, and Rep boosting it might be a useful Rorqual siege module. |

Paynus Maiassus
Capital Munitions
42
|
Posted - 2014.07.21 04:05:00 -
[177] - Quote
Axure Abbacus wrote: Lose the siege mode if you want Rorquals to be used in belts. No-one is ever going to siege a Rorq in a belt, ever.
The siege/ Industrial core module is a large part of the problem. The 10% bonus to mining foreman links should be unlinked from having the industrial core active. With the compression array it will never be used, reprocess the Industrial core.
If it was a fleet wide super booster granting additional drone dps bonuses, resist boosts, and Rep boosting it might be a useful Rorqual siege module.
If the ship is effectively invulnerable while sieging then people will siege it in belts. |

Rowells
Unknown Soldiers Fidelas Constans
1010
|
Posted - 2014.07.21 05:14:00 -
[178] - Quote
Paynus Maiassus wrote:If the ship is effectively invulnerable while sieging then people will siege it in belts. no they wont. Because unless it has reinforce mechincs like a station, then its going to die when it runs out of fuel or when it comes out of invulnerability.
Even if you gave it invulnerability it would be too much. It becomes this power struggle between making a rorqual invulnerable enough to use, then people bring more things, then it gets buffed, even more things come, and goes on and on.
Simply put, there is no sweet spot where the rorqual is strong enough to risk, but not too OP that it can never be killed.
Axure is right. indy core needs to die. |

Victoria Sin
Center for Advanced Studies Gallente Federation
666
|
Posted - 2014.07.21 14:10:00 -
[179] - Quote
Rowells wrote: Axure is right. indy core needs to die.
That's a lot of SP gone *poof*. Convert to another skill that gives the same bonus? |

Rowells
Unknown Soldiers Fidelas Constans
1011
|
Posted - 2014.07.21 14:48:00 -
[180] - Quote
Victoria Sin wrote:Rowells wrote: Axure is right. indy core needs to die.
That's a lot of SP gone *poof*. Convert to another skill that gives the same bonus? yeah its gonna suck since myself and others may have poured a lot of SP into it. I imagine if they decide to give another role or add another ability to it, it could simply be transferred to that, but nothing off the top of my head comes to mind for that. |

Paynus Maiassus
Capital Munitions
42
|
Posted - 2014.07.21 18:25:00 -
[181] - Quote
Rowells wrote:Paynus Maiassus wrote:If the ship is effectively invulnerable while sieging then people will siege it in belts. no they wont. Because unless it has reinforce mechincs like a station, then its going to die when it runs out of fuel or when it comes out of invulnerability. Even if you gave it invulnerability it would be too much. It becomes this power struggle between making a rorqual invulnerable enough to use, then people bring more things, then it gets buffed, even more things come, and goes on and on. Simply put, there is no sweet spot where the rorqual is strong enough to risk, but not too OP that it can never be killed. Axure is right. indy core needs to die.
Well, you're commenting on my principle without reading my idea, which contains a get out of jail free card. The idea is here. I've posted it in this thread and others like 50 freaking times. It includes 30 seconds of invulnerability after siege ends at which point the Rorq can cyno out, just like an undocking jump freighter.
So tired of people shooting down what they haven't read. |

Rowells
Unknown Soldiers Fidelas Constans
1015
|
Posted - 2014.07.21 20:03:00 -
[182] - Quote
You seemed to miss the part where there is no mechanic that is both fair and allows for more safety. Similar to other discussions on this, making the rorqual either invulnerable or insanely tough is both unfair to the attackers who came plenty prepared and too powerful as it makes the ship perfectly safe. No other ship does this, only stations have this ability, and it has been acknowledged that this may one day be removed. If you tried applying this idea to any other ship it would be silly. You don't see carrier and dread pilots asking for an invulnerability mode for those long grinds.
An analogy for this would be: I may be chained to the wall in the basement, but only if the chain was longer then I would be ok.
The simplest and best idea would be to scale down, not up. Remove the industrial core (bake all related bonuses and abilities into hull) and go from there. Almost all other changes would be related to the ships effectiveness at its role rather than trying to justify using it in other-than-perfect conditions. |

Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
4
|
Posted - 2014.07.21 20:38:00 -
[183] - Quote
Rowells wrote:You seemed to miss the part where there is no mechanic that is both fair and allows for more safety. Similar to other discussions on this, making the rorqual either invulnerable or insanely tough is both unfair to the attackers who came plenty prepared and too powerful as it makes the ship perfectly safe. No other ship does this, only stations have this ability, and it has been acknowledged that this may one day be removed. If you tried applying this idea to any other ship it would be silly. You don't see carrier and dread pilots asking for an invulnerability mode for those long grinds.
An analogy for this would be: I may be chained to the wall in the basement, but only if the chain was longer then I would be ok.
The simplest and best idea would be to scale down, not up. Remove the industrial core (bake all related bonuses and abilities into hull) and go from there. Almost all other changes would be related to the ships effectiveness at its role rather than trying to justify using it in other-than-perfect conditions.
Unfair to attackers, you have to be joking right ? When you are jumped by 7 supers and a few titans tell me about fair. Industrialist by their very nature are independent thinkers that usually have their own mining operation, usually their own small fleet. There is no fair or unfair. By its very nature eve is unfair, as is real life. Deviant behavior and number stacking is the norm. if I ever get attacked by a single ship, I know for sure there are plenty in range for that player to scream to. Its human nature, to be a coward.
Now that we dealt with the fairness issue, let us talk about what makes sense. The rorqual was set up to bring a mining fleet to null to mine. so lets make it that way, or remove the description. Also removal of the industrial core also means that a lot of us spent some time to train up skills for nothing, not something I think is fair.
What makes sense is give it industrial strip miners, slight combat bonuses for ships in belt and make it invul to EW. Its not overpowered, cant be abused and gives it a legitimate reason to take it out. This whole crazy crap ive been reading about shields, POS ectr, well its laughable. Just give it those features and all is well. If the industrial core is activated, give it a 50 percent bonus on capital strip miners. It is an easy fix, easy code and give it a legitimate place. If they cant do that, leave as is. Im so use to smashing ore in it, I cant imagine doing it in a POS anyhow. |

Paynus Maiassus
Capital Munitions
42
|
Posted - 2014.07.21 21:42:00 -
[184] - Quote
Zhul Chembull wrote:The rorqual was set up to bring a mining fleet to null to mine. so lets make it that way, or remove the description. Also removal of the industrial core also means that a lot of us spent some time to train up skills for nothing, not something I think is fair.
Actually, if the goal is to make the Rorqual a ship that can function in null then ideas about removing the siege would work. This would create a Rorqual that can do its job until a neut shows up in local at which point the Rorq docks up. Therefore, the industrialist need only find a system with a station that is not likely to have many neuts come through or near by. However, my standard of success for the Rorqual is a ship that can do its thing in low sec and NPC null where neuts are always going to be nearby or in the system.
Removing the siege mode would make the Rorq suitable for operating in systems of deep blue null, e.g. far out rental areas or the Goonswarm systems. But to make the Rorqual beneficial to independent groups who are often forced to content themselves with low sec and NPC null, it actually needs the ability to keep functioning with danger truly present. That's what my idea is designed to enable.
And to the other poster above who talks about no other ship having invulnerability, I would like to point out that jump freighters are practically invulnerable if they merely undock and jump to a cyno at zero on their destination. If you don't fly a JF through high sec or misplace a cyno, it is basically unkillable on account of undock and dock mechanics which were implemented because without them capital movements would be effectively impossible through huge quantities of space. My proposal would basically make the Rorqual unkillable at the level of a jump freighter. Rorqs could still be killed on account of sloppy movement and poor implementation of the siege. But it should be given a measure of invulnerability required for the conduct of its function, just like the JF.
And I would like to reiterate to all those who think the Rorqual will be fixed if the a siege is removed, that this will only make the Rorqual usable in deep blue null. Not in low. Not in NPC null. |

Victoria Sin
Center for Advanced Studies Gallente Federation
666
|
Posted - 2014.07.21 22:37:00 -
[185] - Quote
Perhaps the Rorqual is just a dumb ship? CCP have changed the game around it and I don't think the concept really works any more. I haven't heard any idea here that's compelling and some are just silly.
To define a role and equipment for such a ship you first have to define the need and apart from handing out system-wide bonuses from the safety of a POS there isn't one. Well, if that's all it's doing then just officially make it that. There's really no need to add layers of complexity to such a thing and contrive some game-play that's clearly nonsense around it. You don't really do that with other ships.
Sometimes less is more.
|

Paynus Maiassus
Capital Munitions
42
|
Posted - 2014.07.21 22:57:00 -
[186] - Quote
Victoria Sin wrote:Perhaps the Rorqual is just a dumb ship? CCP have changed the game around it and I don't think the concept really works any more. I haven't heard any idea here that's compelling and some are just silly.
To define a role and equipment for such a ship you first have to define the need and apart from handing out system-wide bonuses from the safety of a POS there isn't one. Well, if that's all it's doing then just officially make it that. There's really no need to add layers of complexity to such a thing and contrive some game-play that's clearly nonsense around it. You don't really do that with other ships.
Sometimes less is more.
Can't disagree with you more.
Need: ice systems in high sec are overcrowded. In null they are tightly controlled by the sov owners and are often taxed through rent or other means to be barely profitable and/or have a high barrier of entry. There are scores of ice systems in low sec and NPC null that sit empty. Many of them are in systems with no stations. This is sad and can completely be fixed by a Rorqual that actually works.
Need: currently unless you are in deep blue null mining is a pain in the butt. Even sov alliances, take for example Get Off My Lawn in Delve where NPC null and low sec enemies are always near by make the space hard to exploit in a lot of ways. This isn't a small independent group. This is a significant CFC alliance we're talking about here. They could SO use a Rorqual to give miners more flexibility to keep mining in more various conditions more of the time.
The major push lately is to strengthen null sec industry, which suffers huge challenges, even after Crius, and a large part of this is the concept of collecting resources in null to build in null to sell in null. They've been adding minerals to null sec asteroids in order to reach this goal. But it's so hard to mine in so many areas of null.
The Rorqual is absolutely key to making industry strong in all areas of space other than high sec. For goodness sake this issue is important. That's why I am here constantly posting on this. It's my total soap box. It's not just a casual balance pass on one ship. It's a significant component to how resource collection in New Eden works. The Rorq has a valuable function even now, being a good bonus ship that can cyno around and operate from a POS. It's not a worthless ship even today. I use mine all the time for boosting and hauling. However, with the right changes it can completely change and improve the face of resource collection outside of high sec. It could be one of the most important balance passes of the year, really. For goodness sake let's not throw up our hands and say the balances are too much trouble let's just delete the ship. TOTAL FAIL. It's a totally critical ship. |

Rowells
Unknown Soldiers Fidelas Constans
1021
|
Posted - 2014.07.22 00:04:00 -
[187] - Quote
Paynus Maiassus wrote:Zhul Chembull wrote:The rorqual was set up to bring a mining fleet to null to mine. so lets make it that way, or remove the description. Also removal of the industrial core also means that a lot of us spent some time to train up skills for nothing, not something I think is fair. Actually, if the goal is to make the Rorqual a ship that can function in null then ideas about removing the siege would work. This would create a Rorqual that can do its job until a neut shows up in local at which point the Rorq docks up. Therefore, the industrialist need only find a system with a station that is not likely to have many neuts come through or near by. However, my standard of success for the Rorqual is a ship that can do its thing in low sec and NPC null where neuts are always going to be nearby or in the system. Removing the siege mode would make the Rorq suitable for operating in systems of deep blue null, e.g. far out rental areas or the Goonswarm systems. But to make the Rorqual beneficial to independent groups who are often forced to content themselves with low sec and NPC null, it actually needs the ability to keep functioning with danger truly present. That's what my idea is designed to enable. And to the other poster above who talks about no other ship having invulnerability, I would like to point out that jump freighters are practically invulnerable if they merely undock and jump to a cyno at zero on their destination. If you don't fly a JF through high sec or misplace a cyno, it is basically unkillable on account of undock and dock mechanics which were implemented because without them capital movements would be effectively impossible through huge quantities of space. There is only one word to describe the mechanics that make the use of JFs in Eve possible: invulnerability. My proposal would basically make the Rorqual unkillable at the level of a jump freighter. Rorqs could still be killed on account of sloppy movement and poor implementation of the siege. But it should be given a measure of invulnerability required for the conduct of its function, just like the JF. Right now the Rorqual has a mechanic that gives it the required level of invulnerability that it needs to do its job. It's called a POS. However, this is obviously not desirable as the Rorq's tractor, scanning, shield rep, and drone abilities are not used, the Rorq's ore bay does not alleviate hauling concerns and tip the miner toward the Retriever or Mackinaw when they should have the ability to select Hulks or Skiffs depending on situations, and come Crius its compression ability loses a measure of value with POS operations. The stated goal is to make the ship usable in belts. Well, the only way to do that is to give it the mechanic that is has, the POS, without having to have a POS. This would make the Rorq useful in low sec, NPC null, and in stationless systems. And I would like to reiterate to all those who think the Rorqual will be fixed if the a siege is removed, that this will only make the Rorqual usable in deep blue null. Not in low. Not in NPC null. you are confusing station invulnerability with ship invulnerability. Every ship has access to station invulnerability. However if you take that jump freighter anywhere other than the station it's extremely vulnerable. Your proposal would allow you to take a rorqual anywhere and have invulnerability.
And like I said before, CCP wants to take away station invulnerability by allowing you to blow them up.
|

Paynus Maiassus
Capital Munitions
42
|
Posted - 2014.07.22 01:22:00 -
[188] - Quote
Rowells wrote:Paynus Maiassus wrote:Zhul Chembull wrote:The rorqual was set up to bring a mining fleet to null to mine. so lets make it that way, or remove the description. Also removal of the industrial core also means that a lot of us spent some time to train up skills for nothing, not something I think is fair. Actually, if the goal is to make the Rorqual a ship that can function in null then ideas about removing the siege would work. This would create a Rorqual that can do its job until a neut shows up in local at which point the Rorq docks up. Therefore, the industrialist need only find a system with a station that is not likely to have many neuts come through or near by. However, my standard of success for the Rorqual is a ship that can do its thing in low sec and NPC null where neuts are always going to be nearby or in the system. Removing the siege mode would make the Rorq suitable for operating in systems of deep blue null, e.g. far out rental areas or the Goonswarm systems. But to make the Rorqual beneficial to independent groups who are often forced to content themselves with low sec and NPC null, it actually needs the ability to keep functioning with danger truly present. That's what my idea is designed to enable. And to the other poster above who talks about no other ship having invulnerability, I would like to point out that jump freighters are practically invulnerable if they merely undock and jump to a cyno at zero on their destination. If you don't fly a JF through high sec or misplace a cyno, it is basically unkillable on account of undock and dock mechanics which were implemented because without them capital movements would be effectively impossible through huge quantities of space. There is only one word to describe the mechanics that make the use of JFs in Eve possible: invulnerability. My proposal would basically make the Rorqual unkillable at the level of a jump freighter. Rorqs could still be killed on account of sloppy movement and poor implementation of the siege. But it should be given a measure of invulnerability required for the conduct of its function, just like the JF. Right now the Rorqual has a mechanic that gives it the required level of invulnerability that it needs to do its job. It's called a POS. However, this is obviously not desirable as the Rorq's tractor, scanning, shield rep, and drone abilities are not used, the Rorq's ore bay does not alleviate hauling concerns and tip the miner toward the Retriever or Mackinaw when they should have the ability to select Hulks or Skiffs depending on situations, and come Crius its compression ability loses a measure of value with POS operations. The stated goal is to make the ship usable in belts. Well, the only way to do that is to give it the mechanic that is has, the POS, without having to have a POS. This would make the Rorq useful in low sec, NPC null, and in stationless systems. And I would like to reiterate to all those who think the Rorqual will be fixed if the a siege is removed, that this will only make the Rorqual usable in deep blue null. Not in low. Not in NPC null. you are confusing station invulnerability with ship invulnerability. Every ship has access to station invulnerability. However if you take that jump freighter anywhere other than the station it's extremely vulnerable. Your proposal would allow you to take a rorqual anywhere and have invulnerability. And like I said before, CCP wants to take away station invulnerability by allowing you to blow them up.
OK first, again we have someone commenting on what I am saying without reading my idea. I linked it countless times in this thread. You can scroll up. When you read it you will see that my idea proposes that the Rorq can only siege in an asteroid belt.
Second, I am not talking about station invulnerability. I am talking about the fact that when any ship undocks it gets 30 seconds of invulnerability unless it activates modules or changes direction, and that this mechanic allows jump freighters to perform their function with effective invulnerability.
|

Rowells
Unknown Soldiers Fidelas Constans
1022
|
Posted - 2014.07.22 02:55:00 -
[189] - Quote
Paynus Maiassus wrote:Rowells wrote:Paynus Maiassus wrote:Zhul Chembull wrote:The rorqual was set up to bring a mining fleet to null to mine. so lets make it that way, or remove the description. Also removal of the industrial core also means that a lot of us spent some time to train up skills for nothing, not something I think is fair. Actually, if the goal is to make the Rorqual a ship that can function in null then ideas about removing the siege would work. This would create a Rorqual that can do its job until a neut shows up in local at which point the Rorq docks up. Therefore, the industrialist need only find a system with a station that is not likely to have many neuts come through or near by. However, my standard of success for the Rorqual is a ship that can do its thing in low sec and NPC null where neuts are always going to be nearby or in the system. Removing the siege mode would make the Rorq suitable for operating in systems of deep blue null, e.g. far out rental areas or the Goonswarm systems. But to make the Rorqual beneficial to independent groups who are often forced to content themselves with low sec and NPC null, it actually needs the ability to keep functioning with danger truly present. That's what my idea is designed to enable. And to the other poster above who talks about no other ship having invulnerability, I would like to point out that jump freighters are practically invulnerable if they merely undock and jump to a cyno at zero on their destination. If you don't fly a JF through high sec or misplace a cyno, it is basically unkillable on account of undock and dock mechanics which were implemented because without them capital movements would be effectively impossible through huge quantities of space. There is only one word to describe the mechanics that make the use of JFs in Eve possible: invulnerability. My proposal would basically make the Rorqual unkillable at the level of a jump freighter. Rorqs could still be killed on account of sloppy movement and poor implementation of the siege. But it should be given a measure of invulnerability required for the conduct of its function, just like the JF. Right now the Rorqual has a mechanic that gives it the required level of invulnerability that it needs to do its job. It's called a POS. However, this is obviously not desirable as the Rorq's tractor, scanning, shield rep, and drone abilities are not used, the Rorq's ore bay does not alleviate hauling concerns and tip the miner toward the Retriever or Mackinaw when they should have the ability to select Hulks or Skiffs depending on situations, and come Crius its compression ability loses a measure of value with POS operations. The stated goal is to make the ship usable in belts. Well, the only way to do that is to give it the mechanic that is has, the POS, without having to have a POS. This would make the Rorq useful in low sec, NPC null, and in stationless systems. And I would like to reiterate to all those who think the Rorqual will be fixed if the a siege is removed, that this will only make the Rorqual usable in deep blue null. Not in low. Not in NPC null. you are confusing station invulnerability with ship invulnerability. Every ship has access to station invulnerability. However if you take that jump freighter anywhere other than the station it's extremely vulnerable. Your proposal would allow you to take a rorqual anywhere and have invulnerability. And like I said before, CCP wants to take away station invulnerability by allowing you to blow them up. OK first, again we have someone commenting on what I am saying without reading my idea. I linked it countless times in this thread. You can scroll up. When you read it you will see that my idea proposes that the Rorq can only siege in an asteroid belt, and the invulnerability is linked to sieging. Second, I am not talking about station invulnerability. I am talking about the fact that when any ship undocks it gets 30 seconds of invulnerability unless it activates modules or changes direction, and that this mechanic allows jump freighters to perform their function with effective invulnerability. You still seem to be missing the point. A JF needs an entire station to be invulnerable when it undocks. You're proposal allows a rorqual to take that invulnerability to any belt in the system. Why should it be allowed to do that? And on top if that you're proposal allows it to operate drones and modules while invulnerable. What other ship can dictate its invulnerability whenever it wants?
And before you try to throw the station invulnerability back at me remember that every ship including the rorqual is capable if the same thing. Even bridged sub caps can do this. That mechanic was not intended to be used as a gameplay tool but rather as something to give the person loading grid a breather. Not all computers can instantly load grid. This is why some JF will bounce to far off station and get killed. And you want to give this ability to a ship via a module and then give it more than that. This is just another way of putting reinforce into a ship, just like the POS bubble ideas. Because apparently the only way to keep a capital safe is to make it invulnerable. Which is wrong. |

Victoria Sin
Center for Advanced Studies Gallente Federation
666
|
Posted - 2014.07.22 08:30:00 -
[190] - Quote
Paynus Maiassus wrote:
Can't disagree with you more.
Need: ice systems in high sec are overcrowded. In null they are tightly controlled by the sov owners and are often taxed through rent or other means to be barely profitable and/or have a high barrier of entry. There are scores of ice systems in low sec and NPC null that sit empty. Many of them are in systems with no stations. This is sad and can completely be fixed by a Rorqual that actually works.
I don't believe you're ninja mining with a Rorq, sieging it, so you must have a POS. If it's not your POS or you don't have rights to use the compression array, then yes I could see the point of making the Rorqual do it, but to me this isn't a thing for the Rorqual, it's a problem with the way CCP have implemented POS and roles. If they fix those then that's part of the deal isn't it. Same with clone vat bay. I don't think I've ever used one in my Rorq and I've had one for years.
Again it needs a clearly defined role and if there are multiple possible roles, we need different ships for the different roles. Trying to squeeze all possible roles into the same ship is part of the problem. |

Hiply Rustic
Aliastra Gallente Federation
50
|
Posted - 2014.07.22 16:04:00 -
[191] - Quote
Barbara Nichole wrote:Weaselior wrote:the buffs that would make it worth putting a rorqual in a belt would need to be insane I agree. if they don't add much bonus you aren't really gaining anything but risk bring that monstrosity into a belt.
Which I think, as others have suggested, is the whole point. Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
|

Shizuken
Venerated Stars
301
|
Posted - 2014.07.22 16:15:00 -
[192] - Quote
Arronicus wrote: However, I'd never leave it just sitting there, boosting in belt or running tractor beams or any of the silliness CCP thinks they can convince people to do. They'd have to make some ridiculous changes if they want people to sit in belt in a rorqual, with the core deployed.
They would have to increase the profitability of low/null sec mining by a ludicrous amount such that it would be worth it to have a combat escort. That isn't gonna happen, ever.
|

Milla Goodpussy
Federal Navy Academy
45
|
Posted - 2014.07.22 16:21:00 -
[193] - Quote
Shizuken wrote:Arronicus wrote: However, I'd never leave it just sitting there, boosting in belt or running tractor beams or any of the silliness CCP thinks they can convince people to do. They'd have to make some ridiculous changes if they want people to sit in belt in a rorqual, with the core deployed.
They would have to increase the profitability of low/null sec mining by a ludicrous amount such that it would be worth it to have a combat escort. That isn't gonna happen, ever.
CCP is just trying their best to turn this into a Plex to win game, simple as that, they're bleeding new subs and think they can force others into putting everything they own on the line.. for the sake of "fun" or "future of the game" .. there is no future with these IGNORANT idea's.
I find it funny though, how they even come up with this idea when in fact alliances out right BAN anyone who ever thinks of placing a rorqual in a belt.. they're just providing more reasons to not play this game ever again.
so they can continue playing stupid games with folks assets its actually a quick and easy spreadsheet formula
Players will leave and give money to another company..
#dealwithit.
I have never seen this level of detachment from a staff before in my entire life.
|

Hiply Rustic
Aliastra Gallente Federation
51
|
Posted - 2014.07.22 16:53:00 -
[194] - Quote
Milla Goodpussy wrote:
I have never seen this level of detachment from a staff before in my entire life.
It's not a question of CCP being detached. It's a question of who CCP chooses to be attached to. Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
|

Paynus Maiassus
Capital Munitions
44
|
Posted - 2014.07.22 17:26:00 -
[195] - Quote
And we get this kind of garbage commentary on the day of the Crius release, a totally awesome and innovative approach to industry. I could complain that CCP as a company with hundreds of employees and essentially one game to manage doesn't do enough fast enough. However, when you look at the history of Eve's development, consisting of an initial seven years of incredible expansion from adding wormholes to super caps to all kinds of sov mechanics, followed by three years of refinement, fixes, and balances which have been in just about every case successful when looked at from a general sense and proper perspective, I just can't believe the CCP bashing that invariably turns up. Yeah, maybe it shouldn't have taken so long for the game to get this good, and sure there's still a long way to go, but this has ended up being a damned fine game. Part of the bleeding of subscriptions is simply because in general people don't play MMOs for decades on end and Eve is intentionally supposed to be a complex game with unique parameters that just doesn't fit with the average MMO subscriber's worldview.
Crius is an example of an awesome update that has massively improved industry. If only most Eve players weren't too stupid to realize that. Now one thing that Crius has not paid attention to other than some mineral rebalancing in null is the greater issue of resource collection in null sec and low sec. Kronos gave us incredible improvements to DSTs that greatly benefit PI and moon mining, but the process of mining is largely the purview of the Rorqual, which is really more than just a ship balance but an opportuntity to address low security mining and resource collection in general. So yes, the update to the Rorqual is going to have to be massive and radical in order to address these issues. The stated goals of bringing the Rorqual into belts and giving it the ability to protect itself and its fleets while utilizing its bonuses are not CCP being detached. They are CCP knowing exactly what needs to be done.
The problem, of course, are the players. The players really don't want the Rorq to be updated. If I actually propose the idea of making the Rorq invulnerable in belts while sieged, a million posters come on and say that will make the Rorqual OP and break the game (total rubbish, but they actually say that crap). Then a bunch of other posters come on and say that any change they see as reasonable and that won't make the Rorq OP will fail to reach the stated objectives. The two opposing parties then hold hands and say its all CCP's fault. My recommendation to you all is to please quit the game. Then CCP won't listen to you or try to keep you but rather they'll come up with a null sec mining schema that actually works and new players will join and stay.
I know concurrent logins are down, it's likely that subscriptions are down, and its possible that revenue is down, but really the answer is that Eve was always intended to be a complex game for intelligent players and we just need to accept the loss of a bunch of stupid players so that the game can really grow. The players are Eve's problem, not CCP.
A Rorq that can siege and go invulnerable in a belt will meet every stated goal for the Rorq and open null sec and low sec mining to huge swaths of the player base who would never consider such a thing. It would also contribute mightily to the general philosophy of fostering resource collection in dangerous space, industry in dangerous space, and product sales in dangerous space. It will be consistent with the current wave of expanding and improving industry. It will not unbalance the Rorq or the game as a blow to ganks in asteroid belts won't diminish from rewarding content at all. |

Victoria Sin
Center for Advanced Studies Gallente Federation
672
|
Posted - 2014.07.22 17:37:00 -
[196] - Quote
Paynus Maiassus wrote: The problem, of course, are the players.
I think you need a little more self-awareness. Nobody likes your idea, therefore "the players are the problem"? Also I'm not sure you've ever flown a Rorq or been in a belt in low or null. If you had you'd absolutely hate the idea of taking an industrial capital ship into one. |

Paynus Maiassus
Capital Munitions
44
|
Posted - 2014.07.22 17:54:00 -
[197] - Quote
Victoria Sin wrote:Paynus Maiassus wrote: The problem, of course, are the players.
I think you need a little more self-awareness. Nobody likes your idea, therefore "the players are the problem"? Also I'm not sure you've ever flown a Rorq or been in a belt in low or null. If you had you'd absolutely hate the idea of taking an industrial capital ship into one.
Child, I rent in deep, deep null. NOBODY comes to where I live. I therefore do occasionally take my Rorq into the belt, and I have sieged it there. I am not speaking for myself. I really don't need a Rorq update to take mine into a belt. But I've been an industrialist for years in high and low, as well as served in sov alliances in areas that are quite hot and active with PvPers, and it's people in these situations that I am advocating for.
And like any typical Eve idiot, I don't agree with you (and your latest fantasy about just deleting the Rorq), so you assume I've never flown one. This is the type of lunacy that I am talking about.
In general, I wouldn't take a Rorq into a belt in 99.9% of situations, pretty much like any other industrialist. Unlike most Eve players, I actually want the Rorq to be fixed, though.
I wouldn't say nobody likes my idea. A version of it was considered (the POS bubble) in previous rounds of Rorqual talks, and it was apparently axed primarily for technical reasons. The only people who don't like the idea or ideas similar to it are those who basically want the Rorq to function as a source of capital ship kill mails and those who prefer ideas that won't actually work. If you're among those two groups (actually deleting the Rorq deserves a category all on its own), I'm sorry. Not my fault. It makes you irrelevant, though. |

Clara Trevlyn
Carry on Capsuleering
2
|
Posted - 2014.07.22 18:14:00 -
[198] - Quote
Paynus Maiassus wrote:Child, I rent in deep, deep null. Victoria made a valid point, and it is shared amongst many Rorqual pilots. The CCP guys are not industry experts, sure they recognise the failings of the Rorqual and perhaps understandably believe that putting it into a belt will solve everything.
People are allowed to disagree with that, and therefore with you.
I appreciate your frustration that not everyone agrees your idea is fantastic but the silly name calling doesn't help your cause.
|

Rowells
Unknown Soldiers Fidelas Constans
1024
|
Posted - 2014.07.22 18:34:00 -
[199] - Quote
Milla Goodpussy wrote:Shizuken wrote:Arronicus wrote: However, I'd never leave it just sitting there, boosting in belt or running tractor beams or any of the silliness CCP thinks they can convince people to do. They'd have to make some ridiculous changes if they want people to sit in belt in a rorqual, with the core deployed.
They would have to increase the profitability of low/null sec mining by a ludicrous amount such that it would be worth it to have a combat escort. That isn't gonna happen, ever. CCP is just trying their best to turn this into a Plex to win game, simple as that, they're bleeding new subs and think they can force others into putting everything they own on the line.. for the sake of "fun" or "future of the game" .. there is no future with these IGNORANT idea's. I find it funny though, how they even come up with this idea when in fact alliances out right BAN anyone who ever thinks of placing a rorqual in a belt.. they're just providing more reasons to not play this game ever again. so they can continue playing stupid games with folks assets its actually a quick and easy spreadsheet formula Players will leave and give money to another company.. #dealwithit. I have never seen this level of detachment from a staff before in my entire life. someone doesnt know how PLEX market works. Someone makes blanket statement s about things they dont know.
...someone has been smoking tinfoil |

Milla Goodpussy
Federal Navy Academy
46
|
Posted - 2014.07.22 19:15:00 -
[200] - Quote
Rowells wrote:Milla Goodpussy wrote:Shizuken wrote:Arronicus wrote: However, I'd never leave it just sitting there, boosting in belt or running tractor beams or any of the silliness CCP thinks they can convince people to do. They'd have to make some ridiculous changes if they want people to sit in belt in a rorqual, with the core deployed.
They would have to increase the profitability of low/null sec mining by a ludicrous amount such that it would be worth it to have a combat escort. That isn't gonna happen, ever. CCP is just trying their best to turn this into a Plex to win game, simple as that, they're bleeding new subs and think they can force others into putting everything they own on the line.. for the sake of "fun" or "future of the game" .. there is no future with these IGNORANT idea's. I find it funny though, how they even come up with this idea when in fact alliances out right BAN anyone who ever thinks of placing a rorqual in a belt.. they're just providing more reasons to not play this game ever again. so they can continue playing stupid games with folks assets its actually a quick and easy spreadsheet formula Players will leave and give money to another company.. #dealwithit. I have never seen this level of detachment from a staff before in my entire life. someone doesnt know how PLEX market works. Someone makes blanket statement s about things they dont know. ...someone has been smoking tinfoil
I know this one fact..
ccp tries to force us into belts with a darn capital and watch how all that time get wasted on developing a bannable offense when it comes to alliance rules..
and im not speaking about those uber power blocs..
you get kicked out if you're stupid enough to even try to place that thing in a belt. which obviously ccp is detached from even thinking about.
|

Victoria Sin
Center for Advanced Studies Gallente Federation
674
|
Posted - 2014.07.22 19:47:00 -
[201] - Quote
Paynus Maiassus wrote: Child, I rent in deep, deep null. NOBODY comes to where I live. I therefore do occasionally take my Rorq into the belt, and I have sieged it there. I am not speaking for myself. I really don't need a Rorq update to take mine into a belt. But I've been an industrialist for years in high and low, as well as served in sov alliances in areas that are quite hot and active with PvPers, and it's people in these situations that I am advocating for.
Only thing is if this is your main I can see that the system you're currently in and surrounding systems have industrial indices of zero (one has an index at 1). So I don't think all that much mining is going on in that area at all. That's why I called BS on it. If you're outside drop range, which you probably are given that all of null is blue dohnut except Providence, you could probably put your Rorqual into a belt, bubble the gate or the warp-in to your anom, make sure any WHs that appear are closed with your alts and mine away. You absolutely don't need any invulnerability for your Rorqual.
It's different where I am. We get regular visitors, roaming gangs, hot-droppers (both kinds, Blops and Titan bridged), you name it. Our index is at IV or V most of the time too, and that attracts reds. So the key issue isn't "how much can I mine" it's "how quickly can I get safe". Putting your target in a belt for all to see, invulnerable or not, isn't that is it. It's "here's a target, here's when it'll no longer be invulnerable. Please organise your blops and come back later".
What can I say? There's something you're not understand here I think.
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3556
|
Posted - 2014.07.22 19:48:00 -
[202] - Quote
Milla Goodpussy wrote: you get kicked out if you're stupid enough to even try to place that thing in a belt. which obviously ccp is detached from even thinking about.
Because nothing ever changes.
And the people who run these alliances never revisit their rules and doctrines when CCP changes things (which never happens, of course)
Right now, sticking a Rorq in a belt is, at best, foolish, as it can do its job from inside a POS.
OGB is almost certainly going away. I know very few people who want it to stay.
No-one is saying 'Put the Rorq as it is, in a belt' That's why it and the orca were exempted from the 'no boosting inside pos fields' change. But only until they get rebalanced.
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Paynus Maiassus
Capital Munitions
44
|
Posted - 2014.07.22 19:55:00 -
[203] - Quote
Clara Trevlyn wrote:Paynus Maiassus wrote:Child, I rent in deep, deep null. Victoria made a valid point, and it is shared amongst many Rorqual pilots. The CCP guys are not industry experts, sure they recognise the failings of the Rorqual and perhaps understandably believe that putting it into a belt will solve everything. People are allowed to disagree with that, and therefore with you. I appreciate your frustration that not everyone agrees your idea is fantastic but the silly name calling doesn't help your cause.
The assertion that i likely do not own or fly a Rorqual is anything but a valid point.
I completely disagree that "the CCP guys are not industry experts." More likely, the majority of industrialists in Eve are not industry experts.
I do not expect everyone to agree with me, nor do I want them to, as various inputs may inspire CCP to implement a better idea than mine. Victoria's middleschoolish rant "nobody likes your idea" is certainly untrue, and absolutely an invalid point. Victoria's yammer about me not owning or flying a Rorq is certainly not a valid point. I've disagreed with every idea Victoria had, from making it a capital mining barge to splitting it into different ships to just deleting it. I gave him no particular grief about it. I did not insinuate that he did could not possibly own or fly a Rorqual on account of his suggestions of what to me are obviously ridiculous ideas. Basically he attacked me personally because he was offended by my criticism of the Eve player base, which I feel is pressing CCP to cave into contradictory desires that will have no positive effect, essentially because most Eve players are stupid. No valid points were made in that attack.
I have no frustration that not everyone agrees with my idea. My frustrated post centered around all the CCP bashing that invaded this thread on the day of the Crius release and I (rightly) bashed the player base in retort. Beyond that I can't say I have evinced much frustration. |

Victoria Sin
Center for Advanced Studies Gallente Federation
675
|
Posted - 2014.07.22 20:11:00 -
[204] - Quote
Paynus Maiassus wrote: I have no frustration that not everyone agrees with my idea. My frustrated post centered around all the CCP bashing that invaded this thread on the day of the Crius release and I (rightly) bashed the player base in retort. Beyond that I can't say I have evinced much frustration.
Well that's because CCP have taken a system that was somewhat complicated but easy to understand, mostly with the help of lots of external tools made by players, and changed it into a somewhat complicated but hard to understand system. That is to say, I have all of the same issues I had before that I used external tools for except now I have two additional factors to consider that I didn't before and currently no tools to help me do the calcs.
IDK I work all day and what I really wanted CCP to do was to take some of those external tools and make them in-game so I don't have to start coding another spreadsheet or dig through 10,000 lines to c# to get a tool that makes sense to me and that will allow me to make build/invent decisions. They didn't do that did they.
The system is OK. It's not magic beans either. Regardless, wrong thread.
|

Paynus Maiassus
Capital Munitions
44
|
Posted - 2014.07.22 20:24:00 -
[205] - Quote
Victoria Sin wrote:Paynus Maiassus wrote: Child, I rent in deep, deep null. NOBODY comes to where I live. I therefore do occasionally take my Rorq into the belt, and I have sieged it there. I am not speaking for myself. I really don't need a Rorq update to take mine into a belt. But I've been an industrialist for years in high and low, as well as served in sov alliances in areas that are quite hot and active with PvPers, and it's people in these situations that I am advocating for.
Only thing is if this is your main I can see that the system you're currently in and surrounding systems have industrial indices of zero (one has an index at 1). So I don't think all that much mining is going on in that area at all. That's why I called BS on it. If you're outside drop range, which you probably are given that all of null is blue dohnut except Providence, you could probably put your Rorqual into a belt, bubble the gate or the warp-in to your anom, make sure any WHs that appear are closed with your alts and mine away. You absolutely don't need any invulnerability for your Rorqual. It's different where I am. We get regular visitors, roaming gangs, hot-droppers (both kinds, Blops and Titan bridged), you name it. Our index is at IV or V most of the time too, and that attracts reds. So the key issue isn't "how much can I mine" it's "how quickly can I get safe". Putting your target in a belt for all to see, invulnerable or not, isn't that is it. It's "here's a target, here's when it'll no longer be invulnerable. Please organise your blops and come back later". What can I say? There's something you're not understand here I think.
Concerning the substantive portions of your post, which essentially concur with what I am saying: You agree with me that I am not talking about my own situation, I am talking about yours, and you seem to agree with me that you need some form of invulnerability be it operating from a POS or otherwise). You don't seem to comprehended that this invulnerability can be worked in such a way to not only allow the Rorqual to stay in the belt as long as it wants and to leave the belt when it wants, and to provide some measure of functionality while under duress. Really the issue here should be centering around how much interdiction we should we be willing to tolerate. In my Google docs explanation of my idea I talk about good risk reward parity between miners and PvPers should be how much should the presence of threats affect the mining fleet activity and that the mining fleet should be prepared to lose some number of barges if they aren't smart, and possibly the Rorq in a rare random screw up. The 'how quickly can I get safe' question first of all allows too much interdiction, and second, doesn't apply if you are always safe, which is the point of the whole invulnerability idea.
Concerning your non-substantial comments, I am a manufacturer, not a miner. I do mine regularly, but I manufacture in such quantities that I could never hope to personally mine the needed minerals. I have contacts that provide minerals and am adept at using the markets. For me, if I am going to spend billions freightering huge modules around the universe it's going to be station upgrades, not mining upgrades. Also, I am new to my area, and am still upgrading. But at this point I am really only concerned about my strategic level, not my industry level. Don't know why I am getting into this on a public forum other than to illustrate that no amount of locator agent and show info is going to tell you enough about my operation to call BS on me. And no, this is not my main. |

Victoria Sin
Center for Advanced Studies Gallente Federation
675
|
Posted - 2014.07.22 20:27:00 -
[206] - Quote
Paynus Maiassus wrote: Concerning your non-substantial comments, I am a manufacturer, not a miner. .
Well you just explained the problem to me. You're not a miner. This is all we need to know and it's pretty much what I assumed from your idea. |

Iosue
Empyrean Guard Tactical Narcotics Team
288
|
Posted - 2014.07.22 20:39:00 -
[207] - Quote
Bugsy VanHalen wrote: Say for example a Skiff could be fit with a very respectable PVP fit. Not better than a ship designed for it, but enough to make gankers stop and think, is this miner worth my time?, possibly a PVP fit ship, it could just be a trap? Or even give it both, maybe allow strip miners to target other ships,do damage, or tackle, perhaps disabling their warp drive, or preventing capitals from jumping. Something to add combat utility.
what you describe only works in hi-sec during ganking situations. any procurer mining in null when reds or neuts come in is going to die quickly. maybe a little slower with their larger tank, but they're not going to fend off their attackers by themselves. their ability to fit even a respectable PVP tank won't have the slightest effect on those looking for *gud fights* in low or null sec. |

Paynus Maiassus
Capital Munitions
44
|
Posted - 2014.07.22 20:53:00 -
[208] - Quote
Victoria Sin wrote:Paynus Maiassus wrote: Concerning your non-substantial comments, I am a manufacturer, not a miner. .
Well you just explained the problem to me. You're not a miner. This is all we need to know and it's pretty much what I assumed from your idea.
Dude, I am not a miner in the level that I am a manufacturer, and therefore don't need to pay attention to system industry upgrades. I have a Rorq and Orca pilot and three barge exhumer pilots and I solo multi box mine 3-5 times a week. I've been doing so for a couple of years now, and I have been doing so in high sec and in deep null sec. I was forced to abandoned this when I was in low sec and in areas of PvP hot null sec.
Please don't just run your eyes over my words. Try to make an effort to understand. The words "I am not a miner" were obviously supplied with enough context to inform you that I was explaining why I was content without high industry upgrades. I also supplied enough information to convey that I have and do regularly mine. For crying out loud. |

Paynus Maiassus
Capital Munitions
44
|
Posted - 2014.07.22 20:59:00 -
[209] - Quote
Iosue wrote:Bugsy VanHalen wrote: Say for example a Skiff could be fit with a very respectable PVP fit. Not better than a ship designed for it, but enough to make gankers stop and think, is this miner worth my time?, possibly a PVP fit ship, it could just be a trap? Or even give it both, maybe allow strip miners to target other ships,do damage, or tackle, perhaps disabling their warp drive, or preventing capitals from jumping. Something to add combat utility. what you describe only works in hi-sec during ganking situations. any procurer mining in null when reds or neuts come in is going to die quickly. maybe a little slower with their larger tank, but they're not going to fend off their attackers by themselves. their ability to fit even a respectable PVP tank won't have the slightest effect on those looking for *gud fights* in low or null sec.
Not to mention, the skiff is already a fine PvP ship. Battleship tank and battlecruiser DPS. When paired with a functioning Rorqual and a few of its brothers, it can compose a fearsome enough of a PvP force to deter quite a bit. But yes, like you say, a mining expedition is basically always going to be out-escalated enough to be vulnerable. The Skiff was JUST updated with an extra low slot for a Damage Control and given extra drone damage. The Skiff is right where it needs to be. And no amount of additional beefing will change the fundamental situation of mining fleets. |

Lucky Sliver
Acclimatization Subspace Exploration Agency
0
|
Posted - 2014.07.24 00:13:00 -
[210] - Quote
Here is a radical idea. The Rorqual has no purpose anymore. Retire it and release a T3 Industrial. Just spit-balling but have subsystems for hauling, boosting, harvesting, cov ops bridges, logistics, EWAR, etc.
Flavor text goes something like "after recent tech breakthroughs ORE development decommissioned the aging Rorqual class industrial...... Sleeper technology acquired......... realized a need for more mobile support ships in the increasingly dangerous outer reaches of space............. "
IGÇÖm sure this has been suggested before, is it totally unfeasible to kill a ship line that has become obsolete? When I started playing EVE I said one day I'd fly a Rorqual but I just donGÇÖt see the point now.
|

Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
4
|
Posted - 2014.07.24 01:24:00 -
[211] - Quote
Lucky Sliver wrote:Here is a radical idea. The Rorqual has no purpose anymore. Retire it and release a T3 Industrial. Just spit-balling but have subsystems for hauling, boosting, harvesting, cov ops bridges, logistics, EWAR, etc.
Flavor text goes something like "after recent tech breakthroughs ORE development decommissioned the aging Rorqual class industrial...... Sleeper technology acquired......... realized a need for more mobile support ships in the increasingly dangerous outer reaches of space............. "
IGÇÖm sure this has been suggested before, is it totally unfeasible to kill a ship line that has become obsolete? When I started playing EVE I said one day I'd fly a Rorqual but I just donGÇÖt see the point now.
Ive been around since 03. There are a lot of uses for the rorqual if they do it right. The Orca is fine, but the Orca is unable to jump and move ships and resources around. The rorqual right now can function as a mini jump freighter and also hauls smashed ore quite well. I am pretty unhappy with CCP removing the smashing feature of the rorqual as I have used it for quite some time.
The fixes to the rorqual are pretty easy and straightforward, it just needs some small boosts. CCP wants to see more rorqual on the KM and right now an alliance will outright ban you for taking one to a field. Lets come to a compromise then with a few ideas already proposed and a new one.
A: Allow it to generate a stealth field for the belt that conceals the ships much like a covert cloak that cloaks the entire fleet. PvPer still get the thrill of the hunt and the entire fleet has a chance to escape. I still see PVP annilating rorquals, but hey its an idea..
B: Make the rorqual immune to EW, primarily warp scramblers. You can still get hotdropped by titans and supers, but at least have a chance in hell of running.
C: Along with immune to EW, allow the rorqual to boost the fleet as usual. If sieged, allow it to AOE mine, or something similar. I am also a fan of the capital strip miners. Also allow it to boosts the damage of drone say 5 percent per level to a total of 20. A fleet of skiffs now becomes something pretty dangerous for small ships to try to come play with. Give it the ability if we use it with capital strip miners to automatically smash it, or give it the ability to automatically smash any ore that is put into the ore hold as long as the min amount is meant. As we can see, there are a lot of uses for a mobile unit.
Last of all, what the hell is taking away our ability to smash ore right now ? Fix that, as until you come up with a good idea I still use this feature even with POS smashers around.
Very Respectfully,
|

Rowells
Unknown Soldiers Fidelas Constans
1054
|
Posted - 2014.07.24 02:33:00 -
[212] - Quote
Zhul Chembull wrote:Lucky Sliver wrote:Here is a radical idea. The Rorqual has no purpose anymore. Retire it and release a T3 Industrial. Just spit-balling but have subsystems for hauling, boosting, harvesting, cov ops bridges, logistics, EWAR, etc.
Flavor text goes something like "after recent tech breakthroughs ORE development decommissioned the aging Rorqual class industrial...... Sleeper technology acquired......... realized a need for more mobile support ships in the increasingly dangerous outer reaches of space............. "
IGÇÖm sure this has been suggested before, is it totally unfeasible to kill a ship line that has become obsolete? When I started playing EVE I said one day I'd fly a Rorqual but I just donGÇÖt see the point now.
Ive been around since 03. There are a lot of uses for the rorqual if they do it right. The Orca is fine, but the Orca is unable to jump and move ships and resources around. The rorqual right now can function as a mini jump freighter and also hauls smashed ore quite well. I am pretty unhappy with CCP removing the smashing feature of the rorqual as I have used it for quite some time. The fixes to the rorqual are pretty easy and straightforward, it just needs some small boosts. CCP wants to see more rorqual on the KM and right now an alliance will outright ban you for taking one to a field. Lets come to a compromise then with a few ideas already proposed and a new one. A: Allow it to generate a stealth field for the belt that conceals the ships much like a covert cloak that cloaks the entire fleet. PvPer still get the thrill of the hunt and the entire fleet has a chance to escape. I still see PVP annilating rorquals, but hey its an idea.. B: Make the rorqual immune to EW, primarily warp scramblers. You can still get hotdropped by titans and supers, but at least have a chance in hell of running. C: Along with immune to EW, allow the rorqual to boost the fleet as usual. If sieged, allow it to AOE mine, or something similar. I am also a fan of the capital strip miners. Also allow it to boosts the damage of drone say 5 percent per level to a total of 20. A fleet of skiffs now becomes something pretty dangerous for small ships to try to come play with. Give it the ability if we use it with capital strip miners to automatically smash it, or give it the ability to automatically smash any ore that is put into the ore hold as long as the min amount is meant. As we can see, there are a lot of uses for a mobile unit. Last of all, what the hell is taking away our ability to smash ore right now ? Fix that, as until you come up with a good idea I still use this feature even with POS smashers around. Very Respectfully, They didn't take anything away from ore smashing. In fact they made it instantaneous rather than a manufacture time.
E: they also removed the need for blueprints and gave you a decent refund for them. |

Paynus Maiassus
Capital Munitions
51
|
Posted - 2014.07.24 03:29:00 -
[213] - Quote
Lucky Sliver wrote:Here is a radical idea. The Rorqual has no purpose anymore. Retire it and release a T3 Industrial. Just spit-balling but have subsystems for hauling, boosting, harvesting, cov ops bridges, logistics, EWAR, etc.
Flavor text goes something like "after recent tech breakthroughs ORE development decommissioned the aging Rorqual class industrial...... Sleeper technology acquired......... realized a need for more mobile support ships in the increasingly dangerous outer reaches of space............. "
IGÇÖm sure this has been suggested before, is it totally unfeasible to kill a ship line that has become obsolete? When I started playing EVE I said one day I'd fly a Rorqual but I just donGÇÖt see the point now.
Amazingly a poster on here accused me of not owning or flying a Rorq because he didn't like my idea for rebalancing, yet people like you show up who can't possibly be industrialists of any sort because they suggest the Rorq has no use. The Rorq as it is, even without updates, is the centerpiece of my Indy operation. Sure, I use mine as a booster a few times a week, but truly, if I were to have to supply myself with a JF I would go broke. The Rorq costs less than half the fuel to fly, and hauls more compressed ore (the only form of materials that can be moved in bulk.
I'm interested in the Rorq being updated because I see lowsec mining in a sad state, but frankly it's plenty valuable to me as is. Your assertion that the Rorq has no use 2 days after Crius made compressed ore the foundation of nullsec industry is the Zenith of foolishness. |

Tau Cabalander
Retirement Retreat Working Stiffs
3959
|
Posted - 2014.07.24 04:40:00 -
[214] - Quote
So far I can see agreement on:
* The Rorqual needs some reason to be put at risk. Current levels of mining boosting are not enough. * The Industrial Core needs to change significantly, and some want to go further and remove it completely. * The Rorqual needs a reasonable chance of escape. * The Rorqual needs an improved offense. * The Rorqual needs an improved defense.
Addressing the first point, I think whatever it takes is going to have make current pilots say "Wow!", and I'm not sure CCP would be willing to buff any ship that much.
I think the rest of the points could be possible without making the Rorqual too overpowered, but that first point is the crux of the problem. It seems insurmountable. |

Mal Nina
The Red Circle Inc. Ministry of Inappropriate Footwork
49
|
Posted - 2014.07.27 12:23:00 -
[215] - Quote
concept for rorqual - very quick before work.
I think the real issue is how to make the rorqual work without making it a PVP ship of choice or ratter... something it was not in concept designed to be. With that in mind I propose something a little out of the box that makes it the industrial ship for new regions of exploration or usable just in null, low, or frankly HS. 
The rorq could be a hybrid between the new deployable structures and a ship. A sort of movable POS that gives CCP a chance to work with development of pos of the future and the future construction of star gates. After all what ships would you send through a one way star gate so that the other side might be built?
Concept: the rorqual as a ship would fit modular, but the modulars (at least the highs) would be unique to it. You could have the mining mod that allows some sort of capital mining apparatus to get those ores you will need to build with in your brave new world. You could have a command modular that would have some slots for command boosting. You could have a "POS" shield modular that would allow you to put up a shield (more on mechanics latter). There could be a manufacturing modular so you could build deployables for your operation. mids and lows could support the same ship modules are be given all new industrial command ship modulars.
Command ship modular: 1. POS shield. would put a shield bubble around the ship once the ship was anchored that would have to be fueled with some fuel block of choice. It could be reinforced with stront during combat just like current mechanics. However, the more damage it takes the more stront is used resulting in no "set" timer. 100 titans firing on it would deplete the stront at an alarming rate verses a frig pricking it. It could be refueled with stront so the attacker has no idea how long the shield will last, while the defender has an indicator or how fast his stront is being consumed providing a nice set of circumstances whereby attackers have to "siege" the ship and have to keep up fire, but the defender can roughly calculate how long he has.
2. Manufacturing arrays: you should be able to add one or more of these and when the ship is deployed use them to manufacture the necessary items to begin the process of creating what mankind will need on the other side of the gate you just went through until such time as your side of the gate can construct the other side. Until gates can be built this gives the rorqual the ability to serve as a deployable manufacturing hub.
3. compression array, refining array, polymer reaction array, Moon harvesting array, any thing that requires a POS today could be done with the correct array mounted on your rorqual. You move to that moon, set up, mine, process and move on. Again things that could become used in the pos of the future as deployables themselves.
4. Mooring point modular replace fleet hanger: ability to attach X ships to the hull and jump them with the rorq either piloted or not (leads to getting rid of the whole jump clone mess) These would be visible when you looked at the rorq.
The idea here is to give the players something they can use currently and give CCP something they can begin experimenting with for the deployable POS of the future as well as the start of the ship that may very well be the critical component of a fleet to be the first ever through a player controlled star gate.
Now having run out of time before work I will go. Feel free to continue to flesh out, I hope the vision is communicate |

Paynus Maiassus
Capital Munitions
59
|
Posted - 2014.07.28 23:34:00 -
[216] - Quote
Bump.
I see there's a new Rorqual post popping up. Those guys need to see this one. |

Tarsas Phage
Freight Club
321
|
Posted - 2014.07.29 04:56:00 -
[217] - Quote
Just to point out - the Rorq has a hidden bonus that, with the Crius refining changes, gives it sort of a fresh lease on life in its current, otherwise stale state of limbo
Specifically, for especially for 0.0'ers, this hidden bonus is in jump fuel costs. As you know, jump fuel consumption has been upped by 50% across the board. Also with Crius, the best place to refine is a L3 upgraded Minmatar outpost, which many 0.0 miners or even highsec ore buyers can have access to.
So let's put that into context, using compressed Ice for example;
A typical hauler-fit Rorq, with 3x Expanded Cargohold IIs and 3x T1 Capital/Large Cargohold Optimization rigs has a maximum usable space of 406,090 m3 (126,090 for cargo, 250,000 for the ore hold, and 30,000 for the fleet hangar.) This equals a hauling capacity of 4,609 blocks of compressed ice.
Let's now contrast this with an Anshar (using an Anshar here because, like the Rorq, it uses Oxy topes as its jump drive juice.)
An Anshar at max skill and capacity has a cargo size of 356,240 m3, or 3,562 blocks of compressed ice. So if you're a miner or someone who buys compressed ore and hauls it to 0.0 for refining in a Minmatar outpost, you'll get more hauling capacity (13% more) out of the Rorq than an Anshar for those purposes. But it gets better - for the same jump distance, the Rorq eats a whopping 47% fewer Oxytopes than the Anshar.
So in the end, you can haul 13% more ore for almost 50% the cost in jump fuel. An example 8.24ly jump with JFC 4 (being realistic, most people train this to 4 only) consumes 4,943 isotopes. An Anshar doing the same jump, also with JFC 4, consumes 9,195. If you're part of an alliance capital building program and are hauling minerals (and as of Crius, you should be hauling compressed ore) - the choice is clear.
Of course, restrictions apply to the Rorq in that they can't jump gates or go to Highsec, but you can use a JF for that last hop at minimal additional expense.
As for future roles for a rebalanced Rorq? I don't think it has any place in the belts. As a person who makes his ISK cracking open the loot-laden bellies of capital ships, I don't think there's much than could entice a Rorq out of a POS shield and into a belt without some massive, convoluted, and incredibly unique mechanics changes to go with it. However, I also don't buy into the statements that wee miners need a invulnerable ship with things like ECM-like distortion fields or "impervious mode" a la a reinforced POS. I see it purely as a utility ship; one that supplements a fleet rather than the centerpiece of it regardless of its "command ship" stature.
I think the Rorq would be better off with its Mining Link bonus intact, however it should expand its hauling abilities to further complement its utility - perhaps as a mobile refinery which, combined with the pilot's skills and implants, refine at or near a T3 Minmatar Outpost's potential. Another thought is that it compresses ore, but into a new type - eg, a "highly compressed" variant that is a smaller package than current plain compressed ore. Maybe the rub with that is it needs to activate Industrial Siege to do all this, but it cannot do this inside a POS forcefield due to ~insert RP related reasons related to it snorting fire plumes in close proximity to delicate POS towers~ and this siege mode gives a Maurauders- or Dread-like boost to active tanking mods. |

Paynus Maiassus
Capital Munitions
59
|
Posted - 2014.07.29 15:14:00 -
[218] - Quote
Tarsas Phage wrote:Just to point out - the Rorq has a hidden bonus that, with the Crius refining changes, gives it sort of a fresh lease on life in its current, otherwise stale state of limbo
Specifically, for especially for 0.0'ers, this hidden bonus is in jump fuel costs. As you know, jump fuel consumption has been upped by 50% across the board. Also with Crius, the best place to refine is a L3 upgraded Minmatar outpost, which many 0.0 miners or 0.0 builders' highsec ore buyers can have access to. You're probably going to buy a lot of your compressed ore around highsec and will need to get it to an upgraded Minmatar Outpost to get the best refine.
So let's put that into context, using compressed Ice for example;
A typical hauler-fit Rorq, with 3x Expanded Cargohold IIs and 3x T1 Capital/Large Cargohold Optimization rigs has a maximum usable space of 406,090 m3 (126,090 for cargo, 250,000 for the ore hold, and 30,000 for the fleet hangar.) This equals a hauling capacity of 40,609 blocks of compressed ice.
Let's now contrast this with an Anshar (using an Anshar here because, like the Rorq, it uses Oxy topes as its jump drive juice.)
An Anshar at max skill and capacity has a cargo size of 356,240 m3, or 35,624 blocks of compressed ice. So if you're a miner or someone who buys compressed ore and hauls it to 0.0 for refining in a Minmatar outpost, you'll get more hauling capacity (13% more) out of the Rorq than an Anshar for those purposes. But it gets better - for the same jump distance, the Rorq eats a whopping 47% fewer Oxytopes than the Anshar.
So in the end, you can haul 13% more ore for almost 50% the cost in jump fuel. An example 8.24ly jump with JFC 4 (being realistic, most people train this to 4 only) consumes 4,943 isotopes. An Anshar doing the same jump, also with JFC 4, consumes 9,195. If you're part of an alliance capital building program and are hauling minerals (and as of Crius, you should be hauling compressed ore) - the choice is clear.
Of course, restrictions apply to the Rorq in that they can't jump gates or go to Highsec, but you can use a JF for that last hop at minimal additional expense.
As for future roles for a rebalanced Rorq? I don't think it has any place in the belts. As a person who makes his ISK cracking open the loot-laden bellies of capital ships, I don't think there's much that could entice a Rorq out of a POS shield and into a belt without some massive, convoluted, and incredibly unique mechanics changes to go with it. However, I also don't buy into the statements that wee miners need an invulnerable ship with things like ECM-like distortion fields or "impervious mode" a la a reinforced POS. I see it purely as a utility ship; one that supplements a fleet rather than the centerpiece of it regardless of its "command ship" stature, and should be vulnerable at any stage of operation like any other ship in the game.
I think the Rorq would be better off with its Mining Link bonus intact, however it should expand its hauling abilities to further complement its utility -
1) Perhaps as a mobile refinery which, combined with the pilot's skills and implants, can potentially refine at or near a T3 Minmatar Outpost's potential.
2) Another thought is that it compresses ore, but into a new type - eg, a "highly compressed" variant that is a smaller package than current plain compressed ore. Maybe doing the compression is based on the Capital Industrial Ships skill, where the chance of compressing ore into this "highly compressed" variant is increased with each level trained, otherwise you get the plain compressed version.
The rub with either of those is it needs to activate Industrial Siege to do all this, but it cannot do this inside a POS forcefield due to ~insert RP related reasons related to it snorting fire plumes in close proximity to delicate POS towers~ and this siege mode gives a Maurauders-like boost to active tanking mods, resists, and EWAR immunity, and lasts 2.5 - 3 minutes instead of the current 5.
Good that you noticed the Rorqual as a hauler. I do advocate getting rid of the scanner bonus and g it with a 3% per level isotope reduction. I also wouldn't mind another 50K on the ore hold.
From what I am gathering, though, CCP wants to get rid of off-grid boosting in general, and this necessitates making it a viable on grid booster unless they want to abandon it as a booster in general, which it doesn't seem like they want to do. I certainly don't want them to.
People talk about EWAR immunity, but I don't think they realize how common HICs are. If null sec mining suddenly became dependent on an on-grid booster with EWAR immunity, every miner hunting roam will bring HICS, and the Rorqual might as well not have EWAR immunity.
Super-compressed ore? Really? They already upped compression to like 120:1. You can fit a supercarrier in 2 Rorqual loads. Compressed it any more and industrialists will start hauling their materials in Interceptors. Good luck hunting those.
Mobile refining like a max upgraded Minmatar outpost? Really? So you mean instead of paying tens of billions for a max upgraded outpost you just buy a Rorqual for a couple billion? No, I don't think so. That would basically ruin the value of the Minmatar Outpost. |

Tau Cabalander
Retirement Retreat Working Stiffs
3993
|
Posted - 2014.07.29 15:35:00 -
[219] - Quote
Paynus Maiassus wrote:People talk about EWAR immunity, but I don't think they realize how common HICs are. If null sec mining suddenly became dependent on an on-grid booster with EWAR immunity, every miner hunting roam will bring HICS, and the Rorqual might as well not have EWAR immunity. EWAR immunity is a reasonable defense from Black Ops drops, and not intended to be a Get-Out-Of-Jail-Free card.
Also, HICs aren't especially fast, so they are unlikely to be tagging-along in a FAH gang. |

checkingprices
Imperial Merchant Fleet
0
|
Posted - 2014.07.29 18:41:00 -
[220] - Quote
There needs to be a reason to have more than 1 Rorqual operating in an op at a time. My rorqual has never been used for boosting because there is always someone else with one. |

Tarsas Phage
Freight Club
321
|
Posted - 2014.07.30 01:32:00 -
[221] - Quote
Paynus Maiassus wrote: From what I am gathering, though, CCP wants to get rid of off-grid boosting in general, and this necessitates making it a viable on grid booster unless they want to abandon it as a booster in general, which it doesn't seem like they want to do. I certainly don't want them to.
People talk about EWAR immunity, but I don't think they realize how common HICs are. If null sec mining suddenly became dependent on an on-grid booster with EWAR immunity, every miner hunting roam will bring HICS, and the Rorqual might as well not have EWAR immunity.
I really don't think you're going to find HICs popping out of the bushes. They're expensive, and you're going to most likely find them not on a roam, but coming in on a ghostrider or sitting on a titan (and doubtful you'll be mining in titan range of a enemy staging system) and your main threat will be dictors anyhow, which are ubiquitous enough already.
How about this - scrap its boosting role entirely. Just get rid of it and avoid the "sitting duck in a belt" issue entirely should OGB come to pass. Replace its role with something like a ORE faction battlecruiser-sized ship, which hooks into the standard Command Ships skill. Hell, take the Eos and its drone bonus, replace its boosting bonuses with one for Mining and Siege links, up its CPU a good chunk and let it be the mother hen in the belt... tailor-made for fleet protection and boosting not only the miners, but any other attending defense as well. Introduce ORE faction mindlinks which bonus mining and siege links.
As for the Rorq? nerf its cargo hold down, increase its ore hold, replace the remote shield rep bonus with a refining facility that has a compelling efficiency rate (see below) and is keyed against the Cap. Industrial Ships skill. Scrap its roid scanner and tractor beam bonus; allow capital tractors to be fit to any capital; and give it a jump fuel reduction bonus (with a higher base consumption rate) in its place. Compression stays as-is. Refining/Compression should still require a siege cycle outside of a POS. Siege cycles less than 5 minutes but no less than 2.5 minutes could be considered.
It'll retain its role as a mining fleet mothership - a place to dump ore and process it, to store relevant ships (the ORE Command Ship would be allowed to enter its SMA) and it will be a ship that offers a choice for all miners from highsec to 0.0 (highsec miners can maintain a Rorq in lowsec to process their ore at efficiencies local facilities can't offer)
Paynus Maiassus wrote: Super-compressed ore? Really? They already upped compression to like 120:1. You can fit a supercarrier in 2 Rorqual loads. Compressed it any more and industrialists will start hauling their materials in Interceptors. Good luck hunting those.
Mobile refining like a max upgraded Minmatar outpost? Really? So you mean instead of paying tens of billions for a max upgraded outpost you just buy a Rorqual for a couple billion? No, I don't think so. That would basically ruin the value of the Minmatar Outpost.
I said "at or near" - I kept it open for variance for a reason. Somewhere between a lowsec station and an outpost, which is still lots of room for CCP to choose a number. Also good point on the super-compressed ore... I hadn't thought of that issue. |

Nalha Saldana
Saldana Hardware Corporation
804
|
Posted - 2014.07.30 03:06:00 -
[222] - Quote
My bet is something like a Mobile Force Field, something that has a use for its transformation. |

Paynus Maiassus
Capital Munitions
62
|
Posted - 2014.07.30 15:25:00 -
[223] - Quote
I personally like the Orca as a booster. It is currently invulnerable as an off grid booster. If they just make it invulnerable as an on-grid booster all will be well. They just need to work out the details of how much it will be able to do while invulnerable, and how much it will be able to protect its exhumers while invulnerable. Will the exhumers be able to make use of the invulnerability, will the Rorq be able to provide reps and drones while invulnerable, etc. But for me, keeping it as an on-grid booster is fine, and making it invulnerable is fine, as long as it can only go invulnerable in asteroid belts, and as long as it can get in and out in tandem with being invulnerable.
I also like the Rorq as a poor-man's jump freighter and a premier material (compressed ore) hauler. That's actually my main use for the Rorqual currently. I don't see a need to reduce the cargo hold, and the ore bay should at least keep current volume and preferably have it increased a bit. The reason for keeping the cargo hold fairly large is that it can be filled with ore on the way to the manufacturing base and it can be filled with low-volume products on the way to market. Reducing the cargo bay would result in a requirement for a JF going one way, to market, and a Rorqual going the other way going to the manufacturing hub. While an elite player will have both a Rorq and a JF, this process will still be annoying for him, and the lower level industrialist who can't afford the JF and who can't maintain an extra pilot should be able to make do with a Rorq alone.
I also think other changes and buffs for the Rorqual are definitely worth looking at. Giving the Rorq the ability to bridge indy ships is a suggestion that will be very beneficial to industrialists, and I also think that Clone Vat Bays need to be improved so that we can truly store clones in the Rorq and not just create clones in the Rorq.
But overall, the Rorq's setup and roles are clear and successful, contrary to what a number of posters are suggesting, save that it needs a POS. The simple solution is to pretty much keep the Rorqual as is but move it on grid and remove need for a POS.
I've done a ton of commenting on the Rorqual and am getting to the point where there's really nothing left for me to say, so I'll probably be posting less from here on. But this is really my two cents. Making the Rorq a capital mining barge, radically changing the whole schema of how it operates such as removing boosting altogether and replacing it with other methods of operation are likely not to solve the Rorq's problems and create a bunch of new systems which will likely be at least partially broken and need further balancing as they are tested.
Also, one of my objectives for the Rorq is to make it useful as a low sec ship and a ship for busy areas of null. "You're not going to be mining within bridge range of a Titan" does not meet my goals for the ship. It should be functional anywhere 0.4 or below as far as I'm concerned. So HICs are a threat. Once again, invulnerability it a very simple and effective answer. Now while POS bubbles and invulnerability have been suggested by many people I am aware that I have not attracted many adherents on this thread and others, although those who refuse to consider invulnerability have not really given any justification for the Rorqual beyond what seems to me to be their desire to continue to see Rorquals on killmails. Well, ultimately, seeing Rorquals on killmails will result in Rorquals not being used. Alliances do not provide Rorqual SRP like they do carriers and dreads. Very few alliances are willing to provide fleet support for mining ops like they will provide fleet support for tower shoots. The Rorqual lives in a very different world from the other ships that cost 2 billion ISK and siege for 5 minutes. I think this has to be considered when aiming for a successful Rorqual. Once again, invulnerability is the answer. |

Gabber359
Infinite Point Nulli Secunda
31
|
Posted - 2014.07.30 17:07:00 -
[224] - Quote
Being a Rorq pilot myself and agreeing that it needs a serious makeover, I have to disagree with things like Immunity, Ewar, self-made shields et al. It's a ship, the only capital industrial one of its kind and I would welcome its introduction to belts. The risk has to be worthwhile though. I think the best means to do this is to increase agility so that it can GTFO in a reasonable amount of time, especially due to the removal of grav sites and changes in ships (note: Inties).
Here's what I'd propose:
"After many years of successful operation, Outer Ring Excavations has responded to the recent technological innovations in New Eden and explosive growth of the capital industry platform by implementating various updates on a redesigned Rorqual.
The Rorqal Mk II has had its primary focus shifted from compression to the transport of vast quantities of ore located in system. Thanks to new materials developed by ORE scientists the end result is a lighter, more agile capital platform capable of moving in and out of ore sites with relative ease.
Not only has the structure been redesigned, but the electronics systems have been given an upgrade thanks to technology derived from the mysterious Sleepers. The Rorqual Mk II can now use its mining boosters while still in warp and the need to siege has been negated. The end result is a vastly superior capital industry ship.
Additionaly, the Rorqual can field capital tractor beams at increased speeds and an increased drone bay while still retaining all of its previous traits. Its ship maintenance bay can now accomdate hauler-class transport vessels, alongside industrial ships."
Stats:
Capital Industrial Ship bonsues (per skill level): 5% reduction in fuel consumption for the Industrial Core 20% bonus to Mining Foreman Links effectiveness when using Industrial Core 25% bonus to Drone hitpoints, range and damage. 25% bonus to capital tractor speed
Industrial Core Bonus Per Level:
15% bonus to effectiveness of Warfare Links when active (Only Active while outside a force field) Or (Only Active while within a 300km proximity to Asteroids)
Role Bonus:
-Can fit Industrial Core -Can fit Clone Vat Bay -Can use 3 Mining Link modules simultaneously
Attributes:
(Only listing what I would change) Drone Bay - 500 m3 Drone Bandwith - 250Mb/s Mass - 1.500.000.000 kg Volume - 10.000.000 m3 (1.025.000 m3 packaged) Inertia Modifier - 0.20 x Ore Hold - 300.000 m3 Armor Hitpoints - 25.500 HP (reduced from current) Maximum Targeting Range - 250km Signature Radius - 2750m High Power Slots - 8 Low Power Slots - 4
Industrial Core: Maximum Velocity Bonus - Removed Mass Multiplier - Removed Disallow Activation In Warp - False
Inertia might need some tweaking. I tried to do the math, but couldn't find a way to calcualte its agility so made a guess. http://www.eve-wiki.net/index.php?title=Agility (where the hell are capital ships?) https://wiki.eveonline.com/en/wiki/Acceleration The only thing I fear, is running out of beer ! |

Axure Abbacus
Pentex Subsidiaries Corp
3
|
Posted - 2014.07.30 20:44:00 -
[225] - Quote
Random idea that kicks the Rorqual refit into the Pos code rework.
The Rorqual has a 1,150 CPU AND 381,250 GRID before adjustments for modules. Well below a the fitting ability of a small tower. Allow the Rorqual to stand in as a anchored and onlined control tower while sieged. This grants it the ability to deploy Pos and online pos modules within 2500 meters of its location. There would be the default ban on deploying deployable structures within radius of stations and gates but would allow deploying modules within belts. Even if it was deployed as a small death star tower, we all know how OP these are without active gunners and pos defense AI is less than effective. |

Ms Forum Alt
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.07.30 21:40:00 -
[226] - Quote
Gabber359 wrote: The Rorqal Mk II has had its primary focus shifted from compression to the transport of vast quantities of ore located in system.
Most people I know who do mining ops large enough to require that kind of m3 mine into 250,000m3 cans and scoop them with a T1 freighter. It costs half as much as a Rorqual does. So you still wouldn't use one in system to haul ore.
|

Rowells
Unknown Soldiers Fidelas Constans
1095
|
Posted - 2014.07.30 22:01:00 -
[227] - Quote
Ms Forum Alt wrote:Gabber359 wrote: The Rorqal Mk II has had its primary focus shifted from compression to the transport of vast quantities of ore located in system.
Most people I know who do mining ops large enough to require that kind of m3 mine into 250,000m3 cans and scoop them with a T1 freighter. It costs half as much as a Rorqual does. So you still wouldn't use one in system to haul ore. It would still be best at hauling it in/out of low/null since it can carry more ore than a JF and less fuel as well. It also can do the same trick as the T1 freighter along with it's other capabilities. The only problem with this right now is the rorquals lack if mobility (industrial core) |

Tarsas Phage
Freight Club
321
|
Posted - 2014.07.30 23:14:00 -
[228] - Quote
Paynus Maiassus wrote:The Rorqual lives in a very different world from the other ships that cost 2 billion ISK and siege for 5 minutes. I think this has to be considered when aiming for a successful Rorqual. Once again, invulnerability is the answer.
Or you miners stop being just miners and learn how to manage and protect yourselves instead of instantly reaching for "we're special snowflakes, inept to the point of not being able to protect ourselves, so we need to pull the invulnerability card"
Tell you what, specifically, Paynus, I've seen how you fly a Rorq. A few times, me, personally, could have tackled and disposed of it when you were warping it around H__h___uh, and by far you're not the only one in this vein. You guys feel helpless because you just don't know how to properly handle capitals in the first place, so it's no wonder you and your lot just want the easy "make us invincible!" way out. |

Paynus Maiassus
Capital Munitions
68
|
Posted - 2014.07.31 00:35:00 -
[229] - Quote
Tarsas Phage wrote:Paynus Maiassus wrote:The Rorqual lives in a very different world from the other ships that cost 2 billion ISK and siege for 5 minutes. I think this has to be considered when aiming for a successful Rorqual. Once again, invulnerability is the answer. Or you miners stop being just miners and learn how to manage and protect yourselves instead of instantly reaching for "we're special snowflakes, inept to the point of not being able to protect ourselves, so we need to pull the invulnerability card" Tell you what, specifically, Paynus, I've seen how you fly a Rorq. A few times, me, personally, could have tackled and disposed of it when you were warping it around H__h___uh, and by far you're not the only one in this vein. You guys feel helpless because you just don't know how to properly handle capitals in the first place, so it's no wonder you and your lot just want the easy "make us invincible!" way out.
Ridiculous and false. PvPers can protect their combat capitals by undocking them with a fleet of sub caps for security. Miners don't get that. Really, the only option that miners have when hostiles come around is to dock up. If we had fleets of sub caps providing security for us, things would be different, and some of these other proposals might work. But we don't, and we won't so they won't.
And I call BS on your being able to tackle me. Of course you wouldn't just name the system. And of course you didn't name even an approximate timeframe where this supposed engagement would have happened, because it didn't.
EDIT: Scratch that. I remember a time when I was making jump clones for some toons so, in a system that does begin with an H, I undocked and warped to an off-grid Insta at which point I aligned to a POS. So if indeed you were fast enough and accurate enough to find me in my off-grid insta then you could have tackled me while I was aligning, but you would have been popped by my Widow who was guarding me at the insta because I am not just a miner, but have several accounts, some of which are PvP toons. Since I have only made jump clones twice with my Rorqual, months apart, and since I never will again since I've moved to null and made all the JCs I will ever need, I think your criticism is ridiculous. If it's even true, because you would have had only one chance ever, and you would have just given me a kill. |

Tarsas Phage
Freight Club
321
|
Posted - 2014.07.31 03:53:00 -
[230] - Quote
Paynus Maiassus wrote: Ridiculous and false. PvPers can protect their combat capitals by undocking them with a fleet of sub caps for security. Miners don't get that. Really, the only option that miners have when hostiles come around is to dock up. If we had fleets of sub caps providing security for us, things would be different, and some of these other proposals might work. But we don't, and we won't so they won't.
Please indulge me - and I mean seriously - Why is it that you think miner != PVPer. Why is it that you think that these are two distinct worlds in which no acumen from either might cross? Why is it that people like you think that they can either be 100% industrial-oriented and PvP deficient, or the other way around? I mean, below you claim to be a PvP'er as well so your statements don't square up.
Overall, I don't buy it. It's just a lack of inclination or motivation on either party's part. PVP'ers complain often about having to rat for ISK or do other things more PVE/Indy. It's stupid, and game mechanics shouldn't be bent to cater or coddle either side. So, yeah, invulnerable Rorqs would fall into that category. Everyone complains about the "I-Win" button unless that button is in their own interest, and advocating being the only ship in the game where total invulnerability is a normal mode of operation is nuts. It's unnatural.
Paynus Maiassus wrote: And I call BS on your being able to tackle me. Of course you wouldn't just name the system. And of course you didn't name even an approximate timeframe where this supposed engagement would have happened, because it didn't.
I was being nice in slightly obscuring the system in question, but here goes:
Hothomouh, your Rorq insta-undocking from station before warping to your POS, which you have since taken down, at moon 6-4 on and around July 8-10 of this year.
I missed you btw because I had my attention on another screen at the time, and was sitting at my own off-grid insta, which by sheer coincidence put me ~35km off where you landed. I only noticed you when I glanced back at that client's screen and saw you aligning and just about to get into warp (38m/s is what I recall seeing your speed at) ... not enough time for me to decloak and burn into point range. So I stayed cloaked and kept an eye on you.
That wasn't the only chance I needed. When warping back to station from your POS, you landed out of docking range on at least one occasion. Enough time for me to cyno a blops in on top of you and give you a push in the right direction, so to speak. But again, you were saved by my attention being on other things (20 accounts, with at least 7 running at any given time, tends to spread things thin.)
Rookie mistakes in both places, and insta'ing out and WTZ'ing to a station you frequent(ed) shows some lack of foresight and mechanics. There was zero need for you to insta out. There was ample opportunity for you to make a insta-dock BM and use that to dock up rather than WTZ, where everyone and their brother knows that WTZ means you can very well land out of range, especially in capital. Your only savior in both instances was my own tendency to do too much at once, so luck, not skill, saved you in either case.
And:
Paynus Maiassus wrote: So if indeed you were fast enough and accurate enough to find me in my off-grid insta then you could have tackled me while I was aligning, but you would have been popped by my Widow who was guarding me at the insta because I am not just a miner
Believe me, had I actually have been paying attention and caught you, you would have also been -1 Widow, even if it was a surprise. Just take my word on that :)
Paynus Maiassus wrote: I wager you didn't tackle me when you saw my Rorqual aligning (if you even did, since your 'a few time times...warping around' comment reeks of BS) because you didn't know what you'd be getting into, and probably didn't have what it would take to survive my Ogres long enough for your friends to get there even if I didn't have a BLOPs there to kill you. Since most pure PvPers are so risk averse they can't stand the thought of engaging in any kind of a situation where there are any unknowns and there is any chance of losing, you rightly decided not to tackle my Rorqual and insodoing preserved your life. Saying you could tackle me when I am sitting zero on station and can dock up doesn't count, dude. If you need me to teach you PvP I am game.
My "friends" don't need to take gates... in fact, taking gates to get somewhere makes them irate in their old age, so they would have arrived quite soon. Besides, I've killed tougher things than a Rorq with just 2 chars (there's a reason why ":sagain:" is a years-old eve-kill meme.) See, for me, finding and catching a large target - especially one you have to stalk and predict - is the exciting part. Making that target turn into an inverted triangle is usually pretty straight-forward and pedestrian.
As for your offer of tutelage, I'm game. You teach me PvP. Be my mentor; I'm all open eyes and ears and would love nothing but to have just a sip from your never-ceasing fountain of expertise on the subject. PM me in-game and we can set up a date. I'll even offer the use of my TS. |

Paynus Maiassus
Capital Munitions
68
|
Posted - 2014.07.31 04:22:00 -
[231] - Quote
****, I have only ever left station in my Rorqual one time, to a throwaway POS I had put up an hour earlier and took down the next day. Come on, claiming you could get my Rorq in the process of docking? You can pop a frig before it docks, but I wasn't in one of those. This crap makes me wonder what the hell else you're lying about. Certainly the 'few times' and 'warping around' were lies, seeing as I have only ever done anything in that system besides undocking and cynoing ONE time. Claiming you have 20 accounts means either you're lying or you're bad at Eve if you need all that to accomplish your goals and don't have anything better to spend your ISK on than all those PLEX.
And then you accuse me of not being able to comprehend the idea of being a miner and a PvPer when in your judgy way you stupidly call me just a miner who can't comprehend the idea of preparing for combat. This, my friend, doesn't square up. It's so Ironic that another poster tried to claim my ideas couldn't have merit because I wasn't enough of a miner. Basically, Eve players are just asses. No other way to see it.
It all just makes me tremble in awe of your meme-ness.
I'm only here to provide input on a Rorqual update, not get into a pissing match with you. I'm glad you love yourself and think you're great. As for me, I had no faith in the human race before this garbage and I have even less now. I've basically decided to be done with the forums. Can't stand all the garbage. Frankly CCP can do whatever the hell they want with the Rorq. I don't think I'll be subbing too much longer. At any rate I am done with the forums. |

Anthar Thebess
622
|
Posted - 2014.07.31 07:23:00 -
[232] - Quote
I suggested some time ago to give Rorqual capital class AOE strip miners.
Something around 10KM range , but at the same time ship will be mining all asteroids in this range, and only in deployed mode. You have to put it in the right place, deploy , and could have big mineral flow as all asteroids in range are mined. But if you miscalculate ....
But at the same time you are putting it to risk , as in deployment mode you cannot run if some gang arrives. Warping away before clearing belt around you can be also issue, as it will be bouncing off the asteroids.
Those capital strip miners could work as a ravage miners.
70% waste rate - something perfect for clearing system belts , but not gravi sites.
Support Needed : Jump Fuel Consumption |

Ms Forum Alt
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.07.31 07:53:00 -
[233] - Quote
Tarsas Phage wrote:Paynus Maiassus wrote:The Rorqual lives in a very different world from the other ships that cost 2 billion ISK and siege for 5 minutes. I think this has to be considered when aiming for a successful Rorqual. Once again, invulnerability is the answer. Or you miners stop being just miners and learn how to manage and protect yourselves instead of instantly reaching for "we're special snowflakes, inept to the point of not being able to protect ourselves, so we need to pull the invulnerability card"
Please stop having opinions about things you know little to nothing about. It's embarrassing to read. |

Anthar Thebess
622
|
Posted - 2014.07.31 08:53:00 -
[234] - Quote
Well i think that EHP on the mining ships is well to low. I'm not looking from the higsec perspective, but from nullsec one. CCP should create nullsec versions of mining barges. At least 200k ehp each... Why? Because they are to fragile, and any gang can kill them instantly. If some miner say that he is caught on a belt ... there is no point of warping to save him, as before your ships start warping he will be already dead.
Now if those nullsec mining barges have 200k+ ehp then this can spawn some nice possibilities. People don't mine using 1 ship so chewing 7x200k ehp will give enough time to warp to the belts and have some nice brawl.
People are people, and eve players like to abuse stuff. Those null sec mining barges should have : - NO DRONES - NO MED SLOTS - 30s align time
Slow targets for spawning battles. Incapable of defending them self, using most of the ewar etc.
Yes this could be nice add-on to null sec industry and good thing to spawn brawls.
(i don't know any thing about mining or mining ships , but :)
Nullsec Mining Barge
Higslots 6 ( capable of using 6 strip miners or ice harvesters ) Maximum number of missle launchers : 0 Maximum number of guns : 0 Med slots : 0 Low slots : 4 ( 3x mining upgrade + 1 damage Control) Rigs Slots : 3
Drone bandwidth : 0mb Scan resolution : 30 Maximum locked targets : 2
Shield : 3000 points Armor : 3000 points Structure : 100.000 points
Cargo hold 700 Ore Hold : 24.000
Extra Bonus: 7.5% lower strip/ ice miner cycle when Rorqual is on grid 15% if Rorqual is in deployed mode. Cumulative with other boosts.
Yes people will be assigning fighters to them Like on JF not enough PG or CPU to install something "unwanted" Support Needed : Jump Fuel Consumption |

Jubei Hangoon
Kenshin. Northern Coalition.
0
|
Posted - 2014.08.05 04:32:00 -
[235] - Quote
Give her a capital strip miner with 100 km range that allows it to rival the Hulk. I'll put the Rorq in a belt aligned to a POS all day for that.
It would be great if the Rorqual could refine at decent efficiency. That could balance out being stuck in a system with a high refining tax rate. |

Anthar Thebess
635
|
Posted - 2014.08.05 06:32:00 -
[236] - Quote
Well what rorqual must have after the changes : - cloning bay - mining links bonus
What (again) it can have ( options) : - module reprocessing facility , just slight better than on station - refinery , but it have to be worst than station or intensive on pos - production line , something that will allow to install short jobs ( what about DT / CL) - capital strip miners - something that will put it on the belt. ( mining aligned? , make them very efficient but at short range , or activation = 0 speed) - bonus to range and the power of the smartbombs ... for defensive purposes this can be interesting. ( i can put in on the belt, ceptors will die from smartbombs - rly 
Support Needed : Jump Fuel Consumption |

Dia'Sarbator
Barren Asteroid Research Corp
1
|
Posted - 2014.10.08 15:24:00 -
[237] - Quote
I Remember CCP making a promise that they would have a plan for updating the Roqual in the next Update. We have yet to see any dev blogs or information in regards to this. Has the Roqual gone the way of the dodo? looking for something from CCP to let me know why i should keep this ship. |

Tau Cabalander
Retirement Retreat Working Stiffs
4235
|
Posted - 2014.10.08 17:30:00 -
[238] - Quote
Dia'Sarbator wrote:I Remember CCP making a promise that they would have a plan for updating the Roqual in the next Update. We have yet to see any dev blogs or information in regards to this. Has the Roqual gone the way of the dodo? looking for something from CCP to let me know why i should keep this ship. ::crickets::
[It doesn't seem to be a high CCP priority.] |

Mr Omniblivion
GoonWaffe Goonswarm Federation
136
|
Posted - 2014.10.08 21:44:00 -
[239] - Quote
Dia'Sarbator wrote:I Remember CCP making a promise that they would have a plan for updating the Roqual in the next Update. We have yet to see any dev blogs or information in regards to this. Has the Roqual gone the way of the dodo? looking for something from CCP to let me know why i should keep this ship.
Yes, they are making a significant change to Rorquals that are going to impact their usage in the upcoming patch:
"-Max Jump Drive Range is now 5ly"
|

Dia'Sarbator
Barren Asteroid Research Corp
1
|
Posted - 2014.10.08 22:06:00 -
[240] - Quote
Mr Omniblivion wrote:Dia'Sarbator wrote:I Remember CCP making a promise that they would have a plan for updating the Roqual in the next Update. We have yet to see any dev blogs or information in regards to this. Has the Roqual gone the way of the dodo? looking for something from CCP to let me know why i should keep this ship. Yes, they are making a significant change to Rorquals that are going to impact their usage in the upcoming patch: "-Max Jump Drive Range is now 5ly"
LOL !
you are completely right ... because they made the jump range 5 lyr i will want to have them on the belt now ... how could i of been so blind ! |

Oxide Ammar
164
|
Posted - 2014.10.09 10:57:00 -
[241] - Quote
Anyway it looks like they will let caps and rorqual to enter hi sec, so rorqual itself in hi sec will be big plus (even in its current state) to mining fleets . Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3971
|
Posted - 2014.10.09 11:48:00 -
[242] - Quote
Oxide Ammar wrote:Anyway it looks like they will let caps and rorqual to enter hi sec, so rorqual itself in hi sec will be big plus (even in its current state) to mining fleets .
For now, this isn't happening. They specifically said 'use gates, but not enter highsec' Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Oxide Ammar
164
|
Posted - 2014.10.09 12:09:00 -
[243] - Quote
Steve Ronuken wrote:Oxide Ammar wrote:Anyway it looks like they will let caps and rorqual to enter hi sec, so rorqual itself in hi sec will be big plus (even in its current state) to mining fleets . For now, this isn't happening. They specifically said 'use gates, but not enter highsec'
Yea I know this but when they say:
Quote:As above, capital ships will be able to use stargates, but will for the time being they will still be barred from entering Highsec (that is a larger discussion that we would like to revisit in future).
That means what was considered as taboo to talk about it, can be now revised..in future discussion. may be after 2 patches or may be next year, no one knows. Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |

Dia'Sarbator
Barren Asteroid Research Corp
1
|
Posted - 2014.10.09 13:42:00 -
[244] - Quote
Oxide Ammar wrote:Steve Ronuken wrote:Oxide Ammar wrote:Anyway it looks like they will let caps and rorqual to enter hi sec, so rorqual itself in hi sec will be big plus (even in its current state) to mining fleets . For now, this isn't happening. They specifically said 'use gates, but not enter highsec' Yea I know this but when they say: Quote:As above, capital ships will be able to use stargates, but will for the time being they will still be barred from entering Highsec (that is a larger discussion that we would like to revisit in future). That means what was considered as taboo to talk about it, can be now revised..in future discussion. may be after 2 patches or may be next year, no one knows.
maybe but that still doesn't mean they are living up to the promise they gave us earlier this year.
|

Janeway84
Its a good day to die ORPHANS OF EVE
108
|
Posted - 2014.10.16 09:58:00 -
[245] - Quote
Im not a regular miner but i done a little bit of everything and I would fully support if CCP turned rorqual into a capital exhumer, mobile refining ship or moon mining ship  hell throw in some ice mining bonuses too and it should win over the industrialist players and make them flock to null and lowsec 
I think rorqual needs something more than shiny fleet boosting ship with rr and drone bonuses even though those bonuses used to be nice in the past. The rorqual cost compared to usefullness isnt making it popular for miners. |

Rio Bravo
Deep Core Mining Inc. Caldari State
39
|
Posted - 2014.10.17 23:06:00 -
[246] - Quote
Not sure what to say... Rorqual does seem redundant. POS's can refine compress, can be moved, are invulnerable when reinforced, a fraction of the cost and training to anchor. You also don't have to have a dedicated trained alt sit in one all the time its in space. Orca is the same, can buff, can move, is vulnerable, but can escape to high sec and work there. Is a fourth the cost, and doesn't take fuel. I don't know what to say because the clone bay is marginally useful, you are stuck in deploy mode and can't move. Buffs can't be used at the same time from what I understand. You would get the feeling a mining barge under threat would be trying to get back to a rorqual as quick as it could for safety, but the rorquals are more targets than anything. I am stumped CCP, I don't know what you have planned for the mining flag ship, but it had better be good. I try and guess and can't. High sec is a no no, cuz all the noobery will be mad at the giant sucking machine that shows up in system. If you buff its EHP it means nothing. If you make it like a hybrid outpost, combaty types will be crying if they can't gank it...
Surprise me.... Impress me... GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
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