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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Axe Coldon
Coldon Enterprises Axion Bionics
41
|
Posted - 2014.05.21 15:00:00 -
[1831] - Quote
CCP Fozzie wrote:I want to take this opportunity to remind people that pre-patch market speculation is never guaranteed and CCP takes no responsibility for any isk lost from speculation.
LOL yeah. Buyer beware or something.
I will use my lifetime supply of t2 cap cargo rigs eventually. I like to have 1 on rorqs |
Valterra Craven
247
|
Posted - 2014.05.21 15:00:00 -
[1832] - Quote
Arya Regnar wrote:TheMercenaryKing wrote:Love the new update, but one question, when will damage controls become passive mods? Never.
Actually devs have expressed that they have thought about it and it might be possible in the future. This question doesn't however directly mean you'd be able to fit them to freighters as you'd still have to get around the fitting costs... |
Jarnis McPieksu
494
|
Posted - 2014.05.21 15:01:00 -
[1833] - Quote
CCP Fozzie wrote:I want to take this opportunity to remind people that pre-patch market speculation is never guaranteed and CCP takes no responsibility for any isk lost from speculation.
I'll wipe my tears into the pile of ISKies (~3bil) I made through T2 salvage purchase/sale instead of the theoretical potential 4-5bil had there been a solid T2 capital rig market with the patch and will somehow manage
(anyone want to buy some Capital Cargohold I BPCs? cheap! ) |
Dramaticus
GoonWaffe Goonswarm Federation
563
|
Posted - 2014.05.21 15:01:00 -
[1834] - Quote
Victoria Sin wrote:Dramaticus wrote:Null is mostly empty because of most of the space is inherently **** Provi is mostly populated and its the shittest space in the whole of Eve. It's not the space that's the problem, it's the blue dohnut, the renting concept and the unenlightened blue-dohnut attitude towards other players who "aren't one of us" that's the problem.
Providence is **** space that no one outside of Amarr roleplayers has ever cared about but it has one advantage: location
To survive in 0.0 you need two things. Supercaps(or friends with supercaps) and most importantly, logistics. Logistics into Providence is hella easy whereas someone living in Omist should just shoot themselves The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
Grarr Dexx
Snuff Box
418
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Posted - 2014.05.21 15:03:00 -
[1835] - Quote
yeah, you guys basically just redeemed yourselves there |
Kaarous Aldurald
ROC Deep Space The ROC
6433
|
Posted - 2014.05.21 15:03:00 -
[1836] - Quote
Victoria Sin wrote:Dramaticus wrote:Null is mostly empty because of most of the space is inherently **** Provi is mostly populated and its the shittest space in the whole of Eve. It's not the space that's the problem, it's the blue dohnut, the renting concept and the unenlightened blue-dohnut attitude towards other players who "aren't one of us" that's the problem.
Yeah, Provi totally doesn't exist at the sufferance of the other nations of nullsec.
In fact, isn't PL testing the fences right now?
And as for the "unenlightened attitude", it can't possibly be that "other players" are whiny, entitled, spoonfed little freaks who don't belong. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3295
|
Posted - 2014.05.21 15:03:00 -
[1837] - Quote
Just a note, if people want to play around with the numbers, EveHQ has the ability to make custom ships, very easily. (load up the ship fitter, then use the HFQ editor, copy one of them, and fiddle with the numbers. Including the role bonuses.)
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Jattila Vrek
Green Visstick High
12
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Posted - 2014.05.21 15:03:00 -
[1838] - Quote
21-25% increased cargo space is power creep, especially in combination with the option to change travel speed when carrying less cargo. |
Aureus Ahishatsu
Deadspace Knights
13
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Posted - 2014.05.21 15:03:00 -
[1839] - Quote
Tippia wrote:So if I'm reading these numbers correctly, you've mainly moved some HP and cargo around compared to before, and reduced the JF agility nerf, is that about right? Things like the resist changes and skill bonuses are still the same as far as I can tell, and it would be nice if I didn't have to spot check every item in my spreadsheet.
Ahh good you're already on this? Sweet i'm just gonna sit back and let you work out the excel charts then... Ping me when you're done and i'll take a gander lol. |
Valterra Craven
247
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Posted - 2014.05.21 15:04:00 -
[1840] - Quote
Steve Ronuken wrote:Just a note, if people want to play around with the numbers, EveHQ has the ability to make custom ships, very easily. (load up the ship fitter, then use the HFQ editor, copy one of them, and fiddle with the numbers. Including the role bonuses.)
Any thoughts about a role bonus for PDU's....? |
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Dave Stark
5957
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Posted - 2014.05.21 15:04:00 -
[1841] - Quote
Jattila Vrek wrote:21-25% increased cargo space is power creep, especially in combination with the option to change travel speed when carrying less cargo. not when you look at the other stats once you've increased your cargo. |
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
608
|
Posted - 2014.05.21 15:04:00 -
[1842] - Quote
Victoria Sin wrote:Yes, I'm so cowardly. I regularly jump and fly around in a ship that costs the same as 3 carriers and a dread, that has no modules on it and is full to the brim with lots of really expensive materials! So obviously it should be possible for 10 Goon alts in Catalysts with 750,000 skillpoints to totally gank me anywhere they like.
It's impossible to suicide gank a Freighter or Jump Freighter with only 10 catalysts. (USER WAS BANNED FOR THIS POST) |
Gregor Parud
518
|
Posted - 2014.05.21 15:05:00 -
[1843] - Quote
Valterra Craven wrote:Then explain why Null was just as empty from 2005-2007 when power projection didn't exist.
Frankly, it's rather embarrassing I even have to explain it to you.[/quote]
Charts without proper interpretation are meaningless. You would need to compare the ratio of total players active at any given time to players that live primarily in null and then those that lived other places. I bet the ratios are the same now as they were then.[/quote]
Given that we have more subs and a much higher PCU while "it's just as empty at it was back then", as you put it, the logical conclusion is that it's not what you think/hope it is. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
460
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Posted - 2014.05.21 15:05:00 -
[1844] - Quote
CCP Fozzie wrote:Note the change in the Jump Freighter HP bonus, which now only applies to their man tank and hull. If real men hull tank, then isn't every freighter's man tank its hull? |
Kaarous Aldurald
ROC Deep Space The ROC
6435
|
Posted - 2014.05.21 15:05:00 -
[1845] - Quote
Victoria Sin wrote:Kaarous Aldurald wrote: That, or craven cowards like you aren't allowed to be invincible with a 1 million isk investment.
Yes, I'm so cowardly. I regularly jump and fly around in a ship that costs the same as 3 carriers and a dread, that has no modules on it and is full to the brim with lots of really expensive materials! So obviously it should be possible for 10 Goon alts in Catalysts with 750,000 skillpoints to totally gank me anywhere they like.
Yes it should be possible, in fact it should be moreso than it is currently.
Because pricetag doesn't mean you, by yourself, should be immune to the actions of ten other people.
Pricetag is not a balancing factor, and you don't get immunity in EVE. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Valterra Craven
247
|
Posted - 2014.05.21 15:06:00 -
[1846] - Quote
Gregor Parud[ wrote:Valterra Craven wrote:Then explain why Null was just as empty from 2005-2007 when power projection didn't exist. Valterra Craven wrote:Charts without proper interpretation are meaningless. You would need to compare the ratio of total players active at any given time to players that live primarily in null and then those that lived other places. I bet the ratios are the same now as they were then. Given that we have more subs and a much higher PCU while "it's just as empty at it was back then", as you put it, the logical conclusion is that it's not what you think/hope it is.
Well like I said, I haven't been to 0.0 since 2008. I still bet with PROPER study the ratios would be nearly the same. |
Myst Valkyria
Red Frog Freight Red-Frog
13
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Posted - 2014.05.21 15:06:00 -
[1847] - Quote
CCP Fozzie wrote:
PROVIDENCE
Amarr Freighter Bonus per level: +5% Cargo Capacity +5% Maximum Velocity
Role Bonus: 100% reduction in CPU requirements for Reinforced Bulkheads
Slot layout: 0H, 0M, 3(+3)L; Fittings: 3(+2) PWG, 1 CPU Defense (shields / armor / hull) : 10000(+5000) / 46000(+22000) / 100000(-12500) Mobility (max velocity / agility / mass / align time / warp speed): 70 / 0.0625 / 900,000,000 / 107.22s / 1.37 Cargo Capacity: 435000(-300000)m3
CHARON
Caldari Freighter Bonus per level: +5% Cargo Capacity +5% Maximum Velocity
Role Bonus: 100% reduction in CPU requirements for Reinforced Bulkheads
Slot layout: 0H, 0M, 3(+3)L; Fittings: 3(+2) PWG, 1 CPU Defense (shields / armor / hull) : 50000(+44000) / 15000(-5000) / 77500(-28750) Mobility (max velocity / agility / mass / align time / warp speed): 60 / 0.0625 / 960,000,000 / 114.37s / 1.37 Cargo Capacity: 465000(-320000)m3
OBELISK
Gallente Freighter Bonus per level: +5% Cargo Capacity +5% Maximum Velocity
Role Bonus: 100% reduction in CPU requirements for Reinforced Bulkheads
Slot layout: 0H, 0M, 3(+3)L; Fittings: 3(+2) PWG, 1 CPU Defense (shields / armor / hull) : 14000(+10687) / 40000(+17500) / 110000(-10000) Mobility (max velocity / agility / mass / align time / warp speed): 65 / 0.0625 / 940,000,000 / 111.99s / 1.37 Cargo Capacity: 440000(-310000)m3
FENRIR
Minmatar Freighter Bonus per level: +5% Cargo Capacity +5% Maximum Velocity
Role Bonus: 100% reduction in CPU requirements for Reinforced Bulkheads
Slot layout: 0H, 0M, 3(+3)L; Fittings: 3(+2) PWG, 1 CPU Defense (shields / armor / hull) : 48000(+42375) / 22000(+750) / 65000(-35000) Mobility (max velocity / agility / mass / align time / warp speed): 80 / 0.0625 / 820,000,000 / 97.69s / 1.37 Cargo Capacity: 435000(-285000)m3
Is it me or do these align times seem off? And by off I mean really long. Almost two minutes to align in a Charon with no skills? That can't be right... |
Victoria Sin
Center for Advanced Studies Gallente Federation
630
|
Posted - 2014.05.21 15:08:00 -
[1848] - Quote
baltec1 wrote:Victoria Sin wrote:Dramaticus wrote:Null is mostly empty because of most of the space is inherently **** Provi is mostly populated and its the shittest space in the whole of Eve. It's not the space that's the problem, it's the blue dohnut, the renting concept and the unenlightened blue-dohnut attitude towards other players who "aren't one of us" that's the problem. No, its the space. Most of our space is near worthless, hence our not bothering with investing in it
Ok, you're trolling. |
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CCP Fozzie
C C P C C P Alliance
10386
|
Posted - 2014.05.21 15:09:00 -
[1849] - Quote
Myst Valkyria wrote: Is it me or do these align times seem off? And by off I mean really long. Almost two minutes to align in a Charon with no skills? That can't be right...
The listed align times are with no skills applying. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Marcus Iunius Brutus
NerdRage Inc.
40
|
Posted - 2014.05.21 15:09:00 -
[1850] - Quote
Single-crystal Superalloy I-beam price crash in 3... 2... 1... People with buy orders at 1M ISK that are at work now probably cry. |
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Tippia
Sunshine and Lollipops
22106
|
Posted - 2014.05.21 15:11:00 -
[1851] - Quote
Myst Valkyria wrote:Is it me or do these align times seem off? And by off I mean really long. Almost two minutes to align in a Charon with no skills? That can't be right... No, it's about right. What you have to remember is that align times decrease pretty much linearly with agility bonuses, and by the time you get into freighters (and especially JFs), you've accumulated a lot of agility bonuses.
For freighters, you can pretty much cut them in half by default due to the skill prereqs and sensible training levels and how those skills also affect alignment; for JFs, you'll get just over one third. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Zakarumit CZ
Zakarum Industries Exiliar Syndicate
183
|
Posted - 2014.05.21 15:12:00 -
[1852] - Quote
Those changes look very interesting. Looking forward to fly those fittable monsters |
Myst Valkyria
Red Frog Freight Red-Frog
13
|
Posted - 2014.05.21 15:12:00 -
[1853] - Quote
CCP Fozzie wrote:Myst Valkyria wrote: Is it me or do these align times seem off? And by off I mean really long. Almost two minutes to align in a Charon with no skills? That can't be right...
The listed align times are with no skills applying.
I understand that, but the current align time is for example a Fenrir is 71 seconds with no skills, implants, etc. In your post it's 97.69s. Is that intentional? |
Mario Putzo
Welping and Dunking.
914
|
Posted - 2014.05.21 15:12:00 -
[1854] - Quote
Should have stuck with rig slots. |
Arthur Aihaken
Erebus Solia
3612
|
Posted - 2014.05.21 15:14:00 -
[1855] - Quote
1. With this change, are hyperspacial rigs still going to be stacking penalized going forward? 2. Instead of a special role bonus, why not just remove the CPU requirements for reinforced bulkheads? 3. What about the addition of a single rig slot in addition to the 3 low slots? I am currently away, traveling through time and will be returning last week. |
Kaarous Aldurald
ROC Deep Space The ROC
6435
|
Posted - 2014.05.21 15:15:00 -
[1856] - Quote
Arthur Aihaken wrote:1. With this change, are hyperspacial rigs still going to be stacking penalized going forward? 2. Instead of a special role bonus, why not just remove the CPU requirements for reinforced bulkheads? 3. What about the addition of a single rig slot in addition to the 3 low slots?
I can answer number 2 for you straight away.
The Orca. That's why. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Chris Thiesere
IonTek LLC
10
|
Posted - 2014.05.21 15:15:00 -
[1857] - Quote
This is soo much better than the rigs |
Tippia
Sunshine and Lollipops
22106
|
Posted - 2014.05.21 15:19:00 -
[1858] - Quote
Kaarous Aldurald wrote:Arthur Aihaken wrote:1. With this change, are hyperspacial rigs still going to be stacking penalized going forward? 2. Instead of a special role bonus, why not just remove the CPU requirements for reinforced bulkheads? 3. What about the addition of a single rig slot in addition to the 3 low slots? I can answer number 2 for you straight away. The Orca. That's why. The Orca doesn't particularly care about the CPU requirement for bulkheads. Its only real fitting restriction is the grid required for an MWD.
Victoria Sin wrote:Kaarous Aldurald wrote: Pricetag is not a balancing factor, and you don't get immunity in EVE.
Yes, clearly it is. T2 is more expensive than T1. T3 is more expensive than T2. Your expensive Super has a lot of HP and ewar immunity, etc. etc. Wrong way around. Price is not a balacing factor GÇö it's a balancing product. What this means is that you can't counterbalance overp-erforming items by giving them a price tag. People will just eat the price and go with the bigger effect. Conversely, no matter how cheap, people won't use crap items.
So rather than trying to make price +ù performance = total package, you set a price on a separate sliding scale that exists in parallel with the sliding scale of performance. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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CCP Fozzie
C C P C C P Alliance
10392
|
Posted - 2014.05.21 15:19:00 -
[1859] - Quote
Myst Valkyria wrote:CCP Fozzie wrote:Myst Valkyria wrote: Is it me or do these align times seem off? And by off I mean really long. Almost two minutes to align in a Charon with no skills? That can't be right...
The listed align times are with no skills applying. I understand that, but the current align time is for example a Fenrir is 71 seconds with no skills, implants, etc. In your post it's 97.69s. Is that intentional?
You're correct, it was a mistake I made when typing the post. Should be fixed now. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Allison A'vani
North Eastern Swat Pandemic Legion
130
|
Posted - 2014.05.21 15:19:00 -
[1860] - Quote
With the updated changes, I do not hate this. I actually am in support of it. Have my 1 - 2% increased Rhea cargo going out, 3 x inertia stabs when coming back through high-sec (from experience, you never has as much stuff coming back as you do going out). This also saves me a good 3 - 4B as I will not have to replace my High Grade Ascendancy implants with High Grade Nomads. I take back all the hate I gave you so far in this thread Fozzie . |
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