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Thread Statistics | Show CCP posts - 29 post(s) |
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
608
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Posted - 2014.05.25 18:57:00 -
[2491] - Quote
Vhelnik Cojoin wrote:Please direct your favorite web browser to minerbumping.com. James 315 and his bunch of merry men have now raised more than 350 billion ISK in contributions from other players. The ISK is used to refund the losses of suicide gankers, who systematically attack miners and haulers in HiSec. That is how and why they don't run out of ISK despite the systematic losses.
If I understand you correctly, people pay ISK to the New Order for them to kill stuff in high-sec, that basically makes them a mercenary corporation, similar to how Mermaid Collective or Noir work. That's different from random suicide gankers killing people "for the giggles".
Quote:Earlier in the thread I listed KillIDs off 6 empty freighters suicide ganked by CODEdot et al. and piloted by players in NPC corporations. This was for May alone within the system of Isanamo.
I'm glad they seem to know their trade and they can fulfill their client's contracts. How does this relate to ganking of empty jump freighters just for fun?
Quote:About a month ago your own alliance, Goonswarm Federation, ran a little 3 day event called Burn Jita 3. Around 150 freighters or JFs, empty or otherwise, were ganked over the weekend. I Was There(TM). They did not discriminate. You will have to ask your alliance leadership how this event was funded on your end, but apparently the idea behind the event was - in part - to show that the CFC/nullsec alliances has so much ISK that burning some of it on an event like Burn Jita 3 is pocket change.
It's a yearly event, paid for by the Ministry of Love, for members of the CFC to go and relax for a weekend. If that is your definition of "sustained", I really don't know what to say. Looking at the killboards during Burn Jita this year, most of the freighters were not empty, showing that even the concentrated effort of hundreds of players and the financial backup of one of the wealthiest organizations in Eve is barely enough to sustain a weekend of ganking.
Quote:I would call both events organized and sustained. Burn Jita ran for the third time this year, while the ganks in Lonetrek is an ongoing event.
As was shown above, one is a mercenary corporation fulfilling their contract, the other is a once a year event. I really wouldn't call this "sustained". (USER WAS BANNED FOR THIS POST) |
Herr Wilkus
Aggressive Salvage Services LLC
884
|
Posted - 2014.05.25 19:47:00 -
[2492] - Quote
I guess the thrust of what I'm looking for is, I don't really care how Fozzie gets there, but the end result should look roughly like this:
If lowslots are used:
T1 Freighters:
Max EHP between 200K and 250K EHP, with a 65% (of Rubicon) Cargohold penalty and an agility nerf that can be rectified by a single lowslot I-Stab. Obelisk has top EHP.
Max Cargo version (1.2-1.3M m^3) amount is fine, but that version tops out at 120K-140K EHP, with the same agility penalty. Charon has top Cargo.
Max Alignment version has roughly the same EHP as Rubicon with a 35% (of Rubicon) Cargo penalty, and aligns 30% faster. Fenrir wins this category.
Jump Freighters:
Max EHP topping out at 350-400K EHP, carrying around 100K cargo with a 1-low slot I-Stab penalty for alignment. (Anshar Best) Max Cargo has EHP around 180-200K EHP, carrying around 400K m^3 with a 1-low slot penalty for alignment. (Rhea Best) Max Alignment is close to Rubicon EHP, carrying around 200K m^3 with a 30% alignment bonus. (Nomad Best.
Alternate: If Rigs are used, roughly the same - however perhaps make higher all-around freighter performance achievable - - perhaps 10-15% above the theoretical "lowslot' version listed above, depending on whether T2 or T1 Rigs are used.
This is both fair (higher performance in exchange for significantly higher cost, loss of flexibility), and more desirable due to the positive effect on the salvage market, because value of salvage has been hopelessly crushed due to all the salvage collection buffs given in last four years. Sucking up that surplus into capital rigs for freighters would hopefully prop up the price somewhat.
How, exactly these end results would be accomplished comes down to Fozzie spreadsheet work, but I don't think anyone in the ganker community would complain about this. And as a freighter pilot, I would welcome either version, but prefer the Rig route.
Carebears would probably still cry because its a step down from the current, ridiculously buffed iteration, but not much you can do about that....
TLDR; Here is where I think freighters should end up. If these targets are achived by lowslots, it should represent an increase in flexibility - with a small penalty in overall performance. If achived by rigs, a modest (10-15%) improvement in overall performance is warranted. Rigs preferred because of their effect on the 'salvage industry'.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
160
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Posted - 2014.05.25 19:48:00 -
[2493] - Quote
Sipphakta en Gravonere wrote:Maldiro Selkurk wrote:My mackinaw was popped by 2 dessies, they didnt even bother to loot either my ship or their own, i came back and looted and salvaged all the wrecks myself. We were talking about freighters, not exhumers. The exhumer rebalance thread is a different one.
maldiro selkurk wrote:
My mackinaw was popped by 2 dessies, they didnt even bother to loot either my ship or their own, i came back and looted and salvaged all the wrecks myself. Even in highsec space you rarely see hulks being operated because the killmail giggles are so easy to get that flying a hulk anywhere is stupid. It isnt just goons that are involved in hulkageddon anymore it is practically anyone with a trigger finger and while im using only one type of ship here as an example the same ratios exist for most hauling vessels it is just that getting 10 friends together to take out a freighter is harder to do than you getting into your catalyst and blasting hulks to space debris.
I know taking someones words out of context makes refuting them much easier but it is an invalid form of argumentation so Ive included my full statement for others that may not have read it in its entirety.
As you can see at the end of the statement i state that the differential in value between ganker and those ganked exists not only for exhumers as your out of context quote would seem to imply but also for hauling vessels, including the freighter class. Further I state that the only real reason you dont see more giggle-ganking of freighters is that getting together 10 friends that want to giggle-gank just because you are in the mood to do so is much harder than just pulling out your catalyst and giggle-ganking exhumers.
The cost of giggle-ganking is in essence coming at the expense of not freighter pilots that will get ganked either way but at the expense of for profit ganking. I assert that if more emphasis in the game were placed on balancing the losses on both sides of a gank, financially speaking, then giggle-ganking would decrease and the net extra income floating about would go to for profit gankers without increasing the losses suffered overall by freighters. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Nevyn Auscent
Broke Sauce
1349
|
Posted - 2014.05.25 19:53:00 -
[2494] - Quote
New Order is a LOLZ group, funded purely for LOLZ. They are not a mercenary corp and trying to paint them as such is really stretching. That said, there is no particular need to nerf piracy into the ground either. In saying that however Freighters 'should' get real fittings (As in same kind of slot layout as other capital ships), there should be real mechanics for a fleet to support a ship in high sec that actually work against suicide ganks (I.E. Remote shield extenders instead of reps which only work after the fact), and then when people fail fit their freighters, we have real reason to point and laugh at them. 'You put a full load of minerals in your hold' should not be an automatic 'LOL, GANK NOWZ' level of items in a freighter, yet the value is such that it is in the current meta. In order to stop holds getting out of scale it would be easy enough to add special bays that could hold anything and the cargo bay is smaller so that it doesn't max out too large if someone goes for LOL max cargo fits. |
Barune Darkor
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.05.25 20:00:00 -
[2495] - Quote
The gankers are unhappy and the industrialists/freighter pilots are unhappy. Must mean that it's pretty well balanced. |
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
608
|
Posted - 2014.05.25 20:09:00 -
[2496] - Quote
Maldiro Selkurk wrote:I know taking someones words out of context makes refuting them much easier but it is an invalid form of argumentation so Ive included my full statement for others that may not have read it in its entirety.
Did you even bother reading on? I quoted that paragraph in its entirety (splitted to 2 blocks), I didn't leave anything out.
Quote:Further I state that the only real reason you dont see more giggle-ganking of freighters is that getting together 10 friends that want to giggle-gank just because you are in the mood to do so is much harder than just pulling out your catalyst and giggle-ganking exhumers.
So you are actually admitting that currently there is no sustained "giggle-ganking" of freighters and jump-freighters? Glad we got that cleared up. Why exactly should something be taken into account that isn't a current occurrence in the first place?
Quote:The cost of giggle-ganking is in essence coming at the expense of not freighter pilots that will get ganked either way but at the expense of for profit ganking. I assert that if more emphasis in the game were placed on balancing the losses on both sides of a gank, financially speaking, then giggle-ganking would decrease and the net extra income floating about would go to for profit gankers without increasing the losses suffered overall by freighters.
Gankers are guaranteed to lose their ships, to lose security status and become a global target for podding, they forfeit any insurance payout and the target gets killrights, which can be activated up to 30 days after the gank. Plus there is the risk of the target not exploding, making all the preparation and planning for naught. The fact that there is practically no "giggle-ganking" going on is prove that there is no need to balance ships around that game-play.
Also, thinking further, would you be in favor of vastly decreasing the hitpoints of procurers and skiffs? You know, to make both sides, the ganker and his target, have a more balanced loss? (USER WAS BANNED FOR THIS POST) |
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
609
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Posted - 2014.05.25 20:20:00 -
[2497] - Quote
Nevyn Auscent wrote:In saying that however Freighters 'should' get real fittings (As in same kind of slot layout as other capital ships), there should be real mechanics for a fleet to support a ship in high sec that actually work against suicide ganks (I.E. Remote shield extenders instead of reps which only work after the fact)
A freighter receiving remote-reps or supported by dedicated ECM boats is already capable of fending off a large group of attackers. I remember a jump freighter during jita which survived the coordinated attack of ~120 people due to receiving remote reps.
Quote:, and then when people fail fit their freighters, we have real reason to point and laugh at them. 'You put a full load of minerals in your hold' should not be an automatic 'LOL, GANK NOWZ' level of items in a freighter, yet the value is such that it is in the current meta.
The tale of freighters worth less than 1B ISK dying makes for a nice bedtime story, but it doesn't hold much truth to it. If freighter ganking was as easy and profitable as you make it out to be there would be a lot more people doing it. (USER WAS BANNED FOR THIS POST) |
Molic Blackbird
Orion Faction Industries Orion Consortium
130
|
Posted - 2014.05.25 20:30:00 -
[2498] - Quote
What is the reason for a packaged freighter to have a volume of 1,300,000 m3? Freighters are allowed in high sec, so the Carrier/Dread/Rorq problem isn't there. I can't think of any balance issues with freighters being able to be hauled inside other freighters. Please set the packaged volume for freighters back to 1m m3.
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James Amril-Kesh
4S Corporation Goonswarm Federation
10095
|
Posted - 2014.05.25 20:30:00 -
[2499] - Quote
Barune Darkor wrote:The gankers are unhappy and the industrialists/freighter pilots are unhappy. Must mean that it's pretty well balanced. Both groups are generally pretty happy, so I don't know what you're looking at. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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James Amril-Kesh
4S Corporation Goonswarm Federation
10096
|
Posted - 2014.05.25 20:39:00 -
[2500] - Quote
Also seriously, stop. Asking. For. More. Fitting. Slots. You just might get them and you'll seriously wish you hadn't. You'd think you'd have learned from the first iteration of freighter rebalancing. Be glad this is what you're getting and not the rig slots along with everything that came with it. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Frostys Virpio
The Mjolnir Bloc The Bloc
1095
|
Posted - 2014.05.25 21:00:00 -
[2501] - Quote
Herr Wilkus wrote:] Rigs preferred because of their effect on the 'salvage industry'.
The rig "solution" also basicly double the price of a max cargo charon for example. It also offer no versatility unless you call versatility scrapping miliions worth of ISK every time you wish to change the utilisation of your freighter/JF. |
Herr Wilkus
Aggressive Salvage Services LLC
885
|
Posted - 2014.05.25 21:07:00 -
[2502] - Quote
James Amril-Kesh wrote:Barune Darkor wrote:The gankers are unhappy and the industrialists/freighter pilots are unhappy. Must mean that it's pretty well balanced. Both groups are generally pretty happy, so I don't know what you're looking at.
Well, consider this: The carebears are complaining about not getting > 1 Million EHP via (passive) DCII's because they want to be invincible.
Experienced gankers understand its a problem when 720K EHP JFs move 6-8 Billion in cargo in highsec with negligible risk. Max EHP on the Anshar should be half of that, and base agility should take a hit across the board - shouldn't be 'all upside' on that statistic.
Main difference is carebears are far more numerous and can easily build a tower of whine into a threadnaught. Now they are happy so they aren't commenting. On the other hand, the (far smaller number of) gankers are used to nerfs by now, kind of like a battered wife.
So I can see how the lack of overall thread debate could be confused with 'happiness'. |
Herr Wilkus
Aggressive Salvage Services LLC
885
|
Posted - 2014.05.25 21:14:00 -
[2503] - Quote
Frostys Virpio wrote: The rig "solution" also basicly double the price of a max cargo charon for example. It also offer no versatility unless you call versatility scrapping miliions worth of ISK every time you wish to change the utilisation of your freighter/JF.
A) You don't NEED to use T2 Rigs. Ideally they would make most sense on JF's - not regular old insurable T1 Freighters.
B) Lesser rig flexibility would be balanced with higher overall stats. (ie, 10-15% greater cargo/EHP/agility) over lowslot version.
C) Captial Rigs positively affect salvage prices, making salvage 'matter' again, for both ninja looters and mission runners.
D) Gankers would have a more difficult time killing EHP rigged freighters - but the lossmail would look sexier with cap rigs, even if break-even profitability took a small hit.
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Melek D'Ivri
Propst Mining Services
45
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Posted - 2014.05.25 22:49:00 -
[2504] - Quote
After reading this I went from "This won't be too bad." to questioning the drug choices CCP staff is making. I'm not subbed to support your habit here. I'm sure you have arguments in favor of a few of the changes, but overall there is no way to make a strong stance for nerfing stuff this hard over and over.
So I assume to keep the same cargo: lose overall agility, velocity, and EHP to compensate Etc, Etc.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1096
|
Posted - 2014.05.25 23:21:00 -
[2505] - Quote
Herr Wilkus wrote:Frostys Virpio wrote: The rig "solution" also basicly double the price of a max cargo charon for example. It also offer no versatility unless you call versatility scrapping miliions worth of ISK every time you wish to change the utilisation of your freighter/JF.
A) You don't NEED to use T2 Rigs. Ideally they would make most sense on JF's - not regular old insurable T1 Freighters. B) Lesser rig flexibility would be balanced with higher overall stats. (ie, 10-15% greater cargo/EHP/agility) over lowslot version. C) Captial Rigs positively affect salvage prices, making salvage 'matter' again, for both ninja looters and mission runners. D) Gankers would have a more difficult time killing EHP rigged freighters - but the lossmail would look sexier with cap rigs, even if break-even profitability took a small hit.
A) In the original post, with the rig implementation, T2 rigs were needed to get to the same level of cargo as your charon can get prior to change. If you went for the charon because it had the max cargo, I assume you still want at least that capacity.
B) The change is slated to be to provide flexibility, why should we go with the implementation that grant less fo it?
C) That does not justify doubling the effective cost of some ship.
D) Lossmails would only look sexyer for a small time until everybody got used to freighter lossmail starting around 3 bill instead of 1,5 because of the added rig cost always being there. |
Herr Wilkus
Aggressive Salvage Services LLC
885
|
Posted - 2014.05.26 00:40:00 -
[2506] - Quote
Frostys Virpio wrote:
A) In the original post, with the rig implementation, T2 rigs were needed to get to the same level of cargo as your charon can get prior to change. If you went for the charon because it had the max cargo, I assume you still want at least that capacity.
B) The change is slated to be to provide flexibility, why should we go with the implementation that grant less fo it?
C) That does not justify doubling the effective cost of some ship.
D) Lossmails would only look sexyer for a small time until everybody got used to freighter lossmail starting around 3 bill instead of 1,5 because of the added rig cost always being there.
A) I wasn't proposing going back to the first iteration, just saying that if rigs are the device used to give freighters more flexibility, there is more latitude to give them higher stats (due to the inherent inflexibility of rigs)
Its simple: If Low slots used = easy, cheap modification - freighter stats should be objectively weaker. If Rigs used = expensive, less flexible modifcation - freighter stats could be bumped up relative to the lowslot iteration.
Still, no matter what 'means' is used, the current abilities need to be dialed back, as the 2nd iteration is clearly a very large buff to freighters and highsec logistics in general. As I said, the highsec 'Break-Even Cargohold ISK value' number is going to easily triple, from 2-3 Billion up to 6-8 Billion, and this is not good for the game. Hauling that kind of loot should not be an 'set autopilot, AFK haul' affair.
B) explained above.
C) its a side benefit that helps fix the ridiculously low salvage price issue.
D) Are you saying gankers would prefer smaller lossmails?
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
698
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Posted - 2014.05.26 01:41:00 -
[2507] - Quote
Barune Darkor wrote:The gankers are unhappy and the industrialists/freighter pilots are unhappy. Must mean that it's pretty well balanced.
Being able to fly an 800k EHP cargo fortress of doom makes me pretty happy. What are you on about? My YouTube Channel - EVE Tutorials & other game related things! |
Warr Akini
Bat Country Goonswarm Federation
133
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Posted - 2014.05.26 04:38:00 -
[2508] - Quote
Herr Wilkus wrote:D) Are you saying gankers would prefer smaller lossmails?
I'm not actually sure what the guy you're quoting is getting at, but he's probably saying that 3b freighter killmails will just become the new 1.5b freighter killmails due to rigs, something like killmail inflation. |
James Amril-Kesh
4S Corporation Goonswarm Federation
10105
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Posted - 2014.05.26 08:00:00 -
[2509] - Quote
Herr Wilkus wrote:James Amril-Kesh wrote:Barune Darkor wrote:The gankers are unhappy and the industrialists/freighter pilots are unhappy. Must mean that it's pretty well balanced. Both groups are generally pretty happy, so I don't know what you're looking at. Well, consider this: The carebears are complaining about not getting > 1 Million EHP via (passive) DCII's because they want to be invincible. They're dumb and don't matter.
Herr Wilkus wrote:Experienced gankers understand its a problem when 720K EHP JFs move 6-8 Billion in cargo in highsec with negligible risk. I'm pretty sure carrying 6-8 billion ISK in a jump freighter doesn't have negligible risk, even at 720k EHP. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Aiyshimin
Imperial Collective Unsettled.
19
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Posted - 2014.05.26 08:04:00 -
[2510] - Quote
Herr Wilkus wrote: As I said, the highsec 'Break-Even Cargohold ISK value' number is going to easily triple, from 2-3 Billion up to 6-8 Billion, and this is not good for the game.
Could you explain what kind of problems this creates "for the game"? |
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Jessica Danikov
Clan Shadow Wolf Fatal Ascension
354
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Posted - 2014.05.26 08:20:00 -
[2511] - Quote
Right now I'm fairly resigned to the fact that the changes will likely be close to as last proposed in Kronos 'just to see what happens' and that any further action will be done in a further balancing pass...
... unless it breaks the universe. Which it might, but that's half the fun. |
Warr Akini
Bat Country Goonswarm Federation
133
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Posted - 2014.05.26 08:32:00 -
[2512] - Quote
James Amril-Kesh wrote:Herr Wilkus wrote:Experienced gankers understand its a problem when 720K EHP JFs move 6-8 Billion in cargo in highsec with negligible risk. I'm pretty sure carrying 6-8 billion ISK in a jump freighter doesn't have negligible risk, even at 720k EHP.
If you autopilot into me in a 0.5, I'll maybe find a way to kill it - but you'll be VERY hard-pressed to find people with the resources, time and organization to pull that off except on a special occasion. Otherwise, 720k EHP is a giant turnoff. And outside of 0.5/0.6, saying 'just bring alpha tornados' means you're bringing 65+ to kill that Anshar, something you wouldn't see at all outside Burn Jita, guaranteed.
The risk may not be 'negligible' in the sense that it isn't worth considering, but it is certainly approaching that level. |
ORLICZ
Royal Amarr Institute Amarr Empire
4
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Posted - 2014.05.26 08:32:00 -
[2513] - Quote
rich people should have respect for ragtag. so 6-7 bil in safe freighter is too much. lets give our haulers more work, more ships in space, more ppl, more alts, more ganking squads, more action. |
Jacob Holland
Weyland-Vulcan Industries
280
|
Posted - 2014.05.26 09:14:00 -
[2514] - Quote
CCP Fozzie wrote:Either way that's a discussion for another thread since these ships cannot fit Damage Controls. I'd be interested to know why not (not in terms of "they don't have enough CPU"), why the decision was made to restrict the fitting to prevent the fitting of Damage Controls. Doing so on a combat ship would be impossible (without applying strip miner or cov ops cloaking device fitting restrictions, due to the requirements of all of the other modules they require, not least their guns...) but I can't imagine it even being considered. Similarly, when Rigs were the method of choice, the nerfs which "allowed" rigs to be fitted were out of place; when rigs were first introduced there were no such global changes to balance the potential for rig fitting. When I first became aware of the sort of threads which (probably) led to this change I envisaged a minimalist approach - a counter to packaged capital ships (the current increase in packaged size being sufficient, a ban on packaged ships in freighter holds and the allowance of ships in freight containers would also have worked) and a single lowslot: The clear choice would have been Tank (DCII), Capacity (Expanded Cargohold), Align time/speed (Nano), or re-Jump time (Cap Flux Coil)... Would the impact have been significant? particularly compared to the current changes. |
Herr Wilkus
Aggressive Salvage Services LLC
888
|
Posted - 2014.05.26 12:24:00 -
[2515] - Quote
Jacob Holland wrote:CCP Fozzie wrote:Either way that's a discussion for another thread since these ships cannot fit Damage Controls. I'd be interested to know why not (not in terms of "they don't have enough CPU"), why the decision was made to restrict the fitting to prevent the fitting of Damage Controls. Doing so on a combat ship would be impossible (without applying strip miner or cov ops cloaking device fitting restrictions, due to the requirements of all of the other modules they require, not least their guns...) but I can't imagine it even being considered. Similarly, when Rigs were the method of choice, the nerfs which "allowed" rigs to be fitted were out of place; when rigs were first introduced there were no such global changes to balance the potential for rig fitting. When I first became aware of the sort of threads which (probably) led to this change I envisaged a minimalist approach - a counter to packaged capital ships (the current increase in packaged size being sufficient, a ban on packaged ships in freighter holds and the allowance of ships in freight containers would also have worked) and a single lowslot: The clear choice would have been Tank (DCII), Capacity (Expanded Cargohold), Align time/speed (Nano), or re-Jump time (Cap Flux Coil)... Would the impact have been significant? particularly compared to the current changes.
It would push T1 freighter EHP to 500-600K and Jump Freighters to well over 1M EHP.
This would massively increase the value of cargo able to be moved across highsec without ganking risk in a single trip.
The (remote) risk of being ganked is some of the only 'friction' left that causes leads to some measure of market inefficiency. And at current EHP levels (150-200K and 250-300K for T1 and T2) the chance of losing a freighter is already very, very low. Massively increasing EHP nearly removes it, unless Taloses get their DPS tripled - or Concord response time is tripled as well to compensate.
'Frictionless' movement of goods around highsec is undesirable. It leads to all regions of empire having nearly identical prices, as any differential in item prices between regions is quickly 'zeroed' when massive quantities can be autopiloted around in a single trip. Bad for traders and makes for a very uninteresting economic landscape.
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Oxide Ammar
131
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Posted - 2014.05.26 12:41:00 -
[2516] - Quote
ban JF from hi sec, make the last stop for them in low sec then they have to use freighters.
undock > warp to safe spot > align > get webbed > warp to the first gate to hisec.
Problem solved. |
mynnna
GoonWaffe Goonswarm Federation
3567
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Posted - 2014.05.26 13:52:00 -
[2517] - Quote
Jacob Holland wrote:CCP Fozzie wrote:Either way that's a discussion for another thread since these ships cannot fit Damage Controls. I'd be interested to know why not (not in terms of "they don't have enough CPU"), why the decision was made to restrict the fitting to prevent the fitting of Damage Controls. Doing so on a combat ship would be impossible (without applying strip miner or cov ops cloaking device fitting restrictions, due to the requirements of all of the other modules they require, not least their guns...) but I can't imagine it even being considered. Similarly, when Rigs were the method of choice, the nerfs which "allowed" rigs to be fitted were out of place; when rigs were first introduced there were no such global changes to balance the potential for rig fitting. When I first became aware of the sort of threads which (probably) led to this change I envisaged a minimalist approach - a counter to packaged capital ships (the current increase in packaged size being sufficient, a ban on packaged ships in freighter holds and the allowance of ships in freight containers would also have worked) and a single lowslot: The clear choice would have been Tank (DCII), Capacity (Expanded Cargohold), Align time/speed (Nano), or re-Jump time (Cap Flux Coil)... Would the impact have been significant? particularly compared to the current changes.
If you balance freighters with lowslots to allow them to use a DCU without having 500k+ EHP simply by virtue of having a DC II fitted, the resulting stats look like this. You get 250k-280k EHP top end with a full tank, and 60-100k EHP with a full cargo fit.
That is why. Member of the Goonswarm Economic Warfare Cabal |
Daniel Plain
Science and Trade Institute Caldari State
1977
|
Posted - 2014.05.26 14:48:00 -
[2518] - Quote
i just remembered this thread. nice to see change happening the way you want.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
61
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Posted - 2014.05.26 16:12:00 -
[2519] - Quote
James Amril-Kesh wrote:Herr Wilkus wrote:James Amril-Kesh wrote:Barune Darkor wrote:The gankers are unhappy and the industrialists/freighter pilots are unhappy. Must mean that it's pretty well balanced. Both groups are generally pretty happy, so I don't know what you're looking at. Well, consider this: The carebears are complaining about not getting > 1 Million EHP via (passive) DCII's because they want to be invincible. They're dumb and don't matter. Herr Wilkus wrote:Experienced gankers understand its a problem when 720K EHP JFs move 6-8 Billion in cargo in highsec with negligible risk. I'm pretty sure carrying 6-8 billion ISK in a jump freighter doesn't have negligible risk, even at 720k EHP.
Carrying 100 Bil in a JF is a very small risk as long as you have an exit cyno
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James Amril-Kesh
4S Corporation Goonswarm Federation
10113
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Posted - 2014.05.26 21:10:00 -
[2520] - Quote
I was obviously not talking about that use case, but thanks for assuming I don't know how jump drives work. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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