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CCP Fozzie
C C P C C P Alliance
10438

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Posted - 2014.05.21 16:50:00 -
[1] - Quote
Hello again everyone! This forum section doesn't have nearly enough stickies in it yet, so let's add some more!
In Kronos we are making some improvements to the existing pirate implant sets, as well as adding a new collection of lower grade pirate implant sets that will be obtained through low-sec exploration.
The first change we are making is to rename the existing low-grade Snake, Slave, Crystal, Talisman, Halo, Nomad, Centurion, Edge, Harvest and Virtue implants to mid-grade. Next we are increasing the attribute bonus from existing pirate implants by 1. This means that all high grade implants will give +4 attribute bonuses, and the renamed mid-grade implants will give +3 attributes.
Finally we are adding a new set of pirate implants to take over the low-grade slot. These implants will give +2 attribute bonuses and their pirate set bonuses will be approximately 63-68% as strong as the mid-grade (formerly low-grade) sets.
For most of the sets, the set bonus provided by the new Low-Grade Alpha through Epsilon implants will be 2.5%, and the Omegas will provide a 10% set bonus. For the new Low-Grade Snakes, the set bonus provided by the Alpha through Epsilon implants will be 5% and the 110% for the Omega.
This means that the complete set bonuses from the new low-grade sets will be: Snake: 10.5% velocity bonus Slave: 20% armor hp bonus Crystal: 20% shield boost bonus Talisman: -17.4% energy emission systems duration bonus Halo: -9% signature radius bonus
Nomad: -17.4% agility bonus Centurion: +20% ewar optimal range bonus Edge: -17.4% reduction to booster side effects Harvest: +20% mining laser range bonus Virtue: +20% probe scan strength
These implants will initially be available exclusively through lowsec exploration. At a later point they will be added to appropriate LP stores. The existing implants (high-grade and renamed mid-grade) will continue to drop in the same places as before and be available in LP stores at the same prices as before. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3297
|
Posted - 2014.05.21 16:51:00 -
[2] - Quote
Woo First!
Edit: In other news, Woo! More implants, for (hopefully) cheaper! Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Michael Harari
Genos Occidere HYDRA RELOADED
1217
|
Posted - 2014.05.21 16:52:00 -
[3] - Quote
Any plans to add HG sets for the sets that do not have them now? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
702
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Posted - 2014.05.21 16:54:00 -
[4] - Quote
anything happening with the FW sensor strength implants? |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
379
|
Posted - 2014.05.21 16:55:00 -
[5] - Quote
yay
now please make ultra-highgrade ones that let me have +5s and my pirate sets
any amount of isk as their base price will do (perhaps 10-20b a set), this should be reserved for the isklords of the game |

Querns
GBS Logistics and Fives Support Goonswarm Federation
641
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Posted - 2014.05.21 16:55:00 -
[6] - Quote
This change is excellent news. Now I can have high-grade implants without it completely crippling my skill queue! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Two step
Aperture Harmonics No Holes Barred
4662
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Posted - 2014.05.21 16:55:00 -
[7] - Quote
I'd love these good changes a lot more if there was a way for w-space folks to swap clones at a rorqual or something... :) CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Querns
GBS Logistics and Fives Support Goonswarm Federation
641
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Posted - 2014.05.21 16:56:00 -
[8] - Quote
For reference, not having +5s is crippling :byodood: This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
11694
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Posted - 2014.05.21 16:56:00 -
[9] - Quote
And with that Fozzies lowsec following grew, for they freasted upon his wonderous gifts. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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CCP Fozzie
C C P C C P Alliance
10448

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Posted - 2014.05.21 16:57:00 -
[10] - Quote
TrouserDeagle wrote:anything happening with the FW sensor strength implants?
The High grade FW sensor strength implants are receiving the bump to +4 attributes along with the other high-grades, but the low-grades are remaining low-grade and staying at +2. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Fl4chz4ng3
Lost in shadow Brothers of Tangra
1
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Posted - 2014.05.21 16:57:00 -
[11] - Quote
Still no implants for drones... |

Michael Harari
Genos Occidere HYDRA RELOADED
1218
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Posted - 2014.05.21 16:59:00 -
[12] - Quote
Fl4chz4ng3 wrote:Still no implants for drones...
There are also no gun or missile implants.
What we are actually missing is a set of hull tanking implants. HG set would give -97% cycle time and cap use for hull repairers (this puts them a little better than an armor rep, except you cant stack hull resists) |

Seith Kali
GoonWaffe Goonswarm Federation
83
|
Posted - 2014.05.21 16:59:00 -
[13] - Quote
Make HG +5 please. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |

Arthur Aihaken
Erebus Solia
3616
|
Posted - 2014.05.21 17:00:00 -
[14] - Quote
These are awesome! Two followup questions: 1. What about the rumoured 5th Genolution implant? 2. Will there be a +4 version of the Ascendancy implants? I am currently away, traveling through time and will be returning last week. |

ZecsMarquis
Destroyer's Inc.
21
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Posted - 2014.05.21 17:00:00 -
[15] - Quote
Good change. Also Santo is gonna have even more fresh meat pods on his board since the new low-grades might be pretty common.  |

Sarmatiko
1609
|
Posted - 2014.05.21 17:01:00 -
[16] - Quote
Excellent changes. But ofc it would be awesome if you go even further and add "+1 to all five attributes" to Omega implants (only works with full set). This way more people would use Omega's and also it would be the nice way to distinguish between elite master race and +5 plebs.  -¥ |

Harvey James
The Sengoku Legacy
816
|
Posted - 2014.05.21 17:01:00 -
[17] - Quote
20% at low grade .. seems a bit high .. i hate too imagine how much you get off High grade....
its a little too pay to win for my liking... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
381
|
Posted - 2014.05.21 17:02:00 -
[18] - Quote
Harvey James wrote:20% at low grade .. seems a bit high .. i hate too imagine how much you get off High grade....
its a little too pay to win for my liking... if you're paying irl money for implants you and team security are going to be having a chat at some point
so basically you'd better hope it's not pay to win |

Harvey James
The Sengoku Legacy
816
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Posted - 2014.05.21 17:03:00 -
[19] - Quote
also how come we only got the 2 Geno implants for free and the other 2 are insanely priced multiple bill each?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6247
|
Posted - 2014.05.21 17:03:00 -
[20] - Quote
Fozzie! Lowsec exploration. Does this mean ghost sites? Does this mean data sites? Relic sites? Some new site class? Also, are we pulling implants, or implant BPCs? Priano Trans-Stellar: elegant solutions for the State's needs. |
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Arthur Aihaken
Erebus Solia
3616
|
Posted - 2014.05.21 17:04:00 -
[21] - Quote
Sarmatiko wrote:Excellent changes. But ofc it would be awesome if you go even further and add "+1 to all five attributes" to Omega implants (only works with full set). This way more people would use Omega's and also it would be the nice way to distinguish between elite master race and +5 plebs.  Love this idea! I am currently away, traveling through time and will be returning last week. |

Seith Kali
GoonWaffe Goonswarm Federation
83
|
Posted - 2014.05.21 17:04:00 -
[22] - Quote
Quote:Edge: -17.4% reduction to booster side effects Harvest: +20% mining laser range bonus
Still utterly useless. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |
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CCP Fozzie
C C P C C P Alliance
10451

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Posted - 2014.05.21 17:06:00 -
[23] - Quote
Arthur Aihaken wrote:These are awesome! Two followup questions: 1. What about the rumoured 5th Genolution implant? 2. Will there be a +4 version of the Ascendancy implants?
No new Genolution implants in Kronos, but probably someday.
Yes, I've clarified the OP to state that the Ascendancy Implants are getting the same bump up to +4 HG and +3 MG, although they aren't getting a new low-grade set at this time. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Kaarous Aldurald
ROC Deep Space The ROC
6442
|
Posted - 2014.05.21 17:06:00 -
[24] - Quote
Lowsec is getting quite a few boosts to their item drops in this next update.
I highly approve. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Arthur Aihaken
Erebus Solia
3616
|
Posted - 2014.05.21 17:08:00 -
[25] - Quote
CCP Fozzie wrote:No new Genolution implants in Kronos, but probably someday.
Yes, I've clarified the OP to state that the Ascendancy Implants are getting the same bump up to +4 HG and +3 MG, although they aren't getting a new low-grade set at this time. Thanks for the clarification, appreciated (I know baltec1 is going to be a very happy camper...). I am currently away, traveling through time and will be returning last week. |
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CCP Fozzie
C C P C C P Alliance
10451

|
Posted - 2014.05.21 17:08:00 -
[26] - Quote
Makoto Priano wrote:Fozzie! Lowsec exploration. Does this mean ghost sites? Does this mean data sites? Relic sites? Some new site class? Also, are we pulling implants, or implant BPCs?
These implants will drop as complete items at this time, not blueprints.
And more information will be coming about the sites that these come from in the coming days. I can say it's a new development in the saga of the pirate research efforts that take place at the Ghost sites. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Titus Tallang
EVE University Ivy League
23
|
Posted - 2014.05.21 17:09:00 -
[27] - Quote
Have you considered reducing the required skill level in Cybernetics by 1 for each of the new low-grade implants to provide an entry point into implant sets for newer pilots that don't want to sink 20-ish days into Cybernetics V yet?
Mid-grade and High-grade would obviously remain at their current skill requirements.
PS: This would give the Alpha and Beta a Cybernetics I requirement, Gamma and Delta would need Cybernetics II, Epsilon would need III and the Omega would need IV. Teaching Manager - EVE University - http://wiki.eveuniversity.org/ |

Sniper Smith
Center for Advanced Studies Gallente Federation
123
|
Posted - 2014.05.21 17:12:00 -
[28] - Quote
Nice..
I always thought it was a kick in the nuts for how punished you were for pirate implants.. With this, I might consider using some on toons I am still actively training :)
Nice change :) |

Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6247
|
Posted - 2014.05.21 17:13:00 -
[29] - Quote
CCP Fozzie wrote:Makoto Priano wrote:Fozzie! Lowsec exploration. Does this mean ghost sites? Does this mean data sites? Relic sites? Some new site class? Also, are we pulling implants, or implant BPCs? These implants will drop as complete items at this time, not blueprints. And more information will be coming about the sites that these come from in the coming days. I can say it's a new development in the saga of the pirate research efforts that take place at the Ghost sites.
Hmmmm.
Alright.
I wonder, then, how the non-pirate factions will be blended in, then. Some factions have natural dependencies-- like Syndicate with Serpentis --but others might not tie so cleanly. I suppose if this is posed as a, "low-sec bazaar" situation where the various non-state factions are beginning to collude and collaborate more as state faction in-fighting degrades CONCORD's ability to engage in reprisals... Priano Trans-Stellar: elegant solutions for the State's needs. |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
210
|
Posted - 2014.05.21 17:14:00 -
[30] - Quote
Can you make it easier to get the harvesting implants, its too cost ineffective at the moment. To be honest, mining range is not as great as it sounds. |
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Seith Kali
GoonWaffe Goonswarm Federation
83
|
Posted - 2014.05.21 17:17:00 -
[31] - Quote
TheMercenaryKing wrote:Can you make it easier to get the harvesting implants, its too cost ineffective at the moment. To be honest, mining range is not as great as it sounds.
And it sounds terrible! Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |

Jedediah Arndtz
Warner Bros.
30
|
Posted - 2014.05.21 17:18:00 -
[32] - Quote
Nice! Now if we could only get a shield version of slaves...  Wonder how this'll affect the price of the implants. |

Harvey James
The Sengoku Legacy
816
|
Posted - 2014.05.21 17:19:00 -
[33] - Quote
Seith Kali wrote:TheMercenaryKing wrote:Can you make it easier to get the harvesting implants, its too cost ineffective at the moment. To be honest, mining range is not as great as it sounds. And it sounds terrible!
maybe a combination of range and yield would make more sense, perhaps cap and cycle time too Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
703
|
Posted - 2014.05.21 17:26:00 -
[34] - Quote
It'd be really nice if somewhere in-game, it actually told you the bonus from your pirate implants, or sets in general. It's dumb having to keep a note telling you what they all do, or plugging them into EFT. same with gang bonuses and enemy ewar and stuff I guess. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
368
|
Posted - 2014.05.21 17:28:00 -
[35] - Quote
cool changes
for the FW sensor strength implants the new mid grades are they going to be following the low grades straight up stat bonus or the high grades percentage bonus or a mix of both?
also can the edge implants get some extra effects? i havent seen very many people get these. perhaps they also enhance pills instead of just decreasing side effects? give them an edge for living on the edge  |

Captain Finklestein
School of Applied Knowledge Caldari State
0
|
Posted - 2014.05.21 17:31:00 -
[36] - Quote
Mining range implants need the +4 attributes too.
As a player who is just a year old, I can only justify using pirate implants temporarily (ex. jump clone for the monthly hauling). The benefits I would receive from using these implants regularly -such as the mining range implants- is far outweighed by the abilities I would be losing through the loss of potential skill points.
Until the +4 is applied to such implants as well, you will find very few players under 2-3 years old who will use them regularly. I suggest looking through the list of implants and determining which ones are only useful when used regularly. Those implants need the +4. |

Arthur Aihaken
Erebus Solia
3616
|
Posted - 2014.05.21 17:31:00 -
[37] - Quote
Captain Finklestein wrote:Mid-grade implants need the +4 attributes too. Yeah, no... I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
817
|
Posted - 2014.05.21 17:33:00 -
[38] - Quote
20% at low grade .. seems a bit high .. i hate too imagine how much you get off High grade....
its a little too pay to win for my liking...
thinking about this.. have you thought about making these implants a little more mainline? they are only really available too the rich players .... how about making the LG and MG affordable .. say 50 - 200mil a set .. they prob need a bit of a nerf though .. 15% max improvement i would say.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Mizhir
Euphoria Released Triumvirate.
61855
|
Posted - 2014.05.21 17:35:00 -
[39] - Quote
Ohh, interesting. Great idea. One Man Crew - Collective solo pvp |

Captain Finklestein
School of Applied Knowledge Caldari State
1
|
Posted - 2014.05.21 17:37:00 -
[40] - Quote
Modified my post a bit.
The issue is that some of these pirate implants are only useful if used regularly. If the other pirate implants -such as Snake- are given +4 it would be fair and balanced to give the same bonus to the other ones that don't have a high-grade version.
Let's remember the high-grade version has more to do with effectiveness of the bonus'. The ability points does not have to be linearly tied to this. |
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SurrenderMonkey
Space Llama Industries
607
|
Posted - 2014.05.21 17:44:00 -
[41] - Quote
CCP Fozzie wrote:
These implants will initially be available exclusively through lowsec exploration.
Any chance you could make BPCs available exclusively through lowsec exploration instead of the implants themselves? |

Mnemosyne Gloob
187
|
Posted - 2014.05.21 17:50:00 -
[42] - Quote
CCP Fozzie wrote:These implants will initially be available exclusively through lowsec exploration. At a later point they will be added to appropriate LP stores. The existing implants (high-grade and renamed mid-grade) will continue to drop in the same places as before and be available in LP stores at the same prices as before.
Do i understand correctly that you want the *new* low-grades in lowsec? i would urge you to reconsider, because right now you can already find *current* low-grades as drops from faction rats in highsec (lowsec, too) - these will be the *new* med-grades.
So ... while lowsec *only* sounds good, people can already find the better variants in highsec ... which kinda defeats the whole risk-vs-reward structure.
Highsec-lowgrade/Lowsec-medgrade/Nullsec-highgrade would certainly be better, but you'd need to go thru all the possible sites/rats then and change it i guess....
Otherwise \o/ |

Sobaan Tali
Caldari Quick Reaction Force
293
|
Posted - 2014.05.21 17:53:00 -
[43] - Quote
Fozzie, stop making people smile so damn much...my cheeks are already hurting! |

Boltorano
Devious Chemicals
95
|
Posted - 2014.05.21 17:55:00 -
[44] - Quote
So the frigate-sized commander spawns that currently drop low-grades will now drop mid-grades along with the cruiser sized ones?
Weird, but okay. |

Aliventi
Southern Cross Empire Flying Dangerous
707
|
Posted - 2014.05.21 17:56:00 -
[45] - Quote
CCP Fozzie wrote:Arthur Aihaken wrote:These are awesome! Two followup questions: 1. What about the rumoured 5th Genolution implant? 2. Will there be a +4 version of the Ascendancy implants? No new Genolution implants in Kronos, but probably someday. Any change the Genolutions will have an ingame supply route? They are awesome implants, but the prices are getting ridiculous.
Also, can we start buffing NPC nullsec now? Lowsec seems to be getting all the cool stuff.(Which is well deserved because of the terribleness it has been in for years.) Join [FIGL] Flying Dangerous Today! |

Arthur Aihaken
Erebus Solia
3616
|
Posted - 2014.05.21 17:59:00 -
[46] - Quote
Aliventi wrote:Also, can we start buffing NPC nullsec now? Lowsec seems to be getting all the cool stuff.(Which is well deserved because of the terribleness it has been in for years.) Null-sec doesn't need a buff... It's getting a huge industry revamp shortly. I am currently away, traveling through time and will be returning last week. |

Blodhgarm Dethahal
Transcendent Sedition Protean Concept
137
|
Posted - 2014.05.21 18:00:00 -
[47] - Quote
I like it.. the more choices the better.. interesting to see the price on the new Low-Grades.. -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |

BadAssMcKill
ElitistOps
785
|
Posted - 2014.05.21 18:01:00 -
[48] - Quote
Why are so many things being added to lowsec exploration rather than normal seeding, if you want people to actually use them they need to be readily available.
I get that you want to attract people to lowsec but the droprate on these should be good enough to make it worth it . |

Aliventi
Southern Cross Empire Flying Dangerous
707
|
Posted - 2014.05.21 18:01:00 -
[49] - Quote
Arthur Aihaken wrote:Aliventi wrote:Also, can we start buffing NPC nullsec now? Lowsec seems to be getting all the cool stuff.(Which is well deserved because of the terribleness it has been in for years.) Null-sec doesn't need a buff... It's getting a huge industry revamp shortly. Train reading to I. I referenced NPC nullsec. Not SOV nullsec. Once does not get upgradeable stations. One does.
Join [FIGL] Flying Dangerous Today! |

Arthur Aihaken
Erebus Solia
3616
|
Posted - 2014.05.21 18:03:00 -
[50] - Quote
Aliventi wrote:Train reading to I. I referenced NPC nullsec. Not SOV nullsec. Once does not get upgradeable stations. One does.
NPC null-sec doesn't need a buff, either. I am currently away, traveling through time and will be returning last week. |
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Grarr Dexx
Snuff Box
418
|
Posted - 2014.05.21 18:06:00 -
[51] - Quote
neat, no need for learning implants anymore |

Berluth Luthian
Onslaught Inc RISE of LEGION
198
|
Posted - 2014.05.21 18:09:00 -
[52] - Quote
Biggest isk sink in Kronos = much higher spending on jump clones? |

Bad Bobby
Bring Me Sunshine In Tea We Trust
466
|
Posted - 2014.05.21 18:15:00 -
[53] - Quote
SurrenderMonkey wrote:CCP Fozzie wrote:
These implants will initially be available exclusively through lowsec exploration.
Any chance you could make BPCs available exclusively through lowsec exploration instead of the implants themselves? It's always nice when you give us something new to build.
+1 |

nahjustwarpin
SUPER DUPER SPACE TRUCKS
136
|
Posted - 2014.05.21 18:16:00 -
[54] - Quote
Bad Bobby wrote:SurrenderMonkey wrote:CCP Fozzie wrote:
These implants will initially be available exclusively through lowsec exploration.
Any chance you could make BPCs available exclusively through lowsec exploration instead of the implants themselves? It's always nice when you give us something new to build. +1
so the implant price will be even higher? no thanks |

Chris Winter
Zephyr Corp V.A.S.T.
424
|
Posted - 2014.05.21 18:16:00 -
[55] - Quote
Any possibility of getting Crystals to work on caps, or having Slaves not work on caps, to balance out shield vs armor caps? |

Grarr Dexx
Snuff Box
418
|
Posted - 2014.05.21 18:17:00 -
[56] - Quote
Chris Winter wrote:Any possibility of getting Crystals to work on caps, or having Slaves not work on caps, to balance out shield vs armor caps?
A Wyvern can get as much / more EHP than a slaved Aeon. |

Azami Nevinyrall
Red Federation RvB - RED Federation
1905
|
Posted - 2014.05.21 18:18:00 -
[57] - Quote
So, my snake clone is getting a buff....nice! I hope everyone voted in the CSM elections! Thank you to those who actually supported my campaign! Even if I don't get elected in, I hope that the CSM that do, and Devs actually use my ideas somewhere! |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
368
|
Posted - 2014.05.21 18:28:00 -
[58] - Quote
Grarr Dexx wrote:Chris Winter wrote:Any possibility of getting Crystals to work on caps, or having Slaves not work on caps, to balance out shield vs armor caps? A Wyvern can get as much / more EHP than a slaved Aeon. crystals should work |

Rivr Luzade
Coreli Corporation Ineluctable.
529
|
Posted - 2014.05.21 18:32:00 -
[59] - Quote
Quite nice, that the way to go to increase Low sec activity.
Quote:Hello again everyone! This forum section doesn't have nearly enough stickies in it yet, so let's add some more!
I think we had it worse last year or in 2012 when there was only 1 non-sticky thread on the first page of the F&ID forum.  |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
387
|
Posted - 2014.05.21 18:37:00 -
[60] - Quote
Chris Winter wrote:Any possibility of getting Crystals to work on caps, or having Slaves not work on caps, to balance out shield vs armor caps? the balance is shield passive-regens and armor does not |
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Lloyd Roses
Blue-Fire
597
|
Posted - 2014.05.21 18:51:00 -
[61] - Quote
And there are A-type Invulns... "I honestly thought I was in lowsec"
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MyrddinBishop
Future Corps Sleeper Social Club
21
|
Posted - 2014.05.21 18:59:00 -
[62] - Quote
As a wormhole resident I enjoy my Virtue implanted scan alt. It would be amazing to see a new option for even better implants for her. Any chance of introducing HG Virtues any time soon? |

Veskrashen
Justified Chaos
228
|
Posted - 2014.05.21 19:03:00 -
[63] - Quote
Like the changes.
A question on the FW sensor strength sets: With the bump to HG sets, and since you're keeping the LG sets the same, will you be adding a mid-grade set to the game? Either through these new exploration sites or through the LP store? |

Harvey James
The Sengoku Legacy
818
|
Posted - 2014.05.21 19:09:00 -
[64] - Quote
so why are these regarded as pirate implants anyway? they are T2 implants...
proper pirate implants would be nice though perhaps more as hardwires..
slot 5 - Blood raider energy emission hardwire - gives bonus increase to neut/nos amount 6 - Angel Cartel high velocity hardwire - gives boost too max velocity 7 - Sansha energy turret motion hardiwire - improves energy turret tracking 8 - Gurista drone interfacing enhancer - improves drone damage 9 - serpentis hybrid falloff enhancer - increases hybrid falloff 10- Mordus Legion missile enhancers - increase missile velocity Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

The Ironfist
Nordgoetter Northern Associates.
16
|
Posted - 2014.05.21 19:22:00 -
[65] - Quote
hello CCP Fozzie,
are there any plans to add Hardwiring Implants for Drones to bring them more in line with Guns and Missiles? Because though hardwiring right now it is possible for almost all weapon platforms to gain an extra 3-6% damage and 3-6% ROF while drones platforms are excluded from that entirely. |

Elmnt80
Life. Universe. Everything. Clockwork Pineapple
19
|
Posted - 2014.05.21 19:28:00 -
[66] - Quote
Arthur Aihaken wrote:Aliventi wrote:Train reading to I. I referenced NPC nullsec. Not SOV nullsec. Once does not get upgradeable stations. One does.
NPC null-sec doesn't need a buff, either.
NPC null-sec is effectively lowsec with bubbles, exept now without the new shiny content. We have none of the advantages of nullsec with all the disadvantages of old lowsec. NPC nullsec residents are generally a special breed of stupid and/or masochists. |

Burneddi
Love Squad Pasta Syndicate
102
|
Posted - 2014.05.21 19:29:00 -
[67] - Quote
This is purely bickering about names, but "mid-grade" sounds really dumb. Personally I'd prefer renaming the current regular implants to "High-grade", current low-grades to having no prefix, and the new ones to "Low-grade". |

Wulfy Johnson
NorCorp Security
43
|
Posted - 2014.05.21 19:41:00 -
[68] - Quote
Dont know if its mentioned, shield version of slaves |

Elmnt80
Life. Universe. Everything. Clockwork Pineapple
19
|
Posted - 2014.05.21 19:51:00 -
[69] - Quote
Wulfy Johnson wrote:Dont know if its mentioned, shield version of slaves
A full set of genolution implants will generally serve the same function while also giving the other benefits. |

Omnathious Deninard
Novis Initiis
2357
|
Posted - 2014.05.21 19:52:00 -
[70] - Quote
Hurray for new imants, more implants is always good.
Boo for still not creating a line of drone implants. -á --á |
|

Admiral Rufus
ZOMBIEBEACHPARTYPATROL Sex Panther.
40
|
Posted - 2014.05.21 19:58:00 -
[71] - Quote
CCP Fozzie wrote:Arthur Aihaken wrote:These are awesome! Two followup questions: 1. What about the rumoured 5th Genolution implant? 2. Will there be a +4 version of the Ascendancy implants? No new Genolution implants in Kronos, but probably someday. Yes, I've clarified the OP to state that the Ascendancy Implants are getting the same bump up to +4 HG and +3 MG, although they aren't getting a new low-grade set at this time.
Fozzie is it true what I have heard regarding cutting the supply of genolution CA-1, CA-2 implants due to too many people using what was initially designed to be a random fun implant set? |

Admiral Rufus
ZOMBIEBEACHPARTYPATROL Sex Panther.
40
|
Posted - 2014.05.21 20:05:00 -
[72] - Quote
Omnathious Deninard wrote:Hurray for new imants, more implants is always good.
Boo for still not creating a line of drone implants.
A rogue drone implant set could look something like this. This was of course based back when we only had 2 implant sets though.
Low-Grade Hivemind Alpha Primary Effect: +2 bonus to Perception Secondary Effect: +1% to Drone Control Range Set Effect: +10% to the strength of all Hivemind implant secondary effects.
Low-Grade Hivemind Beta Primary Effect: +2 bonus to Memory Secondary Effect: +2% to Drone Control Range Set Effect: +10% to the strength of all Hivemind implant secondary effects.
Low-Grade Hivemind Gamma Primary Effect: +2 bonus to Willpower Secondary Effect: +3% to Drone Control Range Set Effect: +10% to the strength of all Hivemind implant secondary effects.
Low-Grade Hivemind Delta Primary Effect: +2 bonus to Intelligence Secondary Effect: +4% to Drone Control Range Set Effect: +10% to the strength of all Hivemind implant secondary effects.
Low-Grade Hivemind Epsilon Primary Effect: +2 bonus to Charisma Secondary Effect: +5% to Drone Control Range Set Effect: +10% to the strength of all Hivemind implant secondary effects.
Low-Grade Hivemind Omega 25% bonus to the strength of Hivemind implant secondary effects.
Hivemind Alpha Primary Effect: +3 bonus to Perception Secondary Effect: +1% to Drone Control Range Set Effect: +10% to the strength of all Hivemind implant secondary effects.
Hivemind Beta Primary Effect: +3 bonus to Memory Secondary Effect: +2% to Drone Control Range Set Effect: +15% to the strength of all Hivemind implant secondary effects.
Hivemind Gamma Primary Effect: +3 bonus to Willpower Secondary Effect: +3% to Drone Control Range Set Effect: +15% to the strength of all Hivemind implant secondary effects.
Hivemind Delta Primary Effect: +3 bonus to Intelligence Secondary Effect: +4% to Drone Control Range Set Effect: +15% to the strength of all Hivemind implant secondary effects.
Hivemind Epsilon Primary Effect: +3 bonus to Charisma Secondary Effect: +5% to Drone Control Range Set Effect: +15% to the strength of all Hivemind implant secondary effects.
Hivemind Omega 50% bonus to the strength of Hivemind implant secondary effects.
I don't think there should be a pirate implant set that affect a weapons system, there should be drone hardwirings though.
|

FT Diomedes
The Graduates RAZOR Alliance
453
|
Posted - 2014.05.21 20:06:00 -
[73] - Quote
My alt with the Virtue set is going to be very happy. This is my signature. There are many like it, but this one is mine. |

Rainbow Eyes
Sora no Otoshimano
6
|
Posted - 2014.05.21 20:10:00 -
[74] - Quote
How about skills for new low-grade Omega? Cybeenetics in 5 or 4? |

Mortimer Civeri
Aliastra Gallente Federation
500
|
Posted - 2014.05.21 20:18:00 -
[75] - Quote
While some think that the Harvest implants are useless, I would like to point out that the range increase is pretty significant when one takes into consideration the proposed range increases to the Covetor and Hulk. The range with mining barge V, and the harvest implants goes out to 22.5 km for strips and 15 km for ice harvesters, and that is before Orca or Roqual boosts. With a perfect mining foreman mind-linked Orca pilot, and a Mining Field Enhancement I, you get a range of ~36.75 km with the Covetor and Hulk, or ~29.3 km with any other barge or exhumer, (~24.5 km and ~19.6 km for ice harvesters), longer than most barges and exhumers can lock. Oh, look the proposed Procurer and Skiff changes make it able to lock out to 30 km, gee fancy that. I guess that makes the information warfare, sensor integrity link useful while I warp my fleet of Covetors to a belt, and I don't have to move while filling up a freighter, and strip the belt bare.  "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Grarr Dexx
Snuff Box
419
|
Posted - 2014.05.21 21:03:00 -
[76] - Quote
Flyinghotpocket wrote:Grarr Dexx wrote:Chris Winter wrote:Any possibility of getting Crystals to work on caps, or having Slaves not work on caps, to balance out shield vs armor caps? A Wyvern can get as much / more EHP than a slaved Aeon. crystals should work
cause a double booster nag needs more tank |

Calsys
Monks of War
118
|
Posted - 2014.05.21 21:05:00 -
[77] - Quote
CCP Fozzie wrote: the 110% for the Omega..
110% - is it mistake?
|

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
844
|
Posted - 2014.05.21 21:11:00 -
[78] - Quote
whoot fun
I wonder if we will hear quite as much over but muh implants now
Hey Fozzie, for fun could you have implants add +100% to primary implant effects? Or some other way so that a full set adds +1 to each attribute itself?
I feel this would promote an interesting idea and a useful pressure on getting rid of pure learning implants With the end goal being that pure learners now become the faction variant |

Apackof12Ninjas
SiN Corp The Unthinkables
2
|
Posted - 2014.05.21 21:11:00 -
[79] - Quote
Fl4chz4ng3 wrote:Still no implants for drones... Forget drone implants, WHERE ARE MAH HIGH GRADE SHIELD HP IMPLANTS!? Armour Supers get slaves Shield supers get mocked =/
#balanceshieldtanking #muchluv4CCP<3<3 |

Anthar Thebess
427
|
Posted - 2014.05.21 21:19:00 -
[80] - Quote
I hope that low grades will be dropped in Higsec and lowsec only, and all above you can only obtain in nullsec. Low grade have to big boost when compared to other slave sets. Low Grade 20% -> change it to 15% Mid Grade 33.83% High Grade 53.63%. Summer: Moon Mining Changes |
|

Erufen Rito
The Dark Space Initiative Scary Wormhole People
283
|
Posted - 2014.05.21 21:43:00 -
[81] - Quote
Hey guys, look at all the new content we are making available ONLY in LOWSEC. Moar low to low WHs'? Have em. Unique implant sets? Why not. New Battleships? Have at it boyos. Ore refining? Didn't want those botters anyway. New modules? I'm sure the low-rats have enough cargo to haul em.
What about the rest of space, hmmm? This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Ax Pym
Republic Military School Minmatar Republic
1
|
Posted - 2014.05.21 21:46:00 -
[82] - Quote
Well, good. But, where do the Halo implants drop? A paranoid is someone who knows a little of what's going on. -á-William S. Burroughs |

Sniper Smith
Center for Advanced Studies Gallente Federation
126
|
Posted - 2014.05.21 21:46:00 -
[83] - Quote
Erufen Rito wrote:Hey guys, look at all the new content we are making available ONLY in LOWSEC. Moar low to low WHs'? Have em. Unique implant sets? Why not. New Battleships? Have at it boyos. Ore refining? Didn't want those botters anyway. New modules? I'm sure the low-rats have enough cargo to haul em.
What about the rest of space, hmmm? The rest of New Eden actually gets.. what's it called.. used :p |

Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6249
|
Posted - 2014.05.21 21:48:00 -
[84] - Quote
So. Two balance-related things.
In the first place, I'm going to third the current Centurions, Edges, and Harvest sets being nonstarters. I'd love it if these implants were shifted to EWar strength, booster strength, and mining amount, respectively-- even if the actual amounts of the bonuses fell notably, these would be advantages that players would clamor for, as opposed to bonuses that are only really marginally advantageous to people dedicated to those playstyles. I suspect if you look these up, you'll find that their useage rate compares unfavorably with the other implant types.
In the second place, what thoughts would you have about releasing a high-grade set of the non-pirate faction sets? The Nomad and Virtue sets are both popular, and I'm sure players would love to get a chance to field more powerful versions-- at appropriately painful prices. ;) Priano Trans-Stellar: elegant solutions for the State's needs. |

PotatoOverdose
Handsome Millionaire Playboys
1841
|
Posted - 2014.05.21 22:13:00 -
[85] - Quote
Erufen Rito wrote:Hey guys, look at all the new content we are making available ONLY in LOWSEC. Moar low to low WHs'? Have em. Unique implant sets? Why not. New Battleships? Have at it boyos. Ore refining? Didn't want those botters anyway. New modules? I'm sure the low-rats have enough cargo to haul em.
What about the rest of space, hmmm? You're obviously oblivious to the absolutley **** state that non-fw lowsec has been in for years. These changes are much needed and appreciated. |

Marsha Mallow
658
|
Posted - 2014.05.21 22:23:00 -
[86] - Quote
Love pretty much everything here, thank you.
And thanks for finally rewarding pvpers with equal bonuses to attributes to everyone else.
Stealth lowsec buff \o/ Keep em coming.
Please consider something along the lines of allowing mixing these hardwirings with a really expensive Omega, just for variety and randomness.
Can Crystals be used on caps yet to effect though (genuine query)? TO THE RIPARDMOBILE! |

Marsha Mallow
658
|
Posted - 2014.05.21 22:30:00 -
[87] - Quote
Erufen Rito wrote:What about the rest of space, hmmm? Get in line 
Atthough to be fair you can pop out of your wormholes and take advantage everywhere. Logistics, random fights, quiet areas to grind. And you reside in the gold frontier for the competent.
 GripebotGäó TO THE RIPARDMOBILE! |

Blackie Yassavi
Push Industries Push Interstellar Network
6
|
Posted - 2014.05.21 22:36:00 -
[88] - Quote
so we're getting hi-grade Nomads then? OR are you just hating on us haulers again fozzie? |

Domanique Altares
Rifterlings Point Blank Alliance
2762
|
Posted - 2014.05.21 23:00:00 -
[89] - Quote
Admiral Rufus wrote:
Fozzie is it true what I have heard regarding cutting the supply of genolution CA-1, CA-2 implants due to too many people using what was initially designed to be a random fun implant set?
What supply? CCP hasn't handed any out lately, AFAIK. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1385
|
Posted - 2014.05.21 23:03:00 -
[90] - Quote
Ax Pym wrote:Well, good. But, where do the Halo implants drop?
Angel low sec "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1385
|
Posted - 2014.05.21 23:08:00 -
[91] - Quote
Apackof12Ninjas wrote:Fl4chz4ng3 wrote:Still no implants for drones... Forget drone implants, WHERE ARE MAH HIGH GRADE SHIELD HP IMPLANTS!? Armour Supers get slaves Shield supers get mocked =/ #balanceshieldtanking #muchluv4CCP<3<3
That would just result in massively overpowered apssive shield tanks on some ships. This coudl be doable only if the implant also nerfed the shield regen rate. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
284
|
Posted - 2014.05.21 23:27:00 -
[92] - Quote
PotatoOverdose wrote:Erufen Rito wrote:Hey guys, look at all the new content we are making available ONLY in LOWSEC. Moar low to low WHs'? Have em. Unique implant sets? Why not. New Battleships? Have at it boyos. Ore refining? Didn't want those botters anyway. New modules? I'm sure the low-rats have enough cargo to haul em.
What about the rest of space, hmmm? You're obviously oblivious to the absolutley **** state that non-fw lowsec has been in for years. These changes are much needed and appreciated. Not really. I lived quite comfortably in non-fw low for quite a while. Built a dread or two, and had the frequent gud fite.Then Shadow Cartel came and paid us a visit.
Marsha Mallow wrote:Erufen Rito wrote:What about the rest of space, hmmm? Get in line  Although to be fair you can pop out of your wormholes and take advantage everywhere. Logistics, random fights, quiet areas to grind. And you reside in the gold frontier for the competent.  GripebotGäó Well, let's be honest here. Would you bring a fleet into someone's home system knowing full well that your way out will close behind you, and that they are able to resuply, refit, and adapt to whatever you bring? Alternatively, would you take on a 20 man WH site running fleet, with capital and web loki suport, while simultaneously locking yourself in system?
Not many people do. Sure, we have the folks over at Blood Union, but those fights are very cherry picked tbh (no offence guys, love to see you working). PVP requires a lot of work from time to time. Some other times, we just get blessed with people not paying attention.
All in all, I want less ****** gas, and better nebulae in our WHs. I think I'm being reasonable (Although the new stupid arrays for scanning turning into active modules made me a wee bit mad. Hero anathema, welcome back) This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
222
|
Posted - 2014.05.21 23:31:00 -
[93] - Quote
CCP Fozzie wrote:Makoto Priano wrote:Fozzie! Lowsec exploration. Does this mean ghost sites? Does this mean data sites? Relic sites? Some new site class? Also, are we pulling implants, or implant BPCs? These implants will drop as complete items at this time, not blueprints. And more information will be coming about the sites that these come from in the coming days. I can say it's a new development in the saga of the pirate research efforts that take place at the Ghost sites.
I feel like I've said this a dozen times, in fact I said it earlier today, but thanks for showing low sec some love!!! Will the new LG sets be tied to the new exploration sites for obtaining the new ship skins (e.g. blood raider ship skins)? Or is that going to be separate?
I am very happy about these changes. I wonder, though, are you / the devs happy with how much (i.e., how little) some of the pirate sets are used? The game really has changed since some of these...strange...implants were introduced, why not take the opportunity to revise some of them? Is there any plan to add HG to the sets which currently lack HG versions?
Also, why not have another level of high grade which is otherwise equal to HG sets but gives +5 to the attributes? |

Sabriz Adoudel
Mission BLITZ
2926
|
Posted - 2014.05.21 23:32:00 -
[94] - Quote
I'm assuming the low-grades will be somewhat more common than mid and high grades, but lowsec only.
Like the sound of this. More stuff to fight over in lowsec is always good. EVE rule 1: Never undock anything you can't afford to lose. Rule 2: Never trust anyone in-game unless you are sleeping with them IRL. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |

Money Makin Mitch
Paid in Full
367
|
Posted - 2014.05.22 00:24:00 -
[95] - Quote
another Fozzie change I like
what is this world coming to?
:P |

Servant's Lord
Explorer Corps Disavowed.
54
|
Posted - 2014.05.22 01:12:00 -
[96] - Quote
Grarr Dexx wrote:Flyinghotpocket wrote:Grarr Dexx wrote:Chris Winter wrote:Any possibility of getting Crystals to work on caps, or having Slaves not work on caps, to balance out shield vs armor caps? A Wyvern can get as much / more EHP than a slaved Aeon. crystals should work cause a double booster nag needs more tank
u r **** n fukken shite m8 |

Yun Kuai
Justified Chaos
147
|
Posted - 2014.05.22 01:16:00 -
[97] - Quote
Michael Harari wrote:Any plans to add HG sets for the sets that do not have them now?
Also any plan to do something with edge implants :D
Considering they are just an "edge" case, I doubt it. <----See what I did there  |

Omnathious Deninard
Novis Initiis
2359
|
Posted - 2014.05.22 03:42:00 -
[98] - Quote
Admiral Rufus wrote:Omnathious Deninard wrote: A rogue drone implant set[....]
I don't think there should be a pirate implant set that affect a weapons system, there should be drone hardwirings though. It would not be much different in essence than the low-grade Centurion or Talisman sets. -á --á |

Lelira Cirim
Future Corps Limited Sleeper Social Club
140
|
Posted - 2014.05.22 04:25:00 -
[99] - Quote
Makoto Priano wrote:Fozzie! Lowsec exploration. Does this mean ghost sites? Does this mean data sites? Relic sites? Some new site class? Also, are we pulling implants, or implant BPCs? Also... hacking implants?  Because spending time hacking in low, to get buffs that will help you hack in null or wspace, while also training towards T2 modules, sortof makes sense for progression. Do not actively tank my patience. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
164
|
Posted - 2014.05.22 05:34:00 -
[100] - Quote
CA-1 and CA-2 are soooooooooooo great. I use them 24/24. Even if their cost is above 45M now... |
|

Masao Kurata
Z List
52
|
Posted - 2014.05.22 08:03:00 -
[101] - Quote
So um, these implants which are worse in every way than existing pirate implants will only be available in lowsec. However I look at it the market prices for these will be awful unless some perverse collector's value kicks in, so this is not really a buff to lowsec.
On another note, the learning change is nice but is there really any reason to tie that to the grade of the implants at all? Having them be straight +3s differentiated only by the strength of the bonus makes more sense imo. |

Zappity
Stay Frosty. A Band Apart.
1089
|
Posted - 2014.05.22 08:55:00 -
[102] - Quote
Nice changes but I would strongly prefer the HG were +5. I don't understand the point of learning implants (i.e. Improved) since the only gameplay these encourage is sitting in a station. Please allow us to play and interact with other ships (i.e. blowing them up) without losing training time.
I may have ranted about this in the past.
Edit: and thanks again for the buffs to lowsec. I hope the cumulative effect of all these new drops will work well. Zappity's Adventures for a taste of lowsec. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
706
|
Posted - 2014.05.22 09:02:00 -
[103] - Quote
Zappity wrote:Nice changes but I would strongly prefer the HG were +5. I don't understand the point of learning implants (i.e. Improved) since the only gameplay these encourage is sitting in a station. Please allow us to play and interact with other ships (i.e. blowing them up) without losing training time. I may have ranted about this in the past. Edit: and thanks again for the buffs to lowsec. I hope the cumulative effect of all these new drops will work well.
removing attribute enhancements from all implants would solve your problem I think |

Zappity
Stay Frosty. A Band Apart.
1089
|
Posted - 2014.05.22 09:08:00 -
[104] - Quote
BadAssMcKill wrote:Why are so many things being added to lowsec exploration rather than normal seeding, if you want people to actually use them they need to be readily available.
I get that you want to attract people to lowsec but the droprate on these should be good enough to make it worth it There are LOTS of things that are starting to drop in lowsec. Remember the tags for sec, plus the new Mordu's ships, plus the warp speed modules, plus these.
It MIGHT be enough to specifically attract ratters and explorers. We'll see. Regardless, I very much appreciate the effort. Zappity's Adventures for a taste of lowsec. |

Big rEy
Navy reiNforcements
44
|
Posted - 2014.05.22 10:23:00 -
[105] - Quote
Will genolution implants get a buff on attribute as well as the pirate ones? hmm |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1386
|
Posted - 2014.05.22 10:51:00 -
[106] - Quote
Harvey James wrote:20% at low grade .. seems a bit high .. i hate too imagine how much you get off High grade....
its a little too pay to win for my liking...
thinking about this.. have you thought about making these implants a little more mainstream? they are only really available too the rich players .... how about making the LG and MG affordable .. say 50 - 200mil a set .. they prob need a bit of a nerf though .. 15% max improvement i would say..
These new implants wil already be cheaper than the previous low grade ones, jsut by beign weaker.
There must be SOME things that are not affordable. If everyoen can have everything.. things get too bland. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1386
|
Posted - 2014.05.22 10:52:00 -
[107] - Quote
Zappity wrote:BadAssMcKill wrote:Why are so many things being added to lowsec exploration rather than normal seeding, if you want people to actually use them they need to be readily available.
I get that you want to attract people to lowsec but the droprate on these should be good enough to make it worth it There are LOTS of things that are starting to drop in lowsec. Remember the tags for sec, plus the new Mordu's ships, plus the warp speed modules, plus these. It MIGHT be enough to specifically attract ratters and explorers. We'll see. Regardless, I very much appreciate the effort.
Just add random drops of a Sansha Titan BPCs and you will have hordes trying :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Luscius Uta
86
|
Posted - 2014.05.22 11:23:00 -
[108] - Quote
Two requests:
-Can the new low-grade implants not require Cybernetics V? Maybe even the med-grade ones, as there is probably much less people using them compared to high-grades. Also it will be good news for Santo.
-Since Sensor strength implans aren't terribly popular, can you give them a secondary effect to make them more viable? I suggest a bonus to targeting range, as it would be useful but not overpowered. Same goes for Edge implants, but I can't think of a secondary effect that would go along with them. Highsec is for casuals. |

Malcanis
Vanishing Point. The Initiative.
15629
|
Posted - 2014.05.22 11:30:00 -
[109] - Quote
Zappity wrote:Nice changes but I would strongly prefer the HG were +5. I don't understand the point of learning implants (i.e. Improved) since the only gameplay these encourage is sitting in a station. Please allow us to play and interact with other ships (i.e. blowing them up) without losing training time. I may have ranted about this in the past. Edit: and thanks again for the buffs to lowsec. I hope the cumulative effect of all these new drops will work well.
Actually, the simplest thing to do would be to just remove +5 learning implants. Once no one has to worry about them any more, the problem is solved. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3310
|
Posted - 2014.05.22 11:31:00 -
[110] - Quote
(caveat: I haven't talked to ccp about the design goals. This is supposition)
Why drop things in lowsec?
To get people into lowsec, looking for low volume, high value things. More people in lowsec, even if they're just passing through, means more targets for the people that live there. Which is something that's sorely needed. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
|

Harvey James
The Sengoku Legacy
819
|
Posted - 2014.05.22 12:16:00 -
[111] - Quote
Cardano Firesnake wrote:CA-1 and CA-2 are soooooooooooo great. I use them 24/24. Even if their cost is above 45M now...
im just sad thet i cant use the whole set .. 2bil each for the other 2 ... no consistency here at all Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Bakuhz
The Horny Heron's Horny Empire
155
|
Posted - 2014.05.22 13:41:00 -
[112] - Quote
seems interesting i will support this  http://rakah.griefwatch.net/?p=pilot&pilot=%3CBakuhz
Recruiting PvP minded pilot's new pilot friendly teachers available in various timezones |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
197
|
Posted - 2014.05.22 13:47:00 -
[113] - Quote
Please change the requirements for Cybernetics on pirate implants:
Low - 3 Med - 4 High - 5 BLFOX is currently recruiting |

Bakuhz
The Horny Heron's Horny Empire
156
|
Posted - 2014.05.22 14:20:00 -
[114] - Quote
Thanatos Marathon wrote:Please change the requirements for Cybernetics on pirate implants:
Low - 3 Med - 4 High - 5
indeed would be fair
http://rakah.griefwatch.net/?p=pilot&pilot=%3CBakuhz
Recruiting PvP minded pilot's new pilot friendly teachers available in various timezones |

dexter xio
TURN LEFT
60
|
Posted - 2014.05.22 14:50:00 -
[115] - Quote
Those Edge implants look completely useless. Thanks for the +4s though, now I don't have to complain about skill training when in my HG Snakes... Dexter xio - That cool guy |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
707
|
Posted - 2014.05.22 15:14:00 -
[116] - Quote
Steve Ronuken wrote:(caveat: I haven't talked to ccp about the design goals. This is supposition)
Why drop things in lowsec?
To get people into lowsec, looking for low volume, high value things. More people in lowsec, even if they're just passing through, means more targets for the people that live there. Which is something that's sorely needed.
these people flying through lowsec are typically pvp-immune covops ships. they aren't targets. |

BadAssMcKill
ElitistOps
785
|
Posted - 2014.05.22 15:43:00 -
[117] - Quote
dexter xio wrote:Those Edge implants look completely useless. Thanks for the +4s though, now I don't have to complain about skill training when in my HG Snakes...
You know the edge implants are in game already Dex :3
just no one uses them cause they're dumb . |

Luna McCoy
Royal Amarr Institute Amarr Empire
6
|
Posted - 2014.05.22 15:59:00 -
[118] - Quote
Retar Aveymone wrote:Harvey James wrote:20% at low grade .. seems a bit high .. i hate too imagine how much you get off High grade....
its a little too pay to win for my liking... if you're paying irl money for implants you and team security are going to be having a chat at some point so basically you'd better hope it's not pay to win Buying a bundle of plex on the website and selling them on the market to buy implants is paying to win and is completely in keeping with what CCP wants. |

Perihelion Olenard
207
|
Posted - 2014.05.22 17:47:00 -
[119] - Quote
Will the implants already in our heads get buffed as well? I wear my sunglasses at night. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1705
|
Posted - 2014.05.22 18:11:00 -
[120] - Quote
Harvey James wrote:Cardano Firesnake wrote:CA-1 and CA-2 are soooooooooooo great. I use them 24/24. Even if their cost is above 45M now... im just sad thet i cant use the whole set .. 2bil each for the other 2 ... no consistency here at all
I thought the same. My Naglfar hasn't been used in so long it still has Citadel Torps on it...... Hmmmmm. |
|

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
34
|
Posted - 2014.05.22 18:11:00 -
[121] - Quote
Harvey James wrote:Cardano Firesnake wrote:CA-1 and CA-2 are soooooooooooo great. I use them 24/24. Even if their cost is above 45M now... im just sad thet i cant use the whole set .. 2bil each for the other 2 ... no consistency here at all
Its all down to availability.
CA-1 and CA-2 were last given out to all accounts Dec 2013. CA-3 and CA-4 were promo items from the Collectors Edition (if I remember correctly).
Much smaller supply = much higher price. CCP: 10+ years of Harvesting players Tears -á(latest efforts being Source Limited Edition, and Alliance Logo Revised Policies) |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
212
|
Posted - 2014.05.22 18:17:00 -
[122] - Quote
Steve Ronuken wrote:(caveat: I haven't talked to ccp about the design goals. This is supposition)
Why drop things in lowsec?
To get people into lowsec, looking for low volume, high value things. More people in lowsec, even if they're just passing through, means more targets for the people that live there. Which is something that's sorely needed.
Talk to them about making the harvesting implants useful. Please, the range bonus is next to useless especially on the new updated hulk. No miner gives crap about mining range as the asteroids are not going anywhere. |

Zappity
Stay Frosty. A Band Apart.
1092
|
Posted - 2014.05.22 21:23:00 -
[123] - Quote
Malcanis wrote:Zappity wrote:Nice changes but I would strongly prefer the HG were +5. I don't understand the point of learning implants (i.e. Improved) since the only gameplay these encourage is sitting in a station. Please allow us to play and interact with other ships (i.e. blowing them up) without losing training time. I may have ranted about this in the past. Edit: and thanks again for the buffs to lowsec. I hope the cumulative effect of all these new drops will work well. Actually, the simplest thing to do would be to just remove +5 learning implants. Once no one has to worry about them any more, the problem is solved. Works for me. But I sound ungrateful for the +4 change which is excellent in the absence of this. Zappity's Adventures for a taste of lowsec. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
153
|
Posted - 2014.05.23 05:20:00 -
[124] - Quote
TheMercenaryKing wrote:Steve Ronuken wrote:(caveat: I haven't talked to ccp about the design goals. This is supposition)
Why drop things in lowsec?
To get people into lowsec, looking for low volume, high value things. More people in lowsec, even if they're just passing through, means more targets for the people that live there. Which is something that's sorely needed. Talk to them about making the harvesting implants useful. Please, the range bonus is next to useless especially on the new updated hulk. No miner gives crap about mining range as the asteroids are not going anywhere. I completely agree with this.
Foz, do you have any numbers on how many of these are actually in use? Then we will also need to know the number of characters chribba has mining . These might have actually been a bit useful when mining battleships were a thing. But as of now they're obsolete. With the level of power some of the other sets provide would it really be totally out of the question to have this set provide a Yield bonus?
Here's some possibilities: Increased Yield Decreased mining laser/strip miner fitting requirements. Increase Ore bay size. Dramatically increase the EHP of Hulks?
So many OP stat buffs. Why not for mining too? |

Trillian Darkwater
ACME HARDWARE
8
|
Posted - 2014.05.23 11:46:00 -
[125] - Quote
Seith Kali wrote:Make HG +5 please. Maybe even a progression of 1-3-5 ?  |

Trillian Darkwater
ACME HARDWARE
8
|
Posted - 2014.05.23 11:49:00 -
[126] - Quote
TheMercenaryKing wrote:Can you make it easier to get the harvesting implants, its too cost ineffective at the moment. To be honest, mining range is not as great as it sounds. Yeah, maybe make it a bonus to ore hold capacity or mining crystal damage ? Or maybe even have them affect the multiplier on crystals ? In our dreams, lol
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3317
|
Posted - 2014.05.23 11:49:00 -
[127] - Quote
Harvest mining implants:
I've mentioned now As it was around a minute ago, no feedback yet.
Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no'
How would a mining laser cap usage change strike you?
Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

Omnathious Deninard
Novis Initiis
2360
|
Posted - 2014.05.23 12:10:00 -
[128] - Quote
Steve Ronuken wrote:Harvest mining implants: I've mentioned now  As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no' How would a mining laser cap usage change strike you? Almost as useless as the range bonus.
Secondary problem is they still cost a massive amount of LP to buy and the only ORE mission agents are in null sec making doing missions for them a less than desirable choice. If you could try to get them to implement a liaison in high sec then a legitimate discussion about harvest implants might be brought up. -á --á |

Ravasta Helugo
Republic University Minmatar Republic
285
|
Posted - 2014.05.23 12:31:00 -
[129] - Quote
Steve Ronuken wrote:Harvest mining implants: I've mentioned now  As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no' How would a mining laser cap usage change strike you? I have sub-optimal (sub-standard really) skills and still never have a problem with invuln + extractors capping out. Cap bonus will be worthless to me, much less someone with optimal skills.
I think a reduction in CPU for mining modules, or a CPU and PG reduction for extractors, is the best way forward. No effect on yield, but significantly stronger potential tank...? |

Harvey James
The Sengoku Legacy
819
|
Posted - 2014.05.23 12:40:00 -
[130] - Quote
JP Nakamura wrote:Harvey James wrote:Cardano Firesnake wrote:CA-1 and CA-2 are soooooooooooo great. I use them 24/24. Even if their cost is above 45M now... im just sad thet i cant use the whole set .. 2bil each for the other 2 ... no consistency here at all Its all down to availability. CA-1 and CA-2 were last given out to all accounts Dec 2012 (2013? ... both? one of those) with random people getting one or the other. CA-3 and CA-4 were promo items from the Collectors Edition (if I remember correctly). Much smaller supply = much higher price.
indeed .. still makes me sad i would like too complete the set.. alas i cannot Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3318
|
Posted - 2014.05.23 12:42:00 -
[131] - Quote
Ravasta Helugo wrote:Steve Ronuken wrote:Harvest mining implants: I've mentioned now  As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no' How would a mining laser cap usage change strike you? I have sub-optimal (sub-standard really) skills and still never have a problem with invuln + extractors capping out. Cap bonus will be worthless to me, much less someone with optimal skills. I think a reduction in CPU for mining modules, or a CPU and PG reduction for extractors, is the best way forward. No effect on yield, but significantly stronger potential tank...?
Bear in mind that with the changes coming in Kronos, you're getting a cycle time reduction, rather than a yield bonus, which can put more cap pressure in place.
Anyway, I've raised it as a concern, so we'll see what happens. Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

Harvey James
The Sengoku Legacy
819
|
Posted - 2014.05.23 12:43:00 -
[132] - Quote
Omnathious Deninard wrote:Steve Ronuken wrote:Harvest mining implants: I've mentioned now  As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no' How would a mining laser cap usage change strike you? Almost as useless as the range bonus. Secondary problem is they still cost a massive amount of LP to buy and the only ORE mission agents are in null sec making doing missions for them a less than desirable choice. If you could try to get them to implement a liaison in high sec then a legitimate discussion about harvest implants might be brought up.
range is quite pointless .. barges can move you know .. yield,cycle time ... what else would be worth the expense and a implant slot... cap is quite unimportant as is fitting.. that and fitting implants already exist... overlap is pointless
perhaps a combo of yield ,cap use reduction, cycle time and range ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
213
|
Posted - 2014.05.23 13:31:00 -
[133] - Quote
Omnathious Deninard wrote:Steve Ronuken wrote:Harvest mining implants: I've mentioned now  As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no' How would a mining laser cap usage change strike you? Almost as useless as the range bonus. Secondary problem is they still cost a massive amount of LP to buy and the only ORE mission agents are in null sec making doing missions for them a less than desirable choice. If you could try to get them to implement a liaison in high sec then a legitimate discussion about harvest implants might be brought up.
The aquisition of them and all ORE modules to be honest.
The only way I can see range being useful is if the asteroids moved. That would probably be a huge unlikely overhaul.
There are really 2 major mining boosts that people want: Cycle Time Yield
But i got to thinking, what if the implants for harvesting were like the Genolutions:
- Fitting bonus
- Yield bonus
- Cycle time
- Range bonus
- Ore bay bonus
With these, you would gain a minor boost to each bit, making the ship generally better, rather than one specific potentially too effective bonus?
(Edit, did not read the post above me complete) |

Ravasta Helugo
Republic University Minmatar Republic
285
|
Posted - 2014.05.23 14:05:00 -
[134] - Quote
TheMercenaryKing wrote:Omnathious Deninard wrote:Steve Ronuken wrote:Harvest mining implants: I've mentioned now  As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no' How would a mining laser cap usage change strike you? Almost as useless as the range bonus. Secondary problem is they still cost a massive amount of LP to buy and the only ORE mission agents are in null sec making doing missions for them a less than desirable choice. If you could try to get them to implement a liaison in high sec then a legitimate discussion about harvest implants might be brought up. The aquisition of them and all ORE modules to be honest. The only way I can see range being useful is if the asteroids moved. That would probably be a huge unlikely overhaul. There are really 2 major mining boosts that people want: Cycle Time Yield But i got to thinking, what if the implants for harvesting were like the Genolutions:
- Fitting bonus
- Yield bonus
- Cycle time
- Range bonus
- Ore bay bonus
With these, you would gain a minor boost to each bit, making the ship generally better, rather than one specific potentially too effective bonus? (Edit, did not read the post above me complete) I like this. Breaks the mold. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
0
|
Posted - 2014.05.23 14:28:00 -
[135] - Quote
So, does this mean that all the low-grade implants in our heads become mid-grade? And therefore automatically +3 from +2? |
|

CCP Fozzie
C C P C C P Alliance
10598

|
Posted - 2014.05.23 15:06:00 -
[136] - Quote
Awkward Pi Duolus wrote:So, does this mean that all the low-grade implants in our heads become mid-grade? And therefore automatically +3 from +2?
Yes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|

CCP Fozzie
C C P C C P Alliance
10598

|
Posted - 2014.05.23 15:07:00 -
[137] - Quote
We're aware that some implant sets are a lot less useful than others, but we're not going to change the bonuses provided by implant sets in Kronos. That's a task for later. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Harvey James
The Sengoku Legacy
819
|
Posted - 2014.05.23 15:16:00 -
[138] - Quote
CCP Fozzie wrote:We're aware that some implant sets are a lot less useful than others, but we're not going to change the bonuses provided by implant sets in Kronos. That's a task for later.
Boo!!! why?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
213
|
Posted - 2014.05.23 15:21:00 -
[139] - Quote
CCP Fozzie wrote:We're aware that some implant sets are a lot less useful than others, but we're not going to change the bonuses provided by implant sets in Kronos. That's a task for later.
NOOOOOOOOOOOOO!
Ok, so yeah, maybe balancing them for deployment in two weeks is too much.
But please also look at ORE missions and modules too. Last i checked it was heavily camped low-sec, some high-sec agents scattered around would be a positive. |

Michael Harari
Genos Occidere HYDRA RELOADED
1225
|
Posted - 2014.05.23 15:34:00 -
[140] - Quote
CCP Fozzie wrote:We're aware that some implant sets are a lot less useful than others, but we're not going to change the bonuses provided by implant sets in Kronos. That's a task for later.
A quick change for edge would be to make it reduce both the chance of a side effect, as well as the severity of a side effect.
It still wouldnt be worth using, but it would be a lot better than it is now. |
|

Dave Stark
5980
|
Posted - 2014.05.23 15:59:00 -
[141] - Quote
Steve Ronuken wrote:Bear in mind that with the changes coming in Kronos, you're getting a cycle time reduction, rather than a yield bonus, which can put more cap pressure in place.
Anyway, I've raised it as a concern, so we'll see what happens.
bear in mind that until kronos, the cap gang link is also completely redundant and used by nobody. all kronos does is give people a reason to actually use it. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3318
|
Posted - 2014.05.23 16:22:00 -
[142] - Quote
An important note:
Later doesn't mean 'in 6 months or more' any more 
With the new release schedule, it could be in [multiple of 6 weeks from a release date] 
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
229
|
Posted - 2014.05.23 16:23:00 -
[143] - Quote
CCP Fozzie wrote:We're aware that some implant sets are a lot less useful than others, but we're not going to change the bonuses provided by implant sets in Kronos. That's a task for later.
But Fozzie we all know you can't get any sleep when there are useless things you could make useful! I bet you even have statistics about how rarely some of these sets are used. =]
Here's hoping that the new 10 release per year system means that you can take a look at rebalancing some of these implants in an upcoming release, rather than having to wait until the winter "x-pac" to get them out... |

Tipa Riot
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.05.23 18:13:00 -
[144] - Quote
+1 for more options
But why do combat implants need learning attribute enhancements? Remove those completely and convert them into boosters. If players would honor a choice (and tradeoff) between faster skill training and PvP, why then keeping the attribute enhancement to the combat implant sets? |

Arronicus
X-Prot Greater Western Co-Prosperity Sphere
985
|
Posted - 2014.05.23 20:59:00 -
[145] - Quote
Dave Stark wrote:Steve Ronuken wrote:Bear in mind that with the changes coming in Kronos, you're getting a cycle time reduction, rather than a yield bonus, which can put more cap pressure in place.
Anyway, I've raised it as a concern, so we'll see what happens. bear in mind that until kronos, the cap gang link is also completely redundant and used by nobody. all kronos does is give people a reason to actually use it.
The cap ganglink is important to my hulk fits due to how tight the capacitor is on active shield tank fits IF the mining laser cycle time link is running. The usefulness of it does depend on what you are mining, but in the case of ABC where you are in industrial siege, with mining implant in, the capacitor usage ganglink is very effective when running a nullsec active shield tank. Much more effective than running the shield capacitor usage link for capacitor.
And yes, it is used by many of us that actually mine. |

Anathema Device
State War Academy Caldari State
4
|
Posted - 2014.05.23 22:35:00 -
[146] - Quote
For the future, I'd like to see some team ganglinks to extend the concept of NPC teams to players. Would use a fleet hierarchy, work off-grid, limited to a single solar system but not implement the fleet movement, location, information options of combat fleets. Corporate Management skills maybe required to fill FC, WC and SC positions. |

Mnemosyne Gloob
190
|
Posted - 2014.05.24 00:06:00 -
[147] - Quote
I'm really interested how this 'lowsec only' part will turn out. I really really hope you don't take away from current droptables.
When you introduced highsec plexes in lowsec, you said they won't alter the spawnrates of what used to be in lowsec, yet i cannot help but feel that some of the lowsec only plexes are more rare now. Those are unrateds by the way, so probably 'noone cares' and my 'evidence' is anecdotal. Still, finding outposts/mannexes/annexes was in my opinion more common before we got all those things from hisec.
Anyway. Make it: frig NPC - low grade / cruiser NPC - med grade / battleship NPC - high grade. Currently we have: frig and cruiser - low grade (will be med grade) and battleship - high grade. Most of lowsec faction rats are cruisers so giving them the new low grades would be *trolol* ... |

Altalicious
State War Academy Caldari State
6
|
Posted - 2014.05.24 03:28:00 -
[148] - Quote
Hmm. Sounds good so far. If I follow it correctly these implants will as items or BPCs? Get rid of the items and drop only BPCs. It would definitely change the impact that they would have. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
81
|
Posted - 2014.05.24 11:13:00 -
[149] - Quote
Steve Ronuken wrote:An important note: Later doesn't mean 'in 6 months or more' any more  With the new release schedule, it could be in [multiple of 6 weeks from a release date]  We'll see, I'll keep you to this post. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3321
|
Posted - 2014.05.24 17:49:00 -
[150] - Quote
Pertuabo Enkidgan wrote:Steve Ronuken wrote:An important note: Later doesn't mean 'in 6 months or more' any more  With the new release schedule, it could be in [multiple of 6 weeks from a release date]  We'll see, I'll keep you to this post.
To be clear:
I have no idea when, if indeed it happens, implant changes will happen.
It's just it doesn't need to be so long.
My personal 'does this need rebalanced' indicators are:
- Nobody uses it.
- Everyone uses it.
- It's a no-brainer to use.
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
|

Elmnt80
Life. Universe. Everything. Clockwork Pineapple
19
|
Posted - 2014.05.24 18:47:00 -
[151] - Quote
You might want to add "nobody sourcing them from LP stores" to that. |

Saisin
State War Academy Caldari State
15
|
Posted - 2014.05.25 02:43:00 -
[152] - Quote
Harvey James wrote:20% at low grade .. seems a bit high .. i hate too imagine how much you get off High grade....
its a little too pay to win for my liking... Agreed. |

Sniper Smith
Center for Advanced Studies Gallente Federation
145
|
Posted - 2014.05.25 07:12:00 -
[153] - Quote
Saisin wrote:Harvey James wrote:20% at low grade .. seems a bit high .. i hate too imagine how much you get off High grade....
its a little too pay to win for my liking... Agreed. Pay to Win doesn't mean what you think it means, since these are ingame drops, not from the NEX store.. And if you have crap skills, even the best implant will suck. Which btw, you can just get the best implants NOW.. thus negating pay2win.
Anyway, current sets..
High-grade sets: Snake: 24.73% velocity bonus Slave: 53.63% armor hp bonus Crystal: 53.63% shield boost bonus Talisman: -38.12% energy emission systems duration bonus Halo: -20.7% signature radius bonus
Nomad: -26.94% agility bonus Centurion: +33.83% ewar optimal range bonus Edge: -26.94% reduction to booster side effects Harvest: +33.83% mining laser range bonus Virtue: +33.83% probe scan strength
Mid-grade sets: Snake: 16.02% velocity bonus Slave: 33.83% armor hp bonus Crystal: 33.83% shield boost bonus Talisman: -26.94% energy emission systems duration bonus Halo: -14.3% signature radius bonus
*Source: Entity, 2008 -- http://oldforums.eveonline.com/?a=topic&threadID=203472
And for those who don't want to check page 1..
New Low-grade sets: Snake: 10.5% velocity bonus Slave: 20% armor hp bonus Crystal: 20% shield boost bonus Talisman: -17.4% energy emission systems duration bonus Halo: -9% signature radius bonus
Nomad: -17.4% agility bonus Centurion: +20% ewar optimal range bonus Edge: -17.4% reduction to booster side effects Harvest: +20% mining laser range bonus Virtue: +20% probe scan strength |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
456
|
Posted - 2014.05.25 09:03:00 -
[154] - Quote
This is all very nice and I hope to see more pirate implant sets in the future (like shield HP but obviously give it a recharge drawback and armour repair amount).
Low sec is going to be a fun place to be.
Is there any chance you could iterate on the drug/boosters in game. They could really do with a complete overhaul. |

Luscius Uta
87
|
Posted - 2014.05.26 05:50:00 -
[155] - Quote
I still don't see any logic behind low-grade omegas requiring Cybernetics V, as mid-grades are affordable by everyone and everyone who can use mid or high-grades won't be likely to even pay attention to low-grades. I would appreciate if CCP releases the info on percentage of people using mid-grade slaves compared to those with high-grades. I believe there's much more people using high-grades even though the price gap is much wider than it will be between low-grades and mid-grades.
Also, I don't like the prefix "mid-grade". New implants should be prefixed "low-grades", existing low-grades should be left prefixless and existing prefixless implants should be prefixed "high-grades". Highsec is for casuals. |

Fabulous Rod
Darkfall Corp
51
|
Posted - 2014.05.27 14:34:00 -
[156] - Quote
a +20% shield hp bonus implant would be nice for the passive tankers. I see a +20% armor one but no shield : ( |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
685
|
Posted - 2014.05.27 17:51:00 -
[157] - Quote
The Ironfist wrote:hello CCP Fozzie,
are there any plans to add Hardwiring Implants for Drones to bring them more in line with Guns and Missiles? Because though hardwiring right now it is possible for almost all weapon platforms to gain an extra 3-6% damage and 3-6% ROF while drones platforms are excluded from that entirely.
Does your Ishtar really need more dps? Last I checked it already gets BS dps on a cruiser-sized tracking-bonused platform. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
847
|
Posted - 2014.05.27 22:56:00 -
[158] - Quote
Soldarius wrote:The Ironfist wrote:hello CCP Fozzie,
are there any plans to add Hardwiring Implants for Drones to bring them more in line with Guns and Missiles? Because though hardwiring right now it is possible for almost all weapon platforms to gain an extra 3-6% damage and 3-6% ROF while drones platforms are excluded from that entirely. Does your Ishtar really need more dps? Last I checked it already gets BS dps on a cruiser-sized tracking-bonused platform. You want agony? 800 DPS vexors are not only a thing, they made me have to redo my spreadsheets |

Jeremiah Saken
The Fall of Leviathan
54
|
Posted - 2014.05.28 09:06:00 -
[159] - Quote
CCP Fozzie wrote:And more information will be coming about the sites that these come from in the coming days. I can say it's a new development in the saga of the pirate research efforts that take place at the Ghost sites.
Any info about these new sites? Bacon tastes so much better when it's marinated in vegan tears.-á |

Mnemosyne Gloob
190
|
Posted - 2014.05.31 03:14:00 -
[160] - Quote
Why did you move the new lowgrades to new sites?
Why not make it be more in line? (frigate faction rats = new low grades, cruiser faction rats = new medium grades, battleship faction rats = high grades)
Would have made much more sense to me peronally than introducing whole new sites. |
|

Vincintius Agrippa
F L O O D
51
|
Posted - 2014.05.31 04:53:00 -
[161] - Quote
How much are these new low grades gonna cost? Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |

Sniper Smith
Center for Advanced Studies Gallente Federation
172
|
Posted - 2014.05.31 05:38:00 -
[162] - Quote
Vincintius Agrippa wrote:How much are these new low grades gonna cost? As with anything that only exists from drops, it costs whatever people are willing to pay and the supply can handle.
They aren't LP store items (yet) so there's no way anyone can give you an answer. |

Sentenced 1989
Quantum Anomaly Corporation
64
|
Posted - 2014.05.31 16:13:00 -
[163] - Quote
Any chance for CA's to become +4 as well?
|

Arkolino
Buridavensii
4
|
Posted - 2014.06.02 08:09:00 -
[164] - Quote
So, as it is now, the low grade pirate implants drop from high sec Vigil unrated complexes, and theire escalations. Will they be renamed to mid-grade and moved to low sec complexes and replaced in high sec by low-grade?
Or will both mid and low-grade drop in high sec after expansion? I hate the ideea of not finding low grade omegas in high sec after Kronos launches. |

HackThis Dude
Galvatron Technologies
0
|
Posted - 2014.06.02 08:12:00 -
[165] - Quote
TheMercenaryKing wrote:Steve Ronuken wrote:(caveat: I haven't talked to ccp about the design goals. This is supposition)
Why drop things in lowsec?
To get people into lowsec, looking for low volume, high value things. More people in lowsec, even if they're just passing through, means more targets for the people that live there. Which is something that's sorely needed. Talk to them about making the harvesting implants useful. Please, the range bonus is next to useless especially on the new updated hulk. No miner gives crap about mining range as the asteroids are not going anywhere.
No one else is speaking up in favor of the existing Harvest set, so let me be the first. The set is amazing for two very simple reasons: Fleet Mining and Low/Null sec mining.
More range means you don't have to move, making hauling ridiculously simple - with a maxed Rorqual giving boosts, a fleet can currently mine at 39.3km with the T2 strip, or an amazing 44.5km with the ORE Strip. After Kronos' Hulk range bonus, I should hit around 54km with ORE Strips..
The second reason is, and most importantly to those in nullsec, since the Industry Index Ore anomolies can be warped to directly without probing, an interceptor that comes into system can be at zero in a site within seconds. With my range, I have ample time to warp away as I'll never be within 60km of zero.
Should there be a highsec way of getting the ORE LP? Maybe. Are the Harvest implants useless? Only in highsec.. |

Arkolino
Buridavensii
4
|
Posted - 2014.06.02 08:44:00 -
[166] - Quote
will med grade remain as drops in high sec from faction rats? |

Anthar Thebess
478
|
Posted - 2014.06.02 09:09:00 -
[167] - Quote
Arkolino wrote:will med grade remain as drops in high sec from faction rats? I hope that high grade drops will be removed, and med drops limited at the same time. Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
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CCP Fozzie
C C P C C P Alliance
10674

|
Posted - 2014.06.02 15:14:00 -
[168] - Quote
Arkolino wrote:will med grade remain as drops in high sec from faction rats?
The mid-grade implants will drop from all the places that low-grade implants dropped before Kronos. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Domanique Altares
Rifterlings Point Blank Alliance
2825
|
Posted - 2014.06.02 20:39:00 -
[169] - Quote
Anthar Thebess wrote:Arkolino wrote:will med grade remain as drops in high sec from faction rats? I hope that high grade drops will be removed, and med drops limited at the same time.
So you're saying you hope that the new low-grades cost as much as existing low-grades, and the costs of the rest go up.
I'm pretty sure that's going to completely defeat the purpose of this particular power creep game addition. Good idea. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

Nano Sito
17
|
Posted - 2014.06.03 05:01:00 -
[170] - Quote
Makes no sense that regardless of the quality of the implants, an Omega HW requires cybernetics V. |
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Mirianaa Zygaena
Baby Seal Bashing Club Cynosural Field Theory.
5
|
Posted - 2014.06.03 11:30:00 -
[171] - Quote
So no HG nomads planned? :(
Just had my hopes up. |

jcll
Sniggerdly Pandemic Legion
0
|
Posted - 2014.06.07 18:19:00 -
[172] - Quote
@CCP Fozzie Any chance the Genolution set can get upgraded to +4's as well? |

Enya Sparhawk
State Protectorate Caldari State
18
|
Posted - 2014.06.08 06:33:00 -
[173] - Quote
Mirianaa Zygaena wrote:So no HG nomads planned? :(
Just had my hopes up.
It would be nice if the Zor implants were able to interact in some way with some of the attribute enhancers...
Round out 'All' of the pirate implants, so to speak...
At least for better combinations... F+¡orghr+í: Gr+í na f+¡rinne D+¬an g+íire...Tiocfaidh +ír l+í |

Ab'del Abu
Atlantis Ascendant
48
|
Posted - 2014.06.08 12:13:00 -
[174] - Quote
Do these things actually drop? Not seeing any on markets ... |

Domanique Altares
Rifterlings Point Blank Alliance
2884
|
Posted - 2014.06.08 17:10:00 -
[175] - Quote
Ab'del Abu wrote:Do these things actually drop? Not seeing any on markets ...
Most people are probably just plugging them in or giving/trading them to friends. CCP has struck out with this particular addition. No one is going to pay rare-exploration-drop prices when they can simply pick up an entire set of mid/high grades off the market right now. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

Milton Middleson
Rifterlings Point Blank Alliance
490
|
Posted - 2014.07.28 05:18:00 -
[176] - Quote
So, OP success? These are presently just as expensive as their MG counterparts, if not more so. |

Anthar Thebess
608
|
Posted - 2014.07.28 08:05:00 -
[177] - Quote
I think Low Grades should replace all higsec mid and high grade drops. They are more expensive than mid grades. Only unaware players buy those. Support Needed : Jump Fuel Consumption |

Malango
Astro Defence Industry
16
|
Posted - 2014.09.27 17:03:00 -
[178] - Quote
And after all this time the low grades cost more than the mid grades! lol
Because you put the low grades in low and left the mid grades in high! |

Zappity
SUPREME MATHEMATICS A Band Apart.
1352
|
Posted - 2014.09.27 17:23:00 -
[179] - Quote
Why on earth wasn't that switched around! Zappity's Adventures for a taste of lowsec. |

Alundil
Isogen 5
676
|
Posted - 2014.09.27 18:37:00 -
[180] - Quote
Zappity wrote:Why on earth wasn't that switched around! I think you know the answer to that.
OT: Given up looking for ghost sites in my daily scanning. Super cool invisible feature for most of the player base. Still have seen one much less attempted one.
I'm right behind you |
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