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Raw Matters
NORDIC COMPANY Northern Associates.
36
|
Posted - 2014.06.01 18:50:00 -
[211] - Quote
It is not only the logistics, it is the entire concept that has gone out of hand.
Currently a high-sec war means: some random griefer Corp declared war on you, has people on all major trade-hubs waiting for you, that either try to one-shot you or - if there is any even remote danger for them - they doc. Effectively all they do is Jita-camping without Concord interfering.
I made a suggestion for this years ago and I think it is still a good idea: If you declare war on someone, you need to pay a fee of (let's say) 10 millions per member in the corp you are declaring war upon. Each time you destroy a ship from that corp, you get some of that money back. After you killed an amount of ships of at least (let's say) 50% of that corp, Concord has returned the entire fee, and what you do afterwards is no longer Concord's business. Thats it.
That (and the logi change as suggested by the OP to limit the war to those who are in it) would ensure that a war will actually be a war, because now the one declaring it cannot afford just camping some trade hub, they need to aggressively attack. Because otherwise they pay a very high fee for "bothering Concord" with no return of investment.
Some numbers for those who like em:
Assume you declare war on a corp with 20 members, then you need to pay a 200m fee in addition to the normal war declaration cost. If you now kill someone from that corp, Concord returns 20m (50% of #members) of that money back to you. After 10 kills you got your 'bothering' fee back, and no further money is payed.
Assume you declare war on a corp with 100 members, you need to pay 1b 'bothering fee' and get 20m back per kill. After 50 kills you got your entire money back.
If you complain that a 1 billion fee is too much, please also keep in mind that you are as well interrupting the playstyle of 100 other players Disrupting or even disabling the day-to-day high-sec business of so many people should come with a reasonable price. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
160
|
Posted - 2014.06.01 19:35:00 -
[212] - Quote
Kaarous Aldurald wrote:Wardecs are trivially easy to avoid.
You don't get to talk about nerfing any part of them, until the dec dodging exploit is fixed. Oh, on the very much contrary.
You don't get the dec dodging exploit nerf until Wardecs are "Fixed" to be less trivial and griefing. |

Llyona
Lazerhawks
47
|
Posted - 2014.06.01 20:10:00 -
[213] - Quote
Why not simply disallow assistance from anyone who is not in your corp, or officially assisting corp, during a war dec? This mechanic obviously already exists, as it prevents capsuleers from assisting pirate NPCs. I would imagine a notification window informing the neutral logi that they cannot assist you, as you are currently engaged in a war. This would be a win/win, as it would solve a blatant imbalance in neutral logi providing reps during war time and it would prevent incursion running during war time.
One could even go so far as to prevent people from joining non-corp (with the exception of corps officially assistingin the war) fleets during WarDec. This could also apply to the inverse, neutral pilots would be unable to join a fleet with members currently engaged in a war. EVE is an illness, for which there is no cure. |

Harvey James
The Sengoku Legacy
833
|
Posted - 2014.06.01 20:11:00 -
[214] - Quote
Raw Matters wrote:It is not only the logistics, it is the entire concept that has gone out of hand.
Currently a high-sec war means: some random griefer Corp declared war on you, has people on all major trade-hubs waiting for you, that either try to one-shot you or - if there is any even remote danger for them - they doc. Effectively all they do is Jita-camping without Concord interfering.
I made a suggestion for this years ago and I think it is still a good idea: If you declare war on someone, you need to pay a fee of (let's say) 10 millions per member in the corp you are declaring war upon. Each time you destroy a ship from that corp, you get some of that money back. After you killed an amount of ships of at least (let's say) 50% of that corp, Concord has returned the entire fee, and what you do afterwards is no longer Concord's business. Thats it.
That (and the logi change as suggested by the OP to limit the war to those who are in it) would ensure that a war will actually be a war, because now the one declaring it cannot afford just camping some trade hub, they need to aggressively attack. Because otherwise they pay a very high fee for "bothering Concord" with no return of investment.
Some numbers for those who like em:
Assume you declare war on a corp with 20 members, then you need to pay a 200m fee in addition to the normal war declaration cost. If you now kill someone from that corp, Concord returns 20m (50% of #members) of that money back to you. After 10 kills you got your 'bothering' fee back, and no further money is payed.
Assume you declare war on a corp with 100 members, you need to pay 1b 'bothering fee' and get 20m back per kill. After 50 kills you got your entire money back.
If you complain that a 1 billion fee is too much, please also keep in mind that you are as well interrupting the playstyle of 100 other players Disrupting or even disabling the day-to-day high-sec business of so many people should come with a reasonable price.
thats ridicilous ... you can dec a 200 man alliance with a corp of 30 and get no kills whatsover .. cos they decide not too undock for the whole war .... you would see wardecs stop overnight.... period...
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 08:54:00 -
[215] - Quote
Kaarous Aldurald wrote:Velenia Ankletickler wrote:Kaarous Aldurald wrote:
Because right now the defender has all the mechanical advantage. Thanks to the dec dodging exploit, wardecs are 100% voluntary.
I know I am probably just wasting my time with another ungrounded outburst you have not even given a seconds thought. But how much effort would you say an aggressor has to put into a war? How much effort would you say it takes to dodge a war dec? The price of a wardec versus the price of dissolving and reforming a corp. (the price of the latter is much, much lower by the way) And a few clicks either way. But that is entirely irrelevant to the fact that wardecs are 100% voluntary for the defender, thanks to the dec dodge exploit.
It is not irrelevant, any cost at all makes it less than100% voluntarily. And as such your statement is already false.
And you forgot the defenders PoS, and much much more. But I will leave it up to you to actually have to think about it a little. |

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 09:00:00 -
[216] - Quote
Benny Ohu wrote:Velenia Ankletickler wrote:But how much effort would you say an aggressor has to put into a war? none at all. oh, unless they want to win, in which case it's quite a bit
Since you can't win a war currently, it is just always none at all :).
Although I don't agree it is none at all, I would say it is 30 seconds and 50 mill.
But checking on the amount of current wars that has no kill in them at all, and aggressors not even caring to try keep defender out of the system they normally come in (both the wars against Silverflames we have been able to come and go pretty much as we wanted,, worst was one ship getting scanned down with combat probes by a neutral alt, while looking for information on aggressor in local) - it is definitely way to low.
|

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 09:06:00 -
[217] - Quote
Cassandra Aurilien wrote:Since I had the same suggestion earlier in the thread...
Logis are different because it's a completely legal action to rep someone in high sec.
So, it's a reason for being as it is because that is how it is?
That isn't a reason.
Cassandra Aurilien wrote:It's used outside of war-decs in many activities. Incursions use them, I've used them to keep a friend alive when he was having trouble with a mission. (Mission of Mercy, a level 2 which is tougher than some level 3's, he had just started playing, obviously.)
Incursions and missions does not involve engaging in combat you need flags for, it is a completely irrelevant element for if a Logi should be able to engage in PvP without engement rights.
Cassandra Aurilien wrote:All of the other activities you mention are illegal in high sec outside of legal aggression, repairing someone is not. Making a otherwise legal activity Concordable makes no sense at all.
And that is exactly the point, why isn't it illegal for a logi to engage when it is for everyone else? |

Raw Matters
NORDIC COMPANY Northern Associates.
36
|
Posted - 2014.06.02 09:28:00 -
[218] - Quote
Harvey James wrote:thats ridicilous ... you can dec a 200 man alliance with a corp of 30 and get no kills whatsover .. cos they decide not too undock for the whole war .... you would see wardecs stop overnight.... period...
You maybe should think about what wars are about. You consider them a source of income similar to Jita ganking just without Concord. I consider wars to be a tool to disrupt an enemy corp's income or flat out destroy them to relief some grief. With my idea you can still have both. If they actually dock for an entire week, you effectively destroyed a week of income for them. And if they don't but you cannot find them, then you probably have not prepared properly for that war.
War should be more than "If I press this button, I becomes legal to blow up freigthers with valuable content", but currently it is just that. And remember that we are talking about high security space. I fail to see how random war decs with zero consequences fits high security space. |

Velicitia
Arma Artificer
2275
|
Posted - 2014.06.02 10:33:00 -
[219] - Quote
Raw Matters wrote:It is not only the logistics, it is the entire concept that has gone out of hand.
Currently a high-sec war means: some random griefer Corp declared war on you, has people on all major trade-hubs waiting for you, that either try to one-shot you or - if there is any even remote danger for them - they doc. Effectively all they do is Jita-camping without Concord interfering.
relevant
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velicitia
Arma Artificer
2275
|
Posted - 2014.06.02 11:01:00 -
[220] - Quote
Kaarous Aldurald wrote: I honestly don't know why anyone else is entertaining this incredible display of selfishness and entitlement.
too damn lazy to run locators.
Although, this "killing it forward" thing ... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 11:47:00 -
[221] - Quote
Merriam-Webstar, you should try it out.
Grief c: trouble, annoyance.
So a griefer can be one that cause trouble or annoy. |

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 11:52:00 -
[222] - Quote
Daichi Yamato wrote: thers no way to give logi risk before hand.
Wrong, force them in corp by concording them if they engage without rights. Now the logi is at risk from the moment the war is on. |

Kaarous Aldurald
ROC Deep Space The ROC
6658
|
Posted - 2014.06.02 12:07:00 -
[223] - Quote
Velenia Ankletickler wrote:Merriam-Webstar, you should try it out. Grief c: trouble, annoyance. So a griefer can be one that cause trouble or annoy.
False.
In this context, no definition matters besides CCP's definition. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 12:15:00 -
[224] - Quote
Raw Matters wrote: I made a suggestion for this years ago and I think it is still a good idea: If you declare war on someone, you need to pay a fee of (let's say) 10 millions per member in the corp you are declaring war upon. Each time you destroy a ship from that corp, you get some of that money back. After you killed an amount of ships of at least (let's say) 50% of that corp, Concord has returned the entire fee, and what you do afterwards is no longer Concord's business. Thats it.
That (and the logi change as suggested by the OP to limit the war to those who are in it) would ensure that a war will actually be a war, because now the one declaring it cannot afford just camping some trade hub, they need to aggressively attack. Because otherwise they pay a very high fee for "bothering Concord" with no return of investment.
[...]
If you complain that a 1 billion fee is too much, please also keep in mind that you are as well interrupting the playstyle of 100 other players Disrupting or even disabling the day-to-day high-sec business of so many people should come with a reasonable price.
Interesting mechanic.
Need to think some more about how this works when it is really war (like between 2 industrial corps over resources - as opposed to some PvPers who want killboard padding but are too scared to enter low sec).
Some random numbers:
20mill is about an hour of mining for a person in a fully supported fleet. So having to pay 20 million to prevent that person from mining for a week, is hurting the miner 100% of your investment every hour past the first they usually play a week. Quite a good return. If someone would cause 60-180mill (4-10 weekly play hours for the miner) losses to a person if I gave them 20 mill, I would have a lot of contracts out.
20mill is about cost to move a freighter 20 jumps, so for every jump you prevent defender from transporting stuff, they normally would, you are hurting them by at least 1mill (since they wouldn't do the jump if it wasn't beneficial to them)
After calculating this .. 20 mill / week per member to even declare war is beginning to sound like it isn't really very much. A one time fee of 20mill to enter the war, that you can even get back by shooting down any war ships the defender launches is definitely not a lot.
|

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 12:17:00 -
[225] - Quote
Kaarous Aldurald wrote:Velenia Ankletickler wrote: Grief c: trouble, annoyance.
So a griefer can be one that cause trouble or annoy.
False. In this context, no definition matters besides CCP's definition.
CCP doesn't have a definition for griefer. They have a definition for when grief play is punishable. |

w3ak3stl1nk
Hedion University Amarr Empire
62
|
Posted - 2014.06.02 12:20:00 -
[226] - Quote
This sounds like only defenders use logistics outside corp... How about make anyone at war have suspect flag?... |

Cassandra Aurilien
Imperial Academy Amarr Empire
172
|
Posted - 2014.06.02 12:22:00 -
[227] - Quote
Velenia Ankletickler wrote:
So, it's a reason for being as it is because that is how it is?
That isn't a reason.
No, but that's not my answer.
If I warp scram someone in high-sec at random, I would get Concorded. If I remote repair someone at random in high-sec, there is absolutely no penalty, unless that person is involved in a limited engagement of some sort, at which point I would go suspect.
Making what would otherwise be a completely legal action Concordable is otherwise unprecedented. Making them go suspect is fair. Adding them as a war target if they interfere during a war seems fair as well.
Velenia Ankletickler wrote:
Incursions and missions does not involve engaging in combat you need flags for, it is a completely irrelevant element for if a Logi should be able to engage in PvP without engement rights.
They already did change the way this works. In the past, neutral logi's were not able to be engaged at all. The suspect flag adds some risk. Giving them a war target flag seems fair. Concording does not.
In fact, this was already changed a bit, to prevent people from using LE's to be able to make Logi's go suspect without the Logi even being able to avoid it, by creating a limited engagement while being repped, making the Logi a valid target for everyone. Now, RR modules stop cycling when the person being repped gains a flag to prevent this.
Velenia Ankletickler wrote:
And that is exactly the point, why isn't it illegal for a logi to engage when it is for everyone else?
And you did say: "No need to concord anyone". So we can agree this was completely wrong and there is a need to concord everyone except logi that illegally engages?
*EDIT Added last sentence + fix spelling.
The Logi are not engaging. They are interfering. When they do so, they gain the suspect flag, allowing you to do something about it. Making them war targets would be fair. Making them automatically die would not.
As to the 2nd, you are confusing me with the person who brought this back up. That's not something I said. |

Velenia Ankletickler
Silverflames
17
|
Posted - 2014.06.02 12:36:00 -
[228] - Quote
Cassandra Aurilien wrote: If I warp scram someone in high-sec at random, I would get Concorded.
Only if you don't have rights to hurt them.
Cassandra Aurilien wrote: If I remote repair someone at random in high-sec, there is absolutely no penalty, unless that person is involved in a limited engagement of some sort
You aren't hurting anyone.
Cassandra Aurilien wrote:, at which point I would go suspect.
So you go suspect for hurting someone, instead of getting concorded.
This is the whole point, why should a logi get away with hurting someone when no one else can?
Cassandra Aurilien wrote:The Logi are not engaging. They are interfering.
What exactly makes this "not engaging" but only "interfering"?
And how would a DPS ship removing an equivalent amount of HP from the opposing ship as the logi ship repairs be separated from the logi under this definition?
Cassandra Aurilien wrote:As to the 2nd, you are confusing me with the person who brought this back up. That's not something I said.
Apologies.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
172
|
Posted - 2014.06.02 12:48:00 -
[229] - Quote
Velenia Ankletickler wrote:
What exactly makes this "not engaging" but only "interfering"?
And how would a DPS ship removing an equivalent amount of HP from the opposing ship as the logi ship repairs be separated from the logi under this definition?
Firstly... The logi is not "hurting" anyone. They are repairing someone. Those two things are opposite, by their very definition.
As such, they are interfering rather than engaging.
Do you also want a Logi who reps someone who has engaged a suspect to be Concorded as well, as they too are interfering in a conflict?
|

Velicitia
Arma Artificer
2275
|
Posted - 2014.06.02 12:58:00 -
[230] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:Velenia Ankletickler wrote: Grief c: trouble, annoyance.
So a griefer can be one that cause trouble or annoy.
False. In this context, no definition matters besides CCP's definition. CCP doesn't have a definition for griefer. They have a definition for when grief play is punishable.
1. A "griefer" is a player who engages in "grief play" 2. "Grief Play" as an activity varies based on "house rules" 3. CCP has explicitly defined a unilateral wardec as "Normal Gameplay" rather than "Grief Play"
Therefore, someone wardeccing an industrial corp is not a "griefer". QED.
Seriously, take EVE and "MMO" away from the argument.
Is it "Griefing" when I land on your space in Trouble / Sorry / other game where it means you move back X spaces? Is it "Griefing" when I deck out the Yellow and Green squares in Monopoly with hotels right before you get there? Is it "Griefing" in Scrabble when I take some word you made, and build off it for 3x point bonus? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Kaarous Aldurald
ROC Deep Space The ROC
6660
|
Posted - 2014.06.02 14:14:00 -
[231] - Quote
Velicitia wrote: Seriously, take EVE and "MMO" away from the argument.
Is it "Griefing" when I land on your space in Trouble / Sorry / other game where it means you move back X spaces? Is it "Griefing" when I deck out the Yellow and Green squares in Monopoly with hotels right before you get there? Is it "Griefing" in Scrabble when I take some word you made, and build off it for 3x point bonus?
By the OP's assertion, yes it is.
Apparently anything that causes badfeelz is griefing. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velicitia
Arma Artificer
2276
|
Posted - 2014.06.02 14:19:00 -
[232] - Quote
Kaarous Aldurald wrote:Velicitia wrote: Seriously, take EVE and "MMO" away from the argument.
Is it "Griefing" when I land on your space in Trouble / Sorry / other game where it means you move back X spaces? Is it "Griefing" when I deck out the Yellow and Green squares in Monopoly with hotels right before you get there? Is it "Griefing" in Scrabble when I take some word you made, and build off it for 3x point bonus?
By the OP's assertion, yes it is. Apparently anything that causes badfeelz is griefing.
double_facepalm.jpg One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Benny Ohu
Chaotic Tranquility
3310
|
Posted - 2014.06.02 14:21:00 -
[233] - Quote
Velenia Ankletickler wrote:Benny Ohu wrote:Velenia Ankletickler wrote:But how much effort would you say an aggressor has to put into a war? none at all. oh, unless they want to win, in which case it's quite a bit Since you can't win a war currently, it is just always none at all :). Although I don't agree it is none at all, I would say it is 30 seconds and 50 mill. But checking on the amount of current wars that has no kill in them at all, and aggressors not even caring to try keep defender out of the system they normally come in (both the wars against Silverflames we have been able to come and go pretty much as we wanted,, worst was one ship getting scanned down with combat probes by a neutral alt, while looking for information on aggressor in local) - it is definitely way to low. hey wow, you not getting it |

Kaarous Aldurald
ROC Deep Space The ROC
6660
|
Posted - 2014.06.02 14:25:00 -
[234] - Quote
Velicitia wrote:Kaarous Aldurald wrote:Velicitia wrote: Seriously, take EVE and "MMO" away from the argument.
Is it "Griefing" when I land on your space in Trouble / Sorry / other game where it means you move back X spaces? Is it "Griefing" when I deck out the Yellow and Green squares in Monopoly with hotels right before you get there? Is it "Griefing" in Scrabble when I take some word you made, and build off it for 3x point bonus?
By the OP's assertion, yes it is. Apparently anything that causes badfeelz is griefing. double_facepalm.jpg
At least you didn't mention Risk. Or, God help us, Diplomacy. That is the EVE of board games. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velicitia
Arma Artificer
2276
|
Posted - 2014.06.02 14:28:00 -
[235] - Quote
Kaarous Aldurald wrote:Velicitia wrote:Kaarous Aldurald wrote:Velicitia wrote: Seriously, take EVE and "MMO" away from the argument.
Is it "Griefing" when I land on your space in Trouble / Sorry / other game where it means you move back X spaces? Is it "Griefing" when I deck out the Yellow and Green squares in Monopoly with hotels right before you get there? Is it "Griefing" in Scrabble when I take some word you made, and build off it for 3x point bonus?
By the OP's assertion, yes it is. Apparently anything that causes badfeelz is griefing. double_facepalm.jpg At least you didn't mention Risk. Or, God help us, Diplomacy. That is the EVE of board games.
They always turn into blue donuts when I play 
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Raw Matters
NORDIC COMPANY Northern Associates.
38
|
Posted - 2014.06.02 19:27:00 -
[236] - Quote
Velicitia wrote:relevant"You keep using that word. I do not think it means what you think it means." I think it is very accurate. From Wikipedia:
Quote:A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways. A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals. If someone denies me access to trade-hubs using a game concept that is implemented to settle what diplomacy could not for pure ISK gain instead, while there are many other ways to gain much more money in the same time, then I think it is correct to call that person a griefer.
The core concept here is ISK gain, so if you take away the free money aspect, high-sec wars should return to what they are intended for. |

Kaarous Aldurald
ROC Deep Space The ROC
6667
|
Posted - 2014.06.02 19:56:00 -
[237] - Quote
Raw Matters wrote: If someone denies me access to trade-hubs using a game concept that is implemented to settle what diplomacy could not for pure ISK gain instead, while there are many other ways to gain much more money in the same time, then I think it is correct to call that person a griefer.
No, it's called denying you a strategic objective. Ransom is both approved of and intended as gameplay.
And besides, the point of the game isn't just to make the big number get bigger. Yeah, there are ways to make better money than wardeccing. But most of them aren't as fun to the people who wardec.
Quote: The core concept here is ISK gain, so if you take away the free money aspect, high-sec wars should return to what they are intended for.
Um, what? What do you think they're intended for? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Domanique Altares
Rifterlings Point Blank Alliance
2825
|
Posted - 2014.06.02 20:28:00 -
[238] - Quote
Raw Matters wrote: If someone denies me access to trade-hubs
I see the root of your problem.
No one can deny you access to trade hubs. No one at all, ever.
They can certainly make it difficult for you, but they cannot deny you.
Your issue is that you don't want to come up with your own solution to problems; you would prefer that CCP do it for you.
Also, highsec wars would be vastly improved if they were free. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

Daichi Yamato
Xero Security and Technologies
1611
|
Posted - 2014.06.03 00:46:00 -
[239] - Quote
if someone decs u and then doesnt come anywhere near u then whats the problem? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
18
|
Posted - 2014.06.03 10:07:00 -
[240] - Quote
Cassandra Aurilien wrote:
Do you also want a Logi who reps someone who has engaged a suspect to be Concorded as well, as they too are interfering in a conflict?
Since the logi has valid engagement with the suspect, no.
Repping the enemy of X, is hurting X. |
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