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Thread Statistics | Show CCP posts - 3 post(s) |

Velenia Ankletickler
Silverflames
18
|
Posted - 2014.06.03 10:08:00 -
[241] - Quote
Velicitia wrote:
1. A "griefer" is a player who engages in "grief play" 2. "Grief Play" as an activity varies based on "house rules" 3. CCP has explicitly defined a unilateral wardec as "Normal Gameplay" rather than "Grief Play"
Therefore, someone wardeccing an industrial corp is not a "griefer". QED.
And that is based one what offical source? Link please. |

Velenia Ankletickler
Silverflames
18
|
Posted - 2014.06.03 10:14:00 -
[242] - Quote
Domanique Altares wrote: Also, highsec wars would be vastly improved if they were free.
That would not improve hi sec wars, that would simply turn hi sec into low sec for corps.
If you just want to randomly fly around and shoot people. Go to low sec. |

Velenia Ankletickler
Silverflames
18
|
Posted - 2014.06.03 10:15:00 -
[243] - Quote
Daichi Yamato wrote:if someone decs u and then doesnt come anywhere near u then whats the problem?
That I can't strike back and make them _very_ sorry they inconvenienced my corp by forcing one of us to spend 30-60 minutes researching if they are a thread. |

Kaarous Aldurald
ROC Deep Space The ROC
6687
|
Posted - 2014.06.03 11:31:00 -
[244] - Quote
Velenia Ankletickler wrote:Velicitia wrote:
1. A "griefer" is a player who engages in "grief play" 2. "Grief Play" as an activity varies based on "house rules" 3. CCP has explicitly defined a unilateral wardec as "Normal Gameplay" rather than "Grief Play"
Therefore, someone wardeccing an industrial corp is not a "griefer". QED.
And that is based one what offical source? Link please.
Feigning ignorance of the EULA doesn't exactly help your case. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velicitia
Arma Artificer
2287
|
Posted - 2014.06.03 11:46:00 -
[245] - Quote
Velenia Ankletickler wrote:Velicitia wrote:
1. A "griefer" is a player who engages in "grief play" 2. "Grief Play" as an activity varies based on "house rules" 3. CCP has explicitly defined a unilateral wardec as "Normal Gameplay" rather than "Grief Play"
Therefore, someone wardeccing an industrial corp is not a "griefer". QED.
And that is based one what offical source? Link please.
Ask and ye shall receive.
In case all the words confuse you...
CCP Games wrote: ...[Grief Play] should not be confused with standard conflict that might arise between two (or more) players, such as corporation wars.
edited to add
Raw Matters wrote: If someone denies me access to trade-hubs using a game concept that is implemented to settle what diplomacy could not for pure ISK gain instead, while there are many other ways to gain much more money in the same time, then I think it is correct to call that person a griefer.
The core concept here is ISK gain, so if you take away the free money aspect, high-sec wars should return to what they are intended for.
The above rulings about "grief play" (and a wardec not constituting as such) apply to your comments as well. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Kasife Vynneve
Capital Storm. Black Flag Society
42
|
Posted - 2014.06.03 11:59:00 -
[246] - Quote
Don't like having neut logi help them means bringing your own neut logi or living with the fact that they are better organized than you. |

Velenia Ankletickler
Silverflames
20
|
Posted - 2014.06.03 13:13:00 -
[247] - Quote
Velicitia wrote:Ask and ye shall receive.The above rulings about "grief play" (and a wardec not constituting as such) apply to your comments as well.
The link you give, has as argument for the wars not being considered grief play the following "A grief player, or "griefer," is a player who devotes much of his time to making othersGÇÖ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way."
I have boldfaced the important part. It would seem the changes to the war dec system, is actually in conflict with the basis of how CCP understands "grief play".
But enough of the off-topic discussions please, enough of the posts in this thread is about off-topic and personal attacks. The topic is "Improve hi sec wars".
If you have no suggestions for how to make hi sec wars better, or arguments for why a suggestion is good or bad, please go troll somewhere else. |

Cassandra Aurilien
Imperial Academy Amarr Empire
174
|
Posted - 2014.06.03 13:54:00 -
[248] - Quote
Velenia Ankletickler wrote:Cassandra Aurilien wrote:
Do you also want a Logi who reps someone who has engaged a suspect to be Concorded as well, as they too are interfering in a conflict?
Since the logi has valid engagement with the suspect, no. Repping the enemy of X, is hurting X.
The logi does not have a valid engagement.
The mechanics that govern a logi repping someone who is engaging a suspect are the same as those in the war dec you are complaining about.
In both cases, they are interfering with an engagement, making them go suspect. The person attacking the suspect creates a limited engagement between them and the suspect. When the logi repairs that person, they interfere, thus making them into a suspect. In your version, this becomes Concordable. Giving you killrights, or making them a war target for their interference, sure, that makes sense. Killing them, not so much.
Also, repping the enemy of X is not hurting X, it is helping the enemy of X. (Or sensor boosting, or whatever.)
You do realize that you can use this to your advantage as well, correct? Once that logi goes suspect, they can be engaged by anyone outside of your corp, without those you are at war with being able to legally attack the attackers. |

Kaarous Aldurald
ROC Deep Space The ROC
6702
|
Posted - 2014.06.03 13:55:00 -
[249] - Quote
The part you should have paid more attention to is "in any way".
If they even salvage the wrecks, they are profiting. If they are even theoretically in competition with you in the local market, they are profiting.
If they ask for ransom, they stand to profit from it. If they could potentially increase their reputation as mercenaries to entice further employers, they stand to profit from it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velicitia
Arma Artificer
2288
|
Posted - 2014.06.03 14:56:00 -
[250] - Quote
Velenia Ankletickler wrote:Velicitia wrote:Ask and ye shall receive.The above rulings about "grief play" (and a wardec not constituting as such) apply to your comments as well. The link you give, has as argument for the wars not being considered grief play the following "A grief player, or "griefer," is a player who devotes much of his time to making othersGÇÖ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way." I have boldfaced the important part. It would seem the changes to the war dec system, is actually in conflict with the basis of how CCP understands "grief play". But enough of the off-topic discussions please, enough of the posts in this thread is about off-topic and personal attacks. The topic is "Improve hi sec wars". If you have no suggestions for how to make hi sec wars better, or arguments for why a suggestion is good or bad, please go troll somewhere else.
It's a two-part clause. The first part (which you've quoted) defines grief play. The second part explicitly states that wardecs are not considered "grief play" in most (pretty much "any") circumstances.
The only problem with hisec wars is that you get so many people incorrectly rallying behind the "it's griefing!!!" mantra, when CCP has explicitly said that it is not.
Now, the other key aspect of "grief play" is that the aggressor has to be either:
1. Not profiting in any way. 2. Over the top with things.
The first point is pretty easy: - "I got paid by Kaaros to nuke 20 of Velenia's retrievers" - "I got paid by Cassandra to dec Velenia's corp for 3 weeks". - (etc.)
The second is also pretty straightforward - If you chase someone 37 jumps (and DO NOT have a contract for 10 corpses or something), then you're probably griefing
All instances of perceived griefing MUST be reported to CCP, and then they will look into it (9/10 times, they are likely to just tell you to HTFU). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Daichi Yamato
Xero Security and Technologies
1611
|
Posted - 2014.06.03 16:39:00 -
[251] - Quote
Velenia Ankletickler wrote:Daichi Yamato wrote:if someone decs u and then doesnt come anywhere near u then whats the problem? That I can't strike back and make them _very_ sorry they inconvenienced my corp by forcing one of us to spend 30-60 minutes researching if they are a thread.
look for them. stop being lazy. stop asking the game to make an easy mode for u.
and how do u know the ppl deccing u are not profiting in any way? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1055
|
Posted - 2014.06.03 17:59:00 -
[252] - Quote
Feyd Rautha Harkonnen wrote:Velenia Ankletickler wrote: ... Well aware it isn't punishable as grief play under CCP rules, but that doesn't change that those people are not after a war, but only out to grief people.
How exciting to find a Bene Gesserit truthsayer in our midst, able to provide insights and such sweeping proclamations into the motivations of all players involved in issuing wardecs... However and sadly, for your heresies against HTFU and attempt at (yet another of these f#$king) stealth nerf-hisec threads, we must add a +1 to the Kill-It-Forward queue in your name... An innocent carebear will be murdered in hisec, and informed it was because of you and your heresies. When these pansified heresies stop, we will stop. Until then, the spice...er....tears must flow. Hai Velenia,
Just wanted to drop by with an update. An innocent carebear was popped and slain for your heresies.
A Kill-It-Forward notification was sent to the victim, who should be contacting you shortly for recompense.
Please consider the impact of your attempts to spread pansification throughout EvE, before continuing with further heresies against HTFU.
Sincerely, Feyd Rautha Harkonnen, Grand inquisitor of HTFU, Dark Lord of Crux, Guardian of The Order Of The Glowing Dildo
Would you like to know more? |

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
28
|
Posted - 2014.06.03 18:02:00 -
[253] - Quote
Seems like reasonable proposal, indeed. Survey/voting system inbuilt to the game client:-álink |

Velenia Ankletickler
Silverflames
21
|
Posted - 2014.06.03 20:26:00 -
[254] - Quote
Kaarous Aldurald wrote:The part you should have paid more attention to is "in any way".
If they even salvage the wrecks, they are profiting. If they are even theoretically in competition with you in the local market, they are profiting.
If they ask for ransom, they stand to profit from it. If they could potentially increase their reputation as mercenaries to entice further employers, they stand to profit from it.
When aggressor only decs the war to have target opportunities, but doesn't care about the war. Nothing of that happens. The only thing of what you mention that is affected is their rep as mercs, but it goes down from another 0 kill war, and not up.
That is current problem in hi sec wars, that some of would like fixed. The wars that actually have a single kill are few these days. |

Katia Echerie
Wildly Inept Pacifists
29
|
Posted - 2014.06.03 20:43:00 -
[255] - Quote
Frankly, theres not much wrong with wardecs themselves. They work as intended. Just because you don't want to get wardeced as it is interfering of your gameplay it doesn't mean its broken. A reasonable fee was paid for the simple right to kill you without interference. The only thing that is odd is high-sec combat mechanics. Basically it allows you to decide whether to comit assets to a fight after it has started. That is the only thing that is different from any other combat in EVE. In low-sec, wormhole space and null you have what you bring to the field and its all engageable from the get go. High sec just makes it so that support assets can be inserted on a need basis. Hence the only thing that is broken is the ability to have logistics support unengageable before they are used, and then only engageable for 15 min after their use. Making it so they are valid targets for the entire conflict (or at the very least until they are killed once) is the only real necessary move. |
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ISD Ezwal
ISD Community Communications Liaisons
1485

|
Posted - 2014.06.03 22:20:00 -
[256] - Quote
I have removed a rule breaking post and the one quoting it.
The Rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Kaarous Aldurald
ROC Deep Space The ROC
6757
|
Posted - 2014.06.03 22:24:00 -
[257] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:The part you should have paid more attention to is "in any way".
If they even salvage the wrecks, they are profiting. If they are even theoretically in competition with you in the local market, they are profiting.
If they ask for ransom, they stand to profit from it. If they could potentially increase their reputation as mercenaries to entice further employers, they stand to profit from it. When aggressor only decs the war to have target opportunities, but doesn't care about the war. Nothing of that happens. The only thing of what you mention that is affected is their rep as mercs, but it goes down from another 0 kill war, and not up. That is current problem in hi sec wars, that some of would like fixed. The wars that actually have a single kill are few these days.
Are you actually telling me that they are not salvaging or even looting your wrecks? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
21
|
Posted - 2014.06.03 22:26:00 -
[258] - Quote
Kaarous Aldurald wrote:
Are you actually telling me that they are not salvaging or even looting your wrecks?
Those wrecks only exist in your imagination.
Try actually read the posts in the thread. |

Kaarous Aldurald
ROC Deep Space The ROC
6757
|
Posted - 2014.06.03 22:30:00 -
[259] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:
Are you actually telling me that they are not salvaging or even looting your wrecks?
Those wrecks only exist in your imagination. Try actually read the posts in the thread.
Oh, so you're telling me that if they caught you, they wouldn't loot your wreck. Gotcha. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
21
|
Posted - 2014.06.03 23:13:00 -
[260] - Quote
Kaarous Aldurald wrote: Oh, so you're telling me that if they caught you, they wouldn't loot your wreck. Gotcha.
No, I am telling you there are no wrecks, because the war was just a random act of removing hi sec mechanics with no attempt to gain profit. |

Next Zunn
Energy Industries Energy Alliance
6
|
Posted - 2014.06.03 23:38:00 -
[261] - Quote
I don't see how OPs suggestions would change anything TBH
Suspect flag already makes interfering in a war a risk. No idea what the other suggestion aimed to accomplish, 100m isn't an amount of money that will deter anyone.
High sec is far too save, if anything more power should be given to war decrees. |

Corraidhin Farsaidh
Hello-There
523
|
Posted - 2014.06.03 23:48:00 -
[262] - Quote
Next Zunn wrote:I don't see how OPs suggestions would change anything TBH
Suspect flag already makes interfering in a war a risk. No idea what the other suggestion aimed to accomplish, 100m isn't an amount of money that will deter anyone.
High sec is far too save, if anything more power should be given to war decrees.
bear in mind any time you increase risk you have to increase reward...hisec isn't too safe, it's supposed to be lo risk lo reward. I think making the interfering logi a war target would be fine, I'd even be happy if the logi dragged their corp into the war at the appropriate cost. Do you think the Germans ignored it when the neutral americans started shipping goods to the UK in WWII? It make sno sense for someone to interfere with a war without their corp becoming a combatent. |

Next Zunn
Energy Industries Energy Alliance
6
|
Posted - 2014.06.04 00:11:00 -
[263] - Quote
Corraidhin Farsaidh wrote:Next Zunn wrote:I don't see how OPs suggestions would change anything TBH
Suspect flag already makes interfering in a war a risk. No idea what the other suggestion aimed to accomplish, 100m isn't an amount of money that will deter anyone.
High sec is far too save, if anything more power should be given to war decrees. bear in mind any time you increase risk you have to increase reward...hisec isn't too safe, it's supposed to be lo risk lo reward. I think making the interfering logi a war target would be fine, I'd even be happy if the logi dragged their corp into the war at the appropriate cost. Do you think the Germans ignored it when the neutral americans started shipping goods to the UK in WWII? It make sno sense for someone to interfere with a war without their corp becoming a combatent.
I would agree with you if that were true. Truth is high sec mining and level 4 mission running are both very lucrative with minimal risk if you understand what EFT is. If the player base is unwilling to accept nerfs to both of these things, then they need to accept greater risk.
At the moment high sec has high rewards with little risk. |

Velicitia
Arma Artificer
2294
|
Posted - 2014.06.04 03:37:00 -
[264] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:The part you should have paid more attention to is "in any way".
If they even salvage the wrecks, they are profiting. If they are even theoretically in competition with you in the local market, they are profiting.
If they ask for ransom, they stand to profit from it. If they could potentially increase their reputation as mercenaries to entice further employers, they stand to profit from it. When aggressor only decs the war to have target opportunities, but doesn't care about the war. Nothing of that happens. The only thing of what you mention that is affected is their rep as mercs, but it goes down from another 0 kill war, and not up. That is current problem in hi sec wars, that some of would like fixed. The wars that actually have a single kill are few these days.
well, how do you know that the sole purpose is for "target opportunities"?
I mean, wardecs cover the range from "you're an idiot, and need shot in the face; repeatedly" to "those guys want you outta this system" to "you guys really gotta stop supplying [alliance] with stuff". Most of the time, you're not gonna know what the wardec was for, and the chances of this go down drastically if you're part of the war in the first place.
A zero-kill war can mean multiple things:
1. Defender logged off for the week. 2. Attacker had bad intel, and defender actually lives in W-space (so no locator agents). 3. Defender dropped corp, and left holding alt in CEO position (pretty much #1) 4. Attacker is a merc, and the job is "blockade" 5. Defender is better than the attacker thought, and doesn't lose ships. 6. Defender paid off the attacker, and it was accepted 7. Probably more stuff I'm not thinking about. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velicitia
Arma Artificer
2294
|
Posted - 2014.06.04 03:43:00 -
[265] - Quote
Katia Echerie wrote:Frankly, theres not much wrong with wardecs themselves. They work as intended. Just because you don't want to get wardeced as it is interfering of your gameplay it doesn't mean its broken. A reasonable fee was paid for the simple right to kill you without interference. The only thing that is odd is high-sec combat mechanics. Basically it allows you to decide whether to comit assets to a fight after it has started. That is the only thing that is different from any other combat in EVE. In low-sec, wormhole space and null you have what you bring to the field and its all engageable from the get go. High sec just makes it so that support assets can be inserted on a need basis. Hence the only thing that is broken is the ability to have logistics support unengageable before they are used, and then only engageable for 15 min after their use. Making it so they are valid targets for the entire conflict (or at the very least until they are killed once) is the only real necessary move.
Or you bring in your own "neutrals" and have them engage the now completely-valid-to-anyone logis. There's nothing the WT's can do (since shooting a suspect ONLY gives you a LE timer with that particular pilot).
Few tackle frigates, and some Griffins (I think?), and the Logi are shut down pretty much permanently.
Obviously, this won't work in close proximity to a station or a gate, where they can simply wait out their timer and dock/jump ... but that's why _you_ have to set the engagement stage (e.g. your POS, a planet, an empty moon, an asteroid belt, 100km off a gate/station, etc.) One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Amenity Project
Hedion University Amarr Empire
15
|
Posted - 2014.06.04 03:46:00 -
[266] - Quote
OP is a hater, possibly a victim and heavily influenced in his pov by this.
Thank you for making yourself a target. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1058
|
Posted - 2014.06.04 14:52:00 -
[267] - Quote
Velenia Ankletickler wrote:...(stealth nerf hisec mantra redacted)....
Velenia,
I must be careful in my wording, as the guardian eyes of nerfdom are ever watchful, and like Sauron in the east an evil that seldom sleeps...
For your heresies against HTFU, an innocent carebear was murdered in your name, and informed you were the cause of his demise.
Nothing but quality terrorism here.
When your heresies against HTFU stop, we will stop.
F
Would you like to know more? |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3084

|
Posted - 2014.06.04 21:22:00 -
[268] - Quote
Removed some off topic posts. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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DrysonBennington
Eagle's Talon's
129
|
Posted - 2014.06.04 22:04:00 -
[269] - Quote
If your looking Hi Sec PVP action without War Decs follow the CODE alliance around when they attempt to gank Orca's and Freighters.
Getting Free Kills From CODE. - https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=349557 |

Velenia Ankletickler
Silverflames
25
|
Posted - 2014.06.05 07:30:00 -
[270] - Quote
Velicitia wrote:
1. Defender logged off for the week. 2. Attacker had bad intel, and defender actually lives in W-space (so no locator agents). 3. Defender dropped corp, and left holding alt in CEO position (pretty much #1) 4. Attacker is a merc, and the job is "blockade" 5. Defender is better than the attacker thought, and doesn't lose ships. 6. Defender paid off the attacker, and it was accepted 7. Probably more stuff I'm not thinking about.
1: Usually known if you or anyone you know is invovled. 2: How can war deccing a WH corp happen, without it being because attacker has no clue and are just war deccing at random? 3: Easy to check both in and out of game, for everyone. 4: Would usually lead to 1,3 or kills if so. 5: Then there would probably be attacker losses in the war, and it wouldn't be a 0 kill war. 6: Easy to see, then there would be a surrender in the game, and not just an expire war due to bills stopping.
So, there can be wars that have a reason, but do most current hi sec wars have a reason? That isn't just to provide aggressor with random targets for a PvP roam of high sec.
I would say no. What would you say?
*EDIT* Clarified question. |
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