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Velenia Ankletickler
Silverflames
7
|
Posted - 2014.05.30 11:38:00 -
[1] - Quote
Currently hi sec wars are just a bunch of griefers in a corp that only consists of PvP oriented ships and characters war deccing everything in sight that is an easy target, so they have some targets to gank. Cowardly keeping all their own logi and income out of the warring corp, making it pretty much risk free to declare the war.
Would like to see some changes so wars were more like wars and not just ganking / griefing.
1: Concord any logi ship that does not have the right to engage in the battle. If I don't want to fit a scrambler to my ship, I can't just bring a a safe out of war alt ship and scramble with that, it will get concorded. If I don't want to fit neuts, I can't just bring a safe out of war alt ship full of neuts and neut with that, it will get concorded. Why can I bring a safe out of war repair ship and repair with that if I don't want to fit repair? (and sensor boost me, and give me all the cap I can use).
When the logi ships don't have to be in the warring corp, they are safe to fly around and easy to just have floating around in the system - well hidden from the other party in the war by their anonymous NPC corp, and protected by concord, ready to warp in and assist you when you engage targets.
This change will add a bit of risk to declaring a war by forcing the logis into the warring corp, as well as make it easier to defend yourself from a war dec by knowing the enemy.
Don't come and whine the "ohh but I am logi, I wouldn't know if I could rep a ship without getting Concorded" excuse, it is not true, your Safety will prevent you get concorded unaware.
2: Make a deposit of 100mill the war deccing corp has to place in order to declare the war, this deposit goes to the winner of the war. The war dec is no longer risk free for the griefers. And there is some penalty for just quitting your corp if you accidentally dec someone who can fight back. If the war deccing corp fails to force a surrender from the target and simply stop paying the bills - they loose the war.
100 mill is nothing for a real war, and possible way too little since the war deccer of course are still hiding their assets like PoS, haulers and miners outside corp. But I think it will be a significant amount to prevent griefers from just randomly war dec 10 new small industrial corps a week to have some helpless targets to blow up to pad their killboard.
If you just want an environment where you can blow up anything you come across, its not Hi sec, it is low sec. But that of course puts your out of corp logis at risk ...
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2680
|
Posted - 2014.05.30 11:56:00 -
[2] - Quote
Well, point one breaks incursions, and point two is meaningless. Well done OP.
Post your lossmails. |

Tchulen
Trumpets and Bookmarks The Volition Cult
767
|
Posted - 2014.05.30 11:56:00 -
[3] - Quote
I pretty much agree with everything you've said although considering the responses to past suggestions of this ilk it's unlikely to be popular 
|

Tchulen
Trumpets and Bookmarks The Volition Cult
767
|
Posted - 2014.05.30 12:14:00 -
[4] - Quote
Danika Princip wrote:Well, point one breaks incursions, and point two is meaningless. Well done OP.
Post your lossmails.
Yeah, ok, I didn't think of that. Good point. I also completely and temporarily forgot that you can't wardec NPC corps so there is a way of avoiding it entirely in high sec.
So yeah, not so much support from me although I do kinda feel sorry for the OP. |

Velenia Ankletickler
Silverflames
9
|
Posted - 2014.05.30 12:39:00 -
[5] - Quote
Danika Princip wrote:Well, point one breaks incursions, and point two is meaningless. Well done OP.
Post your lossmails.
Come with some arguments and don't just troll.
How does point 1 break incursions? |

Arden Elenduil
The League of Extraordinary Mentlegen
71
|
Posted - 2014.05.30 12:51:00 -
[6] - Quote
Neutral logi already go suspect when they start repping someone that's fighting someone else, be it in a wardec or not. That instantly puts those logi at risk of being shot at.
Second point is rejected because you haven't specified HOW the winning corp would be declared (kill numbers, isk lost, etc...). The thing is, right now it's way too easy for the "victims" of a wardec to simply drop corp and reform or stay docked up and simply wait out the dec. Resulting in the wardeccers having paid a 50 mil fee for nothing.
Fix the problem of wardec avoidance first, THEN start talking about adding some additional risk for the wardeccers. Also, if you want to be able to form a corporation, you'll have to accept the fact that you'll be at risk of being attacked by other players. This is Eve Online, not some fairy wonderland. |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:01:00 -
[7] - Quote
Wardecs are trivially easy to avoid.
You don't get to talk about nerfing any part of them, until the dec dodging exploit is fixed. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Harvey James
The Sengoku Legacy
829
|
Posted - 2014.05.30 13:08:00 -
[8] - Quote
in order too stop the 20 odd active wars these griefers do .. put the set limit back we used too have ..it was 3 .. maybe bring it up to 5 or 6. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Velicitia
Arma Artificer
2270
|
Posted - 2014.05.30 13:17:00 -
[9] - Quote
You should probably read up on what CCP considers "greif play"..
In case you don't get it the first several times through ...
CCP Games wrote: [Grief play] should not be confused with standard conflict that might arise between two (or more) players, such as corporation wars. The EVE universe is a harsh universe largely driven by such conflict and notice must be taken of the fact that nonconsensual combat alone is not considered to be grief play...
(emphasis added)
Now that we've cleared up that hisec deccers aren't "greifers" ... it's entirely your fault that you are ill-equipped to handle an incoming wardec. You should train some gunboat skills.
On to your points:
1. Soon as a logiboat shows up and starts helping one side or the other, they're considered combatants in the war. Kill them. 2. This is just bad. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velenia Ankletickler
Silverflames
9
|
Posted - 2014.05.30 13:36:00 -
[10] - Quote
Arden Elenduil wrote:Neutral logi already go suspect when they start repping someone that's fighting someone else, be it in a wardec or not. That instantly puts those logi at risk of being shot at.
So after they have been hidden and protected by concord, and then joins a battle to completely tip the balance, they become targets for a few seconds while the enemy is mobbed up. And then they dock and return to their protected anonymous state while traveling the to next system where they are going to wait safely until a battle is safe to join.
That is not being a risk. |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:37:00 -
[11] - Quote
Velenia Ankletickler wrote:Arden Elenduil wrote:Neutral logi already go suspect when they start repping someone that's fighting someone else, be it in a wardec or not. That instantly puts those logi at risk of being shot at. So after they have been hidden and protected by concord, and then joins a battle to completely tip the balance, they become targets for a few seconds while the enemy is mobbed up. And then they dock and return to their protected anonymous state while traveling the to next system where they are going to wait safely until a battle is safe to join. That is not being a risk.
"hidden"?
Lol.
If you see a bunch of war targets right next to a bunch of logi ships, you, as a thinking, reasoning adult, should be able to put two and two together.
L2Intel. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
9
|
Posted - 2014.05.30 13:41:00 -
[12] - Quote
Kaarous Aldurald wrote:
If you see a bunch of war targets right next to a bunch of logi ships, you, as a thinking, reasoning adult, should be able to put two and two together.
L2Intel.
I guess you haven't realized you can have different groups of your fleet waiting at different parts of a system and then warp to each other later, when it is serves a purpose. |

Velenia Ankletickler
Silverflames
9
|
Posted - 2014.05.30 13:43:00 -
[13] - Quote
Well aware it isn't punishable as grief play under CCP rules, but that doesn't change that those people are not after a war, but only out to grief people. |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:44:00 -
[14] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:
If you see a bunch of war targets right next to a bunch of logi ships, you, as a thinking, reasoning adult, should be able to put two and two together.
L2Intel.
I guess you haven't realized you can have different groups of your fleet waiting at different parts of a system and then warp to each other later, when it is serves a purpose.
I guess you haven't realized yet that intel is a thing.
You can find out the known alts of a wardec group fairly easily. Especially if you are doing it right and using neutral scouts yourself. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:45:00 -
[15] - Quote
Velenia Ankletickler wrote:Well aware it isn't punishable as grief play under CCP rules, but that doesn't change that those people are not after a war, but only out to grief people.
Wrong. Because what they are doing is legitimate gameplay, not griefing. By definition. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
9
|
Posted - 2014.05.30 13:47:00 -
[16] - Quote
Kaarous Aldurald wrote:Velenia Ankletickler wrote:Well aware it isn't punishable as grief play under CCP rules, but that doesn't change that those people are not after a war, but only out to grief people. Wrong. Because what they are doing is legitimate gameplay, not griefing. By definition.
Just because griefing is legitimate, does not make it stop being griefing. |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:49:00 -
[17] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:Velenia Ankletickler wrote:Well aware it isn't punishable as grief play under CCP rules, but that doesn't change that those people are not after a war, but only out to grief people. Wrong. Because what they are doing is legitimate gameplay, not griefing. By definition. Just because griefing is legitimate, does not make it stop being griefing.
It's not griefing. CCP themselves say so. As has been demonstrated to you.
And yet you continue to misuse the term, and apply in situations where it does not apply. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Walter Hart White
Heisenberg Minings
42
|
Posted - 2014.05.30 13:53:00 -
[18] - Quote
Velenia Ankletickler wrote:Danika Princip wrote:Well, point one breaks incursions, and point two is meaningless. Well done OP.
Post your lossmails. Come with some arguments and don't just troll. How does point 1 break incursions? Because it does? Incursions are fleets composed with pilots from many different corporations. If you can't rep neutrals, logis in incursions would not be able to either without going suspect. Which is just gank magnet or very stupid contesting where they would shoot each other logis and then die. |

Velenia Ankletickler
Silverflames
9
|
Posted - 2014.05.30 13:59:00 -
[19] - Quote
Walter Hart White wrote: How does point 1 break incursions?
Because it does? Incursions are fleets composed with pilots from many different corporations. If you can't rep neutrals, logis in incursions would not be able to either without going suspect. Which is just gank magnet or very stupid contesting where they would shoot each other logis and then die.[/quote]
There is no illegal engagement there, why would anyone get concorded? The Logi has valid engagement with all targets.
The scrammer and neuter from my example would also not get concorded in this scenario.
If this context is too hard to see out of the example, I shall go make it more clear in the original post. |

Noxisia Arkana
Deadspace Knights
356
|
Posted - 2014.05.30 14:04:00 -
[20] - Quote
On the flipside, it's as easy to avoid wardecs as it is to start them... just food for thought. |

Velicitia
Arma Artificer
2271
|
Posted - 2014.05.30 14:07:00 -
[21] - Quote
Velenia Ankletickler wrote:Well aware it isn't punishable as grief play under CCP rules, but that doesn't change that those people are not after a war, but only out to grief people.
"griefing"
edit to add
Velenia Ankletickler wrote: and then joins a battle to completely tip the balance, they become targets for a few seconds while the enemy is mobbed up. And then they dock...
1. it's a 15 minute timer [edit 2 ... well it used to be ... $deity knows if it's stayed the same] 2. points - use them 3. Station games are the bane of all sec space. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velenia Ankletickler
Silverflames
9
|
Posted - 2014.05.30 14:08:00 -
[22] - Quote
Noxisia Arkana wrote:On the flipside, it's as easy to avoid wardecs as it is to start them... just food for thought.
Might as well not have corps or war decs at all in hi sec then.
Would rather see a system that added some fun to the game than just removing features. |

Kaarous Aldurald
ROC Deep Space The ROC
6585
|
Posted - 2014.05.30 14:10:00 -
[23] - Quote
Velenia Ankletickler wrote:Noxisia Arkana wrote:On the flipside, it's as easy to avoid wardecs as it is to start them... just food for thought. Might as well not have corps or war decs at all in hi sec then. Would rather see a system that added some fun to the game than just removing features.
Now we come to the real suggestion. You just don't want anyone to be able to mess with you at all without being killed by CONCORD. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velicitia
Arma Artificer
2271
|
Posted - 2014.05.30 14:12:00 -
[24] - Quote
Velenia Ankletickler wrote:Noxisia Arkana wrote:On the flipside, it's as easy to avoid wardecs as it is to start them... just food for thought. Might as well not have corps or war decs at all in hi sec then. Would rather see a system that added some fun to the game than just removing features.
Step one -- grab a few frigates. Step two -- grab a bottle of Jack (or, for the more discerning pilot -- Macallan) Step three -- get on comms (TS, Vent, Mumble, or Eve-Voice) Step four -- look for the WTs Step four -- engage and **** their face. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Benny Ohu
Chaotic Tranquility
3305
|
Posted - 2014.05.30 14:15:00 -
[25] - Quote
Velicitia wrote:Step two -- grab a bottle of Jack (or, for the more discerning pilot -- Macallan) real warriors begin the day fresh and early with a triple-white chocolate mini frappuchinno |

Velicitia
Arma Artificer
2271
|
Posted - 2014.05.30 14:17:00 -
[26] - Quote
Benny Ohu wrote:Velicitia wrote:Step two -- grab a bottle of Jack (or, for the more discerning pilot -- Macallan) real warriors begin the day fresh and early with a triple-white chocolate mini frappuchinno
well, yeah ... but liquor is "courage in a bottle" so ...
... also, it's always a good time when drunk-roaming. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Walter Hart White
Heisenberg Minings
44
|
Posted - 2014.05.30 14:35:00 -
[27] - Quote
Velenia Ankletickler wrote:Walter Hart White wrote:Velenia Ankletickler wrote: How does point 1 break incursions?
Because it does? Incursions are fleets composed with pilots from many different corporations. If you can't rep neutrals, logis in incursions would not be able to either without going suspect. Which is just gank magnet or very stupid contesting where they would shoot each other logis and then die. There is no illegal engagement there, why would anyone get concorded? The Logi has valid engagement with all targets. The scrammer and neuter from my example would also not get concorded in this scenario. If this context is too hard to see out of the example, I shall go make it more clear in the original post. *EDIT* It was actually already there, have put it in bold and added extra explanation. More EDIT, fixed the quotation I had messed up. Define valid engagement then? This has nothing to do with scrams, logis do not rep sansha ships... |

Velenia Ankletickler
Silverflames
9
|
Posted - 2014.05.30 14:37:00 -
[28] - Quote
Velicitia wrote: 1. it's a 15 minute timer [edit 2 ... well it used to be ... $deity knows if it's stayed the same] 2. points - use them 3. Station games are the bane of all sec space.
1: They are not going to wait till the timer is run out before they dock. 2: Points go away when you die because you were engaged by ships with no legal engament. 3: Ships in war are targets when the leave the station, out of corp logis that waited out their 15 minute timer are not. And can then travel safely protected by concord. |

Velenia Ankletickler
Silverflames
9
|
Posted - 2014.05.30 14:43:00 -
[29] - Quote
Walter Hart White wrote: Define valid engagement then? This has nothing to do with scrams, logis do not rep sansha ships...
A valid engagement would be one where you could help your friend by using guns instead of rep if you were a combat and not a logi ship - without getting concorded.
Helping with rep should be treated no different from shooting at the opposite target. |

Daichi Yamato
Xero Security and Technologies
1595
|
Posted - 2014.05.30 14:52:00 -
[30] - Quote
In a sandbox like eve, grief decs are not illegitimate. CCP also say greif decs are not 'rampant'. how do u know u are being griefed? how do u know they have not been hired by ur competitors? the truth is, u dnt.
as for ur ideas,
- logi interference in a war is NEVER going to become concordable. Eve is all about sneaky tactics just like this. understand that the number of members in a corp that is attacking u is not a guaranteed measurement of their force. Try to have a plan in case logi come onto the field and do extensive intel on the bad guys if u intend to fight a dec. Do u not have friends that can come in an blap suspects? do u not have friends that can provide u with logi? make some?
- There is no way to make a system for who won what war without making it either arbitrary or decided by the players. If its arbitrary its not going to work, different corps attack eachother for different reasons, its not about the isk war all the time. If players decide their own objective then naturally they will give themselves the easiest, or eachother the hardest, possible objectives to win the war and get their 100mil iskies. the idea just wont work.
i like the idea of giving defenders something to achieve to end a dec early. my own suggestion was a structure bash. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
10
|
Posted - 2014.05.30 14:54:00 -
[31] - Quote
Kaarous Aldurald wrote: Now we come to the real suggestion. You just don't want anyone to be able to mess with you at all without being killed by CONCORD.
Very far from, when they war dec I want to take out their costly logi ships and blow up their PoS while my corpies are striking their mining fleet.
But with the current system. all I can attack are cheap expendable ships.
|

Daichi Yamato
Xero Security and Technologies
1596
|
Posted - 2014.05.30 14:58:00 -
[32] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote: Now we come to the real suggestion. You just don't want anyone to be able to mess with you at all without being killed by CONCORD.
Very far from, when they war dec I want to take out their costly logi ships and blow up their PoS while my corpies are striking their mining fleet. But with the current system. all I can attack are cheap expendable ships.
right...u said in ur OP all they have is combat ships and it was a grief dec. Now ur saying they have plenty of soft targets.
Quote:Currently hi sec wars are just a bunch of griefers in a corp that only consists of PvP oriented ships and characters war deccing everything in sight that is an easy target, so they have some targets to gank. Cowardly keeping all their own logi and income out of the warring corp, making it pretty much risk free to declare the war.
if they have a POS and mining fleets, get some friends and make their lives hell. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaarous Aldurald
ROC Deep Space The ROC
6587
|
Posted - 2014.05.30 15:03:00 -
[33] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote: Now we come to the real suggestion. You just don't want anyone to be able to mess with you at all without being killed by CONCORD.
Very far from, when they war dec I want to take out their costly logi ships and blow up their PoS while my corpies are striking their mining fleet. But with the current system. all I can attack are cheap expendable ships.
Too bad. Those things aren't in the corp declaring the wardec.
If you want to take out their POS, then wardec their holding corp.
Stop insisting on being so passive, on not doing anything for yourself and still expecting to have all this dropped in your lap. Your entitlement is appalling. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Walter Hart White
Heisenberg Minings
44
|
Posted - 2014.05.30 15:04:00 -
[34] - Quote
Velenia Ankletickler wrote:Walter Hart White wrote: Define valid engagement then? This has nothing to do with scrams, logis do not rep sansha ships...
A valid engagement would be one where you could help your friend by using guns instead of rep if you were a combat and not a logi ship - without getting concorded. Helping with rep should be treated no different from shooting at the opposite target. But that is already in. If you rep someone with limited engagement, you get suspect so what else do you want? Insta blow logis, really? |

Ellendras Silver
My second corp
137
|
Posted - 2014.05.30 15:14:00 -
[35] - Quote
Danika Princip wrote:Well, point one breaks incursions, and point two is meaningless. Well done OP.
Post your lossmails.
its a valid point it is completly lame that logi outside wardeccing corp can rep friends that are in a war with another corp so the logi cant be attacked by the defending group! if you cant see that`s wrong you really miss something.
this is something that can be addressed as if you rep someone involving in a war that is not a corp mate you be concorded, as far as i know people with active wardecs are not welcome in incursions anyway.
Carpe noctem |

Komi Toran
Perkone Caldari State
30
|
Posted - 2014.05.30 15:23:00 -
[36] - Quote
[bittervet]Bah, you kids have it easy. In my day, neutral logis never went flashy for repping war targets.[/bittervet]
How about a trade: neutral logis get CONCORDed for interfering in a wardec, and all your industrial alts get flagged as WTs whenever hauling through empire? Fair's fair and all. |

SurrenderMonkey
Space Llama Industries
775
|
Posted - 2014.05.30 15:25:00 -
[37] - Quote
While, on the whole, I would say the OP is pointless whinging (as is generally the case whenever anyone starts using the term "griefing" on the Eve O forums), I can't really disagree about neutral logi. There's something very disingenuous about the canned, "Neutral logi go suspect!" stock response. It's technically true, but it's rarely actually a useful fact w/ regard to average gameplay situations.
Neutral logi circumvents any requirement to commit or endanger the resource in any way prior to the actual instant of engagement. Other resources become "fair targets" at undock-time, while the quirks of the engagement rules mean logi don't become fair targets until the logi is actually activated - an event that is entirely under the control of the logi pilot. This eliminates opportunity for the opposition to preempt the neutral logi: You're only permitted to react.
Given the above, much like OGB, neutral logi is a "something for nothing" situation. The objectively correct decision is to keep your logi neutral. There's no tradeoff, cost, or disadvantage for doing so, making it an obvious tactical choice, 100% of the time, which doesn't really mesh with most of the rest of the game, where decisions generally have a few items in both the "pro" and "con" columns.
That being the case, I don't really see any reason why a CONCORD response would be inappropriate. If you want to use logi in your war, you still can - you just have to actually commit the resource at undock time instead of at engagement time, and I sincerely doubt there are any credible arguments for why that would be "bad". "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Velenia Ankletickler
Silverflames
10
|
Posted - 2014.05.30 15:27:00 -
[38] - Quote
Daichi Yamato wrote:Now ur saying they have plenty of soft targets.
All non-attackable and protected by Concord.
Please read before replying.
|

Walter Hart White
Heisenberg Minings
44
|
Posted - 2014.05.30 15:27:00 -
[39] - Quote
SurrenderMonkey wrote:While, on the whole, I would say the OP is pointless whinging (as is generally the case whenever anyone starts using the term "griefing" on the Eve O forums), I can't really disagree about neutral logi.
There's something very disingenuous about the canned, "Neutral logi go suspect!" stock response. It's technically true, but it's rarely actually a useful fact w/ regard to average gameplay situations.
Neutral logi circumvents any requirement to commit or endanger the resource in any way prior to the actual instant of engagement. Other resources become "fair targets" at undock-time, while the quirks of the engagement rules mean logi don't become fair targets until the logi is actually activated - an event that is entirely under the control of the logi pilot. This eliminates opportunity for the opposition to preempt the neutral logi: You're only permitted to react.
Given the above, much like OGB, neutral logi is a "something for nothing" situation. The objectively correct decision is to keep your logi neutral. There's no tradeoff, cost, or disadvantage for doing so, making it an obvious tactical choice, 100% of the time, which doesn't really mesh with most of the rest of the game, where decisions generally have a few items in both the "pro" and "con" columns.
That being the case, I don't really see any reason why a CONCORD response would be inappropriate. If you want to use logi in your war, you still can - you just have to actually commit the resource at undock time instead of at engagement time, and I sincerely doubt there are any credible arguments for why that would be "bad". Because then you basically break incursions? Someone might become war target in the fleet, bam logis concorded. Also who cares, really? If you can't handle suspect logies, bring your own. Also, what if there are logis for hire corporations? |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1041
|
Posted - 2014.05.30 15:28:00 -
[40] - Quote
Velenia Ankletickler wrote:Well aware it isn't punishable as grief play under CCP rules, but that doesn't change that those people are not after a war, but only out to grief people. How exciting to find a Bene Gesserit truthsayer in our midst, able to provide insights and such sweeping proclamations into the motivations of all players involved in issuing wardecs...
However and sadly, for your heresies against HTFU and attempt at (yet another of these f#$king) stealth nerf-hisec threads, we must add a +1 to the Kill-It-Forward queue in your name...
An innocent carebear will be murdered in hisec, and informed it was because of you and your heresies. When these pansified heresies stop, we will stop. Until then, the spice...er....tears must flow.
p.s. GOD wills it.
F
Would you like to know more? |

SurrenderMonkey
Space Llama Industries
775
|
Posted - 2014.05.30 15:33:00 -
[41] - Quote
Walter Hart White wrote: Because then you basically break incursions? Someone might become war target in the fleet, bam logis concorded.
There's something deliciously ironic about wielding, "Because of the precious PvEs!!!!" as a shield against fixing a broken PvP mechanic. 
Frankly, I don't give a flying **** about the plight of incursion runners. Adding a little risk to those would be a bonus. Anyone who's going to become a war target in the fleet knew 24 hours ago exactly when they were going to become a war target. A green safety should protect the logi from Concord, so the only person in any actual danger is the war target, who is suddenly no longer a viable target for reps...
...and we already established that that guy knew it was coming, so **** him.
Quote:Also who cares, really? If you can't handle suspect logies, bring your own. Also, what if there are logis for hire corporations?
Were you here for the nanonerf? Back when nanofleets were a big thing, one of the common (and similarly disingenuous) arguments in favor of nano was, "If it's such a big deal just bring your own nano fleet!"
The problem with that is that, one of the key identifiers of a patently broken mechanic is that the mechanic is its own counter. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Daichi Yamato
Xero Security and Technologies
1596
|
Posted - 2014.05.30 15:33:00 -
[42] - Quote
Velenia Ankletickler wrote:Daichi Yamato wrote:Now ur saying they have plenty of soft targets.
All non-attackable and protected by Concord. Please read before replying.
POS's can be decced. they are no longer protected by concord.
suicide gank their miners if they arent in a player corp. dec them if the are.
whats the problem? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Corraidhin Farsaidh
Hello-There
518
|
Posted - 2014.05.30 15:35:00 -
[43] - Quote
I can't help but think that a neutral logi assisting an at war pilot should be tantamount to a declaration of war by the logi on behalf of the logis corp (with associated cost). If the logi pilot doesn't stop repping then a concord response would be appropriate as they are attacking the other corp before their 24 hour wardec period has elapsed. |

Velenia Ankletickler
Silverflames
10
|
Posted - 2014.05.30 15:36:00 -
[44] - Quote
Komi Toran wrote: How about a trade: neutral logis get CONCORDed for interfering in a wardec, and all your industrial alts get flagged as WTs whenever hauling through empire? Fair's fair and all.
How is that I trade? The more resources you force into the corp the better.
Sadly forcing people's non-combat ships and PoS-alts into a corp is not possible. Even if CCP wanted to, its simply to not tell them who owns the account and pay it with plex.
Forcing logis into corps is possible, by simply concording them when they are illegally engaging.
Forcing the war dec corp to have a bare minimum to fight over by taking an ISK deposit they only get back if they can force a sourrender, is possible. |

Velenia Ankletickler
Silverflames
10
|
Posted - 2014.05.30 15:39:00 -
[45] - Quote
Corraidhin Farsaidh wrote:I can't help but think that a neutral logi assisting an at war pilot should be tantamount to a declaration of war by the logi on behalf of the logis corp (with associated cost). If the logi pilot doesn't stop repping then a concord response would be appropriate as they are attacking the other corp before their 24 hour wardec period has elapsed.
So by having 50 out of corp logis I can make another corp have to pay for 50 wars in order to be able to defend themselves?
That is if possible even less effective than the current system. |

Daichi Yamato
Xero Security and Technologies
1596
|
Posted - 2014.05.30 15:39:00 -
[46] - Quote
SurrenderMonkey wrote:
Were you here for the nanonerf? Back when nanofleets were a big thing, one of the common (and similarly disingenuous) arguments in favor of nano was, "If it's such a big deal just bring your own nano fleet!"
The problem with that is that, one of the key identifiers of a patently broken mechanic is that the mechanic is its own counter.
indeed, friends are overpowered. /joke
luckily in this case there are various counters to logi
anyone can shoot them when they go suspect. u can bring friends from outside the war to blap them, or u can bring alts in a celestis/blackbird and e-war them (edit - also geddons). Or u can fight in a very public place, some ppl do shoot suspects.
bringing more logi is not the only counter to logi. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
10
|
Posted - 2014.05.30 15:44:00 -
[47] - Quote
Daichi Yamato wrote:- There is no way to make a system for who won what war without making it either arbitrary or decided by the players. If its arbitrary its not going to work, different corps attack eachother for different reasons, its not about the isk war all the time. If players decide their own objective then naturally they will give themselves the easiest, or eachother the hardest, possible objectives to win the war and get their 100mil iskies. the idea just wont work. i like the idea of giving defenders something to achieve to end a dec early. my own suggestion was a structure bash.
The one who surrenders (or chickens out by stopping the paying of bills) didn't win.
Extremely simple. |

SurrenderMonkey
Space Llama Industries
775
|
Posted - 2014.05.30 15:45:00 -
[48] - Quote
Daichi Yamato wrote:SurrenderMonkey wrote:
Were you here for the nanonerf? Back when nanofleets were a big thing, one of the common (and similarly disingenuous) arguments in favor of nano was, "If it's such a big deal just bring your own nano fleet!"
The problem with that is that, one of the key identifiers of a patently broken mechanic is that the mechanic is its own counter.
indeed, friends are overpowered. /joke luckily in this case there are various counters to logi anyone can shoot them when they go suspect. u can bring friends from outside the war to blap them, or u can bring alts in a celestis/blackbird and e-war them (edit - also geddons). Or u can fight in a very public place, some ppl do shoot suspects. bringing more logi is not the only counter to logi.
Can you shoot them when they undock?
Can you provide a compelling reason why you shouldn't be able to shoot them when they undock?
Is there an actual, good reason why they should be able to avoid being committed until they actually engage?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Walter Hart White
Heisenberg Minings
44
|
Posted - 2014.05.30 15:47:00 -
[49] - Quote
SurrenderMonkey wrote:Daichi Yamato wrote:SurrenderMonkey wrote:
Were you here for the nanonerf? Back when nanofleets were a big thing, one of the common (and similarly disingenuous) arguments in favor of nano was, "If it's such a big deal just bring your own nano fleet!"
The problem with that is that, one of the key identifiers of a patently broken mechanic is that the mechanic is its own counter.
indeed, friends are overpowered. /joke luckily in this case there are various counters to logi anyone can shoot them when they go suspect. u can bring friends from outside the war to blap them, or u can bring alts in a celestis/blackbird and e-war them (edit - also geddons). Or u can fight in a very public place, some ppl do shoot suspects. bringing more logi is not the only counter to logi. Can you shoot them when they undock? Can you provide a compelling reason why you shouldn't be able to shoot them when they undock? Is there an actual, good reason why they should be able to avoid being committed until they actually engage? What about off corp intel covops? What about off corp logistics (I mean real logistics, not logi ships)? What about awoxers?
All of these and more can safely tip the scale. Why do you hate on logis so much?
|

SurrenderMonkey
Space Llama Industries
775
|
Posted - 2014.05.30 15:56:00 -
[50] - Quote
Walter Hart White wrote:SurrenderMonkey wrote:Daichi Yamato wrote:SurrenderMonkey wrote:
Were you here for the nanonerf? Back when nanofleets were a big thing, one of the common (and similarly disingenuous) arguments in favor of nano was, "If it's such a big deal just bring your own nano fleet!"
The problem with that is that, one of the key identifiers of a patently broken mechanic is that the mechanic is its own counter.
indeed, friends are overpowered. /joke luckily in this case there are various counters to logi anyone can shoot them when they go suspect. u can bring friends from outside the war to blap them, or u can bring alts in a celestis/blackbird and e-war them (edit - also geddons). Or u can fight in a very public place, some ppl do shoot suspects. bringing more logi is not the only counter to logi. Can you shoot them when they undock? Can you provide a compelling reason why you shouldn't be able to shoot them when they undock? Is there an actual, good reason why they should be able to avoid being committed until they actually engage? What about off corp intel covops? What about off corp logistics (I mean real logistics, not logi ships)? What about awoxers?
Really, what about them? The first two aren't combatants, so it's an apple-oranges situation. Awoxing is sneaky, but is, mechanically, much fairer than neutral logi: You could shoot the awoxxer on undock if you wanted to. You don't have to wait for them to throw the switch.
Their betrayal is a Human Resources problem, not a game mechanics problem.
Quote:All of these and more can safely tip the scale. Why do you hate on logis so much?
Really, thinking all combatants should have the same engagement rules is "hating on logis"? There's really no conceivable mechanical solution to off-corp intel or hauling, so there's no sense in wasting any time or effort on a problem that simply has no fix.
By contrast, neutral logi involves an actual combatant, and has a VERY simple mechanical solution that simply puts it on the same footing as every other combatant.
Why are you so afraid of having your logi on the same footing as the rest of the combatants? "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Daichi Yamato
Xero Security and Technologies
1598
|
Posted - 2014.05.30 15:57:00 -
[51] - Quote
Velenia Ankletickler wrote:
The one who surrenders (or chickens out by stopping the paying of bills) didn't win.
Extremely simple.
so the aggressors have to pay for the war, and have to keep paying for the war forever or lose their 100mil how is that not hilariously broken when the defenders can just wait in station or corp hop?
if u want a serious discussion on this topic then u really need to get past the butthurt. Wardecs, even for griefing, is a legitimate mechanic in a game where player conflict is a design goal. try to think of a way to make wardecs more engaging for all involved or gtfo.
Quote:Can you shoot them when they undock? Can you provide a compelling reason why you shouldn't be able to shoot them when they undock? Is there an actual, good reason why they should be able to avoid being committed until they actually engage?
CCP tried making ppl in fleets share aggro. that didnt work.
How would u make a mechanic where someone is shootable by association? Most ppl identify reps by looking at player history and backgrounds. are u suggesting they should make a mechanic where if a corp decs someone, the game makes a check through all the member corp history and killboards and makes anyone related to the corp shootable? because thats the only way that would work.
CONCORDING logi in a war or a duel is not going to happen. its part of the games ethos to have secret allies and sneaky tactics. CCP deliberately made logi a possibility in duels, it will always be deliberately made possible in wars.
If u are that frustrated with logi being invincible upto the point it interferes with a dec, then goto low sec when u get decced.
OGB is broken. and they are trying to fix it so that its on grid. but they are NOT going to make it a concordable offense. it will be like logi but with grid wide range. in fact, it may not even go suspect for all we know. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Komi Toran
Perkone Caldari State
31
|
Posted - 2014.05.30 15:58:00 -
[52] - Quote
Velenia Ankletickler wrote:Sadly forcing people's non-combat ships and PoS-alts into a corp is not possible. Even if CCP wanted to, its simply to not tell them who owns the account and pay it with plex. Eliminate wallet transfers during war, flag every contract issued from WT as causing the receiver to become a WT. Flag every contract to WT as including the issuer as a WT. Make the contracts flash red and allow them to be filtered out by default so that no one else has to deal with this silliness.
If it's unfair that one resource can be used in safety during a war, then it's unfair that any resource can be used the same way. |

Velicitia
Arma Artificer
2271
|
Posted - 2014.05.30 16:02:00 -
[53] - Quote
Velenia Ankletickler wrote:Velicitia wrote: 1. it's a 15 minute timer [edit 2 ... well it used to be ... $deity knows if it's stayed the same] 2. points - use them 3. Station games are the bane of all sec space.
1: They are not going to wait till the timer is run out before they dock. 2: Points go away when you die because you were engaged by ships with no legal engament. 3: Ships in war are targets when the leave the station, out of corp logis that waited out their 15 minute timer are not. And can then travel safely protected by concord.
1. which is why you point them and then switch primary to the logi. 2. don't die and/or bring more points. 3. station games still suck ... which is why engaging on station is stupid.
edit -- seriously, worse than logi is neutral OGB. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

SurrenderMonkey
Space Llama Industries
775
|
Posted - 2014.05.30 16:02:00 -
[54] - Quote
Daichi Yamato wrote:
CONCORDING logi in a war or a duel is not going to happen. its part of the games ethos to have secret allies and sneaky tactics. CCP deliberately made logi a possibility in duels, it will always be deliberately made possible in wars.
Risk/Reward is a far greater part of the game's ethos and, as already noted, OGB is being nerfed for much the same reason: It provides something for nothing by way of the "optimal" gameplay being a complete minimization of risk.
It's an outlier, and it's inconsistent with the rest of the rules of the game. I can't have a "Secret ally" in an offense-oriented ship show up and engage my wartargets, but for some reason it's okay with logi because reasons.
Quote:If u are that frustrated with logi being invincible upto the point it interferes with a dec, then goto low sec when u get decced.
I don't get decced and I mostly live in low sec. I just don't have a stake in maintaining a clearly broken mechanic, so it's easy for me to recognize that it's broken. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Velicitia
Arma Artificer
2271
|
Posted - 2014.05.30 16:08:00 -
[55] - Quote
Velenia Ankletickler wrote:Daichi Yamato wrote:Now ur saying they have plenty of soft targets.
All non-attackable and protected by Concord. Please read before replying.
hint -- you can issue your own declarations of war. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

SurrenderMonkey
Space Llama Industries
775
|
Posted - 2014.05.30 16:09:00 -
[56] - Quote
Velicitia wrote:Velenia Ankletickler wrote:Velicitia wrote: 1. it's a 15 minute timer [edit 2 ... well it used to be ... $deity knows if it's stayed the same] 2. points - use them 3. Station games are the bane of all sec space.
1: They are not going to wait till the timer is run out before they dock. 2: Points go away when you die because you were engaged by ships with no legal engament. 3: Ships in war are targets when the leave the station, out of corp logis that waited out their 15 minute timer are not. And can then travel safely protected by concord. 1. which is why you point them and then switch primary to the logi. 2. don't die and/or bring more points. 3. station games still suck ... which is why engaging on station is stupid.
All of the conceptual workarounds in the world aren't the same thing as an actual reason for the mechanic itself being "good", nor are they a reason for why "fixing" the mechanic would be bad.
Is it important to the game that neutrals be able to join a battle between war targets?
If yes: Is it important to the game that they only be able to do so defensively? Why?
I don't really see a downside to forcing logi into corp. I see plenty of reasons why people who utilize neutrals would hate it, but I don't see it being anything but beneficial to the game as a whole.
Quote:edit -- seriously, worse than logi is neutral OGB.
That's already being fixed, though. Neutral logi has many of the same conceptual problems as OGB, and should be fixed for the same conceptual reasons. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Daichi Yamato
Xero Security and Technologies
1598
|
Posted - 2014.05.30 16:13:00 -
[57] - Quote
SurrenderMonkey wrote: Risk/Reward is a far greater part of the game's ethos and, as already noted, OGB is being nerfed for much the same reason: It provides something for nothing by way of the "optimal" gameplay being a complete minimization of risk.
It's an outlier, and it's inconsistent with the rest of the rules of the game. I can't have a "Secret ally" in an offense-oriented ship show up and engage my wartargets, but for some reason it's okay with logi because reasons.
If logi worked whilst off grid, that would be comparable to command boosts. trying to make command boosts only work on grid is actually bringing it closer to the current mechanics of logi.
technically its not ok for logi to only be vulnerable once its started repping. If there was a 100% fool proof mechanical way for the server to identify a logi that is going to interfere with a war or duel, then i expect CCP would implement that.
However, the server cannot distinguish between logi that is going to interfere from logi that is just passing by. The only way the server knows a logi has 'evil' intent is after the fact.
It would be more possible with the fleet mechanic, but eve players just invite randoms to fleet (incursions), making them take aggro (i mean suspect) by association and then blap them with alts who arent in the fleet..
the current logi suspect system is as good as its going to get. The risk reward ethos is somewhat maintained by the suspect mechanic. but i agree, its not perfect. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Ellendras Silver
My second corp
138
|
Posted - 2014.05.30 16:17:00 -
[58] - Quote
Velicitia wrote:Velenia Ankletickler wrote:Daichi Yamato wrote:Now ur saying they have plenty of soft targets.
All non-attackable and protected by Concord. Please read before replying. hint -- you can issue your own declarations of war.
right so you need to wardec another corp because of a lame game mechanism, dont forget it takes 24 hours to kick in. its a flaw in the wardeccing system. period it should be adressed by CCP not by players with half working solutions. Carpe noctem |

Daichi Yamato
Xero Security and Technologies
1598
|
Posted - 2014.05.30 16:25:00 -
[59] - Quote
Ellendras Silver wrote:Velicitia wrote:Velenia Ankletickler wrote:Daichi Yamato wrote:Now ur saying they have plenty of soft targets.
All non-attackable and protected by Concord. Please read before replying. hint -- you can issue your own declarations of war. right so you need to wardec another corp because of a lame game mechanism, dont forget it takes 24 hours to kick in. its a flaw in the wardeccing system. period it should be adressed by CCP not by players with half working solutions.
this subject line was about POS's and mining fleets as well btw.
if u knew that then, how would u tie a corp with a POS in to a wardeccing corp that has alts that use the POS so that u can dec the POS for free and/or without a 24 waiting period?
with me i just use the 24 hour waiting period to identify any soft targets and dec them before the incoming dec goes live. thats if i can find any of course. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
10
|
Posted - 2014.05.30 16:30:00 -
[60] - Quote
Daichi Yamato wrote: so the aggressors have to pay for the war, and have to keep paying for the war forever or lose their 100mil how is that not hilariously broken when the defenders can just wait in station or corp hop?
The defender corp hopping is chicken out and the aggressor wins (leaving someone behind so the corp doesn't close would make this less simple to implement. A few quirks to work out in order to implement it in code doesn't mean its a bad suggestion though, and making a rule about how many characters can leave a corp before it is chicken shouldn't be impossible).
However, giving the ability to strike back a little and the 100mill ISK if they can make the agressor just give up, suddenly adds reasons to not just corp hop.
As for aggressor and the 100mill, if they don't think they can win, they shouldn't dec the war to begin with.
Daichi Yamato wrote:Wardecs, even for griefing, is a legitimate mechanic in a game where player conflict is a design goal. try to think of a way to make wardecs more engaging for all involved
How is anything I have suggested makign for less engaging wars in anyway?
Sure, some wars might not happen if there is suddenly risk for the aggressor, but Eve isn't about risk free. |

Kaarous Aldurald
ROC Deep Space The ROC
6590
|
Posted - 2014.05.30 16:34:00 -
[61] - Quote
You're all getting bogged down in the semantics of what is, regardless of how you spin it, an unreasonable suggestion.
The OP is unprepared for a war, and unworthy of being in a player corp. The OP can't deal with this, and would like CCP to take something away from everyone else to compensate for his own inadequacies at playing the game.
Neutral logi is not the problem at all. They are at best a slight surprise compared to if they had the logi in their own corp.
The problem is that you don't want to bother with any intelligence or scouting beyond what is in front of your nose. You don't want any surprises, or anything unexpected, so you advocate to take away the other guy's ability to surprise you.
This eHonor crap is not what EVE Online is all about. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velicitia
Arma Artificer
2271
|
Posted - 2014.05.30 16:39:00 -
[62] - Quote
SurrenderMonkey wrote:Velicitia wrote:Velenia Ankletickler wrote:
1: They are not going to wait till the timer is run out before they dock. 2: Points go away when you die because you were engaged by ships with no legal engament. 3: Ships in war are targets when the leave the station, out of corp logis that waited out their 15 minute timer are not. And can then travel safely protected by concord.
1. which is why you point them and then switch primary to the logi. 2. don't die and/or bring more points. 3. station games still suck ... which is why engaging on station is stupid. All of the conceptual workarounds in the world aren't the same thing as an actual reason for the mechanic itself being "good", nor are they a reason for why "fixing" the mechanic would be bad. Is it important to the game that neutrals be able to join a battle between war targets? If yes: Is it important to the game that they only be able to do so defensively? Why? I don't really see a downside to forcing logi into corp. I see plenty of reasons why people who utilize neutrals would hate it, but I don't see it being anything but beneficial to the game as a whole.
I'm not saying the mechanic is "good" ... but that it's "not bad", given that there are mechanical considerations that need to be made (i.e. "logi that just happens to be flying through that grid").
It's important that neutrals can join in -- because fighting dirty is kind of "the point" (see: hot drops) It's not important whether they can do so defensively -- it just happens to be the only way to not get Concordokken.
I don't particularly care if logi are forced into corp ... but the OP's idea of "well, they don't have a valid reason to be helping that neutral-to-them pilot who happens to be my WT, so they should get Concordokken" is terrible.
SurrenderMonkey wrote:Quote:edit -- seriously, worse than logi is neutral OGB. That's already being fixed, though. Neutral logi has many of the same conceptual problems as OGB, and should be fixed for the same conceptual reasons.
"Neutral" logi is on grid, and can be dealt with. OGB is probably orbiting a POS gun or otherwise "just far enough outside the bubble to give boosts".
(stupid quote rules). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velenia Ankletickler
Silverflames
10
|
Posted - 2014.05.30 16:42:00 -
[63] - Quote
Velicitia wrote:It's important that neutrals can join in -- because fighting dirty is kind of "the point" (see: hot drops) It's not important whether they can do so defensively -- it just happens to be the only way to not get Concordokken.
If it is important that neutrals can join in, then why is a destroyer that opens fire on the one part of the duel concorded? |

Kaarous Aldurald
ROC Deep Space The ROC
6590
|
Posted - 2014.05.30 16:44:00 -
[64] - Quote
Velenia Ankletickler wrote:Velicitia wrote:It's important that neutrals can join in -- because fighting dirty is kind of "the point" (see: hot drops) It's not important whether they can do so defensively -- it just happens to be the only way to not get Concordokken.
If it is important that neutrals can join in, then why is a destroyer that opens fire on the one part of the duel concorded?
Because actual offensive modules are what triggers CONCORD. Are you seriously unaware of that? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Daichi Yamato
Xero Security and Technologies
1599
|
Posted - 2014.05.30 17:24:00 -
[65] - Quote
Velenia Ankletickler wrote: How is anything I have suggested makign for less engaging wars in anyway?
Sure, some wars might not happen if there is suddenly risk for the aggressor, but Eve isn't about risk free.
i wasnt taking it as a serious suggestion.
The idea was so biased towards defenders i took at as a knee jerk suggestion to make war decs horrible enough that no one would use them. Wars shouldnt be difficult nor biased towards the defender, they allow each corp to attack eachother on equal footing, its has nothing to do with the wardec mechanic itself that attackers are often better prepared than defenders. Thats an issue with the defender for not being prepared for what is a very significant part of this game. Thats why people tell u that its ur own fault.
Imagine playing a game of Civ and not preparing for the possibility of war, then claiming the mechanic is broken because u got war decced by another nation. U'd be told its your own fault there too.
ur idea is riddled with issues.
it forces war decs to go on until someone wins, all the while the aggressors are also forced to pay for it. Winning is arbitrarily determined by either the defenders fail cascading or the attackers withdrawing the dec. But not all decs are about fail cascades. There is no way to make an 'i win' scenario for the attackers in a sandbox, they dec for whatever reason they like, thats the point of the sandbox.
What if ppl were leaving the defending corp anyways? They lose the war for something that would have happened dec or no dec? How would u stop corps bumping up their numbers with empty alts to make sure they can never lose a dec and are guaranteed that 100mil?
the idea will never work as u intend it. its entirely unworkable. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

SurrenderMonkey
Space Llama Industries
776
|
Posted - 2014.05.30 17:42:00 -
[66] - Quote
Kaarous Aldurald wrote:
Because actual offensive modules are what triggers CONCORD. Are you seriously unaware of that?
I'm sure they were aware of that. I think the contention is that the rules are inconsistent. Yes, right now, "offensive modules" are the only thing that triggers CONCORD, but that rule is fairly arbitrary given that defensive modules can represent just as much (or more) of a detrimental action against an opponent that could not otherwise be engaged.
Quote:It's important that neutrals can join in -- because fighting dirty is kind of "the point" (see: hot drops)
It's a bit apples and oranges: Hot Drops, etc., however, are limited to areas of space where there are no significant rules of engagement. By contrast, high-sec has very structured rules of engagement.
Quote:It's not important whether they can do so defensively -- it just happens to be the only way to not get Concordokken.
So, again, we're basically back to a loophole that only exists because the Crimewatch response is arbitrarily assigned to the type of module activation, instead of to the nature of the interaction with the players involved.
Quote:I don't particularly care if logi are forced into corp ... but the OP's idea of "well, they don't have a valid reason to be helping that neutral-to-them pilot who happens to be my WT, so they should get Concordokken" is terrible.
I don't see any compelling reason why it's really that bad. If the "neutral" showed up in a Battlecruiser, they wouldn't be able to help. If they show up in a Guardian, they can because... reasons.
When pressed, everyone eventually seems to admit that neutral logi isn't really "good", but they resist getting rid of it anyway. The last-line-of-defense, fallback objection is generally, "But it breaks incursions," but I have yet to see anyone put forth a scenario in which it breaks incursions that couldn't be trivially resolved through the safety and existing Crimewatch mechanics. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Paul Panala
Caldari Colonial Defense Ministry Templis CALSF
170
|
Posted - 2014.05.30 17:43:00 -
[67] - Quote
I would like to see high sec wars improved too but what you suggest changes very little. I do feel like neutral logi is unfair (this coming from someone who was a high-sec war dec'er and used a neut logi alt). But fixing logi and changing the cost structure of a war will not make wars more interesting.
Wars needs to have some kind of mechanic to force people away from gates and stations to get interesting fights. There should also be a way to win/lose a war beyond the ISK lost count. I suggested long ago that the aggressor construct a war hub in a high-sec system of their choosing (instead of paying 50M), the war hub would only be a legal target for those at war with that corp. Once the anchored it would consume supplies costing about 50M per week. The war would end once the hub runs out of supplies or is destroyed. |

Kaarous Aldurald
ROC Deep Space The ROC
6594
|
Posted - 2014.05.30 17:46:00 -
[68] - Quote
SurrenderMonkey wrote:Kaarous Aldurald wrote:
Because actual offensive modules are what triggers CONCORD. Are you seriously unaware of that?
I'm sure they were aware of that. I think the contention is that the rules are inconsistent. Yes, right now, "offensive modules" are the only thing that triggers CONCORD, but that rule is fairly arbitrary given that defensive modules can represent just as much (or more) of a detrimental action against an opponent that could not otherwise be engaged.
What matters is that they do not represent an overt attack.
That is what CONCORD is concerned with, nothing more, and most importantly nothing less.
That's why suspect flags are a thing after all. I mean, if they're repping the opposing war targets in a fight then you can shoot them immediately, it is functionally the same thing.
The only difference is that if you didn't do your homework they took you by surprise.
That's it. That's what people rail against, effort. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ellendras Silver
My second corp
140
|
Posted - 2014.05.30 17:48:00 -
[69] - Quote
Kaarous Aldurald wrote:You're all getting bogged down in the semantics of what is, regardless of how you spin it, an unreasonable suggestion.
The OP is unprepared for a war, and unworthy of being in a player corp. The OP can't deal with this, and would like CCP to take something away from everyone else to compensate for his own inadequacies at playing the game.
Neutral logi is not the problem at all. They are at best a slight surprise compared to if they had the logi in their own corp.
The problem is that you don't want to bother with any intelligence or scouting beyond what is in front of your nose. You don't want any surprises, or anything unexpected, so you advocate to take away the other guy's ability to surprise you.
This eHonor crap is not what EVE Online is all about.
you serious? so you think that a fleet of X people in logi ships +1 or 2 active boosting chars from another corp that you cant attack without being instantly killed by concorde is a slight surprise?
and where the heck do you get the nerve to state that someone is not worthy to a corp? i always thought that the only reason to be corp worthy is paying monthly fee by cash or plex and ofc a corp that is willingly to accept, which the OP has managed, not every EVE player likes PVP
concorde is an entity to punish people that violate the rules, and i think that have logi and or boost that is untouchable by the defending corp should fall under violation. that EVE is unfair at times is ok, but this is really so wrong it really should be adressed. not for me i like low sec, 0.0 and WHs better
i like PVP but i do not want to force it upon every eve player and certainly would not state that a player with a diffrent player style is unworthy. if i get oppurtunity to kill someone i will, but if i needed a corp to wardec n00bs and needed an out of corp group for logi and or boosts i would be ashamed for every kill Carpe noctem |

SurrenderMonkey
Space Llama Industries
776
|
Posted - 2014.05.30 17:56:00 -
[70] - Quote
Kaarous Aldurald wrote:
What matters is that they do not represent an overt attack.
That is what CONCORD is concerned with, nothing more, and most importantly nothing less.
The impact is identical, however. And let's leave the RP-fairy arguments alone: Everyone knows those are ultimately malleable if they need to be altered for mechanical reasons, so talking about what Concord is "concerned" with is ultimately pointless. From a design perspective, CONCORD is a mechanical aspect of the structured rules of engagement for high-sec, and nothing more.
Quote:That's why suspect flags are a thing after all. I mean, if they're repping the opposing war targets in a fight then you can shoot them immediately, it is functionally the same thing.
The only difference is, if you didn't do your homework they took you by surprise.
That's it. That's what people rail against, effort.
You won't get an argument from me about people railing against "effort", and I think you're probably familiar enough with my positing history to know that - I just don't think it's applicable here - or, at least, it's not *always* applicable here. The OP does reek of carebear a bit, but there is absolutely a legitimate argument about the ROE being lopsided with respect to neutral reppers.
All other "combatants" in a war become engageable at undock-time. Neutral reppers become engageable at module-activation. The disparity in risk is quite obvious, and the response options for neutral logi are, as a consequence, comparatively limited. You can't preempt them - you can only react, after they choose to enter the engagement. Sure, if you do your homework you can "plan ahead", but you're still artificially limited in how you can respond to them.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6594
|
Posted - 2014.05.30 17:57:00 -
[71] - Quote
Ellendras Silver wrote: you serious? so you think that a fleet of X people in logi ships +1 or 2 active boosting chars from another corp that you cant attack without being instantly killed by concorde is a slight surprise?
Yes. I hate links as much as anyone, they should be on grid at all times. But logi is already on grid, and if you can't figure out that the guy who decced you probably has reps, then you're a fool.
So if you are smart and you scout, then it comes as a slight surprise at best.
Quote: and where the heck do you get the nerve to state that someone is not worthy to a corp? i always thought that the only reason to be corp worthy is paying monthly fee by cash or plex and ofc a corp that is willingly to accept, which the OP has managed, not every EVE player likes PVP
If you are not willing to defend yourself, then you aren't up for being in a player corp. That's part of the territory if you want to be in a player corp.
And if you don't like PvP, no one cares. If you try to claim that it shouldn't happen, you are wrong.
Quote: concorde is an entity to punish people that violate the rules, and i think that have logi and or boost that is untouchable by the defending corp should fall under violation. that EVE is unfair at times is ok, but this is really so wrong it really should be adressed.
CCP disagrees. The end.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Daichi Yamato
Xero Security and Technologies
1600
|
Posted - 2014.05.30 17:59:00 -
[72] - Quote
SurrenderMonkey wrote: I don't see any compelling reason why it's really that bad. If the "neutral" showed up in a Battlecruiser and started "helping", they would get Concordokken - If they show up in a Guardian, they don't because... reasons.
When pressed, everyone eventually seems to admit that neutral logi isn't really "good", but they resist getting rid of it anyway. The last-line-of-defense, fallback objection is generally, "But it breaks incursions," but I have yet to see anyone put forth a scenario in which it breaks incursions that couldn't be trivially resolved through the safety and existing Crimewatch mechanics.
few mis-conceptions:
- neutrals can show up in any ship and gather intel. a battlecruiser can boost, any ship can provide a warp in point. And ppl have given very relative reasons why logi is the way it is, i hope ur not deliberately down playing the explanations ppl have given by wording it as such.
- when pressed i said that having to wait till the logi is actually activating modules is not perfect. Especially when its blatantly obvious what its about to do. But there is no way round that.
Ideally assisting with weapons would be allowed. However, theres no way to give ppl assisting a war dec with their guns only a suspect status. That would turn high-sec into low sec. Thats why logi's different, because u dnt break the game by logi'ing randoms who arent even in a fight.
- The fall back is not incursions. its that assisting should be allowed. Guns are the outlier because u cant use them to assist without breaking hi-sec. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Komi Toran
Perkone Caldari State
31
|
Posted - 2014.05.30 18:00:00 -
[73] - Quote
Ellendras Silver wrote:you serious? so you think that a fleet of X people in logi ships +1 or 2 active boosting chars from another corp that you cant attack without being instantly killed by concorde is a slight surprise? It probably shouldn't be a surprise. Look at the corp that war decced you, and check their war history. Now, convo past targets and ask what you're up against. You might even get lucky and find past targets have a list of alts to provide you. That's just the most obvious source of intel.
Ellendras Silver wrote:and where the heck do you get the nerve to state that someone is not worthy to a corp? Eve philosophy: if you cannot defend it, you do not deserve it. By extension, if you cannot defend yourself while in a corp, you do not deserve to be in a corp.
|

Kaarous Aldurald
ROC Deep Space The ROC
6594
|
Posted - 2014.05.30 18:02:00 -
[74] - Quote
SurrenderMonkey wrote: All other "combatants" in a war become engageable at undock-time. Neutral reppers become engageable at module-activation. The disparity in risk is quite obvious, and the response options for neutral logi are, as a consequence, comparatively limited. You can't preempt them - you can only react, after they choose to enter the engagement. Sure, if you do your homework you can "plan ahead", but you're still artificially limited in how you can respond to them to actions taken AFTER they start repping.
This is much the same argument used by people who want to ban scamming, that there's no way to get back at the scammer.
The point is to not fall for it in the first place.
Much like here. The point is to realize that neutral reps *can* happen, and to plan accordingly.
The only true disparity in risk is between smart gameplay and stupid gameplay. And that disparity should, nay, must exist. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Daichi Yamato
Xero Security and Technologies
1600
|
Posted - 2014.05.30 18:03:00 -
[75] - Quote
Ellendras Silver wrote:
and where the heck do you get the nerve to state that someone is not worthy to a corp? i always thought that the only reason to be corp worthy is paying monthly fee by cash or plex and ofc a corp that is willingly to accept, which the OP has managed, not every EVE player likes PVP
Where do ppl get the nerve when they think they can make a corp without understanding it makes them vulnerable to the full force of wardecs?
Not every player likes PvP combat, but they have no right to be excluded from it in this game. It is entirely a PvP environment. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

SurrenderMonkey
Space Llama Industries
776
|
Posted - 2014.05.30 18:04:00 -
[76] - Quote
Daichi Yamato wrote:SurrenderMonkey wrote: I don't see any compelling reason why it's really that bad. If the "neutral" showed up in a Battlecruiser and started "helping", they would get Concordokken - If they show up in a Guardian, they don't because... reasons.
When pressed, everyone eventually seems to admit that neutral logi isn't really "good", but they resist getting rid of it anyway. The last-line-of-defense, fallback objection is generally, "But it breaks incursions," but I have yet to see anyone put forth a scenario in which it breaks incursions that couldn't be trivially resolved through the safety and existing Crimewatch mechanics.
few mis-conceptions: - neutrals can show up in any ship and gather intel. a battlecruiser can boost, any ship can provide a warp in point. And ppl have given very relative reasons why logi is the way it is, i hope ur not deliberately down playing the explanations ppl have given by wording it as such.
As previously noted, the difference between scouts, haulers, etc. and neutral logi is that you can actually quite easily solve neutral logi mechanically.
Quote:- The fall back is not incursions. its that assisting should be allowed. Guns are the outlier because u cant use them to assist without breaking hi-sec.
http://i.dailymail.co.uk/i/pix/2008/09/08/article-0-0290058B00000578-290_468x286.jpg
Kindly refrain from blowing smoke up my ass. 
As far as module activations go, tyu can boost and you can logi.
Guns are not the outlier, unless neuts, vamps, TDs, damps, painters, webs, missiles, scrams, drones, ECM, and smartbombs (did I miss anything?) are also "the outlier". "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

SurrenderMonkey
Space Llama Industries
776
|
Posted - 2014.05.30 18:10:00 -
[77] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: All other "combatants" in a war become engageable at undock-time. Neutral reppers become engageable at module-activation. The disparity in risk is quite obvious, and the response options for neutral logi are, as a consequence, comparatively limited. You can't preempt them - you can only react, after they choose to enter the engagement. Sure, if you do your homework you can "plan ahead", but you're still artificially limited in how you can respond to them to actions taken AFTER they start repping.
This is much the same argument used by people who want to ban scamming, that there's no way to get back at the scammer.
No, it really isn't. You're free to scam back. You may not succeed, but all characters are playing by the same rules, at the same time, whereas neutral logi characters are playing by a very different ruleset than the in-corp characters.
Quote: The only true disparity in risk is between smart gameplay and stupid gameplay. And that disparity should, nay, must exist.
So you're saying it's a good thing that OPTIMAL gameplay for characters engaging in a war is to be in a neutral corp? Really?
And are you also asserting that forcing logi into corp would somewhere eliminate the disparity between smart gameplay and stupid gameplay?
Is it really "smart" gameplay if it's the only "correct" tactical decision? At present, there is literally NO good reason to have your logistics pilots in-corp. Do you actually think that's a good thing? "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Komi Toran
Perkone Caldari State
32
|
Posted - 2014.05.30 18:10:00 -
[78] - Quote
SurrenderMonkey wrote:Guns are not the outlier, unless neuts, vamps, TDs, damps, painters, webs, missiles, scrams, drones, ECM, and smartbombs (did I miss anything?) are also "the outlier", and that's a pretty long list. I agree. However, what all those things have in common is that they harm the target ships. Remote reps and command modules help the target ships. That's the dividing line.
And it doesn't really make sense for CONCORD to vaporize anyone who is assisting another person conducting a legal action.
|

Daichi Yamato
Xero Security and Technologies
1600
|
Posted - 2014.05.30 18:11:00 -
[79] - Quote
Komi Toran wrote: Eve philosophy: if you cannot defend it, you do not deserve it. By extension, if you cannot defend yourself while in a corp, you do not deserve to be in a corp.
This is eve.
SurrenderMonkey wrote:http://i.dailymail.co.uk/i/pix/2008/09/08/article-0-0290058B00000578-290_468x286.jpgKindly refrain from blowing smoke up my ass.  As far as module activations go, you can boost and you can logi. Guns are not the outlier, unless neuts, vamps, TDs, damps, painters, webs, missiles, scrams, drones, ECM, and smartbombs (did I miss anything?) are also "the outlier", and that's a pretty long list.
yes any offensive mod is the outlier. i simplified to guns.
u may think its not right, but if my friend is duelling, i should be able to warp in and alpha the unsuspecting foe with my nado. that is the spirit of eve. theres just no way to do it without breaking hi-sec. but i settle for remote reps and boosts. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

SurrenderMonkey
Space Llama Industries
776
|
Posted - 2014.05.30 18:14:00 -
[80] - Quote
Komi Toran wrote:SurrenderMonkey wrote:Guns are not the outlier, unless neuts, vamps, TDs, damps, painters, webs, missiles, scrams, drones, ECM, and smartbombs (did I miss anything?) are also "the outlier", and that's a pretty long list. I agree. However, what all those things have in common is that they harm the target ships. Remote reps and command modules help the target ships. That's the dividing line. And it doesn't really make sense for CONCORD to vaporize anyone who is assisting another person conducting a legal action.
Topic: "Hey, maybe we could use a slight change of the rules?"
Response: "No, the rules are that..."
You understand that responding to a suggestion that the rules should be altered with, "No, because the present rule is XYZ.." isn't actually an argument, right?
It's like saying, "Hey, we should paint that house over that Red."
And then getting a response, "No, that's doesn't make sense - that house is blue."
The current rule is merely the existing status quo. It doesn't, in and of itself, constitute an argument against change. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Cassandra Aurilien
Imperial Academy Amarr Empire
153
|
Posted - 2014.05.30 18:18:00 -
[81] - Quote
An off the cuff idea about neutral logi...
What about not allowing them to operate from NPC corps & giving their corp a day long flag as valid war targets, if they rep a ship currently under a war-dec? It would allow use of them, but carry at least some consequence for their action, beyond a temporary suspect timer.
It would also allow some very interesting mechanics, such as joining a corp and purposely repping someone engaged in a war... (And as far as incursions go, don't let people with war dec's into your fleet, and you'd be unaffected.)
Admittedly, high sec wars are not really my forte, so I might be completely off base on this. |

Kaarous Aldurald
ROC Deep Space The ROC
6594
|
Posted - 2014.05.30 18:20:00 -
[82] - Quote
SurrenderMonkey wrote: No, it really isn't. You're free to scam back. You may not succeed, but all characters are playing by the same rules, at the same time, whereas neutral logi characters are playing by a very different ruleset than the in-corp characters.
It would only be playing by different rules if the defender were forbidden from using it too. The playing field is even.
Quote:
So you're saying it's a good thing that OPTIMAL gameplay for characters engaging in a war is to be in a neutral corp? Really?
It goes for scouts and haulers too. Until local goes away, yes, this will always be the case.
Quote: And are you also asserting that forcing logi into corp would somewhere eliminate the disparity between smart gameplay and stupid gameplay?
Is it really "smart" gameplay if it's the only "correct" tactical decision? At present, there is literally NO good reason to have your logistics pilots in-corp. Do you actually think that's a good thing?
Like I said above, same for scouts, haulers, and a bunch of other things to boot.
In fact, there are more reasons to not be in a corp, than to be in one. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Daichi Yamato
Xero Security and Technologies
1600
|
Posted - 2014.05.30 18:23:00 -
[83] - Quote
SurrenderMonkey wrote: The current rule is merely the existing status quo. It doesn't, in and of itself, constitute an argument against change.
yeah, and the status quo is that CCP's stance on assisting is that its fine, but u go suspect. However, offensive mods have been made an exception because hi-sec would be low sec.
Cassandra Aurilien wrote:An off the cuff idea about neutral logi...
What about not allowing them to operate from NPC corps & giving their corp a day long flag as valid war targets, if they rep a ship currently under a war-dec? It would allow use of them, but carry at least some consequence for their action, beyond a temporary suspect timer.
Could make it for the rest of the dec. Incursion wise, ppl can use safeties. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Komi Toran
Perkone Caldari State
32
|
Posted - 2014.05.30 18:27:00 -
[84] - Quote
SurrenderMonkey wrote:You understand that responding to a suggestion that the rules should be altered with, "No, because the present rule is XYZ..." isn't actually an argument, right? Very good. A clarification of the current rules is not an argument. You are on your way to understanding how to think and process information. Keep at it! |

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 18:29:00 -
[85] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: No, it really isn't. You're free to scam back. You may not succeed, but all characters are playing by the same rules, at the same time, whereas neutral logi characters are playing by a very different ruleset than the in-corp characters.
It would only be playing by different rules if the defender were forbidden from using it too. The playing field is even.
I used the word "characters" on purpose. The PLAYERS may do the same thing, but as soon as you cite players, you're in "metagame" territory. Sure, the players could do the same thing. That doesn't make it sensible that the CHARACTERS (who are bound by the in-game rules, not the metagame rules) are engaging on entirely different terms.
Quote:Quote:
So you're saying it's a good thing that OPTIMAL gameplay for characters engaging in a war is to be in a neutral corp? Really?
It goes for scouts and haulers too. Until local goes away, yes, this will always be the case.
So because there can be neutral scouts (which really lack any practical way to be forced into a corp), you think that it's GOOD that optimal gameplay for logistics pilots means being in an NPC corp, even though that could be easily addressed? Really?
Quote:In fact, there are more reasons to not be in a corp, than to be in one.
..and you don't want to see that list of reasons shortened?  "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6594
|
Posted - 2014.05.30 18:32:00 -
[86] - Quote
SurrenderMonkey wrote: I used the word "characters" on purpose. The PLAYERS may do the same thing, but as soon as you cite players, you're in "metagame" territory. Sure, the players could do the same thing. That doesn't make it sensible that the CHARACTERS (who are bound by the in-game rules, not the metagame rules) are engaging on entirely different terms.
The very act of neutral repping is pretty meta. The player of the neutral logi knows that the player of the character he is repping is at war.
It's a meta activity from the outset.
Quote:
So because there can be neutral scouts (which really lack any practical way to be forced into a corp), you think that optimal gameplay for logistics pilots means being in an NPC corp, even though that could be easily addressed? Really?
It has been addressed. It didn't used to give a suspect flag. Now it has consequences, if the defender has the wherewithal to do anything about it.
But the onus is on them, and they don't want to have to put in the effort. Hence this suggestion in the first place. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Komi Toran
Perkone Caldari State
32
|
Posted - 2014.05.30 18:33:00 -
[87] - Quote
SurrenderMonkey wrote:I used the word "characters" on purpose. The PLAYERS may do the same thing, but as soon as you cite players, you're in "metagame" territory. Metagame!? My God! Someone is metagaming in Eve? Quick! Report them!
|

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 18:34:00 -
[88] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: I used the word "characters" on purpose. The PLAYERS may do the same thing, but as soon as you cite players, you're in "metagame" territory. Sure, the players could do the same thing. That doesn't make it sensible that the CHARACTERS (who are bound by the in-game rules, not the metagame rules) are engaging on entirely different terms.
The very act of neutral repping is pretty meta. The player of the neutral logi knows that the player of the character he is repping is at war. It's a meta activity from the outset. Quote:
So because there can be neutral scouts (which really lack any practical way to be forced into a corp), you think that optimal gameplay for logistics pilots means being in an NPC corp, even though that could be easily addressed? Really?
It has been addressed. It didn't used to give a suspect flag. Now it has consequences, if the defender has the wherewithal to do anything about it. But the onus is on them, and they don't want to have to put in the effort. Hence this suggestion in the first place.
I actually had a typo in there, it should have read:
So because there can be neutral scouts (which really lack any practical way to be forced into a corp), you think that it's GOOD that optimal gameplay for logistics pilots means being in an NPC corp, even though that could be easily addressed? Really? "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Daichi Yamato
Xero Security and Technologies
1601
|
Posted - 2014.05.30 18:34:00 -
[89] - Quote
SurrenderMonkey wrote: So because there can be neutral scouts (which really lack any practical way to be forced into a corp), you think that it's GOOD that optimal gameplay for logistics pilots means being in an NPC corp, even though that could be easily addressed? Really?
Make boosting and logi only doable in a player corp?
id be down for that. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 18:35:00 -
[90] - Quote
Komi Toran wrote:SurrenderMonkey wrote:I used the word "characters" on purpose. The PLAYERS may do the same thing, but as soon as you cite players, you're in "metagame" territory. Metagame!? My God! Someone is metagaming in Eve? Quick! Report them!
I didn't say it was wrong or illegal. It was an observation that the participating characters are simply not bound by the same rules.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6594
|
Posted - 2014.05.30 18:36:00 -
[91] - Quote
This is exactly the same argument as if I were to say "it's not fair that Red Frog hides their real haulers behind alts so I can't dec them".
Well, tough luck. That's smart gameplay for Red Frog. If you want to go after them in that way, go suicide gank them.
"But Kaarous, I'm a carebear and I think suicide ganking is wrong, that means it's not fair!"
Nope. Your choice to handcuff yourself should not reflect upon the ability of others to take that action. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 18:36:00 -
[92] - Quote
Daichi Yamato wrote:SurrenderMonkey wrote: So because there can be neutral scouts (which really lack any practical way to be forced into a corp), you think that it's GOOD that optimal gameplay for logistics pilots means being in an NPC corp, even though that could be easily addressed? Really?
Make boosting and logi only doable in a player corp? id be down for that.
As would I. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Cassandra Aurilien
Imperial Academy Amarr Empire
153
|
Posted - 2014.05.30 18:37:00 -
[93] - Quote
Daichi Yamato wrote:SurrenderMonkey wrote: So because there can be neutral scouts (which really lack any practical way to be forced into a corp), you think that it's GOOD that optimal gameplay for logistics pilots means being in an NPC corp, even though that could be easily addressed? Really?
Make boosting and logi only doable in a player corp? id be down for that.
More reasons for people to leave NPC corps are always good. (I admit the hypocrisy of using a NPC forum alt on that. ) +1 on that. |

Kaarous Aldurald
ROC Deep Space The ROC
6594
|
Posted - 2014.05.30 18:39:00 -
[94] - Quote
SurrenderMonkey wrote: I actually had a typo in there, it should have read:
So because there can be neutral scouts (which really lack any practical way to be forced into a corp), you think that it's GOOD that optimal gameplay for logistics pilots means being in an NPC corp, even though that could be easily addressed? Really?
I think that's the reality of the situation.
If it were up to me, NPC corps' immunity to wars would not exist, period. That'd solve the problem nicely. A lot of problems, in fact. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 18:43:00 -
[95] - Quote
Kaarous Aldurald wrote:This is exactly the same argument as if I were to say "it's not fair that Red Frog hides their real haulers behind alts so I can't dec them".
If there were a conceivable way to prevent that, I'd be fine with that too.
With that said, it's a false analogy and intellectually dishonest.
On the one hand there's a combat activity with a structured ruleset, and there's a suggestion of a small change to that ruleset.
On the other hand, there's a non-combat activity that lacks any of those structured rules, and your argument is that the first shouldn't be changed because of the second, even though they don't really have any overlap on the type of gameplay they really affect.
Here, we'll try this:
Explain why it's INHERENTLY GOOD that the OPTIMAL GAMEPLAY for logistics pilots is to be in an NPC corp. Explain how it is inherently better than having players in player corporations.
Do this without qualifying it via a "two wrongs = right" argument referencing a similar mechanic. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Velenia Ankletickler
Silverflames
11
|
Posted - 2014.05.30 18:45:00 -
[96] - Quote
Kaarous Aldurald wrote:This is exactly the same argument as if I were to say "it's not fair that Red Frog hides their real haulers behind alts so I can't dec them".
Well, tough luck. That's smart gameplay for Red Frog. If you want to go after them in that way, go suicide gank them.
"But Kaarous, I'm a carebear and I think suicide ganking is wrong, that means it's not fair!"
Nope. Your choice to handcuff yourself should not reflect upon the ability of others to take that action.
So because there is a game mechanic we can not fix (forcing non-combat pilots into corps), we should leave the rest of the game broken? |

Daichi Yamato
Xero Security and Technologies
1602
|
Posted - 2014.05.30 18:46:00 -
[97] - Quote
SurrenderMonkey wrote: If there were a conceivable way to prevent that, I'd be fine with that too.
Make NPC corps incapable of trading in contracts...just saying. red frog would hate me for it, but its there. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaarous Aldurald
ROC Deep Space The ROC
6594
|
Posted - 2014.05.30 18:48:00 -
[98] - Quote
SurrenderMonkey wrote: If there were a conceivable way to prevent that, I'd be fine with that too.
With that said, it's a false analogy and intellectually dishonest.
It's actually not, is the fun part. The OP even states at one point that not being able to kill their logi or their POS as part of the war was the problem.
Quote: Explain why it's INHERENTLY GOOD that the OPTIMAL GAMEPLAY for logistics pilots is to be in an NPC corp. Explain how it is inherently better than having players in player corporations.
Do this without qualifying it via a "two wrongs = right" argument referencing a similar mechanic.
No. I am not going to answer a logical fallacy.
It doesn't have to be the best possible way for it to work, to be the reality of the situation. Do I want alliance bookmarks? Yes. Are they necessary? Yes. Are they long overdue? Hell yes.
Are they feasible, and possible? Nope.
Is NPC corps being immune to most PvP a bullshit mechanic? Yes. Do I want it to go away? Yep.
Is it going to go away? I highly doubt it.
Until then, be a good EVE player and make use of the mechanics as they are given. Whining is for carebears. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Daichi Yamato
Xero Security and Technologies
1602
|
Posted - 2014.05.30 18:49:00 -
[99] - Quote
Velenia Ankletickler wrote: So because there is a game mechanic we can not fix (forcing non-combat pilots into corps), we should leave the rest of the game broken?
we choose the least broken outcome. bearing in mind, logi during a war isnt actually broken. its very much intended. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Komi Toran
Perkone Caldari State
32
|
Posted - 2014.05.30 18:49:00 -
[100] - Quote
SurrenderMonkey wrote:I didn't say it was wrong or illegal. It was an observation that the participating characters are simply not bound by the same rules. They are exactly bound by the same rules.
If either character is in a corporation, they can be war decced.
If either character is in a logi, they can rep a neutral pilot without getting CONCORDed.
If either character is in a logi and reps a neutral in a war decced corp, that logi becomes a valid target.
What rules, exactly, do these alt characters to get break?
|

Kaarous Aldurald
ROC Deep Space The ROC
6594
|
Posted - 2014.05.30 18:49:00 -
[101] - Quote
Velenia Ankletickler wrote: So because there is a game mechanic we can not fix (forcing non-combat pilots into corps), we should leave the rest of the game broken?
Ah, there you are.
Your question is pure horseshit, by the way.
Nothing is broken about this. You can shoot them just like anyone else on grid. You, you specifically are too dumb or too lazy to do anything about it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 18:51:00 -
[102] - Quote
Kaarous Aldurald wrote:
No. I am not going to answer a logical fallacy.
What's fallacious is, "Well... we can't fix every damn thing, so **** it, it's fine." The existence of NPC haulers has no bearing on the viability or value of forcing logi in-corp, but you keep referencing it as if it's even remotely relevant.
It's not. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Komi Toran
Perkone Caldari State
32
|
Posted - 2014.05.30 18:51:00 -
[103] - Quote
Kaarous Aldurald wrote:Whining is for carebears. Hey! Stop being mean to us carebears, or I'm telling CCP and they'll nerf you!
|

Kaarous Aldurald
ROC Deep Space The ROC
6594
|
Posted - 2014.05.30 18:52:00 -
[104] - Quote
SurrenderMonkey wrote:Kaarous Aldurald wrote:
No. I am not going to answer a logical fallacy.
What's fallacious is, "Well... we can't fix every damn thing, so **** it, it's fine." The existence of NPC haulers has no bearing on the viability or value in forcing logi in-corp.
Actually, it does.
You were talking about it being wrong that the optimal way to do something is by being a neutral character.
And I told you that is hardly a unique situation in the game. It's actually fairly normal. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Daichi Yamato
Xero Security and Technologies
1603
|
Posted - 2014.05.30 18:57:00 -
[105] - Quote
Kaarous Aldurald wrote:
And I told you that is hardly a unique situation in the game. It's actually fairly normal.
And to answer surrenders question, yeah it can be good for the game.
alt cyno's, scouts, RR etc are what enable the sneaky tactics that eve players love so much. Or u can remove local from every area in the game. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 18:58:00 -
[106] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote:Kaarous Aldurald wrote:
No. I am not going to answer a logical fallacy.
What's fallacious is, "Well... we can't fix every damn thing, so **** it, it's fine." The existence of NPC haulers has no bearing on the viability or value in forcing logi in-corp. Actually, it does. You were talking about it being wrong that the optimal way to do something is by being a neutral character. And I told you that is hardly a unique situation in the game. It's actually fairly normal.
Explain how the non-uniqueness impacts the viability of forcing logi, specifically, into corp.
Explain how the non-uniqueness impacts the value of forcing logi, specifically, into corp.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6595
|
Posted - 2014.05.30 18:58:00 -
[107] - Quote
Daichi Yamato wrote:Kaarous Aldurald wrote:
And I told you that is hardly a unique situation in the game. It's actually fairly normal.
And to answer surrenders question, yeah it can be good for the game. alt cyno's, scouts, RR etc are what enable the sneaky tactics that eve players love so much.
Sneaking and skullduggery are the hallmark of EVE, after all. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6595
|
Posted - 2014.05.30 19:00:00 -
[108] - Quote
SurrenderMonkey wrote: Explain how the non-uniqueness impacts the viability of forcing logi, specifically, into corp.
Explain how the non-uniqueness impacts the value of forcing logi, specifically, into corp.
First, let's establish that it's actually a problem.
To date, this has not been done. Aside from the OP's outrage that people might fight dirty, which if you ask me is hardly reason to do a damned thing. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 19:05:00 -
[109] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: Explain how the non-uniqueness impacts the viability of forcing logi, specifically, into corp.
Explain how the non-uniqueness impacts the value of forcing logi, specifically, into corp.
First, let's establish that it's actually a problem. To date, this has not been done. Aside from the OP's outrage that people might fight dirty, which if you ask me is hardly reason to do a damned thing.
You understand that there's a difference between "fighting dirty" and "this mechanic has an inverted risk-reward curve, wherein the least-risky use-case provides vastly more benefit than the more risky use-case, 100% of the time", right?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6595
|
Posted - 2014.05.30 19:07:00 -
[110] - Quote
SurrenderMonkey wrote: You understand that there's a difference between "fighting dirty" and "this mechanic has an inverted risk-reward curve, wherein the least-risky use-case provides vastly more benefit than the more risky use-case, 100% of the time", right?
You understand that statement is incredibly debatable? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ellendras Silver
My second corp
141
|
Posted - 2014.05.30 19:11:00 -
[111] - Quote
Daichi Yamato wrote:Ellendras Silver wrote:
and where the heck do you get the nerve to state that someone is not worthy to a corp? i always thought that the only reason to be corp worthy is paying monthly fee by cash or plex and ofc a corp that is willingly to accept, which the OP has managed, not every EVE player likes PVP
Where do ppl get the nerve when they think they can make a corp without understanding it makes them vulnerable to the full force of wardecs? Not every player likes PvP combat, but they have no right to be excluded from it in this game. It is entirely a PvP environment.
wardecced is ok but neutrals should not be able to help with immunity to being attacked, that is all there is to it. now they can boost and be on grid and the defending party cant attack the boosters without dying to concorde same for logi. that is wrong period. Carpe noctem |

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 19:12:00 -
[112] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: You understand that there's a difference between "fighting dirty" and "this mechanic has an inverted risk-reward curve, wherein the least-risky use-case provides vastly more benefit than the more risky use-case, 100% of the time", right?
You understand that statement is incredibly debatable?
I invite you to debate it, then.
You want to think of this as "smart gameplay" but it really isn't. It's not clever. It's obvious. It's an objectively correct tactical decision that should never not be made: If you're going to use logi in high sec, they should be neutral. Always. There's no tradeoff or reason not to do it that way. It's always correct, which, most of the time, is in fact indicative of a problem. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6595
|
Posted - 2014.05.30 19:13:00 -
[113] - Quote
Ellendras Silver wrote: wardecced is ok but neutrals should not be able to help with immunity to being attacked, that is all there is to it. now they can boost and be on grid and the defending party cant attack the boosters without dying to concorde same for logi. that is wrong period.
Neutral Logi are not immune to being attacked!
They are suspect flagged when they rep, so you can shoot them just like everybody else. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6595
|
Posted - 2014.05.30 19:16:00 -
[114] - Quote
SurrenderMonkey wrote:Kaarous Aldurald wrote:SurrenderMonkey wrote: You understand that there's a difference between "fighting dirty" and "this mechanic has an inverted risk-reward curve, wherein the least-risky use-case provides vastly more benefit than the more risky use-case, 100% of the time", right?
You understand that statement is incredibly debatable? I invite you to debate it, then. You want to think of this as "smart gameplay" but it really isn't. It's not clever. It's obvious. It's an objectively correct tactical decision that should never not be made: If you're going to use logi in high sec, they should be neutral. Always. There's no tradeoff or reason not to do it that way. It's always correct, which, most of the time, is in fact indicative of a problem.
No different than using neutral haulers.
It's always the correct choice. No tradeoff, no reason to do it any other way.
The very existence of NPC corps themselves are the problem. You have blinders on about logi, but the problem is more broad than that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 19:17:00 -
[115] - Quote
Kaarous Aldurald wrote:Ellendras Silver wrote: wardecced is ok but neutrals should not be able to help with immunity to being attacked, that is all there is to it. now they can boost and be on grid and the defending party cant attack the boosters without dying to concorde same for logi. that is wrong period.
Neutral Logi are not immune to being attacked! They are suspect flagged when they rep, so you can shoot them just like everybody else.
They ARE immune to being attacked until they take action, though. That has immense value, and is what makes the, "B..b...but logi go suspect!" argument so disingenuous. The normal combatants on the field aren't given that benefit.
I'm right with you on boosters, as well.
Quote:No different than using neutral haulers.
It's always the correct choice. No tradeoff, no reason to do it any other way.
I agree! And that's unfortunate. I see no good solutions for those that wouldn't care more problems than they correct, however. If you've got one, then by all means.
Quote: You have blinders on about logi, but the problem is more broad than that.
No. I agree the problem is more broad than that. I simply recognize that logi is a trivially correctable instance of the problem. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6595
|
Posted - 2014.05.30 19:21:00 -
[116] - Quote
SurrenderMonkey wrote: They ARE immune to being attacked until they take action, though. That has immense value, and is what makes the, "B..b...but logi go suspect!" argument so disingenuous. The normal combatants on the field aren't given that benefit.
I'm right with you on boosters, as well.
Meaning that until they do, they have zero mechanical effect on the game, and when they do, they are free targets. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 19:23:00 -
[117] - Quote
Kaarous Aldurald wrote:[quote=SurrenderMonkey]
Meaning that until they do, they have zero mechanical effect on the game, and when they do, they are free targets.
If a wartarget is on-grid, but doesn't do anything, he's having zero mechanical effect on the game. He's a valid target regardless.
Why do logi deserve to be able to choose when they become free targets in an engagement where all other combatants begin in that state? "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6595
|
Posted - 2014.05.30 19:28:00 -
[118] - Quote
SurrenderMonkey wrote: If a wartarget is on-grid, but doesn't do anything, he's having zero mechanical effect on the game. He's a valid target regardless.
Why do logi deserve to be able to choose when they become free targets in an engagement where all other combatants begin in that state?
Not just logi, any neutral.
For offensive actions, the result is death and a criminal flag. For a non offensive action, the result is a suspect flag.
For boosting, oddly, the result is nothing. But boosting is all round broken, and needs a full rework as soon as they can figure out how to code it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 19:32:00 -
[119] - Quote
Kaarous Aldurald wrote:
Not just logi, any neutral.
For offensive actions, the result is death and a criminal flag. For a non offensive action, the result is a suspect flag.
Yes, I'm quite aware of the existing rules. As noted before, merely stating the existing rules isn't actually a useful rejoinder to an argument that the rules could benefit from revision. In this case, the suggestion is that logi could be reclassified on the other side of the line. Where the line is presently drawn is known and understood by all participants, and isn't, in and of itself, an argument against a redefinition of the line.
Quote: For boosting, oddly, the result is nothing. But boosting is all round broken, and needs a full rework as soon as they can figure out how to code it.
Agreed. Boosting is ******. But we know that, and we know that they're working to correct it, which makes it ******, but uninteresting as an F&I topic. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6595
|
Posted - 2014.05.30 19:35:00 -
[120] - Quote
SurrenderMonkey wrote: Yes, I'm quite aware of the existing rules. As noted before, merely stating the existing rules isn't actually a useful rejoinder to an argument that the rules could benefit from revision.
I'd still love to hear why this supposed problem needs to be fixed. Or why it's a problem in the first place.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.30 19:36:00 -
[121] - Quote
Daichi Yamato wrote: Make NPC corps incapable of trading in contracts...just saying. red frog would hate me for it, but its there.
That is only focused at hurting Red Frog, it is not a mechanic that will help the general problem of people hiding in NPC corps. |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.30 19:41:00 -
[122] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: You understand that there's a difference between "fighting dirty" and "this mechanic has an inverted risk-reward curve, wherein the least-risky use-case provides vastly more benefit than the more risky use-case, 100% of the time", right?
You understand that statement is incredibly debatable?
Why don't you think up a situation where the NPC corp logi is at higher risk, then the in corp logi then? |

Kaarous Aldurald
ROC Deep Space The ROC
6596
|
Posted - 2014.05.30 19:43:00 -
[123] - Quote
Velenia Ankletickler wrote: Why don't you think up a situation where the NPC corp logi is at higher risk, then the in corp logi then?
Are you unaware of what a suspect flag is? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 19:48:00 -
[124] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: Yes, I'm quite aware of the existing rules. As noted before, merely stating the existing rules isn't actually a useful rejoinder to an argument that the rules could benefit from revision.
I'd still love to hear why this supposed problem needs to be fixed. Or why it's a problem in the first place.
I was veering more toward, "This could be done a lot better," than, "This is a huge problem that must be corrected!" Not everything warrants fixing merely because it's hugely problematic. Sometimes things can just be better, and this is definitely one of those things.
With that said, the inverted risk/reward curve is a small problem, given the overarching ethos of the game. The game SHOULD encourage membership in player corps where possible, and this does the opposite.
It's also simply inconsistent with the rest of crimewatch flagging. Though it's not offensive, logically speaking, the use-case for logi has more in common with offensive actions than it does with actions that grant suspect flags. I can get a suspect flag without ever doing ANYTHING combat related, whereas, while not offensive, remote reps are explicitly a combat action.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.30 19:50:00 -
[125] - Quote
Kaarous Aldurald wrote:Velenia Ankletickler wrote: Why don't you think up a situation where the NPC corp logi is at higher risk, then the in corp logi then?
Are you unaware of what a suspect flag is?
Not at all.
But instead of just letting out stuff with no meaning at all. Why don't you answer the question?
In what situation does bringing the logi pilot at greater risk, by being in the player corp, provide a larger benefit then the much less risk of an being in an NPC corp? |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 19:53:00 -
[126] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:Velenia Ankletickler wrote: Why don't you think up a situation where the NPC corp logi is at higher risk, then the in corp logi then?
Are you unaware of what a suspect flag is? Not at all. But instead of just letting out stuff with no meaning at all. Why don't you answer the question? In what situation does bringing the logi pilot at greater risk, by being in the player corp, provide a larger benefit then the much less risk of an being in an NPC corp?
Once again, I question whether you actually know what a suspect flag is.
The reason one would wish to have their reps in corp is to not permit anyone passing through to attack your logi. A suspect flag can get you your ass handed to you in more than a few ways. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
780
|
Posted - 2014.05.30 19:54:00 -
[127] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:Velenia Ankletickler wrote: Why don't you think up a situation where the NPC corp logi is at higher risk, then the in corp logi then?
Are you unaware of what a suspect flag is? Not at all. But instead of just letting out stuff with no meaning at all. Why don't you answer the question? In what situation does bringing the logi pilot at greater risk, by being in the player corp, provide a larger benefit then the much less risk of an being in an NPC corp?
There's only one edge case, and that would be if, for example, they decided to engage somewhere like the Jita 4-4 undock, where a suspect flag is probably more dangerous (thanks to the high surrounding population) than actually being IN the war.
But like I said, it's an edge case, and one the neutral can exert more or less complete control over, so even though the scenario exists in theory, in practice they're effectively always better in the neutral corp. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Cassandra Aurilien
Imperial Academy Amarr Empire
153
|
Posted - 2014.05.30 19:55:00 -
[128] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: Yes, I'm quite aware of the existing rules. As noted before, merely stating the existing rules isn't actually a useful rejoinder to an argument that the rules could benefit from revision.
I'd still love to hear why this supposed problem needs to be fixed. Or why it's a problem in the first place.
My argument for would be simple: It's best to nerf NPC corps at each opportunity.
I don't see a massive revamp to them happening any time soon (sadly), but chipping away their abilities bit by bit would seem to be an effective strategy as to adding balance to them. |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 19:58:00 -
[129] - Quote
SurrenderMonkey wrote: With that said, the inverted risk/reward curve is a small problem, given the overarching ethos of the game. The game SHOULD encourage membership in player corps where possible, and this does the opposite.
Things that do so in a far worse manner are explicitly permitted by CCP. Hence my point about dealing with the reality of the situation.
Quote: It's also simply inconsistent with the rest of crimewatch flagging. Though it's not offensive, logically speaking, the use-case for logi has more in common with offensive actions than it does with actions that grant suspect flags. I can get a suspect flag without ever doing ANYTHING combat related, whereas, while not offensive, remote reps are explicitly a combat action.
Wait, what? It's perfectly in keeping with crimewatch, crimewatch is 100% made up, pulled out of thin air in the first place. But it is consistent.
A suspect flag is an illegal activity in highsec that does not trigger CONCORD.
The entire criteria for that is whether it uses an offensive module or not. That is highly unlikely to change. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
782
|
Posted - 2014.05.30 20:00:00 -
[130] - Quote
Cassandra Aurilien wrote:Kaarous Aldurald wrote:SurrenderMonkey wrote: Yes, I'm quite aware of the existing rules. As noted before, merely stating the existing rules isn't actually a useful rejoinder to an argument that the rules could benefit from revision.
I'd still love to hear why this supposed problem needs to be fixed. Or why it's a problem in the first place. My argument for would be simple: It's best to nerf NPC corps at each opportunity. I don't see a massive revamp to them happening any time soon (sadly), but chipping away their abilities bit by bit would seem to be an effective strategy as to adding balance to them.
Honestly, you wouldn't need a massive revamp. It's basically dead simple, and would use only a slightly modified version of the existing Crimewatch mechanics.
If the rep target is in combat with a player who IS a valid combat target for the logi, the logi can rep.
If the rep target is in combat with a player who is NOT a valid combat target for the logi pilto, the logi can... suicide rep. 
Between the existing flagging mechanics and the safety, virtually all of the alleged problems (incursions, etc.) are resolved automatically. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Chick Sauce
Pator Tech School Minmatar Republic
0
|
Posted - 2014.05.30 20:01:00 -
[131] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote:Kaarous Aldurald wrote:SurrenderMonkey wrote: You understand that there's a difference between "fighting dirty" and "this mechanic has an inverted risk-reward curve, wherein the least-risky use-case provides vastly more benefit than the more risky use-case, 100% of the time", right?
You understand that statement is incredibly debatable? I invite you to debate it, then. You want to think of this as "smart gameplay" but it really isn't. It's not clever. It's obvious. It's an objectively correct tactical decision that should never not be made: If you're going to use logi in high sec, they should be neutral. Always. There's no tradeoff or reason not to do it that way. It's always correct, which, most of the time, is in fact indicative of a problem. No different than using neutral haulers. It's always the correct choice. No tradeoff, no reason to do it any other way. The very existence of NPC corps themselves are the problem. You have blinders on about logi, but the problem is more broad than that. Neutral haulers are not actively involved in conflict. Neutral logistics are. You are ignoring the logic here because you have arbitrarily drawn a line in your head where supporting changes to neutral logistics is somehow "carebeary" and God forbid you should ever be associated with such vermin. 
I have used this suspect mechanic to my advantage many times. I am not whining because it has been used against me; no, quite the opposite! There are many players who thought like you - that it was obvious whether or not neutral logi was around - and they paid dearly for that assumption. I am amazingly sneaky.
That does not me I have to argue what I am doing is fair. This is a major problem in this community; people argue what they do and what they like is fair, instead of arguing through logic and reason.
So why is it not balanced? There's no real way to determine if neutral logi are around. You can guess but that's it. It's called a cloaking device. It's this wonderful thing that combined with the right rigs/implants/skills allows you to decloak any ship type in like 7 seconds.
If I had more friends I'd thoroughly enjoy wardeccing your corp to prove this point. Alas I don't and you guys seem a bit active  |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.30 20:05:00 -
[132] - Quote
Kaarous Aldurald wrote: Wait, what? It's perfectly in keeping with crimewatch, crimewatch is 100% made up, pulled out of thin air in the first place. But it is consistent.
A suspect flag is an illegal activity in highsec that does not trigger CONCORD.
The entire criteria for that is whether it uses an offensive module or not. That is highly unlikely to change.
Still waiting for the answer on the previous question, but I see since you have no basis for anything you say you just let it go and start up something new.
In order for Crimewatch to be consistent, it would need to have similar punishment for similar "crimes".
So ... which one doesnt belong?
"Stealing from a can" "helping in fight by shooting at the enemy of friend" "helping in fight by repping friend". |

SurrenderMonkey
Space Llama Industries
782
|
Posted - 2014.05.30 20:09:00 -
[133] - Quote
Kaarous Aldurald wrote:
Wait, what? It's perfectly in keeping with crimewatch, crimewatch is 100% made up, pulled out of thin air in the first place. But it is consistent.
A suspect flag is an illegal activity in highsec that does not trigger CONCORD.
The inconsistency is in the nature of the actions.
On the "CONCORDOKKEN!" side of the line we have nothing but combat actions: Shooting, disrupting, Ewaring, droning, missiling, etc.
On the "Suspect" side of the line, we have one specific combat action - logi - and theft. Nothing else on the suspect side of the line actually has ANY chance of endangering another player without their taking action.
If I loot a wreck, I go suspect. I do not endanger the victim of the theft, unless he aggresses me. If I blow up an MTU, I go suspect. I do not endanger the owner of the MTU, unless he aggresses me.
If I remote rep a player, I go suspect, and I'm DEFINITELY endangering the opponent of my target. The nature of the action (and its consequences) has FAR more in common with "red" actions than "yellow" ones.
Quote:The entire criteria for that is whether it uses an offensive module or not. That is highly unlikely to change.
Er... The suggestion is, "Slightly modify the criteria so that it's Y instead of X." Saying, "But the criteria is X!" isn't actually a response. We know what X is. We started with X, and then suggested it be changed to Y. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Cassandra Aurilien
Imperial Academy Amarr Empire
153
|
Posted - 2014.05.30 20:09:00 -
[134] - Quote
SurrenderMonkey wrote:Honestly, you wouldn't need a massive revamp. It's basically dead simple, and would use only a slightly modified version of the existing Crimewatch mechanics. If the rep target is in combat with a player who IS a valid combat target for the logi, the logi can rep. If the rep target is in combat with a player who is NOT a valid combat target for the logi pilto, the logi can... suicide rep.  Between the existing flagging mechanics and the safety, virtually all of the alleged problems (incursions, etc.) are resolved automatically.
I would make that applicable to NPC corps, and allow it from player corps.
If it's a player corp, treat the entire corp as valid war targets for some preset period (a day, or a week). No more NPC logi, and if a corp interferes, you have some ability to hurt them in return.
And, yes, it could be gamed. In fact, it would be an awesome way to surprise some poor corp, by joining and repping someone who is in a war.
If that couldn't be done, just make it applicable to NPC corps only. |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 20:11:00 -
[135] - Quote
Chick Sauce wrote: Neutral haulers are not actively involved in conflict.
If you're playing EVE, you're actively involved in conflict. Whether you like it or not.
Quote:Neutral logistics are. You are ignoring the logic here because you have arbitrarily drawn a line in your head where supporting changes to neutral logistics is somehow "carebeary" and God forbid you should ever be associated with such vermin. 
No, I'm ignoring it because it's fallacious as all get out.
You can't callout logistics in NPC corps, and say it's not acceptable that a neutral character is optimal in that situation, and then dance around the FACT that neutral characters are optimal in way more situations than that.
Quote:So why is it not balanced?There's no real way to determine if neutral logi are around. You can guess but that's it. It's called a cloaking device. It's this wonderful thing that combined with the right rigs/implants/skills allows you to decloak any ship type in like 7 seconds. If I had more friends I'd thoroughly enjoy wardeccing your corp to prove this point. Alas I don't and you guys seem a bit active 
So, your argument in favor of people who don't want to use effort or get intel is "cloaking devices"? You're kidding right?
If they want to gimp their ship like that in a circumstance in which they ARE going to get a suspect flag, fine with me.
As for your last sentence, good call. Picking your battles is important, that's what this thread is railing against of course, but it's still true nonetheless. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 20:14:00 -
[136] - Quote
SurrenderMonkey wrote: The inconsistency is in the nature of the actions.
There is no inconsistency. There is no nature of the actions.
There is what uses offensive modules and triggers CONCORD, and there is what does not use offensive modules and triggers a suspect flag.
It is perfectly consistent. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
782
|
Posted - 2014.05.30 20:15:00 -
[137] - Quote
Kaarous Aldurald wrote:
You can't callout logistics in NPC corps, and say it's not acceptable that a neutral character is optimal in that situation, and then dance around the FACT that neutral characters are optimal in way more situations than that.
Uh, actually, you can. It's like saying, "Hey, here's a cure for leukemia," and then getting the response, "Oh yeah? Well what about pancreatic cancer? Lung cancer? Neuroblastoma? Got a fix for for those?!?"
You want to talk about fallacies? Being able to improve one instance of a given issue is not logically contingent on being able to fix all instances of the issue. For some reason, you keep implying that it is, and that if all such issues cannot be improved, then none should. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

SurrenderMonkey
Space Llama Industries
782
|
Posted - 2014.05.30 20:16:00 -
[138] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: The inconsistency is in the nature of the actions.
There is no inconsistency. There is no nature of the actions. There is what uses offensive modules and triggers CONCORD, and there is what does not use offensive modules and triggers a suspect flag. It is perfectly consistent.
You should probably look up "begging the question". "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.30 20:16:00 -
[139] - Quote
Kaarous Aldurald wrote:
As for your last sentence, good call. Picking your battles is important, that's what this thread is railing against of course, but it's still true nonetheless.
This thread isn't against being able to pick your battles.
This thread is against only aggressor being able to pick their battle.
Out of corp logi chooses when it when wants to fight, I can't choose to shoot it down when it is on the way to battle. That is why I want it in corp, so I can seek it out and shoot it down when it is not in the middle of a huge fleet. |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 20:19:00 -
[140] - Quote
SurrenderMonkey wrote: You want to talk about fallacies? Being able to improve one instance of a given issue is not logically contingent on being able to fix all instances of the issue. For some reason, you keep implying that it is, and that if all such issues cannot be improved, then none should.
Your blinders are getting in the way again. I have no idea where you got that from.
I am telling you that it is quite clear that CCP has no problem with the things that are optimal in an NPC corp. There are craptons of those in the game, and they are permitted to exist. Whether I think they should burn NPC corps to ashes or not is completely irrelevant with the reality of the situation. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 20:21:00 -
[141] - Quote
Velenia Ankletickler wrote: This thread isn't against being able to pick your battles.
This thread is against only aggressor being able to pick their battle.
The tactic is in no way denied to you.
Quote: Out of corp logi chooses when it when wants to fight, I can't choose to shoot it down when it is on the way to battle.
Yes, you can. You're just too chicken to suicide gank them. You're not smart enough to spot them and adjust for it either.
You, specifically you, do not deserve to be in a player corp. At all.
Quote: That is why I want it in corp, so I can seek it out and shoot it down when it is not in the middle of a huge fleet.
Then go buy some Catalysts. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
782
|
Posted - 2014.05.30 20:23:00 -
[142] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: You want to talk about fallacies? Being able to improve one instance of a given issue is not logically contingent on being able to fix all instances of the issue. For some reason, you keep implying that it is, and that if all such issues cannot be improved, then none should.
Your blinders are getting in the way again. I have no idea where you got that from.
Probably from the fact that you keep harping on other instances of neutral-optimal conditions as if their existence constituted a credible argument against changing this one particular instance of a neutral-optimal condition.
Quote:I am telling you that it is quite clear that CCP has no problem with the things that are optimal in an NPC corp.
Dude, you keep speaking on their behalf. I don't see a CCP logo next to your name.
You want reality? Reality is that the rules of the game change frequently. Citing the present rules as an argument against changing the present rules is a circular argument, akin to asserting that the Bible is infallible, because it's the word of god, who defintely exists, because the bible says so.
If, "CCP is obviously fine with this things because that's the way it is right now," had any validity as an argument, literally nothing would ever change. We'd still have nano, because CCP would have obviously been fine with nano, because we have nano. We'd still have remote AOE doomsdays, which CCP was obviously fine with, because at the time we had remote AOE doomsdays.
Again, quit begging the question. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 20:23:00 -
[143] - Quote
The OP has demonstrated, repeatedly, that this is about not wanting to put in the same effort that other people are putting in.
I honestly don't know why anyone else is entertaining this incredible display of selfishness and entitlement. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 20:27:00 -
[144] - Quote
SurrenderMonkey wrote: Probably from the fact that you keep harping on other instances of neutral-optimal conditions as if their existence constituted a credible argument against changing this one particular instance of a neutral-optimal condition.
You need to actually read what I'm saying, then.
Yes, I hate those things. I hate the fact that NPC corps exist at all. The fact that some people are immune to every kind of PvP but suicide ganking is disgusting to me, because I believe in the sandbox, and highsec as a whole should be burned to the ground for it's affront to player freedom.
But that has absolutely nothing to do with whether I recognize the reality of the situation, and act in accordance with that reality.
Quote: Dude, you keep speaking on their behalf. I don't see a CCP logo next to your name.
Oh, not that trite nonsense. I expected better of you.
If it hasn't changed, CCP is either unwilling or unable to change it. In the case of POS mechanics, that is unable.
In this case, it's unwilling. It's quite simple to deduce.
Quote: You want reality? Reality is that the rules of the game change frequently. Citing the present rules as an argument against changing the present rules is a circular argument, akin to asserting that the Bible is infallible, because it's the word of god, who defintely exists, because the bible says so.
Yeah, let's go ahead and get the bigoted atheist arguments out of this, if you don't mind.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.30 20:29:00 -
[145] - Quote
Kaarous Aldurald wrote:The OP has demonstrated, repeatedly, that this is about not wanting to put in the same effort that other people are putting in.
I honestly don't know why anyone else is entertaining this incredible display of selfishness and entitlement.
You keep trying making it about me, instead of about the issue. Having to resort to personal attacks instead of arguments usually shows you have nothing intelligent to say about the subject.
There are still 2 questions waiting for answers as well:
https://forums.eveonline.com/default.aspx?g=posts&m=4656729#post4656729
https://forums.eveonline.com/default.aspx?g=posts&m=4656788#post4656788
|

SurrenderMonkey
Space Llama Industries
782
|
Posted - 2014.05.30 20:30:00 -
[146] - Quote
Kaarous Aldurald wrote:
If it hasn't changed, CCP is either unwilling or unable to change it. In the case of POS mechanics, that is unable.
Uh... EVERYTHING that has ever been changed in the game has ALWAYS, prior that change, been in a state where it hadn't yet been changed. Minds change, the meta changes, new data and observations are made. The entire landscape changes constantly.
If, "CCP is obviously fine with this things because that's the way it is right now," had any validity as an argument, literally nothing would or could ever change. We'd still have nano, because CCP would have obviously been fine with nano, because we had nano. We'd still have remote AOE doomsdays, which CCP was obviously fine with, because at the time we had remote AOE doomsdays.
Again, quit begging the question.
You keep trying to call out fallacies, and then you keep asserting something to the effect of, "It is, therefore it ever shall be!"
That's obviously not the case, given that virtually nothing in the game is the way it always has been. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 20:31:00 -
[147] - Quote
Velenia Ankletickler wrote:
I already answered your question, you just can't read.
And you, nor anyone else in this thread, have yet to actually establish this as being a problem in the first place.
All you've done is cry about it, and act as though your crying is sufficient evidence to change a game mechanic. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.30 20:34:00 -
[148] - Quote
Kaarous Aldurald wrote:I already answered your question, you just can't read.
Oh I can't seem to find the answers, please do link them, obviously I have gone blind.
But we can also skip directly to the subject:
On what basis did you select the one that doesn't belong? |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 20:35:00 -
[149] - Quote
Oh, and you can knock off the fallacious argument of "If that were true nothing would have ever changed, ever, nyah!".
Because not only is it enormous hyperbole, but you're being deliberately obtuse, and acting like that somehow means you won the argument instead of Matrix-dodging the point I was making. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 20:35:00 -
[150] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:I already answered your question, you just can't read.
Oh I can't seem to find the answers, please do link them, obviously I have gone blind. But we can also skip directly to the subject: On what basis did you select the one that doesn't belong?
Oh, you meant that one.
I don't answer false dichotomies. So don't offer them.
How about you at least make an attempt to prove this is actually a problem? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
782
|
Posted - 2014.05.30 20:36:00 -
[151] - Quote
Kaarous Aldurald wrote:Oh, and you can knock off the fallacious argument of "If that were true nothing would have ever changed, ever, nyah!".
Because not only is it enormous hyperbole, but you're being deliberately obtuse, and acting like that somehow means you won the argument instead of Matrix-dodging the point I was making.
Kaarous Aldurald wrote:If it hasn't changed, CCP is either unwilling or unable to change it.
Yeeeah, unfortunately, it's the thing you actually said. So, you know, that's problematic. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.30 20:40:00 -
[152] - Quote
Kaarous Aldurald wrote:
I don't answer false dichotomies. So don't offer them.
So, whenever you sprout out something and are asked for a reason for why it matters, or have to justify that it even hypothetically could be true. You first lie about having already answered, and then you simply refuse to answer.
|

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 20:41:00 -
[153] - Quote
SurrenderMonkey wrote:Kaarous Aldurald wrote:Oh, and you can knock off the fallacious argument of "If that were true nothing would have ever changed, ever, nyah!".
Because not only is it enormous hyperbole, but you're being deliberately obtuse, and acting like that somehow means you won the argument instead of Matrix-dodging the point I was making. Kaarous Aldurald wrote:If it hasn't changed, CCP is either unwilling or unable to change it. Yeeeah, unfortunately, it's the thing you actually said. So, you know, that's problematic.
That whooshing sound? That was the point going over your head.
A good example of something that was not working as intended was (however much I may personally disagree) the MTU drone aggro trick.
They fixed that in a week.
Neutral reps have been going on for... how long now? Nearly 2 years since Crimewatch 2.0 was put in? Oh, and they specifically did not make neutral repping a criminal act, but a suspect one. Where before it was in fact an act with zero consequences.
Clearly, this is intended or at the very least condoned as emergent gameplay. In a similar manner to Margin Scams and bumping, for that matter.
They have never come out and said that bumping is condoned by them. But they've allowed it for so long there is no other possibility. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 20:42:00 -
[154] - Quote
SurrenderMonkey wrote:Just quoting because it's pretty funny, given the above. 
Once again I offer the MTU drone aggro trick.
They wanted it changed, they had the means, it was changed in a week.
That's pretty clear unless you have cotton stuffed in your ears. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
782
|
Posted - 2014.05.30 20:47:00 -
[155] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote:Kaarous Aldurald wrote:Oh, and you can knock off the fallacious argument of "If that were true nothing would have ever changed, ever, nyah!".
Because not only is it enormous hyperbole, but you're being deliberately obtuse, and acting like that somehow means you won the argument instead of Matrix-dodging the point I was making. Kaarous Aldurald wrote:If it hasn't changed, CCP is either unwilling or unable to change it. Yeeeah, unfortunately, it's the thing you actually said. So, you know, that's problematic. That whooshing sound? That was the point going over your head. A good example of something that was not working as intended was (however much I may personally disagree) the MTU drone aggro trick. They fixed that in a week.
Okay, and you believe the significance of that is...? Because all it really does is illustrate that there is such a thing as priorities.
Ascendancy omegas have been broken since they were released. They're being corrected in Kronos. Prior to that correction being announced, could we have have conclusively deduced that either they don't want to fix them, or cannot fix them? By your assertion, it had to be one of the two, yet obviously we would have been wrong since they're now being changed.
Quote:Neutral reps have been going on for... how long now? Nearly 2 years since Crimewatch 2.0 was put in? Oh, and they specifically did not make neutral repping a criminal act, but a suspect one. Where before it was in fact an act with zero consequences.
Again, you imagine the significance of that is...?
They also specifically put remote DD in the game. And two years really isn't that long. How long did POS-based sov last? How long have freighters been module-free ships?
There is abso-*******-lutely ZERO validity to the assertion that, "Hasn't changed = Can't or don't want to change". Again, the ENTIRE landscape shifts pretty regularly. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 20:51:00 -
[156] - Quote
SurrenderMonkey wrote: There is abso-*******-lutely ZERO validity to the assertion that, "Hasn't changed = Can't or don't want to change". Again, the ENTIRE landscape shifts pretty regularly.
In this instance? Yes, there is.
They have the means, clearly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.30 20:54:00 -
[157] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote:Just quoting because it's pretty funny, given the above.  Once again I offer the MTU drone aggro trick. They wanted it changed, they had the means, it was changed in a week. That's pretty clear unless you have cotton stuffed in your ears.
Since you mention the MTU, which one doesn't belong?
"Looting a can" "shooting a can" "shooting an MTU"
|

SurrenderMonkey
Space Llama Industries
782
|
Posted - 2014.05.30 20:57:00 -
[158] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: There is abso-*******-lutely ZERO validity to the assertion that, "Hasn't changed = Can't or don't want to change". Again, the ENTIRE landscape shifts pretty regularly.
In this instance? Yes, there is. They have the means, clearly.
So for the last however many years, have they not had the means, or the desire to balance the pirate ships?
For the last 6 months, have they not had the means, or the desire to fix ascendancy omegas?
I mean, per your position, it HAS to be one of the two, yet here we are and now those things are changing.
How can this be?!? Obviously they were either unable to change them, or unwilling. Since they're mostly just stat modifiers - simple updates to database tables - I'm pretty sure they've had the ability to change them the whole time....
...So, per your amazingly logical argument, we can conclusively deduce that CCP did not want to balance pirate ships, nor fix ascendancy implants. Book it, done.
Except, now they're doing both of those things. Hrm. ****. It's almost like things are constantly changing, and your assertion was a false dichotomy! "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6597
|
Posted - 2014.05.30 21:01:00 -
[159] - Quote
"Means" can include time.
And clearly, for a long while they did not want to rebalance pirate ships. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
782
|
Posted - 2014.05.30 21:02:00 -
[160] - Quote
Kaarous Aldurald wrote:"Means" can include time.
They didn't have the time to jigger around some numbers in a database? "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Daichi Yamato
Xero Security and Technologies
1603
|
Posted - 2014.05.30 21:36:00 -
[161] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: There is abso-*******-lutely ZERO validity to the assertion that, "Hasn't changed = Can't or don't want to change". Again, the ENTIRE landscape shifts pretty regularly.
In this instance? Yes, there is. They have the means, clearly.
There is however much to be said to have recently had the opportunity to change things but deliberately, and with explanation, decided not to.
Mtu's Duels Crimewatch EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1603
|
Posted - 2014.05.30 21:47:00 -
[162] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:Velenia Ankletickler wrote: Why don't you think up a situation where the NPC corp logi is at higher risk, then the in corp logi then?
Are you unaware of what a suspect flag is? Not at all. But instead of just letting out stuff with no meaning at all. Why don't you answer the question? In what situation does bringing the logi pilot at greater risk, by being in the player corp, provide a larger benefit then the much less risk of an being in an NPC corp?
If the pilot is in the deccing Corp he is at less risk than a neut logi pilot. Did u not know in Corp logi does not go suspect?? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1603
|
Posted - 2014.05.30 21:49:00 -
[163] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote: Wait, what? It's perfectly in keeping with crimewatch, crimewatch is 100% made up, pulled out of thin air in the first place. But it is consistent.
A suspect flag is an illegal activity in highsec that does not trigger CONCORD.
The entire criteria for that is whether it uses an offensive module or not. That is highly unlikely to change.
Still waiting for the answer on the previous question, but I see since you have no basis for anything you say you just let it go and start up something new. In order for Crimewatch to be consistent, it would need to have similar punishment for similar "crimes". So ... which one doesnt belong? "Stealing from a can" "helping in fight by shooting at the enemy of friend" "helping in fight by repping friend".
Clarify All belong. However the middle is not possible without breaking hi-sec EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1603
|
Posted - 2014.05.30 21:55:00 -
[164] - Quote
SurrenderMonkey wrote:Kaarous Aldurald wrote:
Wait, what? It's perfectly in keeping with crimewatch, crimewatch is 100% made up, pulled out of thin air in the first place. But it is consistent.
A suspect flag is an illegal activity in highsec that does not trigger CONCORD.
The inconsistency is in the nature of the actions. On the "CONCORDOKKEN!" side of the line we have nothing but combat actions: Shooting, disrupting, Ewaring, droning, missiling, etc. On the "Suspect" side of the line, we have one specific combat action - logi - and theft. Nothing else on the suspect side of the line actually has ANY chance of endangering another player without their taking action. If I loot a wreck, I go suspect. I do not endanger the victim of the theft, unless he aggresses me. If I blow up an MTU, I go suspect. I do not endanger the owner of the MTU, unless he aggresses me. If I remote rep a player, I go suspect, and I'm DEFINITELY endangering the opponent of my target. The nature of the action (and its consequences) has FAR more in common with "red" actions than "yellow" ones. Quote:The entire criteria for that is whether it uses an offensive module or not. That is highly unlikely to change. Er... The suggestion is, "Slightly modify the criteria so that it's Y instead of X." Saying, "But the criteria is X!" isn't actually a response. We know what X is. We started with X, and then suggested it be changed to Y.
If I haul my friends equipment into a warzone I am seriously endangering his opppnents.
Sorry for terrible quotes and replies here. On phone EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

SurrenderMonkey
Space Llama Industries
785
|
Posted - 2014.05.30 22:06:00 -
[165] - Quote
Daichi Yamato wrote:Kaarous Aldurald wrote:SurrenderMonkey wrote: There is abso-*******-lutely ZERO validity to the assertion that, "Hasn't changed = Can't or don't want to change". Again, the ENTIRE landscape shifts pretty regularly.
In this instance? Yes, there is. They have the means, clearly. There is however much to be said to have recently had the opportunity to change things but deliberately, and with explanation, decided not to. Mtu's Duels Crimewatch
Confirming that they have definitely never chosen to do (or not do) something at a given time and then did it, later, somewhere down the road.
Quote:If I haul my friends equipment into a warzone I am seriously endangering his opppnents. Assisting allies is a suspect offense.
This is another "stop blowing smoke up my ass" type thing. It's laughably disingenuous of you to try to directly compare explicit combat actions with hauling. If we followed your logic (for want of a better term....) to its obvious conclusion, we could also say that selling weapons to Bob seriously endangers his opponent Alice. In fact, so does manufacturing them! And mining the minerals that goes into them!
The game quite clearly distinguishes between combat and non-combat in most regards.
Quote:Logi is actually the norm.
This is arbitrary fiction that you've invented and are asserting as fact. The VAST majority of direct combat actions will result in a concord response absent permitted engagement. The sole exceptions are boosting, which is almost universally acknowledged as broken, and logi. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.30 22:09:00 -
[166] - Quote
Daichi Yamato wrote:
If the pilot is in the deccing Corp he is at less risk than a neut logi pilot. Did u not know in Corp logi does not go suspect??
Being able to choose when to turn on your suspect flag and when not to, is far less risk than being a war target.
If it wasn't, there wouldn't be anyone hiding in NPC corps. |

Namdor
Nice POS
60
|
Posted - 2014.05.30 22:14:00 -
[167] - Quote
I've been suspect-baiting mission runners lately and I would be glad to see neutral logi go away just so people are more willing to engage me.
Rant after rant about how I'm just trying to get them to engage so I can warp my alt in is getting tiresome. |

Daichi Yamato
Xero Security and Technologies
1603
|
Posted - 2014.05.30 22:16:00 -
[168] - Quote
- The recent implementation of all those systems is relevant.
- The comparison is there. Theres more than one side to what ur trying to argue and yes it can extend to hauling. Doesnt matter if u dnt like it.
- Its an opinion. Just like u thinking the opposite is opinion. If it were possible to implement a system where friends and allies could intervene with offensive mods without any chance of players exploiting it to gank randoms, I sincerely believe it would be attractive. It would work both ways u realise. And the op and u would get ur wish where u can shoot possible logi's, related miners and pos stations.
So if it were possible, whats not to like?? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1603
|
Posted - 2014.05.30 22:18:00 -
[169] - Quote
Velenia Ankletickler wrote:Daichi Yamato wrote:
If the pilot is in the deccing Corp he is at less risk than a neut logi pilot. Did u not know in Corp logi does not go suspect??
Being able to choose when to turn on your suspect flag and when not to, is far less risk than being a war target. If it wasn't, there wouldn't be anyone hiding in NPC corps.
No the main reason of being in npc corps is to not be detected before hand. Thats why they try to wait outside system or beyond d-scan range.
But when they are in Corp and known about, they are on watch list and locates are ran on them before they can draw the enemy into a fight they cannot win EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

SurrenderMonkey
Space Llama Industries
785
|
Posted - 2014.05.30 22:20:00 -
[170] - Quote
Daichi Yamato wrote:- The recent implementation of all those systems is relevant.
- The comparison is there. Theres more than one side to what ur trying to argue and yes it can extend to hauling. Doesnt matter if u dnt like it.
- Its an opinion. Just like u thinking the opposite is opinion. If it were possible to implement a system where friends and allies could intervene with offensive mods without any chance of players exploiting it to gank randoms, I sincerely believe it would be attractive. It would work both ways u realise. And the op and u would get ur wish where u can shoot possible logi's, related miners and pos stations.
So if it were possible, whats not to like??
Yes, I suppose if you just want to consider any arbitrary statement as being equally valid simply because someone said it, you certainly have a point. 
Back in reality, you still can't conclusively assert that you've definitively determined to know their mind on any arbitrary topic.
I mean, not without looking like an idiot, anyway. I guess there's nothing stopping you from actually making the claim. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Daichi Yamato
Xero Security and Technologies
1603
|
Posted - 2014.05.30 22:25:00 -
[171] - Quote
SurrenderMonkey wrote:Daichi Yamato wrote:- The recent implementation of all those systems is relevant.
- The comparison is there. Theres more than one side to what ur trying to argue and yes it can extend to hauling. Doesnt matter if u dnt like it.
- Its an opinion. Just like u thinking the opposite is opinion. If it were possible to implement a system where friends and allies could intervene with offensive mods without any chance of players exploiting it to gank randoms, I sincerely believe it would be attractive. It would work both ways u realise. And the op and u would get ur wish where u can shoot possible logi's, related miners and pos stations.
So if it were possible, whats not to like?? Yes, I suppose if you just want to consider any arbitrary statement as being equally valid simply because someone said it, you certainly have a point.  Back in reality, you still can't conclusively assert that you've definitively determined to know their mind on any arbitrary topic. I mean, not without looking like an idiot, anyway. I guess there's nothing stopping you from actually making the claim.
And yet it has more consistency with the current system and aligns with ccp's recent and repeated design choices and even ur AND the ops desires.
The only issue is that it can be exploited to attack randoms and only go suspect for it. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

SurrenderMonkey
Space Llama Industries
785
|
Posted - 2014.05.30 22:28:00 -
[172] - Quote
Daichi Yamato wrote:
And yet it has more consistency with the current system and aligns with ccp's recent and repeated design choices and even ur AND the ops desires.
The only issue is that it can be exploited to attack randoms and only go suspect for it.
So basically, except for the part where it's entirely unworkable at a fundamental level, it's a fantastic idea!
And if it weren't for gravity, I could flap my wings and fly. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Daichi Yamato
Xero Security and Technologies
1603
|
Posted - 2014.05.30 22:35:00 -
[173] - Quote
SurrenderMonkey wrote:Daichi Yamato wrote:
And yet it has more consistency with the current system and aligns with ccp's recent and repeated design choices and even ur AND the ops desires.
The only issue is that it can be exploited to attack randoms and only go suspect for it.
So basically, except for the part where it's entirely unworkable at a fundamental level, it's a fantastic idea! And if it weren't for gravity, I could flap my wings and fly.
Thats exactly what I said. And ur calling me an idiot.
Fact remains, Its clearly the intention of ccp that players can assist their allies in underhanded ways, logi and boosts being two viable ways. Offensive mods not being viable for obvious reasons. But if it could be done, ud all get what u want. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

SurrenderMonkey
Space Llama Industries
785
|
Posted - 2014.05.30 22:39:00 -
[174] - Quote
Daichi Yamato wrote:SurrenderMonkey wrote:Daichi Yamato wrote:
And yet it has more consistency with the current system and aligns with ccp's recent and repeated design choices and even ur AND the ops desires.
The only issue is that it can be exploited to attack randoms and only go suspect for it.
So basically, except for the part where it's entirely unworkable at a fundamental level, it's a fantastic idea! And if it weren't for gravity, I could flap my wings and fly. Thats exactly what I said. And ur calling me an idiot. Fact remains, Its clearly the intention of ccp that players can assist their allies in underhanded ways, logi and boosts being two viable ways. Offensive mods not being viable for obvious reasons. But if it could be done, ud all get what u want.
Ah, here we go with the mindreading and bizarre belief that nothing ever changes, again. Round and round we go. 
Until a few weeks ago you could have said, "It's clearly the intention of CCP that players have to click on little floating cans to get their exploration loot." That was a recent change. And you would have been wrong.
You could have said, "Obviously CCP wants the succubus to be awful!" And you would have been wrong. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Daichi Yamato
Xero Security and Technologies
1603
|
Posted - 2014.05.30 22:43:00 -
[175] - Quote
SurrenderMonkey wrote:Daichi Yamato wrote:SurrenderMonkey wrote:Daichi Yamato wrote:
And yet it has more consistency with the current system and aligns with ccp's recent and repeated design choices and even ur AND the ops desires.
The only issue is that it can be exploited to attack randoms and only go suspect for it.
So basically, except for the part where it's entirely unworkable at a fundamental level, it's a fantastic idea! And if it weren't for gravity, I could flap my wings and fly. Thats exactly what I said. And ur calling me an idiot. Fact remains, Its clearly the intention of ccp that players can assist their allies in underhanded ways, logi and boosts being two viable ways. Offensive mods not being viable for obvious reasons. But if it could be done, ud all get what u want. Ah, here we go with the mindreading and bizarre belief that nothing every changes, again. Round and round we go. 
U dnt think the recent design decisions are relevant, I think ur being obtuse. Ur also disgustingly condescending. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

SurrenderMonkey
Space Llama Industries
785
|
Posted - 2014.05.30 22:47:00 -
[176] - Quote
Daichi Yamato wrote:
U dnt think the recent design decisions are relevant, I think ur being obtuse.
That's because your argument wasn't logically sound.
Recent design decision: When you hack an exploration site, the loot goes flying into space!
If we utilized your "logic", a few weeks ago we could have said, "Well this is obviously what they want and that's that!" and shrugged our shoulders uselessly because there was nothing for it. Loot spew was obviously what CCP wanted, so why even question it? 
Except, we would have been wrong, because even MORE recently, they decided that mechanic was horse **** and it's time to change it.
Thus, we have demonstrated that we CANNOT conclusively assert to know CCP's mind based merely on past changes. Their mind is subject to change, and frequently does, yet you persist in claiming to know their mind.
Quote:Ur also disgustingly condescending.
It's a good thing you're so tough, then. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Daichi Yamato
Xero Security and Technologies
1603
|
Posted - 2014.05.30 23:01:00 -
[177] - Quote
Logi and how it works with decs has been around for years and has been a controversial topic. Despite numerous and recent opportunities to make it concordable ccp have decided not to.
It is then in no way bizarre to infer that this would suggest that ccp are happy with how it is. Especially when considering how easy it would be to change like u say. It is in fact bizarre to believe that, despite all this, things are going to change.
U can say ud like change and u can make ur case. But the belief that ccp are fine with the current system because of the above is very much logical and a viable diacussion point for this thread. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

SurrenderMonkey
Space Llama Industries
785
|
Posted - 2014.05.30 23:07:00 -
[178] - Quote
Daichi Yamato wrote:Logi and how it works with decs has been around for years and has been a controversial topic. Despite numerous and recent opportunities to make it concordable ccp have decided not to.
It is then in no way bizarre to infer that this would suggest that ccp are happy with how it is. Especially when considering how easy it would be to change like u say. It is in fact bizarre to believe that, despite all this, things are going to change.
U can say ud like change and u can make ur case. But the belief that ccp are fine with the current system because of the above is very much logical and a viable diacussion point for this thread.
Actually, at most all you can refer to that is that their famously soft-touch re: player interaction is still present, and that's a good thing.
And "easy" re: difficulty and "easy" re: labor are entirely different. There wouldn't be any inherent difficulty, that I'm aware of, in making such a change - that doesn't mean it wouldn't be labor intensive, and it doesn't make your mind reading any less fallacious. There is such a thing as "Good enough, for now" in a prioritization queue.
Quick, tell us what they're going to do three patches from now! Would love to start planning out my market orders now.  "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |
|

ISD Ezwal
ISD Community Communications Liaisons
1460

|
Posted - 2014.05.30 23:11:00 -
[179] - Quote
I have removed some rule breaking posts and those quoting them.
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Daichi Yamato
Xero Security and Technologies
1603
|
Posted - 2014.05.30 23:21:00 -
[180] - Quote
SurrenderMonkey wrote:Daichi Yamato wrote:Logi and how it works with decs has been around for years and has been a controversial topic. Despite numerous and recent opportunities to make it concordable ccp have decided not to.
It is then in no way bizarre to infer that this would suggest that ccp are happy with how it is. Especially when considering how easy it would be to change like u say. It is in fact bizarre to believe that, despite all this, things are going to change.
U can say ud like change and u can make ur case. But the belief that ccp are fine with the current system because of the above is very much logical and a viable diacussion point for this thread. Actually, at most all you can refer to that is that their famously soft-touch re: player interaction is still present, and that's a good thing. And "easy" re: difficulty and "easy" re: labor are entirely different. There wouldn't be any inherent difficulty, that I'm aware of, in making such a change - that doesn't mean it wouldn't be labor intensive, and it doesn't make your mind reading any less fallacious. There is such a thing as "Good enough, for now" in a prioritization queue. Quick, tell us what they're going to do three patches from now! Would love to start planning out my market orders now. 
Well anyone who saw fanfest can make suggestions as to what the next three expansions will hold and it in no way be a bizarre belief.
- Ship rebalance and making things pretty - industry changes - more making things pretty more rebalancing. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.31 06:53:00 -
[181] - Quote
Well, rereading this thread is really just disheartening.
What do hi sec wars do?
Positive: 1: Provide a mechanic to take out PoS and POCO that's in the way
Negative: 2: Makes it a stupid thing to be in a player corp for the majority of the players in the game.
Under the assumption that player corps is intended to be a good thing, the mechanic must be said to just be completely broken at this point. |

Sato Page
BLOOGDORY
120
|
Posted - 2014.05.31 09:43:00 -
[182] - Quote
Think neut logi is unfair? Get your own neut logi. |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.31 09:54:00 -
[183] - Quote
Sato Page wrote:Think neut logi is unfair? Get your own neut logi.
Yet another "war decs says, don't be in player corp"-post.
And no I don't think it is unfair, I think it is stupid, against the idea of the game and in conflict with the rest of the crime rules.
Getting my own changes neither of these. |

Daichi Yamato
Xero Security and Technologies
1606
|
Posted - 2014.05.31 11:34:00 -
[184] - Quote
Velenia Ankletickler wrote:Well, rereading this thread is really just disheartening.
What do hi sec wars do?
Positive: 1: Provide a mechanic to take out PoS and POCO that's in the way
Negative: 2: Makes it a stupid thing to be in a player corp for the majority of the players in the game.
Under the assumption that player corps is intended to be a good thing, the mechanic must be said to just be completely broken at this point.
like ppl have said, its only stupid to be in a player corp if ur unable or unwilling to defend urself and ur stuff.
join a corp like RvB or eve uni and see what war decs are like for them.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.31 13:35:00 -
[185] - Quote
Daichi Yamato wrote:Velenia Ankletickler wrote:Well, rereading this thread is really just disheartening.
What do hi sec wars do?
Positive: 1: Provide a mechanic to take out PoS and POCO that's in the way
Negative: 2: Makes it a stupid thing to be in a player corp for the majority of the players in the game.
Under the assumption that player corps is intended to be a good thing, the mechanic must be said to just be completely broken at this point. like ppl have said, its only stupid to be in a player corp if ur unable or unwilling to defend urself and ur stuff. join a corp like RvB or eve uni and see what war decs are like for them.
I don't see you mention war decs doing anything positive for any of these corps? |

Daichi Yamato
Xero Security and Technologies
1607
|
Posted - 2014.05.31 13:50:00 -
[186] - Quote
Velenia Ankletickler wrote:
I don't see you mention war decs doing anything positive for any of these corps?
they both use wars to teach new players about PvP combat and have fun.
i repeatedly recommend them to any new player and especially players who think war decs are terrible. They can both probably show u some ways to deal with neut logi if u join up. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
13
|
Posted - 2014.05.31 14:11:00 -
[187] - Quote
Daichi Yamato wrote:Velenia Ankletickler wrote:
I don't see you mention war decs doing anything positive for any of these corps?
they both use wars to teach new players about PvP combat and have fun. i repeatedly recommend them to any new player and especially players who think war decs are terrible. They can both probably show u some ways to deal with neut logi if u join up.
RvB use wars for their niche of play, that is true.
Wars aren't the reason you join E-Uni however.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
154
|
Posted - 2014.05.31 14:16:00 -
[188] - Quote
Daichi Yamato wrote:Velenia Ankletickler wrote:
I don't see you mention war decs doing anything positive for any of these corps?
they both use wars to teach new players about PvP combat and have fun. i repeatedly recommend them to any new player and especially players who think war decs are terrible. They can both probably show u some ways to deal with neut logi if u join up.
This.
In addition, wars tend to weed out corps which attempt to recruit & grow without actually understanding the mechanics of the game.
If you are in a quiet area with a few friends, and don't actively go looking for trouble, you can go for years with a war dec, if you ever get one at all.
|

Daichi Yamato
Xero Security and Technologies
1607
|
Posted - 2014.05.31 14:47:00 -
[189] - Quote
Velenia Ankletickler wrote: Wars aren't the reason you join E-Uni however.
Ppl join e-uni to learn about the game or to teach new players. So u learn about wars and how to handle them by joining e-uni, and u can have fun doing so.
Cassandra Aurilien wrote:In addition, wars tend to weed out corps which attempt to recruit & grow without actually understanding the mechanics of the game.
absolutely. Inexperienced corp CEO's make their players more vulnerable than they would be if they had joined a more experienced corp. This can often lead to a horrible experience when the corp gets decced.
Theres a seven part article on minerbumping.com on a guy who kept trying to pretend he was an experienced CEO when he wasnt. Luckily the CODE found him first and took the noobs of his corp to one side, explained what was happening and that they werent targets when the dec came. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaarous Aldurald
ROC Deep Space The ROC
6604
|
Posted - 2014.05.31 15:49:00 -
[190] - Quote
Daichi Yamato wrote: absolutely. Inexperienced corp CEO's make their players more vulnerable than they would be if they had joined a more experienced corp. This can often lead to a horrible experience when the corp gets decced.
This, oddly enough, is the reason why such corps must be wardecced and forced to disband. Before those bad CEOs teach new players bad habits and bad attitudes.
I personally espouse the idea that such highsec corps are one of the major culprits of poor player retention. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

DetKhord Saisio
Seniors Clan
69
|
Posted - 2014.05.31 16:14:00 -
[191] - Quote
Kaarous Aldurald wrote:Wardecs are trivially easy to avoid.
You don't get to talk about nerfing any part of them, until the dec dodging exploit is fixed. ^^CCP, please fix this.
|

w3ak3stl1nk
Hedion University Amarr Empire
57
|
Posted - 2014.05.31 16:48:00 -
[192] - Quote
Kaarous Aldurald wrote:Daichi Yamato wrote: absolutely. Inexperienced corp CEO's make their players more vulnerable than they would be if they had joined a more experienced corp. This can often lead to a horrible experience when the corp gets decced.
This, oddly enough, is the reason why such corps must be wardecced and forced to disband. Before those bad CEOs teach new players bad habits and bad attitudes. I personally espouse the idea that such highsec corps are one of the major culprits of poor player retention.
I agree with this statement, but what is the fix?
Wardecs leave some players unhappy in the process and not sure if the learning objective doesn't have a cost to the new player base. People feeling oppressed by bigger more experienced high sec griefers is still something hard to handle for new players.
Not saying one is better than the other, just not sure on what the solution would be. New players shouldn't be taking that hard of a hit for just trying to figure out the game. They just didn't know.
Maybe new corps under a year old can't be war dec? This might give a false perception though... |

Kaarous Aldurald
ROC Deep Space The ROC
6608
|
Posted - 2014.05.31 17:29:00 -
[193] - Quote
w3ak3stl1nk wrote:Kaarous Aldurald wrote:Daichi Yamato wrote: absolutely. Inexperienced corp CEO's make their players more vulnerable than they would be if they had joined a more experienced corp. This can often lead to a horrible experience when the corp gets decced.
This, oddly enough, is the reason why such corps must be wardecced and forced to disband. Before those bad CEOs teach new players bad habits and bad attitudes. I personally espouse the idea that such highsec corps are one of the major culprits of poor player retention. I agree with this statement, but what is the fix? Wardecs leave some players unhappy in the process and not sure if the learning objective doesn't have a cost to the new player base. People feeling oppressed by bigger more experienced high sec griefers is still something hard to handle for new players. Not saying one is better than the other, just not sure on what the solution would be. New players shouldn't be taking that hard of a hit for just trying to figure out the game. They just didn't know. Maybe new corps under a year old can't be war dec? This might give a false perception though...
It's an interesting dichotomy, to be sure.
Personally, I believe that erring on the side of player freedom is in the best interest of the game in general. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Cassandra Aurilien
Imperial Academy Amarr Empire
156
|
Posted - 2014.05.31 17:32:00 -
[194] - Quote
Kaarous Aldurald wrote:
It's an interesting dichotomy, to be sure.
Personally, I believe that erring on the side of player freedom is in the best interest of the game in general.
I agree. More emphasis in the NPE on the importance of choosing a proper corp & the mechanics on war decs might help.
|

Daichi Yamato
Xero Security and Technologies
1608
|
Posted - 2014.05.31 17:33:00 -
[195] - Quote
w3ak3stl1nk wrote:
Maybe new corps under a year old can't be war dec? This might give a false perception though...
what would stop a corp thats 364 days old, leaving corp and making a new one? And if a new player is exempt from war decs for a year, it may be even more of a shock when that year runs out and all of a sudden hes under attack after a year of peace.
i understand where ur coming from when u say new bros dnt appreciate what joining a corp means sometimes. uve gotta kind of hope that new players learn to pick themselves up, dust themselves off and try again, hopefully having learned from the experience. If they dnt know how to do that, then is eve really for them? ur going to lose stuff whether ur young or old, ur going to get into fights u cant win whether ur experienced or not. It happens, its EVE.
And i also hope that new bros seek out experienced players and corps before they quit. Nothing can keep u safe more than an experienced player, nothing can teach u about the game better than an experienced player. I appreciate some players are determined to learn about the game on their own. I just hope they appreciate the very real handicap they give themselves. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

w3ak3stl1nk
Hedion University Amarr Empire
58
|
Posted - 2014.05.31 17:59:00 -
[196] - Quote
Daichi Yamato wrote:w3ak3stl1nk wrote:
Maybe new corps under a year old can't be war dec? This might give a false perception though...
what would stop a corp thats 364 days old, leaving corp and making a new one? And if a new player is exempt from war decs for a year, it may be even more of a shock when that year runs out and all of a sudden hes under attack after a year of peace. i understand where ur coming from when u say new bros dnt appreciate what joining a corp means sometimes. uve gotta kind of hope that new players learn to pick themselves up, dust themselves off and try again, hopefully having learned from the experience. If they dnt know how to do that, then is eve really for them? ur going to lose stuff whether ur young or old, ur going to get into fights u cant win whether ur experienced or not. It happens, its EVE. And i also hope that new bros seek out experienced players and corps before they quit. Nothing can keep u safe more than an experienced player, nothing can teach u about the game better than an experienced player. I appreciate some players are determined to learn about the game on their own. I just hope they appreciate the very real handicap they give themselves. Early shock factor vs later shock factor. Might still lose them, but MMO mechanics is the attachment to the time spent in developing the character. If war decers orchestrated a marketing campaign to recruit the other corps people before the war that would make more sense in keeping players involved and progressing. Kind of like blackmail... but might be better than straight wiping out those players off the game. Let war decs show up like corporation ads? Replace Corporation Recruitment ads with War dec ads for both participants... |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
235
|
Posted - 2014.05.31 18:22:00 -
[197] - Quote
I've only skimmed over about half of this but seriously.
1. Put logi on killmails, then MAYBE we can talk. From there if you know a certain individual always uses neutral logi, make some friends outside of your corp and ask them to run an anti logi squad for you. Good job, they just got some kill mails, and you probably did too because the only targets that can shoot the group shooting the neutral logi, are the neutral logi themselves.
2. How would adding an additional fee do anything? Also people have different goals for a wardec, whether it is to win the isk war, or simply to shut down certain logistics for a period of time. So a victory can't only be we killed more people then they did. Lowering the average to make you look better since 2012. |

Velenia Ankletickler
Silverflames
14
|
Posted - 2014.05.31 21:28:00 -
[198] - Quote
Hopelesshobo wrote:I've only skimmed over about half of this but seriously.
1. Put logi on killmails, then MAYBE we can talk. From there if you know a certain individual always uses neutral logi, make some friends outside of your corp and ask them to run an anti logi squad for you. Good job, they just got some kill mails, and you probably did too because the only targets that can shoot the group shooting the neutral logi, are the neutral logi themselves.
2. How would adding an additional fee do anything? Also people have different goals for a wardec, whether it is to win the isk war, or simply to shut down certain logistics for a period of time. So a victory can't only be we killed more people then they did.
1: I agree logis should be on kill mails, for way more reasons than I am even gonna try list here, and there are also threadnaughts about the subject elsewhere. But this isn't about them being logis, this is about someone being able to warp and join a fight with out the risk of war flags or need for suspect flag targets that everyone else has. Wouldn't make a difference if it was tackler, ECM, dps or anything else that could, now it just happens to be logi that can.
2: Adding an additional fee would do a lot of things:
- Make the war have a purpose.
- Force the aggressor to only dec wars they actually intend to fight.
- Prevent aggressor from just fleeing if defender actually use some time on allying against them. Currently it only takes aggressor 30 seconds and 50 mill to dec a war, it takes defender far more effort to mount a defense. Hours gathering intel, hours spend on organizing allies etc, all for nothing when aggressor just drops corp and flees the war.
- Give wars an actual end, by one part surrendering. Instead of them just being a 1 week PvP roam for aggressor, without having to take the risk of entering low sec.
I have never said "the ISK war" or number killed was a way to win, in my opinion you would have to force a surrender out of the enemy. If your enemy can endure the losses you are giving them, you haven't beaten them. Regardless if they are losing 10 times the ships you are. Also if you are shutting down any logistics even remotely useful, your enemy will surrender fast.
*EDIT* Not that you can shut down any logistics even remotely useful, since they are done in NPC corps, but nothing can be done to fix that. |

Absinyth
Pacifica. M I R A G E
5
|
Posted - 2014.05.31 22:03:00 -
[199] - Quote
I'd prefer having the War Dec system modified in a way that makes each subsequent War Dec more expensive then the last. That way, the cost of declaring war exponentially increases based on how many active wars you already have that are active or pending to be active. I would even be in support of having the first three (3) War Dec's to be the same price and then the prices start to increase exponentially after the fourth and future War Dec's.
Ever since the change was made to be able to have more then 3 active War Dec's people have been abusing the system while many people have their corporations/alliances involved in 50, 100, or 200 active war dec's -- many of them simply going through the Recruitment adverts and declaring war on other people for no reason.
I found a website that appears to be from members of the CSM. They proposed a goal-orientated War Dec system in which there's a goal that gives both the aggressor and the defender the ability to control and thus conclude the War based on a Victory system. Here's a snipet:
Dierdra Vaal wrote:If the aggressor makes or surpasses his Victory Condition, and prevents his enemy from doing the same, the aggressor officially 'wins' the war. This gives them the option of continuing the war another week. Should the aggressor fail to meet their Victory Condition, or be unable to prevent the enemy from reaching the Victory Condition, they officially lose the war, and will be unable to redeclare war on that specific target for the duration of the previous - lost - war. Website: Link to Eve Online -- Official Wiki URL: https://wiki.eveonline.com/en/wiki/War-dec_mechanics_(CSM)
I would further propose that if the aggressor, that is the entity that started the War, should lose the War based on the Victory Condition then some sort of penalty will be assed on that entity. For instance, you could penalize the aggressor if they lose a war that they cannot start any new wars or renew any active wars for one (1) month. Or that any active wars will be nullified.
What do you think?
|

Velenia Ankletickler
Silverflames
15
|
Posted - 2014.05.31 23:57:00 -
[200] - Quote
Just making war deccing more expensive adds little meaning to the war. Of course fewer people would pay 100mill / week for a few random kills than who will pay 50 mill, and as such there will be less meaningless wars. But adding a purpose to the war instead seems like a better idea to me.
A mechanic that penalizes aggressor for running away is also important, so defender have at least a little reason to invest time on organizing defense. Higher price of course penalizes, but not sure defender really feels it adds any value to their invested time.
Pure ISK destroyed as a victory condition seems weak. Especially because it further favors hiding all your resources out of corp and only have cheap expendable, highly pvp focused ships in your war corp. Giving the defender no reason to even care to try blow one up. No reason to make this problem even bigger.
|

Katia Echerie
Wildly Inept Pacifists
29
|
Posted - 2014.06.01 00:22:00 -
[201] - Quote
The simple solution to the neutral logi problem is to make them flagged as wartargets for the remainder of the war, along with the suspect flag penalty. Aside from neutral support theres nothing absurdly wrong with the wardec system. No need to Concord anyone, just making them valid targets for the remainder of the war (regardless of what corp the logi pilot is in) is enough as it allows you to target them effectively. I honestly can't see any problem with this solution; it is far from gamebreaking and is genuinely fair. |

Kaarous Aldurald
ROC Deep Space The ROC
6620
|
Posted - 2014.06.01 02:35:00 -
[202] - Quote
Absinyth wrote: I would further propose that if the aggressor, that is the entity that started the War, should lose the War based on the Victory Condition then some sort of penalty will be assed on that entity. For instance, you could penalize the aggressor if they lose a war that they cannot start any new wars or renew any active wars for one (1) month. Or that any active wars will be nullified.
What do you think?
I think if you're going to make wardecs harder to declare and more difficult in general, that you need to take a lot away from the defender to justify it.
Because right now the defender has all the mechanical advantage. Thanks to the dec dodging exploit, wardecs are 100% voluntary.
So if we're going to start penalizing the aggressor based on random criteria, I would suggest that a wardec follow anyone who leaves the corp, and for every day in which the defender does not kill an attacking ship, a stacking 10% tax is levied against all of their income activities.
You know, just because we're doing that thing now where we are suggesting things that we know will be actively not fun for the other side. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.01 11:57:00 -
[203] - Quote
Katia Echerie wrote:The simple solution to the neutral logi problem is to make them flagged as wartargets for the remainder of the war, along with the suspect flag penalty.
Why do you want the logi to be risk free until needed first time? This doesnt seem simple to me, looks rather complex. Treating people differently based on their role in a fight, and this would mean you would suddenly be in war with parts of different corps.
Katia Echerie wrote: Aside from neutral support theres nothing absurdly wrong with the wardec system. No need to Concord anyone
So DPS, Scram, ECM, Neut etc should no longer be concorded if they engage illegally?
Katia Echerie wrote:just making them valid targets for the remainder of the war (regardless of what corp the logi pilot is in) is enough as it allows you to target them effectively. I honestly can't see any problem with this solution; it is far from gamebreaking and is genuinely fair.
How is different treatment for the logi fair? |

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.01 12:26:00 -
[204] - Quote
Kaarous Aldurald wrote:
Because right now the defender has all the mechanical advantage. Thanks to the dec dodging exploit, wardecs are 100% voluntary.
I know I am probably just wasting my time with another ungrounded outburst you have not even given a seconds thought.
But how much effort would you say an aggressor has to put into a war?
How much effort would you say it takes to dodge a war dec? |

Kaarous Aldurald
ROC Deep Space The ROC
6628
|
Posted - 2014.06.01 13:01:00 -
[205] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:
Because right now the defender has all the mechanical advantage. Thanks to the dec dodging exploit, wardecs are 100% voluntary.
I know I am probably just wasting my time with another ungrounded outburst you have not even given a seconds thought. But how much effort would you say an aggressor has to put into a war? How much effort would you say it takes to dodge a war dec?
The price of a wardec versus the price of dissolving and reforming a corp. (the price of the latter is much, much lower by the way)
And a few clicks either way.
But that is entirely irrelevant to the fact that wardecs are 100% voluntary for the defender, thanks to the dec dodge exploit. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Benny Ohu
Chaotic Tranquility
3310
|
Posted - 2014.06.01 13:30:00 -
[206] - Quote
Velenia Ankletickler wrote:But how much effort would you say an aggressor has to put into a war? none at all.
oh, unless they want to win, in which case it's quite a bit |

Cassandra Aurilien
Imperial Academy Amarr Empire
163
|
Posted - 2014.06.01 14:05:00 -
[207] - Quote
Velenia Ankletickler wrote:Katia Echerie wrote:The simple solution to the neutral logi problem is to make them flagged as wartargets for the remainder of the war, along with the suspect flag penalty. Why do you want the logi to be risk free until needed first time? This doesnt seem simple to me, looks rather complex. Treating people differently based on their role in a fight, and this would mean you would suddenly be in war with parts of different corps. Katia Echerie wrote: Aside from neutral support theres nothing absurdly wrong with the wardec system. No need to Concord anyone So DPS, Scram, ECM, Neut etc should no longer be concorded if they engage illegally? Katia Echerie wrote:just making them valid targets for the remainder of the war (regardless of what corp the logi pilot is in) is enough as it allows you to target them effectively. I honestly can't see any problem with this solution; it is far from gamebreaking and is genuinely fair. How is different treatment for the logi fair?
Since I had the same suggestion earlier in the thread...
Logis are different because it's a completely legal action to rep someone in high sec.
It's used outside of war-decs in many activities. Incursions use them, I've used them to keep a friend alive when he was having trouble with a mission. (Mission of Mercy, a level 2 which is tougher than some level 3's, he had just started playing, obviously.)
All of the other activities you mention are illegal in high sec outside of legal aggression, repairing someone is not. Making a otherwise legal activity Concordable makes no sense at all. |

Corraidhin Farsaidh
Hello-There
519
|
Posted - 2014.06.01 14:30:00 -
[208] - Quote
Agreed on most logi points but when someone logis a WT they are by definition assisting their war effort which is in effect a declaration of war on the corp they are fighting against. The logi should remain a valid WT from that point on I would think. or at the very least the enemy that the logi is attacking by assisting the aggressor should have kill rights against the logi. |

Daichi Yamato
Xero Security and Technologies
1609
|
Posted - 2014.06.01 14:34:00 -
[209] - Quote
Velenia Ankletickler wrote:Katia Echerie wrote:The simple solution to the neutral logi problem is to make them flagged as wartargets for the remainder of the war, along with the suspect flag penalty. Why do you want the logi to be risk free until needed first time? This doesnt seem simple to me, looks rather complex. Treating people differently based on their role in a fight, and this would mean you would suddenly be in war with parts of different corps. Katia Echerie wrote: Aside from neutral support theres nothing absurdly wrong with the wardec system. No need to Concord anyone So DPS, Scram, ECM, Neut etc should no longer be concorded if they engage illegally? Katia Echerie wrote:just making them valid targets for the remainder of the war (regardless of what corp the logi pilot is in) is enough as it allows you to target them effectively. I honestly can't see any problem with this solution; it is far from gamebreaking and is genuinely fair. How is different treatment for the logi fair?
thers no way to give logi risk before hand. its pretty straight forward mechanically. The only hurdle would be the code. if they are friends no it shouldnt. however, it would break hi-sec so a compromise has been made. it actually un fair that i cannot interfere with wars and duels with my guns when my friends are involved. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Cassandra Aurilien
Imperial Academy Amarr Empire
164
|
Posted - 2014.06.01 14:59:00 -
[210] - Quote
Corraidhin Farsaidh wrote:Agreed on most logi points but when someone logis a WT they are by definition assisting their war effort which is in effect a declaration of war on the corp they are fighting against. The logi should remain a valid WT from that point on I would think. or at the very least the enemy that the logi is attacking by assisting the aggressor should have kill rights against the logi.
Yes. That was the suggestion. She had it for the remainder of the war, I suggested some set period of a day or a week. I wouldn't go with the remainder of the war, otherwise you might be eternally trapped as a valid target in a mutual war.
Killrights sound like a valid alternative to achieve similar results. |

Raw Matters
NORDIC COMPANY Northern Associates.
36
|
Posted - 2014.06.01 18:50:00 -
[211] - Quote
It is not only the logistics, it is the entire concept that has gone out of hand.
Currently a high-sec war means: some random griefer Corp declared war on you, has people on all major trade-hubs waiting for you, that either try to one-shot you or - if there is any even remote danger for them - they doc. Effectively all they do is Jita-camping without Concord interfering.
I made a suggestion for this years ago and I think it is still a good idea: If you declare war on someone, you need to pay a fee of (let's say) 10 millions per member in the corp you are declaring war upon. Each time you destroy a ship from that corp, you get some of that money back. After you killed an amount of ships of at least (let's say) 50% of that corp, Concord has returned the entire fee, and what you do afterwards is no longer Concord's business. Thats it.
That (and the logi change as suggested by the OP to limit the war to those who are in it) would ensure that a war will actually be a war, because now the one declaring it cannot afford just camping some trade hub, they need to aggressively attack. Because otherwise they pay a very high fee for "bothering Concord" with no return of investment.
Some numbers for those who like em:
Assume you declare war on a corp with 20 members, then you need to pay a 200m fee in addition to the normal war declaration cost. If you now kill someone from that corp, Concord returns 20m (50% of #members) of that money back to you. After 10 kills you got your 'bothering' fee back, and no further money is payed.
Assume you declare war on a corp with 100 members, you need to pay 1b 'bothering fee' and get 20m back per kill. After 50 kills you got your entire money back.
If you complain that a 1 billion fee is too much, please also keep in mind that you are as well interrupting the playstyle of 100 other players Disrupting or even disabling the day-to-day high-sec business of so many people should come with a reasonable price. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
160
|
Posted - 2014.06.01 19:35:00 -
[212] - Quote
Kaarous Aldurald wrote:Wardecs are trivially easy to avoid.
You don't get to talk about nerfing any part of them, until the dec dodging exploit is fixed. Oh, on the very much contrary.
You don't get the dec dodging exploit nerf until Wardecs are "Fixed" to be less trivial and griefing. |

Llyona
Lazerhawks
47
|
Posted - 2014.06.01 20:10:00 -
[213] - Quote
Why not simply disallow assistance from anyone who is not in your corp, or officially assisting corp, during a war dec? This mechanic obviously already exists, as it prevents capsuleers from assisting pirate NPCs. I would imagine a notification window informing the neutral logi that they cannot assist you, as you are currently engaged in a war. This would be a win/win, as it would solve a blatant imbalance in neutral logi providing reps during war time and it would prevent incursion running during war time.
One could even go so far as to prevent people from joining non-corp (with the exception of corps officially assistingin the war) fleets during WarDec. This could also apply to the inverse, neutral pilots would be unable to join a fleet with members currently engaged in a war. EVE is an illness, for which there is no cure. |

Harvey James
The Sengoku Legacy
833
|
Posted - 2014.06.01 20:11:00 -
[214] - Quote
Raw Matters wrote:It is not only the logistics, it is the entire concept that has gone out of hand.
Currently a high-sec war means: some random griefer Corp declared war on you, has people on all major trade-hubs waiting for you, that either try to one-shot you or - if there is any even remote danger for them - they doc. Effectively all they do is Jita-camping without Concord interfering.
I made a suggestion for this years ago and I think it is still a good idea: If you declare war on someone, you need to pay a fee of (let's say) 10 millions per member in the corp you are declaring war upon. Each time you destroy a ship from that corp, you get some of that money back. After you killed an amount of ships of at least (let's say) 50% of that corp, Concord has returned the entire fee, and what you do afterwards is no longer Concord's business. Thats it.
That (and the logi change as suggested by the OP to limit the war to those who are in it) would ensure that a war will actually be a war, because now the one declaring it cannot afford just camping some trade hub, they need to aggressively attack. Because otherwise they pay a very high fee for "bothering Concord" with no return of investment.
Some numbers for those who like em:
Assume you declare war on a corp with 20 members, then you need to pay a 200m fee in addition to the normal war declaration cost. If you now kill someone from that corp, Concord returns 20m (50% of #members) of that money back to you. After 10 kills you got your 'bothering' fee back, and no further money is payed.
Assume you declare war on a corp with 100 members, you need to pay 1b 'bothering fee' and get 20m back per kill. After 50 kills you got your entire money back.
If you complain that a 1 billion fee is too much, please also keep in mind that you are as well interrupting the playstyle of 100 other players Disrupting or even disabling the day-to-day high-sec business of so many people should come with a reasonable price.
thats ridicilous ... you can dec a 200 man alliance with a corp of 30 and get no kills whatsover .. cos they decide not too undock for the whole war .... you would see wardecs stop overnight.... period...
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 08:54:00 -
[215] - Quote
Kaarous Aldurald wrote:Velenia Ankletickler wrote:Kaarous Aldurald wrote:
Because right now the defender has all the mechanical advantage. Thanks to the dec dodging exploit, wardecs are 100% voluntary.
I know I am probably just wasting my time with another ungrounded outburst you have not even given a seconds thought. But how much effort would you say an aggressor has to put into a war? How much effort would you say it takes to dodge a war dec? The price of a wardec versus the price of dissolving and reforming a corp. (the price of the latter is much, much lower by the way) And a few clicks either way. But that is entirely irrelevant to the fact that wardecs are 100% voluntary for the defender, thanks to the dec dodge exploit.
It is not irrelevant, any cost at all makes it less than100% voluntarily. And as such your statement is already false.
And you forgot the defenders PoS, and much much more. But I will leave it up to you to actually have to think about it a little. |

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 09:00:00 -
[216] - Quote
Benny Ohu wrote:Velenia Ankletickler wrote:But how much effort would you say an aggressor has to put into a war? none at all. oh, unless they want to win, in which case it's quite a bit
Since you can't win a war currently, it is just always none at all :).
Although I don't agree it is none at all, I would say it is 30 seconds and 50 mill.
But checking on the amount of current wars that has no kill in them at all, and aggressors not even caring to try keep defender out of the system they normally come in (both the wars against Silverflames we have been able to come and go pretty much as we wanted,, worst was one ship getting scanned down with combat probes by a neutral alt, while looking for information on aggressor in local) - it is definitely way to low.
|

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 09:06:00 -
[217] - Quote
Cassandra Aurilien wrote:Since I had the same suggestion earlier in the thread...
Logis are different because it's a completely legal action to rep someone in high sec.
So, it's a reason for being as it is because that is how it is?
That isn't a reason.
Cassandra Aurilien wrote:It's used outside of war-decs in many activities. Incursions use them, I've used them to keep a friend alive when he was having trouble with a mission. (Mission of Mercy, a level 2 which is tougher than some level 3's, he had just started playing, obviously.)
Incursions and missions does not involve engaging in combat you need flags for, it is a completely irrelevant element for if a Logi should be able to engage in PvP without engement rights.
Cassandra Aurilien wrote:All of the other activities you mention are illegal in high sec outside of legal aggression, repairing someone is not. Making a otherwise legal activity Concordable makes no sense at all.
And that is exactly the point, why isn't it illegal for a logi to engage when it is for everyone else? |

Raw Matters
NORDIC COMPANY Northern Associates.
36
|
Posted - 2014.06.02 09:28:00 -
[218] - Quote
Harvey James wrote:thats ridicilous ... you can dec a 200 man alliance with a corp of 30 and get no kills whatsover .. cos they decide not too undock for the whole war .... you would see wardecs stop overnight.... period...
You maybe should think about what wars are about. You consider them a source of income similar to Jita ganking just without Concord. I consider wars to be a tool to disrupt an enemy corp's income or flat out destroy them to relief some grief. With my idea you can still have both. If they actually dock for an entire week, you effectively destroyed a week of income for them. And if they don't but you cannot find them, then you probably have not prepared properly for that war.
War should be more than "If I press this button, I becomes legal to blow up freigthers with valuable content", but currently it is just that. And remember that we are talking about high security space. I fail to see how random war decs with zero consequences fits high security space. |

Velicitia
Arma Artificer
2275
|
Posted - 2014.06.02 10:33:00 -
[219] - Quote
Raw Matters wrote:It is not only the logistics, it is the entire concept that has gone out of hand.
Currently a high-sec war means: some random griefer Corp declared war on you, has people on all major trade-hubs waiting for you, that either try to one-shot you or - if there is any even remote danger for them - they doc. Effectively all they do is Jita-camping without Concord interfering.
relevant
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velicitia
Arma Artificer
2275
|
Posted - 2014.06.02 11:01:00 -
[220] - Quote
Kaarous Aldurald wrote: I honestly don't know why anyone else is entertaining this incredible display of selfishness and entitlement.
too damn lazy to run locators.
Although, this "killing it forward" thing ... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 11:47:00 -
[221] - Quote
Merriam-Webstar, you should try it out.
Grief c: trouble, annoyance.
So a griefer can be one that cause trouble or annoy. |

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 11:52:00 -
[222] - Quote
Daichi Yamato wrote: thers no way to give logi risk before hand.
Wrong, force them in corp by concording them if they engage without rights. Now the logi is at risk from the moment the war is on. |

Kaarous Aldurald
ROC Deep Space The ROC
6658
|
Posted - 2014.06.02 12:07:00 -
[223] - Quote
Velenia Ankletickler wrote:Merriam-Webstar, you should try it out. Grief c: trouble, annoyance. So a griefer can be one that cause trouble or annoy.
False.
In this context, no definition matters besides CCP's definition. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 12:15:00 -
[224] - Quote
Raw Matters wrote: I made a suggestion for this years ago and I think it is still a good idea: If you declare war on someone, you need to pay a fee of (let's say) 10 millions per member in the corp you are declaring war upon. Each time you destroy a ship from that corp, you get some of that money back. After you killed an amount of ships of at least (let's say) 50% of that corp, Concord has returned the entire fee, and what you do afterwards is no longer Concord's business. Thats it.
That (and the logi change as suggested by the OP to limit the war to those who are in it) would ensure that a war will actually be a war, because now the one declaring it cannot afford just camping some trade hub, they need to aggressively attack. Because otherwise they pay a very high fee for "bothering Concord" with no return of investment.
[...]
If you complain that a 1 billion fee is too much, please also keep in mind that you are as well interrupting the playstyle of 100 other players Disrupting or even disabling the day-to-day high-sec business of so many people should come with a reasonable price.
Interesting mechanic.
Need to think some more about how this works when it is really war (like between 2 industrial corps over resources - as opposed to some PvPers who want killboard padding but are too scared to enter low sec).
Some random numbers:
20mill is about an hour of mining for a person in a fully supported fleet. So having to pay 20 million to prevent that person from mining for a week, is hurting the miner 100% of your investment every hour past the first they usually play a week. Quite a good return. If someone would cause 60-180mill (4-10 weekly play hours for the miner) losses to a person if I gave them 20 mill, I would have a lot of contracts out.
20mill is about cost to move a freighter 20 jumps, so for every jump you prevent defender from transporting stuff, they normally would, you are hurting them by at least 1mill (since they wouldn't do the jump if it wasn't beneficial to them)
After calculating this .. 20 mill / week per member to even declare war is beginning to sound like it isn't really very much. A one time fee of 20mill to enter the war, that you can even get back by shooting down any war ships the defender launches is definitely not a lot.
|

Velenia Ankletickler
Silverflames
16
|
Posted - 2014.06.02 12:17:00 -
[225] - Quote
Kaarous Aldurald wrote:Velenia Ankletickler wrote: Grief c: trouble, annoyance.
So a griefer can be one that cause trouble or annoy.
False. In this context, no definition matters besides CCP's definition.
CCP doesn't have a definition for griefer. They have a definition for when grief play is punishable. |

w3ak3stl1nk
Hedion University Amarr Empire
62
|
Posted - 2014.06.02 12:20:00 -
[226] - Quote
This sounds like only defenders use logistics outside corp... How about make anyone at war have suspect flag?... |

Cassandra Aurilien
Imperial Academy Amarr Empire
172
|
Posted - 2014.06.02 12:22:00 -
[227] - Quote
Velenia Ankletickler wrote:
So, it's a reason for being as it is because that is how it is?
That isn't a reason.
No, but that's not my answer.
If I warp scram someone in high-sec at random, I would get Concorded. If I remote repair someone at random in high-sec, there is absolutely no penalty, unless that person is involved in a limited engagement of some sort, at which point I would go suspect.
Making what would otherwise be a completely legal action Concordable is otherwise unprecedented. Making them go suspect is fair. Adding them as a war target if they interfere during a war seems fair as well.
Velenia Ankletickler wrote:
Incursions and missions does not involve engaging in combat you need flags for, it is a completely irrelevant element for if a Logi should be able to engage in PvP without engement rights.
They already did change the way this works. In the past, neutral logi's were not able to be engaged at all. The suspect flag adds some risk. Giving them a war target flag seems fair. Concording does not.
In fact, this was already changed a bit, to prevent people from using LE's to be able to make Logi's go suspect without the Logi even being able to avoid it, by creating a limited engagement while being repped, making the Logi a valid target for everyone. Now, RR modules stop cycling when the person being repped gains a flag to prevent this.
Velenia Ankletickler wrote:
And that is exactly the point, why isn't it illegal for a logi to engage when it is for everyone else?
And you did say: "No need to concord anyone". So we can agree this was completely wrong and there is a need to concord everyone except logi that illegally engages?
*EDIT Added last sentence + fix spelling.
The Logi are not engaging. They are interfering. When they do so, they gain the suspect flag, allowing you to do something about it. Making them war targets would be fair. Making them automatically die would not.
As to the 2nd, you are confusing me with the person who brought this back up. That's not something I said. |

Velenia Ankletickler
Silverflames
17
|
Posted - 2014.06.02 12:36:00 -
[228] - Quote
Cassandra Aurilien wrote: If I warp scram someone in high-sec at random, I would get Concorded.
Only if you don't have rights to hurt them.
Cassandra Aurilien wrote: If I remote repair someone at random in high-sec, there is absolutely no penalty, unless that person is involved in a limited engagement of some sort
You aren't hurting anyone.
Cassandra Aurilien wrote:, at which point I would go suspect.
So you go suspect for hurting someone, instead of getting concorded.
This is the whole point, why should a logi get away with hurting someone when no one else can?
Cassandra Aurilien wrote:The Logi are not engaging. They are interfering.
What exactly makes this "not engaging" but only "interfering"?
And how would a DPS ship removing an equivalent amount of HP from the opposing ship as the logi ship repairs be separated from the logi under this definition?
Cassandra Aurilien wrote:As to the 2nd, you are confusing me with the person who brought this back up. That's not something I said.
Apologies.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
172
|
Posted - 2014.06.02 12:48:00 -
[229] - Quote
Velenia Ankletickler wrote:
What exactly makes this "not engaging" but only "interfering"?
And how would a DPS ship removing an equivalent amount of HP from the opposing ship as the logi ship repairs be separated from the logi under this definition?
Firstly... The logi is not "hurting" anyone. They are repairing someone. Those two things are opposite, by their very definition.
As such, they are interfering rather than engaging.
Do you also want a Logi who reps someone who has engaged a suspect to be Concorded as well, as they too are interfering in a conflict?
|

Velicitia
Arma Artificer
2275
|
Posted - 2014.06.02 12:58:00 -
[230] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:Velenia Ankletickler wrote: Grief c: trouble, annoyance.
So a griefer can be one that cause trouble or annoy.
False. In this context, no definition matters besides CCP's definition. CCP doesn't have a definition for griefer. They have a definition for when grief play is punishable.
1. A "griefer" is a player who engages in "grief play" 2. "Grief Play" as an activity varies based on "house rules" 3. CCP has explicitly defined a unilateral wardec as "Normal Gameplay" rather than "Grief Play"
Therefore, someone wardeccing an industrial corp is not a "griefer". QED.
Seriously, take EVE and "MMO" away from the argument.
Is it "Griefing" when I land on your space in Trouble / Sorry / other game where it means you move back X spaces? Is it "Griefing" when I deck out the Yellow and Green squares in Monopoly with hotels right before you get there? Is it "Griefing" in Scrabble when I take some word you made, and build off it for 3x point bonus? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Kaarous Aldurald
ROC Deep Space The ROC
6660
|
Posted - 2014.06.02 14:14:00 -
[231] - Quote
Velicitia wrote: Seriously, take EVE and "MMO" away from the argument.
Is it "Griefing" when I land on your space in Trouble / Sorry / other game where it means you move back X spaces? Is it "Griefing" when I deck out the Yellow and Green squares in Monopoly with hotels right before you get there? Is it "Griefing" in Scrabble when I take some word you made, and build off it for 3x point bonus?
By the OP's assertion, yes it is.
Apparently anything that causes badfeelz is griefing. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velicitia
Arma Artificer
2276
|
Posted - 2014.06.02 14:19:00 -
[232] - Quote
Kaarous Aldurald wrote:Velicitia wrote: Seriously, take EVE and "MMO" away from the argument.
Is it "Griefing" when I land on your space in Trouble / Sorry / other game where it means you move back X spaces? Is it "Griefing" when I deck out the Yellow and Green squares in Monopoly with hotels right before you get there? Is it "Griefing" in Scrabble when I take some word you made, and build off it for 3x point bonus?
By the OP's assertion, yes it is. Apparently anything that causes badfeelz is griefing.
double_facepalm.jpg One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Benny Ohu
Chaotic Tranquility
3310
|
Posted - 2014.06.02 14:21:00 -
[233] - Quote
Velenia Ankletickler wrote:Benny Ohu wrote:Velenia Ankletickler wrote:But how much effort would you say an aggressor has to put into a war? none at all. oh, unless they want to win, in which case it's quite a bit Since you can't win a war currently, it is just always none at all :). Although I don't agree it is none at all, I would say it is 30 seconds and 50 mill. But checking on the amount of current wars that has no kill in them at all, and aggressors not even caring to try keep defender out of the system they normally come in (both the wars against Silverflames we have been able to come and go pretty much as we wanted,, worst was one ship getting scanned down with combat probes by a neutral alt, while looking for information on aggressor in local) - it is definitely way to low. hey wow, you not getting it |

Kaarous Aldurald
ROC Deep Space The ROC
6660
|
Posted - 2014.06.02 14:25:00 -
[234] - Quote
Velicitia wrote:Kaarous Aldurald wrote:Velicitia wrote: Seriously, take EVE and "MMO" away from the argument.
Is it "Griefing" when I land on your space in Trouble / Sorry / other game where it means you move back X spaces? Is it "Griefing" when I deck out the Yellow and Green squares in Monopoly with hotels right before you get there? Is it "Griefing" in Scrabble when I take some word you made, and build off it for 3x point bonus?
By the OP's assertion, yes it is. Apparently anything that causes badfeelz is griefing. double_facepalm.jpg
At least you didn't mention Risk. Or, God help us, Diplomacy. That is the EVE of board games. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velicitia
Arma Artificer
2276
|
Posted - 2014.06.02 14:28:00 -
[235] - Quote
Kaarous Aldurald wrote:Velicitia wrote:Kaarous Aldurald wrote:Velicitia wrote: Seriously, take EVE and "MMO" away from the argument.
Is it "Griefing" when I land on your space in Trouble / Sorry / other game where it means you move back X spaces? Is it "Griefing" when I deck out the Yellow and Green squares in Monopoly with hotels right before you get there? Is it "Griefing" in Scrabble when I take some word you made, and build off it for 3x point bonus?
By the OP's assertion, yes it is. Apparently anything that causes badfeelz is griefing. double_facepalm.jpg At least you didn't mention Risk. Or, God help us, Diplomacy. That is the EVE of board games.
They always turn into blue donuts when I play 
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Raw Matters
NORDIC COMPANY Northern Associates.
38
|
Posted - 2014.06.02 19:27:00 -
[236] - Quote
Velicitia wrote:relevant"You keep using that word. I do not think it means what you think it means." I think it is very accurate. From Wikipedia:
Quote:A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways. A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals. If someone denies me access to trade-hubs using a game concept that is implemented to settle what diplomacy could not for pure ISK gain instead, while there are many other ways to gain much more money in the same time, then I think it is correct to call that person a griefer.
The core concept here is ISK gain, so if you take away the free money aspect, high-sec wars should return to what they are intended for. |

Kaarous Aldurald
ROC Deep Space The ROC
6667
|
Posted - 2014.06.02 19:56:00 -
[237] - Quote
Raw Matters wrote: If someone denies me access to trade-hubs using a game concept that is implemented to settle what diplomacy could not for pure ISK gain instead, while there are many other ways to gain much more money in the same time, then I think it is correct to call that person a griefer.
No, it's called denying you a strategic objective. Ransom is both approved of and intended as gameplay.
And besides, the point of the game isn't just to make the big number get bigger. Yeah, there are ways to make better money than wardeccing. But most of them aren't as fun to the people who wardec.
Quote: The core concept here is ISK gain, so if you take away the free money aspect, high-sec wars should return to what they are intended for.
Um, what? What do you think they're intended for? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Domanique Altares
Rifterlings Point Blank Alliance
2825
|
Posted - 2014.06.02 20:28:00 -
[238] - Quote
Raw Matters wrote: If someone denies me access to trade-hubs
I see the root of your problem.
No one can deny you access to trade hubs. No one at all, ever.
They can certainly make it difficult for you, but they cannot deny you.
Your issue is that you don't want to come up with your own solution to problems; you would prefer that CCP do it for you.
Also, highsec wars would be vastly improved if they were free. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

Daichi Yamato
Xero Security and Technologies
1611
|
Posted - 2014.06.03 00:46:00 -
[239] - Quote
if someone decs u and then doesnt come anywhere near u then whats the problem? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
18
|
Posted - 2014.06.03 10:07:00 -
[240] - Quote
Cassandra Aurilien wrote:
Do you also want a Logi who reps someone who has engaged a suspect to be Concorded as well, as they too are interfering in a conflict?
Since the logi has valid engagement with the suspect, no.
Repping the enemy of X, is hurting X. |

Velenia Ankletickler
Silverflames
18
|
Posted - 2014.06.03 10:08:00 -
[241] - Quote
Velicitia wrote:
1. A "griefer" is a player who engages in "grief play" 2. "Grief Play" as an activity varies based on "house rules" 3. CCP has explicitly defined a unilateral wardec as "Normal Gameplay" rather than "Grief Play"
Therefore, someone wardeccing an industrial corp is not a "griefer". QED.
And that is based one what offical source? Link please. |

Velenia Ankletickler
Silverflames
18
|
Posted - 2014.06.03 10:14:00 -
[242] - Quote
Domanique Altares wrote: Also, highsec wars would be vastly improved if they were free.
That would not improve hi sec wars, that would simply turn hi sec into low sec for corps.
If you just want to randomly fly around and shoot people. Go to low sec. |

Velenia Ankletickler
Silverflames
18
|
Posted - 2014.06.03 10:15:00 -
[243] - Quote
Daichi Yamato wrote:if someone decs u and then doesnt come anywhere near u then whats the problem?
That I can't strike back and make them _very_ sorry they inconvenienced my corp by forcing one of us to spend 30-60 minutes researching if they are a thread. |

Kaarous Aldurald
ROC Deep Space The ROC
6687
|
Posted - 2014.06.03 11:31:00 -
[244] - Quote
Velenia Ankletickler wrote:Velicitia wrote:
1. A "griefer" is a player who engages in "grief play" 2. "Grief Play" as an activity varies based on "house rules" 3. CCP has explicitly defined a unilateral wardec as "Normal Gameplay" rather than "Grief Play"
Therefore, someone wardeccing an industrial corp is not a "griefer". QED.
And that is based one what offical source? Link please.
Feigning ignorance of the EULA doesn't exactly help your case. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velicitia
Arma Artificer
2287
|
Posted - 2014.06.03 11:46:00 -
[245] - Quote
Velenia Ankletickler wrote:Velicitia wrote:
1. A "griefer" is a player who engages in "grief play" 2. "Grief Play" as an activity varies based on "house rules" 3. CCP has explicitly defined a unilateral wardec as "Normal Gameplay" rather than "Grief Play"
Therefore, someone wardeccing an industrial corp is not a "griefer". QED.
And that is based one what offical source? Link please.
Ask and ye shall receive.
In case all the words confuse you...
CCP Games wrote: ...[Grief Play] should not be confused with standard conflict that might arise between two (or more) players, such as corporation wars.
edited to add
Raw Matters wrote: If someone denies me access to trade-hubs using a game concept that is implemented to settle what diplomacy could not for pure ISK gain instead, while there are many other ways to gain much more money in the same time, then I think it is correct to call that person a griefer.
The core concept here is ISK gain, so if you take away the free money aspect, high-sec wars should return to what they are intended for.
The above rulings about "grief play" (and a wardec not constituting as such) apply to your comments as well. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Kasife Vynneve
Capital Storm. Black Flag Society
42
|
Posted - 2014.06.03 11:59:00 -
[246] - Quote
Don't like having neut logi help them means bringing your own neut logi or living with the fact that they are better organized than you. |

Velenia Ankletickler
Silverflames
20
|
Posted - 2014.06.03 13:13:00 -
[247] - Quote
Velicitia wrote:Ask and ye shall receive.The above rulings about "grief play" (and a wardec not constituting as such) apply to your comments as well.
The link you give, has as argument for the wars not being considered grief play the following "A grief player, or "griefer," is a player who devotes much of his time to making othersGÇÖ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way."
I have boldfaced the important part. It would seem the changes to the war dec system, is actually in conflict with the basis of how CCP understands "grief play".
But enough of the off-topic discussions please, enough of the posts in this thread is about off-topic and personal attacks. The topic is "Improve hi sec wars".
If you have no suggestions for how to make hi sec wars better, or arguments for why a suggestion is good or bad, please go troll somewhere else. |

Cassandra Aurilien
Imperial Academy Amarr Empire
174
|
Posted - 2014.06.03 13:54:00 -
[248] - Quote
Velenia Ankletickler wrote:Cassandra Aurilien wrote:
Do you also want a Logi who reps someone who has engaged a suspect to be Concorded as well, as they too are interfering in a conflict?
Since the logi has valid engagement with the suspect, no. Repping the enemy of X, is hurting X.
The logi does not have a valid engagement.
The mechanics that govern a logi repping someone who is engaging a suspect are the same as those in the war dec you are complaining about.
In both cases, they are interfering with an engagement, making them go suspect. The person attacking the suspect creates a limited engagement between them and the suspect. When the logi repairs that person, they interfere, thus making them into a suspect. In your version, this becomes Concordable. Giving you killrights, or making them a war target for their interference, sure, that makes sense. Killing them, not so much.
Also, repping the enemy of X is not hurting X, it is helping the enemy of X. (Or sensor boosting, or whatever.)
You do realize that you can use this to your advantage as well, correct? Once that logi goes suspect, they can be engaged by anyone outside of your corp, without those you are at war with being able to legally attack the attackers. |

Kaarous Aldurald
ROC Deep Space The ROC
6702
|
Posted - 2014.06.03 13:55:00 -
[249] - Quote
The part you should have paid more attention to is "in any way".
If they even salvage the wrecks, they are profiting. If they are even theoretically in competition with you in the local market, they are profiting.
If they ask for ransom, they stand to profit from it. If they could potentially increase their reputation as mercenaries to entice further employers, they stand to profit from it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velicitia
Arma Artificer
2288
|
Posted - 2014.06.03 14:56:00 -
[250] - Quote
Velenia Ankletickler wrote:Velicitia wrote:Ask and ye shall receive.The above rulings about "grief play" (and a wardec not constituting as such) apply to your comments as well. The link you give, has as argument for the wars not being considered grief play the following "A grief player, or "griefer," is a player who devotes much of his time to making othersGÇÖ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way." I have boldfaced the important part. It would seem the changes to the war dec system, is actually in conflict with the basis of how CCP understands "grief play". But enough of the off-topic discussions please, enough of the posts in this thread is about off-topic and personal attacks. The topic is "Improve hi sec wars". If you have no suggestions for how to make hi sec wars better, or arguments for why a suggestion is good or bad, please go troll somewhere else.
It's a two-part clause. The first part (which you've quoted) defines grief play. The second part explicitly states that wardecs are not considered "grief play" in most (pretty much "any") circumstances.
The only problem with hisec wars is that you get so many people incorrectly rallying behind the "it's griefing!!!" mantra, when CCP has explicitly said that it is not.
Now, the other key aspect of "grief play" is that the aggressor has to be either:
1. Not profiting in any way. 2. Over the top with things.
The first point is pretty easy: - "I got paid by Kaaros to nuke 20 of Velenia's retrievers" - "I got paid by Cassandra to dec Velenia's corp for 3 weeks". - (etc.)
The second is also pretty straightforward - If you chase someone 37 jumps (and DO NOT have a contract for 10 corpses or something), then you're probably griefing
All instances of perceived griefing MUST be reported to CCP, and then they will look into it (9/10 times, they are likely to just tell you to HTFU). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Daichi Yamato
Xero Security and Technologies
1611
|
Posted - 2014.06.03 16:39:00 -
[251] - Quote
Velenia Ankletickler wrote:Daichi Yamato wrote:if someone decs u and then doesnt come anywhere near u then whats the problem? That I can't strike back and make them _very_ sorry they inconvenienced my corp by forcing one of us to spend 30-60 minutes researching if they are a thread.
look for them. stop being lazy. stop asking the game to make an easy mode for u.
and how do u know the ppl deccing u are not profiting in any way? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1055
|
Posted - 2014.06.03 17:59:00 -
[252] - Quote
Feyd Rautha Harkonnen wrote:Velenia Ankletickler wrote: ... Well aware it isn't punishable as grief play under CCP rules, but that doesn't change that those people are not after a war, but only out to grief people.
How exciting to find a Bene Gesserit truthsayer in our midst, able to provide insights and such sweeping proclamations into the motivations of all players involved in issuing wardecs... However and sadly, for your heresies against HTFU and attempt at (yet another of these f#$king) stealth nerf-hisec threads, we must add a +1 to the Kill-It-Forward queue in your name... An innocent carebear will be murdered in hisec, and informed it was because of you and your heresies. When these pansified heresies stop, we will stop. Until then, the spice...er....tears must flow. Hai Velenia,
Just wanted to drop by with an update. An innocent carebear was popped and slain for your heresies.
A Kill-It-Forward notification was sent to the victim, who should be contacting you shortly for recompense.
Please consider the impact of your attempts to spread pansification throughout EvE, before continuing with further heresies against HTFU.
Sincerely, Feyd Rautha Harkonnen, Grand inquisitor of HTFU, Dark Lord of Crux, Guardian of The Order Of The Glowing Dildo
Would you like to know more? |

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
28
|
Posted - 2014.06.03 18:02:00 -
[253] - Quote
Seems like reasonable proposal, indeed. Survey/voting system inbuilt to the game client:-álink |

Velenia Ankletickler
Silverflames
21
|
Posted - 2014.06.03 20:26:00 -
[254] - Quote
Kaarous Aldurald wrote:The part you should have paid more attention to is "in any way".
If they even salvage the wrecks, they are profiting. If they are even theoretically in competition with you in the local market, they are profiting.
If they ask for ransom, they stand to profit from it. If they could potentially increase their reputation as mercenaries to entice further employers, they stand to profit from it.
When aggressor only decs the war to have target opportunities, but doesn't care about the war. Nothing of that happens. The only thing of what you mention that is affected is their rep as mercs, but it goes down from another 0 kill war, and not up.
That is current problem in hi sec wars, that some of would like fixed. The wars that actually have a single kill are few these days. |

Katia Echerie
Wildly Inept Pacifists
29
|
Posted - 2014.06.03 20:43:00 -
[255] - Quote
Frankly, theres not much wrong with wardecs themselves. They work as intended. Just because you don't want to get wardeced as it is interfering of your gameplay it doesn't mean its broken. A reasonable fee was paid for the simple right to kill you without interference. The only thing that is odd is high-sec combat mechanics. Basically it allows you to decide whether to comit assets to a fight after it has started. That is the only thing that is different from any other combat in EVE. In low-sec, wormhole space and null you have what you bring to the field and its all engageable from the get go. High sec just makes it so that support assets can be inserted on a need basis. Hence the only thing that is broken is the ability to have logistics support unengageable before they are used, and then only engageable for 15 min after their use. Making it so they are valid targets for the entire conflict (or at the very least until they are killed once) is the only real necessary move. |
|

ISD Ezwal
ISD Community Communications Liaisons
1485

|
Posted - 2014.06.03 22:20:00 -
[256] - Quote
I have removed a rule breaking post and the one quoting it.
The Rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Kaarous Aldurald
ROC Deep Space The ROC
6757
|
Posted - 2014.06.03 22:24:00 -
[257] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:The part you should have paid more attention to is "in any way".
If they even salvage the wrecks, they are profiting. If they are even theoretically in competition with you in the local market, they are profiting.
If they ask for ransom, they stand to profit from it. If they could potentially increase their reputation as mercenaries to entice further employers, they stand to profit from it. When aggressor only decs the war to have target opportunities, but doesn't care about the war. Nothing of that happens. The only thing of what you mention that is affected is their rep as mercs, but it goes down from another 0 kill war, and not up. That is current problem in hi sec wars, that some of would like fixed. The wars that actually have a single kill are few these days.
Are you actually telling me that they are not salvaging or even looting your wrecks? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
21
|
Posted - 2014.06.03 22:26:00 -
[258] - Quote
Kaarous Aldurald wrote:
Are you actually telling me that they are not salvaging or even looting your wrecks?
Those wrecks only exist in your imagination.
Try actually read the posts in the thread. |

Kaarous Aldurald
ROC Deep Space The ROC
6757
|
Posted - 2014.06.03 22:30:00 -
[259] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:
Are you actually telling me that they are not salvaging or even looting your wrecks?
Those wrecks only exist in your imagination. Try actually read the posts in the thread.
Oh, so you're telling me that if they caught you, they wouldn't loot your wreck. Gotcha. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
21
|
Posted - 2014.06.03 23:13:00 -
[260] - Quote
Kaarous Aldurald wrote: Oh, so you're telling me that if they caught you, they wouldn't loot your wreck. Gotcha.
No, I am telling you there are no wrecks, because the war was just a random act of removing hi sec mechanics with no attempt to gain profit. |

Next Zunn
Energy Industries Energy Alliance
6
|
Posted - 2014.06.03 23:38:00 -
[261] - Quote
I don't see how OPs suggestions would change anything TBH
Suspect flag already makes interfering in a war a risk. No idea what the other suggestion aimed to accomplish, 100m isn't an amount of money that will deter anyone.
High sec is far too save, if anything more power should be given to war decrees. |

Corraidhin Farsaidh
Hello-There
523
|
Posted - 2014.06.03 23:48:00 -
[262] - Quote
Next Zunn wrote:I don't see how OPs suggestions would change anything TBH
Suspect flag already makes interfering in a war a risk. No idea what the other suggestion aimed to accomplish, 100m isn't an amount of money that will deter anyone.
High sec is far too save, if anything more power should be given to war decrees.
bear in mind any time you increase risk you have to increase reward...hisec isn't too safe, it's supposed to be lo risk lo reward. I think making the interfering logi a war target would be fine, I'd even be happy if the logi dragged their corp into the war at the appropriate cost. Do you think the Germans ignored it when the neutral americans started shipping goods to the UK in WWII? It make sno sense for someone to interfere with a war without their corp becoming a combatent. |

Next Zunn
Energy Industries Energy Alliance
6
|
Posted - 2014.06.04 00:11:00 -
[263] - Quote
Corraidhin Farsaidh wrote:Next Zunn wrote:I don't see how OPs suggestions would change anything TBH
Suspect flag already makes interfering in a war a risk. No idea what the other suggestion aimed to accomplish, 100m isn't an amount of money that will deter anyone.
High sec is far too save, if anything more power should be given to war decrees. bear in mind any time you increase risk you have to increase reward...hisec isn't too safe, it's supposed to be lo risk lo reward. I think making the interfering logi a war target would be fine, I'd even be happy if the logi dragged their corp into the war at the appropriate cost. Do you think the Germans ignored it when the neutral americans started shipping goods to the UK in WWII? It make sno sense for someone to interfere with a war without their corp becoming a combatent.
I would agree with you if that were true. Truth is high sec mining and level 4 mission running are both very lucrative with minimal risk if you understand what EFT is. If the player base is unwilling to accept nerfs to both of these things, then they need to accept greater risk.
At the moment high sec has high rewards with little risk. |

Velicitia
Arma Artificer
2294
|
Posted - 2014.06.04 03:37:00 -
[264] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:The part you should have paid more attention to is "in any way".
If they even salvage the wrecks, they are profiting. If they are even theoretically in competition with you in the local market, they are profiting.
If they ask for ransom, they stand to profit from it. If they could potentially increase their reputation as mercenaries to entice further employers, they stand to profit from it. When aggressor only decs the war to have target opportunities, but doesn't care about the war. Nothing of that happens. The only thing of what you mention that is affected is their rep as mercs, but it goes down from another 0 kill war, and not up. That is current problem in hi sec wars, that some of would like fixed. The wars that actually have a single kill are few these days.
well, how do you know that the sole purpose is for "target opportunities"?
I mean, wardecs cover the range from "you're an idiot, and need shot in the face; repeatedly" to "those guys want you outta this system" to "you guys really gotta stop supplying [alliance] with stuff". Most of the time, you're not gonna know what the wardec was for, and the chances of this go down drastically if you're part of the war in the first place.
A zero-kill war can mean multiple things:
1. Defender logged off for the week. 2. Attacker had bad intel, and defender actually lives in W-space (so no locator agents). 3. Defender dropped corp, and left holding alt in CEO position (pretty much #1) 4. Attacker is a merc, and the job is "blockade" 5. Defender is better than the attacker thought, and doesn't lose ships. 6. Defender paid off the attacker, and it was accepted 7. Probably more stuff I'm not thinking about. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velicitia
Arma Artificer
2294
|
Posted - 2014.06.04 03:43:00 -
[265] - Quote
Katia Echerie wrote:Frankly, theres not much wrong with wardecs themselves. They work as intended. Just because you don't want to get wardeced as it is interfering of your gameplay it doesn't mean its broken. A reasonable fee was paid for the simple right to kill you without interference. The only thing that is odd is high-sec combat mechanics. Basically it allows you to decide whether to comit assets to a fight after it has started. That is the only thing that is different from any other combat in EVE. In low-sec, wormhole space and null you have what you bring to the field and its all engageable from the get go. High sec just makes it so that support assets can be inserted on a need basis. Hence the only thing that is broken is the ability to have logistics support unengageable before they are used, and then only engageable for 15 min after their use. Making it so they are valid targets for the entire conflict (or at the very least until they are killed once) is the only real necessary move.
Or you bring in your own "neutrals" and have them engage the now completely-valid-to-anyone logis. There's nothing the WT's can do (since shooting a suspect ONLY gives you a LE timer with that particular pilot).
Few tackle frigates, and some Griffins (I think?), and the Logi are shut down pretty much permanently.
Obviously, this won't work in close proximity to a station or a gate, where they can simply wait out their timer and dock/jump ... but that's why _you_ have to set the engagement stage (e.g. your POS, a planet, an empty moon, an asteroid belt, 100km off a gate/station, etc.) One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Amenity Project
Hedion University Amarr Empire
15
|
Posted - 2014.06.04 03:46:00 -
[266] - Quote
OP is a hater, possibly a victim and heavily influenced in his pov by this.
Thank you for making yourself a target. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1058
|
Posted - 2014.06.04 14:52:00 -
[267] - Quote
Velenia Ankletickler wrote:...(stealth nerf hisec mantra redacted)....
Velenia,
I must be careful in my wording, as the guardian eyes of nerfdom are ever watchful, and like Sauron in the east an evil that seldom sleeps...
For your heresies against HTFU, an innocent carebear was murdered in your name, and informed you were the cause of his demise.
Nothing but quality terrorism here.
When your heresies against HTFU stop, we will stop.
F
Would you like to know more? |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3084

|
Posted - 2014.06.04 21:22:00 -
[268] - Quote
Removed some off topic posts. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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DrysonBennington
Eagle's Talon's
129
|
Posted - 2014.06.04 22:04:00 -
[269] - Quote
If your looking Hi Sec PVP action without War Decs follow the CODE alliance around when they attempt to gank Orca's and Freighters.
Getting Free Kills From CODE. - https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=349557 |

Velenia Ankletickler
Silverflames
25
|
Posted - 2014.06.05 07:30:00 -
[270] - Quote
Velicitia wrote:
1. Defender logged off for the week. 2. Attacker had bad intel, and defender actually lives in W-space (so no locator agents). 3. Defender dropped corp, and left holding alt in CEO position (pretty much #1) 4. Attacker is a merc, and the job is "blockade" 5. Defender is better than the attacker thought, and doesn't lose ships. 6. Defender paid off the attacker, and it was accepted 7. Probably more stuff I'm not thinking about.
1: Usually known if you or anyone you know is invovled. 2: How can war deccing a WH corp happen, without it being because attacker has no clue and are just war deccing at random? 3: Easy to check both in and out of game, for everyone. 4: Would usually lead to 1,3 or kills if so. 5: Then there would probably be attacker losses in the war, and it wouldn't be a 0 kill war. 6: Easy to see, then there would be a surrender in the game, and not just an expire war due to bills stopping.
So, there can be wars that have a reason, but do most current hi sec wars have a reason? That isn't just to provide aggressor with random targets for a PvP roam of high sec.
I would say no. What would you say?
*EDIT* Clarified question. |

Velicitia
Arma Artificer
2332
|
Posted - 2014.06.05 09:21:00 -
[271] - Quote
Velenia Ankletickler wrote:Velicitia wrote:
1. Defender logged off for the week. 2. Attacker had bad intel, and defender actually lives in W-space (so no locator agents). 3. Defender dropped corp, and left holding alt in CEO position (pretty much #1) 4. Attacker is a merc, and the job is "blockade" 5. Defender is better than the attacker thought, and doesn't lose ships. 6. Defender paid off the attacker, and it was accepted 7. Probably more stuff I'm not thinking about.
1: Usually known if you or anyone you know is invovled. 2: How can war deccing a WH corp happen, without it being because attacker has no clue and are just war deccing at random? 3: Easy to check both in and out of game, for everyone. 4: Would usually lead to 1,3 or kills if so. 5: Then there would probably be attacker losses in the war, and it wouldn't be a 0 kill war. 6: Easy to see, then there would be a surrender in the game, and not just an expire war due to bills stopping. So, there can be wars that have a reason, but do most current hi sec wars have a reason? That isn't just to provide aggressor with random targets for a PvP roam of high sec. I would say no. What would you say? *EDIT* Clarified question.
1. I don't follow your reasoning here 2. they were in k-space and mouthing off ... or maybe some "new" guys in k-space and hadn't moved in ... or they got the dec, and then moved in. 3. Never said it wasn't easy to check ... 4. Possibly, but it depends how the mercs operate. 5. or ... the attacker station tanks  6. that's not the point (but yes, that is visible).
I would say yes, all hisec wars have a reason.
Even if it's as simple as "we want targets" -- that is a reason.
If your argument is "we want targets" is not a good reason, then there is always things including (but not limited to):
1. We were paid 2. You mouthed off 3. I don't like your face 4. This is "our system"
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velenia Ankletickler
Silverflames
25
|
Posted - 2014.06.05 11:12:00 -
[272] - Quote
Velicitia wrote:Velenia Ankletickler wrote:Velicitia wrote:
1. Defender logged off for the week.
1: Usually known if you or anyone you know is invovled. 1. I don't follow your reasoning here I would say yes, all hisec wars have a reason. Even if it's as simple as "we want targets" -- that is a reason.
1: If you know anyone in either the aggressor or defender corp, you will usually know if defender docked up for the war. As long as the war has meaning (other than free targets) and attacker actually was out looking for defender, in the "free targets" case, attacker of course has no clue. So I guess I would like to correct myself and change "know anyone involved" to "know defender". And then the reasoning is that you know if defender docked up not, because you know them.
Let me try ask even more specific: Do you think it is common for a high sec war to have profit as a goal? Either a merc corp actually being paid and not just padding kill boards (although the latter can also be seen as a profit purpose, please ignore it for this part, as no wars the merc corps are actually paid for will remove the purpose of a pretty killboard), or because it is a war between 2 industrial corps fighting over resources. Just being allowed to PvP roam without the risk of entering low, or people who station camp to make pretty out of game killboards does not count as a reason or profit for this question.
|

Velicitia
Arma Artificer
2333
|
Posted - 2014.06.05 11:21:00 -
[273] - Quote
1. OK -- but with the number of players in game (and by extension, corporations), the probability that you'll know someone in some random corp that was in a dec last week is pretty low, unless of course they're locals and you see they're not around.
Yes, hisec wars have "profit" as a goal at times. Other times, they have reasons more akin to "you were runnin' your mouth" or "you look squishy" or "POS removal".
As for "industrial corps" deccing each other ... I doubt that happens, ever. Most (all) of them are like "nah, we're just PVE-ing, and that guy mining the belts dry in our home system doesn't matter because they'll just spawn tomorrow" ... or something more along the lines of "no way, PVP is evil, and I won't engage in it at all for any reason ever".
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Cannibal Kane
Praetorian Cannibals
3939
|
Posted - 2014.06.05 11:48:00 -
[274] - Quote
After reading this thread...
I think a few people need to be perma decced.
I will see how soon I can get to that.
Not to mention the op has been decced by me before. All they do is stay docked. So it means they will win always according to her rules.
In the end.. this is about the OP and what she wants cleverly disguised as "we need to fix wars".
We all know wars have their issues but unless CCP finds a way to make both sides happy it is going to stay 1-dimensional and left to the players to resolve conflict under themselves. Which is the preferred way. "Kane is the End Boss of Highsec." -Psychotic Monk |

Velenia Ankletickler
Silverflames
25
|
Posted - 2014.06.05 12:54:00 -
[275] - Quote
Velicitia wrote: Yes, hisec wars have "profit" as a goal at times.
Question was if it was common for high sec wars to have profit as a goal, not if it happens at all.
You are probably just gonna dodge the question again, so consider this my last attempt at getting an answer. |

Velicitia
Arma Artificer
2335
|
Posted - 2014.06.05 13:25:00 -
[276] - Quote
Velenia Ankletickler wrote:Velicitia wrote: Yes, hisec wars have "profit" as a goal at times.
Question was if it was common for high sec wars to have profit as a goal, not if it happens at all. You are probably just gonna dodge the question again, so consider this my last attempt at getting an answer.
At very broad strokes, wardecs happen for:
1. Profit (mercs, whatever) 2. You ticked off the wrong person (Hi Kane!) 3. Get out of "my system" 4. You're easy pickings 5. Nice moon/POCO, we'll take it. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Buhamut Zeo
Pre-HOM My Other Laboratory is a Distillery
0
|
Posted - 2014.06.05 13:52:00 -
[277] - Quote

If you want good fights, go to low or null sec. No idea why you think you anyone should just up and offer you the kills you deserve in hi sec. |

Bohneik Itohn
Periphery Bound
226
|
Posted - 2014.06.05 14:03:00 -
[278] - Quote
Hi-sec wars are pretty broken and useless for a large part of the player base, when they should be useful and fun for anyone.
I'm not going to go through this thread and try to find 1 or 2 good ideas out of the dozens of propositions made by people who want hi-sec wars to benefit their playstyle and no one else's, nor am I going to add to the flustercuck with my own suggestion.
CCP, you can fix this. It just has to be approached with a little common sense and you can create something that is more than a niche style of gameplay enjoyed by a few and bothersome to the majority of everyone else. Every Hi-sec corp should feel motivated to war dec other high sec corps for personal gain from time to time.
You can do it, and you can do it without any suggestions or input, just apply a little common sense.
Fix Hi-Sec Wars. Wait, CCP kills kittens now too?!-á-á - Freyya |

Kaarous Aldurald
ROC Deep Space The ROC
6768
|
Posted - 2014.06.05 14:10:00 -
[279] - Quote
Bohneik Itohn wrote: You can do it, and you can do it without any suggestions or input, just apply a little common sense.
Fix Hi-Sec Wars.
What's wrong with them in the first place?
And let's see you say something besides a banal generality like "carebears don't like getting shot at", because #1 that's tough luck for them, and #2 it's not exactly a problem. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Llyona
Lazerhawks
48
|
Posted - 2014.06.05 15:07:00 -
[280] - Quote
Kasife Vynneve wrote:Don't like having neut logi help them means bringing your own neut logi or living with the fact that they are better organized than you. When a developer team is interested in determining if a particular mechanical strategy is balanced, they can utilize multiple models to determine the level of balance of that mechanical strategy. One of the first red flags that a mechanical strategy is imbalanced is if the only viable counter of equal (or greater) power to that mechanical strategy is itself. To create an analogy: You are arguing that in a game of rock/paper/scissors, it is okay for scissors to beat rock and paper, because you can always pick scissors as well.
Cassandra Aurilien wrote:Velenia Ankletickler wrote:
What exactly makes this "not engaging" but only "interfering"?
And how would a DPS ship removing an equivalent amount of HP from the opposing ship as the logi ship repairs be separated from the logi under this definition?
Firstly... The logi is not "hurting" anyone. They are repairing someone. Those two things are opposite, by their very definition. As such, they are interfering rather than engaging. Do you also want a Logi who reps someone who has engaged a suspect to be Concorded as well, as they too are interfering in a conflict?
You are correctly assessing the fact that the logi is repairing, and thereby helping, the pilot they are assisting. However, you are overlooking the implications and consequences such an action creates. I would argue that the logi is bringing harm to the opposing pilots. As you could imagine, that logi pilot is allowing an object (that is a source of harm to the opposition) to continue to exist, when otherwise it likely would not.
Kaarous Aldurald wrote:Bohneik Itohn wrote: You can do it, and you can do it without any suggestions or input, just apply a little common sense.
Fix Hi-Sec Wars.
What's wrong with them in the first place? And let's see you say something besides a banal generality like "carebears don't like getting shot at", because #1 that's tough luck for them, and #2 it's not exactly a problem. As I understand it, current mechanics allow for an entire corporation to empty out into a new corporation, without the war dec following. I've read accounts of a corporation having declared war, only for the belligerent to find the next day that the corporation completely devoid of members and closed. As you can imagine, this becomes incredibly frustrating to contractors (and anyone else for that matter), as now they have to declare a brand new war, that will likely result in the same way.
One recommendation I would have for CCP is the institution of "Reinforced Mode" for corporations. That is, corporation members cannot resign from a corporation or transfer to another corporation for the duration of the initial war declaration.Of course, this time period can be altered per CCP's determination.
I'd imagine a few consequences would be: 1. Capsuleers will stay docked up until they can abandon ship. 2. Instead of hiding, the corporation members may actually form frigate, dessie fleets and find out PVP is fun 3. The corporation as a whole may simply decide to wait out the timer and move to a new corporation.
I'm sure there's ample other consequences I haven't anticipated. EVE is an illness, for which there is no cure. |

Bohneik Itohn
Periphery Bound
226
|
Posted - 2014.06.05 15:35:00 -
[281] - Quote
Kaarous Aldurald wrote: What's wrong with them in the first place?
And let's see you say something besides a banal generality like "carebears don't like getting shot at", because #1 that's tough luck for them, and #2 it's not exactly a problem.
Well **** the idea of not getting dragged into this daytime TV drama I guess...
Why do I always have to compulsively check for responses, and then reply... What is this disease?
I don't care about carebears getting shot at. I shoot at them sometimes myself. I just don't get what's so exciting about it when they don't shoot back. You might as well be ratting.
Hi-sec war mechanics currently encourage players to either take the hi-sec war deccing mechanic to it's extreme, or completely ignore it until something prompts them to spend 50 million isk to annoy some other corp that moved into their belts, once every 18 months or so.
There's no motivation for a middle ground between those two extremes. People either like it and they go all out or they have absolutely no use for it, and that is a 100% undeniable sign that something is broken.
Currently there is no reason for the defender to fight back if the odds are even just slightly out of their favor, or even perceived as that. They lose too much, and the aggressor gains too much, to make it worth the risk. There has to be something to motivate the defender to take those risks.
I'm also not against the profitability of hi-sec war deccing, but there has to be something to it other than just randomly war-deccing small-to-mid sized corporations whose members you see in Jita occasionally. War Deccers should be motivated to pick their targets more judiciously. I think an option for counter-bribing CONCORD when you are war-decced would bring a whole new dynamic to the table, with War Deccers having to decide how much they are willing to pay for access to a certain group of targets, and the defenders having to decide how much they want to pay to avoid the war or if they should just suck it up and fight, because either way they're losing ISK. You've also got the option of allowing CONCORD to keep both bribes regardless of who is the highest, but this could be punitive to the aggressor if defenders learn a few easy bidding tactics.
This isn't going to stop the real profit for people who War-Dec constantly: those jump freighter pilots carrying 5 or 10 billion in cargo? They're most likely not the people making the decision on how much avoiding a war is worth to the corporation, and they're obviously not above taking stupid risks, or you wouldn't get those kills in the first place. Haulers will still haul during wartime.
Bringing in allies could use a little touching up on too. It might be helpful to allow defenders to bring allies into the war at a discounted rate until the number of defending players matches the number of aggressors. I have no problem with a 15 man corp war deccing a 500 man corp, but what the hell is a 15 man corp supposed to do when they're the defenders against the 500 man corp? The first ally is free and that's great, but how often is a 15 man corp going to be able to convince another corp with at least a couple hundred people to join them, or afford another corp with a couple hundred people as mercenaries? I'm not saying they should get carte blanche to bring in anyone they want until the numbers are even, but if there was a sizable yet scaling discount to bring in allies until the underdog wasn't so much of an underdog anymore, wars might just be much more interesting for everyone involved. By orders of magnitude.
There are so many ways to make it so that the defending party has something to do other than run and hide. You just have to give them options. Right now the majority of viable (Key word here, VIABLE. Defenders always think in terms of costs, and hiring merc groups as support is often more expensive than avoiding the war.) options available to the defenders involve avoiding conflict. They are in no way motivated to fight back, and aggressors are motivated to push their aggression to extremes because as soon as the defender starts to avoid conflict, they are no longer at risk. They have nothing to lose and everything to gain by acting as aggressively as possible.
There's so many dynamics to this I could fill pages, but it's all so easily fixed I can't be asked to bother. Wait, CCP kills kittens now too?!-á-á - Freyya |

Kaarous Aldurald
ROC Deep Space The ROC
6771
|
Posted - 2014.06.05 15:50:00 -
[282] - Quote
@ Bohneik Itohn:
So your solution is to reintroduce dec shield?
Do you have any idea how bad of an idea that is? Nevermind that your supposed problems have nothing whatsoever to do with the mechanics of wardecs. You just want to add more mechanics to solve a meta situation that you view as a problem.
But wardeccing people you see in Jita all the time is NOT a problem. That's picking your targets wisely. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Corraidhin Farsaidh
Hello-There
526
|
Posted - 2014.06.05 17:00:00 -
[283] - Quote
Surely picking target's who won't just jump corp is picking targets well too? If a corp that gets wardec'd decides it isn't interested and jumps all members to another corp they are simply using a currently valid mechanism to avoid a war ( in the same way the wardeccers tried to easily force a war onto them).
For those who say this is cowardly there are an equal number of hisec folks who don't want to be involved in PvP who will say it's good business practice to avoid loss of mining capability etc. It would probably be better for those who want real fights to pick corps known to fight back from the killboards, saves wasting time and isk. |

SurrenderMonkey
Space Llama Industries
884
|
Posted - 2014.06.05 17:06:00 -
[284] - Quote
It would be nice if there were an API reference to public-facing corporation information, including war history.
Would love to be able to pull some data and calculate the mean and median isk destroyed per war. Would put money on the median value being 0. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Corraidhin Farsaidh
Hello-There
526
|
Posted - 2014.06.05 17:08:00 -
[285] - Quote
SurrenderMonkey wrote:It would be nice if there were an API reference to public-facing corporation information, including war history.
Would love to be able to pull some data and calculate the mean and median isk destroyed per war. Would put money on the median value being 0.
Can that be gathered from killboards? Do they allow filtering by corp? Might help corps avoid deccing corps that will simply melt away
|

SurrenderMonkey
Space Llama Industries
886
|
Posted - 2014.06.05 18:27:00 -
[286] - Quote
Corraidhin Farsaidh wrote:SurrenderMonkey wrote:It would be nice if there were an API reference to public-facing corporation information, including war history.
Would love to be able to pull some data and calculate the mean and median isk destroyed per war. Would put money on the median value being 0. Can that be gathered from killboards? Do they allow filtering by corp? Might help corps avoid deccing corps that will simply melt away
With a comparatively immense amount of effort you could maybe cobble something together with killboard scraping, but you would still need the war-dec start/end times to delineate "wartime" kills from simple ganks or aggression baiting. I don't really see it being practical - certainly not within the constraints of the effort I would be willing to expend. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Velenia Ankletickler
Silverflames
25
|
Posted - 2014.06.05 18:35:00 -
[287] - Quote
Corraidhin Farsaidh wrote:
Can that be gathered from killboards? Do they allow filtering by corp? Might help corps avoid deccing corps that will simply melt away
I can't find info on all wars a corp is in on any killboard I know. And on the killboard I have checked you can easily cheat in any such information because it only looks at corp name, so if you corp jump out of your own wars when you accidentally dec someone who fight back, but make a new corp with same name, it doesn't show you ran.
Also remember killboards are a one-sided story, only the information people want to put there goes there - and we don't know if the programmer is favoring certain people. Making websites to scam eve players is not exactly a rare thing. All in all a very poor source of information.
In game you can see corp history and the corps wars, but have to do a lot of manual work to get any numbers out of that. The view for allies is currently broken and doesn't show who were allies, making it even harder to research some corps.
And nowhere can you see all the war decs an agressor had initiated but weren't active wars yet, if they corp jump out of their own wars (the defender get a corp notification when this happens, but the pending wars simply disappear from the public information of both corps). |

Daichi Yamato
Xero Security and Technologies
1621
|
Posted - 2014.06.05 19:08:00 -
[288] - Quote
Llyona wrote:Kasife Vynneve wrote:Don't like having neut logi help them means bringing your own neut logi or living with the fact that they are better organized than you. When a developer team is interested in determining if a particular mechanical strategy is balanced, they can utilize multiple models to determine the level of balance of that mechanical strategy. One of the first red flags that a mechanical strategy is imbalanced is if the only viable counter of equal (or greater) power to that mechanical strategy is itself. To create an analogy: You are arguing that in a game of rock/paper/scissors, it is okay for scissors to beat rock and paper, because you can always pick scissors as well.
except there are counters to logi besides more logi. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velicitia
Arma Artificer
2336
|
Posted - 2014.06.05 19:23:00 -
[289] - Quote
Daichi Yamato wrote:Llyona wrote:Kasife Vynneve wrote:Don't like having neut logi help them means bringing your own neut logi or living with the fact that they are better organized than you. When a developer team is interested in determining if a particular mechanical strategy is balanced, they can utilize multiple models to determine the level of balance of that mechanical strategy. One of the first red flags that a mechanical strategy is imbalanced is if the only viable counter of equal (or greater) power to that mechanical strategy is itself. To create an analogy: You are arguing that in a game of rock/paper/scissors, it is okay for scissors to beat rock and paper, because you can always pick scissors as well. except there are counters to logi besides more logi.
specifically, but in no particular order:
- switching targets - ewar - alpha strikes - cap warfare
Note that you can employ your own "neutrals" who use any of the above, and that they will be UNABLE to be shot at by your war targets. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Llyona
Lazerhawks
49
|
Posted - 2014.06.05 19:30:00 -
[290] - Quote
Daichi Yamato wrote:Llyona wrote:Kasife Vynneve wrote:Don't like having neut logi help them means bringing your own neut logi or living with the fact that they are better organized than you. When a developer team is interested in determining if a particular mechanical strategy is balanced, they can utilize multiple models to determine the level of balance of that mechanical strategy. One of the first red flags that a mechanical strategy is imbalanced is if the only viable counter of equal (or greater) power to that mechanical strategy is itself. To create an analogy: You are arguing that in a game of rock/paper/scissors, it is okay for scissors to beat rock and paper, because you can always pick scissors as well. except there are counters to logi besides more logi.
Your statement would be relevant if the discussion was merely on logistic ships. EVE is an illness, for which there is no cure. |

Kaarous Aldurald
ROC Deep Space The ROC
6774
|
Posted - 2014.06.05 19:38:00 -
[291] - Quote
Llyona wrote: Your statement would be relevant if the discussion was merely on logistic ships.
That pretty much is the discussion. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Llyona
Lazerhawks
49
|
Posted - 2014.06.05 19:48:00 -
[292] - Quote
Kaarous Aldurald wrote:Llyona wrote: Your statement would be relevant if the discussion was merely on logistic ships.
That pretty much is the discussion.
The fact that you had to use the phrase "pretty much" belies that the discussion is not merely logistic ships. The discussion is the strategic and tactical advantage neutral logistic ships provide.
Your statement is akin to walking into a power broker meeting and telling them "Gentlemen, we're just talking about money". EVE is an illness, for which there is no cure. |

Daichi Yamato
Xero Security and Technologies
1621
|
Posted - 2014.06.05 20:03:00 -
[293] - Quote
what does the fact whether they are neutral or not have to do with countering them?
u can still use e-war, u can still switch targets, u can still bring neuts and u can still just plain shoot them.
the answer still stands, the counter to logi, neutral or not, is not just bring ur own logi, neutral or not. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaarous Aldurald
ROC Deep Space The ROC
6775
|
Posted - 2014.06.05 20:12:00 -
[294] - Quote
Daichi Yamato wrote:what does the fact whether they are neutral or not have to do with countering them?
u can still use e-war, u can still switch targets, u can still bring neuts and u can still just plain shoot them.
the answer still stands, the counter to logi, neutral or not, is not just bring ur own logi, neutral or not.
Nevermind that, in exchange for the element of surprise, neutral logi open themselves up to being attacked by whoever else happens across the fight.
This is not insignificant. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
887
|
Posted - 2014.06.05 20:29:00 -
[295] - Quote
Kaarous Aldurald wrote:Daichi Yamato wrote:what does the fact whether they are neutral or not have to do with countering them?
u can still use e-war, u can still switch targets, u can still bring neuts and u can still just plain shoot them.
the answer still stands, the counter to logi, neutral or not, is not just bring ur own logi, neutral or not. Nevermind that, in exchange for the element of surprise, neutral logi open themselves up to being attacked by whoever else happens across the fight. This is not insignificant.
You're kidding, right?
There's room for differing opinions on this subject, but nobody who has ever really played this game would regard that risk as anything but the very definition of insignificant. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Velenia Ankletickler
Silverflames
25
|
Posted - 2014.06.05 20:36:00 -
[296] - Quote
Kaarous Aldurald wrote:Llyona wrote: Your statement would be relevant if the discussion was merely on logistic ships.
That pretty much is the discussion.
You might want to read this: https://forums.eveonline.com/default.aspx?g=posts&m=4655054#post4655054 |

Kaarous Aldurald
ROC Deep Space The ROC
6777
|
Posted - 2014.06.05 20:37:00 -
[297] - Quote
SurrenderMonkey wrote: There's room for differing opinions on this subject, but nobody who has ever really played this game would regard that risk as anything but the very definition of insignificant.
Flagging yourself for anyone to attack is insignificant? Do that in a trade hub some time and tell me how well it goes. Yeah, they can dock up to avoid being shot by other neutrals, but while they do that they're not repping their fleet, either.
Heck, if the defenders are halfway competent, they can have people in an NPC corp follow the neutral logi around to gank them if they try to have an effect on the battle. Although I suppose assuming competence on the part of the typical highsec corp really is asking too much.
But then that's what this really is, after all. Trying to justify changing the game mechanics to make up for the not infrequent incompetence of the kind of corps who get wardecced. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
887
|
Posted - 2014.06.05 20:48:00 -
[298] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: There's room for differing opinions on this subject, but nobody who has ever really played this game would regard that risk as anything but the very definition of insignificant.
Flagging yourself for anyone to attack is insignificant? Do that in a trade hub some time and tell me how well it goes. Yeah, they can dock up to avoid being shot by other neutrals, but while they do that they're not repping their fleet, either.
Pretty ******* insignificant, dude.
The only places anybody "happens by" a fight in Eve are gates and stations - both of which provide the logi an immediate get out of exploding free card.
It is, without a doubt, the very definition of insignificant.
Quote:Heck, if the defenders are halfway competent, they can have people in an NPC corp follow the neutral logi around to gank them if they try to have an effect on the battle. Although I suppose assuming competence on the part of the typical highsec corp really is asking too much.
So the "competent" solution to neutrals is... more neutrals? And it shouldn't be seen as problematic that the game mechanics promote as ideal a strategy wherein the preferred place for a character is an NPC corp? And you imagine this to be a fundamentally better solution than forcing logi to adhere to the same flagging as any other combatant... how?
You're trying to dress up extreme, carebearish risk-aversion as "competence". "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6777
|
Posted - 2014.06.05 20:56:00 -
[299] - Quote
SurrenderMonkey wrote: So the "competent" solution to neutrals is... more neutrals? And it shouldn't be seen as problematic that the game mechanics promote as ideal a strategy wherein the preferred place for a character is an NPC corp? And you imagine this to be a fundamentally better solution than forcing logi to adhere to the same flagging as any other combatant... how?
You're trying to dress up extreme, carebearish risk-aversion as "competence".
No, it shouldn't be seen as problematic. Nevermind that, as we have been over before, there are TONS of situations in the game in which being a neutral in an NPC corp is the optimum situation.
The game's hallmark is cloak and dagger fuckery like that. And I honestly don't know how you can tell me it's risk averse, considering that the very moment they actually have an effect on the ships on the field, they are a valid target. They can be shot at just like everyone else, with the exception of the incredibly borked link mechanic.
Look, I hate NPC corps. I sincerely hope they change the game to ensure that no character older than 30 days of age can even join one. I don't want them to exist in the first place beyond the new player experience.
But until that happens, CCP is unlikely to change the game to CONCORD for an explicitly non hostile action. And problematically for that assertion, CCP is also unlikely to eliminate NPC corps. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Corraidhin Farsaidh
Hello-There
527
|
Posted - 2014.06.05 20:58:00 -
[300] - Quote
On the war information I just saw this blog https://community.eveonline.com/news/dev-blogs/pocos-and-wars-coming-to-an-api-near-you/
That could be useful to those corps wanting to know whether a target will stand and fight or just melt away... |

SurrenderMonkey
Space Llama Industries
887
|
Posted - 2014.06.05 20:58:00 -
[301] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote: So the "competent" solution to neutrals is... more neutrals? And it shouldn't be seen as problematic that the game mechanics promote as ideal a strategy wherein the preferred place for a character is an NPC corp? And you imagine this to be a fundamentally better solution than forcing logi to adhere to the same flagging as any other combatant... how?
You're trying to dress up extreme, carebearish risk-aversion as "competence".
No, it shouldn't be seen as problematic. Nevermind that, as we have been over before, there are TONS of situations in the game in which being a neutral in an NPC corp is the optimum situation.
No, we haven't been over it. You've stated it, I've pointed out that the statement is bullshit because you're directly comparing combatants to non-combatants as equals, and then you've conveniently ignored that because, prima facie, the comparison is idiotic and non-analogous.
Quote:The game's hallmark is cloak and dagger fuckery like that. And I honestly don't know how you can tell me it's risk averse, considering that the very moment they actually have an effect on the ships on the field, they are a valid target.
...and as soon as their status as a "valid target" becomes relevant, they can dock. Does any other combatant get to do that? No.
Furthermore, does any other combatant get to wait until engaging before becoming a valid target? No, they have to deal with being a war target.
Kaarous Aldural wrote: (I'm sure there's some predictable nonsense about links coming here)
Boosters are known to be broken, please refrain from justifying one broken thing by pointing at another. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Kaarous Aldurald
ROC Deep Space The ROC
6778
|
Posted - 2014.06.05 21:08:00 -
[302] - Quote
SurrenderMonkey wrote: No, we haven't been over it. You've stated it, I've pointed out that the statement is bullshit because you're directly comparing combatants to non-combatants as equals, and then you've conveniently ignored that because, prima facie, the comparison is idiotic and non-analogous.
It's perfectly analogous. As someone who is heavily invested in the pos fuel market, other people are directly competing with me when they fly hauler in NPC corps that can't be wardecced. If they want to do that, they should have to open themselves up.
Same thing with logi.
Either eliminate NPC corps wholesale, or stop caterwauling about one specific use of NPC corps that you don't like. Like it or not, (and I hate their very existence, remember), NPC corps are unfortunately here to stay. You don't get to pick and choose, call one use of them risk aversion while explicitly refusing to call out the actually risk averse uses.
Quote: ...and as soon as their status as a "valid target" becomes relevant, they can dock. Does any other combatant get to do that? No.
Furthermore, does any other combatant get to wait until engaging before becoming a valid target? No, they have to deal with being a war target.
If they dock, they aren't repping. Where's the problem? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Valkin Mordirc
Abysmal Gentlemen
17
|
Posted - 2014.06.05 21:16:00 -
[303] - Quote
Using Neutral Logi, at first seems unfair, until the fact that you can,
A. Bring your own Logi to fights, B. Bring your own neutrals to deal with the N-Logi C. Ignore the fight and force them to fight on your side of the scale on a different time D. See the Logi, make connection, like: There is a Guardian on the undock, I am wardec with a PvP corp, That is probably a Neutral alt. If 1. I am by myself, I should probably not come out in anything shiny, or 2. If I have friends online fleetup and see if we can cause some chaos. Psychotic Monk for CSM9 |

SurrenderMonkey
Space Llama Industries
887
|
Posted - 2014.06.05 21:22:00 -
[304] - Quote
Kaarous Aldurald wrote:
NPC corps are unfortunately here to stay.
I agree with this. That's going to be the setting for the next part of this. Ready?
Quote:Either eliminate NPC corps wholesale, or stop caterwauling about one specific use of NPC corps that you don't like.
So, in the abstract, what you just said is, "Either do (impossible thing that simply cannot happen), or stop (trying to do entirely possible thing that absolutely could happen)."
I'd be glad to see them go away wholesale, but we agree that they're not going to.
That being the case, I'm certainly not going to say, "Well, can't fix it all, may as well fix none of it!"
Frankly, if you hated NPC corps half as much as you claim to, you would be happy to see their influence reduced in any way that is actually possible.
I think it's just a convenient thing to say. I mean, cred-wise, "Rawr, I hate NPC corps!" is pretty good stuff, but since there's no chance (as you've noted) of their actually going anywhere, saying you hate them and wish they were removed wholesale doesn't really have any meaning, right? I think I'll trust the fact that you cling so desperately to neutral logi more than the spurious claim that you're anti-NPC, if it's all the same to you. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Daichi Yamato
Xero Security and Technologies
1621
|
Posted - 2014.06.05 21:32:00 -
[305] - Quote
SurrenderMonkey wrote:
Pretty ******* insignificant, dude.
The only places anybody "happens by" a fight in Eve are gates and stations - both of which provide the logi an immediate get out of exploding free card.
It is, without a doubt, the very definition of insignificant.
some ppl do shoot suspects, especially if u ask some friends to come by and shoot the suspects repping ur war targets. or u can shoot them urself.
logi suffer from any weapons timer that the ship they are repping is under, so they share the same 'get out card' that all ships have.
not the definition of insignificant.
SurrenderMonkey wrote:
Neutral logi isn't "cloak and dagger fuckery" to anyone but the newest player. Cloak and dagger fuckery, on its face, should be unpredictable. This is the exact opposite of the spanish inquisition: EVERYONE expects it, because it's the "correct" tactical decision. It's the objectively correct thing to do, 100% of the time. There's no cunning involved, and there's certainly no tradeoff.
of course theres no trade off when the defending corp makes no effort to counter it. where as neutral logi does die from time to time when someone actually puts some effort into countering it. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

SurrenderMonkey
Space Llama Industries
887
|
Posted - 2014.06.05 21:35:00 -
[306] - Quote
Daichi Yamato wrote:
not the definition of insignificant.
Relative to the risk assumed by any actual war target, it absolutely is.
It's laughable (and a little pathetic) to see people try to argue this. If it didn't significantly minimize the risk, people would just put their logi in corp because why the hell not? "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Andreus Ixiris
Duty. Circle-Of-Two
4719
|
Posted - 2014.06.05 21:37:00 -
[307] - Quote
Here's my two cents on this.
When I say I don't agree of war-dec mechanics if they enable "pay-to-grief," most people will assume I'm instantly supporting making hi-sec "safer" or more "carebear-friendly." What I'm saying is I don't support a system which doesn't make the game fun for both sides of the conflict. Remember, people, that this is a game - we pay CCP a sum of our real-life money (or have someone else do it on our behalf via plex) to have fun. If the wardec mechanic is not serving the purpose of entertaining the people that are affected by it, then it needs to be revamped. If one side of the wardec is having fun and the other isn't, I consider that the mechanic failing to achieve its purpose.
The problem here arises that the mechanic is flawed in such a way that it's not always fun to have a war declared against you, people know it's not always fun to have a war declared against you and some people actively use the wardec mechanic for the purpose of making things not fun for whoever they're declaring war on. From the perspective of whether that's right or wrong, my personal view is that I don't personally like it or approve of it, but I don't think it should be disallowed, restricted or banned. I think the mechanic should be changed to make wars more fun for both parties. Following this line of thought, punishing a wardec recipient for not participating in a war against them isn't going to work - carebears are more likely to just stay docked, weather the penalties, feel even more put-upon and likely lose interest in the game. True, that mindset isn't one that an individual should adopt if they play EVE Online, but we can't argue from ideal circumstances here.
Conversely, I don't approve of punishing wardeccers for frivolous or failed war declarations either, because defining which wardecs are and aren't "frivolous" or "failed" would be difficult and more importantly would set a dangerous precedent. There absolutely needs to be a formalised method of pursuing combat against opponents in hi-sec, and penalising the aggressor if they don't meet some arbitrary quota or target would put too much hands in the power of the recipients - under such a scheme, staying docked would actually become a perfectly legitimate tactic to grief an opponent.
Hi-sec war also has a variety of ancillary issues related to it - neutral logistics, neutral scouts, station games, local, etc. - all of which can't be dealt with too drastically in either direction without serious risk of disrupting other elements of the game, or (particularly in the case of neutral scouts) can't reasonably be dealt with at all. These elements can make a war one-sided (and thus not particularly fun for the underdog) but clever application of these tactics can turn a previously one-sided war into a legitimate fight.
My belief is that the way to fix hi-sec war declarations (and to a larger extent, war declarations in general) is to avoid any measure which will restrict or curtail the tactical options either side of the conflict has at their disposal, but instead on positively incentivising both sides to fight each other on comparable terms. Fixing this problem has to be done with carrots, not sticks. Mane 614
|

admiral root
Red Galaxy
1302
|
Posted - 2014.06.05 22:03:00 -
[308] - Quote
Bohneik Itohn wrote:I don't care about carebears getting shot at. I shoot at them sometimes myself. I just don't get what's so exciting about it when they don't shoot back. You might as well be ratting.
You don't get excited by the prospect of truly random (and sometimes spectacular) loot tables? That's why I'd rather shoot carebears than rats. No, your rights end in optimal+2*falloff |

Daichi Yamato
Xero Security and Technologies
1622
|
Posted - 2014.06.06 00:07:00 -
[309] - Quote
SurrenderMonkey wrote:Daichi Yamato wrote:
not the definition of insignificant.
Relative to the risk assumed by any actual war target, it absolutely is. It's laughable (and a little pathetic) to see people try to argue this. If it didn't significantly minimize the risk, people would just put their logi in corp because why the hell not? If the risk of neutral logi is as great as you want to pretend it is, why are you so afraid of logi being forced into corp?
some ppl do use in corp logi. failed for example, started using in corp logi as well as neut logi after the changes. Probably because they often fight in markets. The risk of neutral logi is greater than u want to pretend it is. Neut logi gets shot at. Whats pathetic is uve been rain-manning ur way through this entire thread. When ppl disagree with u its their 'flawed opinion', but when u say its 'undeniable fact'. Where ive killed neutral logi with this very char, and ur trying to say risk is non-existant.
no ones afraid of logi being forced into corp. I think its in keeping with the sandbox and the ethos of the game. why are u afraid of neut logi not being forced into corp?
Andreus Ixiris wrote:When I say I don't agree of war-dec mechanics if they enable "pay-to-grief," most people will assume I'm instantly supporting making hi-sec "safer" or more "carebear-friendly." What I'm saying is I don't support a system which doesn't make the game fun for both sides of the conflict. Remember, people, that this is a game - we pay CCP a sum of our real-life money (or have someone else do it on our behalf via plex) to have fun. If the wardec mechanic is not serving the purpose of entertaining the people that are affected by it, then it needs to be revamped. If one side of the wardec is having fun and the other isn't, I consider that the mechanic failing to achieve its purpose.
if ppl dnt like non-consensual PvP? why in gods name are they playing a PvP game like eve where most of the PvP is non-consensual?
when a carebear goes about his daily chores, hes affecting the market which can damage other ppls income. so what is wrong with other players deccing that carebear to do the same to him, damage his income? This isnt a game where u pick and choose how players interact with u, its all or gtfo.
Andreus Ixiris wrote:My belief is that the way to fix hi-sec war declarations (and to a larger extent, war declarations in general) is to avoid any measure which will restrict or curtail the tactical options either side of the conflict has at their disposal, but instead on positively incentivising both sides to fight each other on comparable terms. Fixing this problem has to be done with carrots, not sticks.
What do u have in mind? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Valkin Mordirc
Abysmal Gentlemen
17
|
Posted - 2014.06.06 03:55:00 -
[310] - Quote
Quote:"Just bring your own X" is almost never a good answer. I can bring my own OGB - doesn't make OGB less broken. You could bring your own nano fleets - didn't make nano less broken. Same goes for pretty much every other issue ever. You can ALWAYS "just bring your own" - if that were an adequate response, nothing would ever be changed. We would just settle on, "It's fine, because everyone else can just bring their own remote DDing titan, etc.".
Also, it's not really so much an issue of "fairness" as it is an issue of inconsistent engagement rules, and a ruleset that preferentially rewards risk-averse decisions.
If you can have a viable counter to something that is in game, than it is not broken. The Neutral logi can be countered. I listed several reason, rather than the just bring your own. I assume you have friends you play with that are outside of corp? Bring them with you. Or have a alt that can do the same. Just have a BB, ECM the offending repper.
It's all about if you have the resources to meet that requirement. Also when did I mention an Off Grid Booster? I was talking about Neutral Logi. If the corp you're in has OGB buffing your aggressor, then simply, you know...move system.
Also, the engagement rules are consistent, do you get concordoken for ship scanning? Cargo scanning? Concord only punishes aggressive actions in space. As a game mech, it works as intended. Punishment. It's not there to save you. Concord is not the police. They are not put in highsec to watch over the Highsec dwellers, They are only there to keep everyone from blowing each other up.
If you want to argue inconsistencies, Why can I Ship scan and not go suspect, but I can't repp a random person without going suspect? I demand a consistent action from concord.
Neutral repping is not an offensive action, and therefore does not deserve concord response. It however does help people who are acting aggressively and that is why they are yellow. If no one wants to shoot it, why is it the games fault? Blame local for not giving a **** that your awesome Stabber is suddenly out classed.
Also how is using neutral reps a risk free investment? You have to train an alt, that must be subscribed, either by plexing it, or paying the fee. So step one, you are making a ISK/RLT investment into something that may not pan out. You also have to pay for the repping ship, even if you don't care about the K/B of the repper.
Maybe it's not risk/reward. More like Investment/Reward, something is being paid. If you are not willing to pool that sorta investment then you are simply being outclassed by someone with an economic advantage. If he can play the game and fund two accounts and use them both, And you can only have one. Then yeah it's unfair.
But so is EvE, So HTFU.
The real problem with wardecs is that they offer nothing more than PvP in highsec. It's not the tactics that are involved. It's the fact that the defending corp, is not really defending anything other than their pride. If they don't have anything to protect then why fight? Keep the corp jumping, I don't care if some drops corp. But give corps a real purpose for being in a corp, and staying in a certain system.
If we want to talk about improving Highsec wardec, Corps need a reason to form, rather than it being just a social club that makes it easier to hang out with your friends do things together. I can do that, without a corp anyways. Just make a public hub. The reason wardeccing corps are so common is because people can share a wardec, it's one of the few systems that make a corp worth forming, that shared bonus via standings and such.
If you want to improve wardecs. You need to improve the Corps. Give them bonuses, like system wide effects if they mission there. Such as Multiple local scans so someone can see the system ahead of them, or decreased prices when it comes to locator agent, and high rewards from missions, not just isk, but the chance of having blueprint give as a reward. And if that corp disbands or some drops they are forced to do it again.
In terms of 'winning' a wardec? Is it the corps that burns the most ISK? Kills the most ships? How about in order for a defending corp to have the bonuses mentioned above, certain anchored structures must be placed. If the aggressing corps takes it/destroys it, they get a point.
If the defending corp defends the structure they get a point. it could be done like so, Three members of the Aggressing corp attacking a structure, those three pilots are flagged to the defending corp. Those three members that attacked the struct must have their ships destroyed before the struct falls. If they get blown up, point for the defenders. Only the members who started the attack must be killed. If reinforcements come in from the attacking force they can pull DPS on the Struct but they can are not flagged and do not need to be killed. If the attack fails, the Scrut then goes into reinforce mode and can not be attack again for say 12 hours.
At the end of the war, if the aggressor wins, they are now getting a bonus from the system. Not the full bonus the defending corp had at the start of the war but it's something for them to build on. If the defending corp wins, they keep the system and say get a some 48 hour bonus to Mission income, or some such thing, And the attacking corp can not redec for another 2 weeks.
It's not the best idea, and it's can be exploited, but it's better than what the OP has asked for, and it benefits everyone. Thats my two cents anyways. Psychotic Monk for CSM9 |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.06 06:13:00 -
[311] - Quote
Valkin Mordirc wrote: If you can have a viable counter to something that is in game, than it is not broken.
So OGB, drone assist from inside PoS bubble etc isn't broken?
Afterall you can just bring your own OGB, or shoot the drones. |

Andreus Ixiris
Duty. Circle-Of-Two
4721
|
Posted - 2014.06.06 07:11:00 -
[312] - Quote
Daichi Yamato wrote:if ppl dnt like non-consensual PvP, why in gods name are they playing a PvP game like eve where most of the PvP is non-consensual?
when a carebear goes about his daily chores, hes affecting the market which can damage other ppls income. so what is wrong with other players deccing that carebear to do the same to him, damage his income? This isnt a game where u pick and choose how players interact with u, its all or gtfo. Let me address you to the specific part of the statement you quoted that addresses this specific issue.
Andreus Ixiris wrote:When I say I don't agree of war-dec mechanics if they enable "pay-to-grief," most people will assume I'm instantly supporting making hi-sec "safer" or more "carebear-friendly." What I'm saying is I don't support a system which doesn't make the game fun for both sides of the conflict. I don't support an end to nonconsensual PvP. I support a way of making those subjected to nonconsensual PvP engaged in its outcome and willing to participate in it. Mane 614
|

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
952
|
Posted - 2014.06.06 10:13:00 -
[313] - Quote
Stupid ideas, I see a war coming soon  YOU EITHER LOVE US OR WE HATE YOU - ADAPT OR DIE - DELETE THE WEAK
|

Kaarous Aldurald
ROC Deep Space The ROC
6786
|
Posted - 2014.06.06 11:39:00 -
[314] - Quote
Velenia Ankletickler wrote:Valkin Mordirc wrote: If you can have a viable counter to something that is in game, than it is not broken. So OGB, drone assist from inside PoS bubble etc isn't broken? Afterall you can just bring your own OGB, or shoot the drones.
Notice how both of those things couldn't be shot at on grid, like logi can?
That's the difference. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.06 11:41:00 -
[315] - Quote
Kaarous Aldurald wrote:Velenia Ankletickler wrote:Valkin Mordirc wrote: If you can have a viable counter to something that is in game, than it is not broken. So OGB, drone assist from inside PoS bubble etc isn't broken? Afterall you can just bring your own OGB, or shoot the drones. Notice how both of those things couldn't be shot at on grid, like logi can? That's the difference.
This has nothing to do with grids.
This has something to do with if there is a counter to the mechanics, and there are.
|

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.06 11:54:00 -
[316] - Quote
Komi Toran wrote: Eliminate wallet transfers during war, flag every contract issued from WT as causing the receiver to become a WT. Flag every contract to WT as including the issuer as a WT. Make the contracts flash red and allow them to be filtered out by default so that no one else has to deal with this silliness.
If it's unfair that one resource can be used in safety during a war, then it's unfair that any resource can be used the same way.
I apologize I actually missed this post originally.
Wallet transfers are needed inside the corp, not just to the outside world, in case you meant for nonWTs, see below.
Contracts flagging could work except ... more alts to act as middlemen, and its instantly broken, as well as NPC corps that can't enter war, even if you somehow fix NPC corps, you are still left with the middlemen that go to war to keep dodging the effect.
There is no way you can ever be sure to get the alt hauler forced in corp / war with main (short of simply putting all characters in the game in the same corp, but this would be even more stupid).
|

Valkin Mordirc
Abysmal Gentlemen
17
|
Posted - 2014.06.06 14:31:00 -
[317] - Quote
Velenia Ankletickler wrote:Valkin Mordirc wrote: If you can have a viable counter to something that is in game, than it is not broken. So OGB, drone assist from inside PoS bubble etc isn't broken? Afterall you can just bring your own OGB, or shoot the drones.
So explain to me where in that post I was talking about an off grid booster? Please read an entire post before runnng off with have bake ideas. I am talking about Neutral Logi. If you can't keep to a subject and have to change it constantly you obviously need to either slow down and think. Or lay off the cocain. Psychotic Monk for CSM9 |

Daichi Yamato
Xero Security and Technologies
1623
|
Posted - 2014.06.06 16:13:00 -
[318] - Quote
Velenia Ankletickler wrote:Valkin Mordirc wrote: If you can have a viable counter to something that is in game, than it is not broken. So OGB, drone assist from inside PoS bubble etc isn't broken? Afterall you can just bring your own OGB, or shoot the drones.
didnt even read the post. theres a surprise.
Andreus Ixiris wrote: I don't support an end to nonconsensual PvP. I support a way of making those subjected to nonconsensual PvP engaged in its outcome and willing to participate in it.
willing to participate, as in, consensual?
no matter how much fun u make it for ppl, theres will be ppl who dnt want to participate because it gets in the way of what they do. im not supporting any agenda based on the idea that war decs are not ok until everyone wants to participate. that just leads us to WoW style arenas.
u still have to actually propose a mechanic. so really, what is ur proposal to make wars more engaging? and why would everyone want to participate? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Andreus Ixiris
Duty. Circle-Of-Two
4722
|
Posted - 2014.06.06 18:41:00 -
[319] - Quote
Daichi Yamato wrote:willing to participate, as in, consensual? To an extent, yes. You don't consent to be wardecced, but you consent to the PvP by undocking during a wardec. What I want is people to want to do that undocking.
Daichi Yamato wrote:no matter how much fun u make it for ppl, theres will be ppl who dnt want to participate because it gets in the way of what they do. im not supporting highly suspicious of any agenda based on the idea that war decs are not ok until everyone wants to participate. that just leads us to WoW style arenas. I'm not basing my agenda on the idea that war decs are not "OK" until everyone wants to participate. I'm basing my agenda on the idea that war decs are not fun until everyone wants to participate.
Daichi Yamato wrote:u still have to actually propose a mechanic. so really, what is ur proposal to make wars more engaging? and why would everyone want to participate? I don't know. I just think that people are approaching this issue from the wrong angle. Mane 614
|

Valkin Mordirc
Abysmal Gentlemen
17
|
Posted - 2014.06.07 03:55:00 -
[320] - Quote
Also I found the reason for this giga-thread, 
http://eve.battleclinic.com/killboard/killmail.php?id=21890315 Psychotic Monk for CSM9 |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.07 09:54:00 -
[321] - Quote
Valkin Mordirc wrote:Velenia Ankletickler wrote:Valkin Mordirc wrote: If you can have a viable counter to something that is in game, than it is not broken. So OGB, drone assist from inside PoS bubble etc isn't broken? Afterall you can just bring your own OGB, or shoot the drones. So explain to me where in that post I was talking about an off grid booster? Please read an entire post before runnng off with have bake ideas. I am talking about Neutral Logi. If you can't keep to a subject and have to change it constantly you obviously need to either slow down and think. Or lay off the cocain.
I am talking about exactly the part of the your post I quoted. |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.07 09:55:00 -
[322] - Quote
Actually if you knew how to check stuff, you would notice that was not part of a war. |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.07 12:25:00 -
[323] - Quote
Cannibal Kane wrote:After reading this thread...
I think a few people need to be perma decced.
I will see how soon I can get to that.
To perma dec anyone you would have to stop constantly fleeing your wars first. I see you have currently made it 25 days without fleeing your own wars though, so maybe one day you will be brave enough to actually fight war and not just hunt rookies.
Cannibal Kane wrote:Not to mention the op has been decced by me before. All they do is stay docked. So it means they will win always according to her rules.
Actually I was in space during one of our wars, although it is hard when the average war with you lasted 1 day (for those of you actually checking in game and going "Wha? There is only 1 war" Kane is the reason I know what happens when aggressor flees and closes their own corp while wars are pending) .
What is it you wrote to Angeleh as an excuse for all your wars having 0 kills? You were in Brazil?
Cannibal Kane wrote:In the end.. this is about the OP and what she wants cleverly disguised as "we need to fix wars".
I am not making this about me, you are.
But yes, the topic is how wars could be improved, but I know you would be hurt greatly by any fixes to wars, so only naturally you would be opposed. I don't know a mechanic I would consider "bad" you are not using. Hiding all your resources outside war corp, corp jumping to flee wars - even your own wars, thousands of "meaningless" wars to pad your killboard etc. You are using them all, and not in any small quantity. |

Kaarous Aldurald
ROC Deep Space The ROC
6820
|
Posted - 2014.06.07 12:34:00 -
[324] - Quote
Velenia Ankletickler wrote: I am not making this about me, you are.
But yes, the topic is how wars could be improved, but I know you would be hurt greatly by any fixes to wars, so only naturally you would be opposed.
Now you're trying to deflect, by making it about him instead of about the topic.
It's not even a clever disguise for the fact that the thread really is about you suggesting something that would benefit you personally.
Your motives and actions are purely selfish, and it's plain to see.
Quote: I don't know a mechanic I would consider "bad" you are not using. Hiding all your resources outside war corp, corp jumping to flee wars - even your own wars, thousands of "meaningless" wars to pad your killboard etc. You are using them all, and not in any small quantity.
That's because he doesn't suck at EVE. Smart gameplay that you are unwilling or unable to use for yourself does not mean the game is broken.
It just means you're bad. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.07 12:51:00 -
[325] - Quote
Kaarous Aldurald wrote:Velenia Ankletickler wrote:corp jumping to flee wars - even your own wars Kaarous Aldurald wrote: That's because he doesn't suck at EVE. Smart gameplay that you are unwilling or unable to use for yourself does not mean the game is broken.
It just means you're bad.
Kaarous Aldurald wrote:Wardecs are trivially easy to avoid.
You don't get to talk about nerfing any part of them, until the dec dodging exploit is fixed.
Here you call war dodging an exploit that should be fixed, make up your mind?
*EDIT* Quotations were badly messed up. |

Kaarous Aldurald
ROC Deep Space The ROC
6821
|
Posted - 2014.06.07 12:58:00 -
[326] - Quote
Velenia Ankletickler wrote: Here you call war dodging an exploit that should be fixed, make up your mind?
I have. The two are not inconsistent. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.07 13:10:00 -
[327] - Quote
Kaarous Aldurald wrote:Velenia Ankletickler wrote: Here you call war dodging an exploit that should be fixed, make up your mind?
I have. The two are not inconsistent.
 |

Corraidhin Farsaidh
Hello-There
532
|
Posted - 2014.06.07 16:10:00 -
[328] - Quote
War dodging is in no way an exploit just as people being able to arbitrarily wardec you isn't an exploit. If people switch corp your wardec has interfered with their business. |

Kaarous Aldurald
ROC Deep Space The ROC
6825
|
Posted - 2014.06.07 16:11:00 -
[329] - Quote
Corraidhin Farsaidh wrote:
If people switch corp your wardec has interfered with their business.
That's kind of what wardecs are supposed to do.
And yes, it is an exploit. It's one currently permitted by CCP, but it remains an exploit nonetheless. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Corraidhin Farsaidh
Hello-There
534
|
Posted - 2014.06.07 16:26:00 -
[330] - Quote
Kaarous Aldurald wrote:Corraidhin Farsaidh wrote:
If people switch corp your wardec has interfered with their business.
That's kind of what wardecs are supposed to do. And yes, it is an exploit. It's one currently permitted by CCP, but it remains an exploit nonetheless.
If CCP allow an action it is by definition *not* an exploit. If players have no wish to be in a war they are free to move corp, just as the wardec corp are free to wardec the corp the players just moved to.... |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.07 17:50:00 -
[331] - Quote
Kaarous Aldurald wrote:Corraidhin Farsaidh wrote:
If people switch corp your wardec has interfered with their business.
That's kind of what wardecs are supposed to do. And yes, it is an exploit. It's one currently permitted by CCP, but it remains an exploit nonetheless.
Not even 4 hours passed since it was the smart way to play Eve. |

Kaarous Aldurald
ROC Deep Space The ROC
6827
|
Posted - 2014.06.07 17:54:00 -
[332] - Quote
Velenia Ankletickler wrote:Kaarous Aldurald wrote:Corraidhin Farsaidh wrote:
If people switch corp your wardec has interfered with their business.
That's kind of what wardecs are supposed to do. And yes, it is an exploit. It's one currently permitted by CCP, but it remains an exploit nonetheless. Not even 4 hours passed since it was the smart way to play Eve.
I guess when you don't have anything resembling the tattered shreds of an argument any longer, that's what you do. Put words in people's mouths.
If you want to talk to Cannibal Kane about his tactics, I suggest you do so. But I was referring to your crying about him using out of corps scouts and other "bad" mechanics. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Daichi Yamato
Xero Security and Technologies
1630
|
Posted - 2014.06.07 18:02:00 -
[333] - Quote
Corraidhin Farsaidh wrote:War dodging is in no way an exploit just as people being able to arbitrarily wardec you isn't an exploit. If people switch corp your wardec has interfered with their business.
CCP have said they'd like to change the ability to swap from one player corp into another player corp during a war. I think they are fine with ppl dropping to NPC corps, however. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.07 18:12:00 -
[334] - Quote
Kaarous Aldurald wrote:Velenia Ankletickler wrote:Kaarous Aldurald wrote:Corraidhin Farsaidh wrote:
If people switch corp your wardec has interfered with their business.
That's kind of what wardecs are supposed to do. And yes, it is an exploit. It's one currently permitted by CCP, but it remains an exploit nonetheless. Not even 4 hours passed since it was the smart way to play Eve. I guess when you don't have anything resembling the tattered shreds of an argument any longer, that's what you do. Put words in people's mouths. If you want to talk to Cannibal Kane about his tactics, I suggest you do so. But I was referring to your crying about him using out of corps scouts and other "bad" mechanics.
I am not talking about Kane at all.
I am talking about you going from "War dodging is an exploit that needs to be fixed" to "war dodging is the smart way to play eve, if you don't then you are bad at Eve" to "And yes, it is an exploit. It's one currently permitted by CCP, but it remains an exploit nonetheless".
(of course you also are wrong it is an exploit). |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.07 18:14:00 -
[335] - Quote
Daichi Yamato wrote:Corraidhin Farsaidh wrote:War dodging is in no way an exploit just as people being able to arbitrarily wardec you isn't an exploit. If people switch corp your wardec has interfered with their business. CCP have said they'd like to change the ability to swap from one player corp into another player corp during a war. I think they are fine with ppl dropping to NPC corps, however.
The first would take some tricks to implement without preventing the latter.
But the latter would be straight forward to implement, so if CCP currently wanted you being unable to leave a corp in war at all, then they definitely could do that. |

Kaarous Aldurald
ROC Deep Space The ROC
6829
|
Posted - 2014.06.07 18:21:00 -
[336] - Quote
Velenia Ankletickler wrote: I am not talking about Kane at all.
I am talking about you going from "War dodging is an exploit that needs to be fixed" to "war dodging is the smart way to play eve, if you don't then you are bad at Eve" to "And yes, it is an exploit. It's one currently permitted by CCP, but it remains an exploit nonetheless".
(of course you also are wrong it is an exploit).
It's like NPC corp scouts.
I don't believe that NPC corps should exist at all. I think they're hideously bad for the game as a whole.
But I still use an NPC corp scout. Several of them, in fact. Whether I believe it's a bad mechanic or not is not relevant to whether it's the best way to get something done.
Act in accordance with reality, not with how you wish reality to be. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Daichi Yamato
Xero Security and Technologies
1631
|
Posted - 2014.06.07 18:41:00 -
[337] - Quote
Changes to War Mechanics
Quote:Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly.
War, Modules & Super Friends
Quote: The Corp Hop Song
WeGÇÖve also implemented a good suggestion from Fanfest, which is that if you leave your corporation while it is engaged in a non-mutual war, then you will not be able to rejoin the corporation until that war ends, or until 7 days pass, whichever comes first. Note that this rule only applies for non-mutual wars GÇô mutual wars do not prohibit players from entering or leaving corporations. The main reason for this change is to combat the popular alt corp hopping (this doesnGÇÖt stop it completely, but limits it a lot).
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Sentamon
Imperial Academy Amarr Empire
1857
|
Posted - 2014.06.07 18:54:00 -
[338] - Quote
Your primary problem is the words Highsec and Wars in the same sentence.
There is plenty of space for wars in low and null and no matter how hard you try you will never have "fair" wars in highsec because wars are never fair.
Completely remove the whole silly highsec war feature and be done with it. ~ Professional Forum Alt -á~ |

Daichi Yamato
Xero Security and Technologies
1631
|
Posted - 2014.06.07 19:01:00 -
[339] - Quote
Sentamon wrote:Your primary problem is the words Highsec and Wars in the same sentence.
There is plenty of space for wars in low and null and no matter how hard you try you will never have "fair" wars in highsec because wars are never fair.
Completely remove the whole silly highsec war feature and be done with it.
oh my god.
i bet u cant wait for star citizen. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Sentamon
Imperial Academy Amarr Empire
1857
|
Posted - 2014.06.07 19:11:00 -
[340] - Quote
Daichi Yamato wrote:Sentamon wrote:Your primary problem is the words Highsec and Wars in the same sentence.
There is plenty of space for wars in low and null and no matter how hard you try you will never have "fair" wars in highsec because wars are never fair.
Completely remove the whole silly highsec war feature and be done with it. oh my god. i bet u cant wait for star citizen.
I can't wait for a constructive post and a real solution that makes temp wars in "safe" areas possible. Haven't seen in a working solution in multiplayer games that I've been playing since the MUD days.
If you want wars go to nullsec and lowsec and don't all join up the same side. Maybe then it won't be so empty and boring and everyone won't have their panties in a bunch over highsec. ~ Professional Forum Alt -á~ |

Daichi Yamato
Xero Security and Technologies
1633
|
Posted - 2014.06.07 19:55:00 -
[341] - Quote
Stop thinking of them as "safe" areas. Its the carebear attitude that they are in a safe place and its a bad thing that they can be attacked that is wrong. The guy giving the presentation at fanfest 2012 repeatedly made that clear by saying:
'If u are in a player corp, u can get decced whether u like it or not. This is the price of being in a player corp'
And the reason ppl keep thinking they are broken is because ppl keep thinking their should be arbitrary rules about how fights happen in hi-sec. Each restrictive mechanic reinforces the carebears belief that ppl should have to jump through hoops to attack them or, like this thread, that neut RR should not be allowed. Then when they see that attacking other players is not difficult, they whine like the ppl in this thread rather than realising its meant to happen. u are meant to be wardecced by other players, you are meant to be able to assist ur friends, your meant to pit ur assets and abilties against other corps.
But dnt worry, if ur not ready there is, and always will be, NPC corps. The place ur meant to be if u dnt like facing off against others (i mean besides in another game altogether).
Welcome to eve online, the place where u fight against other players, militarily, socially, economically, politically. High-sec or no-sec. Consent or no consent.
Once u get around that u'll see wars need barely any rules at all to be 'unbroken'. The only thing i'd push for is ways for the defenders to take the initiative and end a dec prematurely by completing something.
like a structure bash [/shameless plug]
Quote:If you want wars go to nullsec and lowsec and don't all join up the same side
if u dnt want wars, ur playing the wrong game.
other MMO's are that way ---> EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.07 23:00:00 -
[342] - Quote
Kaarous Aldurald wrote:Velenia Ankletickler wrote: I am not talking about Kane at all.
I am talking about you going from "War dodging is an exploit that needs to be fixed" to "war dodging is the smart way to play eve, if you don't then you are bad at Eve" to "And yes, it is an exploit. It's one currently permitted by CCP, but it remains an exploit nonetheless".
(of course you also are wrong it is an exploit).
It's like NPC corp scouts. I don't believe that NPC corps should exist at all. I think they're hideously bad for the game as a whole. But I still use an NPC corp scout. Several of them, in fact. Whether I believe it's a bad mechanic or not is not relevant to whether it's the best way to get something done. Act in accordance with reality, not with how you wish reality to be.
But when you debate how you want reality to be, say how you want it to be, and not how it is. |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.07 23:02:00 -
[343] - Quote
Daichi Yamato wrote: A lot of links
Thank you very much! |

Velenia Ankletickler
Silverflames
26
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Posted - 2014.06.07 23:03:00 -
[344] - Quote
Daichi Yamato wrote:[
i bet u cant wait for star citizen.
Actually Star Citizen has mechanics that are at least as bad as the current Eve war system. |

Daichi Yamato
Xero Security and Technologies
1633
|
Posted - 2014.06.07 23:13:00 -
[345] - Quote
Velenia Ankletickler wrote:Daichi Yamato wrote:[
i bet u cant wait for star citizen. Actually Star Citizen has mechanics that are at least as bad as the current Eve war system.
i refer ppl to star citizen when they dnt want to PvP. Its not a PvP game according to its creators. PvP encounters are decided by sliders and is pretty much only consensual in the most un-sandbox way. good thing they have a non-sandbox economy to match.
im looking forward to an exodus of carebears from this game to that one. it'll be like beating cancer. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
26
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Posted - 2014.06.07 23:15:00 -
[346] - Quote
Sentamon wrote:Your primary problem is the words Highsec and Wars in the same sentence.
There is plenty of space for wars in low and null and no matter how hard you try you will never have "fair" wars in highsec because wars are never fair.
Completely remove the whole silly highsec war feature and be done with it.
While I could tend to agree that a separation like that makes sense.
- There need to be a way of removing inactive PoSes in hi sec, left by people that no longer plays.
- Completely removing wars and leaving no way for industrial corps to blow each other up a bit, seems too tame.
- PI is bad enough already, if we don't have the ability to war on each others POCO's it will be crazy, and too much about veterancy (whoever comes first will have a POCO forever).
- Don't see how merc corps could remain in existance. Personally I don't like to see content removed (unless it's sole purpose is griefing or it in itself isn't content and it's effects are only side effects like making being in player corps a bad idea).
|

Velenia Ankletickler
Silverflames
26
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Posted - 2014.06.07 23:16:00 -
[347] - Quote
Daichi Yamato wrote:Velenia Ankletickler wrote:Daichi Yamato wrote:[
i bet u cant wait for star citizen. Actually Star Citizen has mechanics that are at least as bad as the current Eve war system. i refer ppl to star citizen when they dnt want to PvP. Its not a PvP game according to its creators. PvP encounters are decided by sliders and is pretty much only consensual in the most un-sandbox way. good thing they have a non-sandbox economy to match. im looking forward to an exodus of carebears from this game to that one.
Read up on the rules.
You can flag yourself as "PvE" and then entering instances with other "PvE" people but still with full PvP enabled - sounds good?
What do you think the griefers are gonna flag themselves as? |

Kaarous Aldurald
ROC Deep Space The ROC
6840
|
Posted - 2014.06.07 23:26:00 -
[348] - Quote
Velenia Ankletickler wrote: What do you think the griefers are gonna flag themselves as?
In any game, actions that are permitted by the ruleset are not griefing. Because griefing is an actionable offense.
Granted, Star Citizen seems so ***** that merely killing someone more than once and laughing about it will probably get you banned, but even so. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Daichi Yamato
Xero Security and Technologies
1633
|
Posted - 2014.06.07 23:47:00 -
[349] - Quote
the fact that there are separate 'instances' destroys the entire point of having one universe. it isquite hilarious that even if u find out someones name, where they are going and when they'll be there, u may still not be able to intercept them because of instances. way to add meaning to ur game. at the very highest of hopes u may get a handful of players in one place before the server goes 'me no likey' and either crashes or sends players to another 'instance'.
and u think that kind of tactic is going to be allowed for long in a non-PvP game? Goons are already discriminated against on the SC forums. So terrified of goons they ban them for almost anything, thinking every word they type is trolling. Thats how much they love griefing.
like kaarous says, if ppl start shooting eachother when their slider is all the way to PvE, they will make it so that u have an equivalent of EVE's green safety until u put ur slider to PvP, at which point u barely see anyone. most importantly u dnt see ppls indy chars. Making industry so safe that competition is dead and the economy is only saved by the fact that NPC's intervene. U'll be so happy that no matter what u do, NPC's will be there to make sure u dnt **** the game up or have any meaningful impact. Yay power to the players NPC overlords. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
26
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Posted - 2014.06.08 10:34:00 -
[350] - Quote
Daichi Yamato wrote:
like kaarous says, if ppl start shooting eachother when their slider is all the way to PvE, they will make it so that u have an equivalent of EVE's green safety until u put ur slider to PvP, at which point u barely see anyone. most importantly u dnt see ppls indy chars. Making industry so safe that competition is dead and the economy is only saved by the fact that NPC's intervene. U'll be so happy that no matter what u do, NPC's will be there to make sure u dnt **** the game up or have any meaningful impact. Yay power to the players NPC overlords.
Haven't seen the penalty for PvPing on a PvE slider, but alright that could fix some of it.
If you don't see anyone with a PvP slider, than I guess it is because no one cares to PvP, why try force people to play a game they don't like? |

Corraidhin Farsaidh
Hello-There
534
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Posted - 2014.06.08 10:39:00 -
[351] - Quote
But isn't this trying to force the PvP pirates to play a certain way? As far as I remember Eve is sold and promoted on the basis that pilots are free to do as they wish and nowhere is truly safe. You basically accept that upon undocking and have to mitigate the risk with fittings, companions or an acceptable rate of loss to your business... |

Velenia Ankletickler
Silverflames
26
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Posted - 2014.06.08 11:23:00 -
[352] - Quote
Corraidhin Farsaidh wrote:But isn't this trying to force the PvP pirates to play a certain way? As far as I remember Eve is sold and promoted on the basis that pilots are free to do as they wish and nowhere is truly safe. You basically accept that upon undocking and have to mitigate the risk with fittings, companions or an acceptable rate of loss to your business...
In Eve the war system has little to do with pirating - until hiding haulers in NPC corps is fixed?
If you don't control griefers you have no players, first everyone else leaves, then the griefers have no one to grief and leaves. It just won't work.
If you had a healthy player community, where people looked for challenge etc when picking a fight, you could have a completely open PvP system, no restrictions and everyone still having fun (Diablo (no not the later sorry excuses for games, the first), Counter-Strike, Neverwinter Nights (not the later attempts to sell on the name, the first) etc all proved this). I have often walked by people that could kill me just by looking at me in other games, but since I was no challenge, why waste time on me? They would gain nothing from the fight, neither player knowledge or in-game rewards.
But in a game like Eve, a game full of people who live for others tears, to insult others (just check how few threads there are on these forums where CCP haven't had to remove completely out of line posts) and even without hesitation try threaten other players from using the game boards and dedicate blogs outside the game to try insult or humiliate players or groups of players (minerbumping, gankerbumping and others that have been linked in this thread but are deleted for example). You need very strict rules or the griefers will remove the game play from everyone else.
Some say Eve has the greatest community, well, it is the worst I have ever met. There are many fan sites etc about Eve, but they are generally always of a negative character (dedicated to insults, threats etc). And threats against players when discussing game mechanics? I don't remember ever seeing that before anywhere. |

Kaarous Aldurald
ROC Deep Space The ROC
6867
|
Posted - 2014.06.08 11:23:00 -
[353] - Quote
Corraidhin Farsaidh wrote:But isn't this trying to force the PvP pirates to play a certain way? As far as I remember Eve is sold and promoted on the basis that pilots are free to do as they wish and nowhere is truly safe. You basically accept that upon undocking and have to mitigate the risk with fittings, companions or an acceptable rate of loss to your business...
This is the basic point.
I'm not "forcing" anyone to do anything. At least not something they didn't already agree to anyway by subscribing to EVE and undocking. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Corraidhin Farsaidh
Hello-There
534
|
Posted - 2014.06.08 12:00:00 -
[354] - Quote
In terms of hisec wars I would encourage corps to have their players diversify into a few areas of business. Learn to fly cloaked and go exploring when wardec'd, learn to fly in losec and be safe in the knowledge that anyone in local is a threat whether a war target or not. Teach your corpies about fast dock/undocks. There are many ways to evade WT's without comprimise on the time you spend in Eve and it can be fun even without shooting people. Some of the best adrenaline rushes I had are when jumping through gate camps in a nereus...Just think of the ganker tears when they fail to scram you and you warp away..
And yes, the pirate comments was actually intended for the thread about gankers :D |

Daichi Yamato
Xero Security and Technologies
1634
|
Posted - 2014.06.08 14:13:00 -
[355] - Quote
and yet eve has been going on for 11 years, growing in subscriptions pretty steadily
what ur missing completely is that the ppl who come to eve come for the griefing, the non-consensual PvP and the ruthlessness that is this game. thats why we play.
i am sick to death of ppl saying 'well if we grief everyone out the game there will be no one left to grief'. are u forgetting that many griefers have mission running and indy alts? do u think its some how impossible to grief other griefers? do u think all indy chars are gutless pansies? its the same as ppl saying 'well if all the carebears go, whos going to build all ur ships?'. ill do it myself, and make a freaking fortune!!
allow me to share some long term goals with u: i will bump and gank (or pay someone to gank) every mofo that mines in the same area as me until the only ppl left mining in the game are me and my blues. i will war dec (or pay someone to wardec) anyone who does industry until the only ppl left doing it are me and my blues.
now considering neither PL/NC or CFC are blue to me, i have an interesting few years (if not decades) ahead of me. and if i ever get to this point where we are the only ones doing indy in the game, there will still be me and my blues who could be griefed. come at me bro.
in closing, this is not a game where u are meant to get along with ur fellow capsuleer. u dnt have to use 'below the belt' kind of tactics if u dnt want to, but this game is deliberately designed to allow such options, provided u are willing to pay the price. The price of neut logi is suspect status. doesnt matter if u dnt like it, doesnt matter if u think its dishonorable, doesnt matter if u think its un fair. HTFU or GTFO. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Ray Kyonhe
Ray's Relentless Research
44
|
Posted - 2014.06.08 16:17:00 -
[356] - Quote
What actually are you arguing about now? "PvP slider", "Leave carebears alone"... Thats just already became rediculous. You are proposing to shield some part of playerbase from PvP activities completely, despite the fact that Eve desn't offer you enough tools to do something else, and you think it's a sane decision? If you remove some neglectable threat out of generic highsec caribear's life, what is left here for him? Pointless and horribly boring "defeat all these crosses!" activity? For what? To stuff your rusty boat with milliards of officer modules? This is so insane that almost make me puke. Btw, I'm not a PvPer myself.
Griefers and PvP free zones currently is only thing that make PvE in Tve somewhat tolerable, remove these and you are left with absolute nill gameplay (I don't think it's a good thing, but thats how it is). To allow some higsec manufacturer to mindlessly set his jobs all the time without need to coopearate and engage in social activities other than trading seems solid market mechanics for you? Is it how it done IRL, you mean (despite the fact the New Eden is even harsher place than our old Earth)? Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Kaarous Aldurald
ROC Deep Space The ROC
6879
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Posted - 2014.06.08 16:27:00 -
[357] - Quote
Um, Ray? We were talking about Star Citizen.
Which does precisely that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velenia Ankletickler
Silverflames
26
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Posted - 2014.06.08 17:55:00 -
[358] - Quote
Daichi Yamato wrote:and yet eve has been going on for 11 years, growing in subscriptions pretty steadilywhat ur missing completely is that the ppl who come to eve come for the griefing, the non-consensual PvP and the ruthlessness that is this game. thats why we play.
That graf however, stops before some changes that greatly increased the possibilities for griefing in high sec (among those the current war system), and CCP has stoppet giving data to the people making those kind of graphs (http://mmodata.blogspot.com/), so not really a good argument in this case.
Daichi Yamato wrote:i am sick to death of ppl saying 'well if we grief everyone out the game there will be no one left to grief'. are u forgetting that many griefers have mission running and indy alts?
When they are their own target, I think the fun goes away. If they wanted to fight PvP oriented people, they wouldn't be playing in high sec currently, but be off in low and null. But this is all speculation.
Daichi Yamato wrote:in closing, this is not a game where u are meant to get along with ur fellow capsuleer. u dnt have to use 'below the belt' kind of tactics if u dnt want to, but this game is deliberately designed to allow such options, provided u are willing to pay the price. The price of neut logi is suspect status. doesnt matter if u dnt like it, doesnt matter if u think its dishonorable, doesnt matter if u think its un fair. HTFU or GTFO.
It might be so, and current changes surely seems to suggest that CCP does not want social people in the game as anything but targets. If that is the case however, I know a few people who won't be here much longer as we are here to play WITH others, not AGAINST others (since a lot of people are going to misunderstand this, let me clarify that killing each other can very well be playing WITH each other, the difference is in reasons).
|

Ray Kyonhe
Ray's Relentless Research
44
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Posted - 2014.06.08 18:00:00 -
[359] - Quote
Kaarous Aldurald wrote:Um, Ray? We were talking about Star Citizen.
Which does precisely that. You are pretty derailed then from the initial topic, lol. Disregard what I wrote then. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Kaarous Aldurald
ROC Deep Space The ROC
6883
|
Posted - 2014.06.08 18:15:00 -
[360] - Quote
Ray Kyonhe wrote:Kaarous Aldurald wrote:Um, Ray? We were talking about Star Citizen.
Which does precisely that. You are pretty derailed then from the initial topic, lol. Disregard what I wrote then.
It was actually mostly in regards to how PvP *could* be handled. Star Citizen being the stick of the two, as it expressly discourages social interaction and segregates the playerbase quite severely. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Daichi Yamato
Xero Security and Technologies
1638
|
Posted - 2014.06.08 21:17:00 -
[361] - Quote
Velenia Ankletickler wrote:so not really a good argument in this case.
ISD Ezwal wrote:CCP will release those numbers if and when they want to release them. Until then any speculation on those numbers is nothing more then that: speculation.
numbers up to last year are still relevant to my point that players have been coming for this play for years. what is it that makes u think griefing has become easier since 2013? The changes dealing with war decs and neutral logi were back in 2012 and before this change neutral logi was only attackable by the corp that the logi was allied against, rather than the entire eve community.
Really would like to know. If subscriptions are down, we should be blaming the carebears for whining until the game is dull and boring and making everyone want to go else where for a challenge (flash back of ultima online). i'd like to see u prove any different. CCP's revenue from subs and in game sales is however up in their last statement (5).
Quote:When they are their own target, I think the fun goes away. If they wanted to fight PvP oriented people, they wouldn't be playing in high sec currently, but be off in low and null. But this is all speculation.
then they can goto SC too.
Quote:It might be so, and current changes surely seems to suggest that CCP does not want social people in the game as anything but targets. If that is the case however, I know a few people who won't be here much longer as we are here to play WITH others, not AGAINST others (since a lot of people are going to misunderstand this, let me clarify that killing each other can very well be playing WITH each other, the difference is in reasons).
like what? what change suggests CCP doesnt want players to interact with each other? just like u say, killing each other is playing with. thats why ppl come to this game, to compete with eachother, sporting or un sporting.
killing is just a means of communication EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.08 22:30:00 -
[362] - Quote
Daichi Yamato wrote:[quote=Velenia Ankletickler ] numbers up to last year are still relevant to my point that players have been coming for this play for years. what is it that makes u think griefing has become easier since 2013?
The removal of max 3 non-consensual wars. |

Daichi Yamato
Xero Security and Technologies
1640
|
Posted - 2014.06.08 23:38:00 -
[363] - Quote
that again was 2012. Or even earlier, i actually dnt remember having a limit on outgoing decs, but maybe we just didnt dec that many ppl at once back then.
Quote:Q: Limit on number of wars? A: No, apart from the increased cost of war deccing many. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.14 15:43:00 -
[364] - Quote
I have tried finding the dates for the changes, but not much luck.
Seems the 3-cap was removed with the 2012 change.
According to https://wiki.eveonline.com/en/wiki/Wars the increased cost per aggressor war is removed, but can't find any statements as to when, according to this " Q: War dec cost, number of aggressor wars. A: The number of wars the declaring corp has still modifies the cost." it was not removed with the 2012 change.
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Daichi Yamato
Xero Security and Technologies
1676
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Posted - 2014.06.14 20:18:00 -
[365] - Quote
Bounties, Kill Rights, New Modules and War in Retribution (21.11.2012)
Quote:The other story is a bit of refactoring of the war declaration cost. WeGÇÖve removed the cost multiplier based on number of wars youGÇÖre in, as this was causing issues when wars are being copied around, plus itGÇÖs much more severe to be multiplying the base cost now compared to before (50 million and 2 million respectively).
dnt u think ur grasping at straws now? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Velenia Ankletickler
Silverflames
26
|
Posted - 2014.06.16 23:01:00 -
[366] - Quote
If you call trusting what CCP SoniClover writes in an official dev blog for grasping at straws, then yeah.
I already gave the quote above. |
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