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Thread Statistics | Show CCP posts - 1 post(s) |

Julius Romanus
Free Space Development Cartel
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Posted - 2007.07.29 08:59:00 -
[481]
How do I get onto SiSi? The patch process isnt familiar to me. The current build isnt one listed as an option when you try and download the test build.
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Valerian Xavier
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.29 09:02:00 -
[482]
Originally by: Gorion Wassenar Wow, they're actually doing it. Its going to be nice to be able to PvP in a missile ship with free meds for once. Can we get any pics of the other stats like shield/armor hp etc?
stats
left out anathema
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Tamoko
Damage Unlimited Inc
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Posted - 2007.07.29 09:02:00 -
[483]
Originally by: Julius Romanus How do I get onto SiSi? The patch process isnt familiar to me. The current build isnt one listed as an option when you try and download the test build.
First and most importantly, DON'T USE YOUR REGULAR EVE CLIENT. Duplicate the eve directory on your hard drive. Open the client, and choose Singularity from the server list. It'll advise you that you have an incompatible build. If it fails to find an appropriate patch, you'll need to download the fresh client from the website.
In the case that you are able to get a working patch, go ahead and log in. ...
ZOMG I can't believe they're actually pulling this off!
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Gorion Wassenar
Caldari Tsurokigaarai APEX Conglomerate
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Posted - 2007.07.29 09:13:00 -
[484]
This follows all of the rules laid down by Sarmaul. Prophet?  ----- *results may vary*
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Julius Romanus
Free Space Development Cartel
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Posted - 2007.07.29 09:16:00 -
[485]
Edited by: Julius Romanus on 29/07/2007 09:17:58 Thank you very much, to both the guy who posted the stats, and for the help on the sisi install.
They left my diction alone stat wise(+10 cpu!). But gave it a serious rocket focus. I can deal with that. I'm REALLY glad they didnt decide to drop the shield HP or resists, I'm rather fond of both of those. 3 solid bar's of hit points make knowing when to pull off from a tackle gone bad.
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Tamoko
Damage Unlimited Inc
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Posted - 2007.07.29 09:21:00 -
[486]
Rockets are the win. I look forward to using a diction instead of Crusader, and actually hitting frigates' armor for more than 7 damage 
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Valerian Xavier
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.29 09:23:00 -
[487]
sisi is still acting crappy though, cant really test out stuff that well but the new sac seems fun if nothing else
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Julius Romanus
Free Space Development Cartel
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Posted - 2007.07.29 09:25:00 -
[488]
I still cant actually get onto sisi. The current client you can download from the website doesnt seem to have a patch to current test build, at least thats what the website says :(
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Valerian Xavier
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.29 09:26:00 -
[489]
http://ccp.vo.llnwd.net/o2/test/evepatch35183-35248_test.exe
patch needed for sisi
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Tamoko
Damage Unlimited Inc
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Posted - 2007.07.29 09:27:00 -
[490]
Originally by: Julius Romanus I still cant actually get onto sisi. The current client you can download from the website doesnt seem to have a patch to current test build, at least thats what the website says :(
I expected that. Means your current build + sisi's build = bad news. You have to download a fresh EVE client from the website from scratch and install it in a separate location from your TQ mirror. Then, patch it with the sisi patch.
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Julius Romanus
Free Space Development Cartel
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Posted - 2007.07.29 09:29:00 -
[491]
Originally by: Valerian Xavier http://ccp.vo.llnwd.net/o2/test/evepatch35183-35248_test.exe
patch needed for sisi
Is there a way to download you to a PDA for use on the road?
Saved my day again.
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Valerian Xavier
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.29 09:29:00 -
[492]
Originally by: Tamoko
Originally by: Julius Romanus I still cant actually get onto sisi. The current client you can download from the website doesnt seem to have a patch to current test build, at least thats what the website says :(
I expected that. Means your current build + sisi's build = bad news. You have to download a fresh EVE client from the website from scratch and install it in a separate location from your TQ mirror. Then, patch it with the sisi patch.
no you dont. copy and paste your eve folder and then apply above patch to it, and you should be fine
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DeadProphet
Black Eclipse Corp Band of Brothers
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Posted - 2007.07.29 09:50:00 -
[493]
please please PLEASE dont do this.
especially the vengeance and sacrilege, my favourate ships.
the sac is so much more versitile than the zealot as it is now, it's the ship i select first of all, nerf it by giving it bloody heavy assault missiles (who the hell uses them anyway?) and i might as well train for a freaking eagle and have done with it.
I didn't train amarr to use missiles.
NO!
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Isyel
Minmatar Queens of the Stone Age
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Posted - 2007.07.29 10:10:00 -
[494]
Originally by: DeadProphet please please PLEASE dont do this.
especially the vengeance and sacrilege, my favourate ships.
the sac is so much more versitile than the zealot as it is now, it's the ship i select first of all, nerf it by giving it bloody heavy assault missiles (who the hell uses them anyway?) and i might as well train for a freaking eagle and have done with it.
I didn't train amarr to use missiles.
NO!
      
Oh man...
You better put on your flame resistant suit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Julius Romanus
Free Space Development Cartel
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Posted - 2007.07.29 10:21:00 -
[495]
Ok, so been to SiSi and back. My skills arent at a point where I can test out my "rocketified" standard setup. But with the usual DC2 I use for tank, my armor resists are all above 50%, which is decent.
DPS calculating(rough) I think i'll lose 10-20dps from my 3xDLP1xarb rocket setup. But the fit is slightly easier than before. Slightly better cap profile(to be honest 3dual light pulses never really drained that much to start with)
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.07.29 10:32:00 -
[496]
I'm rather miffed about this too, for two reasons.
They are taking the turret slots away, forcing either to repackage the khanids or train missiles.
Fair enough.
But also, they are focusing on khanid ships when the basis of those ships is flawed, reagarding the whole amarr race.
Kinda miffed that they would use focus on these, when there' more pressing issues.
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.07.29 10:36:00 -
[497]
i'm fixing my sisi client now....and if this is for realy i will be happy in the pants....armortanking missile ships!!! WOOOOHOOOO!!!! Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Kerfira
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Posted - 2007.07.29 10:41:00 -
[498]
Edited by: Kerfira on 29/07/2007 10:42:51 These changes most definitely suck for several reasons.....
It'll make the ships more in line with the Khanid pseudo-philosophy of.c., but it'll also seriously screw over people who fly Amarr today and HAVEN'T trained missiles (at least until they do... wow, timesink!!!).
In short, this'll take away the BEST (IMHO) Amarr small ships from the the people who haven't trained missiles (and yes, I'm one of them, 8m SP down the drain...).....
Heretic.... Great, we now can't use Amarr interdictors effectively until they've trained at least a couple of months!!! Malediction.... Great, we now can't use Amarr interceptors effectively (the crusader is not usable because of it's low number of mids)!!! Sacrilege... Great, take away the good Amarr HAC (it's survivable, Zealot isn't)!!
Secondly, why the hell not FIX lasers instead of removing them? In effect, this removes a good part of the reason for Amarr to train lasers at all. Can someone explain to me why exactly lasers need a NERF?
Let's see.... Caldari: 50% missile, 50% hybrid Gallente: 100% hybrid Amarr (new): 50% laser, 50% missile Minmatar: 75% projectile, 25% missile
Leaving lasers as the absolutely LEAST represented weapon type in the game (and of.c. in the process screwing over people who trained them).
The proposed Khanid ships are ok, but why the h*** add ANOTHER race that NEED to train missiles? This makes 3 out of 4... Gallente being the only one who doesn't, meaning they'll be the only ones who don't need to dual-train (wow, fly gallente and you need 6 months less training).
Does Gallente really need another advantage????
So, while this might add some worthwhile ships to the game, I seriously think it's bad for so many reasons. It takes away variety from the game (hey, lets use missiles everyone), which IMHO is bad for the game!!!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.07.29 10:43:00 -
[499]
Originally by: Sheriff Jones I'm rather miffed about this too, for two reasons.
They are taking the turret slots away, forcing either to repackage the khanids or train missiles.
Fair enough.
But also, they are focusing on khanid ships when the basis of those ships is flawed, reagarding the whole amarr race.
Kinda miffed that they would use focus on these, when there' more pressing issues.
missiles are way easier to train than guns... Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Parallax Error
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.07.29 10:52:00 -
[500]
Looking good so far, seems to be worth me training up missiles a bit more. Can you think about making the bonuses affect missiles as well as Rockets/HAM's. Khanid ships aren't that fast so getting into HAM range is an issue.
Caldari missile ships already have the distinction of having better ranged and faster missiles from their bonuses.
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Rossarian
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Posted - 2007.07.29 10:55:00 -
[501]
Edited by: Rossarian on 29/07/2007 11:01:11 Geez, here comes the army of singleminded Amarr whiners. Please note a few things before you shed your tears on us:
1. Khanid ships were broken long before Amarr ones, back before RMR Amarr was plenty powerful while Khanid already sucked. So it is only fair that they get fixed first.
2. No monotheistic laser worshipping Amarr in his right mind (yes I know this is a contradiction in terms ) would use a Khanid ship over an Amarr one anyway (except maybe in the Inty case coz Inty with 2 meds = suck). The only reason to use them was to be odd, and that is not exactly a good argument in a design/balance debate. This change really changes nothing for the Laser guy.
3. This is not and has nothing to do whatsoever with the promised Amarr Boost, that one will still come in some form or other. (Or at least that is what I believe, if it is not so you DO have a case to whine on lol)
4. Even if it is independent of the Amarr BoostÖ, this IS a boost to Amarr ships in that it offers variety. If you don't want to take it in your holy stubbornness fine, you have plenty of ships to suit your laser need. But don't diss it for more openminded people.
5. Yes I know talking to this particular target audience is like talking to a brick wall, but I had to at least try.
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Pesadel0
Ordem dos Templarios Pax Atlantis
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Posted - 2007.07.29 10:56:00 -
[502]
Originally by: Kerfira Edited by: Kerfira on 29/07/2007 10:46:05 These changes most definitely suck for several reasons.....
It'll make the ships more in line with the Khanid pseudo-philosophy of.c., but it'll also seriously screw over people who fly Amarr today and HAVEN'T trained missiles (at least until they do... wow, timesink!!!).
In short, this'll take away the BEST (IMHO) Amarr small ships from the the people who haven't trained missiles (and yes, I'm one of them, 8m SP down the drain...).....
Heretic.... Great, we now can't use Amarr interdictors effectively until we've trained at least a couple of months!!! Malediction.... Great, we now can't use Amarr interceptors effectively (the crusader is not usable because of it's low number of mids)!!! Sacrilege... Great, take away the good Amarr HAC (it's survivable, Zealot isn't)!!
Secondly, why the hell not FIX lasers instead of removing them? In effect, this removes a good part of the reason for Amarr to train lasers at all. Can someone explain to me why exactly lasers need a NERF?
Let's see.... Caldari: 50% missile, 50% hybrid Gallente: 100% hybrid Amarr (new): 50% laser, 50% missile Minmatar: 75% projectile, 25% missile
Leaving lasers as the absolutely LEAST represented weapon type in the game (and of.c. in the process screwing over people who trained them).
The proposed Khanid ships are ok, but why the h*** add ANOTHER race that NEED to train missiles? This makes 3 out of 4... Gallente being the only one who doesn't, meaning they'll be the only ones who don't need to dual-train (wow, fly gallente and you need 6 months less training).
Does Gallente really need another advantage????
So, while this might add some worthwhile ships to the game, I seriously think it's bad for so many reasons. It takes away variety from the game (hey, lets use missiles everyone), which IMHO is bad for the game!!!
PS: I wonder whether this went on at CCP... Dev1: Damn, It's so annoying that people keep complaining over Amarr... Dev2: Yeah, why don't they just leave us alone... SeniorDev: Me too, let's punish them all... CCP: Hooray, NERF all Amarr!!!
I will just lol.
I was sworn to absolute secrecy BY CCP. |

Leandro Salazar
The Blackguard Wolves
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Posted - 2007.07.29 10:56:00 -
[503]
Edited by: Leandro Salazar on 29/07/2007 10:56:56 Goddamn even forum loses settings... Rossarian is my fkn alt...
And the only thing I don't like about this is that the bonus is only to HAMs, not to Heavy missiles too...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Kerfira
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Posted - 2007.07.29 10:58:00 -
[504]
Edited by: Kerfira on 29/07/2007 11:03:03
Originally by: Xanos Blackpaw
Originally by: Kerfira My post
lol i think sombody just maxed his laser skills^^ you know that you dont need to fly the khanid ships if you dont want to right?
Nah, not maxed, but pretty decent (6m in gunnery) 
I have 4 chars btw, and only one of them is focusing on Amarr, and that in small ships mostly... I can train that character into flying Gallente instead in 3 months time......
The reason I mainly see this as bad is that it takes away a good part of the reason to actually use/train lasers at all, while it takes away one of the few good things about Amarr (that you didn't have to train 2 diff weapon types).
With the changes, it actually makes more sense for a good Amarr small ship character to change to Gallente (or Minnie for that matter) than it does to add missile skills (since you've already got a good deal of the Gunnery skills). Decent missile skills 6-8m SP Hybrid + Gallente ships: 2-4m SP This means fewer Amarr small ships, and more Gallente, which isn't really what the game needs.....
And this is just for older players... For new players, there'll be even LESS reason to train Lasers (or Amarr ships at all for that matter)....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.07.29 11:04:00 -
[505]
Originally by: Rossarian Geez, here comes the army of singleminded Amarr whiners. Please not a few things before you shed your tears on us:
1. Khanid ships were broken long before Amarr ones, back before RMR Amarr was plenty powerful while Khanid already sucked. So it is only fair that they get fixed first.
2. No monotheistic laser worshipping Amarr in his right mind (yes I know this is a contradiction in terms ) would use a Khanid ship over an Amarr one anyway (except maybe in the Inty case coz Inty with 2 meds = suck). The only reason to use them was to be odd, and that is not exactly a good argument in a design/balance debate. This change really changes nothing for the Laser guy.
3. This is not and has nothing to do whatsoever with the promised Amarr Boost, that one will still come in some form or other. (Or at least that is what I believe, if it is not so you DO have a case to whine on lol)
4. Even if it is independent of the Amarr BoostÖ, this IS a boost to Amarr ships in that it offers variety. If you don't want to take it in your holy stubbornness fine, you have plenty of ships to suit your laser need. But don't diss it for more openminded people.
5. Yes I know talking to this particular target audience is like talking to a brick wall, but I had to at least try.
1: Khanid ships were broken by the same reason i said earlier, the basis of those ships was flawed, which can be seen in the Amarr lack of combat effciency now. To fix khanid, one should first take a look at the original.
2: Vengeance for one, was the only pvp assault ship a "laser guy" could use to any efficiency, sure, the retribution has more power, but with one midslot...well...not that great. With the vengeance, you could fit it nicely. Now it NEEDS missiles to be of real use. Not that the use was/will be any better or at any standard, but now it's gonna go away from the laser guys arsenal.
3: Yes this has nothing to do with the boost amarr needs, the reason was that why the focus on half of the amarr t2 ships and the focus being, removing them from pure amarr pilots. 'cause that's what's happening now, half of t2 ships are going byebye from my flylist until i train missiles.
4: This is in no way a boost to amarr. It's a boost to khanid, and to some hybrid pilots, but not amarr.
5: Thinking and saying that is probably the reason why the brickwall is there.
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Leandro Salazar
The Blackguard Wolves
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Posted - 2007.07.29 11:09:00 -
[506]
Originally by: Kerfira The reason I mainly see this as bad is that it takes away a good part of the reason to actually use/train lasers at all
Uhm, lets see... Sarilege? Definitely no reason to train laser skills. Vengeance? Same Heretic? Even more so Damnation? If you want laserage you get an Abso. Anathema? Don't fight anyway.
That leaves the only ship possibly ill affected for laser-for-brains the Malediction, and for normal players it will be a much better ship. (Giving the Crusader a 3rd medslot would fix the lack of a laser intie too).
Originally by: Kerfira
Decent missile skills 6-8m SP
Decent clue? Priceless  I use T2 torps and only have 2 mil total in missiles. I guess to be good with rockets and standards you need less than 1.5 mil SP.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Kerfira
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Posted - 2007.07.29 11:16:00 -
[507]
Originally by: Leandro Salazar
Originally by: Kerfira
Decent missile skills 6-8m SP
Decent clue? Priceless  I use T2 torps and only have 2 mil total in missiles. I guess to be good with rockets and standards you need less than 1.5 mil SP.
Your missile skills does not reach anything I'll term as 'decent'....   
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.07.29 11:20:00 -
[508]
Edited by: Leandro Salazar on 29/07/2007 11:22:14
Originally by: Sheriff Jones
1: Khanid ships were broken by the same reason i said earlier, the basis of those ships was flawed, which can be seen in the Amarr lack of combat effciency now. To fix khanid, one should first take a look at the original.
Like I said, back when Amarr ships were NOT broken yet Khanid already were. So Khanid were not broken for the same reason, the amarr nerf just broke them a bit more. Still seems fair that they get fixed first.
Originally by: Sheriff Jones 2: Vengeance for one, was the only pvp assault ship a "laser guy" could use to any efficiency, sure, the retribution has more power, but with one midslot...well...not that great. With the vengeance, you could fit it nicely. Now it NEEDS missiles to be of real use. Not that the use was/will be any better or at any standard, but now it's gonna go away from the laser guys arsenal.
I don't think Vengeance and nice fit in the same sentence match very well :P Retribution is much better for anything but solo work, and this is not a single player game . Not that I would not wholeheartedly agree with giving the Retri a second medslot.
Originally by: Sheriff Jones 3: Yes this has nothing to do with the boost amarr needs, the reason was that why the focus on half of the amarr t2 ships and the focus being, removing them from pure amarr pilots. 'cause that's what's happening now, half of t2 ships are going byebye from my flylist until i train missiles.
4: This is in no way a boost to amarr. It's a boost to khanid, and to some hybrid pilots, but not amarr.
That depends entirely in how you define Amarr. I define Amarr by the ships that require Amarr spaceship commmand skills to fly. You define Amarr by LaserLaserLaserLaserLaserLaserLaserLaserLaserLaserLaserLaserLaserLaserLaserLaser....
Originally by: Sheriff Jones 5: Thinking and saying that is probably the reason why the brickwall is there.
I don't know why it is there (Something to do with religious fanatics comes to mind ) but its existence is constantly proven in most Amarr ship balance threads and it has nothing to do with its detection by outsiders...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Leandro Salazar
The Blackguard Wolves
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Posted - 2007.07.29 11:21:00 -
[509]
Edited by: Leandro Salazar on 29/07/2007 11:33:21
Originally by: Kerfira
Your missile skills does not reach anything I'll term as 'decent'....   
Well if decent means spec skill 5 to you, I can't help you. I have another word for spec 5... Waste 
And the only reason to fly a Sacrilege over a Zealot is its price (Also the reason why I fly a Sac over a Zealot lol). Not because it is a good laser ship. Actually the price is the best indication that it is not.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Kerfira
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Posted - 2007.07.29 11:31:00 -
[510]
Edited by: Kerfira on 29/07/2007 11:33:03
Originally by: Leandro Salazar
Originally by: Kerfira
Your missile skills does not reach anything I'll term as 'decent'....   
Well if decent means spec skill 5 to you, I can't help you. I have another word for spec 5... Waste 
I haven't got a single spec 5... As you say, they're a waste only really beneficial for the tournament 
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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