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Evelgrivion
Calamitous-Intent Feign Disorder
297
|
Posted - 2014.07.07 20:20:00 -
[271] - Quote
Teckos Pech wrote:Manfred Sideous wrote:Allison A'vani wrote:The entire in game economy relies on the Jump Freighter making logistics not more of an absolute pain in the ass than it already is. If my JF was limited to jumping 1 system at a time I would strait up unsub my accounts. Its funny the economy got along just fine before jumpfreighters. Sure and the economy 100 years ago got on just fine too. Of course, it did not and could not support a standard of living like we see today. There is one very simple rule anyone who takes any economics course should learn. Everything comes with trade offs. Everything. I'm not sure you've fully explored the trad offs inherent in your suggestion here. For example, various items would become more scarce as there would be increased risk in moving stuff around. From empire to null and vice-versa. At the very least that increased risk will mean sometimes stuff does get blown up. As scarciity increase price will go up. If price did not go up then some people would not undertake the actions necessary to provide those items (risk vs. reward calculations). And who would be less harmed by an overall increase in the price level...older more established characters....often the very same people in the older, larger and well established current null sec entities. I get what you want to accomplish here and I even applaud your attempt to take on the issue. But instead of making logisitics in Eve even more like a second or even full time job...might I suggest you find ways to that result in more utilization of space and creating content via positive incentives vs. negative ones?
The environment that cynos built is toxic and needs to go. If logistics being a full time job seems to be the ensuing direction, maybe you should look at your approach from a human resources standpoint. Making it easier on logistics guys is no excuse for the game that has grown around its mechanics. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10601
|
Posted - 2014.07.07 20:23:00 -
[272] - Quote
Evelgrivion wrote:The environment that cynos built is toxic and needs to go. If logistics being a full time job seems to be the ensuing direction, maybe you should look at your approach from a human resources standpoint. Making it easier on logistics guys is no excuse for the game that has grown around its mechanics. Sure it is. If you make things ****** for them they'll either stop doing logistics, or they'll stop playing EVE altogether. I'm sure that'll be great for the health of the game.  No, this isn't it at all. Make it more... psssshhhh. |

Manfred Sideous
North Eastern Swat Pandemic Legion
593
|
Posted - 2014.07.07 20:24:00 -
[273] - Quote
James Amril-Kesh wrote:Manfred Sideous wrote:James Amril-Kesh wrote:Manfred Sideous wrote:CHANGES Jumprdrives limited jumprange to adjacent system only. (lightyear distance is irrelevant)  All capitals can use stargates.  Jumpfreighters gain bubble immunity  One Jumpbridge per system can only connect to adjacent system (lightyear distance is irrelevant)  Regional Trade NPC is created to exchange racial building materials for other racial building material lol what a gigantic crock of **** Exactly what kind of crock can you elaborate please? Making the game tedious and unenjoyable, obviously.
Can you elaborate please. Because here is what I envision. I envision alliances living in nullsec that are more diverse in the type of player that is part of the alliance. So you would ideally see more builders and miners among other types of industrial individuals. I see PVP'rs guarding there space to create an environment in which the builders , miners and industrialist can go about there business. I see raiding parties going out to interfere interdict or obstruct enemies activities in there home space. Doing things like ganking ratters and miners or hacking ihub or station upgrades and services or siphoning off moons. I see parties gatecamping logistic pipes or pipes leading to low/hisec. I see other parties wanting to disrupt those camps and patrols.
I see entities waging war over border disputes or vieing to control more or better space based off needs and capabilities. Ultimately I see a more diverse vibrant and healthy nullsec where team oriented play is the cornerstone and interaction at every level is taking place.
@EveManny
https://twitter.com/EveManny |

Evelgrivion
Calamitous-Intent Feign Disorder
297
|
Posted - 2014.07.07 20:25:00 -
[274] - Quote
James Amril-Kesh wrote:Evelgrivion wrote:The environment that cynos built is toxic and needs to go. If logistics being a full time job seems to be the ensuing direction, maybe you should look at your approach from a human resources standpoint. Making it easier on logistics guys is no excuse for the game that has grown around its mechanics. Sure it is. If you make things ****** for them they'll either stop doing logistics, or they'll stop playing EVE altogether. I'm sure that'll be great for the health of the game. 
I'm not convinced that it's necessary for logistics guys to play the game as you perceive they do right now. |

Retar Aveymone
GoonWaffe Goonswarm Federation
512
|
Posted - 2014.07.07 20:25:00 -
[275] - Quote
Manfred Sideous wrote: Its funny the economy got along just fine before jumpfreighters.
once again: in a manner of speaking yes, but that manner of speaking was that carriers were cheaper, longer range jump freighters (and before that, cargo-expanded dreadnaughts). the jump freighter exists because they had to replace the niche of "thing that jumps lots of cargo to nullsec" when they nerfed the carrier. I do not believe the economy ever got along before the introduction of that niche of ships in any real way because null has never really had the capability to be self-sufficient. |

Wentworth III
Sniggerdly Pandemic Legion
5
|
Posted - 2014.07.07 20:26:00 -
[276] - Quote
Manfred Sideous wrote:Wentworth III wrote:Interesting solutions but I'm afraid the coalitions would not break up as a result. When the best income is directly dependent on the amount of sov owned, it makes sense for alliances to collaborate rather than fight.
The only way to really break up the coalitions would be to make renting less profitable to the extent that it could not support a coalition of 50,000+ characters. But that's impossible if you think about it. The only other option is to outlaw renting, but CCP wouldn't dare interfere with the whole ~sandbox~ narrative. If you limit power projection people will have to spend time to travel to find content. Time is the commodity because players can't spend there day traveling to find the content. So logical choices will have to be made like " Hey if were blue to everyone within reasonable travel distance then we have nothing to do" " Likewise a group on the otherside of the universe will not travel here reasonably everyday " "Therefore why don't we unblue some of these groups so that our members have the ability to have content without traveling a unreasonable amount of time". You would still see epic battles for pivotal timers ( Home Systems ) when people "phone a friend to come to their aid". I also think this would give rise again to mercenaries ( Nomadic groups that can be contracted to augment stationary groups ).
Yeah, the first thing that came to mind when I read the original post was the comeback of true nullsec mercenary alliances.
I'm still not convinced people would give up their blues in favor of content and specifically, I cannot see the CFC doing this. As we've seen over the past years alliances within the CFC have been completely OK with sacrificing content for security and income (evidenced by the stagnation in nullsec we experience today.) Every alliance complains about the lack of content but none want to give up their massive safety net of blues.
Bottom line, I don't see most of the CFC alliances which are quite frankly not capable of standing on their own resetting their blues to get content. If content is what they wanted in the first place they wouldn't have joined the largest blue list the game has ever seen. They'll just live with less ability to deploy as a coalition, or will all live on the fringes of CFC controlled space. |

Evelgrivion
Calamitous-Intent Feign Disorder
297
|
Posted - 2014.07.07 20:32:00 -
[277] - Quote
Wentworth III wrote:I'm still not convinced people would give up their blues in favor of content and specifically, I cannot see the CFC doing this. As we've seen over the past years alliances within the CFC have been completely OK with sacrificing content for security and income (evidenced by the stagnation in nullsec we experience today.) Every alliance complains about the lack of content but none want to give up their massive safety net of blues.
Bottom line, I don't see most of the CFC alliances which are quite frankly not capable of standing on their own resetting their blues to get content. If content is what they wanted in the first place they wouldn't have joined the largest blue list the game has ever seen. They'll just live with less ability to deploy as a coalition, or will all live on the fringes of CFC controlled space.
Winning seems to take priority over fun, especially for strategic objectives. If that's the case, winning is the thing that is broken, and needs to be fixed. I think the changes proposed by Manfred Sideous will serve that end well. |

Teckos Pech
The Executives Executive Outcomes
2410
|
Posted - 2014.07.07 20:32:00 -
[278] - Quote
Retar Aveymone wrote:Manfred Sideous wrote: Its funny the economy got along just fine before jumpfreighters.
once again: in a manner of speaking yes, but that manner of speaking was that carriers were cheaper, longer range jump freighters (and before that, cargo-expanded dreadnaughts). the jump freighter exists because they had to replace the niche of "thing that jumps lots of cargo to nullsec" when they nerfed the carrier. I do not believe the economy ever got along before the introduction of that niche of ships in any real way because null has never really had the capability to be self-sufficient.
Just curious here...
Since this predates my time in game (which is fairly long now), can any of your rally bitter vets ( ) describe this nerf ot carriers?
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Evelgrivion
Calamitous-Intent Feign Disorder
297
|
Posted - 2014.07.07 20:35:00 -
[279] - Quote
Teckos Pech wrote:Just curious here... Since this predates my time in game (which is fairly long now), can any of your rally bitter vets (  ) describe this nerf ot carriers?
Many years ago, there were no restrictions on what could be inside of a ship's cargohold when it was placed in a carrier. People would pack Iteron Mark Vs full of stuff, put them in carriers, and then jump to their destinations.
|

Teckos Pech
The Executives Executive Outcomes
2410
|
Posted - 2014.07.07 20:37:00 -
[280] - Quote
Evelgrivion wrote:Teckos Pech wrote:Manfred Sideous wrote:Allison A'vani wrote:The entire in game economy relies on the Jump Freighter making logistics not more of an absolute pain in the ass than it already is. If my JF was limited to jumping 1 system at a time I would strait up unsub my accounts. Its funny the economy got along just fine before jumpfreighters. Sure and the economy 100 years ago got on just fine too. Of course, it did not and could not support a standard of living like we see today. There is one very simple rule anyone who takes any economics course should learn. Everything comes with trade offs. Everything. I'm not sure you've fully explored the trad offs inherent in your suggestion here. For example, various items would become more scarce as there would be increased risk in moving stuff around. From empire to null and vice-versa. At the very least that increased risk will mean sometimes stuff does get blown up. As scarciity increase price will go up. If price did not go up then some people would not undertake the actions necessary to provide those items (risk vs. reward calculations). And who would be less harmed by an overall increase in the price level...older more established characters....often the very same people in the older, larger and well established current null sec entities. I get what you want to accomplish here and I even applaud your attempt to take on the issue. But instead of making logisitics in Eve even more like a second or even full time job...might I suggest you find ways to that result in more utilization of space and creating content via positive incentives vs. negative ones? The environment that cynos built is, in my opinion, toxic, and needs to go. If logistics being a full time job seems to be the ensuing direction, maybe you should look at your approach from a human resources standpoint. Making it easier on logistics guys is no excuse for the game that has grown around its mechanics.
So, run it more like a business so it is less like a business? Is that your suggestion? Sorry, but you'll have to pardon me for finding that kind of rhetoric completely daft.
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Retar Aveymone
GoonWaffe Goonswarm Federation
513
|
Posted - 2014.07.07 20:38:00 -
[281] - Quote
Teckos Pech wrote:Just curious here... Since this predates my time in game (which is fairly long now), can any of your rally bitter vets (  ) describe this nerf ot carriers? You can't have cargo in the cargohold of a ship in a carrier's SMA.
Before, people would fill iterons up to the brim then load them into a carrier. You could fit like 3 iterons giving you something like 150km of space (I don't remember exactly what the best packing for maximum space was) being hauled around in your carrier's SMA. The nerf was that now you can't put things that have things in their cargohold into a carrier SMA.
This is, incidentally, why many way-oldschool carrier alts also have gallente industrial V: so they could pack their own carriers. |

Marlona Sky
D00M. Northern Coalition.
5358
|
Posted - 2014.07.07 20:39:00 -
[282] - Quote
Retar Aveymone wrote:Marlona Sky wrote:CCP Fozzie wrote:I am watching this thread with great interest and am very happy to see the discussion it's spawning.
It's very interesting to compare the ideas being discussed here with concepts we're discussing internally. I just hope you realize this simple fact: If the time it takes to conquer a system is less than the time it takes for a group to move capitals over a longer distance, join in on the fight for the system and then move back home before they lost their system; nothing will change for the political landscape. Please tell me you understand that. "please tell me you understand that fire is wet" that's wrong and you have a history of not really grasping the details of why power projection is a problem or how to fix it. of the many, many wrong things with your post the single biggest one is your casual acceptance of one of the biggest problems with "power projection" and sov issues: the defender-takes-all nature of sov fight victories where a single win by the defender resets all progress in the system. if you were to go back to the tug-of-war nature of pos warfare that you CAN show up in time for one fight wouldn't be enough because one fight would not be enough. your ideas on power projection tend to be really really bad because you are heavily blinkered and generally make that sort of casual assumption that various things are fixed, so you must heavily nerf the things you haven't casually fixed without thinking about it or make other seriously bad changes because they're the only ones you see. if you must continue posting, please stop posting as if you are an authority on the subject and have some idea of what "simple facts" people need to understand. you're generally wrong and you generally don't even put an argument in the post so that I can explain the errors in your thinking and correct them for the benefit of the reader or you Please link something where I have said the current sov system is fine. Or you could continue making up more stuff about me I suppose. The Paradox |

Evelgrivion
Calamitous-Intent Feign Disorder
297
|
Posted - 2014.07.07 20:41:00 -
[283] - Quote
Teckos Pech wrote:So, run it more like a business so it is less like a business? Is that your suggestion? Sorry, but you'll have to pardon me for finding that kind of rhetoric completely daft.
You've got a massive uphill climb to convince me that your convenience is worth more than the game's overall health. |

Mr Rive
SniggWaffe WAFFLES.
42
|
Posted - 2014.07.07 20:43:00 -
[284] - Quote
Retar Aveymone wrote:Mr Rive wrote: wow so many words so little said.
It DOES NOT MATTER where the income stream is coming from. AS LONG AS IT IS PROFITABLE to hold large areas of space, large coalitions will form to hold it.
Do you really think eve politics has changed so much in a year and a half that my vastly superior knowledge to yours doesnt matter any more? Please, I help set the foundations up for the coalitions that exist today. I'm one of the people that's responsible for the way eve is right now. I know most of the big players on first name basis. Gudfites went out of the window a long time ago, and are only a ruse so that big powerblocks can have safe spaces to build supercaps and build big wallets so that when they lose them all they can just build another round. That's how its worked for the past 6 years. People get space rich, and coalitions keep having the excuse to have big coalitions.
like i said, income really isn't as important as you think it is and that you think income really matters this much shows you don't get at a basic level how things work. income is great, gives you things to fight over, but at the end of the day survival is what drives the meta of coalitions, not income. income is merely a tool. gudfites never went out the window because it never actually existed and there are few people who have as useless knowledge as someone who has been out of the game for years and doesn't really understand what's going on and just keeps saying crazy things about BACK IN MY DAY while everyone just rolls their eyes at the senile grandpa and politely ignores him to avoid causing him embarrassment. however that's really only PL people who are required to do that at this point so you should probably just post there and cease embarrassing yourself by trying to post as one of the big boys when you don't even know who the current ones are.
You just sound as if youre making excuses because you dont want the current meta to change. I don't really care about your opinion, youre wrong. It's clear its pointless tryingto reason with you.
|

Teckos Pech
The Executives Executive Outcomes
2410
|
Posted - 2014.07.07 20:48:00 -
[285] - Quote
Evelgrivion wrote:Teckos Pech wrote:So, run it more like a business so it is less like a business? Is that your suggestion? Sorry, but you'll have to pardon me for finding that kind of rhetoric completely daft.
You've got a massive uphill climb to convince me that your convenience is worth more than the game's overall health. I have long since concluded that making it easy, or even possible to move bulk material from point A to point B in an instant was not a good direction for Eve Online. Its past time it got a second look, and it is, in my opinion, worth throwing away the things you like about the status quo to make Eve a better game.
My convenience (and everyone else's) is essential for the game's health. Making the game inconvenient is not that far from making the game un-fun.
You also appear to be conflating easy and fun. That does not necessarily have to be the case.
FYI: Just to be clear, I don't do logistics for my alliance or corp. So I'm not here complaining about how my own in game activities would suddenly suck alot more with these changes. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Tara Read
Immortalis Inc. Shadow Cartel
714
|
Posted - 2014.07.07 20:50:00 -
[286] - Quote
I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.
Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.
Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.
Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.
And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.
CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.
So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.
These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income. Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org |

Wentworth III
Sniggerdly Pandemic Legion
5
|
Posted - 2014.07.07 20:57:00 -
[287] - Quote
Tara Read wrote:I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.
Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.
Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.
Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.
And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.
CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.
So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.
These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income.
Reading the first two lines of your post I'm not convinced you read the original message. The whole point of the proposed changes is to make entities like PL and NC. (and the CFC but I'm too sold on them) incapable of defending these vast renter holdings from coordinated attacks.
PL wouldn't have the choice of dumping the rental empire, the idea is it would have to dump the rental empire (or at least give up a large part of it) as soon as it got attacked on multiple fronts.
|

Andraea Sarstae
Circle of Steel Inc. Care Factor
9
|
Posted - 2014.07.07 21:03:00 -
[288] - Quote
You can achieve much of what you want with some smaller changes:
- Mass limits on individual cynos
- Jump drive cool downs on combat capitals
- Titans can no longer bridge
- Capitals can use stargates
- Military/Industry index gives bonuses to defending a system
- Cyno jammer cost decreases with each level of military/industrial index, reaching zero when both are maxed.
- Sov costs increase exponentially with number of systems held, and number of systems held by blued entities. (i.e. prevent Goon1, Goon2, Goon3, NC1, NC2, NC3, etc). This may need additional work to prevent out of game blocs from circumventing this intention.
- Super capitals have a monthly maintenance fee (XX% of their value) that must be paid before they're able to perform any combat action. This accumulates even if the account is unsubbed. This is intended to return super capitals to semi-rare alliance level assets that take significant resources to use, in the spirit they were originally designed to be, rather than personal IWin buttons that accumulate in mass numbers and break the overall design of the Eve universe.
|

Tara Read
Immortalis Inc. Shadow Cartel
715
|
Posted - 2014.07.07 21:04:00 -
[289] - Quote
Wentworth III wrote:Tara Read wrote:I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.
Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.
Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.
Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.
And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.
CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.
So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.
These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income. Reading the first two lines of your post I'm not convinced you read the original message. The whole point of the proposed changes is to make entities like PL and NC. (and the CFC but I'm too sold on them) incapable of defending these vast renter holdings from coordinated attacks. PL wouldn't have the choice of dumping the rental empire, the idea is it would have to dump the rental empire (or at least give up a large part of it) as soon as it got attacked on multiple fronts.
I understand the rental empire model would be scrapped. My only qualm is how in the hell are you going to convince people who are used to easy isk and pretty much owning vast swathes of sov to give it up?
I'm actually pretty open to anything that breaks up the monotony null sec has mired itself in including Manfreds ideas. I remember the Great War, BoB, conflicts of a regional nature Manfred spoke of.
I even remember the little headlines you'd get as you log in declaring a Titan was destroyed. You know back when Titans were big news.
There's another glaring question as well in regards to force projection. What happens to these dozens of now unusable Supers? Because pretty much a capital becomes a lumbering giant able to use gates but like the battleship fleets of old cumbersome.
Again great brainstorming but in order for these ideas to work they need tweaking and for CCP to get off their assets and realize the very game they created is too small for the current player base and power projection mechanics. Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org |

Mr Rive
SniggWaffe WAFFLES.
42
|
Posted - 2014.07.07 21:06:00 -
[290] - Quote
Tara Read wrote:I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.
Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.
Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.
Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.
And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.
CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.
So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.
These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income.
PL has been through times where we were scraping along on the bones of our arses. The vast majority of PL pilots are PvPers first and foremost. If it meant we got to go back to our old way of life, living out of NPC stations and taking contracts on people, fighting against 100 man fleets instead of 1000 man fleets, PL would take it.
If, by then, there were good fights to be had, then people would quickly get bored of dropping no risk supers on everything and go back to flying conventional ships and just having fun. A lot of people would take a hit, but I doubt any of them would mind if it meant we got to go back to what we were doing when eve was not about how much you can bring to a fight.
It's probably hard to believe, and you're right, if supers stay as they are now, you will always get bored PL members dropping them on people. That's why they need nerfing. |

Tiger Tesla
Periphery Bound
1
|
Posted - 2014.07.07 21:07:00 -
[291] - Quote
I agree with most of these proposed changes, but one of the main reasons why I agree with them is that jump drives, and the gate limitations for capital ships, should be a disadvantage instead of an advantage for ships.
As a design goal I believe that a capital fleet should move across the galaxy slower than a battleship fleet.
Content in Eve is created by the players, but when content is created for contents sake we all end up with a hollow meaning, with little holding us to the game other than "good fights". If a pilot feels that he is fighting for his system, or is deployed far away from home to conquor an important region or to help an ally fight off invaders, it should mean something and be of consiquence.
By promoting industry in 0.0 with the Crios, and making it possible to defend your system from ulterior, you promote players being in space. Everyone In Eve wants more people in space.
And as a final note, something needs to be done about Local as a catch-all Intel tool. I live in wormholes currently because I love covert operations, but if I jump through a nullsec hole everyone knows who I am, what I like to fly (kb). Leaving scouts at entry points and using d-scan should be part of nullsec life. |

Mr Rive
SniggWaffe WAFFLES.
42
|
Posted - 2014.07.07 21:09:00 -
[292] - Quote
Tara Read wrote:Wentworth III wrote:Tara Read wrote:I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.
Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.
Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.
Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.
And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.
CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.
So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.
These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income. Reading the first two lines of your post I'm not convinced you read the original message. The whole point of the proposed changes is to make entities like PL and NC. (and the CFC but I'm too sold on them) incapable of defending these vast renter holdings from coordinated attacks. PL wouldn't have the choice of dumping the rental empire, the idea is it would have to dump the rental empire (or at least give up a large part of it) as soon as it got attacked on multiple fronts. I understand the rental empire model would be scrapped. My only qualm is how in the hell are you going to convince people who are used to easy isk and pretty much owning vast swathes of sov to give it up? I'm actually pretty open to anything that breaks up the monotony null sec has mired itself in including Manfreds ideas. I remember the Great War, BoB, conflicts of a regional nature Manfred spoke of. I even remember the little headlines you'd get as you log in declaring a Titan was destroyed. You know back when Titans were big news. There's another glaring question as well in regards to force projection. What happens to these dozens of now unusable Supers? Because pretty much a capital becomes a lumbering giant able to use gates but like the battleship fleets of old cumbersome. Again great brainstorming but in order for these ideas to work they need tweaking and for CCP to get off their asses and realize the very game they created is too small for the current player base and power projection mechanics.
Supers are goddamn boring and if we were to get rid of supers altogether I don't think many tears would be shed tbh. The only reason WE have them is because other people have them and the only reason other people have them is because we have them.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
673
|
Posted - 2014.07.07 21:10:00 -
[293] - Quote
Andraea Sarstae wrote:You can achieve much of what you want with some smaller changes:
- Jump drive cool downs on combat capitals
This is not a meaningful restriction, as I can just own multiple hulls and/or pilots (depending on implementation) and use them Pony Express style to achieve the same gameplay as today. These types of restrictions just gate gameplay out for pilots with less money or time (typically, but not always newer players) with no real meaningful restriction for the time or money richer players. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Manfred Sideous
North Eastern Swat Pandemic Legion
594
|
Posted - 2014.07.07 21:11:00 -
[294] - Quote
Teckos Pech wrote:Evelgrivion wrote:Teckos Pech wrote:So, run it more like a business so it is less like a business? Is that your suggestion? Sorry, but you'll have to pardon me for finding that kind of rhetoric completely daft.
You've got a massive uphill climb to convince me that your convenience is worth more than the game's overall health. I have long since concluded that making it easy, or even possible to move bulk material from point A to point B in an instant was not a good direction for Eve Online. Its past time it got a second look, and it is, in my opinion, worth throwing away the things you like about the status quo to make Eve a better game. My convenience (and everyone else's) is essential for the game's health. Making the game inconvenient is not that far from making the game un-fun. You also appear to be conflating easy and fun. That does not necessarily have to be the case. FYI: Just to be clear, I don't do logistics for my alliance or corp. So I'm not here complaining about how my own in game activities would suddenly suck alot more with these changes.
Changing things doesn't mean they have to be hard it could mean you arrive to same endstate via a new or different means.
@EveManny
https://twitter.com/EveManny |

Querns
GBS Logistics and Fives Support Goonswarm Federation
673
|
Posted - 2014.07.07 21:11:00 -
[295] - Quote
I will repeat it until my fingers are bloodied, useless stumps:
COST DOES NOT ACT AS A LIMITING FACTOR IN EVE: ONLINE, A SPACESHIP GAME. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Tara Read
Immortalis Inc. Shadow Cartel
715
|
Posted - 2014.07.07 21:13:00 -
[296] - Quote
Mr Rive wrote:Tara Read wrote:I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.
Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.
Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.
Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.
And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.
CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.
So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.
These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income. PL has been through times where we were scraping along on the bones of our arses. The vast majority of PL pilots are PvPers first and foremost. If it meant we got to go back to our old way of life, living out of NPC stations and taking contracts on people, fighting against 100 man fleets instead of 1000 man fleets, PL would take it. If, by then, there were good fights to be had, then people would quickly get bored of dropping no risk supers on everything and go back to flying conventional ships and just having fun. A lot of people would take a hit, but I doubt any of them would mind if it meant we got to go back to what we were doing when eve was not about how much you can bring to a fight. It's probably hard to believe, and you're right, if supers stay as they are now, you will always get bored PL members dropping them on people. That's why they need nerfing.
It seems we are of the same mindset then. I gotta say I certainly smiled reading a response I was hoping to get. Content over anything else. And isn't that a shame though? That people put profit over content, fights are secondary instead of a focus?
Man the game has shifted terribly these last few years. Eve has just outgrown itself in some regards.
Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org |

Teckos Pech
The Executives Executive Outcomes
2410
|
Posted - 2014.07.07 21:16:00 -
[297] - Quote
Evelgrivion wrote:Teckos Pech wrote:Manfred Sideous wrote:Allison A'vani wrote:The entire in game economy relies on the Jump Freighter making logistics not more of an absolute pain in the ass than it already is. If my JF was limited to jumping 1 system at a time I would strait up unsub my accounts. Its funny the economy got along just fine before jumpfreighters. Sure and the economy 100 years ago got on just fine too. Of course, it did not and could not support a standard of living like we see today. There is one very simple rule anyone who takes any economics course should learn. Everything comes with trade offs. Everything. I'm not sure you've fully explored the trad offs inherent in your suggestion here. For example, various items would become more scarce as there would be increased risk in moving stuff around. From empire to null and vice-versa. At the very least that increased risk will mean sometimes stuff does get blown up. As scarciity increase price will go up. If price did not go up then some people would not undertake the actions necessary to provide those items (risk vs. reward calculations). And who would be less harmed by an overall increase in the price level...older more established characters....often the very same people in the older, larger and well established current null sec entities. I get what you want to accomplish here and I even applaud your attempt to take on the issue. But instead of making logisitics in Eve even more like a second or even full time job...might I suggest you find ways to that result in more utilization of space and creating content via positive incentives vs. negative ones? The environment that cynos built is, in my opinion, toxic, and needs to go. If logistics being a full time job seems to be the ensuing direction, maybe you should look at your approach from a human resources standpoint. Making it easier on logistics guys is no excuse for the game that has grown around its mechanics.
I'm going to try again....
What I was trying to suggest, and my fault that I failed, is that one solution might be to make null logistics less important. If "stuff" is sourced locally more than bought in bulk in empire and then jumped out to null then logistics becomes less of a thing.
Right now, and even with the various changes to industry, making things in null is not going to be much of a thing except for various high end commodities. For example, making JFs in null might become a big thing. Making cruiser hulls, probably not.
I agree with much of Manny's goals (more people mining in null, more people manufacturing in null, systems being more intensely used, I'm not even against seeing the current null empires contract in size and opening up huge swaths of space for potential new comers). I'm just not sure making things inconvenient is the way to go. Trying to force people into an outcome is not as easy or healthy as providing incentives where people willingly move towards that outcome.
Most people focus on "force". Change the rules so people can't do something anymore instead of changing the rules so they don't want to do what they are currently doing and do something else, that also could have positive long term "health" benefits for the game.
Yes, the latter is probably quite a bit harder, but at the same time it is more consistent with the notion of the sandbox game. The former, however, is less consistent with a sandbox game. It really comes down to: you aren't sandboxing like I think you should, so I'm going to stop you from sandboxing that way. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Tara Read
Immortalis Inc. Shadow Cartel
715
|
Posted - 2014.07.07 21:17:00 -
[298] - Quote
Mr Rive wrote:Tara Read wrote:Wentworth III wrote:Tara Read wrote:I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.
Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.
Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.
Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.
And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.
CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.
So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.
These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income. Reading the first two lines of your post I'm not convinced you read the original message. The whole point of the proposed changes is to make entities like PL and NC. (and the CFC but I'm too sold on them) incapable of defending these vast renter holdings from coordinated attacks. PL wouldn't have the choice of dumping the rental empire, the idea is it would have to dump the rental empire (or at least give up a large part of it) as soon as it got attacked on multiple fronts. I understand the rental empire model would be scrapped. My only qualm is how in the hell are you going to convince people who are used to easy isk and pretty much owning vast swathes of sov to give it up? I'm actually pretty open to anything that breaks up the monotony null sec has mired itself in including Manfreds ideas. I remember the Great War, BoB, conflicts of a regional nature Manfred spoke of. I even remember the little headlines you'd get as you log in declaring a Titan was destroyed. You know back when Titans were big news. There's another glaring question as well in regards to force projection. What happens to these dozens of now unusable Supers? Because pretty much a capital becomes a lumbering giant able to use gates but like the battleship fleets of old cumbersome. Again great brainstorming but in order for these ideas to work they need tweaking and for CCP to get off their asses and realize the very game they created is too small for the current player base and power projection mechanics. Supers are goddamn boring and if we were to get rid of supers altogether I don't think many tears would be shed tbh. The only reason WE have them is because other people have them and the only reason other people have them is because we have them.
My analogy of Supers being Eve's ICBM was correct then. They seem to be more of a deterrent than anything else. If you could get seriously backing in PL for Manfreds ideas there would be some weight to it. Not that Manfred himself isn't weight enough behind them.
You got my support on this. Gate camping shipping lanes? Holy **** it's almost like Piracy would be profitable again!
Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org |

Evelgrivion
Calamitous-Intent Feign Disorder
298
|
Posted - 2014.07.07 21:17:00 -
[299] - Quote
Querns wrote:I will repeat it until my fingers are bloodied, useless stumps:
COST DOES NOT ACT AS A LIMITING FACTOR IN EVE: ONLINE, A SPACESHIP GAME.
This.
There is a good, crucial, question that must be asked of every design: given infinite manpower and infinite resources, does the system break down? If it breaks, the system is no good, and should be reworked until it can withstand the scenarios that sound impossible. |

Arindel Heideran
Ad Perpetuam Memoriam Heideran VII Silent Infinity
4
|
Posted - 2014.07.07 21:19:00 -
[300] - Quote
While I do agree that restricting jump drives to adjacent systems is a little too harsh (significant range penalties would be preferable in my opinion), I think people decrying how any reduction to JF projection ruins logistics to the point that null will empty are also overreacting. Admittedly I live in a highly populated region close to empire space at the moment, but it seems most of the concerns about logistics still make the assumption that groups will try to maintain their multi-region empire. The idea of Manfred's changes is to make this a thing of the past. Yes, maintaining logistics for 3 or 4 regions with your current number of logistics pilots and the proposed changes would be hard. That is the idea. This would encourage reduction in the amount of space held, thus opening up null to more groups, and would also encourage the development of null industry to allay those logistics issues through local production. Frankly, the reason why things like sov timers and logistics work is because the only way to prevent players from simply burning everything is to make the means to do it distasteful. The only way you will break up the current super-coalitions is if it is more of a pain for them to remain and fight together than to break out into their own little sections of space and set up a whole bunch of little blobs.
To draw a real-world comparison, you have the world pre-industrial era and the world in the modern era. If you want to promote massive, devastating wars, certainly modern transportation and infrastructure has facilitated this in the past century. If you wanted to look for tons of small wars, you want to look back to when food and equipment were serious impediments to the mobility of your armies. Since unlike in the real world, in Eve, most of us WANT fights, its better off if we have a less globally connected, more isolated universe if we want to promote hundreds of small conflicts, rather than tedious peace interspersed with massive wars where a single pilot or small group simply doesn't matter.
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