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Remiel Pollard
The Vigilance Institute
3895
|
Posted - 2014.07.14 10:21:00 -
[331] - Quote
Mayhaw Morgan wrote:Remiel Pollard wrote:Nor have [game mechanics] been skewed to fit any play style, some people are just better at adapting their play style to the mechanics in order to take best advantage of them. Those players are called "people who know what they're doing". I'll tell you like I tell the noobs in the State War Academy channel. "best" <- don't do that.
Is that a point of contention? Because it's not a very good one. And as far as I'm concerned, everyone in your little state war channel is a noob. Choosing an NPC corp makes you an NPC in my book. You don't scare me. I've been to Jita.
People complain about how 'empty' space is. Personally, I would be complaining if it were more 'full'.
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Kaarous Aldurald
ROC Deep Space The ROC
7840
|
Posted - 2014.07.14 10:23:00 -
[332] - Quote
"Bend to your will"...
Whose will, exactly? I live in highsec and/or a wormhole. But thanks for proving me completely right about your nullsec persecution complex. If someone disagrees, I must be trying to force you to play the game my way, or something.
Pass the tinfoil. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Luscius Uta
91
|
Posted - 2014.07.14 11:31:00 -
[333] - Quote
I have recently created a new character and redid the career agent missions, during which I realised how terrible new player experience is in EVE. Making new players think that EVE is about shooting red crosses even isn't the biggest part of the problem. What is the most dreadful is not giving them any proper advices on fitting their ships. Have you ever wondered why so many noobs dual-tank? It's because one mission gives them an armour-tanking module, and then in the next mission they get a shield tanking module! At this early stage of their careers, they usually don't have enough money to buy more worthwile modules from the market (and won't have enough insight about modules and ship fittings to know what's wrong with their fits) so they will usually fit their ships with all the modules they have gathered so far, resulting in horrible fits we've all seen on many lossmails. To remedy this, career missions should have consistent module progression (meaning they should give out an armour repair module in one mission and then a cap recharger in the next mission, so you can run that repper longer). At the end of the tutorial, new player should have enough modules to fit any ship they have been rewarded with effectively and sensibly, even if cheaply. Highsec is for casuals. |

Intar Medris
Lords.Of.Midnight The Devil's Warrior Alliance
212
|
Posted - 2014.07.14 11:32:00 -
[334] - Quote
That is actually a really solid idea. A nooblet training zone is perfect. Just inform them once they leave the gloves are off, and they are their own. I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen. |

Handar Turiant
University of Caille Gallente Federation
18
|
Posted - 2014.07.14 11:56:00 -
[335] - Quote
Couldn't be bothered to read 17 pages, so my 2 cents (disclaimer: generalisations abound):
New players tend to mission mostly when they start out. Which is hella boring. Most new people don't have an army of multiboxed Tengu alts.
Most new players, at a certain time in their eve career, start to look beyond and go for a corporation and interaction.
Generally speaking, if they stay long enough for this step, they have read a metric ton of background information on all kinds of game mechanics. I'm talking weeks here.
What happens?
1 API is mandatory. What? They can see everything I do now? Even my emails? 2 Fleet Doctrine: you must fly wat wee need, at all times. Back to the skillboard. 3 TS is mandatory. I gotta get online in all kinds of other apps now, and I need IP's and stuff. 4 You're on TS: 100% Jargon, unintelligeble babble: it feels hella awkward. Noob is scared to talk. Everything moving too fast 5 Noob sees a red, finally the BLAP! (by this time, hours if not days have passed). Noob gets pwned in 10 seconds. Probably shot the wrong thing, or at the wrong time. 6 Gang moves on, noob can never catch up. Done. wait till next weekend to rejoin another exciting PvP roam.
The barrier to entry is still too high. Much too high.
Brave Newbies is cool though. They seem to get that they need to lower the barrier immensly. |

Varathius
Enlightened Industries Goonswarm Federation
97
|
Posted - 2014.07.14 12:02:00 -
[336] - Quote
Handar Turiant wrote:Couldn't be bothered to read 17 pages, so my 2 cents (disclaimer: generalisations abound):
New players tend to mission mostly when they start out. Which is hella boring. Most new people don't have an army of multiboxed Tengu alts.
Most new players, at a certain time in their eve career, start to look beyond and go for a corporation and interaction.
Generally speaking, if they stay long enough for this step, they have read a metric ton of background information on all kinds of game mechanics. I'm talking weeks here.
What happens?
1 API is mandatory. What? They can see everything I do now? Even my emails? 2 Fleet Doctrine: you must fly wat wee need, at all times. Back to the skillboard. 3 TS is mandatory. I gotta get online in all kinds of other apps now, and I need IP's and stuff. 4 You're on TS: 100% Jargon, unintelligeble babble: it feels hella awkward. Noob is scared to talk. Everything moving too fast 5 Noob sees a red, finally the BLAP! (by this time, hours if not days have passed). Noob gets pwned in 10 seconds. Probably shot the wrong thing, or at the wrong time. 6 Gang moves on, noob can never catch up. Done. wait till next weekend to rejoin another exciting PvP roam.
The barrier to entry is still too high. Much too high.
Brave Newbies is cool though. They seem to get that they need to lower the barrier immensly.
You mentioned some good points. You need to understand however that the steep learning curve of eve, keeps a lot of the brainless COD warriors out of the game, kind of a positive aspect of the game imho.
|

Jenn aSide
Smokin Aces.
7200
|
Posted - 2014.07.14 12:24:00 -
[337] - Quote
Handar Turiant wrote:Couldn't be bothered to read 17 pages, so my 2 cents (disclaimer: generalisations abound):
New players tend to mission mostly when they start out. Which is hella boring. Most new people don't have an army of multiboxed Tengu alts.
Most new players, at a certain time in their eve career, start to look beyond and go for a corporation and interaction.
Generally speaking, if they stay long enough for this step, they have read a metric ton of background information on all kinds of game mechanics. I'm talking weeks here.
What happens?
1 API is mandatory. What? They can see everything I do now? Even my emails? 2 Fleet Doctrine: you must fly wat wee need, at all times. Back to the skillboard. 3 TS is mandatory. I gotta get online in all kinds of other apps now, and I need IP's and stuff. 4 You're on TS: 100% Jargon, unintelligeble babble: it feels hella awkward. Noob is scared to talk. Everything moving too fast 5 Noob sees a red, finally the BLAP! (by this time, hours if not days have passed). Noob gets pwned in 10 seconds. Probably shot the wrong thing, or at the wrong time. 6 Gang moves on, noob can never catch up. Done. wait till next weekend to rejoin another exciting PvP roam.
The barrier to entry is still too high. Much too high.
Brave Newbies is cool though. They seem to get that they need to lower the barrier immensly.
These are all barriers that any successful/long term EVE player has had to deal with. What marks a gamer as EVE material is if he/she sees what you wrote as 'barriers' or as things to be knocked out of the way so they can have some fun.
It's not unlike many aspects of real life, like police and fire academy training or military basic training. Those activities don't take 'everyone' and make them into cops/fire fighters/military service people, it's takes those suited to those jobs and helps them realize their potential while weeding out (the majority of) the unsuitables.
EVE does exactly that, and IMO the only things CCP should be worried about is longer term retention of the relatively few people who are suited to the EVE lifestyle, which are, again, gamers who see challenges rather than barriers.
Despite what some think, EVE has done a good job of this over the past 11 years, as evidenced by the fact that we're on an EVE forum talking about EVE in the present tense. |

Jenn aSide
Smokin Aces.
7202
|
Posted - 2014.07.14 12:42:00 -
[338] - Quote
James Amril-Kesh wrote:Jenn aSide wrote:One of the best things about the Goons is that they RIP their (new to the game) newbs out of high sec/safety damn near the second they are 'born'. They do that so that the newb will see real EVE not the 'EVE-lite' protected space is. Sink or Swim has been used for centuries to wonderful effect. Sink or swim... while being showered in ISK, skillbooks, and free frigates. And when they move up the ladder to doctrine ships, those have ISK reimbursement (which Goonwaffe members get a special cut of, although other member corps are free to do this as well). They're also brought in having already established themselves in the culture of Goons (having made the requisite transaction of tenbux, United States Dollars). Goonwaffe's NPE is not one that the game is able to replicate on its own. If you were to make an actual sink-or-swim NPE you'd place the player in nullsec with pretty limited support. Can't give people isk - that would be abused pretty hard. Can't give people too many ships - that would be abused pretty hard. Can't really bring a player in with established social groups, because those that can do so are already doing so. Free skillbooks is about it. You dump new players into space with free-engagement and they're just going to get killed with impunity, and quit because they have no chance of fighting back. The same would happen even if you restricted this pvp to the new characters only, since there's no reliable way for the game to tell if a player of a new character is actually new themselves or not. You end up with the same situation. Mittens could come out right now and say he's trolling. Wouldn't change any of what I've written here. \
You miss the point. The way your own alliance does it proves that the very idea of more safety for people starting out is foolish. New players are already protected by high sec game mechanics (which a monkey with a head wound and an American public school education should be able to figure out) as well as strict policies regarding the starter system and some start activities (such as the SOE arc).
Almost everyone present on this board got dumped into the game with a noob frig and 5k isk and yet here we are.. We've all watched as CCP has handed 'new players' and carebears buff after buff after buff in the name of player retention. The game is light years easier to come into and sustain one's self now than it was even when I started in 2007.
And for what? Is the game better for it? Are the players? I don't think so at all. I personally think that there has to be at least some correlation between how the game is safer than ever and the apparent 'stagnation' everyone is talking about. More safety is never ever the answer to any question if that question has the word "EVE" in it.
|

Hiply Rustic
Aliastra Gallente Federation
10
|
Posted - 2014.07.14 12:45:00 -
[339] - Quote
Good idea, has not generated quite the hilarity I had hoped for yet...but... |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
608
|
Posted - 2014.07.14 13:11:00 -
[340] - Quote
Dave Stark wrote:Zimmy Zeta wrote:Prt Scr wrote:Hell must have frozen over, I find my-self in agreement with a goon...and not just any goon , but the arch goon. I will pinch myself to see if I am dreaming and check if my meds. have been spiked. Same here. But the big one is right- there are a whole bunch of game mechanics in EVE that are counter-intuitive for newbies and appear more like exploits or loopholes than actual game concepts. And any game mechanic that disincentivizes players from actually playing the game (that is: socializing and pvp) is bad and should be removed. the problem is, things like awoxing is playing the game for some people.
If they drive away all the new players there won't be a game left for them to play.
If you do things right, people won't be sure you've done anything at all... |

Jenn aSide
Smokin Aces.
7203
|
Posted - 2014.07.14 13:18:00 -
[341] - Quote
Reiisha wrote:
If they drive away all the new players there won't be a game left for them to play.
You know that people have been saying that since 2003 right. Every time I hear it I imagine a dude with a long white beard watcing his wrist watch and saying "any time now".
Nothing can chase away 'all the new players', it didn't chase you or me away, and we were new once.
|

Jur Tissant
Unreal Darkness
87
|
Posted - 2014.07.14 13:45:00 -
[342] - Quote
WoW and WoW-clones provide meaningful PvE content with real progression, not a L1 grind which leads to a L2 grind and eventually an endless L4 grind. I think the NPE, and the game at large, could benefit from story-driven PvE content which isn't as open-ended as the rest of EVE's universe. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
676
|
Posted - 2014.07.14 13:53:00 -
[343] - Quote
Tried to get 3 people into this game over the last ~18 months.
#1 Spent somewhere between 1-2 months, quit the game after he had 3 retrievers suicide ganked in as many days despite moving systems as I suggested.
#2 Spent ~2 week in game and quit after being ganked with PLEX in cargo - despite me telling him multiple times not to ever undock with it. (As an aside I'm 99% sure the corp he joined encouraged him to do it then ganked him on alts - which is both funny and a bit sad at the same time).
#3 Dunno how long he played but was looking for more opportunities to join up with random players to do missions and as a new char couldn't get into incursions, etc. so quit the game. |

Ima Wreckyou
The Conference Elite CODE.
42
|
Posted - 2014.07.14 13:54:00 -
[344] - Quote
I think the possibility to infiltrate a corp and awox the members is a fun gameplay aspect of EVE you find in no other game. It also makes trust in EVE a real and important thing and adds to the social fabric of the whole game.
CCP always struggles to implement meaningful gameplay into their games, so why should they remove such a gem that has emerged from the sandbox and was probably not even intended in the first place.
Also it worked for 10 years, why the sudden concern that it drives away new players? The game was never easier and CCP never held your hand more if you are a new player.
If there is indeed a problem with player retention (where are the numbers that suggest there even is a problem?) then maybe it's because you already diluted the sandbox so much it's no longer appealing to the sort of player who does not quit after 1 month and is actually interested in the sandbox aspect. Maybe they go play Rust this days..
Also I hope you don't get this wrong, but I think a nullsec alliance leader who makes suggestions about how to fix a game mechanic that is only relevant in highsec can be taken as serious as a highsec miner making suggestions about how to fix sov warfare in null. the Code ALWAYS wins |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
676
|
Posted - 2014.07.14 13:57:00 -
[345] - Quote
^^ While I have no idea if there is a player retention problem or not - the game certainly doesn't grab a lot of the players it could be. Whether thats a good thing or not is a whole discussion of its own. |

Sodabro
Republic Military School Minmatar Republic
726
|
Posted - 2014.07.14 13:58:00 -
[346] - Quote
stoicfaux wrote:Grrr goons-want-more-WoW-in-EVE...
Wait, what?
wat...  |

Christina Project
Deeper Feelings Inc.
285
|
Posted - 2014.07.14 14:26:00 -
[347] - Quote
Jenn aSide wrote:Reiisha wrote:
If they drive away all the new players there won't be a game left for them to play.
You know that people have been saying that since 2003 right. Every time I hear it I imagine a dude with a long white beard watcing his wrist watch and saying "any time now". Nothing can chase away 'all the new players', it didn't chase you or me away, and we were new once. That last line is actually the best shot against this crap. It's funny how she changed her mains portrait,-ábecause all her alts look pretty much like her. Took her a long while to finally realize.-á(: -álol Phantomime.
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Nexus Day
Lustrevik Trade and Travel Bureau
1020
|
Posted - 2014.07.14 14:50:00 -
[348] - Quote
Old players say, "I was new once" and then go on to defend their stale gameplay. Story at 11.
Face it, you don't want to have to out think experienced players. New players are easy targets. But griefing, or doing things that are perceived by the inexperienced as griefing, is a zero sum game that cannot support itself in the long term. The Mittani realizes it, why can't you? This thread has so much content it may be 'Thread of the Year' and it is only January.
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Carthoris ofHelium
The Bloodied Blade WelpForce
0
|
Posted - 2014.07.14 15:00:00 -
[349] - Quote
Ima Wreckyou wrote:I think the possibility to infiltrate a corp and awox the members is a fun gameplay aspect of EVE you find in no other game. It also makes trust in EVE a real and important thing and adds to the social fabric of the whole game.
CCP always struggles to implement meaningful gameplay into their games, so why should they remove such a gem that has emerged from the sandbox and was probably not even intended in the first place.
Free awoxing doesn't make any sense though it's counter intuitive. It's not immediately obvious that your corpmates can kill you without CONCORD intervention, because it doesn't make intuitive sense why that would be true. Corp theft is already a big enough threat to corp security that people still need to be careful about who they hire and what roles they assign, all hi sec awoxing does is make people even more paranoid about who they let into their corps. |

Chewytowel Haklar
Dayman Industries
37
|
Posted - 2014.07.14 15:00:00 -
[350] - Quote
Goons being anti-awox is very indicative that they don't like the dangerous side of EVE, and they want the game to be even more carebear in their cute little blue donut resort in nullsec.
EVE is supposed to be dangerous and unforgiving. When that gets removed more and more in favor of whatever the Goons or anyone else wants EVE will have lost its main catch. My proposal of vastly improving the PVE aspect of the game and its story would not harm that however and wouldn't also require throwing new players into a padded system where GM's and whoever else kiss the new players butts giving them false impressions of EVE. I mean what in the hell do you think those players are going to think when they leave that system that was all nice and rosy and jump right into their first smartbomb gate camp? Yeah, that little padded safe system would do nothing to retain new players then.
The truth is you can't improve player retention by making the initial experience easier because that just gives those players a false idea of what the game is really like. If you REALLY want to help new players out then revamp the starting missions to be HARD and require tactics like those that are used in pvp. Give them a fighting chance by training them up yourself CCP in how to win at pvp via mission training. |

Jenn aSide
Smokin Aces.
7205
|
Posted - 2014.07.14 15:04:00 -
[351] - Quote
Nexus Day wrote:Old players say, "I was new once" and then go on to defend their stale gameplay. Story at 11.
Face it, you don't want to have to out think experienced players. New players are easy targets. But griefing, or doing things that are perceived by the inexperienced as griefing, is a zero sum game that cannot support itself in the long term. The Mittani realizes it, why can't you?
Because it's wrong.
Who cares about new players being easy targets, I'm a pve jock, so unless those new player dress up like Guristas, they are safe from me lol.
What I want is what EVE already is, a sandbox game full of tools to manipulate for one's own enjoyment, set in a future/spaceship setting.
As for 'griefing cannot support itself in the long run', well, people have been saying things like that for 11 years too. I myself have spent the last 7 years (I started playing in 2007) learning how to avoid being 'grief' and I've succeeded.
Because, Nexus, that's what real EVE players do, FIGURE IT OUT FOR OURSELVES rather than expecting the powers that be to deliver 'content' to us. Not saying that EVE won't grow and evolve, but it should only do so within the bounds of what the game is. What you and your type keep asking for is for EVE to grow into some useless WoW-clone.
No thanks.
|

Jenn aSide
Smokin Aces.
7206
|
Posted - 2014.07.14 15:19:00 -
[352] - Quote
Chewytowel Haklar wrote:Goons being anti-awox is very indicative that they don't like the dangerous side of EVE, and they want the game to be even more carebear in their cute little blue donut resort in nullsec.
In defense of Goons (this is my playing Devil's advocate, side note Mittani is the Devil), they don't want any such things. This is jsut a case of the Goon's leader being IMO wrong about something based on his personal preferences and understanding. He's human, he's been wrong (and right) before and will do it again.
When I think of Mittani (Whom i have not met personally) I think of the 'superstar who lets you know his politics' lol. You know the guy who is an A-list actor and because he's A-list at something, he thinks he's A-list about everything .Those superstars testifying before congress are no more qualified than the average citizen about such things any more so than I would be a good source of information regarding Heart Surgery lol.
Mittens is a world class video game spy and online gaming group leader. He's not a game designer.
Quote: EVE is supposed to be dangerous and unforgiving. When that gets removed more and more in favor of whatever the Goons or anyone else wants EVE will have lost its main catch. My proposal of vastly improving the PVE aspect of the game and its story would not harm that however and wouldn't also require throwing new players into a padded system where GM's and whoever else kiss the new players butts giving them false impressions of EVE. I mean what in the hell do you think those players are going to think when they leave that system that was all nice and rosy and jump right into their first smartbomb gate camp? Yeah, that little padded safe system would do nothing to retain new players then.
The truth is you can't improve player retention by making the initial experience easier because that just gives those players a false idea of what the game is really like. If you REALLY want to help new players out then revamp the starting missions to be HARD and require tactics like those that are used in pvp. Give them a fighting chance by training them up yourself CCP in how to win at pvp via mission training.
Bolded part is important, because neither are you a game designer lol. Your 'vastly improved pve' idea was and is bad because pve in a sandbox game serves a wider purpose (ie it's a method of gathering currency and resources to be used to interact in someway with other people, whether that is direct pvp or things like building and market pvp).
PVE for the sake of PVE, in other words, 'giving people something fun to do' detracts from the interaction part of the game that is so crucial. At a certain level, sandbox pve has to suck at least bad enough to get normal asocial gamers to actually interact with other gamers lol.
"Improved PVE" (such as the much suggested "fewer but more pvp like npcs) is just as bad an idea for the game as the original concept of WiS was, it takes people further away from doing the things that creat actual content in a sandbox game. The guy who can get a pvp like trill fighting npcs don't need real pvp. The guy who can fight boredom by walking to a bar in a station rather than undocking (thus risking getting killed) is denying content to other players, even if that content is just those would be gankers being frustrated because the guy outsmarted them and got away from their gank.
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Barbelo Valentinian
The Scope Gallente Federation
429
|
Posted - 2014.07.14 15:20:00 -
[353] - Quote
I think the only real problem with the NPE (I recently had a go at it) is that it still gives a new player the impression that they're going to be a Big Hero out of the gate. It's still misleadingly giving the impression that the game is like any other MMO, only in space.
The mission in the NPE where you lose a ship is a step in the right direction, but it ought to be your ship, the one you've lovingly cared for in the first few missions, not one given to you specially to lose. And you shouldn't be warned about it, it should be a "no win scenario", and it's explained to you afterwards that this is the nature of EVE (you will get blown up).
Also, after you do the missions where you get the hang of basic controls, shooting and mining, etc., there ought to be a couple of missions where you're thrown into a PUG with other newbies to do some task (group mining or waypoint patrol or something like that), led by an AI commander who's explaining stuff as you go and assigning tasks in the way an FC might.
Then after that, another kind of group mission (again, randomb PUG of newbies), this time with no AI FC, but with the difficulty pitched so that the team can just about squeeze through if nobody communicates, but you can get a nice reward if the team happens to get it together to communicate and co-ordinate.
IOW, the NPE needs to reflect the range of options in the game - of which solo play is more of a minority sport, with various kinds of teamwork being more the norm. |

Ima Wreckyou
The Conference Elite CODE.
42
|
Posted - 2014.07.14 15:30:00 -
[354] - Quote
Carthoris ofHelium wrote: Free awoxing doesn't make any sense though it's counter intuitive. It's not immediately obvious that your corpmates can kill you without CONCORD intervention, because it doesn't make intuitive sense why that would be true. Corp theft is already a big enough threat to corp security that people still need to be careful about who they hire and what roles they assign, all hi sec awoxing does is make people even more paranoid about who they let into their corps.
With the "new" safety switch you can find that out in a few seconds without risking your ship. Discovering game mechanics is part of the fun of a game. But some people obviously think this isn't a game and losing a pixel spaceship over a deficit in knowledge is something that should not happen at all. I don't think we need this kind of people in EVE, they will only ask for more nerfs and safety because they are not actually interested in how the game works. the Code ALWAYS wins |

Jenn aSide
Smokin Aces.
7206
|
Posted - 2014.07.14 15:32:00 -
[355] - Quote
Barbelo Valentinian wrote:I think the only real problem with the NPE (I recently had a go at it) is that it still gives a new player the impression that they're going to be a Big Hero out of the gate. It's still misleadingly giving the impression that the game is like any other MMO, only in space.
The mission in the NPE where you lose a ship is a step in the right direction, but it ought to be your ship, the one you've lovingly cared for in the first few missions, not one given to you specially to lose. And you shouldn't be warned about it, it should be a "no win scenario", and it's explained to you afterwards that this is the nature of EVE (you will get blown up).
Also, after you do the missions where you get the hang of basic controls, shooting and mining, etc., there ought to be a couple of missions where you're thrown into a PUG with other newbies to do some task (group mining or waypoint patrol or something like that), led by an AI commander who's explaining stuff as you go and assigning tasks in the way an FC might.
Then after that, another kind of group mission (again, randomb PUG of newbies), this time with no AI FC, but with the difficulty pitched so that the team can just about squeeze through if nobody communicates, but you can get a nice reward if the team happens to get it together to communicate and co-ordinate.
IOW, the NPE needs to reflect the range of options in the game - of which solo play is more of a minority sport, with various kinds of teamwork being more the norm.
omg SO much this. Especially the bolded part. Other games (and EVE's lore) says you're this big hero and everyone else is basically nearsighted arthritic Star Wars storm troopers compared to you lol. REAL EVE then tells the player "you are an insignificant scrub and you only have your own wits, cunning and ability to make friends/manipulate people, not go make something of yourself". That confused message turns into a slap in the face the 1st time a player hit's "real EVE" and then they quit.
This is why I think the idea of 'more safety' in any fashion is just stupid.
Lots of people come to EVE not only with MMO misconceptions, but also spaceship misconceptions.
Chief among the space ship misconceptions is the idea that the space ship 'means' something. In Sci-fi, the space ship is the center of the universe and has a name (personality). The Enterprise, Galactica, Blake's Liberator, SDF-1, The Argo/Yamato etc etc. So 'losing' a ship is a big deal.
In EVE however, a spaceship is nothing more than an expendable tool to be used in whatever way furthers your goal. They are a dime a dozen (and that's being generous). Yet the NPE doesn't explain this except for the mission you mention. So these new players come in, put everything they own on 1 ship, die and curse the name of EVE forever.
The NPE can be improved, but not with more safety.
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James Amril-Kesh
4S Corporation Goonswarm Federation
10666
|
Posted - 2014.07.14 16:18:00 -
[356] - Quote
Mayhaw Morgan wrote:Or, in other words, if you want to mine in high sec or run level 4 missions, "get the **** out of our corp". (And, good luck getting all your stuff back to high sec by yourself.) You have made my point for me. Uhhh, if you want to do those things, you wouldn't have joined my corp in the first place. So no, point not made. No, this isn't it at all. Make it more... psssshhhh. |

Sibyyl
Gallente Federation
2618
|
Posted - 2014.07.14 16:22:00 -
[357] - Quote
Barbelo Valentinian wrote:The mission in the NPE where you lose a ship is a step in the right direction, but it ought to be your ship, the one you've lovingly cared for in the first few missions, not one given to you specially to lose. And you shouldn't be warned about it, it should be a "no win scenario", and it's explained to you afterwards that this is the nature of EVE (you will get blown up). I think putting the Kobayashi Maru in NPE will cause more new player fallout than less. But maybe having an un-winnable test is what ensures Starfleet trains the best officers. .. when everything else is gone .. |

Hasikan Miallok
Republic University Minmatar Republic
961
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Posted - 2014.07.14 16:34:00 -
[358] - Quote
Sibyyl wrote:Barbelo Valentinian wrote:The mission in the NPE where you lose a ship is a step in the right direction, but it ought to be your ship, the one you've lovingly cared for in the first few missions, not one given to you specially to lose. And you shouldn't be warned about it, it should be a "no win scenario", and it's explained to you afterwards that this is the nature of EVE (you will get blown up). I think putting the Kobayashi Maru in NPE will cause more new player fallout than less. But maybe having an un-winnable test is what ensures Starfleet trains the best officers.
Problem is an awful lot of new players never do that ship loss mission.
One of the flaws of the career agent system is many people get theimpression they are meant to choose acareer like "industry" do that agent and then go off and "do stuff". |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
155
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Posted - 2014.07.14 16:41:00 -
[359] - Quote
Sentamon wrote:Le Martini desperate for clueless noobs making it to the nulsec phase so his zerg has someone to shoot at.
Usually I'd rather not agree with any of goons, BUT one thing a lot of people are overlooking is the fact that if Eve is to continue and prosper, then it absolutely NEEDS NEW players, not just yet more alts of vet players. or to put it another way, people need to stop playing eve like it's still 2009.
IF you've been paying attension to the clues that have been floating round, as a GUESS it looks like CCP are having financial issues, partly from the waste of money that went into development of WOD that they wrote off, partly due to the fact that in a sense dust 514 was a flop (most of my friends with PS3's who like FPS games were not exactly polite describing why they thought dust 514 was s**t), but there are other things pointing towards that.
But getting back to the point, I dunno about you but personaly I'd rather see Eve here in another 10 years, not gone and nothing more than a foot note in gaming history. |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
396
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Posted - 2014.07.14 16:48:00 -
[360] - Quote
After reading most of these posts, I have come to one conclusion: at least half of the chucklefucks commenting here didn't actually read the article. |
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