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Thread Statistics | Show CCP posts - 2 post(s) |

Seven Koskanaiken
DIVINE CHA0S The Bastion
1327
|
Posted - 2014.07.12 12:16:00 -
[1] - Quote
http://themittani.com/content/traffic-control-newbie-zone-0
Not even a troll, honest. |

Tippia
Sunshine and Lollipops
23129
|
Posted - 2014.07.12 12:27:00 -
[2] - Quote
404 griefs the internet. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Nalelmir Ahashion
Omegon 42nd Core
473
|
Posted - 2014.07.12 12:29:00 -
[3] - Quote
broken link. elaborate scam to gain page views? "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Dave Stark
6539
|
Posted - 2014.07.12 12:30:00 -
[4] - Quote
hopefully working link. |

Aineko Macx
Royal Amarr Institute Amarr Empire
298
|
Posted - 2014.07.12 12:33:00 -
[5] - Quote
Nalelmir Ahashion wrote:broken link. elaborate scam to gain page views? No worries, that page is Ad-Block'ed and No-Script'ed anyway. iveeCore - PHP library for calculations of industrial activities |

Dave Stark
6539
|
Posted - 2014.07.12 12:42:00 -
[6] - Quote
also, nowhere in that article does the mittani say that griefing drives away new players.
the only remotely relevant or related quote is this:
Quote:Except that hisec corporations are skittish about letting 'new players' join because of hisec awoxing: griefers such as my own space-tribe joining a corporation and then murderzoning the membership through a loophole in Concord enforcement - you can join a corp and attack anyone in your own corporation, even in hisec. Here's another sacred cow to slaughter: hisec awoxing is absolutely stupid from a business and retention perspective as it disincentivizes players from reaching out to genuine confused newbies.
this doesn't even remotely translate to the title of this thread, it just illustrates that nobody wants to do what we should be doing to help new players because it's not worth the risk. which is just ******* dumb because we should all love newbies unconditionally because there's not a sensible person here who would disagree with that. |

Remiel Pollard
The Vigilance Institute
3870
|
Posted - 2014.07.12 12:44:00 -
[7] - Quote
Seven Koskanaiken wrote:Mittani: Greifers drive away new players
This is not what the article says. Read it again. You don't scare me. I've been to Jita.
|

Arkady Romanov
GoonWaffe Goonswarm Federation
286
|
Posted - 2014.07.12 12:45:00 -
[8] - Quote
Dave stop taking the bait. The guy is in Bastion, who's SRP comes from Mittens proverbial teat.
Plus, the title is about "greifers" not "griefers." |

stoicfaux
5108
|
Posted - 2014.07.12 12:45:00 -
[9] - Quote
Grrr goons-want-more-WoW-in-EVE...
Wait, what?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Dave Stark
6539
|
Posted - 2014.07.12 12:50:00 -
[10] - Quote
Arkady Romanov wrote:Dave (edit: and Remedial) stop taking the bait. The guy is in Bastion, who's SRP comes from Mittens proverbial teat.
Plus, the title is about "greifers" not "griefers."
to be fair though, the way awoxing works in high sec is hilariously terrible specially when you consider anyone repping the awoxer inherits no suspect or criminal flags.
i've seen 3 day old gnosis pilots take out vindicators because even with a vindicator's dps you're just not going to break a gnosis being repped by 3 augorors and you're not going to suicide gank an augoror worth at most 40m with a 1bn+ isk battleship.
doesn't matter what you think of tmc, the mittani, goons, or terrible thread titles - the article has some good points. |
|

Prt Scr
569th Freelancers
44
|
Posted - 2014.07.12 12:53:00 -
[11] - Quote
Hell must have frozen over, I find my-self in agreement with a goon...and not just any goon , but the arch goon. I will pinch myself to see if I am dreaming and check if my meds. have been spiked. |

Zimmy Zeta
Lisa Needs Braces.
42368
|
Posted - 2014.07.12 13:21:00 -
[12] - Quote
Prt Scr wrote:Hell must have frozen over, I find my-self in agreement with a goon...and not just any goon , but the arch goon. I will pinch myself to see if I am dreaming and check if my meds. have been spiked.
Same here. But the big one is right- there are a whole bunch of game mechanics in EVE that are counter-intuitive for newbies and appear more like exploits or loopholes than actual game concepts. And any game mechanic that disincentivizes players from actually playing the game (that is: socializing and pvp) is bad and should be removed. I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.
|

Dave Stark
6542
|
Posted - 2014.07.12 13:36:00 -
[13] - Quote
Zimmy Zeta wrote:Prt Scr wrote:Hell must have frozen over, I find my-self in agreement with a goon...and not just any goon , but the arch goon. I will pinch myself to see if I am dreaming and check if my meds. have been spiked. Same here. But the big one is right- there are a whole bunch of game mechanics in EVE that are counter-intuitive for newbies and appear more like exploits or loopholes than actual game concepts. And any game mechanic that disincentivizes players from actually playing the game (that is: socializing and pvp) is bad and should be removed.
the problem is, things like awoxing is playing the game for some people. |

Ursula Thrace
Red Federation RvB - RED Federation
239
|
Posted - 2014.07.12 13:37:00 -
[14] - Quote
i think he makes some valid points. i'm not stoked about his idea of creating a jovian newbie area, but i think he's on the right track. i remember my first few weeks in eve (three tries before i started a subscription) and how utterly lost i felt.
i've always thought the new player experience could use some serious attention. for whatever reason, ccp has decided to put almost all of it's efforts into retaining experienced players. although important, it doesn't do much for expanding the player base. eve online original intro
|

stoicfaux
5109
|
Posted - 2014.07.12 13:43:00 -
[15] - Quote
So... who's going to make the F&I posts for the recommendations mentioned in the article?
Because I, for one, would like to see how CCP responds when all of the goons +1 an F&I suggestion.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

HighSec Content Creator
Hedion University Amarr Empire
0
|
Posted - 2014.07.12 13:51:00 -
[16] - Quote
F U Mittens, Y U no like me?
Me want easykills for autism special. |

Scipio Artelius
The Vendunari End of Life
2051
|
Posted - 2014.07.12 13:53:00 -
[17] - Quote
Somehow the title of this thread seems very wrong.
Maybe my logic is off, but I clearly understood Mittens article as:
The NPE drives away new players (to match the title slightly), or the NPE does almost nothing to retain new players. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Anna Karhunen
Inoue INEXP
370
|
Posted - 2014.07.12 13:56:00 -
[18] - Quote
stoicfaux wrote:So... who's going to make the F&I posts for the recommendations mentioned in the article? Because I, for one, would like to see how CCP responds when all of the goons +1 an F&I suggestion. And not just goons. As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia |

Arkady Romanov
GoonWaffe Goonswarm Federation
286
|
Posted - 2014.07.12 13:58:00 -
[19] - Quote
stoicfaux wrote:So... who's going to make the F&I posts for the recommendations mentioned in the article? Because I, for one, would like to see how CCP responds when all of the goons +1 an F&I suggestion.
Absolutely nothing. Same as almost everything that goes through F&I. |

Haedonism Bot
Revolutionary Front
1356
|
Posted - 2014.07.12 13:59:00 -
[20] - Quote
I could get down with the Mittani's idea except for one thing.
In a world where highsec was a transitional zone between a safe tutorial zone and an eventual career in lawless space, nerfing highsec safaris would be a reasonable proposition. However, that's not the world we live in.
In the current EVE Online universe, highsec is the permanent home of a majority of the player base. Highsec isk rewards are as high or higher than in other zones of space, and highsec aggression (including AWOXing) are a needed balancing factor. If anything, highsec aggression needs to be buffed.
I can see the merits of a single newbie area for trial accounts. The time that you can spend there would have to be short, and activities and rewards severely limited. The primary weakness of the NPE is that it fails to introduce newbies to player-generated content, which of course is the greatest attraction of this game. By having the newbies all gathered together in a separate zone, it would facilitate incorporating fleet activities into the NPE. CCP approved FCs could organize fleets for mining, exploration, and PvP. Participating in a fleet could even be a final aspect of each of the career-path tutorials. www.everevolutionaryfront.blogspot.com
Psychotic Monk for CSM9 |
|

Dave Stark
6547
|
Posted - 2014.07.12 14:06:00 -
[21] - Quote
I don't think that it's the responsibility of the tutorial to introduce players to player-generated content. I also don't think that the NPE should be another name for the tutorial.
I think, that while the tutorial is part of the NPE, the NPE shouldn't start and end with the tutorial. Fencing the new players off and feeding them tutorial missioins is fine provided that once those tutorial missions are done we don't say "well that's the NPE, now **** off".
the tutorial should just show people how to do ~things~ in eve, and once they're able to move about in space, and know how to fit modules to a ship, and how to open various menus etc... then we can start worrying about a new player experience. really the NPE should be the bit after the tutorial |

Ramona McCandless
The McCandless Clan
6196
|
Posted - 2014.07.12 15:04:00 -
[22] - Quote
Why would you want to play with people you dont know or dont like? "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Dally Lama
Republic University Minmatar Republic
55
|
Posted - 2014.07.12 15:05:00 -
[23] - Quote
Funny how many of you regulars on here have always called other posters risk-averse poons when they mention how AWOXing is absurd and dumb. I've seen how many threads on it where all the usual forum bros come in with their sly comments and tear the OP apart for thinkink AWOXing in high-sec is legal CONCORD evasion. Mittens mentions it and now watch as you sheep start actually considering the logic.  New Fitting Window | Distances above 10km | Maximums for buy orders |

Ramona McCandless
The McCandless Clan
6196
|
Posted - 2014.07.12 15:07:00 -
[24] - Quote
Dally Lama wrote:Funny how many of you regulars on here have always called other posters risk-averse poons when they mention how AWOXing is absurd and dumb. I've seen how many threads on it where all the usual forum bros come in with their sly comments and tear the OP apart for thinkink AWOXing in high-sec is legal CONCORD evasion. Mittens mentions it and now watch as you sheep start actually considering the logic. 
Funny how you only seem to exist to criticise others "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Dave Stark
6547
|
Posted - 2014.07.12 15:08:00 -
[25] - Quote
Dally Lama wrote:Funny how many of you regulars on here have always called other posters risk-averse poons when they mention how AWOXing is absurd and dumb. I've seen how many threads on it where all the usual forum bros come in with their sly comments and tear the OP apart for thinkink AWOXing in high-sec is legal CONCORD evasion. Mittens mentions it and now watch as you sheep start actually considering the logic. 
just because we know something is absurd and such, doesn't mean we're not going to abuse it like a choir boy at mass. |

Sibyyl
Gallente Federation
2528
|
Posted - 2014.07.12 15:24:00 -
[26] - Quote
Feyd's take on NPE seems particularly relevant here.. .. when everything else is gone .. |

Marsha Mallow
1282
|
Posted - 2014.07.12 15:35:00 -
[27] - Quote
The NPE is horrible - as are the tutorials - and highsec is a hellhole. But we leave the majority of the playerbase trapped there because it's considered a 'starter area'. Is it really any surprise so many end up as highsec mission or mining grinding zombies who are often only liberated by chance? Solo PVE is one of the worst activities in EvE, but that's all new players are trained to do. We actively discourage co-operative play by telling them not to trust anybody, and that the game is full of scary monsters who will eat them if they step out of their comfort zone. There's an overemphasis early on about the importance of acquiring ISK and skills, as if you have to grind first to have any fun. As Dave said, the tutorials need to teach core mechanics and useful skills - but would it kill to inject a bit of immersive gameplay, as opposed to 'no ISK, no fun'? It's a stupid message to send as it implies you can buy your way to a better game. Some of Ali's suggestions here looked interesting, although teaching people by frustrating them seems counterintuitive.
Considering rookie systems are supposed to be protected from griefing anyway, ringfencing them doesn't seem like a bad idea. The only criticism I might make is it sounds like instancing, which undermines the selling point of being on a single sharded server, although it's largely irrelevant on your first day. I'm not sure how much impact it will have if new players continue to exit the starter area overwhelmed and clueless, then sit in highsec 'safely' grinding up their raven. An alternative might be to start everyone on Sisi in newbie areas so they can access free mods, maybe play about with some allocatable SP before they start training, try some FFA combat or group PVE, or jump straight out of highsec and have a look around.
There needs to be some way to phase people into the wider universe and demonstrate there are options beyond highsec that you don't need to wait until you have 100m sp to access. We also need to get people into group play a lot faster - even artificial fleets in the starter areas would be better than nothing. I really think breaking the monotony of solo play should be at the heart of improving the NPE rather than mechanics changes that promote an artificial sense of safety. Shouldn't another point be to show people that risk is fun (and rewarding)?
There's also a real problem in terms of vets being able to help new players effectively. We don't all have time to start rookie friendly corps, or sign upto the ISD programme. I see people giving (sometimes horrendous) advice to noobs in help channels, or arguing in front of them over semantics. Example: in rookie help the other night someone asked whether negative sec would result in faction police killing them. One vet (on a starter alt) replied yes, then gave some sec status restriction numbers, whilst another argued that you can evade faction police provided you don't sit on gate etc. Both were correct (sort of), although I think they misunderstood the question, and the discussion just confused the person who asked.
The article makes so many obvious points that most players would agree with, it's hard to believe CCP have only just realised how bad being a rookie is as an experience. The proposed solutions look reasonable, but they look like superficial fixes that don't address the whole. TO THE RIPARDMOBILE! |

MailDeadDrop
Rage and Terror Against ALL Authorities
359
|
Posted - 2014.07.12 15:36:00 -
[28] - Quote
Arkady Romanov wrote:stoicfaux wrote:So... who's going to make the F&I posts for the recommendations mentioned in the article? Because I, for one, would like to see how CCP responds when all of the goons +1 an F&I suggestion. Absolutely nothing. Same as almost everything that goes through F&I. There's a reason why "Features & Ideas" is also known as "The Place Where Good (& Bad) Ideas Go To Die".
MDD |

Ioci
Bad Girl Posse Somethin Awfull Forums
507
|
Posted - 2014.07.12 15:39:00 -
[29] - Quote
Saying what has been said a thousand times on GD but some how because it's Mittani.com it has weight?
I don't know if I would be impressed that CCP took note or if they ignored it. R.I.P. Vile Rat |

Hell Freeze
Deep Core Mining Inc. Caldari State
313
|
Posted - 2014.07.12 15:40:00 -
[30] - Quote
Prt Scr wrote:Hell must have frozen over, I find my-self in agreement with a goon...and not just any goon , but the arch goon. I will pinch myself to see if I am dreaming and check if my meds. have been spiked. ^ This ^
Overhauling the NPE makes perfect sense from a business standpoint.
|
|

Dave Stark
6551
|
Posted - 2014.07.12 15:42:00 -
[31] - Quote
I'm going to throw it out there.
Achievements.
no, stop hitting me with that stick, it hurts. think about what ccp said at fanfest about the NPE and that game that just had a tutorial of "build a fire" and that was that, it left you to your own devices.
i'm just thinking have something like achievements for the NPE. a list of things for new players to do, at their own pace, whenever they wanted, and totally optional.
"kill another player" "visit a low sec system" "visit a null sec system" "join a corp" "scan another player's ship using combat probes" "lose a ship"
stuff like that. after you've shown them that you can do ~stuff~ in eve, sort of go "there's something over there that you can do, go and take a look" and guide them to places where they'll encounter player generated content. |

Li Quiao
Imperial Academy Amarr Empire
57
|
Posted - 2014.07.12 15:55:00 -
[32] - Quote
Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest.
Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
2763
|
Posted - 2014.07.12 16:03:00 -
[33] - Quote
Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. no, more like Al Capone. the man has a point though, we all know it and in this case its fairly irrelevant who the man is. "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |

Hell Freeze
Deep Core Mining Inc. Caldari State
313
|
Posted - 2014.07.12 16:10:00 -
[34] - Quote
Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. The best security information comes from convicts...just sayin'.
|

Lady Areola Fappington
2040
|
Posted - 2014.07.12 16:12:00 -
[35] - Quote
The main problem I have with a newbie area is, unless you make it time-limited and utterly useless for anything else, then the risk-averse types will move right in and use it as "ultra-highsec. That means no SP, no ISK, no modules, no ships, no nothing.
The last thing EVE needs is "Stay in the ultrasec newbie zone till you've skilled the max SP you can have there, gathered the max ISK, and gotten the best ship."
I've always thought the best way to introduce EVE to newbies is with a big booming (mostly scripted) fleet battle. Have a scripted FC teach the newbie typical commands and such, show them how a new toon can be useful (Fly over there, web that guy, shoot those drones, kill that tackler), give the basics of Dscan, then drop them into EVE. Have them lose ships in the tutorial in unscripted ways.
Another trick would be to totally do away with the terms "High-sec", "Low-sec", and "Null-sec". Call it "Empire", "Frontier", and "Sovereign", explain how faction police and concord respond in each area, and make it very, very clear that open PVP is allowed, and happens, in all three areas. So, so many people confuse "illegal" as meaning "not allowed", and....well, we see what happens.
If CCP JUST did that, I think it would help quite abit with the confusion some new folks have. This thread officially has 25% more pssssssshhh than leading competitors. Rick Moranis was never put on death row for shrinking his children. New York exists outside the mind of Billy Joel. A French press is not lifting weights with your tongue out. Lena Dunham is not a girl ventriloquist. |

Felicity Love
Ka'ra Shabuir Inc.
2019
|
Posted - 2014.07.12 16:18:00 -
[36] - Quote
... absolutely delicious, every last drop of this hypocritical AWOXER tear drama... 
"Psssshhhhhhhhhhhhhh" -á-- That ambiguous and pseudo-technical term used by management to describe, to staff, how frakking cool something looks inside their own heads.
|

Sentamon
Imperial Academy Amarr Empire
1945
|
Posted - 2014.07.12 16:24:00 -
[37] - Quote
Le Martini desperate for clueless noobs making it to the nulsec phase so his zerg has someone to shoot at. ~ Professional Forum Alt -á~ |

Hell Freeze
Deep Core Mining Inc. Caldari State
318
|
Posted - 2014.07.12 16:26:00 -
[38] - Quote
Felicity Love wrote:... absolutely delicious, every last drop of this hypocritical AWOXER tear drama...  Case in point.
|

Malcolm Shinhwa
Northstar Cabal Tactical Narcotics Team
2641
|
Posted - 2014.07.12 16:47:00 -
[39] - Quote
Dally Lama wrote:Funny how many of you regulars on here have always called other posters risk-averse poons when they mention how AWOXing is absurd and dumb. I've seen how many threads on it where all the usual forum bros come in with their sly comments and tear the OP apart for thinkink AWOXing in high-sec is legal CONCORD evasion. Mittens mentions it and now watch as you sheep start actually considering the logic. 
Wat??? Next thing you know Psychotic Monk will come out as saying neutral logistics is a broken mechanic that should be fixed ASAP... oh wait, he does. And then he uses it to slaughter corps because thems the rules of the game. If we're not supposed to shoot pods in hisec, why are they filled with meat? |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
2764
|
Posted - 2014.07.12 16:52:00 -
[40] - Quote
Dally Lama wrote:Funny how many of you regulars on here have always called other posters risk-averse poons when they mention how AWOXing is absurd and dumb. I've seen how many threads on it where all the usual forum bros come in with their sly comments and tear the OP apart for thinkink AWOXing in high-sec is legal CONCORD evasion. Mittens mentions it and now watch as you sheep start actually considering the logic.  the npe is crap though, thats what we are discussing "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |
|

Sentamon
Imperial Academy Amarr Empire
1945
|
Posted - 2014.07.12 16:55:00 -
[41] - Quote
The NPE drives away WoW carebear types, and has worked just fine in steadily increasing subs for CCP as long as nullsec had variety and action. Now that subs are dropping like crazy from nullsec stagnation, lets ask the Blue Donut Master himself how to fix the game.  ~ Professional Forum Alt -á~ |

Snagletooth Johnson
Snagle Material Services CAStabouts
170
|
Posted - 2014.07.12 16:56:00 -
[42] - Quote
Read the article and saw nothing about griefers, just Goons telling CCP "we're running out of fresh meat, please fix!"
Grrr Goons |

Hell Freeze
Deep Core Mining Inc. Caldari State
318
|
Posted - 2014.07.12 16:57:00 -
[43] - Quote
Ralph King-Griffin wrote:the npe is crap though, thats what we are discussing Very well put.
It is crap. Does CCP want to or see the need to fix it?
|

Dave Stark
6554
|
Posted - 2014.07.12 17:01:00 -
[44] - Quote
Sentamon wrote:The NPE drives away WoW carebear types, and has worked just fine in steadily increasing subs for CCP as long as nullsec had variety and action. Now that subs are dropping like crazy from nullsec stagnation, lets ask the Blue Donut Master himself how to fix the game. 
the NPE drives many people away, not just the wow carebears.
i doubt i'm the only one that made an account years ago and went "**** this ****" then came back some time later and gave it a second chance and just decided to trudge through the NPE like the **** filled bog that it is to see if there was anything on the other side. |

Lady Areola Fappington
2045
|
Posted - 2014.07.12 17:08:00 -
[45] - Quote
One thing the CURRENT NPE could do better at, is understanding ship loss.
At random, with no warning, one of the career agent missions should result in a massive gatecamp gank. 100% you failed the mission standings ding and all. An actual honest to goodness failure, not the silly "OK you go out there this mission is your ship automatically blowing up".
After it happens, send the newbie an EVEmail (or tutorial window whatevs), detailing what just happened, and how in the future, it won't be NPCs doing that, it'll be other players. The evemail should also state, in no uncertain way, that it's allowed, permitted behaviour, you consent to PVP when you log in, etc etc etc. This thread officially has 25% more pssssssshhh than leading competitors. Rick Moranis was never put on death row for shrinking his children. New York exists outside the mind of Billy Joel. A French press is not lifting weights with your tongue out. Lena Dunham is not a girl ventriloquist. |

Sirinda
Ekchuah's Shrine Comporium
372
|
Posted - 2014.07.12 17:10:00 -
[46] - Quote
Well, well.
Back when I started Eve, I got an invite into a freshly started corp within an hour of creating this toon at most.
Granted, the CEO was just trying to start their own corp and probably didn't realize the potential danger I would've been had I had malevolent intentions.
Overall, I find myself in agreement with this article. |

Owen Levanth
Federated Deep Space Explorations
197
|
Posted - 2014.07.12 17:15:00 -
[47] - Quote
Someone should stop those evil Greifers.
Too bad this new coalition is driving new players away.. Maybe Mittani's griefers could take care of this problem? |

Malcolm Shinhwa
Northstar Cabal Tactical Narcotics Team
2643
|
Posted - 2014.07.12 17:16:00 -
[48] - Quote
This was my favorite quote from the article:
Quote:(That 10% figure is comically overgenerous to the precious Eve Lore. Seriously, how do you make a fictional clash of space-empires such a snoozefest? Topic for another Traffic Control.)
I'm hoping we can get a response from George Lucas. If we're not supposed to shoot pods in hisec, why are they filled with meat? |

Kaarous Aldurald
ROC Deep Space The ROC
7802
|
Posted - 2014.07.12 17:37:00 -
[49] - Quote
Dally Lama wrote:Funny how many of you regulars on here have always called other posters risk-averse poons when they mention how AWOXing is absurd and dumb. I've seen how many threads on it where all the usual forum bros come in with their sly comments and tear the OP apart for thinkink AWOXing in high-sec is legal CONCORD evasion. Mittens mentions it and now watch as you sheep start actually considering the logic. 
Most of his post has absolutely nothing to do with "greifers", unlike the OP's thread title.
And, besides that, I 100% disagree with him. "helping new players" will never really be a thing if you take away the best real method to destroy bad corporations. Because awoxing is pretty much one of the last ways that you can actually get at people in highsec thanks to so many safety buffs.
His idea would need to coincide with an enormous nerf to both highsec safety and highsec income. (of course, both of those things need to happen anyway, so people have an incentive for lateral movement in the game's security areas) "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Ramona McCandless
The McCandless Clan
6201
|
Posted - 2014.07.12 17:38:00 -
[50] - Quote
Quick question;
As none of us are in charge, and none of us are NPs
Why is our input on NPE relevant? "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|
|

Kaarous Aldurald
ROC Deep Space The ROC
7802
|
Posted - 2014.07.12 17:41:00 -
[51] - Quote
Ramona McCandless wrote:Quick question;
As none of us are in charge, and none of us are NPs
Why is our input on NPE relevant?
Very few people's is relevant. Most of us can only offer what we ourselves would have enjoyed more of in the NPE when we first started.
Myself? I would have liked to skip it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Ramona McCandless
The McCandless Clan
6201
|
Posted - 2014.07.12 17:43:00 -
[52] - Quote
Kaarous Aldurald wrote:Ramona McCandless wrote:Quick question;
As none of us are in charge, and none of us are NPs
Why is our input on NPE relevant? Very few people's is relevant. Most of us can only offer what we ourselves would have enjoyed more of in the NPE when we first started. Myself? I would have liked to skip it.
Oh ok
Well I enjoyed it, for what its worth
Of course, I only gave it serious attention many years ago, when it was more difficult "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Hell Freeze
Deep Core Mining Inc. Caldari State
319
|
Posted - 2014.07.12 17:47:00 -
[53] - Quote
Ramona McCandless wrote:Of course, I only gave it serious attention many years ago, when it was more difficult Like when you had to create a SS 15k past a gate so you could warp to zero?
|

Dave Stark
6558
|
Posted - 2014.07.12 17:48:00 -
[54] - Quote
Ramona McCandless wrote:Quick question;
As none of us are in charge, and none of us are NPs
Why is our input on NPE relevant?
because to be an old player, you had to have been a new player. which means you had to have been pushed through the grinder of the NPE, and if you didn't say "**** this ****" and hit uninstall... you know exactly how horrible it is and why you never want to endure it again. |

Sentamon
Imperial Academy Amarr Empire
1946
|
Posted - 2014.07.12 17:49:00 -
[55] - Quote
Ramona McCandless wrote:Quick question; As none of us are in charge, and none of us are NPs
Why is our input on NPE relevant?
It's not, CCP gets ample feedback from real new players to work with.
It's worth poinintg out that, if the Goon-Lord and his merry band of Yes-Men really cared about new players and their experience, they could use their trillions in ISK assests to improve the new player experience themselves ... you know, like the real Goons of old used too, not work on Titan #300 and fine tune their content crushing BOTLORD agreements. ~ Professional Forum Alt -á~ |

Vaju Enki
Secular Wisdom
1357
|
Posted - 2014.07.12 17:50:00 -
[56] - Quote
Pandora's box. The Tears Must Flow |

Jegrey Dozer
Ruatha Holdings
24
|
Posted - 2014.07.12 17:52:00 -
[57] - Quote
Just make the new player experience more interactive and with more audio.
Reading Aura's 82 thousand little informational boxes in the bottom right corner is boring as hell.
The game is interesting and the tutorial isn't off track. It teaches the necessities. The only problem is that it is based off of reading. And all "hur dur" jokes aside, not a lot of people playing a game want to read. You open up the game to people who learn better visually and by lecture. |

Dave Stark
6558
|
Posted - 2014.07.12 17:54:00 -
[58] - Quote
Sentamon wrote:Ramona McCandless wrote:Quick question; As none of us are in charge, and none of us are NPs
Why is our input on NPE relevant? It's not, CCP gets ample feedback from real new players to work with. It's worth poinintg out that, if the Goon-Lord and his merry band of Yes-Men really cared about new players and their experience, they could use their trillions in ISK assests to improve the new player experience themselves ... you know, like the real Goons of old used too, not work on Titan #300 and fine tune their content crushing BOTLORD agreements.
you mean like showering new players with isk, and free tackle ships and double srp and... yeah they already do. |

Matilda Cecilia Fock
Pator Tech School Minmatar Republic
224
|
Posted - 2014.07.12 17:55:00 -
[59] - Quote
So now that the game has pretty much run out of actual noobs, they're considering to improve the NPE? 
What will be next? They will improve PvE once the average mission runner would rather tear off his eyes than rescue the damsel for the thousandth time? 
Q: So many well known dev's left lately, should we be worried? A: (Jester): Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.
|

Ramona McCandless
The McCandless Clan
6201
|
Posted - 2014.07.12 17:56:00 -
[60] - Quote
Sentamon wrote:Ramona McCandless wrote:Quick question; As none of us are in charge, and none of us are NPs
Why is our input on NPE relevant? It's not, CCP gets ample feedback from real new players to work with. It's worth poinintg out that, if the Goon-Lord and his merry band of Yes-Men really cared about new players and their experience, they could use their trillions in ISK assests to improve the new player experience themselves ... you know, like the real Goons of old used too, not work on Titan #300 and fine tune their content crushing BOTLORD agreements.
Im not sure the population of their alliance could only be veterans.
Unless you have some info you want to share?
"Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|
|

Retar Aveymone
GoonWaffe Goonswarm Federation
544
|
Posted - 2014.07.12 17:56:00 -
[61] - Quote
Ramona McCandless wrote:Quick question;
As none of us are in charge, and none of us are NPs
Why is our input on NPE relevant? As the head of an alliance that has thrived mostly because we replace the garbage NPE with our own so our new recruits actually stay, I think Mitten's input on the NPE is exactly correct. |

Dave Stark
6561
|
Posted - 2014.07.12 17:56:00 -
[62] - Quote
Matilda Cecilia Fock wrote:So now that the game has pretty much run out of actual noobs, they're considering to improve the NPE?  What will be next? They will improve PvE once the average mission runner would rather tear off his eyes than rescue the damsel for the thousandth time? 
you say that, but i've rescued that little tart at least 3 times today. |

Kaarous Aldurald
ROC Deep Space The ROC
7802
|
Posted - 2014.07.12 17:57:00 -
[63] - Quote
Matilda Cecilia Fock wrote:So now that the game has pretty much run out of actual noobs, they're considering to improve the NPE?  What will be next? They will improve PvE once the average mission runner would rather tear off his eyes than rescue the damsel for the thousandth time? 
No, because the first one of those things is not a complete waste of time that would require recoding much of the game's core design. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Marsha Mallow
1289
|
Posted - 2014.07.12 18:00:00 -
[64] - Quote
Dally Lama wrote:Funny how many of you regulars on here have always called other posters risk-averse poons when they mention how AWOXing is absurd and dumb. I've seen how many threads on it where all the usual forum bros come in with their sly comments and tear the OP apart for thinkink AWOXing in high-sec is legal CONCORD evasion. Mittens mentions it and now watch as you sheep start actually considering the logic.  Yeah, it's a real shock that a former CSM/alliance leader known for using ~words~ as a weapon is able to cobble together a more persuasive argument than someone sobbing incoherently in ganking thread #9000 about how unfair the game is.
Acknowledging the issues mentioned doesn't necessarily mean unreserved support for the proposed solutions. The most fun I had early on was awoxing other corpies, although amazingly most of us did it for fun because we were bored out of our minds grinding ISK. 'Griefing' was never mentioned because shooting other spaceships isn't griefing.
Dave Stark wrote:Sentamon wrote:The NPE drives away WoW carebear types, and has worked just fine in steadily increasing subs for CCP as long as nullsec had variety and action. Now that subs are dropping like crazy from nullsec stagnation, lets ask the Blue Donut Master himself how to fix the game.  the NPE drives many people away, not just the wow carebears. i doubt i'm the only one that made an account years ago and went "**** this ****" then came back some time later and gave it a second chance and just decided to trudge through the NPE like the **** filled bog that it is to see if there was anything on the other side. Seems the other way around to me - it's promoting the kind of contentless ISK farming WoWzers expect, which is why there's such a disconnect between Highsec attitudes and the rest of the playerbase.
I quit first time too because of the NPE v0v Fair enough we can't dictate how it works in the future, but there's no harm commenting on how it could be improved. TO THE RIPARDMOBILE! |

Sentamon
Imperial Academy Amarr Empire
1946
|
Posted - 2014.07.12 18:03:00 -
[65] - Quote
Dave Stark wrote: you mean like showering new players with isk, and free tackle ships and double srp and... yeah they already do.
They already DID you mean.
In the vast sea of allies, and nothing happening there isn't much to spend your ISK on, is there. ~ Professional Forum Alt -á~ |

Ramona McCandless
The McCandless Clan
6201
|
Posted - 2014.07.12 18:04:00 -
[66] - Quote
Retar Aveymone wrote:Ramona McCandless wrote:Quick question;
As none of us are in charge, and none of us are NPs
Why is our input on NPE relevant? As the head of an alliance that has thrived mostly because we replace the garbage NPE with our own so our new recruits actually stay, I think Mitten's input on the NPE is exactly correct.
I didnt mention Mittens even once "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Hal Morsh
404 Ship Not Found Violent Declaration
118
|
Posted - 2014.07.12 18:11:00 -
[67] - Quote
Highsec is too safe and lowsec is too dangerous. Lets just put it at that, and no I don't have a solution to fix it, and newbies don't have any way to learn but to figure it out themselfs. When I started I figured the game out, but watched so many people grab from baited cans and get slaughtered because they had no clue, regardless of rules.
Even after more than a few days into the game people still fall victim to game mechanics they do not yet understand. I enjoy a good session of mining. |

Vaju Enki
Secular Wisdom
1358
|
Posted - 2014.07.12 18:14:00 -
[68] - Quote
Hal Morsh wrote:Highsec is too safe and lowsec is too dangerous. Lets just put it at that, and no I don't have a solution to fix it, and newbies don't have any way to learn but to figure it out themselfs. When I started I figured the game out, but watched so many people grab from baited cans and get slaughtered because they had no clue, regardless of rules.
Even after more than a few days into the game people still fall victim to game mechanics they do not yet understand.
Highsec is too safe, lowsec is fine. The Tears Must Flow |

Dave Stark
6565
|
Posted - 2014.07.12 18:16:00 -
[69] - Quote
Sentamon wrote:Dave Stark wrote: you mean like showering new players with isk, and free tackle ships and double srp and... yeah they already do.
They already DID you mean. In the vast sea of allies, and nothing happening there isn't much to spend your ISK on, is there.
as far as i'm aware, it's still an ongoing practice.
so, no, i mean they do. |

Mr Epeen
It's All About Me
5482
|
Posted - 2014.07.12 18:19:00 -
[70] - Quote
The Lord of the Bees always has an ulterior motive for what he writes.
Until I figure out what he's actually up to this time, I'll reserve comment on that weirdly out of character wall of words he posted.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
|

Retar Aveymone
GoonWaffe Goonswarm Federation
544
|
Posted - 2014.07.12 18:20:00 -
[71] - Quote
Fixing in-corp awoxing does not need to go with making highsec safer: you could, for example, pair it with making corp-hopping to evade wardecs harder. But the fundamental problem is that EVE is a garbage game without other people most of the time, and highsec awoxing makes it just too difficult for good highsec corps to recruit new players. As a result, the only ones recruiting are the idiots who quickly get what's coming to them. |

Retar Aveymone
GoonWaffe Goonswarm Federation
544
|
Posted - 2014.07.12 18:22:00 -
[72] - Quote
Mr Epeen wrote:The Lord of the Bees always has an ulterior motive for what he writes. Until I figure out what he's actually up to this time, I'll reserve comment on that weirdly out of character wall of words he posted. Mr Epeen  the king of space has an obvious vested interest in space not going bankrupt because then he's just a random narcissist without an empire |

Dave Stark
6566
|
Posted - 2014.07.12 18:30:00 -
[73] - Quote
Retar Aveymone wrote:Fixing in-corp awoxing does not need to go with making highsec safer: you could, for example, pair it with making corp-hopping to evade wardecs harder. But the fundamental problem is that EVE is a garbage game without other people most of the time, and highsec awoxing makes it just too difficult for good highsec corps to recruit new players. As a result, the only ones recruiting are the idiots who quickly get what's coming to them.
if you're talking about fixing awoxing rather than removing it, all you need to do is stop neutral logi working as it does currently. |

Malcolm Shinhwa
Northstar Cabal Tactical Narcotics Team
2646
|
Posted - 2014.07.12 18:31:00 -
[74] - Quote
Sentamon wrote:Ramona McCandless wrote:Quick question; As none of us are in charge, and none of us are NPs
Why is our input on NPE relevant? It's not, CCP gets ample feedback from real new players to work with. It's worth poinintg out that, if the Goon-Lord and his merry band of Yes-Men really cared about new players and their experience, they could use their trillions in ISK assests to improve the new player experience themselves ... you know, like the real Goons of old used too, not work on Titan #300 and fine tune their content crushing BOTLORD agreements.
I'm unclear as to why players should be the ones to improve the NPE instead of the company that makes the product. But as awful as Goons are they do help new players assuming those new players are Goons. New Goons are told to get the hell out of hisec ASAP because hisec is terrible, they are showered with isk, ships, skillbooks, and taken into any fleet to ***** on glorious killmails literally their very first day of playing. Goons also reimburse all PVP losses so a newbro won't even feel the pinch of loss when the FC whelps them.
Goons are terrible terrible people, but they do take care of the newbros.. assuming they are Goons. If we're not supposed to shoot pods in hisec, why are they filled with meat? |

Hal Morsh
404 Ship Not Found Violent Declaration
118
|
Posted - 2014.07.12 18:37:00 -
[75] - Quote
Vaju Enki wrote:
Highsec is too safe, lowsec is fine.
Lowsec is a murderzone, you go there and your are guaranteed to die even if you are on ******* spam checking d,scan and locals.
Maybe if highsec wasn't so safe lowsec wouldn't be so dangerous. I honestly would like to see how a non concord empire would work. Too bad that won't happen. Most of the playerbase would leave.
I did once play a game almost 100% open pvp, but you didn't lose anything on death. It did have a usefull system though. It flagged you if you had combat with someone, and flaged them back if they attacked back. But if you killed someone who didn't defend themselves you were now red for a while and anyone could attack you without penalties and you couldn't use a teleporter. it would stack up if you continued and could only be waited out while online. Dunno that it would work in eve, if killing someone bared docking or running through gates for a more extended period.
That game also had a jail youd have to sit in or pay your way out of if you killed too many and managed to die. Course you only got jailed IF you died. I enjoy a good session of mining. |

Comprachicos Pendulum
420 Enterprises.
5
|
Posted - 2014.07.12 18:39:00 -
[76] - Quote
Maybe I am missing something here. Yeah as a noob I wandered in to Eve without a friend, completely alone. After mining for a month I ended up in low sec, and was murdered. I didn't leave, I spent another year being a noob and learning the ropes. I came back this month and decided I am going to really learn pvp, and oh my has it been rewarding. Not because I am killing others, because the struggle at the beginning to take my own initiative and research Eve, not just be hand held through the start like every other game. I am normally one to be moderate and consider every angle, but I know if my beginning in Eve was any different and in any way another hand hold, I would not be playing today. It is because it is so ruthless that I stuck around. The game is rewarding because only the serious players stick around. I don't know what I am trying to say any more, but I was not born in the same country on Earth as every one of you. Yeah my hand was held when I was a baby, but when I made my character in EvE, she was definitely age of majority. DO some research, put some time in to this game, and it will give back more than you can imagine. Why do you think it was adopted into a museum?
http://community.eveonline.com/news/news-channels/press-releases/eve-online-featured-in-applied-design-moma-museum-of-modern-art-1/
7 7
|

Zil Davi
Obertura
0
|
Posted - 2014.07.12 18:49:00 -
[77] - Quote
Hal Morsh wrote:Highsec is too safe and lowsec is too dangerous. Lets just put it at that, and no I don't have a solution to fix it, and newbies don't have any way to learn but to figure it out themselfs. When I started I figured the game out, but watched so many people grab from baited cans and get slaughtered because they had no clue, regardless of rules.
Even after more than a few days into the game people still fall victim to game mechanics they do not yet understand.
But your great-grandparents said, "they don't need electricity, i never had it."
|

Vaju Enki
Secular Wisdom
1359
|
Posted - 2014.07.12 18:51:00 -
[78] - Quote
Hal Morsh wrote:Vaju Enki wrote:
Highsec is too safe, lowsec is fine.
Lowsec is a murderzone, you go there and your are guaranteed to die even if you are on ******* spam checking d,scan and locals. Maybe if highsec wasn't so safe lowsec wouldn't be so dangerous. I honestly would like to see how a non concord empire would work. Too bad that won't happen. Most of the playerbase would leave. I did once play a game almost 100% open pvp, but you didn't lose anything on death. It did have a usefull system though. It flagged you if you had combat with someone, and flaged them back if they attacked back. But if you killed someone who didn't defend themselves you were now red for a while and anyone could attack you without penalties and you couldn't use a teleporter. it would stack up if you continued and could only be waited out while online. Dunno that it would work in eve, if killing someone bared docking or running through gates for a more extended period. That game also had a jail youd have to sit in or pay your way out of if you killed too many and managed to die. Course you only got jailed IF you died.
No, wrong again. Lowsec is fine, highsec is too safe. The Tears Must Flow |

Josef Djugashvilis
Acme Mining Corporation
2464
|
Posted - 2014.07.12 18:55:00 -
[79] - Quote
Hell Freeze wrote:Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. The best security information comes from convicts...just sayin'.
Aren't convicts the ones who failed? This is not a signature. |

Hal Morsh
404 Ship Not Found Violent Declaration
118
|
Posted - 2014.07.12 18:57:00 -
[80] - Quote
Vaju Enki wrote:highsec is too safe.
And if it wasn't?
Maybe highsec just needs to be nerfed. If there was somehow a barrier between finding people in space. I mean we have ways to find corps, but maybe nerf local as well? I enjoy a good session of mining. |
|

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
799
|
Posted - 2014.07.12 19:01:00 -
[81] - Quote
I agree with everything in that article. Except maybe for making Jove space Newbie zone because ~lore~. Otherwise, go for it. Make these changes and make them ASAP. It will only be better for the game. My YouTube Channel - EVE Tutorials & other game related things! |

Ioci
Bad Girl Posse Somethin Awfull Forums
508
|
Posted - 2014.07.12 19:02:00 -
[82] - Quote
Vaju Enki wrote: No, wrong again. Lowsec is fine, highsec is too safe.
It either is or it isn't. This degree of safe is the fantasy argument that only works in your head. It has always been said, high sec isn't safe. It's just more expensive to PvP in. R.I.P. Vile Rat |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
799
|
Posted - 2014.07.12 19:03:00 -
[83] - Quote
Mr Epeen wrote:The Lord of the Bees always has an ulterior motive for what he writes. Until I figure out what he's actually up to this time, I'll reserve comment on that weirdly out of character wall of words he posted. Mr Epeen 
His interest is in this game existing for another 10 to 20 years, because he makes his entire living off of it. He'd have to get a real job again if EVE goes *poof*. There's your ulterior motive. My YouTube Channel - EVE Tutorials & other game related things! |

Hal Morsh
404 Ship Not Found Violent Declaration
118
|
Posted - 2014.07.12 19:04:00 -
[84] - Quote
TigerXtrm wrote: makes his entire living off of it.
Wait what? I enjoy a good session of mining. |

Aurilia-Yvonne Lyonne
University of Caille Gallente Federation
1
|
Posted - 2014.07.12 19:07:00 -
[85] - Quote
As a relatively new player, let me give you a clear idea of this new player's recent new player experience.
I've gone through the tutorials, which are pretty boring and confusing, and have started doing the Sisters of Eve arc (which is mostly boring, so far.) But forum posters say you should do it, so I'm doing it.
Now I intend to pvp, and enlist in faction war after the Sisters arc.
And I read the forums everyday. And I read about the war in Huola.
Bingo, just what I want. Big battle. Yippee.
So, 48 hours ago, I decide I'll go to Huola. Sure I'll get killed but what better way to get my feet wet. Much more fun than the tutorials.
First I have to figure out how to get there, that takes about 20 minutes to find the map, figure out a flight path, etc. Because this is not covered, sufficiently, in the tutorials.
Yes, I decide I'll go through low security space, 7 or 8 jumps from Trossere to Huola, probably I'll die on my way there. That's okay, I'm intending to be cannon fodder anyhow.
Start out, on my way, getting there, funky music (in low security space), get to Huola, look around.........
HOW DO I FIND THE BATTLE?
Gack! I can't.
There's a battle going on, I see smack in local.
But I don't know what to do to get to the battle........so,
I turn around, go back to Trossere, park my ship, and go watch a movie.
There, you have it, the new player experience (for one night), in a nutshell.
But, I will figure this out. |

Sentamon
Imperial Academy Amarr Empire
1946
|
Posted - 2014.07.12 19:11:00 -
[86] - Quote
Malcolm Shinhwa wrote: New Goons are told to get the hell out of hisec ASAP because hisec is terrible.
Ever consider that highsec, lowsec, w-holes, and NPC null isn't terrible, but that everyone in Goonswarm or in the other friend-enemy coalition is the terrible part? .. eh probably not.
Replenishing your meatshields, to crash nodes or terrible TiDi fights, doesn't impress anyone with an IQ over 3. ~ Professional Forum Alt -á~ |

Malcolm Shinhwa
Northstar Cabal Tactical Narcotics Team
2647
|
Posted - 2014.07.12 19:24:00 -
[87] - Quote
Sentamon wrote:Malcolm Shinhwa wrote: New Goons are told to get the hell out of hisec ASAP because hisec is terrible. Ever consider that highsec, lowsec, w-holes, and NPC null isn't terrible, but that everyone in Goonswarm or in the other friend-enemy coalition is the terrible part? .. eh probably not. Replenishing your meatshields, to crash nodes or terrible TiDi fights, doesn't impress anyone with an IQ over 3.
Hisec is terrible because of the many, confusing, somewhat contradictory, arbitrary, and capricious rules that a player has to learn to survive there. All these rules were made up to "protect" players from non-consensual PVP and instead are exploited endlessly, and hilariously, by more knowledgeable players. The ruleset governing all other areas of space is vastly simpler and therefore easy to grasp.
Hisec should be the retirement zone for bitter vets who want to sit suspect flagged on a station all day and talk about how the newbros these days have it too easy. Mittani's "newbie zone" should pop you out into NPC nullsec with a very short rule list: If anyone tries to kill you, kill them right back. If we're not supposed to shoot pods in hisec, why are they filled with meat? |

Malcolm Shinhwa
Northstar Cabal Tactical Narcotics Team
2647
|
Posted - 2014.07.12 19:34:00 -
[88] - Quote
Aurilia-Yvonne Lyonne wrote: HOW DO I FIND THE BATTLE?
Gack! I can't.
There's a battle going on, I see smack in local.
But I don't know what to do to get to the battle........so,
Although at first space appears vast, in fights generally happen where pilots can get to each other easily:
- Gates
- Stations
- Faction Warfare complexes
- Cosmic Anomolies
- Asteroid Belts
- Moons with POSes
- Sun
- Planets
It is possible that they happen at Signatures and dead space mission pockets, but that is much rarer. Hunt around on Youtube for a video that explains how to use the directional scanner and you will be able to find the next fight. Warp at 100km to the fleets and try to snipe any ships from outside of 30km. You'll do great. If we're not supposed to shoot pods in hisec, why are they filled with meat? |

Vherokior Matari
Republic Military School Minmatar Republic
0
|
Posted - 2014.07.12 19:40:00 -
[89] - Quote
I'm thinking Mittani should consult for CCP full-time. That article was fantastic and to hear those things from an ostensibly ruthless nullsec dictator is about as refreshing as it gets. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
2776
|
Posted - 2014.07.12 19:51:00 -
[90] - Quote
Mad idea, what if the npc Corp you started in was already at war with another starter Corp, and you would get the boot when rookie help disappears (obviously not the solution but just a thought) "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |
|

Matilda Cecilia Fock
Pator Tech School Minmatar Republic
224
|
Posted - 2014.07.12 19:58:00 -
[91] - Quote
Mr Epeen wrote:The Lord of the Bees always has an ulterior motive for what he writes. Until I figure out what he's actually up to this time, I'll reserve comment on that weirdly out of character wall of words he posted. Mr Epeen 
Just some days ago, his CSM delegate speculated about adding "virtual" PvP arenas without real loss (and no gains).  Q: So many well known dev's left lately, should we be worried? A: (Jester): Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.
|

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
800
|
Posted - 2014.07.12 19:59:00 -
[92] - Quote
Hal Morsh wrote:TigerXtrm wrote: makes his entire living off of it.
Wait what?
Ad income from TheMitanni.com (and RMT business if you believe that sort of tin foil hattery). With about 230k unique visitors a month I'm sure that generates a fair amount of income. Wouldn't say it's his entire income, but enough for him to be bummed out if EVE stopped existing tomorrow. My YouTube Channel - EVE Tutorials & other game related things! |

James Amril-Kesh
4S Corporation Goonswarm Federation
10631
|
Posted - 2014.07.12 20:04:00 -
[93] - Quote
Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm are experts in new-player experience. This is actually not a controversial statement at all and only ignorant people like you dispute it. No, this isn't it at all. Make it more... psssshhhh. |

Jade Blackwind
Alexylva Paradox Low-Class
124
|
Posted - 2014.07.12 20:05:00 -
[94] - Quote
TigerXtrm wrote:Except maybe for making Jove space Newbie zone because ~lore~. Otherwise, go for it. Make these changes and make them ASAP. It will only be better for the game.
The Empires don't trust freelance capsuleers anymore and cease to issue new licenses. Because Rubicon, Grr Goons, Jita and other :reasons:.
All new capsuleers who aren't Empire NPCs or CCP actors are trained by the Society of Conscious Thought. SOCT is the new newbie starting corporation.
There's your lore.
|

KnowUsByTheDead
Sunlight...Through The Blight.
2027
|
Posted - 2014.07.12 20:08:00 -
[95] - Quote
I am all for a good safari.
People know this.
I will not defend neutral logistics. It is broken. Has been.
Does not, however, mean that I am not going to do it over and over. It is fun.
Logistics mechanics in that regard totally need fixed in regards to safaris.
Much like the logistics changes for incursion runners that you literally can thank Psychotic Monk and some of the others for.
However, I do not think a 3 hour safari....or even a 15 day safari need to be done anymore. The pool is growing shallow from the proliferation of the "safari." It can still be pulled from, but...
I would like to see people run much longer, more complex long cons..........awoxing included. However, logistics definitely need a change to be forced to run suspect or LE. Not only that, but a long con offers better rewards in every single department, including tear collection.
I do not think corp aggression mechanics need to change, however. There are obvious upsides to a safari dude, of course, but fiddling with logistics aggression flags will introduce a larger level of risk, as well as force players into more suitable ships for direct safari actions, rather than a three-four day alt with a safari that can be rolled a week. (Ironically, something that is still allowed according to "paraphrased" GM response, while rolling for sec status is against the rules. Weird, huh? CCP for you. )
The reason I do not think the corp aggression mechanics do not need a change, is not for my own selfish reasons, however. There are a multitude of things that even a newbie can benefit from using corp aggression mechanics. Frigate Thunderdomes, fit testing (for those without EFT or a similar fitting service....something, frankly, CCP should have implemented in-game a long time ago), direct retribution against CEO's that literally have no business being CEO's....doing far worse than any safari dude can ever do...and scamming and scraping a portion of the "newbie's earnings" for his/her own pocket, rather than having to hire "mercenaries" or what have you.
And even as far back as right before the SoR, these things happened to newbies. I have that perspective, because I heisted the bastard that stole damn near 20% of my total earning for the first month I played. So I fractured his friendship with his best friend, and stole every single thing...from our tower, to the Orca, to his playerbase. Even his "market haul" of ore for that "month."
And I did that...as a newbie. So yea, corp aggression is hardly what needs to be changed. It would totally kill any aspect of infiltration in high sec. For new players seeking vengeance, and for older players seeking lulz.
I think rather than attack something that has, and should exist in EvE, CCP should find ways that actually make it beneficial to be in a player corp. This is the core of the problem.
Make x mission rewards x times better if done with corpmates. Not outsiders, just corpmates.
Make corp specific markets. This can add content, not only for corporations, but also for "bad guys" who are interested in a long con scenario. And I am not talking about "corp contracts." I am talking about fully functional corp markets. Station, system, region.........and corp.
Make corp shares matter. Make them something more than a tool in which I can steal a corp.
Frankly, there are a million things that can be done to make corps more interesting. For not only the "newbie," but for older players....both on the "pious, righteous side" and on the "evil space pirate side."
CCP needs to make corporations something other than a tax evasion service, frankly, as currently, that is all there is. But changing the core nature of "infiltrate and destroy" shouldn't change, as it does nothing but hurt the newbie.
I learned properly tanking a ship due to trial and error and corp aggression mechanics. As did many of the newbies that I started with and flew with in my early days. We were able to exact revenge, on our own, without the need for "older players" who ran "merc services."
As for the NPE....I cannot disagree with Glorious Leader, lol.
In 2011, I was handed a noob ship and told to "**** off."
Last year, when I needed an Orca alt, I played through the NPE again, but it still sucked.
I agree fully that a NPE that fully covers everything for basic scamming to actual player versus player combat is very much needed and will (hopefully) lead to less "entitlement."
All in all, good read. Less :smug: than I would normally expect from, say, a GSF CEO Update, but still a good read. And no matter what ends up happening...I am sure many of us will adapt and overcome, as people have done in the game for a decade.
   Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

ashley Eoner
327
|
Posted - 2014.07.12 20:22:00 -
[96] - Quote
When I came back to the game after a long break I was forced by circumstances to use a new character. When I attempted to join a corporation I was met with outright hostility at some points. SPY ALT , NOT ENOUGH SP, Sure you can join but we just had an awoxer alt, and more were the standard replies. If I hadn't played before I probably would of just quit as eve turns into a single player game at that point. A newbie would of joined a scam corp or a terrible awox corp and then rage quit. |

Mr Epeen
It's All About Me
5486
|
Posted - 2014.07.12 20:24:00 -
[97] - Quote
James Amril-Kesh wrote:Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm are experts in new-player experience. This is actually not a controversial statement at all and only ignorant people like you dispute it.
What Goons are actually good at is the cult like indoctrination of the low IQ nerdlings that think SA is the end game of the entire internet. Like any good cult leader, the king bee is charismatic and loved while at the same time enjoying the fruits of his willing slaves.
Sure. You can call it new player experience. And it is. Just not a good kind, in my opinion.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Herzog Wolfhammer
Sigma Special Tactics Group
5121
|
Posted - 2014.07.12 20:25:00 -
[98] - Quote
Oh boy here we go Bring back DEEEEP Space! |

Ramona McCandless
The McCandless Clan
6206
|
Posted - 2014.07.12 20:31:00 -
[99] - Quote
A politically charged Eve Thread on Saturday "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10631
|
Posted - 2014.07.12 20:34:00 -
[100] - Quote
Mr Epeen wrote:James Amril-Kesh wrote:Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm are experts in new-player experience. This is actually not a controversial statement at all and only ignorant people like you dispute it. What Goons are actually good at is the cult like indoctrination of the low IQ nerdlings that think SA is the end game of the entire internet. Like any good cult leader, the king bee is charismatic and loved while at the same time enjoying the fruits of his willing slaves. Sure. You can call it new player experience. And it is. Just not a good kind, in my opinion. Mr Epeen  Thanks for signing your posts, it makes you even easier to ignore. No, this isn't it at all. Make it more... psssshhhh. |
|

Ioci
Bad Girl Posse Somethin Awfull Forums
509
|
Posted - 2014.07.12 20:34:00 -
[101] - Quote
James Amril-Kesh wrote:Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm are experts in new-player experience. This is actually not a controversial statement at all and only ignorant people like you dispute it.
Trouble being you guys can't keep an active membership either. Leading one to believe that the NPE isn't the problem.
I will give credit where it is due. SA and Goons are matching and exceeding CCP in new player recruitment. It isn't really that hard to do because the bar is pretty damn low. Yet even with your bottomless pockets and ability to throw unlimited ships at new people you can't keep attention. Because of NPE? No. Because Kill Mail Farming Online is boring as ****. R.I.P. Vile Rat |

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1766
|
Posted - 2014.07.12 20:43:00 -
[102] - Quote
I am going to say I disagree with this article. Sorry, but the thing that retained me back in 2007 was that the universe was harsh, and there was a steep learning curve. I remember looking at all the various ships and items on the market and seeing that it would take literally years to even fly (let alone use, or even afford) some of them, and I felt very small.
And that was combined with all the politics, and drama, and open world PVP. This was awesome, and why I am still here.
If you shelter and protect new players in the way this article describes, all you are doing is postponing the inevitable. Facts are, as soon as these people hit "real EVE" something will happen that makes them quit. They just aren't suitable to play this game. I don't care how well they do in other MMOs, or how successful they are in the real world, surviving in EVE takes a special kind of resilience that quite frankly most MMO gamers do not have.
And that is what makes this game so special, moreso than any game mechanic or piece of content it has. To do well in EVE, you have to look at things as challenges to overcome instead of obstacles to be avoided, and you have to learn early on that it's better to have friends than skills.
And most importantly, you have to learn that it is possible to do everything right and still lose. It's amazing how these real life lessons that most people never seem to learn are also so important in this game, and I believe it speaks volumes on the quality of the universe CCP have created.
To some, money is the only thing that matters. A game is successful because it makes tons of money. But EVE is more important than that. EVE is also an artistic vision, an experiment, and the facts are it has outlasted all the so-called EVE killing competition so far, and stolen players from them in the process. This game is a success by any measure.
And as for the lore, it isn't important on a day to day basis but it does set the tone of the universe, and what exists in it. Scrapping it for something as insulting as retooling the NPE to coddle people who will just quit in a month anyway is a truly insulting notion. Normally, I'm the first to defend the nullsec culture, but maybe if you named your stations something besides "TROLOLOL XOXO THIS GUY IS A PUBBIE LOLOLOL" you might understand.
MNG Things are only impossible until they are not. |

Ramona McCandless
The McCandless Clan
6207
|
Posted - 2014.07.12 20:44:00 -
[103] - Quote
masternerdguy wrote: And as for the lore, it isn't important on a day to day basis but it does set the tone of the universe, and what exists in it. Scrapping it for something as insulting as retooling the NPE to coddle people who will just quit in a month anyway is a truly insulting notion. Normally, I'm the first to defend the nullsec culture, but maybe if you named your stations something besides "TROLOLOL XOXO THIS GUY IS A PUBBIE LOLOLOL" you might understand.
Your name does a lot to support your position on that, friend "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1766
|
Posted - 2014.07.12 20:46:00 -
[104] - Quote
Ramona McCandless wrote:masternerdguy wrote: And as for the lore, it isn't important on a day to day basis but it does set the tone of the universe, and what exists in it. Scrapping it for something as insulting as retooling the NPE to coddle people who will just quit in a month anyway is a truly insulting notion. Normally, I'm the first to defend the nullsec culture, but maybe if you named your stations something besides "TROLOLOL XOXO THIS GUY IS A PUBBIE LOLOLOL" you might understand.
Your name does a lot to support your position on that, friend
Think what you want, my points still stand. Things are only impossible until they are not. |

Ramona McCandless
The McCandless Clan
6207
|
Posted - 2014.07.12 20:48:00 -
[105] - Quote
masternerdguy wrote:Ramona McCandless wrote:masternerdguy wrote: And as for the lore, it isn't important on a day to day basis but it does set the tone of the universe, and what exists in it. Scrapping it for something as insulting as retooling the NPE to coddle people who will just quit in a month anyway is a truly insulting notion. Normally, I'm the first to defend the nullsec culture, but maybe if you named your stations something besides "TROLOLOL XOXO THIS GUY IS A PUBBIE LOLOLOL" you might understand.
Your name does a lot to support your position on that, friend Think what you want, my points still stand.
Which I accept but so does mine
You are a hypocrit, sir "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1767
|
Posted - 2014.07.12 20:50:00 -
[106] - Quote
Ramona McCandless wrote:masternerdguy wrote:Ramona McCandless wrote:masternerdguy wrote: And as for the lore, it isn't important on a day to day basis but it does set the tone of the universe, and what exists in it. Scrapping it for something as insulting as retooling the NPE to coddle people who will just quit in a month anyway is a truly insulting notion. Normally, I'm the first to defend the nullsec culture, but maybe if you named your stations something besides "TROLOLOL XOXO THIS GUY IS A PUBBIE LOLOLOL" you might understand.
Your name does a lot to support your position on that, friend Think what you want, my points still stand. Which I accept but so does mine You are a hypocrit, sir
No, you just aren't looking at the right things.
I am not a role player, character names to not matter. However, there is a big difference between naming your character something stupid and naming an outpost, whose name can be viewed anywhere in the universe whenever someone is looking at markets and contracts, something stupid.
The lore is, however, important to determine what content CCP puts in the game. You know, that's why they release new chronicles when they add new features that would have an impact on lore? Like they did with work teams and inferno boosters recently?
So really, if this is the best you can do to discredit me that is pretty sad. Things are only impossible until they are not. |

Kaarous Aldurald
ROC Deep Space The ROC
7807
|
Posted - 2014.07.12 20:53:00 -
[107] - Quote
Malcolm Shinhwa wrote: Hisec is terrible because of the many, confusing, somewhat contradictory, arbitrary, and capricious rules that a player has to learn to survive there. All these rules were made up to "protect" players from non-consensual PVP and instead are exploited endlessly, and hilariously, by more knowledgeable players. The ruleset governing all other areas of space is vastly simpler and therefore easy to grasp.
Not only that, but the denizens of highsec have no idea about the kind of sword that is dangling over their heads. After a decade of them handcuffing us and trying to tighten the noose, if our leash is slipped even slightly we are going to fall on them like the Fist of God. Because they've earned it.
Most of them have no idea what grief is. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Herzog Wolfhammer
Sigma Special Tactics Group
5122
|
Posted - 2014.07.12 20:58:00 -
[108] - Quote
Ramona McCandless wrote:A politically charged Eve Thread on Saturday
OMG LOL  Bring back DEEEEP Space! |

Vherokior Matari
Republic Military School Minmatar Republic
2
|
Posted - 2014.07.12 20:58:00 -
[109] - Quote
Mr Epeen wrote:James Amril-Kesh wrote:Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm are experts in new-player experience. This is actually not a controversial statement at all and only ignorant people like you dispute it. What Goons are actually good at is the cult like indoctrination of the low IQ nerdlings that think SA is the end game of the entire internet. Like any good cult leader, the king bee is charismatic and loved while at the same time enjoying the fruits of his willing slaves. Sure. You can call it new player experience. And it is. Just not a good kind, in my opinion. Mr Epeen 
What's ironic is that your response is every bit the juvenile nerdling angst that you're trying to describe in goonswarm. |

Ramona McCandless
The McCandless Clan
6209
|
Posted - 2014.07.12 20:59:00 -
[110] - Quote
masternerdguy wrote:
I am not a role player, character names to not matter. However, there is a big difference between naming your character something stupid and naming an outpost
No there isnt
How is your name within the lore?
masternerdguy wrote:
I am not a role player,
So your spaceship is real, is it? "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|
|

Sentamon
Imperial Academy Amarr Empire
1950
|
Posted - 2014.07.12 21:00:00 -
[111] - Quote
Kaarous Aldurald wrote: Not only that, but the denizens of highsec have no idea about the kind of sword that is dangling over their heads. After a decade of them handcuffing us and trying to tighten the noose, if our leash is slipped even slightly we are going to fall on them like the Fist of God. Because they've earned it.
Most of them have no idea what grief is.
Quit teasing content like this.
Everyone knows you'll do nothing but farm nullsec roids and rats and avoid conflict forever. ~ Professional Forum Alt -á~ |

KnowUsByTheDead
Sunlight...Through The Blight.
2029
|
Posted - 2014.07.12 21:00:00 -
[112] - Quote
Kaarous Aldurald wrote:
*snip*
...if our leash is slipped even slightly we are going to fall on them like the Fist of God. Because they've earned it.
*snip*
Where is that IZ meme when you need it? Your quote here reminds me of "trained attack dogs." Lol.
Those carebears will get the "sternest telling off ever, non-violently, of course."
  
Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

Greyscale Dash
Science and Trade Institute Caldari State
78
|
Posted - 2014.07.12 21:01:00 -
[113] - Quote
Ramona McCandless wrote:masternerdguy wrote:
I am not a role player, character names to not matter. However, there is a big difference between naming your character something stupid and naming an outpost
No there isnt How is your name within the lore?
How is yours? |

Kaarous Aldurald
ROC Deep Space The ROC
7809
|
Posted - 2014.07.12 21:01:00 -
[114] - Quote
KnowUsByTheDead wrote:Kaarous Aldurald wrote:
*snip*
...if our leash is slipped even slightly we are going to fall on them like the Fist of God. Because they've earned it.
*snip*
Where is that IZ meme when you need it? Your quote here reminds me of "trained attack dogs." Lol. Those carebears will get the "sternest telling off ever, non-violently, of course."   
No, I actually have a pair, and I'm not a passive aggressive wuss, so I'll say what I mean. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Ramona McCandless
The McCandless Clan
6209
|
Posted - 2014.07.12 21:02:00 -
[115] - Quote
Greyscale Dash wrote:Ramona McCandless wrote:masternerdguy wrote:
I am not a role player, character names to not matter. However, there is a big difference between naming your character something stupid and naming an outpost
No there isnt How is your name within the lore? How is yours?
How isnt it? Its a name with a proper surname, and proper forename and thousands years of entomological history behind it.
"Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

KnowUsByTheDead
Sunlight...Through The Blight.
2029
|
Posted - 2014.07.12 21:05:00 -
[116] - Quote
Kaarous Aldurald wrote:KnowUsByTheDead wrote:Kaarous Aldurald wrote:
*snip*
...if our leash is slipped even slightly we are going to fall on them like the Fist of God. Because they've earned it.
*snip*
Where is that IZ meme when you need it? Your quote here reminds me of "trained attack dogs." Lol. Those carebears will get the "sternest telling off ever, non-violently, of course."    No, I actually have a pair, and I'm not a passive aggressive wuss, so I'll say what I mean.
Oh, I fully agree, but you have to admit, the opportunity presented itself for trolling.  Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

Greyscale Dash
Science and Trade Institute Caldari State
78
|
Posted - 2014.07.12 21:05:00 -
[117] - Quote
Ramona McCandless wrote:Greyscale Dash wrote:Ramona McCandless wrote:masternerdguy wrote:
I am not a role player, character names to not matter. However, there is a big difference between naming your character something stupid and naming an outpost
No there isnt How is your name within the lore? How is yours? How isnt it? Its a name with a proper surname, and proper forename and thousands years of entomological history behind it. Please help masternerdguy to defend his in-lore name. First you can point to a culture in New Enden that doesnt capitalise give names Then you can explain how the station he quoted is a worse name than his own, within the lore
But how is it in the lore? What about this name makes it valid in the EVE universe? Even today, people name their kids stupid stuff. And lots of people go by nicknames, callsigns, and other aliases later in life anyway, especially when involved in fancy stuff. |

Ramona McCandless
The McCandless Clan
6210
|
Posted - 2014.07.12 21:06:00 -
[118] - Quote
Greyscale Dash wrote: But how is it in the lore? What about this name makes it valid in the EVE universe? Even today, people name their kids stupid stuff. And lots of people go by nicknames, callsigns, and other aliases later in life anyway, especially when involved in fancy stuff.
So... by that argument you can call a station anything you like, yes? "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Rhes
GoonWaffe Goonswarm Federation
975
|
Posted - 2014.07.12 21:10:00 -
[119] - Quote
Ramona McCandless wrote:Greyscale Dash wrote: But how is it in the lore? What about this name makes it valid in the EVE universe? Even today, people name their kids stupid stuff. And lots of people go by nicknames, callsigns, and other aliases later in life anyway, especially when involved in fancy stuff.
So... by that argument you can call a station anything you like, yes? YA0-XJ VII - YA07m8 The Toonie Bin
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Greyscale Dash
Science and Trade Institute Caldari State
78
|
Posted - 2014.07.12 21:14:00 -
[120] - Quote
Ramona McCandless wrote:Greyscale Dash wrote: But how is it in the lore? What about this name makes it valid in the EVE universe? Even today, people name their kids stupid stuff. And lots of people go by nicknames, callsigns, and other aliases later in life anyway, especially when involved in fancy stuff.
So... by that argument you can call a station anything you like, yes?
If we accept that both names are out of role play, then we can still see that one instance is clearly worse than the other. A single character with an OORP name is far less serious than labeling an in-game monument (because that is what an outpost basically is) with an OORP name.
And, if you want to roleplay, even if an individual refers to themselves as something dumb, very few large organizations give their buildings dumb names. If the nullsec alliances were like real world entities, they would call these building "Goonswarm Federal Station" or maybe even simply "Goonswarm Station".
I am curious, however, how this actually matters in the context of the original post? How does the way a character is named impact whether or not they are able to cope with the challenges in EVE? |
|

Ramona McCandless
The McCandless Clan
6214
|
Posted - 2014.07.12 21:17:00 -
[121] - Quote
Quote:
If we accept that both names are out of role play, then we can still see that one instance is clearly worse than the other.
Not objectively, no
Quote:I am curious, however, how this actually matters in the context of the original post? How does the way a character is named impact whether or not they are able to cope with the challenges in EVE? You should ask masternerdguy, he brought it up.
I simply pointed out he was in no position to point fingers regarding silly names. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Kaarous Aldurald
ROC Deep Space The ROC
7811
|
Posted - 2014.07.12 21:20:00 -
[122] - Quote
Can you two take the RP discussion to PMs, please. While this thread is from the start a grievous (pun intended) misrepresentation and a false flag, talking about whose RP is more heinous than the other is completely off topic.
You're both equally awful, and God loves you both anyway. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Ramona McCandless
The McCandless Clan
6214
|
Posted - 2014.07.12 21:20:00 -
[123] - Quote
Kaarous Aldurald wrote:Can you two take the RP discussion to PMs, please. While this thread is from the start a grievous (pun intended) misrepresentation and a false flag, talking about whose RP is more heinous than the other is completely off topic.
You're both equally awful, and God loves you both anyway.
So your spaceship is real too? "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Greyscale Dash
Science and Trade Institute Caldari State
78
|
Posted - 2014.07.12 21:22:00 -
[124] - Quote
Ramona McCandless wrote: Not objectively, no I simply pointed out he was in no position to point fingers regarding silly names.
Objectively yes, it's just like there's a difference between say eating a grape you didn't pay for in the grocery store and stealing a car. Both are stealing, but I doubt most people will consider those to be the same tier of stealing.
EDIT: Fixed mangled quote, hate when that happens |

Ramona McCandless
The McCandless Clan
6214
|
Posted - 2014.07.12 21:23:00 -
[125] - Quote
Greyscale Dash wrote:[quote=Ramona McCandless] Quote: Not objectively, no I simply pointed out he was in no position to point fingers regarding silly names.
Objectively yes, it's just like there's a difference between say eating a grape you didn't pay for in the grocery store and stealing a car. Both are stealing, but I doubt most people will consider those to be the same tier of stealing.
LOLWAT
Giving a character or item a silly name is the same as a federal crime?!
Are you high?! "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

voetius
BITB Support Services
242
|
Posted - 2014.07.12 21:24:00 -
[126] - Quote
Ramona McCandless wrote:Greyscale Dash wrote:Ramona McCandless wrote:masternerdguy wrote:
I am not a role player, character names to not matter. However, there is a big difference between naming your character something stupid and naming an outpost
No there isnt How is your name within the lore? How is yours? How isnt it? Its a name with a proper surname, and proper forename and thousands years of entomological history behind it. Please help masternerdguy to defend his in-lore name. First you can point to a culture in New Enden that doesnt capitalise give names Then you can explain how the station he quoted is a worse name than his own, within the lore
http://en.wikipedia.org/wiki/Entomology
Not to be confused with Etymology, the study of the history of words
sorry couldn't resist  |

Ramona McCandless
The McCandless Clan
6214
|
Posted - 2014.07.12 21:24:00 -
[127] - Quote
voetius wrote:Ramona McCandless wrote:Greyscale Dash wrote:Ramona McCandless wrote:masternerdguy wrote:
I am not a role player, character names to not matter. However, there is a big difference between naming your character something stupid and naming an outpost
No there isnt How is your name within the lore? How is yours? How isnt it? Its a name with a proper surname, and proper forename and thousands years of entomological history behind it. Please help masternerdguy to defend his in-lore name. First you can point to a culture in New Enden that doesnt capitalise give names Then you can explain how the station he quoted is a worse name than his own, within the lore http://en.wikipedia.org/wiki/EntomologyNot to be confused with Etymology, the study of the history of words sorry couldn't resist 
Good catch. Yes, I did mean etymology, not entomology 
"Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Greyscale Dash
Science and Trade Institute Caldari State
78
|
Posted - 2014.07.12 21:25:00 -
[128] - Quote
Ramona McCandless wrote:
Giving a character or item a silly name is the same as a federal crime?!
Comically missing the point. The point is that even for real offenses (since we are treating being OORP as an "offense") there are different tiers.
For example, in your felony you have different classes representing severity with different punishments. The reasoning is that there are different "levels of severity" in doing something wrong.
That was the point, mate. |

KnowUsByTheDead
Sunlight...Through The Blight.
2033
|
Posted - 2014.07.12 21:27:00 -
[129] - Quote
Ramona McCandless wrote:
So your spaceship is real too?
Mine is.
I am sipping tea in my Wolf, while listening to Led Zeppelin, and snorting plutonian nyborg.
But that could just be the booze talking.
vOv

Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

Ramona McCandless
The McCandless Clan
6216
|
Posted - 2014.07.12 21:27:00 -
[130] - Quote
Greyscale Dash wrote:Ramona McCandless wrote:
Giving a character or item a silly name is the same as a federal crime?!
 Comically missing the point. The point is that even for real offenses (since we are treating being OORP as an "offense") there are different tiers. For example, in your felony you have different classes representing severity with different punishments. The reasoning is that there are different "levels of severity" in doing something wrong. That was the point, mate.
Ok, "mate"
I see that
But I still cannot see how being called "danieldaypoous" is to grape-stealing as a station called "Slags for sale" is to car-theft
You havent actually explained the difference, you simply stated that (you believe) there is one
"Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10634
|
Posted - 2014.07.12 21:29:00 -
[131] - Quote
Yes I'm sure station names are causing people to leave or whatever the **** your stupid point was.  No, this isn't it at all. Make it more... psssshhhh. |

Greyscale Dash
Science and Trade Institute Caldari State
78
|
Posted - 2014.07.12 21:30:00 -
[132] - Quote
Ramona McCandless wrote:Greyscale Dash wrote:Ramona McCandless wrote:
Giving a character or item a silly name is the same as a federal crime?!
 Comically missing the point. The point is that even for real offenses (since we are treating being OORP as an "offense") there are different tiers. For example, in your felony you have different classes representing severity with different punishments. The reasoning is that there are different "levels of severity" in doing something wrong. That was the point, mate. Ok, "mate" I see that But I still cannot see how being called "danieldaypoous" is to grape-stealing as a station called "Slags for sale" is to car-theft You havent actually explained the difference, you simply stated that (you believe) there is one
You haven't stated why they aren't. Common sense suggests that one action is worse because it has a broader scope than the other.
As I've stated, the difference is in how localized the effects of the action is. |

Ramona McCandless
The McCandless Clan
6216
|
Posted - 2014.07.12 21:34:00 -
[133] - Quote
Greyscale Dash wrote:
You haven't stated why they aren't. Common sense suggests that one action is worse because it has a broader scope than the other.
As I've stated, the difference is in how localized the effects of the action is.
You are one suggesting they are, so you kinfd of need to provide supporting evidence for your hypothesis
Considering that Station names are not permanent but character names are, and you only see that station if theres a courier contract or you go there (or you own it) and stations cannot post on forums and characters appear in local, how would a station name be broader in scope than a player name? "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Greyscale Dash
Science and Trade Institute Caldari State
78
|
Posted - 2014.07.12 21:37:00 -
[134] - Quote
Ramona McCandless wrote:Greyscale Dash wrote:
You haven't stated why they aren't. Common sense suggests that one action is worse because it has a broader scope than the other.
As I've stated, the difference is in how localized the effects of the action is.
You are one suggesting they are, so you kinfd of need to provide supporting evidence for your hypothesis Considering that Station names are not permanent but character names are, and you only see that station if theres a courier contract or you go there (or you own it) and stations cannot post on forums and characters appear in local, how would a station name be broader in scope than a player name?
Station names show up on the map. You are literally putting that stupid name on the map
Besides, devs change offensive character names all the time (Caldari Citizen 3243984798327 etc), but a fly-by in sov null will reveal plenty of station names that, if they were character names, would probably be removed. |

KnowUsByTheDead
Sunlight...Through The Blight.
2034
|
Posted - 2014.07.12 21:40:00 -
[135] - Quote
Greyscale Dash wrote:Station names show up on the map. You are literally putting that stupid name on the map  Besides, devs change offensive character names all the time (Caldari Citizen 3243984798327 etc), but a fly-by in sov null will reveal plenty of station names that, if they were character names, would probably be removed.
And you just proved Ramona's point.
CCP knows that char names have a wider influence, hence why they are usually changed straight away.
Please tell me how often that happens with stations, if your argument holds true.
More than char names?
Or corp names?
You are literally arguing futility.
Walk away.
 Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

Greyscale Dash
Science and Trade Institute Caldari State
78
|
Posted - 2014.07.12 21:42:00 -
[136] - Quote
KnowUsByTheDead wrote:Greyscale Dash wrote:Station names show up on the map. You are literally putting that stupid name on the map  Besides, devs change offensive character names all the time (Caldari Citizen 3243984798327 etc), but a fly-by in sov null will reveal plenty of station names that, if they were character names, would probably be removed. And you just proved Ramona's point. CCP knows that char names have a wider influence, hence why they are usually changed straight away. Please tell me how often that happens with stations, if your argument holds true. More than char names? Or corp names? You are literally arguing futility. Walk away. 
They don't change OORP names, they change names that break their EULA.
The point is that character names are not permanent either. |

Ramona McCandless
The McCandless Clan
6219
|
Posted - 2014.07.12 21:42:00 -
[137] - Quote
Greyscale Dash wrote:
Besides, devs change offensive character names all the time (Caldari Citizen 3243984798327 etc)(1), but a fly-by in sov null will reveal plenty of station names that, if they were character names, would probably be removed.(2)
(1) Really? Because when I open my map I have to got to the system, click on the system and get it to show me the stations to see a station. Players I can see in local, in forums, in evemails, in contracts, in out-of-game websites, killmails, and in corp lists.
(2) If you find it offensive, report it. THe fact that (as you say) player names are removed more often is indicative that they are MORE noticed, not less.
And player names (unless deleted for being offensive) are eternal on the server. Station names are not. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Felicity Love
Ka'ra Shabuir Inc.
2021
|
Posted - 2014.07.12 21:43:00 -
[138] - Quote
... must be ISD's day off... we're getting good mileage out of this one without so much as the approaching "wooop -wooop" beginning to echo in the distance...

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.-á-á ( Pick four, any four. They all smell. -á)
|

KnowUsByTheDead
Sunlight...Through The Blight.
2036
|
Posted - 2014.07.12 21:47:00 -
[139] - Quote
Greyscale Dash wrote:
They don't change OORP names, they change names that break their EULA.
The point is that character names are not permanent either.
And the point is, you have literally derailed a thread in which actual productive discussion was taking place, for a Ripard-esque witch hunt over station names.
[Insert chosen "Get Over It" EvE axiom here]
Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1770
|
Posted - 2014.07.12 21:53:00 -
[140] - Quote
* popcorn *
Ramona McCandless wrote:
So your spaceship is real, is it?
So not being a roleplayer is equivalent to not knowing you are playing a game?
Ramona McCandless wrote: How is your name within the lore?
It isn't within the lore , I assure you that there is no EVE chronicle about the great masternerdguy (at least CCP hasn't written it yep )
However, it does have meaning to me. This is the identity I use on the internet, everywhere. When I am on the internet, this identity is more important to me than my real name. I consider it just as valid. And, if you want to roleplay, I can't find it hard to imagine some New Eden computer nerd calling themselves "masternerdguy"
My original post was not about OORP names, however. It was about the NPE and the changes suggested in the Mittani article. That little argument tacked on to the end is very small compared to the previous points, and you've managed to totally misinterpret it. My point is not that OORP names are bad, please consider the following.
Even though I am not a roleplayer I have read many of the chronicles, especially the ones that describe how technologies in their world work. It's just fun stuff to know, and some of it is actually pretty novel and clever. For example, CCP has written an extremely detailed paper on how FTL travel in their world works that I highly recommend people should read (especially before you ask why there are no binary stars in EVE - they ALL are).
In the original Mittani article, they said few read the lore. I'm curious if this is actually true. I've read some of it and I am definitely not a role player.
Actually, those EVE chronicles have some brilliant science fiction shorts.
Throwing all that good literature away so that we can try to coddle someone into staying, someone who will leave anyway because they were tricked (read: given a false impression) into the game, is offensive and wasteful.
So, if you want to argue any of my other points feel free, but the primary purpose of my OP was not to argue lore. Things are only impossible until they are not. |
|

Ramona McCandless
The McCandless Clan
6222
|
Posted - 2014.07.12 21:56:00 -
[141] - Quote
masternerdguy wrote:the primary purpose of my OP was not to argue lore.
And yet thats the only point you made
Curious "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1771
|
Posted - 2014.07.12 21:59:00 -
[142] - Quote
Ramona McCandless wrote:masternerdguy wrote:the primary purpose of my OP was not to argue lore. And yet thats the only point you made Curious
How is that the only point I made?
masternerdguy wrote: If you shelter and protect new players in the way this article describes, all you are doing is postponing the inevitable. Facts are, as soon as these people hit "real EVE" something will happen that makes them quit. They just aren't suitable to play this game. I don't care how well they do in other MMOs, or how successful they are in the real world, surviving in EVE takes a special kind of resilience that quite frankly most MMO gamers do not have.
Not lore.
masternerdguy wrote: And most importantly, you have to learn that it is possible to do everything right and still lose. It's amazing how these real life lessons that most people never seem to learn are also so important in this game, and I believe it speaks volumes on the quality of the universe CCP have created.
No lore here.
masternerdguy wrote: To some, money is the only thing that matters. A game is successful because it makes tons of money. But EVE is more important than that. EVE is also an artistic vision, an experiment, and the facts are it has outlasted all the so-called EVE killing competition so far, and stolen players from them in the process. This game is a success by any measure.
As much as I hate when I have to use the phrase "artistic integrity", no lore here either. Things are only impossible until they are not. |

Scipio Artelius
The Vendunari End of Life
2055
|
Posted - 2014.07.12 22:00:00 -
[143] - Quote
Greyscale Dash wrote:Station names show up on the map. You are literally putting that stupid name on the map  Well, you've certainly put yours on the map now.
This is one of the dumbest discussions ever.
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

KnowUsByTheDead
Sunlight...Through The Blight.
2038
|
Posted - 2014.07.12 22:02:00 -
[144] - Quote
Scipio Artelius wrote:Greyscale Dash wrote:Station names show up on the map. You are literally putting that stupid name on the map  Well, you've certainly put yours on the map now. This is one of the dumbest discussions ever.
Not empty quoting. Certainly entertaining, though.  Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1771
|
Posted - 2014.07.12 22:02:00 -
[145] - Quote
Scipio Artelius wrote:Greyscale Dash wrote:Station names show up on the map. You are literally putting that stupid name on the map  Well, you've certainly put yours on the map now. This is one of the dumbest discussions ever.
http://www.youtube.com/watch?v=5hfYJsQAhl0
EDIT: To be fair though, this describes pretty much all discussion in these forums Things are only impossible until they are not. |

Ramona McCandless
The McCandless Clan
6222
|
Posted - 2014.07.12 22:02:00 -
[146] - Quote
masternerdguy wrote: How is that the only point I made?
You said quite clearly that MIttens point of view was invalid due to his alliance's non-lore stations
I dont really see how this can be read any other way "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1771
|
Posted - 2014.07.12 22:05:00 -
[147] - Quote
Ramona McCandless wrote:masternerdguy wrote: How is that the only point I made?
You said quite clearly that MIttens point of view was invalid due to his alliance's non-lore stations I dont really see how this can be read any other way
I didn't say non lore stations, I just pointed out how base the station names they use are. It's one of the few peeves I do have with nullsec culture.
I guess I'd never name a station that way because I don't want to set that sort of tone for my organization. But that's just me, and as I've pointed out was far removed from the original point of my OP. Things are only impossible until they are not. |

Ramona McCandless
The McCandless Clan
6223
|
Posted - 2014.07.12 22:05:00 -
[148] - Quote
Eve Forums
https://www.youtube.com/watch?v=i9OVTfgVJ8Y "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Ramona McCandless
The McCandless Clan
6223
|
Posted - 2014.07.12 22:06:00 -
[149] - Quote
masternerdguy wrote: I guess I'd never name a station that way because I don't want to set that sort of tone for my organization. But that's just me, and as I've pointed out was far removed from the original point of my OP.
And that makes you a hypocrit, and we are back to square one.
It was an enjoyable game, adversary. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1771
|
Posted - 2014.07.12 22:07:00 -
[150] - Quote
Ramona McCandless wrote:masternerdguy wrote: I guess I'd never name a station that way because I don't want to set that sort of tone for my organization. But that's just me, and as I've pointed out was far removed from the original point of my OP.
And that makes you a hypocrit, and we are back to square one. It was an enjoyable game, adversary.
The thing is, we are not back to square one. Because you are still wrong.
I've explained why. Shall we go around the circle again?
EDIT: To clarify
Ramona McCandless wrote:masternerdguy wrote:the primary purpose of my OP was not to argue lore. And yet thats the only point you made Curious
Is the premise of your argument, essentially, which is wrong. The vast majority of my points are unrelated to lore or RP. Things are only impossible until they are not. |
|

Ramona McCandless
The McCandless Clan
6223
|
Posted - 2014.07.12 22:11:00 -
[151] - Quote
masternerdguy wrote:
The thing is, we are not back to square one. Because you are still wrong. ?
Except by no measuring stick on the face of the planet does your criticism of someone else's choice of name as silly or inappropriate within the lore not make you hypocritical.
You dont have a counter because black =/= white "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Scipio Artelius
The Vendunari End of Life
2057
|
Posted - 2014.07.12 22:12:00 -
[152] - Quote
masternerdguy wrote:I didn't say non lore stations, I just pointed out how base the station names they use are. It's one of the few peeves I do have with nullsec culture.
I guess I'd never name a station that way because I don't want to set that sort of tone for my organization. But that's just me, and as I've pointed out was far removed from the original point of my OP.
Serious question here: how is the names of station in sov null relevant to the retention of new players?
This whole topic seems to have been started to focus on Mittens assertions about new player retention/conversion to paying customer.
There are very few new players that venture to sov null to be scared away from the game by the names of the starbases there. The names that veteran players give to starbases in sov null has very little relevance to the thoughts of Mittens (it's not like he names every single starbase established in CFC space anyway).
Seems like a very strange line of discussion in this topic. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1771
|
Posted - 2014.07.12 22:12:00 -
[153] - Quote
Ramona McCandless wrote:masternerdguy wrote:
The thing is, we are not back to square one. Because you are still wrong. ?
Except by no measuring stick on the face of the planet does your criticism of someone else's choice of name as silly or inappropriate within the lore not make you hypocritical. You dont have a counter because black =/= white
Ramona McCandless wrote:masternerdguy wrote:the primary purpose of my OP was not to argue lore. And yet thats the only point you made Curious
Please reread my post and explain how my points are only lore related.
Thank you. Things are only impossible until they are not. |

KnowUsByTheDead
Sunlight...Through The Blight.
2039
|
Posted - 2014.07.12 22:15:00 -
[154] - Quote
Scipio Artelius wrote:
Seems like a very strange line of discussion in this topic.
Indeed.
Think my OP in the thread was the last valid argument weighing the pros and cons of Mittens article.
We have been on this station name nonsense for like an hour now.
Maybe more, maybe less. Time is kinda skewed at the moment.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

Ramona McCandless
The McCandless Clan
6223
|
Posted - 2014.07.12 22:16:00 -
[155] - Quote
masternerdguy wrote:Please reread my post and explain how my points are only lore related.
Thank you.
OK
masternerdguy wrote:
And as for the lore, it isn't important on a day to day basis but it does set the tone of the universe, and what exists in it. Scrapping it for something as insulting as retooling the NPE to coddle people who will just quit in a month anyway is a truly insulting notion. Normally, I'm the first to defend the nullsec culture, but maybe if you named your stations something besides "TROLOLOL XOXO THIS GUY IS A PUBBIE LOLOLOL" you might understand.
Seems pretty clear to me "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Ramona McCandless
The McCandless Clan
6223
|
Posted - 2014.07.12 22:16:00 -
[156] - Quote
KnowUsByTheDead wrote:Scipio Artelius wrote:
Seems like a very strange line of discussion in this topic.
Indeed. Think my OP in the thread was the last valid argument weighing the pros and cons of Mittens article. We have been on this station name nonsense for like an hour now. Maybe more, maybe less. Time is kinda skewed at the moment. 
Your right.
Im sorry, I shall stop now.
Im sick of arguing that a rock is a rock and not a sponge anyway "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1771
|
Posted - 2014.07.12 22:17:00 -
[157] - Quote
Scipio Artelius wrote:masternerdguy wrote:I didn't say non lore stations, I just pointed out how base the station names they use are. It's one of the few peeves I do have with nullsec culture.
I guess I'd never name a station that way because I don't want to set that sort of tone for my organization. But that's just me, and as I've pointed out was far removed from the original point of my OP. Serious question here: how is the names of station in sov null relevant to the retention of new players? This whole topic seems to have been started to focus on Mittens assertions about new player retention/conversion to paying customer. There are very few new players that venture to sov null to be scared away from the game by the names of the starbases there. The names that veteran players give to starbases in sov null has very little relevance to the thoughts of Mittens (it's not like he names every single starbase established in CFC space anyway). Seems like a very strange line of discussion in this topic.
Honestly, it wouldn't even be that important in this thread if someone hadn't decided to call me out.
I wrote that in there because of the article's blatant desire to dump all the backstory to increase new player retention, which I did find distasteful, even if you aren't a roleplayer that is still part of the game's personality. But if you'll reread my OP all preceding points are unrelated, that thing is pretty much just tacked on the end.
I would personally like to talk about something else, but that's just me.
Ramona McCandless wrote:
Seems pretty clear to me
What about all my previous points, or did you skip to the end because it is tl;dr? Things are only impossible until they are not. |

Sentamon
Imperial Academy Amarr Empire
1952
|
Posted - 2014.07.12 22:19:00 -
[158] - Quote
Scipio Artelius wrote: Serious question here: how is the names of station in sov null relevant to the retention of new players?
Seems like a very strange line of discussion in this topic.
Because as in any topic, anything said after the 3rd page is meaningless.
~ Professional Forum Alt -á~ |

KnowUsByTheDead
Sunlight...Through The Blight.
2043
|
Posted - 2014.07.12 22:19:00 -
[159] - Quote
Ramona McCandless wrote:
Your right.
Im sorry, I shall stop now.
Im sick of arguing that a rock is a rock and not a sponge anyway
It certainly isn't you.
Literally everyone from you to me to James Amril to Scipio have kicked this facile argument in the stones.
Yet MNG continues on............................................................
 Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1771
|
Posted - 2014.07.12 22:21:00 -
[160] - Quote
KnowUsByTheDead wrote:Ramona McCandless wrote:
Your right.
Im sorry, I shall stop now.
Im sick of arguing that a rock is a rock and not a sponge anyway
It certainly isn't you. Literally everyone from you to me to James Amril to Scipio have kicked this facile argument in the stones. Yet MNG continues on............................................................ 
Actually, I'm done now too. Things are only impossible until they are not. |
|

Caleb Seremshur
The Atomic Fallout Kids
327
|
Posted - 2014.07.12 22:23:00 -
[161] - Quote
Dally Lama wrote:Funny how many of you regulars on here have always called other posters risk-averse poons when they mention how AWOXing is absurd and dumb. I've seen how many threads on it where all the usual forum bros come in with their sly comments and tear the OP apart for thinkink AWOXing in high-sec is legal CONCORD evasion. Mittens mentions it and now watch as you sheep start actually considering the logic.  I really take it.more of a sign of mittani being a more effective spokesperson and csm than the last two sets combined. This is after being impeached and humiliated for.an out of turn comment that cost.him his seat on the csm itself.
There's so little transparency right now between the devs and the playerbase that people are looking at community leaders for answers instead of officials. In the real world this would be very dangerous for any ruling class but here I guess people will just unsub and quitely disappear and be forgotten. https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
|

KnowUsByTheDead
Sunlight...Through The Blight.
2046
|
Posted - 2014.07.12 22:24:00 -
[162] - Quote
masternerdguy wrote:KnowUsByTheDead wrote:Ramona McCandless wrote:
Your right.
Im sorry, I shall stop now.
Im sick of arguing that a rock is a rock and not a sponge anyway
It certainly isn't you. Literally everyone from you to me to James Amril to Scipio have kicked this facile argument in the stones. Yet MNG continues on............................................................  Actually, I'm done now too.
Congrats, ladies and gentlemen, I think we have just seen a witch hunt put down, on both sides.
In the post-Teg EvE landscape, no less. 
We are making progress.
\o/ Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1772
|
Posted - 2014.07.12 22:25:00 -
[163] - Quote
Caleb Seremshur wrote:Dally Lama wrote:Funny how many of you regulars on here have always called other posters risk-averse poons when they mention how AWOXing is absurd and dumb. I've seen how many threads on it where all the usual forum bros come in with their sly comments and tear the OP apart for thinkink AWOXing in high-sec is legal CONCORD evasion. Mittens mentions it and now watch as you sheep start actually considering the logic.  I really take it.more of a sign of mittani being a more effective spokesperson and csm than the last two sets combined. This is after being impeached and humiliated for.an out of turn comment that cost.him his seat on the csm itself. There's so little transparency right now between the devs and the playerbase that people are looking at community leaders for answers instead of officials. In the real world this would be very dangerous for any ruling class but here I guess people will just unsub and quitely disappear and be forgotten.
But AWOXing is not absurd or dumb, it is a part of this game. It is the risk you take when you want to make a corp. Good corps can deal with them. Not to mention it allows for a level of espionage and black ops that most MMOs would never consider. Things are only impossible until they are not. |

KnowUsByTheDead
Sunlight...Through The Blight.
2046
|
Posted - 2014.07.12 22:33:00 -
[164] - Quote
masternerdguy wrote:
But AWOXing is not absurd or dumb, it is a part of this game. It is the risk you take when you want to make a corp. Good corps can deal with them. Not to mention it allows for a level of espionage and black ops that most MMOs would never consider.
Indeed.
And more importantly...
This is an activity that even newbies can get into.
I did it within a month. My only real goal when I started the game was to complete a heist. Imagine how hard it was to stay interested with no auxiliary goals to fulfill?
Corp aggression must remain.
Proper education about API usage, coupled with partnerships with EvE's vast 3rd party developers, can help teach how to do a background check.
As for gated newbie areas.....
While I agree that there are many things that can be taught....
Sometimes the hard lessons are the lessons you learn the most from.
Like flying an anti-tanked indy through Niarja during EU prime with all of your belongings you had accumulated in 5 months of playing.
Yep, that happened, lol.
But you learn from it.
I certainly did.
Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

Scipio Artelius
The Vendunari End of Life
2058
|
Posted - 2014.07.12 22:34:00 -
[165] - Quote
masternerdguy wrote:I wrote that in there because of the article's blatant desire to dump all the backstory to increase new player retention, which I did find distasteful, even if you aren't a roleplayer that is still part of the game's personality. But if you'll reread my OP all preceding points are unrelated, that thing is pretty much just tacked on the end. I don't get that same interpretation from the article.
I think you are looking at it from a gamers perspective (which is fine), while Mittens was looking at it from more of a business focus, which in terms of improving CCPs terrible new player retention figures (from their own data presented at Fanfest) seems to be needed.
Mittens even offered a way to include lore if that was really needed, but I think he was more asserting that decisions about fixing the NPE should be based on what is good to retain new players, rather than what is traditional in terms of the lore. I agree with that personally, but there are many options that could be discussed too.
If you think keeping the lore is important, then what alternative ideas (other than a Jove based safe zone for new players) would you propose to fix the NPE? Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1773
|
Posted - 2014.07.12 22:39:00 -
[166] - Quote
Scipio Artelius wrote:masternerdguy wrote:I wrote that in there because of the article's blatant desire to dump all the backstory to increase new player retention, which I did find distasteful, even if you aren't a roleplayer that is still part of the game's personality. But if you'll reread my OP all preceding points are unrelated, that thing is pretty much just tacked on the end. I don't get that same interpretation from the article. I think you are looking at it from a gamers perspective (which is fine), while Mittens was looking at it from more of a business focus, which in terms of improving CCPs terrible new player retention figures (from their own data presented at Fanfest) seems to be needed. Mittens even offered a way to include lore if that was really needed, but I think he was more asserting that decisions about fixing the NPE should be based on what is good to retain new players, rather than what is traditional in terms of the lore. I agree with that personally, but there are many options that could be discussed too. If you think keeping the lore is important, then what alternative ideas (other than a Jove based safe zone for new players) would you propose to fix the NPE?
Well, for one thing why do they have to be Jove of all things
More seriously, I would increase new player retention by trying to funnel players into player corps and alliances as quickly as possible. Ideally, all new players should be in a corp by week 2 (aka end of trial). Player should be taught that there are good corps and bad corps and that they should be a careful shopper.
I would also put more emphasis on the dangerous outer reaches of space beyond the empires (or however you want to word it) but keep reinforcing that it is dangerous to go there alone. Reinforce the idea that these dangers can be overcome by teamwork and cooperation (which is true).
I prefer to help people by giving them the tools to help themselves, not by spoon feeding them. Things are only impossible until they are not. |

Mathrin
Ministry of War Amarr Empire
119
|
Posted - 2014.07.12 22:43:00 -
[167] - Quote
masternerdguy wrote:Caleb Seremshur wrote:Dally Lama wrote:Funny how many of you regulars on here have always called other posters risk-averse poons when they mention how AWOXing is absurd and dumb. I've seen how many threads on it where all the usual forum bros come in with their sly comments and tear the OP apart for thinkink AWOXing in high-sec is legal CONCORD evasion. Mittens mentions it and now watch as you sheep start actually considering the logic.  I really take it.more of a sign of mittani being a more effective spokesperson and csm than the last two sets combined. This is after being impeached and humiliated for.an out of turn comment that cost.him his seat on the csm itself. There's so little transparency right now between the devs and the playerbase that people are looking at community leaders for answers instead of officials. In the real world this would be very dangerous for any ruling class but here I guess people will just unsub and quitely disappear and be forgotten. But AWOXing is not absurd or dumb, it is a part of this game. It is the risk you take when you want to make a corp. Good corps can deal with them. Not to mention it allows for a level of espionage and black ops that most MMOs would never consider.
It is part of the game, but it currently hurts the NPE, which hurts us all. If taking it away is what needs to be done fine. I would prefer to see NPC corps perform a useful role with NPE like it should be doing. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10636
|
Posted - 2014.07.12 22:45:00 -
[168] - Quote
KnowUsByTheDead wrote:witch hunt That wasn't a witch hunt. It doesn't even remotely resemble one. Do you even know what that phrase means? No, this isn't it at all. Make it more... psssshhhh. |

Scipio Artelius
The Vendunari End of Life
2059
|
Posted - 2014.07.12 22:47:00 -
[169] - Quote
masternerdguy wrote:Well, for one thing why do they have to be Jove of all things  They don't. It's just one persons thought.
Quote:More seriously, I would increase new player retention by trying to funnel players into player corps and alliances as quickly as possible. Ideally, all new players should be in a corp by week 2 (aka end of trial). Player should be taught that there are good corps and bad corps and that they should be a careful shopper. That goes back in part to the risk aversion of many Corps, particularly in highsec, many of whom are reluctant to take on new players because of spies and awoxers.
Sending everyone towards Eve-Uni, RvB or BNI (which is a common recommendation many of us make to new players) isn't a solution either.
So being a careful shopper as a player doesn't overcome the Corps also being careful shoppers.
Quote:I would also put more emphasis on the dangerous outer reaches of space beyond the empires (or however you want to word it) but keep reinforcing that it is dangerous to go there alone. Reinforce the idea that these dangers can be overcome by teamwork and cooperation (which is true).
I prefer to help people by giving them the tools to help themselves, not by spoon feeding them. How would this work in your view?
Many people join this game without having a focus on getting into combat (the game suits city builders as much as it does pvpers), and even veteran players are careful in the activities they conduct in lowsec and nullsec that make them an easy target.
By forcing players to head to lowsec and nullsec (my interpretation of what you mean by more emphasis on dangerous outer space), doesn't that risk losing many new players that could otherwise also learn about the city building aspects of the game? Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1775
|
Posted - 2014.07.12 22:51:00 -
[170] - Quote
Mathrin wrote:
It is part of the game, but it currently hurts the NPE, which hurts us all. If taking it away is what needs to be done fine. I would prefer to see NPC corps perform a useful role with NPE like it should be doing.
The problem is, we come back to the issue of giving an inch and taking a mile.
At some point, they have to be exposed to these things. And, unfortunately, these are hard lessons that people are only going to learn when it happens (or maybe not even after it happens, some people never learn). Scrapping features because they might scare off a new player is a bad idea because where do we draw the line?
The NPE should be about informing new players of the dangers of the universe, telling them that none of them cannot be overcome by teamwork and cooperation, and showing them where they can find corps to join.
I wouldn't even be opposed to allowing large alliances (# players > 500? we can talk about that) to run periodic in-game circulars that would be sent to trial accounts and / or accounts below a certain age via in-game mail.
But above all, new players need to understand this is a team effort, and that by going it alone they are handicapping themselves. And they should understand that their actions have consequences.
But beyond that, people need to be allowed to succeed or fail on their own merits. Things are only impossible until they are not. |
|

Layne Rockefeller
SniggWaffe WAFFLES.
5
|
Posted - 2014.07.12 22:51:00 -
[171] - Quote
So, the first half of this I'm completely on board with. I'm all good with the HTFU mentality, but even that itself seems only to kick in once people have SOME kind of grasp of the game, and I don't see what harm it would be to really allow people to be immersed in a tutorial setting.
The second half, I'm not so sold on. Seems more like a balance issue than a sacred cow issue, but Mittani is, as state, coming from a go-for-broke angle of trying to make drastic changes. I think fixing neutral reps in high sec would actually go a longer way. Awoxing is a content-generating part of the game; it might just need to be identified as such and balanced. |

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1775
|
Posted - 2014.07.12 22:54:00 -
[172] - Quote
Scipio Artelius wrote: By forcing players to head to lowsec and nullsec (my interpretation of what you mean by more emphasis on dangerous outer space), doesn't that risk losing many new players that could otherwise also learn about the city building aspects of the game?
Not all alliances are in those places. And, after the industry revamp, I have a feeling industry in nullsec is going to improve a lot. I mean, even now they could join a renter alliance that literally never PVPs and just rats and does industry and docks up when someone is in local.
My bigger idea is that they need to be funneled into places they will make friends, and fast. NPC corp chats are toxic to new players. I was one once.
As for risk aversion, CCP can't change that because it is a mentality. For every locked down, risk averse, corp there is one that is not (at least in my experience, after all isn't that why AWOXing is even possible). Things are only impossible until they are not. |

Felicity Love
Ka'ra Shabuir Inc.
2024
|
Posted - 2014.07.12 22:57:00 -
[173] - Quote
KnowUsByTheDead wrote: As for gated newbie areas.....
....mmmmmmm... gated newbie areas... and just outside, clouds of gankers waiting to pounce upon the nooblets as they open their eyes for the first time and peer out into the vastness of a space that has been salivating at the thought of being "first" to crush them in their infancy.
Sure, I readily admit that I'm probably taking the poster's words out of context -- but not for some pilots because THAT IS how some people like to play the game and it's not like anyone here hasn't experienced the ****** end of the stick at some point. 
( cue various "Get Over It" witticisms... )
Let's all have a hug and sing "Kumbaya". 
"EVE is dying." -- The Four Forum Trolls of the Apocalypse.-á-á ( Pick four, any four. They all smell. -á)
|

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1778
|
Posted - 2014.07.12 23:00:00 -
[174] - Quote
And, something nobody else is mentioning, why not teach self defense?
Just because you want to be a miner doesn't mean you can't handle yourself in a sticky situation. Even if you are just trying to avoid PVP, there are lots of defensive tips that would allow them to survive in the less safe regions. These same tips will reduce their chances of being AWOXed, and will help new players in a war dec.
Instead of coddling them, embrace the danger and show them how to defend themselves. Remember that in the military even the Cook and Radio guy knows how to use a machine gun. Things are only impossible until they are not. |

Scipio Artelius
The Vendunari End of Life
2059
|
Posted - 2014.07.12 23:01:00 -
[175] - Quote
masternerdguy wrote:Not all alliances are in those places. And, after the industry revamp, I have a feeling industry in nullsec is going to improve a lot. I mean, even now they could join a renter alliance that literally never PVPs and just rats and does industry and docks up when someone is in local.
My bigger idea is that they need to be funneled into places they will make friends, and fast. NPC corp chats are toxic to new players. I was one once.
As for risk aversion, CCP can't change that because it is a mentality. For every locked down, risk averse, corp there is one that is not (at least in my experience, after all isn't that why AWOXing is even possible).
There are huge industrial and PVE riches in nullsec and lo sec and wormholes too, PVP is just a risk. Ok, then to come back to the first question in my previous post:
How would this exactly work in your view?
What are the mechanics of this?
What is the NPE going to look like to achieve that?
Where are these places they'll make friends and how do you protect those places from people who only want to pretend to be friends?
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Ramona McCandless
The McCandless Clan
6229
|
Posted - 2014.07.12 23:01:00 -
[176] - Quote
masternerdguy wrote:And, something nobody else is mentioning, why not teach self defense?
Just because you want to be a miner doesn't mean you can't handle yourself in a sticky situation. Even if you are just trying to avoid PVP, there are lots of defensive tips that would allow them to survive in the less safe regions. These same tips will reduce their chances of being AWOXed, and will help new players in a war dec.
Instead of coddling them, embrace the danger and show them how to defend themselves. Remember that in the military even the Cook and Radio guy knows how to use a machine gun.
See, if we forget all about our earlier scuffle, we have a lot we agree on
+1 again "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1778
|
Posted - 2014.07.12 23:02:00 -
[177] - Quote
Ramona McCandless wrote:masternerdguy wrote:And, something nobody else is mentioning, why not teach self defense?
Just because you want to be a miner doesn't mean you can't handle yourself in a sticky situation. Even if you are just trying to avoid PVP, there are lots of defensive tips that would allow them to survive in the less safe regions. These same tips will reduce their chances of being AWOXed, and will help new players in a war dec.
Instead of coddling them, embrace the danger and show them how to defend themselves. Remember that in the military even the Cook and Radio guy knows how to use a machine gun. See, if we forget all about our earlier scuffle, we have a lot we agree on +1 again
Scuffle is long behind me
Every post is a new day. Things are only impossible until they are not. |

Mathrin
Ministry of War Amarr Empire
119
|
Posted - 2014.07.12 23:03:00 -
[178] - Quote
masternerdguy wrote:Mathrin wrote:
It is part of the game, but it currently hurts the NPE, which hurts us all. If taking it away is what needs to be done fine. I would prefer to see NPC corps perform a useful role with NPE like it should be doing.
The problem is, we come back to the issue of giving an inch and taking a mile. At some point, they have to be exposed to these things. And, unfortunately, these are hard lessons that people are only going to learn when it happens (or maybe not even after it happens, some people never learn). Scrapping features because they might scare off a new player is a bad idea because where do we draw the line? The NPE should be about informing new players of the dangers of the universe, telling them that none of them cannot be overcome by teamwork and cooperation, and showing them where they can find corps to join. I wouldn't even be opposed to allowing large alliances (# players > 500? we can talk about that) to run periodic in-game circulars that would be sent to trial accounts and / or accounts below a certain age via in-game mail. But above all, new players need to understand this is a team effort, and that by going it alone they are handicapping themselves. And they should understand that their actions have consequences. But beyond that, people need to be allowed to succeed or fail on their own merits.
While I agree with what you say about new players needing to be exposed to these thing eventually I think the issue is when is that time. New players need a chance to learn things like fitting, basic isk making, and basic mechanics before they are thrown to the wolves. Also as I mentioned before I would rather see things like awoxing say, it makes eve eve. The thing is, if it stay at the cost of new players... There is no more eve.
|

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1780
|
Posted - 2014.07.12 23:08:00 -
[179] - Quote
Scipio Artelius wrote:masternerdguy wrote:Not all alliances are in those places. And, after the industry revamp, I have a feeling industry in nullsec is going to improve a lot. I mean, even now they could join a renter alliance that literally never PVPs and just rats and does industry and docks up when someone is in local.
My bigger idea is that they need to be funneled into places they will make friends, and fast. NPC corp chats are toxic to new players. I was one once.
As for risk aversion, CCP can't change that because it is a mentality. For every locked down, risk averse, corp there is one that is not (at least in my experience, after all isn't that why AWOXing is even possible).
There are huge industrial and PVE riches in nullsec and lo sec and wormholes too, PVP is just a risk. Ok, then to come back to the first question in my previous post: How would this exactly work in your view? What are the mechanics of this? What is the NPE going to look like to achieve that? Where are these places they'll make friends and how do you protect those places from people who only want to pretend to be friends?
I like the idea of allowing alliances above a certain size to send a circular to new players (defined by CCP) inviting them for an interview. Since this would be a CCP sanctioned mechanic, abuse of it to grief new players could be fairly punished (that way new players could trust that the official circulars are legitimate).
We also need some good tutorials that link to out of game resources (ideally video, but well written text is good too) that explain, clearly, the risks and rewards of this game and how a corp is your best bet for success.
Finally, we should offer the option to start a character that immediately is enlisted in FW. This would be optional and could be sold as a hard start / military career / etc at character creation.
At this point, if someone decided to say in the darkness it's kind of their problem. You can lead a horse to water, but you can't make it drink.
I'm sure we can add to this list. Things are only impossible until they are not. |

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1780
|
Posted - 2014.07.12 23:13:00 -
[180] - Quote
Mathrin wrote:
While I agree with what you say about new players needing to be exposed to these thing eventually I think the issue is when is that time. New players need a chance to learn things like fitting, basic isk making, and basic mechanics before they are thrown to the wolves. Also as I mentioned before I would rather see things like awoxing say, it makes eve eve. The thing is, if it stay at the cost of new players... There is no more eve.
Those basics aren't so basic. For example, what is basic isk making? If you ask someone in hi sec they'll say L4 missions. A nullsecer will tell you to run anoms or rat. Miners will tell you to mine, etc.
The one thing that was never uncertain to me in this game was how to make isk at the start. I actually started mining because it was so obvious.
We already have tutorials to teach many of thee things. It's not CCP's fault someone hit "skip". Actually, I skipped every tutorial in 2007 and turned out fine. The first thing I did was warp to a stargate and jump.
Remember there are people who think that people flying Hulks are "new players". How are we even defining a new player? Not all people learn at the same rate, but a non-time based measurement is unfair.
There are false-friends in the real world too, you learn from experience how to tell the difference. Things are only impossible until they are not. |
|

Marlona Sky
D00M. Northern Coalition.
5363
|
Posted - 2014.07.12 23:16:00 -
[181] - Quote
While the awox suggestion is nothing new, it would be very easy to implement and have a very positive effect for new players getting into this game. That change should happen ASAP. The Paradox |

Lila Merle
University of Caille Gallente Federation
5
|
Posted - 2014.07.12 23:20:00 -
[182] - Quote
I was in Uitra running career agent missions for repairing standings and I saw some activity which I did think was newbie unfriendly. Can baiting, duels between a 7month and a 1day character. I'm not sure whether these should be prohibited or just warned about in the missions. Perhaps an introduction to becoming suspect and to duels might be in order?
BTW, BNI or RvB. I can't decide. |

Marlona Sky
D00M. Northern Coalition.
5363
|
Posted - 2014.07.12 23:22:00 -
[183] - Quote
Lila Merle wrote:BTW, BNI or RvB. I can't decide.
Do you like bubbles?
The Paradox |

Sentamon
Imperial Academy Amarr Empire
1952
|
Posted - 2014.07.12 23:23:00 -
[184] - Quote
People are deluded.
Nobody is going to play a 10 year old MMO widely known for griefing, backstabbing, and all kinds of asshattery because suddenly you'll have some anti-greifing protections.
The suggestion of WoW-ifying EVE would be mocked endlessly if anyone but the Bee-Keeper himself suggested it, but apparenly after making nullsec about as dull as possible, the goal is to do the same for the rest of the game. ~ Professional Forum Alt -á~ |

masternerdguy
The Great Harmon Institute Of Technology Enemy Spotted.
1781
|
Posted - 2014.07.12 23:25:00 -
[185] - Quote
Sentamon wrote:People are deluded.
Nobody is going to play a 10 year old MMO widely known for griefing, backstabbing, and all kinds of asshattery because suddenly you'll have some anti-greifing protections.
The suggestion of WoW-ifying EVE would be mocked endlessly if anyone but the Bee-Keeper himself suggested it, but apparenly after making nullsec about as dull as possible, the goal is to do the same for the rest of the game.
Fortunately, a lot of people are mocking it. Things are only impossible until they are not. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10637
|
Posted - 2014.07.12 23:33:00 -
[186] - Quote
Nobody's suggesting WoW-ifying EVE. If you think that's what he's saying then your reading comprehension sucks.
And null doesn't suck because we made it suck, null sucks because we've reached an inevitable end-state. It should have been evident from the very beginning that this sort of thing could happen, regardless of what alliances or what leaders inhabit nullsec. If you want content you have to provide a reason for that content, and in nullsec the only reason is conquest. Once any group has conquered a significant portion of nullsec (as will inevitably happen) they reach a point where they see no need to expand any further. Other groups come to the same point and soon you have stagnation. B0TLRD is not a cause, it is a symptom. No, this isn't it at all. Make it more... psssshhhh. |

Garresh
Team Chicken and Waffles
328
|
Posted - 2014.07.12 23:44:00 -
[187] - Quote
What we need is the flip side to eve university. A group of players who specifically target new players, destroy everything they have, and make it abundantly clear they are *not* safe. Then give them enough isk to get back on their feet(how many new players do we give isk to anyways?), and tell them they get this one as a freebie. If they have a problem they can either leave now, learn to evade, or come back and kill their "teacher" when they're ready. Not exactly griefers, as they openly give advice and help new players, but without any of the "safety" and care bear mindset of e-uni. No offense to e uni. they fulfill an important role, but every graduate I've seen has had to unlearn a lot of things. And e-uni teaches players to avoid fights and drop corp if they get wardecced.
I know most players I've met who really learned eve quickly did so in groups like brave newbies, rifterlings, suddenly ninjas, and a bunch of other pvp groups. Yeah the new players died a lot, but who cares? I still sometimes fit up ships and suicide into overwhelming odds because its fun. We should be teaching new players both how to survive and how to accept death, not just how to survive. This Space Intentionally Left Blank |

Sentamon
Imperial Academy Amarr Empire
1953
|
Posted - 2014.07.12 23:45:00 -
[188] - Quote
James Amril-Kesh wrote:Nobody's suggesting WoW-ifying EVE. If you think that's what he's saying then your reading comprehension sucks.
And null doesn't suck because we made it suck, null sucks because we've reached an inevitable end-state. It should have been evident from the very beginning that this sort of thing could happen, regardless of what alliances or what leaders inhabit nullsec.
I couldn't disagree more. The current leaders of nullsec have asked people to hold their noses and ally with enemies, mindlessly shoot structures, sit through node crashes and TiDi, and deal with the endless sea of blue, for some future goal that apparenly would be better then what they had before.
Well the future is here. Having fun yet? ~ Professional Forum Alt -á~ |

Alternative Splicing
Center for Advanced Studies Gallente Federation
75
|
Posted - 2014.07.12 23:48:00 -
[189] - Quote
Lost in the discussion somewhere is that a lack of content in the rest of the game causes some bored players to become griefers. There's nothing wrong with griefing, and there are lots of big easy kills to be made in hisec so it is quite natural to look there. What's really wrong with that picture is that he rest of the universe is so target poor, for many reasons. This ends up focusing lots of the griefers into hisec. If you want to build a better pirate/griefer, you have to build a world where there's actually things to pirate/greif outside of hisec. Actually making lowsec lucrative or making hisec slightly less lucrative would go a long way towards this. |

Remiel Pollard
The Vigilance Institute
3875
|
Posted - 2014.07.13 00:03:00 -
[190] - Quote
Mittens and Feyd appear to both be thinking in parallel to something that I've seen brought up before and was well received - we don't need or want any more nerfs to high sec, instead we want to prepare new players better for the challenge they are going to face. It's not about getting rid of or nerfing the griefers, or buffing the shinies that new people want to jump into the very second they log in, it's about 'buffing' their understanding of what they've just logged into.
At the moment, CCP are advertising this game as an orange (metaphor for "come and join the biggest space battles in MMO history!!!"), but players are surprised when they bite into a grapefruit (metaphor for "oh ****, I'm losing everything and this is only my second day, how is this possible!?"). Those of you who think 'griefing' is the problem, or that's what Mittens and Feyd are talking about, are addressing only a symptom of the real problem.
That's assuming it is one, though. There's still the not-at-all minor factoid that there are hundreds of thousands of us that got through that stage just fine. I did it without even really meeting anyone for most of my first year in the game, and stuck around because I enjoyed the game proper just enough to overwhelm any 'qq' feelings. And so too will anyone that enjoys the game in this manner.
So now we're back to intended/likely audience, which is people like those that have stuck around beyond the NPE. I'm divided on this - on one hand, Mittens and Feyd are right about needing new tutorials. On the other, they're wrong about the extent those tutorials need to take - even with a full-on "this is EVE" tutorial like the ones they both suggest, there will still be plenty of people quitting the game within their trial period, and then many more that may sub and leave later. These players are the ones that were always going to leave, no matter what you do, because they are not the game's intended audience. You don't scare me. I've been to Jita.
|
|

Felicity Love
Ka'ra Shabuir Inc.
2024
|
Posted - 2014.07.13 00:08:00 -
[191] - Quote
masternerdguy wrote: Remember that in the military even the Cook and Radio guy knows how to use a machine gun.
At least until the cook poisons 200 guys with a box of warfarin in the "Sloppy Joe" or the radio guy brings down "Red Bag Eight" on his own grid ref.
No fresh clones for those guys, so your backasswards analogy tends to lose a bit of it's "ooomph" right about there.
"EVE is dying." -- The Four Forum Trolls of the Apocalypse.-á-á ( Pick four, any four. They all smell. -á)
|

Garresh
Team Chicken and Waffles
328
|
Posted - 2014.07.13 00:09:00 -
[192] - Quote
I kind of agree and disagree at the same time. I got into eve 3 times before I stuck. I did well for myself all 3 times. It wasn't the scary world that pushed me away, but the fact that I was mostly exposed to boring PvE. Its more than just arming the noobs and teaching them skills. Its also helping them to find their place. I enjoyed mining for about a week before I got fed up with it. I enjoyed missions for about 2 weeks. I enjoyed ninjaing, exploration, and evading gankers in low and null for 5 years and counting. Even players who understand and thrive in the eve universe may still be driven away by boredom if all they see is missions. This Space Intentionally Left Blank |

Kaarous Aldurald
ROC Deep Space The ROC
7815
|
Posted - 2014.07.13 00:16:00 -
[193] - Quote
Marlona Sky wrote:While the awox suggestion is nothing new, it would be very easy to implement and have a very positive effect for new players getting into this game. That change should happen ASAP.
This point is the one that is the most useless.
There are plenty of reasons for someone to be suspicious of new players besides awoxing. Corp theft and spying being chief among them. Nevermind wormhole groups.
Opsec would not stop being a thing. So that helps nothing.
Furthermore, the assertion that it's even hard for new characters to get into a corp is completely false. I am a prolific awoxer, and I *maybe* find one corp in eight that actually turns me down for being too new. And most of those are because they had a skillpoint limit, which is entirely unrelated. New players do NOT have a problem getting into corps.
So the very premise is false. All it would do is add more safety to highsec, which does not need to happen, ever. If anything the opposite needs to take place. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

James Amril-Kesh
4S Corporation Goonswarm Federation
10643
|
Posted - 2014.07.13 00:39:00 -
[194] - Quote
Sentamon wrote:James Amril-Kesh wrote:Nobody's suggesting WoW-ifying EVE. If you think that's what he's saying then your reading comprehension sucks.
And null doesn't suck because we made it suck, null sucks because we've reached an inevitable end-state. It should have been evident from the very beginning that this sort of thing could happen, regardless of what alliances or what leaders inhabit nullsec. I couldn't disagree more. The current leaders of nullsec have asked people to hold their noses and ally with enemies, mindlessly shoot structures, sit through node crashes and TiDi, and deal with the endless sea of blue, for some future goal that apparenly would be better then what they had before. Well the future is here. Having fun yet? I'm waiting for the part where you demonstrate that this isn't a natural and inevitable result of nullsec game mechanics. In other words, not entirely CCP's fault. No, this isn't it at all. Make it more... psssshhhh. |

Sentamon
Imperial Academy Amarr Empire
1953
|
Posted - 2014.07.13 00:55:00 -
[195] - Quote
James Amril-Kesh wrote: I'm waiting for the part where you demonstrate that this isn't a natural and inevitable result of nullsec game mechanics. In other words, not entirely CCP's fault.
It's entirely your fault, and your choices, and anyone else that chose not to you ran over with your midinless blob bragging how you're going to make the game as un-fun as possible for your "enemies" because ~reasons~. Enjoy your glorius result. ~ Professional Forum Alt -á~ |

Kaarous Aldurald
ROC Deep Space The ROC
7818
|
Posted - 2014.07.13 00:56:00 -
[196] - Quote
Sentamon wrote:James Amril-Kesh wrote: I'm waiting for the part where you demonstrate that this isn't a natural and inevitable result of nullsec game mechanics. In other words, not entirely CCP's fault.
It's entirely your fault, and your choices, and anyone else that chose not to you ran over with your midinless blob bragging how you're going to make the game as un-fun as possible for your "enemies" because ~reasons~. Enjoy your glorius result.
Because anybody should bother being nice against a sworn enemy? Against people who have said the only reason they exist is to eradicate you?
Are you high? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sentamon
Imperial Academy Amarr Empire
1953
|
Posted - 2014.07.13 01:16:00 -
[197] - Quote
Kaarous Aldurald wrote:Sentamon wrote:James Amril-Kesh wrote: I'm waiting for the part where you demonstrate that this isn't a natural and inevitable result of nullsec game mechanics. In other words, not entirely CCP's fault.
It's entirely your fault, and your choices, and anyone else that chose not to you ran over with your midinless blob bragging how you're going to make the game as un-fun as possible for your "enemies" because ~reasons~. Enjoy your glorius result. Because anybody should bother being nice against a sworn enemy? Against people who have said the only reason they exist is to eradicate you? Are you high?
Hey like I said, enjoy your result.
Just do the rest of us having a blast in EVE a favor and don't screw up other areas with your ideas of what fun is.
P.S. If you want to get technical, you recruited most of your enemies. ~ Professional Forum Alt -á~ |

Kaarous Aldurald
ROC Deep Space The ROC
7818
|
Posted - 2014.07.13 01:19:00 -
[198] - Quote
Sentamon wrote:Kaarous Aldurald wrote:Sentamon wrote:James Amril-Kesh wrote: I'm waiting for the part where you demonstrate that this isn't a natural and inevitable result of nullsec game mechanics. In other words, not entirely CCP's fault.
It's entirely your fault, and your choices, and anyone else that chose not to you ran over with your midinless blob bragging how you're going to make the game as un-fun as possible for your "enemies" because ~reasons~. Enjoy your glorius result. Because anybody should bother being nice against a sworn enemy? Against people who have said the only reason they exist is to eradicate you? Are you high? Hey like I said, enjoy your result. Just do the rest of us having a blast in EVE a favor and don't screw up other areas with your ideas of what fun is.
I'm not a Goon. I just have no idea why you think they would bother being nice to people who have made it their mission in life to go after them.
Honestly. It's backflipping stupid to think that you should be nice to your enemies. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Chewytowel Haklar
Dayman Industries
37
|
Posted - 2014.07.13 01:30:00 -
[199] - Quote
It appears the Goons are the games biggest carebears with their glorious leader suggesting the exact opposite of everything most EVE players want, a safe little nerf padded playground for new players filled with rainbows and sunshine. I am beginning to suspect Goonswarm set sail for nullsec to merely create their own little cute carebear space for all to feel safe in and really aren't for the dangerous EVE CCP intended at all.
This clearly shows the Goons for what they really are. |

Remiel Pollard
The Vigilance Institute
3878
|
Posted - 2014.07.13 01:38:00 -
[200] - Quote
Chewytowel Haklar wrote:It appears the Goons are the games biggest carebears with their glorious leader suggesting the exact opposite of everything most EVE players want, a safe little nerf padded playground for new players filled with rainbows and sunshine. I am beginning to suspect Goonswarm set sail for nullsec to merely create their own little cute carebear space for all to feel safe in and really aren't for the dangerous EVE CCP intended at all.
This clearly shows the Goons for what they really are.
Do you even know what TM is suggesting or is the title of this thread the extent of your source material behind this comment? You don't scare me. I've been to Jita.
People complain about how 'empty' space is. Personally, I would be complaining if it were more 'full'.
|
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James Amril-Kesh
4S Corporation Goonswarm Federation
10645
|
Posted - 2014.07.13 02:01:00 -
[201] - Quote
Sentamon wrote:James Amril-Kesh wrote: I'm waiting for the part where you demonstrate that this isn't a natural and inevitable result of nullsec game mechanics. In other words, not entirely CCP's fault.
It's entirely your fault, and your choices No because again you're missing the fact that this is the natural and inevitable progression of a broken sov system.
Our choices were entirely logical. No, this isn't it at all. Make it more... psssshhhh. |

Garresh
Team Chicken and Waffles
329
|
Posted - 2014.07.13 02:23:00 -
[202] - Quote
James Amril-Kesh wrote:Sentamon wrote:James Amril-Kesh wrote: I'm waiting for the part where you demonstrate that this isn't a natural and inevitable result of nullsec game mechanics. In other words, not entirely CCP's fault.
It's entirely your fault, and your choices No because again you're missing the fact that this is the natural and inevitable progression of a broken sov system.Our choices were entirely logical.
To be fair, being 100% logical in any game is boring. I can't think of many games in which my experience was improved by excessive optimization. There's a point at which you must sacrifice success for fun. This Space Intentionally Left Blank |

Zero Sum Gain
FREEEEEEEEEEEEEEEEDOOOOOOOOM Silent Requiem
56
|
Posted - 2014.07.13 02:25:00 -
[203] - Quote
I first tried EVE in 2006. I don't recall any particular reason why I quit but I don't really remember a reason why I would have kept playing either.
I tried it then because I kept hearing how it was the ultimate pvp game.
I remember flying around to gates and all being weird and not understanding why what happened in combat was happening. After a while I didn't really care enough to learn more. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10645
|
Posted - 2014.07.13 02:38:00 -
[204] - Quote
Garresh wrote:To be fair, being 100% logical in any game is boring. I can't think of many games in which my experience was improved by excessive optimization. There's a point at which you must sacrifice success for fun. We've had fun. It's been fun. Sure, we could reset all our allies and have fun shooting them, but after a time we'd reach equilibrium again, only this time without space and without friends (so even worse than now). No, this isn't it at all. Make it more... psssshhhh. |

tu beeshvat
parr voloko corp
0
|
Posted - 2014.07.13 03:21:00 -
[205] - Quote
Kaarous Aldurald wrote:Marlona Sky wrote:While the awox suggestion is nothing new, it would be very easy to implement and have a very positive effect for new players getting into this game. That change should happen ASAP. This point is the one that is the most useless. 1) There are plenty of reasons for someone to be suspicious of new players besides awoxing. Corp theft and spying being chief among them. Nevermind wormhole groups. Opsec would not stop being a thing. So that helps nothing. 2) Furthermore, the assertion that it's even hard for new characters to get into a corp is completely false. I am a prolific awoxer, and I *maybe* find one corp in eight that actually turns me down for being too new. And most of those are because they had a skillpoint limit, which is entirely unrelated. New players do NOT have a problem getting into corps. So the very premise is false. All it would do is add more safety to highsec, which does not need to happen, ever. If anything the opposite needs to take place. 1) No, there aren't. Not for new player high-sec corps which is the obvious focus of this discussion. They have no reason to care about spies as they don't own any space or assets that can be taken in such a manner. Corp theft is entirely preventable, that is to say they can invite 1,000 new players, have them all play each day for a full year, with none of them ever having access to something to steal.
2) Yes, they can get into idiot corps with a CEO that belongs in WoW. The point is that established groups that would otherwise accept newbros by the dozen will not, because they are smart enough not to.
So no, the idea is not worthless. The ability to shoot your own corpmates in high-sec is cowards PvP, and the enjoyment of a few cowards does not matter.
|

Alavaria Fera
GoonWaffe
6228
|
Posted - 2014.07.13 03:35:00 -
[206] - Quote
James Amril-Kesh wrote:Garresh wrote:To be fair, being 100% logical in any game is boring. I can't think of many games in which my experience was improved by excessive optimization. There's a point at which you must sacrifice success for fun. We've had fun. It's been fun. Sure, we could reset all our allies and have fun shooting them, but after a time we'd reach equilibrium again, only this time without space and without friends (so even worse than now). Can the great northernassociatesdot sacrifice some space for fun, thanks ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10649
|
Posted - 2014.07.13 03:39:00 -
[207] - Quote
Cowardly or not it's a legitimate form of PVP. And if you had asked me over three years ago when I was a highsec newbie with his corp full of other newbies who didn't know much about the game at all, when we were awoxed by a player who destroyed our orca plus several battleships (at that time worth quite a lot to us), I would have said the same thing. So would my corpmates. No, this isn't it at all. Make it more... psssshhhh. |

Alavaria Fera
GoonWaffe
6228
|
Posted - 2014.07.13 03:41:00 -
[208] - Quote
suddenly, delegitimization via game mechanics
in our next patch ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Falin Whalen
GoonWaffe Goonswarm Federation
675
|
Posted - 2014.07.13 03:47:00 -
[209] - Quote
Alavaria Fera wrote:suddenly, delegitimization via game mechanics
in our next patch CCP, shaking the ant farm, to see what the ants do next. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Alavaria Fera
GoonWaffe
6228
|
Posted - 2014.07.13 04:12:00 -
[210] - Quote
It's the mittani, and this is general discussion
There's some puppetmastering and GD will root it out. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
|

Kaarous Aldurald
ROC Deep Space The ROC
7824
|
Posted - 2014.07.13 04:27:00 -
[211] - Quote
Alavaria Fera wrote:It's the mittani, and this is general discussion
There's some puppetmastering and GD will root it out.
Having just now read his previous entry in the series, I now think it quite likely that he is the best troll ever. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Wildmouse X
Clan McLoud Care Factor
1
|
Posted - 2014.07.13 04:34:00 -
[212] - Quote
I started playing 3 months ago, still figuring things out but enjoying the experience.... But this isn't the first open PvP sandbox MMO I had played, so I knew what to expect in regards to griefers and gankers and what not. In my experience's so far, Eve is very tame.. sure I was ganked 6 times, podded 4 day one, and just got ganked and podded tonight.. and yes I've seen all the isk traders wanting to scam me from my money.
You see, I had previous experience as a beta tester for 10/Six. Basically it was an empty planet full of gas and you get a plot of land to mine. there were 5 vents per plot, and your home plot can't be attacked until you first leave it. people would talk new players into leaving the plot if they wanted to come pick up a better gun within minutes of their first loading in. Most clans made their money by claiming all the land around a noob, and then offer to sell them one only to take both by force once they moved out.
one of the better ones we saw was there would be clans "dedicated" to protecting noobies. they'd get like 20 new players to agree to mutual defense - the leaders would come visit the noobs so they didn't have to leave and help they develop the land for max production....... but the 2-3 vet's that are running the clan are also part of a much larger clan - so when all the noobs go to defend the attack on their leaders - the leaders other clan comes and takes all the already developed, undefended land, then they plop down drones to defend it so the noobs can't take it back, and finish the whole thing off with their former leaders emailing them " I can't believe you fell for that" " dumbf@*#$" and so on. |

Arkady Romanov
GoonWaffe Goonswarm Federation
292
|
Posted - 2014.07.13 04:46:00 -
[213] - Quote
Kaarous Aldurald wrote:Alavaria Fera wrote:It's the mittani, and this is general discussion
There's some puppetmastering and GD will root it out. Having just now read his previous entry in the series, I now think it quite likely that he is the best troll ever.
I for one missed Sins of a Solar Spymaster. I can't wait for a whole bunch of angry victims to quote lines from it at me when I destroy their ship/liberate their stuff. |

Kaarous Aldurald
ROC Deep Space The ROC
7824
|
Posted - 2014.07.13 04:53:00 -
[214] - Quote
Arkady Romanov wrote:Kaarous Aldurald wrote:Alavaria Fera wrote:It's the mittani, and this is general discussion
There's some puppetmastering and GD will root it out. Having just now read his previous entry in the series, I now think it quite likely that he is the best troll ever. I for one missed Sins of a Solar Spymaster. I can't wait for a whole bunch of angry victims to quote lines from it at me when I destroy their ship/liberate their stuff.
No, I meant the post earlier this week about why he is going to start blogging again. There are one or two tongue in cheek references to it being a big troll. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kudos12345
Republic University Minmatar Republic
27
|
Posted - 2014.07.13 05:18:00 -
[215] - Quote
Like the blogger said, its the players that make the interesting content for this game, so it would be good if CCP gave us more paintbrushes. Some sort of a new player identification programme lets face it in a game where paranoia is considered a virtue, a newbie is more likely to be treated as a spy alt by vet players than anything else. Agree that the NPE sucks but having a higher high sec is not the solution ( you really want something even more boring than high sec?). |

Jenn aSide
Smokin Aces.
7200
|
Posted - 2014.07.13 05:50:00 -
[216] - Quote
Kaarous Aldurald wrote:Arkady Romanov wrote:Kaarous Aldurald wrote:Alavaria Fera wrote:It's the mittani, and this is general discussion
There's some puppetmastering and GD will root it out. Having just now read his previous entry in the series, I now think it quite likely that he is the best troll ever. I for one missed Sins of a Solar Spymaster. I can't wait for a whole bunch of angry victims to quote lines from it at me when I destroy their ship/liberate their stuff. No, I meant the post earlier this week about why he is going to start blogging again. There are one or two tongue in cheek references to it being a big troll.
I gathered that too. Hope it's all a troll lol.
If it isn't, it's wrong headed. When i started playing EVE was much harsher. Year after Year CCP has taken well intentioned but ultimately foolish steps aimed at 'openning up' the game and makign the new player experience better yada, yada. When it was a totally harsh universe of darkness it grew, now that there is all this hand holding crap (like safeties and multiple warning about jumping into unsafe space just to name a couple), the growth stops.
It's because there are 2 types of people, the kind that will like a game like EVE and those who won't. Change it to cater to those who won't and they STILL won't come or stay, while at the very same time you loose the loyal customer that actually liked EVE and was willing to keep paying for it.
One of the best things about the Goons is that they RIP their (new to the game) newbs out of high sec/safety damn near the second they are 'born'. They do that so that the newb will see real EVE not the 'EVE-lite' protected space is. Sink or Swim has been used for centuries to wonderful effect.
The Spartans did it, sent young men out into the wild to earn their manhood. If the Spartans of old were like the Carebears of today, Leonidas would have been locked in a room with 2 blind and lame kittens "so he could ease his way into being a warrior without beng griefed by actually dangerous animals" lol.
Screw a newb safe zone. You want to improve the NPE, have people start in low sec so that real EVE isn't such a damn shock to them when they experience it. There is a reason my country's Marines are trained in San Diego and Paris Island instead of Beverly Hills and the Hamptons........ |

Haaranovor tenn
Trans Secunda Nulli Secunda
9
|
Posted - 2014.07.13 05:51:00 -
[217] - Quote
Wow. Mittens. Have you lost your spaceballs or something?
Fixing the tutorials is one thing, but whole zones? **** that ****. When I first started I undocked my little imperator and saw a ******* abbadon warp off station and was like... ****! DA **** WAS THAT?! I WANT IT! I WANT IT NOW! |

James Amril-Kesh
4S Corporation Goonswarm Federation
10653
|
Posted - 2014.07.13 06:42:00 -
[218] - Quote
Jenn aSide wrote:One of the best things about the Goons is that they RIP their (new to the game) newbs out of high sec/safety damn near the second they are 'born'. They do that so that the newb will see real EVE not the 'EVE-lite' protected space is. Sink or Swim has been used for centuries to wonderful effect. Sink or swim... while being showered in ISK, skillbooks, and free frigates. And when they move up the ladder to doctrine ships, those have ISK reimbursement (which Goonwaffe members get a special cut of, although other member corps are free to do this as well).
Goonwaffe's NPE is not one that the game is able to replicate on its own. If you were to make an actual sink-or-swim NPE you'd place the player in nullsec with pretty limited support. Can't give people isk - that would be abused pretty hard. Can't give people too many ships - that would be abused pretty hard. Can't really bring a player in with established social groups, because those that can do so are already doing so. Free skillbooks is about it. You dump new players into space with free-engagement and they're just going to get killed with impunity, and quit because they have no chance of fighting back. The same would happen even if you restricted this pvp to the new characters only, since there's no reliable way for the game to tell if a player of a new character is actually new themselves or not. You end up with the same situation.
Mittens could come out right now and say he's trolling. Wouldn't change any of what I've written here. No, this isn't it at all. Make it more... psssshhhh. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10653
|
Posted - 2014.07.13 06:52:00 -
[219] - Quote
Jenn aSide wrote:The Spartans did it, sent young men out into the wild to earn their manhood. If the Spartans of old were like the Carebears of today, Leonidas would have been locked in a room with 2 blind and lame kittens "so he could ease his way into being a warrior without beng griefed by actually dangerous animals" lol.
Quote:Any male who did not successfully pass through the agoge would be denied Spartan citizenship. At various times this selection process came to be seen as detrimental to Spartan society particularly when the number of free male Spartan citizens dwindled. Huh. No, this isn't it at all. Make it more... psssshhhh. |

Josef Djugashvilis
Acme Mining Corporation
2465
|
Posted - 2014.07.13 06:59:00 -
[220] - Quote
Whatever the problem, TiDi, disconnects, POS issues, losing that Titan etc, hi-sec is to blame.
This is not a signature. |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10653
|
Posted - 2014.07.13 07:02:00 -
[221] - Quote
Josef Djugashvilis wrote:Whatever the problem, TiDi, disconnects, POS issues, losing that Titan etc, hi-sec is to blame. Is that your response to everything now? No, this isn't it at all. Make it more... psssshhhh. |

Dave Stark
6595
|
Posted - 2014.07.13 07:21:00 -
[222] - Quote
James Amril-Kesh wrote:Josef Djugashvilis wrote:Whatever the problem, TiDi, disconnects, POS issues, losing that Titan etc, hi-sec is to blame. Is that your response to everything now?
but those things are clearly so integral to the NPE. |

Sibyyl
Gallente Federation
2572
|
Posted - 2014.07.13 07:23:00 -
[223] - Quote
Garresh wrote:James Amril-Kesh wrote:No because again you're missing the fact that this is the natural and inevitable progression of a broken sov system.
Our choices were entirely logical. To be fair, being 100% logical in any game is boring. I can't think of many games in which my experience was improved by excessive optimization. There's a point at which you must sacrifice success for fun. Null as it is now is a result of choices made by basic human nature (protect what you have and share it only with the ones you love).
You can go ahead and be Karl Marx and invent some idea of better angels that humanity is not, but give any random assortment of humans the same resources that Goonswarm has and you will get a big, blue donut. .. when everything else is gone .. |

HighSec Content Creator
Hedion University Amarr Empire
1
|
Posted - 2014.07.13 07:54:00 -
[224] - Quote
This thread is interesting only because one forum troll almost made peace with another, a rare event worth celebrating because people actually got back to discussing the topic.
Apart from that watching BlueSec Nullbears trying to kill HighSec yet again is boring.
Dear Nullbears, go play your other games!
You've "won" this game now let "us" (the people who actually login and play the game) get on with it... |

Kaarous Aldurald
ROC Deep Space The ROC
7826
|
Posted - 2014.07.13 08:22:00 -
[225] - Quote
HighSec Content Creator wrote: You've "won" this game now let "us" (the people who actually login and play the game) get on with it...
Botting, or pretending to be a bot, doesn't count as playing the game. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Dave Stark
6595
|
Posted - 2014.07.13 08:29:00 -
[226] - Quote
Kaarous Aldurald wrote:HighSec Content Creator wrote: You've "won" this game now let "us" (the people who actually login and play the game) get on with it...
Botting, or pretending to be a bot, doesn't count as playing the game.
*looks at all the ishtars in null sec anoms* Moving swiftly on... |

Kaarous Aldurald
ROC Deep Space The ROC
7826
|
Posted - 2014.07.13 08:35:00 -
[227] - Quote
Dave Stark wrote:Kaarous Aldurald wrote:HighSec Content Creator wrote: You've "won" this game now let "us" (the people who actually login and play the game) get on with it...
Botting, or pretending to be a bot, doesn't count as playing the game. *looks at all the ishtars in null sec anoms* Moving swiftly on...
Meh. Killed a bunch of those guys recently on another toon of mine. If they're bots, they're tremendously ****** bots to not run away when local spikes by two. I think they're more likely a consequence of the lamewad drone mechanics that let your drones defend your ship for you. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sisohiv
Center for Advanced Studies Gallente Federation
231
|
Posted - 2014.07.13 08:38:00 -
[228] - Quote
insert one of the 20,000 snotshots Goons would throw at anyone else who even tried to suggest that maybe player behavior is at the root of a shrinking EVE. |

Chopper Rollins
Brutor Tribe Minmatar Republic
889
|
Posted - 2014.07.13 09:43:00 -
[229] - Quote
Mittani suggests a fenced off newbie area to improve NPE. Cites WOW success as example. Illustration of how money eats everything. Business needs to be balanced or you end up with the bland theme park. Leader of big coalition does not qualify you as game designer or business manager. It's like listening to a great dancer talk about his ideas about how to vamp up the disco scene.
BESIDES, newbro area would be griefed by exactly those baby eaters that are wasting miners around jita. So that flushes that idea entirely.
Across the world people are spending slightly less on fun things. Best NPE in the world does badly when customers aren't spending.
Goggles. Making me look good. Making you look good. |

Kaarous Aldurald
ROC Deep Space The ROC
7826
|
Posted - 2014.07.13 09:46:00 -
[230] - Quote
Chopper Rollins wrote: BESIDES, newbro area would be griefed by exactly those baby eaters that are wasting miners around jita. So that flushes that idea entirely.
Children are the future... of fine dining.  "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
|

Prince Kobol
1968
|
Posted - 2014.07.13 09:52:00 -
[231] - Quote
Eve by its very nature will always make a large proportion of new players quit and nothing you do to the NPE will change that.
CCP advertises Eve as a place where stealing, cheating, back stabbing and basically acting like a total douche bag is a must, so this in turns attracts a certain type of person.
One of the most commonly pieces of advice given to new players by the Eve community is never trust anybody ever.
Most Corps / Alliances are in a state of constant paranoia. Any new character must be a spy and if not a spy then a noob so an opportunity to be scammed.
When you put all this together is it no wonder that most new players leave never to return? |

Inir Ishtori
Perkone Caldari State
57
|
Posted - 2014.07.13 09:59:00 -
[232] - Quote
You can be griefed in newbie zones of WoW in about the same way as you will in EvE, btw. In both cases it is enough to use some common sense to avoid it almost entirely.
Penalty-free same corp awoxing should be removed/looked into - that's a good suggestion, though. |

Scipio Artelius
The Vendunari End of Life
2060
|
Posted - 2014.07.13 10:06:00 -
[233] - Quote
Prince Kobol wrote:When you put all this together is it no wonder that most new players leave never to return? Nope, no wonder and from my perspective it's perfectly fine.
Seems to me there are 2 ways to increase the number of new paying players:
1. Increase the rate at which players convert (ie. fix NPE to give greater appreciation/safety of the game); or 2. Get more people to try the game so that more of life's 'scumbags'** try the game
There is room in the game for both city builder type players and for pvpers, but people in both groups need the maturity to realise that this is a niche game that challenges and rewards people who generate their own fun rather than waiting for the game to feed it to them.
We don't need to create a WoW-like area to attract more WoW-like players, but that may not be the best language to use to express that.
** By scumbags, I mean mature people able to separate life from a game and recognise that internet space toys are there to be destroyed and stolen
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
512
|
Posted - 2014.07.13 10:43:00 -
[234] - Quote
Sisohiv wrote:insert one of the 20,000 snotshots Goons would throw at anyone else who even tried to suggest that maybe player behavior is at the root of a shrinking EVE.
So what you are saying is you agree with his comments completely, but because the sentiment is coming from a Goon, you can't say that, and since you can't disagree (since it aligns with your own opinion) you are just going to make a snarky comment.
And people think we are the problem.
|

Sisohiv
Center for Advanced Studies Gallente Federation
232
|
Posted - 2014.07.13 11:20:00 -
[235] - Quote
Aralyn Cormallen wrote:Sisohiv wrote:insert one of the 20,000 snotshots Goons would throw at anyone else who even tried to suggest that maybe player behavior is at the root of a shrinking EVE. So what you are saying is you agree with his comments completely, but because the sentiment is coming from a Goon, you can't say that, and since you can't disagree (since it aligns with your own opinion) you are just going to make a snarky comment. And people think we are the problem.
HTFU? Can I haz your stuff? Go back to WoW? Don't let the door smack you in the ass? Adapt or die?
I agree with someone on this forum. Mr. Epeen.
I trust you guys about as far as I can throw you. |

Felicity Love
Caldari Provisions Caldari State
2024
|
Posted - 2014.07.13 11:28:00 -
[236] - Quote
Well, if it's going to be "WoW" ( egads and gadzooks ! ) as an example of how to do things, then I guess EVE either needs a separate "realm" where no PVP is allowed, or PVP is only allowed by express consent. Twiddle the targeting mechanics so that those who have NOT consented to PVP can not be targeted, or are simply "invulnerable".
Should do wonders for that sacred NPE.
Besides, we've got duelling --- so we're already headed down that slippery slope --- but hey, there's still time to rename Jita to "Warsong Gulch" and get this whole charade over with.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.-á-á ( Pick four, any four. They all smell. -á)
|

Alastair Ormand
Running With Scissors. Apocalypse Now.
69
|
Posted - 2014.07.13 11:52:00 -
[237] - Quote
I'm agreeing with that article 100%.
The player base says it's about "throwing people in the deep end" and making them learn the game themselves and being better for it. But this seems to be a very bad approach, especially with games like WoW offering a more relaxed and easy approach to getting started, it becomes a case of "Hmm should I play the easy to follow and learn game that helps you get to know the game and ease into it" or the "HOLY **** WHAT THE HELL AM I DOING?, UNDOCK BUTTON. THE **** IS THAT, IM DEAD, WHAT JUST HAPPENED?" game that gives you next to no instruction on how a lot of the simple mechanics work.
I'm pretty sure the casual gamer would chose the first option. A game can't keep driving away customers and expect to survive. They need these new players to stay and if it means changing something drastically that has been an almost "tradition" if you will, then so be it. More players = more content! Ease people into the cruel universe that is Eve Online and after that let them decide if they want to continue with this brutal, brutal game further.
I almost quit this game myself as it was incredibly difficult to learn how to play, the starter tutorial was awful and I had to ask for so much help from the rookie channel it was ridiculous.
But I persisted and here I am. 1 year later (to the day I think, wowser) with 6 accounts and apart of a great alliance. Don't run with a stick in your mouth.
|

Qmamoto Kansuke
Killing with pink power
8
|
Posted - 2014.07.13 12:02:00 -
[238] - Quote
You know I find it hard to believe that the guys who were killing 1day old miners in newbie system whine about npe griefing and awoxing.Its quite obvious we're not gonna turn into wow, its up to the players to not drive new players away, but most ppl prefer to be mean ingame cuz that gives them a piece of joy at the expense of others which is what most of eve is about anyway |

Mayhaw Morgan
State War Academy Caldari State
232
|
Posted - 2014.07.13 12:14:00 -
[239] - Quote
Sibyyl wrote:Null as it is now is a result of choices made by basic human nature (protect what you have and SHARE IT ONLY WITH THE ONES YOU LOVE).
Basic human nature? What kind of human being are you, exactly, that that is your basic nature? . . . Oh, wait! Duh. You're an EVE player. That might help to illuminate why EVE has the new player experience that it has. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
512
|
Posted - 2014.07.13 12:20:00 -
[240] - Quote
Doublepost fail |
|

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
512
|
Posted - 2014.07.13 12:21:00 -
[241] - Quote
Sisohiv wrote:Aralyn Cormallen wrote:Sisohiv wrote:insert one of the 20,000 snotshots Goons would throw at anyone else who even tried to suggest that maybe player behavior is at the root of a shrinking EVE. So what you are saying is you agree with his comments completely, but because the sentiment is coming from a Goon, you can't say that, and since you can't disagree (since it aligns with your own opinion) you are just going to make a snarky comment. And people think we are the problem. HTFU? Can I haz your stuff? Go back to WoW? Don't let the door smack you in the ass? Adapt or die? I agree with someone on this forum. Mr. Epeen. I trust you guys about as far as I can throw you.
Where did I suggest you trust us? That would just be silly.
But sharing an opinion with one of us isn't a capital crime that immediately makes you a Goon-sympathiser. You agree on one thing said by one person doesn't make you contractually obliged to agree with all of us on every thing. Hell, I'm in Goonswarm, and I don't agree with a lot my alliance-mates say (the boss man once called me a very mean name during one discussion, but that's ok, you might be amazed to learn we are allowed dissenting opinions from time to time). Personally I'm not on board with parts of the second part of his article in this case.
Refusing to agree with an opinion about a problem (that you actually do agree with), just because of the person voicing it makes you worse than someone who disagrees for honest reasons. You are helping to block what you want to see done out of petty spite. it doesn't help your cause.
|

Josef Djugashvilis
Acme Mining Corporation
2465
|
Posted - 2014.07.13 12:31:00 -
[242] - Quote
James Amril-Kesh wrote:Josef Djugashvilis wrote:Whatever the problem, TiDi, disconnects, POS issues, losing that Titan etc, hi-sec is to blame. Is that your response to everything now?
I was impersonating Baltec 1 for a moment 
Normally, I never post in favour of any sec, I leave the game-play balance to our CCP Overlords, but now I have stopped being neutral in favour of null-sec being improved as a player experience. This is not a signature. |

Josef Djugashvilis
Acme Mining Corporation
2465
|
Posted - 2014.07.13 12:33:00 -
[243] - Quote
Edit, double post This is not a signature. |

Val'Dore
PlanetCorp InterStellar
662
|
Posted - 2014.07.13 12:43:00 -
[244] - Quote
The NPE should insist on the newly minted newbie leaving the newbie corporation. No more of this newbie forever silliness disguised as being a helping hand.
|

Sisohiv
Center for Advanced Studies Gallente Federation
232
|
Posted - 2014.07.13 12:56:00 -
[245] - Quote
Aralyn Cormallen wrote:Sisohiv wrote:Aralyn Cormallen wrote:Sisohiv wrote:insert one of the 20,000 snotshots Goons would throw at anyone else who even tried to suggest that maybe player behavior is at the root of a shrinking EVE. So what you are saying is you agree with his comments completely, but because the sentiment is coming from a Goon, you can't say that, and since you can't disagree (since it aligns with your own opinion) you are just going to make a snarky comment. And people think we are the problem. HTFU? Can I haz your stuff? Go back to WoW? Don't let the door smack you in the ass? Adapt or die? I agree with someone on this forum. Mr. Epeen. I trust you guys about as far as I can throw you. Where did I suggest you trust us? That would just be silly. But sharing an opinion with one of us isn't a capital crime that immediately makes you a Goon-sympathiser. You agree on one thing said by one person doesn't make you contractually obliged to agree with all of us on every thing. Hell, I'm in Goonswarm, and I don't agree with a lot my alliance-mates say (the boss man once called me a very mean name during one discussion, but that's ok, you might be amazed to learn we are allowed dissenting opinions from time to time). Personally I'm not on board with parts of the second part of his article in this case. Refusing to agree with an opinion about a problem (that you actually do agree with), just because of the person voicing it makes you worse than someone who disagrees for honest reasons. You are helping to block what you want to see done out of petty spite. it doesn't help your cause.
Petty spite is the motive behind most of EVE activity. It doesn't help EVE either but I don't see how CCP can nerf spite. |

Mayhaw Morgan
State War Academy Caldari State
232
|
Posted - 2014.07.13 13:06:00 -
[246] - Quote
Val'Dore wrote:The NPE should insist on the newly minted newbie leaving the newbie corporation. No more of this newbie forever silliness disguised as being a helping hand. And, how does that help them to learn about the game or bounce back from early failures?
I would actually suggest restricting them from joining a corp for the first month, since early on, they don't know WTF they are doing and could use the experience of a large pool of players (of many different stripes) to get their bearings in the game.
Many of you may not like to hear it, but everyone needs help, needs someone to have mercy on them and compassion for them. You were not born into the world able to stand on your own two feet. It takes a human a year or more just to learn very basic communication and mobility. Even 10 years into their life, people are essentially helpless. EVE may not be as complicated as that, but the analogy is very appropriate. (I should know; I have seen both.)
In EVE, we have no mother or father. We have no big brother or sister to nurture and protect us while we figure things out. The closest thing there is is the noob-corp we are spawned into by default. There is no reason that noob-corp can't function in an analogous way, and there is no reason to rip people out of that just so you can get your jollies by ******* with them before they even know what a warp disruptor is or the difference between an afterburner and a microwarpdrive. |

Andski
GoonWaffe Goonswarm Federation
10857
|
Posted - 2014.07.13 13:59:00 -
[247] - Quote
Mayhaw Morgan wrote:I would actually suggest restricting them from joining a corp for the first month, since early on, they don't know WTF they are doing and could use the experience of a large pool of players (of many different stripes) to get their bearings in the game.
They could definitely use the experience of a large pool of players to get their bearings. The large pool of players present in a player corporation, for instance.
The idea that the newbie corps are populated by "players of many different stripes" is only nominally true. The vast majority of the characters in the newbie corps are throwaway characters, forum alts, expired trials or trade hub alts. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Ramona McCandless
The McCandless Clan
6235
|
Posted - 2014.07.13 14:00:00 -
[248] - Quote
Sisohiv wrote: Petty spite is the motive behind most of EVE activity. It doesn't help EVE either but I don't see how CCP can nerf spite.
Yeah mining and missioning and FW and Market Trading and ship spinning are all driven by spite, confirmed "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10658
|
Posted - 2014.07.13 14:24:00 -
[249] - Quote
Evidently discussions on how to improve the game are a game activity and therefore should be driven by spite. No, this isn't it at all. Make it more... psssshhhh. |

Mayhaw Morgan
State War Academy Caldari State
232
|
Posted - 2014.07.13 15:07:00 -
[250] - Quote
Andski wrote:They could definitely use the experience of a large pool of players to get their bearings. The large pool of players present in a player corporation, for instance.
Most player corps are much smaller than most NPC corps, even accepting your premise that most of the characters in NPC corps are "not real" or whatever.
Most player corps are interested in teaching new players about HOW THEY play the game more than HOW TO play the game. And, when you're in a player corp, especially one in unsecure space, those other players in your corp can just kill you if you don't submit and conform to their playstyles. A newbie who can't fend off a ganker or griefer in high sec sure isn't going to have much to say 5-10 jumps into low sec or 30 jumps into null when one of his "superiors" tells him to do something he doesn't want to. You may not realize it, goon, but not everyone wants to be one of your peons, and forcing that on them might actually make them not want to log in or resubscribe.
Putting new players in a noob-corp exposes them to other noobs who they can interact with on a level playing field and maybe even learn from eachothers' mistakes and form social groups with. And, not all of the older characters are "throwaways" or cyno-alts.
Andski wrote:The idea that the newbie corps are populated by "players of many different stripes" is only nominally true. The vast majority of the characters in the newbie corps are throwaway characters, forum alts, expired trials or trade hub alts. Did Goonwaffe conduct a poll? How do you know the demographic makeup of every noob-corp?
Let's face it. Noobs have a hard time in EVE because killing, scamming, griefing them, etc. is like shooting fish in a barrel. Many of the suggestions you people are fielding are essentially that we take away their barrel. |
|

Sisohiv
Center for Advanced Studies Gallente Federation
232
|
Posted - 2014.07.13 15:52:00 -
[251] - Quote
Ramona McCandless wrote:Sisohiv wrote: Petty spite is the motive behind most of EVE activity. It doesn't help EVE either but I don't see how CCP can nerf spite.
Yeah mining and missioning and FW and Market Trading and ship spinning are all driven by spite, confirmed
According to moontani and his hit squad, those aren't EVE though. Those are the activities of the evil carebears that would destroy EVE.
And you are going to find I make it easy to shoot holes in every thing I write. it helps me to establish who is being contrary for the sake of contrary. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10658
|
Posted - 2014.07.13 16:08:00 -
[252] - Quote
Sisohiv wrote:Ramona McCandless wrote:Sisohiv wrote: Petty spite is the motive behind most of EVE activity. It doesn't help EVE either but I don't see how CCP can nerf spite.
Yeah mining and missioning and FW and Market Trading and ship spinning are all driven by spite, confirmed According to moontani and his hit squad, those aren't EVE though. Those are the activities of the evil carebears that would destroy EVE. Nobody said anything of the sort.
Sisohiv wrote:And you are going to find I make it easy to shoot holes in every thing I write. it helps me to establish who is being contrary for the sake of contrary. "I'm doing this intentionally, I swear." Yeah okay, we believe you. No, this isn't it at all. Make it more... psssshhhh. |

Ramona McCandless
The McCandless Clan
6235
|
Posted - 2014.07.13 16:14:00 -
[253] - Quote
Sisohiv wrote:Ramona McCandless wrote:Sisohiv wrote: Petty spite is the motive behind most of EVE activity. It doesn't help EVE either but I don't see how CCP can nerf spite.
Yeah mining and missioning and FW and Market Trading and ship spinning are all driven by spite, confirmed According to moontani and his hit squad, those aren't EVE though. Those are the activities of the evil carebears that would destroy EVE. And you are going to find I make it easy to shoot holes in every thing I write. it helps me to establish who is being contrary for the sake of contrary.
So... you DONT think that petty spite is the motive for most of EvE activity, even though that was your point? "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10659
|
Posted - 2014.07.13 16:22:00 -
[254] - Quote
Mayhaw Morgan wrote:Most player corps are interested in teaching new players about HOW THEY play the game more than HOW TO play the game. NPC corps won't teach new players how to play the game at all. Of course player corps yeah new players how they play the game. Why do you think is this a bad thing? Players join corps that do the things they want to do, so ipso facto those player corps teach them about what they want to learn. Don't like it? Join another corp.
Mayhaw Morgan wrote:And, when you're in a player corp, especially one in unsecure space, those other players in your corp can just kill you if you don't submit and conform to their playstyles. A newbie who can't fend off a ganker or griefer in high sec sure isn't going to have much to say 5-10 jumps into low sec or 30 jumps into null when one of his "superiors" tells him to do something he doesn't want to. You may not realize it, goon, but not everyone wants to be one of your peons, and forcing that on them might actually make them not want to log in or resubscribe. You should probably re-read the suggestions then.
Mayhaw Morgan wrote:Putting new players in a noob-corp exposes them to other noobs who they can interact with on a level playing field and maybe even learn from eachothers' mistakes and form social groups with. And, not all of the older characters are "throwaways" or cyno-alts. This. Doesn't. Happen. It wasn't my experience, it wasn't my friend's experience, and it wasn't the experience of anyone else I've ever spoken to. It doesn't appear to be the experience of anyone given what's on these forums.
Mayhaw Morgan wrote:Did Goonwaffe conduct a poll? How do you know the demographic makeup of every noob-corp? It's really not hard to deduce and extrapolate.
Mayhaw Morgan wrote:Let's face it. Noobs have a hard time in EVE because killing, scamming, griefing them, etc. is like shooting fish in a barrel. Many of the suggestions you people are fielding are essentially that we take away their barrel. Then it seems you don't understand them. No, this isn't it at all. Make it more... psssshhhh. |

Val'Dore
PlanetCorp InterStellar
663
|
Posted - 2014.07.13 16:23:00 -
[255] - Quote
Mayhaw Morgan wrote:Val'Dore wrote:The NPE should insist on the newly minted newbie leaving the newbie corporation. No more of this newbie forever silliness disguised as being a helping hand. And, how does that help them to learn about the game or bounce back from early failures?
'Vet' players still in noob corps only serve one purpose, to misinform new players.
Any new player would learn far more by just getting out of the kiddie pool.
|

Dave Stark
6600
|
Posted - 2014.07.13 16:27:00 -
[256] - Quote
Val'Dore wrote:Mayhaw Morgan wrote:Val'Dore wrote:The NPE should insist on the newly minted newbie leaving the newbie corporation. No more of this newbie forever silliness disguised as being a helping hand. And, how does that help them to learn about the game or bounce back from early failures? 'Vet' players still in noob corps only serve one purpose, to misinform new players. Any new player would learn far more by just getting out of the kiddie pool.
or they're a miner, who has 0 reason to ever leave the npc corp. |

Sisohiv
Center for Advanced Studies Gallente Federation
232
|
Posted - 2014.07.13 16:30:00 -
[257] - Quote
Ramona McCandless wrote:Sisohiv wrote:Ramona McCandless wrote:Sisohiv wrote: Petty spite is the motive behind most of EVE activity. It doesn't help EVE either but I don't see how CCP can nerf spite.
Yeah mining and missioning and FW and Market Trading and ship spinning are all driven by spite, confirmed According to moontani and his hit squad, those aren't EVE though. Those are the activities of the evil carebears that would destroy EVE. And you are going to find I make it easy to shoot holes in every thing I write. it helps me to establish who is being contrary for the sake of contrary. So... you DONT think that petty spite is the motive for most of EvE activity, even though that was your point?
I do think all things in EVE are rooted in petty spite. It's a video game that is based on blowing other peoples stuff up and most of the time with no real motive. All you showed were the steps to get to that end. EVE is still very much a game of petty and spite. |

Andski
GoonWaffe Goonswarm Federation
10860
|
Posted - 2014.07.13 16:34:00 -
[258] - Quote
Mayhaw Morgan wrote:Most player corps are much smaller than most NPC corps, even accepting your premise that most of the characters in NPC corps are "not real" or whatever.
Most player corps are interested in teaching new players about HOW THEY play the game more than HOW TO play the game. And, when you're in a player corp, especially one in unsecure space, those other players in your corp can just kill you if you don't submit and conform to their playstyles. A newbie who can't fend off a ganker or griefer in high sec sure isn't going to have much to say 5-10 jumps into low sec or 30 jumps into null when one of his "superiors" tells him to do something he doesn't want to. You may not realize it, goon, but not everyone wants to be one of your peons, and forcing that on them might actually make them not want to log in or resubscribe.
Putting new players in a noob-corp exposes them to other noobs who they can interact with on a level playing field and maybe even learn from eachothers' mistakes and form social groups with. And, not all of the older characters are "throwaways" or cyno-alts. .
What a load of bullshit. NPC corp chat is ridiculously toxic to new players, with brilliant advice like "don't ever leave hisec, just run missions." The people in NPC corps do more of that "teaching new players how THEY play the game" than anyone else. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Ramona McCandless
The McCandless Clan
6236
|
Posted - 2014.07.13 16:35:00 -
[259] - Quote
Sisohiv wrote:
I do think all things in EVE are rooted in petty spite. It's a video game that is based on blowing other peoples stuff up and most of the time with no real motive. All you showed were the steps to get to that end. EVE is still very much a game of petty and spite.
So, to clarify, you believe those things are virtues in an EvE character? That being petty and spiteful help you in your in-game goals? "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Val'Dore
PlanetCorp InterStellar
663
|
Posted - 2014.07.13 16:38:00 -
[260] - Quote
Dave Stark wrote:Val'Dore wrote:Mayhaw Morgan wrote:Val'Dore wrote:The NPE should insist on the newly minted newbie leaving the newbie corporation. No more of this newbie forever silliness disguised as being a helping hand. And, how does that help them to learn about the game or bounce back from early failures? 'Vet' players still in noob corps only serve one purpose, to misinform new players. Any new player would learn far more by just getting out of the kiddie pool. or they're a miner, who has 0 reason to ever leave the npc corp.
If that were true, I'd actually see miners in npc corps. Its a rare sight for me.
|
|

Dave Stark
6600
|
Posted - 2014.07.13 16:41:00 -
[261] - Quote
Val'Dore wrote:Dave Stark wrote:Val'Dore wrote:Mayhaw Morgan wrote:Val'Dore wrote:The NPE should insist on the newly minted newbie leaving the newbie corporation. No more of this newbie forever silliness disguised as being a helping hand. And, how does that help them to learn about the game or bounce back from early failures? 'Vet' players still in noob corps only serve one purpose, to misinform new players. Any new player would learn far more by just getting out of the kiddie pool. or they're a miner, who has 0 reason to ever leave the npc corp. If that were true, I'd actually see miners in npc corps. Its a rare sight for me.
mine used to be, before i stopped mining.
then again, we're attributing common sense with the group of players earning the least isk/hour, who often tell new players to mine because it's 'good isk'. It's kinda things like that which ruin the game for new players too - being flat out lied to by clueless people. |

Sisohiv
Center for Advanced Studies Gallente Federation
232
|
Posted - 2014.07.13 16:42:00 -
[262] - Quote
James Amril-Kesh wrote:Sisohiv wrote:Ramona McCandless wrote:Sisohiv wrote: Petty spite is the motive behind most of EVE activity. It doesn't help EVE either but I don't see how CCP can nerf spite.
Yeah mining and missioning and FW and Market Trading and ship spinning are all driven by spite, confirmed According to moontani and his hit squad, those aren't EVE though. Those are the activities of the evil carebears that would destroy EVE. Nobody said anything of the sort. Sisohiv wrote:And you are going to find I make it easy to shoot holes in every thing I write. it helps me to establish who is being contrary for the sake of contrary. "I'm doing this intentionally, I swear." Yeah okay, we believe you.
If Moontani were a politician, this would be called a flip flop. You like so many in your alliance now pull out the moontani cheerlearder flag and start the chant. It doesn't matter that every thing he said contradicts everything he said 6 months ago because you people don't even register the information.
Goons don't want new players, they want new slaves. New minions like you with no more brains than a big dog who will fetch and roll over on command.
Sadly there are no more of those on the internet. The rest like to think for themselves and be individuals. They could be tempted in to playing EVE but pulling the wool over their eyes by insulating them from real EVE for an extra month? Won't help. They will still leave because the game is rooted in communist dictatorship at a mechanical level that forces players to give up all control of how they play for the greater good and in a video game setting it translates to horrible game play and boring timers.
|

Ramona McCandless
The McCandless Clan
6237
|
Posted - 2014.07.13 16:46:00 -
[263] - Quote
Sisohiv wrote:They will still leave because the game is rooted in communist dictatorship at a mechanical level that forces players to give up all control of how they play for the greater good and in a video game setting it translates to horrible game play and boring timers.
This statement does not fit with your previous one.
Infact, it almost directly contradicts it.
"Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Sisohiv
Center for Advanced Studies Gallente Federation
232
|
Posted - 2014.07.13 16:49:00 -
[264] - Quote
Ramona McCandless wrote:Sisohiv wrote:They will still leave because the game is rooted in communist dictatorship at a mechanical level that forces players to give up all control of how they play for the greater good and in a video game setting it translates to horrible game play and boring timers.
This statement does not fit with your previous one. Infact, it almost directly contradicts it.
And this is forum war now.
Think what you want. I don't care. |

Ramona McCandless
The McCandless Clan
6237
|
Posted - 2014.07.13 16:51:00 -
[265] - Quote
Sisohiv wrote:Ramona McCandless wrote:Sisohiv wrote:They will still leave because the game is rooted in communist dictatorship at a mechanical level that forces players to give up all control of how they play for the greater good and in a video game setting it translates to horrible game play and boring timers.
This statement does not fit with your previous one. Infact, it almost directly contradicts it. And this is forum war now. Think what you want. I don't care.
What?
If you are arguing with anyone, its yourself. Im just pointing out the places where you are not making any sense.
Also, what is a forum war? "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Benny Ohu
Chaotic Tranquility
3589
|
Posted - 2014.07.13 17:02:00 -
[266] - Quote
whats moontani |

Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
1457
|
Posted - 2014.07.13 18:04:00 -
[267] - Quote
Well...huh.
This scrubpubbie finds himself in agreement with the lord of the bees.
Interesting...
I'm listening to-áBj+¦rk, playing EVE, eating fishsticks, and I'm cold....this is immersion gaming. |

Prince Kobol
1968
|
Posted - 2014.07.13 18:22:00 -
[268] - Quote
This thread makes me laugh.
There is so much hate its not a discussion but more of a Religious battle.
Everybody believes there way is the right way and everybody is wrong and there is no room for any kind of meeting in the middle.
Simple fact is Eve has never been and will never cater to the masses and will always struggle to keep hold of new players.
The very nature of the game, the way it is advertised by CCP and the communities attitude to new characters will always ensure a high rate of new player attrition. |

Blobskillz McBlub
STAHLSTURM
4
|
Posted - 2014.07.13 18:23:00 -
[269] - Quote
I think it's really funny to see that people out of principle disagree with mittani just so they can say he's wrong, about something that everybody with half a brain can see is obviously broken and useless like the eve tutorial. |

Sentamon
Imperial Academy Amarr Empire
1955
|
Posted - 2014.07.13 18:23:00 -
[270] - Quote
The Mittani last year. "CCP learned from Monocle Gate, not to give up on their core principles."
The Mittani today. "zOMG Griefers!! ... Save us CCP, ur so dumb."
Can't wait till he's selling you $30 pixel shoes. :D ~ Professional Forum Alt -á~ |
|

Ramona McCandless
The McCandless Clan
6243
|
Posted - 2014.07.13 18:29:00 -
[271] - Quote
All newspapers are stupid
Im not sure if that makes their readership worse, but editorialising on an editorial is rather futile "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Eugene Kerner
TunDraGon
1271
|
Posted - 2014.07.13 20:07:00 -
[272] - Quote
This article is among the worst pieces of text I ever had the horror to read. Newbie zones... I think he just trolls CCP and sees if they are biteing....at least I hope he does. TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012
|

Alavaria Fera
GoonWaffe
6228
|
Posted - 2014.07.13 20:09:00 -
[273] - Quote
Sisohiv wrote:Goons don't want new players, they want new slaves. New minions like you with no more brains than a big dog who will fetch and roll over on command. We make our own NPE for our newbees. That's why they become elite blobbers and not highsec miners or mission runners.
As they say, the buzzsaw has many teeth ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Brigitte
The Price Of Freedom
13
|
Posted - 2014.07.13 20:12:00 -
[274] - Quote
Quote:If you think newbies should be exposed to all of the power/awfulness of New Eden when they haven't even finished learning what the **** the skill queue is, you're not a businessman. You're also an idiot and obsessed with 'principles' which will eventually kill Eve.
Word. |

Jovan Geldon
SniggWaffe WAFFLES.
470
|
Posted - 2014.07.13 20:13:00 -
[275] - Quote
these are my favourite threads :3 |

Ramona McCandless
The McCandless Clan
6248
|
Posted - 2014.07.13 20:25:00 -
[276] - Quote
Brigitte wrote:Quote:If you think newbies should be exposed to all of the power/awfulness of New Eden when they haven't even finished learning what the **** the skill queue is, you're not a businessman. You're also an idiot and obsessed with 'principles' which will eventually kill Eve. Word.
If it takes you more than than 5 minutes to understand what the skill queue is.....
Brigitte wrote:Quote:You're also an idiot Word. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Mr Epeen
It's All About Me
5503
|
Posted - 2014.07.13 20:35:00 -
[277] - Quote
Ramona McCandless wrote:
If it takes you more than than 5 minutes to understand what the skill queue is.....
Hey now...
It was three days before I figured out I should be training a skill. In my defense, Aura wasn't very helpful back in 2006.
Or I'm just an idiot.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Sentamon
Imperial Academy Amarr Empire
1957
|
Posted - 2014.07.13 20:36:00 -
[278] - Quote
EVE Is Dying (Gäó) in 2003 because people got shot before they learned the extremely complex and involved skillque. ~ Professional Forum Alt -á~ |

Andski
GoonWaffe Goonswarm Federation
10862
|
Posted - 2014.07.13 20:39:00 -
[279] - Quote
there was no "skillque" in 2003 Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Alavaria Fera
GoonWaffe
6228
|
Posted - 2014.07.13 20:44:00 -
[280] - Quote
Heh, I see how the joke is coming together ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
|

Sentamon
Imperial Academy Amarr Empire
1958
|
Posted - 2014.07.13 20:48:00 -
[281] - Quote
Andski wrote:there was no "skillque" in 2003
There was no need, EVE died back then because greifers drove everyone away.
Hey in other news, I hear Ultima Online is still waiting for that wave of new players after they gutted the core of their game and delt with those dirty greifers. ~ Professional Forum Alt -á~ |

Brian Harrelstein
Science and Trade Institute Caldari State
7
|
Posted - 2014.07.13 20:52:00 -
[282] - Quote
Dave Stark wrote:then again, we're attributing common sense with the group of players earning the least isk/hour, who often tell new players to mine because it's 'good isk'. It's kinda things like that which ruin the game for new players too - being flat out lied to by clueless people.
Is there another way to make ISK in highsec? I'm not earning very much doing level 4's, but I can make ~10M per hour from mining. Most manufacturing for beginners winds up as a net loss, so no profit there either. I can't imagine FW being very productive as well. |

Ramona McCandless
The McCandless Clan
6248
|
Posted - 2014.07.13 20:54:00 -
[283] - Quote
Brian Harrelstein wrote:
Is there another way to make ISK in highsec? I'm not earning very much doing level 4's, but I can make ~10M per hour from mining. Most manufacturing for beginners winds up as a net loss, so no profit there either. I can't imagine FW being very productive as well.
OK I may not be doing them right, but I seem to earn well in excess of 10m/hour on Lvl4s
What are you doing them in? "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

FurBurger PotPie
Republic University Minmatar Republic
0
|
Posted - 2014.07.13 20:56:00 -
[284] - Quote
"That's two fixes right off the top of my head: a proper gated newbie zone monitored by GMs/ISDs to help schmooze and retain new players, and removing the hisec awoxing Concord loophole so hisec corps (usually the first groups a new player would join) don't have to be so paranoid and hostile."
The gated newbie zone might work, but how would you differentiate a true new player from the hundreds of alts created by existing players? Seems a horde of griefer alts could disrupt most anything. Fly into a mission and grab the objective, bump miners off asteroids, and a dozen other things they could do to flush the NPE down the tubes. The second idea however is quite good. With the limited engagement mechanic in place, there's no real reason to keep the loophole where attacking a corpmate is ok. The loophole once served to help corps test fits, teach PVP to rookies, and other useful purposes, but with the LE, the loophole is redundant and dangerous. You could still awox in Hisec, but it would require your corpie to accept the duel invitation. |

Brigitte
The Price Of Freedom
13
|
Posted - 2014.07.13 21:03:00 -
[285] - Quote
Ramona McCandless wrote:Brigitte wrote:Quote:If you think newbies should be exposed to all of the power/awfulness of New Eden when they haven't even finished learning what the **** the skill queue is, you're not a businessman. You're also an idiot and obsessed with 'principles' which will eventually kill Eve. Word. If it takes you more than than 5 minutes to understand what the skill queue is..... Brigitte wrote:Quote:You're also an idiot Word.
So what you sayin then? Eve is easy to learn? You hop in and it's fun? I despise people like you. You take my comment, do stupid **** with it and you think you're smart.
Eve is just a videogame my friend, a stagnating videogame. If you have nothing to say go being a smartass somewhere else. |

Alavaria Fera
GoonWaffe
6228
|
Posted - 2014.07.13 21:04:00 -
[286] - Quote
Brigitte wrote:Eve is just a videogame my friend, a stagnating videogame. Ah, the cousin of the eve is dying argument.
Another classic of general discussion ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Brigitte
The Price Of Freedom
13
|
Posted - 2014.07.13 21:07:00 -
[287] - Quote
Alavaria Fera wrote:Brigitte wrote:Eve is just a videogame my friend, a stagnating videogame. Ah, the cousin of the eve is dying argument. Another classic of general discussion
http://eve-offline.net/?server=tranquility
|

Kaarous Aldurald
ROC Deep Space The ROC
7834
|
Posted - 2014.07.13 21:09:00 -
[288] - Quote
Brigitte wrote: So what you sayin then? Eve is easy to learn? You hop in and it's fun? I despise people like you. You take my comment, do stupid **** with it and you think you're smart.
EVE is really easy, actually. It just requires a willingness to actually do your homework.
But the game itself? Brutally easy.
Quote: Eve is just a videogame my friend, a stagnating videogame. If you have nothing to say go being a smartass somewhere else.
If you're going to crusade for pointless change to make yourself feel better about your own poor choices, get lost. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Ramona McCandless
The McCandless Clan
6249
|
Posted - 2014.07.13 21:11:00 -
[289] - Quote
Brigitte wrote:
So what you sayin then? Eve is easy to learn? You hop in and it's fun? I despise people like you. You take my comment, do stupid **** with it and you think you're smart.
Eve is just a videogame my friend, a stagnating videogame. If you have nothing to say go being a smartass somewhere else.
Way to over-react
I said the skill queue hardly takes a master-mind
If you find it difficult, then perhaps it is you who should go elsewhere, friend.
But, for the sake of your pets and kids, I suggest you calm down first. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Kaarous Aldurald
ROC Deep Space The ROC
7834
|
Posted - 2014.07.13 21:11:00 -
[290] - Quote
Brigitte wrote:Alavaria Fera wrote:Brigitte wrote:Eve is just a videogame my friend, a stagnating videogame. Ah, the cousin of the eve is dying argument. Another classic of general discussion http://eve-offline.net/?server=tranquility
They really should shut that site down.
Every mental deficient with an axe to grind, or social justice warrior trying to bubble wrap the game sees concurrency numbers and thinks that they mean a goddamned thing.
It's summer. They have a.l.w.a.y.s. fallen in summer. L2Historical trends, bro. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
|

Ocih
Space Mermaids Somethin Awfull Forums
635
|
Posted - 2014.07.13 21:15:00 -
[291] - Quote
Kaarous Aldurald wrote:Brigitte wrote:Alavaria Fera wrote:Brigitte wrote:Eve is just a videogame my friend, a stagnating videogame. Ah, the cousin of the eve is dying argument. Another classic of general discussion http://eve-offline.net/?server=tranquility They really should shut that site down. Every mental deficient with an axe to grind, or social justice warrior trying to bubble wrap the game sees concurrency numbers and thinks that they mean a goddamned thing. It's summer. They have a.l.w.a.y.s. fallen in summer. L2Historical trends, bro.
Except that the record was set in May. |

Brian Harrelstein
Science and Trade Institute Caldari State
7
|
Posted - 2014.07.13 21:36:00 -
[292] - Quote
Ocih wrote:Except that the record was set in May.
Summer doesn't technically start until late June.
|

Kaarous Aldurald
ROC Deep Space The ROC
7834
|
Posted - 2014.07.13 21:36:00 -
[293] - Quote
Ocih wrote: Except that the record was set in May.
The month of May is in the Spring Season, unless you're in the Southern Hemisphere. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Brigitte
The Price Of Freedom
13
|
Posted - 2014.07.13 21:39:00 -
[294] - Quote
Kaarous Aldurald wrote:Brigitte wrote:Alavaria Fera wrote:Brigitte wrote:Eve is just a videogame my friend, a stagnating videogame. Ah, the cousin of the eve is dying argument. Another classic of general discussion http://eve-offline.net/?server=tranquility They really should shut that site down. Every mental deficient with an axe to grind, or social justice warrior trying to bubble wrap the game sees concurrency numbers and thinks that they mean a goddamned thing. It's summer. They have a.l.w.a.y.s. fallen in summer. L2Historical trends, bro.
1.1 2011 - 35 000 online 1.1 2012 - 30 000 online 1.1 2013 - 34 000 online 1.1 2014 - 33 000 online
Does it look like there's more people playing eve every year?
|

Ramona McCandless
The McCandless Clan
6249
|
Posted - 2014.07.13 21:41:00 -
[295] - Quote
Brigitte wrote:
1.1 2011 - 35 000 online 1.1 2012 - 30 000 online 1.1 2013 - 34 000 online 1.1 2014 - 33 000 online
Does it look like there's more people playing eve every year?
Does it look like there's less? Looks around the same, give or take
Im sure that one third of a percent is all the proof anyone needs that EvE are dyingTM "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Brigitte
The Price Of Freedom
13
|
Posted - 2014.07.13 21:45:00 -
[296] - Quote
Ramona McCandless wrote:
Does it look like there's less? Looks around the same, give or take
Im sure that one third of a percent is all the proof anyone needs that EvE are dyingTM
Yeah, it's been same for 4 years. I did not say it's dying, I said it's stagnating, and if it looks same for 4 years, it is stagnating..that's pretty obvious ain't it |

Mr Epeen
It's All About Me
5505
|
Posted - 2014.07.13 21:49:00 -
[297] - Quote
Brigitte wrote:
1.1 2011 - 35 000 online 1.1 2012 - 30 000 online 1.1 2013 - 34 000 online 1.1 2014 - 33 000 online
Does it look like there's more people playing eve every year?
It would be nice to see the numbers steadily rising, but they aren't really falling either.
I think the game has peaked. Without radical change it's unlikely that we'll see much change one way or the other. EVE has pretty much attracted everyone it ever will. Fortunately they are a dedicated bunch and it doesn't seem like they'll be bailing any time soon. Even the rage quitters come back with their tail between their legs after they think no one will notice.
While more people playing would be good to see, I just don't think it's going to happen.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

KnowUsByTheDead
Sunlight...Through The Blight.
2053
|
Posted - 2014.07.13 21:53:00 -
[298] - Quote
Brigitte wrote:Ramona McCandless wrote:
Does it look like there's less? Looks around the same, give or take
Im sure that one third of a percent is all the proof anyone needs that EvE are dyingTM
Yeah, it's been same for 4 years. I did not say it's dying, I said it's stagnating, and if it looks same for 4 years, it is stagnating..that's pretty obvious ain't it
And Ironically, it has been that way since the release of their last addition of new content.
But in order to progress the game, they have to finish a decade of half-finished features.
L2EvEHistory.
Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

William Ruben
The Greater Goon Clockwork Pineapple
22
|
Posted - 2014.07.13 21:54:00 -
[299] - Quote
Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm has a very positive attitude towards newbies and shower them in isk and ships and make them FC right off the bat. There is a reason why you all complain about the "Goon Zerg". Those players come from somewhere |

James Amril-Kesh
4S Corporation Goonswarm Federation
10661
|
Posted - 2014.07.13 21:55:00 -
[300] - Quote
Hey Chribba it'd be nice if your graphs had labeled horizontal axes. We'd really appreciate it. No, this isn't it at all. Make it more... psssshhhh. |
|

Brian Harrelstein
Science and Trade Institute Caldari State
7
|
Posted - 2014.07.13 21:55:00 -
[301] - Quote
For what it's worth, Jan 1 is considered summer in the southern hemisphere. |

Ocih
Space Mermaids Somethin Awfull Forums
635
|
Posted - 2014.07.13 22:16:00 -
[302] - Quote
Mr Epeen wrote:Brigitte wrote:
1.1 2011 - 35 000 online 1.1 2012 - 30 000 online 1.1 2013 - 34 000 online 1.1 2014 - 33 000 online
Does it look like there's more people playing eve every year?
It would be nice to see the numbers steadily rising, but they aren't really falling either. I think the game has peaked. Without radical change it's unlikely that we'll see much change one way or the other. EVE has pretty much attracted everyone it ever will. Fortunately they are a dedicated bunch and it doesn't seem like they'll be bailing any time soon. Even the rage quitters come back with their tail between their legs after they think no one will notice. While more people playing would be good to see, I just don't think it's going to happen. Mr Epeen 
Agreed on the peak and no, I don't see higher numbers either.
Based on my experience as the years go by EVE is only playable in small doses and the doses get smaller each year. To the tune of 2 months a year lately. I doubt very much it's just me and more and more Vets are dropping sub to go play some other flavor on a regular basis. Nothing I have seen indicates CCP is concerned about it or they haven't introduced anything that would cause me to go back to 10-12 months a year subscription. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10662
|
Posted - 2014.07.13 22:25:00 -
[303] - Quote
Oh, you're one of those insufferable "I resubbed to ***** about the game" types. No, this isn't it at all. Make it more... psssshhhh. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
203
|
Posted - 2014.07.13 22:31:00 -
[304] - Quote
So we need someone dancing around in their Gloria Estefan pants to tell us this? |

Ramona McCandless
The McCandless Clan
6250
|
Posted - 2014.07.13 22:34:00 -
[305] - Quote
Brigitte wrote:Ramona McCandless wrote:
Does it look like there's less? Looks around the same, give or take
Im sure that one third of a percent is all the proof anyone needs that EvE are dyingTM
Yeah, it's been same for 4 years. I did not say it's dying, I said it's stagnating, and if it looks same for 4 years, it is stagnating..that's pretty obvious ain't it
Why is that obvious? Why stagnation and not stability?
stagnation noun 1. the state or condition of stagnating, or having stopped, as by ceasing to run or flow 2. a foulness or staleness, as one emanating from a standing pool of water. 3. a failure to develop, progress, or advance: periods of economic stagnation followed by bursts of growth. 4. the state or quality of being or feeling sluggish and dull: Happily, they have been able to avoid stagnation in their ten-year marriage.
stability GÇé noun 1. the state or quality of being stable. 2. firmness in position. 3. continuance without change; permanence. 4. Chemistry . resistance or the degree of resistance to chemical change or disintegration. 5. resistance to change, especially sudden change or deterioration: The stability of the economy encourages investment.
Seems to me that for an extremely niche game type, the population of EvE shows "resistance to change, especially sudden change or deterioration" not "having stopped, as by ceasing to run or flow" "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Alavaria Fera
GoonWaffe
6229
|
Posted - 2014.07.14 00:35:00 -
[306] - Quote
William Ruben wrote:Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm has a very positive attitude towards newbies and shower them in isk and ships and make them FC right off the bat. There is a reason why you all complain about the "Goon Zerg". Those players come from somewhere It's the secret to our power you see.
If all you did was gank our newbies in their 10-day ratting ship with your interceptor gang, we'd be helpless. No wait, something is wrong with that picture... ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

William Ruben
The Greater Goon Clockwork Pineapple
22
|
Posted - 2014.07.14 00:49:00 -
[307] - Quote
Alavaria Fera wrote:William Ruben wrote:Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm has a very positive attitude towards newbies and shower them in isk and ships and make them FC right off the bat. There is a reason why you all complain about the "Goon Zerg". Those players come from somewhere It's the secret to our power you see. If all you did was gank our newbies in their 10-day ratting ship with your interceptor gang, we'd be helpless. No wait, something is wrong with that picture... Yeah.
You're blue to us  |

Hasikan Miallok
Republic University Minmatar Republic
958
|
Posted - 2014.07.14 01:11:00 -
[308] - Quote
Not really wanting to agree with Mittani (it feels dirty somehow) but the idea of getting rid of the initial starter systems has merit.
You could keep the 12 schools and possibly create a couple of new ones in low and null.
Simply eliminate the Aura starter systems and have a single place with better survival training. Teach new players essential survival stuff like using d-scan and using the bookmarks for safe spots, insta undocks and docks etc before they get in the game proper. Then when they need to leave they can choose which school (including new nullsec schools) they transfer to. |

Alavaria Fera
GoonWaffe
6229
|
Posted - 2014.07.14 01:15:00 -
[309] - Quote
William Ruben wrote:Alavaria Fera wrote:William Ruben wrote:Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm has a very positive attitude towards newbies and shower them in isk and ships and make them FC right off the bat. There is a reason why you all complain about the "Goon Zerg". Those players come from somewhere It's the secret to our power you see. If all you did was gank our newbies in their 10-day ratting ship with your interceptor gang, we'd be helpless. No wait, something is wrong with that picture... Yeah. You're blue to us  It's part of being a blobber. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Falin Whalen
GoonWaffe Goonswarm Federation
676
|
Posted - 2014.07.14 01:20:00 -
[310] - Quote
Alavaria Fera wrote: It's part of being a dirty blobber.
FYP. You forgot to get the pubbie narrative right. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |
|

Anna Shole
MASS A DEATH Mordus Angels
2
|
Posted - 2014.07.14 01:32:00 -
[311] - Quote
Surprisingly, I agree with what he says. I think 99.999% of the goons are moronic retards, but this is an issue that has to be addressed. I want Eve to survive a long and prosperous life, mainly because I have so much time invested in it, and money. |

Alavaria Fera
GoonWaffe
6230
|
Posted - 2014.07.14 02:12:00 -
[312] - Quote
Falin Whalen wrote:Alavaria Fera wrote: It's part of being a dirty blobber.
FYP. You forgot to get the pubbie narrative right. Dishonorable and cowardly too, according to today's local chat.
Anna Shole wrote:Surprisingly, I agree with what he says. I think 99.999% of the goons are moronic retards, but this is an issue that has to be addressed. That sounds rather appropriate I guess. Help us be smarter, but wouldn't that be bad for you? ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
1210
|
Posted - 2014.07.14 02:52:00 -
[313] - Quote
Brigitte wrote: 1.1 2011 - 35 000 online 1.1 2012 - 30 000 online 1.1 2013 - 34 000 online 1.1 2014 - 33 000 online
Does it look like there's more people playing eve every year?
When you compare a Tuesday and Wednesday in '13 and '14 against a Saturday in '11 like that, yes, it does look quite healthy. All those numbers show is that something must have gone horribly wrong just before '12 for the number to be that low on a Sunday. I wonder what that could have been?
|

Alavaria Fera
GoonWaffe
6230
|
Posted - 2014.07.14 02:54:00 -
[314] - Quote
Shederov Blood wrote:Brigitte wrote: 1.1 2011 - 35 000 online 1.1 2012 - 30 000 online 1.1 2013 - 34 000 online 1.1 2014 - 33 000 online
Does it look like there's more people playing eve every year?
When you compare a Tuesday and Wednesday in '13 and '14 against a Saturday in '11 like that, yes, it does look quite healthy. All those numbers show is that something must have gone horribly wrong just before '12 for the number to be that low on a Sunday. I wonder what that could have been? oh snap, now the facts come out
run away, GD ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Mayhaw Morgan
State War Academy Caldari State
232
|
Posted - 2014.07.14 03:51:00 -
[315] - Quote
James Amril-Kesh wrote:NPC corps won't teach new players how to play the game at all. Of course player corps [teach] new players how they play the game. Why do you think is this a bad thing? Players join corps that do the things they want to do, so ipso facto those player corps teach them about what they want to learn. Don't like it? Join another corp.
Your negative assertion that NPC corps won't teach new players how to play the game is easily disproven. Log into one of your NPC alts and ask a noob question. I'll bet you get an answer. It may not be a good answer, but there is no greater guarantee you'll get a good answer in a player corp, and you don't have to quit the corp just for disagreeing, and all your **** won't be stranded in some low or null sec station because you disagreed with your "superior".
I don't think teaching another person how I play the game is bad, per se, but if that's all they ever learn, if they are discouraged and punished socially, physically, economically (within the confines of the game) for dissenting or deviating, THAT is bad. Now, go try to start a high sec mining or level 4 missioning fleet in your alliance channel and THEN come back at me with "We don't discourage or punish people for having a different playstyle." Please bring the transcripts of that interaction.
Val'Dore wrote:'Vet' players still in noob corps only serve one purpose, to misinform new players.
Any new player would learn far more by just getting out of the kiddie pool.
I see a lot of "vet players" giving out bad advice in the State War Academy channel. I see far fewer vet characters (i.e. characters with time and skillpoints invested in them) giving out bad advice in the State War Academy channel. That you are even aware of what goes on in noob corps leads me to believe that you spend a lot of time in them, despite having the character you are currently posting on. Would you care to elaborate as to why that is? And, could you also tell us how you know that new players would learn more from leaving the noob corp versus "staying in the kiddie pool"? It sounds like a lot of biased speculation to me.
Andski wrote:NPC corp chat is ridiculously toxic to new players, with brilliant advice like "don't ever leave hisec, just run missions." The people in NPC corps do more of that "teaching new players how THEY play the game" than anyone else.
Firstly, do tell us who the player is who gave such bad advice to a new player. I and a lot of other players that I know would shoot down "don't ever leave hisec" straight away.
Second, you are right that people in NPC corps will teach you HOW THEY play the game. The difference is that they can't blow you up (as easily), strand you in unsecure space (There's a funny story that contradicts that a little bit.), refuse to reimburse your losses (normally), steal your stuff (by taking it from a corp hangar), ostracize you (without being persuasive to others), etc. Also, there are lots of different people who won't all try to teach you the same exact things or impart the same philosophy on you. Really, I can't speak to your experiences in NPC channels. I can only speak to what I've personally experienced, and what I've experienced is a diverse group of people with differing agendas and playstyles, from carebear miners to missioners to explorers, wormholers, swashbuckling pirate types, null sec grunts, and probably even a few big wigs. They may not have been on their main characters, but that doesn't invalidate any of what they said or did. There is a wealth of experience there for a new player who has an open mind and the patience to understand what he/she is being told. |

FurBurger PotPie
Republic University Minmatar Republic
0
|
Posted - 2014.07.14 04:00:00 -
[316] - Quote
Shederov Blood wrote:Brigitte wrote: 1.1 2011 - 35 000 online 1.1 2012 - 30 000 online 1.1 2013 - 34 000 online 1.1 2014 - 33 000 online
Does it look like there's more people playing eve every year?
When you compare a Tuesday and Wednesday in '13 and '14 against a Saturday in '11 like that, yes, it does look quite healthy. All those numbers show is that something must have gone horribly wrong just before '12 for the number to be that low on a Sunday. I wonder what that could have been?
Everybody thought the world was gonna end in 2012, some thought it would be at the end of the year, some thought it would be the beginning of the year. People actually did something outside of eve that day to celebrate either the end of the world or the beginning of the end of the world. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10664
|
Posted - 2014.07.14 04:29:00 -
[317] - Quote
Mayhaw Morgan wrote:James Amril-Kesh wrote:NPC corps won't teach new players how to play the game at all. Of course player corps [teach] new players how they play the game. Why do you think is this a bad thing? Players join corps that do the things they want to do, so ipso facto those player corps teach them about what they want to learn. Don't like it? Join another corp. Your negative assertion that NPC corps won't teach new players how to play the game is easily disproven. Log into one of your NPC alts and ask a noob question. I'll bet you get an answer. It may not be a good answer, but there is no greater guarantee you'll get a good answer in a player corp, Sure, they'll answer questions. But that's not teaching. Will an NPC corp teach you how to fly tackle? Will they teach you how to fly fleet logi?
Mayhaw Morgan wrote:and you don't have to quit the corp just for disagreeing, and all your **** won't be stranded in some low or null sec station because you disagreed with your "superior". Hahaha. Oh man. Feel free to ask RAZOR or 4S leadership what an obstinate **** I can be.
Mayhaw Morgan wrote:Now, go try to start a high sec mining or level 4 missioning fleet in your alliance channel and THEN come back at me with "We don't discourage or punish people for having a different playstyle." Please bring the transcripts of that interaction. Why? This is not a highsec mining or level 4 missioning corporation/alliance. If that's what you want to do, there are corps for that. Does it make sense to join factional warfare and form C6 capital escalation fleets? No. No, this isn't it at all. Make it more... psssshhhh. |

Hasikan Miallok
Republic University Minmatar Republic
958
|
Posted - 2014.07.14 04:50:00 -
[318] - Quote
James Amril-Kesh wrote:Mayhaw Morgan wrote:James Amril-Kesh wrote:NPC corps won't teach new players how to play the game at all. Of course player corps [teach] new players how they play the game. Why do you think is this a bad thing? Players join corps that do the things they want to do, so ipso facto those player corps teach them about what they want to learn. Don't like it? Join another corp. Your negative assertion that NPC corps won't teach new players how to play the game is easily disproven. Log into one of your NPC alts and ask a noob question. I'll bet you get an answer. It may not be a good answer, but there is no greater guarantee you'll get a good answer in a player corp, Sure, they'll answer questions. But that's not teaching. Will an NPC corp teach you how to fly tackle? Will they teach you how to fly fleet logi?
With alts in all sorts of NPC schools I can honestly say that most schools do not help new players but some schools actually do. A couple of Caldari schools seem the worst overall (scamming players engaging them in outmatched duels and telling the to "HTFU this is EVE" whilst some Gallente generally tend to be among thebest.
The non-school player corps are useless .... agreed on that.
Many smaller NPC corps that will take new players do not help new players much at all. |
|

Chribba
Otherworld Enterprises Otherworld Empire
12213
|
Posted - 2014.07.14 06:43:00 -
[319] - Quote
James Amril-Kesh wrote:Hey Chribba it'd be nice if your graphs had labeled horizontal axes. We'd really appreciate it. Expand what you mean (since I haven't really followed what this thread is about and I have many graphs here and there displaying various stuff hehe)
/c
|
|

Mayhaw Morgan
State War Academy Caldari State
232
|
Posted - 2014.07.14 06:54:00 -
[320] - Quote
James Amril-Kesh wrote:Sure, they'll answer questions. But that's not teaching. Will an NPC corp teach you how to fly tackle? Will they teach you how to fly fleet logi?
Telling is just another way of showing, but to answer your question, yes, some people in NPC corps will SHOW YOU how to fly tackle, light, medium, heavy, fast, precision, suicide, long or short range. But will someone in your corp show them how to mine veldspar? Will someone in your corp show them how to fit their hauler to not get suicide ganked taking mission loot to Jita? Or will you tell them to **** off because those are carebear activities? Oh, look! We have an answer.
James Amril-Kesh wrote:Why [form a high sec mining or mission running fleet]? This is not a highsec mining or level 4 missioning corporation/alliance. IF THAT'S WHAT YOU WANT TO DO, THERE ARE CORPS FOR THAT. Does it make sense to join factional warfare and form C6 capital escalation fleets? No.
Or, in other words, if you want to mine in high sec or run level 4 missions, "get the **** out of our corp". (And, good luck getting all your stuff back to high sec by yourself.) You have made my point for me.
What you aren't realizing is that by bad mouthing NPC corps and players and the "carebearish" activities that new players do, you are pushing the ones who are more inclined towards PVP and null sec into taking the plunge and joining a "real" corp, but for the ones who aren't so inclined (probably the majority of new players), you are just pushing them out of the game. They're not obligated to take a bunch of **** from people like you, and they're not obligated to pay for a game that is full of such people.
Player corporations are supposed to attract new players, but what they have decided to do instead is destroy the alternative (with propoganda) in the hopes that new players will default to them. But, most people actually default to not subscribing. Some people respond to aggression with submission and subservience (i.e. they comply with the demands of the aggressor), but there are alternatives. Evasion is one of them. Some people would rather run back to a game that doesn't have people like you in it. Sorry. :-(
Hasikan Miallok wrote:With alts in all sorts of NPC schools . . . Why do you have alts in all sorts of NPC schools? I'll bet if you told us the reasons it would help us greatly to understand why you have such a low opinion of these schools. After all, it seems quite contradictory that you would think these NPC corps were so useless on the one hand, but on the other hand, you would sit in them with your alts. What information are we missing? Were you one of the people dueling noobs or telling them to HTFU? Did you try to help these noobs to overcome their victimization or did you just laugh at them? |
|

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
520
|
Posted - 2014.07.14 07:13:00 -
[321] - Quote
Mayhaw Morgan wrote:James Amril-Kesh wrote:Why [form a high sec mining or mission running fleet]? This is not a highsec mining or level 4 missioning corporation/alliance. IF THAT'S WHAT YOU WANT TO DO, THERE ARE CORPS FOR THAT. Does it make sense to join factional warfare and form C6 capital escalation fleets? No. Or, in other words, if you want to mine in high sec or run level 4 missions, "get the **** out of our corp". (And, good luck getting all your stuff back to high sec by yourself.) You have made my point for me.
Of course, this completely ignores the Nullsec Mining Fleets that I regularly see on my fleet finder, the special interest group you can join for Incursion running, and the two threads currently on the front pages of our forums giving tips and advice on how and where to run NPC Nullsec Missions, and ship fits and tactics for anomaly running. Why would you want to run Highsec versions of any of these in a permanently-wardecced Nullsec Alliance? You are showing just as much ignorance of a well-organised corporation than you are calling James out for about the Starter Corporations. |

Kaarous Aldurald
ROC Deep Space The ROC
7837
|
Posted - 2014.07.14 07:19:00 -
[322] - Quote
Aralyn Cormallen wrote:Mayhaw Morgan wrote:James Amril-Kesh wrote:Why [form a high sec mining or mission running fleet]? This is not a highsec mining or level 4 missioning corporation/alliance. IF THAT'S WHAT YOU WANT TO DO, THERE ARE CORPS FOR THAT. Does it make sense to join factional warfare and form C6 capital escalation fleets? No. Or, in other words, if you want to mine in high sec or run level 4 missions, "get the **** out of our corp". (And, good luck getting all your stuff back to high sec by yourself.) You have made my point for me. Of course, this completely ignores the Nullsec Mining Fleets that I regularly see on my fleet finder, the special interest group you can join for Incursion running, and the two threads currently on the front pages of our forums giving tips and advice on how and where to run NPC Nullsec Missions, and ship fits and tactics for anomaly running. Why would you want to run Highsec versions of any of these in a permanently-wardecced Nullsec Alliance? You are showing just as much ignorance of a well-organised corporation than you are calling James out for about the Starter Corporations.
You're assuming he needs to know what he's talking about in order to just blindly "Grr Goons!" at everything anyone else says. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Hasikan Miallok
Republic University Minmatar Republic
958
|
Posted - 2014.07.14 08:05:00 -
[323] - Quote
Kaarous Aldurald wrote:Aralyn Cormallen wrote:Mayhaw Morgan wrote:James Amril-Kesh wrote:Why [form a high sec mining or mission running fleet]? This is not a highsec mining or level 4 missioning corporation/alliance. IF THAT'S WHAT YOU WANT TO DO, THERE ARE CORPS FOR THAT. Does it make sense to join factional warfare and form C6 capital escalation fleets? No. Or, in other words, if you want to mine in high sec or run level 4 missions, "get the **** out of our corp". (And, good luck getting all your stuff back to high sec by yourself.) You have made my point for me. Of course, this completely ignores the Nullsec Mining Fleets that I regularly see on my fleet finder, the special interest group you can join for Incursion running, and the two threads currently on the front pages of our forums giving tips and advice on how and where to run NPC Nullsec Missions, and ship fits and tactics for anomaly running. Why would you want to run Highsec versions of any of these in a permanently-wardecced Nullsec Alliance? You are showing just as much ignorance of a well-organised corporation than you are calling James out for about the Starter Corporations. You're assuming he needs to know what he's talking about in order to just blindly "Grr Goons!" at everything anyone else says.
It is GD after all.
Dem Goons Doe |

Mayhaw Morgan
State War Academy Caldari State
232
|
Posted - 2014.07.14 08:40:00 -
[324] - Quote
Kaarous Aldurald wrote:You're assuming he needs to know what he's talking about in order to just blindly "Grr Goons!" at everything anyone else says.
As if you actually knew what you were talking about . . . Did you know that the story of Goonswarm noobs fighting off battleship fleets and Titans with just Merlins and Rifters and such was one of the most compelling stories I read about the game before I started playing and was one of the things that drew me to the game? As per Aralyn Cormallen's comment, I guess the Goon noobs these days have it much easier (although, less fun). I'm still trying to figure out if that is because the game has changed or because the story was a farce all along. I suspect it's a lot of both. But as for me hating Goons, you couldn't be further off base.
. . .
Either way, there is no null sec mining fleet in my fleet finder window to ignore. As a player who is not part of the blue donut, the game is not handed to me on a silver platter. The game mechanics have not been skewed to suit my play style. I do not get free ships and ISK and PLEX and whatever else you give people to induce them to accept The Mittani as their lord and savior. Your approval is not going to be enough to keep myself and many other players playing the game.
You're claiming I don't know what I'm talking about, but I just have a different perspective, one of the kind of people who do not bend to your will. You reward the people who conform. You **** on the people who resist. And given the wealth and influence some of you have in the game (and out of it), we're talking about a pretty juicy carrot and a pretty big stick you are wielding. A noob does not stand a chance and that's a large part of why so many of them make a strategic withdrawal to a different game. Isn't that the point of your strategy?
Many (probably most) people will not play a game that is not fair. Is EVE fair?
Many (probably most) people will not play a game that makes them feel impotent and frustrated. Can you think of some experiences in EVE that make noobs feel impotent and frustrated?
It's not hard to figure this stuff out, but first, you have you remove your head from your ass and take a look in the mirror. You might be the problem. |

Angelica Everstar
22
|
Posted - 2014.07.14 09:48:00 -
[325] - Quote
Some time ago I posted a thread about this very subject. I see this as one of the easiest things to fix (dev time) and one of the most important things to fix for the game overall. I even tried to talk and bribe some of the devs and Hilmar into fixing this precise issue. Even got a "this would be worth looking into" from devs and Hilmar. Both this and last years FanFest Both now Goons are saying it, it might just happen :-D Any typos, spelling errors and bad grammer found, are free and yours to keep Current bond : PFA05 500b / Total 825b |

Arkady Romanov
GoonWaffe Goonswarm Federation
298
|
Posted - 2014.07.14 09:54:00 -
[326] - Quote
Mayhaw Morgan wrote:words.
Have you ever considered the possibility that you're not an edgy, contrarian vagabond with a hairy chest and a thousand yard stare, but are in fact a myopic putz who makes EVE difficult for yourself for no benefit at all? |

Remiel Pollard
The Vigilance Institute
3895
|
Posted - 2014.07.14 09:58:00 -
[327] - Quote
Mayhaw Morgan wrote:The game mechanics have not been skewed to suit my play style.
Nor have they been skewed to fit any play style, some people are just better at adapting their play style to the mechanics in order to take best advantage of them. Those players are called "people who know what they're doing". You don't scare me. I've been to Jita.
People complain about how 'empty' space is. Personally, I would be complaining if it were more 'full'.
|

Falin Whalen
GoonWaffe Goonswarm Federation
678
|
Posted - 2014.07.14 09:59:00 -
[328] - Quote
Mayhaw Morgan wrote:Kaarous Aldurald wrote:You're assuming he needs to know what he's talking about in order to just blindly "Grr Goons!" at everything anyone else says. As if you actually knew what you were talking about . . . Did you know that the story of Goonswarm noobs fighting off battleship fleets and Titans with just Merlins and Rifters and such was one of the most compelling stories I read about the game before I started playing and was one of the things that drew me to the game? As per Aralyn Cormallen's comment, I guess the Goon noobs these days have it much easier (although, less fun). I'm still trying to figure out if that is because the game has changed or because the story was a farce all along. I suspect it's a lot of both. But as for me hating Goons, you couldn't be further off base. . . . Either way, there is no null sec mining fleet in my fleet finder window to ignore. As a player who is not part of the blue donut, the game is not handed to me on a silver platter. The game mechanics have not been skewed to suit my play style. I do not get free ships and ISK and PLEX and whatever else you give people to induce them to accept The Mittani as their lord and savior. Your approval is not going to be enough to keep myself and many other players playing the game. You're claiming I don't know what I'm talking about, but I just have a different perspective, one of the kind of people who do not bend to your will. You reward the people who conform. You **** on the people who resist. And given the wealth and influence some of you have in the game (and out of it), we're talking about a pretty juicy carrot and a pretty big stick you are wielding. A noob does not stand a chance and that's a large part of why so many of them make a strategic withdrawal to a different game. Isn't that the point of your strategy? Many (probably most) people will not play a game that is not fair. Is EVE fair? Many (probably most) people will not play a game that makes them feel impotent and frustrated. Can you think of some experiences in EVE that make noobs feel impotent and frustrated? It's not hard to figure this stuff out, but first, you have you remove your head from your ass and take a look in the mirror. You might be the problem. Just because you can't reach the grapes on the vine, doesn't make them sour. Honestly this is the most eloquent sour grapes post ever.
"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Endarken
State War Academy Caldari State
0
|
Posted - 2014.07.14 10:09:00 -
[329] - Quote
He doesn't even need to log in to the forum to troll it. |

Mayhaw Morgan
State War Academy Caldari State
232
|
Posted - 2014.07.14 10:15:00 -
[330] - Quote
Arkady Romanov wrote:Have you ever considered the possibility that you're not an edgy, contrarian vagabond with a hairy chest and a thousand yard stare, but are in fact a myopic putz who makes EVE difficult for yourself for no benefit at all?
Remiel Pollard wrote:Nor have [game mechanics] been skewed to fit any play style, some people are just better at adapting their play style to the mechanics in order to take best advantage of them. Those players are called "people who know what they're doing".
Falin Whalen wrote:Just because you can't reach the grapes on the vine, doesn't make them sour. Honestly this is the most eloquent sour grapes post ever.
No sour grapes here. I play EVE because it's fun, not out of spite.
Mayhaw Morgan wrote:You might be the problem.
^ I think this bears repeating. |
|

Remiel Pollard
The Vigilance Institute
3895
|
Posted - 2014.07.14 10:21:00 -
[331] - Quote
Mayhaw Morgan wrote:Remiel Pollard wrote:Nor have [game mechanics] been skewed to fit any play style, some people are just better at adapting their play style to the mechanics in order to take best advantage of them. Those players are called "people who know what they're doing". I'll tell you like I tell the noobs in the State War Academy channel. "best" <- don't do that.
Is that a point of contention? Because it's not a very good one. And as far as I'm concerned, everyone in your little state war channel is a noob. Choosing an NPC corp makes you an NPC in my book. You don't scare me. I've been to Jita.
People complain about how 'empty' space is. Personally, I would be complaining if it were more 'full'.
|

Kaarous Aldurald
ROC Deep Space The ROC
7840
|
Posted - 2014.07.14 10:23:00 -
[332] - Quote
"Bend to your will"...
Whose will, exactly? I live in highsec and/or a wormhole. But thanks for proving me completely right about your nullsec persecution complex. If someone disagrees, I must be trying to force you to play the game my way, or something.
Pass the tinfoil. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Luscius Uta
91
|
Posted - 2014.07.14 11:31:00 -
[333] - Quote
I have recently created a new character and redid the career agent missions, during which I realised how terrible new player experience is in EVE. Making new players think that EVE is about shooting red crosses even isn't the biggest part of the problem. What is the most dreadful is not giving them any proper advices on fitting their ships. Have you ever wondered why so many noobs dual-tank? It's because one mission gives them an armour-tanking module, and then in the next mission they get a shield tanking module! At this early stage of their careers, they usually don't have enough money to buy more worthwile modules from the market (and won't have enough insight about modules and ship fittings to know what's wrong with their fits) so they will usually fit their ships with all the modules they have gathered so far, resulting in horrible fits we've all seen on many lossmails. To remedy this, career missions should have consistent module progression (meaning they should give out an armour repair module in one mission and then a cap recharger in the next mission, so you can run that repper longer). At the end of the tutorial, new player should have enough modules to fit any ship they have been rewarded with effectively and sensibly, even if cheaply. Highsec is for casuals. |

Intar Medris
Lords.Of.Midnight The Devil's Warrior Alliance
212
|
Posted - 2014.07.14 11:32:00 -
[334] - Quote
That is actually a really solid idea. A nooblet training zone is perfect. Just inform them once they leave the gloves are off, and they are their own. I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen. |

Handar Turiant
University of Caille Gallente Federation
18
|
Posted - 2014.07.14 11:56:00 -
[335] - Quote
Couldn't be bothered to read 17 pages, so my 2 cents (disclaimer: generalisations abound):
New players tend to mission mostly when they start out. Which is hella boring. Most new people don't have an army of multiboxed Tengu alts.
Most new players, at a certain time in their eve career, start to look beyond and go for a corporation and interaction.
Generally speaking, if they stay long enough for this step, they have read a metric ton of background information on all kinds of game mechanics. I'm talking weeks here.
What happens?
1 API is mandatory. What? They can see everything I do now? Even my emails? 2 Fleet Doctrine: you must fly wat wee need, at all times. Back to the skillboard. 3 TS is mandatory. I gotta get online in all kinds of other apps now, and I need IP's and stuff. 4 You're on TS: 100% Jargon, unintelligeble babble: it feels hella awkward. Noob is scared to talk. Everything moving too fast 5 Noob sees a red, finally the BLAP! (by this time, hours if not days have passed). Noob gets pwned in 10 seconds. Probably shot the wrong thing, or at the wrong time. 6 Gang moves on, noob can never catch up. Done. wait till next weekend to rejoin another exciting PvP roam.
The barrier to entry is still too high. Much too high.
Brave Newbies is cool though. They seem to get that they need to lower the barrier immensly. |

Varathius
Enlightened Industries Goonswarm Federation
97
|
Posted - 2014.07.14 12:02:00 -
[336] - Quote
Handar Turiant wrote:Couldn't be bothered to read 17 pages, so my 2 cents (disclaimer: generalisations abound):
New players tend to mission mostly when they start out. Which is hella boring. Most new people don't have an army of multiboxed Tengu alts.
Most new players, at a certain time in their eve career, start to look beyond and go for a corporation and interaction.
Generally speaking, if they stay long enough for this step, they have read a metric ton of background information on all kinds of game mechanics. I'm talking weeks here.
What happens?
1 API is mandatory. What? They can see everything I do now? Even my emails? 2 Fleet Doctrine: you must fly wat wee need, at all times. Back to the skillboard. 3 TS is mandatory. I gotta get online in all kinds of other apps now, and I need IP's and stuff. 4 You're on TS: 100% Jargon, unintelligeble babble: it feels hella awkward. Noob is scared to talk. Everything moving too fast 5 Noob sees a red, finally the BLAP! (by this time, hours if not days have passed). Noob gets pwned in 10 seconds. Probably shot the wrong thing, or at the wrong time. 6 Gang moves on, noob can never catch up. Done. wait till next weekend to rejoin another exciting PvP roam.
The barrier to entry is still too high. Much too high.
Brave Newbies is cool though. They seem to get that they need to lower the barrier immensly.
You mentioned some good points. You need to understand however that the steep learning curve of eve, keeps a lot of the brainless COD warriors out of the game, kind of a positive aspect of the game imho.
|

Jenn aSide
Smokin Aces.
7200
|
Posted - 2014.07.14 12:24:00 -
[337] - Quote
Handar Turiant wrote:Couldn't be bothered to read 17 pages, so my 2 cents (disclaimer: generalisations abound):
New players tend to mission mostly when they start out. Which is hella boring. Most new people don't have an army of multiboxed Tengu alts.
Most new players, at a certain time in their eve career, start to look beyond and go for a corporation and interaction.
Generally speaking, if they stay long enough for this step, they have read a metric ton of background information on all kinds of game mechanics. I'm talking weeks here.
What happens?
1 API is mandatory. What? They can see everything I do now? Even my emails? 2 Fleet Doctrine: you must fly wat wee need, at all times. Back to the skillboard. 3 TS is mandatory. I gotta get online in all kinds of other apps now, and I need IP's and stuff. 4 You're on TS: 100% Jargon, unintelligeble babble: it feels hella awkward. Noob is scared to talk. Everything moving too fast 5 Noob sees a red, finally the BLAP! (by this time, hours if not days have passed). Noob gets pwned in 10 seconds. Probably shot the wrong thing, or at the wrong time. 6 Gang moves on, noob can never catch up. Done. wait till next weekend to rejoin another exciting PvP roam.
The barrier to entry is still too high. Much too high.
Brave Newbies is cool though. They seem to get that they need to lower the barrier immensly.
These are all barriers that any successful/long term EVE player has had to deal with. What marks a gamer as EVE material is if he/she sees what you wrote as 'barriers' or as things to be knocked out of the way so they can have some fun.
It's not unlike many aspects of real life, like police and fire academy training or military basic training. Those activities don't take 'everyone' and make them into cops/fire fighters/military service people, it's takes those suited to those jobs and helps them realize their potential while weeding out (the majority of) the unsuitables.
EVE does exactly that, and IMO the only things CCP should be worried about is longer term retention of the relatively few people who are suited to the EVE lifestyle, which are, again, gamers who see challenges rather than barriers.
Despite what some think, EVE has done a good job of this over the past 11 years, as evidenced by the fact that we're on an EVE forum talking about EVE in the present tense. |

Jenn aSide
Smokin Aces.
7202
|
Posted - 2014.07.14 12:42:00 -
[338] - Quote
James Amril-Kesh wrote:Jenn aSide wrote:One of the best things about the Goons is that they RIP their (new to the game) newbs out of high sec/safety damn near the second they are 'born'. They do that so that the newb will see real EVE not the 'EVE-lite' protected space is. Sink or Swim has been used for centuries to wonderful effect. Sink or swim... while being showered in ISK, skillbooks, and free frigates. And when they move up the ladder to doctrine ships, those have ISK reimbursement (which Goonwaffe members get a special cut of, although other member corps are free to do this as well). They're also brought in having already established themselves in the culture of Goons (having made the requisite transaction of tenbux, United States Dollars). Goonwaffe's NPE is not one that the game is able to replicate on its own. If you were to make an actual sink-or-swim NPE you'd place the player in nullsec with pretty limited support. Can't give people isk - that would be abused pretty hard. Can't give people too many ships - that would be abused pretty hard. Can't really bring a player in with established social groups, because those that can do so are already doing so. Free skillbooks is about it. You dump new players into space with free-engagement and they're just going to get killed with impunity, and quit because they have no chance of fighting back. The same would happen even if you restricted this pvp to the new characters only, since there's no reliable way for the game to tell if a player of a new character is actually new themselves or not. You end up with the same situation. Mittens could come out right now and say he's trolling. Wouldn't change any of what I've written here. \
You miss the point. The way your own alliance does it proves that the very idea of more safety for people starting out is foolish. New players are already protected by high sec game mechanics (which a monkey with a head wound and an American public school education should be able to figure out) as well as strict policies regarding the starter system and some start activities (such as the SOE arc).
Almost everyone present on this board got dumped into the game with a noob frig and 5k isk and yet here we are.. We've all watched as CCP has handed 'new players' and carebears buff after buff after buff in the name of player retention. The game is light years easier to come into and sustain one's self now than it was even when I started in 2007.
And for what? Is the game better for it? Are the players? I don't think so at all. I personally think that there has to be at least some correlation between how the game is safer than ever and the apparent 'stagnation' everyone is talking about. More safety is never ever the answer to any question if that question has the word "EVE" in it.
|

Hiply Rustic
Aliastra Gallente Federation
10
|
Posted - 2014.07.14 12:45:00 -
[339] - Quote
Good idea, has not generated quite the hilarity I had hoped for yet...but... |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
608
|
Posted - 2014.07.14 13:11:00 -
[340] - Quote
Dave Stark wrote:Zimmy Zeta wrote:Prt Scr wrote:Hell must have frozen over, I find my-self in agreement with a goon...and not just any goon , but the arch goon. I will pinch myself to see if I am dreaming and check if my meds. have been spiked. Same here. But the big one is right- there are a whole bunch of game mechanics in EVE that are counter-intuitive for newbies and appear more like exploits or loopholes than actual game concepts. And any game mechanic that disincentivizes players from actually playing the game (that is: socializing and pvp) is bad and should be removed. the problem is, things like awoxing is playing the game for some people.
If they drive away all the new players there won't be a game left for them to play.
If you do things right, people won't be sure you've done anything at all... |
|

Jenn aSide
Smokin Aces.
7203
|
Posted - 2014.07.14 13:18:00 -
[341] - Quote
Reiisha wrote:
If they drive away all the new players there won't be a game left for them to play.
You know that people have been saying that since 2003 right. Every time I hear it I imagine a dude with a long white beard watcing his wrist watch and saying "any time now".
Nothing can chase away 'all the new players', it didn't chase you or me away, and we were new once.
|

Jur Tissant
Unreal Darkness
87
|
Posted - 2014.07.14 13:45:00 -
[342] - Quote
WoW and WoW-clones provide meaningful PvE content with real progression, not a L1 grind which leads to a L2 grind and eventually an endless L4 grind. I think the NPE, and the game at large, could benefit from story-driven PvE content which isn't as open-ended as the rest of EVE's universe. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
676
|
Posted - 2014.07.14 13:53:00 -
[343] - Quote
Tried to get 3 people into this game over the last ~18 months.
#1 Spent somewhere between 1-2 months, quit the game after he had 3 retrievers suicide ganked in as many days despite moving systems as I suggested.
#2 Spent ~2 week in game and quit after being ganked with PLEX in cargo - despite me telling him multiple times not to ever undock with it. (As an aside I'm 99% sure the corp he joined encouraged him to do it then ganked him on alts - which is both funny and a bit sad at the same time).
#3 Dunno how long he played but was looking for more opportunities to join up with random players to do missions and as a new char couldn't get into incursions, etc. so quit the game. |

Ima Wreckyou
The Conference Elite CODE.
42
|
Posted - 2014.07.14 13:54:00 -
[344] - Quote
I think the possibility to infiltrate a corp and awox the members is a fun gameplay aspect of EVE you find in no other game. It also makes trust in EVE a real and important thing and adds to the social fabric of the whole game.
CCP always struggles to implement meaningful gameplay into their games, so why should they remove such a gem that has emerged from the sandbox and was probably not even intended in the first place.
Also it worked for 10 years, why the sudden concern that it drives away new players? The game was never easier and CCP never held your hand more if you are a new player.
If there is indeed a problem with player retention (where are the numbers that suggest there even is a problem?) then maybe it's because you already diluted the sandbox so much it's no longer appealing to the sort of player who does not quit after 1 month and is actually interested in the sandbox aspect. Maybe they go play Rust this days..
Also I hope you don't get this wrong, but I think a nullsec alliance leader who makes suggestions about how to fix a game mechanic that is only relevant in highsec can be taken as serious as a highsec miner making suggestions about how to fix sov warfare in null. the Code ALWAYS wins |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
676
|
Posted - 2014.07.14 13:57:00 -
[345] - Quote
^^ While I have no idea if there is a player retention problem or not - the game certainly doesn't grab a lot of the players it could be. Whether thats a good thing or not is a whole discussion of its own. |

Sodabro
Republic Military School Minmatar Republic
726
|
Posted - 2014.07.14 13:58:00 -
[346] - Quote
stoicfaux wrote:Grrr goons-want-more-WoW-in-EVE...
Wait, what?
wat...  |

Christina Project
Deeper Feelings Inc.
285
|
Posted - 2014.07.14 14:26:00 -
[347] - Quote
Jenn aSide wrote:Reiisha wrote:
If they drive away all the new players there won't be a game left for them to play.
You know that people have been saying that since 2003 right. Every time I hear it I imagine a dude with a long white beard watcing his wrist watch and saying "any time now". Nothing can chase away 'all the new players', it didn't chase you or me away, and we were new once. That last line is actually the best shot against this crap. It's funny how she changed her mains portrait,-ábecause all her alts look pretty much like her. Took her a long while to finally realize.-á(: -álol Phantomime.
|

Nexus Day
Lustrevik Trade and Travel Bureau
1020
|
Posted - 2014.07.14 14:50:00 -
[348] - Quote
Old players say, "I was new once" and then go on to defend their stale gameplay. Story at 11.
Face it, you don't want to have to out think experienced players. New players are easy targets. But griefing, or doing things that are perceived by the inexperienced as griefing, is a zero sum game that cannot support itself in the long term. The Mittani realizes it, why can't you? This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Carthoris ofHelium
The Bloodied Blade WelpForce
0
|
Posted - 2014.07.14 15:00:00 -
[349] - Quote
Ima Wreckyou wrote:I think the possibility to infiltrate a corp and awox the members is a fun gameplay aspect of EVE you find in no other game. It also makes trust in EVE a real and important thing and adds to the social fabric of the whole game.
CCP always struggles to implement meaningful gameplay into their games, so why should they remove such a gem that has emerged from the sandbox and was probably not even intended in the first place.
Free awoxing doesn't make any sense though it's counter intuitive. It's not immediately obvious that your corpmates can kill you without CONCORD intervention, because it doesn't make intuitive sense why that would be true. Corp theft is already a big enough threat to corp security that people still need to be careful about who they hire and what roles they assign, all hi sec awoxing does is make people even more paranoid about who they let into their corps. |

Chewytowel Haklar
Dayman Industries
37
|
Posted - 2014.07.14 15:00:00 -
[350] - Quote
Goons being anti-awox is very indicative that they don't like the dangerous side of EVE, and they want the game to be even more carebear in their cute little blue donut resort in nullsec.
EVE is supposed to be dangerous and unforgiving. When that gets removed more and more in favor of whatever the Goons or anyone else wants EVE will have lost its main catch. My proposal of vastly improving the PVE aspect of the game and its story would not harm that however and wouldn't also require throwing new players into a padded system where GM's and whoever else kiss the new players butts giving them false impressions of EVE. I mean what in the hell do you think those players are going to think when they leave that system that was all nice and rosy and jump right into their first smartbomb gate camp? Yeah, that little padded safe system would do nothing to retain new players then.
The truth is you can't improve player retention by making the initial experience easier because that just gives those players a false idea of what the game is really like. If you REALLY want to help new players out then revamp the starting missions to be HARD and require tactics like those that are used in pvp. Give them a fighting chance by training them up yourself CCP in how to win at pvp via mission training. |
|

Jenn aSide
Smokin Aces.
7205
|
Posted - 2014.07.14 15:04:00 -
[351] - Quote
Nexus Day wrote:Old players say, "I was new once" and then go on to defend their stale gameplay. Story at 11.
Face it, you don't want to have to out think experienced players. New players are easy targets. But griefing, or doing things that are perceived by the inexperienced as griefing, is a zero sum game that cannot support itself in the long term. The Mittani realizes it, why can't you?
Because it's wrong.
Who cares about new players being easy targets, I'm a pve jock, so unless those new player dress up like Guristas, they are safe from me lol.
What I want is what EVE already is, a sandbox game full of tools to manipulate for one's own enjoyment, set in a future/spaceship setting.
As for 'griefing cannot support itself in the long run', well, people have been saying things like that for 11 years too. I myself have spent the last 7 years (I started playing in 2007) learning how to avoid being 'grief' and I've succeeded.
Because, Nexus, that's what real EVE players do, FIGURE IT OUT FOR OURSELVES rather than expecting the powers that be to deliver 'content' to us. Not saying that EVE won't grow and evolve, but it should only do so within the bounds of what the game is. What you and your type keep asking for is for EVE to grow into some useless WoW-clone.
No thanks.
|

Jenn aSide
Smokin Aces.
7206
|
Posted - 2014.07.14 15:19:00 -
[352] - Quote
Chewytowel Haklar wrote:Goons being anti-awox is very indicative that they don't like the dangerous side of EVE, and they want the game to be even more carebear in their cute little blue donut resort in nullsec.
In defense of Goons (this is my playing Devil's advocate, side note Mittani is the Devil), they don't want any such things. This is jsut a case of the Goon's leader being IMO wrong about something based on his personal preferences and understanding. He's human, he's been wrong (and right) before and will do it again.
When I think of Mittani (Whom i have not met personally) I think of the 'superstar who lets you know his politics' lol. You know the guy who is an A-list actor and because he's A-list at something, he thinks he's A-list about everything .Those superstars testifying before congress are no more qualified than the average citizen about such things any more so than I would be a good source of information regarding Heart Surgery lol.
Mittens is a world class video game spy and online gaming group leader. He's not a game designer.
Quote: EVE is supposed to be dangerous and unforgiving. When that gets removed more and more in favor of whatever the Goons or anyone else wants EVE will have lost its main catch. My proposal of vastly improving the PVE aspect of the game and its story would not harm that however and wouldn't also require throwing new players into a padded system where GM's and whoever else kiss the new players butts giving them false impressions of EVE. I mean what in the hell do you think those players are going to think when they leave that system that was all nice and rosy and jump right into their first smartbomb gate camp? Yeah, that little padded safe system would do nothing to retain new players then.
The truth is you can't improve player retention by making the initial experience easier because that just gives those players a false idea of what the game is really like. If you REALLY want to help new players out then revamp the starting missions to be HARD and require tactics like those that are used in pvp. Give them a fighting chance by training them up yourself CCP in how to win at pvp via mission training.
Bolded part is important, because neither are you a game designer lol. Your 'vastly improved pve' idea was and is bad because pve in a sandbox game serves a wider purpose (ie it's a method of gathering currency and resources to be used to interact in someway with other people, whether that is direct pvp or things like building and market pvp).
PVE for the sake of PVE, in other words, 'giving people something fun to do' detracts from the interaction part of the game that is so crucial. At a certain level, sandbox pve has to suck at least bad enough to get normal asocial gamers to actually interact with other gamers lol.
"Improved PVE" (such as the much suggested "fewer but more pvp like npcs) is just as bad an idea for the game as the original concept of WiS was, it takes people further away from doing the things that creat actual content in a sandbox game. The guy who can get a pvp like trill fighting npcs don't need real pvp. The guy who can fight boredom by walking to a bar in a station rather than undocking (thus risking getting killed) is denying content to other players, even if that content is just those would be gankers being frustrated because the guy outsmarted them and got away from their gank.
|

Barbelo Valentinian
The Scope Gallente Federation
429
|
Posted - 2014.07.14 15:20:00 -
[353] - Quote
I think the only real problem with the NPE (I recently had a go at it) is that it still gives a new player the impression that they're going to be a Big Hero out of the gate. It's still misleadingly giving the impression that the game is like any other MMO, only in space.
The mission in the NPE where you lose a ship is a step in the right direction, but it ought to be your ship, the one you've lovingly cared for in the first few missions, not one given to you specially to lose. And you shouldn't be warned about it, it should be a "no win scenario", and it's explained to you afterwards that this is the nature of EVE (you will get blown up).
Also, after you do the missions where you get the hang of basic controls, shooting and mining, etc., there ought to be a couple of missions where you're thrown into a PUG with other newbies to do some task (group mining or waypoint patrol or something like that), led by an AI commander who's explaining stuff as you go and assigning tasks in the way an FC might.
Then after that, another kind of group mission (again, randomb PUG of newbies), this time with no AI FC, but with the difficulty pitched so that the team can just about squeeze through if nobody communicates, but you can get a nice reward if the team happens to get it together to communicate and co-ordinate.
IOW, the NPE needs to reflect the range of options in the game - of which solo play is more of a minority sport, with various kinds of teamwork being more the norm. |

Ima Wreckyou
The Conference Elite CODE.
42
|
Posted - 2014.07.14 15:30:00 -
[354] - Quote
Carthoris ofHelium wrote: Free awoxing doesn't make any sense though it's counter intuitive. It's not immediately obvious that your corpmates can kill you without CONCORD intervention, because it doesn't make intuitive sense why that would be true. Corp theft is already a big enough threat to corp security that people still need to be careful about who they hire and what roles they assign, all hi sec awoxing does is make people even more paranoid about who they let into their corps.
With the "new" safety switch you can find that out in a few seconds without risking your ship. Discovering game mechanics is part of the fun of a game. But some people obviously think this isn't a game and losing a pixel spaceship over a deficit in knowledge is something that should not happen at all. I don't think we need this kind of people in EVE, they will only ask for more nerfs and safety because they are not actually interested in how the game works. the Code ALWAYS wins |

Jenn aSide
Smokin Aces.
7206
|
Posted - 2014.07.14 15:32:00 -
[355] - Quote
Barbelo Valentinian wrote:I think the only real problem with the NPE (I recently had a go at it) is that it still gives a new player the impression that they're going to be a Big Hero out of the gate. It's still misleadingly giving the impression that the game is like any other MMO, only in space.
The mission in the NPE where you lose a ship is a step in the right direction, but it ought to be your ship, the one you've lovingly cared for in the first few missions, not one given to you specially to lose. And you shouldn't be warned about it, it should be a "no win scenario", and it's explained to you afterwards that this is the nature of EVE (you will get blown up).
Also, after you do the missions where you get the hang of basic controls, shooting and mining, etc., there ought to be a couple of missions where you're thrown into a PUG with other newbies to do some task (group mining or waypoint patrol or something like that), led by an AI commander who's explaining stuff as you go and assigning tasks in the way an FC might.
Then after that, another kind of group mission (again, randomb PUG of newbies), this time with no AI FC, but with the difficulty pitched so that the team can just about squeeze through if nobody communicates, but you can get a nice reward if the team happens to get it together to communicate and co-ordinate.
IOW, the NPE needs to reflect the range of options in the game - of which solo play is more of a minority sport, with various kinds of teamwork being more the norm.
omg SO much this. Especially the bolded part. Other games (and EVE's lore) says you're this big hero and everyone else is basically nearsighted arthritic Star Wars storm troopers compared to you lol. REAL EVE then tells the player "you are an insignificant scrub and you only have your own wits, cunning and ability to make friends/manipulate people, not go make something of yourself". That confused message turns into a slap in the face the 1st time a player hit's "real EVE" and then they quit.
This is why I think the idea of 'more safety' in any fashion is just stupid.
Lots of people come to EVE not only with MMO misconceptions, but also spaceship misconceptions.
Chief among the space ship misconceptions is the idea that the space ship 'means' something. In Sci-fi, the space ship is the center of the universe and has a name (personality). The Enterprise, Galactica, Blake's Liberator, SDF-1, The Argo/Yamato etc etc. So 'losing' a ship is a big deal.
In EVE however, a spaceship is nothing more than an expendable tool to be used in whatever way furthers your goal. They are a dime a dozen (and that's being generous). Yet the NPE doesn't explain this except for the mission you mention. So these new players come in, put everything they own on 1 ship, die and curse the name of EVE forever.
The NPE can be improved, but not with more safety.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10666
|
Posted - 2014.07.14 16:18:00 -
[356] - Quote
Mayhaw Morgan wrote:Or, in other words, if you want to mine in high sec or run level 4 missions, "get the **** out of our corp". (And, good luck getting all your stuff back to high sec by yourself.) You have made my point for me. Uhhh, if you want to do those things, you wouldn't have joined my corp in the first place. So no, point not made. No, this isn't it at all. Make it more... psssshhhh. |

Sibyyl
Gallente Federation
2618
|
Posted - 2014.07.14 16:22:00 -
[357] - Quote
Barbelo Valentinian wrote:The mission in the NPE where you lose a ship is a step in the right direction, but it ought to be your ship, the one you've lovingly cared for in the first few missions, not one given to you specially to lose. And you shouldn't be warned about it, it should be a "no win scenario", and it's explained to you afterwards that this is the nature of EVE (you will get blown up). I think putting the Kobayashi Maru in NPE will cause more new player fallout than less. But maybe having an un-winnable test is what ensures Starfleet trains the best officers. .. when everything else is gone .. |

Hasikan Miallok
Republic University Minmatar Republic
961
|
Posted - 2014.07.14 16:34:00 -
[358] - Quote
Sibyyl wrote:Barbelo Valentinian wrote:The mission in the NPE where you lose a ship is a step in the right direction, but it ought to be your ship, the one you've lovingly cared for in the first few missions, not one given to you specially to lose. And you shouldn't be warned about it, it should be a "no win scenario", and it's explained to you afterwards that this is the nature of EVE (you will get blown up). I think putting the Kobayashi Maru in NPE will cause more new player fallout than less. But maybe having an un-winnable test is what ensures Starfleet trains the best officers.
Problem is an awful lot of new players never do that ship loss mission.
One of the flaws of the career agent system is many people get theimpression they are meant to choose acareer like "industry" do that agent and then go off and "do stuff". |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
155
|
Posted - 2014.07.14 16:41:00 -
[359] - Quote
Sentamon wrote:Le Martini desperate for clueless noobs making it to the nulsec phase so his zerg has someone to shoot at.
Usually I'd rather not agree with any of goons, BUT one thing a lot of people are overlooking is the fact that if Eve is to continue and prosper, then it absolutely NEEDS NEW players, not just yet more alts of vet players. or to put it another way, people need to stop playing eve like it's still 2009.
IF you've been paying attension to the clues that have been floating round, as a GUESS it looks like CCP are having financial issues, partly from the waste of money that went into development of WOD that they wrote off, partly due to the fact that in a sense dust 514 was a flop (most of my friends with PS3's who like FPS games were not exactly polite describing why they thought dust 514 was s**t), but there are other things pointing towards that.
But getting back to the point, I dunno about you but personaly I'd rather see Eve here in another 10 years, not gone and nothing more than a foot note in gaming history. |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
396
|
Posted - 2014.07.14 16:48:00 -
[360] - Quote
After reading most of these posts, I have come to one conclusion: at least half of the chucklefucks commenting here didn't actually read the article. |
|

Troedoff Dude
Gambino Crime Family Bleak Horizon Alliance.
22
|
Posted - 2014.07.14 16:55:00 -
[361] - Quote
The one gate out of the newbro zone should be into a low sec system for lols. In gate camped 24/7, and out gate pipe bombed. |

Chewytowel Haklar
Dayman Industries
37
|
Posted - 2014.07.14 16:59:00 -
[362] - Quote
Troedoff Dude wrote:The one gate out of the newbro zone should be into a low sec system for lols. In gate camped 24/7, and out gate pipe bombed.
That is perhaps exactly what Mittani had in mind while writing his post with a devious grin. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
525
|
Posted - 2014.07.14 17:01:00 -
[363] - Quote
Barbelo Valentinian wrote: Also, after you do the missions where you get the hang of basic controls, shooting and mining, etc., there ought to be a couple of missions where you're thrown into a PUG with other newbies to do some task (group mining or waypoint patrol or something like that), led by an AI commander who's explaining stuff as you go and assigning tasks in the way an FC might.
Then after that, another kind of group mission (again, randomb PUG of newbies), this time with no AI FC, but with the difficulty pitched so that the team can just about squeeze through if nobody communicates, but you can get a nice reward if the team happens to get it together to communicate and co-ordinate.
The problem with something like this is, although I agree it would be a good way to teach people EvE, is you cannot guarantee enough newbies will be active at a given time for such a set-piece. Nothing is going to buzz-kill an eager new player than being forced to sit for 20 minutes waiting for another player to reach the same point in the arc.
I played Warhammer Online when it came out (yeah, stupid me - worst thing is I've been burned by Games Workshop in the past, so i should have known), and they had a clever "public mission" system, where it auto-grouped you within certain areas with everyone else in the area for set events that occured at regular intervals. First week, they were awesome; the areas were loaded, and big groups were swinging through the events at every spawn. A week in, passing through those areas on an alt, you had to grab on like a limpet to anyone else in the zone, or find yourself alone in these events getting slaughtered by the far-superior difficulty level.
|

Venjenz Sake
School of Applied Knowledge Caldari State
13
|
Posted - 2014.07.14 17:51:00 -
[364] - Quote
Jur Tissant wrote:WoW and WoW-clones provide meaningful PvE content with real progression, not a L1 grind which leads to a L2 grind and eventually an endless L4 grind. I think the NPE, and the game at large, could benefit from story-driven PvE content which isn't as open-ended as the rest of EVE's universe. Rubbish. WoW and WoW-clones all have the same grinds, and in most ways, their grinds are worse. With time and PLEX, you can fly a capital ship, build/anchor a POS, or do any number of things. In WoW and its clones, the Purple Sword of L33tness augmented with the orange Epic Gem of Teh r0xx0rz can only be done by doing leveling to max, then leveling 6 factions to exalted, then 50 random heroic queues, followed by 100 random 10 man raid queues, then by 100 more 25 man random heroic raid queues, then by accumulating enough token drops, plus killing Specific_Raid_Boss_01 about 100 times to get lucky enough on your roll for the itme you take to epic quest NPC_02 who is gatekeeper for blah blah, etc etc ad nauseum.
In EVE, time unlocks the skill, and gear is soooooo much simpler. If you can't buy it, get the BP and the mats and go build it. Done. And PLEX says all things can be done quickly if you just can't wait.
Faction standings? No comparison...EVE is a way easier, kinder, gentler faction grind than WoW ever was except maybe vanilla. If you do 1 career agent hub per day, with Social V and Connections IV, you'll be L3 ready for any of the 4 empire factions in two weeks and have ~80-90 million ISK. From tutorials. Within two weeks you can be 2/3 of the way to easy money/gear PVE grindage in mostly safe and comfy environments. In fact, you can get L3 ready faction/money wise hell and gone faster than your skills get there.
PVE content in WoW is not meaningful, certainly no more so than the PVE content in EVE anyway. "Do/collect/kill X, return for reward" is PVE. It's easier PVE in WoW, that's for sure, which to me makes it less meaningful in every way. The closest a fantasy RPG clone of WoW has ever been to EVE for truly meaningful PVE was old EQ before necromancers got the corpse summoning spell, because that's as close to the whole "there goes all your stuff...KABOOM!" thing as any game has ever come to EVE. No other game has EVE's sense of loss, and that is what gives it more meaning. |

Jenn aSide
Smokin Aces.
7214
|
Posted - 2014.07.14 18:32:00 -
[365] - Quote
Mittens vision of the future of EVE. |

Zimmy Zeta
Lisa Needs Braces.
42526
|
Posted - 2014.07.14 18:44:00 -
[366] - Quote
Ima Wreckyou wrote:Carthoris ofHelium wrote: Free awoxing doesn't make any sense though it's counter intuitive. It's not immediately obvious that your corpmates can kill you without CONCORD intervention, because it doesn't make intuitive sense why that would be true. Corp theft is already a big enough threat to corp security that people still need to be careful about who they hire and what roles they assign, all hi sec awoxing does is make people even more paranoid about who they let into their corps.
With the "new" safety switch you can find that out in a few seconds without risking your ship. Discovering game mechanics is part of the fun of a game. But some people obviously think this isn't a game and losing a pixel spaceship over a deficit in knowledge is something that should not happen at all. I don't think we need this kind of people in EVE, they will only ask for more nerfs and safety because they are not actually interested in how the game works. I guess this safety switch could come in handy. I usually have it either on red or green, I have no idea what yellow does- and I am pretty sure I am not the only one here. One argument against completely outlawing shooting corpmates was that this would destroy important game content, like corp tournaments for example. How about the yellow safety setting was required for both attacker and target to pvp in highsec without concord interference? It would make PVP within the same corp consensual, and I guess that was the whole initial idea behind it in the first place. Non-consensual PVP within the same corp just makes no sense at all.
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.
|

Unsuccessful At Everything
The Troll Bridge
15239
|
Posted - 2014.07.14 19:10:00 -
[367] - Quote
Zimmy Zeta wrote: I guess this safety switch could come in handy. I usually have it either on red or green, I have no idea what yellow does- and I am pretty sure I am not the only one here.
If it works anything like a traffic light, it either brings you to a screeching halt , or makes you go ludicrous speed for like.. no reason. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Ramona McCandless
The McCandless Clan
6256
|
Posted - 2014.07.14 20:22:00 -
[368] - Quote
Jur Tissant wrote:WoW and WoW-clones provide meaningful PvE content with real progression, not a L1 grind which leads to a L2 grind and eventually an endless L4 grind. I think the NPE, and the game at large, could benefit from story-driven PvE content which isn't as open-ended as the rest of EVE's universe.
Yeah
Kill 20 bugs
Collect 30 orc butts
Bring me 150 sigils
Ding level 67
Collect 20 Sigils
Kill 1209 Orc Butts
Bring me 1937 Bugs
Ding 68
Yup I see what you mean about meaningful
What were we thinking "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Mina Sebiestar
Mactabilis Simplex Cursus
691
|
Posted - 2014.07.14 20:41:00 -
[369] - Quote
Goon, sense, same sentence. ...
that's it eve s dying. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10667
|
Posted - 2014.07.14 21:19:00 -
[370] - Quote
I don't think awoxing itself necessarily should be removed, but the fact that the neutral logi exploit hasn't been addressed is absurd.
I don't see really how the safe zone suggestion is all that different than what we have now, except for being more homogenous. No, this isn't it at all. Make it more... psssshhhh. |
|

BeBopAReBop RhubarbPie
Unleashed Pestilence
846
|
Posted - 2014.07.14 21:26:00 -
[371] - Quote
Dave Stark wrote:Arkady Romanov wrote:Dave (edit: and Remedial) stop taking the bait. The guy is in Bastion, who's SRP comes from Mittens proverbial teat.
Plus, the title is about "greifers" not "griefers." to be fair though, the way awoxing works in high sec is hilariously terrible especially when you consider anyone repping the awoxer inherits no suspect or criminal flags. i've seen 3 day old gnosis pilots take out vindicators because even with a vindicator's dps you're just not going to break a gnosis being repped by 3 augorors and you're not going to suicide gank an augoror worth at most 40m with a 1bn+ isk battleship. doesn't matter what you think of tmc, the mittani, goons, or terrible thread titles - the article has some good points. Basically this. I'm a huge supporter of awoxing as a profession, but the fact that logi's don't inherit suspect timers when repping someone who is in combat with a corp mate is just silly. The easiest solution to this would be to have players that agress corp members in high sec receive a suspect timer. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Kaarous Aldurald
ROC Deep Space The ROC
7862
|
Posted - 2014.07.14 21:28:00 -
[372] - Quote
BeBopAReBop RhubarbPie wrote: The easiest solution to this would be to have players that agress corp members in high sec receive a suspect timer.
Or simply pass along the limited engagement timer in circumstances in which the suspect timer is not applicable. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Ramona McCandless
The McCandless Clan
6257
|
Posted - 2014.07.14 21:33:00 -
[373] - Quote
Shows how much attention I pay
I thought that was the way things happened at the moment "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Yokai Mitsuhide
Realm of God Triple Penetration Empire
5198
|
Posted - 2014.07.14 21:37:00 -
[374] - Quote
BeBopAReBop RhubarbPie wrote:Dave Stark wrote:Arkady Romanov wrote:Dave (edit: and Remedial) stop taking the bait. The guy is in Bastion, who's SRP comes from Mittens proverbial teat.
Plus, the title is about "greifers" not "griefers." doesn't matter what you think of tmc, the mittani, goons, or terrible thread titles - the article has some good points. Basically this. I'm a huge supporter of awoxing as a profession, but the fact that logi's don't inherit suspect timers when repping someone who is in combat with a corp mate is just silly. The easiest solution to this would be to have players that agress corp members in high sec receive a suspect timer.
Corp members shouldn't be able to freely fire at each other...they should have to use the duel option. Then if they get killed by a corp mate well it's their own fault. |

Kaarous Aldurald
ROC Deep Space The ROC
7863
|
Posted - 2014.07.14 21:40:00 -
[375] - Quote
Yokai Mitsuhide wrote: Corp members shouldn't be able to freely fire at each other...they should have to use the duel option. Then if they get killed by a corp mate well it's their own fault.
You're acting like behaving in a spy or turncoat fashion is not intended. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

BeBopAReBop RhubarbPie
Unleashed Pestilence
848
|
Posted - 2014.07.14 21:46:00 -
[376] - Quote
Yokai Mitsuhide wrote:Corp members shouldn't be able to freely fire at each other...they should have to use the duel option. Then if they get killed by a corp mate well it's their own fault. So you want to completely remove a valid playstyle from eve that is one of the things that makes this game unique? No thanks.
Kaarous Aldurald wrote:BeBopAReBop RhubarbPie wrote: The easiest solution to this would be to have players that agress corp members in high sec receive a suspect timer. Or simply pass along the limited engagement timer in circumstances in which the suspect timer is not applicable. I don't think limited engagement is sufficient in this case. The corporation as a whole should be able to take action against the aggressor and neutral logi's, not just the person being agressed. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Benny Ohu
Chaotic Tranquility
3596
|
Posted - 2014.07.14 21:50:00 -
[377] - Quote
can the limited engagement timer be extended to include whole corps? like when you hover over it, it'd show a corp badge and name instead of pilot picture and name |

Benny Ohu
Chaotic Tranquility
3596
|
Posted - 2014.07.14 21:54:00 -
[378] - Quote
Benny Ohu wrote:can the limited engagement timer be extended to include whole corps? like when you hover over it, it'd show a corp badge and name instead of pilot picture and name benny you're so stupid that'd allow the neutral pilot to aggro anyone in the corp that wasn't in the fight |

Kaarous Aldurald
ROC Deep Space The ROC
7864
|
Posted - 2014.07.14 22:03:00 -
[379] - Quote
Benny Ohu wrote:Benny Ohu wrote:can the limited engagement timer be extended to include whole corps? like when you hover over it, it'd show a corp badge and name instead of pilot picture and name benny you're so stupid that'd allow the neutral pilot to aggro anyone in the corp that wasn't in the fight
Hence my suggestion. Suspect just does not fit, imo. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Scipio Artelius
The Vendunari End of Life
2075
|
Posted - 2014.07.14 22:04:00 -
[380] - Quote
Chewytowel Haklar wrote:Troedoff Dude wrote:The one gate out of the newbro zone should be into a low sec system for lols. In gate camped 24/7, and out gate pipe bombed. That is perhaps exactly what Mittani had in mind while writing his post with a devious grin.
What? Neither of you actually read the article did you? Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
|

BeBopAReBop RhubarbPie
Unleashed Pestilence
849
|
Posted - 2014.07.14 22:28:00 -
[381] - Quote
Kaarous Aldurald wrote:Benny Ohu wrote:Benny Ohu wrote:can the limited engagement timer be extended to include whole corps? like when you hover over it, it'd show a corp badge and name instead of pilot picture and name benny you're so stupid that'd allow the neutral pilot to aggro anyone in the corp that wasn't in the fight Hence my suggestion. Suspect just does not fit, imo. Suspect does fix it though. Having a suspect timer allows the corp to attack the logi freely and IF THEY DO, the logi can retaliate (probably after reshipping first).
If repping someone in a corp gave a limited engagement on the whole corp, the logi could rep the person and then attack other members in the corp without those members attacking the logi first. In this case you might as well get rid of the wardec mechanic, cause this seems a whole lot better. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Yokai Mitsuhide
Realm of God Triple Penetration Empire
5198
|
Posted - 2014.07.14 23:27:00 -
[382] - Quote
BeBopAReBop RhubarbPie wrote:Yokai Mitsuhide wrote:Corp members shouldn't be able to freely fire at each other...they should have to use the duel option. Then if they get killed by a corp mate well it's their own fault. So you want to completely remove a valid playstyle from eve that is one of the things that makes this game unique? No thanks. Kaarous Aldurald wrote:[quote=BeBopAReBop RhubarbPie] The easiest solution to this would be to have players that agress corp members in high sec receive a suspect timer.
So all those PVE players should just stay in NPC corps because of a bad game mechanic? It doesn't even make sense to allow a corp member to outright kill another corp member. Unless they enter into a duel together. Spies/corp killers can just be more creative instead of join...kill...watch enraged player quit the game. How is that healthy for the game as a whole? |

Ramona McCandless
The McCandless Clan
6266
|
Posted - 2014.07.14 23:28:00 -
[383] - Quote
Yokai Mitsuhide wrote:BeBopAReBop RhubarbPie wrote:Yokai Mitsuhide wrote:Corp members shouldn't be able to freely fire at each other...they should have to use the duel option. Then if they get killed by a corp mate well it's their own fault. So you want to completely remove a valid playstyle from eve that is one of the things that makes this game unique? No thanks. Kaarous Aldurald wrote:[quote=BeBopAReBop RhubarbPie] The easiest solution to this would be to have players that agress corp members in high sec receive a suspect timer. So all those PVE players should just stay in NPC corps because of a bad game mechanic?
How would that happen? "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Kaarous Aldurald
ROC Deep Space The ROC
7865
|
Posted - 2014.07.14 23:35:00 -
[384] - Quote
Yokai Mitsuhide wrote: So all those PVE players should just stay in NPC corps because of a bad game mechanic? It doesn't even make sense to allow a corp member to outright kill another corp member. Unless they enter into a duel together. Spies/corp killers can just be more creative instead of join...kill...watch enraged player quit the game. How is that healthy for the game as a whole?
Ha, when you say "more creative" you mean "impossible if the corp leadership tells people to not accept duels". Which they would.
Stop trying to remove a legitimate playstyle because you don't like it. If I had a million isk for everyone who blustered about quitting and didn't, I wouldn't have to pay for my acounts for a year. This is an imaginary problem. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Yokai Mitsuhide
Realm of God Triple Penetration Empire
5198
|
Posted - 2014.07.15 00:02:00 -
[385] - Quote
Kaarous Aldurald wrote:Yokai Mitsuhide wrote: So all those PVE players should just stay in NPC corps because of a bad game mechanic? It doesn't even make sense to allow a corp member to outright kill another corp member. Unless they enter into a duel together. Spies/corp killers can just be more creative instead of join...kill...watch enraged player quit the game. How is that healthy for the game as a whole?
Ha, when you say "more creative" you mean "impossible if the corp leadership tells people to not accept duels". Which they would. Stop trying to remove a legitimate playstyle because you don't like it. If I had a million isk for everyone who blustered about quitting and didn't, I wouldn't have to pay for my acounts for a year. This is an imaginary problem.
I didn't say I didn't like it. Just doesn't make sense to me to have it exist like that. Why would it be okay in any situation to openly fire on teammates without some type of consequence? |

Ramona McCandless
The McCandless Clan
6270
|
Posted - 2014.07.15 00:05:00 -
[386] - Quote
Yokai Mitsuhide wrote:Kaarous Aldurald wrote:Yokai Mitsuhide wrote: So all those PVE players should just stay in NPC corps because of a bad game mechanic? It doesn't even make sense to allow a corp member to outright kill another corp member. Unless they enter into a duel together. Spies/corp killers can just be more creative instead of join...kill...watch enraged player quit the game. How is that healthy for the game as a whole?
Ha, when you say "more creative" you mean "impossible if the corp leadership tells people to not accept duels". Which they would. Stop trying to remove a legitimate playstyle because you don't like it. If I had a million isk for everyone who blustered about quitting and didn't, I wouldn't have to pay for my acounts for a year. This is an imaginary problem. I didn't say I didn't like it. Just doesn't make sense to me to have it exist like that. Why would it be okay in any situation to openly fire on teammates without some type of consequence?
Because its up to your team mates to arrange your "consequence"?
"Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Hasikan Miallok
Republic University Minmatar Republic
961
|
Posted - 2014.07.15 00:09:00 -
[387] - Quote
Ramona McCandless wrote:Yokai Mitsuhide wrote:Kaarous Aldurald wrote:Yokai Mitsuhide wrote: So all those PVE players should just stay in NPC corps because of a bad game mechanic? It doesn't even make sense to allow a corp member to outright kill another corp member. Unless they enter into a duel together. Spies/corp killers can just be more creative instead of join...kill...watch enraged player quit the game. How is that healthy for the game as a whole?
Ha, when you say "more creative" you mean "impossible if the corp leadership tells people to not accept duels". Which they would. Stop trying to remove a legitimate playstyle because you don't like it. If I had a million isk for everyone who blustered about quitting and didn't, I wouldn't have to pay for my acounts for a year. This is an imaginary problem. I didn't say I didn't like it. Just doesn't make sense to me to have it exist like that. Why would it be okay in any situation to openly fire on teammates without some type of consequence? Because its up to your team mates to arrange your "consequence"?
Yeah, but we all know that if you remain undocked and afk cloaked you cannot be found and cannot be kicked from corp. If your clever and rotate your safe spots you can pick targets at will carefully avoiding bait ships and then disappear again. If its highsec you can't even be hotdropped. |

Ramona McCandless
The McCandless Clan
6274
|
Posted - 2014.07.15 00:14:00 -
[388] - Quote
Hasikan Miallok wrote: Yeah, but we all know that if you remain undocked and afk cloaked you cannot be found and cannot be kicked from corp. If your clever and rotate your safe spots you can pick targets at will carefully avoiding bait ships and then disappear again. If its highsec you can't even be hotdropped.
And if you do that, you are no longer a threat "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Kaarous Aldurald
ROC Deep Space The ROC
7874
|
Posted - 2014.07.15 00:19:00 -
[389] - Quote
Yokai Mitsuhide wrote: I didn't say I didn't like it. Just doesn't make sense to me to have it exist like that. Why would it be okay in any situation to openly fire on teammates without some type of consequence?
You do realize they are allowed to shoot him back, right? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Hasikan Miallok
Republic University Minmatar Republic
963
|
Posted - 2014.07.15 00:28:00 -
[390] - Quote
Kaarous Aldurald wrote:Yokai Mitsuhide wrote: I didn't say I didn't like it. Just doesn't make sense to me to have it exist like that. Why would it be okay in any situation to openly fire on teammates without some type of consequence?
You do realize they are allowed to shoot him back, right?
Friend of mine infiltrated a WH corp, logged in when everyone else was offline, ejected all the ships from the POS and blew the lot up :D |
|

Ramona McCandless
The McCandless Clan
6281
|
Posted - 2014.07.15 00:30:00 -
[391] - Quote
Hasikan Miallok wrote:Kaarous Aldurald wrote:Yokai Mitsuhide wrote: I didn't say I didn't like it. Just doesn't make sense to me to have it exist like that. Why would it be okay in any situation to openly fire on teammates without some type of consequence?
You do realize they are allowed to shoot him back, right? Friend of mine infiltrated a WH corp, logged in when everyone else was offline, ejected all the ships from the POS and blew the lot up :D
Stupid is as stupid has done to it
also
Lel
"Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Kaarous Aldurald
ROC Deep Space The ROC
7878
|
Posted - 2014.07.15 00:39:00 -
[392] - Quote
Hasikan Miallok wrote:Kaarous Aldurald wrote:Yokai Mitsuhide wrote: I didn't say I didn't like it. Just doesn't make sense to me to have it exist like that. Why would it be okay in any situation to openly fire on teammates without some type of consequence?
You do realize they are allowed to shoot him back, right? Friend of mine infiltrated a WH corp, logged in when everyone else was offline, ejected all the ships from the POS and blew the lot up :D
Sweet. Opsec and all that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sentamon
Imperial Academy Amarr Empire
1964
|
Posted - 2014.07.15 01:10:00 -
[393] - Quote
Is there a follow up article yet where The Mittani presents all these new players that will play Carebear EVE instead of Elite and Star Citizen? ~ Professional Forum Alt -á~ |

Nexus Day
Lustrevik Trade and Travel Bureau
1022
|
Posted - 2014.07.15 01:22:00 -
[394] - Quote
Kaarous Aldurald wrote:Yokai Mitsuhide wrote: I didn't say I didn't like it. Just doesn't make sense to me to have it exist like that. Why would it be okay in any situation to openly fire on teammates without some type of consequence?
You do realize they are allowed to shoot him back, right? The most useless response next to "Get good."
Get good is a useless sentiment in EvE. It is the same as saying "Play for a long time". That is just how it is where you get SP for subscribing rather than doing.
BTW, bullies want you to punch back at them. Then they can call their actions justified. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Kaarous Aldurald
ROC Deep Space The ROC
7885
|
Posted - 2014.07.15 01:26:00 -
[395] - Quote
Nexus Day wrote:Kaarous Aldurald wrote:Yokai Mitsuhide wrote: I didn't say I didn't like it. Just doesn't make sense to me to have it exist like that. Why would it be okay in any situation to openly fire on teammates without some type of consequence?
You do realize they are allowed to shoot him back, right? The most useless response next to "Get good." Get good is a useless sentiment in EvE. It is the same as saying "Play for a long time". That is just how it is where you get SP for subscribing rather than doing. BTW, bullies want you to punch back at them. Then they can call their actions justified.
Your entire post is wrong.
Shoot back is a perfectly acceptable option. I mean, unless you somehow never trained guns for any of your ships.
And nothing in this game constitutes bullying, just so you know. There is no such thing as bullying in an online interaction you expressly agreed to, and that is 100% voluntary. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Arkady Romanov
GoonWaffe Goonswarm Federation
304
|
Posted - 2014.07.15 01:35:00 -
[396] - Quote
Actually, CCP believes that harassment is a thing and that's why it is a TOS/EOLA violation to do so. The tricky part is trying to figure out how that is possible since the agressee can log out at any time, pod jump, add people to their ignore list, and a whole bunch of other things in the event they feel aggrieved.
The problem comes with babies complaining about getting their autism chariots blown up in a game where involuntary PVP is expressly allowed. That's not harassment, that's EVE. |

Sibyyl
Gallente Federation
2643
|
Posted - 2014.07.15 01:42:00 -
[397] - Quote
Yokai Mitsuhide wrote:I didn't say I didn't like it. Just doesn't make sense to me to have it exist like that. Why would it be okay in any situation to openly fire on teammates without some type of consequence? Corp recruitment is like inviting someone into your home. The mechanics make sense because they encourage forethought, research, and caution when inviting someone to stand within knifing distance of you. Awoxing has a lot of RL parallels.
The heavy air of distrust in EVE makes trust all the sweeter. .. when everything else is gone .. |

Marsha Mallow
1315
|
Posted - 2014.07.15 01:49:00 -
[398] - Quote
Kaarous Aldurald wrote: There is no such thing as bullying in an online interaction you expressly agreed to, and that is 100% voluntary. Neut RR is a blatant, unresolved exploit. It pisses people off who DO get into highsec fighting. Can you rationalise it? Why the hell is fighting in highsec so hard in the first place, shouldn't it get progressively more challenging? The aggro mechanics and CONCORD/Faction Police actually deter people from combat - as well as 'protecting' them - because it's just annoyingly confusing. Make an explicit rationale please, in the context of this thread, just how neut RR encourages newbies in highsec corps to get into PVP without rolling additional alts just to survive to counter this broken mechanic. Not having a go at you personally, I like your attitude. Reply or not, but at the least consider it v0v TO THE RIPARDMOBILE! |

Kaarous Aldurald
ROC Deep Space The ROC
7891
|
Posted - 2014.07.15 01:54:00 -
[399] - Quote
Marsha Mallow wrote: Neut RR is a blatant, unresolved exploit. It pisses people off who DO get into highsec fighting. Can you rationalise it? Why the hell is fighting in highsec so hard in the first place, shouldn't it get progressively more challenging? The aggro mechanics and CONCORD/Faction Police actually deter people from combat - as well as 'protecting' them - because it's just annoyingly confusing. Make an explicit rationale please, in the context of this thread, just how neut RR encourages newbies in highsec corps to get into PVP without rolling additional alts just to survive to counter this broken mechanic. Not having a go at you personally, I like your attitude. Reply or not, but at the least consider it v0v
What in the hell are you talking about? That really has little to do with "bullying".
And I personally feel that remote reps should inherit any limited engagement timer held by the person being repped. Solves it neatly, even if not the degree that both parties want. The situation you described above is also a reason why I think that faction police should be largely removed from the game, and CONCORD made into something that is a less binary, 100% reliable mechanic.
But seriously, that's a heck of a detour from what you quoted. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Marsha Mallow
1315
|
Posted - 2014.07.15 02:05:00 -
[400] - Quote
Kaarous Aldurald wrote:The situation you described above is also a reason why I think that faction police should be largely removed from the game, and CONCORD made into something that is a less binary, 100% reliable mechanic Bad quote, sorry. That's a hell of an answer though - and along the lines I was thinking. Care to expand?
I'm all for leaving awoxing as it is btw - never not shoot a corpie unexepectedly, anywhere. Corpies are squishy/annoying.
Awoxing as a deterent to entry to highsec corps was a wierd angle in the first place. TO THE RIPARDMOBILE! |
|

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
406
|
Posted - 2014.07.15 02:11:00 -
[401] - Quote
Yokai Mitsuhide wrote:Kaarous Aldurald wrote:Yokai Mitsuhide wrote: So all those PVE players should just stay in NPC corps because of a bad game mechanic? It doesn't even make sense to allow a corp member to outright kill another corp member. Unless they enter into a duel together. Spies/corp killers can just be more creative instead of join...kill...watch enraged player quit the game. How is that healthy for the game as a whole?
Ha, when you say "more creative" you mean "impossible if the corp leadership tells people to not accept duels". Which they would. Stop trying to remove a legitimate playstyle because you don't like it. If I had a million isk for everyone who blustered about quitting and didn't, I wouldn't have to pay for my acounts for a year. This is an imaginary problem. I didn't say I didn't like it. Just doesn't make sense to me to have it exist like that. Why would it be okay in any situation to openly fire on teammates without some type of consequence? As an addition to the things other people have stated, there's a benefit to this as well. You know what makes big ass ships warp off really fast? Being webbed at the right time. You know what lets you do that without being blapped by Concord? Being in the same corp. |

Kaarous Aldurald
ROC Deep Space The ROC
7891
|
Posted - 2014.07.15 02:34:00 -
[402] - Quote
Marsha Mallow wrote:Kaarous Aldurald wrote:The situation you described above is also a reason why I think that faction police should be largely removed from the game, and CONCORD made into something that is a less binary, 100% reliable mechanic Bad quote, sorry. That's a hell of an answer though - and along the lines I was thinking. Care to expand?
Sure. As far as facpo, I think they don't belong chasing anyone who isn't in faction warfare. People complain all the time about how gankers never fly ships that constitute any meaningful loss. Gee, I wonder why? Probably because the NPCs do the chasing far better than any prospective white knight ever could. Removing them is a step towards encouraging player driven solutions to player created conflict.
As for CONCORD, while I have a few transient ideas, it mostly comes down to the fact that I think that CONCORD being 100% reliable has allowed it to be gamed. It's not a deterrent to us because we know exactly what to account for, and it serves little purpose in that role.
So I would suggest a number of things (these are, as I mentioned, in the formative state). First being that CONCORD could be tanked, but drastically ramps up their damage over time(oh and they don't jam). Secondly that their arrival on grid should not be so reliably the same every time, but more variable, and with ways to effect those variables that don't involve blowing up noob ships on a gate across the system.
Basically I want more room for players to interact with each other, and to do that we need to, as Mittens so nicely put it, "slay the sacred cow" of the invicible magic space police. Because CONCORD and facpo crowd out potential player interaction.
Quote: I'm all for leaving awoxing as it is btw - never not shoot a corpie unexepectedly, anywhere. Corpies are squishy/annoying.
Awoxing as a deterent to entry to highsec corps was a wierd angle in the first place.
Anyone who actually does any awoxing has to be scratching their heads at the concept of being turned down for corp entry for being a new player. I sure am, because it flat out does not happen to me. As I've said in the other thread, the closest I have come to such a thing were minimum skillpoint requirements. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Unezka Turigahl
Det Som Engang Var
250
|
Posted - 2014.07.15 07:22:00 -
[403] - Quote
A noob zone might be cool if it had noob-frigate pvp. I remember when I came back to EVE and made my second character, salvage had just been added to the game. There were pockets near the noob systems that only allowed noob frigates in. I think one of my characters still has bookmarks to those sites but they are no longer there. Anyway, all us noobs were in there farming the salvage which was ridiculously valuable at the time. Wasn't long before we starting stealing from each other and blowing each other up. It was fun and not at all punishing to lose a noob frigate. Might be a good way to teach pvp and theft mechanics.
Maybe have noobs set safety to yellow and fight over noob-tokens to earn enough to trade in for a Rifter off the noob-system NPC market and enter the nullsec noob pocket to fight other noobs. Win a fight, get ported to hisec with your Rifter. Loose 3 Rifters in noobsec, get ported to hisec with no ship in shame. |

Scipio Artelius
The Vendunari End of Life
2087
|
Posted - 2014.07.15 07:37:00 -
[404] - Quote
Why are we still on this subject? The Mittani has moved on to sov null and removing all super capitals to open the door for smaller groups.
Since we seem to hang off his every word and analyse it to the nth degree, we should be discussing other things now, like the good sheeple we are. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
608
|
Posted - 2014.07.15 07:41:00 -
[405] - Quote
Christina Project wrote:Jenn aSide wrote:Reiisha wrote:
If they drive away all the new players there won't be a game left for them to play.
You know that people have been saying that since 2003 right. Every time I hear it I imagine a dude with a long white beard watcing his wrist watch and saying "any time now". Nothing can chase away 'all the new players', it didn't chase you or me away, and we were new once. That last line is actually the best shot against this crap.
This is true, but only to some extent. You can't deny that growth has been stunted for quite a while now and new player retention is quite low. However, this isn't because of griefing, but because there aren't enough incentives for new players just yet.
When new players don't get at least a semblence of a helping hand (not in terms of isk or items, mind you, but in a sense of direction and help in/from the community) they will be 'goaded' into missions or other solo PvE activities. When their first introduction to PvP is being ganked in a ship they played a month to build up, they may not renew and/or come back.
My apoligies if my post seemed vague - Griefing pers+¬ is not the problem, it's the lack of direction given to newbies that is, especially where PvP is concerned.
If you do things right, people won't be sure you've done anything at all... |

Kaarous Aldurald
ROC Deep Space The ROC
7906
|
Posted - 2014.07.15 07:44:00 -
[406] - Quote
Reiisha wrote: You can't deny that growth has been stunted for quite a while now
Prove it first, without making the giant mental leap about concurrency, and then we'll talk.
I will not accept your assertion at face value.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Remiel Pollard
The Vigilance Institute
3918
|
Posted - 2014.07.15 07:57:00 -
[407] - Quote
Reiisha wrote:
This is true, but only to some extent. You can't deny that growth has been stunted for quite a while now and new player retention is quite low. However, this isn't because of griefing, but because there aren't enough incentives for new players just yet.
What Kaarous said, because yes, without the data, it can indeed be easily denied. Additionally, there is plenty of incentive for new players, as long as those new players are the kind of people that are going to be interested in what EVE is. If they aren't then they were always going to quit anyway regardless of the incentives they get when they're new. You don't scare me. I've been to Jita.
People complain about how 'empty' space is. Personally, I would be complaining if it were more 'full'.
|

Maeltstome
Twisted Insanity. The Kadeshi
517
|
Posted - 2014.07.15 09:44:00 -
[408] - Quote
Dave Stark wrote:also, nowhere in that article does the mittani say that griefing drives away new players. the only remotely relevant or related quote is this: Quote:Except that hisec corporations are skittish about letting 'new players' join because of hisec awoxing: griefers such as my own space-tribe joining a corporation and then murderzoning the membership through a loophole in Concord enforcement - you can join a corp and attack anyone in your own corporation, even in hisec. Here's another sacred cow to slaughter: hisec awoxing is absolutely stupid from a business and retention perspective as it disincentivizes players from reaching out to genuine confused newbies. this doesn't even remotely translate to the title of this thread, it just illustrates that nobody wants to do what we should be doing to help new players because it's not worth the risk. which is just ******* dumb because we should all love newbies unconditionally because there's not a sensible person here who would disagree with that.
It states AWOXing makes corps less likely to invite new Characters into their ranks. This means that new player experience in Eve is effected by creating less opportunities for new players.
Eve is all about your Corp/Friends/Alliance. Perhaps you should apply some logic to the statement and follow it through to it's natural conclusion. |

Handar Turiant
University of Caille Gallente Federation
20
|
Posted - 2014.07.15 09:59:00 -
[409] - Quote
Unezka Turigahl wrote:A noob zone might be cool if it had noob-frigate pvp. I remember when I came back to EVE and made my second character, salvage had just been added to the game. There were pockets near the noob systems that only allowed noob frigates in. I think one of my characters still has bookmarks to those sites but they are no longer there. Anyway, all us noobs were in there farming the salvage which was ridiculously valuable at the time. Wasn't long before we starting stealing from each other and blowing each other up. It was fun and not at all punishing to lose a noob frigate. Might be a good way to teach pvp and theft mechanics.
Maybe have noobs set safety to yellow and fight over noob-tokens to earn enough to trade in for a Rifter and enter the "nullsec" noob-pocket to fight other noobs. Win a fight, get ported to hisec with your Rifter. Loose 3 Rifters in noobsec, get ported to hisec with no ship in shame.
THIS.
Think about it. The Noob zone you can only leave once you have succesfully killed x amount of other noobs. Get them used to mechanics. Provide some ISD people to be in the noob zone 23/7 and approach people based on their killmail and explain what just happened when they get popped.
The analogy is for every unforgiving activity:
In diving, your first dive is not to 30m to penetrate a wreck on a deco dive In motorcycling, your first bike is not a Hayabusa and the keys with a "Go Do!" mentality In swimming, you start in the 30cm kiddie pool, you don't get thrown off the diving board into the USMC diving tank
We need NPE to start with better training wheels. |

Sara Tosa
School of Applied Knowledge Caldari State
14
|
Posted - 2014.07.15 11:17:00 -
[410] - Quote
Handar Turiant wrote: Think about it. The Noob zone you can only leave once you have succesfully killed x amount of other noobs. Get them used to mechanics. Provide some ISD people to be in the noob zone 23/7 and approach people based on their killmail and explain what just happened when they get popped.
cadet fw: basically fw plexes (with similar limitation to ship size like fw plexes), like fw plexes once somebody activate it everybody in system will know but any time somebody warp to it it will get semirandomly assigned to bue or red, any preexistent flet drops and get autofleet to its temporary faction, any corp allegiance or wathever wont count. then pew pew the other faction till fun ensue.
problems: off grid boost. |
|

Jenn aSide
Smokin Aces.
7261
|
Posted - 2014.07.15 13:21:00 -
[411] - Quote
Reiisha wrote:
This is true, but only to some extent. You can't deny that growth has been stunted for quite a while now and new player retention is quite low. However, this isn't because of griefing, but because there aren't enough incentives for new players just yet.
When new players don't get at least a semblence of a helping hand (not in terms of isk or items, mind you, but in a sense of direction and help in/from the community) they will be 'goaded' into missions or other solo PvE activities. When their first introduction to PvP is being ganked in a ship they played a month to build up, they may not renew and/or come back.
My apoligies if my post seemed vague - Griefing pers+¬ is not the problem, it's the lack of direction given to newbies that is, especially where PvP is concerned.
If they need a helping hand, that means a sandbox MMO (which requires a 'self-starter' type personality) is probably not the best choice for them. Not saying that helping new payers is bad, but there is a certain point at which a person has to want something themselves before you CAN help them.
Additionally, that help is already available and accessable in the form of groups like EVE university, Brave, RvB etc etc. Those groups are why I think the whole 'safe newbie area' idea is stupid. if people can't be arsed to use the stuff that's already there, why do people think 'new things' will help.
The problem is the lack of interest and will in the average gamer (which is something only the gamer him/herself can fix), not safety or NPE content.
|

Ocih
Space Mermaids Somethin Awfull Forums
636
|
Posted - 2014.07.15 16:47:00 -
[412] - Quote
Can't wait for Crius.
Queue stack noob systems and wait for the thread. "Why do I need to pay 14 million ISK to run my tutorial manufacturing Job"?  |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
609
|
Posted - 2014.07.16 11:26:00 -
[413] - Quote
Jenn aSide wrote:Reiisha wrote:
This is true, but only to some extent. You can't deny that growth has been stunted for quite a while now and new player retention is quite low. However, this isn't because of griefing, but because there aren't enough incentives for new players just yet.
When new players don't get at least a semblence of a helping hand (not in terms of isk or items, mind you, but in a sense of direction and help in/from the community) they will be 'goaded' into missions or other solo PvE activities. When their first introduction to PvP is being ganked in a ship they played a month to build up, they may not renew and/or come back.
My apoligies if my post seemed vague - Griefing pers+¬ is not the problem, it's the lack of direction given to newbies that is, especially where PvP is concerned.
If they need a helping hand, that means a sandbox MMO (which requires a 'self-starter' type personality) is probably not the best choice for them. Not saying that helping new payers is bad, but there is a certain point at which a person has to want something themselves before you CAN help them. Additionally, that help is already available and accessable in the form of groups like EVE university, Brave, RvB etc etc. Those groups are why I think the whole 'safe newbie area' idea is stupid. if people can't be arsed to use the stuff that's already there, why do people think 'new things' will help. The problem is the lack of interest and will in the average gamer (which is something only the gamer him/herself can fix), not safety or NPE content.
This will only attract and keep people who already are into sandboxes, but it won't retain people who aren't sure yet or haven't had any experience with them.
I'm also not advocating a safe newbie area, just more opportunities provided to newbies to engage in things that aren't industry or PvE through a better NPE. There's a huge gap for new players who don't already have friends in the game to actually get to the fun stuff.
If you do things right, people won't be sure you've done anything at all... |

Christina Project
Deeper Feelings Inc.
308
|
Posted - 2014.07.16 11:32:00 -
[414] - Quote
Reiisha wrote:Jenn aSide wrote:Reiisha wrote:
This is true, but only to some extent. You can't deny that growth has been stunted for quite a while now and new player retention is quite low. However, this isn't because of griefing, but because there aren't enough incentives for new players just yet.
When new players don't get at least a semblence of a helping hand (not in terms of isk or items, mind you, but in a sense of direction and help in/from the community) they will be 'goaded' into missions or other solo PvE activities. When their first introduction to PvP is being ganked in a ship they played a month to build up, they may not renew and/or come back.
My apoligies if my post seemed vague - Griefing pers+¬ is not the problem, it's the lack of direction given to newbies that is, especially where PvP is concerned.
If they need a helping hand, that means a sandbox MMO (which requires a 'self-starter' type personality) is probably not the best choice for them. Not saying that helping new payers is bad, but there is a certain point at which a person has to want something themselves before you CAN help them. Additionally, that help is already available and accessable in the form of groups like EVE university, Brave, RvB etc etc. Those groups are why I think the whole 'safe newbie area' idea is stupid. if people can't be arsed to use the stuff that's already there, why do people think 'new things' will help. The problem is the lack of interest and will in the average gamer (which is something only the gamer him/herself can fix), not safety or NPE content. This will only attract and keep people who already are into sandboxes, but it won't retain people who aren't sure yet or haven't had any experience with them. I'm also not advocating a safe newbie area, just more opportunities provided to newbies to engage in things that aren't industry or PvE through a better NPE. There's a huge gap for new players who don't already have friends in the game to actually get to the fun stuff. There are quite a few things new players can do, which aren't laid out by CCP, aka emergent gameplay.
Problem is that CCP doesn't tell them good enough and assholes in starter corps make sure they don't get to know about them, by sending them mining and mission running. - When there's a mew, there's a way! - |

Christina Project
Deeper Feelings Inc.
308
|
Posted - 2014.07.16 11:34:00 -
[415] - Quote
Scipio Artelius wrote:Why are we still on this subject? The Mittani has moved on to sov null and removing all super capitals to open the door for smaller groups.
Since we seem to hang off his every word and analyse it to the nth degree, we should be discussing other things now, like the good sheeple we are. I congratulate you for ability to see what the sheep and weak minded are blind for. - When there's a mew, there's a way! - |

Chopper Rollins
Brutor Tribe Minmatar Republic
891
|
Posted - 2014.07.16 11:48:00 -
[416] - Quote
Calling people sheep makes you look like an angsty teen and does nothing else.
Goggles. Making me look good. Making you look good. |

Christina Project
Deeper Feelings Inc.
310
|
Posted - 2014.07.16 12:14:00 -
[417] - Quote
Chopper Rollins wrote:Calling people sheep makes you look like an angsty teen and does nothing else.
Says the clueless sheep. *shrug* - When there's a mew, there's a way! - |

Felicity Love
Caldari Provisions Caldari State
2032
|
Posted - 2014.07.16 12:46:00 -
[418] - Quote
Hey look, it's still this thread.
And still no ISD.... interesting.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.-á-á ( Pick four, any four. They all smell. -á)
|

Rumtin
Imperium Technologies Evictus.
86
|
Posted - 2014.07.16 13:41:00 -
[419] - Quote
Ironic that the guy hosting annual Burn Jita would be complaining about Griefing. Give me a break. |

Wiros PotHead
Brave Newbies Inc. Brave Collective
3
|
Posted - 2014.07.16 13:58:00 -
[420] - Quote
I can not agree 100%, even if the introduction of a "safe area" will help retaining new players for more time, once crossing the gate they would be found a completely different universe.
Learn in a safe area before being thrown into piranha tank I think it might be counterproductive because they would have learned how it works in a corner that works differently.
Personally, I've been playing online since the days of Quake II, and what hooked me into EVE is its complexity, perhaps it pull back a lot of players, but hooked to many others for same reason.
Btw... I-¦m 5 months old in EVE GÇ£This is war. You never want to fight fair. You want to sneak up behind your enemy and club him over the head.GÇ¥
GÇô Kara Thrace aka "Starbuck" -á |
|

Dinsdale Pirannha
Pirannha Corp
3266
|
Posted - 2014.07.16 14:23:00 -
[421] - Quote
Rumtin wrote:Ironic that the guy hosting annual Burn Jita would be complaining about Griefing. Give me a break.
Indeed. Bottom line, looks like he is worried that Eve is REALLY dying, and if it dies, he might actually have to go back to his old income source of lawyering, if he is still allowed. That whole article reeks of desperation and self-interest.
goons did a 180 on renting, and now a 180 on getting new players to hang around. I wonder if mittens will goes far as mandating that goons can't con new players , fresh from the new player zone he envsions, into handing over everything and joining goons for a mere 250 or 500 M security deposit, whatever it is. |

Mythrandier
Corporate Scum Cult of War
429
|
Posted - 2014.07.16 15:41:00 -
[422] - Quote
Rumtin wrote:Ironic that the guy hosting annual Burn Jita would be complaining about Griefing. Give me a break.
This just in, killing untanked ships in a publicly announced event now considered 'griefing'
More at 11. "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." --á D. Adams. |

Jenn aSide
Smokin Aces.
7326
|
Posted - 2014.07.16 15:46:00 -
[423] - Quote
Reiisha wrote:Jenn aSide wrote:Reiisha wrote:
This is true, but only to some extent. You can't deny that growth has been stunted for quite a while now and new player retention is quite low. However, this isn't because of griefing, but because there aren't enough incentives for new players just yet.
When new players don't get at least a semblence of a helping hand (not in terms of isk or items, mind you, but in a sense of direction and help in/from the community) they will be 'goaded' into missions or other solo PvE activities. When their first introduction to PvP is being ganked in a ship they played a month to build up, they may not renew and/or come back.
My apoligies if my post seemed vague - Griefing pers+¬ is not the problem, it's the lack of direction given to newbies that is, especially where PvP is concerned.
If they need a helping hand, that means a sandbox MMO (which requires a 'self-starter' type personality) is probably not the best choice for them. Not saying that helping new payers is bad, but there is a certain point at which a person has to want something themselves before you CAN help them. Additionally, that help is already available and accessable in the form of groups like EVE university, Brave, RvB etc etc. Those groups are why I think the whole 'safe newbie area' idea is stupid. if people can't be arsed to use the stuff that's already there, why do people think 'new things' will help. The problem is the lack of interest and will in the average gamer (which is something only the gamer him/herself can fix), not safety or NPE content. This will only attract and keep people who already are into sandboxes, but it won't retain people who aren't sure yet or haven't had any experience with them.
That's not true, i had no experience with sandbox anything and EVE hooked me, despite it's horrible 2007 NPE. That's because I'm the type of person who CAN get hooked on EVE: a 'tinkerer' type that likes to experiment with stuff, who doesn't get bored easily, who sees challenges rather than barriers, and who takes responsibility for one's own enjoyment.
At the end of the day, games work because they fill some psychological needs/wants of the player. Most MMOs and other video games work by letting a gamer feel powerful, skilled, talented and 'special' when in reality they probably aren't. Look at all the people playing sports video games and army shooter type games when they could join an adult sports league or the actual army lol.
All of the "get more players" thinking i see revolves a lot around some bad ideas: such as "If you just show them the way, they will take it from there" . A variation if 'if you build it, they will come' lol.
This line of thinking doesn't account for the fact that if they couldn't figure it out for themselves, they might not be interested in doing it in the 1st place.
Human beings figure out the things they want to and ignore the rest. This is why kids can recite the lyrics to even the most incomprehensible pop song but can't tell you anything about their school work. long story short, if the person has the correct predisposition to be an EVE player, you won't HAVE to show him what he can do, he'll figure it out before you can tell him.
I think the 'focus' here is wrong. The idea presented here is "fix the NPE and players will stay. I think that's been disproven by 11 years of CCP 'fixing' the NPE. I think there is a stronger case for "CCP should do more to attract the right kinds of players in the 1st place". The 'right kind' being, again, self starter types that see challenges rather than barriers.
TL;DR, CCP should be advertising EVE in mags like Popular Mechanics and Soldier of Fortune (and hell, maybe here too :) ), not PCGamer or Tentonhammer.......
Quote: I'm also not advocating a safe newbie area, just more opportunities provided to newbies to engage in things that aren't industry or PvE through a better NPE. There's a huge gap for new players who don't already have friends in the game to actually get to the fun stuff.
The answer there is 'make friends'. I was introduced to the game by a guy who stopped playing a few months after I started. I met some people running missions in the same system I was, and ended up joining their corp. Later io left, when to Faction Warfare (without a corp), made friends, when with those friends to null.
The game should be trying to compensate for players lack of social skill and/or initiative. Rather the game company should be more clear in advertising this game to people who can make friends. |

Jenn aSide
Smokin Aces.
7326
|
Posted - 2014.07.16 15:47:00 -
[424] - Quote
Mythrandier wrote:Rumtin wrote:Ironic that the guy hosting annual Burn Jita would be complaining about Griefing. Give me a break. This just in, killing untanked ships in a publicly announced event now considered 'griefing' More at 11.
But but, being aware of things that are happening because they are advertised all over the place requires looking at stuff with your eyes. Eyes = effort so no. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
829
|
Posted - 2014.07.16 18:05:00 -
[425] - Quote
James Amril-Kesh wrote:Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm are experts in new-player experience. This is actually not a controversial statement at all and only ignorant people like you dispute it.
Yes, I think that that is the concencus, they have worked out that if you make new players grind every time they lose a frigate or destroyer, the players soon give up anything remotely likely to get them killed.
The idea that the absence of free replacement of basic equipment is a good idea, is the most absurd and twisted thinking in the history of bad ideas if you actually want people to do stuff.
The goons saw this absurd state of affairs, and for their players, put it right. The ship replacement policy.
Whatever ones opinion about the organisation, one cannot dispute that was not only smart, but near genius, when everyone else seemed to think making the game a miserable experience was a good idea. Many still feel that making eve as miserable as possible for new players is somehow smart
So the suggestion is to copy this wonderfully effective concept for the whole of eve.
T1 frigates and destroyers are replaced on destruction, utilising the same rules and restrictions as insurance. One off purchase of unexpiring player insurance with 100% ship replacement for those ships only provided with authorised and approved T1 fittings. These ships are provided by the insurance corporation, and NPC purchase orders are created to keep stocks up through central NPC purchasing to keep things in place for manufacturers. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
12368
|
Posted - 2014.07.16 18:17:00 -
[426] - Quote
epicurus ataraxia wrote:James Amril-Kesh wrote:Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm are experts in new-player experience. This is actually not a controversial statement at all and only ignorant people like you dispute it. Yes, I think that that is the concencus, they have worked out that if you make new players grind every time they lose a frigate or destroyer, the players soon give up anything remotely likely to get them killed. The idea that the absence of free replacement of basic equipment is a good idea, is the most absurd and twisted thinking in the history of bad ideas if you actually want people to do stuff. The goons saw this absurd state of affairs, and for their players, put it right. The ship replacement policy. Whatever ones opinion about the organisation, one cannot dispute that was not only smart, but near genius, when everyone else seemed to think making the game a miserable experience was a good idea. Many still feel that making eve as miserable as possible for new players is somehow smart So the suggestion is to copy this wonderfully effective concept for the whole of eve. T1 frigates and destroyers are replaced on destruction, utilising the same rules and restrictions as insurance. One off purchase of unexpiring player insurance with 100% ship replacement for those ships only provided with authorised and approved T1 fittings. These ships are provided by the insurance corporation, and NPC purchase orders are created to keep stocks up through central NPC purchasing to keep things in place for manufacturers.
Actually we teach people how to make isk so they can replace their own ships first. Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Amril-Kesh
4S Corporation Goonswarm Federation
10672
|
Posted - 2014.07.16 18:20:00 -
[427] - Quote
Rumtin wrote:Ironic that the guy hosting annual Burn Jita would be complaining about Griefing. Give me a break. You should probably look up the definition of griefing as it pertains to EVE because you're using it wrong here. No, this isn't it at all. Make it more... psssshhhh. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
829
|
Posted - 2014.07.16 18:20:00 -
[428] - Quote
baltec1 wrote:epicurus ataraxia wrote:James Amril-Kesh wrote:Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm are experts in new-player experience. This is actually not a controversial statement at all and only ignorant people like you dispute it. Yes, I think that that is the concencus, they have worked out that if you make new players grind every time they lose a frigate or destroyer, the players soon give up anything remotely likely to get them killed. The idea that the absence of free replacement of basic equipment is a good idea, is the most absurd and twisted thinking in the history of bad ideas if you actually want people to do stuff. The goons saw this absurd state of affairs, and for their players, put it right. The ship replacement policy. Whatever ones opinion about the organisation, one cannot dispute that was not only smart, but near genius, when everyone else seemed to think making the game a miserable experience was a good idea. Many still feel that making eve as miserable as possible for new players is somehow smart So the suggestion is to copy this wonderfully effective concept for the whole of eve. T1 frigates and destroyers are replaced on destruction, utilising the same rules and restrictions as insurance. One off purchase of unexpiring player insurance with 100% ship replacement for those ships only provided with authorised and approved T1 fittings. These ships are provided by the insurance corporation, and NPC purchase orders are created to keep stocks up through central NPC purchasing to keep things in place for manufacturers. Actually we teach people how to make isk so they can replace their own ships first.
Of course, you have both I believe, but once over the cliff edge, they advance to better and better things within the group and are self supporting, Is that right?
There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
12368
|
Posted - 2014.07.16 18:23:00 -
[429] - Quote
epicurus ataraxia wrote:
Of course, you have both I believe, but once over the cliff edge, they advance to better and better things within the group and are self supporting, Is that right?
SRP is primarily for the good of the empire. For example, none of my Megathons get fully covered by SRP. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
Smokin Aces.
7332
|
Posted - 2014.07.16 18:25:00 -
[430] - Quote
epicurus ataraxia wrote:James Amril-Kesh wrote:Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm are experts in new-player experience. This is actually not a controversial statement at all and only ignorant people like you dispute it. Yes, I think that that is the concencus, they have worked out that if you make new players grind every time they lose a frigate or destroyer, the players soon give up anything remotely likely to get them killed. The idea that the absence of free replacement of basic equipment is a good idea, is the most absurd and twisted thinking in the history of bad ideas if you actually want people to do stuff. The goons saw this absurd state of affairs, and for their players, put it right. The ship replacement policy. Whatever ones opinion about the organisation, one cannot dispute that was not only smart, but near genius, when everyone else seemed to think making the game a miserable experience was a good idea. Many still feel that making eve as miserable as possible for new players is somehow smart So the suggestion is to copy this wonderfully effective concept for the whole of eve. T1 frigates and destroyers are replaced on destruction, utilising the same rules and restrictions as insurance. One off purchase of unexpiring player insurance with 100% ship replacement for those ships only provided with authorised and approved T1 fittings. These ships are provided by the insurance corporation, and NPC purchase orders are created to keep stocks up through central NPC purchasing to keep things in place for manufacturers.
It's funny (in a sad kind of way) when a person gets so stuck on an idea that they can't see why it's a bad idea. Frigs and destroyers aren't basic equipment. The are tings that people actually build and sell and that other people use.
Ships having a value (even small/cheap ships) makes their loss mean something. Through experiencing the pain of loss, a player becomes better. Remove that pain and you get a bunch of reckless Zerging and meaningless game play.
The Goons and other alliances do replace ships as a benefit of membership, that doesn't mean THE GAME should do the same thing, if you could get the same thing from the game as you could from an organization of people WHY joined an organization of people in the 1st place?
And what insane mind could imagine that handing gankers free dessies is a good thing? Not even the gankers think that lol. |
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
829
|
Posted - 2014.07.16 18:26:00 -
[431] - Quote
baltec1 wrote:epicurus ataraxia wrote:
Of course, you have both I believe, but once over the cliff edge, they advance to better and better things within the group and are self supporting, Is that right?
SRP is primarily for the good of the empire. For example, none of my Megathons get fully covered by SRP.
Yes, quite, I was suggesting "borrowing" his idea for T1 frigates and Destroyers only, after that new players should be over the worst and learned to have fun doing PVP and going everywhere and met lots of people and either died or shot them.
Oh the best bit is that the replacement ships are all fitted for PVP  There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
12369
|
Posted - 2014.07.16 18:31:00 -
[432] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:
Of course, you have both I believe, but once over the cliff edge, they advance to better and better things within the group and are self supporting, Is that right?
SRP is primarily for the good of the empire. For example, none of my Megathons get fully covered by SRP. Yes, quite, I was suggesting "borrowing" his idea for T1 frigates and Destroyers only, after that new players should be over the worst and learned to have fun doing PVP and going everywhere and met lots of people and either died or shot them. Oh the best bit is that the replacement ships are all fitted for PVP 
You just destroyed the entire frigate and destroyer market as well as the mod market. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
829
|
Posted - 2014.07.16 18:31:00 -
[433] - Quote
Jenn aSide wrote:epicurus ataraxia wrote:James Amril-Kesh wrote:Li Quiao wrote:Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest. Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson. Goonswarm are experts in new-player experience. This is actually not a controversial statement at all and only ignorant people like you dispute it. Yes, I think that that is the concencus, they have worked out that if you make new players grind every time they lose a frigate or destroyer, the players soon give up anything remotely likely to get them killed. The idea that the absence of free replacement of basic equipment is a good idea, is the most absurd and twisted thinking in the history of bad ideas if you actually want people to do stuff. The goons saw this absurd state of affairs, and for their players, put it right. The ship replacement policy. Whatever ones opinion about the organisation, one cannot dispute that was not only smart, but near genius, when everyone else seemed to think making the game a miserable experience was a good idea. Many still feel that making eve as miserable as possible for new players is somehow smart So the suggestion is to copy this wonderfully effective concept for the whole of eve. T1 frigates and destroyers are replaced on destruction, utilising the same rules and restrictions as insurance. One off purchase of unexpiring player insurance with 100% ship replacement for those ships only provided with authorised and approved T1 fittings. These ships are provided by the insurance corporation, and NPC purchase orders are created to keep stocks up through central NPC purchasing to keep things in place for manufacturers. It's funny (in a sad kind of way) when a person gets so stuck on an idea that they can't see why it's a bad idea. Frigs and destroyers aren't basic equipment. The are tings that people actually build and sell and that other people use. Ships having a value (even small/cheap ships) makes their loss mean something. Through experiencing the pain of loss, a player becomes better. Remove that pain and you get a bunch of reckless Zerging and meaningless game play. The Goons and other alliances do replace ships as a benefit of membership, that doesn't mean THE GAME should do the same thing, if you could get the same thing from the game as you could from an organization of people WHY joined an organization of people in the 1st place? And what insane mind could imagine that handing gankers free dessies is a good thing? Not even the gankers think that lol.
Two points Jenn, firstly if you truly believe that making new players grind for a considerable time for 5 seconds of combat is going to encourage them to be risk-takers and NOT risk averse people who will hide from anything approaching a possibility of losing their ship, there is absolutely nothing that will convince you otherwise.
Secondly if a ganker is going to be even vaguely interested in the benefit of a T1 fit T1 frigate or destroyer, his value judgement is somewhat confused.
A five year old child will bend down to pick up a shiny penny,
Would you? There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
829
|
Posted - 2014.07.16 18:57:00 -
[434] - Quote
baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:
Of course, you have both I believe, but once over the cliff edge, they advance to better and better things within the group and are self supporting, Is that right?
SRP is primarily for the good of the empire. For example, none of my Megathons get fully covered by SRP. Yes, quite, I was suggesting "borrowing" his idea for T1 frigates and Destroyers only, after that new players should be over the worst and learned to have fun doing PVP and going everywhere and met lots of people and either died or shot them. Oh the best bit is that the replacement ships are all fitted for PVP  You just destroyed the entire frigate and destroyer market as well as the mod market. Well done, you went and nerfed industrialists savagely.
Baltec I stated specifically that NPC buy orders would exist to purchase these ships, from the very industrialists who build them. priced to ensure it is viable.
It is a Buff to industrialists, not a nerf, they will be building a vast quantity of them as players will be playing,and dying, not hiding. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
12369
|
Posted - 2014.07.16 19:03:00 -
[435] - Quote
epicurus ataraxia wrote:
Baltec I stated specifically that NPC buy orders would exist to purchase these ships, from the very industrialists who build them. priced to ensure it is viable.
It is a Buff to industrialists, not a nerf, they will be building a vast quantity of them as players will be playing,and dying, not hiding.
And now we have frigate and destroyer producers being wiped out combined with a massive isk fountain.
Well done, you just broke the entire economy. Join Bat Country today and defend the Glorious Socialist Dictatorship |

MHayes
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.16 19:14:00 -
[436] - Quote
He is wrong. New players don't get attacked because there isn't much to gain. Suicide ganking still takes time and money so why bother if there is no money in it. Yes you can get wardecked but only once you form a corp.
One thing I would change is thatsecurity status and standings shoukdn't have a limit. So if you commit too much crime you have to do more to make up for it or write off the character. |

Attrael
Umokka Research and Technology Institute
4
|
Posted - 2014.07.16 19:34:00 -
[437] - Quote
As one who spends most of his time "bearing" it up in highsec, I can state with complete certainty that Trammel does NOT belong in Eve. The universe is one cold, harsh, and cruel place. Deal with it. |

Jenn aSide
Smokin Aces.
7334
|
Posted - 2014.07.16 19:50:00 -
[438] - Quote
epicurus ataraxia wrote:
Two points Jenn, firstly if you truly believe that making new players grind for a considerable time for 5 seconds of combat is going to encourage them to be risk-takers and NOT risk averse people who will hide from anything approaching a possibility of losing their ship, there is absolutely nothing that will convince you otherwise.
People are risk averse or they aren't.
Quote: Secondly if an experienced ganker is going to be even vaguely interested in the benefit of a T1 fit T1 frigate or destroyer, his value judgement is somewhat confused.
Reading comprehension fail lol. Gankers USE destroyers and you want to hand them free ships. Builders SELL destroyers and you want to kill their market.
Quote: A five year old child will bend down to pick up a shiny penny,
Would you?
Hell yea I would, have you seen the economy lately?
And EVE players tend to not be kids.
Quote: I do believe that some HS ganking groups, have held out such an offer to encourage new players into their fold. And quite successfully. Are those groups also insane?
Not at all. Those groups providing ships are spending isk for those ships. Those ships are made by players.
ANY change that cuts people out and makes something an automatic/NPC based thing is by default a bad idea. you are asking CCP to do something that only player groups should be doing.
Quote: Any successful Group who wants new players to fight, explore, and die, has a basic ship replacement policy in light combat ships. They understand that if people are grinding, grinding, grinding each time they lose they become conditioned to that. And then you have lost them, they end up just acquiring and improving stuff and hoarding isk till they leave.
There's the problem, human nature, make life miserable, and they avoid life.
There is the genius of the mittani's initial insight, he saw that, where others said, " but if it doesn't cost anything how can they value it?" Was a completely ridiculous, and totally contrary to everything that is known about human nature.
In eve you are Immortal, you can never die! The current situation turns new players into wage slaves and immortal bitter pensioners.
Until they biomass themselves.
Or someone who understands how mindnumbingly wrong that idea you quote is, gets to them before CCP ruins them as long term customers.
The above is so crazy there's nothing to say about it. Who let you out of the F&I forum where you were ranting about how bad the Rattlesnake we are all loving is?
|

Jenn aSide
Smokin Aces.
7334
|
Posted - 2014.07.16 19:52:00 -
[439] - Quote
baltec1 wrote:epicurus ataraxia wrote:
Baltec I stated specifically that NPC buy orders would exist to purchase these ships, from the very industrialists who build them. priced to ensure it is viable.
It is a Buff to industrialists, not a nerf, they will be building a vast quantity of them as players will be playing,and dying, not hiding.
And now we have frigate and destroyer producers being wiped out combined with a massive isk fountain. Well done, you just broke the entire economy.
That's the problem with 'brilliant idea' types like this, they don't critique their own ideas, and then get defensive when people easily blow them down lol. Almost everyone else can see why his idea is stunningly horrible.
|

Namiene
Caldari Navy Auxiliary Support
5
|
Posted - 2014.07.16 19:55:00 -
[440] - Quote
Can we not flip this whole thing on its head and have the new players driving away the greifers ?
What if its the new players that are the greifers ?
Indeed 'Goonswarm' is well renown for recruiting anyone and everyone, especially new players; and yet this alliance are the biggest group of greifters in the whole history of computer games.
I think your walking on thin ice my friend if this is the place your mind is flowing; but im sure you know what you are doing.
|
|

baltec1
Bat Country Goonswarm Federation
12378
|
Posted - 2014.07.16 19:57:00 -
[441] - Quote
Namiene wrote:Can we not flip this whole thing on its head and have the new players driving away the greifers ?
What if its the new players that are the greifers ?
Indeed 'Goonswarm' is well renown for recruiting anyone and everyone, especially new players; and yet this alliance are the biggest group of greifters in the whole history of computer games.
I think your walking on thin ice my friend if this is the place your mind is flowing; but im sure you know what you are doing.
We don't greif anyone. Greifing is a bannable offence and rightly so. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arkady Romanov
GoonWaffe Goonswarm Federation
328
|
Posted - 2014.07.16 22:01:00 -
[442] - Quote
Greif and greifing are not words. Stop it, all of you. |

Zimmy Zeta
Lisa Needs Braces.
42695
|
Posted - 2014.07.16 22:06:00 -
[443] - Quote
Arkady Romanov wrote:Greif and greifing are not words. Stop it, all of you.
Funny how wrong you are.
edit:
this one is even better I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.
|

Zappity
Stay Frosty. A Band Apart.
1219
|
Posted - 2014.07.16 22:37:00 -
[444] - Quote
Good article. I can imagine the response if Ripard Teg had written it, though. Zappity's Adventures for a taste of lowsec. |

Desert Ice78
Gryphons of the Western Wind
399
|
Posted - 2014.07.16 22:38:00 -
[445] - Quote
Here's an idea.....why don't ALL OF YOU go out tomorrow, find a newbie, and help them.
About 100 million skill points ago someone gave me a retriever....
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Alavaria Fera
GoonWaffe
6231
|
Posted - 2014.07.16 23:52:00 -
[446] - Quote
Desert Ice78 wrote:Here's an idea.....why don't ALL OF YOU go out tomorrow, find a newbie, and help them.
About 100 million skill points ago someone gave me a retriever....
Did it today. Whee we've got newbies in local and even on our jabber.
Rather give procurers though, much tankier. Then again, like mentioned, starting them off mining might not be the best thing to do for them. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
441
|
Posted - 2014.07.16 23:56:00 -
[447] - Quote
Alavaria Fera wrote:Desert Ice78 wrote:Here's an idea.....why don't ALL OF YOU go out tomorrow, find a newbie, and help them.
About 100 million skill points ago someone gave me a retriever....
Did it today. Whee we've got newbies in local and even on our jabber. Rather give procurers though, much tankier. Then again, like mentioned, starting them off mining might not be the best thing to do for them. Not at all. A "noob friendly" corp doing that crap is what drove my wife to bail on the game in short order a year ago. Finally got her to start her account back up, and trying to show her that the game isn't quite as ridiculous as she was led to believe. It's close, but not quite. |

Khergit Deserters
Crom's Angels
3370
|
Posted - 2014.07.17 00:03:00 -
[448] - Quote
The CODE pistoleros I know would check before shooting a raw newbro. Probably would, I think. Well, it wouldn't be their intention to deliberately shoot a newbro. Not i it came to their intention that he was a newbro.
But I'm only speaking for the few guys I know and battle who are officially dedicated CODE agents. Random gankers out there, who knows. They have no mamas or daddies or anyone else to report to. "Were [sic] not your monkey and so what?"-á -The Sex Pistols (2006) |

Alavaria Fera
GoonWaffe
6231
|
Posted - 2014.07.17 00:22:00 -
[449] - Quote
Gallowmere Rorschach wrote:Alavaria Fera wrote:Desert Ice78 wrote:Here's an idea.....why don't ALL OF YOU go out tomorrow, find a newbie, and help them.
About 100 million skill points ago someone gave me a retriever....
Did it today. Whee we've got newbies in local and even on our jabber. Rather give procurers though, much tankier. Then again, like mentioned, starting them off mining might not be the best thing to do for them. Not at all. A "noob friendly" corp doing that crap is what drove my wife to bail on the game in short order a year ago. Finally got her to start her account back up, and trying to show her that the game isn't quite as ridiculous as she was led to believe. It's close, but not quite. No I mean mining isn't the most interesting. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
442
|
Posted - 2014.07.17 03:24:00 -
[450] - Quote
Alavaria Fera wrote:Gallowmere Rorschach wrote:Alavaria Fera wrote:Desert Ice78 wrote:Here's an idea.....why don't ALL OF YOU go out tomorrow, find a newbie, and help them.
About 100 million skill points ago someone gave me a retriever....
Did it today. Whee we've got newbies in local and even on our jabber. Rather give procurers though, much tankier. Then again, like mentioned, starting them off mining might not be the best thing to do for them. Not at all. A "noob friendly" corp doing that crap is what drove my wife to bail on the game in short order a year ago. Finally got her to start her account back up, and trying to show her that the game isn't quite as ridiculous as she was led to believe. It's close, but not quite. No I mean mining isn't the most interesting. That's exactly what I meant. They basically bored her out of the game with that crap. |
|

Nexus Day
Lustrevik Trade and Travel Bureau
1023
|
Posted - 2014.07.17 03:40:00 -
[451] - Quote
I have helped da noobs in every game I have played. Ran rather large guilds that geared up our new players and taught them the basics of PvP then took them in the lakes for their first experience. Some liked PvP and went in that direction. Others did not and could help the guild through their PVE while remaining safe.
No matter what though the players, unless by choice, were not forced into a position where they stood no chance by game mechanics. That is what I see as a flaw in EvE. A new player could be the best natural pilot ever to grace EvE and stand no chance because the game mechanics and SP system do not allow for greater skill to win out in many circumstances.
It is hard to convince someone who knows they are good to "hang in there" when the cards are stacked against them repeatedly. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
829
|
Posted - 2014.07.17 11:11:00 -
[452] - Quote
baltec1 wrote:epicurus ataraxia wrote:
Baltec I stated specifically that NPC buy orders would exist to purchase these ships, from the very industrialists who build them. priced to ensure it is viable.
It is a Buff to industrialists, not a nerf, they will be building a vast quantity of them as players will be playing,and dying, not hiding.
And now we have frigate and destroyer producers being wiped out combined with a massive isk fountain. Well done, you just broke the entire economy.
How are frigate and destroyer producers being wiped out if there are orders for them to produce them at a gaurenteed profit?
How is greater destruction an isk fountain?
This is GOOD for producers and GOOD for the economy and GOOD for new player retention and playstyle. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
829
|
Posted - 2014.07.17 11:17:00 -
[453] - Quote
Jenn aSide wrote:baltec1 wrote:epicurus ataraxia wrote:
Baltec I stated specifically that NPC buy orders would exist to purchase these ships, from the very industrialists who build them. priced to ensure it is viable.
It is a Buff to industrialists, not a nerf, they will be building a vast quantity of them as players will be playing,and dying, not hiding.
And now we have frigate and destroyer producers being wiped out combined with a massive isk fountain. Well done, you just broke the entire economy. That's the problem with 'brilliant idea' types like this, they don't critique their own ideas, and then get defensive when people easily blow them down lol. Almost everyone else can see why his idea is stunningly horrible.
Very well Jenn, if you decide that what is written is best ignored to reinforce your view, then not much point in writing is there?
Otherwise i am forced to assume that you failed to read, as when I say that there will be NPC buy orders to PURCHASE ships from manufacturers, I can only assume you stopped reading at NPC, and just blew a fuse. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
829
|
Posted - 2014.07.17 11:26:00 -
[454] - Quote
Dinsdale Pirannha wrote:Rumtin wrote:Ironic that the guy hosting annual Burn Jita would be complaining about Griefing. Give me a break. Indeed. Bottom line, looks like he is worried that Eve is REALLY dying, and if it dies, he might actually have to go back to his old income source of lawyering, if he is still allowed. That whole article reeks of desperation and self-interest. goons did a 180 on renting, and now a 180 on getting new players to hang around. I wonder if mittens will goes far as mandating that goons can't con new players , fresh from the new player zone he envsions, into handing over everything and joining goons for a mere 250 or 500 M security deposit, whatever it is.
If he has had an awakening of awareness, and has realised that what is good for EvE is also in his own self interest, I have no objection whatsoever in the fact that he, as well as all the other players of EvE benefit.
New player retention, and more players enjoying the game and having a GOOD experience is in everyone's interest apart from those who wish to see EvE and therefore CCP burn.
But it is clear in the forums there are MANY who either deliberately wish that to happen or are so unaware that they resist all changes that might resolve things no matter how small. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
7973
|
Posted - 2014.07.17 11:26:00 -
[455] - Quote
And he still doesn't see what an incredibly bad idea it would be.
The power of self delusion ladies and gentlemen. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
829
|
Posted - 2014.07.17 11:44:00 -
[456] - Quote
Sibyyl wrote:Barbelo Valentinian wrote:The mission in the NPE where you lose a ship is a step in the right direction, but it ought to be your ship, the one you've lovingly cared for in the first few missions, not one given to you specially to lose. And you shouldn't be warned about it, it should be a "no win scenario", and it's explained to you afterwards that this is the nature of EVE (you will get blown up). I think putting the Kobayashi Maru in NPE will cause more new player fallout than less. But maybe having an un-winnable test is what ensures Starfleet trains the best officers. I am sure that Starfleet with multiple Planets populations can afford to wipe out all but the very best, and only retain a small elite cadre.
I do not believe CCP have that opportunity!
If however, obtaining replacement basic Frigates and destroyers did not require the player to mine and mission incessantly to replace, then perhaps your idea makes sense (unless CCP wish their main player base to be miners and missioners, and They state otherwise).
The main problem for new players, is not Griefing, ganking, or Awoxing, the issue for NEW players is the time cost involved in replacement.
These are issues that have two sides, and replacement of losses is less for more experienced players, unless they put 10billion in a hauler, and they Should spend a long time replacing them, and time to consider how bad an idea that was.
So in short, stop trying to change human nature, gankers will gank, griefers will grief, and new players are inexperienced and will die, lots.
Reduce the "time cost" of dying for new players, and they will dust themselves off, remember that capsuleers are immortal, and get back in the fight. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
829
|
Posted - 2014.07.17 11:47:00 -
[457] - Quote
Kaarous Aldurald wrote:And he still doesn't see what an incredibly bad idea it would be.
The power of self delusion ladies and gentlemen. Kaarous, thank you for your enlightenment, I now understand how an idea considered over many months, discussed with multiple people, fails in the light of your opinion.
Such wisdom!
No wait......... There is one EvE. Many people. Many lifestyles. WE are EvE |

Ramona McCandless
The McCandless Clan
6327
|
Posted - 2014.07.17 11:48:00 -
[458] - Quote
epicurus ataraxia wrote:
Reduce the "time cost" of dying for new players, and they will dust themselves off, remember that capsuleers are immortal, and get back in the fight.
The "time cost" for dying for new characters
1) Is microscopic compared to older characters
2) Is avoidable anyway if your clone is up to date "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Ramona McCandless
The McCandless Clan
6327
|
Posted - 2014.07.17 11:49:00 -
[459] - Quote
epicurus ataraxia wrote: an idea considered over many months, discussed with multiple people
is not, by default, a good idea "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
532
|
Posted - 2014.07.17 11:57:00 -
[460] - Quote
Although it would be kind of hilarious to see how the fast the gushing isk faucet that idea (which literally allows miners to mine isk) would create would wash the entire economy down the toilet. |
|

Caleb Seremshur
The Atomic Fallout Kids
330
|
Posted - 2014.07.17 11:59:00 -
[461] - Quote
epicurus ataraxia wrote:Jenn aSide wrote:baltec1 wrote:epicurus ataraxia wrote:
Baltec I stated specifically that NPC buy orders would exist to purchase these ships, from the very industrialists who build them. priced to ensure it is viable.
It is a Buff to industrialists, not a nerf, they will be building a vast quantity of them as players will be playing,and dying, not hiding.
And now we have frigate and destroyer producers being wiped out combined with a massive isk fountain. Well done, you just broke the entire economy. That's the problem with 'brilliant idea' types like this, they don't critique their own ideas, and then get defensive when people easily blow them down lol. Almost everyone else can see why his idea is stunningly horrible. Very well Jenn, if you decide that what is written is best ignored to reinforce your view, then not much point in writing is there? Otherwise i am forced to assume that you failed to read, as when I say that there will be NPC buy orders to PURCHASE ships from manufacturers, I can only assume you stopped reading at NPC, and just blew a fuse.
I don't see how destroying minerals to create isk is going to benefit anyone. It will just drive inflation through the roof by devaluing work. https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
|

Dally Lama
Republic University Minmatar Republic
75
|
Posted - 2014.07.17 14:10:00 -
[462] - Quote
Jenn aSide wrote: Human beings figure out the things they want to and ignore the rest. This is why kids can recite the lyrics to even the most incomprehensible pop song but can't tell you anything about their school work. long story short, if the person has the correct predisposition to be an EVE player, you won't HAVE to show him what he can do, he'll figure it out before you can tell him.
So much this.
I believe the focus should be put on marketing the possibilities of the sandbox; exposing the player stories essentially. When I entered EVE I did not know a single thing about it. I had not read any of the articles about the giant space fights or the great heists. I only knew two things: You fly spaceships and you can die anywhere.
Took me months to even realize there was metagaming on a large scale. Sure, if I did research on the game I would have figured it out, but it wasn't reasonable to waste time researching some boring underwater spaceship game when it was just one of many games I was trying out at the time.
Thankfully the ice interdiction introduced me to actual EVE. Having to keep myself safe I decided to try and collect intel on the people killing barges in my system. Once I started reading about strategies for that I started reading more and the rest is history.
The NPE should focus on making sure players realize all the possibilities of the sandbox. Whether they themselves physically simulate those actions is moot IMO. New Fitting Window | Distances above 10km | Maximums for buy orders |

Sky' Darkstar
Dark Star Operations.
45
|
Posted - 2014.07.17 14:15:00 -
[463] - Quote
Wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute.
Wait a minute.
The CEO of Goonswarm and leader of the CFC is saying greifers are driving away new players.
Ahahahahahahahahahahahahahahahahahahahahahahaha!
             -Sky' |

Xython
Merch Industrial Goonswarm Federation
1129
|
Posted - 2014.07.17 15:06:00 -
[464] - Quote
Seven Koskanaiken wrote:http://themittani.com/content/traffic-control-newbie-zone
Not even a troll, honest.
Sorry chap, I believe you misread that. It's not that griefers drive away new players, it's that one specific form of griefing (which he advocates the removal of) poisons the newbie experience on accident and as an unintended consequence makes being a newbie harder than it should.
In addition, you're taking one tiny thing out of context of a much larger column, wherein he discusses that the new player experience in EVE is the worst in the industry. And he's right. Outside of knowing people who already played EVE, I would have never gotten into it. The new player experience is absolute garbage. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
830
|
Posted - 2014.07.17 15:13:00 -
[465] - Quote
Ramona McCandless wrote:epicurus ataraxia wrote:
Reduce the "time cost" of dying for new players, and they will dust themselves off, remember that capsuleers are immortal, and get back in the fight.
The "time cost" for dying for new characters 1) Is microscopic compared to older characters 2) Is avoidable anyway if your clone is up to date
So just to ensure I understand you, In your view it takes an experienced player longer to earn enough to replace a T1 frigate than a new player?
I think you may be doing something wrong........ There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
830
|
Posted - 2014.07.17 15:18:00 -
[466] - Quote
Caleb Seremshur wrote:epicurus ataraxia wrote:Jenn aSide wrote:baltec1 wrote:epicurus ataraxia wrote:
Baltec I stated specifically that NPC buy orders would exist to purchase these ships, from the very industrialists who build them. priced to ensure it is viable.
It is a Buff to industrialists, not a nerf, they will be building a vast quantity of them as players will be playing,and dying, not hiding.
And now we have frigate and destroyer producers being wiped out combined with a massive isk fountain. Well done, you just broke the entire economy. That's the problem with 'brilliant idea' types like this, they don't critique their own ideas, and then get defensive when people easily blow them down lol. Almost everyone else can see why his idea is stunningly horrible. Very well Jenn, if you decide that what is written is best ignored to reinforce your view, then not much point in writing is there? Otherwise i am forced to assume that you failed to read, as when I say that there will be NPC buy orders to PURCHASE ships from manufacturers, I can only assume you stopped reading at NPC, and just blew a fuse. I don't see how destroying minerals to create isk is going to benefit anyone. It will just drive inflation through the roof by devaluing work.
What???
Creation and destruction here are completely in balance.. Ship dies, ship built.
Players have a ship destroyed, insurance company replaces from stock, With a Ship, not Isk, stock is replenished by buying from manufacturer, manufacturer is happy, miners who mine the ore from the ore fields, are happy, player goes out and explores, fights, and meets people, happy player, CCP retains customer and invests in EVE, rinse and repeat........
Is that understandable? There is one EvE. Many people. Many lifestyles. WE are EvE |

Alavaria Fera
GoonWaffe
6231
|
Posted - 2014.07.17 15:20:00 -
[467] - Quote
Xython wrote:In addition, you're taking one tiny thing out of context of a much larger column Standard Operating Procedure.
General Discussion doesn't even blink at this anymore. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
533
|
Posted - 2014.07.17 15:36:00 -
[468] - Quote
epicurus ataraxia wrote:Caleb Seremshur wrote:
I don't see how destroying minerals to create isk is going to benefit anyone. It will just drive inflation through the roof by devaluing work.
What??? Creation and destruction here are completely in balance.. Ship dies, ship built.
See, this is what everyone is saying about you not understanding the consequences.
Its not this half of the transaction that is completely FUBAR. Its when people said "well, that completely effs up T1 manufacturers", and you said "Well, they can sell to NPC buy orders".
If there were NPC buy orders for player-built items, it functionally creates a massive isk faucet, since people would mine, manufacture T1 crap-items of the most materially-efficient type, and offload immediately to the NPC buys, trashing those mined materials for instant isk. When players buy off other players, the isk is simply circulating within the system, whereas your system introduces massive torrents of it from NPC's. Add to the fact that no manufacturer with a brain would build anything else and fight 0.01 isk games for a week in Jita when they can sell instantly to an NPC buy order, and that material value would be hard-floored at the price someone can turn it in to frigates and insta-sell to buy orders. It would catastrophically crash the market in its entirety.
I can see where you think this makes sense, with references to "stock" - but unless you expect when your newbie loses a ship, he has to wait for an automated buy order with his name on to complete (which is all manner of insane), there is no way to cap the "stock", so manufacturers will be stuffing it full at 100 times the speed anything leaves it. Anything else requires manual micrp-management by a real person, and frankly, that aint happening. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
830
|
Posted - 2014.07.17 16:46:00 -
[469] - Quote
Aralyn Cormallen wrote:epicurus ataraxia wrote:Caleb Seremshur wrote:
I don't see how destroying minerals to create isk is going to benefit anyone. It will just drive inflation through the roof by devaluing work.
What??? Creation and destruction here are completely in balance.. Ship dies, ship built. See, this is what everyone is saying about you not understanding the consequences. Its not this half of the transaction that is completely FUBAR. Its when people said "well, that completely effs up T1 manufacturers", and you said "Well, they can sell to NPC buy orders". If there were NPC buy orders for player-built items, it functionally creates a massive isk faucet, since people would mine, manufacture T1 crap-items of the most materially-efficient type, and offload immediately to the NPC buys, trashing those mined materials for instant isk. When players buy off other players, the isk is simply circulating within the system, whereas your system introduces massive torrents of it from NPC's as part of the buy order. Add to the fact that no manufacturer with a brain would build anything else and fight 0.01 isk games for a week in Jita when they can sell instantly to an NPC buy order, and that material value would be hard-floored at the price someone can turn it in to frigates and insta-sell to buy orders. It would catastrophically crash the market in its entirety. I can see where you think this makes sense, with references to "stock" - but unless you expect when your newbie loses a ship, he has to wait for an automated buy order with his name on to complete (which is all manner of insane), there is no way to cap the "stock", so manufacturers will be stuffing it full at 100 times the speed anything leaves it (and as pointed out, they will do the most materially-efficient build, so lets say Atrons are the best material-to-buy-order, there will be thousands dumped in to your stock a day, and not a single Rifter or Merlin). Anything else requires manual micro-management by a real person, and frankly, that aint happening.
Uh no. You do realise that CCP are not actually moving things like frigates and destroyers into the starter systems, when they give them out? You do realise that if the market is under supplied or over supplied then the price can adjust?
You do realise that if the entire population of eve were to decide to build frigates, that if there was sufficient stock, there would be no customers? Including NPC?
So you assume that this proposal suggests that there are unlimited NPC buy orders, and they would continue to buy unlimited quantities until the universe cracked under the sheer mass of them?
Well if CCP was occupied by a bunch of three headed Icelandic monsters and the average Icelandic intelligence dropped by 80 points, you might well be right.
But as I do not believe that they are currently building nuclear power stations on top of active Volcanoes, we should be fairly safe there. There is one EvE. Many people. Many lifestyles. WE are EvE |

Jacob Holland
Weyland-Vulcan Industries
292
|
Posted - 2014.07.17 20:19:00 -
[470] - Quote
First, to deal with some of the things which have come up in the thread...
Quote:And nothing in this game constitutes bullying, just so you know. There is no such thing as bullying in an online interaction you expressly agreed to, and that is 100% voluntary. This, here? this is entirely false...
Quote:NPC Buy Orders and Pend. Insurance SRP idea... I cannot see a way that this can possibly be a good idea. Long ago, shuttles were sold by NPC sell orders, they sold for 500ISK each and you could buy them in almost any station; which of course was very convenient when you bought a new ship, you could pick up a cheap shuttle, go and pick up your new ship and leave the shuttle behind... The problem was that shuttles are built from Tritanium, so whenever there were few enough miners (or loot refiners) to push the Trit price above a certain level the clever bought thousands of shuttles, reprocessed them and profitted. The NPC sell orders created an artificial ceiling for Tritanium (and there were IIRC other things which capped some of the other mins). NPC buy orders which follow the same process would, of course, create an artificial floor for the related materials... So let's imagine a form of NPC buy order which makes this impossible... Perhaps an NPC order pops up whenever Pend. Insurance give away a ship? Well assuming that the orders are not being sniped immediately by hawk-eyed traders (let's not assume bots) because they are higher than the market average you run the risk of an undersupply - more ships spawned by Pend. than are being sold to them, do they run out? If not then you have an oversupply of destroyers (for example) in the rest of the market...
And that's not even considering the clever... I'm sure there are ways I'm not thinking of which would result in near infinite ISK.
Regardless of how you look at it you have a (possibly) balanced mineral faucet and mineral sink, and then an ISK faucet which is in no way balanced to the ISK sink it's linked to.
Also, given how many ships you can quickly acquire through the career agents, I'm really not sure it's even necessary.
On to the main subject...
I have always tried to keep up with what the NPE was all about, it's not always been easy to do so though the accessibility of the career agents was a boon from that perspective (and, of course, it's difficult to try to get back to the newbie mindset, where everything you do is either explained in text or entirely opaque). The CD Key in my Collectors Edition recently gave me the first opportunity I've had in a very long while to go right back to the ground floor, to access the very first missions properly, the Rookie Help channel and so forth.
The very first thing I woud suggest is something which has disappeared from the tutorial since I first ran it. In those days one of the first things Aura told you to do (and I think she actually told you to do it rather than putting up a little text box but it was a long time ago...) was to choose a chat channel (you only had local, corp and Rookie Help at the time and all were reasonably sensible) and say hello.
Why is this important? It's very easy to become insulated from the other players in the game when you're desperately concentrating on what's happening to your ship, watching those white bars turn red (either on your HUD or your locked target) or whatever else you're doing takes a lot of concentration when it's all new to you. And the longer it takes you to make contact with those other players the more difficult it becomes. If practically the first thing you do is type "The game's telling me to say hi, so hello everyone." into a reasonably populous chat channel and you quickly get "LOL"s and hellos back; not only have you broken your chat cherry but you've also received positive reinforcement for the behaviour. And who knew that talking to people would be important in an MMO? 
I would support the suggestion that it's too easy to miss some of the really important missions - not so much the "Here's a Condor (we say is) full of explosives, now go and lose it"; but certainly the "Here's a Tristan, go and kill some stuff and don't come back until you've lost it". That mission itself is somewhat heavy-handed about it but I like the concept and I think that everyone should have run something like it in their career agent arcs, not just the people who want to be combat pilots. I would suggest a slightly lighter touch, going from one mercenary frigate who can barely scratch an Amarr's shields to five, crazy sensor damping, cruisers and three spider drones in one hit is a little too Deus Ex Machina - perhaps one frigate to five frigates (one or two of which have webs) to another five and a couple of spider drones, and then roll in the cruisers a couple at a time... the mission should not be survivable but you should be able to boast about how many you killed before they blew you up. Perhaps the mining version requires you to mine a contested rock full of very valuable minerals, with the people contesting it calling in reinforcements to see off the claim jumper... And I believe that, if it is possible, these missions should not start out with "Here's a ship" but that the mission objectives and rewards should be obfuscated. That when you lose your ship you get told to report back to your agent and he/she is very sympathetic about your loss and provides you with the real reward, the replacement ship and an appropriate fitting.
I don't believe that new players should be brought out of the universe, to a newbie ark where they can be kept isolated from the world, but I do think there are some things which could benefit from changes...cont. |
|

Jacob Holland
Weyland-Vulcan Industries
292
|
Posted - 2014.07.17 20:21:00 -
[471] - Quote
Reserved
|

flakeys
Caldari Provisions Caldari State
2314
|
Posted - 2014.07.17 20:27:00 -
[472] - Quote
Sky' Darkstar wrote:Wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute.
Wait a minute.
HAMMERTIME ?
We are all born ignorant, but one must work hard to remain stupid.
|

Sentamon
Imperial Academy Amarr Empire
1976
|
Posted - 2014.07.17 20:30:00 -
[473] - Quote
He's prepping April Fools 2015. ~ Professional Forum Alt -á~ |

James Amril-Kesh
4S Corporation Goonswarm Federation
10679
|
Posted - 2014.07.18 00:16:00 -
[474] - Quote
Sky' Darkstar wrote:The CEO of Goonswarm and leader of the CFC is saying greifers are driving away new players. Goonswarm/CFC don't grief. No, this isn't it at all. Make it more... psssshhhh. |

Paynus Maiassus
Capital Munitions
39
|
Posted - 2014.07.18 02:46:00 -
[475] - Quote
OK, first of all, didn't the Mitanni get banned from Eve for joyously bragging about griefing someone into committing suicide?
The guy is a moron with half the IQ of Gevlon. Gevlon's idea about creating an in-game version of EN24 that would introduce newbies to Eve culture is far superior to Mittens' stupid noob zone idea.
If you will share a corp with that yard sociopath Mittens you need help. Nobody should listen to anything he says. |

Arkady Romanov
GoonWaffe Goonswarm Federation
333
|
Posted - 2014.07.18 02:59:00 -
[476] - Quote
Paynus Maiassus wrote:OK, first of all, didn't the Mitanni get banned from Eve for joyously bragging about griefing someone into committing suicide?
No. That isn't what happened.
Quote: The guy is a moron with half the IQ of Gevlon. Gevlon's idea about creating an in-game version of EN24 that would introduce newbies to Eve culture is far superior to Mittens' stupid noob zone idea.
How is this better, exactly?
Quote: If you will share a corp with that yard sociopath Mittens you need help. Nobody should listen to anything he says.
Why? He is clever enough to steer a coalition of tens of thousands for years with great success and is trusted because his mission is to keep the game fun for them.
Believe it or not, but he does want EVE to prosper.
|

Paynus Maiassus
Capital Munitions
39
|
Posted - 2014.07.18 03:17:00 -
[477] - Quote
OK then Arkady, THIS is what happened. The guy is a scumbag and never should have been let back into Eve.
His coalition has nothing to do with his leadership. You get big enough and then a certain number of people want to join you because you have the upper hand, and you cancerously grow no matter what kind of organization you run. People want to be on the winning team. That's why GSF is here. More people want to be the big kid than be the underdog. That's it. Mittens' drooling foolery has nothing to do with it.
Why would it be better? Because noob players have to eventually become non noob players at some point. Creating a theme park where they are playing something other than Eve in preparation for one day really playing Eve is moronic. The primary problem is that most players get into the game and then have problems forming relationships and finding good corps because any random sampling of out of the blue player interactions are going to involved being treated like the enemy or prey, being scammed (like Mittens loves to do), etc. They might not even be able to resist a wonderful jump freighter service for new recruits. Creating a place where this can't happen where people can play until the day comes when they enter real culture where it can serves no purpose. You'll create some players that want to stay in the theme park forever. Others will get bored with the theme park and then enter real Eve at which point they'll suffer the same fate that noobs do now. Nothing accomplished. Better to do a better job of showing the noobs all the greatness of Eve culture like Gevlon says. Do a better job of selling the game as it is. Don't create a non-Eve mini game.
Simple enough for you, Goon?
You guys have forfeited your right to even talk about civilized gameplay. Shut up and go back to station camping with your Archons. |

Kellie Dusette
Nighthawk Exploration Anoikis Ronin
1376
|
Posted - 2014.07.18 03:24:00 -
[478] - Quote
Paynus Maiassus wrote:"Rarrrggg!!" Wow mista, you angry.
Would you like a muffin??
Noob Alt-á |-á Special Dusette-á|-á Silly Robot Arm
Collect all 4 Dusette Action Figures.-á(Now available in Thukker Tribe Edition) |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
460
|
Posted - 2014.07.18 03:25:00 -
[479] - Quote
Paynus Maiassus wrote:~words~ Dat ad hominem... dat hyperbole... you mad as hell boy. |

Paynus Maiassus
Capital Munitions
39
|
Posted - 2014.07.18 03:45:00 -
[480] - Quote
Gallowmere Rorschach wrote:Paynus Maiassus wrote:~words~ Dat ad hominem... dat hyperbole... you mad as hell boy.
I'm the result of GSF's play style. Their mission statement is to harvest my tears. I'll give them my spit in the face instead.
If they want noobs to stay in the game they should help by firing their leader and disbanding their alliance. |
|

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
462
|
Posted - 2014.07.18 03:47:00 -
[481] - Quote
Paynus Maiassus wrote:Gallowmere Rorschach wrote:Paynus Maiassus wrote:~words~ Dat ad hominem... dat hyperbole... you mad as hell boy. I'm the result of GSF's play style. Their mission statement is to harvest my tears. I'll give them my spit in the face instead. If they want noobs to stay in the game they should help by firing their leader and disbanding their alliance. But what would become of all of the little bees that come in on a regular basis? Think of the children! |

Sibyyl
Gallente Federation
3178
|
Posted - 2014.07.18 03:50:00 -
[482] - Quote
James Amril-Kesh wrote:Sky' Darkstar wrote:The CEO of Goonswarm and leader of the CFC is saying greifers are driving away new players. Goonswarm/CFC don't grief. To be fair, the article isn't talking about "griefing" either. It's talking about a zone without player aggression, and without some of the pitfalls of EVE that may not be completely obvious to a new player. Goons do famously contribute to player aggression in hisec, sometimes against players who don't know or haven't bothered to brush up on hisec aggression rules. Goons also scam. Whether or not that's corp/alliance mandated isn't the point.
It seems a tad hypocritical for the self proclaimed "Space Tyrant" to recommend a Jovian foam-padded newbie zone. It's completely inappropriate for EVE. The recommendation is on the level of stuff Ripard would lobby for. .. when everything else is gone .. |

Arkady Romanov
GoonWaffe Goonswarm Federation
333
|
Posted - 2014.07.18 03:52:00 -
[483] - Quote
Paynus Maiassus wrote:I'm the result of GSF's play style.
I am legitimately curious as to what you mean by this. It seems you have encountered goons in game before. Would you mind sharing, so as to broaden my understanding of your POV? |

Paynus Maiassus
Capital Munitions
39
|
Posted - 2014.07.18 03:56:00 -
[484] - Quote
Arkady Romanov wrote:Paynus Maiassus wrote:I'm the result of GSF's play style. I am legitimately curious as to what you mean by this. It seems you have encountered goons in game before. Would you mind sharing, so as to broaden my understanding of your POV?
So you can giggle? No, I don't think so.
If you probe deeply into your unconscious you'll find that you actually know how much of a piece of crap you are. No need for me to tell you. You know your history. You know the things you do. You know how you play. |

Benny Ohu
Chaotic Tranquility
3611
|
Posted - 2014.07.18 04:00:00 -
[485] - Quote
Paynus Maiassus wrote:If you probe deeply into your unconscious you'll find that you actually know how much of a piece of crap you are. hold on, fellow, let's all agree to use language that won't hurt any feelings. |

Arkady Romanov
GoonWaffe Goonswarm Federation
333
|
Posted - 2014.07.18 04:02:00 -
[486] - Quote
It's OK. I don't have any. I'm a goon, remember? |

Sibyyl
Gallente Federation
3180
|
Posted - 2014.07.18 04:03:00 -
[487] - Quote
Paynus Maiassus, I think the way you are saying things is a bit insulting. I don't think communicating like that is necessary. Can you help us stick to the points of the discussion instead of turning this thread into toxic sludge? .. when everything else is gone .. |

Arkady Romanov
GoonWaffe Goonswarm Federation
333
|
Posted - 2014.07.18 04:12:00 -
[488] - Quote
Paynus Maiassus wrote:So you can giggle? No, I don't think so.
Had a quick scan of internal records to confirm my suspicions. Your name is still on our database. I'm sorry you didn't meet the application criteria. I'd be more than happy to review your application. It has been more than 8 months now. Everybody deserves a second chance. |

Paynus Maiassus
Capital Munitions
39
|
Posted - 2014.07.18 04:27:00 -
[489] - Quote
Arkady Romanov wrote:Paynus Maiassus wrote:So you can giggle? No, I don't think so. Had a quick scan of internal records to confirm my suspicions. Your name is still on our database. I'm sorry you didn't meet the application criteria. I'd be more than happy to review your application. It has been more than 8 months now. Everybody deserves a second chance.
Goon, you have no feelings. You have a scam in your bio in your profile. Goons don't recruit in game outside of select sponsorship.
I have never applied to goons. An alt did (with a different account and API, so I know you're full of it with the database crap), but did not join. Instead I joined a CFC ally. And being true and honorable to your allies you tried to poach me from them because you're short on cap pilots. Oh and more of Mittens' Genius, we now need to get rid of supercaps because they ruin the game? No, Mittens wants CCP to get rid of supers because N3PL has more supers than you.
You claim you win and thrive in all circumstances, but really you only win and thrive in circumstances where huge numbers of "I wanna be win" recruits can win. Can't win with supers? Claim supers are Eve's evil.
I've known Goons and heard them talk of ways to rip off junior alliance members. It's a culture of 10,000 people ripping off each other and every one they come across. Goonswarm recruitment team? Jesus Christ come on.
Face it, you guys are why players quit. I'm one of the ones that didn't. I decided to grow into the fruit you planted. You now have an enemy because of the way you play. Please don't act surprised.
But yes, I don't want to continue leading the thread off topic. In my earlier post I clearly and effectively explained why Mittens' theme park is a stupid idea. Along the way I anecdotally added that Goons talking about civilized play is just a joke. Didn't mean for that to be so damned entertaining that it hijacked the thread.
So in sum, The Goon solution to player retention is, wait for it, wait for it, a bad idea. Enough said. |

Arkady Romanov
GoonWaffe Goonswarm Federation
335
|
Posted - 2014.07.18 04:32:00 -
[490] - Quote
Wow. |
|

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
462
|
Posted - 2014.07.18 04:34:00 -
[491] - Quote
Okay...you're actually starting to worry me a bit. All trolling aside, you have some serious problems. Either that, or you are one of the most convincing RPers I've ever come across. |

Ocih
Space Mermaids Somethin Awfull Forums
642
|
Posted - 2014.07.18 04:39:00 -
[492] - Quote
I feel 'drive' away isn't the right wording.
Tie them up, throw them in the trunk and send the car off a cliff with a brick on the gas is more accurate. |

Sentamon
Imperial Academy Amarr Empire
1977
|
Posted - 2014.07.18 05:17:00 -
[493] - Quote
Winning Strategy.
Step 1) Throw as many bodies as possible at a problem. Step 2 ) If Step 1 doesn't work, cry to CCP for nerf to problem mechanic. Step 3) GoTo Step 1 ~ Professional Forum Alt -á~ |

Mario Putzo
Welping and Dunking.
936
|
Posted - 2014.07.18 05:48:00 -
[494] - Quote
Wow some folks really don't understand the difference between ganking, and griefing. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3275

|
Posted - 2014.07.18 06:14:00 -
[495] - Quote
Removed some off topic posts. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

baltec1
Bat Country Goonswarm Federation
12390
|
Posted - 2014.07.18 06:22:00 -
[496] - Quote
Mario Putzo wrote:Wow some folks really don't understand the difference between ganking, and griefing.
Or have even bothered to read what dear leader said. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
936
|
Posted - 2014.07.18 06:26:00 -
[497] - Quote
TBH I didn't bother to read another page of drivel. So I didn't. Will just have to take your word for it. |

Andski
GoonWaffe Goonswarm Federation
10870
|
Posted - 2014.07.18 06:40:00 -
[498] - Quote
Paynus Maiassus wrote:The guy is a moron with half the IQ of Gevlon. Gevlon's idea about creating an in-game version of EN24 that would introduce newbies to Eve culture is far superior to Mittens' stupid noob zone idea.
gevlon has admitted on numerous occasions that he does not know how people work and despite this self-awareness he continues to publish his ideas on how people should play eve
i do hope you're trolling Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

James Amril-Kesh
4S Corporation Goonswarm Federation
10680
|
Posted - 2014.07.18 07:04:00 -
[499] - Quote
Sibyyl wrote:James Amril-Kesh wrote:Sky' Darkstar wrote:The CEO of Goonswarm and leader of the CFC is saying greifers are driving away new players. Goonswarm/CFC don't grief. To be fair, the article isn't talking about "griefing" either. It's talking about a zone without player aggression Unsolicited aggression against newbies in newbie areas is classified as griefing. Really, not much would actually change.
Sibyyl wrote:Goons do famously contribute to player aggression in hisec, sometimes against players who don't know or haven't bothered to brush up on hisec aggression rules. Goons also scam. Whether or not that's corp/alliance mandated isn't the point. But we don't target newbies. That would be griefing.
Sibyyl wrote:It seems a tad hypocritical for the self proclaimed "Space Tyrant" to recommend a Jovian foam-padded newbie zone. It's completely inappropriate for EVE. The recommendation is on the level of stuff Ripard would lobby for. We have foam-padded newbie zones. The problem is that newbies aren't actually aware of this and they venture out of it before they realize what the dangers are. No, this isn't it at all. Make it more... psssshhhh. |

Zappity
Stay Frosty. A Band Apart.
1224
|
Posted - 2014.07.18 07:28:00 -
[500] - Quote
James Amril-Kesh wrote:We have foam-padded newbie zones. The problem is that newbies aren't actually aware of this and they venture out of it before they realize what the dangers are. Yes, we do. But this isn't clear to a noob. I had no idea about starter systems until about six months after I began. Since they are already there, why not make it clearer? Zappity's Adventures for a taste of lowsec. |
|

Alavaria Fera
GoonWaffe
6231
|
Posted - 2014.07.18 12:54:00 -
[501] - Quote
Andski wrote:Paynus Maiassus wrote:The guy is a moron with half the IQ of Gevlon. Gevlon's idea about creating an in-game version of EN24 that would introduce newbies to Eve culture is far superior to Mittens' stupid noob zone idea. gevlon has admitted on numerous occasions that he does not know how people work and despite this self-awareness he continues to publish his ideas on how people should play eve i do hope you're trolling Yes, ingame en24, great stuff... ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Marlona Sky
D00M. Northern Coalition.
5376
|
Posted - 2014.07.18 16:10:00 -
[502] - Quote
Paynus Maiassus wrote:OK, first of all, didn't the Mitanni get banned from Eve for joyously bragging about griefing someone into committing suicide?
You are referring to this: LINK
And yes, he was banned for 30 days. The Paradox |

Brainless Bimbo
Pator Tech School Minmatar Republic
80
|
Posted - 2014.07.18 17:58:00 -
[503] - Quote
Mittens is just complaining that most eve players are douche-bags towards rookies.
If he and his ilk change into decent people maybe rookies wouldn-¦t have it so hard.
Yeah i did read his diatribe, and he cannot see the disadvantages of a gated community (does he live in one?) for rookies, they have safe areas and rookie chat they just have to read to get a huge amount of info from.
It also could be suggested that he thinks that rookies in eve are stupid, he made it (probably within a SA bubble) thousands make it through trail (we all did), those that don't probably have a multitude of reasons not to continue, stuff like you gotta have multiple accounts as you cannot trust anyone (a lie and its a MMO ffs and trust is always a volatile thing in reality), unable to find a system with out dickless wonders trying to prove manhood by griefing obviously far inferior players, not enough time IRL, lots of reasons TBH.
People just have to stop being douches, its not mandatory, and like life if your rich and powerful you don-¦t notice how big a douche you are as you have a huge amount of insulation from the fact. already dead, just haven-¦t fallen over yet.... |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
466
|
Posted - 2014.07.18 18:33:00 -
[504] - Quote
Brainless Bimbo wrote:Mittens is just complaining that most eve players are douche-bags towards rookies.
If he and his ilk change into decent people maybe rookies wouldn-¦t have it so hard.
Mittens has been an advocate for the newbro for longer than most people still around have been playing Eve.
As an example, this was written in 2009 (originally on tentonhammer, I believe): http://themittani.com/content/soss-8-newbies-space-0
I know, grr Goons and all, but seriously, for once, you people are barking up the wrong damned tree. |

Alavaria Fera
GoonWaffe
6231
|
Posted - 2014.07.18 19:18:00 -
[505] - Quote
Gallowmere Rorschach wrote:Brainless Bimbo wrote:Mittens is just complaining that most eve players are douche-bags towards rookies.
If he and his ilk change into decent people maybe rookies wouldn-¦t have it so hard.
Mittens has been an advocate for the newbro for longer than most people still around have been playing Eve. As an example, this was written in 2009 (originally on tentonhammer, I believe): http://themittani.com/content/soss-8-newbies-space-0I know, grr Goons and all, but seriously, for once, you people are barking up the wrong damned tree. His ilk, yep... ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Sentamon
Imperial Academy Amarr Empire
1978
|
Posted - 2014.07.18 19:49:00 -
[506] - Quote
Gallowmere Rorschach wrote:Brainless Bimbo wrote:Mittens is just complaining that most eve players are douche-bags towards rookies.
If he and his ilk change into decent people maybe rookies wouldn-¦t have it so hard.
Mittens has been an advocate for the newbro for longer than most people still around have been playing Eve.
Yeah that's one way of looking at it, the other way is that Goons denied them the whole EVE experience so they can be meatshields in their little empire.
It's no wonder you're having trouble getting them to log in and call for desperate measures like a play nice MMO. ~ Professional Forum Alt -á~ |

Alavaria Fera
GoonWaffe
6231
|
Posted - 2014.07.18 21:00:00 -
[507] - Quote
Sentamon wrote:Gallowmere Rorschach wrote:Brainless Bimbo wrote:Mittens is just complaining that most eve players are douche-bags towards rookies.
If he and his ilk change into decent people maybe rookies wouldn-¦t have it so hard.
Mittens has been an advocate for the newbro for longer than most people still around have been playing Eve. Yeah that's one way of looking at it, the other way is that Goons denied them the whole EVE experience so they can be meatshields in their little empire. It's no wonder you're having trouble getting them to log in and call for desperate measures like a play nice MMO. Our people are logging in just fine.
We're blobbers. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Kaarous Aldurald
ROC Deep Space The ROC
8017
|
Posted - 2014.07.18 21:05:00 -
[508] - Quote
Sentamon wrote: Yeah that's one way of looking at it, the other way is that Goons denied them the whole EVE experience so they can be meatshields in their little empire.
I am curious, what part would that be? Pretending to be a bot in highsec? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
467
|
Posted - 2014.07.18 21:18:00 -
[509] - Quote
Sentamon wrote:Gallowmere Rorschach wrote:Brainless Bimbo wrote:Mittens is just complaining that most eve players are douche-bags towards rookies.
If he and his ilk change into decent people maybe rookies wouldn-¦t have it so hard.
Mittens has been an advocate for the newbro for longer than most people still around have been playing Eve. Yeah that's one way of looking at it, the other way is that Goons denied them the whole EVE experience so they can be meatshields in their little empire. It's no wonder you're having trouble getting them to log in and call for desperate measures like a play nice MMO. This is hilarious on a couple of levels. First: denied them what "whole" experience? The ****** first couple of months that everyone complains about, when your primarily sources of income are tedious at best (unless you follow Mittens' advice and become a young scammer)? Maybe if half of the shitlords in Eve treated their newbros like Goons do, we'd have better new player retention. Second: I've only been here (GSF) for a couple of weeks, and I've already seen us put up full fleets in oddball timezones, and that's not even counting the guys who aren't in the deployment zone. What was that about logging in again? All of those problems that "everyone" seems to deal with, seems to impact the CFC significantly less. Part of that is sheer numbers. The other part, I'll leave for you to speculate. |

Andski
GoonWaffe Goonswarm Federation
10870
|
Posted - 2014.07.18 21:21:00 -
[510] - Quote
Marlona Sky wrote:Paynus Maiassus wrote:OK, first of all, didn't the Mitanni get banned from Eve for joyously bragging about griefing someone into committing suicide? You are referring to this: LINKAnd yes, he was banned for 30 days.
http://en.wikipedia.org/wiki/Poisoning_the_well Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|

Chewytowel Haklar
Brutor Tribe Minmatar Republic
48
|
Posted - 2014.07.18 21:21:00 -
[511] - Quote
The game is pretty boring, and in my opinion that is what drives away new players. PvP can be thrilling, but trying to fight a maxed out character, or someone in a t2 when I am in a t1, or just trying to enjoy multiple aspects of the game and yet having to train to enjoy just one aspect while it takes weeks. I mean all that crap is what is annoying about EVE.
I've been here for 2 months. I've mined, joined a few corporations, did the faction warfare thing, actually got a couple solo kills, participated in a little here and there. Frankly I don't see the appeal. Even the Dev's admit this game is boring, and yet it maintains an appeal to people. But hey that's okay, because you know what I don't like CSI, NCIS, or other shows like that - hell, i'd never even watch dance with the stars if you paid me - but people like that kind of entertainment. Perhaps for me this is just the wrong show for me.
I would argue though that the dev's definitely haven't created enough tools to make the sandbox as versatile as it could be. Right now a lot of the game still feels very much themepark as much as others might hate to admit it. You can't really have a full blown sandbox game though anyway, it's literally impossible as a dev always has to set rules that need to be followed when using their software. |

baltec1
Bat Country Goonswarm Federation
12402
|
Posted - 2014.07.18 22:04:00 -
[512] - Quote
Chewytowel Haklar wrote:The game is pretty boring, and in my opinion that is what drives away new players. PvP can be thrilling, but trying to fight a maxed out character, or someone in a t2 when I am in a t1, or just trying to enjoy multiple aspects of the game and yet having to train to enjoy just one aspect while it takes weeks. I mean all that crap is what is annoying about EVE.
I've been here for 2 months. I've mined, joined a few corporations, did the faction warfare thing, actually got a couple solo kills, participated in a little here and there. Frankly I don't see the appeal. Even the Dev's admit this game is boring, and yet it maintains an appeal to people. But hey that's okay, because you know what I don't like CSI, NCIS, or other shows like that - hell, i'd never even watch dance with the stars if you paid me - but people like that kind of entertainment. Perhaps for me this is just the wrong show for me.
I would argue though that the dev's definitely haven't created enough tools to make the sandbox as versatile as it could be. Right now a lot of the game still feels very much themepark as much as others might hate to admit it. You can't really have a full blown sandbox game though anyway, it's literally impossible as a dev always has to set rules that need to be followed when using their software.
The problem is that people come from other games that hold their hands. They simply have no idea what to do when the enter EVE as we have no endgame here. They are not used to long term goals or making their own content and they effectivly make themselves bored. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Puppy Eating
University of Caille Gallente Federation
9
|
Posted - 2014.07.18 22:40:00 -
[513] - Quote
To me there are two types of game.
Character progression PvE and Player skill based PvP.
EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
2959
|
Posted - 2014.07.18 22:51:00 -
[514] - Quote
Puppy Eating wrote:To me there are two types of game.
Character progression PvE and Player skill based PvP.
EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.
Bull**** "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |

baltec1
Bat Country Goonswarm Federation
12403
|
Posted - 2014.07.18 22:51:00 -
[515] - Quote
Puppy Eating wrote:To me there are two types of game.
Character progression PvE and Player skill based PvP.
EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.
Stuff a new player in a 100 million skillpoint clone and have it fly a multiple billion isk pvp ship with all the best mods and he will die every time. Player skill always beats SP and fat wallets. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
468
|
Posted - 2014.07.18 22:53:00 -
[516] - Quote
Puppy Eating wrote:To me there are two types of game.
Character progression PvE and Player skill based PvP.
EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.
Eve has ALOD after ALOD that tells a different story. You should read them sometime. |
|

ISD Ezwal
ISD Community Communications Liaisons
1904

|
Posted - 2014.07.18 23:08:00 -
[517] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Scipio Artelius
The Vendunari End of Life
2180
|
Posted - 2014.07.18 23:11:00 -
[518] - Quote
Ralph King-Griffin wrote:Puppy Eating wrote:To me there are two types of game.
Character progression PvE and Player skill based PvP.
EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.
Bull****
What Ralph wrote.
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Brainless Bimbo
Pator Tech School Minmatar Republic
80
|
Posted - 2014.07.18 23:30:00 -
[519] - Quote
Hey goonies, rookie experience is at the moment dependent on the community, everything is there for them to progress IF they look for it....
That-¦s why i got into eve, no hand holding, explore everything, read every info sheet, not being treated like a moron.
Now OK i-¦m not a young American (probably older than your dad) and i liked the complexity and exercising critical thought and generally using the grey matter to survive and progress, but having a gated community for rookies would be pointless and counter to eve (and probably the goon playing ethic which in your early days i admired). The only thing that would be different is no interaction with ppl over 30 days old and concentrate rookies in a ghetto, the chat they currently would be exactly the same, they would never see a decent ship to go "want that, how do i get it" and the shock of eve would be far greater no matter what the rookie experience was like.
Within corp griefing maybe an issue due to social misfits or psychotics at present and could be done away with so only the duel mechanic could be used so that is an easy fix with the current set of mechanics.
The Meta game in eve could be considered out of control, but that-¦s an attraction as much as a turn off, as could multiple accounts reducing interaction, but that-¦s a symptom of the lack of trust/paranoia or one man run industrial corps with 30 members paid for purely by plex.
The danger element is better than boredom, learning through screw up is an excellent way to learn, but whats at the heart of every thing mittens is saying is eve players can be douches because they have the freedom to be and that are as they have no self control or awareness that the interactions they have influence whether someone will stay or go and they don-¦t care as the cannot see the big picture. Being selfish doesn-¦t produce a stable or growing community it just makes masters and slaves and lots of pissed on people who will just say sod this i-¦m off the where people are more civil as they don-¦t have to grin and bear it like real life. already dead, just haven-¦t fallen over yet.... |

Kaarous Aldurald
ROC Deep Space The ROC
8020
|
Posted - 2014.07.18 23:48:00 -
[520] - Quote
Ralph King-Griffin wrote:Puppy Eating wrote:To me there are two types of game.
Character progression PvE and Player skill based PvP.
EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.
Bull****
While I agree 100% with Ralph, I cannot help but wonder what word he used.
Because bullshit is totally an ok word. So it must have been some other four letter word.
Bull ****? Bull ****? Bull ****? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
2966
|
Posted - 2014.07.19 00:08:00 -
[521] - Quote
Kaarous Aldurald wrote:Ralph King-Griffin wrote:Puppy Eating wrote:To me there are two types of game.
Character progression PvE and Player skill based PvP.
EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.
Bull**** While I agree 100% with Ralph, I cannot help but wonder what word he used. Because bullshit is totally an ok word. So it must have been some other four letter word. Bull ****? Bull ****? Bull ****? Bull ****, obviously. "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |

RAIN Arthie
The Ascended Fleet Intrepid Crossing
317
|
Posted - 2014.07.19 10:06:00 -
[522] - Quote
Read most of the article. Must say despite my distain for Goons Mittins is right. I can only shrug my shoulders though, we have all tried to get the game on the right path. CCp is like our US government, too dumb to figure it out and too rich to care. |

Coffee Rocks
Thrall Nation Brave Collective
183
|
Posted - 2014.07.19 10:32:00 -
[523] - Quote
Came here expecting to find the usual suspects telling the Mittani his article was worded incorrectly, everything is fine, or to HTFU.
Was not disappointed.
Wow. http://www.thecoffeerocks.com Twitter: @thecoffeerocks |-áSteam: CoffeeRocks-á https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=327221 |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
469
|
Posted - 2014.07.19 11:05:00 -
[524] - Quote
RAIN Arthie wrote:Read most of the article. Must say despite my distain for Goons Mittins is right. I can only shrug my shoulders though, we have all tried to get the game on the right path. CCp is like our US government, too dumb to figure it out and too rich to care. Also, much like the US government, they have a population of players trying to pull them in 40 different directions. That never helps with sound decision making. |

RAIN Arthie
The Ascended Fleet Intrepid Crossing
318
|
Posted - 2014.07.19 11:47:00 -
[525] - Quote
Gallowmere Rorschach wrote:RAIN Arthie wrote:Read most of the article. Must say despite my distain for Goons Mittins is right. I can only shrug my shoulders though, we have all tried to get the game on the right path. CCp is like our US government, too dumb to figure it out and too rich to care. Also, much like the US government, they have a population of players trying to pull them in 40 different directions. That never helps with sound decision making.
And even further like the US government thay lack sound decision making maturity. |

Dave Stark
6649
|
Posted - 2014.07.19 11:59:00 -
[526] - Quote
TIL, hilmar is actually obama. |

Arec Bardwin
1465
|
Posted - 2014.07.19 12:28:00 -
[527] - Quote
Ralph King-Griffin wrote: Amusingly, Griffin is Greif in german, Greifer is someone that tames Griffins? I don't know, hangover ramblings obviously 
|

Chinwe Rhei
Tribal Liberation Force Minmatar Republic
100
|
Posted - 2014.07.19 13:12:00 -
[528] - Quote
I'm sorry to say but the last people CCP should be asking about the newbie experience are the goons.
The whole reason the NPE is so goddamn awful is because CCP has been getting advice about how to attract and keep newbies from old-player heavy and block dominated CSMs for years The CSM's ideea of a newbie experience is the goonswarm experience: getting recruited out of game, podding yourself to get to null, having isk and free ships sent your way and then being assigned a role as a cog in their machine. Which is why a bunch of t1 frigates and cruisers were given "fleet roles" that are completely useless and foreign to the average new player to the game.
That has nothing to do with what the tutorials and the newbie experience should be about, which is letting the new player experience the game, and letting him figure out what he wants to do, and encourage him to team up with other players like him and try and make it by themselves, in industry or combat or whatever it is they enjoy.
The reason newbies don't stick around is because no matter how much they are told the contrary, they see that they're too late to the party, every time they want to start their own corps they get stomped on by 8 year old players and told by "helpful" help channel residents that they should just stay in the NPC corps forever or accept being a peon in someone else's army. They see that "the EvE dream" - starting your very own corp with your friends and making a section of space your own - is a lie. It's something other people got to do when the game was still fun.
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
2969
|
Posted - 2014.07.19 13:20:00 -
[529] - Quote
Arec Bardwin wrote:Ralph King-Griffin wrote: Amusingly, Griffin is Greif in german, Greifer is someone that tames Griffins? I don't know, hangover ramblings obviously  Ah, but it's not a German name, I see your point though, fairly apt, *waves to the other hungover dude* o/ "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |

Ocih
Space Mermaids Somethin Awfull Forums
646
|
Posted - 2014.07.19 13:27:00 -
[530] - Quote
baltec1 wrote:Chewytowel Haklar wrote:The game is pretty boring, and in my opinion that is what drives away new players. PvP can be thrilling, but trying to fight a maxed out character, or someone in a t2 when I am in a t1, or just trying to enjoy multiple aspects of the game and yet having to train to enjoy just one aspect while it takes weeks. I mean all that crap is what is annoying about EVE.
I've been here for 2 months. I've mined, joined a few corporations, did the faction warfare thing, actually got a couple solo kills, participated in a little here and there. Frankly I don't see the appeal. Even the Dev's admit this game is boring, and yet it maintains an appeal to people. But hey that's okay, because you know what I don't like CSI, NCIS, or other shows like that - hell, i'd never even watch dance with the stars if you paid me - but people like that kind of entertainment. Perhaps for me this is just the wrong show for me.
I would argue though that the dev's definitely haven't created enough tools to make the sandbox as versatile as it could be. Right now a lot of the game still feels very much themepark as much as others might hate to admit it. You can't really have a full blown sandbox game though anyway, it's literally impossible as a dev always has to set rules that need to be followed when using their software. The problem is that people come from other games that hold their hands. They simply have no idea what to do when the enter EVE as we have no endgame here. They are not used to long term goals or making their own content and they effectivly make themselves bored.
No, that is not the problem.
EVE has a habit of talking out of both sides of its mouth so to speak.
Being a T2 Frigate pilot in EVE is a completely legit aspect of PvP. Mastering that tier of EVE is a valid goal but try doing missions in a frigate. Try running any meaningful PvE in a frigate. Even a HAC for that matter. It's like a dog ******* a football. It's one of the things they missed when they did tiericide. PvE is still a push to battleship. It's also why our PvP is so cookie cutter. Most people train to grind ISK first, then export that to PvP. |
|

Chewytowel Haklar
Brutor Tribe Minmatar Republic
48
|
Posted - 2014.07.19 13:51:00 -
[531] - Quote
Or perhaps another part of the problem is that those in nullsec have too much power and say regarding how the game is made. Has there ever been a CSM or anyone speaking out for FW balance? PvE balance? Or suggested new player ships only, meaning that they are only usuable for new players. Perhaps even PvE only designed ships if that would work.
I mean is it simply he who has the most power has the most say and everyone else's voice is muted out by CCP? Are they so terrified to oppose the nullsec gangs that they only cater to them and their style of play? I haven't been around this game for long, but if that is the case then it has got to change. |

Remiel Pollard
The Vigilance Institute
3968
|
Posted - 2014.07.19 14:09:00 -
[532] - Quote
Chewytowel Haklar wrote:Or perhaps another part of the problem is that those in nullsec have too much power and say regarding how the game is made.
The next expansion largely addresses industry, and the biggest changes are in highsec. Lrn2troll. You don't scare me. I've been to Jita.
People complain about how 'empty' space is. Personally, I would be complaining if it were more 'full'.
|

Ocih
Space Mermaids Somethin Awfull Forums
646
|
Posted - 2014.07.19 14:11:00 -
[533] - Quote
Chewytowel Haklar wrote:Or perhaps another part of the problem is that those in nullsec have too much power and say regarding how the game is made. Has there ever been a CSM or anyone speaking out for FW balance? PvE balance? Or suggested new player ships only, meaning that they are only usuable for new players. Perhaps even PvE only designed ships if that would work.
I mean is it simply he who has the most power has the most say and everyone else's voice is muted out by CCP? Are they so terrified to oppose the nullsec gangs that they only cater to them and their style of play? I haven't been around this game for long, but if that is the case then it has got to change.
Setting aside all my forum trolling prowess, the short answer is no.
PvE/ PvP gap has been around from the beginning, long before bloc power was a thing. Yes there was always a divide between Null and high sec and part of the nerf high sec campaign resulted in a BC/BS playerbase but Null content skews the same direction. There were never tier specific groups of content in either high or null that promoted tier based skill training. |

Hicksimus
Hyperion Corporation
227
|
Posted - 2014.07.19 14:12:00 -
[534] - Quote
It's funny he mentions this. My corp has a medal for "Helping CCP kill new player retention". Something does need to be done. Do you have it? |

Pheusia
Vanishing Point. The Initiative.
87
|
Posted - 2014.07.19 14:14:00 -
[535] - Quote
Chewytowel Haklar wrote:Or perhaps another part of the problem is that those in nullsec have too much power and say regarding how the game is made. Has there ever been a CSM or anyone speaking out for FW balance? PvE balance? Or suggested new player ships only, meaning that they are only usuable for new players. Perhaps even PvE only designed ships if that would work.
I mean is it simply he who has the most power has the most say and everyone else's voice is muted out by CCP? Are they so terrified to oppose the nullsec gangs that they only cater to them and their style of play? I haven't been around this game for long, but if that is the case then it has got to change.
In EVE, much like in real life, people who refuse to vote don't get a lot of sympathy when their guy doesn't get elected.
Incidentally, CSM7 did have Hans Jagerblitzen, who explicitly ran on a FW platform. Of course you know that because you voted for him and put some effort into helping him get votes and then supporting him while was on the CSM instead of just ineffectually whining from a position of ignorance, right? Your question was entirely rhetorical, right?
Right?
Riiiiiiight. |

Pheusia
Vanishing Point. The Initiative.
87
|
Posted - 2014.07.19 14:19:00 -
[536] - Quote
Chinwe Rhei wrote:I'm sorry to say but the last people CCP should be asking about the newbie experience are the goons.
The whole reason the NPE is so goddamn awful is because CCP has been getting advice about how to attract and keep newbies from old-player heavy and block dominated CSMs for years The CSM's ideea of a newbie experience is the goonswarm experience: getting recruited out of game, podding yourself to get to null, having isk and free ships sent your way and then being assigned a role as a cog in their machine. Which is why a bunch of t1 frigates and cruisers were given "fleet roles" that are completely useless and foreign to the average new player to the game.
That has nothing to do with what the tutorials and the newbie experience should be about, which is letting the new player experience the game, and letting him figure out what he wants to do, and encourage him to team up with other players like him and try and make it by themselves, in industry or combat or whatever it is they enjoy.
The reason newbies don't stick around is because no matter how much they are told the contrary, they see that they're too late to the party, every time they want to start their own corps they get stomped on by 8 year old players and told by "helpful" help channel residents that they should just stay in the NPC corps forever or accept being a peon in someone else's army. They see that "the EvE dream" - starting your very own corp with your friends and making a section of space your own - is a lie. It's something other people got to do when the game was still fun.
yes don't ask the organisation which has an 8 year history of supporting and valuing low-SP and casual players and does more than any other group in EVE to recruit, support and enable them to participate in nullsec right from the get go after all what would they know
You hate goons so much because they utterly disprove your wrong idea of "because no matter how much they are told the contrary, they see that they're too late to the party" |

Spurty
V0LTA Triumvirate.
1366
|
Posted - 2014.07.19 16:08:00 -
[537] - Quote
Pheusia wrote:
yes don't ask the organisation which has an 8 year history of supporting and valuing low-SP and casual players and does more than any other group in EVE to recruit, support and enable them to participate in nullsec right from the get go after all what would they know
You hate goons so much because they utterly disprove your wrong idea of "because no matter how much they are told the contrary, they see that they're too late to the party"
So if I make a new character, I'm going to be let right in without having to buy a 3rd party product (Something Awful account) and have full access to everything?
Yes mate, you are off the reservation.
Completely dysfunctional after drowning in their coolaid and being resurrected minus your brain.
No one really hates goons (because, look too closely and you feel pity) as much as the fact that the game encourages what they are doing. It's really like a catalyst for cancer. Game is, was and will always be more fun when their's no power blocks and just lots of sub 1,000 man corps floating about trying to grab 100% of their space for themselves.
Abort the rental operation whatever way you have to.
Make owning A and B worthless without owning C through Z as well.
Make it worth fighting for. *signature is not allowed on the EVE Online forums* |

admiral root
Red Galaxy
1431
|
Posted - 2014.07.19 16:14:00 -
[538] - Quote
Spurty wrote:So if I make a new character, I'm going to be let right in without having to buy a 3rd party product (Something Awful account) and have full access to everything?
If you actually read what they post (rather than seeing a goon and immediately writing off the contents of their posts) you'd know that more than one of their corps openly recruits in game in a non-scam way. No, your rights end in optimal+2*falloff |

Pheusia
Vanishing Point. The Initiative.
88
|
Posted - 2014.07.19 16:16:00 -
[539] - Quote
Spurty wrote:Pheusia wrote:
yes don't ask the organisation which has an 8 year history of supporting and valuing low-SP and casual players and does more than any other group in EVE to recruit, support and enable them to participate in nullsec right from the get go after all what would they know
You hate goons so much because they utterly disprove your wrong idea of "because no matter how much they are told the contrary, they see that they're too late to the party"
So if I make a new character, I'm going to be let right in without having to buy a 3rd party product (Something Awful account) and have full access to everything? Yes mate, you are off the reservation. Completely dysfunctional after drowning in their coolaid and being resurrected minus your brain. No one really hates goons (because, look too closely and you feel pity) as much as the fact that the game encourages what they are doing. It's really like a catalyst for cancer. Game is, was and will always be more fun when their's no power blocks and just lots of sub 1,000 man corps floating about trying to grab 100% of their space for themselves. Abort the rental operation whatever way you have to. Make owning A and B worthless without owning C through Z as well. Make it worth fighting for.
Sure, I'm off the reservation. Perhaps that's why I've never heard anything about Tri's new player recruitment and development program. Could you give us a quick run-down about how it's operated and what kind of numbers you've inducted over the last 8 years? |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
469
|
Posted - 2014.07.19 16:17:00 -
[540] - Quote
admiral root wrote:Spurty wrote:So if I make a new character, I'm going to be let right in without having to buy a 3rd party product (Something Awful account) and have full access to everything? If you actually read what they post (rather than seeing a goon and immediately writing off the contents of their posts) you'd know that more than one of their corps openly recruits in game in a non-scam way. Precisely this. I'm amazed that people still seem to think that all of GSF consists only of SA members in Waffe. |
|

Subject 4927
Brutor Tribe Minmatar Republic
122
|
Posted - 2014.07.19 16:33:00 -
[541] - Quote
If anything we want more players to join. More players, more tears. http://subjectandfriends.wordpress.com |

Sibyyl
Gallente Federation
3286
|
Posted - 2014.07.19 16:34:00 -
[542] - Quote
Spurty wrote:No one really hates goons (because, look too closely and you feel pity) as much as the fact that the game encourages what they are doing. It's really like a catalyst for cancer. Game is, was and will always be more fun when their's no power blocks and just lots of sub 1,000 man corps floating about trying to grab 100% of their space for themselves. Can you give me an example of a social system where humans perpetually congregate in guerilla groups and don't form power blocks to be more effective at capitalizing resources? .. when everything else is gone .. |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
469
|
Posted - 2014.07.19 16:40:00 -
[543] - Quote
Sibyyl wrote:Spurty wrote:No one really hates goons (because, look too closely and you feel pity) as much as the fact that the game encourages what they are doing. It's really like a catalyst for cancer. Game is, was and will always be more fun when their's no power blocks and just lots of sub 1,000 man corps floating about trying to grab 100% of their space for themselves. Can you give me an example of a social system where humans perpetually congregate in guerilla groups and don't form power blocks to be more effective at capitalizing resources? I suppose FARC counts.
Edit: wait, nevermind, you said system, not group. I'm a derp. |

DrysonBennington
Aliastra Gallente Federation
151
|
Posted - 2014.07.19 18:07:00 -
[544] - Quote
Seems like everyone wants easy or easier kills because there really isn't any damned NPC competition. Perhaps CCP should re-evaluate the system and put in place a new PVE system where NPC's in PVP based ships of varying calibers are present in a system on a random variable.
The new NPC's wouldn't be as difficult as a Sansha site nor have as many NPC's but they would be none the less just as difficult.
Quote:...and Kane said unto me.....Please...get out of my gorgeous and long flowing hair...oh...hair toss....your giving me split ends....oh...hair toss. Conditioner please CODE Alliance....oh... hair toss....oh.... I think I broke a follicle. |

Quinn Hatfield
Center for Advanced Studies Gallente Federation
27
|
Posted - 2014.07.19 18:15:00 -
[545] - Quote
DrysonBennington wrote:The new NPC's wouldn't be as difficult as a Sansha site nor have as many NPC's but they would be none the less just as difficult. How did you miss the glaring oxymoron in your post?
DrysonBennington, now available with 25% extra moron.
|

Sentamon
Imperial Academy Amarr Empire
1978
|
Posted - 2014.07.19 18:51:00 -
[546] - Quote
Remiel Pollard wrote:Chewytowel Haklar wrote:Or perhaps another part of the problem is that those in nullsec have too much power and say regarding how the game is made. The next expansion largely addresses industry, and the biggest changes are in highsec. Lrn2troll.
The industry patch is a gift a nullsec blocks and has the sole purpose of making them even more entrenched and difficult to dislodge from their systems. ~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
1978
|
Posted - 2014.07.19 18:54:00 -
[547] - Quote
Sibyyl wrote:Spurty wrote:No one really hates goons (because, look too closely and you feel pity) as much as the fact that the game encourages what they are doing. It's really like a catalyst for cancer. Game is, was and will always be more fun when their's no power blocks and just lots of sub 1,000 man corps floating about trying to grab 100% of their space for themselves. Can you give me an example of a social system where humans perpetually congregate in guerilla groups and don't form power blocks to be more effective at capitalizing resources?
Right after you give an example of humans instantly teleporting all their city sized weapon systems into the same 10km area. ~ Professional Forum Alt -á~ |

James Amril-Kesh
4S Corporation Goonswarm Federation
10690
|
Posted - 2014.07.19 18:58:00 -
[548] - Quote
admiral root wrote:Spurty wrote:So if I make a new character, I'm going to be let right in without having to buy a 3rd party product (Something Awful account) and have full access to everything? If you actually read what they post (rather than seeing a goon and immediately writing off the contents of their posts) you'd know that more than one of their corps openly recruits in game in a non-scam way. Well to be quite fair those corps (mine being one of them) don't generally recruit newbies.
ENLI might be different though. Kick ENLI. No, this isn't it at all. Make it more... psssshhhh. |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
473
|
Posted - 2014.07.19 19:41:00 -
[549] - Quote
Sentamon wrote:Sibyyl wrote:Spurty wrote:No one really hates goons (because, look too closely and you feel pity) as much as the fact that the game encourages what they are doing. It's really like a catalyst for cancer. Game is, was and will always be more fun when their's no power blocks and just lots of sub 1,000 man corps floating about trying to grab 100% of their space for themselves. Can you give me an example of a social system where humans perpetually congregate in guerilla groups and don't form power blocks to be more effective at capitalizing resources? Right after you give an example of humans instantly teleporting all their city sized weapon systems into the same 10km area. Seriously? His point is one based on human nature, which is universal and unavoidable in any human interactions. Yours relates purely to internet spaceships.
Way to compare apples to my coffee table. |

Sentamon
Imperial Academy Amarr Empire
1978
|
Posted - 2014.07.19 19:54:00 -
[550] - Quote
Gallowmere Rorschach wrote:Sentamon wrote:Sibyyl wrote:Spurty wrote:No one really hates goons (because, look too closely and you feel pity) as much as the fact that the game encourages what they are doing. It's really like a catalyst for cancer. Game is, was and will always be more fun when their's no power blocks and just lots of sub 1,000 man corps floating about trying to grab 100% of their space for themselves. Can you give me an example of a social system where humans perpetually congregate in guerilla groups and don't form power blocks to be more effective at capitalizing resources? Right after you give an example of humans instantly teleporting all their city sized weapon systems into the same 10km area. Seriously? His point is one based on human nature, which is universal and unavoidable in any human interactions. Yours relates purely to internet spaceships. Way to compare apples to my coffee table.
Alright then, human nature is to make games competitive and fun, but then again I'm not making my real life living off EVE unlike some "players" that have far too much influence with CCP. ~ Professional Forum Alt -á~ |
|

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
474
|
Posted - 2014.07.19 19:59:00 -
[551] - Quote
Sentamon wrote: Alright then, human nature is to make games competitive and fun, but then again I'm not making my real life living off EVE unlike some "players" that have far too much influence with CCP.
Thank you for confirming that you have absolutely no idea what you are talking about, on either of these subjects. |

baltec1
Bat Country Goonswarm Federation
12408
|
Posted - 2014.07.19 20:21:00 -
[552] - Quote
Sentamon wrote:Remiel Pollard wrote:Chewytowel Haklar wrote:Or perhaps another part of the problem is that those in nullsec have too much power and say regarding how the game is made. The next expansion largely addresses industry, and the biggest changes are in highsec. Lrn2troll. The industry patch is a gift a nullsec blocks and has the sole purpose of making them even more entrenched and difficult to dislodge from their systems.
Its rewarding industrial players for leaving the safety of high sec and about damn time too. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Chewytowel Haklar
Brutor Tribe Minmatar Republic
50
|
Posted - 2014.07.19 20:32:00 -
[553] - Quote
Quote:
Its rewarding industrial players for leaving the safety of high sec and about damn time too.
How so? I must have missed this part of the changes, but then again I am new to the game. That is if you, or someone else, doesn't mind explaining how this is the case. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
2979
|
Posted - 2014.07.19 20:33:00 -
[554] - Quote
Chewytowel Haklar wrote:Quote:
Its rewarding industrial players for leaving the safety of high sec and about damn time too.
How so? I must have missed this part of the changes, but then again I am new to the game. That is if you, or someone else, doesn't mind explaining how this is the case. If you don't understand, why engage in the argument? "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |

Chewytowel Haklar
Brutor Tribe Minmatar Republic
50
|
Posted - 2014.07.19 20:38:00 -
[555] - Quote
Ralph King-Griffin wrote:Chewytowel Haklar wrote:Quote:
Its rewarding industrial players for leaving the safety of high sec and about damn time too.
How so? I must have missed this part of the changes, but then again I am new to the game. That is if you, or someone else, doesn't mind explaining how this is the case. If you don't understand, why engage in the argument?
As far as I could tell all the changes were merely designed to get more people into industry and make the UI feel less intimidating. To also allow you to see how your skills and/or implants affect items build times and what not.
Everything from what I have seen looks simply like a streamlining of systems and in no way an attempt to get people to leave high sec. |

baltec1
Bat Country Goonswarm Federation
12410
|
Posted - 2014.07.19 20:46:00 -
[556] - Quote
Chewytowel Haklar wrote:Quote:
Its rewarding industrial players for leaving the safety of high sec and about damn time too.
How so? I must have missed this part of the changes, but then again I am new to the game. That is if you, or someone else, doesn't mind explaining how this is the case.
They get more rewards outside of high sec stations. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
8026
|
Posted - 2014.07.19 21:21:00 -
[557] - Quote
Ralph King-Griffin wrote:Chewytowel Haklar wrote:Quote:
Its rewarding industrial players for leaving the safety of high sec and about damn time too.
How so? I must have missed this part of the changes, but then again I am new to the game. That is if you, or someone else, doesn't mind explaining how this is the case. If you don't understand, why engage in the argument?
How better to run one's mouth? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Unsuccessful At Everything
The Troll Bridge
15473
|
Posted - 2014.07.19 21:24:00 -
[558] - Quote
Ralph King-Griffin wrote: If you don't understand, why engage in the argument?
There is no way you are new to General Discussion Ralph... No way. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Drago Shouna
Royal Amarr Institute Amarr Empire
64
|
Posted - 2014.07.19 21:36:00 -
[559] - Quote
baltec1 wrote:Sentamon wrote:Remiel Pollard wrote:Chewytowel Haklar wrote:Or perhaps another part of the problem is that those in nullsec have too much power and say regarding how the game is made. The next expansion largely addresses industry, and the biggest changes are in highsec. Lrn2troll. The industry patch is a gift a nullsec blocks and has the sole purpose of making them even more entrenched and difficult to dislodge from their systems. Its rewarding industrial players for leaving the safety of high sec and about damn time too.
It's far more punishing to those players who are happy playing the way they want.
Nobody in this game should be penalised for playing the game how CCP allows you to play, but it's blatantly happening more and more. Particularly in one certain area.
Especially as they listen more and more to large null/low sec alliances and ignore everyone else.
Yes there are areas of the game that need some attention, some more than others atm. But this dictatorial attitude towards high sec players and what they should be doing, or not be doing has to stop.
CCP has to take back control of the game from the players, they should decide the direction it takes.
I would like to see alliances banned. No more than 200 players in one corp. Limited collaboration only. No asset would be able to be shared between corps.
Ok there's gonna be a lot of flaming on that, but the powers that be need to realise who the boss is, and that's CCP, not them.
|

Vaju Enki
Secular Wisdom
1371
|
Posted - 2014.07.19 21:38:00 -
[560] - Quote
Drago Shouna wrote:baltec1 wrote:Sentamon wrote:Remiel Pollard wrote:Chewytowel Haklar wrote:Or perhaps another part of the problem is that those in nullsec have too much power and say regarding how the game is made. The next expansion largely addresses industry, and the biggest changes are in highsec. Lrn2troll. The industry patch is a gift a nullsec blocks and has the sole purpose of making them even more entrenched and difficult to dislodge from their systems. Its rewarding industrial players for leaving the safety of high sec and about damn time too. It's far more punishing to those players who are happy playing the way they want. Nobody in this game should be penalised for playing the game how CCP allows you to play, but it's blatantly happening more and more. Particularly in one certain area. Especially as they listen more and more to large null/low sec alliances and ignore everyone else. Yes there are areas of the game that need some attention, some more than others atm. But this dictatorial attitude towards high sec players and what they should be doing, or not be doing has to stop. CCP has to take back control of the game from the players, they should decide the direction it takes. I would like to see alliances banned. No more than 200 players in one corp. Limited collaboration only. No asset would be able to be shared between corps. Ok there's gonna be a lot of flaming on that, but the powers that be need to realise who the boss is, and that's CCP, not them.
Risk vs Reward. It's that simple.
The Tears Must Flow |
|

Jonah Gravenstein
Machiavellian Space Bastards
19665
|
Posted - 2014.07.19 21:47:00 -
[561] - Quote
Drago Shouna wrote:....Nobody in this game should be penalised for playing the game how CCP allows you to play.... First you say this, and then you follow it with :
Quote:I would like to see alliances banned. No more than 200 players in one corp. Limited collaboration only. No asset would be able to be shared between corps. Which is suggesting penalties for people who are also playing the game in a way that CCP allows.
Hypocrite much?
As for the industry revamp, null has suffered from a crippled industrial infrastructure for years, IIRC there are constellations in highsec with more industrial capability than entire regions in nullsec.
Nullsec being a viable place to do industry has been a long time coming.
Nil mortifi sine lucre |

Kaarous Aldurald
ROC Deep Space The ROC
8027
|
Posted - 2014.07.19 21:49:00 -
[562] - Quote
Jonah Gravenstein wrote: Hypocrite much?
Carebears always are. It's incompatible with their philosophy to be anything else.
No matter how obvious the lie, no matter how blatant the contradiction, they have to advance their narrative and defend their golden goose. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Drago Shouna
Royal Amarr Institute Amarr Empire
64
|
Posted - 2014.07.19 22:02:00 -
[563] - Quote
Jonah Gravenstein wrote:Drago Shouna wrote:....Nobody in this game should be penalised for playing the game how CCP allows you to play.... First you say this, and then you follow it with : Quote:I would like to see alliances banned. No more than 200 players in one corp. Limited collaboration only. No asset would be able to be shared between corps. Which is suggesting penalties for people who are also playing the game in a way that CCP allows. Hypocrite much? As for the industry revamp, null has suffered from a crippled industrial infrastructure for years, IIRC there are constellations in highsec with more industrial capability than entire regions in nullsec. Nullsec being a viable place to do industry has been a long time coming.
Agreed, I read it and read it, then re-read it.
The first line is as it is now, second a suggestion for the future. |

Drago Shouna
Royal Amarr Institute Amarr Empire
64
|
Posted - 2014.07.19 22:05:00 -
[564] - Quote
Kaarous Aldurald wrote:Jonah Gravenstein wrote: Hypocrite much?
Carebears always are. It's incompatible with their philosophy to be anything else. No matter how obvious the lie, no matter how blatant the contradiction, they have to advance their narrative and defend their golden goose.
So you're sticking with the philosophy that we're playing the game wrong?
Really? |

Kaarous Aldurald
ROC Deep Space The ROC
8028
|
Posted - 2014.07.19 22:10:00 -
[565] - Quote
Drago Shouna wrote:Kaarous Aldurald wrote:Jonah Gravenstein wrote: Hypocrite much?
Carebears always are. It's incompatible with their philosophy to be anything else. No matter how obvious the lie, no matter how blatant the contradiction, they have to advance their narrative and defend their golden goose. So you're sticking with the philosophy that we're playing the game wrong? Really?
No, I'm sticking with the observation that I have yet to see anyone who fits the definition of "carebear" who is not a liar, a hypocrite, a crybaby, or all three.
Especially when you start off by saying that screwing with the way people like to play the game shouldn't happen, then outright suggest that CCP screw with the way that people who aren't you like to play the game, you shouldn't be surprised when people call you a hypocrite. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Jonah Gravenstein
Machiavellian Space Bastards
19666
|
Posted - 2014.07.19 22:16:00 -
[566] - Quote
Drago Shouna wrote:The first line is as it is now, second a suggestion for the future. Who's being currently penalised for playing the game in a manner which CCP allows? It's certainly not highsec players; it won't be after the changes in Cruis either.
Nil mortifi sine lucre |

Chewytowel Haklar
Brutor Tribe Minmatar Republic
51
|
Posted - 2014.07.19 22:47:00 -
[567] - Quote
So if new players have to move to losec in order to participate in the economy (due to better rewards), and that area being inherently dangerous of course, wouldn't it be sensible to assume they are going to leave once they get griefed due to these industry changes? Aren't these changes as well as how the game is currently set up are only going to make matters worse for new player retention? |

Jonah Gravenstein
Machiavellian Space Bastards
19666
|
Posted - 2014.07.19 23:00:00 -
[568] - Quote
Chewytowel Haklar wrote:So if new players have to move to losec in order to participate in the economy (due to better rewards), They won't have to do anything, there may be an incentive to leave highsec but they won't have to do so in order to participate in the economy. If anything the changes are an overall buff to industry both in highsec, and elsewhere.
Quote:and that area being inherently dangerous of course, wouldn't it be sensible to assume they are going to leave once they get griefed due to these industry changes? Aren't these changes as well as how the game is currently set up are only going to make matters worse for new player retention? While nullsec and lowsec carry their own dangers people already utilise the resources there for PI etc, a little preparation and planning go a long way, so do friends.
IMHO new player retention is mostly down to people expecting Eve to be just another MMO where they're spoonfed content and mollycoddled by Devs. Those that find groups and create their own content are the ones that tend to stay.
Nil mortifi sine lucre |

Scipio Artelius
The Vendunari End of Life
2193
|
Posted - 2014.07.19 23:08:00 -
[569] - Quote
Chewytowel Haklar wrote:So if new players have to move to losec... ...and that area being inherently dangerous of course, There is greater risk is going to lowsec compared to highsec, but that doesn't make it more dangerous.
In the end, if players learn to manage that risk properly, the danger can be very low.
Lowsec just works by different rules and movement requires different precautions. There are lots of players with industry/PI alts in lowsec that don't have problems.
Quote:wouldn't it be sensible to assume they are going to leave once they get griefed Griefing is often used in the wrong context in EvE, but where it does exist in game, that isn't in lowsec.
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Saisin
State War Academy Caldari State
99
|
Posted - 2014.07.19 23:13:00 -
[570] - Quote
Dave Stark wrote:, it just illustrates that nobody wants to do what we should be doing to help new players because it's not worth the risk. which is just ******* dumb because we should all love newbies unconditionally because there's not a sensible person here who would disagree with that. CCP sets us up to that with maintaining the capability to create multiple separate accounts and alts handled by one player , and no way to tell if a new bro is really a new player... So until they decide to link all the alts to a main player account and make he info available on each toon's bio, this will be the norm and I will continue posting from a forum alt 
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
|

Alavaria Fera
GoonWaffe
6233
|
Posted - 2014.07.19 23:18:00 -
[571] - Quote
Jonah Gravenstein wrote:While nullsec and lowsec carry their own dangers people already utilise the resources there for PI etc, a little preparation and planning go a long way, so do friends. A few friends, a lot of friends, a blob of friends, a blue donut of friends ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Sibyyl
Gallente Federation
3318
|
Posted - 2014.07.20 00:30:00 -
[572] - Quote
Sentamon wrote:Alright then, human nature is to make games competitive and fun, but then again I'm not making my real life living off EVE unlike some "players" that have far too much influence with CCP. No, human nature is to make conflict as unfair as possible for the opponent. You blame these "players" and CCP, but what do you suggest would be the solution? I'd like to hear specifics. .. when everything else is gone .. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10692
|
Posted - 2014.07.20 02:20:00 -
[573] - Quote
Human nature is to win. No, this isn't it at all. Make it more... psssshhhh. |

Kaarous Aldurald
ROC Deep Space The ROC
8029
|
Posted - 2014.07.20 02:31:00 -
[574] - Quote
James Amril-Kesh wrote:Human nature is to win.
That, or ***** about not winning because you didn't try. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Alavaria Fera
GoonWaffe
6234
|
Posted - 2014.07.20 02:57:00 -
[575] - Quote
Kaarous Aldurald wrote:James Amril-Kesh wrote:Human nature is to win. That, or ***** about not winning because you didn't try. What if you didn't want that (objective here) anyway?
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

baltec1
Bat Country Goonswarm Federation
12418
|
Posted - 2014.07.20 04:03:00 -
[576] - Quote
Drago Shouna wrote:baltec1 wrote:Sentamon wrote:Remiel Pollard wrote:Chewytowel Haklar wrote:Or perhaps another part of the problem is that those in nullsec have too much power and say regarding how the game is made. The next expansion largely addresses industry, and the biggest changes are in highsec. Lrn2troll. The industry patch is a gift a nullsec blocks and has the sole purpose of making them even more entrenched and difficult to dislodge from their systems. Its rewarding industrial players for leaving the safety of high sec and about damn time too. It's far more punishing to those players who are happy playing the way they want. Nobody in this game should be penalised for playing the game how CCP allows you to play, but it's blatantly happening more and more. Particularly in one certain area. Especially as they listen more and more to large null/low sec alliances and ignore everyone else. Yes there are areas of the game that need some attention, some more than others atm. But this dictatorial attitude towards high sec players and what they should be doing, or not be doing has to stop. CCP has to take back control of the game from the players, they should decide the direction it takes. I would like to see alliances banned. No more than 200 players in one corp. Limited collaboration only. No asset would be able to be shared between corps. Ok there's gonna be a lot of flaming on that, but the powers that be need to realise who the boss is, and that's CCP, not them.
So why do you think someone who faces less risk and effort deserves the same reward as people in low, null and WH? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Alavaria Fera
GoonWaffe
6235
|
Posted - 2014.07.20 12:52:00 -
[577] - Quote
What you mean is buff the mordus npc nullsec l4s, because sov nullsec is a blue donut of isk fauceting +2 ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Drago Shouna
Royal Amarr Institute Amarr Empire
65
|
Posted - 2014.07.20 20:52:00 -
[578] - Quote
[/quote]
So why do you think someone who faces less risk and effort deserves the same reward as people in low, null and WH?[/quote]
Explain why living in HS is less risk and effort. Because the last I heard HS is the most dangerous place to live.
We all choose to live where we live, when we make that choice why should we expect the rest of the game to accommodate our choices?
That reads as very contradictory, but as I read these forums it seems that every other post is a snipe at how I play the game ( by I, I mean the population of HS )
We're mostly happy with how we play, we can live with it, why can't you?
|

Kaarous Aldurald
ROC Deep Space The ROC
8041
|
Posted - 2014.07.20 21:29:00 -
[579] - Quote
Drago Shouna wrote: Explain why living in HS is less risk and effort.
Because the NPCs defend you.
Quote: Because the last I heard HS is the most dangerous place to live.
If you're a dumbass, nowhere is safe to live. Highsec is almost perfectly safe if you are awake and flying correctly.
Quote: We all choose to live where we live, when we make that choice why should we expect the rest of the game to accommodate our choices?
That's rich, especially coming from someone in highsec, in an NPC corp. You are the poster child of forcing the rest of the game to accommodate your choices.
Quote: We're mostly happy with how we play, we can live with it, why can't you?
Because highsec is overpowered. It chokes out the other areas of space. It's easier to fix highsec by nerfing it, than buffing everywhere else (nevermind that they cannot buff anywhere else because of inflation).
You're "happy with how (you) play" because you're holding the golden goose. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Alavaria Fera
GoonWaffe
6235
|
Posted - 2014.07.20 21:42:00 -
[580] - Quote
Kaarous Aldurald wrote:Quote:We're mostly happy with how we play, we can live with it, why can't you? Because highsec is overpowered. It chokes out the other areas of space. It's easier to fix highsec by nerfing it, than buffing everywhere else (nevermind that they cannot buff anywhere else because of inflation). You're "happy with how (you) play" because you're holding the golden goose. People loved their remote aoe doomsdaying titans too i guess ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
|

baltec1
Bat Country Goonswarm Federation
12439
|
Posted - 2014.07.20 21:46:00 -
[581] - Quote
Drago Shouna wrote: Explain why living in HS is less risk and effort. Because the last I heard HS is the most dangerous place to live.
Concord, faction navies, gate/station guns, no bombs, no bubbles, no caps, no hotdrops.
Nullsec incidently has millions more destroyed ships than high sec despite having a fraction of the population. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Puppy Eating
University of Caille Gallente Federation
10
|
Posted - 2014.07.21 18:41:00 -
[582] - Quote
baltec1 wrote:Puppy Eating wrote:To me there are two types of game.
Character progression PvE and Player skill based PvP.
EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.
Stuff a new player in a 100 million skillpoint clone and have it fly a multiple billion isk pvp ship with all the best mods and he will die every time. Player skill always beats SP and fat wallets.
Yeah, but then he'll just buy another via plex.
I don't want to fight peoples real world wallets. same reason I quit MTG before spending too much.
I didn't say player skill doesn't matter, just that some of us can't laugh off a billion isk loss and replace it with daddies money. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3038
|
Posted - 2014.07.21 18:47:00 -
[583] - Quote
Puppy Eating wrote:baltec1 wrote:Puppy Eating wrote:To me there are two types of game.
Character progression PvE and Player skill based PvP.
EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.
Stuff a new player in a 100 million skillpoint clone and have it fly a multiple billion isk pvp ship with all the best mods and he will die every time. Player skill always beats SP and fat wallets. Yeah, but then he'll just buy another via plex. I don't want to fight peoples real world wallets. same reason I quit MTG before spending too much. I didn't say player skill doesn't matter, just that some of us can't laugh off a billion isk loss and replace it with daddies money. You're not fighting it you're farming it.
If you can't laugh off a billion isk loss you shouldn't be flying around in a billion isk, literaly the cardinal rule of eve. "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |

Sil Phenadil
The One Ring To Rule Them All
0
|
Posted - 2014.07.22 07:17:00 -
[584] - Quote
Rroff wrote:Tried to get 3 people into this game over the last ~18 months.
#1 Spent somewhere between 1-2 months, quit the game after he had 3 retrievers suicide ganked in as many days despite moving systems as I suggested.
#2 Spent ~2 week in game and quit after being ganked with PLEX in cargo - despite me telling him multiple times not to ever undock with it. (As an aside I'm 99% sure the corp he joined encouraged him to do it then ganked him on alts - which is both funny and a bit sad at the same time).
#3 Dunno how long he played but was looking for more opportunities to join up with random players to do missions and as a new char couldn't get into incursions, etc. so quit the game.
No matter how good the NPE is, it would not have retained people such as the first 2. EVE as a game is fundamentally incompatible with people who are so dead set on not improving themselves |

Petre en Thielles
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.07.22 16:22:00 -
[585] - Quote
baltec1 wrote:Drago Shouna wrote: Explain why living in HS is less risk and effort. Because the last I heard HS is the most dangerous place to live.
Concord, faction navies, gate/station guns, no bombs, no bubbles, no caps, no hotdrops. Nullsec incidently has millions more destroyed ships than high sec despite having a fraction of the population.
Something tells me ol' Drago here hasn't spent much time outside of highsec.
Wonder how many times he has been hunted for hours simply for accidentally jumping into the wrong system. |

Alavaria Fera
GoonWaffe
6245
|
Posted - 2014.07.22 16:38:00 -
[586] - Quote
Petre en Thielles wrote:baltec1 wrote:Drago Shouna wrote: Explain why living in HS is less risk and effort. Because the last I heard HS is the most dangerous place to live.
Concord, faction navies, gate/station guns, no bombs, no bubbles, no caps, no hotdrops. Nullsec incidently has millions more destroyed ships than high sec despite having a fraction of the population. Something tells me ol' Drago here hasn't spent much time outside of highsec. Wonder how many times he has been hunted for hours simply for accidentally jumping into the wrong system. Obviously if you never lose a ship in lowsec due to never going into lowsec, it must be safe ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Shizuken
Venerated Stars
301
|
Posted - 2014.07.22 16:58:00 -
[587] - Quote
Sil Phenadil wrote: No matter how good the NPE is, it would not have retained people such as the first 2. EVE as a game is fundamentally incompatible with people who are so dead set on not improving themselves
Different people measure improvement in different ways. They also measure success in different ways. Not everyone wants to be a vulture padding a killboard to prove how big of a **** they are. Some people just want to be left alone. I am not sure why so many that play this game seem constitutionally incapable of respecting that, especially when there are so many that are happy to fight with other players. |

baltec1
Bat Country Goonswarm Federation
12467
|
Posted - 2014.07.22 17:15:00 -
[588] - Quote
Shizuken wrote:Sil Phenadil wrote: No matter how good the NPE is, it would not have retained people such as the first 2. EVE as a game is fundamentally incompatible with people who are so dead set on not improving themselves
Different people measure improvement in different ways. They also measure success in different ways. Not everyone wants to be a vulture padding a killboard to prove how big of a **** they are. Some people just want to be left alone. I am not sure why so many that play this game seem constitutionally incapable of respecting that, especially when there are so many that are happy to fight with other players.
Because this game isn't a solo game. You want a game where people cannot interact with you then go play something like the X series games. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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