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Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10461
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Posted - 2014.11.02 02:05:17 -
[961] - Quote
Bastion Arzi wrote:Syllviaa wrote:Yeah because new players are the only ones that get around in faction fit faction ships. Get over yourself. so they spent some money on plex its not unheard of
The question being asked is whether they should be protected from the results of such foolishness. Some people think that if you confront them with the consequences of an intensely stupid decision that they will quit, and that this is somehow a problem.
Others think that such a person quitting is fundamentally inevitable, and that casting aside long standing portions of the game for the sake of short term retention of such people is folly.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Syllviaa
Hole Exploitation Inc. Goonswarm Federation
32
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Posted - 2014.11.02 02:07:38 -
[962] - Quote
Kaarous Aldurald wrote:Others think that such a person quitting is fundamentally inevitable, and that casting aside long standing portions of the game for the sake of short term retention of such people is folly.
Yeah if people don't like the boring spaceship game then they're going to quit for any reason. Using one reason as justification for a change isn't going to stop people from not playing.
RIP Richard A. Butt
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Veers Belvar
Swordmasters of New Eden
230
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Posted - 2014.11.02 02:07:43 -
[963] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote: So the result you get is no trust, and people staying in NPC corps and 1-man corps in perpetuity. This helps gameplay how exactly?
It does certainly give us a reference point for severely nerfing one of the above. The former, specifically.
Fine, so now people join corps consisting of their alts...same result - no social interaction. And if you try to push them even harder they will just quit the game.
Fact - people live in highsec because they want to avail themselves of CONCORD protection. They respond to impediments on doing so (awoxxing, wardeccs) by living in NPC Corpland. And they will respond to nerfs to those by finding new safe zones or just quitting the game.
You can't force social interaction through the use of sticks. You need to use carrots, and create an environment where people can have enjoyable PvE based social interaction in highsec without consistently getting their faces smashed in and being forced to retreat to NPC corps. |

Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
188
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Posted - 2014.11.02 02:09:12 -
[964] - Quote
Veers Belvar wrote:Ned Thomas wrote:Veers Belvar wrote:Syllviaa wrote:Indahmawar Fazmarai wrote:This thread shows clearly that people preying on noobs are quite a large and noisy collective... The amount of people that use awoxing to prey on new players are the extreme minority. Lets face facts here: You don't want this change to protect new players, you want this change to protect you. Completely false. Unfortunately a whole group of players make it their mission to trick new players into joining their corps to blow the up for giggles. I know it sounds pathetic and sick, and the kind of thing literally only lowlives would do, but there are unfortunately some very troubled people playing the game, and this is the kind of garbage that brings them entertainment. If anthing, awoxxing bittervets is virtually impossible because they have already learned to be cynical and trust no one, always looking for the knife in the back. The natural awoxx targets are the new players, who naively assume that Eve is like other MMOs, where you can casually join up with other players with minimal risk involved. I joined this game strictly because trust was something that had to be earned and at any point that trust could be betrayed. Anyone who joins up with other expectations, in my mind, aren't worth keeping and should not be in CCP's target audience. So the result you get is no trust, and people staying in NPC corps and 1-man corps in perpetuity. This helps gameplay how exactly?
The result has been I've made the effort to find people I trust and have become a very proud paying customer. I helped gameplay by adding an extra subscription and I log in every day.
Next question. |

Veers Belvar
Swordmasters of New Eden
230
|
Posted - 2014.11.02 02:12:18 -
[965] - Quote
Ned Thomas wrote:
The result has been I've made the effort to find people I trust and have become a very proud paying customer. I helped gameplay by adding an extra subscription and I log in every day.
Next question.
And the result is that vast swaths of highsec players are not interested in making that kind of effort and just play the game solo, often getting bored and quitting. Result - CCP losing a lot of money. Result - CCP nerfing awoxxes to fix that.
Next question. |

Marsha Mallow
1683
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Posted - 2014.11.02 02:14:45 -
[966] - Quote
Veers Belvar wrote:Next question. What's next on your list of priorities to increase revenue?
DON'T BE RIDICULOUS!
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Veers Belvar
Swordmasters of New Eden
230
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Posted - 2014.11.02 02:16:19 -
[967] - Quote
Marsha Mallow wrote:Veers Belvar wrote:Next question. What's next on your list of priorities to increase revenue?
Lots of things - a more engaging nullsec sans the blue donut....more activity in lowsec beyond endless gatecamps, etc... but not going to derail this awoxxing thread into that. |

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10463
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Posted - 2014.11.02 02:18:48 -
[968] - Quote
Veers Belvar wrote: You can't force social interaction through the use of sticks.
Heh, wrong. The current climate of the game right now intensely disagrees with you, in fact.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Marsha Mallow
1684
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Posted - 2014.11.02 02:20:02 -
[969] - Quote
Veers Belvar wrote:Marsha Mallow wrote:Veers Belvar wrote:Next question. What's next on your list of priorities to increase revenue? Lots of things - a more engaging nullsec sans the blue donut....more activity in lowsec beyond endless gatecamps, etc... but not going to derail this awoxxing thread into that. I mean in relation to new player retention and highsec, as per the topic.
DON'T BE RIDICULOUS!
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Veers Belvar
Swordmasters of New Eden
230
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Posted - 2014.11.02 02:20:11 -
[970] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote: You can't force social interaction through the use of sticks.
Heh, wrong. The current climate of the game right now intensely disagrees with you, in fact.
In what way? The masses of people living in highsec NPC corps and 1 man tax evasion corps, and the others who quit the game because they weren't willing to risk joining a highsec PvE corp? |

Syllviaa
Hole Exploitation Inc. Goonswarm Federation
32
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Posted - 2014.11.02 02:20:38 -
[971] - Quote
Veers Belvar wrote:Ned Thomas wrote:
The result has been I've made the effort to find people I trust and have become a very proud paying customer. I helped gameplay by adding an extra subscription and I log in every day.
Next question.
And the result is that vast swaths of highsec players are not interested in making that kind of effort and just play the game solo, often getting bored and quitting. Result - CCP losing a lot of money. Result - CCP nerfing awoxxes to fix that.
When you market a game with "This game is harsh, be the villan" and then change that to "This game is easy, there are no villans", you lose a lot of stable, long term revenue for unstable short term revenue that was always going to be short term anyway.
RIP Richard A. Butt
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Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
188
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Posted - 2014.11.02 02:21:13 -
[972] - Quote
Veers Belvar wrote:Ned Thomas wrote:
The result has been I've made the effort to find people I trust and have become a very proud paying customer. I helped gameplay by adding an extra subscription and I log in every day.
Next question.
And the result is that vast swaths of highsec players are not interested in making that kind of effort and just play the game solo, often getting bored and quitting. Result - CCP losing a lot of money. Result - CCP nerfing awoxxes to fix that. Next question.
Anyone who unsubscribes because they get bored of missions would unsubscribe even if all forms of player conflict were removed from the games. Removing any form of player conflict would not retain anyone who is dissatisfied with the pve experience offered by Eve. The key reason being that the pve experience offered by Eve is pretty terrible, and the pvp experience is inconsequential to that.
Now, if you'd like to say that non-consentual pvp as a result of someone playing for the pve experience is something that drives players away, then I would refer you to an earlier statement I made. The only thing that offends people is the fact that another person was responsible for causing them problems. It has nothing to do with whatever actual act was perpetuated against them. In order to "fix" that, you'd have to change the game in a way that would make it worthless.
And if "vast swaths" of players are unsubing because of awox, then CCP deserves to go out of business for offering a product no one wants. They've survived a decade though, so I think there may be an audience for what they are selling.
EDIT: Next? |

Remiel Pollard
Layman's Terms. Don't Tell Me The Odds
5836
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Posted - 2014.11.02 02:21:27 -
[973] - Quote
Veers Belvar wrote:Ned Thomas wrote:
The result has been I've made the effort to find people I trust and have become a very proud paying customer. I helped gameplay by adding an extra subscription and I log in every day.
Next question.
And the result is that vast swaths of highsec players are not interested in making that kind of effort and just play the game solo, often getting bored and quitting. Result - CCP losing a lot of money. Result - CCP nerfing awoxxes to fix that. Next question.
The thing about the EVE that I play is, it requires effort, so if you're not willing to put any in, you're doomed to fail. Which means those players getting bored and quitting are not EVE's target audience anyway, so there's no loss. They were always going to quit anyway. If CCP wanted a money machine, they would have made something based on a more popular, proven model. They didn't though, they made something unique, unlike anything else available on the market, and it is still unique in that regard.
If you want an easymode spaceship game, there are plenty of those around, but EVE is not for you.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Veers Belvar
Swordmasters of New Eden
230
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Posted - 2014.11.02 02:22:32 -
[974] - Quote
Marsha Mallow wrote:Veers Belvar wrote:Marsha Mallow wrote:Veers Belvar wrote:Next question. What's next on your list of priorities to increase revenue? Lots of things - a more engaging nullsec sans the blue donut....more activity in lowsec beyond endless gatecamps, etc... but not going to derail this awoxxing thread into that. I mean in relation to new player retention and highsec, as per the topic.
Well I laid out the three issues that dissuade me from joining a highsec PvE corp, and why I suggest that others avoid doing so as well.
1. Awoxxing 2. Wardeccs 3. Theft
And also the fact that these corps add no value to the game because all of their PvE activities can be done solo or with non-corp fleets.
So nerfing awoxxing is one step in the process, but obviously a lot more needs to be done before highsec PvE corps have any value and are even worth considering joining. |

Old Man Parmala
Talons Co.
0
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Posted - 2014.11.02 02:23:44 -
[975] - Quote
So a proper kicking mechanic woundn't work better than this... this hurts the abilities for fleets to perform corp PvP training excersise in groups more than it helps defend against AWOXers. it's just an excuse for lazy recruiter who will get hit by corp thieves, spies, and the like. |

Marsha Mallow
1684
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Posted - 2014.11.02 02:25:44 -
[976] - Quote
Btw, Kaarous or KnowusbytheDead if either of you have time, I have an awox target for you. He offended me with some grotesque mailspam then instafolded his corp when I jokingly threatened to come slap him about (ingame). Pretty sure he's an Orca pilot, I'll pay for a successful gank. If anyone is interested, let me know & I'll forward the mail tomorrow. Better slip it in before it's too late (I was going to leave it a year or two til he forgot, oh well).
DON'T BE RIDICULOUS!
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Brochan McLeod
Frigateer
77
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Posted - 2014.11.02 02:26:48 -
[977] - Quote
Michele Bachmann wrote:Brochan McLeod wrote:[quote=Ima Wreckyou] People can play this game any way they want... i think thats why its called a sandbox. Not everyone is interested in chasing others and pretend they are the cronies of a crazed Sheriff of Nothingham-ish ganker... yelling 'I AM THE LAW'. Personally i was drawn in by the sheer endless possibilities of gathering materials, producing goods and make my own spaceships. PvP is just a thing others do and it ups the tension a bit, making it more interesting for me and the likes of me. I played in 2012 for some time and stopped because i got shot in the face at every turn. In between beeing locked up in a station cos of constant wardecs. I dont blame the CEO of that but rather the games inability to grant a somewhat safe way to do my stuff. I didnt get that so i left. (had a tiny other prob as well but hey...) And now im back... with a different toon and a different plan. Seeing the makers of EvE are finally watering the wine a bit so more folks can enjoy this great game, seems a good developement to me.  If you think pvp is 'something others do' and you should be exempt in some way you belong in the the dumpster behind the loony bin.
I dont recall stating i should be exempt in any way.... i just wanted to explain how i (as a relative new player) am able to play how i like.
Further more i find the remark about me belonging in a dumpster extremely insulting and completely out of proportion.
Have a nice day, creep!
Even the nicest person's patience has a limit!
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Remiel Pollard
Layman's Terms. Don't Tell Me The Odds
5837
|
Posted - 2014.11.02 02:27:02 -
[978] - Quote
Veers Belvar wrote:Marsha Mallow wrote:Veers Belvar wrote:Marsha Mallow wrote:Veers Belvar wrote:Next question. What's next on your list of priorities to increase revenue? Lots of things - a more engaging nullsec sans the blue donut....more activity in lowsec beyond endless gatecamps, etc... but not going to derail this awoxxing thread into that. I mean in relation to new player retention and highsec, as per the topic. Well I laid out the three issues that dissuade me from joining a highsec PvE corp, and why I suggest that others avoid doing so as well. 1. Awoxxing 2. Wardeccs 3. Theft And also the fact that these corps add no value to the game because all of their PvE activities can be done solo or with non-corp fleets. So nerfing awoxxing is one step in the process, but obviously a lot more needs to be done before highsec PvE corps have any value and are even worth considering joining.
So other players should avoid corps based on the same reasons you do? Who are you, exactly, that anyone should care what you're afraid of? You are a narcissist, you know that right? Just because you're afraid of joining corps doesn't mean anyone else should be.
Explain to us all, please, what makes a PVE corp worth joining in a PVP game even WITH the removal of the three things you mentioned.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
188
|
Posted - 2014.11.02 02:27:15 -
[979] - Quote
Veers Belvar wrote:Marsha Mallow wrote:Veers Belvar wrote:Marsha Mallow wrote:Veers Belvar wrote:Next question. What's next on your list of priorities to increase revenue? Lots of things - a more engaging nullsec sans the blue donut....more activity in lowsec beyond endless gatecamps, etc... but not going to derail this awoxxing thread into that. I mean in relation to new player retention and highsec, as per the topic. Well I laid out the three issues that dissuade me from joining a highsec PvE corp, and why I suggest that others avoid doing so as well. 1. Awoxxing 2. Wardeccs 3. Theft And also the fact that these corps add no value to the game because all of their PvE activities can be done solo or with non-corp fleets. So nerfing awoxxing is one step in the process, but obviously a lot more needs to be done before highsec PvE corps have any value and are even worth considering joining.
If awox is a reason not to join a high sec PVE corp, then why is suicide ganking not a larger deterant?
If CCP wants to make high sec PVE corps more attractive, then they should make the game's PVE experience more interesting and group based. Again, incursions are a great example of this. Making such activities safer is a terrible way to go about things. |

ISD Ezwal
ISD Community Communications Liaisons
2558
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Posted - 2014.11.02 02:29:06 -
[980] - Quote
Thread locked. I need stronger binoculars to still see the dust it left behind when rolling downhill. Yes, that low. Sadly.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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