Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Lykouleon
GoonWaffe Goonswarm Federation
1455
|
Posted - 2014.11.08 03:35:45 -
[91] - Quote
Had a group of ~10 pilots on SISI for a while this evening. General consensus of the fleet was:
1) Even after settling in, using the new NeoCom icons without colors is incredibly confusing. We much, much prefer the idea laid out by Google in their recent material design specifications, substituting NeoCom items as the 'branded' product icon: http://www.google.com/design/spec/style/icons.html#icons-product-icons
ie: each NeoCom element should communicate its function. A lack of color on those elements deprived us of understanding their function visually. Otherwise, perfectly fine with the rest of the UI icons.
2) Consistency of transparency needs to be addressed. Yada yada yada.
3) Highlighted tabs are far too bright to be able to read underlying text.
And personally, I really would prefer more options for background transparency. I've been using 'Black' as the window color and 'Stealth' as the background color for years to achieve a visual style that doesn't become overly intrusive with colors. The new colors...really, really annoy me and distract from what's going on behind the ui screens.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
|

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
43
|
Posted - 2014.11.08 03:39:25 -
[92] - Quote
First thing that jumped to my mind when I fired up SiSi: omg the wasted space! This is just like when Gmail got the new layout!
Please take into account screen space when implementing borders and line spacings, like in overview tab headers, where it seems to be set to 2 or more. It may look ok on your big designer's monitors, but on my 1366x716 laptop it just eats a lot of valuable screen real estate.
Other than that, I really like what you're doing with the UI, maybe tone down a bit the blurriness of the see through effect when moving the camera, so we can better see what's behind without getting dizzy.
Overall nice change, just needs tweaking to be great. |

Aleczi Volikov
The Scope Gallente Federation
0
|
Posted - 2014.11.08 03:45:18 -
[93] - Quote
Castelo Selva wrote:I already post in the dev blog thread, but I would like to repost some important stuff here, in my humble opinion.
1 GÇô Please, change the "red-crosshairsGÇ¥ / "brackets", both in the space and in the Overview, to bring them in-line with the ISIS icons, to help differentiate between ship types / sizes.
2 GÇô Please, re-design the drone interface. Make control / command drones like we do with the modules (use buttons). We (players) are in desperate need for a more functional drone interface, since drones are a big part of the gameplay for almost everyone.
3 - Please, revamp the icons for modules. News ones, with clear different shape and colours. Colour it by functionality.
4 GÇô Please, re-design the HUD itself. It is almost the same as when I start to play in October 2004. The only change from that time to today is that buttons was inside hud (and you was able to see only one rack at time) and today we see the 3 racks (hi / mid / low) and it is at the side of the hud. Eve need a new type of display.
Thank you for your amazing work.
Castelo
Totally agree one 1 and 2.
On 3- I agree the icons for mods should be revamped (maybe as they get their rebalance passes?) to be more iconic. Right now they're a mishmash where too many things with very different functions look extremely similar at a glance. I'd keep the colour coding very simple though- ie/ colour coded by high/mid/low/slot, as you need to minimize your colour categories to keep recognition easy and fast (particularly for us colour-blind types). Keep it for something that gives you information about the item, but isn't needed to identify it. |

Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
40
|
Posted - 2014.11.08 04:11:25 -
[94] - Quote
1 guy said in local on sisi that the Arrows on the corners of the windows should only appear if u hover over the window with your mouse, AND i totally agree with him
I Vote YES! for Downloadable HI-RES Textures!!!!
|

Jayne McNtyre
Highland Material Sciences
0
|
Posted - 2014.11.08 05:19:50 -
[95] - Quote
Any chance we could see this expanded into a fuller redesign at some point? I really liked the concept shown at the 2013 Vegas presentation (linked below) I actually see the Neocon itself as one of the main issues in the overall UI design in Eve- when it comes to the "OS" like nature of the UI at least. Certainly the glow, and transparency effects lead to a more modern, sci-fi look and feel, but I think a more complete overhaul and re-imagining is in order to fully realize the goals laid out in the blog post.
2013 Vegas UI concept
I know this is probably a controversial point of view, and also that a change that drastic has to be delivered in phases, but I feel that it would really push the overall Eve experience to the next level. |

Zappity
Stay Frosty. A Band Apart.
1523
|
Posted - 2014.11.08 05:25:20 -
[96] - Quote
I like how the transparent background darkens when you click in the window. But could this be changed to happen when you mouse over a window instead of click?
Zappity's Adventures for a taste of lowsec.
|

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
187
|
Posted - 2014.11.08 05:59:25 -
[97] - Quote
Character customization icon shows the base button and no symbol
Black is beautiful
And: thank you for adding a minimize button for the top section of the Industry UI. Thank you very much. Now I can browse my BPO/Cs more comfortably. |

Torgeir Hekard
I MYSELF AND ME
78
|
Posted - 2014.11.08 06:25:53 -
[98] - Quote
Bad.
You have took colours from where they are needed and put them where they are useless and in some cases downright harmful.
New neocom icons look good but are unusable. Without colour coding they are difficult to discern fast.
New station service icons are just plain bad. Their background on the black station panel makes the whole thing look like some kind of graphic glitch.
Button highlight is too contrast. It makes highlited labels unreadable in some themes and highlited chat labels annoyingly distracting when in space in every single theme but black.
Transparency is out of place. First, it's generally too transparent resulting in some windows (hello d-scan) becoming unreadable against complex backgrounds like station models. Second, transparent dropdown menus are beyond ********. They are simply unreadable against any kind of non-monochromic background. Like another text. Try rightclicking on something in hangar.
Line separators are gone. There is no possible justifiable excuse for that. Well, except replacing line separators with alternating line background colours (and for Bob's sake NOT HIGHLY CONTRAST ONES). But that's not the case, so it's a capital offence right here.
General look and feel: all themes are too contrast. Any highlighted interface element is too bright and distracting. They drag attention like car headlights at night. Which is multiplied by the fact that everything else is now monochrome. The only semi-usable theme is black. The new design is about looking pretty, without any thought put into functionality. |

Rivr Luzade
Coreli Corporation Ineluctable.
890
|
Posted - 2014.11.08 07:20:17 -
[99] - Quote
Why does the NES icon still has color?
You are aware of the fact that this blurred transparency caused an outcry of outrage when it was introduced with Windows Vista, right? And that it causes people to feel nauseous. And I don't like that it changes states when I click somewhere on the screen (unless I can turn this dynamic switching as well as the transparency itself off). There is little point in being able to see what's behind the window when I cannot click and manipulate the things behind the window anyways.
I also hope that I am not forced to use one of the color schemes depending on the race I chose (I really don't like the Gallente green; it makes me feel like being in a hospital's pathology). I use different colors schemes for the windows for different types of characters depending on their purpose. You are not making my life easier if you don't allow me to do that.
I also rather like the black frames of the windows with colored areas that clearly indicate differentiation between areas that I can manipulate (text boxes, buttons) and areas with content (market orders, text boxes), and areas that I cannot manipulate (frames, status bars, columns with manipulatable items like in the contract window). That is not nearly as clearly visible in this demonstrated UI as it is now. Moreover, the demonstrated states of icons are worse than now; especially the hover-over state, which is almost not visible on very bright backgrounds is a clear step backwards.
Oh, and before I forget it: you better get the stuff back in that I filed under bug report EBR-26339. The lack of these functionalities in the text fields are already annoying me beyond measure and are the only QOL change I care about at the moment. |

Bam Stroker
Van Diemen's Demise Pandemic Legion
243
|
Posted - 2014.11.08 07:41:06 -
[100] - Quote
I really, really like it. After playing on Sisi for an hour or so and then going back to TQ the UI suddenly felt so old and dated. :)
+1 for being able to adjust the transparency to taste, though.
EVE Down Under 2014 (Australia's very own fanfest)
21st to 23rd November 2014 in Sydney, Australia
www.evedownunder.com
|

Axhind
Eternity INC. Goonswarm Federation
70
|
Posted - 2014.11.08 07:42:02 -
[101] - Quote
I would suggest making the active tab bright around the edges. That way it's distinct but doesn't make the text unreadable.
I would love one button to pin (lock in place) and one to switch level of transparency (coupled with two sliders in the settings).
Please, for the love of god, give us setting to disable the blur under the window. Main benefit of transparency is to see under the window and that kinda goes away with the blur.
Finally, the single colour icons really don't stick out the way they should and many are too similar to be recognized at once. While I'm at it why is the inventory icon using the look of reinforced bulkheads instead of the one already used next to the capacitor and for expanded cargohold modules?
Edit: I know the all flat design is all the rage but is it really that bad to have some depth to the UI? |

Amron Vhael
MachSeven
0
|
Posted - 2014.11.08 08:36:03 -
[102] - Quote
http://cdn1.eveonline.com/www/newssystem/media/66657/1/1.png
I don't like it. The border around the windows is too thin/nonexistant and it doesn't look right at all. |

strumpel
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.11.08 09:05:10 -
[103] - Quote
new mail notification top left not clickable |

Leorajev Aubaris
Blue Goat Ltd.
5
|
Posted - 2014.11.08 09:07:13 -
[104] - Quote
Burhtun wrote:Here is an example: http://i.imgur.com/7eeRWuU.jpgSignatures and Anomalies in the scanner window can be designated by the same icons that you use in space, when that column is resized to its minimum. I also don't need to know that a site is a Guristas Den, Guristas Refuge, Guristas Scout Outpost. If I'm exploring I probably have my ship configured to fight a specific faction. I know I'm running Guristas sites, so that is a useless word taking up space. I could mouse over the site name for it's full name if I am unsure what faction space I'm in. Then from that point forward I don't need that information anymore. The time remaining on the expeditions window becomes an icon. I don't generally need to know exactly how much time is left. "20 hours, 19 minutes, 53 seconds".... too wordy. I just need to know if its going to expire soon or not. If I want the exact time I can mouse over the icon for a pop up. TLDR... less words sprawling across the screen and smaller minimum window sizes can help reduce EVE's massive UI.
I really like those suggestions for a more compact information display. :) |

Rivr Luzade
Coreli Corporation Ineluctable.
890
|
Posted - 2014.11.08 09:09:55 -
[105] - Quote
The overview tabs are too high. My overview is already crammed enough with information and I don't need even less space to display that information. A reduction in hight of a little bit above the current TQ height is better in order to reduce wasted space. Moreover, why do the Overview tabs have a different height than the Chat tabs? The height of the chat tabs is more or less perfect for all intends and purposes.
The chat tab blinking is obnoxiously intrusive and should be toned down a lot. A whole lot. Or make the font blink. But don't shine me a sun into the eyes, or dozens if dozens of chat tabs blink.
Also, I just noticed that every single window and UI element switches transparency. If I click on the overview, it's opaque, and as soon as I move my mouse over to my scanner window and click there, it becomes transparent. Then, when I click on the Selected Items window, the other windows become transparent. This is way too much UI limbo-state switching. I don't want that under any circumstances! This is absolutely abysmal!
Where are all the color settings for the windows? I want to setup my windows in my game how I like, not how you like! The currently available options are by no means sufficient. Also, where can I turn of the transparency completely? |

Bagrat Skalski
Poseidaon
6014
|
Posted - 2014.11.08 09:11:11 -
[106] - Quote
Bright on bright is not really a good way of showing highlighted tabs. If you must do highlighting, just inverse the color of the font. Or make highlight in tab less bright
Recon makes them stronger
|

Leorajev Aubaris
Blue Goat Ltd.
5
|
Posted - 2014.11.08 09:31:52 -
[107] - Quote
Aivlis Eldelbar wrote: Please take into account screen space when implementing borders and line spacings, like in overview tab headers, where it seems to be set to 2 or more. It may look ok on your big designer's monitors, but on my 1366x716 laptop it just eats a lot of valuable screen real estate.
+1. I only play on my Laptop with the same resolution. |

Rivr Luzade
Coreli Corporation Ineluctable.
890
|
Posted - 2014.11.08 09:47:05 -
[108] - Quote
Why does the Info icon in the Notifications have a different font for the i than the standard font? The i of the EVE font looks more or less perfect, but the i in the icon looks horrid and has no connection whatsoever to other UI elements and styles in EVE. |

Lugh Crow-Slave
195
|
Posted - 2014.11.08 10:02:14 -
[109] - Quote
personally i think the new look is not only ugly but doesn't feel like eve please please if you implement this make it something you can toggle |

Fenix Inferni
Dark Fenix Rising The Volition Cult
0
|
Posted - 2014.11.08 10:21:21 -
[110] - Quote
Two things to fix for me since u're making new ui:
1) if neocom is set to autohide the tooltips (for examle the new mail notification) don't slide with the neocom resulting in unclickable neocom butons under the tooltip
2) Stacked windows behaviour: atm the more windows u stack together the smaller the header palette becomes. That is good but i'd set a minimum number of characters visible in the palette (or a minimum width) so that the name of the tab is always visible (or partialy visible), once u stack the window that would cut tab's palette under the minimum set value the ui automatically add the new tab palette in a second row (above or under the first 1) while keeping all stacked in the same "window entity" like it is now
Sorry if i've not been clear enough :S
Found this picture that explains what i meant, just look at the 3rd picture and forgive about all the rest: 2 tab rows = more readable headers |

Kurbanis Araeleus
Interstellar Nuclear Penguins
0
|
Posted - 2014.11.08 10:59:03 -
[111] - Quote
I noticed clipping on the guest counter in the station panel.
Kurbanis Araeleus
CEO
Interstellar Nuclear Penguins
|

Hra Neuvosto
FinFleet Northern Coalition.
327
|
Posted - 2014.11.08 11:31:00 -
[112] - Quote
I don't mind the change, everything looks pretty good to me... but the blurring needs to be a selectable thing, separate from post processing and the monochrome transparency on right click menu is bad, turns almost completely white sometimes.
And a slider to select own colors for the UI. |

Blue Harrier
174
|
Posted - 2014.11.08 12:02:14 -
[113] - Quote
OK itGÇÖs that colour blind old git reporting in again.
So the icons on the Neocom do need a splash of colour, even though I am colour blind it does make them easier to see and recognise against some backgrounds.
IGÇÖm using Gallente2 as the colour choice but the Blue theme would also work for me as well, most of the other themes are so bright the text on buttons are unreadable or just donGÇÖt work for my type of colour blindness.
It will take some getting used too but so far I have had only minor problems with the new layout, the transparent windows could do with a slider for 0 to 100% but I do like the little corner arrows to the window boarders. If you do change them please make them return on mouse-over.
I have to agree with an earlier poster about the PI interface, for me white on white on white gives me a headache and I avoid Ice planets if possible, even the white on white when scanning and placing the extractor heads is bad enough. Please have a look at this while you are in the process of making the changes.
One problem/bug I noticed while testing, my Caldari Fuel Block Copies did not have an icon just a black square with text below.
IGÇÖm off to copy this over to my laptop and do some testing on a smaller screen to see how some of the scaling works.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
|

Berianck Buch
ICE is Coming to EVE Goonswarm Federation
0
|
Posted - 2014.11.08 12:19:30 -
[114] - Quote
It would be great to keep the custom mode for themes, with the RBG settings as extras. Themes are good but i think that is important to still have the possibility to make your own !
Also, as said in the first page, a cursor to set the blur effect would be great. |

Blue Harrier
174
|
Posted - 2014.11.08 12:39:21 -
[115] - Quote
Still testing on my gaming PC and found an odd bug, I was probe scanning with my Helios, had all the normal windows open including the FPS monitor window, map window etc.
Then at one point the FPS dropped almost to zero. The FPS Monitor reported 11Fps and everything started to stutter and jump, I clicked the FPS monitor window to drag it ready for a screen shot and everything returned to normal.
I have no idea how or why this happened and it has not repeated.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
|

Damjan Fox
Fox Industries and Exploration
52
|
Posted - 2014.11.08 14:57:16 -
[116] - Quote
Some thing i have noticed, while testin the new UI on SiSi: (I haven't read both threads entirely, so excuse me, if this was already mentioned.)
The "active" state of a button, looks like the "mouseover" state of a button. See this: ACTIVE VS. MOUSEOVER
There is no reason for the active tab to be always highlighted like that. And to better differentiate between both, i would suggest to change the active tab look to something like this: NEW ACTIVE STATUS Maybe add a little glow to the active tab title.
Furthermore, you can see on both pictures, that the number showing current guests in a station, is cut off.
The "close tab" button in the ingame browser, blocks a part of the first tab. See this: "CLOSE TAB" BUTTON BLOCKING 1ST TAB
I like the approach of the neocom symbols being more "iconic". but you have to make sure, the symbols are well designed and properly chosen. Just one example: The "People & Places" and the "Journal" icon look very much alike. See this: "PEOPLE & PLACES" and "JOURNAL"
"People & Places" shouldn't be depicted by a book icon. Instead i would use some sort of pin or man icon: PIN ICON MAN ICON
The transperancy of the preview window looks weird, espacially when moving the camera in preview window. Pinning does not affect transperancy at all. See this: PREVIEW WINDOWS TRANSPERANCY
That leads me to the next point: Would be nice, to have sliders to adjust blurriness and transperancy level.
Monochrome modern looking UI is nice and everything, but please don't overdo with the sterility. Little colour accents here and there, can look really good!
That's it for now, i think. Keep it up!
Regards, Damjan |

Kain Stropov
Porno Miner Style
87
|
Posted - 2014.11.08 15:02:30 -
[117] - Quote
Minimization is terrible! Do not follow fashion to minimization! Make maximum detailed icons and more then one color!
Make mining, not warcraft!
|

Nolan Kotulan
The Scope Gallente Federation
18
|
Posted - 2014.11.08 15:53:18 -
[118] - Quote
Here's some feedback from a guy working in the graphic design industry:
Icons Flat design monochromatic icons is a great and good idea, but I can still see a light gradient in them, and THAT sucks. Keep them full white without any gradient. About the shapes, I think the whole lacks consistency and simplicity.
Neocom submenu / second column There is an upper bar on the first column of the neocom menu. This bar isn't present in the second column (submenu). This lacks consistency. See how it is now, and how it should be.
Neocom alternative You should add the possibility to display text instead of icons in the Neocom.
Windows corners That is the worst thing you have introduced with this new design. Don't know who got this idea but this is graphicaly horrible, distracting and unconsistent with anything except maybe the "military" look you are talking about in the devblog, which is a terribly wrong vision of what should be the UI. The UI shouldn't look like a military thing at all in a game like EVE where a lot of players don't have anything to do with military. The UI should remain as neutral, simple, readable and undistracting as possible. Remove these corners, please.
Tones of grey For the same reason as explained above (the UI should remain as neutral, simple, readable and undistracting as possible), you should reduce the number of different grey tones used in the different fields of the Windows. Actually, there is a lot of different tones and this lacks consistency and affects negatively the readability.
Unpinned Windows Unpinned Windows should remain totaly opaque, or at least, give us an option to make them opaque. Again, this is all about readability.
Notifications You still need to make the width customisable... |

DREDD 23
RUHLA
0
|
Posted - 2014.11.08 15:59:02 -
[119] - Quote
New UI is nice but make opt to change new icon in Neocom pannel to old icons (I dont like new icons ) |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6575
|
Posted - 2014.11.08 16:06:24 -
[120] - Quote
Damjan Fox wrote:I like the approach of the neocom symbols being more "iconic". but you have to make sure, the symbols are well designed and properly chosen. Just one example: The "People & Places" and the "Journal" icon look very much alike. See this: "PEOPLE & PLACES" and "JOURNAL""People & Places" shouldn't be depicted by a book icon. Instead i would use some sort of pin or man icon: PIN ICONMAN ICONDamjan this is an excellent point. am hugely in favour of the work being done but the above point is rather an important one,
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
First page | Previous page | Next page | Last page |