Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 .. 18 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Aurelius Valentius
Imperial Academy Amarr Empire
400
|
Posted - 2014.11.17 23:29:07 -
[331] - Quote
Ok, lets get down to business here, since this is going to be the new UI.
1. Neocon - needs the option to be opaque (solid) as well as transparent (clear) for one, to match the other windows in each theme.
2. The Station Services icons need to match the neocon icons in style and in image completely, and the icons need to scale in size just like the "Agents/Guests/Offices/Hangars" row does now.
3. The Tabs in all windows need to scale in size across the whole of the window from the left to the right wher they will then meet the pinning/minimizing/close portion.
4. Tabs need to go transparently when the window is pinned as well as the window, there is no need of contast opaque objects in the windows when they are pinned. it is distracting and in the way.
5. Tabs should not have background lighting/brightness... they should match the neocom in that the button is the color of the table or theme like the neocon and the mouse over should hightlight the text or the icon as it does with the neocon icons for consistance in appearance - this shoul be completely uniform.
As it stands you have two different themes for the same icons in two places - this needs to be cleaned up - the neocom is the better of the two themes - it is clean easy to work with and consistent - use that as your pattern for the rest. |
Ganthrithor
GoonWaffe Goonswarm Federation
861
|
Posted - 2014.11.18 04:04:21 -
[332] - Quote
Tested on SiSi again today and the layering bugs still persist (New example: in your hangar, open a ship preview window and put it over your hangar scene. Now open another UI window (market, inventory, whatever), and put it on top of the ship preview window. Translucency of the top window reveals the hangar scene behind, not the ship preview window that's between the top window and the hangar scene. This behavior is particularly annoying with context menus).
Still pleased with the new UI overall, though. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1880
|
Posted - 2014.11.18 09:12:46 -
[333] - Quote
Dhu'gall wrote:So I had a look on sisi to check out the new interface. After reading the corresponding dev blog I mainly wanted to check out the new colour schemes. After that I looked around abit in the hangar and stared to feel rather weird. I guess I am suffering from someing I have heard from others but never experienced myself, motion sickness. I think it's coming from the blur effect of the windows when moving the cammera around. I would greatly appreciate it if you would be able to disable the blur effect and just have the windows get less transparent without the blur.
That type of thing is what we have been asking for the jump animation but ignored for ages. I still need to turn my head away when I jump any gate in this game, otherwise in 4-5 jumps travel I would vomit over my computer.
So do not keep your hopes up.. CCP seems to like us to feel sick when playing their game.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|
Lord Xyon
Team Hemi
24
|
Posted - 2014.11.18 16:49:20 -
[334] - Quote
My only comment to this, I have not seen anywhere. You know how you gave us a nice way to share our overview settings. It would be awesome if there was a way to share our UI Settings. I am looking at if I spend a lot of time getting one set up not I have to go back and try to reproduce it on all my toons. |
Aurelius Valentius
Imperial Academy Amarr Empire
407
|
Posted - 2014.11.18 17:03:24 -
[335] - Quote
Lord Xyon wrote:My only comment to this, I have not seen anywhere. You know how you gave us a nice way to share our overview settings. It would be awesome if there was a way to share our UI Settings. I am looking at if I spend a lot of time getting one set up not I have to go back and try to reproduce it on all my toons.
You can share the UI with all your toons or with someone else for that matter - there is a thread on this. I am not at my main PC so I will EDIT and post it HERE when I get online on that rig later on today. |
Bagrat Skalski
Poseidaon
6391
|
Posted - 2014.11.18 17:13:37 -
[336] - Quote
http://i.imgur.com/fspB02b.png
This.
I don't like my UI white on white with not even a shade below the white anywhere.
I don't like my UI have white smeares on the white colored font on the buttons.
Everything i liked was those black buttons with white font, without smeares, only gray backgroud somewhere (not too bright, just the level i can see clearly what is there). I like it, because it is somehow (I don't know how) readable, I heard it is called contrast , but probably someone made it up in his head.
You will hear those complains a lot of times here and there, until you change it to readable state, no matter how bright nebula or sun can become. I know you can change the transparency, but no, it doesn' have to go to this, who on earth needs that? Blind people, so they can feel less impared with those settings? I am partially blind, but i want to see.
Recon makes them stronger
|
Advenat Bedala
Facehoof Out of Sight.
0
|
Posted - 2014.11.18 18:28:46 -
[337] - Quote
CPP please don't kill aura. Her new appearence is ugly |
TheMercenaryKing
StarFleet Enterprises Almost Awesome.
311
|
Posted - 2014.11.18 19:05:54 -
[338] - Quote
I looked at the buttons and everything, too windows 8/8.1 tile-y for me. I prefer the old design of tabs and buttons.
I am talking about windows like the chat boxes. |
Bagrat Skalski
Poseidaon
6392
|
Posted - 2014.11.18 19:10:14 -
[339] - Quote
This is my Aura, you cant take her from me,
Recon makes them stronger
|
Nendail Smith
Lockheed Nighthawk
68
|
Posted - 2014.11.18 23:12:03 -
[340] - Quote
Pre-set themes always suck in contrast to options to customize. overall it looks potentially nice, but please incorporate detailed customization including opacity and colours before rolling this out.
Why not attach the options to various windows and let us really change things up?
incorporate the ability for us to change opacity on pinned windows!
pin selected items window, select something, look around. there are places you can't read it at all, and no options to fix any of that? I thought the point was modernization? |
|
Arla Sarain
123
|
Posted - 2014.11.18 23:29:31 -
[341] - Quote
Whilst you are at redesigning the UI can you please take a look at tactical overlay? There is too much white that when overlaps makes space extremely bright and difficult to look at at low zooms.
I use the overlay for the vector between the target and my ship, coupled with the new keyboard flight controls. Its useful, but its not comfortable to use shortcuts for modules so I mouse click. This triggers the optimal/falloff sphere on an already white film and max targetting sphere.
A passable option would be to have the same menu as for the new sensor overlay. |
Aphoxema G
Scope Works
337
|
Posted - 2014.11.18 23:30:12 -
[342] - Quote
I am thrilled with everything I see. The icons could stand to have better pictures but they're already way easier to see between.
I would like the highlight gradient on the buttons better if it followed the mouse or something but they just look so mismatched with the rest of the interface.
There should totally be a way to set the amount of blur/transparency/desaturation and specific colors of everything. I mean, while you're at making a whole new interface you could really open up customizability in every way reasonable. It could be like a CSS file the user has to open up in something else.
If you're using from like, a preselected list of shaders you could even make those changeable so instead have other effects with window backgrounds. |
MelaneNao
The Debauchery Tea Party
175
|
Posted - 2014.11.19 05:40:10 -
[343] - Quote
AURA Make Up! It doesn't make sense. http://prntscr.com/57uytg
This . . . http://prntscr.com/57v7da |
Torgeir Hekard
I MYSELF AND ME
86
|
Posted - 2014.11.19 06:17:46 -
[344] - Quote
The new player experience 2.0: scaring newbs away even BEFORE tutorial.
You guys should review your PEGI rating, because that thing is traumatizing even for adults. |
X4me1eoH
Battletech Technology
155
|
Posted - 2014.11.19 10:29:06 -
[345] - Quote
WTF? what u doing with Aura? kick your ass designer. |
Altrue
Exploration Frontier inc Brave Collective
1414
|
Posted - 2014.11.19 11:52:33 -
[346] - Quote
Picking a rifter to be the main icon for all icons involving ships is not really astute in my opinion. Its a highly complex ship icon shrunk into various tiny proportions to fit the icons. Plus, its shape isn't intuitive to newbies, they will wonder "wtf is this reverse T shape?".
You should make a stylized ship that everyone recognises, like a stealth fighter with its familiar 'V" shape. Thats what people expect when they see an icon about spaceships. Or if you really feel like you need to pick an EVE ship, pick the Condor, not the Rifter... Much more recognisable. EDIT: The ship icon inside the ISIS icon is exactly the one you MUST use for EVERY icon that has a rifter in it. Instead of the rifter. (IMO)
General feedback about the icons:
- Neocom folders are nice
- Inventory: the cubic shape doesn't seem to make sense, but it could be worse.
- Cargohold: as said earlier... A rifter? No! In its higher size, the details are already barely visible, and the reverse T shape doesn't means "ship" in the mind of most people.
- Open Item Hangar: The icon should be the icon for "Open Fleet Hangar". Not logical to put a simili-fleet icon to open a private hangar...
- Open Ship Hangar: Again, the rifter... And the more it shrinks, the less it looks like something.
- Personal Assets: Still a bit a "Open personal cyclope hangar", but its okay I guess :)
- Redeem Items: No idea what this represents (a concord ID card?) but it looks nice.
- Browser bookmarks: Perfect
- Browser: Perfect
- Calculator: Nice
- Notepad: Perfect
- Logs and Messages: Nice, but a bit too similar to the notepad IMO.
- Regional Market: I swear, I tried as hard as I could, even after having spent a lot of time on the test server, I have to mentally make an effort when I want to open the market. That's sad, because I understand the meaning of this icon and the logic behind it... But it just doesn't feel right. At all. Please do something, its a very important icon!
- Contracts: Perfect
- Wallet: Confusing, most people don't know that Isk is represented with a Z-like thingie. You should've just made an icon with "ISK" instead. For a time I opened the regional market by mistake thinking it was my wallet, btw.
- Industry: Perfect
- Planetary Colonies: Perfect
- Agent Finder: I see the logic behind the icon, but it would be more suited to a "Secret Agent / Airport Tower Operator Finder". So yeah... Maybe you should remove the sunglasses and the headset for something else. I'd suggest no headset, and regular, "business-like" glasses, instead of the sunglasses.
- Faction Warfare: Nice. Why not.
- Bounty Office: Rather nice, but the target icon should be what catches the eye on this one. Currently its like "A silhouette with a little icon? What is it... *squints* Oh, its the bounty icon.
- Mail: Perfect
- Calender: Perfect
- Corporation: Feels okay. In EVE, stars means corporation so that must be logical enough. Somehow the corporation icon isn't the most easy to find, but I can't think of a way to improve this icon... So I guess my verdict is "nice".
- Sovereignty: Feels right! Don't forget that for most people, Sov means, most importantly, being able to show that you "own the system" (hence the flag). When you rebalance sov, keep that in mind
- Fleet: Better than before. I would prefer three small ships flying in formation (not rifter! Actual ship icons, reverse V shape and all that), but I guess this current icon also does the job.
- Twitch: Its Twitch.
- Channels: Perfect
- Character Sheet: I see what you did there! Very well thought indeed
- People and Places: Is okay. But it could be improved! Currently its more of a "search window icon" than anything else. Surely you could squeeze a little bookmark icon and a little silhouette icon behind the magnifying glass? Not sure how good it would be in the end as an icon, but that's my suggestion.
- Ship Fitting: Again, get rid of the rifter! Its unintuitive, and its ugly. Its okay, we understand that you love rifters, but no need to put these everywhere. (Side Note: The circle around the "rifter" -urgh-, should be divided in 5, not four. Its EVE Online, not Star Trek Online)
- Map: Perfect. Eagerly awaiting for the beta opt-in.
- ISIS: Perfect. As a side-note, the ship icon at the center of the ISIS icon is exactly the ship icon you should use in place of every rifter you put in the UI. The guy that made the ISIS icon nailed-it!!
- Journal: Perfect
- Compare Tool: Perfect
- NES: Without the colors, it has lost its easily recognizable icon, but I believe everything has been said about colored icons already. (= You don't like color, we love colors, clash! :D)
- Tutorial: Unless you want to scare newbies in less than 60seconds (could make fun vids on youtube), I suggest you really, really reconsider Aura's icon. Rating: Terrible
- Help: Perfect. But its hard to make a bad "Help" icon when its shape is a question mark
Thank you for your attention
Signature Tanking - Best Tanking
|
Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
74
|
Posted - 2014.11.19 14:23:51 -
[347] - Quote
I do welcome the new Icons (exept for Aura... seriously, WTF CCP). I often confused some of the old icons because when you have a small NeoCom like i do, I can-Št differ things like the market or Fittingscreen. With the new ones, no problem at all. As soon as I knew what Icon opens which window, I never ever again missclicked it.
I-Šve also tried the new Interfacees for several hours on SiSi and decidet to use the Hologram-Desighn. The "Black-Design" is to dark for my taste. Maybe add a darkgrey alternative which looks more like the default interface on tranquility. Some other interfaces like the Amarrian one need an overhaul, but the problems with that were already stated here, so I won-Št repead.
Overall: I like the changes even though I used the old one for over five years now. |
Lil' Brudder Too
Pistols for Pandas
51
|
Posted - 2014.11.19 17:08:23 -
[348] - Quote
so since a dev linked this unattended thread in the mass test channel...does that mean a Dev might look at it again soon? |
Vyl Vit
874
|
Posted - 2014.11.19 17:44:06 -
[349] - Quote
I have to say ... with all sincerity, I LOVE the look you've got there. Now, I'm gonna wish it was implemented until it is.
Anyone with any sense has already left town.
|
Danglabesh
Viziam Amarr Empire
0
|
Posted - 2014.11.19 17:44:14 -
[350] - Quote
New modern UI is nice for some people. It would be nicer if there would be an option/ switch for the old UI. |
|
TopGunnah gunnah
Dojiin-Kai OuterHeaven-SoldiersWithoutBorders
0
|
Posted - 2014.11.19 17:44:28 -
[351] - Quote
I love the new theme cant wait if it to be on TQ |
Caol
Removal. Inc.
0
|
Posted - 2014.11.19 17:48:33 -
[352] - Quote
Fun test.
Initial feelings about the new UI is: it is a little generic, lacking character and dull.
The neocom now feels un-interesting although looks very clear and crisp. However, give me a few days I will harden up to it :) |
Rionan Nafee
423
|
Posted - 2014.11.19 17:51:55 -
[353] - Quote
The icons in the Selected Item window are hardly to see because they are too wan. Especially the "outgreyed" are as good as invisible. Althoug the transperency is on 0, all windows are still slightly transparent. The transparency of the Neocom ist not adjustable. All color themes are much too pale and powerless. Especially by comparison with the new bright and powerfully nebulas and ship models and the portraits of the players and agents and agent dialogs and so on. This doesn't fit at all.
Fazit: I don't like the new UI! I want a bright and colored UI - live is dull enough!
|
Steve Atreides
Phoenix Interstellar Enterprises
1
|
Posted - 2014.11.19 18:06:16 -
[354] - Quote
I don't like much about the new AI. The Pastel colours are all unappealing, for some reason it makes the transparency look a lot less clear although I did look side by side with TQ and they look about the same. More transparency woul dbe nice, please have some other options than Drab pastel. The existing UI worksmuch better for me.
I really do not like the new side menu Icons, they are a big step back graphically from the existing versions. Although it is a little easier not to get things like Wallet, Fitting and Market mixed up, which I always seem to do the new simplified Icons are not attractive and it detracted from my gameplay experience.
I would say that Nice Visuals are a big part of my enjoyment of the game and probably the same for a lot of people.
Please revise these pasty new graphics, keep the more evolved current versions or enhance, make them simpler keeping them engaging and visually attractive.
Also in the targeting window, it wasnt very clear when I got in range, the drab pastels meant there was little difference bwteen the traget lock reticule when in range and out of range, in fact I could o0nly tell be checking my ship attributes and could see i was in range.
|
Karl Jerr
Herzack Unit
55
|
Posted - 2014.11.19 18:27:35 -
[355] - Quote
I really like the new visual for the windows, but speaking of the icons, I join the others to say that I'm not enthrilled, the current ones on TQ are far better. |
Xercodo
Vector Galactic Did he say Jump
3851
|
Posted - 2014.11.19 19:18:11 -
[356] - Quote
The icons themselves are fine, still want color on them.
And I still want to have my own RGB selection for color. Minmatar doesn't offer enough contrast for my preferences, and black on black is too plain :/
The Drake is a Lie
|
Cleanse Serce
Lonesome Capsuleer
3
|
Posted - 2014.11.19 21:59:34 -
[357] - Quote
Give us back RGB sliders. |
Nam Dnilb
Universal Frog
213
|
Posted - 2014.11.19 22:12:21 -
[358] - Quote
Rionan Nafee wrote:The icons in the Selected Item window are hardly to see because they are too wan. Especially the "outgreyed" are as good as invisible. ... The transparency of the Neocom ist not adjustable. !
Agree with both points. |
Lil' Brudder Too
Pistols for Pandas
52
|
Posted - 2014.11.20 02:51:15 -
[359] - Quote
The transparent blur makes the usefulness of transparent...well...not so useful.
The 'dim the crap out of the entire screen' for every little pop-up is super annoying.
The 'selected item' action box....the interactive options (align/warp to/orbit...ect..) are waaay too dim. For the entirety of the test i kept being convinced that i could not do anything because the 'can do' options (on SiSi) were as dim as the 'can NOT do' options on TQ atm. Why was this change made?
There were a LOT of suggestions and feedback that have been given in this thread since the last dev response (like what, almost 2 weeks now? ) that have not been addressed. Please let us know if we simply need to repost all those. Also, it may help to give this thread a clean sweep and get rid of the player/player arguments.
(or please tell us which completely unrelated sub forums/threads we need to look at, that aren't the 'official feedback' to get any answers...like you didn't do with invention changes) |
Castelo Selva
Forcas armadas Flying Dangerous
59
|
Posted - 2014.11.20 16:39:42 -
[360] - Quote
Dear CCPs,
Please, put the ISIS icon on overview and space. If you are not confident with the time frame for next release, put it at least in the overview. I will be very happy with an opt-in feature for this, no rush for public realese. Thank you.
Castelo |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 .. 18 :: one page |
First page | Previous page | Next page | Last page |