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Thread Statistics | Show CCP posts - 15 post(s) |

Richstall10
1
|
Posted - 2014.11.09 01:21:01 -
[151] - Quote
oh god please, if you must update the icons let me choose to keep my old ones |

Advenat Bedala
Facehoof Out of Sight.
0
|
Posted - 2014.11.09 02:25:01 -
[152] - Quote
I have some problems with this interfase at SiSe 1) Left side panel. It's hard to understand what icon mean. Even when I'll get used to new icons this 3 is too similar. http://c2n.me/jfeLNr
2) Minimum size of chat columns. I don't read local chat. But I need to see list of chat members. So I reduce localchat chat column to minimum to see only list of members. In new interface minimum chat column size is about 2 times bigger. For me it mean less usefull spase.
3) Stantion servise icons. They are terrible. They are too similar. Better just trash them. Really, I use only LP-store and medical bay from that group. Everething else I use different way (repair/fitting/etc)
4) Less flexible options. Some colour themes isn't enouph. I what to see here choose betwen old and new icons and all old options.
5) No colours. NO COLOURS!!! Only coloufull places in this interface are my portrait, undock&angar buttons and NEX store |

Velarra
327
|
Posted - 2014.11.09 02:33:00 -
[153] - Quote
No complaints. I like it. Please keep developing down this road, yet go slow. |

Logix42
Taxation Damnation
191
|
Posted - 2014.11.09 02:51:31 -
[154] - Quote
Feedback:
There are a couple icons that very very ambiguous and need to be replaced with something more intuitive. The two I noticed:
Also, the background of the active chat tab is too bright for me to read the text. Picture
Go beyond the edge of space...
Explore
|

Lykouleon
GoonWaffe Goonswarm Federation
1456
|
Posted - 2014.11.09 04:16:52 -
[155] - Quote
Went on SISI with another group tonight. Pretty much the same dislike of the current state of the UI as last time.
1) Lack of colors on the main items on the NeoCom is highly confusing, even for those of use that returned from the previous night. No one felt comfortable with them by the time we logged off.
2) We noticed that there is a slight delay in loading portraits when something new comes on grid and that thing is selected. The selection box continues to provide interaction with the previously selected thing until the portrait is downloaded.
3) Drop shadows are...needing some love still: https://i.imgur.com/PRkEuKP.png
4) The blur effect behind the transparent panes was annoying to most of our group. We'd rather just have straight transparency so we can accurately see what's behind each pane.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
|

Kaldfir Gongukaslan
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.11.09 06:25:41 -
[156] - Quote
Paging through the comments above I see a lot of hate for the new simplified icons, which I don't really understand. I am always getting the current (TQ-style) icons mixed up, and I feel like the "simpler glyph-like icon" approach is going to make life easier. That said, there are several of the new icons that look much too similar, which is very bad. There's also some shapes that are used in icons that don't really have anything to do with one another (eg: inventory/compare tool both use a "box", but aren't really related) which would make them confusing to learn. There are a couple of icons that I think are placeholders as well. I'm guessing these are all in-progress, so I'm eager to see what the final state will be.
Lists of stuff need to be broken up somehow (either line breaks or alternating colors) since they all seem to be merged into a uniform background right now.
More customizability would be nice. Sliders for the selected/background/camera-pan transparency levels would be good. Being able to choose individual colors would be good. Couple options for window borders would be nice. I'm guessing this is probably planned already.
Generally I like it. Overall direction seems good to me. |

elitatwo
Eve Minions Poopstain Removal Team
441
|
Posted - 2014.11.09 06:47:52 -
[157] - Quote
pheeww.. now that I can see almost sharp again, that blurr thing needs to go away.
I have made a bug report a while back and pointed to the same thing on the TQ UI with pnned windows while flying through Kor-Azor -> Amarr.
Changes were made and it is perfection.
From "Empyrean Age I" on until this day my color scheme is "cool-grey". No matter how often you want me to change it, it will not happen.
Speaking of grey, I already take grown-ups anti-depressants so the new UI doesn't need to make me more depressed.
If you need some window to make us "pay attention here", do it in a way that we don't want to kill ourselves, like this:
blink - blink - blink - highlighted not-blink
not like this:
blink - blink - repeat until the end of time or go nuts
Oh and to take fully appreciation for CCP RealX, I want my sound back.
signature
|

bandwidth
Love Squad Confederation of xXPIZZAXx
0
|
Posted - 2014.11.09 06:51:00 -
[158] - Quote
>colors most of them are ok, but minmatar just looks....pink. I hope this one will get a little more tweaking.
>tabs
In the blog post i got the impression ya'll wanted to invoke some real world instrument panels. so when I look at the tabs, all i can think of is an annunciation panel.
that said, the inactive tabs look fine. the active tabs do not. bright color with white text on top of it doesn't look good. well, seeing as I am no designer, i'll just say that it stands out to me and i find it irritating. i have to strain too much to read which tabs/buttons are selected because there isn't enough contrast. this applies to other buttons elsewhere in the interface as well.
here are real life annunciator panels.
http://www.trottercontrols.com/tc-content/products/LEDannunciatorpanel/20091007-9147-warninglights.jpg
http://home.hccnet.nl/jwopdenakker/image/hessel%20annunciatorpanel.jpg
https://c2.staticflickr.com/8/7153/6670946893_1b27e02fd1_z.jpg
http://1.bp.blogspot.com/-JmOD6pf0Yy8/UcPZjfWqEPI/AAAAAAAAAs8/C9rKgtYWWeo/s1600/BK-117+Caution+Panel+-+WEB+3.jpg
https://missions.capnhq.gov/ops/dot/school/C172r1_files/slide0021_image083.jpg
i think you can see what I am trying to point out. annunciators are either black text on a light, or lit text on a dark/opaque background. Have you guys experimented with something like that?
>new icons
I feel like I am using some kind of ubuntu fork. in the tranq interface, i can find icons by color, shape, and distinctive features. not so much anymore. im trying to get over the whole...you know...everything is different so i have to do all kinds of mental translations and whatnot. i think I can get past that for most things (wallet, assets, map, mail, repairs,LP, sov, and fleet), there are a few that i REALLY hope you revisit or replace (clone bay, inventory, implants, jump clones, employment history, standings, and browser), and there are a few that I just kinda hope you rethink (people+places, skills, insurance, bounty office, fitting, market, and corporation)
>final thoughts
I, and at least a few others, are really wondering why you are even doing this. eve's interface doesn't look old at all and I am surprised to hear that anyone even thinks that.
further, no functionality in the interface seems to be changing at all. no gameplay has really changed to force an interface re-skin like this (because that's what it is), and it kind of feels like change for the sake of change and not to satisfy any game requirement.
****.it doesn't even seem 'modernized' at all. i feel like I am staring at a recolored macbook desktop from 2006 or something.
|

Kosta Shadow
N7 Corp P-A-T-R-I-O-T-S
48
|
Posted - 2014.11.09 07:18:01 -
[159] - Quote
Super me a new interface very much, it is time to change it. The new icons just like. Well that finally the interface decided to change. |

Areen Sassel
34
|
Posted - 2014.11.09 08:32:55 -
[160] - Quote
I'm totally indifferent to the Neocom icons, but I would very much appreciate it if there was a way to make an unpinned window plain boring white on black - when I have a window unpinned, I want to read the words in it as easily as possible, not see through it, and my eyes aren't all they could be these days - and a pinned window unblurred, much like one is today - when I have a window pinned, I want to see through it properly, not smear Vaseline on the view.
(I might have got "pin" and "unpin" the wrong way around, sigh). |

Amarisen Gream
Lone Wolf Union Yulai Federation
53
|
Posted - 2014.11.09 09:26:57 -
[161] - Quote
1st. I like the direction of the new UI. 2nd. It still has some issues which have been mentioned above.
3rd. Don't force it on us right away. Please let us select to use it like you did the new notification system.
Amen.
xoxo
Amarisen Gream
|

Stratikat
EVE University Ivy League
1
|
Posted - 2014.11.09 09:29:53 -
[162] - Quote
1) The transparency effect is almost useless now because you can't actually see anything useful that's going on behind the transparent (non utilized) window.
2) The Title bars have become much bigger meaning the actual windows themselves are displaying less information. I already have trouble with screen space in EVE.
Perhaps we need some additional options we can tweak? Like how transparent the windows will be and the size of the title bars. |

Torgeir Hekard
I MYSELF AND ME
79
|
Posted - 2014.11.09 09:35:36 -
[163] - Quote
You know what. I'll just leave it here.
Peek at it at your own risk. You HAVE been warned.
http://i.imgur.com/46oTyvO.jpg
|

Warlof Tutsimo
Real One Corp
7
|
Posted - 2014.11.09 09:57:54 -
[164] - Quote
Hover/active effect are too important, reduce luminosity :( It's difficult to read text inside button/tab when they are actived/hovered http://i.imgur.com/Ft7YKdw.png
The ship insurance icon isn't really relevant "lock my ship... huh Oo" Why don't replace the padlock by an ISK symbole ? The fitting icon isn't really relevant too => thinking about http://www.iconsdownload.net/icons/512/33-erlenmeyer-flask-vector.png
"Huh, there is an icon for R&D now ?" What's about an hoist or a key or gearing ?
I'm soso about the LP Store icon, for me, in one hand it doesn't really fit what's the LP Store, in other hand it's not so far about what's the LP Store... Don't know.
ISIS icon is the same as resume tutorial icon. ISIS looks more like a ship planner, so why don't put "many" ships icons with an arrow.
Item Hangar icon : why an officer symbole ? This is a warehouse : http://www.large-icons.com/stock-icons/large-black-business/warehouse.jpg
Fleet icon : why 3 stars ? Make a triangle with 3 ships should be more relevant no ?
Near capacitor, the camera control icon should be a camera. Since this feature exists i never found it when i missclick -_-
Finally... why NES icons is in color... It looks like a wonderful marketing aim to make it REALLY more visible than other, common icons. It's not the case, isn't it ?
As other have spot, blue is "cool", but when we've enable "opacity" mode, we need to see what there are behind pin window. |

Axhind
Eternity INC. Goonswarm Federation
70
|
Posted - 2014.11.09 10:22:24 -
[165] - Quote
Esaus wrote:Change.. I like change!
However.. i feel that the changes proposed on singularity as significant and large changes aren't that big or much of a change. Feels more like a change of skin and ikons rather than a big change to something different that I was hoping for.
The UI has a heavy feeling of not wanting to make people upset and afraid of change rather than new and fresh. If this is the end result I think this would be an missed oportunity for great change and new look and feel of EVE.
I like that it was changed but it feels like alot of it could have already been done in settings to some extent.
The moodboard that was shown is a great goal to reach and get inspiration from. However i feel that it could have been utilized more and with more fantasy in the features incorporated into the UI. Together with idea creation methods to think outside the box!
The UI i watched in singularity looked and felt like a try to make it look like the UI from freelancer.
Roll out a complete new UI that will define the visual direction for EVE UI in the coming years - I'm hoping the moodboard is the this new UI direction.
Less operating system, more Sci-Fi, and militaristic looking UI - I still feel like that the UI looks and feels like an operating system. However like a moved from windows 3.1 to windows vista.
Functionality and usability should feel modern and intuitive Have the UI complement the beautiful New Eden view, instead of blocking it. - Still feels boxy and not modern too achieve this with this direction. Can there be an way to have information floating in space without boxes or limiting space?
Better consistency between UI control look and feel. - Still too much distance between the UI for modules and in space stuff and the boxy feeling of everything else. I think that a more rounded i.e loose the sharp edges of the boxes and create some breaking of that boxy feeling.
Use colors in a sensible way. - Reasonably achieved.
Simpler, and more recognizable icons with a clear distinction between icons that represent items vs icons that represent UI controls and labels. - This I feel has been achieved and makes it easier to know what different ikons mean and do. Nice!
You and many others here seem to forget that the main function of UI is User Interaction (strange, I know). Flashy UI does nothing to improve the interaction. The current version on Sisi is quite a step backwards in actual usability of the UI. Yea it looks more flashy and "modern" with all the transparency and flatness but that's it. What we need is actually a usable UI for those of us that plan on playing EVE instead of just admiring screenshots.
Highlighting makes tabs unreadable, transparency makes everything unreadable if you have a bright nebula/sun/whatever under the window, blurring makes it impossible to actually see what is under the window and so on. Yes fancy on a screenshot but utterly useless in actual use. |

Axhind
Eternity INC. Goonswarm Federation
70
|
Posted - 2014.11.09 10:24:03 -
[166] - Quote
That picture beats the 1000 words saying by quite a bit. Excellent work |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6613
|
Posted - 2014.11.09 10:28:06 -
[167] - Quote
Nolan Kotulan wrote: It doesn't help in anything and it is all opposite to what "modern" is and mean. Modern is simplicity, plain and epurate shapes, fonts, colors and surfaces. These corners couldn't in fact be more old fashionned.
But first of all, it simply doesn't blend well in the whole UI, conflicting with other UI elements like tabs, just in exemple, and, worse than that, conflicting with the content.
It is distractive as hell, attracting the eyes where they should in fact never look.
A good UI is at the service of the content. It shouldn't be conflicting with the content, never.
err, the 50's called asking for their definition of modern back. it blends fine, it looks interesting, it adds definition and again it looks cool as hell.
it doesn't conflict with anything other than your taste.
so un pinn it when they stack like that, you can make the current ui look just as confusing.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Esaus
Imperial Guardians Skeleton Crew.
0
|
Posted - 2014.11.09 11:04:55 -
[168] - Quote
Axhind wrote:Esaus wrote:Change.. I like change!
However.. i feel that the changes proposed on singularity as significant and large changes aren't that big or much of a change. Feels more like a change of skin and ikons rather than a big change to something different that I was hoping for.
The UI has a heavy feeling of not wanting to make people upset and afraid of change rather than new and fresh. If this is the end result I think this would be an missed oportunity for great change and new look and feel of EVE.
I like that it was changed but it feels like alot of it could have already been done in settings to some extent.
The moodboard that was shown is a great goal to reach and get inspiration from. However i feel that it could have been utilized more and with more fantasy in the features incorporated into the UI. Together with idea creation methods to think outside the box!
The UI i watched in singularity looked and felt like a try to make it look like the UI from freelancer.
Roll out a complete new UI that will define the visual direction for EVE UI in the coming years - I'm hoping the moodboard is the this new UI direction.
Less operating system, more Sci-Fi, and militaristic looking UI - I still feel like that the UI looks and feels like an operating system. However like a moved from windows 3.1 to windows vista.
Functionality and usability should feel modern and intuitive Have the UI complement the beautiful New Eden view, instead of blocking it. - Still feels boxy and not modern too achieve this with this direction. Can there be an way to have information floating in space without boxes or limiting space?
Better consistency between UI control look and feel. - Still too much distance between the UI for modules and in space stuff and the boxy feeling of everything else. I think that a more rounded i.e loose the sharp edges of the boxes and create some breaking of that boxy feeling.
Use colors in a sensible way. - Reasonably achieved.
Simpler, and more recognizable icons with a clear distinction between icons that represent items vs icons that represent UI controls and labels. - This I feel has been achieved and makes it easier to know what different ikons mean and do. Nice!
You and many others here seem to forget that the main function of UI is User Interaction (strange, I know). Flashy UI does nothing to improve the interaction. The current version on Sisi is quite a step backwards in actual usability of the UI. Yea it looks more flashy and "modern" with all the transparency and flatness but that's it. What we need is actually a usable UI for those of us that plan on playing EVE instead of just admiring screenshots. Highlighting makes tabs unreadable, transparency makes everything unreadable if you have a bright nebula/sun/whatever under the window, blurring makes it impossible to actually see what is under the window and so on. Yes fancy on a screenshot but utterly useless in actual use.
You totally missed the point I wanted to make. I don't want flashy UI and transparency changes. I wan't something different. I pointed out that the changes aren't much of a change. Its playing with the same toys trying to make it look updated. If they would do something different why not try to change it more and rethink how the information is shown. Same but flashy wasn't what I was talking about.
If you for example look at Limit Theory where they have created an new interesting interface that shows information in an easy way. I want change in that direction.
Looks like your stand is don't change it at all. Its good as it is. I can't think differently. No its not good, it's ok and old. |

Challus Mercer
Sacred Temple The Gorgon Empire
5
|
Posted - 2014.11.09 11:25:03 -
[169] - Quote
Adrie Atticus wrote:Challus Mercer wrote:After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned pseudo 3d icons. Transparency effect is really amazing! Finally i can see more of the space behind all windows. I hope you will keep on removing the excel-look and adding more of sci-fi look into the game! What about negative feedback - there will be allways ppl who just stick to old thing despite of how bad they are and cant accept anything new. So dont let you discourage yourself by such posts. Not being able to read the text isn't a complaint about how older is better. You should make a screenshot of it and submit a bug report. |

Shelmim0
1
|
Posted - 2014.11.09 11:54:23 -
[170] - Quote
Ralph King-Griffin wrote:so un pinn it when they stack like that, you can make the current ui look just as confusing. Oh well. The picture of the new UI from the server sisi only 6 windows: 1. Character. 2. Market. 3. Information about the subject (prowler). 4. The chat Window. 5. Chats local and corporate. 6. Information about the station. And these 6 Windows created this mess and confusion on the monitor. Despite the fact that they cover not the entire space.
If using the current UI (tranq) open 6 windows - such a mess to repeat almost impossible. I personally at the station in addition to these 6 add always open the hangar ships and property on the station. Additionally can be opened production, private chat, fitting, fleet. Total I open up to 12 windows current IU and no inconvenience, everything is readable, clear and understandable. Would have been more monitor - no problems would have opened and more windows.
By the way, the icons in the Neocomian some are the same, the eye finds no" need immediately. For a person who has a few characters different profiles with different sets of buttons will be difficult to "switch". These buttons color would add. If CCP still cannot find a good pixel art designer (remember the story of the icons of the weapons ; ) ).
|

MadChkalov
SECURITY SQUAD N.O.B.O.D.Y.
0
|
Posted - 2014.11.09 12:29:27 -
[171] - Quote
Terrible, terrible interface. Inconvenient views of active tables in space. Icons aren't intuitive, but not bad. Where color customization?
I pray, about opportunity to switch to old UI.
p.s. EVE have perfect community, hundreds of people are ready to creating UI customization, plz, give us a capability to create the UI. We need UI API.
Thanks. :( |

Lasse R Farnsworth
Blue Republic RvB - BLUE Republic
4
|
Posted - 2014.11.09 12:29:58 -
[172] - Quote
I love the new design .. I 'm looking at naval radars as an job so yeah you get there .. the military interface look .. but a loot more polished ;)
But as an feedback: I really think that the "space view" needs an update .. I mean the brakets .. they don't fit the new ui .. I would love the isis icons or something like http://www.ninveah.com/2014/11/ccp-its-well-past-time-update-overview.html
And maybe an relative velocity vector and an speed vector ? Would make the interceptor flying so much better http://www.google.de/imgres?imgurl=http%3A%2F%2Ftstarmet.com%2Fwp-content%2Fuploads%2F2014%2F10%2FARPA-plot-2a1.png&imgrefurl=http%3A%2F%2Ftstarmet.com%2Ffree-study-aids%2Fnavigation%2Farpa-and-radar-plots%2F&h=1017&w=1062&tbnid=EmUui12rlHP0NM%3A&zoom=1&docid=DMjK1O2n_obUPM&ei=y11fVPilFM3HPZDJgIAN&tbm=isch&client=firefox-a&iact=rc&uact=3&dur=2957&page=1&start=0&ndsp=38&ved=0CDoQrQMwCA
I know this might be confusing at first but with the velocity markers in space, and with ship icons (maybe even an popup with the symbols from the ship description next to an looked target) and the tactical view you would have all the informations from the overview in your viewfield without the overview .. THIS would modernize the ui
EDIT: This strory here explains why I would love to see relative vectors durin huge fights .. http://ajitvadakayil.blogspot.de/2011/02/naive-sailor-radar-anti-collision-capt.html An arrow pointing at you = you get closer , arrow away = loosing range .. so much less brain taxing then comparing numbers ... |

P5LD2SE
Defying Gravity EM-B.A.S.H.
12
|
Posted - 2014.11.09 12:48:28 -
[173] - Quote
I play on minimum graphics settings, and I almost can not read anything in the new interface. All clear, eats away eyes.
Sorry for Google Translate |

Noriko Mai
1604
|
Posted - 2014.11.09 12:49:33 -
[174] - Quote
For me, it's a very welcome change in general. I think the icons need a bit more polish, especially the glow. Icons look very blurry when they glow. The look of the new icons is nice, please keep it that way and do not go for smartphone crap others suggested. They still need a bit of polish in size and shape, because they leave different sized free areas between them in the neocom. This looks odd. The approach for "Open Item Hangar" and "Open Ship hangar" icons is very nice, but I don't understand what the double arrowhead pointing upwars means. I associate it with an army rank and that has nothing todo with my hangar stuff  The "Loyality Point Store" icon is strange. Looks like a "Join RvB" icon to me  "Clone Bay" is a health poition... Fleet and Corp icons don't fit the rest of the icon theme. The insurance icon should have some kind of shield as a sub icon and not a padlock. People and Places needs some kind of reference to people and/or places.
The solid tabs are very distracting. They are very bright points in random places so it's hard to focus. |

Jlust Orin
Temporary Founded Hideout
5
|
Posted - 2014.11.09 13:00:29 -
[175] - Quote
Well not much difference so far..
Just please make sure that the texts remain at least as readable as they are now. |

Nolan Kotulan
The Scope Gallente Federation
24
|
Posted - 2014.11.09 13:10:39 -
[176] - Quote
Ralph King-Griffin wrote:Nolan Kotulan wrote: It doesn't help in anything and it is all opposite to what "modern" is and mean. Modern is simplicity, plain and epurate shapes, fonts, colors and surfaces. These corners couldn't in fact be more old fashionned.
But first of all, it simply doesn't blend well in the whole UI, conflicting with other UI elements like tabs, just in exemple, and, worse than that, conflicting with the content.
It is distractive as hell, attracting the eyes where they should in fact never look.
A good UI is at the service of the content. It shouldn't be conflicting with the content, never.
err, the 50's called asking for their definition of modern back. it blends fine, it looks interesting, it adds definition and again it looks cool as hell. it doesn't conflict with anything other than your taste.
OK, very interesting, keep talking...
You obviously don't know what graphic design is all about, and so anything about typography, typographic contrast, readability, eye catching elements and art history.
So, yeah, keep talking... Very interesting I said...
"It looks cool as hell" ...lol, THAT is some great objective argument!  |

Crynsos Cealion
Matari Munitions The Obsidian Front
18
|
Posted - 2014.11.09 13:35:12 -
[177] - Quote
Repost from Reddit: http://i.imgur.com/K8Sp6zH.png
How about changing the overview ship size brackets to ISIS ship size icons while we're at this? |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6619
|
Posted - 2014.11.09 13:50:35 -
[178] - Quote
Nolan Kotulan wrote:OK, very interesting, keep talking... You obviously don't know what graphic design is all about, and so anything about typography, contrasts (value, intensity, edge, temperature, texture, shape and size contrasts), readability, eye catching elements and art history. "It looks cool as hell" ...lol, THAT is some great objective argument! "it looks interesting" ...and yeah, right, cause in a well designed UI, corners NEED to be interesting! ...  So, yeah, keep talking, very interesting I said... Ha ! i forgot how defensive Graphic designers get when poked about being irrelevant 
love it, made me giggle.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Adrie Atticus
Shadows of Rebellion The Bastion
507
|
Posted - 2014.11.09 13:52:03 -
[179] - Quote
Challus Mercer wrote:Adrie Atticus wrote:Challus Mercer wrote:After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned pseudo 3d icons. Transparency effect is really amazing! Finally i can see more of the space behind all windows. I hope you will keep on removing the excel-look and adding more of sci-fi look into the game! What about negative feedback - there will be allways ppl who just stick to old thing despite of how bad they are and cant accept anything new. So dont let you discourage yourself by such posts. Not being able to read the text isn't a complaint about how older is better. You should make a screenshot of it and submit a bug report. This is the only way you can help with development, of course if you really want to help, because some people only want to shitpost on the forums make devs stop any progress they make.
This is from the same thread not more than 6 posts before you. |

Castelo Selva
Forcas Armadas Flying Dangerous
58
|
Posted - 2014.11.09 13:59:49 -
[180] - Quote
Thank you for the picture. Some others and I already suggest it. I hope CCP take that feedback and aply it, even as a optional feature. The new ISIS icons are much easy to differentiate the ships. |
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