Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
|
CCP Claymore
C C P C C P Alliance
48
|
Posted - 2014.11.07 15:06:29 -
[1] - Quote
Hello everyone,
Team Game of Drones are working on some changes to the UI and we would love you all to give it a try and let us know what you think.
Read the relevant devblog here and then jump onto SISI and have a shot.
Work on the feature is still in progress and we are very interested in what you have to say on the potential changes. Please provide as much constructive feedback as possible over the next 3 days.
If you find anything you believe to be a bug or if it does not sit right in your head please report it through the F12 menu. If you can include what color setting you are using and what level of 'Post Processing' you are using that would be amazing.
Hope you enjoy.
Quality Assurance Analyst
Team Game of Drones
|
|
DmitryEKT
AMMO INC O X I D E
123
|
Posted - 2014.11.07 15:21:28 -
[2] - Quote
Some sort of slider to customise the amount of mouseover glow would be good. Personally I prefer as little as possible. I know where my mouse is anyway, don't need things super glowy to remind me. |
Cupi222
Romanian Mining Corporation
0
|
Posted - 2014.11.07 15:29:26 -
[3] - Quote
Hello. At first look the color's look nice, but may i suggest that you add this somewere in settings! To make it posible for everyone to choose if they want the new look, the old look, or maybe a red/green/orange menu etc. maybe in some places ofd the game i want the new look and somewere i want the old look, or to change the intensity of the colors..dunno. things like this. and i know its not that easy, but you've done the same thing with sounds and its great ^^
The blue its nice and i like it on tabs, but i don't really like the new icons. the station icons are ok (i don't use them that much) but i would like to keep the curent icons for the left panel (mail,market,contact etc)
So i suggest , if possible, to make the menu as customizable as possible. that goes for the picture on the caracter selection screen (maybe on this screen you can make it posible for each player to select not only from a series of screen from the game, but maybe to upload/set a screen from computer..a screenshot from game or something) |
|
CCP Paradox
1344
|
Posted - 2014.11.07 15:31:09 -
[4] - Quote
Cupi222 wrote:Hello. At first look the color's look nice, but may i suggest that you add this somewere in settings! To make it posible for everyone to choose if they want the new look, the old look, or maybe a red/green/orange menu etc.
Go into settings, it's all there as before, you can change the colors. Try that out and let us know.
CCP Paradox | EVE Quality Assurance | Team Banana Stand
|
|
Cupi222
Romanian Mining Corporation
0
|
Posted - 2014.11.07 15:36:09 -
[5] - Quote
CCP Paradox wrote:Cupi222 wrote:Hello. At first look the color's look nice, but may i suggest that you add this somewere in settings! To make it posible for everyone to choose if they want the new look, the old look, or maybe a red/green/orange menu etc.
Go into settings, it's all there as before, you can change the colors. Try that out and let us know.
edit 1: ^^ oky. i've haden't look there yet. it was just a first impression after ~20 sec of looking at the new UI :D
edit 2: found them, and found it in the dev blog where you posted this. sorry :D
For me the Caldari color is the best, i like it, (i would use this color with old icons) but still i would like to choose if i want to use the new or old icons OR mabye as with colors you can make a series of icons for each nation..just saying :D
edit 3: i don't really see a bit differance betwin pin/unpined windows as i do with the actual screens |
Jackson Apollo
Federal Navy Academy Gallente Federation
8
|
Posted - 2014.11.07 15:36:49 -
[6] - Quote
lookin good so far folks.
makes me scared and excited.
(CHANGE IS SCARY)
I need to click on all the things and then I'll be sure to come complain about something here.
IM HELPING |
Altrue
Exploration Frontier inc Brave Collective
1368
|
Posted - 2014.11.07 15:59:10 -
[7] - Quote
I just tried it...
HOLY SH*T, GOOD JOB.
All the customization options are there (I was affraid we would be stuck to blue), it looks nice, modern, and all that.
More detailed feedback will require further testing now :)
Signature Tanking - Best Tanking
|
Ravcharas
Infinite Point Nulli Secunda
391
|
Posted - 2014.11.07 15:59:16 -
[8] - Quote
Station panel disappeared. I had to toggle the ISIS thing on and off for it to show up. Then I undocked and when I docked it was gone again.
Also, could you talk me through why you don't have text labels on the neocom as an option? |
Jess Tanner
Hard Knocks Inc. Irresponsible Use of Capital.
149
|
Posted - 2014.11.07 16:02:19 -
[9] - Quote
If you haven't already, you might look into the research that was done to develop actual military computer interfaces or civilian power plant interfaces and human reliability concerning interface design, etc etc. Things that are from the 70's, or some scifi movie with flashy lights and weird icons do not always make the best, most reliable user interface, which can be frustrating.
Go with Bob, keep Him always in your heart. He is your Sword, Shield, and the Knife in your back.
|
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2933
|
Posted - 2014.11.07 16:03:03 -
[10] - Quote
UI color themes like Amarr make white color completely unreadable due to massive brightness of selected elements like chat or overview tabs. Any change of some sliders for adjustment of that brightness? Or separate setting for UI text color? Or both? :)
New icons on Neocom and station panel look nice. Good first step, proceed to HUD :)
Invalid signature format
|
|
|
CCP Optimal
C C P C C P Alliance
264
|
Posted - 2014.11.07 16:07:15 -
[11] - Quote
Schmata Bastanold wrote:UI color themes like Amarr make white color completely unreadable due to massive brightness of selected elements like chat or overview tabs. Any change of some sliders for adjustment of that brightness? Or separate setting for UI text color? Or both? :)
New icons on Neocom and station panel look nice. Good first step, proceed to HUD :)
Yeah, we know about that issue and we'll be fixing that soon enough |
|
Opner Dresden
Lugus Foundry The Explicit Alliance
21
|
Posted - 2014.11.07 16:07:30 -
[12] - Quote
The themes look awesome and are definitely a nice universe touch... but can we get custom color choices back? For people running multiple accounts it's a nice at a glance way to remind yourself you're on the hauler/spy/titan alt.
|
|
CCP Optimal
C C P C C P Alliance
264
|
Posted - 2014.11.07 16:07:49 -
[13] - Quote
Ravcharas wrote:Station panel disappeared. I had to toggle the ISIS thing on and off for it to show up. Then I undocked and when I docked it was gone again.
Also, could you talk me through why you don't have text labels on the neocom as an option?
This is a known issue; it only happens in stations that have one or more of it's services disabled. |
|
Manic Velocity
Scout's Regiment
64
|
Posted - 2014.11.07 16:12:58 -
[14] - Quote
Please let us customize the window transparency. Some text becomes nearly unreadable against brighter backgrounds, especially if the window is pinned:
http://i.imgur.com/ZxRjRGY.png?1
http://i.imgur.com/8dCBFQT.png?1
On that same note, I'm using the "Gallente" color scheme, and the white text label in the selected tab is difficult to read against the bright green. The "Amarr" color scheme is even worse, with white-on-bright yellow:
http://i.imgur.com/dEo0z3b.png?1
http://i.imgur.com/gADgnQj.png?1
On lighter color schemes such as these, could the labels adjust to a darker color for better contrast?
The padding on some windows could use some adjusting. Their text, icon and button elements sit a little too close to the edges:
http://i.imgur.com/aswX6kW.png?1
(Forgive me if "padding" is not the correct term in this context. I'm a web designer by trade, and that's the term used for this kind of thing.)
Personal Assets icon looks more like a "cyclops box monster" than a safe. :P
Overall, I'm liking the changes so far aside from the issues noted above. I'm really looking forward to future iterations!
"I pissed off a Russian by stealing his salvage. It was nice knowing you guys. o7"
@manicvelocity
|
Altrue
Exploration Frontier inc Brave Collective
1368
|
Posted - 2014.11.07 16:13:53 -
[15] - Quote
My corpmates and I are unanimous, the loss of colors for the icons isn't a positive change. Its fashion and all that, but ultimately it doesn't help differenciating them.
I'm not asking to go back to the old icons, but it'd be cool to have some color differenciation instead of just plain grey icons.
Signature Tanking - Best Tanking
|
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2934
|
Posted - 2014.11.07 16:14:35 -
[16] - Quote
CCP Optimal wrote:Yeah, we know about that issue and we'll be fixing that soon enough
Great. I can't wait for next stages of this project. Keep them coming as soon as they compile :)
Invalid signature format
|
Adrie Atticus
Shadows of Rebellion The Bastion
488
|
Posted - 2014.11.07 16:20:53 -
[17] - Quote
Transparency needs a slider to adjust between zero percent and one hundred percent. |
Funzinnu BT
Bread Fish
99
|
Posted - 2014.11.07 16:21:42 -
[18] - Quote
Please add colorless(black&white) theme |
F3X5ON
Zero Fun Allowed
16
|
Posted - 2014.11.07 16:21:52 -
[19] - Quote
It looks awful. I didn't know eve is going to be a tablet game. Please make an option to keep the old UI tia. |
BEP3
Trial Death
0
|
Posted - 2014.11.07 16:22:37 -
[20] - Quote
I want to talk about new monocolor icons. Different colors in UI have very important role - it speeds up the perception of UI by user. Color memory is faster than shape memory. EVE UI is overloaded with different elements. Most basic, frequently used, active elements must be highlighted. Current icons looks good and familiar. New icons are monotonic and boring. I'm developing GUI for military use, I know what I am talking about. |
|
Manic Velocity
Scout's Regiment
65
|
Posted - 2014.11.07 16:24:45 -
[21] - Quote
Text label shadows on buttons looks... weird. If I try to imagine where the light is coming from to create such a shadow, it looks like it's coming from the left, top, and right of the label. Three separate light sources to create one weird shadow. :\ Maybe most won't notice or care:
http://i.imgur.com/dlarJeg.png?1
"I pissed off a Russian by stealing his salvage. It was nice knowing you guys. o7"
@manicvelocity
|
|
CCP Claymore
C C P C C P Alliance
53
|
Posted - 2014.11.07 16:26:58 -
[22] - Quote
Altrue wrote:My corpmates and I are unanimous, the loss of colors for the icons isn't a positive change. Its fashion and all that, but ultimately it doesn't help differenciating them.
I'm not asking to go back to the old icons, but it'd be cool to have some color differenciation instead of just plain grey icons.
Edit: I'd like to ask you to take some inspiration from the NES icon: Its flat, nice and modern, but it has enough color to be instantly recognizable;
Stick with it over the weekend and see how you feel on Monday.
Quality Assurance Analyst
Team Game of Drones
|
|
Holy Jihad Warrior
Republic Military School Minmatar Republic
0
|
Posted - 2014.11.07 16:27:10 -
[23] - Quote
810mb of ram for each client on all low setting for useless **** on my screen i dont want or asked for, Dont do this CCP. |
Sarmatiko
1638
|
Posted - 2014.11.07 16:35:30 -
[24] - Quote
First impressions: Themes are great and transparency is just right IMO. Amarr theme is nice but needs more fine-tuning because active tabs/buttons are overbright.
Do I like new icons? Probably not. They are not bad (still could be better) but I have to adapt to UI again and that's why I hate them. I hope you prepared some damage control or backup plan for release day. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6504
|
Posted - 2014.11.07 16:36:39 -
[25] - Quote
is there a way to change the opacity and/of blur on certain windows and menus like for instance having the right click drop down menu completely transparent and local still fairly opaque ? im not fond of the all or nothing, i love it in most places but not everywhere
love the work btw
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Adrie Atticus
Shadows of Rebellion The Bastion
490
|
Posted - 2014.11.07 16:37:03 -
[26] - Quote
CCP Claymore wrote:Altrue wrote:My corpmates and I are unanimous, the loss of colors for the icons isn't a positive change. Its fashion and all that, but ultimately it doesn't help differenciating them.
I'm not asking to go back to the old icons, but it'd be cool to have some color differenciation instead of just plain grey icons.
Edit: I'd like to ask you to take some inspiration from the NES icon: Its flat, nice and modern, but it has enough color to be instantly recognizable; Stick with it over the weekend and see how you feel on Monday.
Here's feedback from 5 people in our corp: Transparency needs a slider from 0% to 100%. Leaving things half-transparent makes them unreadable if there's anything bright in the background or som |
Snopzet
Inglourious Squirrels That Escalated Quickly.
11
|
Posted - 2014.11.07 16:38:44 -
[27] - Quote
Holy Jihad Warrior wrote:810mb of ram for each client on all low setting for useless **** on my screen i dont want or asked for, Dont do this CCP.
Yeah, stop make EVE looking better, so the multiboxers don't need to buy more ram. Who needs pretty graphics anyway?
/ironyoff
If you look at the system requirements of other games, I think EVE has a lot of free room to add even more improvements, graphics wise.
Edit: The launcher gives me an error message "There was an error while validating your account, please try again..". If I use the exefile I can connect to SISI. |
|
CCP Claymore
C C P C C P Alliance
54
|
Posted - 2014.11.07 16:39:57 -
[28] - Quote
Adrie Atticus wrote:CCP Claymore wrote:Altrue wrote:My corpmates and I are unanimous, the loss of colors for the icons isn't a positive change. Its fashion and all that, but ultimately it doesn't help differenciating them.
I'm not asking to go back to the old icons, but it'd be cool to have some color differenciation instead of just plain grey icons.
Edit: I'd like to ask you to take some inspiration from the NES icon: Its flat, nice and modern, but it has enough color to be instantly recognizable; Stick with it over the weekend and see how you feel on Monday. Here's feedback from 5 people in our corp: Transparency needs a slider from 0% to 100%. Leaving things half-transparent makes them unreadable if there's anything bright in the background or som
A slider is in the works.
Quality Assurance Analyst
Team Game of Drones
|
|
Altrue
Exploration Frontier inc Brave Collective
1371
|
Posted - 2014.11.07 16:41:04 -
[29] - Quote
CCP Claymore wrote:Altrue wrote:My corpmates and I are unanimous, the loss of colors for the icons isn't a positive change. Its fashion and all that, but ultimately it doesn't help differenciating them.
I'm not asking to go back to the old icons, but it'd be cool to have some color differenciation instead of just plain grey icons.
Edit: I'd like to ask you to take some inspiration from the NES icon: Its flat, nice and modern, but it has enough color to be instantly recognizable; Stick with it over the weekend and see how you feel on Monday.
Will do!
Also, will we be given more customization options? For instance, its nice to get all these "themes", but I'd like to have a black theme with colored icons. Example: http://i.imgur.com/b0GZJWG.png
Signature Tanking - Best Tanking
|
Funzinnu BT
Bread Fish
99
|
Posted - 2014.11.07 16:42:03 -
[30] - Quote
I am positive about the flat style icon. Modern good interface design
Flat icon is simple, but difficult to design. If there is a problem in wrong design readability. (Especially newbies ...) not required to use a single color. Try using a color
And must the beta option. (Like new notification...) |
|
Altrue
Exploration Frontier inc Brave Collective
1371
|
Posted - 2014.11.07 16:47:12 -
[31] - Quote
To be clear about the monochrome icon thing. Its not that all icons are harder to distinguish, its that some of them look so similar that even without color, our brains cannot quickly enough tell the difference.
These icons in particular: http://i.gyazo.com/e36e6691c956dbfc5ab9e95a0ae04a2d.png
That's just my opinion but maybe you could make their shape more distinct then.
Signature Tanking - Best Tanking
|
COMM4NDER
Legendary Umbrellas
145
|
Posted - 2014.11.07 16:47:18 -
[32] - Quote
CCP Paradox wrote:Cupi222 wrote:Hello. At first look the color's look nice, but may i suggest that you add this somewere in settings! To make it posible for everyone to choose if they want the new look, the old look, or maybe a red/green/orange menu etc.
There are some preset colors to try out instead of blue though. Let us know what you think. A red style based on the blue style would be nice, The minmatar is a bit to light for me so a dark red one.
While presets are nice, would it be possible to have own customized pallete's ?
[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url]
Installs, launches character prefixes (both SISI & Tranquility).
Simplescreenrecorder shm inject
|
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
276
|
Posted - 2014.11.07 16:47:29 -
[33] - Quote
I like the new look but the biggest flaws with this new UI setup I see are as follows:
The act of having a "blurred" background makes the already cluttered UI of EVE more problematic. In many acts of gameplay a player will have multiple windows open such as Local chat, Fleet chat, Fleet Broadcasts, Directional Scan, etc. Blurring the background of those affects a pilots ability to visually recognize where they are in relation to other ships through the tactical overlay and so forth. If that same pilot opts to use their D-Scan they are, in a sense, punished and not permitted to see where they are in relation to other items on grid. I hope CCP make this an "opt out" feature.
The new left hand menu icons are good at achieving the goal of simplistic recognizing of a window. However some of the icons are rather poor at immediately being recognized as X or Y menu. For example the Market Hub icon is, well, not really that great of an icon to jump out as "this is the market hub." What sort of suitable icon would I suggest? Not sure but I think the current one is worth revisiting to some degree.
I would also suggest that for the "People & Places" left menu icon, rather than what appears to be an address/phone book a group of "people" icons set up similarly to the "fleet" icon would do a better job. I feel it looks too similar to the contracts icon.
EVE 101 Tutorial Series |-áMonthly Nullsec Recap
|
Longdrinks
Love Squad Confederation of xXPIZZAXx
130
|
Posted - 2014.11.07 16:48:28 -
[34] - Quote
looks really nice! and more color options is also something ive been wanting. |
Sarmatiko
1639
|
Posted - 2014.11.07 16:49:15 -
[35] - Quote
Some windows shouldn't be transparent, like Ship 3D preview window because they look strange: http://i.imgur.com/BJToDgf.jpg |
|
CCP Claymore
C C P C C P Alliance
57
|
Posted - 2014.11.07 16:49:49 -
[36] - Quote
Altrue wrote:To be clear about the monochrome icon thing. Its not that all icons are harder to distinguish, its that some of them look so similar that even without color, our brains cannot quickly enough tell the difference. These icons in particular: http://i.gyazo.com/e36e6691c956dbfc5ab9e95a0ae04a2d.pngThat's just my opinion but maybe you could make their shape more distinct then.
Icons are not final, so we will take your feedback on-board.
Quality Assurance Analyst
Team Game of Drones
|
|
marVLs
665
|
Posted - 2014.11.07 16:51:04 -
[37] - Quote
It's beautiful ^^
But im not convinced to those mono icons, id rather prefer few colors for every eve aspect like green for industry icons, blue for character icons etc |
|
CCP Claymore
C C P C C P Alliance
57
|
Posted - 2014.11.07 16:51:10 -
[38] - Quote
This is a known defect.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
57
|
Posted - 2014.11.07 16:55:26 -
[39] - Quote
marVLs wrote:It's beautiful ^^
But im not convinced to those mono icons, id rather prefer few colors for every eve aspect like green for industry icons, blue for character icons etc
Just give it the weekend and see how you feel. The new icons will take a little time to learn, but we feel the lack of color is going to benefit our players.
Quality Assurance Analyst
Team Game of Drones
|
|
Milo Caman
Pyre Falcon Defence and Security Imperial Outlaws.
81
|
Posted - 2014.11.07 16:56:02 -
[40] - Quote
BEP3 wrote:I want to talk about new monocolor icons. Different colors in UI have very important role - it speeds up the perception of UI by user. Color memory is faster than shape memory. EVE UI is overloaded with different elements. Most basic, frequently used, active elements must be highlighted. Current icons looks good and familiar. New icons are monotonic and boring. I'm developing GUI for military use, I know what I am talking about.
This, 100 times.
Most of the menus I now know by muscle memory. I don't think it'll hit veteran players terribly hard, but I can imagine it'll make learning EVE's monolithic UI even harder for newer players. |
|
Vincent Athena
V.I.C.E.
2957
|
Posted - 2014.11.07 16:56:20 -
[41] - Quote
I cannot log in at all "There was an error while validating your account, please try again.."
Its not a password issue, If I type in a letter jumble for a password and get a different error. So I am using the right one. I tried with all three of my accounts, and I cal log into TQ.
Maybe a Mac issue?
http://vincentoneve.wordpress.com/
|
Altrue
Exploration Frontier inc Brave Collective
1372
|
Posted - 2014.11.07 17:00:21 -
[42] - Quote
Vincent Athena wrote:I cannot log in at all "There was an error while validating your account, please try again.."
Its not a password issue, If I type in a letter jumble for a password and get a different error. So I am using the right one. I tried with all three of my accounts.
Maybe a Mac issue?
Same, and I'm using windows 7. I suggest you find your eve sisi folder, go to the bin folder, and create a shortcut to exefile with the following shortcut parameter: /server:singularity
Signature Tanking - Best Tanking
|
Milo Caman
Pyre Falcon Defence and Security Imperial Outlaws.
82
|
Posted - 2014.11.07 17:05:31 -
[43] - Quote
Vincent Athena wrote:I cannot log in at all "There was an error while validating your account, please try again.."
Its not a password issue, If I type in a letter jumble for a password and get a different error. So I am using the right one. I tried with all three of my accounts, and I cal log into TQ.
Maybe a Mac issue?
Fix that worked for me for this issue by CCP Habakuk posted here. |
|
CCP Claymore
C C P C C P Alliance
59
|
Posted - 2014.11.07 17:10:45 -
[44] - Quote
Vincent Athena wrote:I cannot log in at all "There was an error while validating your account, please try again.."
Its not a password issue, If I type in a letter jumble for a password and get a different error. So I am using the right one. I tried with all three of my accounts, and I cal log into TQ.
Maybe a Mac issue?
Clear your cache through the settings option on the launcher.
Then restart the client.
Hopefully this fixes it.
Quality Assurance Analyst
Team Game of Drones
|
|
Murashj
NorCorp Enterprise No Holes Barred
7
|
Posted - 2014.11.07 17:11:30 -
[45] - Quote
Issues: -Text on selected tabs are too bright and borderline unreadeble (on most themes) on high res monitors (see chat window and overview)
Wishlist: -Make every second line on dscan, overview etc in a diffrent shade to make it easier to separate the lines (like the example I made in the overview, but a little more toned down)
Screenshot
|
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
276
|
Posted - 2014.11.07 17:12:16 -
[46] - Quote
I'm also a bit confused, why is there a simplistic icon for every item in the left hand menu save for the New Eden Store icon? It would make sense to change that icon to accommodate the new design look as they are somewhat opposing in terms of design. Even a simple "NES" text icon, in the old NEX style, would be congruent to this redesign.
EVE 101 Tutorial Series |-áMonthly Nullsec Recap
|
Cynthia Aishai
State War Academy Caldari State
0
|
Posted - 2014.11.07 17:14:45 -
[47] - Quote
In the new UI, brackets can't be seen through pinned windows.
in Tranquility, you can see brackets in space through any pinned windows. http://i.imgur.com/3yMN9MM.jpg
in Singularity: http://i.imgur.com/QfXr5Xk.jpg
worst of all, when i click anywhere on a window, the transparency changes that make things even harder to see. http://i.imgur.com/mExN3nC.jpg
I hope it's a bug, not a feature
|
|
CCP Claymore
C C P C C P Alliance
59
|
Posted - 2014.11.07 17:15:13 -
[48] - Quote
Murashj wrote:Issues: -Text on selected tabs are too bright and borderline unreadeble (on most themes) on high res monitors (see chat window and overview) Wishlist: -Make every second line on dscan, overview etc in a diffrent shade to make it easier to separate the lines (like the example I made in the overview, but a little more toned down) Screenshot
We are aware that items are appearing too bright and are working on it.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
59
|
Posted - 2014.11.07 17:16:07 -
[49] - Quote
Hendrick Tallardar wrote:I'm also a bit confused, why is there a simplistic icon for every item in the left hand menu save for the New Eden Store icon? It would make sense to change that icon to accommodate the new design look as they are somewhat opposing in terms of design. Even a simple "NES" text icon, in the old NEX style, would be congruent to this redesign.
These icons are not 100% final, we are missing some, and some have not yet been changed.
Quality Assurance Analyst
Team Game of Drones
|
|
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
276
|
Posted - 2014.11.07 17:16:18 -
[50] - Quote
It appears to be a feature. It does that for every window now and the opacity changes when selecting different windows with the current window being more opaque.
EVE 101 Tutorial Series |-áMonthly Nullsec Recap
|
|
Vincent Athena
V.I.C.E.
2957
|
Posted - 2014.11.07 17:16:36 -
[51] - Quote
CCP Claymore wrote:Vincent Athena wrote:I cannot log in at all "There was an error while validating your account, please try again.."
Its not a password issue, If I type in a letter jumble for a password and get a different error. So I am using the right one. I tried with all three of my accounts, and I cal log into TQ.
Maybe a Mac issue? Clear your cache through the settings option on the launcher. Then restart the client. Hopefully this fixes it. Thanks , and same to Milo Caman. It cleared the issue.
http://vincentoneve.wordpress.com/
|
|
CCP Claymore
C C P C C P Alliance
59
|
Posted - 2014.11.07 17:17:35 -
[52] - Quote
I will have a chat with the team about this.
Quality Assurance Analyst
Team Game of Drones
|
|
Graham Chapman
Deadly Penguins
1
|
Posted - 2014.11.07 17:17:58 -
[53] - Quote
Please rework the People & Places windows while you are at it.
P&P
So much wasted space at the top of that window.
Also, please create a station service button size setting that corresponds to the icon size in the merged hangar window. I'm not even sure why that bugs me so much but it does.
Station Services / Guests
The amount of guests is currently cut off, the number placement is a little odd anyway.
All in all, I do like the changes, although it makes the HUD look a little out of place. The looks don't match, at least in my opinion. More customization in the color department would be nice as well as sliders to adjust transparency for the 3 window states. |
|
CCP Claymore
C C P C C P Alliance
59
|
Posted - 2014.11.07 17:18:03 -
[54] - Quote
Vincent Athena wrote:CCP Claymore wrote:Vincent Athena wrote:I cannot log in at all "There was an error while validating your account, please try again.."
Its not a password issue, If I type in a letter jumble for a password and get a different error. So I am using the right one. I tried with all three of my accounts, and I cal log into TQ.
Maybe a Mac issue? Clear your cache through the settings option on the launcher. Then restart the client. Hopefully this fixes it. Thanks , and same to Milo Caman. It cleared the issue.
Awesome!
Hope you enjoy.
Quality Assurance Analyst
Team Game of Drones
|
|
uno muerto
The Opportunists
3
|
Posted - 2014.11.07 17:19:46 -
[55] - Quote
I really like the new UI. My favorite part is how when the chat's aren't in focus they aren't as distracting, excellent when you're trying to focus on PVP...or anything really. Love the color schemes, although a few of them don't seem to different from each other. Love the changes guys, keep up the good work. |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
276
|
Posted - 2014.11.07 17:20:21 -
[56] - Quote
CCP Claymore wrote:Hendrick Tallardar wrote:I'm also a bit confused, why is there a simplistic icon for every item in the left hand menu save for the New Eden Store icon? It would make sense to change that icon to accommodate the new design look as they are somewhat opposing in terms of design. Even a simple "NES" text icon, in the old NEX style, would be congruent to this redesign. These icons are not 100% final, we are missing some, and some have not yet been changed.
OK, just as long as you folks are aware of the difference in how the two icon designs look next to one another. I would also like to reiterate that harmonizing the "Inventory" icon with the "Cargo Hold" icon would be ideal.
Example - http://i.imgur.com/DDnTNlk.png
EVE 101 Tutorial Series |-áMonthly Nullsec Recap
|
Cynthia Aishai
State War Academy Caldari State
1
|
Posted - 2014.11.07 17:29:59 -
[57] - Quote
CCP Claymore wrote:I will have a chat with the team about this.
Please do!
Here is a comparison of what you can see in space between old UI and the new one.
I highlighted it with red colour.
Old: http://i.imgur.com/7FOcy0D.jpg
New: http://i.imgur.com/ZN3X4RA.jpg |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
276
|
Posted - 2014.11.07 17:36:17 -
[58] - Quote
Re-people and places icon, here is a suggestion:
Take this "member list" icon from the Corp window and replace the star with a magnifying glass. Boom, you have an easily identifiable icon for "people searching" which is what that window primarily does (I know it's not the only thing it does but it's an easy concept to convey).
http://i.imgur.com/ICdNO4J.png
EVE 101 Tutorial Series |-áMonthly Nullsec Recap
|
Vincent Athena
V.I.C.E.
2957
|
Posted - 2014.11.07 17:39:15 -
[59] - Quote
CCP Claymore wrote:
Awesome!
Hope you enjoy.
I bug reported that the "green" theme washes out the text on selected buttons.
Also I miss having the option to pick my own colors. Ive carefully found three I like, one for each account, and now they will be gone. I want my colors back, please.
http://vincentoneve.wordpress.com/
|
Casey Ambraelle
EVE University Ivy League
4
|
Posted - 2014.11.07 18:05:46 -
[60] - Quote
Hopped on SISI to take a look and
- I like the new window transparency layers especially if they work with the hacking interface there wasn't anything to scan down and test it.
- Target list anchor still changes display order when moved passed "center" of screen. There is no way to set display order as left to right or right to left although you can set it to vertical or horizontal https://forums.eveonline.com/default.aspx?g=posts&t=379931&find=unread
- Not all windows are resizable, stackable, or able to be rolled up to just the title bar. Fitting is one of these, Industry is another. Please make all windows resizable, stackable, and able to be rolled up. I'm a big boy I can decide how big I need a window to use it
- Flat monochromatic icons are hideous and makes the game look like something from the 80's. I use to play ASCII games on a Kaypro II with a green monochromatic screen, while I like to wax poetic about ye old days I have no desire to relive them. Please keep the multi color icons that look modern and not a throw back to the 80's.
- Where have all the sliders gone so I can create my own skin colors? You want to make some presets you can theme the UI on default with thats fine but please do not take away my ability to change the skin color as I see fit. Maybe I want a hot pink UI or a purple one or some other nausea inducing color that is possible with the RGB sliders.
Thats all I had time for over all looks good except for the god awful icons. |
|
Some Rando
University of Caille Gallente Federation
1250
|
Posted - 2014.11.07 18:06:37 -
[61] - Quote
Ralph King-Griffin wrote:is there a way to change the opacity and/of blur on certain windows and menus like for instance having the right click drop down menu completely transparent and local still fairly opaque ? im not fond of the all or nothing, i love it in most places but not everywhere This would be great, especially if the transparency "sticks" on hover; hate it when text bubbles obscure parts of my screen...
I'll have to get on Sisi to check this out, the previews are great.
CCP has no sense of humour.
|
Lloyd Roses
Blue-Fire
737
|
Posted - 2014.11.07 18:09:30 -
[62] - Quote
The two first things that are somewhat hard to deal with are
overview dscan window
For both, if you click them, they become darkened. I'd really like to have it/be able to set it to become dark on hovering/mouse-over + tunable fading time.
What would give me a nergasm right here: Drop shadows for the overview-font.
Edit: How can I hide those arrows in each box' corner? I don't want them, gimme checkbox pleeeease :D
"I honestly thought I was in lowsec"
|
Jackson Apollo
Federal Navy Academy Gallente Federation
8
|
Posted - 2014.11.07 18:14:07 -
[63] - Quote
i have data also. my eyebrain sees the new icons much better
i hate the old ones and want them on TQ now |
Altrue
Exploration Frontier inc Brave Collective
1374
|
Posted - 2014.11.07 18:41:55 -
[64] - Quote
Can confirm that there are a lot of things that the blur window should let us see that it doesn't. Most importantly, brackets in space, and the content of other windows behind it (it becomes an ugly monochrome square :D)
Signature Tanking - Best Tanking
|
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2009
|
Posted - 2014.11.07 19:14:11 -
[65] - Quote
I noticed this too, apparently 'transparent' is never FULLY transparent, with brackets & all well visible.
Now on Sisi, even while turning the camera, stuff just becomes super-blurred while passing 'under' the windows (whether pinned or not - it's always pretty much unreadable).
I think you should make it so it's possible to have the window 100% (or 99%) transparent, and stuff underneath clearly visible. At least in the 'camera mode'...
Otherwise, the new UI looks truly amazing! Thanks CCP!
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Quintessen
Messengers of Judah Socius Inter Nos
429
|
Posted - 2014.11.07 19:20:44 -
[66] - Quote
First, massive overall improvement. Please keep down this route.
Grids need alternating colors a lot of the time. Things like the wallet don't have them.
Second, the headers for the fitting windows don't have a heading color so they mix with all the other items (e.g. High Power, Low Power). |
Pensive Olerie
live by the sword
0
|
Posted - 2014.11.07 19:28:42 -
[67] - Quote
Someone (or some committee) has overlooked the broad scope of EVE players and styles. This new UI is, on balance, a bit worse than the old for me. Not that I'm an important player or type of player, but trying to put everyone in the same mode ("Less operating system, more Sci-Fi, and militaristic looking UI") will only increase the pressure on some to depart. That includes me as it stands.
I'm not interested in a grim UI - I want something lighter and easier on the eye. These are the controls of my spaceship we are talking about, after all.
I have zero interest in "complement the beautiful New Eden view, instead of blocking it." I would love an option to block that view full-time. So anything that downgrades my displays/controls to make the view more visible is a loser in my view. |
ForceM
POS Builder Inc. Silent Requiem
27
|
Posted - 2014.11.07 19:30:33 -
[68] - Quote
Ugh .. 1990 called .. they want there DULLLLLL icons back!!!
Seriously .. this is a step backwards. The looks and feel of the EVE we LOVE is gone.
|
Bienator II
madmen of the skies
2962
|
Posted - 2014.11.07 19:44:49 -
[69] - Quote
didn't know that there is a feedback thread. i posted my feedback in the thread of the blog entry: https://forums.eveonline.com/default.aspx?g=posts&m=5188029#post5188029
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Burhtun
Burhtun Shipyards
74
|
Posted - 2014.11.07 20:27:50 -
[70] - Quote
I like the minimal monochromatic icons. The icons themselves could use some work, but I like the style in general. I agree that the 'People and Places' icon looks like another Journal icon.
On light backgrounds, the inactive tabs on a window are perhaps too dark. Looks kinda weird and sticks out, and looks more active than the active tab. http://i.imgur.com/pbhDGxl.jpg Looks fine on darker backgrounds though.
While you guys are playing with UI, can you make it so that we can drag off separate instances of tabs from the Journal and People and Places windows? Kinda like you did for probe scan/d-scan? When I am exploring I want to see my bookmarks list because I use that to make note of signatures that I've already scanned down. But I only need "places", I don't need "contacts" and "agents" when I am exploring. In fact, I only need to see one folder of my bookmarks, not the whole bookmark interface. Likewise with the Journal, I only want to see the Expeditions, the other tabs are 100% not needed when I am exploring.
It would also be nice if you guys could allow for significantly smaller minimum window sizes. The Expeditions/Journal window can not be shrunk down very far at all. I really only need to see one or two lines of text showing me the nearest expeditions that I have.
Sometimes windows are too wordy and thus take up more space than they need to. For example, in the dscan window we have the scan group column that can have "Cosmic Signature" or "Cosmic Anomaly" listed below. What does the word "Cosmic" contribute? Why not just "signature" and "anomaly"? Then I can resize that column to just show one letter "S" and "A". That's all I need.
Better yet, how about introducing more icons into the various windows? So if you size down the Scan Group column past a certain point, it replaces the text with icons.
Here is an example: http://i.imgur.com/7eeRWuU.jpg
Signatures and Anomalies in the scanner window can be designated by the same icons that you use in space, when that column is resized to its minimum.
I also don't need to know that a site is a Guristas Den, Guristas Refuge, Guristas Scout Outpost. If I'm exploring I probably have my ship configured to fight a specific faction. I know I'm running Guristas sites, so that is a useless word taking up space. I could mouse over the site name for it's full name if I am unsure what faction space I'm in. Then from that point forward I don't need that information anymore.
The time remaining on the expeditions window becomes an icon. I don't generally need to know exactly how much time is left. "20 hours, 19 minutes, 53 seconds".... too wordy. I just need to know if its going to expire soon or not. If I want the exact time I can mouse over the icon for a pop up.
TLDR... less words sprawling across the screen and smaller minimum window sizes can help reduce EVE's massive UI. |
|
Buka Parallax
Cloister's Fuchal Vae. Victis.
0
|
Posted - 2014.11.07 20:45:52 -
[71] - Quote
CCP Claymore wrote:Murashj wrote:Issues: -Text on selected tabs are too bright and borderline unreadeble (on most themes) on high res monitors (see chat window and overview) Wishlist: -Make every second line on dscan, overview etc in a diffrent shade to make it easier to separate the lines (like the example I made in the overview, but a little more toned down) Screenshot We are aware that items are appearing too bright and are working on it.
Actually there may be one area you are completely ignoring by it being too bright. This is Planetary Interaction or PI. I have posted about this with my main avatar repeatedly for years and this has never ever been touched. I think you have not touched the PI interface and UI since its inception to be honest. Why is the PI UI being completely ignored with all these patches. It needs an overhaul so desperately. Are you intentionally doing this?
I just want to cover one gripe I have that makes PI a complete PITA (pain in the arse) to work with. This is the white overlay of the minerals saturation along with the white mining extractor heads. As if white on white wasn't a moronic color selection to "brighten" your day, then try doing PI on an Ice planet!!!
YES! that's right, WHITE on WHITE on WHITE. Oh lovely!!!! Talk about brightness on steroids! Now I understand that everyone in Iceland is in a perpetual winter wonderland and they are immune to being snow blinded but those of us living in regions around the world that do not have a haze of white outside do not share in this color choice. Having to wear sunglasses to see the UI in doing PI is absurd. This needs to be corrected and long overdue.
Even if the gamma is changed the colors become gray on gray on gray. Gamma does not solve this!!! What solves this is for someone @ CCP to actually take this UI issue seriously enough to change the round Extractor heads from being white to being, say BLACK! or purple or fusia. We don't care, just change it from being white on white. This is absurd and I am completely sick of making forum posts about this.
Moving the round white circular extractor heads over a white overlay saturation spot with white clouds floating by on a white ice planet is FREAKING PAINFUL TO LOOK AT!!!! Are you kidding me???
PLEASE FOR THE LOVE OF EVERYTHING HOLY IN THE UNIVERSE STOP THIS INSANITY OF OVERUSE OF THE WHITE COLOR IN PLANETARY INTERACTION |
Zappity
Stay Frosty. A Band Apart.
1519
|
Posted - 2014.11.07 21:05:53 -
[72] - Quote
CCP Claymore wrote:The new icons will take a little time to learn, but we feel the lack of color is going to benefit our players. Why? I thought that colour recognition was much faster than shape recognition. Just a dash of colour here and there would help for commonly used icons.
You seem to understand this well enough for the NES icon :)
Zappity's Adventures for a taste of lowsec.
|
Cyndrogen
Angels Of Life
629
|
Posted - 2014.11.07 21:45:45 -
[73] - Quote
OMG, icons you can actually read and easily tell what they are! Brilliant!
Keep up the good work! MORE like this! |
Aurelius Valentius
Imperial Academy Amarr Empire
378
|
Posted - 2014.11.07 22:21:33 -
[74] - Quote
Just loaded it up.
I am +1 the new UI as a concept and proposed new item, I shall miss the old one when it goes but I think this properly implemented will be a better solution.
Issues: 1. Amarr has been mentioned - box/text/brightness = unreadable.
Suggestions: 1. we need a Text Color Selector - this will help a GREAT deal. 2. Brightness Configuration slider.
I think that will help with the issues I saw in the first 5 minutes of using it. |
Subira Hakuli
Redemption Road Affirmative.
16
|
Posted - 2014.11.07 22:25:54 -
[75] - Quote
Just beautiful! Love the simplified colour-free icons, and the window background blurring is fantastic - it's nice that the windows don't block the beautiful view so much.
Just on transparencies though, when switching to minimum quality display settings, the right-click menu becomes almost unreadable when it overlaps with other text because it is so transparent.
Overall a really positive change in my opinion! |
Lil' Brudder Too
Pistols for Pandas
46
|
Posted - 2014.11.07 22:44:56 -
[76] - Quote
maybe i'm blind, but wth is the options for changing, well, ANYTHING in any of these 'themes'....i can only select the theme...have absolutley no options for anything like transparency for anything....
Also, you mention that we have to go into the graphics settings to turn off the 'blur' but i'm not seeing any "blurry/crisp-transparent window" related option. Is it some work-around, or actually intended to be a fix? |
Aurelius Valentius
Imperial Academy Amarr Empire
378
|
Posted - 2014.11.07 23:08:01 -
[77] - Quote
Lil' Brudder Too wrote:maybe i'm blind, but wth is the options for changing, well, ANYTHING in any of these 'themes'....i can only select the theme...have absolutley no options for anything like transparency for anything....
Also, you mention that we have to go into the graphics settings to turn off the 'blur' but i'm not seeing any "blurry/crisp-transparent window" related option. Is it some work-around, or actually intended to be a fix?
Remember this is in development - so it's going to be incomplete, but yes there aren't any ways to do that atm... hopefully there is something at some point. |
Aurelius Valentius
Imperial Academy Amarr Empire
378
|
Posted - 2014.11.07 23:19:39 -
[78] - Quote
Also I should mention people with astigmatism are going to have hard time with this concept unless it is properly implemented - due to the high contrast - I have an issue with this and I can't read some of text due to the contrast issues mentioned, but even the ones that are clearer - are blurry.
the current UI has a very nice grey blend to it on some of the buttons in it - the old station tab replacement buttons - I would suggest that as an optional theme for people that have astigmatism, or other such issues.
Also - while I am not - make sure you get color blind input as well. |
Kousaka Otsu Shigure
10
|
Posted - 2014.11.07 23:24:34 -
[79] - Quote
The highlighting on the neocom and station icons when mouseover'ed works great.
It doesn't look good on the selected overview tabs, or generally where highlights on the selected item has light text on it (white on white). Maybe you guys need to code something different for tabs with text. Some presets for these are the Amarr, Blue, Gallente, Green, etc. If you guys are using a background image as the highlight area mask, try to use different gradients, light sources/directions, etc.. keeping in mind the text readability.
Another possible problem is the transparency effects on light backgrounds (looking at the sun, a bright nebulae, Amarr space..) where light text is again rendered unreadable. I happened on this while out in Amarr space, trying out all the templates in the ESC menu. Seriously, try looking at the sun or the ceiling of the Domain region while redoing these.
Suggestions, suggestions.. but first, what part of the code are you guys working on for the UI? Am I correct that its window/icon elements, attributes and stuff like that?
Archiver, Software Developer and Data Slave
Current Project Status: Harvesting Killmails
|
Aurelius Valentius
Imperial Academy Amarr Empire
378
|
Posted - 2014.11.07 23:27:33 -
[80] - Quote
+1 IF:
Scale Menu Tabs in Menu Bar for Horizontal Spacing - to make use of dead space on the bar and clean up the look.
Option for Transparency of the Ship Fitting Window - long, overdue. |
|
Lil' Brudder Too
Pistols for Pandas
46
|
Posted - 2014.11.07 23:45:35 -
[81] - Quote
Umm, why did you invert the shading structure for the market folders?
On TQ it is Darkest = Base folder....Lightest = Item list
On SiSi its Darkest = Item list....Darkest = Base folder...
This change makes no sense....it even seems to clash witht he rest of the UI...where it is darker on the outside of the windows (no detail) and lighter on the detaily parts... |
martiny25
Red Federation RvB - RED Federation
0
|
Posted - 2014.11.07 23:50:37 -
[82] - Quote
I am not a big fan of the neocom icons, they look a bit dull, I have mine ordered at the moment so I can tell which is which using the colour not the shape without actually looking at them directly.
The new window themes look great but being able to change the transparency would be a very handy feature, I have them not see through so I can use my overview or chat windows to block out anything to bright such as suns and nebulas. |
Vincent Athena
V.I.C.E.
2963
|
Posted - 2014.11.08 00:26:04 -
[83] - Quote
Zappity wrote:CCP Claymore wrote:The new icons will take a little time to learn, but we feel the lack of color is going to benefit our players. Why? I thought that colour recognition was much faster than shape recognition. Just a dash of colour here and there would help for commonly used icons. You seem to understand this well enough for the NES icon :)
Except several are close to the same color. I cannot count how many times I clicked on fittings when I meant wallet.
http://vincentoneve.wordpress.com/
|
Galphii
Caldari Provisions Caldari State
291
|
Posted - 2014.11.08 00:44:26 -
[84] - Quote
The window background blur/fade is very clever! Much more modern than the old UI. Very holographic.
On the 'Amarr' colour scheme the highlighted buttons are unreadable due to JJ Abrahms levels of flare. Amarr2 is only slightly better.
The greyscaled neocom buttons seem to be quite intuitive - absence of colour does seem to allow the brain to focus on the shape without distraction (fascinating!) I like everything I'm seeing here.
X
|
Kaaeliaa
The Vendunari End of Life
25580
|
Posted - 2014.11.08 00:52:47 -
[85] - Quote
Given that I've always been a minimalist in terms of what kind of UI design I like, I absolutely adore the new elements. I find it easier to identify buttons by silhouette. To those players in this thread talking about 'color memory,' please try to keep in mind some people are colorblind. The goal of an interface is to present the most broad usability possible, not to look pretty.
I will need some more time to play around with it before I present feedback, but I'm making a list.
I also have a suggestion/request to pass along: is there any way we could be given an option to customize the size of the scroll bars?
LAGL Cosplayer. Princess of Sibyyl's Pillowfort. Commissar Kate is my spacewife! <3
Come back, Dusettes!
|
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2278
|
Posted - 2014.11.08 00:55:05 -
[86] - Quote
This plan has a mix of good and bad things. Stuff like window fade looks alright, but you're making a couple of mistakes to go along with the good stuff. The most cardinal of which is that you absolutely must not remove the primary existing UI controls that we've had for over a decade.
I've been playing all these years with a specific color and transparency setup, and you're about to take that away. Leave the RGB/T sliders in the game, and let us choose our own colors, like we've been able to do all this time, instead of forcing us into one of your gaudy presets. I have a nice metal-gray color setup, and I don't want to be forced into your pink or orange faction themes. Seriously, leave those sliders in. It will cost you absolutely nothing to do this, and you have no excuse to not do this.
And do everyone a favor and make sure that this update won't screw up all the players' window sizes and positions when this goes live.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
|
Aurelius Valentius
Imperial Academy Amarr Empire
379
|
Posted - 2014.11.08 01:08:23 -
[87] - Quote
1. Option for Hangar Theme and Option for Space Theme would be nice as two distinct pre-sets in options.
Also
Major issue with reading the "right click menu over another window with text = impossible to read almost... current UI has it automatically solid - trans on trans doesn't work. |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
277
|
Posted - 2014.11.08 01:30:27 -
[88] - Quote
After thinking about it, for the "People & Places" just use a magnifying glass. Boom, fixed that one for ya.
EVE 101 Tutorial Series |-áMonthly Nullsec Recap
|
Castelo Selva
Forcas Armadas Flying Dangerous
55
|
Posted - 2014.11.08 02:30:07 -
[89] - Quote
I already post in the dev blog thread, but I would like to repost some important stuff here, in my humble opinion.
1 GÇô Please, change the "red-crosshairsGÇ¥ / "brackets", both in the space and in the Overview, to bring them in-line with the ISIS icons, to help differentiate between ship types / sizes.
2 GÇô Please, re-design the drone interface. Make control / command drones like we do with the modules (use buttons). We (players) are in desperate need for a more functional drone interface, since drones are a big part of the gameplay for almost everyone.
3 - Please, revamp the icons for modules. News ones, with clear different shape and colours. Colour it by functionality.
4 GÇô Please, re-design the HUD itself. It is almost the same as when I start to play in October 2004. The only change from that time to today is that buttons was inside hud (and you was able to see only one rack at time) and today we see the 3 racks (hi / mid / low) and it is at the side of the hud. Eve need a new type of display.
Thank you for your amazing work.
Castelo |
Fird
SH Brotherhood
5
|
Posted - 2014.11.08 02:31:28 -
[90] - Quote
I have nothing nice to say about this. |
|
Lykouleon
GoonWaffe Goonswarm Federation
1455
|
Posted - 2014.11.08 03:35:45 -
[91] - Quote
Had a group of ~10 pilots on SISI for a while this evening. General consensus of the fleet was:
1) Even after settling in, using the new NeoCom icons without colors is incredibly confusing. We much, much prefer the idea laid out by Google in their recent material design specifications, substituting NeoCom items as the 'branded' product icon: http://www.google.com/design/spec/style/icons.html#icons-product-icons
ie: each NeoCom element should communicate its function. A lack of color on those elements deprived us of understanding their function visually. Otherwise, perfectly fine with the rest of the UI icons.
2) Consistency of transparency needs to be addressed. Yada yada yada.
3) Highlighted tabs are far too bright to be able to read underlying text.
And personally, I really would prefer more options for background transparency. I've been using 'Black' as the window color and 'Stealth' as the background color for years to achieve a visual style that doesn't become overly intrusive with colors. The new colors...really, really annoy me and distract from what's going on behind the ui screens.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
|
Aivlis Eldelbar
Ubuntu Inc. The Fourth District
43
|
Posted - 2014.11.08 03:39:25 -
[92] - Quote
First thing that jumped to my mind when I fired up SiSi: omg the wasted space! This is just like when Gmail got the new layout!
Please take into account screen space when implementing borders and line spacings, like in overview tab headers, where it seems to be set to 2 or more. It may look ok on your big designer's monitors, but on my 1366x716 laptop it just eats a lot of valuable screen real estate.
Other than that, I really like what you're doing with the UI, maybe tone down a bit the blurriness of the see through effect when moving the camera, so we can better see what's behind without getting dizzy.
Overall nice change, just needs tweaking to be great. |
Aleczi Volikov
The Scope Gallente Federation
0
|
Posted - 2014.11.08 03:45:18 -
[93] - Quote
Castelo Selva wrote:I already post in the dev blog thread, but I would like to repost some important stuff here, in my humble opinion.
1 GÇô Please, change the "red-crosshairsGÇ¥ / "brackets", both in the space and in the Overview, to bring them in-line with the ISIS icons, to help differentiate between ship types / sizes.
2 GÇô Please, re-design the drone interface. Make control / command drones like we do with the modules (use buttons). We (players) are in desperate need for a more functional drone interface, since drones are a big part of the gameplay for almost everyone.
3 - Please, revamp the icons for modules. News ones, with clear different shape and colours. Colour it by functionality.
4 GÇô Please, re-design the HUD itself. It is almost the same as when I start to play in October 2004. The only change from that time to today is that buttons was inside hud (and you was able to see only one rack at time) and today we see the 3 racks (hi / mid / low) and it is at the side of the hud. Eve need a new type of display.
Thank you for your amazing work.
Castelo
Totally agree one 1 and 2.
On 3- I agree the icons for mods should be revamped (maybe as they get their rebalance passes?) to be more iconic. Right now they're a mishmash where too many things with very different functions look extremely similar at a glance. I'd keep the colour coding very simple though- ie/ colour coded by high/mid/low/slot, as you need to minimize your colour categories to keep recognition easy and fast (particularly for us colour-blind types). Keep it for something that gives you information about the item, but isn't needed to identify it. |
Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
40
|
Posted - 2014.11.08 04:11:25 -
[94] - Quote
1 guy said in local on sisi that the Arrows on the corners of the windows should only appear if u hover over the window with your mouse, AND i totally agree with him
I Vote YES! for Downloadable HI-RES Textures!!!!
|
Jayne McNtyre
Highland Material Sciences
0
|
Posted - 2014.11.08 05:19:50 -
[95] - Quote
Any chance we could see this expanded into a fuller redesign at some point? I really liked the concept shown at the 2013 Vegas presentation (linked below) I actually see the Neocon itself as one of the main issues in the overall UI design in Eve- when it comes to the "OS" like nature of the UI at least. Certainly the glow, and transparency effects lead to a more modern, sci-fi look and feel, but I think a more complete overhaul and re-imagining is in order to fully realize the goals laid out in the blog post.
2013 Vegas UI concept
I know this is probably a controversial point of view, and also that a change that drastic has to be delivered in phases, but I feel that it would really push the overall Eve experience to the next level. |
Zappity
Stay Frosty. A Band Apart.
1523
|
Posted - 2014.11.08 05:25:20 -
[96] - Quote
I like how the transparent background darkens when you click in the window. But could this be changed to happen when you mouse over a window instead of click?
Zappity's Adventures for a taste of lowsec.
|
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
187
|
Posted - 2014.11.08 05:59:25 -
[97] - Quote
Character customization icon shows the base button and no symbol
Black is beautiful
And: thank you for adding a minimize button for the top section of the Industry UI. Thank you very much. Now I can browse my BPO/Cs more comfortably. |
Torgeir Hekard
I MYSELF AND ME
78
|
Posted - 2014.11.08 06:25:53 -
[98] - Quote
Bad.
You have took colours from where they are needed and put them where they are useless and in some cases downright harmful.
New neocom icons look good but are unusable. Without colour coding they are difficult to discern fast.
New station service icons are just plain bad. Their background on the black station panel makes the whole thing look like some kind of graphic glitch.
Button highlight is too contrast. It makes highlited labels unreadable in some themes and highlited chat labels annoyingly distracting when in space in every single theme but black.
Transparency is out of place. First, it's generally too transparent resulting in some windows (hello d-scan) becoming unreadable against complex backgrounds like station models. Second, transparent dropdown menus are beyond ********. They are simply unreadable against any kind of non-monochromic background. Like another text. Try rightclicking on something in hangar.
Line separators are gone. There is no possible justifiable excuse for that. Well, except replacing line separators with alternating line background colours (and for Bob's sake NOT HIGHLY CONTRAST ONES). But that's not the case, so it's a capital offence right here.
General look and feel: all themes are too contrast. Any highlighted interface element is too bright and distracting. They drag attention like car headlights at night. Which is multiplied by the fact that everything else is now monochrome. The only semi-usable theme is black. The new design is about looking pretty, without any thought put into functionality. |
Rivr Luzade
Coreli Corporation Ineluctable.
890
|
Posted - 2014.11.08 07:20:17 -
[99] - Quote
Why does the NES icon still has color?
You are aware of the fact that this blurred transparency caused an outcry of outrage when it was introduced with Windows Vista, right? And that it causes people to feel nauseous. And I don't like that it changes states when I click somewhere on the screen (unless I can turn this dynamic switching as well as the transparency itself off). There is little point in being able to see what's behind the window when I cannot click and manipulate the things behind the window anyways.
I also hope that I am not forced to use one of the color schemes depending on the race I chose (I really don't like the Gallente green; it makes me feel like being in a hospital's pathology). I use different colors schemes for the windows for different types of characters depending on their purpose. You are not making my life easier if you don't allow me to do that.
I also rather like the black frames of the windows with colored areas that clearly indicate differentiation between areas that I can manipulate (text boxes, buttons) and areas with content (market orders, text boxes), and areas that I cannot manipulate (frames, status bars, columns with manipulatable items like in the contract window). That is not nearly as clearly visible in this demonstrated UI as it is now. Moreover, the demonstrated states of icons are worse than now; especially the hover-over state, which is almost not visible on very bright backgrounds is a clear step backwards.
Oh, and before I forget it: you better get the stuff back in that I filed under bug report EBR-26339. The lack of these functionalities in the text fields are already annoying me beyond measure and are the only QOL change I care about at the moment. |
Bam Stroker
Van Diemen's Demise Pandemic Legion
243
|
Posted - 2014.11.08 07:41:06 -
[100] - Quote
I really, really like it. After playing on Sisi for an hour or so and then going back to TQ the UI suddenly felt so old and dated. :)
+1 for being able to adjust the transparency to taste, though.
EVE Down Under 2014 (Australia's very own fanfest)
21st to 23rd November 2014 in Sydney, Australia
www.evedownunder.com
|
|
Axhind
Eternity INC. Goonswarm Federation
70
|
Posted - 2014.11.08 07:42:02 -
[101] - Quote
I would suggest making the active tab bright around the edges. That way it's distinct but doesn't make the text unreadable.
I would love one button to pin (lock in place) and one to switch level of transparency (coupled with two sliders in the settings).
Please, for the love of god, give us setting to disable the blur under the window. Main benefit of transparency is to see under the window and that kinda goes away with the blur.
Finally, the single colour icons really don't stick out the way they should and many are too similar to be recognized at once. While I'm at it why is the inventory icon using the look of reinforced bulkheads instead of the one already used next to the capacitor and for expanded cargohold modules?
Edit: I know the all flat design is all the rage but is it really that bad to have some depth to the UI? |
Amron Vhael
MachSeven
0
|
Posted - 2014.11.08 08:36:03 -
[102] - Quote
http://cdn1.eveonline.com/www/newssystem/media/66657/1/1.png
I don't like it. The border around the windows is too thin/nonexistant and it doesn't look right at all. |
strumpel
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.11.08 09:05:10 -
[103] - Quote
new mail notification top left not clickable |
Leorajev Aubaris
Blue Goat Ltd.
5
|
Posted - 2014.11.08 09:07:13 -
[104] - Quote
Burhtun wrote:Here is an example: http://i.imgur.com/7eeRWuU.jpgSignatures and Anomalies in the scanner window can be designated by the same icons that you use in space, when that column is resized to its minimum. I also don't need to know that a site is a Guristas Den, Guristas Refuge, Guristas Scout Outpost. If I'm exploring I probably have my ship configured to fight a specific faction. I know I'm running Guristas sites, so that is a useless word taking up space. I could mouse over the site name for it's full name if I am unsure what faction space I'm in. Then from that point forward I don't need that information anymore. The time remaining on the expeditions window becomes an icon. I don't generally need to know exactly how much time is left. "20 hours, 19 minutes, 53 seconds".... too wordy. I just need to know if its going to expire soon or not. If I want the exact time I can mouse over the icon for a pop up. TLDR... less words sprawling across the screen and smaller minimum window sizes can help reduce EVE's massive UI.
I really like those suggestions for a more compact information display. :) |
Rivr Luzade
Coreli Corporation Ineluctable.
890
|
Posted - 2014.11.08 09:09:55 -
[105] - Quote
The overview tabs are too high. My overview is already crammed enough with information and I don't need even less space to display that information. A reduction in hight of a little bit above the current TQ height is better in order to reduce wasted space. Moreover, why do the Overview tabs have a different height than the Chat tabs? The height of the chat tabs is more or less perfect for all intends and purposes.
The chat tab blinking is obnoxiously intrusive and should be toned down a lot. A whole lot. Or make the font blink. But don't shine me a sun into the eyes, or dozens if dozens of chat tabs blink.
Also, I just noticed that every single window and UI element switches transparency. If I click on the overview, it's opaque, and as soon as I move my mouse over to my scanner window and click there, it becomes transparent. Then, when I click on the Selected Items window, the other windows become transparent. This is way too much UI limbo-state switching. I don't want that under any circumstances! This is absolutely abysmal!
Where are all the color settings for the windows? I want to setup my windows in my game how I like, not how you like! The currently available options are by no means sufficient. Also, where can I turn of the transparency completely? |
Bagrat Skalski
Poseidaon
6014
|
Posted - 2014.11.08 09:11:11 -
[106] - Quote
Bright on bright is not really a good way of showing highlighted tabs. If you must do highlighting, just inverse the color of the font. Or make highlight in tab less bright
Recon makes them stronger
|
Leorajev Aubaris
Blue Goat Ltd.
5
|
Posted - 2014.11.08 09:31:52 -
[107] - Quote
Aivlis Eldelbar wrote: Please take into account screen space when implementing borders and line spacings, like in overview tab headers, where it seems to be set to 2 or more. It may look ok on your big designer's monitors, but on my 1366x716 laptop it just eats a lot of valuable screen real estate.
+1. I only play on my Laptop with the same resolution. |
Rivr Luzade
Coreli Corporation Ineluctable.
890
|
Posted - 2014.11.08 09:47:05 -
[108] - Quote
Why does the Info icon in the Notifications have a different font for the i than the standard font? The i of the EVE font looks more or less perfect, but the i in the icon looks horrid and has no connection whatsoever to other UI elements and styles in EVE. |
Lugh Crow-Slave
195
|
Posted - 2014.11.08 10:02:14 -
[109] - Quote
personally i think the new look is not only ugly but doesn't feel like eve please please if you implement this make it something you can toggle |
Fenix Inferni
Dark Fenix Rising The Volition Cult
0
|
Posted - 2014.11.08 10:21:21 -
[110] - Quote
Two things to fix for me since u're making new ui:
1) if neocom is set to autohide the tooltips (for examle the new mail notification) don't slide with the neocom resulting in unclickable neocom butons under the tooltip
2) Stacked windows behaviour: atm the more windows u stack together the smaller the header palette becomes. That is good but i'd set a minimum number of characters visible in the palette (or a minimum width) so that the name of the tab is always visible (or partialy visible), once u stack the window that would cut tab's palette under the minimum set value the ui automatically add the new tab palette in a second row (above or under the first 1) while keeping all stacked in the same "window entity" like it is now
Sorry if i've not been clear enough :S
Found this picture that explains what i meant, just look at the 3rd picture and forgive about all the rest: 2 tab rows = more readable headers |
|
Kurbanis Araeleus
Interstellar Nuclear Penguins
0
|
Posted - 2014.11.08 10:59:03 -
[111] - Quote
I noticed clipping on the guest counter in the station panel.
Kurbanis Araeleus
CEO
Interstellar Nuclear Penguins
|
Hra Neuvosto
FinFleet Northern Coalition.
327
|
Posted - 2014.11.08 11:31:00 -
[112] - Quote
I don't mind the change, everything looks pretty good to me... but the blurring needs to be a selectable thing, separate from post processing and the monochrome transparency on right click menu is bad, turns almost completely white sometimes.
And a slider to select own colors for the UI. |
Blue Harrier
174
|
Posted - 2014.11.08 12:02:14 -
[113] - Quote
OK itGÇÖs that colour blind old git reporting in again.
So the icons on the Neocom do need a splash of colour, even though I am colour blind it does make them easier to see and recognise against some backgrounds.
IGÇÖm using Gallente2 as the colour choice but the Blue theme would also work for me as well, most of the other themes are so bright the text on buttons are unreadable or just donGÇÖt work for my type of colour blindness.
It will take some getting used too but so far I have had only minor problems with the new layout, the transparent windows could do with a slider for 0 to 100% but I do like the little corner arrows to the window boarders. If you do change them please make them return on mouse-over.
I have to agree with an earlier poster about the PI interface, for me white on white on white gives me a headache and I avoid Ice planets if possible, even the white on white when scanning and placing the extractor heads is bad enough. Please have a look at this while you are in the process of making the changes.
One problem/bug I noticed while testing, my Caldari Fuel Block Copies did not have an icon just a black square with text below.
IGÇÖm off to copy this over to my laptop and do some testing on a smaller screen to see how some of the scaling works.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
|
Berianck Buch
ICE is Coming to EVE Goonswarm Federation
0
|
Posted - 2014.11.08 12:19:30 -
[114] - Quote
It would be great to keep the custom mode for themes, with the RBG settings as extras. Themes are good but i think that is important to still have the possibility to make your own !
Also, as said in the first page, a cursor to set the blur effect would be great. |
Blue Harrier
174
|
Posted - 2014.11.08 12:39:21 -
[115] - Quote
Still testing on my gaming PC and found an odd bug, I was probe scanning with my Helios, had all the normal windows open including the FPS monitor window, map window etc.
Then at one point the FPS dropped almost to zero. The FPS Monitor reported 11Fps and everything started to stutter and jump, I clicked the FPS monitor window to drag it ready for a screen shot and everything returned to normal.
I have no idea how or why this happened and it has not repeated.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
|
Damjan Fox
Fox Industries and Exploration
52
|
Posted - 2014.11.08 14:57:16 -
[116] - Quote
Some thing i have noticed, while testin the new UI on SiSi: (I haven't read both threads entirely, so excuse me, if this was already mentioned.)
The "active" state of a button, looks like the "mouseover" state of a button. See this: ACTIVE VS. MOUSEOVER
There is no reason for the active tab to be always highlighted like that. And to better differentiate between both, i would suggest to change the active tab look to something like this: NEW ACTIVE STATUS Maybe add a little glow to the active tab title.
Furthermore, you can see on both pictures, that the number showing current guests in a station, is cut off.
The "close tab" button in the ingame browser, blocks a part of the first tab. See this: "CLOSE TAB" BUTTON BLOCKING 1ST TAB
I like the approach of the neocom symbols being more "iconic". but you have to make sure, the symbols are well designed and properly chosen. Just one example: The "People & Places" and the "Journal" icon look very much alike. See this: "PEOPLE & PLACES" and "JOURNAL"
"People & Places" shouldn't be depicted by a book icon. Instead i would use some sort of pin or man icon: PIN ICON MAN ICON
The transperancy of the preview window looks weird, espacially when moving the camera in preview window. Pinning does not affect transperancy at all. See this: PREVIEW WINDOWS TRANSPERANCY
That leads me to the next point: Would be nice, to have sliders to adjust blurriness and transperancy level.
Monochrome modern looking UI is nice and everything, but please don't overdo with the sterility. Little colour accents here and there, can look really good!
That's it for now, i think. Keep it up!
Regards, Damjan |
Kain Stropov
Porno Miner Style
87
|
Posted - 2014.11.08 15:02:30 -
[117] - Quote
Minimization is terrible! Do not follow fashion to minimization! Make maximum detailed icons and more then one color!
Make mining, not warcraft!
|
Nolan Kotulan
The Scope Gallente Federation
18
|
Posted - 2014.11.08 15:53:18 -
[118] - Quote
Here's some feedback from a guy working in the graphic design industry:
Icons Flat design monochromatic icons is a great and good idea, but I can still see a light gradient in them, and THAT sucks. Keep them full white without any gradient. About the shapes, I think the whole lacks consistency and simplicity.
Neocom submenu / second column There is an upper bar on the first column of the neocom menu. This bar isn't present in the second column (submenu). This lacks consistency. See how it is now, and how it should be.
Neocom alternative You should add the possibility to display text instead of icons in the Neocom.
Windows corners That is the worst thing you have introduced with this new design. Don't know who got this idea but this is graphicaly horrible, distracting and unconsistent with anything except maybe the "military" look you are talking about in the devblog, which is a terribly wrong vision of what should be the UI. The UI shouldn't look like a military thing at all in a game like EVE where a lot of players don't have anything to do with military. The UI should remain as neutral, simple, readable and undistracting as possible. Remove these corners, please.
Tones of grey For the same reason as explained above (the UI should remain as neutral, simple, readable and undistracting as possible), you should reduce the number of different grey tones used in the different fields of the Windows. Actually, there is a lot of different tones and this lacks consistency and affects negatively the readability.
Unpinned Windows Unpinned Windows should remain totaly opaque, or at least, give us an option to make them opaque. Again, this is all about readability.
Notifications You still need to make the width customisable... |
DREDD 23
RUHLA
0
|
Posted - 2014.11.08 15:59:02 -
[119] - Quote
New UI is nice but make opt to change new icon in Neocom pannel to old icons (I dont like new icons ) |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6575
|
Posted - 2014.11.08 16:06:24 -
[120] - Quote
Damjan Fox wrote:I like the approach of the neocom symbols being more "iconic". but you have to make sure, the symbols are well designed and properly chosen. Just one example: The "People & Places" and the "Journal" icon look very much alike. See this: "PEOPLE & PLACES" and "JOURNAL""People & Places" shouldn't be depicted by a book icon. Instead i would use some sort of pin or man icon: PIN ICONMAN ICONDamjan this is an excellent point. am hugely in favour of the work being done but the above point is rather an important one,
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
|
Saiden Dia
The Vendunari End of Life
313
|
Posted - 2014.11.08 16:08:41 -
[121] - Quote
The change is a large improvement. I do agree with those that have said that a few more color options would be nice, particularly less colorized ones. But overall it is a big improvement. The current UI looks incredibly dated (especially the icons) and this is a significant improvement.
Don't let people's old school comfort make you hesitate to improve the game in ways like this, CCP.
"So long as a single citizen of my nation survives, my dream lives on." - Sansha Kuvakei
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6575
|
Posted - 2014.11.08 16:10:49 -
[122] - Quote
Nolan Kotulan wrote: Windows corners That is the worst thing you have introduced with this new design. Don't know who got this idea but this is graphicaly horrible, useless, distracting and unconsistent with anything except maybe the "military" look you are talking about in the devblog, which is a terribly wrong vision of what should be the UI. The UI shouldn't look like a military thing at all in a game like EVE where a lot of players don't have anything to do with military. The UI should remain as neutral, simple, readable and undistracting as possible. Remove these corners, please.
i love the corners.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Nolan Kotulan
The Scope Gallente Federation
18
|
Posted - 2014.11.08 16:19:02 -
[123] - Quote
Ralph King-Griffin wrote:Nolan Kotulan wrote: Windows corners That is the worst thing you have introduced with this new design. Don't know who got this idea but this is graphicaly horrible, useless, distracting and unconsistent with anything except maybe the "military" look you are talking about in the devblog, which is a terribly wrong vision of what should be the UI. The UI shouldn't look like a military thing at all in a game like EVE where a lot of players don't have anything to do with military. The UI should remain as neutral, simple, readable and undistracting as possible. Remove these corners, please.
i love the corners.
This is a distractive AND useless element, so graphicaly, objectivly and professionally, you can't make a bigger mistake in graphic design. |
Rivr Luzade
Coreli Corporation Ineluctable.
891
|
Posted - 2014.11.08 16:34:46 -
[124] - Quote
Saiden Dia wrote:Don't let people's old school comfort make you hesitate to improve the game in ways like this, CCP.
Sure thing, but then make it properly and not with such a degree of inconsistency and so many errors. And definitely don't remove the level of customization so that we players can customize our game to our likings and thus enjoy our game the way we want. It's not CCP playing our game, it's us.
|
Indahmawar Fazmarai
3220
|
Posted - 2014.11.08 17:59:43 -
[125] - Quote
I've been testing the new UI and most of it is unreadable to me in most circunstances.
I suffer a visual impairment caused by macular degeneration, and I have a strong need of a solid color background behind text as my contrast and angular resolution are quite poor. Telling the text apart from the background is difficult and even imposible to me unless the background provides a stark homogeneous contrast.
From the options on Sisi, the "Black" Ui design is the most readable, but it becomes very stressful in space (I am talking about focused windows), even when there's no nebula in the sky (FAI, against a planet's shadow). Non-focused windows, welI, I can't even see whether there is text in them or don't... that probably will make difficult to keep track of the active chat channel.
Please I beg you to allow an option to disable completely transparency and replace with solid color backgrounds with zero transparency.
As I see the issue, the ultimate reason of User Interfaces is to be Used, and in its current state I will not be able to use the new UI and thus it will be very difficult to play the game.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
|
Aralieus
The Inf1dels
224
|
Posted - 2014.11.08 18:18:59 -
[126] - Quote
I got to say this is a great overhaul, I really like how the menus change when you interact with them. I will update this post with any issues I find or just for general feedback but so far I love the new UI improvements.
Oderint Dum Metuant
|
Castelo Selva
Forcas Armadas Flying Dangerous
56
|
Posted - 2014.11.08 18:21:10 -
[127] - Quote
Nagarythe Tinurandir wrote:new UI looks quite nice, but it is still the old UI with new fancy effects and new colour sets.
have you considered to make it more like this mock-up you showed on FanFest13
(http://youtu.be/3J0fztrurIc) time stamp 20:26. that would be way more futuristic..
Yes, I agree. This is a nice step in modernization. Do not drop it CPP.
Castelo
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6580
|
Posted - 2014.11.08 18:43:09 -
[128] - Quote
Nolan Kotulan wrote:Ralph King-Griffin wrote:Nolan Kotulan wrote: Windows corners That is the worst thing you have introduced with this new design. Don't know who got this idea but this is graphicaly horrible, useless, distracting and unconsistent with anything except maybe the "military" look you are talking about in the devblog, which is a terribly wrong vision of what should be the UI. The UI shouldn't look like a military thing at all in a game like EVE where a lot of players don't have anything to do with military. The UI should remain as neutral, simple, readable and undistracting as possible. Remove these corners, please.
i love the corners. This is a distractive AND useless element, so graphicaly, objectivly and professionally, you can't make a bigger mistake in graphic design. and how many graphic designers do you know working in their fields, i count about 3 out of 20 i know.
it looks cool, and it helps the ui feel crisper and modern, it also gives it a solid appearance which is something the ui has never had before so graphicaly, objectivly and professionally can kiss my arse.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Burhtun
Burhtun Shipyards
78
|
Posted - 2014.11.08 18:46:59 -
[129] - Quote
Nolan Kotulan wrote: Flat design monochromatic icons is a great and good idea, but I can still see a light gradient in them, and THAT sucks. Keep them full white without any gradient. About the shapes, I think the whole lacks consistency and simplicity.
I agree, the gradient adds nothing. It just muddles the icons. I also think the icons are too sharp-edged. I pulled some icons off of a free icons website for comparison. No gradients and more rounded shapes.
|
Rivr Luzade
Coreli Corporation Ineluctable.
892
|
Posted - 2014.11.08 19:02:47 -
[130] - Quote
Burhtun wrote:Nolan Kotulan wrote: Flat design monochromatic icons is a great and good idea, but I can still see a light gradient in them, and THAT sucks. Keep them full white without any gradient. About the shapes, I think the whole lacks consistency and simplicity.
I agree, the gradient adds nothing. It just muddles the icons. I also think the icons are too sharp-edged. I pulled some icons off of a free icons website for comparison. No gradients and more rounded shapes.
More rounded is even worse than the current state. This is not a game for toddlers. |
|
Torgeir Hekard
I MYSELF AND ME
78
|
Posted - 2014.11.08 19:19:40 -
[131] - Quote
Burhtun wrote: I pulled some icons off of a free icons website for comparison. No gradients and more rounded shapes. It looks like an LCD monitor with lowered resolution. Or one connected via VGA cable and not properly adjusted. It feels like eyes oozing out. It makes me want to strap the person who drew those icons to a chair, put matches in his eyes so they won't close and make him WATCH what he has done. |
Rivr Luzade
Coreli Corporation Ineluctable.
893
|
Posted - 2014.11.08 19:24:47 -
[132] - Quote
Fun thing: If you listen to the UI presentation in the EVE Vegas 2013 here, he demonstrates the UI with dark and bright backgrounds and says "here we are basically making sure that the concept caters to these needs"; ie. that it doesn't happen.
And then you have something like this: The overview text is barely visible and you barely see the edges of the window. The UI doesn't behave consistently when you look at the overview tabs and then the rest of the overview. You also have this weird area where my overview and Scanner window overlap and the transparency becomes more opaque with blurred edges. And then there are some data entries, like in the scanner window, which are not transparent at all, but the menu options to manipulate things in the scanner window are completely transparent.
Not to mention the chat tab where I cannot see text at all.
The Overview and Scanner window are pinned, whereas the chat windows aren't, in order to demonstrate the problematic in full force. I personally don't use pinned windows because I don't understand what the pinning does to begin with, but in many videos I see many people use pinned windows and this is going to cause problems.
Another picture, this time the settings window, again in Amarr. I am certainly not overly visually impaired, but this is not "make sure we cater to these needs". |
Burhtun
Burhtun Shipyards
78
|
Posted - 2014.11.08 19:26:21 -
[133] - Quote
lol. Too anti-aliased I guess. The website didn't give the icons in vector format and I had to shrink them down a bit.
I can see how rounded icons can end up looking a little Fisher Price but the super-squared-edged icons look cheap to me. |
Delban Crendalion
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.11.08 19:56:57 -
[134] - Quote
F3X5ON wrote:It looks awful. I didn't know eve is going to be a tablet game. Please make an option to keep the old UI tia.
+1 this ^^
While I certainly appreciate the hard work, an option to retain what we have now would be most welcome. Looks far too Windows 8'ish to me, can't stand that nonsense either lol.
Although it might look great on someones tablet.....
|
Nolan Kotulan
The Scope Gallente Federation
21
|
Posted - 2014.11.08 20:00:10 -
[135] - Quote
Ralph King-Griffin wrote:Nolan Kotulan wrote:Ralph King-Griffin wrote:Nolan Kotulan wrote: Windows corners That is the worst thing you have introduced with this new design. Don't know who got this idea but this is graphicaly horrible, useless, distracting and unconsistent with anything except maybe the "military" look you are talking about in the devblog, which is a terribly wrong vision of what should be the UI. The UI shouldn't look like a military thing at all in a game like EVE where a lot of players don't have anything to do with military. The UI should remain as neutral, simple, readable and undistracting as possible. Remove these corners, please.
i love the corners. This is a distractive AND useless element, so graphicaly, objectivly and professionally, you can't make a bigger mistake in graphic design. and how many graphic designers do you know working in their fields, i count about 3 out of 20 i know. it looks cool, and it helps the ui feel crisper and modern, it also gives it a solid appearance without detracting from the customisability (i may have made that word up )which is something the ui has never had before so graphicaly, objectivly and professionally can kiss my arse. It doesn't help in anything and it is all opposite to what "modern" is and mean. Modern is simplicity, plain and epurate shapes, fonts, colors and surfaces. These corners couldn't in fact be more old fashionned.
So first of all, it simply doesn't blend well in the whole UI, conflicting with tabs with no space between them, just in exemple, and so conflicting with others UI elements as well.
And it is distractive as hell, attracting the eyes where they should in fact never look.
A good UI is at the service of the content. It musn't be the content itself... |
Delban Crendalion
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.11.08 20:06:22 -
[136] - Quote
Snopzet wrote:
Yeah, stop make EVE looking better, so the multiboxers don't need to buy more ram. Who needs pretty graphics anyway?
/ironyoff
Just an opinion of one old fart that grew up playing MUD's and BBS games... Graphics do exactly not a damn thing for quality game play. It's the kids that grew up with consoles that maintain the Graphics are everything attitude, and unfortunately thats who designers make games for today. While I appreciate the attempt to modernize, this seems a step backwards to me.
|
Esaus
Imperial Guardians Skeleton Crew.
0
|
Posted - 2014.11.08 20:22:56 -
[137] - Quote
Change.. I like change!
However.. i feel that the changes proposed on singularity as significant and large changes aren't that big or much of a change. Feels more like a change of skin and ikons rather than a big change to something different that I was hoping for.
The UI has a heavy feeling of not wanting to make people upset and afraid of change rather than new and fresh. If this is the end result I think this would be an missed oportunity for great change and new look and feel of EVE.
I like that it was changed but it feels like alot of it could have already been done in settings to some extent.
The moodboard that was shown is a great goal to reach and get inspiration from. However i feel that it could have been utilized more and with more fantasy in the features incorporated into the UI. Together with idea creation methods to think outside the box!
The UI i watched in singularity looked and felt like a try to make it look like the UI from freelancer.
Roll out a complete new UI that will define the visual direction for EVE UI in the coming years - I'm hoping the moodboard is the this new UI direction.
Less operating system, more Sci-Fi, and militaristic looking UI - I still feel like that the UI looks and feels like an operating system. However like a moved from windows 3.1 to windows vista.
Functionality and usability should feel modern and intuitive Have the UI complement the beautiful New Eden view, instead of blocking it. - Still feels boxy and not modern too achieve this with this direction. Can there be an way to have information floating in space without boxes or limiting space?
Better consistency between UI control look and feel. - Still too much distance between the UI for modules and in space stuff and the boxy feeling of everything else. I think that a more rounded i.e loose the sharp edges of the boxes and create some breaking of that boxy feeling.
Use colors in a sensible way. - Reasonably achieved.
Simpler, and more recognizable icons with a clear distinction between icons that represent items vs icons that represent UI controls and labels. - This I feel has been achieved and makes it easier to know what different ikons mean and do. Nice!
|
thowlimer
Roprocor Ltd
17
|
Posted - 2014.11.08 20:31:18 -
[138] - Quote
Delban Crendalion wrote:Snopzet wrote:
Yeah, stop make EVE looking better, so the multiboxers don't need to buy more ram. Who needs pretty graphics anyway?
/ironyoff
Just an opinion of one old fart that grew up playing MUD's and BBS games... Graphics do exactly not a damn thing for quality game play. It's the kids that grew up with consoles that maintain the Graphics are everything attitude, and unfortunately thats who designers make games for today. While I appreciate the attempt to modernize, this seems a step backwards to me.
Have a like and an old fogey handshake , This is probably the most annoying and sad truth about game development today, graphics is everyting function stands little to no chance once the marketing department sees a new shiny toy |
marVLs
666
|
Posted - 2014.11.08 20:46:35 -
[139] - Quote
I was mistaken
Those new mono icons are far better than old ones
My mind was lied with convinction than color is better, but i see now when i log and think about it.
For those not convinced: give them more time, You will see they are better |
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
57
|
Posted - 2014.11.08 21:04:28 -
[140] - Quote
I really hope you're heading towards the UI shown in Vegas'13 keynotes (?)... I like what I see atm with few things.
The new Neocom icons. I gave it some time (and still will), but so far I have to say they can use a LITTLE bit of color here and there. It's especially obvious with the NES icon still with color. If all the icons have this little color outline, shade, something, I believe it would add a lot.
The station services icons would benefit from removing their background. Those squares just look out of place in there. If it were just the icons with transparent BG it would be AWESOME!
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
|
|
Liguan
RDE industry
27
|
Posted - 2014.11.08 21:16:29 -
[141] - Quote
New UI disgusting. When you stop doing stuff and notice the really necessary things. I hope Star Citizen release soon. I can-¦ tolerate it anymore |
Vexll
AirGuard LowSechnaya Sholupen
10
|
Posted - 2014.11.08 21:31:05 -
[142] - Quote
No, no and again NO. This is terrible, it looks like designers in ccp do not undersatnd that we DO NOT WANT beaty, sparkle, neon buttons, we just need simple things, which can really be helpfull during the game and this design isnt helpfull in any way AT ALL. Icons just terrible, EVE isnt web site where must be tons of flat icons menus and etc. Please do not make changes like this, ive just get my subscribe after 5 month delay becase of jump drive changes and other REALLY interesting and right fixes. So guess what then? I see that *bad words* which totally forcing me to close Eve again. Thats all |
marVLs
666
|
Posted - 2014.11.08 21:39:54 -
[143] - Quote
Ahhh i just can't w8 to see how in about 2 weeks after release there won't be even one topic in General Discussion complaining about that (just like new inventory window). Peps will try it for longer and realise it's better, furthermore they will not believe they play EVE with the old one.
Also new UI at least feels like Sci-Fi, it fit EVE just glorius. |
Indrasil
Pator Tech School Minmatar Republic
0
|
Posted - 2014.11.08 22:13:47 -
[144] - Quote
Imho new fully-transparent context menus need a tweak. They have to be non-transparent at all because I can't see a thing when they overlap other windows. |
Tolis Kurvora
The Russian Blood Inc.
7
|
Posted - 2014.11.08 22:14:38 -
[145] - Quote
Dont do that pls, its too minimalistic, current ui is good. |
Challus Mercer
Sacred Temple The Gorgon Empire
4
|
Posted - 2014.11.08 22:42:34 -
[146] - Quote
After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned pseudo 3d icons. Transparency effect is really amazing! Finally i can see more of the space behind all windows. I hope you will keep on removing the excel-look and adding more of sci-fi look into the game! What about negative feedback - there will be allways ppl who just stick to old thing despite of how bad they are and cant accept anything new. So dont let you discourage yourself by such posts. |
Adrie Atticus
Shadows of Rebellion The Bastion
499
|
Posted - 2014.11.08 22:45:08 -
[147] - Quote
Challus Mercer wrote:After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned pseudo 3d icons. Transparency effect is really amazing! Finally i can see more of the space behind all windows. I hope you will keep on removing the excel-look and adding more of sci-fi look into the game! What about negative feedback - there will be allways ppl who just stick to old thing despite of how bad they are and cant accept anything new. So dont let you discourage yourself by such posts.
Not being able to read the text isn't a complaint about how older is better. |
Arla Sarain
99
|
Posted - 2014.11.08 22:49:15 -
[148] - Quote
Amron Vhael wrote:http://cdn1.eveonline.com/www/newssystem/media/66657/1/1.png
I don't like it. The border around the windows is too thin/nonexistant and it doesn't look right at all. Why would you need the borders to be thick? Its a waste of space.
@ the UI I like the design. But it's functionally the same.
You will still end up zooming out to obscene magnitudes so you can see everything within 200km.
Though minimising the UI so you can see more space is always good.
Hope you can make the NEOCOM pop out when you move your mouse to the left border, and then disappear when you're done interacting with it. |
khalsou
Royal Dutch Fleet
15
|
Posted - 2014.11.08 23:47:50 -
[149] - Quote
Hi,
I like the UI and indeed black seems to be the best imo. Only problem I have is when I rightclick on item the menu is hardly visible like buying something on markey or rightclick an item to use, because the menu is transparant I guess.
I hope this will be worked out.
Some icons in station services are not needed because you already have them in your Neocom menu like fitting service or regional market.
Other then that it looks fine as far as I can see |
Nolan Kotulan
The Scope Gallente Federation
24
|
Posted - 2014.11.08 23:53:40 -
[150] - Quote
Challus Mercer wrote: What about negative feedback - there will be allways ppl who just stick to old thing despite of how bad they are and cant accept anything new. So dont let you discourage yourself by such posts.
Why is there everytime some guys who can't just read arguments and admit they exist and are consistent, why?
How can you watch some of the above screenshots where things a barely readable or even simply visible and seriously say: "Hey guys, well done! You did a really great job! o7"
You must be kidding...
Arla Sarain wrote: Hope you can make the NEOCOM pop out when you move your mouse to the left border, and then disappear when you're done interacting with it.
This already exists (right click your Neocom)... |
|
Richstall10
1
|
Posted - 2014.11.09 01:21:01 -
[151] - Quote
oh god please, if you must update the icons let me choose to keep my old ones |
Advenat Bedala
Facehoof Out of Sight.
0
|
Posted - 2014.11.09 02:25:01 -
[152] - Quote
I have some problems with this interfase at SiSe 1) Left side panel. It's hard to understand what icon mean. Even when I'll get used to new icons this 3 is too similar. http://c2n.me/jfeLNr
2) Minimum size of chat columns. I don't read local chat. But I need to see list of chat members. So I reduce localchat chat column to minimum to see only list of members. In new interface minimum chat column size is about 2 times bigger. For me it mean less usefull spase.
3) Stantion servise icons. They are terrible. They are too similar. Better just trash them. Really, I use only LP-store and medical bay from that group. Everething else I use different way (repair/fitting/etc)
4) Less flexible options. Some colour themes isn't enouph. I what to see here choose betwen old and new icons and all old options.
5) No colours. NO COLOURS!!! Only coloufull places in this interface are my portrait, undock&angar buttons and NEX store |
Velarra
327
|
Posted - 2014.11.09 02:33:00 -
[153] - Quote
No complaints. I like it. Please keep developing down this road, yet go slow. |
Logix42
Taxation Damnation
191
|
Posted - 2014.11.09 02:51:31 -
[154] - Quote
Feedback:
There are a couple icons that very very ambiguous and need to be replaced with something more intuitive. The two I noticed:
Also, the background of the active chat tab is too bright for me to read the text. Picture
Go beyond the edge of space...
Explore
|
Lykouleon
GoonWaffe Goonswarm Federation
1456
|
Posted - 2014.11.09 04:16:52 -
[155] - Quote
Went on SISI with another group tonight. Pretty much the same dislike of the current state of the UI as last time.
1) Lack of colors on the main items on the NeoCom is highly confusing, even for those of use that returned from the previous night. No one felt comfortable with them by the time we logged off.
2) We noticed that there is a slight delay in loading portraits when something new comes on grid and that thing is selected. The selection box continues to provide interaction with the previously selected thing until the portrait is downloaded.
3) Drop shadows are...needing some love still: https://i.imgur.com/PRkEuKP.png
4) The blur effect behind the transparent panes was annoying to most of our group. We'd rather just have straight transparency so we can accurately see what's behind each pane.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
|
Kaldfir Gongukaslan
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.11.09 06:25:41 -
[156] - Quote
Paging through the comments above I see a lot of hate for the new simplified icons, which I don't really understand. I am always getting the current (TQ-style) icons mixed up, and I feel like the "simpler glyph-like icon" approach is going to make life easier. That said, there are several of the new icons that look much too similar, which is very bad. There's also some shapes that are used in icons that don't really have anything to do with one another (eg: inventory/compare tool both use a "box", but aren't really related) which would make them confusing to learn. There are a couple of icons that I think are placeholders as well. I'm guessing these are all in-progress, so I'm eager to see what the final state will be.
Lists of stuff need to be broken up somehow (either line breaks or alternating colors) since they all seem to be merged into a uniform background right now.
More customizability would be nice. Sliders for the selected/background/camera-pan transparency levels would be good. Being able to choose individual colors would be good. Couple options for window borders would be nice. I'm guessing this is probably planned already.
Generally I like it. Overall direction seems good to me. |
elitatwo
Eve Minions Poopstain Removal Team
441
|
Posted - 2014.11.09 06:47:52 -
[157] - Quote
pheeww.. now that I can see almost sharp again, that blurr thing needs to go away.
I have made a bug report a while back and pointed to the same thing on the TQ UI with pnned windows while flying through Kor-Azor -> Amarr.
Changes were made and it is perfection.
From "Empyrean Age I" on until this day my color scheme is "cool-grey". No matter how often you want me to change it, it will not happen.
Speaking of grey, I already take grown-ups anti-depressants so the new UI doesn't need to make me more depressed.
If you need some window to make us "pay attention here", do it in a way that we don't want to kill ourselves, like this:
blink - blink - blink - highlighted not-blink
not like this:
blink - blink - repeat until the end of time or go nuts
Oh and to take fully appreciation for CCP RealX, I want my sound back.
signature
|
bandwidth
Love Squad Confederation of xXPIZZAXx
0
|
Posted - 2014.11.09 06:51:00 -
[158] - Quote
>colors most of them are ok, but minmatar just looks....pink. I hope this one will get a little more tweaking.
>tabs
In the blog post i got the impression ya'll wanted to invoke some real world instrument panels. so when I look at the tabs, all i can think of is an annunciation panel.
that said, the inactive tabs look fine. the active tabs do not. bright color with white text on top of it doesn't look good. well, seeing as I am no designer, i'll just say that it stands out to me and i find it irritating. i have to strain too much to read which tabs/buttons are selected because there isn't enough contrast. this applies to other buttons elsewhere in the interface as well.
here are real life annunciator panels.
http://www.trottercontrols.com/tc-content/products/LEDannunciatorpanel/20091007-9147-warninglights.jpg
http://home.hccnet.nl/jwopdenakker/image/hessel%20annunciatorpanel.jpg
https://c2.staticflickr.com/8/7153/6670946893_1b27e02fd1_z.jpg
http://1.bp.blogspot.com/-JmOD6pf0Yy8/UcPZjfWqEPI/AAAAAAAAAs8/C9rKgtYWWeo/s1600/BK-117+Caution+Panel+-+WEB+3.jpg
https://missions.capnhq.gov/ops/dot/school/C172r1_files/slide0021_image083.jpg
i think you can see what I am trying to point out. annunciators are either black text on a light, or lit text on a dark/opaque background. Have you guys experimented with something like that?
>new icons
I feel like I am using some kind of ubuntu fork. in the tranq interface, i can find icons by color, shape, and distinctive features. not so much anymore. im trying to get over the whole...you know...everything is different so i have to do all kinds of mental translations and whatnot. i think I can get past that for most things (wallet, assets, map, mail, repairs,LP, sov, and fleet), there are a few that i REALLY hope you revisit or replace (clone bay, inventory, implants, jump clones, employment history, standings, and browser), and there are a few that I just kinda hope you rethink (people+places, skills, insurance, bounty office, fitting, market, and corporation)
>final thoughts
I, and at least a few others, are really wondering why you are even doing this. eve's interface doesn't look old at all and I am surprised to hear that anyone even thinks that.
further, no functionality in the interface seems to be changing at all. no gameplay has really changed to force an interface re-skin like this (because that's what it is), and it kind of feels like change for the sake of change and not to satisfy any game requirement.
****.it doesn't even seem 'modernized' at all. i feel like I am staring at a recolored macbook desktop from 2006 or something.
|
Kosta Shadow
N7 Corp P-A-T-R-I-O-T-S
48
|
Posted - 2014.11.09 07:18:01 -
[159] - Quote
Super me a new interface very much, it is time to change it. The new icons just like. Well that finally the interface decided to change. |
Areen Sassel
34
|
Posted - 2014.11.09 08:32:55 -
[160] - Quote
I'm totally indifferent to the Neocom icons, but I would very much appreciate it if there was a way to make an unpinned window plain boring white on black - when I have a window unpinned, I want to read the words in it as easily as possible, not see through it, and my eyes aren't all they could be these days - and a pinned window unblurred, much like one is today - when I have a window pinned, I want to see through it properly, not smear Vaseline on the view.
(I might have got "pin" and "unpin" the wrong way around, sigh). |
|
Amarisen Gream
Lone Wolf Union Yulai Federation
53
|
Posted - 2014.11.09 09:26:57 -
[161] - Quote
1st. I like the direction of the new UI. 2nd. It still has some issues which have been mentioned above.
3rd. Don't force it on us right away. Please let us select to use it like you did the new notification system.
Amen.
xoxo
Amarisen Gream
|
Stratikat
EVE University Ivy League
1
|
Posted - 2014.11.09 09:29:53 -
[162] - Quote
1) The transparency effect is almost useless now because you can't actually see anything useful that's going on behind the transparent (non utilized) window.
2) The Title bars have become much bigger meaning the actual windows themselves are displaying less information. I already have trouble with screen space in EVE.
Perhaps we need some additional options we can tweak? Like how transparent the windows will be and the size of the title bars. |
Torgeir Hekard
I MYSELF AND ME
79
|
Posted - 2014.11.09 09:35:36 -
[163] - Quote
You know what. I'll just leave it here.
Peek at it at your own risk. You HAVE been warned.
http://i.imgur.com/46oTyvO.jpg
|
Warlof Tutsimo
Real One Corp
7
|
Posted - 2014.11.09 09:57:54 -
[164] - Quote
Hover/active effect are too important, reduce luminosity :( It's difficult to read text inside button/tab when they are actived/hovered http://i.imgur.com/Ft7YKdw.png
The ship insurance icon isn't really relevant "lock my ship... huh Oo" Why don't replace the padlock by an ISK symbole ? The fitting icon isn't really relevant too => thinking about http://www.iconsdownload.net/icons/512/33-erlenmeyer-flask-vector.png "Huh, there is an icon for R&D now ?" What's about an hoist or a key or gearing ?
I'm soso about the LP Store icon, for me, in one hand it doesn't really fit what's the LP Store, in other hand it's not so far about what's the LP Store... Don't know.
ISIS icon is the same as resume tutorial icon. ISIS looks more like a ship planner, so why don't put "many" ships icons with an arrow.
Item Hangar icon : why an officer symbole ? This is a warehouse : http://www.large-icons.com/stock-icons/large-black-business/warehouse.jpg
Fleet icon : why 3 stars ? Make a triangle with 3 ships should be more relevant no ?
Near capacitor, the camera control icon should be a camera. Since this feature exists i never found it when i missclick -_-
Finally... why NES icons is in color... It looks like a wonderful marketing aim to make it REALLY more visible than other, common icons. It's not the case, isn't it ?
As other have spot, blue is "cool", but when we've enable "opacity" mode, we need to see what there are behind pin window. |
Axhind
Eternity INC. Goonswarm Federation
70
|
Posted - 2014.11.09 10:22:24 -
[165] - Quote
Esaus wrote:Change.. I like change!
However.. i feel that the changes proposed on singularity as significant and large changes aren't that big or much of a change. Feels more like a change of skin and ikons rather than a big change to something different that I was hoping for.
The UI has a heavy feeling of not wanting to make people upset and afraid of change rather than new and fresh. If this is the end result I think this would be an missed oportunity for great change and new look and feel of EVE.
I like that it was changed but it feels like alot of it could have already been done in settings to some extent.
The moodboard that was shown is a great goal to reach and get inspiration from. However i feel that it could have been utilized more and with more fantasy in the features incorporated into the UI. Together with idea creation methods to think outside the box!
The UI i watched in singularity looked and felt like a try to make it look like the UI from freelancer.
Roll out a complete new UI that will define the visual direction for EVE UI in the coming years - I'm hoping the moodboard is the this new UI direction.
Less operating system, more Sci-Fi, and militaristic looking UI - I still feel like that the UI looks and feels like an operating system. However like a moved from windows 3.1 to windows vista.
Functionality and usability should feel modern and intuitive Have the UI complement the beautiful New Eden view, instead of blocking it. - Still feels boxy and not modern too achieve this with this direction. Can there be an way to have information floating in space without boxes or limiting space?
Better consistency between UI control look and feel. - Still too much distance between the UI for modules and in space stuff and the boxy feeling of everything else. I think that a more rounded i.e loose the sharp edges of the boxes and create some breaking of that boxy feeling.
Use colors in a sensible way. - Reasonably achieved.
Simpler, and more recognizable icons with a clear distinction between icons that represent items vs icons that represent UI controls and labels. - This I feel has been achieved and makes it easier to know what different ikons mean and do. Nice!
You and many others here seem to forget that the main function of UI is User Interaction (strange, I know). Flashy UI does nothing to improve the interaction. The current version on Sisi is quite a step backwards in actual usability of the UI. Yea it looks more flashy and "modern" with all the transparency and flatness but that's it. What we need is actually a usable UI for those of us that plan on playing EVE instead of just admiring screenshots.
Highlighting makes tabs unreadable, transparency makes everything unreadable if you have a bright nebula/sun/whatever under the window, blurring makes it impossible to actually see what is under the window and so on. Yes fancy on a screenshot but utterly useless in actual use. |
Axhind
Eternity INC. Goonswarm Federation
70
|
Posted - 2014.11.09 10:24:03 -
[166] - Quote
That picture beats the 1000 words saying by quite a bit. Excellent work |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6613
|
Posted - 2014.11.09 10:28:06 -
[167] - Quote
Nolan Kotulan wrote: It doesn't help in anything and it is all opposite to what "modern" is and mean. Modern is simplicity, plain and epurate shapes, fonts, colors and surfaces. These corners couldn't in fact be more old fashionned.
But first of all, it simply doesn't blend well in the whole UI, conflicting with other UI elements like tabs, just in exemple, and, worse than that, conflicting with the content.
It is distractive as hell, attracting the eyes where they should in fact never look.
A good UI is at the service of the content. It shouldn't be conflicting with the content, never.
err, the 50's called asking for their definition of modern back. it blends fine, it looks interesting, it adds definition and again it looks cool as hell.
it doesn't conflict with anything other than your taste.
so un pinn it when they stack like that, you can make the current ui look just as confusing.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Esaus
Imperial Guardians Skeleton Crew.
0
|
Posted - 2014.11.09 11:04:55 -
[168] - Quote
Axhind wrote:Esaus wrote:Change.. I like change!
However.. i feel that the changes proposed on singularity as significant and large changes aren't that big or much of a change. Feels more like a change of skin and ikons rather than a big change to something different that I was hoping for.
The UI has a heavy feeling of not wanting to make people upset and afraid of change rather than new and fresh. If this is the end result I think this would be an missed oportunity for great change and new look and feel of EVE.
I like that it was changed but it feels like alot of it could have already been done in settings to some extent.
The moodboard that was shown is a great goal to reach and get inspiration from. However i feel that it could have been utilized more and with more fantasy in the features incorporated into the UI. Together with idea creation methods to think outside the box!
The UI i watched in singularity looked and felt like a try to make it look like the UI from freelancer.
Roll out a complete new UI that will define the visual direction for EVE UI in the coming years - I'm hoping the moodboard is the this new UI direction.
Less operating system, more Sci-Fi, and militaristic looking UI - I still feel like that the UI looks and feels like an operating system. However like a moved from windows 3.1 to windows vista.
Functionality and usability should feel modern and intuitive Have the UI complement the beautiful New Eden view, instead of blocking it. - Still feels boxy and not modern too achieve this with this direction. Can there be an way to have information floating in space without boxes or limiting space?
Better consistency between UI control look and feel. - Still too much distance between the UI for modules and in space stuff and the boxy feeling of everything else. I think that a more rounded i.e loose the sharp edges of the boxes and create some breaking of that boxy feeling.
Use colors in a sensible way. - Reasonably achieved.
Simpler, and more recognizable icons with a clear distinction between icons that represent items vs icons that represent UI controls and labels. - This I feel has been achieved and makes it easier to know what different ikons mean and do. Nice!
You and many others here seem to forget that the main function of UI is User Interaction (strange, I know). Flashy UI does nothing to improve the interaction. The current version on Sisi is quite a step backwards in actual usability of the UI. Yea it looks more flashy and "modern" with all the transparency and flatness but that's it. What we need is actually a usable UI for those of us that plan on playing EVE instead of just admiring screenshots. Highlighting makes tabs unreadable, transparency makes everything unreadable if you have a bright nebula/sun/whatever under the window, blurring makes it impossible to actually see what is under the window and so on. Yes fancy on a screenshot but utterly useless in actual use.
You totally missed the point I wanted to make. I don't want flashy UI and transparency changes. I wan't something different. I pointed out that the changes aren't much of a change. Its playing with the same toys trying to make it look updated. If they would do something different why not try to change it more and rethink how the information is shown. Same but flashy wasn't what I was talking about.
If you for example look at Limit Theory where they have created an new interesting interface that shows information in an easy way. I want change in that direction.
Looks like your stand is don't change it at all. Its good as it is. I can't think differently. No its not good, it's ok and old. |
Challus Mercer
Sacred Temple The Gorgon Empire
5
|
Posted - 2014.11.09 11:25:03 -
[169] - Quote
Adrie Atticus wrote:Challus Mercer wrote:After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned pseudo 3d icons. Transparency effect is really amazing! Finally i can see more of the space behind all windows. I hope you will keep on removing the excel-look and adding more of sci-fi look into the game! What about negative feedback - there will be allways ppl who just stick to old thing despite of how bad they are and cant accept anything new. So dont let you discourage yourself by such posts. Not being able to read the text isn't a complaint about how older is better. You should make a screenshot of it and submit a bug report. |
Shelmim0
1
|
Posted - 2014.11.09 11:54:23 -
[170] - Quote
Ralph King-Griffin wrote:so un pinn it when they stack like that, you can make the current ui look just as confusing. Oh well. The picture of the new UI from the server sisi only 6 windows: 1. Character. 2. Market. 3. Information about the subject (prowler). 4. The chat Window. 5. Chats local and corporate. 6. Information about the station. And these 6 Windows created this mess and confusion on the monitor. Despite the fact that they cover not the entire space.
If using the current UI (tranq) open 6 windows - such a mess to repeat almost impossible. I personally at the station in addition to these 6 add always open the hangar ships and property on the station. Additionally can be opened production, private chat, fitting, fleet. Total I open up to 12 windows current IU and no inconvenience, everything is readable, clear and understandable. Would have been more monitor - no problems would have opened and more windows.
By the way, the icons in the Neocomian some are the same, the eye finds no" need immediately. For a person who has a few characters different profiles with different sets of buttons will be difficult to "switch". These buttons color would add. If CCP still cannot find a good pixel art designer (remember the story of the icons of the weapons ; ) ).
|
|
MadChkalov
SECURITY SQUAD N.O.B.O.D.Y.
0
|
Posted - 2014.11.09 12:29:27 -
[171] - Quote
Terrible, terrible interface. Inconvenient views of active tables in space. Icons aren't intuitive, but not bad. Where color customization?
I pray, about opportunity to switch to old UI.
p.s. EVE have perfect community, hundreds of people are ready to creating UI customization, plz, give us a capability to create the UI. We need UI API.
Thanks. :( |
Lasse R Farnsworth
Blue Republic RvB - BLUE Republic
4
|
Posted - 2014.11.09 12:29:58 -
[172] - Quote
I love the new design .. I 'm looking at naval radars as an job so yeah you get there .. the military interface look .. but a loot more polished ;)
But as an feedback: I really think that the "space view" needs an update .. I mean the brakets .. they don't fit the new ui .. I would love the isis icons or something like http://www.ninveah.com/2014/11/ccp-its-well-past-time-update-overview.html
And maybe an relative velocity vector and an speed vector ? Would make the interceptor flying so much better http://www.google.de/imgres?imgurl=http%3A%2F%2Ftstarmet.com%2Fwp-content%2Fuploads%2F2014%2F10%2FARPA-plot-2a1.png&imgrefurl=http%3A%2F%2Ftstarmet.com%2Ffree-study-aids%2Fnavigation%2Farpa-and-radar-plots%2F&h=1017&w=1062&tbnid=EmUui12rlHP0NM%3A&zoom=1&docid=DMjK1O2n_obUPM&ei=y11fVPilFM3HPZDJgIAN&tbm=isch&client=firefox-a&iact=rc&uact=3&dur=2957&page=1&start=0&ndsp=38&ved=0CDoQrQMwCA
I know this might be confusing at first but with the velocity markers in space, and with ship icons (maybe even an popup with the symbols from the ship description next to an looked target) and the tactical view you would have all the informations from the overview in your viewfield without the overview .. THIS would modernize the ui
EDIT: This strory here explains why I would love to see relative vectors durin huge fights .. http://ajitvadakayil.blogspot.de/2011/02/naive-sailor-radar-anti-collision-capt.html An arrow pointing at you = you get closer , arrow away = loosing range .. so much less brain taxing then comparing numbers ... |
P5LD2SE
Defying Gravity EM-B.A.S.H.
12
|
Posted - 2014.11.09 12:48:28 -
[173] - Quote
I play on minimum graphics settings, and I almost can not read anything in the new interface. All clear, eats away eyes.
Sorry for Google Translate |
Noriko Mai
1604
|
Posted - 2014.11.09 12:49:33 -
[174] - Quote
For me, it's a very welcome change in general. I think the icons need a bit more polish, especially the glow. Icons look very blurry when they glow. The look of the new icons is nice, please keep it that way and do not go for smartphone crap others suggested. They still need a bit of polish in size and shape, because they leave different sized free areas between them in the neocom. This looks odd. The approach for "Open Item Hangar" and "Open Ship hangar" icons is very nice, but I don't understand what the double arrowhead pointing upwars means. I associate it with an army rank and that has nothing todo with my hangar stuff The "Loyality Point Store" icon is strange. Looks like a "Join RvB" icon to me "Clone Bay" is a health poition... Fleet and Corp icons don't fit the rest of the icon theme. The insurance icon should have some kind of shield as a sub icon and not a padlock. People and Places needs some kind of reference to people and/or places.
The solid tabs are very distracting. They are very bright points in random places so it's hard to focus. |
Jlust Orin
Temporary Founded Hideout
5
|
Posted - 2014.11.09 13:00:29 -
[175] - Quote
Well not much difference so far..
Just please make sure that the texts remain at least as readable as they are now. |
Nolan Kotulan
The Scope Gallente Federation
24
|
Posted - 2014.11.09 13:10:39 -
[176] - Quote
Ralph King-Griffin wrote:Nolan Kotulan wrote: It doesn't help in anything and it is all opposite to what "modern" is and mean. Modern is simplicity, plain and epurate shapes, fonts, colors and surfaces. These corners couldn't in fact be more old fashionned.
But first of all, it simply doesn't blend well in the whole UI, conflicting with other UI elements like tabs, just in exemple, and, worse than that, conflicting with the content.
It is distractive as hell, attracting the eyes where they should in fact never look.
A good UI is at the service of the content. It shouldn't be conflicting with the content, never.
err, the 50's called asking for their definition of modern back. it blends fine, it looks interesting, it adds definition and again it looks cool as hell. it doesn't conflict with anything other than your taste.
OK, very interesting, keep talking...
You obviously don't know what graphic design is all about, and so anything about typography, typographic contrast, readability, eye catching elements and art history.
So, yeah, keep talking... Very interesting I said...
"It looks cool as hell" ...lol, THAT is some great objective argument! |
Crynsos Cealion
Matari Munitions The Obsidian Front
18
|
Posted - 2014.11.09 13:35:12 -
[177] - Quote
Repost from Reddit: http://i.imgur.com/K8Sp6zH.png
How about changing the overview ship size brackets to ISIS ship size icons while we're at this? |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6619
|
Posted - 2014.11.09 13:50:35 -
[178] - Quote
Nolan Kotulan wrote:OK, very interesting, keep talking... You obviously don't know what graphic design is all about, and so anything about typography, contrasts (value, intensity, edge, temperature, texture, shape and size contrasts), readability, eye catching elements and art history. "It looks cool as hell" ...lol, THAT is some great objective argument! "it looks interesting" ...and yeah, right, cause in a well designed UI, corners NEED to be interesting! ... So, yeah, keep talking, very interesting I said... Ha ! i forgot how defensive Graphic designers get when poked about being irrelevant
love it, made me giggle.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Adrie Atticus
Shadows of Rebellion The Bastion
507
|
Posted - 2014.11.09 13:52:03 -
[179] - Quote
Challus Mercer wrote:Adrie Atticus wrote:Challus Mercer wrote:After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned pseudo 3d icons. Transparency effect is really amazing! Finally i can see more of the space behind all windows. I hope you will keep on removing the excel-look and adding more of sci-fi look into the game! What about negative feedback - there will be allways ppl who just stick to old thing despite of how bad they are and cant accept anything new. So dont let you discourage yourself by such posts. Not being able to read the text isn't a complaint about how older is better. You should make a screenshot of it and submit a bug report. This is the only way you can help with development, of course if you really want to help, because some people only want to shitpost on the forums make devs stop any progress they make.
This is from the same thread not more than 6 posts before you. |
Castelo Selva
Forcas Armadas Flying Dangerous
58
|
Posted - 2014.11.09 13:59:49 -
[180] - Quote
Thank you for the picture. Some others and I already suggest it. I hope CCP take that feedback and aply it, even as a optional feature. The new ISIS icons are much easy to differentiate the ships. |
|
Circumstantial Evidence
151
|
Posted - 2014.11.09 14:19:06 -
[181] - Quote
User could get temporarily confused as to which tab or window is active, because the color on mouse hover of inactive tabs is identical to the final color, once the tab is made active.
If there is a difference between hover state on tabs and the active state, it is not distinct enough. Please increase contrast between the different states.
TQ / current behavior: for tabs, the text will get brighter on mouse hover. The background color/brightness doesn't change, until the tab is made active. |
Damjan Fox
Fox Industries and Exploration
53
|
Posted - 2014.11.09 15:41:56 -
[182] - Quote
In addition to my previous post:
Some icons/services in the station service panel are redundant and should be removed. Like: Industry, Ship Fitting and Regional Market. Most players have these servies already in their neocom.
Furthermore, you may rethink the design of some icons, to make them more distinguishable.
- Inventory: I guess the cube should depict some sort of box to indicate wares and such. but the very neutral form of the cube makes it hard to get that connection. Suggestion Maybe make it look more like a parcel.
- Fleet: The three stars could be confusing, because the star symbol is already used in the corporation icon. Suggestion 1 You could use a formation of ships as a clear indicator, or Suggestion 2 maybe some sort of military insignia.
- Loyalty Point Store: A shield with a star in its middle is pretty meaningless in that case. Suggestion Keep the current bay wreath symbol. Maybe add "LP" to the icon,, since this is a term commonly used ingame.
- Ship Insurance: The lock is an inappropriate symbol to depict an insurance Suggestion Since you are getting back ISK in an insurance, why not use an ISK-symbol?
One other thing off the top of my head:
Speaking of the ISK-symbol, i think the dash in the middle crossing the "Z" should be a double dash. It is used in many currency symbols and many people recognize this form of imagery (capital letter crossed by double dash) as an icon for wallet or money in general.
Regards, Damjan |
Ronin Silfar
Our Big Spaceship Gang
11
|
Posted - 2014.11.09 15:53:01 -
[183] - Quote
Cynthia Aishai wrote:In the new UI, brackets can't be seen through pinned windows. This is a serious problem.
Casey Ambraelle wrote:
I like the new window transparency layers especially if they work with the hacking interface there wasn't anything to scan down and test it. Not all windows are resizable, stackable, or able to be rolled up to just the title bar. Fitting is one of these, Industry is another. Please make all windows resizable, stackable, and able to be rolled up. I'm a big boy I can decide how big I need a window to use it Flat monochromatic icons are hideous and makes the game look like something from the 80's. I use to play ASCII games on a Kaypro II with a green monochromatic screen, while I like to wax poetic about ye old days I have no desire to relive them. Please keep the multi color icons that look modern and not a throw back to the 80's. Where have all the sliders gone so I can create my own skin colors? You want to make some presets you can theme the UI on default with thats fine but please do not take away my ability to change the skin color as I see fit. Maybe I want a hot pink UI or a purple one or some other nausea inducing color that is possible with the RGB sliders. /signed on all points. I don't hate the new icons, but I wouldn't like having them forced on me and do feel they are inferior overall. I'll give it time and report back, but I'm very passionate about UX design, and know my tastes well enough that I doubt time will soften my opinion of them. At a minimum people who want color should be able to have it. The great thing about the simple design of these monochromatic icons is that they could very easily be adjusted to a different color. Allowing us to color each of the icons ourselves if desired is preferable. A single color still, but one that we choose for each icon individually.
Better would be letting us keep the old UI if we prefer it.
Better still would be to officially support user UI modifications. Let the community create UIs for you and let the community decide what they want to use. [Insert MMO here] permits UI modifications, why don't you yet? :-/
I get that learning new icons takes time. I'll report back like I said, but I can honestly say some of these icons need improvement as already mentioned. Better than flattening the icons would be improving some of the existing icons (like the confusing ship fitting icon) and keeping the same style.
With regards to the color schemes. take a look at this screenshot from an alt: http://i.imgur.com/3mDm0w1.jpg That look is impossible with the new UI. Custom color schemes are 100% required. The Minmatar colors are pink?... really?!
Aurelius Valentius wrote:Also I should mention people with astigmatism are going to have hard time with this concept unless it is properly implemented - due to the high contrast - I have an issue with this and I can't read some of text due to the contrast issues mentioned, but even the ones that are clearer - are blurry.
the current UI has a very nice grey blend to it on some of the buttons in it - the old station tab replacement buttons - I would suggest that as an optional theme for people that have astigmatism, or other such issues.
Also - while I am not - make sure you get color blind input as well. I have an astigmatism and can completely agree with this statement.
Kaaeliaa wrote:The goal of an interface is to present the most broad usability possible, not to look pretty. And if this were for a job I'd be fine with that. It's for a game though, so damnit I want pretty! Flat monochromatic icons are not pretty. Now maybe if it were line-art that animated when you hovered over it it'd be more tolerable.
Lykouleon wrote:Had a group of ~10 pilots on SISI for a while this evening. General consensus of the fleet was: 1) Even after settling in, using the new NeoCom icons without colors is incredibly confusing. We much, much prefer the idea laid out by Google in their recent material design specifications, substituting NeoCom items as the 'branded' product icon: http://www.google.com/design/spec/style/icons.html#icons-product-icons ie: each NeoCom element should communicate its function. A lack of color on those elements deprived us of understanding their function visually. Otherwise, perfectly fine with the rest of the UI icons. 2) Consistency of transparency needs to be addressed. Yada yada yada. 3) Highlighted tabs are far too bright to be able to read underlying text. And personally, I really would prefer more options for background transparency. I've been using 'Black' as the window color and 'Stealth' as the background color for years to achieve a visual style that doesn't become overly intrusive with colors. The new colors...really, really annoy me and distract from what's going on behind the ui screens. I can not thumbs this up enough.
Conclusion: A large portion of my enjoyment in video games comes from aesthetics and visuals. I don't take serious issue with the mechanical and balance changes happening recently because I have faith in CCPs ability to sort all that out and provide a superior game experience in the end. However, UI and UX design have always been rather poor imo. It is in this area that I lack faith in CCPs ability to deliver. The current changes are too heavy-handed. Eve needs more color, not less of it. Why don't you start making monochromatic nebulae while you're at it eh? :P
Also, I fully support an overview overhaul as a previous poster mentioned. http://bit.ly/1ttX9dy
In the end though, it doesn't matter. Time has taught me that by the time CCP posts about a change they are committed to following through with it, allowing only minor changes. They also appear to subscribe to the
|
Loonge Karlin
Thy Sant Not Boost
0
|
Posted - 2014.11.09 16:02:15 -
[184] - Quote
Holy Jihad Warrior wrote:810mb of ram for each client on all low setting for useless **** on my screen i dont want or asked for, Dont do this CCP.
Sounds like a hardware issue. I run 5 clients, all sit at 600-700 mb of ram each at max settings and not a single problem. |
Loonge Karlin
Thy Sant Not Boost
0
|
Posted - 2014.11.09 16:32:36 -
[185] - Quote
On another note more focused on these changes, overall its great. Stuff like tabs blinking and/or highlighting is cool, much more suited for a sci fi space game like EVE.
Improvements are needed without a doubt.
Things like as mention many time before, trans sliders for each window would be great. Overview is the first thing that comes to mind. Having the overview pinned and not active while trying to deal with the background lighting effect from such things as the sun or random light makes it very hard to read. Perhaps a slider for both the inactive and active stats for windows would be a good starting point.
More customizable color schemes would be awesome. Being able to make our own themes is advisable. If i want a pink base color with elements being green or something nutz is cool.
The "current" neocom icons are way better then the "new" ones. I would advise keeping the old icons but modernizing them. Take a leaf out of google's book but make them more 3D and clearer/cleaner. Same for station icons although I barely use them anyway but hey.
Yes, Im gonna mention and complain about it. Where the hellz is the UI "Sharing" option? Much like what you've done with the overview but linking it up with the UI, weather you combine the sharing into one central screen or have them split doesn't matter but in all honesty that would've been the first thing you should of looked at when overhauling the UI. I'm a multiboxer and it would suit us more than most but in a way the same thing is true for the overview but I can tell you for a fact that it with would be used more then the overview sharing option.
Also having the option to use the old UI or the new one |
Dreiden Kisada
GoonWaffe Goonswarm Federation
16
|
Posted - 2014.11.09 17:08:28 -
[186] - Quote
I'm not understanding the choice to not support customization. In the very least, color sliders are a very minimal way of allowing customization. Making the whole UI modable would be awesome, but I understand that would take a while to actually do. If you guys decided to join the rest of us in the new millennium.
But the specific design choice to remove functionality is contraindicated when trying to expand it.
Also, I agree with a many folks who do not like the grey button neocom. The redesigns are nice, but color is just one single pipeline for information. Removing any differentiation actually reduces it.
Edit: We keep being told to "Just try it, you'll like it" as if we had A) We had a choice, and B) like you're trying to feed us brusselsprouts. |
WhoBeI
Duty. Circle-Of-Two
0
|
Posted - 2014.11.09 17:35:52 -
[187] - Quote
Looks good in general although it's going to take some time getting used to the new icons.
I agree with the comments so far i.e. glow to bright, transparency needs a slider and icons need some work. Good effort though and looking forward to see the iterations.
How about font size? Doing anything on that front? Would be nice if I could set the font size globally for all windows and not just for individual chart channels and context menus. I'd be happy with a small/medium/large with medium being the current size. |
Owen E Vader
TheMurk
0
|
Posted - 2014.11.09 18:23:12 -
[188] - Quote
Some feedback.
New visuals make windows not transparent for the HUD. Some artifacts like square shadows. Colour presets are generally bad idea if they're not editable. Some presets give bad visual experience, like making text unreadable.
Here are the screenshots:
The HUD is not visible: http://i.imgur.com/dlz8Sze.jpg "Amarr" colour theme, look at the 3rd tab of the overview, it's unreadable: http://i.imgur.com/MDcJdqU.jpg Coloured areas of all new themes definitely need transparency: http://i.imgur.com/lNkWqVV.jpg Misplaced shadows over some windows: http://i.imgur.com/5jtHKoc.jpg
Please, make an editable colour theme, or increase the available variety at least 3 times (not an exaggeration). Current choise is too narrow. Many of us like to customize the game client to their exact tastes, please don't oversimplify things.
"Lock target" button needs a tooltip showing current lock range.
Also, please look at this: http://i.imgur.com/kYeoMsv.jpg It's my left control panel on linux. Some groups of icons manually separated by me. The "separator" icon has manually changeable size. Please make Neocom panel so that it would allow to freely move and separate icons, to change their colours (or to choose between 2-3 icon presets). |
Owen E Vader
TheMurk
0
|
Posted - 2014.11.09 18:42:58 -
[189] - Quote
This is a possible leader between the strange effects (on the left): http://i.imgur.com/1Jvxds8.jpg |
Wakah Menk
Versus Gloria Omnis Vi Veri Veniversum Vivus Vici
0
|
Posted - 2014.11.09 18:53:32 -
[190] - Quote
Like the song says, hate is a strong word, but I really really really donGÇÖt like this. I donGÇÖt know how difficult it would be to implement, but I would definitely ask that there is some kind of GÇÿclassicGÇÖ (IE: the current) theme when this ships. As is, the whole thing comes off as change for the sake of change. IGÇÖve gone through this sort of thing with windows and various browsers as well. Options are always nice, as are new features, but unilateral stylistic changes are extremely subjective.
IGÇÖm sure there will be plenty of people who love this, and most (including me) would be able to get used to it. But that could be said about any change. Even ignoring things that are probably glitches like disappearing station services and transparent to the point of invisibility right click menus, this doesnGÇÖt seem like an improvement to me.
|
|
Entity
X-Factor Industries Synthetic Existence
760
|
Posted - 2014.11.09 19:13:02 -
[191] - Quote
I'm not a fan of the monochrome icons for neocom and station panel.
The process of quickly identifying an icon is usually done using a combination of these (in order of importance) - positional ("muscle memory" of sorts) - color - shape
You take away the color component, it becomes harder to identify icons (until the positional factor kicks in again after using the UI for a while)
I'm not entirely sure why fine looking 11 year old icons need to be changed. Seems to me like this is a change for the sake of change and has very little to do with the UI engine upgrade itself.
Gòª......Gòæ...GòöGòù.Gòæ.Gòæ.GòöGòù.GòªGòæ.GòöGòùGòöGòªGòùGòöGòù
Gòæ.GòöGòùGòöGòùGòöGòú.GòöGòùGòá..Gòá GòáGòùGòáGò¥.GòæGòá GòáGò¥GòæGòæGòæGòÜGòù
Gò¬GòÉGòÜGò¥Gòæ.GòÜGò¥.GòÜGò¥Gòæ..GòÜGò¥GòæGòæGòÜGò¥.Gò¬GòÜGò¥GòÜGò¥Gòæ.GòæGòÜGò¥
Got Item?
|
Owen E Vader
TheMurk
2
|
Posted - 2014.11.09 19:28:49 -
[192] - Quote
Entity wrote: Seems to me like this is a change for the sake of change and has very little to do with the UI engine upgrade itself.
Exactly like so many other changes over last couple of years. |
Owen E Vader
TheMurk
2
|
Posted - 2014.11.09 19:31:07 -
[193] - Quote
I personally would prefer if the old and new icons co-existed as two optional icon sets. |
IronLance
Best Laid Plan
0
|
Posted - 2014.11.09 19:44:03 -
[194] - Quote
The color and transparency selections of the current UI are excellent. I can already create transparent UI windows that are pretty invisible if left unpinned, or adjust them to suit my style. Obscured transparency is great for bathroom windows and shower stalls, but not for something like this. (Unless you are deliberately trying to **** off the art department by blocking everyones view of their work)
The new icons in the Neocom, for the most part, are fine. I'm going to assume that these are what was ready when the decision was made to add this patch to Sisi, since there are some icons that can use work. The "People and Places" icon, if you're going to continue using that title, looks nothing like it should. On TQ it's a combination of , huh, People and part of the Map icon. Perhaps something similar for the new icon would make it look less like the new Journal icon.
Using the generic "pages" icon for ISIS, the Tutorial button, and everything that's minimized to the Neocom is a big NO-GO, hence my assumption that these are WIP.
When in space, the D Scan also has the generic 'pages' button on the Neocom, why not the same icon as under the Scanners button? The Inventory button on Neocom, why not the same as Cargo Hold button on the HUD?
|
Kristoff Merkas
Ares' Legion The Bastion
8
|
Posted - 2014.11.09 19:45:36 -
[195] - Quote
This is terrible. The new UI makes it look like some sort of over-simplified mobile port. The switching between transparent and opaque are also very, very annoying.
It doesn't look militaristic at all, instead it looks cheesy. I see nothing wrong with the current UI, and in fact, the icons on the current one are less confusing than the new one.
This seems like just change because you want something new, but it is downright ugly.
Do not implement this CCP, it looks terrible, and will detract from gameplay IMO. If there was some way to keep the old UI when this is ported in, it wouldn't be so bad.
I am Loyal... Like a Dog. Give me a ship; give me food, and I'll stick by your side forever.
[u]LEGIO ASTARTES ARCANUM FOREVER!!!![/u]
|
Challus Mercer
Sacred Temple The Gorgon Empire
5
|
Posted - 2014.11.09 19:52:22 -
[196] - Quote
Adrie Atticus wrote:Challus Mercer wrote:Adrie Atticus wrote:Challus Mercer wrote:After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned pseudo 3d icons. Transparency effect is really amazing! Finally i can see more of the space behind all windows. I hope you will keep on removing the excel-look and adding more of sci-fi look into the game! What about negative feedback - there will be allways ppl who just stick to old thing despite of how bad they are and cant accept anything new. So dont let you discourage yourself by such posts. Not being able to read the text isn't a complaint about how older is better. You should make a screenshot of it and submit a bug report. This is the only way you can help with development, of course if you really want to help, because some people only want to shitpost on the forums make devs stop any progress they make. This is from the same thread not more than 6 posts before you. As i was on test server i didn't manage to make the UI look like this. It's either a bug and will be hopefully fixed or the author made such look deliberately just to throw the sh*t at the fan. |
Wagsy
Dies Lustricus Northern Associates.
0
|
Posted - 2014.11.09 20:09:12 -
[197] - Quote
For the love of all that is holy, consider the option to scale the UI down further. The current options of "gigantic" or "slightly less gigantic" are falling abit short. Surely this would be the time to give us the option to go down to at least 50%, preferably even smaller.
Or even better. Divide the UI into segments and allow scaling from 10-150% size on each individual part.
Also, the ability to save your window positions , sizes and UI scale along with your overview settings. So often is the response to a problem to "reset your cache" deleting all the work you put into your UI. |
Christopher AET
hirr Northern Coalition.
826
|
Posted - 2014.11.09 20:09:18 -
[198] - Quote
Is it possible to have the UI colour preset change depending on ship race. So it's yellow when I am in my Archon and automatically that greenish colour as soon as I jump in a Proteus for example
I drain ducks of their moisture for sustenance.
|
Lykouleon
GoonWaffe Goonswarm Federation
1461
|
Posted - 2014.11.09 20:39:25 -
[199] - Quote
Looking back at last evening, every time I was using the NeoCom to do something, I was not basing my use of the NeoCom off of the shapes of the icons. I was doing almost all of my tasks on the NeoCom based on relative location from the NEX store icon since that was the only one I could easily identify based on it having color and an understandable shape.
A handful of the icons are really confusing in their current state, regardless of color or not.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
|
Blue Harrier
174
|
Posted - 2014.11.09 20:46:37 -
[200] - Quote
IGÇÖve tried out the new UI on my laptop and on this it just doesnGÇÖt work, the screen res is 1366 * 768 and uses an ATI Radeon HD 4300 graphics card. The Neocom Icons are almost unreadable because they merge into the background. Also they donGÇÖt seem to scale as well as the old Icons (IGÇÖm running at 90%).
Another thing that might not be helping is the fact I had to dial back the graphic settings to low or disabled just to get a reasonable FPS of 60, using the old TQ settings I could only manage 20 to 40 Fps and in some cases as low as 15 Fps, it made a not very pleasant experience.
On a large screen it might work but for laptop users it may well be a step backwards. Trouble is some people like it, some love it and some will hate it, you can never please everyone.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
|
|
Alvatore DiMarco
Capricious Endeavours Ltd
3075
|
Posted - 2014.11.09 22:33:02 -
[201] - Quote
Currently, when you are buying an item from the market and you get a "This item is 4000000% above market price, are you sure you want to do this?" warning, the entire screen dims except for that box. I understand that it's an important warning, but can we maybe not do the screen-dimming? It's incredibly annoying when Microsoft does it with Windows and it's not any less annoying in EVE. Simply have the message box appear without the dimming, like it is on TQ.
Other than that, the new UI is looking pretty good. I especially like how when you set the color scheme to "Black", it looks virtually like the UI on TQ except a bit sleeker. Though, with the black scheme I do kind of miss the ability to set my highlights as some other sort of color.
EDIT: It appears that all the "Do you really want to do this?" boxes and all the "Insufficient Powergrid/CPU/etc" boxes are accompanied by screen-dimming. This is going to result in an awful lot of "never ask again" boxes being checked for things I deliberately want to be asked every time. Please, really really reconsider shipping the new UI with this screen-dimming on confirmation box function. |
Crosi Wesdo
War and Order
1161
|
Posted - 2014.11.09 23:52:02 -
[202] - Quote
I have found the black/black theme which looks nice but my 2 concerns with the new UI re-skin are;
As a pvper, i much prefer function over form. While i understand the design choice, I want to be able to see brackets though my windows (perhaps as an option). Without this, the whole UI change is a typical ccp hatchet job aimed at appearance and marketing with no eye on function.
And when i select a window (specially if it is pinned) i dont want it to darken or be in any other way different to any of my other windows (i know which is the active window because i just clicked on it and i am not a complete ******* ******). Maybe just darken the title bar, but absolutely not the whole window. Or *gasp* give us the ability to chose whole window darken/title bar darken only.
These are two very important aspects of any UI change for me, and i would appreciate some sort of consideration to these as OPTIONS instead of just shoehorning a less functional, less practical UI on us in the name of glitz.
One other suggestion, the fleet window currently obliterates any other tabs its stacked with because it lists how many members, what wing and squad you are in IN THE TAB TITLE. Since the green arrow this is not needed, and the windows tab could easily be called 'fleet' only |
Funzinnu BT
Bread Fish
99
|
Posted - 2014.11.10 02:59:11 -
[203] - Quote
shadow deviated
http://i.imgur.com/HvG2Yk1.jpg |
Torgeir Hekard
I MYSELF AND ME
84
|
Posted - 2014.11.10 04:58:13 -
[204] - Quote
Challus Mercer wrote: As i was on test server i didn't manage to make the UI look like this. It's either a bug and will be hopefully fixed or the author made such look deliberately just to throw the sh*t at the fan.
That's Amarr theme + Amarr station + postprocessing disabled.
I do admit it's more of a showcase, but quite telling nonetheless.
From amarr theme we get shiny unreadable highlights. The color scheme blends with the station. No. Actually the correct way would be "the camo pattern allows UI to hide in the plain sight on amarr stations". From disabled postprocessing we get completely transparent pinned windows (including neocom by the way). Which is completely unreadable on any complex background. And while windows like market or item info don't have to be pinned, the always-on ones like overwiew, d-scan and chat windows do. On the positive side, disabled postprocessing is the only way to get 100% opaque windows. |
Teverine
UK Corp RAZOR Alliance
0
|
Posted - 2014.11.10 05:05:06 -
[205] - Quote
Only had a quick look Not liking the corner brackets on all the windows, to me this looks odd. Not liking the new icons and prefer the old ones. Really don't like the corner brackets. Not sure I need a button to glow if I hover over it. I know where my mouse is. After all the changes the overall feel still looks the same to me apart from those damn corner brackets which I just don't like. |
Rowells
Unknown Soldiers Fidelas Constans
1633
|
Posted - 2014.11.10 05:25:42 -
[206] - Quote
right click menu needs some work. It displays excellently in dark areas of space and against a less detsailed backround, but it impossible to read in opposing condistions. Especially in stations and against bright nebulae.
E: and its is also especially difficult to read when the box is over other text. |
Idoru Yoshikawa
Eternity INC. Goonswarm Federation
0
|
Posted - 2014.11.10 06:56:28 -
[207] - Quote
Overall I think all the changes are pretty cool. Great job so far! More detailed comments below:
- NEOCOM ICONS
I really like them. The only one I find confusing is the ISIS one. Had a hard time to locate and remember its shape as it can be anything really.
- COLOR LAYOUTS
After playing a while I found the Black theme the one that helps keeping the important information highlighted while allowing to enjoy the space landscapes.
- CHAT FONTS AND COLORS
I find the typeface of the chat windows a bit outdated and the colors to highlight text disconnected with the new UI color themes. Maybe adding new options to highlight text with more colors in line with the UI themes would help to make the whole UI more consistent.
- ICONS CONSISTENCY
This is a tough topic, but I think all the modules and items icons need to be redesigned to match the new NEOCOM icon theme. That would be really awesome and a huge step forward in the modernization of the EVE UI experience and its graphic consistency.
Loving the direction of the changes. Great work. |
Torgeir Hekard
I MYSELF AND ME
84
|
Posted - 2014.11.10 07:53:42 -
[208] - Quote
Idoru Yoshikawa wrote: This is a tough topic, but I think all the modules and items icons need to be redesigned to match the new NEOCOM icon theme. That would be really awesome and a huge step forward in the modernization of the EVE UI experience and its graphic consistency.
Yyyep. Monochrome icons for ammo types would be a huge step. Into something. While we are at it, let's vouch for monochrome icons for overview colortags. After all + is clearly distinguishable from - without any colours involved And background colours can be replaced by hatching. |
Idoru Yoshikawa
Eternity INC. Goonswarm Federation
1
|
Posted - 2014.11.10 08:40:23 -
[209] - Quote
Torgeir Hekard wrote:Yyyep. Monochrome icons for ammo types would be a huge step. Into something. While we are at it, let's vouch for monochrome icons for overview colortags. After all + is clearly distinguishable from - without any colours involved And background colours can be replaced with hatching.
lol
Of course ammo icons should include a color mark to distinguish them. Sharing a monochrome ammo shape background with a color mark related to the damage type would make easier to recognize faster different types of ammo than it is right now. |
Loonge Karlin
Thy Sant Not Boost
0
|
Posted - 2014.11.10 10:21:34 -
[210] - Quote
I have some more feedback now I've spent a little more time using the new UI and playing around with it more.
Although I don't use station or neocom icons much cause I remember most of there keybinds, I'm still having a lot of trouble getting familiar with what icons are which though. I still believe the old icons are better and CCP is better off just making the old icons more crisp and cleaner, aka less blurry and richer color.
After spending some time playing with each theme, Amarr and Amarr2 need work. Amarr completely makes tabs unreadable and Amarr2 aint much better. Caldari, Blue and Green tab glow could use some dimming also. Minmatar2, Gallente2, Caldari2, Hologram tab glow needs to be more of a solid color and little less glow.
I've noticed now that when in-space, panning the camera makes windows little more see-through which I like the idea of but once you stop panning, I believe the windows should get less see-through then currently, or again have a slider to adjust this on a personal feel for each person, window, theme Etc all separate from each other.
On another note about the same thing if its possible, is that when a window is over a bright nebula, windows should darken to help with making the text readable while both panning and stationary. |
|
Agalder Agalder
Royal Dutch Fleet
0
|
Posted - 2014.11.10 11:13:27 -
[211] - Quote
Hi all,
I really do not like the transparent right click menu.
When I am on market I can not even see the menu. Same on other item or menu when the right click menu is overlapping it is not visible.
The UI itself looks nice, black would be my favorite.
My eye sight is not that good, I assume that there are others with not so good eye sight, I hope that this can also be thought of for the UI.
Even with glasses the menu is hardly visible.
So for me: The transparent right click menu can be made like on TQ. The buttons on station services can be removed as they already in the neocom.
Other then that it looks very nice. |
FistyMcBumBardier
TURN LEFT The Camel Empire
74
|
Posted - 2014.11.10 12:00:31 -
[212] - Quote
Enjoyed playing around with this for a bit, it is nice, flashy, and responsive. Here is some hopefully constructive feedback:
The icon glow in Amarr and Amarr 2 currently renders the tab title unreadable. Yellow glow above a white text is not optimal, maybe consider toning down the glow amount in certain themes.
It would be ideal if we could customize themes, but if that is not the case, please have more like Sansha, SOE, and maybe a JOVE theme :) But if not I see Minmatar being my go to theme.
I personally like the new monochrome icons on the left, but consider giving the icons on the left side the same colour as the station services to increase the immersion of the individual themes. Will also help aide in differentiating characters when multi boxing since I have different themes for each character.
Are there changes coming to try and decrease the number of windows actually required to be opened while in combat? Currently what I have is Local, chat channels, overview, selected item, drones, d-scanner , probe scanner (to find the mice), cargo hold (when using boosters), fleet window and watch list (if in fleet). This is ends up being a whole lot of screen real estate and I am curious about your plans to make the overview more intuitive with information more readily available. |
FistyMcBumBasher
TURN LEFT The Camel Empire
74
|
Posted - 2014.11.10 12:00:31 -
[213] - Quote
Enjoyed playing around with this for a bit, it is nice, flashy, and responsive. Here is some hopefully constructive feedback:
The icon glow in Amarr and Amarr 2 currently renders the tab title unreadable. Yellow glow above a white text is not optimal, maybe consider toning down the glow amount in certain themes.
It would be ideal if we could customize themes, but if that is not the case, please have more like Sansha, SOE, and maybe a JOVE theme :) But if not I see Minmatar being my go to theme.
I personally like the new monochrome icons on the left, but consider giving the icons on the left side the same colour as the station services to increase the immersion of the individual themes. Will also help aide in differentiating characters when multi boxing since I have different themes for each character.
Are there changes coming to try and decrease the number of windows actually required to be opened while in combat? Currently what I have is Local, chat channels, overview, selected item, drones, d-scanner , probe scanner (to find the mice), cargo hold (when using boosters), fleet window and watch list (if in fleet). This is ends up being a whole lot of screen real estate and I am curious about your plans to make the overview more intuitive with information more readily available. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1862
|
Posted - 2014.11.10 13:28:36 -
[214] - Quote
I hated the lack of color on the sidebar. Everythign looks exaclty the same now and I will have to keep looking for what is what.
Position is useless for me as rememberign an ICON, clearn form and color are the important things that allow me to find it easily.
Almost all of the icons look like a paper page, a notebook, a book or something like that.
Sorry But i hated that part.
Makign something look good is LESS important than making the buttons easy to identify.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|
Vera Denjuros
Caldari Provisions Caldari State
16
|
Posted - 2014.11.10 13:42:40 -
[215] - Quote
UI feedback
The blur, oh my god the blur. It is seriously disturbing to the eye. Its not so bad when the windows are unpinned because they are so dark, but the overall effect is that everything becomes a little hard to look at. Pinning just makes the windows impossible to look at. Eve is a complex game and I myself have maybe 5-6 windows open at any given time, that is a lot of blur.
The blur needs to go, it is not clever, it doesnGÇÖt aid legibility, it is just intrusive and unpleasant to look at.
I am really not sure about the opacity either, of course if the blur goes then the opacity needs to go aswell. Opacity is not so bad on a website on a static background, but when stuff is moving around back there... yuck.
Personally I dont use pinning, but if it was done properly I might use it on chat windows. If I understand correctly the idea is that semi-inactive windows can fade in and out of focus as they become active? So why not go the whole-hog and make the inactive faded out completely so the window is a mearest suggestion, I mean if pinning just makes the background transparent and blurred thereby also making content harder to read, then what is the point? Its not like you get to see more of space anyway, because there is stuff all over it (buttons and text) which draw the eye (and also the blur, oh my god, the blur).
Active buttons - if the background is bright then the text needs to be dark. This should be obvious to anyone.
Buttons also need to be a little bigger, the size is much more preferable when you scale the ui to 110%.
What is wrong with a little whitespace? I think that part of why the UI is so complicated to look at is that while you have a lot of information to look at, everything also really cramped in there. You can improve matters a lot by adding a little more air around the content.
There isnGÇÖt enough to distinguish the icons on the neocon from each other. I know its modern design and all, but I think you need to find a way to make them more individually distinguishable, Modern design be damned.
I would strongly advise you to go back to the drawingboard. |
UltimateAmbush
Special Forces N7
2
|
Posted - 2014.11.10 15:18:13 -
[216] - Quote
New UI is awesome and gives a nice facelift to the game. For most part 90% you guys nailed it and game looks a lot more better now. Icons of inventory, ISIS and maybe market; a cube cant really relate as inventory and ISIS looks like i have minimized an window. For the actual color of UI i will suggest giving options like old system where we could set color of windows and backgrounds separately and not just 1 color scheme like atm where i select blue or black rather i want to do a mixuter of black blue and green .
Keep Up the Good Work. |
Anton d'Urberville
Atomic Bull
0
|
Posted - 2014.11.10 15:37:14 -
[217] - Quote
Ok, now my 2 cents
- My first feeling is quite good. I just told myself "Waow, where are the colors ?" for about 10 secs, then the bad feeling just disappeared. Good point, the B&W Econ icons is easy to assimilate. Just 2 little points : first, the "People & Places" icon is too "generic" to my taste and I'd rather have something more appealing, like the heads of the old icon or even a google-maps-style-place icon, which could be more accurate than the "file" icon ; then why having changed the ISIS icon for this ... mmmmm ... print-paper-like absolutely not self-explaining icon ? Why not, for example, using the BS-Isis-icon shape ?
- Then the colors. ah, the colors. My feeling is, the only one useful is the Galente (the 1st one, not the Gal2). The reason is quite simple : this is the most "pastel" color (with the black one, that I don't like caus all this black depresses me). The other ones are too shiny to be usable. My advice : fade'em a bit and that'll be good.
- About trransparency : it's a big troll ;-) My advice : just let users set the transparency when the windows is focused, from, le's say, 0% to 50%, and let both unfocused and pinned transparency unchanged.
- About bluring : have definitely to be an option in the genreal parameters. It's nice to see but not so practical to use.
jm2c |
Zloco Crendraven
BALKAN EXPRESS Shadow Cartel
657
|
Posted - 2014.11.10 18:04:13 -
[218] - Quote
I like the new UI very much. Best thing is when everything is pined (transparent) and i don't use any of the windows its almost an UIless view, very good. Few thing that can be better.
- Quite few icons are like "notebook" shape. Can we get people and places smth like 2 heads or smth smiliar to be distinctive from the journal. ISIS and tutorial re placeholder icons i suppose?
- Glow in the middle on the selected tab obscure the text and becomes unreadable.
- Ship view windows are also transparent and they sohuldn't be. When i preview a ship i want to see only the ship.
BALEX, bringing piracy on a whole new level.
|
Warlof Tutsimo
Real One Corp
7
|
Posted - 2014.11.10 18:16:15 -
[219] - Quote
Damjan Fox wrote:In addition to my previous post: - Fleet: The three stars could be confusing, because the star symbol is already used in the corporation icon. Suggestion 1 You could use a formation of ships as a clear indicator [+1] - Loyalty Point Store: A shield with a star in its middle is pretty meaningless in that case. Suggestion Keep the current bay wreath symbol. Maybe add "LP" to the icon,, since this is a term commonly used ingame. [+1] - Ship Insurance: The lock is an inappropriate symbol to depict an insurance Suggestion Since you are getting back ISK in an insurance, why not use an ISK-symbol? [+1] Damjan
|
Soden Rah
Rapier Industry and Technology Second Sun Rising
19
|
Posted - 2014.11.11 00:36:28 -
[220] - Quote
Ok only just got my first look at it, so these are first impressions only.
If you have all graphics settings to minimum, then the right click menu when clicking on the overview is totally transparent and is thus completely unreadable. This issue doesn't exist with graphics settings on maximum, but I haven't yet had a chance to tell at what point between the two extremes this problem manifests.
I like that there is an indication which window is selected, and that they go more transparent when panning the view around.
However I would like the option to adjust the levels of transparency in each mode.
I also would like some means of seeing brackets [or at least that there are brackets] through windows, and not have them just totally disappear. This will pose a problem for me because most of my screens are covered in windows at all times while flying in space. and having objects just vanish under these windows has always been problematic, and this makes things slightly worse on that front. [while otherwise being an improvement.]
I will expand on this later... but the ability to set custom colours for icons in the neocom would be great. So I can make [for example] the wallet icon green, and the journal orange, ect ect. [in the same way that you can set custom colours for states in the overview.] That way my most important icons can be selected by colour alone... and it's completely customisable and optional.
I don't like the current selection of icons, some are good and intuitive. Others really are not, and many are far to similar to one another.
People and places icon should look more like the "User Accounts" icon from windows control panel, with 2~3 little figure silhouettes.
More on this when I have had more time to think and sleep. I only got this today so I missed the weekend to look at it.
|
|
Sobic
Appetite 4 Destruction
26
|
Posted - 2014.11.11 02:07:06 -
[221] - Quote
Love the new look.
But...
The lack of brackets not showing behind windows in space is very annoying. |
Aurelius Valentius
Imperial Academy Amarr Empire
379
|
Posted - 2014.11.11 04:03:39 -
[222] - Quote
I think we need an option for this like notifications: enable to test it live in Rhea, or when it comes out.
The UI is such an important part of EVE, and so complex with regard to live play use, and the small number of people that actually test anything on the test server...
A test UI enabled like the Notifications option is mandatory I think to avoid a possible WiS repeat with this one. |
Natalie Swah
Republic University Minmatar Republic
0
|
Posted - 2014.11.11 07:08:05 -
[223] - Quote
Hello, Creatives, Customers & other People
I do not like the cheap-monogrey-looking of the new sidebar/(station) icons
I-¦s awfully bad looking - and NOT intuitive at all !!! Some said it already ...looks like console/browser/tablet game icons or excel. It-¦s not only the boring grey tone, it-¦s also the icons themselves, which i do not like. They may be well known from newspapers/tickers or trading-tools but they don-¦t feel EVE`ly
hello english ...not my language for accurate "explainery-complaining" (skillbook needed)
This is going three steps backwards or into wrong future consoleiro-design-direction..doesn-¦t matter if the UI is from 2000-they still look better than what u are planning to implement. I would be really appreciated to not be forced to see that on tranquility....it would ruin my view of the game. Although i have pretty much everything needed on shortcuts...i wouldn-¦t like to hide sidebar completely to only not looking on the uggly "symbicons" which would be my last option, if implemented.
Possibilty to personal adjustments(transparency/colour adjustment) could be nice..but not neccessarily needed. (my opinion)
I hope you will rethink your plan or redesign (all of the ICONS) to something coloured, beautiful, intuitive and best if adjustable(on/off/new/old/hide...pinky glass/monoclump...), if you really want to change them or create an other game where u can place your ugly icons..
Please don-¦t do that to EVE.... i mean it-¦s 2014/2015 and all you want to do is going commercial uggly and grey.
SORRY for warpscrambling your design .... but i CAN`T like THIS
|
Aerethir El-Kharisti
330
|
Posted - 2014.11.11 07:20:39 -
[224] - Quote
Yes, there is a black and white option :D
Colour is nice, but I like my space in mostly black. I love the tiny edges of the windows, although I have no idea if they might be distracting in big combat situations (resemblig brackets too much)
Other points about some icons not being clear what they are about, and keeping the colour sliders. I don't think it is enough to just make one or two options for vision impaired, because everey player with these types of problems know their eyes best, and know, precisely what contrast and hues work. Also, don't break the game for the guy with the Hello Kitty UI (the full pink here in the thread)
I can decidedly live with the Neocom monochromy, but if you are to achieve a military look, I'd be listening very closely to the guy here in this thread who works with military UI's.
An almost game breaker: The blur :o( I always look for stuff in space while having lots of windows open, these blurred areas reduce my useful screen to a minimum :o(
Also, the number of guests in station, and all the other small, but serious issues mentioned already.
With great power comes great electricity bill.
|
Luscius Uta
114
|
Posted - 2014.11.11 09:25:53 -
[225] - Quote
Anyone else having this problem with right-click menus? Readability is fine on my other computer so I suppose some user setting is to blame:
http://i.imgur.com/6NPKGoI.jpg
Highsec sucks.
|
thebringer
Raptor Navy Dominatus Atrum Mortis
15
|
Posted - 2014.11.11 10:11:30 -
[226] - Quote
- The colours are terrible.
- the new icons are more difficult to tell apart.
- The drop down list on the overview or anyother window are unreadable.
Fail. |
Adrie Atticus
Shadows of Rebellion The Bastion
513
|
Posted - 2014.11.11 11:04:17 -
[227] - Quote
Aerethir El-Kharisti wrote:Yes, there is a black and white option :D
Colour is nice, but I like my space in mostly black. I love the tiny edges of the windows, although I have no idea if they might be distracting in big combat situations (resemblig brackets too much)
Damn, that's what it is, they look like brackets! |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1357
|
Posted - 2014.11.11 11:28:44 -
[228] - Quote
Whilst I understand, than flat is the new fashion. Flat with no detail and no colour and shapes that one will eventually get used to the meaning is absolutely not fine.
Eve is a game with many colours, competing for attention, we have had up till now areas of strong differentiation. this enables the separation of attention, between space and control.
If this was a design in the real world for a combat system, people would die.
EvE is a combat game, the same thinking needs to apply, What works for a Mobile phone, does not work for a command console. Even apple didn't go this far.
TL;DR The main display is different but interesting, this may prove to be a good change.
The icons are NOT a good change, by all means have something new, but not this.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
|
Malou Hashur
Ministry of War Amarr Empire
44
|
Posted - 2014.11.11 12:30:02 -
[229] - Quote
Delban Crendalion wrote:F3X5ON wrote:It looks awful. I didn't know eve is going to be a tablet game. Please make an option to keep the old UI tia. +1 this ^^ While I certainly appreciate the hard work, an option to retain what we have now would be most welcome. Looks far too Windows 8'ish to me, can't stand that nonsense either lol. Although it might look great on someones tablet.....
A million times this
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
|
Malou Hashur
Ministry of War Amarr Empire
44
|
Posted - 2014.11.11 12:52:35 -
[230] - Quote
MadChkalov wrote:
I pray, about opportunity to switch to old UI.
Not going to happen. CCP do not like giving options, we get what they want.
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
|
|
Malou Hashur
Ministry of War Amarr Empire
44
|
Posted - 2014.11.11 13:04:29 -
[231] - Quote
Entity wrote:
I'm not entirely sure why fine looking 11 year old icons need to be changed. Seems to me like this is a change for the sake of change and has very little to do with the UI engine upgrade itself.
CCP have to find something for the Devs to do, other than fixing broken stuff as they do not do that.
Its much better to screw with something that works perfectly well than to actually look at the defect list and fix something. In fact, its quite likely that no one at CCP even knows where said defect list is (if it even exists) as no one ever looks at it.
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
|
Phoenix Jones
Isogen 5
839
|
Posted - 2014.11.11 13:10:07 -
[232] - Quote
Modern UI Request.
Could you change the Map, Star Map, and Solar System Map's into a window instead of a full screen element.
It is annoying to lose complete and total visual of everything in the game to stare at 5,000 dots or a single system.
Drag able window with the option for full screen would be great for people mapping routes and probing.
Yaay!!!!
|
Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
43
|
Posted - 2014.11.11 13:20:29 -
[233] - Quote
Rivr Luzade wrote:Why does the NES icon still has color?
You are aware of the fact that this blurred transparency caused an outcry of outrage when it was introduced with Windows Vista, right? And that it causes people to feel nauseous. And I don't like that it changes states when I click somewhere on the screen (unless I can turn this dynamic switching as well as the transparency itself off). There is little point in being able to see what's behind the window when I cannot click and manipulate the things behind the window anyways.
you can, turn post processing off in the graphics settings
I Vote YES! for Downloadable HI-RES Textures!!!!
|
Kain Stropov
Porno Miner Style
88
|
Posted - 2014.11.11 14:15:21 -
[234] - Quote
In Visual Studio 2012 Microsoft make all icons in one color. And it was very bad. Many people cannot find needed object. But in Visual Studio 2013 they make all icons in different color. And it was very good!
And UI of Windows 8 and iOS 7 is bad. I hate flat-style. I use Windows 8.1 but I miss the Aero and UI Windows 7.
Make mining, not warcraft!
|
Salpun
Global Telstar Federation Offices
800
|
Posted - 2014.11.11 14:21:16 -
[235] - Quote
What will be the default for new players now?
Can we get a damage source location indication on the new direction indicator thanks.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
elitatwo
Eve Minions Poopstain Removal Team
447
|
Posted - 2014.11.11 17:49:05 -
[236] - Quote
Daniel Jackson wrote:you can, turn post processing off in the graphics settings
Oh thank you so much!!!
signature
|
Ami Tekitsu
People for the Ethical Treatment of Vegetables
1
|
Posted - 2014.11.11 18:44:43 -
[237] - Quote
What the heck?
So you've spent the past 11 years, making EVE look better and better, increasing the level of graphics, increasing the quality, and now, you decide to update the UI and you go the opposite direction and come up with this?
WHY???
It's like taking the Mona Lisa out of it's beautiful frame and giving it a new frame made of cardboard.
Real frame
New Frame
You tell me which one looks better?
The icons and frames don't at all look like a natural part of the overall aesthetic of the game interface.
I don't have a problem with different, I've been loving the new models that have been introduced to the game in the past years updates, they are getting better and better. And I can see where people might want to see updates to the UI, I'm not opposed to change, just to be opposed to it. I just want to see things look better, not dumbed down to the flat UI idea that has the purpose of making mobile UI's more usable.
This current look goes against the stated goal of "Have the UI complement the beautiful New Eden view, instead of blocking it."
Also, I don't quite get how conforming to the "new modern look and feel" goes along with a "futuristic sci-fi" look and feel.
"Modern look and feel" is what today is. "Futuristic and sci-fi" is looking forward to what the future could look like.
Look at how much of today's technology has been influenced by Asimov, Rodenberry, Gibson and other writers who created things that inspired people to want to build something that they had envisioned.
Don't strive to look like today, strive to look like tomorrow.
For years your teams have been showing us that ability, don't forsake it now. |
Casey Ambraelle
EVE University Ivy League
6
|
Posted - 2014.11.11 18:47:51 -
[238] - Quote
Testing round two
- Pinned windows need the ability to set full transparency with zero blur or anything in between. Personally when I pin a window I want to be able to see through it without any distortion. Pinned windows need to be exempt from the motion blur effects and the lighting and darkening. Sensor overlay icons and brackets need to show under pinned or unpinned windows depending on transparency.
- Fitting window has no title bar and still cannot be rolled up or stacked with other windows. I have tons of screen space (3600x1080) and still stack windows together to save space.
- Industry can now do rolled up but can't be resized passed a certain point
- The monochromatic icons have infected the character sheet please stop spreading the infection around. Next all the icons in my inventory and the market categories will be a jumbled mess of flat one color iconic turds. Do you really want the UI to look like this? http://screenshots.imperialnetwork.com/screenshots/the%20push.JPG Because thats what monochromatic icons and UI look like. I played SW:G for years with monotone icons and they sucked just like these do.
- ISIS needs to be put in a resizeable, stackable, roll up-able window and not a full screen can't see jack that it is now.
- Padding in the overview and chat tabs is to much and leaves a lot of wasted space. Hide the corner brackets by default and show them on mouse over.
- I'm out of coffee
|
Jayne McNtyre
Highland Material Sciences
4
|
Posted - 2014.11.11 19:45:03 -
[239] - Quote
Quick comment to restate something that has already been said above, but that I feel should be re-stated. The icons for "People and Places" should be switched with the icon for the journal IMHO. The current journal icon looks much more like an address book, while the while the people and places icon looks like a Journal. Those icons should be switched. Alternatively, using meeples would work. |
Damjan Fox
Fox Industries and Exploration
56
|
Posted - 2014.11.11 21:58:17 -
[240] - Quote
Quote:Please provide as much constructive feedback as possible over the next 3 days. So, i guess any further feedback is pointless now?
A short statement from a Dev would be nice. What's the status now? Did any feedback from our side actually change somthing, or was this just bug-fixing?
I feel like we are somewhat left in the dark here. Escpacially, seeing that the Devs were only present in this thread for the first 2 hours followed by 4 days of silence.
Regards, Damjan |
|
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
202
|
Posted - 2014.11.11 22:37:05 -
[241] - Quote
After a quick look I found it pretty neat =D Love to be able to put Minmatar colors in there!
The only issue I see is that I'll have to learn the buttons again in the main bar, but that's trivial to do. But I do agree with the post #20. I like the uniform look they're getting, but the guy is still right. If we're using single colored icons, then their forms should be more elaborated to make them more distinguishable from each other. |
Qvan
Paxton Industries Tactical Narcotics Team
0
|
Posted - 2014.11.11 22:39:04 -
[242] - Quote
I think the changes are great, however I am dyslexic and i love having a transparent chat but ATM i am having trouble reading some text unless I have the window unpinned, and then it's a block colour and not transparent. so can you add a slider so i can adjust the transparency of the windows? |
prolix travail
Blue Mountain Trails
16
|
Posted - 2014.11.11 22:58:37 -
[243] - Quote
More votes for:
1) pinned windows being immune from blur and other effects.
2) the new icons, if they must be uniform colour, have more easily identifiable icons.
3) ability to set custom blur, highlighting effects amount. - a slider or something.
It does seem like change for the sake of change, but that's the way it goes.
|
Yogsoloth
Percussive Diplomacy
161
|
Posted - 2014.11.12 02:12:40 -
[244] - Quote
I'm not sure how removing the color and detail on the icons is considered an improvement.
Nor do I understand how making all the icons look more similar to one another will help players distinguish between them.
Seems like wasted time and resources that do more to detract from the look and feel of the game than to enhance it.
|
Saberlily Whyteshadow
Perkone Caldari State
54
|
Posted - 2014.11.12 03:27:35 -
[245] - Quote
The market "skills requirement" and "fitting requirements" icons next to items, what happened to it? Bring back the red and green icon background colors. |
Revileushin Eyri
High Life Industries The Black Sails
21
|
Posted - 2014.11.12 08:55:33 -
[246] - Quote
Really like the new NeoCom icons, but I agree with people who argue it needs a little something more. I love the minimalism, but then again I'm a modern kinda guy.
Tough to decide how to add something without adding too much though. I was playing around with the icons on Photoshop, and I feel like my colours are too discordant with each other. On the other hand, I simply added some white lines to some icons (I especially like the email one), and I feel like maybe those lines aren't enough, or could be coloured.
As for the windows (haven't checked to see if this was already brought up), some themes such as green, Gallente and especially Amarr make tab text (chat window tabs, overview tabs, station services tabs) nearly unreadable due to the glow from the selected tab.
Finally, for the station services tabs, the number for number of guests seems to be cut off.
Taking Wing - A rambling blog that's mostly EVE stuff.
|
helana Tsero
Science and Trade Institute Caldari State
76
|
Posted - 2014.11.12 09:04:58 -
[247] - Quote
Test Server feedback
LOL The black version (which i like) is basicly how i have Eve set up now on Tranquility.
- Im fine with the new neo com icons and lack of colour. To be honest I hide the neo com anyway.
- The highlighted tabs are too bright and too intrusive. Please reduce the brightness of the selected tab. ! This is the biggest problem in my view with the new UI skin.
- Dont like the little arrows on the corner of each window. Please remove.
- The text scaling for 90% on all right click menus are wrong. text is far to small.
- Dont remove the RGB sliders and transperancy sliders for UI colours. Allow people to customize ! Dont contrain people with preset 'simple theme selection'
- I like the click and darken active window feature.
- Need an option to toggle on/off blur on a per window basis.
- I dont like any of the other themes accept black.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
Adrie Atticus
Shadows of Rebellion The Bastion
520
|
Posted - 2014.11.12 09:42:44 -
[248] - Quote
Revileushin Eyri wrote:Really like the new NeoCom icons, but I agree with people who argue it needs a little something more. I love the minimalism, but then again I'm a modern kinda guy. Tough to decide how to add something without adding too much though. I was playing around with the icons on Photoshop, and I feel like my colours are too discordant with each other. On the other hand, I simply added some white lines to some icons (I especially like the email one), and I feel like maybe those lines aren't enough, or could be coloured. As for the windows (haven't checked to see if this was already brought up), some themes such as green, Gallente and especially Amarr make tab text (chat window tabs, overview tabs, station services tabs) nearly unreadable due to the glow from the selected tab. Finally, for the station services tabs, the number for number of guests seems to be cut off.
How is adding flare, adding gradients and making things 3-5x larger "minimalism"? It's bloat and the UI is now full of it. Minimalistic user interfaces exist because screen real estate is a luxury in some cases and this new UI is going away from it.
- Every window is bigger, or cannot be made as small on Sisi ocmpared to TQ - Every button is larger and has either gradients, "3D-like" button effect, extra wasted space or all 3
Only way to make this change worse is to announce that some of the windows we currently have are going away because they couldn't fix the POS code and just by dropping a new skin to the UI they broke probe scanning and contracts. |
helana Tsero
Science and Trade Institute Caldari State
76
|
Posted - 2014.11.12 10:03:21 -
[249] - Quote
Ok i just went back to tranquility and ..... sorry i prefer the current tranquility UI
The new UI is too chunky and intrusive ! it shouts at you with its bright and oversize tabs..
- good things about the new ui are the darkening when you click on a window , I dont mind the new icons and colourless neocom and the bluring is ok but for everything else I want the current tranquility ui.
Sorry....
I just want a mimimal ui and the current ui provides that.
Just get rid of the module and speed / armour / capacitator circle thing and make it something smaller and less intrusive and Il be happy.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
Smertyukovitch
Caladari CareBear Corporation Northern Associates.
2
|
Posted - 2014.11.12 10:53:09 -
[250] - Quote
That UI is dreadful. First things first: right from the start player can see new glow on selected tabs. It could have been nice but name of the tab is written in white and now it's kinda unreadable. Then i tried to solve this issue by changing UI theme... and all of them but two are so brightly colored that they almost caused my eyes to bleed. With "black" theme selected i finally logged in and... there was more bad news for me. New icons are all the same color, not many of them are self explanatory and some of them look pretty much like items you can by (Inventory - reinforced bulkhead, journal - skill book) which only adds to the confusion. Not sure if i can ever remember what all of this gray smudges are. Then there was new transparency. Like with tabs names some of different windows contents became unreadable. Also this new feature applies to previews of ships and other stuff. How can anyone enjoy looks of lets say boots he wanted to buy if he is constantly distracted by something in the background? Here's some ideas: -Leave icons as they are now. New ones are difficult to remember and they badly fit to old ones. -There should be a button that turns this transparency off completely. -Make it possible to close the gaps between windows completely. For some people they are annoying. -Add settings option for every window so player could select which corner of a window to use as an anchor, to what side of the screen can it be anchored to and at what distance in pixels. -In D-scan window make those arrows to work and actually select distance in AU. 1 AU per click and 0.1 AU per shift+click. -In industry window make this blueprint icon smaller, input materials icons bigger, "job runs" field bigger and wide enough for 6 digits, add a new field which would show number of runs you can do with materials you have and a button for copying this number into "job runs" field. |
|
Arlennna
Aliastra Gallente Federation
0
|
Posted - 2014.11.12 11:22:12 -
[251] - Quote
Dear CCP
I like the new UI.
It's modern and beautiful. Especially the rounded corners.
1) Some of the colour schemes make it hard to distinguish window borders when you overlay windows.
2) Some of the colour schemes e.g. one of the Amarr ones, uses white text on a white backgorund, making the window titlebar hard to read.
I have a bug report.
1) I have no icon for the character customisation (avatar clothing/hair/photo thing) in station service. There's just a blank box with no icon in it, but clicking the box works. |
Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.11.12 11:22:49 -
[252] - Quote
Prolly already reported, but I'm having real issue when right clicking in space and going over menus which then overlap the overview, can't read anything since it overlaps with same opacity settings (letters from menu blend in with letters from overview)
Same goes with autolinking stuff in chat, if you have any white text in channel in the background, like white motd, its really not readable.
Maybe add option for right click menus to have a bit less transparent background when they are crossing on top of the other windows?
The Incursion Guild
QA Combat Analyze
Incursion Layout Builder
|
Malou Hashur
Ministry of War Amarr Empire
51
|
Posted - 2014.11.12 11:51:20 -
[253] - Quote
Daniel Jackson wrote:Rivr Luzade wrote:Why does the NES icon still has color?
You are aware of the fact that this blurred transparency caused an outcry of outrage when it was introduced with Windows Vista, right? And that it causes people to feel nauseous. And I don't like that it changes states when I click somewhere on the screen (unless I can turn this dynamic switching as well as the transparency itself off). There is little point in being able to see what's behind the window when I cannot click and manipulate the things behind the window anyways.
you can, turn post processing off in the graphics settings
Then you lose the Hi-res graphics textures on the ships, stations and effects.
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
|
Malou Hashur
Ministry of War Amarr Empire
51
|
Posted - 2014.11.12 11:54:05 -
[254] - Quote
Damjan Fox wrote:[quote] I feel like we are somewhat left in the dark here. Escpacially, seeing that the Devs were only present in this thread for the first 2 hours followed by 4 days of silence.
If you are surprised by that, then you are setting your expectations far higher than CCP provide.
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
|
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
202
|
Posted - 2014.11.12 13:23:50 -
[255] - Quote
To my previous post, I'll add that the blur that each window projects over everything that's behind it keeps running when said window is unpinned (right now in TQ it makes the window's background transparent). Don't know it that's intended or not, but it's cenrtainly annoying as it takes out all possibilities that unpinning windows has. In fact, it makes the unpin button obsolote, since it changes nothing. |
Noriko Mai
1609
|
Posted - 2014.11.12 13:58:03 -
[256] - Quote
How can I make the Neocom non transparent. It acts as a border for icons in space. New colour palette preview is nice, but maybe make a border around it. It is nearly imposible to see the darker colour properly. Same for black colour in the overview settings. Please add a colour theme like "Dark Opaque". Smaller icons in station services are really nice. \o/
The transparency slider doesn't work. |
Castelo Selva
Forcas armadas Flying Dangerous
59
|
Posted - 2014.11.12 16:41:09 -
[257] - Quote
I just saw from server status that SISI was update to GÇ£2014-ISAIAGÇ¥ and not more UIMODERNIZE.
Since I am out of town for some time (no eve for me) I cannot check if this new update are another game change or the continuation of UI modernization? I have the terror felling of CCP droping the UI modernization project since no CCP answer anything since 3 days agoGǪ So many goods feedback and they are goneGǪ
Can someone check it for me? Thanks anyway. |
Crosi Wesdo
War and Order
1168
|
Posted - 2014.11.12 16:48:18 -
[258] - Quote
I know CCP feedback threads are here for CCP to decide what NOT to do by purposely ignoring everything anyone ever says, and i know ive said it before.
This might seem like a small issue to many of you, but it is not.
Im really very worried about invisible brackets beind windows. I like to nano at high speeds while outnumbered, a situation that is pretty common in FW space. Manually piloting is the only reliable way to achieve this. Given the amount of space taken up by the UI, removing brackets behind windows simply represents a huge and crippling loss in situational awareness.
Removing brackets for the sake of a slightly flashier UI feels like a slap in the face.
I dont mind if the brackets are slightly blurred while behind windows (as long as the targeting reticle is still clearly visible).
If brackets are removed from over half my screen, mostly in the useful periphery areas im thinking its time to take a break from eve and CCPs shallow production priorities. |
Noriko Mai
1609
|
Posted - 2014.11.12 17:18:48 -
[259] - Quote
Castelo Selva wrote:I just saw from server status that SISI was update to GÇ£2014-ISAIAGÇ¥ and not more UIMODERNIZE.
Since I am out of town for some time (no eve for me) I cannot check if this new update are another game change or the continuation of UI modernization? I have the terror felling of CCP droping the UI modernization project since no CCP answer anything since 3 days agoGǪ So many goods feedback and they are goneGǪ
Can someone check it for me? Thanks anyway. It's hard to make a more pointless post than yours...
Crosi Wesdo wrote:I know CCP feedback threads are here for CCP to decide what NOT to do by purposely ignoring everything anyone ever says, and i know ive said it before.
This might seem like a small issue to many of you, but it is not.
Im really very worried about invisible brackets beind windows. I like to nano at high speeds while outnumbered, a situation that is pretty common in FW space. Manually piloting is the only reliable way to achieve this. Given the amount of space taken up by the UI, removing brackets behind windows simply represents a huge and crippling loss in situational awareness.
Removing brackets for the sake of a slightly flashier UI feels like a slap in the face.
I dont mind if the brackets are slightly blurred while behind windows (as long as the targeting reticle is still clearly visible).
If brackets are removed from over half my screen, mostly in the useful periphery areas im thinking its time to take a break from eve and CCPs shallow production priorities. This is already confirmed to be not intentional. I know, answering your post is just a reason more for you to continue to rant about developement in progress. Enjoy the slap. |
Crosi Wesdo
War and Order
1168
|
Posted - 2014.11.12 17:40:27 -
[260] - Quote
You are making an assumption there my friend. The hiding of brackets was clearly intentional. It even makes sense as it helps keep the UI clear of clutter. I suspect this design decision was made by someone whos focus is solely on making a nice UI they didnt consider that some clutter is essential to gameplay.
'having a chat with the team' =/= 'its an unintentional artefact of beautification'. Sounds to me more like revisiting a deliberate design choice.
If people dont voice their feedback about things in feedback threads it can have a detrimental impact on CCPs design decisions as it has in the past.
FYI, this is a feedback thread for eve online, not a feedback thread on peoples feedback in a eve-forum feedback thread. Thanks for your utterly valueless post though. |
|
Noriko Mai
1609
|
Posted - 2014.11.12 18:33:20 -
[261] - Quote
Crosi Wesdo wrote:You are making an assumption there my friend. The hiding of brackets was clearly intentional. It even makes sense as it helps keep the UI clear of clutter. I suspect this design decision was made by someone whos focus is solely on making a nice UI they didnt consider that some clutter is essential to gameplay. 'having a chat with the team' =/= 'its an unintentional artefact of beautification'. Sounds to me more like revisiting a deliberate design choice. If people dont voice their feedback about things in feedback threads it can have a detrimental impact on CCPs design decisions as it has in the past. FYI, this is a feedback thread for eve online, not a feedback thread on peoples feedback in a eve-forum feedback thread. Thanks for your utterly valueless post though. It doesn't happen with prost-processing < high. Therefore I think it's an oversight. |
Lil' Brudder Too
Pistols for Pandas
50
|
Posted - 2014.11.12 18:58:28 -
[262] - Quote
Noriko Mai wrote: It doesn't happen with prost-processing < high. Therefore I think it's an oversight.
Yes, because none of Eve's player base ever has there settings less than "high"....ever...it was likely intentional, similar to the 'one window to rule them all' inventory change. They thought they knew better than the players...turns out using only the single window was waaay less functional and clunky than they thought. But it was still a very intentional change.
But seriously, no response in over 4 days on something that sounded urgent is a bit troubling. (not surprising, but still troubling) |
Sir Livingston
Club Deadspace
279
|
Posted - 2014.11.12 19:17:34 -
[263] - Quote
I stack many of my info windows (character sheet, wallet, assets, etc) and whenever I move the entire stack around it drops the framerate of my game to unplayable levels. The new UI design has caused this.
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
|
Crosi Wesdo
War and Order
1168
|
Posted - 2014.11.12 19:24:06 -
[264] - Quote
Noriko Mai wrote: It doesn't happen with prost-processing < high. Therefore I think it's an oversight.
Its just as likely they havent yet implemented it on other settings yet, you know since its a test build.
I guess we shouldnt complain about anything since any change CCP makes or wants is always for the better, right? (rhetorical)
I dont even know why CCP has a test server since they are always right.
Post your feedback, this thread is not here for you to engage in CCP apologetics on their behalf. |
Aurelius Valentius
Imperial Academy Amarr Empire
381
|
Posted - 2014.11.12 19:31:11 -
[265] - Quote
Worst case: The UI is broken, the game stops being playable, people rage quit, EVE/CCP take another riot/rage moment, other games launch, people leave, EVE population degraded and reduced, only people that don't understand why UI was important and with ultra high settings stay, they then quit for Elite Dangerous and Star Citizen beta testing, and other High GPU settings games because people with that kind of rig are always nomads to the next bit of shine, and never about long-term play with a game.... and then EVE servers are turned off and we all go play some other long-term, low GPU community based game mechanic oriented stable game when we find it again or someone makes it.
- All this has happened before, and all this will happen again... |
Nolan Kotulan
The Scope Gallente Federation
35
|
Posted - 2014.11.12 19:43:25 -
[266] - Quote
Aurelius Valentius wrote:Worst case: The UI is broken, the game stops being playable, people rage quit, EVE/CCP take another riot/rage moment, other games launch, people leave, EVE population degraded and reduced, only people that don't understand why UI was important and with ultra high settings stay, they then quit for Elite Dangerous and Star Citizen beta testing, and other High GPU settings games because people with that kind of rig are always nomads to the next bit of shine, and never about long-term play with a game.... and then EVE servers are turned off and we all go play some other long-term, low GPU community based game mechanic oriented stable game when we find it again or someone makes it.
- All this has happened before, and all this will happen again...
What a piece of crap!
Can't you add more stupid and easy shortcuts and generalisation? Can't you mix more games that have nothing to do with each others? Come on, I'm sure you can be more ridiculous...
Anyway, thanks for the laugh! |
Noriko Mai
1610
|
Posted - 2014.11.12 20:24:16 -
[267] - Quote
Aurelius Valentius wrote:Worst case: The UI is broken, the game stops being playable, people rage quit, EVE/CCP take another riot/rage moment, other games launch, people leave, EVE population degraded and reduced, only people that don't understand why UI was important and with ultra high settings stay, they then quit for Elite Dangerous and Star Citizen beta testing, and other High GPU settings games because people with that kind of rig are always nomads to the next bit of shine, and never about long-term play with a game.... and then EVE servers are turned off and we all go play some other long-term, low GPU community based game mechanic oriented stable game when we find it again or someone makes it.
- All this has happened before, and all this will happen again... You forgot the Illuminati!!!111 |
Lykouleon
GoonWaffe Goonswarm Federation
1467
|
Posted - 2014.11.13 01:20:45 -
[268] - Quote
Took a few days off from logging into the test server to see what my reactions would be looking at it fresh again. My reactions:
1) I play with the UI scale set to 90%. I maximize screen real estate as much as possible. Some NeoCom icons in this state are TINY and hard to differentiate between.
2) What is the purpose of the journal icon? I can't tell from just looking at it. "Oh, its a book...binder...thing...is that contacts? Assets? No, its my journal!"
3) The starmap icon is tough to comprehend as being a 'map'...thing.
4) Why does People and Places look like a notebook? Is that my journal?
5) Why is my open item hanger icon two upwards chevrons? Why isn't it something looks more like something item-y?
6) Why is a corporation one star and a fleet three stars? Shouldn't a fleet icon be more...fleety?
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
|
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
924
|
Posted - 2014.11.13 03:00:56 -
[269] - Quote
Icons really do need a loooooot of work.
Also, I can't help but notice that you've failed horribly on the 'less OS' part of your statement. This new UI doesn't make it look any less like an OS. It's just a pretty/fancy OS. Not that that's a bad thing, because I honestly can't see the EVE UI work in any other way. But it's kind of a stupid goal to strive for.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Vexll
Red Assault Brigades Total Absolution
15
|
Posted - 2014.11.13 08:34:29 -
[270] - Quote
First, i want to say thanks CCP for their work and i hope this post will be very helpfull for them.
I did some illustrations how EVE's UI looking now and how it can be looking.
Overview, selected item and other windows (OLD and NEW):
Image LINK
Its really looking nice, shapes and borders dont bother at all and in general its ok, BUT...
Image LINK
As you can see, blur effect and opacity MUST be tweakable, to able to see something on bright font.
Image LINK
That's what we can see on dark font, pretty nice right? But, there is one thing, that kills all others, YOU CANNOT tweak color as you want. Its like "a spit in the face". CCP, you did new UI with big improvments but forget that in the old one you can change all options of your User Interface whatever you like? Ohh, you little joker CCP, this is not funny at all.
Right CLick Menu:
Image LINK
Its OK, pretty ok. But as everything in new UI RCM must have options, like opacity and color. You'r will do great job if will do that.
And the last word, in order to listen to US very closely:
Image LINK
Yep, this is it... Beatifull right? My eyes just'v got melted(sorry for my eng if i typed it wrong). This screenshot speaks for itself, you MUST ADD options for windows CCP. Otherwise, think for yourself, there are couple of games coming soon, you know dont ya?
And in conclusion all wishes in several sentences:
- Window's buttons color theme
- Window's color
[*]PINNED windows transparency
- UNPINNED windows transparency
- PINNED windows blur effect
- UNPINNED windows blur effect
- Right Click Menu color
- Right Click Menu transparency
And about icons... You r joking CCP are you?(just fire designer who did these icons, i havent any words). |
|
Smarty James
Mercurialis Inc. RAZOR Alliance
7
|
Posted - 2014.11.13 11:18:53 -
[271] - Quote
I clone Jump and now the station (undock , agents, inventory ....... ) is not there anymore
|
2921 jonesjames
Imperial Academy Amarr Empire
0
|
Posted - 2014.11.13 11:45:11 -
[272] - Quote
i don't know that is hapening in other modes but at fixed window mode, transparency is set to 100% and decrease option not work, is all the time at 100 |
Nagarythe Tinurandir
House of Freedom The Pursuit of Happiness
190
|
Posted - 2014.11.13 12:13:57 -
[273] - Quote
Lykouleon wrote:Took a few days off from logging into the test server to see what my reactions would be looking at it fresh again. My reactions:
1) I play with the UI scale set to 90%. I maximize screen real estate as much as possible. Some NeoCom icons in this state are TINY and hard to differentiate between.
2) What is the purpose of the journal icon? I can't tell from just looking at it. "Oh, its a book...binder...thing...is that contacts? Assets? No, its my journal!"
3) The starmap icon is tough to comprehend as being a 'map'...thing.
4) Why does People and Places look like a notebook? Is that my journal?
5) Why is my open item hanger icon two upwards chevrons? Why isn't it something looks more like something item-y?
6) Why is a corporation one star and a fleet three stars? Shouldn't a fleet icon be more...fleety?
I kind of disagree with the star map icon. It resembles the "path" shown in space and the old star map icon very much. The rest, however, I can relate to. Unify the ship inventory icon in the HUD with the neocom would be very helpful. As for the Corp/Fleet loge, why change it completly? Would be cool if the icons used right now could be translated. They are iconic and easily discernible.
|
Saberlily Whyteshadow
Perkone Caldari State
54
|
Posted - 2014.11.13 12:52:15 -
[274] - Quote
Your brighter nebula's are not helping your new UI.. can barely see anything when facing it. |
Adrie Atticus
Shadows of Rebellion The Bastion
531
|
Posted - 2014.11.13 14:26:28 -
[275] - Quote
Oooh, update!
Yays: Clone bay UI is excellent! Window tabs are not stupidly oversized anymore and seems to be less violent on the blinking. Transparency slider found, not sure what it does, couldn't find any change between 0 and 100.
Nays: Neocon is transparent no matter what slider I fiddle. Blur still present with High settings. Window snapping leaves nasty gaps in the UI which blink and sway around when warping etc (behaves like on TQ, still a bad thing). Tooltips still shine the sun through making them harder to read in some colour presets.
Edit: Guests-tab with numbers still clips with the station panel leaving upper half of the number unreadable. People and Places window is larger than on TQ and cannot be resized as small as before. Can we halve the maximum height for this window as it's quite of a gargantuan compared to every other window?
GRRRR FORUM CLOSING MY CONNECTION STILL AT RANDOM! |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
202
|
Posted - 2014.11.13 16:47:05 -
[276] - Quote
Another thing: I don't think the "Loading" screen for when you click the "Play" button in the launcher needs to have a window... I liked the loading bar floating in the middle of black without borders :(
Oh, and Character Selection icons don't follow the color theme selected in the actual game... Is this intended? |
Bagrat Skalski
Poseidaon
6201
|
Posted - 2014.11.13 17:13:32 -
[277] - Quote
1. Colors in UI are used only by permission of CCP. 2. CCP knows better what colors are better for your gaming experience. 3. Obey and use only colors provided by CCP for your pleasure.
Recon makes them stronger
|
Dreiden Kisada
GoonWaffe Goonswarm Federation
20
|
Posted - 2014.11.13 17:18:34 -
[278] - Quote
Bagrat Skalski wrote:1. Colors in UI are used only by permission of CCP. 2. CCP knows better what colors are better for your gaming experience. 3. Obey and use only colors provided by CCP for your pleasure.
Heh. Also "You better learn to like it because it isn't changing"
Posted in a feedback thread. |
Adrie Atticus
Shadows of Rebellion The Bastion
532
|
Posted - 2014.11.13 17:38:34 -
[279] - Quote
Bagrat Skalski wrote:1. Colors in UI are used only by permission of CCP. 2. CCP knows better what colors are better for your gaming experience. 3. Obey and use only colors provided by CCP for your pleasure.
1. CCP knows best 2. If CCP doesn't know best, see #1 |
Blair Sin
The Lost Outpost YARRR and CO
1
|
Posted - 2014.11.13 17:53:12 -
[280] - Quote
Guys you can create option to disable this annoying arrows around a cube in scanning window. It's really frustrating to use cube to place probes and by mistake click on one of the arrow and launch you prober far beyond the screen. |
|
Milo Caman
Pyre Falcon Defence and Security Imperial Outlaws.
84
|
Posted - 2014.11.13 18:44:49 -
[281] - Quote
This is a problem.
The UI does not play nice at all with bright or pale backdrops. Can we get some kind of option to perma-dim pinned windows? |
Yanos Nosha
Aedificare Naves Amamus
0
|
Posted - 2014.11.13 19:59:58 -
[282] - Quote
Really don't like the monochrome icons, the colour was the quickest thing to look for on TQ, and with that gone (except the NES) they're all looking awfully similar at first glance, and at second glance a bunch of them still look similar.
I don't see any functional improvements here, just 'modernising' the aesthetic, and it feels like functionally, it's slower and harder to see for me.
Looking critically at TQ's icons, I wouldn't mind seeing some changes. Fitting is a) a bantam (one of the ugliest ships in the game) and b) not very clear, neither's inventory really. But I really don't like the removal of colour, and the inability to make the neocom opaque. |
Legion40k
Wildly Inappropriate Goonswarm Federation
87
|
Posted - 2014.11.13 20:27:50 -
[283] - Quote
The new UI will take a while to get used to, but it's nice. The icons needs some colour IMO so we can locate them at a glance instead of interpreting shapes.
As far as the UI goes the only real issue I'm finding is getting the transparency settings to work nicely for pinned and unpinned windows
In station there's no problems - linky - linky
However in space it might need some tweaking to automatically darken down a bit more - linky
Also I'd really, REALLY, like to be able to customize the colours of the UI properly instead of these themed sets because there isn't purple. Good job nonetheless =] |
Indahmawar Fazmarai
3253
|
Posted - 2014.11.13 21:12:11 -
[284] - Quote
I don't know whether something has changed on the UI front, but I sitll can't read the windows properly. I shall inisst, please give us an option to turn off all transparency, blur and such! I NEED a solid color background with enough contrast!
If that is too much, just make a "High visibility/High contrast" preset scheme with 1% transparency and zero blur, a bit like OS's have similar presets for visually impaired people (i'm talking about color schemes, no need for larger font sizes).
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
|
Lykouleon
GoonWaffe Goonswarm Federation
1470
|
Posted - 2014.11.14 02:16:45 -
[285] - Quote
Nagarythe Tinurandir wrote:I kind of disagree with the star map icon. It resembles the "path" shown in space and the old star map icon very much. At my resolution and with 90% UI size, the icon is completely incomprehensible unless you lean in and look at it.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
|
Piper Malis
Malis Wealth Management
0
|
Posted - 2014.11.14 02:35:18 -
[286] - Quote
I don't like this change. My primary concern is that the new Neocom icons do not fit in with the current art style of the EVE universe. In CCP Optimal's dev blog on the UI changes, he says, "For the look itself, we want EVEGÇÖs UI to look and feel more like something fitting a science fiction universe, and a bit less like an operating system." By adopting a flat, monochrome style, the UI will look more like an operating system than ever before. Think of Windows 8 and iOS. Flat, flat, flat.
The new UI stands out, but not in a good way: it's incredibly boring. Removing the color from the Neocom icons contrasts against the currently beautiful and colorful space, ships, modules, effects, and character portraits. Flattening and oversimplifying the icons makes them uninteresting to look at. It worked out fine with the skill book and PG/CPU icons in the market, but this is a major change and really impacts the feel of the entire UI. Additionally, some icons are too similar to each other (corp and fleet; journal, people, and notes). Some are an improvement (industry and map), while others are definitely not (market).
While the Character Sheet and Station Panel have adopted the new icons, the module and ship icons--and more importantly the HUD--retain their non-flat, colorful style and now look out of place.
Player customization here is very important. That means sliders for color and transparency, and toggles for things like window fade in/fade out when you click inside it (which is very distracting). It's a long shot, but I want an option to revert back to what will be the old UI.
In summary, I feel like this change is forcing a boring and emotionless feel onto EVE; something that the game suffers from in several areas already. The current Neocom/Character Sheet/station icons are recognizable, colorful, and fit in with all parts of universe. I feel like this change is again fixing something that isn't broken.
P.S. The brackets on the corners of every single dialogue box are an eyesore. |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
182
|
Posted - 2014.11.14 03:40:09 -
[287] - Quote
Station Services Window is missing. 2 different accounts, several log ins. reset all settings. Cleared cache. Window is still missing
|
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
182
|
Posted - 2014.11.14 03:42:23 -
[288] - Quote
Lykouleon wrote:Nagarythe Tinurandir wrote:I kind of disagree with the star map icon. It resembles the "path" shown in space and the old star map icon very much. At my resolution and with 90% UI size, the icon is completely incomprehensible unless you lean in and look at it.
Looks fine to me. Maybe you need glasses or a bigger monitor. |
Dwissi
Imperial Shipment Amarr Empire
89
|
Posted - 2014.11.14 07:25:18 -
[289] - Quote
My main concerns have been stated very often so far: The loss of colours in the neocom is not a improvement and the font/colour visibility for the windows (pinned and unpinned) is still very bad (we stated this since the nebulae where made brighter than many suns.
I do love the implementation of the active/inactive window properties and the preset colour schemes setting in the main menu.
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
|
PanicMan
QuantuM EnginE Autopilot-Engaged
0
|
Posted - 2014.11.14 08:18:37 -
[290] - Quote
There is still an issue with the context menu on low end computers, even after the update today:
This are the settings on my sec machine: Low End Settings
After starting the client the context menu is like this: Menu unreadable
Then I set the Post Processing to low, after that the menu is readable again.
Then I set the Post Processing to none again, after that the menu is still readable all the time until I restart the client. |
|
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
281
|
Posted - 2014.11.14 08:25:38 -
[291] - Quote
So I stumbled upon the fact that CCP threw the new UI icons at us during the live demo of Project Legion.
http://i.imgur.com/TTHpuLa.jpg
EVE 101 Tutorial Series |-áMonthly Nullsec Recap
|
Shivaja
CHON THE R0NIN
15
|
Posted - 2014.11.14 08:39:45 -
[292] - Quote
Sorry guys but i don't like it at all the icons look like you stole them form some 25 year old game and think that retro is cool trust me is not and glowing will not help at all. What makes you think that grey spots are better than almost 3d color icons, and again what in the holy name of god makes you think that taking out the option to set specific colors for the UI will make the game or experience better. Guys please stop ruining the game. |
Adrie Atticus
Shadows of Rebellion The Bastion
534
|
Posted - 2014.11.14 09:33:02 -
[293] - Quote
Altirius Saldiaro wrote:Station Services Window is missing. 2 different accounts, several log ins. reset all settings. Cleared cache. Window is still missing
Ctrl+tab to it (it's minimized when you dock) or open ISIS and close it. |
Rivr Luzade
Coreli Corporation Ineluctable.
921
|
Posted - 2014.11.14 12:44:46 -
[294] - Quote
Had a visit on Sisi again after yesterday's patch:
Your UI still constantly switches opacity, which is still not a pleasant experience and which still does not help to make the UI clearer. This dynamic opacity needs to go, or I at the very least ought to be able to turn it off. I absolutely totally do not care what is behind my overview, scanner window, browser window, chats or market or anything. I cannot use the space behind these windows because I cannot use the space behind these and need to collapse, minimize or close them in any case. I can't see ship icons or anything behind the window, which makes the transparency even more useless.
Your Amarr theme still is too bright. I cannot see text in tabs when I hover over them. The tab blinking is stil obnoxiously intrusive. Tone it down. Even better, do what the community told you to do: Make the text flash, not the entire tab. Is it really that hard to implement?
The fleet icon still is just stars. What do stars tell me? Stars are corp-related. Is a fleet corp related? No. Bring back the old icon with the chevrons to have a clear differentiation between the corp "star" and the fleet stars. |
Baneken
Arctic Light Inc. Arctic Light
377
|
Posted - 2014.11.14 15:10:28 -
[295] - Quote
The number counting members in 'members' tab on stations is only partially visible. |
Nolan Kotulan
The Scope Gallente Federation
38
|
Posted - 2014.11.14 20:16:49 -
[296] - Quote
POST SINGULARITY UPDATE FEEDBACK
Transparency slider Very welcome because essential. We can finally set almost fully opaque windows again. I think however we should have independant transparency sliders for both pinned and unpinned windows.
Corner brackets The new thinner corner brackets are better but still useless, ugly and distracting. You should really remove them completely. They don't add anything, neither aesthetically nor on an usefulness purpose. Simple is better!
Dynamic transparency on active window Remove this completely, or give us an option to disable it. It is distracting and often gives the impression to be working randomly, even if this isn't the case. It is also totally useless, clearly. Simple is better!
Blurred transparency If you aren't going to remove it, give us an (exclusive (not tied to graphic settings)) option to disable it. As already said, with blur, transparency is now simply useless as we can't see what is behind the windows.
Text fields (search boxes, ...) outlines, tabs outlines and highlights (hover, selected, ...) Stop using gradiants. This is aesthetically disgusting, confusing, unclear and/or makes texts hard to read or unreadable. Simple is better!
Grey tones used in windows frame backgrounds Use one or two different tones for backgrounds, not more like presently. This is inconsistent, disturbing and gives the impression of an untidy user interface. Simple is better!
Inventory left column Remove the black to grey gradiant background. Same reasons as above. Simple is better!
Gradiants in general Do you know what we say about gradiants in graphic design world? They are aesthetically degrading, try to not use them when unnecessary. Simple is better!
Flat design icons I still really think you should keep going with flat design, but you also really should start again from scratch and rethink them all. Discuss them in groups, talk about design ideas before even starting realising them, and submit then the design to us once you think it's done before wasting your time implenting them in the game. You should maybe also consider grouping them by function (on paper at least I mean) and add one secondary single color per group of icons. This last suggestion would make everybody happy I think.
HUD module background round icons and HUD left icons Redesign them. Make them simple transparent rounds. Simple is better!
HUD Redesign it? Flat design for the main elements (capacitor, hull, armor, shields, ...)? Maybe, don't know...
Station dock and undock buttons You need to redesign them too. They don't fit well at all with other icons anymore.
Icons in general Unify their use in all the windows. Consistency is better!
In general and to resume Make things simpler graphically. Give us options.
And remember: simple is better! |
Andreus Ixiris
Duty. Circle-Of-Two
4973
|
Posted - 2014.11.14 21:25:05 -
[297] - Quote
I've got to reiterate what others have been saying about the icons - monochrome icons simply do not work as well as coloured ones. Please listen to your testers and take their criticism onboard.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
|
Burl en Daire
M.O.M.S. Corp
76
|
Posted - 2014.11.15 00:06:24 -
[298] - Quote
I like the look of the UI and it doesn't seem as intrusive as the old. However I do have a problem with the actual icons used. I like my neocom on the small side and when the UI is small the icons become very similar because they are the same shape and color. I like the monochrome look and feel but I wish I could control the background color of each button. ISIS and assets are difficult to tell apart because when the sidebar is scaled down to the size I like they are both just white squares.
The slider idea is great and should be there for people who want it.
Overall I think it is great and good job. I design and program touchscreens for my company and it is very difficult to find a balance between function, aesthetics and make UIs intuitive.
Just a quick question. Is there any plans on making EVE more touchscreen friendly? I tried to use my touchscreen PC without a mouse and it was very difficult.
Yesterday's weirdness is tomorrow's reason why.
Hunter S. Thompson
|
Mmmmm Danone Aulmais
Moon Of The Pheonix
1
|
Posted - 2014.11.15 01:29:55 -
[299] - Quote
After some trials with this on sisi I have two issues with it:
1. The transparency on right click options makes it hard to read information properly.
2. Have station services ( usually on the right hand side of the screen when docked ) vanished ?
Please keep the station services ( if this is not a bug ) and fix the transparency on the right click option. |
J0HN SHEPPARD
The Icarus Expedition The Daedalus Imperium
6
|
Posted - 2014.11.15 04:01:56 -
[300] - Quote
Noticed a bug where station services window don't open up when in station. I am not sure if this is meant to look that way or not - Also ship Hud feels out of place as it does not follow same new UI changes |
|
Rivr Luzade
Coreli Corporation Ineluctable.
937
|
Posted - 2014.11.15 08:08:59 -
[301] - Quote
Nolan Kotulan wrote:POST SINGULARITY UPDATE FEEDBACK
[1]Transparency slider Very welcome because essential. We can finally set almost fully opaque windows again. I think however we should have independant transparency sliders for both pinned and unpinned windows.
[2]Flat design icons I still really think you should keep going with flat design, but you also really should start again from scratch and rethink them all. You should maybe also consider grouping (on paper at least I mean) them by function (financial, social, inventories, ...) and add one secondary single color per group of icons. This last suggestion would make everybody happy I think.
[3]HUD module background round icons and HUD left icons Redesign them. Make them simple transparent rounds. Simple is better!
HUD Redesign it? Flat design for the main elements (capacitor, hull, armor, shields, ...)? Maybe, don't know...
[4]Icons in general Unify their use in all the windows. Consistency is better! ... I forgot one thing:
[5]Corp logos THAT needs some refresh! Probably the most old and ugly part of the whole game visuals...
[1] Is that slider somewhere or are you also just wishing for it to be implemented? I can't find it anywhere.
[2] I could like that.
[3] I am not sure if I want monochrome, flat icons for the modules ... in fact, I definitely don't want monochrome, flat icons for modules. It's already hard enough to differentiate different reppers or mods of the same class from each other as it stands (Hull, armor repper or the cynos, anyone?).
[4] More importantly, across the games. Someone pointed it out earlier that DUST/Legion already uses monochrome icons and they are partially different from the new EVE monochrome icons. I think it was market, log, inventory and one more. CCP wants recognizability and unity in the UI, then CCP should start doing it for all the games.
[5] Goes without any further word. |
Rivr Luzade
Coreli Corporation Ineluctable.
938
|
Posted - 2014.11.15 08:41:37 -
[302] - Quote
I don't know how I managed to achieve it, but under some circumstances, my Overview and Scanner Window appear as one window. Normally, I have this ugly darker area where both windows overlap, but under the following circumstances there is no overlap combined blur:
Press ESC to have the screen grey out and open the Settings window. After that, the windows seem to be combined. Trigger a notification, like when you want to self-destruct, or move a window and it resets. This works with all the windows: Overview, Scanners, Chats, Market, etc. |
Indahmawar Fazmarai
3260
|
Posted - 2014.11.15 10:26:21 -
[303] - Quote
Jesus. Talk about undocumented changes.
NOW THERE IS A TRANSPARENCY SLIDER THAT ALLOWS TO SET ALL WINDOWS TO OPAQUE
(Minus the Neocon and the settings window... but I can live with that. The blur is replaced with a lighter shade of the solid color background... which is fine too).
Kudos, UI team. I hope you imagine how important was this change and how it will improve user experience.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
|
Dhu'gall
Inglourious Squirrels That Escalated Quickly.
0
|
Posted - 2014.11.15 10:48:21 -
[304] - Quote
So I had a look on sisi to check out the new interface. After reading the corresponding dev blog I mainly wanted to check out the new colour schemes. After that I looked around abit in the hangar and stared to feel rather weird. I guess I am suffering from someing I have heard from others but never experienced myself, motion sickness. I think it's coming from the blur effect of the windows when moving the cammera around. I would greatly appreciate it if you would be able to disable the blur effect and just have the windows get less transparent without the blur.
It's a carrier!
|
Tipa Riot
Federal Navy Academy Gallente Federation
52
|
Posted - 2014.11.15 11:07:38 -
[305] - Quote
Rather disappointing ... just another "modern" flat theme, you see (too) often these days. Actually it looks much more like an ordinary OS in space now, no EvE feeling whatsoever. The focus highlight fade/delay distracts and makes the interface feel sluggish and not crisp and precise ... please remove. UX designers back to the drawing board I would say - please put some effort in creating an unique EvE style (like (but not like) the StarTrek style). I didn't recognize the blur effect yet ... will test later when SiSi is back online again.
I'm my own NPC alt.
|
Saberlily Whyteshadow
Perkone Caldari State
55
|
Posted - 2014.11.15 11:58:01 -
[306] - Quote
Blur effects of UI windows, needs a slider or turn off button. The ability to see behind the windows was added situational awareness.. now its just useless because "I cant see it now because its behind a window.." |
Snopzet
Inglourious Squirrels That Escalated Quickly.
12
|
Posted - 2014.11.15 13:00:47 -
[307] - Quote
Depending on the background it's kinda hard to see which icons in the "Selected Items"-window are active and which ones are inactive. Additionally you can hardly see the inactive icons. This is quite bad if you try to orbit something, which is too far away: you try to find the orbit button, which would tell you, that you can't orbit your target, but you can't find the orbit button at all.
Comparison of various backgrounds and states
PS: I'm using the black theme and pinning the windows doesn't make a difference on dark backgrounds. |
Nolan Kotulan
The Scope Gallente Federation
47
|
Posted - 2014.11.15 13:07:58 -
[308] - Quote
Rivr Luzade wrote:Nolan Kotulan wrote:POST SINGULARITY UPDATE FEEDBACK
[1] Transparency slider Very welcome because essential. We can finally set almost fully opaque windows again. I think however we should have independant transparency sliders for both pinned and unpinned windows.
[3] HUD module background round icons and HUD left icons Redesign them. Make them simple transparent rounds. Simple is better!
[4] Icons in general Unify their use in all the windows. Consistency is better! [1] Is that slider somewhere or are you also just wishing for it to be implemented? I can't find it anywhere. [3] I am not sure if I want monochrome, flat icons for the modules ... in fact, I definitely don't want monochrome, flat icons for modules. It's already hard enough to differentiate different reppers or mods of the same class from each other as it stands (Hull, armor repper or the cynos, anyone?). [4] More importantly, across the games. Someone pointed it out earlier that DUST/Legion already uses monochrome icons and they are partially different from the new EVE monochrome icons. I think it was market, log, inventory and one more. CCP wants recognizability and unity in the UI, then CCP should start doing it for all the games. 1. Yes, there is now a slider in the settings.
3. I wasn't talking about the module icons. I was talking about the round background behind them in HUD. Same for the round backgrounds behind left icons (which are already flat) of the HUD.
4. Sure, they should unify everything that can be accross all the games. |
Dave Stark
7175
|
Posted - 2014.11.15 13:22:03 -
[309] - Quote
all but the black colour schemes are hideous. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
933
|
Posted - 2014.11.15 18:15:03 -
[310] - Quote
OH DEAR LORD! What the F*CK did you guys do to Aura's face?! She looks like some sort of alien. For the love of everything holy redesign that.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
|
Rivr Luzade
Coreli Corporation Ineluctable.
941
|
Posted - 2014.11.15 19:21:34 -
[311] - Quote
Nolan Kotulan wrote:1. Yes, there is now a slider in the settings.
Horray! ... though, wait! The side bar is still completely transparent, even when the slider is set to max opacity.
|
Azusa Asara
Asara Corporation
0
|
Posted - 2014.11.15 20:47:03 -
[312] - Quote
I really enjoy the new interface, drastically blurring out background objects with the transparency was really needed.
My major complaint with it is the removal of the "Colour Sliders", Though having preset colour options is perfectly fine as long as they are good colours, I tried out every colour set and found 1 good one, 3 tolerable ones, and many were outright hard on my eyes.
I can understand you using the "Race Colours" but they are too bright, or too desaturated.
If you want the bright colours, make them more saturated, and if you want desaturated colours make them darker. It will really look better in the end.
Either way Colour Sliders would be 100x better, even if it was just the option to pick between a set of Bright saturated, Dark saturated, Bright desaturated and Dark desaturated sets.
|
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
934
|
Posted - 2014.11.16 04:17:23 -
[313] - Quote
I agree that introducing some subtle color into the icons would help and would probably look better as well. Anyway, my opinions on the icons specifically:
Channels Fine as it is, maybe add a few lines of 'text' to the bubble. Also there are 2 types of 'channels' icons on Sisi right now. I prefer the one with two speech bubbles as opposed to one.
Inventory Wasn't the inventory merged back together with the station window? Either way this icon should be universal across the game and the icon for your ship's cargo is different than this weird 3D box thing. Even if you want different icons for them, this icon is bad. I have no idea what that icon is supposed to represent. A box? Either make this this cargo icon we already know or something like a briefcase or something. This is just not working.
People & Places Now a magnifying glass, but it's also a contacts and bookmarks list. Adding a 'people' icon behind the magnifying glass icon might work better to indicate all the things behind that button. Or seperate search and people & places entirely.
Mail Can't get any simpler than an envelope. Fine.
Industry Icon itself works fine to get the point across, though as a much used icon probably could do with a subtle color. Maybe a light blueish outline or tint or something.
Ship Fitting Really weird icon, I know it's supposed to represent the fitting window... but what if I have never seen the fitting window? This needs to be something along the lines of a spaceship without the weird ring around it. People see a spaceship and instantly know what that button does, open options for their spaceship. Also the top down rifter view probably isn't the best choice.
Market Is it a stock market? Because that was the first thought in my mind. Think more along the lines of a shopping cart, a cash register, some currency bills, a bag or something like that. May not match the space theme, but neither does a 1930's factory with a chimney or an envelope for that matter. What matters is that people know what the button does.
Corporation Icon looks fine, but give it a golden outline or tint. The addition of subtle color works really well for the NEX icon, it could work just as well for these.
Starmap Does the job, but again could use a bit of subtle color.
ISIS Same icon as before, only flat. Again, maybe a tint of color.
Assets Supposed to resemble a safe, but looks more like a camera looking at me or something. Basic idea of a safe icon is ok, but it needs to be redesigned as such.
Wallet Just the weird ISK icon (which isn't used ANYWHERE else in the game btw) seems a little out of place. This could just as well be some bills and coins instead of a symbol that no-one actually uses. Again, color.
Journal Looks good now. Again, subtle color.
Aura You've got to be kidding... Back to the drawing board with that, right now!
Help Not much to add here...
NES You removed the color, bring it back!
Loyalty Point Store Not sold on the shield with the star on it. When I Google 'Loyalty Icon' I get icons of shaking hands. That honestly seems better fitting. Or some sort of medal.
Ship Insurance An outline of a shield around a top view of a Rifter. Nope. Don't have any suggestions here, but this icon doesn't convey it's purpose properly.
Bounty Office Looks okay. Needs red. You know where.
Reprocessing Plant Looks good and simple.
Repairshop Clean and simple. Don't touch it.
Clone Bay Weren't these going away entirely? Either way this icon is rubbish. Have it be 3 or 4 figures of a person lined up behind each other with a subtly red medical cross in the upper left corner of the icon.
Recustomization Do away with the mirror like thing and just keep the clothe hanger.
Fleet Chevrons are the way to go but they need color. Gold. Outline, tint, whatever. But color.
Character Sheet The Vitruvian Man? It looks as fitting as it does out of place. Not sure what to make of this one.
There are more icons but they all look pretty good to me. To get back on the issue of color and what I mean by subtlety, there are currently a few icons in the new notification system that are in the same style as the new UI, but have an added colored icon. For example the 'new bill', 'new application', 'low resources' and 'war dec' icons all have this small colored indicator. That's the type of small subtle color these new UI icons need in one way or another. It gives them a sense of depth and it makes them easier to distinguish.
Hope this helps you guys, I like the way the UI is going as long as the icons get some love and maybe get a little bit of their 3D look back.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Dwissi
Imperial Shipment Amarr Empire
92
|
Posted - 2014.11.16 06:59:41 -
[314] - Quote
TigerXtrm wrote:I agree that introducing some subtle color into the icons would help and would probably look better as well. Anyway, my opinions on the icons specifically:
...snip for readability...
People & Places Now a magnifying glass, but it's also a contacts and bookmarks list. Adding a 'people' icon behind the magnifying glass icon might work better to indicate all the things behind that button. Or seperate search and people & places entirely.
Ship Fitting Really weird icon, I know it's supposed to represent the fitting window... but what if I have never seen the fitting window? This needs to be something along the lines of a spaceship without the weird ring around it. People see a spaceship and instantly know what that button does, open options for their spaceship. Also the top down rifter view probably isn't the best choice.
...snip for readability...
I fully support the idea for the people&places. As of the fitting icon - why not simply use a wrench symbol ?
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
|
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
420
|
Posted - 2014.11.16 08:31:29 -
[315] - Quote
Why not just have custom colour backgrounds for the icons (much like the custom colours for broadcasts). Right-click -> set background, and people can choose what colours suit them.
Green for my wallet, fo' shizzle. |
Adrie Atticus
Shadows of Rebellion The Bastion
545
|
Posted - 2014.11.16 11:24:47 -
[316] - Quote
Now that we have the slider, when can we expect the obnoxious window glow to go away when something is selected and just replaced with slight border colouring (like on TQ)?
Could also use the RGB sliders so I can make the edges, borders and tabs different colour from the active window content, e.g. like it is on TQ with the presets. Optionally one could use with a bit more defined borders between elements instead of small smudges of slightly lighter colour between them.
Here's what I mean on side-by-side: http://i.imgur.com/01cEm0y.jpg It might be that my eyes aren't as sharp as they used to but the subtle dividers between the message and chat log fields is not big enough anymore. |
helana Tsero
Science and Trade Institute Caldari State
80
|
Posted - 2014.11.16 12:52:15 -
[317] - Quote
Just tested the revised updates to the UI
+1 for toning down the selected/active tabs. I stll think they are a bit to bright but its a big improvment on the first version.
- When a window is double clicked (size reduced to the title bar only) - the title bar / tabs should be transparent. Currently you still have the colour showing on the tabs. If a window is size reduced that means we need it to be as unobtusive as possible.
- Need a per window toggle for the blur I do not want my dscan / probe scanner window too obsure what is behind it.
- Need a per window toggle for the activie window darkening. I dont want my overview window to darken each time i click on it. It gets really annoying when rapid clicking back and forth between the selected item window and the overview window - when engaging in pvp.
- the right click menus are to small when in 90% ui scale mode.
- I still want my RGB sliders back.
Good job listening to feedback CCP. Still more work to be done but your getting there
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
935
|
Posted - 2014.11.16 15:31:19 -
[318] - Quote
Dwissi wrote:TigerXtrm wrote:I agree that introducing some subtle color into the icons would help and would probably look better as well. Anyway, my opinions on the icons specifically:
...snip for readability...
People & Places Now a magnifying glass, but it's also a contacts and bookmarks list. Adding a 'people' icon behind the magnifying glass icon might work better to indicate all the things behind that button. Or seperate search and people & places entirely.
Ship Fitting Really weird icon, I know it's supposed to represent the fitting window... but what if I have never seen the fitting window? This needs to be something along the lines of a spaceship without the weird ring around it. People see a spaceship and instantly know what that button does, open options for their spaceship. Also the top down rifter view probably isn't the best choice.
...snip for readability...
I fully support the idea for the people&places. As of the fitting icon - why not simply use a wrench symbol ?
Too similar to the repair icon in the station services window if you ask me.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Liguan
RDE industry
29
|
Posted - 2014.11.16 15:50:55 -
[319] - Quote
I agree to accept the changes of UI, all variable. BUT GOD DAM IT, CCP DO NOT TRY TO ENTER THESE WRETHCED, HORRIBLE, HIDEOUS ICONS!!!11 |
Theon Severasse
Sniggerdly Pandemic Legion
80
|
Posted - 2014.11.16 16:24:35 -
[320] - Quote
Absolutely cannot stand these UI changes.
To break it down, here is the list of everything that I don't like about them.
-Menu icons are boring. Despite wanting to look less like an OS, these icons looks far more like something that might be found in windows 8. It is also a lot harder to differentiate between icons that it currently is.
-Blurring behind UI elements is distracting. Currently I have certain UI elements pinned and unpinned depending on whether I want to be able to see through them, blurring behind prevents this.
-UI elements changing transparency slightly when turning camera is also distracting
-Black theme is the best but feels wrong, reverse it or give us the reverse, so that it matches the current default UI colour scheme.
-It's almost impossible to see brackets in space through pinned UI elements regardless of transparency. This is possibly a side effect of the blurring.
Please, please, please, give us a "UI classic" option, or something along those lines for the people that want to carry on using the current (superior) UI. |
|
prolix travail
Blue Mountain Trails
17
|
Posted - 2014.11.16 16:32:10 -
[321] - Quote
Issue: dynamic opacity levels
The shifting opacity of windows when you drag the camera around or even interacting with a window is really distracting and makes it harder to absorb information quickly.
I have windows stacked on top of other windows to save screen space. A particular example is I have my scanner in a pinned state over the top of my local window, which isn't pinned. This works well at the moment because of the static opacity levels: Items in my scanner are legible even with text in my local window. With this new UI, when the opacity levels alter, the text becomes indistinguishable and is confusing.
The drone window is another one; I have it pinned so I don't accidentally resize it when dragging and dropping drones. It suffers the same legibility problem when its overlapping other windows, due to a lack of screen estate. Another problem is that's too clear when not being interacted with, particularly against bright backgrounds, which makes reading information hard to do at a glance. I know you added an opacity slider but i don't want all windows opacity to change.
The selected items icons on the overview are too faint, in fact a lot of the buttons on windows for closing, pinning are too faint.
The way windows work on tq is just easier to use than this new ui. Please reconsider the shifting opacity levels, as how its currently implemented is a detriment to game play. |
Funzinnu BT
Bread Fish
104
|
Posted - 2014.11.16 19:23:43 -
[322] - Quote
Aura looks so ugly!
This seems like a crude fake Iron Man. |
Owen Levanth
Sagittarius Unlimited Exploration
348
|
Posted - 2014.11.16 20:06:33 -
[323] - Quote
I looked over the graphic changes and I'm impressed. Seems like an incredible upgrade compared to the old look. Also, some of the icons make more sense, some less sense. But that's always the case with icons, I'm content with nice looking ones with a little bit more sense for now.
Also, some of the new themes are pretty, indeed. I've immediately changed my SiSi-theme to a fine looking Gallente one. Now everything has a sweet green shade and visibility is still good! |
Altrue
Exploration Frontier inc Brave Collective
1406
|
Posted - 2014.11.16 20:34:40 -
[324] - Quote
Aura is soooo ugly :/
Signature Tanking - Best Tanking
|
Bagrat Skalski
Poseidaon
6342
|
Posted - 2014.11.16 20:59:25 -
[325] - Quote
Aaaaaahahaha! Aura became a ****** monochrome version of iron man.
Good thing we got our character creator improved earlier, in Incarna times.
Recon makes them stronger
|
Adrie Atticus
Shadows of Rebellion The Bastion
550
|
Posted - 2014.11.16 21:31:26 -
[326] - Quote
Sooo, why did you headshot Aura? |
Aurelius Valentius
Imperial Academy Amarr Empire
396
|
Posted - 2014.11.17 10:13:11 -
[327] - Quote
Since this is a modernization theme/re-skin, I really think we should have the option to opt back to the current TQ version UI, there is nothing functionally changing, so there shouldn't be an issue with allowing for this.
I am not a big fan of the UI themes and some of them are just not going to be workable as they are now, the glow thing is totally broken on Amarr theme where you cannot read the text if you mouse over something.
There was nothing wrong with the current UI other then it lacked a pin and a transparency for the ship fitting window and the new industry window, other wise it was just fine. |
Tairon Usaro
ZERO T0LERANCE RAZOR Alliance
27
|
Posted - 2014.11.17 20:31:31 -
[328] - Quote
pro i do like new window frames. I do appreciate the idea of shaping the UI that it does not block the view on the universe
contra the neocom icons are awful, sorry. It is the iOS7 of CCP. It makes EVE look ordinary, but not more intuitive. Actually it feels rather counter-intuitive to me. Certainly i will get used to it, but i will never like it (same as iOS7 and iPhone6). I totally, hope this will NEVER COME LIVE, pleeeaaaase.
concept-wise I do not understand how you think you could avoid the design break with item icons. Both UIs are quite closely linked in containers and market. As of now the design break looks just ugly, and my fear is that it always will. Changing the design look of item icons would most certainly alienate all vets, while it would not help the newer players.
This is not making EVE UI more modern, it is just taking away a part of the beauty of the game. Please leave neocom icons as they are.
|
elitatwo
Eve Minions Poopstain Removal Team
456
|
Posted - 2014.11.17 21:42:46 -
[329] - Quote
Aurelius Valentius wrote:Since this is a modernization theme/re-skin, I really think we should have the option to opt back to the current TQ version UI, there is nothing functionally changing, so there shouldn't be an issue with allowing for this.
I am not a big fan of the UI themes and some of them are just not going to be workable as they are now, the glow thing is totally broken on Amarr theme where you cannot read the text if you mouse over something.
There was nothing wrong with the current UI other then it lacked a pin and a transparency for the ship fitting window and the new industry window, other wise it was just fine.
A picture says more than words..
This is the star in Thera, which looks awesome if you wear sunglasses . Everyone, stay away from the Thera sun or you will get blind.
http://i.imgur.com/fspB02b.png it's almost better as you can see.
On TQ I can read all of this.
signature
|
Aurelius Valentius
Imperial Academy Amarr Empire
400
|
Posted - 2014.11.17 23:13:48 -
[330] - Quote
elitatwo wrote:Aurelius Valentius wrote:Since this is a modernization theme/re-skin, I really think we should have the option to opt back to the current TQ version UI, there is nothing functionally changing, so there shouldn't be an issue with allowing for this.
I am not a big fan of the UI themes and some of them are just not going to be workable as they are now, the glow thing is totally broken on Amarr theme where you cannot read the text if you mouse over something.
There was nothing wrong with the current UI other then it lacked a pin and a transparency for the ship fitting window and the new industry window, other wise it was just fine. A picture says more than words.. This is the star in Thera, which looks awesome if you wear sunglasses . Everyone, stay away from the Thera sun or you will get blind. http://i.imgur.com/fspB02b.png it's almost better as you can see. On TQ I can read all of this.
This says it even better: https://www.youtube.com/watch?v=jC6BXt6wl7k
A Blinding white light!.... I am an Amarrian, I feel no pain.... but I am also quie blind. |
|
Aurelius Valentius
Imperial Academy Amarr Empire
400
|
Posted - 2014.11.17 23:29:07 -
[331] - Quote
Ok, lets get down to business here, since this is going to be the new UI.
1. Neocon - needs the option to be opaque (solid) as well as transparent (clear) for one, to match the other windows in each theme.
2. The Station Services icons need to match the neocon icons in style and in image completely, and the icons need to scale in size just like the "Agents/Guests/Offices/Hangars" row does now.
3. The Tabs in all windows need to scale in size across the whole of the window from the left to the right wher they will then meet the pinning/minimizing/close portion.
4. Tabs need to go transparently when the window is pinned as well as the window, there is no need of contast opaque objects in the windows when they are pinned. it is distracting and in the way.
5. Tabs should not have background lighting/brightness... they should match the neocom in that the button is the color of the table or theme like the neocon and the mouse over should hightlight the text or the icon as it does with the neocon icons for consistance in appearance - this shoul be completely uniform.
As it stands you have two different themes for the same icons in two places - this needs to be cleaned up - the neocom is the better of the two themes - it is clean easy to work with and consistent - use that as your pattern for the rest. |
Ganthrithor
GoonWaffe Goonswarm Federation
861
|
Posted - 2014.11.18 04:04:21 -
[332] - Quote
Tested on SiSi again today and the layering bugs still persist (New example: in your hangar, open a ship preview window and put it over your hangar scene. Now open another UI window (market, inventory, whatever), and put it on top of the ship preview window. Translucency of the top window reveals the hangar scene behind, not the ship preview window that's between the top window and the hangar scene. This behavior is particularly annoying with context menus).
Still pleased with the new UI overall, though. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1880
|
Posted - 2014.11.18 09:12:46 -
[333] - Quote
Dhu'gall wrote:So I had a look on sisi to check out the new interface. After reading the corresponding dev blog I mainly wanted to check out the new colour schemes. After that I looked around abit in the hangar and stared to feel rather weird. I guess I am suffering from someing I have heard from others but never experienced myself, motion sickness. I think it's coming from the blur effect of the windows when moving the cammera around. I would greatly appreciate it if you would be able to disable the blur effect and just have the windows get less transparent without the blur.
That type of thing is what we have been asking for the jump animation but ignored for ages. I still need to turn my head away when I jump any gate in this game, otherwise in 4-5 jumps travel I would vomit over my computer.
So do not keep your hopes up.. CCP seems to like us to feel sick when playing their game.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|
Lord Xyon
Team Hemi
24
|
Posted - 2014.11.18 16:49:20 -
[334] - Quote
My only comment to this, I have not seen anywhere. You know how you gave us a nice way to share our overview settings. It would be awesome if there was a way to share our UI Settings. I am looking at if I spend a lot of time getting one set up not I have to go back and try to reproduce it on all my toons. |
Aurelius Valentius
Imperial Academy Amarr Empire
407
|
Posted - 2014.11.18 17:03:24 -
[335] - Quote
Lord Xyon wrote:My only comment to this, I have not seen anywhere. You know how you gave us a nice way to share our overview settings. It would be awesome if there was a way to share our UI Settings. I am looking at if I spend a lot of time getting one set up not I have to go back and try to reproduce it on all my toons.
You can share the UI with all your toons or with someone else for that matter - there is a thread on this. I am not at my main PC so I will EDIT and post it HERE when I get online on that rig later on today. |
Bagrat Skalski
Poseidaon
6391
|
Posted - 2014.11.18 17:13:37 -
[336] - Quote
http://i.imgur.com/fspB02b.png
This.
I don't like my UI white on white with not even a shade below the white anywhere.
I don't like my UI have white smeares on the white colored font on the buttons.
Everything i liked was those black buttons with white font, without smeares, only gray backgroud somewhere (not too bright, just the level i can see clearly what is there). I like it, because it is somehow (I don't know how) readable, I heard it is called contrast , but probably someone made it up in his head.
You will hear those complains a lot of times here and there, until you change it to readable state, no matter how bright nebula or sun can become. I know you can change the transparency, but no, it doesn' have to go to this, who on earth needs that? Blind people, so they can feel less impared with those settings? I am partially blind, but i want to see.
Recon makes them stronger
|
Advenat Bedala
Facehoof Out of Sight.
0
|
Posted - 2014.11.18 18:28:46 -
[337] - Quote
CPP please don't kill aura. Her new appearence is ugly |
TheMercenaryKing
StarFleet Enterprises Almost Awesome.
311
|
Posted - 2014.11.18 19:05:54 -
[338] - Quote
I looked at the buttons and everything, too windows 8/8.1 tile-y for me. I prefer the old design of tabs and buttons.
I am talking about windows like the chat boxes. |
Bagrat Skalski
Poseidaon
6392
|
Posted - 2014.11.18 19:10:14 -
[339] - Quote
This is my Aura, you cant take her from me,
Recon makes them stronger
|
Nendail Smith
Lockheed Nighthawk
68
|
Posted - 2014.11.18 23:12:03 -
[340] - Quote
Pre-set themes always suck in contrast to options to customize. overall it looks potentially nice, but please incorporate detailed customization including opacity and colours before rolling this out.
Why not attach the options to various windows and let us really change things up?
incorporate the ability for us to change opacity on pinned windows!
pin selected items window, select something, look around. there are places you can't read it at all, and no options to fix any of that? I thought the point was modernization? |
|
Arla Sarain
123
|
Posted - 2014.11.18 23:29:31 -
[341] - Quote
Whilst you are at redesigning the UI can you please take a look at tactical overlay? There is too much white that when overlaps makes space extremely bright and difficult to look at at low zooms.
I use the overlay for the vector between the target and my ship, coupled with the new keyboard flight controls. Its useful, but its not comfortable to use shortcuts for modules so I mouse click. This triggers the optimal/falloff sphere on an already white film and max targetting sphere.
A passable option would be to have the same menu as for the new sensor overlay. |
Aphoxema G
Scope Works
337
|
Posted - 2014.11.18 23:30:12 -
[342] - Quote
I am thrilled with everything I see. The icons could stand to have better pictures but they're already way easier to see between.
I would like the highlight gradient on the buttons better if it followed the mouse or something but they just look so mismatched with the rest of the interface.
There should totally be a way to set the amount of blur/transparency/desaturation and specific colors of everything. I mean, while you're at making a whole new interface you could really open up customizability in every way reasonable. It could be like a CSS file the user has to open up in something else.
If you're using from like, a preselected list of shaders you could even make those changeable so instead have other effects with window backgrounds. |
MelaneNao
The Debauchery Tea Party
175
|
Posted - 2014.11.19 05:40:10 -
[343] - Quote
AURA Make Up! It doesn't make sense. http://prntscr.com/57uytg
This . . . http://prntscr.com/57v7da |
Torgeir Hekard
I MYSELF AND ME
86
|
Posted - 2014.11.19 06:17:46 -
[344] - Quote
The new player experience 2.0: scaring newbs away even BEFORE tutorial.
You guys should review your PEGI rating, because that thing is traumatizing even for adults. |
X4me1eoH
Battletech Technology
155
|
Posted - 2014.11.19 10:29:06 -
[345] - Quote
WTF? what u doing with Aura? kick your ass designer. |
Altrue
Exploration Frontier inc Brave Collective
1414
|
Posted - 2014.11.19 11:52:33 -
[346] - Quote
Picking a rifter to be the main icon for all icons involving ships is not really astute in my opinion. Its a highly complex ship icon shrunk into various tiny proportions to fit the icons. Plus, its shape isn't intuitive to newbies, they will wonder "wtf is this reverse T shape?".
You should make a stylized ship that everyone recognises, like a stealth fighter with its familiar 'V" shape. Thats what people expect when they see an icon about spaceships. Or if you really feel like you need to pick an EVE ship, pick the Condor, not the Rifter... Much more recognisable. EDIT: The ship icon inside the ISIS icon is exactly the one you MUST use for EVERY icon that has a rifter in it. Instead of the rifter. (IMO)
General feedback about the icons:
- Neocom folders are nice
- Inventory: the cubic shape doesn't seem to make sense, but it could be worse.
- Cargohold: as said earlier... A rifter? No! In its higher size, the details are already barely visible, and the reverse T shape doesn't means "ship" in the mind of most people.
- Open Item Hangar: The icon should be the icon for "Open Fleet Hangar". Not logical to put a simili-fleet icon to open a private hangar...
- Open Ship Hangar: Again, the rifter... And the more it shrinks, the less it looks like something.
- Personal Assets: Still a bit a "Open personal cyclope hangar", but its okay I guess :)
- Redeem Items: No idea what this represents (a concord ID card?) but it looks nice.
- Browser bookmarks: Perfect
- Browser: Perfect
- Calculator: Nice
- Notepad: Perfect
- Logs and Messages: Nice, but a bit too similar to the notepad IMO.
- Regional Market: I swear, I tried as hard as I could, even after having spent a lot of time on the test server, I have to mentally make an effort when I want to open the market. That's sad, because I understand the meaning of this icon and the logic behind it... But it just doesn't feel right. At all. Please do something, its a very important icon!
- Contracts: Perfect
- Wallet: Confusing, most people don't know that Isk is represented with a Z-like thingie. You should've just made an icon with "ISK" instead. For a time I opened the regional market by mistake thinking it was my wallet, btw.
- Industry: Perfect
- Planetary Colonies: Perfect
- Agent Finder: I see the logic behind the icon, but it would be more suited to a "Secret Agent / Airport Tower Operator Finder". So yeah... Maybe you should remove the sunglasses and the headset for something else. I'd suggest no headset, and regular, "business-like" glasses, instead of the sunglasses.
- Faction Warfare: Nice. Why not.
- Bounty Office: Rather nice, but the target icon should be what catches the eye on this one. Currently its like "A silhouette with a little icon? What is it... *squints* Oh, its the bounty icon.
- Mail: Perfect
- Calender: Perfect
- Corporation: Feels okay. In EVE, stars means corporation so that must be logical enough. Somehow the corporation icon isn't the most easy to find, but I can't think of a way to improve this icon... So I guess my verdict is "nice".
- Sovereignty: Feels right! Don't forget that for most people, Sov means, most importantly, being able to show that you "own the system" (hence the flag). When you rebalance sov, keep that in mind
- Fleet: Better than before. I would prefer three small ships flying in formation (not rifter! Actual ship icons, reverse V shape and all that), but I guess this current icon also does the job.
- Twitch: Its Twitch.
- Channels: Perfect
- Character Sheet: I see what you did there! Very well thought indeed
- People and Places: Is okay. But it could be improved! Currently its more of a "search window icon" than anything else. Surely you could squeeze a little bookmark icon and a little silhouette icon behind the magnifying glass? Not sure how good it would be in the end as an icon, but that's my suggestion.
- Ship Fitting: Again, get rid of the rifter! Its unintuitive, and its ugly. Its okay, we understand that you love rifters, but no need to put these everywhere. (Side Note: The circle around the "rifter" -urgh-, should be divided in 5, not four. Its EVE Online, not Star Trek Online)
- Map: Perfect. Eagerly awaiting for the beta opt-in.
- ISIS: Perfect. As a side-note, the ship icon at the center of the ISIS icon is exactly the ship icon you should use in place of every rifter you put in the UI. The guy that made the ISIS icon nailed-it!!
- Journal: Perfect
- Compare Tool: Perfect
- NES: Without the colors, it has lost its easily recognizable icon, but I believe everything has been said about colored icons already. (= You don't like color, we love colors, clash! :D)
- Tutorial: Unless you want to scare newbies in less than 60seconds (could make fun vids on youtube), I suggest you really, really reconsider Aura's icon. Rating: Terrible
- Help: Perfect. But its hard to make a bad "Help" icon when its shape is a question mark
Thank you for your attention
Signature Tanking - Best Tanking
|
Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
74
|
Posted - 2014.11.19 14:23:51 -
[347] - Quote
I do welcome the new Icons (exept for Aura... seriously, WTF CCP). I often confused some of the old icons because when you have a small NeoCom like i do, I can-¦t differ things like the market or Fittingscreen. With the new ones, no problem at all. As soon as I knew what Icon opens which window, I never ever again missclicked it.
I-¦ve also tried the new Interfacees for several hours on SiSi and decidet to use the Hologram-Desighn. The "Black-Design" is to dark for my taste. Maybe add a darkgrey alternative which looks more like the default interface on tranquility. Some other interfaces like the Amarrian one need an overhaul, but the problems with that were already stated here, so I won-¦t repead.
Overall: I like the changes even though I used the old one for over five years now. |
Lil' Brudder Too
Pistols for Pandas
51
|
Posted - 2014.11.19 17:08:23 -
[348] - Quote
so since a dev linked this unattended thread in the mass test channel...does that mean a Dev might look at it again soon? |
Vyl Vit
874
|
Posted - 2014.11.19 17:44:06 -
[349] - Quote
I have to say ... with all sincerity, I LOVE the look you've got there. Now, I'm gonna wish it was implemented until it is.
Anyone with any sense has already left town.
|
Danglabesh
Viziam Amarr Empire
0
|
Posted - 2014.11.19 17:44:14 -
[350] - Quote
New modern UI is nice for some people. It would be nicer if there would be an option/ switch for the old UI. |
|
TopGunnah gunnah
Dojiin-Kai OuterHeaven-SoldiersWithoutBorders
0
|
Posted - 2014.11.19 17:44:28 -
[351] - Quote
I love the new theme cant wait if it to be on TQ |
Caol
Removal. Inc.
0
|
Posted - 2014.11.19 17:48:33 -
[352] - Quote
Fun test.
Initial feelings about the new UI is: it is a little generic, lacking character and dull.
The neocom now feels un-interesting although looks very clear and crisp. However, give me a few days I will harden up to it :) |
Rionan Nafee
423
|
Posted - 2014.11.19 17:51:55 -
[353] - Quote
The icons in the Selected Item window are hardly to see because they are too wan. Especially the "outgreyed" are as good as invisible. Althoug the transperency is on 0, all windows are still slightly transparent. The transparency of the Neocom ist not adjustable. All color themes are much too pale and powerless. Especially by comparison with the new bright and powerfully nebulas and ship models and the portraits of the players and agents and agent dialogs and so on. This doesn't fit at all.
Fazit: I don't like the new UI! I want a bright and colored UI - live is dull enough!
|
Steve Atreides
Phoenix Interstellar Enterprises
1
|
Posted - 2014.11.19 18:06:16 -
[354] - Quote
I don't like much about the new AI. The Pastel colours are all unappealing, for some reason it makes the transparency look a lot less clear although I did look side by side with TQ and they look about the same. More transparency woul dbe nice, please have some other options than Drab pastel. The existing UI worksmuch better for me.
I really do not like the new side menu Icons, they are a big step back graphically from the existing versions. Although it is a little easier not to get things like Wallet, Fitting and Market mixed up, which I always seem to do the new simplified Icons are not attractive and it detracted from my gameplay experience.
I would say that Nice Visuals are a big part of my enjoyment of the game and probably the same for a lot of people.
Please revise these pasty new graphics, keep the more evolved current versions or enhance, make them simpler keeping them engaging and visually attractive.
Also in the targeting window, it wasnt very clear when I got in range, the drab pastels meant there was little difference bwteen the traget lock reticule when in range and out of range, in fact I could o0nly tell be checking my ship attributes and could see i was in range.
|
Karl Jerr
Herzack Unit
55
|
Posted - 2014.11.19 18:27:35 -
[355] - Quote
I really like the new visual for the windows, but speaking of the icons, I join the others to say that I'm not enthrilled, the current ones on TQ are far better. |
Xercodo
Vector Galactic Did he say Jump
3851
|
Posted - 2014.11.19 19:18:11 -
[356] - Quote
The icons themselves are fine, still want color on them.
And I still want to have my own RGB selection for color. Minmatar doesn't offer enough contrast for my preferences, and black on black is too plain :/
The Drake is a Lie
|
Cleanse Serce
Lonesome Capsuleer
3
|
Posted - 2014.11.19 21:59:34 -
[357] - Quote
Give us back RGB sliders. |
Nam Dnilb
Universal Frog
213
|
Posted - 2014.11.19 22:12:21 -
[358] - Quote
Rionan Nafee wrote:The icons in the Selected Item window are hardly to see because they are too wan. Especially the "outgreyed" are as good as invisible. ... The transparency of the Neocom ist not adjustable. !
Agree with both points. |
Lil' Brudder Too
Pistols for Pandas
52
|
Posted - 2014.11.20 02:51:15 -
[359] - Quote
The transparent blur makes the usefulness of transparent...well...not so useful.
The 'dim the crap out of the entire screen' for every little pop-up is super annoying.
The 'selected item' action box....the interactive options (align/warp to/orbit...ect..) are waaay too dim. For the entirety of the test i kept being convinced that i could not do anything because the 'can do' options (on SiSi) were as dim as the 'can NOT do' options on TQ atm. Why was this change made?
There were a LOT of suggestions and feedback that have been given in this thread since the last dev response (like what, almost 2 weeks now? ) that have not been addressed. Please let us know if we simply need to repost all those. Also, it may help to give this thread a clean sweep and get rid of the player/player arguments.
(or please tell us which completely unrelated sub forums/threads we need to look at, that aren't the 'official feedback' to get any answers...like you didn't do with invention changes) |
Castelo Selva
Forcas armadas Flying Dangerous
59
|
Posted - 2014.11.20 16:39:42 -
[360] - Quote
Dear CCPs,
Please, put the ISIS icon on overview and space. If you are not confident with the time frame for next release, put it at least in the overview. I will be very happy with an opt-in feature for this, no rush for public realese. Thank you.
Castelo |
|
Altrue
Exploration Frontier inc Brave Collective
1418
|
Posted - 2014.11.20 19:45:06 -
[361] - Quote
Please CCP,
Let us customize the UI colors. Nothing impossible to make, R, G, and B for the primary and secondary color, plus eventually an opacity slider. That's all we ask
Signature Tanking - Best Tanking
|
Wadiest Yong
Porcus Volans Sev3rance
3
|
Posted - 2014.11.21 09:32:06 -
[362] - Quote
Icons: a bit over-simplified, and could use a dash of color here and there unless you really like 50 shades of grey in the UI. Pro: some are more intuitive than the old versions. Con: grey is grey and very unlike the EvE universe, not even sci-fi like in appearance. Some are not intuitive (fleet, corp, market, to name a few). But then icons are not easy to design, and some will be better than others.
Aura: someone has poor taste... Aura is and should remain iconic yes, but this icon isn't. I can imagine the accompanying soundscape, banging pots and pans instead of that wonderful, detached voice (wonderful voice actress btw). What's next ? Stick figures walking in the CQ, lol ? Talking about overdoing, this would be a prime example. And don't you dare to touch our beloved Empress ! Amarr Victor etc. On a more serious note, Aura really is the first contact of a new player. She should remain how she is currently and keep her old icon, which is at least scifi in appearance, in my opinion. (If it were my choice, I would use her as inspiration to design all other icons, not the other way around).
So for the icons: okay if you add a splash of color and respect Aura in her scifi splendor instead of turning her into a mashed, impersonal Robocop thingy. As someone else wrote, ur scaring the fresh meat away.
The UI itself. I am puzzled...
- You have swapped the old (current) options in the ESC>General Settings tab with a number of presets. There were presets in the old version as well - and probably even more than in the new list? -, via the check box "easy theme selection", or the pull down menus, which basically do the same thing and even have fancy names). - The old options are far more flexible than what is on offer now. They came with a total of three different sliders. This resulted in users being able to tweak the readability of their UI for just about any color setting on their screens (different models, different properties, different response to contrast, brightness, hue etc). With what you suggest now there are only a few of these presets that pass a readability test. I'm afraid this "new and modernized" version is actually worse than it was before and far less flexible. It's simplified, yes, but a lot worse than before. - The Black preset is half okay-ish but not of the same quality as the old one, so is one of the blues. Readability is poorer than before. Colors on the windows also distract, while their backgrounds clash with the colors in space. - Every window looks foggy because of the unwieldy window backgrounds, visibility in space with low opacity is worse than before. - Moreover, windows with buttons like the probe scanner window have another issue, the light background inside the buttons totally nukes the contrast and makes the colors in the button icons fade. In the selected items window there is not enough brightness on the buttons that can be activated. Plus they have this annoying mouseover background illumination which again make the icon itself less readable (white on light grey) e.g. in the Black preset. - The buttons in the selected item window are not sufficiently scalable (to counteract reduced visibility and overall contrast) - Why the difference in brightness between the (active) buttons in the Selected Items window and any other text on any window ? Or is that, again, an effect from the backgrounds ?
So, for the new UI: no. I'd say keep the OLD UI window/background/header/subheader options, because 1) it is actually a lot more flexible than the suggestion, 2) already does (almost ?) all of the modernized version , 3) has superior readability, 4) had presets built in too. I might say that the only thing you would need to do is to make a short devblog/video about the use of the old General Settings options for the windows and save a lot of players from having issues with the "modernized" version. Or you could consider making an extra tab in the ESC window for just these options and modernize it with a responsive example.
Btw, I'm impressed with the new shader.
De gustibus et coloribus non est disputandum, but there are limits to everything. |
elitatwo
Eve Minions Poopstain Removal Team
463
|
Posted - 2014.11.21 10:54:36 -
[363] - Quote
Bagrat Skalski wrote:http://i.imgur.com/fspB02b.png
This.
I don't like my UI white on white with not even a shade below the white anywhere.
I don't like my UI have white smears on the white colored font on the buttons.
Everything i am able to accept is those black buttons with gray font, without smears, only gray backgroud somewhere (not too bright, just the level i can see clearly what is there). I like it, because it is somehow (I don't know how) readable, I heard it is called contrast , but probably someone made it up in his head.
You will hear those complains a lot of times here and there, until you change it to readable state, no matter how bright nebula or sun can become. I know you can change the transparency, but no, it doesn' have to go to this, who on earth needs that? Blind people, so they can feel less impaired with those settings? I am partially blind, but i want to see.
People are difficult!
I wasn't complaining about the brightness of the Threa star but the missing "darkness" of the channels, overview and Neocom bar we have on TQ.
In my case I did turn post-processing of to get rid of that blurr. I need to see what is "behind" my windows, so I can turn my camera in the right direction.
signature
|
Adrie Atticus
Shadows of Rebellion The Bastion
561
|
Posted - 2014.11.21 12:36:13 -
[364] - Quote
Wadiest Yong wrote: The UI itself. I am puzzled...
- You have swapped the old (current) options in the ESC>General Settings tab with a number of presets. There were presets in the old version as well - and probably even more than in the new list? -, via the check box "easy theme selection", or the pull down menus, which basically do the same thing and even have fancy names). - The old options are far more flexible than what is on offer now. They came with a total of three different sliders. This resulted in users being able to tweak the readability of their UI for just about any color setting on their screens (different models, different properties, different response to contrast, brightness, hue etc). With what you suggest now there are only a few of these presets that pass a readability test. I'm afraid this "new and modernized" version is actually worse than it was before and far less flexible. It's simplified, yes, but a lot worse than before. - The Black preset is half okay-ish but not of the same quality as the old one, so is one of the blues. Readability is poorer than before. Colors on the windows also distract, while their backgrounds clash with the colors in space. - Every window looks foggy because of the unwieldy window backgrounds, visibility in space with low opacity is worse than before. - Moreover, windows with buttons like the probe scanner window have another issue, the light background inside the buttons totally nukes the contrast and makes the colors in the button icons fade. In the selected items window there is not enough brightness on the buttons that can be activated. Plus they have this annoying mouseover background illumination which again make the icon itself less readable (white on light grey) e.g. in the Black preset. - The buttons in the selected item window are not sufficiently scalable (to counteract reduced visibility and overall contrast) - Why the difference in brightness between the (active) buttons in the Selected Items window and any other text on any window ? Or is that, again, an effect from the backgrounds ?
Pretty much this.
UX and UI design need to be done at the same time, what we have now is a mess caused by "What we want the useer to experience" at the cost of "How usable the interface is". UX itself is a horrible concept which should be done at game design level instead of at the UI level; UX has always been the main choice of words to those who provide UI as content opposed to the game as content. In applications where you cannot use the underlying technology as the content, you need to pay attention to the UX. For e.g. military software, the UI is functional and UX is neutral due to the content being the only information which needs to be made available. There is no need for flashy colours or convoluted animations because those can distract your eye from an incoming threat.
Sadly, a major part of UX for game designers is dictating how everything works without any possibility of customization because this is the only way to actually measure the parameters listed in the standard (yes, UX has an ISO standard, ISO 9241-210). Allowing people to make adjustments to the UI causes the data to be too splintered or even corrupt to a point where the effects of the UI on the UX cannot be measured and only avenue of feedback is the 1% of population which posts angrily on the forums. Whatever is currently on the test server is 95% of what we are going to receive, including:
- The blur which limits all visibility behind windows - Lack of RGB controls - Poor readability on most choices because no testing has been done with people who are not color blind or have less than perfect eye sight (corrected or uncorrected) - The opacity change on windows when you mouse over, activate, mouse off or deactivate so that we will have effectively blinking windows when we swap between focus rapidly - The icons are final and will not receive any dolour distinction in the forum of a faint background or a slight hue separating themselves, only minor changes are going to be made to how the look (journal now has a pen isntead of just being a box with lines in it) - HiDPI support will not be implemented for anything else than the new vectorized icons
I'll revisit this post once the UI gets pushed to live to check off things which actually got changed, but I'm fairly sure I'm not going to have to change any of these.
|
Nolan Kotulan
50
|
Posted - 2014.11.21 12:47:15 -
[365] - Quote
Very interesting post, except the conclusion, sadly.
Things (icons, corner brackets, ...) have already been changed since the first "release" on Singularity, so...
Sadly, they didn't remove the corner brackets... They only made them thinner, which is better but still useless, distracting and aesthetically disgusting... |
Adrie Atticus
Shadows of Rebellion The Bastion
561
|
Posted - 2014.11.21 14:33:33 -
[366] - Quote
Nolan Kotulan wrote:Very interesting post, except the conclusion, sadly. Things (icons, corner brackets, ...) have already been changed since the first "release" on Singularity, so... Sadly, they didn't remove the corner brackets... They only made them thinner, which is better but still useless, distracting and aesthetically disgusting...
I did mention the changes on icons, but they will not be made more readable than what they are now is the point I made. |
Talsha Talamar
Nebula Rasa Holdings Nebula Rasa
11
|
Posted - 2014.11.21 14:43:07 -
[367] - Quote
The new ui has a nice look, but its usability needs improvement. Just the three points that I noticed right away:
Icons: Even with the old UI it was hard to quickly differentiate the large number of icons. This became very evident to me after returning from a rather long break. The new mono-colour icons are extremely hard to differentiate.
Transparency: There needs to be an option to set Transparency to 0. As it is now the GUI is more or less unusable against some backgrounds and in some situations. I can see no good reason why transparency should be forced on us. It is the nebula & module icon situation ^2
Colour-Schemes: Please let us customize our own colour schemes. We all have preferences that are not only of aesthetic but also of practical nature. Personally I am used to simple black white and high contrast UIs. Any deviation from that scheme reduces usability for me. Again I can see no practical reason to be forced to stick to preconfigured colour-schemes.
In IT usability >>> style imho.
Cheers
|
Rhavas
Future Corps Sleeper Social Club
324
|
Posted - 2014.11.22 16:43:41 -
[368] - Quote
I really like the majority of what you've done with the new iconography. I often hit the wrong button because the current icons do not resonate, and I've been playing for 5 years! Two pieces of feedback:
1) Please make distinctive sidebar icons for D scan and probe windows. 2) Aura sidebar icon is fine but leave her old appearance in the pop-ups. Icon Aura is in the uncanny valley.
Author of Interstellar Privateer
Shattered Planets, Wormholes and Game Commentary
|
Xe'Cara'eos
A Big Enough Lever
218
|
Posted - 2014.11.22 17:38:45 -
[369] - Quote
Some of the icons are really good - and kinda universally recognised anyway - mail, chat, search, help&support, constellation map
I know you've done your homework and icons without colour are more recogniseable - however, how does that compare to being able to mouse-over icons, and also just downright knowing where they are? - I feel this would be a lot more useful on module icons.....
I HATE the new aura icon - it just doesn't look like her, maybe take out the pair of vertical lines? what's the book - oh journal.....
'nother thought - what size of icons was used in the research, and were they all clustered together?
in fact - lots of questions about the research - please link it?
also - I challenge you to recognise flags without colour - give it the week, and get back to me
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|
Sgt Ocker
Caldari Provisions Caldari State
274
|
Posted - 2014.11.23 02:08:08 -
[370] - Quote
So it seems from the lack of dev feedback, those with less than perfect vision are not being considered in these changes?
Single color icons, that were described by my neighbours 11 year old daughter with, "you'd get failed if you handed those in for computer studies at school".
Little hint, with my less than perfect vision, color is often the easiest way to identify commonly used icons. Shapes when all the same color just becomes a blurr. We've slowed down capital movement, now were slowing down icon selection.
A slider to modify transparency, an option to add color to icons. Then you may have something that is usable by the majority.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
|
elitatwo
Eve Minions Poopstain Removal Team
467
|
Posted - 2014.11.23 02:42:06 -
[371] - Quote
The UI is what we are interacting with when we are wired into our ships.
But consider the following drift from "The Matrix" movie, as capuleers we are "swimming" in some kind of fluid and have "interconnect" points all over our brain and our spine. So at the point we undock a ship, any ship, we are "connected" to the matrix.
We may or may not have cybernetic implants that enhance our mental capabilites with computer assisted thinking.
However, we are at no point "aware" of the fluid we are currently in and "the matrix" is a computer assisted projection into our minds. Based on the platform our client runs on, our inputs are limited to a keyboard and a pointing device.
So far the current UI on TQ has done a great job so far at assisting us at "commanding" our ships, improvements that do not stray too far are most welcome and the hints that point to us that we forgot to grab the Damsel (again.. ) are a good thing.
Over the years the computing power has increased drastically to a point where we have larger screens and even more ones and zeros to compute at any given time.
In case of more = better, large 16:9 and 16:10 screen are not so rare anymore and you need to consider that the ways of our pointing devices have become further and further. In stressful situations you are required to interact with your modules, sometimes twice your amount of modules, read the overview tabs, lock things, make plans on attacking or leaving with no time to waste.
The keyboard shortcuts help in that department, not me, but so far the folks I have talked to are pleased with them and since they are optional, everything is fine.
Anyway, don't take too much away of what we have. Being able to read what is going on in chat channels and the overview at the same time without having to "make them active" first, will go a long way.
signature
|
helana Tsero
Science and Trade Institute Caldari State
81
|
Posted - 2014.11.23 12:21:21 -
[372] - Quote
Its pretty disapointing that despite receiving 20 pages of feedback,in this thread and 26 pages in the annoucment thread, CCP have yet to make any significant changes to the customization ability of the UI. (Aside from a transparency slider that omits key areas like tabs from the slider's effect)
EvE players are not one size fits all !
When the forums explode with rage when you release ur non customizable 'simple theme selection' ui onto tranquility, you cant say you were not warned.
This really strikes me as one or two senior ui design people in CCP refusing to admit their vision is not "perfect"
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
Err0r404
Caldari Provisions Caldari State
0
|
Posted - 2014.11.23 17:10:33 -
[373] - Quote
No matter how hard I try I can't get used to flat and monochrome icons... really.
I agree with those who compared it to iOS7, it feels incredibly unnecessary, is a step backwards, because everybody is doing it doesn't mean it's that good, etc.
I was used to recognize icons by their colors, it actually took me years to realize the fitting icon was a bantam... and while I do agree it may not be the best ship to represent EvE, I definitely don't like the rifter icon thingy either.
I'll join those who are asking either for colors back or some kind of advanced UI customization which would include individual settings for each icon... or why the heck not even full access to icon files, because you can't make everyone happy with a single set of icons anyway. |
Rhea Rankin Nolen
Science and Trade Institute Caldari State
46
|
Posted - 2014.11.23 21:01:45 -
[374] - Quote
I'm sorry but the new monochrome icons are just terribad.
Yes, some of the icons we have now kinda look alike, but at least they don't look like something I'd put on a tomb stone!
IMO the right way is to just change those 2-3 existing icons that look samey, with more distinct ones, while keeping the current theme.
Icons we have now looks sci-fi-ish, colorful and most importantly lifelike. So please please, rethink those new dead monochromate ones!
And don't get me started on Aura.. |
Aurelius Valentius
Imperial Academy Amarr Empire
410
|
Posted - 2014.11.24 01:08:58 -
[375] - Quote
Pinned and Transparent need to be two different things - period. |
Nekronautt
Imperial Academy Amarr Empire
4
|
Posted - 2014.11.24 01:28:37 -
[376] - Quote
Is this new UI final? The lack of colours for neocom buttons horrible. Why make things worse than they are? Colours + shapes = faster association with something than just colours and a buncha stupid shapes. It seriously looks like a 1980s apple computer. Please, for just once let us keep the originals for something.
You do this massive UI overhaul, but dont let us shrink that useless area above station services with the undock button? |
Nekronautt
Imperial Academy Amarr Empire
4
|
Posted - 2014.11.24 01:29:53 -
[377] - Quote
helana Tsero wrote:Its pretty disapointing that despite receiving 20 pages of feedback,in this thread and 26 pages in the annoucment thread, CCP have yet to make any significant changes to the customization ability of the UI. (Aside from a transparency slider that omits key areas like tabs from the slider's effect)
EvE players are not one size fits all !
When the forums explode with rage when you release ur non customizable 'simple theme selection' ui onto tranquility, you cant say you were not warned.
This really strikes me as one or two senior ui design people in CCP refusing to admit their vision is not "perfect" I absolutely hate this. In a game where most of what you do consists of navigating menus, they really need to put more thought into this. |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
428
|
Posted - 2014.11.24 08:49:23 -
[378] - Quote
I have found the new UI a little quicker to hunt things down, but as has been mentioned many other times in this thread, the colour choices for the UI are terrible. The existing UI is a lot nicer to look at than the blocky stylings that the new UI is going for, which is currently "in vogue" because of people using touch interfaces.
The Sensible Way to go would be to give us two options: Classic UI (the one we are using) and Modern UI (the one you are developing). Give it a few months and check the data. Then you can see how much the uptake is before actually rolling it out. To give the Modern UI a chance, make it the default, but add in a check box so that we can go back to the Classic UI if we like.
For the love of God don't pull a Microsoft.
Blessed are those that carry the Empress' Light; with it they destroy the shadows
|
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
825
|
Posted - 2014.11.24 11:40:28 -
[379] - Quote
Overall I am liking the design. Regarding icons though: being monochromatic may speed up recognition, but they they all have the be the same color? Wouldn't it be benefit if all icons were a single color but multiple colors were used (for instance maybe market and wallet are green while social stuff is yellow)
More importantly, though, the sublists in the neocom master list (social, business, etc) need their own icons rather than just the stack icon you get now so you can tell them apart without having to read the label.
Also, I don't think the icon for fitting is very recognizable. I would have gone with a highslot icon since that's a well known indicator. |
marVLs
678
|
Posted - 2014.11.24 18:16:02 -
[380] - Quote
If You think old icons are better use new ones more than single log in ffs... give them few hours and then go back to old ones, You will see why new ones are better |
|
Nolan Kotulan
50
|
Posted - 2014.11.24 19:05:53 -
[381] - Quote
Rhea Rankin Nolen wrote:Icons we have now looks sci-fi-ish, colorful and most importantly lifelike. So please please, rethink those new dead monochromate ones! Old icons don't look sci-fi-ish at all. They looks like 90's ones. Look at any sci-fi-ish user interface you want, in movies, games, wherever you want; this is always flat design.
Aurelius Valentius wrote:Pinned and Transparent need to be two different things - period. I can't agree. That's already the case with the new UI, and we precisely need the opposite:- Pinned = Transparent
- Unpinned = Opaque (or at least a lot less transparent)
Simplicity, always! |
Tolkenmoon
Aliastra Gallente Federation
40
|
Posted - 2014.11.24 19:22:58 -
[382] - Quote
Sorry but the new icons are bland, the ones at the moment are colourfull and make it easyer to see what they are for. The new ones look like something from an ipad boring and lifeless. |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
825
|
Posted - 2014.11.24 19:37:31 -
[383] - Quote
Nolan Kotulan wrote:Rhea Rankin Nolen wrote:Icons we have now looks sci-fi-ish, colorful and most importantly lifelike. So please please, rethink those new dead monochromate ones! Old icons don't look sci-fi-ish at all. They looks like 90's ones. Look at any sci-fi-ish user interface you want, in movies, games, wherever you want; this is always flat design. Aurelius Valentius wrote:Pinned and Transparent need to be two different things - period. I can't agree. That's already the case with the new UI, and we precisely need the opposite: - Pinned = Transparent
- Unpinned = Opaque (or at least a lot less transparent)
Simplicity, always! Well here's the issue, right now pinned = transparent IS the main function. There is a toggle that lets you lock windows in place so they can't be moved, resized or stacked. For myself and others, that is an essential function to defeat the occasional misclick screwing up your UI. I do think it would be nice to have them separate. personally, though I think that pinned should be kept as a toggle between being able and not able to modify the window, and then have a right click option or something to set the transparency level we want from the window (rather than it just being a binary more or less transparent that it is now)
|
Nolan Kotulan
50
|
Posted - 2014.11.24 19:46:26 -
[384] - Quote
Xindi Kraid wrote:Nolan Kotulan wrote:Rhea Rankin Nolen wrote:Icons we have now looks sci-fi-ish, colorful and most importantly lifelike. So please please, rethink those new dead monochromate ones! Old icons don't look sci-fi-ish at all. They looks like 90's ones. Look at any sci-fi-ish user interface you want, in movies, games, wherever you want; this is always flat design. Aurelius Valentius wrote:Pinned and Transparent need to be two different things - period. I can't agree. That's already the case with the new UI, and we precisely need the opposite: - Pinned = Transparent
- Unpinned = Opaque (or at least a lot less transparent)
Simplicity, always! Well here's the issue, right now pinned = transparent IS the main function. There is a toggle that lets you lock windows in place so they can't be moved, resized or stacked. For myself and others, that is an essential function to defeat the occasional misclick screwing up your UI. I do think it would be nice to have them separate. personally, though I think that pinned should be kept as a toggle between being able and not able to modify the window, and then have a right click option or something to set the transparency level we want from the window (rather than it just being a binary more or less transparent that it is now) So, where is the issue? I didn't get it.
As you said, pinning windows make them locked and transparent. Why would we need more? Why add a new extra button/option when it's already perfect and simple? (on TQ I mean, NOT on Sisi with this useless and confusing active window transparency dynamic shifting...) |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
825
|
Posted - 2014.11.24 19:53:10 -
[385] - Quote
Because sometimes you don't want your locked windows to be seethrough. I lock my overview and I DEFINITELY want to be able to read that.
There isn't any real reason for locked and transparent to be on the same toggle, and again, I think being able to set transparency rather than toggle it, would have more utility. For some unpinned might be too transparent or pinned not enough. |
T''pol
Seabass with freakin' lasers on their heads
0
|
Posted - 2014.11.24 20:57:18 -
[386] - Quote
Hi there! Since we are on the topic of UI modernization i would like to propose a few ideas. First one is about "Selected item" view, quite boring piece of UI, specially when we are on the brink on a new UI looks. It uses precious space and quite rarely see some use. So how about something like this: http://imgur.com/lqUMeMj (sorry in advance for my poor skills with vector graphics) Selected item receive target like (but not like locked target) animation around it.
now obviously this idea is a ripoff of nice work done for this http://cargocollective.com/jayse/Avengers specifically this to images http://payload53.cargocollective.com/1/5/186147/3373311/Iron_Man_HUD_POV_JSOW_MarkVII_jayse_hansen.jpg http://payload53.cargocollective.com/1/5/186147/3373311/mkVII_POV_HUD_GFXonly_jayse_hansen.png since HUD there looks awesome. I would appreciate any thoughts regarding this. |
Leorajev Aubaris
Blue Goat Ltd.
13
|
Posted - 2014.11.24 22:40:28 -
[387] - Quote
That's definitely what I would call a holographic HUD. If something like this could be introduced without breaking readability and too much of the current experience, I would buy it. ;) |
Sgt Ocker
Caldari Provisions Caldari State
275
|
Posted - 2014.11.24 23:23:18 -
[388] - Quote
marVLs wrote:If You think old icons are better use new ones more than single log in ffs... give them few hours and then go back to old ones, You will see why new ones are better Did that - tried it - for me with even my slight vision impairment the new icons all look the same.
After only 10 mins, they just become a blurr the only way i could tell them apart was by mousing over and reading the name. Optimizing for performance is a little better, you end up with a row of white icons. The only problem is the background of the neocom column becomes transparent allowing light variations from behind to obstruct view.
Oh a note for Devs; Just because it works for some on small form factor touch screens does not mean it is good for my game using multiple 22" monitors. All the icons on my touch screens (2 used on a daily basis) are bright and colorful - They are appealing to the eye and I can easily tell them apart.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
827
|
Posted - 2014.11.25 04:59:17 -
[389] - Quote
I think the interface needs some sort of dynamic contrast system. The interface is obviously designed based on the fact space is generally dark, but that means there are TONS of issues if your camera happens to be pointed at something bright. |
Alexhandr Shkarov
Swamphole Inc. WormHole Occupation and Resource Exploitation
7
|
Posted - 2014.11.25 15:35:15 -
[390] - Quote
I am more impressed with the design than I thought I would be. However there's one glaring thing that I really absolutely find a shame that it hasn't been resolved yet after it's been bad on TQ with the old UI as well.
It's really difficult for wormhole people to keep our overview readable now that you keep adding more luminous backdrops, without allowing us to control the transparency of windows when pinned.
An example:
http://puu.sh/d50Ht/2ac734e933.jpg
It's really unacceptable that I have to look away from the shiny places in the game just to read the output of my interface. I want to be able to set transparency levels of windows when they are pinned, to my own personal settings. |
|
Commander Ross
Lone Star Warriors Yulai Federation
0
|
Posted - 2014.11.25 17:40:23 -
[391] - Quote
As a long time player of eve I really want to keep the old icons as an option, fair enough update and use the new icons as the default setting but I would most certainly like the option of using the old ones if I wish. |
Sgt Ocker
Caldari Provisions Caldari State
275
|
Posted - 2014.11.26 01:26:32 -
[392] - Quote
Alexhandr Shkarov wrote:I am more impressed with the design than I thought I would be. However there's one glaring thing that I really absolutely find a shame that it hasn't been resolved yet after it's been bad on TQ with the old UI as well. It's really difficult for wormhole people to keep our overview readable now that you keep adding more luminous backdrops, without allowing us to control the transparency of windows when pinned. An example: http://puu.sh/d50Ht/2ac734e933.jpg It's really unacceptable that I have to look away from the shiny places in the game just to read the output of my interface. I want to be able to set transparency levels of windows when they are pinned, to my own personal settings. As this thread was only being monitored for 3 days and no response or even acknowledgement from devs over player concerns and suggestions has been forthcoming, add the fact this goes live in a couple of weeks, the only conclusion is - 1 UI fits all.
Minimalist icons, that are just uninteresting (aside from the new industry one, like it due to what it depicts) and not easily related to what they represent is probably not the best move forward. A Z with a line through it so obviously represents a wallet, doesn't it? How does a bar graph depict a market interface where you buy and sell things? Possibly the most used icon, personal inventory, is a cube, I think, or is it a kite? Personal assets icon is exactly the same as the one on my phone for recording video (except I can change its color)
Industry icon is a great depiction of someone, possibly CCP Minimalist (Optimal) giving you the eve player, the finger.
This little end quote from the dev blog just needs one word changed for accuracy.
Quote:Enjoy your spaceships in a responsible manner.
- CCP Optimal Swap "responsible" for "reasonable"
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Saberlily Whyteshadow
Perkone Caldari State
64
|
Posted - 2014.11.26 02:15:48 -
[393] - Quote
Yay!! For feature of being able to see drone health while in drone bay!! |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
830
|
Posted - 2014.11.26 12:45:31 -
[394] - Quote
Having done a bit more flying in Thera and having my camera pointed at that super bright nebula, I would like to reiterate that the UI needs to compensate for that by lowering the transparency automatically (seriously millions of isk in ships and they couldn't install a sunshield), or change the text color to something with more contrast when your UI is facing a white out situation.
I manually lowered my transparency, but that just means my view is obstructed the other 99% of the time when I am staring into dark space. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
943
|
Posted - 2014.11.27 02:08:12 -
[395] - Quote
In the remote case that CCP is planning on shipping the UI in the form currently on SiSi...
PLEASE DON'T!
Seriously, postpone it to the next release. Use that new release schedule what is was intended for!
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
832
|
Posted - 2014.11.27 05:29:08 -
[396] - Quote
TigerXtrm wrote:In the remote case that CCP is planning on shipping the UI in the form currently on SiSi...
PLEASE DON'T!
Seriously, postpone it to the next release. Use that new release schedule what is was intended for! I am tempted to agree.
It's mostly fine, but there's a few usability tweaks it could use for edge cases (again, bright nebula) |
Lil' Brudder Too
Pistols for Pandas
57
|
Posted - 2014.11.27 20:51:35 -
[397] - Quote
Bumping for Dev attention....20+ days now and no response after the first 1.5 hours after initial creation.
Please CCP, go through this thread and really take the feedback seriously. As it sits it needs a bit of love to return the even the same level of functionality that the old version had. And that is a bad thing to do with UI's. |
helana Tsero
Science and Trade Institute Caldari State
85
|
Posted - 2014.11.28 10:46:33 -
[398] - Quote
Does anyone have a twitter account that they can use to send this thread of feedback to CCP Seagull? Twitter gets there attention for some reason.
I honestly think the head UI experience dev has put his head in the sand and will just ship this without modification.
Somebody needs to tell the executive producer that the UI revamp still needs work and it needs to be pushed to the next release or until full customization options are enabled.
UI is so fundamentaly important to EVE and there is no one size fits all for such a diverse game and user base. Customization options are the only way.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
3921 jonesjames
Imperial Academy Amarr Empire
0
|
Posted - 2014.11.28 14:30:13 -
[399] - Quote
if you can please make option for side tool bar with normal back ground and transparency background, my eyes not very like it |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
807
|
Posted - 2014.11.28 14:34:06 -
[400] - Quote
Icons are still being updated. If you have not checked lately give them a look again.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
|
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
951
|
Posted - 2014.11.28 20:45:32 -
[401] - Quote
Salpun wrote:Icons are still being updated. If you have not checked lately give them a look again.
A lot of icons look a lot better than they did before. Aura still looks horrible though.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
807
|
Posted - 2014.11.28 20:53:52 -
[402] - Quote
TigerXtrm wrote:Salpun wrote:Icons are still being updated. If you have not checked lately give them a look again. A lot of icons look a lot better than they did before. Aura still looks horrible though. Arrow posted on Twitter that we would have dev posts in this thread over the weekend.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
Nam Dnilb
Universal Frog
216
|
Posted - 2014.11.28 22:22:18 -
[403] - Quote
One issue I found:
I sometimes roll up my drones window by double clicking in the title bar so I have a little bit more screen real estate. Doing so pulls all windows the drone window "touches" out of position. It used to just shrink the window. |
Noriko Mai
1627
|
Posted - 2014.11.28 22:37:13 -
[404] - Quote
Why can't you make the neocom opaque again. Please please please, with sugar on top. I can't see **** 90% of the time! |
prolix travail
Blue Mountain Trails
19
|
Posted - 2014.11.28 22:51:30 -
[405] - Quote
Any pinned window is too transparent. If theres a light source behind a pinned window its really difficult to see any information in the window without first mousing over it to make it go opaque.
The reason mouse-ing over a window to see its information is bad is it slows down reaction to things happening in your environment: this applies in particular to the overview. You need to see information at a glance without moving the mouse from space (where you're piloting your ship) or modules.
The neocom also suffers from this.
I've tried the transparency slider and it doesn't seem to do anything for this problem.
The icons of the selected item box which aren't in use are too faint, and the boundaries of all selected item buttons are ill defined.
|
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
951
|
Posted - 2014.11.28 23:52:46 -
[406] - Quote
I'm not sure if this has to do with the UI perc+¬ (one would assume so), but it would be nice if CCP could introduce some more customization options for the overview tabs and such. Right now it is possible to add color and other formatting to quite a lot of the in-game text, but the method to do so is really obscure and not properly documented.
Instead of having to dive into yaml files and make manual edits with HTML code it would be a lot more user friendly to create an editor for formatting options in the overview settings window. Simple things like font size, color, bold, italic, underline and line breaks would make a huge difference.
Formatting options in general are incredibly undocumented in EVE. I've been playing since 2006 and only found out a few weeks ago that you can use certain HTML formatting in the chat. I mean, come on!
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Nolan Kotulan
52
|
Posted - 2014.11.29 00:58:38 -
[407] - Quote
The new last updated icons are finally really cool! Good work! They finally look like something and work well I think. Even the fitting one, and even Aura doesn't look like a monster anymore.
Thumbs up for that!
I also finally noticed that with transparency set to 50%, unpinned AND pinned windows with the black theme remain always readable fot me, but this probably (and apparently when you read this topic) isn't the case for a lot of people...
Oh and, CCP, you forgot to remove the useless ugly corner brackets, remember... ;-) |
Soltes
Nullsec Logistics
0
|
Posted - 2014.11.29 13:20:57 -
[408] - Quote
I logged onto the test server for the first time in years today. I had no clue what was being tested, so this was completely blind.
The first thing I notice is some bland buttons replacing the neocom buttons. "That's a quaint idea", I thought. "I guess it helps us differentiate when we're on the test server or live".
I was messing around in the station but aware that it was taking me slightly longer to find what I need from the neocom menu. I'd started to remove some buttons that I knew I probably wouldn't need for a while. Fewer buttons = less time to find the one I need.
"Okay, it's still slowing me down", so I started to hunt for a settings option to see if I could get back to the coloured icons. Sometime later it dawned on me.
"Oh..."
Colour is so very important for fast recognition. I understand this is negative feedback, but I want to make it constructive too, so here is a suggestion:
Please allow us to individually set colours on each neocom icon
To have a yellow wallet icon, a purple industry, a white assets button is probably the artist's idea of sacrilege, but to me it would make this UI transition much smoother.
As far as the actual shapes of the icons go, they're great. |
light heaven
JUST SET TIMES Fraternity.
5
|
Posted - 2014.11.29 14:22:54 -
[409] - Quote
New UI cover a lot of things even after pin. I can't see anything behind overview, loacl and so onpÇéWhy it can't be hyalinize ? It is important for me which only have a small monitorpÇéCould ccp impove this. |
Theon Severasse
Sniggerdly Pandemic Legion
86
|
Posted - 2014.11.29 14:50:43 -
[410] - Quote
Almost twenty pages since the last dev post.
You asked us to give it a few days to see how we felt, we have, and many people still do not like it.
Give us an option to keep the current UI.
Please, listen to what people are telling you. |
|
Arthur Aihaken
X A X
3975
|
Posted - 2014.11.29 21:07:50 -
[411] - Quote
I love the new 3D/shaded icons for the interface. Nice enhancement folks.
I am currently away, traveling through time and will be returning last week.
|
Adaahh Gee
Rock jockeyz
149
|
Posted - 2014.11.30 01:25:38 -
[412] - Quote
I just logged back into test server to check out the new changes, haven't been on there in a while.
Earlier today I was playing on TQ and thinking, I wish this UI was less attractive, harder to remember what icons do what and generally a huge step backwards. I was thinking, what I REALLY need, is to spend time hovering over each icon to read what it does, because that is the main thing I enjoy in any game.
I log into Sisi, and low and behold, you have achieved it! |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
951
|
Posted - 2014.11.30 02:02:44 -
[413] - Quote
Adaahh Gee wrote:I just logged back into test server to check out the new changes, haven't been on there in a while.
Earlier today I was playing on TQ and thinking, I wish this UI was less attractive, harder to remember what icons do what and generally a huge step backwards. I was thinking, what I REALLY need, is to spend time hovering over each icon to read what it does, because that is the main thing I enjoy in any game.
I log into Sisi, and low and behold, you have achieved it!
Save your sarcasm and condescending attitude for GD. If you have something constructive to say just say it.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Stoned Wish
Stoned Infidels Inc.
3
|
Posted - 2014.11.30 04:58:32 -
[414] - Quote
Just voicing how I dislike the current themes.
I loved the EVE UI for being able to customize my window colours to be as ugly/pretty as I want. Being locked into such a small selection(none of which I particularly fancy) of themes really twist my balls.
Please add the option for us to make the colours whatever we'd like, as it stands there's so few themes. |
Liafcipe9000
Critically Preposterous
25307
|
Posted - 2014.11.30 08:15:32 -
[415] - Quote
I'd be most happy if the neocom icons were to be kept as they are on TQ now. having icons that are distinguishable by colour is far better than new icons that are all flat, dull and the changeable yet same colour.
SAY NO TO SIMILARLY COLOURED ICONS!
Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
|
Liafcipe9000
Critically Preposterous
25307
|
Posted - 2014.11.30 08:17:31 -
[416] - Quote
Soltes wrote:Please allow us to individually set colours on each neocom icon
To have a yellow wallet icon, a purple industry, a white assets button is probably the artist's idea of sacrilege, but to me it would make this UI transition much smoother.
As far as the actual shapes of the icons go, they're great.
Disclaimer: I've not given myself time to get used to the new icons yet, but so far I'm finding it very hard to find the button I want - colour would help so very much with that. this.
Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
|
Lost Hamster
Hamster Holding Corp
147
|
Posted - 2014.11.30 11:45:53 -
[417] - Quote
From devblog:
CCP Optimal wrote:As a matter of fact, it has been scientifically proven that stripping color away from such icons reduces search time, as it allows your brain to focus purely on form. ItGÇÖs a GÇ£try it to believe itGÇ¥ kind of thing. I was skeptical at first too.
I'm challenging you to prove that. Could not find any scientific article to prove that. (Which would be relevant to icons)
So let's see it one by one - Neocom An icon needs to catch the eye, but here? it's just a mass of weird things, what I wouldn't call Icons. It's a step forward from previous version, but the lack of color is till an issue. (Aura, inventory, assets, contracts, cargohold, as still looks silly ) The small Icons in the station services look good, but the lack of colors is an issue here.
- General windows: The constant opacity change of a window is frustrating.
The blur behind the windows is just baaad.. It makes the eye tired, as it tries to focus to make it sharp. After playing 30 min, I got headache from it. so blur: NO THANKS.
- Color themes - general recommendation: Let us choose our own colors. If I want to have green with black, then I should be able to select that.
Blue - it's OK. Gallente - no comment... BlueGold - BlueGold??? Seriously, there is no blue or gold in it. Green - would be nice if the second color would have been black. Hologram - on a scale of 10, it's a 7. Minmatar - same with green. A black background would be much better. caldari2 - it's OK Amarr - ugly. Amarr2 - a bit better, still it would look better with black background. Black - it's like a black and white movie. It's a mediocre alternative to Blue, but seriously, are we back in the 60s? Cyan - it's OK Gallente2 - slightly better than Gallente Minmatar2 - Seriously?? Caldari - it's just.... NOOO.
I would like to suggest a change in the station window, it would free up some space on the top of it. Basically move the arrows for undock and CQ to the top, and keep the station owner icon in the middle. And NOO, don't remove the station owner icon. Station screen
Generally I highly suggest to remove the new UI from the December 9 release. You have now a lots of new players in the game, this drastic change with this immature UI, will just scare them away. And the senior players will not like them. Really not like it, remember? |
Sgt Ocker
Caldari Provisions Caldari State
277
|
Posted - 2014.11.30 12:46:08 -
[418] - Quote
Lost Hamster wrote:From devblog: CCP Optimal wrote:As a matter of fact, it has been scientifically proven that stripping color away from such icons reduces search time, as it allows your brain to focus purely on form. ItGÇÖs a GÇ£try it to believe itGÇ¥ kind of thing. I was skeptical at first too.
I'm challenging you to prove that. Could not find any scientific article to prove that. (Which would be relevant to icons) I would like to suggest a change in the station window, it would free up some space on the top of it. Basically move the arrows for undock and CQ to the top, and keep the station owner icon in the middle. And NOO, don't remove the station owner icon. Station screenGenerally I highly suggest to remove the new UI from the December 9 release. Yeah I would like to see something to support "minimal and plain is best" - After trying it on SISI, I'm still skeptical
This is good Station screen
Delay release date - Get it right 1st time.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Noriko Mai
1629
|
Posted - 2014.11.30 13:07:52 -
[419] - Quote
Lost Hamster wrote:Caldari - it's just.... NOOO. For me, Caldari is the best available theme. I still want Dark Opaque back. Please, it has such a nice readability and was very unobtrusive. |
Saberlily Whyteshadow
Perkone Caldari State
65
|
Posted - 2014.11.30 15:53:55 -
[420] - Quote
Going to say it again, get rid of the window blur effect. In station blur effect dont matter because there is no tactical info to get while in station. But while in space, the ability to use the WHOLE screen as information is critical. As long as we are able to get our info from the window via the transparency slider, we NEED to be able to still see what is behind the window. There is no point in having a transparency slider if there is also a blur effect, does us no good when we cant see behind the window.
Its like having a bad window tint job done to your car windows, sure the tint is going to reduce the amount of light thru... but when you need to see thru it to look for oncoming traffic, are you going to trust that blurry blob?? |
|
Theon Severasse
Sniggerdly Pandemic Legion
86
|
Posted - 2014.11.30 16:04:40 -
[421] - Quote
Sgt Ocker wrote:Lost Hamster wrote:From devblog: CCP Optimal wrote:As a matter of fact, it has been scientifically proven that stripping color away from such icons reduces search time, as it allows your brain to focus purely on form. ItGÇÖs a GÇ£try it to believe itGÇ¥ kind of thing. I was skeptical at first too.
I'm challenging you to prove that. Could not find any scientific article to prove that. (Which would be relevant to icons) I would like to suggest a change in the station window, it would free up some space on the top of it. Basically move the arrows for undock and CQ to the top, and keep the station owner icon in the middle. And NOO, don't remove the station owner icon. Station screenGenerally I highly suggest to remove the new UI from the December 9 release. Yeah I would like to see something to support "minimal and plain is best" - After trying it on SISI, I'm still skeptical
Trying to google it just comes to this thread.
I did however find a load of articles and forum posts where other companies did something similar with their programs icons, and received similar negative feedback asking for the colour to be returned.
http://techiesimon.com/2013/06/23/visual-studio-monochrome-part-2/
http://arstechnica.com/civis/viewtopic.php?f=2&t=1168143&sid=82dc167dee7832e105bdd74b558771f8
https://issues.apache.org/ooo/show_bug.cgi?id=112141
Since I've backed up my argument with what came up with my search, maybe you could return the favour CCP and show us the scientific paper that you apparently have access to that shows that it has been "scientifically proven" that colourless icons are easier to recognise? |
Adrie Atticus
Shadows of Rebellion The Bastion
587
|
Posted - 2014.11.30 16:25:46 -
[422] - Quote
Theon Severasse wrote: Since I've backed up my argument with what came up with my search, maybe you could return the favour CCP and show us the scientific paper that you apparently have access to that shows that it has been "scientifically proven" that colourless icons are easier to recognise?
After spending 3 hours going through google and contacting one of my old professors (exactly his field) I have not been able to find a respectable study to back up the notion of "Removing all colour from context which only includes different and detailed shapes improves the time it takes for humans to find the correct shape". There were about 7 studies with a total of 9 citations between them saying this but they're not either current (1970's says "hi") or were never cited and cannot be considered valid. Three of these studies were limited to 8 shapes or less.
I have to join you on this request on CCP to quote the study. After all, quoting the content of a study and not quoting the study itself is bad form and will get you laughed at. |
Bagrat Skalski
Poseidaon
7055
|
Posted - 2014.11.30 17:44:54 -
[423] - Quote
They apparently consulted it with the same professor who advised them with the game physics.
Recon makes them stronger
|
Adrian Dixon
Arbitrary Spaceship Destruction Immediate Destruction
154
|
Posted - 2014.12.01 00:34:19 -
[424] - Quote
Personally I really like the new icons, they are easy to interpret. I am finding it really hard going back to TQ now that I have experienced the latest Singularity version. The only thing that stands out for me is there should needs more options for the window opacity/blur on off.
The smaller station services icons are great. |
helana Tsero
Science and Trade Institute Caldari State
85
|
Posted - 2014.12.01 05:01:53 -
[425] - Quote
Looks like the devs are actually listening somewhat.
- The blink for new conversation in coms windows has been toned down. thumbs up !
- the tabs in the black theme now more subdued which is great. however the selected tab word (font) is still overly bright especially for people who have high contrast monitors. Its actually easier to see something when the font is not highlighted (had glow added)
Still need
- tranparency slider to effect everything including tabs. - RGB sliders back - option to disable the window blur via a toggle per window
I think the font on the com windows are a little unclear on 90% scale.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
Quintessen
Messengers of Judah Socius Inter Nos
439
|
Posted - 2014.12.01 15:58:43 -
[426] - Quote
Adrie Atticus wrote:Theon Severasse wrote: Since I've backed up my argument with what came up with my search, maybe you could return the favour CCP and show us the scientific paper that you apparently have access to that shows that it has been "scientifically proven" that colourless icons are easier to recognise?
After spending 3 hours going through google and contacting one of my old professors (exactly his field) I have not been able to find a respectable study to back up the notion of "Removing all colour from context which only includes different and detailed shapes improves the time it takes for humans to find the correct shape". There were about 7 studies with a total of 9 citations between them saying this but they're not either current (1970's says "hi") or were never cited and cannot be considered valid. Three of these studies were limited to 8 shapes or less. I have to join you on this request on CCP to quote the study. After all, quoting the content of a study and not quoting the study itself is bad form and will get you laughed at.
A lot of the core HCI work that's been done was originally done in the '70s. This is one field where the age of the work doesn't necessarily invalidate it. Actually that's true in general. Remember that humans haven't changed much so a human's ability to distinguish between shapes and how color influences that would not have changed since the '70s. Our eyes and brains haven't changed since then, why should the result have?
New HCI material that covers interactions that weren't possible in the '70s would be valid and there wasn't a lot on virtual reality then. Also touch screens weren't as refined, but the core concept is there. Ubiquity of touch screens gives us a lot more data than we used to have so some conclusions have changed, but all the core work has been done.
The Mac usability guidelines that Apple still uses today are almost unchanged from when Jeff Raskin originally wrote them back in the '70's and '80s.
And all that said, iconography predates all of that. So, no, your older studies are still valid. |
Adrie Atticus
Shadows of Rebellion The Bastion
593
|
Posted - 2014.12.01 17:26:50 -
[427] - Quote
Quintessen wrote:Adrie Atticus wrote:Theon Severasse wrote: Since I've backed up my argument with what came up with my search, maybe you could return the favour CCP and show us the scientific paper that you apparently have access to that shows that it has been "scientifically proven" that colourless icons are easier to recognise?
After spending 3 hours going through google and contacting one of my old professors (exactly his field) I have not been able to find a respectable study to back up the notion of "Removing all colour from context which only includes different and detailed shapes improves the time it takes for humans to find the correct shape". There were about 7 studies with a total of 9 citations between them saying this but they're not either current (1970's says "hi") or were never cited and cannot be considered valid. Three of these studies were limited to 8 shapes or less. I have to join you on this request on CCP to quote the study. After all, quoting the content of a study and not quoting the study itself is bad form and will get you laughed at. A lot of the core HCI work that's been done was originally done in the '70s. This is one field where the age of the work doesn't necessarily invalidate it. Actually that's true in general. Remember that humans haven't changed much so a human's ability to distinguish between shapes and how color influences that would not have changed since the '70s. Our eyes and brains haven't changed since then, why should the result have? New HCI material that covers interactions that weren't possible in the '70s would be valid and there wasn't a lot on virtual reality then. Also touch screens weren't as refined, but the core concept is there. Ubiquity of touch screens gives us a lot more data than we used to have so some conclusions have changed, but all the core work has been done. The Mac usability guidelines that Apple still uses today are almost unchanged from when Jeff Raskin originally wrote them back in the '70's and '80s. And all that said, iconography predates all of that. So, no, your older studies are still valid.
I tried to make a point over how studies which have citations in the tens or hundreds over this subject confirming CCP's statement is hard to find, I guess I went over board with the prodding.
You don't happen to have one at hand? |
Lil' Brudder Too
Pistols for Pandas
60
|
Posted - 2014.12.01 19:22:32 -
[428] - Quote
Sooo, CCP Arrow said there would be Dev responses to feedback this weekend....
Unless it was in some unrelated thread in the '3rd party developer' subforum like the invention changes "response"....
CCP's 'embeded QA', start doing your flippin job. I can understand you are busy, but there is simply no good reason to NOT RESPOND for this long (almost 4 weeks) to the very feedback thread you created whilst begging for feedback.
Yes some stuff seems to have been addressed in recent patches, but A LOT of it still remains untouched...with less than a week before it is supposed to be pushed out. IMHO it needs a fair bit of love before its ready for the general population. |
Nolan Kotulan
53
|
Posted - 2014.12.01 22:26:44 -
[429] - Quote
Adrie Atticus wrote:Quintessen wrote:Adrie Atticus wrote:Theon Severasse wrote: Since I've backed up my argument with what came up with my search, maybe you could return the favour CCP and show us the scientific paper that you apparently have access to that shows that it has been "scientifically proven" that colourless icons are easier to recognise?
After spending 3 hours going through google and contacting one of my old professors (exactly his field) I have not been able to find a respectable study to back up the notion of "Removing all colour from context which only includes different and detailed shapes improves the time it takes for humans to find the correct shape". There were about 7 studies with a total of 9 citations between them saying this but they're not either current (1970's says "hi") or were never cited and cannot be considered valid. Three of these studies were limited to 8 shapes or less. I have to join you on this request on CCP to quote the study. After all, quoting the content of a study and not quoting the study itself is bad form and will get you laughed at. A lot of the core HCI work that's been done was originally done in the '70s. This is one field where the age of the work doesn't necessarily invalidate it. Actually that's true in general. Remember that humans haven't changed much so a human's ability to distinguish between shapes and how color influences that would not have changed since the '70s. Our eyes and brains haven't changed since then, why should the result have? New HCI material that covers interactions that weren't possible in the '70s would be valid and there wasn't a lot on virtual reality then. Also touch screens weren't as refined, but the core concept is there. Ubiquity of touch screens gives us a lot more data than we used to have so some conclusions have changed, but all the core work has been done. The Mac usability guidelines that Apple still uses today are almost unchanged from when Jeff Raskin originally wrote them back in the '70's and '80s. And all that said, iconography predates all of that. So, no, your older studies are still valid. I tried to make a point over how studies which have citations in the tens or hundreds over this subject confirming CCP's statement is hard to find, I guess I went over board with the prodding. You don't happen to have one at hand?
Do you know what typography, iconography and pictography are and why they are like they are (shapes)?
Study or read about writing history, print industry, font designers, typography and art history in general and you'll stop stupidly asking for "recent" studies by yourself...
Brains work almost in the same manner as they did centuries ago... |
Quintessen
Messengers of Judah Socius Inter Nos
441
|
Posted - 2014.12.01 22:56:58 -
[430] - Quote
Adrie Atticus wrote:I tried to make a point over how studies which have citations in the tens or hundreds over this subject confirming CCP's statement is hard to find, I guess I went over board with the prodding.
You don't happen to have one at hand?
A lot of these studies are behind journal paywalls, but you might be able to find them at your local college library. I'm no longer a student so most of my knowledge now is gained from reading summations of various material. I, however, can point people to some authors of usability works in general.
Don Norman Jakob Nielsen Bruce "Tog" Tognazzini Jeff Raskin Jared Spool Edward Tufte Steve Krug
I'm sure there are younger people now, but these are who I learned in school and what they've written mostly still applies. Many of their books still sit on my shelves because of a firm understanding that they are still relevant -- much more so than my books on specific technologies.
|
|
Quintessen
Messengers of Judah Socius Inter Nos
441
|
Posted - 2014.12.01 23:05:34 -
[431] - Quote
Nolan Kotulan wrote:EditAnd here is your simple answer (did you never try this test?)... Say the real colour names, not the written ones... Good luck! ;-)
Not quite the same thing. A similar principle applies though. The brain just doesn't differentiate well on color. It's not designed to and it doesn't help it survive much. You don't need great color vision to survive. Rough color vision will work so the brain doesn't create really specialized structures to remember fine color detail. If I showed everyone a color for a few minutes, hid it and showed those same people that color again with four similar colors a few hours later, it's a low probability that the respondents would do better than random chance.
However the same isn't true for shapes. Simple shapes are strongly encoded in our memories. The evolution for written language also gives us strong memory for glyphs. |
Nolan Kotulan
53
|
Posted - 2014.12.01 23:08:45 -
[432] - Quote
Quintessen wrote:Nolan Kotulan wrote:EditAnd here is your simple answer (did you never try this test?)... Say the real colour names, not the written ones... Good luck! ;-) Not quite the same thing. A similar principle applies though. The brain just doesn't differentiate well on color. It's not designed to and it doesn't help it survive much. You don't need great color vision to survive. Rough color vision will work so the brain doesn't create really specialized structures to remember fine color detail. If I showed everyone a color for a few minutes, hid it and showed those same people that color again with four similar colors a few hours later, it's a low probability that the respondents would do better than random chance. However the same isn't true for shapes. Simple shapes are strongly encoded in our memories. The evolution for written language also gives us strong memory for glyphs.
Nothing else to add! :) |
Nolan Kotulan
53
|
Posted - 2014.12.01 23:10:20 -
[433] - Quote
Deleted |
Theon Severasse
Sniggerdly Pandemic Legion
86
|
Posted - 2014.12.02 01:21:56 -
[434] - Quote
OK.
But can you find anything that shows that a blury UI is good? |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
23
|
Posted - 2014.12.02 09:04:40 -
[435] - Quote
I Like it. 2 things. Does it scale to 300% for 4k resolutions and will it allow me to not end up with windows everywhere for normal operation? In particular the current overview and chat windows make it difficult to fit everything you need. |
Rain6637
GoonWaffe Goonswarm Federation
26398
|
Posted - 2014.12.02 09:39:28 -
[436] - Quote
hey gents
when I go to move fleet members around, the initial click and drag selects everyone in squad. I don't recall it acting that way before. any chance we could eliminate this double click requirement to select individual fleet members?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
prolix travail
Blue Mountain Trails
20
|
Posted - 2014.12.02 15:03:56 -
[437] - Quote
The new ui updates you made yesterday/today? are most welcome! pinned windows not being totally clear is great, ability to turn off blur even better. Customization is king! |
Saberlily Whyteshadow
Perkone Caldari State
66
|
Posted - 2014.12.02 15:47:07 -
[438] - Quote
YESSss!!
Thank You for listening and enabling on/off feature for window blur effects..
|
Cynthia Aishai
State War Academy Caldari State
6
|
Posted - 2014.12.02 16:27:09 -
[439] - Quote
Thank you, CCP, for adding the 'Enable window blur' option!!
|
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
105
|
Posted - 2014.12.02 17:04:56 -
[440] - Quote
I'm still disappointed by the lack of color choices and therefore to me this is still a step back. |
|
Cajun Style
Shattered Planet
21
|
Posted - 2014.12.02 17:54:29 -
[441] - Quote
The new theme options that you released today are vastly inferior to the options we had on SiSi before. The new ORE theme is gross. Looks like I'm sticking to black on patch day after all. |
Martin Gregor
Kriegsmarinewerft Goonswarm Federation
2
|
Posted - 2014.12.02 18:50:16 -
[442] - Quote
UI looks fantastic, but there is one thing that creeps me out every time: http://i.imgur.com/ky0cBhe.jpg
Every time I look at this I think "damnit I forgot to fit half of my modules" - so please make the module buttons visible as well.
|
Noriko Mai
1629
|
Posted - 2014.12.02 18:51:23 -
[443] - Quote
I want Minmatar Background and Carbon UI elements (basically Dark Opaque from TQ)!!! And I want it now!!! |
Noriko Mai
1629
|
Posted - 2014.12.02 18:53:06 -
[444] - Quote
Martin Gregor wrote:UI looks fantastic, but there is one thing that creeps me out every time: http://i.imgur.com/ky0cBhe.jpg Every time I look at this I think "damnit I forgot to fit half of my modules" - so please make the module buttons visible as well. Deactivate "Enable window blur" |
Altrue
Exploration Frontier inc Brave Collective
1446
|
Posted - 2014.12.02 19:14:28 -
[445] - Quote
Still no RGB color slider for the UI?
Signature Tanking - Best Tanking
|
Nolan Kotulan
54
|
Posted - 2014.12.02 22:24:56 -
[446] - Quote
Damn CCP, what did you do??? You listened to us!!! And you know what? ... This is far more better than it was before! This is even almost really good!
THANK YOU!!!
This blur option was, still is and will always be really an imperative...
The UI is know ready for release in my personnal own opinion and the new design compared to the old TQ one is worth it and very well done!
Except (yes, there is always something...): - Wondering why did you remove (again) the transparency slider? - I didn't try any other theme but black one, so maybe they suck, maybe not, I don't know (cf. other comments)... - Please, please, please, I beg you, remove these corner brackets. This doesn't fit in well at all. This is distracting and confusing (yes, still...), ugly, useless, "too much"! Over bright backgrounds windows look like they're unfinished in the corners, like cuted off, bitten...
Anyway, good work!
BUT REMOVE THESE CORNER BRACKETS DAMNIT!!!
What a graphical aberration... |
Sky Marshal
Core Industry. Circle-Of-Two
11
|
Posted - 2014.12.02 22:31:16 -
[447] - Quote
RGB sliders must return. The only choice we have is dark, dark, dark... It make the UI hard to use for people like me.
I prefer a gaming experience who is confortable for me, than a gaming experience who is coherent with itself. The dark themes are coherent with the dark feeling of the Eve Universe, but it is the player who plays the game, not the game itself.
So please, return this options as fast as you can. |
Amber Lana
AMAX Research and Destruction
36
|
Posted - 2014.12.03 00:07:14 -
[448] - Quote
Anyone have a picture of the current UI? Can't get on Sisi myself.
"And it rained tears for fourty days and fourty nights."
|
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
952
|
Posted - 2014.12.03 00:20:36 -
[449] - Quote
Some very nice improvements guys! And for a moment you had us worried. Tsk tsk.
Now for some last pieces of feedback before you wrap up for the release:
1. Customization is always good. I'm personally a fan of the dark color schemes, but options to customize your own primary and secondary color would be great. If it's not an option to get that done for Rhea, at least consider it for the next release.
2. The transparency slider is a great addition, but it would be even better if we could also control the transparency level for selected windows and the Neocom separately. The functionality of a selected window becoming more opaque is very good, but controlling just how opaque it gets would be a very user friendly addition. Again, probably not for Rhea, but something to work on.
3. As cool as the new blur effect is, personally I like the ability to make windows fully transparent much more. In a way it creates more screen real estate where the blur effect does the complete opposite. And even at full transparency pinned windows aren't hard to read at all unless you're staring at the sun. I think that's the greater improvement over the blur effect, ironically enough.
4. Most of the icons look good now. Despite a lack of color I feel they are growing on me and becoming easier to find each time I check Sisi. So good work there. There are some icons that still need work though and I would advice to get this done before Rhea's release because changing icons around later is not the best way to keep newer players who have enough to learn as it is.
Particularly the icons for the Fitting Screen, Cargo Hold and Ship Hanger, which all use the top-down rifter icon, really need to be looked at again. As mentioned before the Rifter simply isn't recognizable as a ship in those icons. And unless a new player starts out as Minmatar and a Rifter is the first ship they see, newbies are going to be utterly confused by it.
And Aura really just needs to be redesigned all together. She still looks like some sort of alien, which is particularly confusing for lore loving newbies since this is a space game but it has never actually featured any aliens. Personally I think you can get away with the original image for Aura perfectly fine. Maybe adjust the colors to match the rest of the icons, but the shape and look of the original image wouldn't stand out immensely. More importantly it would allow Aura to retain her 'character' as an AI instead of being reduced to a simplistic alien icon in the Neocom.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Inir Ishtori
Perkone Caldari State
62
|
Posted - 2014.12.03 01:15:21 -
[450] - Quote
TigerXtrm wrote:
3. As cool as the new blur effect is, personally I like the ability to make windows fully transparent much more. In a way it creates more screen real estate where the blur effect does the complete opposite. And even at full transparency pinned windows aren't hard to read at all unless you're staring at the sun. I think that's the greater improvement over the blur effect, ironically enough.
This is my number one issue with the new UI. There absolutely needs to be an option for a total transparency. I like how i can pin/unpin windows on TQ right now to switch between transparency states, so maybe there could be two different sliders for the new transparency effects - each for a different window state? |
|
Cajun Style
Shattered Planet
21
|
Posted - 2014.12.03 01:36:30 -
[451] - Quote
One of the icons used in the Ctrl-Tab windows hasn't been modernized. |
chaosgrimm
Universal Production and Networking Services
161
|
Posted - 2014.12.03 02:30:09 -
[452] - Quote
I hopped on the test server to test out the new controls and was happy to see the new interface.
Overall I think this interface is really cool.
I think the cargohold meter and selected ship in the ship hanger should have colors that mesh a little better with the theme you're using. |
Dersen Lowery
Drinking in Station
1305
|
Posted - 2014.12.03 05:10:35 -
[453] - Quote
I haven't had a chance yet to really poke at the new UI, but so far it looks like a huge improvement. Certainly it's much more of a visual treat, and I had a much better sense of what the active window was. Modal dialog boxes (*spit*) are highlighted especially well.
The only remaining problem is that when I undocked in Amarr and looked "up"-- ouch. All those white reticules and circles just disappear, and especially in the Amarr theme it can be difficult to make out the white text in, for instance, the overview, or the system information in the upper left corner. The word "Domain" is almost impossible to make out.
I still have decent vision. If I'm not comfortable, it can't be good for people who don't.
Proud founder and member of the Belligerent Desirables.
|
X4m
Battletech Technology
40
|
Posted - 2014.12.03 08:42:21 -
[454] - Quote
new UI looks good, but need RGB and transparency settings. |
Adrie Atticus
Shadows of Rebellion The Bastion
603
|
Posted - 2014.12.03 09:35:38 -
[455] - Quote
Dear CCP, the glow on selected windows is horrible. Why does an 8th of my screen need to change colour to indicate that I've selected the window? It's getting disorientating after a minute or less.
Old: http://i.imgur.com/7AAO8LZ.jpg New: http://i.imgur.com/wqTOsAk.jpg
On top of that, windows still do not sit flush and they have gaps. Why can't the snapping feature understand that I do not want 2px padding around all windows? |
Rain6637
GoonWaffe Goonswarm Federation
26594
|
Posted - 2014.12.03 10:49:29 -
[456] - Quote
"windows"
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Minchurra
Quovis
11
|
Posted - 2014.12.03 11:16:46 -
[457] - Quote
It's good that we can now turn the blur off.
Bit of a shame the interface has regressed in terms of customization functionality with the loss of colour sliders, though. |
Nimf
Senators of Eridan Red Alliance
0
|
Posted - 2014.12.03 11:25:39 -
[458] - Quote
New icons are the worst i've ever seen in eve for 8 years playing. Logged on sisi and couldnt find anything. Time helps, but they're still ugly. I hope you will return the old icons |
Aurelius Valentius
Imperial Academy Amarr Empire
413
|
Posted - 2014.12.03 11:29:35 -
[459] - Quote
Looking better but two things:
1. Icons on the Neocon should match the ones in the station services window for recognition - they are the same in the old/Current UI, in the new you have to sets of icons that are not the same - I would suggest you use the version of one or the other on both windows to keep it consistent, if recognition and ease of identity are the goals.
2. The Amarr theme - you took the one that matches the hangar and ships and left us with "burnt orange" - really? really CCP... burnt orange is the Amarr theme? - that is pumpkin color, the other was at least complimentary to the whole Amarrian hangar. |
Rain6637
GoonWaffe Goonswarm Federation
26599
|
Posted - 2014.12.03 12:12:53 -
[460] - Quote
The themes don't go far enough. A better effort would be an interface that looks different by race, with shapes and lines that take after the design cues of the ships (of that race). There's also the issue of there being way too much UI. The goal should be reduction, rather than recolor.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
|
Don Pera Saissore
24
|
Posted - 2014.12.03 12:39:34 -
[461] - Quote
Are neocom icons and themes still negotiable or not? |
Masrur
Sullen Cucumbers
6
|
Posted - 2014.12.03 15:53:57 -
[462] - Quote
New UI looks awesome! I don't understand only one thing. Why it was necessary to remove color sliders? |
Altrue
Exploration Frontier inc Brave Collective
1448
|
Posted - 2014.12.03 16:02:16 -
[463] - Quote
Its sad to have to disable window blur to be able to see what's behind the windows...
Its super sad to see all these themes and yet no colors slider to actually CUSTOMIZE the UI. That's a downgrade from the old version, which is a completely missed opportunity... I really hope you reconsider.
Its dissapointing to see the rifter being used so much in the icons. If there is one ship which silouette doesn't look like a ship on an icon, its the rifter. The reverse T shape is ugly.
I know that overall this UI is great, but its flaws highlighted above a really obvious and really hurt the whole.
Signature Tanking - Best Tanking
|
Noriko Mai
1630
|
Posted - 2014.12.03 16:36:18 -
[464] - Quote
GIVE DARK OPAQUE!!!!111!!!!!11!! GIVE ME GIVE ME GIVE ME!!!!11!!11111!!!!!!!!!!!!!!! |
Xercodo
Vector Galactic Did he say Jump
3894
|
Posted - 2014.12.03 17:27:25 -
[465] - Quote
I like that the neocom icons how at least match the color of the theme selected so they aren't perma grey and I can live with that, but I still want a darker red than any of the minmatar themes can offer me still D:<
The black and gold Amarrian one is pretty much spot on for what I want, just in the wrong color.
The Drake is a Lie
|
Nam Dnilb
Universal Frog
219
|
Posted - 2014.12.03 18:02:58 -
[466] - Quote
Windows getting minimized move the title bar away from where you clicked to where the lower border of the window was. I find this counter intuitive. Even worse is the fact that all touching windows get pulled with it. :-( |
Dangeresque Too
Pistols for Pandas
11
|
Posted - 2014.12.03 20:33:34 -
[467] - Quote
When working with this, I do like the new Station Services area, much better than before.
And with it the option to add Items and Ships to the Station Services window. Except that the Items and Ships when part of Station Services do not tell you a m3 size or value for items. They also don't give you access to any corporate hangars if you are your office. This seems counter to what it is trying to do as you then have to open up a separate Inventory window in order to see size, value, or navigate corp hangars.
Any chance on getting these added or do we just have to not use the Items/Ships on the Station Services? To do a good amount of what I would be doing with items and ships in station depends on how big they are and how much they are worth. And if I have to open up a separate Inventory window to tell me these things or access corp then I might as well just do everything out of the Inventory window instead, thereby eliminating the usefulness of this new feature.
Further... I had previously liked one of the Amarr themes, it was a rich yellow and a dull brown. Seems as though with this last update to the themes it was changed to a duller yellow and purple :( And the minnie theme was a dark red/lighter red, but now is a muted light redish brown and faded brown.
I almost picked the new ORE theme, but I live in Ohio so my computer would probably spontaneously catch fire for using those colors :( |
Sir Gankal0t
Fortuna Heavy Industries Viral Society
24
|
Posted - 2014.12.03 21:12:45 -
[468] - Quote
Under Corporation Hangars the icons are still the same (red dots with white Star) is that correct?
|
helana Tsero
Science and Trade Institute Caldari State
86
|
Posted - 2014.12.03 22:48:21 -
[469] - Quote
good progress on fixing the issues that were present in the revamped ui.
the issues still present are
(testing with black on black theme)
- the communication channel blink brightness has been reduced to much. The brightness on tranquility is perfect.
- The white font brightness for the active communication tab (and any active tab) is to high. This issue seems only present for black /black theme. Its just the font on heading tab im referring to not the actual content of the chat channels.
Wish list
- RGB sliders
- per window toggle for the blur feature. (the blur feature was cool just not for certain windows)
Personal preference
- remove corner brackets
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
Noriko Mai
1637
|
Posted - 2014.12.04 17:32:20 -
[470] - Quote
GIVE DARK OPAQUE!!!!111!!!!!11!! GIVE ME GIVE ME GIVE ME!!!!11!!11111!!!!!!!!!!!!!!! |
|
Arla Sarain
157
|
Posted - 2014.12.04 17:40:09 -
[471] - Quote
New minmatar presets are poo, the red ones were nicer.
Blut option is nice but it still removes inspace brackets, which is odd since tactical overlay vectors stay. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
748
|
Posted - 2014.12.04 20:50:32 -
[472] - Quote
Love this. Almost Perfect.
Only problem is that in adaptive theme (changing based off of ship race), it does not change off based on ship variants. Even though a Curse is Amarr, it is also grey and blue, and I would like the theme to reflect that, and change from gold to grey and blue. |
Rin'Rin
Viziam Amarr Empire
0
|
Posted - 2014.12.04 21:28:03 -
[473] - Quote
snip |
Lil' Brudder Too
Pistols for Pandas
62
|
Posted - 2014.12.04 22:09:50 -
[474] - Quote
'mouse-over' chat tabs stopping the blink (same manor as neocom) is a bad idea imho.
Please delay this, as there are still many gripes listed in this thread that diminish functionality...and the patch is in what, 4 calender days? |
Circumstantial Evidence
157
|
Posted - 2014.12.04 23:58:26 -
[475] - Quote
ATM, NeoCom ship fitting icon looks like a Rifter.
I think the ship fitting icon should be generic, representing all ships - try something like the triangle-shaped ship used for the ISIS window (not the ISIS neocom icon, but the icon shown in upper left when ISIS is active) OR the abstract triangle icons used to represent ship sizes in ISIS. (The icon representing Battlecruisers would be perfect.) |
Adrie Atticus
Shadows of Rebellion The Bastion
606
|
Posted - 2014.12.05 08:52:37 -
[476] - Quote
Circumstantial Evidence wrote:ATM, NeoCom ship fitting icon looks like a Rifter.
I think the ship fitting icon should be generic, representing all ships - try something like the triangle-shaped ship used for the ISIS window (not the ISIS neocom icon, but the icon shown in upper left when ISIS is active) OR the abstract triangle icons used to represent ship sizes in ISIS. (The icon representing Battlecruisers would be perfect.)
Actually this, I tried clicking on the fitting service in station (buttons way too small now) and I had to mouse over every single rifter icon to see which one it was. |
Lil' Brudder Too
Pistols for Pandas
62
|
Posted - 2014.12.05 15:12:37 -
[477] - Quote
Bumping this for Dev attention....because it is NOT DONE yet. |
Vera Denjuros
Murderbears Inc.
19
|
Posted - 2014.12.05 16:22:26 -
[478] - Quote
I gotta say, after your revisions to the UI from these rounds of feedback the result is nothing short of amazing. The color schemes are just lovely (blood raider personal favorite). You have vastly improved the icons, GREAT! I still think you should consider to revisit the function of pinning as I dont think it is usefull in any way in its current form, I feel as though the feature would be much more usefull if it just faded out both the window and the content almost completely. If you pin a window, its because you dont need to refer to it unless something happens in it, as such it should just be faded out. However there is allways next round, eh. Also I thank thee muchly for the option to change both the blur and transparancy.
Ten out of ten, guys. Looking forward to using this UI for a long time. (For Bobs sake do something about the drone window next :D ) |
prolix travail
Blue Mountain Trails
21
|
Posted - 2014.12.05 17:35:48 -
[479] - Quote
Vera Denjuros wrote:... I still think you should consider to revisit the function of pinning as I dont think it is usefull in any way in its current form, I feel as though the feature would be much more usefull if it just faded out both the window and the content almost completely. If you pin a window, its because you dont need to refer to it unless something happens in it....:D )
I would offer the view point that pinning can also be used to stop a window you interact with frequently from being resized accidentally, so having the information immediately readable can be just as important as any other unpinned window.
|
Lil' Brudder Too
Pistols for Pandas
64
|
Posted - 2014.12.05 18:01:52 -
[480] - Quote
The removal of the ability to actually put windows up against each other is annoying and not needed. Why are we now forced to have those pixels of space between every window? This is especially annoying on those 'not so subtle' backgrounds that are nearly blinding... |
|
Altrue
Exploration Frontier inc Brave Collective
1451
|
Posted - 2014.12.05 18:02:01 -
[481] - Quote
Hey! Its nice to see that we can now see ship modules and stuff behind the blurred windows :) But more opacity for these UI things in the background would be nice. Currently its barely noticeable
Signature Tanking - Best Tanking
|
martiny25
Ocellus Technology
3
|
Posted - 2014.12.05 20:14:48 -
[482] - Quote
I still don't like the new icons, and while I understand we will get used to it I can't understand why it should change, the old neocom looks much better. The chat windows look ok and with the slider added they can be set up pretty much however you want, adding RGB sliders back in would be the next step forward. The new windows do not butt up together fully leaving a small gap between them which is really annoying and looks unfinished along with the new corner brackets. |
Soleil Fournier
StarFleet Enterprises Almost Awesome.
24
|
Posted - 2014.12.06 09:29:44 -
[483] - Quote
Checked back on SiSi today, and the updated icons are a significant improvement over what you guys initially had. They have more detail and depth to them, are much easier to distinguish from one another, and I think you guys have done a good job overall.
I still don't like the new station services icons though, and would really prefer more picture-style icons for that as they are on tranquility. I think that just gives a bit more life to the station environment.
|
Bagrat Skalski
Poseidaon
7229
|
Posted - 2014.12.06 15:42:35 -
[484] - Quote
For station environment they should expand in 3D to WIS and new hangars for different stations. Icons should be 2D and monochrome fits to the rest of them.
Don't look any further for negative energy, you will find it by being lazy.
|
Leorajev Aubaris
Blue Goat Ltd.
18
|
Posted - 2014.12.06 18:20:48 -
[485] - Quote
I would really like when the blink of the icons in the neocom could be replaced by a flag like on the notifications or like a small additional sign (lamp-like) that lights up when there is a new activity on that specific item. For instance like that two examples: http://imgur.com/TjOUl4l Very unubtrusive and still quick to see and does not draw the attention so much as the current animated flashing. Maybe as an option? |
Delt0r Garsk
Shits N Giggles
217
|
Posted - 2014.12.07 17:55:16 -
[486] - Quote
So really like the new UI (as of today). I am seeing a big performance boost with everything. Don't know if that is the UI or the PBR using more up to date pathways... didn't notice any bugs
Death and Glory!
Well fun is also good.
|
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
425
|
Posted - 2014.12.08 18:14:11 -
[487] - Quote
Can we get the option to set a static colour background for the Neocom icons (much like the broadcast colour picked functionality). Some people are kinetically minded (icons need to be in the same place), some of us are graphically minded and follow the icons, but some of us just are more colour-orientated and respond best to the colours involved. |
helana Tsero
Science and Trade Institute Caldari State
87
|
Posted - 2014.12.09 07:28:26 -
[488] - Quote
would be good if we had the option to extend the theme colours to the system name/info and route planner. As it looks a bit weird to have the white text with certain colour themes.
Please note I said : option !
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
Adrie Atticus
Shadows of Rebellion The Bastion
635
|
Posted - 2014.12.09 11:33:15 -
[489] - Quote
Now that we're live (and tthere are 2 threads) I need to cross post this somewhat against my will:
Setting Dark Matter and then browsing the wallet; contrast on the red and green text compared to the dark background is killing my eyes. This wasn't an issue on the test client with same settings, but somehow you managed to boost the contrast here.
Can we get the same light grey background when we activate the window like most of the windows, especially chat, do now (outside of selected item)? |
Rivr Luzade
Coreli Corporation Ineluctable.
1041
|
Posted - 2014.12.09 12:56:53 -
[490] - Quote
The yellow line high light in the overview of Amarr and Amarr II as well as ORE interferes with the suspect and other (blinky) yellow crime watch statuses and the locked blinky indication and makes them harder to see. |
|
Makari Aeron
The Shadow's Of Eve TSOE Consortium
151
|
Posted - 2014.12.09 14:01:08 -
[491] - Quote
Let me repeat from before: --Sliders were far superior. Why? You could get custom colors. Now all we have are cookie cutter stuff. --Over half the colors are terrible for color blindness, especially Red-Green --Icons are bland and monochrome. You can put as much relief as you want to make them appear 3D and fancy, but without different colors it completely skews my fast color recognition for buttons --I don't want my windows to become more transparent when I rotate my camera view...if there's a way to turn it off, I couldn't find it on SiSi. I'll have to look harder after work
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
|
knobber Jobbler
Bat Country Goonswarm Federation
488
|
Posted - 2014.12.09 14:01:34 -
[492] - Quote
So CCP, when will you finally sort out the UI so I can move/combine modules around without having to undock? It's a right pain in the backside to have to take the chance of moving a triage or siege module to a new slot with the ever present risk of activating it. |
metalravenous
S0utherN Comfort DARKNESS.
44
|
Posted - 2014.12.09 14:01:34 -
[493] - Quote
dear idiots:
all anyone wants is the ability to opt out of sh-t ass ui changes...i dont need to have a graohuic that makes me vomit everytime i jump through a gat...no graphic would be fine
i dont need things to flash and change colours everythime i click i dont play eve for the visuals i play it for the spread sheets
i logged in today and logged out...please fix so i can play game and not get sick to my stomach and a migraine.... |
Bloutok
Snuff Box Snuffed Out
17
|
Posted - 2014.12.09 14:04:58 -
[494] - Quote
First. Everything is mostly beutifull.
Second If i use "Plasma" colors, and i hilight something in the overview, it is clearely highlited.
If i use "Dark Matter", things are barely highligted....
I like black.
Thank you. |
Pak Narhoo
Splinter Foundation
1485
|
Posted - 2014.12.09 14:19:17 -
[495] - Quote
metalravenous wrote:dear **snipp** be polite rudeness gets you nowhere
Anywho.... Reporting here as it was suggested in GD
Selected item window, inactive icons are way too dark. Love to see a clear divider there between the buttons.
Station icons are way, as in way, too small also too many look alike. Also this 'military button look' inside a station takes away mood & atmosphere. Suggest you add colors to them. Think of them as in station shops. Advertize (with) them.
Would love to have a separate transparency option for pinned and unpinned windows. We NEED, at least I with fading eyesight need this. 2 semitransparent overlapping windows is terrible. Yes I know I can blur it but that is even worse, for me because in space I do not want to see blur but docked I do. I hope I've not to hit esc every time I dock/undock? One transparent one not would fix this andI think, a lot of the complaints you get now.
Added pixy for the next two 'problems' I have.
Transparency of pop-up windows like show info could be far less. I'm nearing 50 my eyes have trouble keeping up. :/
Hiding the slider bar slider is bad, m'kay?
http://s12.postimg.org/f16rkntbx/eve_ui_suggestions_and_badness.jpg |
Dangeresque Too
Pistols for Pandas
14
|
Posted - 2014.12.09 15:35:56 -
[496] - Quote
Would really like to actually be able to use the Ships & Items when combined into the station services window. As it stands right now you can't see cargo size, estimated value, or access corp hanger in a station office. So until they get that fixed we still have to open the Inventory window even if we already had Ships & Items open in services. |
Big Boy
Royal Amarr Institute Amarr Empire
2
|
Posted - 2014.12.09 16:15:17 -
[497] - Quote
I miss the old neocom look :( |
Kriss Deteis
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.12.09 17:10:49 -
[498] - Quote
Definably some Leads in the art team got brainwashed by the latest "trendy" IOS and OSX UI. Even a blind dog can see the whole UI is cr@p and goind downhill.
About the ships... There is NO "realistic" rendering in games that rely on computation only! That is for newbies to believe and marketing to sell.
The art team is in charge to make things "realistic" because they know how to trick our brain (in a good way), not a game engine or some shaders. This happens when you (as a project manager or Lead) think (or lied by programers) that computers can do all the graphics!
This is unplayable therefore I'm canceling my subscription to let you know you don't deserve my money.
|
Rediska2
Gipsies The Afterlife.
5
|
Posted - 2014.12.09 19:01:59 -
[499] - Quote
Well, i don't like new UI completely.
|
Rediska2
Gipsies The Afterlife.
5
|
Posted - 2014.12.09 19:03:42 -
[500] - Quote
Kriss Deteis wrote:Definably some Leads in the art team got brainwashed by the latest "trendy" IOS and OSX UI. Even a blind dog can see the whole UI is cr@p and goind downhill.
About the ships... There is NO "realistic" rendering in games that rely on computation only! That is for newbies to believe and marketing to sell.
The art team is in charge to make things "realistic" because they know how to trick our brain (in a good way), not a game engine or some shaders. This happens when you (as a project manager or Lead) think (or lied by programers) that computers can do all the graphics!
This is unplayable therefore I'm canceling my subscription to let you know you don't deserve my money.
LOL...i think you are right :) I am web developer and saw such situations too. Some big or small boss insisting on "new bright progressive idea" and no one would even say something against boss idea. Because it will be not constructive, blah-blah-blah |
|
ISD Ezwal
ISD Community Communications Liaisons
2870
|
Posted - 2014.12.09 19:48:35 -
[501] - Quote
I have removed a rule breaking post and those quoting it. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Rivr Luzade
Coreli Corporation Ineluctable.
1042
|
Posted - 2014.12.09 20:01:20 -
[502] - Quote
The side bar does not follow the transparency and blur settings in the settings and always stays fully transparent and blurred. |
Victoria Esubria
Weyland Mulgrew Corporation Dominatus Atrum Mortis
1
|
Posted - 2014.12.09 20:12:35 -
[503] - Quote
Hey i have two small things. 1. The blink for the chat i resetting blinking from all windows when u switch chat window. Not just the window u switched to. 2. The blinking in chat window is kind of hard to see in certain skins like the dark matther skin.
Else from this i am enjoying the new patch very much sofar :) |
Darksen Belisarius
Raging Ducks Goonswarm Federation
7
|
Posted - 2014.12.09 20:50:34 -
[504] - Quote
Please ccp I want my interface back. What is this *hit? Is it really hard to give us option to stay on the same interface? |
Selena Asadotter
Cookies and Bullets Inc.
0
|
Posted - 2014.12.10 18:31:48 -
[505] - Quote
I'm sorry to say that I'm having serious problems with this new UI.
I have a somewhat bland visual color range verging on colour blindness and I can't see the edges of boxes and their contents anymore.
I absolutely need a way to make the windows fully opaque otherwise this is basically unplayable for me =/
Please tell me your going to add a color blindness mode or something? |
Rivr Luzade
Coreli Corporation Ineluctable.
1043
|
Posted - 2014.12.10 19:31:01 -
[506] - Quote
I can't clearly see anymore in which area of the radial menu I am with my mouse. It used to light up pre-Rhea, now it does not anymore and the faint glow on the symbol is not enough to highlight the button properly. |
Fifth Blade
The Nyan Cat Pirates Disband.
38
|
Posted - 2014.12.11 01:00:04 -
[507] - Quote
Selena Asadotter wrote: I absolutely need a way to make the windows fully opaque otherwise this is basically unplayable for me =/
Please tell me your going to add a color blindness mode or something?
Somewhat related: With Blur on, I cannot set transparency high enough (Blur is too strong - the maximum setting hardly shows you anything below open windows). With blur off: Transparency is too high - I can't find a setting which allows right click menus to be clear without windows being entirely opaque.
Could we have some sort of Blur slider which allows us to set windows as everything from Maximum blur -------------- No blur at all (relying only on transparency setting)?
And the transparency setting would provide: Fully opaque ---------------- Almost completely transparent.
That way everyone can find some combination they are can use / are happy with. |
HiddenPorpoise
Under Dark Sins of our Fathers
285
|
Posted - 2014.12.11 01:03:42 -
[508] - Quote
ORE skin is the only one that works for everything that I can see. |
Dusty 3allvalve
Candied Potflies Arkai Imperial
0
|
Posted - 2014.12.11 03:33:26 -
[509] - Quote
Sorry i haven't had much time to read these, but at least I'm in the right place. Please, "selected item" needs to stay off my seen without having to, lol...minimize it constantly. Multiple screens: my boxes and texts are the same size and yes I would like to be able to resize things for my smaller monitor. Now...the new UI. It's a love/hate! I'll get used to it, I'm sure. And there are more features; great! But let's please not make a habit of icon changes. EvE rulz
--Dusty |
Owen Levanth
Sagittarius Unlimited Exploration
355
|
Posted - 2014.12.11 12:38:16 -
[510] - Quote
So, my feedback:
-New UI looks great. -Transparency doesn't negatively impact readability, how did you do that??? Magic? -New color schemes work a lot better than the old slider-system. At least this way no one accidentally makes his UI unreadable. -New symbols are a good upgrade to the others.
It will take me a bit to relearn which symbol represents what now since I've had the other ones for so long, but I can deal with it. At least the new symbols are overall more sensible than the old ones.
Current favourite on industry-alt: Ore Current favourite on main: SOE
The Amarr and Gallente color schemes also work great, Coal is nice too and I can't stand the Minmatar-skins. But that's just personal taste! |
|
d0cTeR9
Astro Technologies Apocalypse Now.
7
|
Posted - 2014.12.12 01:30:44 -
[511] - Quote
Great update!
For anyone whining, simply turn blur off, transparency 0 and voila done, same old interface, with some modern icons.
Big plus for the match UI color to ship race thingy... It's really immersive! |
Gabrielle Monique Duvall
Melusine Temple
3
|
Posted - 2014.12.13 10:49:32 -
[512] - Quote
IDK if it's known issue, but fix sensor overlay eye icon - whether overlay is shown or hidden icon is dark grey. Pls make it green again when sensor overlay is active. The same problem in 'places' tab in 'people & places' window - due to grey colour can't see if bookmarks are on or off. |
Arla Sarain
184
|
Posted - 2014.12.16 10:17:20 -
[513] - Quote
Would like window blur to switch on and off when spinning camera same way like the transparency changes when you turn your camera.
Or flat out make it so that ingame brackets could be seen through the blur. |
Dangeresque Too
Pistols for Pandas
31
|
Posted - 2014.12.16 19:01:40 -
[514] - Quote
Not entirely sure how this got missed, but the icon on the neocom for the Ore Hold still has a colored picture of a veldspar roid. |
Rivr Luzade
Coreli Corporation Corelum Syndicate
1069
|
Posted - 2014.12.17 10:18:09 -
[515] - Quote
Who is responsible for the new monochrome crossed-swords icon in war decs? You clearly need to learn that smaller and fainter is not good for icons.
This icon is in every department inferior to the previous icon and ought to be abolished and replaced with the old icon. It is barely visible, it is pixelated, it is too small, it looks like food sticks. I hope I do not need to write a bug report for that...
By the way: Why is it swords to begin with? We have no WIS, which means sword duels are not possible. A symbol of 2 ships exploding or blasters/launchers firing at each other could be more appropriate than medieval swords. You should take that opportunity and make a better EVE icon out of this and show some talent. |
Dangeresque Too
Pistols for Pandas
31
|
Posted - 2014.12.17 11:18:55 -
[516] - Quote
Rivr Luzade wrote:Who is responsible for the new monochrome crossed-swords icon in war decs? You clearly need to learn that smaller and fainter is not good for icons. This icon is in every department inferior to the previous icon and ought to be abolished and replaced with the old icon. It is barely visible, it is pixelated, it is too small, it looks like food sticks. I hope I do not need to write a bug report for that... Wow, that is pretty impressive. Like they tried to fix something that wasn't broken? I totally agree the old icon in this case is 1000x better and more efficient at what it needed to do.
|
|
CCP Claymore
C C P C C P Alliance
101
|
Posted - 2014.12.17 15:36:18 -
[517] - Quote
Rivr Luzade wrote:Who is responsible for the new monochrome crossed-swords icon in war decs? You clearly need to learn that smaller and fainter is not good for icons. This icon is in every department inferior to the previous icon and ought to be abolished and replaced with the old icon. It is barely visible, it is pixelated, it is too small, it looks like food sticks. I hope I do not need to write a bug report for that... By the way: Why is it swords to begin with? We have no WIS, which means sword duels are not possible. A symbol of 2 ships exploding or blasters/launchers firing at each other could be more appropriate than medieval swords. You should take that opportunity and make a better EVE icon out of this and show some talent. -- Another thing that I noticed is the Courier Contract icon. It shows a simple box. I think this should be exchanged with the Item Exchange contract's 2 arrows, or a box with the map icon combined, or something else that indicates traveling with cargo.
You make a valid argument about the war report icon and it has been brought to the icon designers attention.
Usually though, please do submit a bug report as they are easier to track than forum posts. Especially as you have pictures to support your argument.
Quality Assurance Analyst
Team Game of Drones
|
|
Greygal
Redemption Road Affirmative.
286
|
Posted - 2014.12.17 16:31:42 -
[518] - Quote
Pretty sure this has already been suggested, but it's late and I've lost track of what I've read and not read.
Please make it so the Neocom button bar has the same transparency settings as the rest of the UI.
My eyes are getting old, and while I generally really quite like the new icons, I can barely see them, because of the transparent background of the Neocom (and their edges are fuzzy and faded).
Thanks!
GG
Edit: Also, can you fix it so modal windows don't turn the entire background dark/black? Also, quite often I find that after closing a modal window the darkness of everything else doesn't reset until I have some sort of session change.
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
|
Ling Ling Ling
Straya.
1
|
Posted - 2014.12.18 04:00:07 -
[519] - Quote
The market and map icons look like they were based on the same graph? |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: [one page] |