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Kaely Tanniss
Aurora Novae Aetatis
61
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Posted - 2014.11.12 22:47:21 -
[211] - Quote
13kr1d1 wrote:Jvpiter wrote:13kr1d1 wrote:That's pretty much a lie. A gatecamp is a sure loss. If you're the first person of today's kill, then you're not going to see ships destroyed in the map. Use an alt or a corpie as a scout. I'm not sure how it's possible to encounter a gate camp if you are using one. Quote:Undocking from a station is an insta-loss when there's a sebo around. By the time the grid loads and you have control of your ship, you're already locked. Undock. Hit ctrl+space. Survey your surroundings while you are invulnerable. You can dock back up and go do something else if you don't like what you see. And why would you ever operate without an instaundock? 1. An alt is another account. So you're saying pay more money to actually play the game, or maybe to carebear by avoiding risk by throwing real world money at the situation? 2. By the time you can access your instaundock after undocking, sebo T3 ships have already locked and shot you, by virtue of the fact that you'll show up on grid before you actually load on your client side.
In response to your point #1, most people that play Eve have multiple accounts. If you are going to fly solo, it is your best option. No...throwing money at the "issue" isn't a solution to the problem, however..if the trivial amount of $15 per month for additional security and intelligence is too much, perhaps you shouldn't be playing games. You can even create a temporary trial account for just that purpose..rinse, repeat.
@ point #2...that's ludicrous. It sounds like the issue is on your end..either computer or isp. There is a period of invulnerability after you undock. If you are under attack already by the time you load on grid, chances are the issue is on your end. Though I will admit in a highly populated system, such as Jita, there can be a bit of a lag loading on grid. These are all risks you take any time you undck...anywhere in Eve.
The bottom line is, if you have issues losing ships..or are unwilling to lose them..you are more than likely playing the wrong game. After all, glorious spaceship explosions are what Eve is all about. Make some friends and fly in small gangs.
If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..
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Veers Belvar
Swordmasters of New Eden
265
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Posted - 2014.11.12 22:51:51 -
[212] - Quote
Kaely Tanniss wrote: babble
Or, some of us, like me, enjoy the safety and security of highsec. Being able to run L4s and incursions with minimal risk, no dscan, and infallible CONCORD allies. Personally I find that a lot more rewarding than dealing with the irritating dangers of lowsec. |

Jvpiter
Jovelike
45
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Posted - 2014.11.12 23:18:41 -
[213] - Quote
Veers Belvar wrote:Kaely Tanniss wrote: babble Or, some of us, like me, enjoy the safety and security of highsec. Being able to run L4s and incursions with minimal risk, no dscan, and infallible CONCORD allies. Personally I find that a lot more rewarding than dealing with the irritating dangers of lowsec.
It makes sense to redesign PVE opportunities that encourage risk averse behavior to such an extreme.
It's almost as if you are pleased that you don't have to interact with another human being in an MMO.
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Veers Belvar
Swordmasters of New Eden
265
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Posted - 2014.11.12 23:21:22 -
[214] - Quote
Jvpiter wrote:Veers Belvar wrote:Kaely Tanniss wrote: babble Or, some of us, like me, enjoy the safety and security of highsec. Being able to run L4s and incursions with minimal risk, no dscan, and infallible CONCORD allies. Personally I find that a lot more rewarding than dealing with the irritating dangers of lowsec. It makes sense to redesign PVE opportunities that encourage risk averse behavior to such an extreme. It's almost as if you are pleased that you don't have to interact with another human being in an MMO.
It would make more sense to design the game so that everyone can get maximum enjoyment out of it. But I do agree somewhat, as nerfing awoxxing/ganking/theft/wardeccs would make it a lot easier and safer to interact with people in highsec. Maybe you should start a movement? |

Mag's
the united
18159
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Posted - 2014.11.12 23:28:53 -
[215] - Quote
13kr1d1 wrote:That only tells me that you've got no clue. Been shot at by station camping T3s while trying to undock many times. They lock on the moment you're out of invincibility state and able to warp off, and often the grid loads AFTER that state has disappeared. Keep talking like a fool though. If you do not load before the timer expires, then the fault lies at your end, not with the game.
But I have a feeling you're either clueless or lying, in this regard.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2527
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Posted - 2014.11.12 23:31:54 -
[216] - Quote
Jenn aSide wrote: it's mind boggling that people on this forum actually think that someone would lie to them to get them become a target. You can't be serious. I don't disagree with your overall points, but this bit? This bit happens all the time.
But yeah, lowsec, null, and WH's are not particularly dangerous. You just need an adequate knowledge of the mechanics in each of those types of space and you can avoid 99.9% of unwanted hostile encounters. |

Jvpiter
Jovelike
45
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Posted - 2014.11.12 23:32:25 -
[217] - Quote
Veers Belvar wrote:It would make more sense to design the game so that everyone can get maximum enjoyment out of it. But I do agree somewhat, as nerfing awoxxing/ganking/theft/wardeccs would make it a lot easier and safer to interact with people in highsec. Maybe you should start a movement?
You can't please everybody, not in life and certainly not in game design. You yourself have written a contradiction. If we removed elements of crime from hisec how would that please those players who enjoy this sort of thing.
Which brings us to the question: Which sort of player should we cater to?
*) The Veers Belvar who proudly declares that he enjoys in game activity specifically designed so that he never has to interact with someone
*) A player whose gameplay cannot be separated from human interaction
For an MMO? It's not tough which sort of player we should choose to cater to. |

Cancel Align NOW
Imperial Shipment Amarr Empire
224
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Posted - 2014.11.12 23:37:24 -
[218] - Quote
Veers Belvar wrote:
It would make more sense to design the game so that everyone can get maximum enjoyment out of it.
That is not possible, nor is it goal worthy. Nothing in the existence of humanity has pleased everyone - let alone given everyone maximum enjoyment.
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Veers Belvar
Swordmasters of New Eden
265
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Posted - 2014.11.12 23:48:31 -
[219] - Quote
Jvpiter wrote:Veers Belvar wrote:It would make more sense to design the game so that everyone can get maximum enjoyment out of it. But I do agree somewhat, as nerfing awoxxing/ganking/theft/wardeccs would make it a lot easier and safer to interact with people in highsec. Maybe you should start a movement? You can't please everybody, not in life and certainly not in game design. You yourself have written a contradiction. If we removed elements of crime from hisec how would that please those players who enjoy this sort of thing. Which brings us to the question: Which sort of player should we cater to? *) The Veers Belvar who proudly declares that he enjoys in game activity specifically designed so that he never has to interact with someone *) A player whose gameplay cannot be separated from human interaction For an MMO? It's not tough which sort of player we should choose to cater to.
Personally I think we should cater to those who follow the law rather than criminals. This means pvp players in low/null, and pve players in high. And just cuz I don't blow other people up doesn't make it a single player game. I do collaborative PvE, which is just as interactive as PvP. |

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10586
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Posted - 2014.11.12 23:49:15 -
[220] - Quote
Cancel Align NOW wrote:Veers Belvar wrote:
It would make more sense to design the game so that everyone can get maximum enjoyment out of it.
That is not possible, nor is it goal worthy. Nothing in the existence of humanity has pleased everyone - let alone given everyone maximum enjoyment.
When you have a game whose popularity is entirely due to catering to a specific niche, throwing away that niche for "everyone" is a good way to make sure that no one enjoys it.
I for one question why his enjoyment of the game is so dependent on the removal of everything the game design actually stands for. Why not just play a different game?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Paranoid Loyd
2581
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Posted - 2014.11.12 23:52:00 -
[221] - Quote
Cancel Align NOW wrote:Nothing in the existence of humanity has pleased everyone - let alone given everyone maximum enjoyment.
Sex
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
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Jvpiter
Jovelike
46
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Posted - 2014.11.12 23:55:19 -
[222] - Quote
Paranoid Loyd wrote:Cancel Align NOW wrote:Nothing in the existence of humanity has pleased everyone - let alone given everyone maximum enjoyment.
Sex
Not everyone enjoys sex. It's true. |

Cancel Align NOW
Imperial Shipment Amarr Empire
226
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Posted - 2014.11.12 23:55:59 -
[223] - Quote
Paranoid Loyd wrote:Cancel Align NOW wrote:Nothing in the existence of humanity has pleased everyone - let alone given everyone maximum enjoyment.
Sex
Eunuchs |

Veers Belvar
Swordmasters of New Eden
265
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Posted - 2014.11.12 23:58:40 -
[224] - Quote
Kaarous Aldurald wrote:Cancel Align NOW wrote:Veers Belvar wrote:
It would make more sense to design the game so that everyone can get maximum enjoyment out of it.
That is not possible, nor is it goal worthy. Nothing in the existence of humanity has pleased everyone - let alone given everyone maximum enjoyment. When you have a game whose popularity is entirely due to catering to a specific niche, throwing away that niche for "everyone" is a good way to make sure that no one enjoys it. I for one question why his enjoyment of the game is so dependent on the removal of everything the game design actually stands for. Why not just play a different game?
Popularity of Eve is not due to awoxxing/ganking/scamming, etc.... Some popularity is due to nullsec, much popularity is due to highsec PvE, player driven markets, etc.... The actual highsec griefer population is pretty low, a few tens of people.
That I enjoy many parts of the game keeps me playing, as I advocate changing those I feel are detrimental to the game. |

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10589
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Posted - 2014.11.13 00:09:38 -
[225] - Quote
Veers Belvar wrote: much popularity is due to highsec PvE
Citation needed.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Daerrol
Death By Design Did he say Jump
8
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Posted - 2014.11.13 00:10:32 -
[226] - Quote
i do not find many gatecamps in lowsec... fleets often rally on a gate or had l on it buft it is not a camp just a rally point
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Cancel Align NOW
Imperial Shipment Amarr Empire
227
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Posted - 2014.11.13 00:11:06 -
[227] - Quote
Veers Belvar wrote:Kaarous Aldurald wrote:Cancel Align NOW wrote:Veers Belvar wrote:
It would make more sense to design the game so that everyone can get maximum enjoyment out of it.
That is not possible, nor is it goal worthy. Nothing in the existence of humanity has pleased everyone - let alone given everyone maximum enjoyment. When you have a game whose popularity is entirely due to catering to a specific niche, throwing away that niche for "everyone" is a good way to make sure that no one enjoys it. I for one question why his enjoyment of the game is so dependent on the removal of everything the game design actually stands for. Why not just play a different game? Popularity of Eve is not due to awoxxing/ganking/scamming, etc.... Some popularity is due to nullsec, much popularity is due to highsec PvE, player driven markets, etc.... The actual highsec griefer population is pretty low, a few tens of people. That I enjoy many parts of the game keeps me playing, as I advocate changing those I feel are detrimental to the game.
It is inherently dishonest to present your likes as being mutually beneficial and your dislikes as being detrimental to the whole. To me it reveals more of your character than any discussion about balancing game mechanics.
It amuses me that you choose to ignore your obvious clear fallacy while quoting it yourself. |

Veers Belvar
Swordmasters of New Eden
265
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Posted - 2014.11.13 00:11:35 -
[228] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote: much popularity is due to highsec PvE Citation needed.
Estimate for me what % of the playerbase is highsec "carebears"
40%?
50? |

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10589
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Posted - 2014.11.13 00:12:05 -
[229] - Quote
And yes, I'm serious about the citation thing.
This game has pretty much the worst PvE content of any contemporary MMO. In highsec especially, it barely justifies it's place on the server.
So I feel quite confident in telling you that this game has not survived for more than a decade on the backs of it's two most boring aspects.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Veers Belvar
Swordmasters of New Eden
265
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Posted - 2014.11.13 00:12:46 -
[230] - Quote
Cancel Align NOW wrote:Veers Belvar wrote:Kaarous Aldurald wrote:Cancel Align NOW wrote:Veers Belvar wrote:
It would make more sense to design the game so that everyone can get maximum enjoyment out of it.
That is not possible, nor is it goal worthy. Nothing in the existence of humanity has pleased everyone - let alone given everyone maximum enjoyment. When you have a game whose popularity is entirely due to catering to a specific niche, throwing away that niche for "everyone" is a good way to make sure that no one enjoys it. I for one question why his enjoyment of the game is so dependent on the removal of everything the game design actually stands for. Why not just play a different game? Popularity of Eve is not due to awoxxing/ganking/scamming, etc.... Some popularity is due to nullsec, much popularity is due to highsec PvE, player driven markets, etc.... The actual highsec griefer population is pretty low, a few tens of people. That I enjoy many parts of the game keeps me playing, as I advocate changing those I feel are detrimental to the game. It is inherently dishonest to present your likes as being mutually beneficial and your dislikes as being detrimental to the whole. To me it reveals more of your character than any discussion about balancing game mechanics. It amuses me that you choose to ignore your obvious clear fallacy while quoting it yourself.
Not true, I was responding to the question of why I keep playing. The vast majority of the people living in highsec would like it to be safer. That's not Veers - that's reality. |
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Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10589
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Posted - 2014.11.13 00:12:59 -
[231] - Quote
Veers Belvar wrote:Kaarous Aldurald wrote:Veers Belvar wrote: much popularity is due to highsec PvE Citation needed. Estimate for me what % of the playerbase is highsec "carebears" 40%? 50?
15% or less. More than half of highsec is alts.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Veers Belvar
Swordmasters of New Eden
265
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Posted - 2014.11.13 00:15:32 -
[232] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote:Kaarous Aldurald wrote:Veers Belvar wrote: much popularity is due to highsec PvE Citation needed. Estimate for me what % of the playerbase is highsec "carebears" 40%? 50? 15% or less. More than half of highsec is alts.
Isboxed alts of the same people. Of human people, especially consider the highsec PvE players usually have 1 account, the majority are the miner/mission runner carebears you guys so detest. And they definitely are not to attracted to Eve for ganking/awoxxing/scamming/wardeccs/theft |

Cancel Align NOW
Imperial Shipment Amarr Empire
228
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Posted - 2014.11.13 00:25:54 -
[233] - Quote
Veers Belvar wrote:
Not true, I was responding to the question of why I keep playing. The vast majority of the people living in highsec would like it to be safer. That's not Veers - that's reality.
Again you ignored your fallacy. Now you present another. The vast majority of high sec play the game their way and never voice an opinion on anything. For you to claim the vast majority want greater safety, is again another lie. You have no proof, no evidence beyond anecdotal and no way of gaining either. |

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10589
|
Posted - 2014.11.13 00:27:23 -
[234] - Quote
So many unverified assumptions.
First that most PvE players have but one account. Second that they are in any way a majority among players. Third that every one of them is as grotesquely risk averse as you are.
Here's a hint. If your version of this was the truth, this game would have died a long, long time ago.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Veers Belvar
Swordmasters of New Eden
265
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Posted - 2014.11.13 00:29:38 -
[235] - Quote
Cancel Align NOW wrote:Veers Belvar wrote:
Not true, I was responding to the question of why I keep playing. The vast majority of the people living in highsec would like it to be safer. That's not Veers - that's reality.
Again you ignored your fallacy. Now you present another. The vast majority of high sec play the game their way and never voice an opinion on anything. For you to claim the vast majority want greater safety, is again another lie. You have no proof, no evidence beyond anecdotal and no way of gaining either.
And yet their entire playstyle is devoted to mining and mission running with minimal interaction with others. And when they do get ganked they complain profusely. Doesn't take Sherlock Holmes to figure out what they think. But do keep babbling about fallacies, it is so amusing....your next "fallacy" should be opposing the statement that most people in America feel that armed robbery and murder should be illegal. |

Veers Belvar
Swordmasters of New Eden
265
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Posted - 2014.11.13 00:31:16 -
[236] - Quote
Kaarous Aldurald wrote:So many unverified assumptions.
First that most PvE players have but one account. Second that they are in any way a majority among players. Third that every one of them is as grotesquely risk averse as you are.
Here's a hint. If your version of this was the truth, this game would have died a long, long time ago.

Because the game would absolutely collapse if highsec was for PvE, and low/null was for PvP. I mean without suicide ganking/awoxxing/wardeccs/scamming/theft Eve would absolute collapse.  |

Cancel Align NOW
Imperial Shipment Amarr Empire
229
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Posted - 2014.11.13 00:31:54 -
[237] - Quote
Veers Belvar wrote:Kaarous Aldurald wrote:Veers Belvar wrote:Kaarous Aldurald wrote:Veers Belvar wrote: much popularity is due to highsec PvE Citation needed. Estimate for me what % of the playerbase is highsec "carebears" 40%? 50? 15% or less. More than half of highsec is alts. Isboxed alts of the same people. Of human people, especially consider the highsec PvE players usually have 1 account, the majority are the miner/mission runner carebears you guys so detest. And they definitely are not to attracted to Eve for ganking/awoxxing/scamming/wardeccs/theft
Again with inaccurate supposition. Thanks for including my high sec alts in your carebear statistics. Also amusing that mentally someone says alts and you come out with isoboxer.
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Jvpiter
Jovelike
46
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Posted - 2014.11.13 00:34:11 -
[238] - Quote
Veers Belvar wrote:Isboxed alts of the same people. Of human people, especially consider the highsec PvE players usually have 1 account, the majority are the miner/mission runner carebears you guys so detest. And they definitely are not to attracted to Eve for ganking/awoxxing/scamming/wardeccs/theft
You have no data to support this assertion. There aren't throngs of EVE players running to you to reveal how many alts they do or don't have. How could you possibly know how many people just have 1 alt? CCP have never released data which correlates number of people to one security space or another.
Your so-called highest concentration of pilots occurs in an area of the game that maximizes ISK, involves very little risk, and is accessible to players with low and high SP counts equally. It is not surprising that this is the case.
Animals will always converge in areas where food is available to them, and prefer areas with low risk and low barrier of entry. It doesn't mean we suddenly find ways to remove predators from the ecosystem entirely, which you are advocating.
You are paving the path for the multiboxed farmer to run your precious 1 account PVErs out of the game. The so-called criminals are the only natural predator keeping this catastrophic scenario at bay.
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Veers Belvar
Swordmasters of New Eden
265
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Posted - 2014.11.13 00:38:52 -
[239] - Quote
Jvpiter wrote:Veers Belvar wrote:Isboxed alts of the same people. Of human people, especially consider the highsec PvE players usually have 1 account, the majority are the miner/mission runner carebears you guys so detest. And they definitely are not to attracted to Eve for ganking/awoxxing/scamming/wardeccs/theft You have no data to support this assertion. There aren't throngs of EVE players running to you to reveal how many alts they do or don't have. How could you possibly know how many people just have 1 alt? CCP have never released data which correlates number of people to one security space or another. Your so-called highest concentration of pilots occurs in an area of the game that maximizes ISK, involves very little risk, and is accessible to players with low and high SP counts equally. It is not surprising that this is the case. Animals will always converge in areas where food is available to them, and prefer areas with low risk and low barrier of entry. It doesn't mean we suddenly find ways to remove predators from the ecosystem entirely, which you are advocating. You are paving the path for the multiboxed farmer to run your precious 1 account PVErs out of the game. The so-called criminals are the only natural predator keeping this catastrophic scenario at bay.
hahahhahahhaha.......highsec "maximizes isk" - you must be kidding? Heard of wormholes? nullsec? fw?
Maybe highsec has a lot of people because eve players are looking to AVOID risk? Maybe that's what the playerbase ENJOYS? Seems like the game might want to cater to what people WANT?
Gankers are not helping with the multibox problem. If anything they kill the casual players, and let the boxers win. CCP should ban isbotter and restrict players to 1 account logged on....not buff suicide ganking. |

Cancel Align NOW
Imperial Shipment Amarr Empire
231
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Posted - 2014.11.13 00:39:59 -
[240] - Quote
Veers Belvar wrote:Kaarous Aldurald wrote:So many unverified assumptions.
First that most PvE players have but one account. Second that they are in any way a majority among players. Third that every one of them is as grotesquely risk averse as you are.
Here's a hint. If your version of this was the truth, this game would have died a long, long time ago.  Because the game would absolutely collapse if highsec was for PvE, and low/null was for PvP. I mean without suicide ganking/awoxxing/wardeccs/scamming/theft Eve would absolute collapse. 
Here is CCP Falcon's reply to some one who recently suggested high sec was not safe enough:
CCP Falcon wrote:"Being unprepared and putting all your eggs in one basket to make a nice juicy target for a suicide gank is the joke here, not highsec.
There are a multitude of ways to protect yourself from suicide gankers, people just automatically assume they're "safe" in highsec, then get annoyed when they lose a ship because of their own lack of spatial awareness."
Here is CCP Falcon's view on what makes Eve Online Special
CCP Falcon wrote:"I love EVE and the core of what the game stands for. That's why I've been dedicated to it and its community for over 11 years now.
Risk vs Reward is a huge part of that.
Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on.
That's a sentiment that I hear a lot around the office, because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas.
EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe.
Sorry, but your scaremongering counter argument makes no sense to me and carries no weight :)"
Veers; World of Warcraft has an update out today. Blizzard support much of the game play modes you are suggesting for Eve. Perhaps that is where you will find more happiness. |
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