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AnimeHeretic
Starcade Group Elemental Tide
1
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Posted - 2014.11.28 12:50:57 -
[121] - Quote
A couple of things that stand out to me. It's base scan resolution is very low for a ship of its class(compare the confessors 350 to the coercers 525). I know the base stats need to be lowish to compensate for the massive mode bonuses. But this seems extremely low and I think it should be bumped up a bit.
The lack of a tracking bonus, even a small one (25%) on the sniper mode. It would really help nail fast kiters.
The last thing is the unimpressive dps. Barely more than a coercer. I think and extra turret would be good.
Last last thing. The Armor resistance bonus to the defensive mode seems to high. I would drop to 25. Combined with the lowered sig this is very powerful.
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Nors Phlebas Sabelhpsron
The Red Circle Inc. Ministry of Inappropriate Footwork
18
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Posted - 2014.11.28 12:50:59 -
[122] - Quote
Valid Point wrote:Please make the minmatar t3 destroyer vertical
P l e a s e
d o
t h i s !
Ship looks interesting. Looking forward to playing with it on Sisi tonight
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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
439
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Posted - 2014.11.28 12:55:25 -
[123] - Quote
Not vertical.
a 45 degree angle. Its only a destroyer after alll. poor thing can't hold its own weight yet.
Blessed are those that carry the Empress' Light; with it they destroy the shadows
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Zmikund
Center for Advanced Studies Gallente Federation
45
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Posted - 2014.11.28 13:29:06 -
[124] - Quote
St'oto wrote:You know I was thinking these things could be pretty awesome with the new "sleeper weapons." Whatever they are called now.. Polarized? Maybe have the mode change cancel out the 0% resistance or "scale it down." Would give that new weapon class an actual use! Sleeper weapons on a T3 - DO IT! Seriously though, have the polarized weapons put a reduction to T3 destroyer resistances in defense mode but not completely negate resistances like all other ships. I think that's a solid compromise. Zmikund wrote:Tried it on sisi and found out its not what you would expect from T3 class ship ... Here is list of things i would like to see changed a little ...
1) Ship has too low PWG and CPU considering its slot layout, at least one of theese should get little boost .... 2) Ship is too slow, mostly thanks to its heavyness ... im not asking to boost hull speed, but maybe adding 100% bonus to speed mode instead 66% would be nice because with MWD my ship was flying around 1200m/s, adding +66% from speed mode you get to 2k which is pretty much same speed as average cruiser ... flysing same speed as cruiser in destroyer in speed mode doesnt seem enough for me ...
TL:DR: Confessor is too slow and has too low CPU/PWG ...
Edit Question: How will their mode change work? will i get full new bonuses right after clicking on new mode? or will i get it over time as the mode animation progress? or will i get them in the end of change process? There's no way you could know any of this considering the mode change doesn't apply bonuses yet. Plus you can easily fit a full rack of pulse II, Nos II, mwd, web, scram, 1ancil armor rep, 1 HS II, 1 DCU II, and 2 NANO II without any problems. Plus all rigs. (didn't try damage rigs tho.) So fitting is fine to be honest. All your other points are canceled out till they fix the mode changes.
Cant I? you know there is this mighty thing out there called math ... you have actual speed and since speed mode adds 66% unpenalized speed bonus you just have to multiply your actual speed by 1.66 and you get speed in speed mode ... try it when you get back to elementary school, its not that hard ...
... anyway ... when i read those cry-for-cloak posts i can alredy see new cry topics after release how horribly OP it is ... please dont do anything stupid and dont overbonus it ... it doesnt need more bonuses than it alredy has + it would have more dps with cloak than covops T3 has ... |

Vulfen
Snuff Box Snuffed Out
156
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Posted - 2014.11.28 14:01:45 -
[125] - Quote
Valid Point wrote:Please make the minmatar t3 destroyer vertical CCP this must be done |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7133
|
Posted - 2014.11.28 14:02:05 -
[126] - Quote
Ned Thomas wrote:Kaarous Aldurald wrote:Well, that does it. That's the name for these, calling it right now. Can't claim it. Saw it in another thread for this ship. But yeah, these things are d3's. So shall it be written and what not. The table top wargamer in me wants to make a joke about this, but then I remember tabletop wargamers don't understand humour.
On topic : these things are a blast to fly even without any of the mode bonuses.
I am rather enjoying the combat probes though, it seems odd at first but it's an inspired choice, can't wait for them to hit tq.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Dave Stark
7202
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Posted - 2014.11.28 14:16:04 -
[127] - Quote
yes.
that is all i have to say. |

Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
30
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Posted - 2014.11.28 16:13:14 -
[128] - Quote
From the updated stats given, i have put the 3 modes of the confessor in EVEHQ.
i assumed that each mode was a ship on its own to make it work with the tool (IE made the mode bonus the ship role, same thing really).
the fit you see is rather basic and just to demonstrate the foreseeable stats. (no imps, no fleet bonus, no drugs)
tank mode http://33.media.tumblr.com/ec5e538e02f160a11699d728a093bf27/tumblr_nfrbj01G2H1sp6rhco3_1280.jpg
Speed mode http://31.media.tumblr.com/268ea5e74019797bbbc331ef1352d9fb/tumblr_nfrbj01G2H1sp6rhco1_1280.jpg
snipe mode http://38.media.tumblr.com/a3ccf21bd5054a57c7c27b9fd5e3e80e/tumblr_nfrbj01G2H1sp6rhco2_1280.jpg |

Tarpedo
Incursionista
1414
|
Posted - 2014.11.28 16:33:29 -
[129] - Quote
Few questions.
Why does this Amarrian ship use Minmatar (or Caldari) design? Which destroyer will have classic Amarrian design - if any? Do other T3 destroyers have design as strange (if not ugly) as Confessor? |

Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
30
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Posted - 2014.11.28 16:59:29 -
[130] - Quote
ok been playing around with fits of extremes
max speed with 10nm MWD - around 14km/s (doesn't do much else)
max tank - 80-90k EHP and less than 30 sig with slaves and fleet boost (again doesn't do much else)
max snipe? - 65~km optimal with 9-10 fall off
bare in mind the fits aren't that piratical just seeing the extreme end of stats.
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Corraidhin Farsaidh
Farsaidh's Freeborn
797
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Posted - 2014.11.28 17:01:00 -
[131] - Quote
Ralph King-Griffin wrote:... but then I remember tabletop wargamers don't understand humour.
Dark twisted humour was pretty much the default state when I used to play GW stuff... |

Lloyd Roses
Blue-Fire
762
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Posted - 2014.11.28 17:38:48 -
[132] - Quote
I really dislike how the speedmode - lacking any application issue - seems to be nothing but a *get on grid*-mode. Better aligntime for warping, speed for burning bubbles...
But once you're on grid, you're either in a brawl-dessi (which I'd guess would be more of a FW thing) or in the snipervariation (which should sit - including the bonus to beams) at roughly 230-250dps at 65-80km optimal depending on fit.
As a fanboy of Talwarfleets, I don't like such a really hard counter to exist, retributions are hard enough to deal with.
"I honestly thought I was in lowsec"
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Zmikund
Center for Advanced Studies Gallente Federation
46
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Posted - 2014.11.28 17:43:29 -
[133] - Quote
Lloyd Roses wrote:I really dislike how the speedmode - lacking any application issue - seems to be nothing but a *get on grid*-mode. Better aligntime for warping, speed for burning bubbles...
But once you're on grid, you're either in a brawl-dessi (which I'd guess would be more of a FW thing) or in the snipervariation (which should sit - including the bonus to beams) at roughly 230-250dps at 65-80km optimal depending on fit.
As a fanboy of Talwarfleets, I don't like such a really hard counter to exist, retributions are hard enough to deal with.
talwar cost < 10M, T3 destroyer cost > 50M |

elitatwo
Eve Minions Poopstain Removal Team
488
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Posted - 2014.11.28 18:30:04 -
[134] - Quote
OMG now with the bonuses working this boat is soo cool 
Now I am confessing, this ship makes kiting very easy.
signature
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7134
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Posted - 2014.11.28 18:35:45 -
[135] - Quote
elitatwo wrote:OMG now with the bonuses working this boat is soo cool  Now I am confessing, this ship makes kiting very easy. also good at catching kiting sissies and brawling their faces off...nudge nudge, wink wink.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Catherine Laartii
Dominion Fleet Group Templis CALSF
413
|
Posted - 2014.11.28 19:28:02 -
[136] - Quote
Kesthely wrote:Daichi Yamato wrote:The lack of tracking may relegate it to sniping, but the alternative means its too strong. basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.
no thanks to Covert cloak pls. wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though. Are you kidding me? i'm actually affraid the defensive mode will be to overpowered, it looks like you can put an oversized afterburner on, and with links and implants you'll have a less then 20 sig radius destroyer, capable of doing 180 ish dps @ 10 km while orbiting at roughly 1800 m/s with the option to go switch to go in long range mode and aurora and reach 60 km (although you gain a lot of sig) or beef up your speed to 2.5km/s With the combination of insane resists, (base T2, 33% defensive + modules & Link) you'll be at over 80% accross the board with probably at least 2 in the 90's and that for a price of roughly 50-60 m fitted. And this is all BEFORE you overheat The lack of a tracking speed bonus will make this scenario HIGHLY impractical. The coercer already has enough trouble with tracking close-up, and without any kind of tracking bonus whatsoever I think you'll see a lot of lossmails from people who let ships get up under their guns. |

Oxide Ammar
180
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Posted - 2014.11.28 20:01:39 -
[137] - Quote
This ship is good as concept but I really really hate the ships that lack of CPU/PWG to fit the basics needs for pvp and you need to waste slots and rigs to fix this.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Sir Livingston
Club Deadspace
291
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Posted - 2014.11.28 20:16:29 -
[138] - Quote
CCP Fozzie wrote:
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
YES!
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7137
|
Posted - 2014.11.28 20:23:37 -
[139] - Quote
Catherine Laartii wrote:Kesthely wrote:Daichi Yamato wrote:The lack of tracking may relegate it to sniping, but the alternative means its too strong. basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.
no thanks to Covert cloak pls. wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though. Are you kidding me? i'm actually affraid the defensive mode will be to overpowered, it looks like you can put an oversized afterburner on, and with links and implants you'll have a less then 20 sig radius destroyer, capable of doing 180 ish dps @ 10 km while orbiting at roughly 1800 m/s with the option to go switch to go in long range mode and aurora and reach 60 km (although you gain a lot of sig) or beef up your speed to 2.5km/s With the combination of insane resists, (base T2, 33% defensive + modules & Link) you'll be at over 80% accross the board with probably at least 2 in the 90's and that for a price of roughly 50-60 m fitted. And this is all BEFORE you overheat The lack of a tracking speed bonus will make this scenario HIGHLY impractical. The coercer already has enough trouble with tracking close-up, and without any kind of tracking bonus whatsoever I think you'll see a lot of lossmails from people who let ships get up under their guns. Agreed, the eft warriors freaking out about this ship really should just login to sis I and try it, it's in practice not the solopwnmobile you might think.
The base hp ain't great, it's slow (it's amarr so that fits), it's tracking sucks balls, it's got no drones it's good but one you have it webbed it's going to struggle, it can't deal with light drones without webbing them and that's with navy multi on pulses so forget about taking on drone boats with it. a brawl fit Assault frigate or a daredevil would take it for a shortcut.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Merrowing Kion
Fremen Sietch The Gorgon Empire
2
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Posted - 2014.11.28 22:17:02 -
[140] - Quote
Ship is really nice, but pleeeease, give him additionally 40\50 CPU and 20 PG. It is impossible, to push all fit in it |

Daichi Yamato
Xero Security and Technologies
2011
|
Posted - 2014.11.28 23:13:01 -
[141] - Quote
Kesthely wrote:Daichi Yamato wrote:The lack of tracking may relegate it to sniping, but the alternative means its too strong. basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.
no thanks to Covert cloak pls. wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though. Are you kidding me? i'm actually affraid the defensive mode will be to overpowered, it looks like you can put an oversized afterburner on, and with links and implants you'll have a less then 20 sig radius destroyer, capable of doing 180 ish dps @ 10 km while orbiting at roughly 1800 m/s with the option to go switch to go in long range mode and aurora and reach 60 km (although you gain a lot of sig) or beef up your speed to 2.5km/s With the combination of insane resists, (base T2, 33% defensive + modules & Link) you'll be at over 80% accross the board with probably at least 2 in the 90's and that for a price of roughly 50-60 m fitted. And this is all BEFORE you overheat
As others have pointed out, trying to orbit with this thing at speed may lead to you being unable to apply your own dps. The defensive sub might be hella useful for burst repping your tank back to full, or being fairly immune to a cruiser or BS, it just may be better to snipe with in fights against similar sized ships.
But thats just this d3, i imagine the caldari and gallente d3 will be accomplished brawlers. Fearsome with frig logi.
also bare in mind that this thing doesnt have stellar HP. so even with very high resists, it doesnt have massive EHP (thank god)
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7140
|
Posted - 2014.11.28 23:37:37 -
[142] - Quote
Daichi Yamato wrote:Kesthely wrote:Daichi Yamato wrote:The lack of tracking may relegate it to sniping, but the alternative means its too strong. basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.
no thanks to Covert cloak pls. wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though. Are you kidding me? i'm actually affraid the defensive mode will be to overpowered, it looks like you can put an oversized afterburner on, and with links and implants you'll have a less then 20 sig radius destroyer, capable of doing 180 ish dps @ 10 km while orbiting at roughly 1800 m/s with the option to go switch to go in long range mode and aurora and reach 60 km (although you gain a lot of sig) or beef up your speed to 2.5km/s With the combination of insane resists, (base T2, 33% defensive + modules & Link) you'll be at over 80% accross the board with probably at least 2 in the 90's and that for a price of roughly 50-60 m fitted. And this is all BEFORE you overheat As others have pointed out, trying to orbit with this thing at speed may lead to you being unable to apply your own dps. The defensive sub might be hella useful for burst repping your tank back to full, or being fairly immune to a cruiser or BS, it just may be better to snipe with in fights against similar sized ships. But thats just this d3, i imagine the caldari and gallente d3 will be accomplished brawlers. Fearsome with frig logi. also bare in mind that this thing doesnt have stellar HP. so even with very high resists, it doesnt have massive EHP (thank god) edit- and for once i dont want to see the gallente ship go way of the drones. i'd love to see the gal d3 go blaster/rail with a tracking bonus like a talos. I quite like it as a brawling boat, with halos+ab (that sig radius bonus is hard to ignore) an ancillary, dcu ,adaptive, two heatsinks and stay in the defense sub once you're on top of them. iv been winning most 1v1's I get into (bar drone boats or orthri), I haven't tried it with links yet but I'm looking forward to trying.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Torei Dutalis
IceBox Inc. Lasers Are Magic
14
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Posted - 2014.11.29 01:22:05 -
[143] - Quote
Been flying this on sisi since they made the modes actually work. Had probably a dozen fights with it so far (not a lot I know). Slow base speed, but excellent with speed mode on. Tank is great all around. About perfect cap with a cap booster. Has TERRIBLE tracking issues (why is this ship getting a lazy cap bonus instead of the tracking bonus every other turret destroyer in the game gets). Sniper mode is cool, but I was barely using it, really seems like a tool for fleets of these things, in solo I just always wanted speed or tank. Overall very fun toy, especially if it has the mentioned price tag, but really could use some tweaking on the bonuses (especially needs tracking). |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
463
|
Posted - 2014.11.29 04:17:32 -
[144] - Quote
not having the identifying "destroyer feature" (50% tracking bonus) this thing is just a glorified tier 3 bc that can only hit things bigger than it.
this ship NEEDS the 50% tracking bonus like the coercer, and every other gun destroyer.
Amarr Militia Representative - A jar of nitro
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Keaden Aemar
4 Marketeers Rura-Penthe
6
|
Posted - 2014.11.29 04:23:09 -
[145] - Quote
So I found a bug, that seems like it'll be a pretty big one. I bought, fit, and moved one of these into a wormhole, then logged out in another ship. When I log in and change ships, the mode switch buttons don't show up. |

Catherine Laartii
Dominion Fleet Group Templis CALSF
416
|
Posted - 2014.11.29 05:23:11 -
[146] - Quote
Warde Guildencrantz wrote:Vodka Kovalevski wrote:
rokh,moa
that's not native dipsh** Catherine Laartii wrote:Valid Point wrote:Please make the minmatar t3 destroyer vertical Or the gallente one. Myrm is pretty. +1 for vertical destroyer moreover, wouldn't mind a vertical caldari ship. Heron is nice. Unfortunately, in the concept art for caldari there were no design specs released for a vertical ship. They may yet change that, so I have my fingers crossed.  |

Yun Kuai
Justified Chaos Spaceship Bebop
232
|
Posted - 2014.11.29 07:36:38 -
[147] - Quote
Warde Guildencrantz wrote:Can we have at least 1 different mode per race? Don't want every race to have sharpshooter+defence+propulsion and be identical cept for tank and weapons
This and more this. I'm tired of all the ships becoming homogenized. The amaro are very different the the colder "sniper". The differences shouldn't just be in the overall range, but in how the ship actually plays out.
I sure hope someone at CCP thought through this part. If you're going to give a "sniper" role to Amarr ships, what would you give to Caldari to differentiate them?
--------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::-------
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1415
|
Posted - 2014.11.29 10:29:10 -
[148] - Quote
Zmikund wrote:St'oto wrote:You know I was thinking these things could be pretty awesome with the new "sleeper weapons." Whatever they are called now.. Polarized? Maybe have the mode change cancel out the 0% resistance or "scale it down." Would give that new weapon class an actual use! Sleeper weapons on a T3 - DO IT! Seriously though, have the polarized weapons put a reduction to T3 destroyer resistances in defense mode but not completely negate resistances like all other ships. I think that's a solid compromise. Zmikund wrote:Tried it on sisi and found out its not what you would expect from T3 class ship ... Here is list of things i would like to see changed a little ...
1) Ship has too low PWG and CPU considering its slot layout, at least one of theese should get little boost .... 2) Ship is too slow, mostly thanks to its heavyness ... im not asking to boost hull speed, but maybe adding 100% bonus to speed mode instead 66% would be nice because with MWD my ship was flying around 1200m/s, adding +66% from speed mode you get to 2k which is pretty much same speed as average cruiser ... flysing same speed as cruiser in destroyer in speed mode doesnt seem enough for me ...
TL:DR: Confessor is too slow and has too low CPU/PWG ...
Edit Question: How will their mode change work? will i get full new bonuses right after clicking on new mode? or will i get it over time as the mode animation progress? or will i get them in the end of change process? There's no way you could know any of this considering the mode change doesn't apply bonuses yet. Plus you can easily fit a full rack of pulse II, Nos II, mwd, web, scram, 1ancil armor rep, 1 HS II, 1 DCU II, and 2 NANO II without any problems. Plus all rigs. (didn't try damage rigs tho.) So fitting is fine to be honest. All your other points are canceled out till they fix the mode changes. Cant I? you know there is this mighty thing out there called math ... you have actual speed and since speed mode adds 66% unpenalized speed bonus you just have to multiply your actual speed by 1.66 and you get speed in speed mode ... try it when you get back to elementary school, its not that hard ... ... anyway ... when i read those cry-for-cloak posts i can alredy see new cry topics after release how horribly OP it is ... please dont do anything stupid and dont overbonus it ... it doesnt need more bonuses than it alredy has + it would have more dps with cloak than covops T3 has ...
I have a couple of T3 that would strongly disagree with that.
The Confessor is undoubtedtly a good ship. But that is really quite absurd.
I have requested the ability to warp cloaked. However I have also suggested that it has in conjunction a lock delay. I know people stop reading at "covert ops" and ignore all that follows screaming "overpowered". But things are not really overpowered when even a battleship can warp away before it locks are they?
There is one EvE. Many people. Many lifestyles. WE are EvE
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Wadiest Yong
Porcus Volans Sev3rance
4
|
Posted - 2014.11.29 11:12:08 -
[149] - Quote
dear Fozzie, interesting ship with very nice additions to how we can fly ships in New Eden +1
Would you consider an aggression flag for use of the Defensive Mode ? |

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10745
|
Posted - 2014.11.29 11:21:31 -
[150] - Quote
epicurus ataraxia wrote: But things are not really overpowered when even a battleship can warp away before it locks are they?
Yep, they are.
This is because, thanks to the speed mode on this thing, it can bump tackle anything bigger than a cruiser fairly easily, which makes a lock time delay meaningless.
Duh.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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