Pages: 1 2 3 4 5 6 7 [8] 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
James Baboli
Ferrous Infernum
305
|
Posted - 2014.12.01 22:56:22 -
[211] - Quote
Sgt Soulless wrote:I honestly doubt there will be much use of switching the mode of these ships in flight. 10 seconds is an eternity in small ship PvP. They're going to be fit to maximize the use of just 1 mode, and they're going to stay in that mode all the time. Should have just made faction destroyers with different bonuses. I can see this argument for unshiny versions of it, and mediocre pvpers. the masters of solo and the blingyfolks will probably build some interesting WTFmobiles out of it that actually use multiple modes.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|
James Baboli
Ferrous Infernum
305
|
Posted - 2014.12.01 23:06:13 -
[212] - Quote
Sgt Soulless wrote:I honestly doubt there will be much use of switching the mode of these ships in flight. 10 seconds is an eternity in small ship PvP. They're going to be fit to maximize the use of just 1 mode, and they're going to stay in that mode all the time. Should have just made faction destroyers with different bonuses. I can see this argument for unshiny versions of it, and mediocre pvpers. the masters of solo and the blingyfolks will probably build some interesting WTFmobiles out of it that actually use multiple modes.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|
Syrias Bizniz
Krautfleet
388
|
Posted - 2014.12.01 23:13:46 -
[213] - Quote
X Gallentius wrote:This thing isn't a souped up T1 destroyer, it's a souped up Interdictor. Resist profile + other stats look more like T2 dessie than T1 dessie. Fleets of these things are going to rule everywhere. They will clear out support ships like nobody's business and make fleet warfare very monolithic. Small plexes just got real boring as well.
If 'fleets of these' are going to rule everywhere, why aren't we seeing Heretic-Fleets yet that dominate everything? EHP is the same, DPS at Range is similar, too.
The answer is obvious: Cause these things will get shot down by 5 Ishtars in a few seconds.
Also, since Tech 3 cruisers can't enter Medium Plexes, i'll just assume Tech 3 dessies can't enter smalls. Haven't tested yet, though. |
Syrias Bizniz
Krautfleet
388
|
Posted - 2014.12.01 23:15:28 -
[214] - Quote
Sgt Soulless wrote:I honestly doubt there will be much use of switching the mode of these ships in flight. 10 seconds is an eternity in small ship PvP. They're going to be fit to maximize the use of just 1 mode, and they're going to stay in that mode all the time. Should have just made faction destroyers with different bonuses.
10 seconds is nothing. This ships can kite, so they have the time. It's not like you're a sitting duck while switching modes, the transition works instantaneous. It just has a cooldown on the next transition. |
Dani Maulerant
Valkyrie Professional Resources LOADED-DICE
3
|
Posted - 2014.12.01 23:16:55 -
[215] - Quote
I may have missed it if it's been brought up, but are we believing all the T3s will have these very same modes and sets of bonuses?
I'm mostly concerned with the Gallente one ending up not being a drone platform. And being largely blaster boats, any 'snipe/rage' bonuses are just wholly pointless for blasters. If hybrids are to be used to snipe then that's the Caldari's bit.
Or will we end up with two of nearly the exact same ones if they make the Gallente and Caldari both use rails? That is if they put hybrids on the Caldari one instead of missiles. |
Trinkets friend
Sudden Buggery Prolapse.
1946
|
Posted - 2014.12.02 01:42:10 -
[216] - Quote
The Confessor is, base stats wise, a Coercer with stuff trimmed off, which you replace more or less, by engaging the three modes. eg, it has lower scan res base, then you can gain that scan res back and some in Sniper mode.
There's all this talk of nano Confessor being zomg. hardly. It will have just as few EHP and moderately more rep ability than a Coercer. True, your optimal with beams is going to be better than a Coercer but your DPS is 50% more.
I also see a problem with sniper mode, in that targeting range doubles (120km, more or less) but optimals with Aurora are still 64km plus a smidge of falloff. So you have a hell of a lot of range to lock people with but no way to damage them. That's a bit silly.
The other amusing thing is that your fit is locked in. So you will be fitting these things with all their PG and CPU restrictions, and have to make a choice which will flow through to your performance in all 3 modes. You will be unable to make a fit which does well at everything.
For instance, you got for a brawler fit with pulses, what's the point of sniper mode? it gives you no DPS more than the other modes, you have 120km lock range and guns which go 18km top, you do yourself out of your EHP, and you are still slow as a wet week. Go speed mode, you lose EHP, bloat your sig, your optimals still suck, you have a better GTFO ability if you aren't already scrammed.
As someone said before, i foresee that these will be brawler mode most of the time with Speed mode being good for getting off gate/wormhole and into warp, and you swap to Defensive mode just as you land. Speed mode if you land too far off.
Talwar fleets will still do awesome versus these, due to LMLs. I guess if you are unlucky, whomever is being yellowboxed could be lucky and flip into defensive mode prior to your missiles landing. But even then, the Talwar gets good damage application vs 40m sig radius, so your D3 fleet will find it pretty hard to keep up, land damage with poor tracking, and very hard to tank Talwarfleet DPS.
Sniper mode of all kinds is still less useful than your basic sniper cormy fleet anyway. We are talking about 117km sniper cormy DPS versus a D3 fleet which can only hit out to 65km. Cormy still will remain king of the hill unless the Caldari D3 is a rail boat, in which case, that will be king of the hill and replace Cormy snipers, hands down.
On that note, i cannot see how the Caldari D3 cannot be a rail boat. It has to be - no one snipes with missiles. The closest you get is Tengu fleets, Talwar fleets or maybe the Cerb fleets. Caldari missile D3's would have to search for a niche to fill, given they will be even slower than the Confessor and suck ass like the Corax most likely.
As for the discussions about the other races destroyers, well, we shall have to see how they handle the defensive mode on the other races. I expect that you will get a shield boost bonus on Minnie defensive mode, and resist bonus on the Caldari in defensive mode. Which will be tres ironic for these new shattered frig wormholes, because you'd be suicidal to bring either of these in to the C6 W-R effects. Luls. Even more luls would be a rep bonus on the Gallente hull, because you'd get overwhelemed by DPS instantly facing off against other 2400 dps D3's.
Just to be a bit off topic - these shattered frig holes are a stupid, stupid idea. Really.
J's before K's.
Prolapse. Turning holes inside out with pew pew.
http://www.localectomy.blogspot.com.au
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1909
|
Posted - 2014.12.02 09:45:28 -
[217] - Quote
Dani Maulerant wrote:I may have missed it if it's been brought up, but are we believing all the T3s will have these very same modes and sets of bonuses?
I'm mostly concerned with the Gallente one ending up not being a drone platform. And being largely blaster boats, any 'snipe/rage' bonuses are just wholly pointless for blasters. If hybrids are to be used to snipe then that's the Caldari's bit.
Or will we end up with two of nearly the exact same ones if they make the Gallente and Caldari both use rails? That is if they put hybrids on the Caldari one instead of missiles.
gallentes can use rails as well as blasters. They need to be specially careful with the gallente one or they will make an OP DPS machine.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1909
|
Posted - 2014.12.02 09:46:58 -
[218] - Quote
Xequecal wrote:These are going to be ******* hilarious in Wolf-Rayet wormholes BTW. In combination with the new beam laser changes, the sharpshooter subsystem does 1264 heated DPS @ 50km with aurora, 3 heat sinks, and no range mods. The same setup will do 2147 DPS @ 12.5+5 with faction multifrequency.
Who need dreads anyway?
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|
Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
109
|
Posted - 2014.12.02 13:04:37 -
[219] - Quote
Asayanami Dei wrote:Querns wrote:Mechanically, how does the mode switching work? Is there an icon that you can drag to one of your F1-8 keys (and the mid/low variants?) On sisi there are new buttons on HUD for mode switching edit: http://i.imgur.com/RFKlWka.jpg
those buttons are going to need proper icons to indicate what modes they are for. |
Corraidhin Farsaidh
Farsaidh's Freeborn
802
|
Posted - 2014.12.02 13:21:59 -
[220] - Quote
Dani Maulerant wrote:I may have missed it if it's been brought up, but are we believing all the T3s will have these very same modes and sets of bonuses?
I'm mostly concerned with the Gallente one ending up not being a drone platform. And being largely blaster boats, any 'snipe/rage' bonuses are just wholly pointless for blasters. If hybrids are to be used to snipe then that's the Caldari's bit.
Or will we end up with two of nearly the exact same ones if they make the Gallente and Caldari both use rails? That is if they put hybrids on the Caldari one instead of missiles.
Gallente sniper mode might want a speed and tracking boost on drones so they get on target more rapidly from range instead of bonuses on the guns
|
|
X Gallentius
Justified Chaos Spaceship Bebop
2658
|
Posted - 2014.12.02 13:34:21 -
[221] - Quote
Syrias Bizniz wrote:Also, since Tech 3 cruisers can't enter Medium Plexes, i'll just assume Tech 3 dessies can't enter smalls. Haven't tested yet, though. They can enter small plexes.
|
Goldensaver
Lom Corporation Shadow of xXDEATHXx
407
|
Posted - 2014.12.02 14:09:05 -
[222] - Quote
Yerp. Long time no see. |
Syrias Bizniz
Krautfleet
389
|
Posted - 2014.12.02 16:10:03 -
[223] - Quote
X Gallentius wrote:Syrias Bizniz wrote:Also, since Tech 3 cruisers can't enter Medium Plexes, i'll just assume Tech 3 dessies can't enter smalls. Haven't tested yet, though. They can enter small plexes.
Time to stock up on Sentinels and Wolfes, i guess :)
|
Catherine Laartii
Dominion Fleet Group Templis CALSF
424
|
Posted - 2014.12.02 19:50:31 -
[224] - Quote
Syrias Bizniz wrote:X Gallentius wrote:This thing isn't a souped up T1 destroyer, it's a souped up Interdictor. Resist profile + other stats look more like T2 dessie than T1 dessie. Fleets of these things are going to rule everywhere. They will clear out support ships like nobody's business and make fleet warfare very monolithic. Small plexes just got real boring as well. If 'fleets of these' are going to rule everywhere, why aren't we seeing Heretic-Fleets yet that dominate everything? EHP is the same, DPS at Range is similar, too. The answer is obvious: Cause these things will get shot down by 5 Ishtars in a few seconds. Also, since Tech 3 cruisers can't enter Medium Plexes, i'll just assume Tech 3 dessies can't enter smalls. Haven't tested yet, though. It was explicitly stated that t3 destroyers will be able to enter smalls. Also, the obvious answer and correcting both of you is that for every 1 t2 ship there can be afforded 10 or 100 t1 derp frigs. Getting the bejeezus mobbed out of you is why you don't see t2 cruisers and destroyers more often; unless you're Snuff Box it's not very cost effective and not very viable. T3 Cruisers are a different story because of their durability and flexibility (covops cloak for example). |
Ele Rebellion
Underground Coalition
31
|
Posted - 2014.12.02 23:05:01 -
[225] - Quote
CCP Fozzie wrote: Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active
So I could jump through a gate (in low or high) using this mode, click align to, switch to defensive, press "S" and instawarp? (same as getting webbed?) |
Harvey James
The Sengoku Legacy
1015
|
Posted - 2014.12.02 23:08:52 -
[226] - Quote
Ele Rebellion wrote:CCP Fozzie wrote: Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active
So I could jump through a gate (in low or high) using this mode, click align to, switch to defensive, press "S" and instawarp? (same as getting webbed?)
isn't there a 10 second changing time?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Nevyn Auscent
Broke Sauce
1738
|
Posted - 2014.12.02 23:38:23 -
[227] - Quote
Harvey James wrote: isn't there a 10 second changing time?
Cooldown, Instant change, from what Sisi testers have said. |
Harvey James
The Sengoku Legacy
1015
|
Posted - 2014.12.02 23:40:21 -
[228] - Quote
Nevyn Auscent wrote:Harvey James wrote: isn't there a 10 second changing time?
Cooldown, Instant change, from what Sisi testers have said.
mm.. you would think a few seconds at least before it could change.. weird..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Rowells
Unknown Soldiers Fidelas Constans
1777
|
Posted - 2014.12.03 00:11:38 -
[229] - Quote
Ele Rebellion wrote:CCP Fozzie wrote: Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active
So I could jump through a gate (in low or high) using this mode, click align to, switch to defensive, press "S" and instawarp? (same as getting webbed?) you would already need to have inertia mods installed and the change would take at least a server tick after decloaking as I'm aware, so unless you were already prepared for it it wouldn't work so well. I have to get back on sisi and check but I don't think the align time is that fast anyway. |
Goldensaver
Lom Corporation Shadow of xXDEATHXx
407
|
Posted - 2014.12.03 00:19:42 -
[230] - Quote
Ele Rebellion wrote:CCP Fozzie wrote: Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active
So I could jump through a gate (in low or high) using this mode, click align to, switch to defensive, press "S" and instawarp? (same as getting webbed?) Yeah, pretty much from the looks of things. 2s or less if you do it properly and the server works with you. |
|
elitatwo
Eve Minions Poopstain Removal Team
499
|
Posted - 2014.12.03 00:44:48 -
[231] - Quote
Rowells wrote:Ele Rebellion wrote:CCP Fozzie wrote: Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active
So I could jump through a gate (in low or high) using this mode, click align to, switch to defensive, press "S" and instawarp? (same as getting webbed?) you would already need to have inertia mods installed and the change would take at least a server tick after decloaking as I'm aware, so unless you were already prepared for it it wouldn't work so well. I have to get back on sisi and check but I don't think the align time is that fast anyway.
You dont need to uncloak before you change the mode.
signature
|
almanac Omaristos
Hollow Blood Hunters Surely You're Joking
4
|
Posted - 2014.12.03 02:51:10 -
[232] - Quote
Wow been testing this ship for the past 2 days with random friends on the test server. most of them have been in assault frigs and interceptors the confessor no matter the fit (out of the hundreds I tested) hasn't been able to kill a single one
when It comes to fighting frigs solo this ship sucks
the only application that's worth anything is the bonuses to fitting expanded core probe launchers with a combat fit (which is terrible btw)
if you invest 40 mill into the confessor you will end up being killed by 10 to 20 mil ships all day long its not worth it (at all).
i'd recommend adding an additional tracking bonuses of 10% and giving it 20% reduction in sig as a role bonus
these are needed so it can atleast give a t2 frig some trouble in a 1v1 because currently I see no reason why I should pay 40mill for something that's going to get murdered horribly by everything except a noob ship |
Rowells
Unknown Soldiers Fidelas Constans
1777
|
Posted - 2014.12.03 04:00:22 -
[233] - Quote
almanac Omaristos wrote:Wow been testing this ship for the past 2 days with random friends on the test server. most of them have been in assault frigs and interceptors the confessor no matter the fit (out of the hundreds I tested) hasn't been able to kill a single one
when It comes to fighting frigs solo this ship sucks
the only application that's worth anything is the bonuses to fitting expanded core probe launchers with a combat fit (which is terrible btw)
if you invest 40 mill into the confessor you will end up being killed by 10 to 20 mil ships all day long its not worth it (at all).
i'd recommend adding an additional tracking bonuses of 10% and giving it 20% reduction in sig as a role bonus
these are needed so it can atleast give a t2 frig some trouble in a 1v1 because currently I see no reason why I should pay 40mill for something that's going to get murdered horribly by everything except a noob ship I would counter that with my experience of killing anything that didn't warp off. Armor ships are much harder to kill but it can be done. |
Nevyn Auscent
Broke Sauce
1740
|
Posted - 2014.12.03 04:35:23 -
[234] - Quote
Goldensaver wrote: No, it'd take a lot less time because of the huge increase to max velocity. You take a fraction of your align time to reach 33% of your max velocity, but that's 100% of your max velocity when you switch from Propulsion to anything else. Combine that with the inertia bonus vastly improving your acceleration/align time already and what was a 7s align time (in another mode) is now a 1s timer to reach 33% speed, then 1s more for the server to change your mode.
Numbers are approximate. I haven't gotten to play with it yet. I don't know what the align time is like with skills.
Your maths needs some work. It's +2/3rds velocity, not +200% So if your velocity was 166 when in Prop mode, it's 100 out of prop mode or 60%. It will speed it up, but it will not speed it up as much as what you are stating. |
almanac Omaristos
Hollow Blood Hunters Surely You're Joking
4
|
Posted - 2014.12.03 05:30:23 -
[235] - Quote
Rowells wrote:almanac Omaristos wrote:Wow been testing this ship for the past 2 days with random friends on the test server. most of them have been in assault frigs and interceptors the confessor no matter the fit (out of the hundreds I tested) hasn't been able to kill a single one
when It comes to fighting frigs solo this ship sucks
the only application that's worth anything is the bonuses to fitting expanded core probe launchers with a combat fit (which is terrible btw)
if you invest 40 mill into the confessor you will end up being killed by 10 to 20 mil ships all day long its not worth it (at all).
i'd recommend adding an additional tracking bonuses of 10% and giving it 20% reduction in sig as a role bonus
these are needed so it can atleast give a t2 frig some trouble in a 1v1 because currently I see no reason why I should pay 40mill for something that's going to get murdered horribly by everything except a noob ship I would counter that with my experience of killing anything that didn't warp off. Armor ships are much harder to kill but it can be done.
You see in the hours of testing I've performed with the ship it was actual testing of the ship against your standard fitted t2 interceptor and assault frigs it wasn't shooting at random people and whoring on the kill mail right before they die to a titan. The test I did were performed with many different brawling and snipping fits all of them had a 1/10 win ratio against your standard t2 frig. Why should I pay 40 mill on a crappy ship when I can buy a cheaper and more effective one for 20? The ship its self with the bounses it currently has makes it an utter waste of time and effort
Please note that these ships died even after they were fitted to directly counter the other ships |
Rowells
Unknown Soldiers Fidelas Constans
1777
|
Posted - 2014.12.03 05:34:48 -
[236] - Quote
Goldensaver wrote:Rowells wrote: you would already need to have inertia mods installed and the change would take at least a server tick after decloaking as I'm aware, so unless you were already prepared for it it wouldn't work so well. I have to get back on sisi and check but I don't think the align time is that fast anyway.
No, it'd take a lot less time because of the huge increase to max velocity. You take a fraction of your align time to reach 33% of your max velocity, but that's 100% of your max velocity when you switch from Propulsion to anything else. Combine that with the inertia bonus vastly improving your acceleration/align time already and what was a 7s align time (in another mode) is now a 1s timer to reach 33% speed, then 1s more for the server to change your mode. Numbers are approximate. I haven't gotten to play with it yet. I don't know what the align time is like with skills. align speed is independent of max velocity |
James Baboli
Ferrous Infernum
327
|
Posted - 2014.12.03 12:34:13 -
[237] - Quote
Rowells wrote: align speed is independent of max velocity well, sorta. warp activation is a function of current speed as a percentage of current maximum speed, thus a prop mod turning off, webs landing, onlining a plate and several other tricks to suddenly reduce top speed will push you into warp faster than normal if correctly applied.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|
Rowells
Unknown Soldiers Fidelas Constans
1778
|
Posted - 2014.12.03 12:41:58 -
[238] - Quote
almanac Omaristos wrote:Rowells wrote:almanac Omaristos wrote:Wow been testing this ship for the past 2 days with random friends on the test server. most of them have been in assault frigs and interceptors the confessor no matter the fit (out of the hundreds I tested) hasn't been able to kill a single one
when It comes to fighting frigs solo this ship sucks
the only application that's worth anything is the bonuses to fitting expanded core probe launchers with a combat fit (which is terrible btw)
if you invest 40 mill into the confessor you will end up being killed by 10 to 20 mil ships all day long its not worth it (at all).
i'd recommend adding an additional tracking bonuses of 10% and giving it 20% reduction in sig as a role bonus
these are needed so it can atleast give a t2 frig some trouble in a 1v1 because currently I see no reason why I should pay 40mill for something that's going to get murdered horribly by everything except a noob ship I would counter that with my experience of killing anything that didn't warp off. Armor ships are much harder to kill but it can be done. You see in the hours of testing I've performed with the ship it was actual testing of the ship against your standard fitted t2 interceptor and assault frigs it wasn't shooting at random people and whoring on the kill mail right before they die to a titan. The test I did were performed with many different brawling and snipping fits all of them had a 1/10 win ratio against your standard t2 frig. Why should I pay 40 mill on a crappy ship when I can buy a cheaper and more effective one for 20? The ship its self with the bounses it currently has makes it an utter waste of time and effort Please note that these ships died even after they were fitted to directly counter the other ships seeing as my kills were not the whoring you believe they were I still disagree. This ship is very effective. Granted, I have not had any successful brawls in it, but I did manage to take down a T1 cruiser or two as well.
|
almanac Omaristos
Hollow Blood Hunters Surely You're Joking
4
|
Posted - 2014.12.03 14:07:52 -
[239] - Quote
Rowells wrote:almanac Omaristos wrote:Rowells wrote:almanac Omaristos wrote:Wow been testing this ship for the past 2 days with random friends on the test server. most of them have been in assault frigs and interceptors the confessor no matter the fit (out of the hundreds I tested) hasn't been able to kill a single one
when It comes to fighting frigs solo this ship sucks
the only application that's worth anything is the bonuses to fitting expanded core probe launchers with a combat fit (which is terrible btw)
if you invest 40 mill into the confessor you will end up being killed by 10 to 20 mil ships all day long its not worth it (at all).
i'd recommend adding an additional tracking bonuses of 10% and giving it 20% reduction in sig as a role bonus
these are needed so it can atleast give a t2 frig some trouble in a 1v1 because currently I see no reason why I should pay 40mill for something that's going to get murdered horribly by everything except a noob ship I would counter that with my experience of killing anything that didn't warp off. Armor ships are much harder to kill but it can be done. You see in the hours of testing I've performed with the ship it was actual testing of the ship against your standard fitted t2 interceptor and assault frigs it wasn't shooting at random people and whoring on the kill mail right before they die to a titan. The test I did were performed with many different brawling and snipping fits all of them had a 1/10 win ratio against your standard t2 frig. Why should I pay 40 mill on a crappy ship when I can buy a cheaper and more effective one for 20? The ship its self with the bounses it currently has makes it an utter waste of time and effort Please note that these ships died even after they were fitted to directly counter the other ships seeing as my kills were not the whoring you believe they were I still disagree. This ship is very effective. Granted, I have not had any successful brawls in it, but I did manage to take down a T1 cruiser or two as well.
the majority of my test where conducted against frigs only, Ill test out a few sniping against a few t1 cruisers. Destroyers have always been advertised as an anti frig platform , a hard counter to interceptors and assault frigs.
Maybe its just a good anti t1 cruiser platform? still though 40 mill is more expensive then a lot of t1 cruisers. I'm extremely skeptical but ill give it a try.
EDIT: Rowells do you believe it needs a tracking bonuses? or some kind of buff?> |
Rowells
Unknown Soldiers Fidelas Constans
1778
|
Posted - 2014.12.03 14:37:17 -
[240] - Quote
almanac Omaristos wrote:Rowells wrote:almanac Omaristos wrote:Rowells wrote:almanac Omaristos wrote:Wow been testing this ship for the past 2 days with random friends on the test server. most of them have been in assault frigs and interceptors the confessor no matter the fit (out of the hundreds I tested) hasn't been able to kill a single one
when It comes to fighting frigs solo this ship sucks
the only application that's worth anything is the bonuses to fitting expanded core probe launchers with a combat fit (which is terrible btw)
if you invest 40 mill into the confessor you will end up being killed by 10 to 20 mil ships all day long its not worth it (at all).
i'd recommend adding an additional tracking bonuses of 10% and giving it 20% reduction in sig as a role bonus
these are needed so it can atleast give a t2 frig some trouble in a 1v1 because currently I see no reason why I should pay 40mill for something that's going to get murdered horribly by everything except a noob ship I would counter that with my experience of killing anything that didn't warp off. Armor ships are much harder to kill but it can be done. You see in the hours of testing I've performed with the ship it was actual testing of the ship against your standard fitted t2 interceptor and assault frigs it wasn't shooting at random people and whoring on the kill mail right before they die to a titan. The test I did were performed with many different brawling and snipping fits all of them had a 1/10 win ratio against your standard t2 frig. Why should I pay 40 mill on a crappy ship when I can buy a cheaper and more effective one for 20? The ship its self with the bounses it currently has makes it an utter waste of time and effort Please note that these ships died even after they were fitted to directly counter the other ships seeing as my kills were not the whoring you believe they were I still disagree. This ship is very effective. Granted, I have not had any successful brawls in it, but I did manage to take down a T1 cruiser or two as well. the majority of my test where conducted against frigs only, Ill test out a few sniping against a few t1 cruisers. Destroyers have always been advertised as an anti frig platform , a hard counter to interceptors and assault frigs. Maybe its just a good anti t1 cruiser platform? still though 40 mill is more expensive then a lot of t1 cruisers. I'm extremely skeptical but ill give it a try. EDIT: Rowells do you believe it needs a tracking bonuses? or some kind of buff?> if it did get a tracking bonus I would imagine it would need to make sacrifices elsewhere, or it would be put in a separate mode from the sniping one. I only think it becomes an issue when you are trying to hit ships going extremely fast (5k/s+) and getting well within weapons range. That was one of the issues I ran into with pulses. Simply not applying the same damage as aurora, while also taking damage.
I think the biggest issue it suffers is being a destroyer. The same reasons that most destroyers die so easily also plague this ship, albeit less so since it can switch modes. And because it's modes are very clear cut and its damage predictable, hard counters will not be difficult to find. That being said, this ship also has great strengths which make it excellent as a kiter and sniper.
Maybe I'm a little biased by the probe bonus (it's awesome imo) but I do believe it's versatility is still pretty limited to supporting its strongest position as a sniper.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |