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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Arla Sarain
151
|
Posted - 2014.11.30 13:21:26 -
[181] - Quote
Why can it fit an expanded probe launcher? Sure core launcher is sufficient if it's meant to probe down wormholes and all that.
So instead, you made a ship that further trivialises Cov Ops frigates.
Cheers.
No, actually expecting a Cov Ops frigate balance pass. Time to put those combat bonuses to good use. |

Syrias Bizniz
Krautfleet
380
|
Posted - 2014.11.30 13:25:32 -
[182] - Quote
Arla Sarain wrote:Why can it fit an expanded probe launcher? Sure core launcher is sufficient if it's meant to probe down wormholes and all that.
So instead, you made a ship that further trivialises Cov Ops frigates.
Cheers.
No, actually expecting a Cov Ops frigate balance pass. Time to put those combat bonuses to good use.
...
This thing can give ongrid warps in combat. This thing sure as hell can't scan down hard signatures. Or do you see a scan probe strength bonus? |

AnimeHeretic
Starcade Group Elemental Tide
2
|
Posted - 2014.11.30 13:30:04 -
[183] - Quote
Can we get a dev reply to the comments and concerns in this thread? Or is the confessor releasing as it is? |

Arla Sarain
151
|
Posted - 2014.11.30 13:33:40 -
[184] - Quote
Syrias Bizniz wrote:Arla Sarain wrote:Why can it fit an expanded probe launcher? Sure core launcher is sufficient if it's meant to probe down wormholes and all that.
So instead, you made a ship that further trivialises Cov Ops frigates.
Cheers.
No, actually expecting a Cov Ops frigate balance pass. Time to put those combat bonuses to good use. ... This thing can give ongrid warps in combat. This thing sure as hell can't scan down hard signatures. Or do you see a scan probe strength bonus? Hard signatures. Such as wormholes that I referred to? Which would be difficult? Cos I see plenty of non-bonused hulls doing that.
I'm not sure what your statement is. I am aware that it can provide on grid warp ins - I clearly asked why this ship can fit expanded launchers. I do not see how it's justified that it can because there are dedicated ships for that. |

AnimeHeretic
Starcade Group Elemental Tide
2
|
Posted - 2014.11.30 15:20:02 -
[185] - Quote
Arla Sarain wrote:Syrias Bizniz wrote:Arla Sarain wrote:Why can it fit an expanded probe launcher? Sure core launcher is sufficient if it's meant to probe down wormholes and all that.
So instead, you made a ship that further trivialises Cov Ops frigates.
Cheers.
No, actually expecting a Cov Ops frigate balance pass. Time to put those combat bonuses to good use. ... This thing can give ongrid warps in combat. This thing sure as hell can't scan down hard signatures. Or do you see a scan probe strength bonus? Hard signatures. Such as wormholes that I referred to? Which would be difficult? Cos I see plenty of non-bonused hulls doing that. I'm not sure what your statement is. I am aware that it can provide on grid warp ins - I clearly asked why this ship can fit expanded launchers. I do not see how it's justified that it can because there are dedicated ships for that.
Because you need expanded launchers for combat probes? What are you getting at?
There is no dedicated combat proper. Not a single one . It is either a gimp fit dictor or a cloaky. This will be the FIRST ship in eve that can scan something, Warp to it, and hold it while backup lands. |

Arla Sarain
151
|
Posted - 2014.11.30 15:30:13 -
[186] - Quote
AnimeHeretic wrote: Because you need expanded launchers for combat probes? What are you getting at?
That there is no reason why it should have that ability considering it's strong combat focus and the presence of other ship roles.
AnimeHeretic wrote:There is no dedicated combat proper. Not a single one . It is either a gimp fit dictor or a cloaky. You've named 2 just now, although the cloaky is what its meant to be.
AnimeHeretic wrote:This will be the FIRST ship in eve that can scan something, Warp to it, and hold it while backup lands. It will also be a ship that can do the job of 2 ships. Scan something, warp to it and kill it.
You don't become a dedicated combat scanning ship because you have reduction to the CPU. You are just given a free ticket to equip it with no difficulties. And thats on a ship that will have the same range as a slicer, will go just as fast as a slicer, will deal the damage of two slicers, will be able to probe, point and kill. |

AnimeHeretic
Starcade Group Elemental Tide
2
|
Posted - 2014.11.30 16:46:49 -
[187] - Quote
Arla Sarain wrote:AnimeHeretic wrote: Because you need expanded launchers for combat probes? What are you getting at?
That there is no reason why it should have that ability considering it's strong combat focus and the presence of other ship roles. AnimeHeretic wrote:There is no dedicated combat proper. Not a single one . It is either a gimp fit dictor or a cloaky. You've named 2 just now, although the cloaky is what its meant to be. AnimeHeretic wrote:This will be the FIRST ship in eve that can scan something, Warp to it, and hold it while backup lands. It will also be a ship that can do the job of 2 ships. Scan something, warp to it and kill it. You don't become a dedicated combat scanning ship because you have reduction to the CPU. You are just given a free ticket to equip it with no difficulties. And thats on a ship that will have the same range as a slicer, will go just as fast as a slicer, will deal the damage of two slicers, will be able to probe, point and kill.
It's far from a free ticket. It will still use 11 cpu. And on a ship with fitting this tight, that's quite a bit. And it still dies if you look at it funny. No drones. Very low ehp. And it's FAR from the speed a slicer can reach. Drones will eat it for breakfast.
I'm sorry you won't be able to kite 300km off a gate and then laugh at everyone chasing you. Now I can land on your interceptor.
(and no, gimped dictors and cov Ops frigs are not dedicated combat probers. They are two ships made for completely different purposes.) |

Catherine Laartii
Dominion Fleet Group Templis CALSF
419
|
Posted - 2014.11.30 17:20:05 -
[188] - Quote
Syrias Bizniz wrote:Reaver Glitterstim wrote:I'm surprised it's less than a Cormorant. I figured with the tracking computers that you can't take advantage of on a Cormorant, the Confessor would get more range. Well, it's without a tracking comp. the corm DOES have a total of a 100% optimal bonus, and if I'm not mistaken, rails still have a relatively longer optimal range. |

Syrias Bizniz
Krautfleet
381
|
Posted - 2014.11.30 19:58:53 -
[189] - Quote
How many of you people who fear the probing potential this ship has are actually probing in a PvP environment?
You will not be able to probe any decent offgrid booster and you will not be able to scan down certain WH signatures. You will be able to probe down some of the PvE folks, and while you warp to them they will see you on D-Scan. You will be able to Probe On Grid for Warpins, just like any other ship that has the CPU to fit an Expanded Probe Launcher.
Also, there theoretically are dedicated Combat Probing ships, as the Emergent Localizer is an Electronic Subsystem, and unless you're a Proteus or Loki this is basically a wildcard on Tech 3s.
And THESE things actually have a Scanbonus, have the Tank to hold you down, and theoretically have the DPS to kill you solo. And they can cloak if configured.
And you people are shitting your pants over a Dictor that can't bubble. |

Nevyn Auscent
Broke Sauce
1731
|
Posted - 2014.11.30 22:33:16 -
[190] - Quote
T3's are meant to be versatile. A Probe fitting bonus is part of that versatility. Now if they would give such a bonus to any T1 or T2 ships..... Then we could certainly say it's not more powerful than T2's and is right where it should be. Combat probing has long been overly restricted and effectively forced alts to be used for it by the gimped fits it creates on non T3's. |

Rowells
Unknown Soldiers Fidelas Constans
1771
|
Posted - 2014.11.30 23:02:31 -
[191] - Quote
Nevyn Auscent wrote:T3's are meant to be versatile. A Probe fitting bonus is part of that versatility. Now if they would give such a bonus to any T1 or T2 ships..... Then we could certainly say it's not more powerful than T2's and is right where it should be. Combat probing has long been overly restricted and effectively forced alts to be used for it by the gimped fits it creates on non T3's. I really enjoyed using the probes on the test server. I would actually like to see the bonus Applied to more ships or the requirements of the probe launcher reduced. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2011
|
Posted - 2014.11.30 23:35:32 -
[192] - Quote
Catherine Laartii wrote:Syrias Bizniz wrote:Reaver Glitterstim wrote:I'm surprised it's less than a Cormorant. I figured with the tracking computers that you can't take advantage of on a Cormorant, the Confessor would get more range. Well, it's without a tracking comp. the corm DOES have a total of a 100% optimal bonus, and if I'm not mistaken, rails still have a relatively longer optimal range. Yes but it has a targeting range so short that even a scripted t2 sensor booster isn't enough to get you into the base range of 125mm spike (not 150mm mind you) and it can't even properly fit 150mm without heavy powergrid and CPU bonuses that it doesn't have the slots for. Once you have squeezed in a 125mm fit, there's no room for even the most basic optimal range bonuses. I didn't realize the base range of small focused beam lasers is so much shorter than that of 125mm rails.
I finally downloaded EFT just to take a look (can't seem to get up to date values on the wiki) and here's what I found: (with max skills)
Small Focused Beam Laser II: 7.5+5 125mm Railgun II: 10+9.4 150mm Railgun II: 14+11
It looks like 150mm rails have DOUBLE the base range of small focused beam lasers!
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7174
|
Posted - 2014.11.30 23:43:55 -
[193] - Quote
Rowells wrote:Nevyn Auscent wrote:T3's are meant to be versatile. A Probe fitting bonus is part of that versatility. Now if they would give such a bonus to any T1 or T2 ships..... Then we could certainly say it's not more powerful than T2's and is right where it should be. Combat probing has long been overly restricted and effectively forced alts to be used for it by the gimped fits it creates on non T3's. I really enjoyed using the probes on the test server. I would actually like to see the bonus Applied to more ships or the requirements of the probe launcher reduced. Likewise, it's an inspired choice of bonus for the ship. and easier to fit combat probes would be a godsend imo.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Sizeof Void
Ninja Suicide Squadron
523
|
Posted - 2014.12.01 01:43:41 -
[194] - Quote
Ralph King-Griffin wrote:Rowells wrote:Nevyn Auscent wrote:T3's are meant to be versatile. A Probe fitting bonus is part of that versatility. Now if they would give such a bonus to any T1 or T2 ships..... Then we could certainly say it's not more powerful than T2's and is right where it should be. Combat probing has long been overly restricted and effectively forced alts to be used for it by the gimped fits it creates on non T3's. I really enjoyed using the probes on the test server. I would actually like to see the bonus Applied to more ships or the requirements of the probe launcher reduced. Likewise, it's an inspired choice of bonus for the ship. and easier to fit combat probes would be a godsend imo. Personally, I'd like to see probes reworked completely, so that you just fire a bunch of the things off in all directions, they give you results on static things and then self-destruct. The current probe scanning system is another one of those tedious game mechanics, where you need to diddle repeatedly with the position, radius and overlap of the probes - push a button, then do it again, and again, until you get a result. Interesting to do a few times, but becomes an annoying chore over the long haul. Obviously, the UI team felt the same way, which is why they added the ability to preconfigure probe patterns, more easily move a group of probes around, etc. - but these are just patches on something that should be replaced.
Now, I'd really like to see the ability to launch a combat probe and have it follow someone's ship, so you can track them down. This would be a lot more fun than using locator agents, and also allow the addition of other new mechanics/modules to mess with probes (use signal boosters to scan for and blow them up, use warp speed rigs to outrun them, use cloaks to give false readings, etc).
|

Goldensaver
Lom Corporation Shadow of xXDEATHXx
407
|
Posted - 2014.12.01 02:32:51 -
[195] - Quote
Arla Sarain wrote:AnimeHeretic wrote:There is no dedicated combat proper. Not a single one . It is either a gimp fit dictor or a cloaky. You've named 2 just now, although the cloaky is what its meant to be. AnimeHeretic wrote:This will be the FIRST ship in eve that can scan something, Warp to it, and hold it while backup lands. It will also be a ship that can do the job of 2 ships. Scan something, warp to it and kill it. .
Just saying, neither of those is dedicated to be an on-grid combat scanner. One has the task of catching and holding supercaps, and the fact that it ongrid probes is just a result of it not bothering with guns since it's not going to be doing **** for damage with all its tank. The other is not a combat ship. It's at most a support ship that can help its fleet get into position with ongrid fleet warps. It is far better in its role of scanning down lone ships, finding sigs/sites, and hacking and the sort. It's not really a dedicated ongrid prober/warper.
No toes are being stepped on here. The Confesser will never be able to scan down an OGB or any other decently "hidden" ship.
Catherine Laartii wrote: the corm DOES have a total of a 100% optimal bonus, and if I'm not mistaken, rails still have a relatively longer optimal range.
125% my dear.
Something to remember is that when there are multiple bonuses to the same stat, they compound on each other. 1 * 1.5 * 1.5 = 2.25 |

Omnathious Deninard
Novis Initiis
2564
|
Posted - 2014.12.01 05:09:03 -
[196] - Quote
Reaver Glitterstim wrote: I finally downloaded EFT just to take a look (can't seem to get up to date values on the wiki) and here's what I found: (with max skills)
Small Focused Beam Laser II: 7.5+5 125mm Railgun II: 10+9.4 150mm Railgun II: 14+11
It looks like 150mm rails have DOUBLE the base range of small focused beam lasers!
Might want to re-check your information. TQ says that Small Focused Beam Laser II has a base optimal range of 12+4 Level 5s 15+5 150mm Railgun II has a base optimal range of 14.4+6. Level 5s 18+7.5
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Syrias Bizniz
Krautfleet
386
|
Posted - 2014.12.01 08:18:28 -
[197] - Quote
Sizeof Void wrote:Ralph King-Griffin wrote:Rowells wrote:Nevyn Auscent wrote:T3's are meant to be versatile. A Probe fitting bonus is part of that versatility. Now if they would give such a bonus to any T1 or T2 ships..... Then we could certainly say it's not more powerful than T2's and is right where it should be. Combat probing has long been overly restricted and effectively forced alts to be used for it by the gimped fits it creates on non T3's. I really enjoyed using the probes on the test server. I would actually like to see the bonus Applied to more ships or the requirements of the probe launcher reduced. Likewise, it's an inspired choice of bonus for the ship. and easier to fit combat probes would be a godsend imo. Personally, I'd like to see probes reworked completely, so that you just fire a bunch of the things off in all directions, they give you results on static things and then self-destruct. The current probe scanning system is another one of those tedious game mechanics, where you need to diddle repeatedly with the position, radius and overlap of the probes - push a button, then do it again, and again, until you get a result. Interesting to do a few times, but becomes an annoying chore over the long haul. Obviously, the UI team felt the same way, which is why they added the ability to preconfigure probe patterns, more easily move a group of probes around, etc. - but these are just patches on something that should be replaced. Now, I'd really like to see the ability to launch a combat probe and have it follow someone's ship, so you can track them down. This would be a lot more fun than using locator agents, and also allow the addition of other new mechanics/modules to mess with probes (use signal boosters to scan for and blow them up, use warp speed rigs to outrun them, use cloaks to give false readings, etc).
Soooo... you would like to have a Probe-System that is similar to the old one, on which everyone agreed it was horrible? I really don't know what kind of problems you have with the actual system, but let me tell you that the UI team didn't feel your way. The patches done to Probing were actually not necessary, they just made holding down shift or alt kinda reverse. What you had earlier when pressing this keys is now prevented by pressing them.
And your proposed stalking probe would be horribly broken and rewarding you for no effort at all. |

Catherine Laartii
Dominion Fleet Group Templis CALSF
421
|
Posted - 2014.12.01 11:21:56 -
[198] - Quote
CCP Fozzie wrote:
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Please fix this so it reads "95% reduction in combat probe launcher CPU requirements", since that's what we're guessing you mean. |

Syrias Bizniz
Krautfleet
387
|
Posted - 2014.12.01 11:25:41 -
[199] - Quote
Catherine Laartii wrote:CCP Fozzie wrote:
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Please fix this so it reads "95% reduction in combat probe launcher CPU requirements", since that's what we're guessing you mean.
Scan Probe Launcher is the module group, to which Expanded Probe Launchers belong, ofc. So the current wording is pretty good. |

Snape Dieboldmotor
Minotaur Congress
37
|
Posted - 2014.12.01 14:06:12 -
[200] - Quote
I like the idea of mode switching, but that should be a high slot module consuming about 100 cpu. |

FT Diomedes
The Graduates Forged of Fire
660
|
Posted - 2014.12.01 14:37:00 -
[201] - Quote
Syrias Bizniz wrote:Catherine Laartii wrote:CCP Fozzie wrote:
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Please fix this so it reads "95% reduction in combat probe launcher CPU requirements", since that's what we're guessing you mean. Scan Probe Launcher is the module group, to which Expanded Probe Launchers belong, ofc. So the current wording is pretty good.
The current wording is just fine.
This is my signature. There are many like it, but this one is mine.
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Rowells
Unknown Soldiers Fidelas Constans
1774
|
Posted - 2014.12.01 17:02:17 -
[202] - Quote
Catherine Laartii wrote:CCP Fozzie wrote:
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Please fix this so it reads "95% reduction in combat probe launcher CPU requirements", since that's what we're guessing you mean. Except there is no "combat probe launcher". Only core and expanded both under the probe launcher category. |

X Gallentius
Justified Chaos Spaceship Bebop
2657
|
Posted - 2014.12.01 19:01:34 -
[203] - Quote
This thing isn't a souped up T1 destroyer, it's a souped up Interdictor. Resist profile + other stats look more like T2 dessie than T1 dessie. Fleets of these things are going to rule everywhere. They will clear out support ships like nobody's business and make fleet warfare very monolithic. Small plexes just got real boring as well. |

Harvey James
The Sengoku Legacy
1006
|
Posted - 2014.12.01 19:12:51 -
[204] - Quote
X Gallentius wrote:This thing isn't a souped up T1 destroyer, it's a souped up Interdictor. Resist profile + other stats look more like T2 dessie than T1 dessie. Fleets of these things are going to rule everywhere. They will clear out support ships like nobody's business and make fleet warfare very monolithic. Small plexes just got real boring as well.
indeed . it is already OP before release
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Torei Dutalis
IceBox Inc. Lasers Are Magic
15
|
Posted - 2014.12.01 19:36:50 -
[205] - Quote
The more I fly this ship on sisi the more I am feel like this is the destroyer version of a retribution, with one distinction, in speed mode, this thing can be wicked fast (and it doesn't suffer from 2 midslot syndrome but lets just ignore that). With only one week before this patch goes live I feel like there is little to no chance that we will see any changes in this ship before it goes out to the wider eve population. While I was previously advocating for a tracking bonus on this ship (and well my inner desire for a solopwnmobile still wants it) I think that in an ironic twist, the T3 destroyers are being designed to have poor damage application on small ships on purpose (or this one is anyway). I would still like to see a bonus other than cap usage on the ship as I think Amarr ships having half the combat bonuses of the other races is rather lazy and unbalanced. Perhaps a 5%/level to turret optimal, or maybe even something more interesting like nos/neut range/amount (on the order of the dragoon) would be interesting (just spit balling ideas here really). Just saying it now though, if the next ones come out with real bonuses like damage/tracking or damage/range instead of some faux bonuses like warp speed/drone hp, a shoe will be thrown. |

Catherine Laartii
Dominion Fleet Group Templis CALSF
423
|
Posted - 2014.12.01 19:49:20 -
[206] - Quote
Goldensaver wrote:Arla Sarain wrote:AnimeHeretic wrote:There is no dedicated combat proper. Not a single one . It is either a gimp fit dictor or a cloaky. You've named 2 just now, although the cloaky is what its meant to be. AnimeHeretic wrote:This will be the FIRST ship in eve that can scan something, Warp to it, and hold it while backup lands. It will also be a ship that can do the job of 2 ships. Scan something, warp to it and kill it. . Just saying, neither of those is dedicated to be an on-grid combat scanner. One has the task of catching and holding supercaps, and the fact that it ongrid probes is just a result of it not bothering with guns since it's not going to be doing **** for damage with all its tank. The other is not a combat ship. It's at most a support ship that can help its fleet get into position with ongrid fleet warps. It is far better in its role of scanning down lone ships, finding sigs/sites, and hacking and the sort. It's not really a dedicated ongrid prober/warper. No toes are being stepped on here. The Confesser will never be able to scan down an OGB or any other decently "hidden" ship. Catherine Laartii wrote: the corm DOES have a total of a 100% optimal bonus, and if I'm not mistaken, rails still have a relatively longer optimal range.
125% my dear. Something to remember is that when there are multiple bonuses to the same stat, they compound on each other. 1 * 1.5 * 1.5 = 2.25
   DUUUUDE I REMEMBER YOU FROM MY CORP!!! |

Egravant Alduin
republic fleet battle support
160
|
Posted - 2014.12.01 20:08:56 -
[207] - Quote
Looks really cool and promising.The modes are one good change and addition(bastion also etc) to eve that makes ships most fun.I wonder how much this killer will cost.
Feel the wrath of the GECKO!
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War Kitten
Panda McLegion
5548
|
Posted - 2014.12.01 20:13:22 -
[208] - Quote
Torei Dutalis wrote:The more I fly this ship on sisi the more I am feel like this is the destroyer version of a retribution, with one distinction, in speed mode, this thing can be wicked fast (and it doesn't suffer from 2 midslot syndrome but lets just ignore that). With only one week before this patch goes live I feel like there is little to no chance that we will see any changes in this ship before it goes out to the wider eve population. While I was previously advocating for a tracking bonus on this ship (and well my inner desire for a solopwnmobile still wants it) I think that in an ironic twist, the T3 destroyers are being designed to have poor damage application on small ships on purpose (or this one is anyway). I would still like to see a bonus other than cap usage on the ship as I think Amarr ships having half the combat bonuses of the other races is rather lazy and unbalanced. Perhaps a 5%/level to turret optimal, or maybe even something more interesting like nos/neut range/amount (on the order of the dragoon) would be interesting (just spit balling ideas here really). Just saying it now though, if the next ones come out with real bonuses like damage/tracking or damage/range instead of some faux bonuses like warp speed/drone hp, a shoe will be thrown.
From reading the thread, this sounds like a pretty good summary.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Xequecal
GoonWaffe Goonswarm Federation
268
|
Posted - 2014.12.01 20:24:27 -
[209] - Quote
These are going to be ******* hilarious in Wolf-Rayet wormholes BTW. In combination with the new beam laser changes, the sharpshooter subsystem does 1264 heated DPS @ 50km with aurora, 3 heat sinks, and no range mods. The same setup will do 2147 DPS @ 12.5+5 with faction multifrequency. |

Sgt Soulless
Republic Military School Minmatar Republic
19
|
Posted - 2014.12.01 22:38:41 -
[210] - Quote
I honestly doubt there will be much use of switching the mode of these ships in flight. 10 seconds is an eternity in small ship PvP. They're going to be fit to maximize the use of just 1 mode, and they're going to stay in that mode all the time. Should have just made faction destroyers with different bonuses. |
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