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CCP Fozzie
C C P C C P Alliance
12052

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Posted - 2014.11.27 16:44:28 -
[1] - Quote
Hello one and all! We are now ready to start the official thread for the first Tech 3 Tactical Destroyer, the Amarr Confessor. The Amarr version of the Tactical Destroyers will be releasing first because the Amarrian loyalists won the recent ingame event involving sleeper components. The next Tactical Destroyer will be released by the Minmatar Republic.
The main feature of this ship is the ability to change between three distinct modes on the fly, with three different sets of dramatic bonuses. This represents another alternative approach to the versatility that sets Tech 3 apart.
The modes are: Defense Mode, with bonuses to armor resists and signature radius Propulsion Mode, which improves speed and agility Sharpshooter Mode, which increases laser optimal range and all aspects of the ship's sensors
The Tactical Destroyers do not use subsystems, and there is no skill loss on ship destruction.
The Confessor requires a new Rank 3 skill called Amarr Tactical Destroyer, which in turn only requires Amarr Destroyers level 5 to train.
The ship itself is created using a similar process to Strategic Cruisers, using materials harvested in wormhole space and with blueprints invented from new Small Hull Section relics that can be obtained from derelict talocan ships in sleeper sites. We expect the price to eventually settle somewhere around 40m isk, although of course any estimate at this time will be inexact and you can expect the price to be very high at first.
Alongside the new ship, we are also deploying some tweaks to pulse lasers and scorch ammo, as well as small beam lasers.
CONFESSOR
Amarr Tactical Destroyer Bonuses Per Level: 10% bonus to Small Energy Turret damage 10% reduction in Small Energy Turret capacitor use 5% reduction in heat damage generated by modules
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. Defense Mode: 33.3% bonus to all armor resistances whole Defense Mode is active 33.3% reduction in ship signature radius while Defense Mode is active Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode: 66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is active 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
Slot layout: 7 H, 3 M, 5 L, 6 turrets , 0 launchers Fittings: 80 PWG, 190 CPU Defense (shields / armor / hull) : 600 / 800 / 750 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60 Capacitor (amount / recharge rate / average cap per second): 800 / 300s / 2.667 Mobility (max velocity / agility / mass / warp speed / align time): 280 / 2.15 / 2,400,000 / 4.5 / 7.15s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 350 / 7 Sensor strength: 13 Radar Signature radius: 60 Cargo capacity: 400
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Omega Crendraven
Adversity. Psychotic Tendencies.
219
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Posted - 2014.11.27 16:47:47 -
[2] - Quote
When are we seeing Caldari T3 Destroyers?
" REMOVE RLML remove rlml you are worst light missile, you are the missile idiot you are the missile smell. return to rubicon. to our hml cousins you may come our fitting. you may live in the hangarGǪ.ahahahaha" CCP Rise
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CCP Fozzie
C C P C C P Alliance
12052

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Posted - 2014.11.27 16:52:11 -
[3] - Quote
Omega Crendraven wrote:When are we seeing Caldari T3 Destroyers?
Caldari come 3rd, after the Minmatar but before the Gallente.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1606
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Posted - 2014.11.27 16:55:08 -
[4] - Quote
CCP Fozzie wrote:Omega Crendraven wrote:When are we seeing Caldari T3 Destroyers? Caldari come 3rd, after the Minmatar but before the Gallente. One per release ?
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1169
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Posted - 2014.11.27 16:56:36 -
[5] - Quote
Mechanically, how does the mode switching work? Is there an icon that you can drag to one of your F1-8 keys (and the mid/low variants?)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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CCP Fozzie
C C P C C P Alliance
12052

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Posted - 2014.11.27 16:56:37 -
[6] - Quote
Akrasjel Lanate wrote:CCP Fozzie wrote:Omega Crendraven wrote:When are we seeing Caldari T3 Destroyers? Caldari come 3rd, after the Minmatar but before the Gallente. One per release ?
We're not announcing any of the dates for the other Tactical Destroyers quite yet.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Asayanami Dei
Adhocracy Incorporated Adhocracy
811
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Posted - 2014.11.27 17:05:40 -
[7] - Quote
Querns wrote:Mechanically, how does the mode switching work? Is there an icon that you can drag to one of your F1-8 keys (and the mid/low variants?) On sisi there are new buttons on HUD for mode switching edit: http://i.imgur.com/RFKlWka.jpg
I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY
Youtube: /asayanami
Twitter: @asayanami
The Anthology
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Mike Azariah
DemSal Corporation DemSal Unlimited
2045
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Posted - 2014.11.27 17:09:44 -
[8] - Quote
So looking forward to this and o ticked off that Gallente will be last.
m
Mike Azariah-á CSM8 and now CSM9
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Minchurra
Quovis
11
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Posted - 2014.11.27 17:12:01 -
[9] - Quote
I can't see any rig slots or calibration amount listed there, will it not have any? |

Harvey James
The Sengoku Legacy
979
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Posted - 2014.11.27 17:12:19 -
[10] - Quote
i would suggest removing sensor strength 100% buff in sniper mode .. why should it become twice as hard too jam all of a sudden??
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Literally Space Moses
GoonWaffe Goonswarm Federation
112
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Posted - 2014.11.27 17:16:08 -
[11] - Quote
Harvey James wrote:i would suggest removing sensor strength 100% buff in sniper mode .. why should it become twice as hard too jam all of a sudden??
It's not about the jamming, it's about it becoming harder to probe down and warp to, which fits with the sniper theme nicely.
#T2013
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Gay Pornstar
Surprisingly Deep Hole Try Rerolling
18
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Posted - 2014.11.27 17:17:59 -
[12] - Quote
Is there a transition time between bonuses, or will I be receiving the previous bonus while im transitioning to the next one? If its just an instant swap than whatever but a transition time could really hamper the effectiveness of this ship.
Talocan battleships are relatively rare and chance based. I know you guys have access to better metrics than I do but I wouldn't be surprised if the price settles pretty far above 40M. And do these things get the standard 3 rigs?
There is an idea of a Gay Pornstar; some kind of abstraction. But there is no real me: only an entity, something illusory. And though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable... I simply am not there.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1169
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Posted - 2014.11.27 17:18:09 -
[13] - Quote
Asayanami Dei wrote:Querns wrote:Mechanically, how does the mode switching work? Is there an icon that you can drag to one of your F1-8 keys (and the mid/low variants?) On sisi there are new buttons on HUD for mode switching edit: http://i.imgur.com/RFKlWka.jpg Nice. Hope you can assign hotkeys to those.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1169
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Posted - 2014.11.27 17:18:57 -
[14] - Quote
Minchurra wrote:I can't see any rig slots or calibration amount listed there, will it not have any? Sisi screenshots showed it with the standard 3 rigs and 400 calibration.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Mag's
the united
18212
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Posted - 2014.11.27 17:20:31 -
[15] - Quote
Are you releasing all the new skills at the same time? I'd like to start on them all please.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1606
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Posted - 2014.11.27 17:22:00 -
[16] - Quote
Mike Azariah wrote:So looking forward to this and o ticked off that Gallente will be last.
m Hope i will like it...
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Dunkle Lars
Lemon Half Moon
55
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Posted - 2014.11.27 17:22:56 -
[17] - Quote
CCP Fozzie wrote:The Amarr version of the Tactical Destroyers will be releasing first because the Amarrian loyalists won the recent ingame event involving sleeper components. The next Tactical Destroyer will be released by the Minmatar Republic.
I hope that means that only players of Amarrian blood can inject the skill and fly the destroyer.. The rest will just have to wait :)
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l0rd carlos
Friends Of Harassment The Camel Empire
1098
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Posted - 2014.11.27 17:26:11 -
[18] - Quote
Querns wrote:Asayanami Dei wrote:Querns wrote:Mechanically, how does the mode switching work? Is there an icon that you can drag to one of your F1-8 keys (and the mid/low variants?) On sisi there are new buttons on HUD for mode switching edit: http://i.imgur.com/RFKlWka.jpg Nice. Hope you can assign hotkeys to those.
It's in the first post of this thread. Yes, you can assign hot keys to it. Default might be Shift + 1 (2,3)
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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DaReaper
Net 7
1384
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Posted - 2014.11.27 17:27:50 -
[19] - Quote
Is it made the same way traditional T3's are made? that you RE the hull piece to get the bp and have to use sleeper components to make?
OMG Comet Mining idea!!! Comet Mining!
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Aebe Amraen
Dreddit Test Alliance Please Ignore
102
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Posted - 2014.11.27 17:29:39 -
[20] - Quote
40m is absurdly cheap for this ship, cheaper than dictor hulls. Please consider doubling or tripling the price. |

Harvey James
The Sengoku Legacy
982
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Posted - 2014.11.27 17:30:02 -
[21] - Quote
i also disagree with needing a lv5 skills to fly a T3 ship. T2 should be the only ones requiring lv5 skills as they are specialist
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Igor Nappi
Perkone Caldari State
92
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Posted - 2014.11.27 17:35:13 -
[22] - Quote
What kind of acceleration gate restrictions these ships have? Do T3 destroyers fit into small/medium FW plexes? How about 2/10, 3/10 or unrated etc. dungeons with ship class restrictions?
Furthermore, I think that links must be removed from the game.
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DaReaper
Net 7
1384
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Posted - 2014.11.27 17:35:13 -
[23] - Quote
Aebe Amraen wrote:40m is absurdly cheap for this ship, cheaper than dictor hulls. Please consider doubling or tripling the price.
we set the price, so it depends on what we nee to make it
OMG Comet Mining idea!!! Comet Mining!
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CCP Fozzie
C C P C C P Alliance
12056

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Posted - 2014.11.27 17:40:58 -
[24] - Quote
Igor Nappi wrote:What kind of acceleration gate restrictions these ships have? Do T3 destroyers fit into small/medium FW plexes? How about 2/10, 3/10 or unrated etc. dungeons with ship class restrictions?
Good question. I've updated the OP with the answer.
Tactical Destroyers will begin with access to every acceleration gate that allows Interdictors to pass through. This includes Small FW Complexes and 2/10s.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10728
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Posted - 2014.11.27 17:44:17 -
[25] - Quote
40m? Hell freaking yes. I would have flown them at 200 mil, but 40 mil means I can not just buy them, but throw them away without an issue.
The Sharpshooter Mode bonuses combined with the changes to Small Beam Lasers also opens up some possibilities for long range engagements.
Very, very nice overall.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Lost touch
Mining Industry Exile Foundation The Camel Empire
24
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Posted - 2014.11.27 17:49:13 -
[26] - Quote
Um..yea it sucks really... Run numbers on it..
Fix BEFORE Putting it in game.
Fla5hy Red the wrong way, only faster
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Floyd Farnsworth
Brutor Tribe Minmatar Republic
21
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Posted - 2014.11.27 17:56:13 -
[27] - Quote
Lost touch wrote:Um..yea it sucks really... Run numbers on it..
Fix BEFORE Putting it in game.
Please, enlighten us. What's wrong with the current stats?
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1169
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Posted - 2014.11.27 18:00:45 -
[28] - Quote
"this ship is really bad but I will not tell anyone how to fix it :smug:"
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Liam Inkuras
Mafia Redux
1339
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Posted - 2014.11.27 18:04:29 -
[29] - Quote
All the small plexes will belong to me
I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone
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Warde Guildencrantz
Tundragon Cynosural Field Theory.
1129
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Posted - 2014.11.27 18:04:34 -
[30] - Quote
Can we have at least 1 different mode per race? Don't want every race to have sharpshooter+defence+propulsion and be identical cept for tank and weapons
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
881
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Posted - 2014.11.27 18:06:42 -
[31] - Quote
any plans to turn T3 cruisers into something like these? the subsystem idea really doesn't work at all. I remember a post from a few years ago from greyscale or someone saying T3s need to be put down hard - nobody is even talking about it though. |

Omnathious Deninard
Novis Initiis
2556
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Posted - 2014.11.27 18:07:23 -
[32] - Quote
I'm not sure how the resistances will add up but looking at the numbers compared to other ships we have better than marauder resists normally. Will the defense mode push this to full T2 levels?
-
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Omnathious Deninard
Novis Initiis
2556
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Posted - 2014.11.27 18:11:02 -
[33] - Quote
TrouserDeagle wrote:any plans to turn T3 cruisers into something like these? the subsystem idea really doesn't work at all. I remember a post from a few years ago from greyscale or someone saying T3s need to be put down hard - nobody is even talking about it though.
CCP Fozzie wrote:Omnathious Deninard wrote:I have a question regarding the tatical destroyers, not sure if it can/will be answered here so I will post it in the feedback thread also.
Will tatical destroyers remain there own gimmic and not influence strategic cruisers? We think that the "Strategic" method of combining subsystems, and the "Tactical" method of switching between modes on the fly are both useful and viable branches of T3 ship design. You can expect us to keep working with both methods in the future, instead of trying to force all T3 ships into one or another.
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Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
403
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Posted - 2014.11.27 18:14:17 -
[34] - Quote
Looks like a blast, the resist bonuses on the defensive mode count as base stats or are they stacked with modules on the ship?
Same question for optimal - if I have a tracking computer will I have a stacking penalty when I am using the ship in sniper mode?
Thanks for adding a new ship. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
881
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Posted - 2014.11.27 18:15:37 -
[35] - Quote
ty I can't read. subsystems are dumb though. |

Daichi Yamato
Xero Security and Technologies
2005
|
Posted - 2014.11.27 18:16:02 -
[36] - Quote
Quote:Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
was not expecting it to be this frequent...you can chase down a kiter, scram it, change to defensive, brawl it down, then change back to speed and chase down another kiter...the gallente tac dessie will be pure evil.
also glad to see it gets decent resists but not uber resists.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Harvey James
The Sengoku Legacy
982
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Posted - 2014.11.27 18:19:38 -
[37] - Quote
why does it get a bonus to scan probes?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
403
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Posted - 2014.11.27 18:24:06 -
[38] - Quote
Harvey James wrote:why does it get a bonus to scan probes?
cause frigate/destroyer sized wormholes. Its a thing that now has a special ship.
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DaReaper
Net 7
1384
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Posted - 2014.11.27 18:41:49 -
[39] - Quote
CCP Fozzie wrote:Igor Nappi wrote:What kind of acceleration gate restrictions these ships have? Do T3 destroyers fit into small/medium FW plexes? How about 2/10, 3/10 or unrated etc. dungeons with ship class restrictions? Good question. I've updated the OP with the answer. Tactical Destroyers will begin with access to every acceleration gate that allows Interdictors to pass through. This includes Small FW Complexes and 2/10s.
will they fit in small wh's too?
OMG Comet Mining idea!!! Comet Mining!
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Altrue
Exploration Frontier inc Brave Collective
1441
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Posted - 2014.11.27 18:44:36 -
[40] - Quote
The skill at lv5 sounds fine to me.
About the balance, well... They certainly don't have the T2 resist profil that Strategic Cruisers have, though... (Even in defense mode)
Signature Tanking - Best Tanking
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CW Itovuo
The Executioners Capital Punishment.
46
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Posted - 2014.11.27 18:51:41 -
[41] - Quote
33% 66% 100%
Those are some huge bonuses. |

Dr Jihad Alhariri
Dr Jihad's Brigade of Interstellar Mujahideen Corrosive.
14
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Posted - 2014.11.27 18:55:10 -
[42] - Quote
Give me the Amarr Tactical Destroyer skill book. Now. |

Kussmich
hinterland.
0
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Posted - 2014.11.27 19:00:45 -
[43] - Quote
Mike Azariah wrote:So looking forward to this and o ticked off that Gallente will be last.
m
What valuable feedback from our glorious CSM representative. |

Daichi Yamato
Xero Security and Technologies
2005
|
Posted - 2014.11.27 19:02:54 -
[44] - Quote
Kussmich wrote:Mike Azariah wrote:So looking forward to this and o ticked off that Gallente will be last.
m What valuable feedback from our glorious CSM representative.
the irony
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Catherine Laartii
Dominion Fleet Group Templis CALSF
406
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Posted - 2014.11.27 19:02:57 -
[45] - Quote
No drones? Would be ideal to have some drones methinks. |

Zavand Crendraven
Rolling Static Gone Critical
3
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Posted - 2014.11.27 19:03:53 -
[46] - Quote
CW Itovuo wrote:33% 66% 100%
Those are some huge bonuses. i only checked small but medium and large should be the sameish but all those percentages is 500m more falloff for the different weapons |

Catherine Laartii
Dominion Fleet Group Templis CALSF
406
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Posted - 2014.11.27 19:13:01 -
[47] - Quote
CCP Fozzie wrote: Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Can we get a confirmation that this isn't a typo and that it indeed applies to combat probe launchers? |

Catherine Laartii
Dominion Fleet Group Templis CALSF
406
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Posted - 2014.11.27 19:16:44 -
[48] - Quote
Noxisia Arkana wrote:Harvey James wrote:why does it get a bonus to scan probes? cause frigate/destroyer sized wormholes. Its a thing that now has a special ship. It appears to be to combat probe launchers, otherwise they wouldn't be needing a cpu reduction for the module. Waiting for dev confirmation for this, but combat probing on these will make them invaluable for lowsec pvp. |

B0T0
X Legion
11
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Posted - 2014.11.27 19:17:48 -
[49] - Quote
Catherine Laartii wrote:CCP Fozzie wrote: Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Can we get a confirmation that this isn't a typo and that it indeed applies to combat probe launchers?
On SiSi you can fit combat probes
01010111 00101101 01110011 01110000 01100001 01100011 01100101 00101100 00100000 01100010
01100101 01110011 01110100 00100000 01110011 01110000 01100001 01100011 01100101 00100001
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FT Diomedes
The Graduates Forged of Fire
645
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Posted - 2014.11.27 19:18:35 -
[50] - Quote
At first glance, it looks good. My only concern is that a 40m ISK hull may be a bit too cheap.
Also, is there some sort of counter that shows when you can swap modes again?
This is my signature. There are many like it, but this one is mine.
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Vodka Kovalevski
Federal Navy Academy Gallente Federation
0
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Posted - 2014.11.27 19:19:23 -
[51] - Quote
t3 ship with t1 resist, not bad... |

FT Diomedes
The Graduates Forged of Fire
645
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Posted - 2014.11.27 19:19:51 -
[52] - Quote
Catherine Laartii wrote:Noxisia Arkana wrote:Harvey James wrote:why does it get a bonus to scan probes? cause frigate/destroyer sized wormholes. Its a thing that now has a special ship. It appears to be to combat probe launchers, otherwise they wouldn't be needing a cpu reduction for the module. Waiting for dev confirmation for this, but combat probing on these will make them invaluable for lowsec pvp.
For all PVP. It's a great bonus.
This is my signature. There are many like it, but this one is mine.
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sten mattson
Virtus Crusade Curatores Veritatis Alliance
74
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Posted - 2014.11.27 19:20:06 -
[53] - Quote
yes, you can fit expanded probe launchers for *only* 11 cpu. no bonus for probe strenght, so interceptor/cov ops frigs / EAFs will be hard to scan down unless they are MWDing. I got no problem with probing down dessies and up on the other hand.
Cant probe down confessors on the test server yet, since they dont show up in the list for the filter :(
i can only dream of what the ship is capable of until the actual modes are fixed.
but when it comes to the default ship, it looks pretty solid, although light on fittings (cpu mainly)
damage is ungodly, but since it doesnt have the tracking bonus the coercer enjoys, it shouldnt be unstoppable.
IMMA FIRING MA LAZAR!!!
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CCP Fozzie
C C P C C P Alliance
12066

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Posted - 2014.11.27 19:20:21 -
[54] - Quote
FT Diomedes wrote: Also, is there some sort of counter that shows when you can swap modes again?
Yup, there's an animation on the buttons that works just like the animation for module reactivations delays. It's not on SISI yet but it's working internally.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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sten mattson
Virtus Crusade Curatores Veritatis Alliance
74
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Posted - 2014.11.27 19:20:59 -
[55] - Quote
Vodka Kovalevski wrote:t3 ship with t1 resist, not bad...
show me wich t1 ship has 60% native explosive resistance?
IMMA FIRING MA LAZAR!!!
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MRxX7XxMONKEY
Sleepless Enterprises
0
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Posted - 2014.11.27 19:22:16 -
[56] - Quote
Is there any info on how this ship will work with blighted weapons systems? Will the Defensive mode override the defense boost or no? will defensive mode be disabled when you have blighted weapons on? |

Swiftstrike1
Swiftstrike Incorporated
836
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Posted - 2014.11.27 19:25:19 -
[57] - Quote
These sound like excellent fun. Looking forward to it!
Targeting, Sensors and ECM Overhaul
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Zmikund
Center for Advanced Studies Gallente Federation
41
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Posted - 2014.11.27 19:29:55 -
[58] - Quote
Tried it on sisi and found out its not what you would expect from T3 class ship ... Here is list of things i would like to see changed a little ...
1) Ship has too low PWG and CPU considering its slot layout, at least one of theese should get little boost .... 2) Ship is too slow, mostly thanks to its heavyness ... im not asking to boost hull speed, but maybe adding 100% bonus to speed mode instead 66% would be nice because with MWD my ship was flying around 1200m/s, adding +66% from speed mode you get to 2k which is pretty much same speed as average cruiser ... flysing same speed as cruiser in destroyer in speed mode doesnt seem enough for me ...
TL:DR: Confessor is too slow and has too low CPU/PWG ... |

Capqu
Love Squad Confederation of xXPIZZAXx
913
|
Posted - 2014.11.27 19:37:28 -
[59] - Quote
good ship
if u restrict the caldari one to rails or rockets though fozzie i swear to god at least try hide your disgusting bias for all those caldari loyalist (1 [me]) remaining despite your rampage
https://www.youtube.com/watch?v=QPntjTPWgKE
|

Vodka Kovalevski
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.11.27 19:37:41 -
[60] - Quote
sten mattson wrote:Vodka Kovalevski wrote:t3 ship with t1 resist, not bad... show me wich t1 ship has 60% native explosive resistance?
rokh,moa, need more? and t3 destroyer have less armor hp than an assault frig? how is this? this is the big advanced technology what the amarrs can do? the sabre going to kill this thing without the fancy tactical mods :) |

Zmikund
Center for Advanced Studies Gallente Federation
41
|
Posted - 2014.11.27 19:40:04 -
[61] - Quote
Vodka Kovalevski wrote:sten mattson wrote:Vodka Kovalevski wrote:t3 ship with t1 resist, not bad... show me wich t1 ship has 60% native explosive resistance? rokh,moa, need more? and t3 destroyer have less armor hp than an assault frig? how is this? this is the big advanced technology what the amarrs can do? the sabre going to kill this thing without the fancy tactical mods :)
are you stupid or just troll? you are comparing explosive resistance on armor and on shield ... |

Nevyn Auscent
Broke Sauce
1716
|
Posted - 2014.11.27 19:48:45 -
[62] - Quote
I am disappointed to see that the Cap reduction bonus on Amarr ships is continuing. You worked out on Battleships that making the guns need a hull bonus simply to be usable (Most Amarr ships still have cap issues running their guns even with the bonus) is a bad thing. Yet now you are continuing with the bad idea when you are changing all the small guns and could fix this at the small laser level this update. |

edeity
Holy Amarrian Battlemonk Imperial Outlaws.
13
|
Posted - 2014.11.27 19:53:26 -
[63] - Quote
THIS SHIP IS WHY I AM RESUBBING AMARR VICTOR
oh wait Im already subbed.... |

Ix Method
Brutor Tribe Minmatar Republic
341
|
Posted - 2014.11.27 19:56:18 -
[64] - Quote
Slightly heartbroken there's no ewar mode but I perhaps this isn't te place for such things anyway. It looks hella fun 
Travelling at the speed of love.
|

Lugh Crow-Slave
234
|
Posted - 2014.11.27 20:04:06 -
[65] - Quote
the bonuses in the different modes seem far to general and it looks like you are just going to make the rest of the T3 desis racial clones of this one |

Gawain Edmond
Angry Mustellid The Periphery
137
|
Posted - 2014.11.27 20:15:45 -
[66] - Quote
all T2 minmatar ships kill laser boats since they're invulnerable to lasers but that's always been true so i'm failing to see your point |

Valid Point
The Desolate Order Brave Collective
23
|
Posted - 2014.11.27 20:24:06 -
[67] - Quote
Please make the minmatar t3 destroyer vertical
The [UNDOCK] button is an "I agree to be blown up" button. by clicking it, you are accepting.
-Kitty Bear
|

Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1311
|
Posted - 2014.11.27 20:36:10 -
[68] - Quote
people complaining about a 40mil price tag must not realize how slow and fragile these things are. In tank mode they're really slow even with an MWD or afterburner, and in speed mode, they're made of paper, yet not all that fast.
Ship is a bit light on cpu and pg to fit it in a decent fashion imo. |

MeBiatch
GRR GOONS
2023
|
Posted - 2014.11.27 20:50:26 -
[69] - Quote
Mike Azariah wrote:So looking forward to this and o ticked off that Gallente will be last.
m
Backlog from my understanding is from tge art department. They are constantly busy bees it seems.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|

Catherine Laartii
Dominion Fleet Group Templis CALSF
407
|
Posted - 2014.11.27 21:01:03 -
[70] - Quote
Valid Point wrote:Please make the minmatar t3 destroyer vertical Or the gallente one. Myrm is pretty. |

Phoenix Jones
Isogen 5
941
|
Posted - 2014.11.27 21:14:59 -
[71] - Quote
No covert ops cloaking device.....
Yaay!!!!
|

Aleqs Villint
GoonWaffe Goonswarm Federation
2
|
Posted - 2014.11.27 21:24:50 -
[72] - Quote
I really like the Confessor; it looks like a solid ship, but I'm curious about your reasoning behind having such a high mass -- it's over double that of a Coercer, but still small enough to fit into a Small Ship Wormhole. |

Phoenix Jones
Isogen 5
943
|
Posted - 2014.11.27 21:29:26 -
[73] - Quote
All the t3's have a covert ops option for them. The d3's don't. What was your reasoning for not opting the d3 tactical destroyers to have the capability of fitting a covert ops cloaking device?
Yaay!!!!
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1399
|
Posted - 2014.11.27 21:35:13 -
[74] - Quote
Fozzie would you consider adding covert ops capability? Even if only by it being available to use in one of the modes? It really would benefit it in wormhole space, otherwise it will be pretty much a curiosity here.
There is one EvE. Many people. Many lifestyles. WE are EvE
|

Sizeof Void
Ninja Suicide Squadron
523
|
Posted - 2014.11.27 21:40:40 -
[75] - Quote
Arronicus wrote:people complaining about a 40mil price tag must not realize how slow and fragile these things are. In tank mode they're really slow even with an MWD or afterburner, and in speed mode, they're made of paper, yet not all that fast. Exactly this.
This is still a dessie, and it isn't going to tank or kite like a strat cruiser. They will die and you don't want them to be so expensive that no one will want to fly them. |

Phoenix Jones
Isogen 5
943
|
Posted - 2014.11.27 21:56:24 -
[76] - Quote
Even I don't know if it should get one or not. I generally dislike covert anything, but this probably needs to be discussed, or at least the reasoning as to why should be discussed.
Yaay!!!!
|

Bullet Therapist
Caldari Provisions Caldari State
196
|
Posted - 2014.11.27 21:58:57 -
[77] - Quote
Catherine Laartii wrote:Noxisia Arkana wrote:Harvey James wrote:why does it get a bonus to scan probes? cause frigate/destroyer sized wormholes. Its a thing that now has a special ship. It appears to be to combat probe launchers, otherwise they wouldn't be needing a cpu reduction for the module. Waiting for dev confirmation for this, but combat probing on these will make them invaluable for lowsec pvp.
Yeah it will, that kind of made my eyes bug out when I saw it. |

Brad314
Prospero's Island
16
|
Posted - 2014.11.27 23:12:04 -
[78] - Quote
Flew it on SISI today. Its hard to get a feel cause your form bonuses aren't applying ATM. |

TheMercenaryKing
StarFleet Enterprises Almost Awesome.
315
|
Posted - 2014.11.27 23:12:27 -
[79] - Quote
CCP Fozzie wrote:
CONFESSOR
Amarr Tactical Destroyer Bonuses Per Level: 10% bonus to Small Energy Turret damage 10% reduction in Small Energy Turret capacitor use 5% reduction in heat damage generated by modules
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. Defense Mode: 33.3% bonus to all armor resistances whole Defense Mode is active 33.3% reduction in ship signature radius while Defense Mode is active Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode: 66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is active 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
I would rather see the skill bonus be something like
Amarr Destroyer skill bonus: 10% bonus to Small Energy Turret damage
10% reduction in Small Energy Turret capacitor use
5% reduction in heat damage generated by modules
Amarr Tactical Destroyer Bonuses Per Level: 20% Bonus to Tactical destroyer mode bonus per level
33.3% > 15% level 0 ATD mode bonus
|

Johann Rascali
Nisroc Angels The Obsidian Front
109
|
Posted - 2014.11.27 23:28:52 -
[80] - Quote
I think it'd be interesting to see some kind of warp speed bonus on the speed mode. Not anything interceptor-like, but :flavor:.
Blanking signatures doesn't seem to work, so this is here.
|

Warde Guildencrantz
Tundragon Cynosural Field Theory.
1133
|
Posted - 2014.11.27 23:38:43 -
[81] - Quote
Vodka Kovalevski wrote:
rokh,moa
that's not native dipsh**
Catherine Laartii wrote:Valid Point wrote:Please make the minmatar t3 destroyer vertical Or the gallente one. Myrm is pretty.
+1 for vertical destroyer
moreover, wouldn't mind a vertical caldari ship. Heron is nice.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
|

Sizeof Void
Ninja Suicide Squadron
523
|
Posted - 2014.11.28 00:06:06 -
[82] - Quote
I'd like to see some more unusual bonuses for these ships, rather than more of the same old weapon and tank (yawn) bonuses.
Perhaps a reduction of WH effects? A bonus to microjump drive distance and recharge? Or bonuses to chronically under-powered and under-utilized modules, such as TSBs? Or how about adding a drone bay, with bonuses to EW drones? |

Warde Guildencrantz
Tundragon Cynosural Field Theory.
1133
|
Posted - 2014.11.28 00:28:18 -
[83] - Quote
Sizeof Void wrote: with bonuses to EW drones?
Ah, kill me now
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1399
|
Posted - 2014.11.28 00:28:53 -
[84] - Quote
Or even when it fits a cloak, let this ship be able to warp cloaked, keep all the other T2 cloak restrictions, but allow this, it would be a tragedy for a ship made from wormhole materials, invented in wormholes, built in wormholes, be used primarily in Kspace 
There is one EvE. Many people. Many lifestyles. WE are EvE
|

Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
287
|
Posted - 2014.11.28 00:36:57 -
[85] - Quote
epicurus ataraxia wrote:Or possibility of fitting a covert ops cloak.... But keeping all of the restrictions of a t2 cloak, and just let it warp cloaked. We are building it in wormholes, shame if they primarily get used in Kspace.
Most of the folks in my corp who live in a wh are giddy as hell about these things, and that was before we found out about the probe launcher bonus. It'll get plenty of use out of us, cloak or no cloak.
Vote Sabriz!
|

elitatwo
Eve Minions Poopstain Removal Team
486
|
Posted - 2014.11.28 00:48:39 -
[86] - Quote
And what about bubble nullification?
signature
|

St'oto
Hell's Death Squad Enemy Spotted.
2
|
Posted - 2014.11.28 01:46:13 -
[87] - Quote
You know I was thinking these things could be pretty awesome with the new "sleeper weapons." Whatever they are called now.. Polarized? Maybe have the mode change cancel out the 0% resistance or "scale it down." Would give that new weapon class an actual use! Sleeper weapons on a T3 - DO IT!
Seriously though, have the polarized weapons put a reduction to T3 destroyer resistances in defense mode but not completely negate resistances like all other ships. I think that's a solid compromise.
Zmikund wrote:Tried it on sisi and found out its not what you would expect from T3 class ship ... Here is list of things i would like to see changed a little ...
1) Ship has too low PWG and CPU considering its slot layout, at least one of theese should get little boost .... 2) Ship is too slow, mostly thanks to its heavyness ... im not asking to boost hull speed, but maybe adding 100% bonus to speed mode instead 66% would be nice because with MWD my ship was flying around 1200m/s, adding +66% from speed mode you get to 2k which is pretty much same speed as average cruiser ... flysing same speed as cruiser in destroyer in speed mode doesnt seem enough for me ...
TL:DR: Confessor is too slow and has too low CPU/PWG ...
Edit Question: How will their mode change work? will i get full new bonuses right after clicking on new mode? or will i get it over time as the mode animation progress? or will i get them in the end of change process?
There's no way you could know any of this considering the mode change doesn't apply bonuses yet. Plus you can easily fit a full rack of pulse II, Nos II, mwd, web, scram, 1ancil armor rep, 1 HS II, 1 DCU II, and 2 NANO II without any problems. Plus all rigs. (didn't try damage rigs tho.) So fitting is fine to be honest. All your other points are canceled out till they fix the mode changes. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1400
|
Posted - 2014.11.28 01:58:45 -
[88] - Quote
Ned Thomas wrote:epicurus ataraxia wrote:Or possibility of fitting a covert ops cloak.... But keeping all of the restrictions of a t2 cloak, and just let it warp cloaked. We are building it in wormholes, shame if they primarily get used in Kspace. Most of the folks in my corp who live in a wh are giddy as hell about these things, and that was before we found out about the probe launcher bonus. It'll get plenty of use out of us, cloak or no cloak. I can't disagree, that there are a lot of really interesting features on the ship, lots of new interesting ideas, The concern I have is how all that comes together, into a ship that is truly a desireable and sensible choice to use without being able to warp cloaked. I still think that in spite of the great efforts CCP have made to understand Wormhole space they have not fully appreciated just how Critical this is in our daily lives.
We have other ships that don't and we use those, but pretty much there is a compelling reason to use them. A feature that is just not available othewise. Interdictors and interceptors are a good example. We have a new opportunity now with the new shattered space, excellent, I am really looking forward to that, but the one thing it lacks is a combat cloaked ship. We Have T3 and the sisters ships in J-space. The T3 in the new S-space cannot do that job.
I am a little afraid it will be a little like the nestor, lots of interesting features, but lacking the one essential component that prevents it being what it should be for widespread wormhole use.
I understand that there are worries about it being overpowered, and possibly the new S-space might just be too hardcore, if Cloaked combat ships were there. The astero, the nearest thing to it, does not get it's drones bonused in the wolf rayett effect so unfortunately cannot take on that role.
If one of the modes could operate a T2 cloak with an exception that enabled the ship to warp cloaked, with a delay to lock time and the other T2 restrictions, that might provide the best balance,
Or possibly light drones are counted when applying the wolf rayett effect enabling the astero to act as the covert combat vessel. But that still leaves the confessor, in that strange limbo of being desireable, but not quite right for wormhole space.
We will see, hopefully a resolution can be found.
Either way, CCP I love what you are doing, so much exciting stuff, and imaginative ideas, Thank you. Please do not take this as criticism, it is just openly discussing things from a wormholers point of view.
There is one EvE. Many people. Many lifestyles. WE are EvE
|

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10733
|
Posted - 2014.11.28 02:11:16 -
[89] - Quote
You're insane. The Confessor will be epic as it stands, and a cov ops cloak would be well beyond the pale.
Nevermind that something with this level of firepower on a destroyer hull while having a cov ops cloak would pretty much invalidate almost every existing frigate.
[edit: Oh heck, look who I'm talking to, no wonder you're spouting nonsense. I have yet to meet anyone with less grasp of the concept of game balance than epicurus.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1400
|
Posted - 2014.11.28 02:22:42 -
[90] - Quote
Kaarous Aldurald wrote:You're insane. The Confessor will be epic as it stands, and a cov ops cloak would be well beyond the pale.
Nevermind that something with this level of firepower on a destroyer hull while having a cov ops cloak would pretty much invalidate almost every existing frigate.
[edit: Oh heck, look who I'm talking to, no wonder you're spouting nonsense. I have yet to meet anyone with less grasp of the concept of game balance than epicurus.
If I remember correctly, you made exactly the same comments and criticisms regarding the covert ops cloak on the Stratios and the Astero. They have not proven to break the game. You also clearly have no idea of the effect on a ship of not having the ability to warp cloaked is in wormhole life.
This is what is requested. I have no objection whatsoever to the normal T2 cloak restrictions applying.
There is one EvE. Many people. Many lifestyles. WE are EvE
|

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10733
|
Posted - 2014.11.28 02:33:49 -
[91] - Quote
epicurus ataraxia wrote: If I remember correctly, you made exactly the same comments and criticisms regarding the covert ops cloak on the Stratios and the Astero.
No, that's your insanity talking. I was advocating for them to receive +10 Relic and Data module bonuses. Which happened.
Putting a cov ops cloak on this thing would be completely nuts, and as I said it would invalidate almost all existing frigates as they would be completely unable to compete, especially in the new small ship wormholes. The concept with these is supposed to be an interesting option, not "T3 Destroyer or gtfo".
You can spout "but wormholes!" all you like, you're never going to get handed a blatantly overpowered cloaked ship. Now knock off your nonsense, for once, before you earn yourself another forum ban.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

FT Diomedes
The Graduates Forged of Fire
647
|
Posted - 2014.11.28 02:34:34 -
[92] - Quote
elitatwo wrote:And what about bubble nullification?
No, not a good suggestion. We already enough safe ways to travel.
Covert ops cloak is also a bad idea. It would come with too many nerfs to the useful aspects of the ship. A destroyer, in Eve, should destroy things.
I could go for no delay after decloak though...
This is my signature. There are many like it, but this one is mine.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1400
|
Posted - 2014.11.28 02:38:18 -
[93] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: If I remember correctly, you made exactly the same comments and criticisms regarding the covert ops cloak on the Stratios and the Astero.
No, that's your insanity talking. I was advocating for them to receive +10 Relic and Data module bonuses. Which happened. Putting a cov ops cloak on this thing would be completely nuts, and as I said it would invalidate almost all existing frigates as they would be completely unable to compete, especially in the new small ship wormholes. The concept with these is supposed to be an interesting option, not "T3 Destroyer or gtfo". You can spout "but wormholes!" all you like, you're never going to get handed a blatantly overpowered cloaked ship. Now knock off your nonsense, for once, before you earn yourself another forum ban.
Reported for goading and making up ISD actions i will not respond further the matter is now entirely in their hands.
There is one EvE. Many people. Many lifestyles. WE are EvE
|

Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
287
|
Posted - 2014.11.28 02:41:25 -
[94] - Quote
A cloaking ability would make the ship too powerful. Hell, I'm skeptical on giving it a scan probe bonus. As it stands, though, this ship has an amazing range of uses for an incredibly low skill requirement and cost. I'm down with it and look forward to flying all of the d3's.
Vote Sabriz!
|

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10734
|
Posted - 2014.11.28 02:42:15 -
[95] - Quote
epicurus ataraxia wrote: Reported for goading and making up ISD actions
As usual, you can't actually argue your point, just spout nonsense. By all means, report me for telling you exactly how bad your awful, unbelievable, imagination shreddingly bad idea is.
But just like last time, disagreeing with your ludicrous, laughable ideas is not against the rules.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10734
|
Posted - 2014.11.28 02:53:14 -
[96] - Quote
Well, that does it. That's the name for these, calling it right now.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Catherine Laartii
Dominion Fleet Group Templis CALSF
409
|
Posted - 2014.11.28 02:57:05 -
[97] - Quote
I think the lack of drones or tracking speed bonuses on this ship will make it pretty vulnerable to brawlers getting under its guns. That said, I think it's a good balance to it; i just wish that it had a 20/40 drone bay or a full flight of flights. Idk it just looks like it might have some problems without a tracking speed bonus or a few drones. |

Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
288
|
Posted - 2014.11.28 02:59:33 -
[98] - Quote
Kaarous Aldurald wrote:Well, that does it. That's the name for these, calling it right now.
Can't claim it. Saw it in another thread for this ship. But yeah, these things are d3's. So shall it be written and what not.
Vote Sabriz!
|

FT Diomedes
The Graduates Forged of Fire
647
|
Posted - 2014.11.28 03:09:59 -
[99] - Quote
Catherine Laartii wrote:I think the lack of drones or tracking speed bonuses on this ship will make it pretty vulnerable to brawlers getting under its guns. That said, I think it's a good balance to it; i just wish that it had a 20/40 drone bay or a full flight of flights. Idk it just looks like it might have some problems without a tracking speed bonus or a few drones.
Not every ship in the game needs a drone bay. Particularly frigate and destroyer hulls.
This is my signature. There are many like it, but this one is mine.
|

I'm Down
Macabre Votum Northern Coalition.
232
|
Posted - 2014.11.28 03:10:28 -
[100] - Quote
For someone who can get on Sisi,
What are some of the fit stats you are getting on these things?
AB Tank pulse mode
Kite DPS mode
Speed mode
Can't get on SiSi to test it out for a week or more due to vacation.
|

Phoenix Jones
Isogen 5
944
|
Posted - 2014.11.28 03:25:39 -
[101] - Quote
im not going to say that I support a cloak or not, but using these as probers in wormhole space is.. Well it's not smart. This game does need a combat probing ship though.
It's value in wormhole pvp hunting is significantly diminished vs using a covops scout.
Rest of eve, yea it has value.
Wormhole space.. Not so much.
I will say this, assuming you use a frig wormhole, raiding other wormholes will be slightly easier, and the possibility of sieging (pretty much bonkers using small guns) is a really remote possibility.
It's an alternative.
I would like to know why the decision not to by ccp.
Combat prober, great. Small and fast, awesome
Lack of cloaked hunting in wh space... Umm... I guess...
Yaay!!!!
|

Phoenix Jones
Isogen 5
944
|
Posted - 2014.11.28 03:33:41 -
[102] - Quote
Lord these don't need a dronebay. Ifntheybwere to do a dronebay in these, I would make it solely a ewar dronebay, and make it race specific.
Amarr, energy neutralizing drones (small) Gallente, sensor dampening drones (small) Caldari, Target painting drones (small) Minmatar, web drones (small, lol do they exist? And they would need to be fixed)
Left the Ecm drones out because those would be pretty ridiculous to fight against. Yea target painting isn't a caldari feature, but they would benefit the most from the signature bloom of their target. Give the hull a bonus to them.
Might as well make those ewar drones do something (besides the ecm ones).
Stay wise, 10 bandwidth 30 dronebay size. Have to decide between using 2 smalls or 1 medium.
If you wanted a dronebay, it would be something like that, just no Dps drones.
Yaay!!!!
|

ISD Dorrim Barstorlode
isd community communications liaisons
3496
|
Posted - 2014.11.28 04:17:29 -
[103] - Quote
Removed some off topic posts.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
|

Mharius Skjem
Opacity Circles
211
|
Posted - 2014.11.28 04:57:28 -
[104] - Quote
Omega Crendraven wrote:When are we seeing Caldari T3 Destroyers?
I wouldn't worry too much about that if I was you.
As soon as it gets released the process of nerfing it will begin until it becomes the worst in class for all things.
That's the point at which it will become a true caldari ship, when it under performs at everything, just like most other caldari ships.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...
|

Catherine Laartii
Dominion Fleet Group Templis CALSF
409
|
Posted - 2014.11.28 05:06:18 -
[105] - Quote
FT Diomedes wrote:Catherine Laartii wrote:I think the lack of drones or tracking speed bonuses on this ship will make it pretty vulnerable to brawlers getting under its guns. That said, I think it's a good balance to it; i just wish that it had a 20/40 drone bay or a full flight of flights. Idk it just looks like it might have some problems without a tracking speed bonus or a few drones. Not every ship in the game needs a drone bay. Particularly frigate and destroyer hulls. It's a destroyer without a tracking bonus to its guns. Call me old-fashioned, but that seems a little off to me. Adding some drones, especially since it's an amarr boat, doesn't seem too outlandish an idea to me. |

Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1314
|
Posted - 2014.11.28 05:43:43 -
[106] - Quote
FT Diomedes wrote:elitatwo wrote:And what about bubble nullification? No, not a good suggestion. We already enough safe ways to travel. Covert ops cloak is also a bad idea. It would come with too many nerfs to the useful aspects of the ship. A destroyer, in Eve, should destroy things.
My thoughts exactly. Ship looks to be in a good role position where it is, without being able to just covert cloak warp all over the place or be immune to bubbles. |

Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1314
|
Posted - 2014.11.28 05:54:24 -
[107] - Quote
Phoenix Jones wrote:Lord these don't need a dronebay. Ifntheybwere to do a dronebay in these, I would make it solely a ewar dronebay, and make it race specific.
Amarr, energy neutralizing drones (small) Gallente, sensor dampening drones (small) Caldari, Target painting drones (small) Minmatar, web drones (small, lol do they exist? And they would need to be fixed)
Left the Ecm drones out because those would be pretty ridiculous to fight against. Yea target painting isn't a caldari feature, but they would benefit the most from the signature bloom of their target. Give the hull a bonus to them.
Might as well make those ewar drones do something (besides the ecm ones).
Stay wise, 10 bandwidth 30 dronebay size. Have to decide between using 2 smalls or 1 medium.
If you wanted a dronebay, it would be something like that, just no Dps drones.
SW 300s, 600s, and 900s do exist, yes. However: Stasis webification and Energy neutralizing drones are not ewar, they are combat utility drones. You will notice with a little fact checking, that energy neutralization is not electronic warfare in Eve.
The four types of ewar drones are:
Amarr, tracking disruption Acolyte TD-300 Minmatar, target painting Warrior TP-300 Gallente, sensor dampening Hobgoblin SD-300 Caldari, ecm Hornet EC-300
Honestly, if you're okay with bonused sensor damp drones, but not ecm, that's a little hippocritical, not to mention counter-intuitive to the bonuses e-war frigates and cruisers get for each race. It just doesnt seem right at all, having a ship solely bonused to a type of drone that is made by another race (warriors)
That's all a bit irrelevant though when we consider these are tactical destroyers, not E-war dessies, so I think it's safe to say we wont have to worry about such a silly drone bonus. |

Semidurr
Pancerne Poziomki
2
|
Posted - 2014.11.28 07:08:24 -
[108] - Quote
NO to cov-ops cloak on t3 desies. It would be broken in FW area where they will be mostly used.
There is enough combat ships that have cov-ops capability. Use them. |

Lugh Crow-Slave
235
|
Posted - 2014.11.28 07:52:50 -
[109] - Quote
Semidurr wrote:NO to cov-ops cloak on t3 desies. It would be broken in FW area where they will be mostly used.
There is enough combat ships that have cov-ops capability. Use them. The t3 cruisers are the only combat with covert cloak the rest even bombers are support ships |

Semidurr
Pancerne Poziomki
2
|
Posted - 2014.11.28 08:01:39 -
[110] - Quote
Lugh Crow-Slave wrote:The t3 cruisers are the only combat with covert cloak the rest even bombers are support ships
Stratios for example has great capabilities when it comes to combat and i got no idea why are you calling bombers "support ships" when they are more than capable of wiping out entire fleets. |

Daichi Yamato
Xero Security and Technologies
2008
|
Posted - 2014.11.28 08:16:03 -
[111] - Quote
The lack of tracking may relegate it to sniping, but the alternative means its too strong. basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.
no thanks to Covert cloak pls. wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

Barton Breau
University of Caille Gallente Federation
96
|
Posted - 2014.11.28 08:16:25 -
[112] - Quote
Dunno, from afar it looks like a slower coercer + 12.5% damage - tracking, arent we a bit close to home for a "new and flashy" ship? |

Gnadolin
Space Pioneers Odin's Call
24
|
Posted - 2014.11.28 09:23:26 -
[113] - Quote
Stop comparing them with T3 Cruisers, as those are horribly of balance.
I would rather like to see Strategic cruisers nerfed to the point where those dessis are compared to their T1 counterparts then the other way round.
CCP already admitted that the Strategic Cruisers where a mistake and are far more powerful then initially intendend, just be patient for the "Tiericide" to move on and arrive on them. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1905
|
Posted - 2014.11.28 09:54:05 -
[114] - Quote
Warde Guildencrantz wrote:Can we have at least 1 different mode per race? Don't want every race to have sharpshooter+defence+propulsion and be identical cept for tank and weapons
Probably will.. I cannot see sniper mode on all 4. Because range bonus fails for blasters and AC. And peopel will not buy this to replace the trasher as pod killing alpha :P
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1905
|
Posted - 2014.11.28 09:56:45 -
[115] - Quote
Seriously.. people complainign this thing to be weak are NUTS.
This thing is marvelous for small scale pvp!! I probably will fly one for weeks non stop after they are released.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|

Vulfen
Snuff Box Snuffed Out
156
|
Posted - 2014.11.28 10:11:34 -
[116] - Quote
Having tested these on SISI quite a bit ive found that it is definately suited to small gang warfare, as a solo boat it does lack in some key areas. but can work as a solo kiter.
CCP have set the stats on this just right. my only issue is that it's a little too easy to skill for this. the tactical destroyer skill is a x5 multiplier. and you only need this skill in order to use the ship perfectly.
I would like to see the time between switches increases to 20 seconds at base and a skill introduced that reduces it by 10% per level. I would have this skill as a x4 multiplier and require Weapon Upgrades 5 before training. |

Ab'del Abu
Atlantis Ascendant
107
|
Posted - 2014.11.28 10:19:33 -
[117] - Quote
Aebe Amraen wrote:40m is absurdly cheap for this ship, cheaper than dictor hulls. Please consider doubling or tripling the price.
this
Also: Obviously those new t3 destroyers should have full t2 resists (BEFORE defensive mode). Change defensive mode to a bonus for active reps/more buffer. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
892
|
Posted - 2014.11.28 10:59:56 -
[118] - Quote
lol @ all the 'it's T3, why isn't it overpowered?' |

Kesthely
Fleet of the Damned Ace of Spades.
168
|
Posted - 2014.11.28 11:03:58 -
[119] - Quote
Daichi Yamato wrote:The lack of tracking may relegate it to sniping, but the alternative means its too strong. basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.
no thanks to Covert cloak pls. wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though.
Are you kidding me? i'm actually affraid the defensive mode will be to overpowered, it looks like you can put an oversized afterburner on, and with links and implants you'll have a less then 20 sig radius destroyer, capable of doing 180 ish dps @ 10 km while orbiting at roughly 1800 m/s with the option to go switch to go in long range mode and aurora and reach 60 km (although you gain a lot of sig) or beef up your speed to 2.5km/s With the combination of insane resists, (base T2, 33% defensive + modules & Link) you'll be at over 80% accross the board with probably at least 2 in the 90's and that for a price of roughly 50-60 m fitted. And this is all BEFORE you overheat
|

Armin Arraeb
Confidential Intelligence Service
24
|
Posted - 2014.11.28 11:10:44 -
[120] - Quote
Hi All
First of all thx to CCP for the very nice looking and interesting Confessor.
I only have one issue to report: If you put on all Turrets, there are still 4 empty Turret Hardpoints on the Model. Isn't it possible to just display (only graphical, on the Model) one Turret as three (instead of two, as normal), as you did that on the Hawk for example? I know it is not that important, but I like it when Ships look fully equipped and not half empty... |

AnimeHeretic
Starcade Group Elemental Tide
1
|
Posted - 2014.11.28 12:50:57 -
[121] - Quote
A couple of things that stand out to me. It's base scan resolution is very low for a ship of its class(compare the confessors 350 to the coercers 525). I know the base stats need to be lowish to compensate for the massive mode bonuses. But this seems extremely low and I think it should be bumped up a bit.
The lack of a tracking bonus, even a small one (25%) on the sniper mode. It would really help nail fast kiters.
The last thing is the unimpressive dps. Barely more than a coercer. I think and extra turret would be good.
Last last thing. The Armor resistance bonus to the defensive mode seems to high. I would drop to 25. Combined with the lowered sig this is very powerful.
|

Nors Phlebas Sabelhpsron
The Red Circle Inc. Ministry of Inappropriate Footwork
18
|
Posted - 2014.11.28 12:50:59 -
[122] - Quote
Valid Point wrote:Please make the minmatar t3 destroyer vertical
P l e a s e
d o
t h i s !
Ship looks interesting. Looking forward to playing with it on Sisi tonight
|

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
439
|
Posted - 2014.11.28 12:55:25 -
[123] - Quote
Not vertical.
a 45 degree angle. Its only a destroyer after alll. poor thing can't hold its own weight yet.
Blessed are those that carry the Empress' Light; with it they destroy the shadows
|

Zmikund
Center for Advanced Studies Gallente Federation
45
|
Posted - 2014.11.28 13:29:06 -
[124] - Quote
St'oto wrote:You know I was thinking these things could be pretty awesome with the new "sleeper weapons." Whatever they are called now.. Polarized? Maybe have the mode change cancel out the 0% resistance or "scale it down." Would give that new weapon class an actual use! Sleeper weapons on a T3 - DO IT! Seriously though, have the polarized weapons put a reduction to T3 destroyer resistances in defense mode but not completely negate resistances like all other ships. I think that's a solid compromise. Zmikund wrote:Tried it on sisi and found out its not what you would expect from T3 class ship ... Here is list of things i would like to see changed a little ...
1) Ship has too low PWG and CPU considering its slot layout, at least one of theese should get little boost .... 2) Ship is too slow, mostly thanks to its heavyness ... im not asking to boost hull speed, but maybe adding 100% bonus to speed mode instead 66% would be nice because with MWD my ship was flying around 1200m/s, adding +66% from speed mode you get to 2k which is pretty much same speed as average cruiser ... flysing same speed as cruiser in destroyer in speed mode doesnt seem enough for me ...
TL:DR: Confessor is too slow and has too low CPU/PWG ...
Edit Question: How will their mode change work? will i get full new bonuses right after clicking on new mode? or will i get it over time as the mode animation progress? or will i get them in the end of change process? There's no way you could know any of this considering the mode change doesn't apply bonuses yet. Plus you can easily fit a full rack of pulse II, Nos II, mwd, web, scram, 1ancil armor rep, 1 HS II, 1 DCU II, and 2 NANO II without any problems. Plus all rigs. (didn't try damage rigs tho.) So fitting is fine to be honest. All your other points are canceled out till they fix the mode changes.
Cant I? you know there is this mighty thing out there called math ... you have actual speed and since speed mode adds 66% unpenalized speed bonus you just have to multiply your actual speed by 1.66 and you get speed in speed mode ... try it when you get back to elementary school, its not that hard ...
... anyway ... when i read those cry-for-cloak posts i can alredy see new cry topics after release how horribly OP it is ... please dont do anything stupid and dont overbonus it ... it doesnt need more bonuses than it alredy has + it would have more dps with cloak than covops T3 has ... |

Vulfen
Snuff Box Snuffed Out
156
|
Posted - 2014.11.28 14:01:45 -
[125] - Quote
Valid Point wrote:Please make the minmatar t3 destroyer vertical CCP this must be done |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7133
|
Posted - 2014.11.28 14:02:05 -
[126] - Quote
Ned Thomas wrote:Kaarous Aldurald wrote:Well, that does it. That's the name for these, calling it right now. Can't claim it. Saw it in another thread for this ship. But yeah, these things are d3's. So shall it be written and what not. The table top wargamer in me wants to make a joke about this, but then I remember tabletop wargamers don't understand humour.
On topic : these things are a blast to fly even without any of the mode bonuses.
I am rather enjoying the combat probes though, it seems odd at first but it's an inspired choice, can't wait for them to hit tq.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Dave Stark
7202
|
Posted - 2014.11.28 14:16:04 -
[127] - Quote
yes.
that is all i have to say. |

Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
30
|
Posted - 2014.11.28 16:13:14 -
[128] - Quote
From the updated stats given, i have put the 3 modes of the confessor in EVEHQ.
i assumed that each mode was a ship on its own to make it work with the tool (IE made the mode bonus the ship role, same thing really).
the fit you see is rather basic and just to demonstrate the foreseeable stats. (no imps, no fleet bonus, no drugs)
tank mode http://33.media.tumblr.com/ec5e538e02f160a11699d728a093bf27/tumblr_nfrbj01G2H1sp6rhco3_1280.jpg
Speed mode http://31.media.tumblr.com/268ea5e74019797bbbc331ef1352d9fb/tumblr_nfrbj01G2H1sp6rhco1_1280.jpg
snipe mode http://38.media.tumblr.com/a3ccf21bd5054a57c7c27b9fd5e3e80e/tumblr_nfrbj01G2H1sp6rhco2_1280.jpg |

Tarpedo
Incursionista
1414
|
Posted - 2014.11.28 16:33:29 -
[129] - Quote
Few questions.
Why does this Amarrian ship use Minmatar (or Caldari) design? Which destroyer will have classic Amarrian design - if any? Do other T3 destroyers have design as strange (if not ugly) as Confessor? |

Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
30
|
Posted - 2014.11.28 16:59:29 -
[130] - Quote
ok been playing around with fits of extremes
max speed with 10nm MWD - around 14km/s (doesn't do much else)
max tank - 80-90k EHP and less than 30 sig with slaves and fleet boost (again doesn't do much else)
max snipe? - 65~km optimal with 9-10 fall off
bare in mind the fits aren't that piratical just seeing the extreme end of stats.
|

Corraidhin Farsaidh
Farsaidh's Freeborn
797
|
Posted - 2014.11.28 17:01:00 -
[131] - Quote
Ralph King-Griffin wrote:... but then I remember tabletop wargamers don't understand humour.
Dark twisted humour was pretty much the default state when I used to play GW stuff... |

Lloyd Roses
Blue-Fire
762
|
Posted - 2014.11.28 17:38:48 -
[132] - Quote
I really dislike how the speedmode - lacking any application issue - seems to be nothing but a *get on grid*-mode. Better aligntime for warping, speed for burning bubbles...
But once you're on grid, you're either in a brawl-dessi (which I'd guess would be more of a FW thing) or in the snipervariation (which should sit - including the bonus to beams) at roughly 230-250dps at 65-80km optimal depending on fit.
As a fanboy of Talwarfleets, I don't like such a really hard counter to exist, retributions are hard enough to deal with.
"I honestly thought I was in lowsec"
|

Zmikund
Center for Advanced Studies Gallente Federation
46
|
Posted - 2014.11.28 17:43:29 -
[133] - Quote
Lloyd Roses wrote:I really dislike how the speedmode - lacking any application issue - seems to be nothing but a *get on grid*-mode. Better aligntime for warping, speed for burning bubbles...
But once you're on grid, you're either in a brawl-dessi (which I'd guess would be more of a FW thing) or in the snipervariation (which should sit - including the bonus to beams) at roughly 230-250dps at 65-80km optimal depending on fit.
As a fanboy of Talwarfleets, I don't like such a really hard counter to exist, retributions are hard enough to deal with.
talwar cost < 10M, T3 destroyer cost > 50M |

elitatwo
Eve Minions Poopstain Removal Team
488
|
Posted - 2014.11.28 18:30:04 -
[134] - Quote
OMG now with the bonuses working this boat is soo cool 
Now I am confessing, this ship makes kiting very easy.
signature
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7134
|
Posted - 2014.11.28 18:35:45 -
[135] - Quote
elitatwo wrote:OMG now with the bonuses working this boat is soo cool  Now I am confessing, this ship makes kiting very easy. also good at catching kiting sissies and brawling their faces off...nudge nudge, wink wink.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Catherine Laartii
Dominion Fleet Group Templis CALSF
413
|
Posted - 2014.11.28 19:28:02 -
[136] - Quote
Kesthely wrote:Daichi Yamato wrote:The lack of tracking may relegate it to sniping, but the alternative means its too strong. basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.
no thanks to Covert cloak pls. wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though. Are you kidding me? i'm actually affraid the defensive mode will be to overpowered, it looks like you can put an oversized afterburner on, and with links and implants you'll have a less then 20 sig radius destroyer, capable of doing 180 ish dps @ 10 km while orbiting at roughly 1800 m/s with the option to go switch to go in long range mode and aurora and reach 60 km (although you gain a lot of sig) or beef up your speed to 2.5km/s With the combination of insane resists, (base T2, 33% defensive + modules & Link) you'll be at over 80% accross the board with probably at least 2 in the 90's and that for a price of roughly 50-60 m fitted. And this is all BEFORE you overheat The lack of a tracking speed bonus will make this scenario HIGHLY impractical. The coercer already has enough trouble with tracking close-up, and without any kind of tracking bonus whatsoever I think you'll see a lot of lossmails from people who let ships get up under their guns. |

Oxide Ammar
180
|
Posted - 2014.11.28 20:01:39 -
[137] - Quote
This ship is good as concept but I really really hate the ships that lack of CPU/PWG to fit the basics needs for pvp and you need to waste slots and rigs to fix this.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
|

Sir Livingston
Club Deadspace
291
|
Posted - 2014.11.28 20:16:29 -
[138] - Quote
CCP Fozzie wrote:
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
YES!
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7137
|
Posted - 2014.11.28 20:23:37 -
[139] - Quote
Catherine Laartii wrote:Kesthely wrote:Daichi Yamato wrote:The lack of tracking may relegate it to sniping, but the alternative means its too strong. basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.
no thanks to Covert cloak pls. wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though. Are you kidding me? i'm actually affraid the defensive mode will be to overpowered, it looks like you can put an oversized afterburner on, and with links and implants you'll have a less then 20 sig radius destroyer, capable of doing 180 ish dps @ 10 km while orbiting at roughly 1800 m/s with the option to go switch to go in long range mode and aurora and reach 60 km (although you gain a lot of sig) or beef up your speed to 2.5km/s With the combination of insane resists, (base T2, 33% defensive + modules & Link) you'll be at over 80% accross the board with probably at least 2 in the 90's and that for a price of roughly 50-60 m fitted. And this is all BEFORE you overheat The lack of a tracking speed bonus will make this scenario HIGHLY impractical. The coercer already has enough trouble with tracking close-up, and without any kind of tracking bonus whatsoever I think you'll see a lot of lossmails from people who let ships get up under their guns. Agreed, the eft warriors freaking out about this ship really should just login to sis I and try it, it's in practice not the solopwnmobile you might think.
The base hp ain't great, it's slow (it's amarr so that fits), it's tracking sucks balls, it's got no drones it's good but one you have it webbed it's going to struggle, it can't deal with light drones without webbing them and that's with navy multi on pulses so forget about taking on drone boats with it. a brawl fit Assault frigate or a daredevil would take it for a shortcut.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Merrowing Kion
Fremen Sietch The Gorgon Empire
2
|
Posted - 2014.11.28 22:17:02 -
[140] - Quote
Ship is really nice, but pleeeease, give him additionally 40\50 CPU and 20 PG. It is impossible, to push all fit in it |

Daichi Yamato
Xero Security and Technologies
2011
|
Posted - 2014.11.28 23:13:01 -
[141] - Quote
Kesthely wrote:Daichi Yamato wrote:The lack of tracking may relegate it to sniping, but the alternative means its too strong. basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.
no thanks to Covert cloak pls. wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though. Are you kidding me? i'm actually affraid the defensive mode will be to overpowered, it looks like you can put an oversized afterburner on, and with links and implants you'll have a less then 20 sig radius destroyer, capable of doing 180 ish dps @ 10 km while orbiting at roughly 1800 m/s with the option to go switch to go in long range mode and aurora and reach 60 km (although you gain a lot of sig) or beef up your speed to 2.5km/s With the combination of insane resists, (base T2, 33% defensive + modules & Link) you'll be at over 80% accross the board with probably at least 2 in the 90's and that for a price of roughly 50-60 m fitted. And this is all BEFORE you overheat
As others have pointed out, trying to orbit with this thing at speed may lead to you being unable to apply your own dps. The defensive sub might be hella useful for burst repping your tank back to full, or being fairly immune to a cruiser or BS, it just may be better to snipe with in fights against similar sized ships.
But thats just this d3, i imagine the caldari and gallente d3 will be accomplished brawlers. Fearsome with frig logi.
also bare in mind that this thing doesnt have stellar HP. so even with very high resists, it doesnt have massive EHP (thank god)
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7140
|
Posted - 2014.11.28 23:37:37 -
[142] - Quote
Daichi Yamato wrote:Kesthely wrote:Daichi Yamato wrote:The lack of tracking may relegate it to sniping, but the alternative means its too strong. basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.
no thanks to Covert cloak pls. wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though. Are you kidding me? i'm actually affraid the defensive mode will be to overpowered, it looks like you can put an oversized afterburner on, and with links and implants you'll have a less then 20 sig radius destroyer, capable of doing 180 ish dps @ 10 km while orbiting at roughly 1800 m/s with the option to go switch to go in long range mode and aurora and reach 60 km (although you gain a lot of sig) or beef up your speed to 2.5km/s With the combination of insane resists, (base T2, 33% defensive + modules & Link) you'll be at over 80% accross the board with probably at least 2 in the 90's and that for a price of roughly 50-60 m fitted. And this is all BEFORE you overheat As others have pointed out, trying to orbit with this thing at speed may lead to you being unable to apply your own dps. The defensive sub might be hella useful for burst repping your tank back to full, or being fairly immune to a cruiser or BS, it just may be better to snipe with in fights against similar sized ships. But thats just this d3, i imagine the caldari and gallente d3 will be accomplished brawlers. Fearsome with frig logi. also bare in mind that this thing doesnt have stellar HP. so even with very high resists, it doesnt have massive EHP (thank god) edit- and for once i dont want to see the gallente ship go way of the drones. i'd love to see the gal d3 go blaster/rail with a tracking bonus like a talos. I quite like it as a brawling boat, with halos+ab (that sig radius bonus is hard to ignore) an ancillary, dcu ,adaptive, two heatsinks and stay in the defense sub once you're on top of them. iv been winning most 1v1's I get into (bar drone boats or orthri), I haven't tried it with links yet but I'm looking forward to trying.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Torei Dutalis
IceBox Inc. Lasers Are Magic
14
|
Posted - 2014.11.29 01:22:05 -
[143] - Quote
Been flying this on sisi since they made the modes actually work. Had probably a dozen fights with it so far (not a lot I know). Slow base speed, but excellent with speed mode on. Tank is great all around. About perfect cap with a cap booster. Has TERRIBLE tracking issues (why is this ship getting a lazy cap bonus instead of the tracking bonus every other turret destroyer in the game gets). Sniper mode is cool, but I was barely using it, really seems like a tool for fleets of these things, in solo I just always wanted speed or tank. Overall very fun toy, especially if it has the mentioned price tag, but really could use some tweaking on the bonuses (especially needs tracking). |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
463
|
Posted - 2014.11.29 04:17:32 -
[144] - Quote
not having the identifying "destroyer feature" (50% tracking bonus) this thing is just a glorified tier 3 bc that can only hit things bigger than it.
this ship NEEDS the 50% tracking bonus like the coercer, and every other gun destroyer.
Amarr Militia Representative - A jar of nitro
|

Keaden Aemar
4 Marketeers Rura-Penthe
6
|
Posted - 2014.11.29 04:23:09 -
[145] - Quote
So I found a bug, that seems like it'll be a pretty big one. I bought, fit, and moved one of these into a wormhole, then logged out in another ship. When I log in and change ships, the mode switch buttons don't show up. |

Catherine Laartii
Dominion Fleet Group Templis CALSF
416
|
Posted - 2014.11.29 05:23:11 -
[146] - Quote
Warde Guildencrantz wrote:Vodka Kovalevski wrote:
rokh,moa
that's not native dipsh** Catherine Laartii wrote:Valid Point wrote:Please make the minmatar t3 destroyer vertical Or the gallente one. Myrm is pretty. +1 for vertical destroyer moreover, wouldn't mind a vertical caldari ship. Heron is nice. Unfortunately, in the concept art for caldari there were no design specs released for a vertical ship. They may yet change that, so I have my fingers crossed.  |

Yun Kuai
Justified Chaos Spaceship Bebop
232
|
Posted - 2014.11.29 07:36:38 -
[147] - Quote
Warde Guildencrantz wrote:Can we have at least 1 different mode per race? Don't want every race to have sharpshooter+defence+propulsion and be identical cept for tank and weapons
This and more this. I'm tired of all the ships becoming homogenized. The amaro are very different the the colder "sniper". The differences shouldn't just be in the overall range, but in how the ship actually plays out.
I sure hope someone at CCP thought through this part. If you're going to give a "sniper" role to Amarr ships, what would you give to Caldari to differentiate them?
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1415
|
Posted - 2014.11.29 10:29:10 -
[148] - Quote
Zmikund wrote:St'oto wrote:You know I was thinking these things could be pretty awesome with the new "sleeper weapons." Whatever they are called now.. Polarized? Maybe have the mode change cancel out the 0% resistance or "scale it down." Would give that new weapon class an actual use! Sleeper weapons on a T3 - DO IT! Seriously though, have the polarized weapons put a reduction to T3 destroyer resistances in defense mode but not completely negate resistances like all other ships. I think that's a solid compromise. Zmikund wrote:Tried it on sisi and found out its not what you would expect from T3 class ship ... Here is list of things i would like to see changed a little ...
1) Ship has too low PWG and CPU considering its slot layout, at least one of theese should get little boost .... 2) Ship is too slow, mostly thanks to its heavyness ... im not asking to boost hull speed, but maybe adding 100% bonus to speed mode instead 66% would be nice because with MWD my ship was flying around 1200m/s, adding +66% from speed mode you get to 2k which is pretty much same speed as average cruiser ... flysing same speed as cruiser in destroyer in speed mode doesnt seem enough for me ...
TL:DR: Confessor is too slow and has too low CPU/PWG ...
Edit Question: How will their mode change work? will i get full new bonuses right after clicking on new mode? or will i get it over time as the mode animation progress? or will i get them in the end of change process? There's no way you could know any of this considering the mode change doesn't apply bonuses yet. Plus you can easily fit a full rack of pulse II, Nos II, mwd, web, scram, 1ancil armor rep, 1 HS II, 1 DCU II, and 2 NANO II without any problems. Plus all rigs. (didn't try damage rigs tho.) So fitting is fine to be honest. All your other points are canceled out till they fix the mode changes. Cant I? you know there is this mighty thing out there called math ... you have actual speed and since speed mode adds 66% unpenalized speed bonus you just have to multiply your actual speed by 1.66 and you get speed in speed mode ... try it when you get back to elementary school, its not that hard ... ... anyway ... when i read those cry-for-cloak posts i can alredy see new cry topics after release how horribly OP it is ... please dont do anything stupid and dont overbonus it ... it doesnt need more bonuses than it alredy has + it would have more dps with cloak than covops T3 has ...
I have a couple of T3 that would strongly disagree with that.
The Confessor is undoubtedtly a good ship. But that is really quite absurd.
I have requested the ability to warp cloaked. However I have also suggested that it has in conjunction a lock delay. I know people stop reading at "covert ops" and ignore all that follows screaming "overpowered". But things are not really overpowered when even a battleship can warp away before it locks are they?
There is one EvE. Many people. Many lifestyles. WE are EvE
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Wadiest Yong
Porcus Volans Sev3rance
4
|
Posted - 2014.11.29 11:12:08 -
[149] - Quote
dear Fozzie, interesting ship with very nice additions to how we can fly ships in New Eden +1
Would you consider an aggression flag for use of the Defensive Mode ? |

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10745
|
Posted - 2014.11.29 11:21:31 -
[150] - Quote
epicurus ataraxia wrote: But things are not really overpowered when even a battleship can warp away before it locks are they?
Yep, they are.
This is because, thanks to the speed mode on this thing, it can bump tackle anything bigger than a cruiser fairly easily, which makes a lock time delay meaningless.
Duh.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Oxide Ammar
180
|
Posted - 2014.11.29 12:20:29 -
[151] - Quote
Warde Guildencrantz wrote:Can we have at least 1 different mode per race? Don't want every race to have sharpshooter+defence+propulsion and be identical cept for tank and weapons
This ..if all 4 destroyers ended up with same 3 modes, we will select the most suitable one and rest will be dumped down.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
250
|
Posted - 2014.11.29 13:20:28 -
[152] - Quote
Would be quite fun to mix up the bonuses a little. Instead of a sniper mode on the Caldari one it would be great to have the opposite, something that nerfs its range for some dps to make up for so many of their hybrid boats just being snipers and average at anything else.
You'll never manage to make them not slightly tread on toes of other ships - but something that allows them to act a little different to their race does normally would be interesting :) |

elitatwo
Eve Minions Poopstain Removal Team
492
|
Posted - 2014.11.29 16:22:00 -
[153] - Quote
Merrowing Kion wrote:Ship is really nice, but pleeeease, give him additionally 40\50 CPU and 20 PG. It is impossible, to push all fit in it
No, you don't get an xl-asb on and and 100nm afterburner, deal with it.
signature
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Deacon Abox
Justified Chaos Spaceship Bebop
430
|
Posted - 2014.11.29 18:15:35 -
[154] - Quote
Yun Kuai wrote:Warde Guildencrantz wrote:Can we have at least 1 different mode per race? Don't want every race to have sharpshooter+defence+propulsion and be identical cept for tank and weapons This and more this. I'm tired of all the ships becoming homogenized. The amaro are very different the the colder "sniper". The differences shouldn't just be in the overall range, but in how the ship actually plays out. I sure hope someone at CCP thought through this part. If you're going to give a "sniper" role to Amarr ships, what would you give to Caldari to differentiate them? Sorry Yun, I disagree. The better question is why give 10% range bonuses to only one race thus making them the only sniper capable race, while those same range bonuses are also nifty for brawling with short range guns? If one race gets to trademark the sniper role then that race should also cede the brawler role, but it doesn't. So should Caldari have a lock on sniping and still be able to field brawlers but Amarr should be stuck with only brawling?
Better to have all races able to field a ship in brawler, sniper, fast skirmisher or whatever roles. That way everyone can find a place in a fleet based on any of those roles no matter what ship race they've trained. This, because it takes a couple years to train all the race ships and corresponding weapons. And noobs should not be locked out of whole fleet types because they have only trained one or two race of ship.
No successful military willingly cedes an entire viable combat role to it's adversaries. It's options in a role may not be as good, but it still keeps production in that role option. Or else it will just be beaten by an enemy using the combat mode it alone possesses to win. And in a game no one likes sinking sp into a line of ships and then discovering that the role they've come to like means they should have trained a whole other race of ships from the getgo.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Ascentior
PIE Inc. Praetoria Imperialis Excubitoris
139
|
Posted - 2014.11.29 20:19:53 -
[155] - Quote
Deacon Abox wrote:Yun Kuai wrote:Warde Guildencrantz wrote:Can we have at least 1 different mode per race? Don't want every race to have sharpshooter+defence+propulsion and be identical cept for tank and weapons This and more this. I'm tired of all the ships becoming homogenized. The amaro are very different the the colder "sniper". The differences shouldn't just be in the overall range, but in how the ship actually plays out. I sure hope someone at CCP thought through this part. If you're going to give a "sniper" role to Amarr ships, what would you give to Caldari to differentiate them? Sorry Yun, I disagree. The better question is why give 10% range bonuses to only one race thus making them the only sniper capable race, while those same range bonuses are also nifty for brawling with short range guns? If one race gets to trademark the sniper role then that race should also cede the brawler role, but it doesn't. So should Caldari have a lock on sniping and still be able to field brawlers but Amarr should be stuck with only brawling? Better to have all races able to field a ship in brawler, sniper, fast skirmisher or whatever roles. That way everyone can find a place in a fleet based on any of those roles no matter what ship race they've trained. This, because it takes a couple years to train all the race ships and corresponding weapons. And noobs should not be locked out of whole fleet types because they have only trained one or two race of ship. No successful military willingly cedes an entire viable combat role to it's adversaries. It's options in a role may not be as good, but it still keeps production in that role option. Or else it will just be beaten by an enemy using the combat mode it alone possesses to win. And in a game no one likes sinking sp into a line of ships and then discovering that the role they've come to like means they should have trained a whole other race of ships from the getgo. Actually, every successful military has specialised in specific areas. That's the exact way to beat your opponent, know your strengths and play to those strengths. We are an alliance that chooses to fly only Amarr ships, it's part of our identity. So we know very well how not giving a particular role to a race penalises that race, more so than anyone. And it is the racial differences in eve that make ship selection (and training anything) interesting. Why would anyone want to train another race if they can get the exact same role out of one race?
Keep the races different! Only once we've reclaimed everything can they start being the same!
Admiral of PIE Inc.,
Praetoria Imperialis Excubitoris (See 'PIE Public' for recruitment)
Honorary Fabricator-General of the Imperial Navy
Chosen by God to serve the Empire.
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Omnathious Deninard
Novis Initiis
2563
|
Posted - 2014.11.29 20:35:02 -
[156] - Quote
I have to agree that racial diversity should be considered when designing the ships.
I really don't want eve to get to a point that the only difference between ships is what weapon you put on it.
-
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FT Diomedes
The Graduates Forged of Fire
651
|
Posted - 2014.11.29 20:38:12 -
[157] - Quote
Yun Kuai wrote:Warde Guildencrantz wrote:Can we have at least 1 different mode per race? Don't want every race to have sharpshooter+defence+propulsion and be identical cept for tank and weapons This and more this. I'm tired of all the ships becoming homogenized. The amaro are very different the the colder "sniper". The differences shouldn't just be in the overall range, but in how the ship actually plays out. I sure hope someone at CCP thought through this part. If you're going to give a "sniper" role to Amarr ships, what would you give to Caldari to differentiate them?
If we went with historical patterns, the Amarr and Caldari would both end up being stronger defensively and at long range. The Minmatar and Gallente would end up being more mobile and better at short range. Basically the same old fleet versus skirmish dichotomy.
I agree that we want four distinct ships. We also want four ships that are viable across the spectrum of Eve, in an already crowded pool of ships. That's the problem with adding new ships is that you have to find a niche for them.
I would rather have four well-balanced ships than one that was clearly superior and three that suck monkey balls. In other words, I don't want to see a repeat of nearly every other ship class across the past few years (especially in regards to the Tengu versus other T3's, Sabre versus other interdictors, Ishtar versus other HACs, etc.). If the differences are primarily in the tank type, resistance profile, and weapons they fit in the high slots, I am okay with that.
The bonus to combat probes is what makes these ships. It is clearly the best feature they have, by far. Basically, with that bonus, you have a ship that is inherently viable in small ship combat as an FC ship. You also have a ship that can hunt, catch, and kill similar class ships solo.
What will be interesting is how much mode switching plays a role in fleet combat. It could be kind of cool to see a sniper mode doctrine plinking away at the enemy fleet, then switching to tank mode to survive a volley of bombs, then switching to speed mode to catch stragglers as they flee from the battlefield. All of the above depends on the actual numbers for the ships in realistic fits, which I have not been able to test yet.
This is my signature. There are many like it, but this one is mine.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1415
|
Posted - 2014.11.29 22:00:37 -
[158] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: But things are not really overpowered when even a battleship can warp away before it locks are they? Yep, they are. This is because, thanks to the speed mode on this thing, it can bump tackle anything bigger than a cruiser fairly easily, which makes a lock time delay meaningless. Duh.
The post before it, I explained that the suggestion was for a t2 cloak with the ability to warp cloaked. The restrictions of speed limitation still apply. I doubt you could achieve little more than a quick kiss with that restriction. However EVE is a game about emergent gameplay, maybe you could use it's clearly overpowered abilities to launch a dred at them or something
Edit: oh it's you, sorry I would not have replied if I had known.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10746
|
Posted - 2014.11.29 23:13:18 -
[159] - Quote
epicurus ataraxia wrote: The post before it, I explained that the suggestion was for a t2 cloak with the ability to warp cloaked.
And that is hilariously, ridiculously overpowered on this hull. As has been explained to you already.
Quote: The restrictions of speed limitation still apply.
Good Lord, have you ever actually flown a cloaked ship?
Speed restrictions won't matter at all with what I described.
Quote: I doubt you could achieve little more than a quick kiss with that restriction.
And you're incredibly, stupendously wrong.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2006
|
Posted - 2014.11.30 02:40:34 -
[160] - Quote
Literally Space Moses wrote:Harvey James wrote:i would suggest removing sensor strength 100% buff in sniper mode .. why should it become twice as hard too jam all of a sudden?? It's not about the jamming, it's about it becoming harder to probe down and warp to, which fits with the sniper theme nicely.
The very high sensor strength and very long targeting range in sharpshooter mode will make it awfully difficult to use ECM jammers or sensor dampeners on these. I don't see any other purpose for the targeting range being that long. In fact with a base of 45%, you'd be fine with no bonus at all in sharpshooter mode. I fly a Cormorant (36km targeting range base) with 72km effective range using 125mm railguns. The new Confessor will have a smaller base range, but will more easily fit the largest frigate beam lasers while also having a lot more slots for electronics modules. This on top of a huge base targeting range, and I will be able to fit tracking computers/enhancers and ignore sensor boosters entirely.
Anyone have a computation for the effective range these will have with max skills and small beam lasers/aurora?
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Catherine Laartii
Dominion Fleet Group Templis CALSF
418
|
Posted - 2014.11.30 07:20:14 -
[161] - Quote
Please, PLEASE get rid of the bloody cap usage bonus, and increase the cap regen and amount rate appropriately to compensate. It needs a tracking speed bonus or drones, and it has neither. |

AnimeHeretic
Starcade Group Elemental Tide
1
|
Posted - 2014.11.30 07:50:06 -
[162] - Quote
Catherine Laartii wrote:Please, PLEASE get rid of the bloody cap usage bonus, and increase the cap regen and amount rate appropriately to compensate. It needs a tracking speed bonus or drones, and it has neither.
This. I'm kinda sick of the cap usage bonus also. It's a useless bonus that should not be on ANY amarr ships. |

elitatwo
Eve Minions Poopstain Removal Team
492
|
Posted - 2014.11.30 07:50:18 -
[163] - Quote
Reaver Glitterstim wrote:-snip- Anyone have a computation for the effective range these will have with max skills and small beam lasers/aurora?
You could just hop on SiSi and look it up, you know. It's 46/52km in sniper mode.
signature
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Rowells
Unknown Soldiers Fidelas Constans
1755
|
Posted - 2014.11.30 08:08:07 -
[164] - Quote
elitatwo wrote:Reaver Glitterstim wrote:-snip- Anyone have a computation for the effective range these will have with max skills and small beam lasers/aurora? You could just hop on SiSi and look it up, you know. It's 46/52km in sniper mode. does this include tracking comps? i got 64/68 on mine |

elitatwo
Eve Minions Poopstain Removal Team
492
|
Posted - 2014.11.30 08:28:32 -
[165] - Quote
Rowells wrote:does this include tracking comps? i got 64/68 on mine
No
signature
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Syrias Bizniz
Krautfleet
378
|
Posted - 2014.11.30 11:33:04 -
[166] - Quote
Got a fit that reaches 70km Aurora in Sniper. When **** gets too close, it can go up to 3.9k heated in Speedmode, all pre-imps / links. (Only Genocore 1&2 for fitting reasons)
DPS at that range is about 220ish.
Or all in all:
Pretty much a Navy Omen in another design. I like it! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2009
|
Posted - 2014.11.30 11:37:52 -
[167] - Quote
I'm surprised it's less than a Cormorant. I figured with the tracking computers that you can't take advantage of on a Cormorant, the Confessor would get more range.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Syrias Bizniz
Krautfleet
378
|
Posted - 2014.11.30 11:38:24 -
[168] - Quote
Reaver Glitterstim wrote:I'm surprised it's less than a Cormorant. I figured with the tracking computers that you can't take advantage of on a Cormorant, the Confessor would get more range.
Well, it's without a tracking comp. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2009
|
Posted - 2014.11.30 11:41:35 -
[169] - Quote
dammit I need EFT so I can figure this out for myself!!
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Harvey James
The Sengoku Legacy
1002
|
Posted - 2014.11.30 11:45:32 -
[170] - Quote
Syrias Bizniz wrote:Got a fit that reaches 70km Aurora in Sniper. When **** gets too close, it can go up to 3.9k heated in Speedmode, all pre-imps / links. (Only Genocore 1&2 for fitting reasons)
DPS at that range is about 220ish.
Or all in all:
Pretty much a Navy Omen in another design. I like it!
sounds a little excessive for a small ship
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Syrias Bizniz
Krautfleet
378
|
Posted - 2014.11.30 11:49:43 -
[171] - Quote
[Confessor, Confessor] Nanofiber Internal Structure II Small Ancillary Armor Repairer Heat Sink II Nanofiber Internal Structure II Heat Sink II
Small Capacitor Booster II Limited 1MN Microwarpdrive I Warp Disruptor II
Small Focused Beam Laser II Small Focused Beam Laser II Small Focused Beam Laser II Expanded Probe Launcher II Small Focused Beam Laser II Small Focused Beam Laser II Small Focused Beam Laser II
Small Energy Locus Coordinator II Small Energy Locus Coordinator II Small Ancillary Current Router I
Actually, with Dessie to V, this should be somewhere around 240-250 dps preheat. Will Edit in more numbers as i assemble it on Sisi again. It got killed yesterday after some CCP dude blapped it in his officer polarized oracle.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7164
|
Posted - 2014.11.30 12:05:27 -
[172] - Quote
Harvey James wrote:Syrias Bizniz wrote:Got a fit that reaches 70km Aurora in Sniper. When **** gets too close, it can go up to 3.9k heated in Speedmode, all pre-imps / links. (Only Genocore 1&2 for fitting reasons)
DPS at that range is about 220ish.
Or all in all:
Pretty much a Navy Omen in another design. I like it! sounds a little excessive for a small ship its not as bad as you might think, i cant shoot and go at that speed at the same time, it has to pick one or the other and it cant tank for **** while doing either
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Syrias Bizniz
Krautfleet
379
|
Posted - 2014.11.30 12:10:59 -
[173] - Quote
Ralph King-Griffin wrote:Harvey James wrote:Syrias Bizniz wrote:Got a fit that reaches 70km Aurora in Sniper. When **** gets too close, it can go up to 3.9k heated in Speedmode, all pre-imps / links. (Only Genocore 1&2 for fitting reasons)
DPS at that range is about 220ish.
Or all in all:
Pretty much a Navy Omen in another design. I like it! sounds a little excessive for a small ship its not as bad as you might think, i cant shoot and go at that speed at the same time, it has to pick one or the other and it cant tank for **** while doing either
The tank isn't as bad as you assume. The native resists are really good, and range and speed are enough to mitigate tons of damage already because people just can't hit you. This thing on Imps / Links will bring tears to a broad spectrum of players, as it will be able to reliably hit out to pointrange with good dps and incredible velocity.
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Harvey James
The Sengoku Legacy
1002
|
Posted - 2014.11.30 12:29:29 -
[174] - Quote
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60
from the OP are these correct? some pics from sisi shows normal T1 resists
its T3 so it should really have T1 resists not partial T2 ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Syrias Bizniz
Krautfleet
380
|
Posted - 2014.11.30 12:34:21 -
[175] - Quote
Harvey James wrote:Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60
from the OP are these correct? some pics from sisi shows normal T1 resists
its T3 so it should really have T1 resists not partial T2 ..
The base armor resistances you provided are correct. |

Harvey James
The Sengoku Legacy
1002
|
Posted - 2014.11.30 12:37:33 -
[176] - Quote
Syrias Bizniz wrote:Harvey James wrote:Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60
from the OP are these correct? some pics from sisi shows normal T1 resists
its T3 so it should really have T1 resists not partial T2 .. The base armor resistances you provided are correct.
really? .. so they haven't learn't from the T3 cruisers then ...
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7164
|
Posted - 2014.11.30 12:39:27 -
[177] - Quote
Syrias Bizniz wrote:
The tank isn't as bad as you assume. The native resists are really good, and range and speed are enough to mitigate tons of damage already because people just can't hit you. This thing on Imps / Links will bring tears to a broad spectrum of players, as it will be able to reliably hit out to pointrange with good dps and incredible velocity.
Edit: Keep in mind that pimping this ***** is totally viable. An A-Type MWD will decrease capuse, a RF point will free up tons of CPU. An A-Type repper will greatly increase sustainability in prolonged damage situations.
However i feel like this ship will not be a good 'buffer' tank for kiting fleets with logi, as this cripples it's mobility severely. I'll actually go and try doing a good Brawler and/or scorchkite fit.
good point but you can only do one of those thing reliably at a time
as for brawling, actually its quite good at it, granted it cant deal with light drones quickly enough as its tracking sucks balls and the native hp is minuscule but if you sig tank it its actually fairly hard to kill for what it is (again though, t2 hobs make it go )Harvey James wrote:really? .. so they haven't learn't from the T3 cruisers then ... the base hp is much much lower than those though. these things are not all that hard to kill, a well flown daredevil or ishkur will take one of these for a shortcut
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Harvey James
The Sengoku Legacy
1002
|
Posted - 2014.11.30 13:01:09 -
[178] - Quote
Ralph King-Griffin wrote:Syrias Bizniz wrote:
The tank isn't as bad as you assume. The native resists are really good, and range and speed are enough to mitigate tons of damage already because people just can't hit you. This thing on Imps / Links will bring tears to a broad spectrum of players, as it will be able to reliably hit out to pointrange with good dps and incredible velocity.
Edit: Keep in mind that pimping this ***** is totally viable. An A-Type MWD will decrease capuse, a RF point will free up tons of CPU. An A-Type repper will greatly increase sustainability in prolonged damage situations.
However i feel like this ship will not be a good 'buffer' tank for kiting fleets with logi, as this cripples it's mobility severely. I'll actually go and try doing a good Brawler and/or scorchkite fit.
good point but you can only do one of those thing reliably at a time  as for brawling, actually its quite good at it, granted it cant deal with light drones quickly enough as its tracking sucks balls and the native hp is minuscule but if you sig tank it its actually fairly hard to kill for what it is (again though, t2 hobs make it go  ) Harvey James wrote:really? .. so they haven't learn't from the T3 cruisers then ... the base hp is much much lower than those though. these things are not all that hard to kill, a well flown daredevil or ishkur will take one of these for a shortcut
they also said they wouldn't add any new T3 ships until they had nerfed T3 cruisers .. so 2 lies from CCP ... they overbuff stuff that only need a tweak , and neglect ships that need big changes....
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Syrias Bizniz
Krautfleet
380
|
Posted - 2014.11.30 13:02:16 -
[179] - Quote
Harvey James wrote:Ralph King-Griffin wrote:Syrias Bizniz wrote:
The tank isn't as bad as you assume. The native resists are really good, and range and speed are enough to mitigate tons of damage already because people just can't hit you. This thing on Imps / Links will bring tears to a broad spectrum of players, as it will be able to reliably hit out to pointrange with good dps and incredible velocity.
Edit: Keep in mind that pimping this ***** is totally viable. An A-Type MWD will decrease capuse, a RF point will free up tons of CPU. An A-Type repper will greatly increase sustainability in prolonged damage situations.
However i feel like this ship will not be a good 'buffer' tank for kiting fleets with logi, as this cripples it's mobility severely. I'll actually go and try doing a good Brawler and/or scorchkite fit.
good point but you can only do one of those thing reliably at a time  as for brawling, actually its quite good at it, granted it cant deal with light drones quickly enough as its tracking sucks balls and the native hp is minuscule but if you sig tank it its actually fairly hard to kill for what it is (again though, t2 hobs make it go  ) Harvey James wrote:really? .. so they haven't learn't from the T3 cruisers then ... the base hp is much much lower than those though. these things are not all that hard to kill, a well flown daredevil or ishkur will take one of these for a shortcut they also said they wouldn't add any new T3 ships until they had nerfed T3 cruisers .. so 2 lies from CCP ... they overbuff stuff that only need a tweak , and neglect ships that need big changes....
There kinda has been a passive Nerf to T3s, it's the new Ishtar.
|

Harvey James
The Sengoku Legacy
1002
|
Posted - 2014.11.30 13:05:38 -
[180] - Quote
the massively overbuffed ishtar along with buffed overbuffed drones
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|

Arla Sarain
151
|
Posted - 2014.11.30 13:21:26 -
[181] - Quote
Why can it fit an expanded probe launcher? Sure core launcher is sufficient if it's meant to probe down wormholes and all that.
So instead, you made a ship that further trivialises Cov Ops frigates.
Cheers.
No, actually expecting a Cov Ops frigate balance pass. Time to put those combat bonuses to good use. |

Syrias Bizniz
Krautfleet
380
|
Posted - 2014.11.30 13:25:32 -
[182] - Quote
Arla Sarain wrote:Why can it fit an expanded probe launcher? Sure core launcher is sufficient if it's meant to probe down wormholes and all that.
So instead, you made a ship that further trivialises Cov Ops frigates.
Cheers.
No, actually expecting a Cov Ops frigate balance pass. Time to put those combat bonuses to good use.
...
This thing can give ongrid warps in combat. This thing sure as hell can't scan down hard signatures. Or do you see a scan probe strength bonus? |

AnimeHeretic
Starcade Group Elemental Tide
2
|
Posted - 2014.11.30 13:30:04 -
[183] - Quote
Can we get a dev reply to the comments and concerns in this thread? Or is the confessor releasing as it is? |

Arla Sarain
151
|
Posted - 2014.11.30 13:33:40 -
[184] - Quote
Syrias Bizniz wrote:Arla Sarain wrote:Why can it fit an expanded probe launcher? Sure core launcher is sufficient if it's meant to probe down wormholes and all that.
So instead, you made a ship that further trivialises Cov Ops frigates.
Cheers.
No, actually expecting a Cov Ops frigate balance pass. Time to put those combat bonuses to good use. ... This thing can give ongrid warps in combat. This thing sure as hell can't scan down hard signatures. Or do you see a scan probe strength bonus? Hard signatures. Such as wormholes that I referred to? Which would be difficult? Cos I see plenty of non-bonused hulls doing that.
I'm not sure what your statement is. I am aware that it can provide on grid warp ins - I clearly asked why this ship can fit expanded launchers. I do not see how it's justified that it can because there are dedicated ships for that. |

AnimeHeretic
Starcade Group Elemental Tide
2
|
Posted - 2014.11.30 15:20:02 -
[185] - Quote
Arla Sarain wrote:Syrias Bizniz wrote:Arla Sarain wrote:Why can it fit an expanded probe launcher? Sure core launcher is sufficient if it's meant to probe down wormholes and all that.
So instead, you made a ship that further trivialises Cov Ops frigates.
Cheers.
No, actually expecting a Cov Ops frigate balance pass. Time to put those combat bonuses to good use. ... This thing can give ongrid warps in combat. This thing sure as hell can't scan down hard signatures. Or do you see a scan probe strength bonus? Hard signatures. Such as wormholes that I referred to? Which would be difficult? Cos I see plenty of non-bonused hulls doing that. I'm not sure what your statement is. I am aware that it can provide on grid warp ins - I clearly asked why this ship can fit expanded launchers. I do not see how it's justified that it can because there are dedicated ships for that.
Because you need expanded launchers for combat probes? What are you getting at?
There is no dedicated combat proper. Not a single one . It is either a gimp fit dictor or a cloaky. This will be the FIRST ship in eve that can scan something, Warp to it, and hold it while backup lands. |

Arla Sarain
151
|
Posted - 2014.11.30 15:30:13 -
[186] - Quote
AnimeHeretic wrote: Because you need expanded launchers for combat probes? What are you getting at?
That there is no reason why it should have that ability considering it's strong combat focus and the presence of other ship roles.
AnimeHeretic wrote:There is no dedicated combat proper. Not a single one . It is either a gimp fit dictor or a cloaky. You've named 2 just now, although the cloaky is what its meant to be.
AnimeHeretic wrote:This will be the FIRST ship in eve that can scan something, Warp to it, and hold it while backup lands. It will also be a ship that can do the job of 2 ships. Scan something, warp to it and kill it.
You don't become a dedicated combat scanning ship because you have reduction to the CPU. You are just given a free ticket to equip it with no difficulties. And thats on a ship that will have the same range as a slicer, will go just as fast as a slicer, will deal the damage of two slicers, will be able to probe, point and kill. |

AnimeHeretic
Starcade Group Elemental Tide
2
|
Posted - 2014.11.30 16:46:49 -
[187] - Quote
Arla Sarain wrote:AnimeHeretic wrote: Because you need expanded launchers for combat probes? What are you getting at?
That there is no reason why it should have that ability considering it's strong combat focus and the presence of other ship roles. AnimeHeretic wrote:There is no dedicated combat proper. Not a single one . It is either a gimp fit dictor or a cloaky. You've named 2 just now, although the cloaky is what its meant to be. AnimeHeretic wrote:This will be the FIRST ship in eve that can scan something, Warp to it, and hold it while backup lands. It will also be a ship that can do the job of 2 ships. Scan something, warp to it and kill it. You don't become a dedicated combat scanning ship because you have reduction to the CPU. You are just given a free ticket to equip it with no difficulties. And thats on a ship that will have the same range as a slicer, will go just as fast as a slicer, will deal the damage of two slicers, will be able to probe, point and kill.
It's far from a free ticket. It will still use 11 cpu. And on a ship with fitting this tight, that's quite a bit. And it still dies if you look at it funny. No drones. Very low ehp. And it's FAR from the speed a slicer can reach. Drones will eat it for breakfast.
I'm sorry you won't be able to kite 300km off a gate and then laugh at everyone chasing you. Now I can land on your interceptor.
(and no, gimped dictors and cov Ops frigs are not dedicated combat probers. They are two ships made for completely different purposes.) |

Catherine Laartii
Dominion Fleet Group Templis CALSF
419
|
Posted - 2014.11.30 17:20:05 -
[188] - Quote
Syrias Bizniz wrote:Reaver Glitterstim wrote:I'm surprised it's less than a Cormorant. I figured with the tracking computers that you can't take advantage of on a Cormorant, the Confessor would get more range. Well, it's without a tracking comp. the corm DOES have a total of a 100% optimal bonus, and if I'm not mistaken, rails still have a relatively longer optimal range. |

Syrias Bizniz
Krautfleet
381
|
Posted - 2014.11.30 19:58:53 -
[189] - Quote
How many of you people who fear the probing potential this ship has are actually probing in a PvP environment?
You will not be able to probe any decent offgrid booster and you will not be able to scan down certain WH signatures. You will be able to probe down some of the PvE folks, and while you warp to them they will see you on D-Scan. You will be able to Probe On Grid for Warpins, just like any other ship that has the CPU to fit an Expanded Probe Launcher.
Also, there theoretically are dedicated Combat Probing ships, as the Emergent Localizer is an Electronic Subsystem, and unless you're a Proteus or Loki this is basically a wildcard on Tech 3s.
And THESE things actually have a Scanbonus, have the Tank to hold you down, and theoretically have the DPS to kill you solo. And they can cloak if configured.
And you people are shitting your pants over a Dictor that can't bubble. |

Nevyn Auscent
Broke Sauce
1731
|
Posted - 2014.11.30 22:33:16 -
[190] - Quote
T3's are meant to be versatile. A Probe fitting bonus is part of that versatility. Now if they would give such a bonus to any T1 or T2 ships..... Then we could certainly say it's not more powerful than T2's and is right where it should be. Combat probing has long been overly restricted and effectively forced alts to be used for it by the gimped fits it creates on non T3's. |

Rowells
Unknown Soldiers Fidelas Constans
1771
|
Posted - 2014.11.30 23:02:31 -
[191] - Quote
Nevyn Auscent wrote:T3's are meant to be versatile. A Probe fitting bonus is part of that versatility. Now if they would give such a bonus to any T1 or T2 ships..... Then we could certainly say it's not more powerful than T2's and is right where it should be. Combat probing has long been overly restricted and effectively forced alts to be used for it by the gimped fits it creates on non T3's. I really enjoyed using the probes on the test server. I would actually like to see the bonus Applied to more ships or the requirements of the probe launcher reduced. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2011
|
Posted - 2014.11.30 23:35:32 -
[192] - Quote
Catherine Laartii wrote:Syrias Bizniz wrote:Reaver Glitterstim wrote:I'm surprised it's less than a Cormorant. I figured with the tracking computers that you can't take advantage of on a Cormorant, the Confessor would get more range. Well, it's without a tracking comp. the corm DOES have a total of a 100% optimal bonus, and if I'm not mistaken, rails still have a relatively longer optimal range. Yes but it has a targeting range so short that even a scripted t2 sensor booster isn't enough to get you into the base range of 125mm spike (not 150mm mind you) and it can't even properly fit 150mm without heavy powergrid and CPU bonuses that it doesn't have the slots for. Once you have squeezed in a 125mm fit, there's no room for even the most basic optimal range bonuses. I didn't realize the base range of small focused beam lasers is so much shorter than that of 125mm rails.
I finally downloaded EFT just to take a look (can't seem to get up to date values on the wiki) and here's what I found: (with max skills)
Small Focused Beam Laser II: 7.5+5 125mm Railgun II: 10+9.4 150mm Railgun II: 14+11
It looks like 150mm rails have DOUBLE the base range of small focused beam lasers!
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7174
|
Posted - 2014.11.30 23:43:55 -
[193] - Quote
Rowells wrote:Nevyn Auscent wrote:T3's are meant to be versatile. A Probe fitting bonus is part of that versatility. Now if they would give such a bonus to any T1 or T2 ships..... Then we could certainly say it's not more powerful than T2's and is right where it should be. Combat probing has long been overly restricted and effectively forced alts to be used for it by the gimped fits it creates on non T3's. I really enjoyed using the probes on the test server. I would actually like to see the bonus Applied to more ships or the requirements of the probe launcher reduced. Likewise, it's an inspired choice of bonus for the ship. and easier to fit combat probes would be a godsend imo.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Sizeof Void
Ninja Suicide Squadron
523
|
Posted - 2014.12.01 01:43:41 -
[194] - Quote
Ralph King-Griffin wrote:Rowells wrote:Nevyn Auscent wrote:T3's are meant to be versatile. A Probe fitting bonus is part of that versatility. Now if they would give such a bonus to any T1 or T2 ships..... Then we could certainly say it's not more powerful than T2's and is right where it should be. Combat probing has long been overly restricted and effectively forced alts to be used for it by the gimped fits it creates on non T3's. I really enjoyed using the probes on the test server. I would actually like to see the bonus Applied to more ships or the requirements of the probe launcher reduced. Likewise, it's an inspired choice of bonus for the ship. and easier to fit combat probes would be a godsend imo. Personally, I'd like to see probes reworked completely, so that you just fire a bunch of the things off in all directions, they give you results on static things and then self-destruct. The current probe scanning system is another one of those tedious game mechanics, where you need to diddle repeatedly with the position, radius and overlap of the probes - push a button, then do it again, and again, until you get a result. Interesting to do a few times, but becomes an annoying chore over the long haul. Obviously, the UI team felt the same way, which is why they added the ability to preconfigure probe patterns, more easily move a group of probes around, etc. - but these are just patches on something that should be replaced.
Now, I'd really like to see the ability to launch a combat probe and have it follow someone's ship, so you can track them down. This would be a lot more fun than using locator agents, and also allow the addition of other new mechanics/modules to mess with probes (use signal boosters to scan for and blow them up, use warp speed rigs to outrun them, use cloaks to give false readings, etc).
|

Goldensaver
Lom Corporation Shadow of xXDEATHXx
407
|
Posted - 2014.12.01 02:32:51 -
[195] - Quote
Arla Sarain wrote:AnimeHeretic wrote:There is no dedicated combat proper. Not a single one . It is either a gimp fit dictor or a cloaky. You've named 2 just now, although the cloaky is what its meant to be. AnimeHeretic wrote:This will be the FIRST ship in eve that can scan something, Warp to it, and hold it while backup lands. It will also be a ship that can do the job of 2 ships. Scan something, warp to it and kill it. .
Just saying, neither of those is dedicated to be an on-grid combat scanner. One has the task of catching and holding supercaps, and the fact that it ongrid probes is just a result of it not bothering with guns since it's not going to be doing **** for damage with all its tank. The other is not a combat ship. It's at most a support ship that can help its fleet get into position with ongrid fleet warps. It is far better in its role of scanning down lone ships, finding sigs/sites, and hacking and the sort. It's not really a dedicated ongrid prober/warper.
No toes are being stepped on here. The Confesser will never be able to scan down an OGB or any other decently "hidden" ship.
Catherine Laartii wrote: the corm DOES have a total of a 100% optimal bonus, and if I'm not mistaken, rails still have a relatively longer optimal range.
125% my dear.
Something to remember is that when there are multiple bonuses to the same stat, they compound on each other. 1 * 1.5 * 1.5 = 2.25 |

Omnathious Deninard
Novis Initiis
2564
|
Posted - 2014.12.01 05:09:03 -
[196] - Quote
Reaver Glitterstim wrote: I finally downloaded EFT just to take a look (can't seem to get up to date values on the wiki) and here's what I found: (with max skills)
Small Focused Beam Laser II: 7.5+5 125mm Railgun II: 10+9.4 150mm Railgun II: 14+11
It looks like 150mm rails have DOUBLE the base range of small focused beam lasers!
Might want to re-check your information. TQ says that Small Focused Beam Laser II has a base optimal range of 12+4 Level 5s 15+5 150mm Railgun II has a base optimal range of 14.4+6. Level 5s 18+7.5
-
|

Syrias Bizniz
Krautfleet
386
|
Posted - 2014.12.01 08:18:28 -
[197] - Quote
Sizeof Void wrote:Ralph King-Griffin wrote:Rowells wrote:Nevyn Auscent wrote:T3's are meant to be versatile. A Probe fitting bonus is part of that versatility. Now if they would give such a bonus to any T1 or T2 ships..... Then we could certainly say it's not more powerful than T2's and is right where it should be. Combat probing has long been overly restricted and effectively forced alts to be used for it by the gimped fits it creates on non T3's. I really enjoyed using the probes on the test server. I would actually like to see the bonus Applied to more ships or the requirements of the probe launcher reduced. Likewise, it's an inspired choice of bonus for the ship. and easier to fit combat probes would be a godsend imo. Personally, I'd like to see probes reworked completely, so that you just fire a bunch of the things off in all directions, they give you results on static things and then self-destruct. The current probe scanning system is another one of those tedious game mechanics, where you need to diddle repeatedly with the position, radius and overlap of the probes - push a button, then do it again, and again, until you get a result. Interesting to do a few times, but becomes an annoying chore over the long haul. Obviously, the UI team felt the same way, which is why they added the ability to preconfigure probe patterns, more easily move a group of probes around, etc. - but these are just patches on something that should be replaced. Now, I'd really like to see the ability to launch a combat probe and have it follow someone's ship, so you can track them down. This would be a lot more fun than using locator agents, and also allow the addition of other new mechanics/modules to mess with probes (use signal boosters to scan for and blow them up, use warp speed rigs to outrun them, use cloaks to give false readings, etc).
Soooo... you would like to have a Probe-System that is similar to the old one, on which everyone agreed it was horrible? I really don't know what kind of problems you have with the actual system, but let me tell you that the UI team didn't feel your way. The patches done to Probing were actually not necessary, they just made holding down shift or alt kinda reverse. What you had earlier when pressing this keys is now prevented by pressing them.
And your proposed stalking probe would be horribly broken and rewarding you for no effort at all. |

Catherine Laartii
Dominion Fleet Group Templis CALSF
421
|
Posted - 2014.12.01 11:21:56 -
[198] - Quote
CCP Fozzie wrote:
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Please fix this so it reads "95% reduction in combat probe launcher CPU requirements", since that's what we're guessing you mean. |

Syrias Bizniz
Krautfleet
387
|
Posted - 2014.12.01 11:25:41 -
[199] - Quote
Catherine Laartii wrote:CCP Fozzie wrote:
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Please fix this so it reads "95% reduction in combat probe launcher CPU requirements", since that's what we're guessing you mean.
Scan Probe Launcher is the module group, to which Expanded Probe Launchers belong, ofc. So the current wording is pretty good. |

Snape Dieboldmotor
Minotaur Congress
37
|
Posted - 2014.12.01 14:06:12 -
[200] - Quote
I like the idea of mode switching, but that should be a high slot module consuming about 100 cpu. |

FT Diomedes
The Graduates Forged of Fire
660
|
Posted - 2014.12.01 14:37:00 -
[201] - Quote
Syrias Bizniz wrote:Catherine Laartii wrote:CCP Fozzie wrote:
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Please fix this so it reads "95% reduction in combat probe launcher CPU requirements", since that's what we're guessing you mean. Scan Probe Launcher is the module group, to which Expanded Probe Launchers belong, ofc. So the current wording is pretty good.
The current wording is just fine.
This is my signature. There are many like it, but this one is mine.
|

Rowells
Unknown Soldiers Fidelas Constans
1774
|
Posted - 2014.12.01 17:02:17 -
[202] - Quote
Catherine Laartii wrote:CCP Fozzie wrote:
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Please fix this so it reads "95% reduction in combat probe launcher CPU requirements", since that's what we're guessing you mean. Except there is no "combat probe launcher". Only core and expanded both under the probe launcher category. |

X Gallentius
Justified Chaos Spaceship Bebop
2657
|
Posted - 2014.12.01 19:01:34 -
[203] - Quote
This thing isn't a souped up T1 destroyer, it's a souped up Interdictor. Resist profile + other stats look more like T2 dessie than T1 dessie. Fleets of these things are going to rule everywhere. They will clear out support ships like nobody's business and make fleet warfare very monolithic. Small plexes just got real boring as well. |

Harvey James
The Sengoku Legacy
1006
|
Posted - 2014.12.01 19:12:51 -
[204] - Quote
X Gallentius wrote:This thing isn't a souped up T1 destroyer, it's a souped up Interdictor. Resist profile + other stats look more like T2 dessie than T1 dessie. Fleets of these things are going to rule everywhere. They will clear out support ships like nobody's business and make fleet warfare very monolithic. Small plexes just got real boring as well.
indeed . it is already OP before release
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|

Torei Dutalis
IceBox Inc. Lasers Are Magic
15
|
Posted - 2014.12.01 19:36:50 -
[205] - Quote
The more I fly this ship on sisi the more I am feel like this is the destroyer version of a retribution, with one distinction, in speed mode, this thing can be wicked fast (and it doesn't suffer from 2 midslot syndrome but lets just ignore that). With only one week before this patch goes live I feel like there is little to no chance that we will see any changes in this ship before it goes out to the wider eve population. While I was previously advocating for a tracking bonus on this ship (and well my inner desire for a solopwnmobile still wants it) I think that in an ironic twist, the T3 destroyers are being designed to have poor damage application on small ships on purpose (or this one is anyway). I would still like to see a bonus other than cap usage on the ship as I think Amarr ships having half the combat bonuses of the other races is rather lazy and unbalanced. Perhaps a 5%/level to turret optimal, or maybe even something more interesting like nos/neut range/amount (on the order of the dragoon) would be interesting (just spit balling ideas here really). Just saying it now though, if the next ones come out with real bonuses like damage/tracking or damage/range instead of some faux bonuses like warp speed/drone hp, a shoe will be thrown. |

Catherine Laartii
Dominion Fleet Group Templis CALSF
423
|
Posted - 2014.12.01 19:49:20 -
[206] - Quote
Goldensaver wrote:Arla Sarain wrote:AnimeHeretic wrote:There is no dedicated combat proper. Not a single one . It is either a gimp fit dictor or a cloaky. You've named 2 just now, although the cloaky is what its meant to be. AnimeHeretic wrote:This will be the FIRST ship in eve that can scan something, Warp to it, and hold it while backup lands. It will also be a ship that can do the job of 2 ships. Scan something, warp to it and kill it. . Just saying, neither of those is dedicated to be an on-grid combat scanner. One has the task of catching and holding supercaps, and the fact that it ongrid probes is just a result of it not bothering with guns since it's not going to be doing **** for damage with all its tank. The other is not a combat ship. It's at most a support ship that can help its fleet get into position with ongrid fleet warps. It is far better in its role of scanning down lone ships, finding sigs/sites, and hacking and the sort. It's not really a dedicated ongrid prober/warper. No toes are being stepped on here. The Confesser will never be able to scan down an OGB or any other decently "hidden" ship. Catherine Laartii wrote: the corm DOES have a total of a 100% optimal bonus, and if I'm not mistaken, rails still have a relatively longer optimal range.
125% my dear. Something to remember is that when there are multiple bonuses to the same stat, they compound on each other. 1 * 1.5 * 1.5 = 2.25
   DUUUUDE I REMEMBER YOU FROM MY CORP!!! |

Egravant Alduin
republic fleet battle support
160
|
Posted - 2014.12.01 20:08:56 -
[207] - Quote
Looks really cool and promising.The modes are one good change and addition(bastion also etc) to eve that makes ships most fun.I wonder how much this killer will cost.
Feel the wrath of the GECKO!
|

War Kitten
Panda McLegion
5548
|
Posted - 2014.12.01 20:13:22 -
[208] - Quote
Torei Dutalis wrote:The more I fly this ship on sisi the more I am feel like this is the destroyer version of a retribution, with one distinction, in speed mode, this thing can be wicked fast (and it doesn't suffer from 2 midslot syndrome but lets just ignore that). With only one week before this patch goes live I feel like there is little to no chance that we will see any changes in this ship before it goes out to the wider eve population. While I was previously advocating for a tracking bonus on this ship (and well my inner desire for a solopwnmobile still wants it) I think that in an ironic twist, the T3 destroyers are being designed to have poor damage application on small ships on purpose (or this one is anyway). I would still like to see a bonus other than cap usage on the ship as I think Amarr ships having half the combat bonuses of the other races is rather lazy and unbalanced. Perhaps a 5%/level to turret optimal, or maybe even something more interesting like nos/neut range/amount (on the order of the dragoon) would be interesting (just spit balling ideas here really). Just saying it now though, if the next ones come out with real bonuses like damage/tracking or damage/range instead of some faux bonuses like warp speed/drone hp, a shoe will be thrown.
From reading the thread, this sounds like a pretty good summary.
I find that without a good mob to provide one for them, most people would have no mentality at all.
|

Xequecal
GoonWaffe Goonswarm Federation
268
|
Posted - 2014.12.01 20:24:27 -
[209] - Quote
These are going to be ******* hilarious in Wolf-Rayet wormholes BTW. In combination with the new beam laser changes, the sharpshooter subsystem does 1264 heated DPS @ 50km with aurora, 3 heat sinks, and no range mods. The same setup will do 2147 DPS @ 12.5+5 with faction multifrequency. |

Sgt Soulless
Republic Military School Minmatar Republic
19
|
Posted - 2014.12.01 22:38:41 -
[210] - Quote
I honestly doubt there will be much use of switching the mode of these ships in flight. 10 seconds is an eternity in small ship PvP. They're going to be fit to maximize the use of just 1 mode, and they're going to stay in that mode all the time. Should have just made faction destroyers with different bonuses. |

James Baboli
Ferrous Infernum
305
|
Posted - 2014.12.01 22:56:22 -
[211] - Quote
Sgt Soulless wrote:I honestly doubt there will be much use of switching the mode of these ships in flight. 10 seconds is an eternity in small ship PvP. They're going to be fit to maximize the use of just 1 mode, and they're going to stay in that mode all the time. Should have just made faction destroyers with different bonuses. I can see this argument for unshiny versions of it, and mediocre pvpers. the masters of solo and the blingyfolks will probably build some interesting WTFmobiles out of it that actually use multiple modes.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|

James Baboli
Ferrous Infernum
305
|
Posted - 2014.12.01 23:06:13 -
[212] - Quote
Sgt Soulless wrote:I honestly doubt there will be much use of switching the mode of these ships in flight. 10 seconds is an eternity in small ship PvP. They're going to be fit to maximize the use of just 1 mode, and they're going to stay in that mode all the time. Should have just made faction destroyers with different bonuses. I can see this argument for unshiny versions of it, and mediocre pvpers. the masters of solo and the blingyfolks will probably build some interesting WTFmobiles out of it that actually use multiple modes.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|

Syrias Bizniz
Krautfleet
388
|
Posted - 2014.12.01 23:13:46 -
[213] - Quote
X Gallentius wrote:This thing isn't a souped up T1 destroyer, it's a souped up Interdictor. Resist profile + other stats look more like T2 dessie than T1 dessie. Fleets of these things are going to rule everywhere. They will clear out support ships like nobody's business and make fleet warfare very monolithic. Small plexes just got real boring as well.
If 'fleets of these' are going to rule everywhere, why aren't we seeing Heretic-Fleets yet that dominate everything? EHP is the same, DPS at Range is similar, too.
The answer is obvious: Cause these things will get shot down by 5 Ishtars in a few seconds.
Also, since Tech 3 cruisers can't enter Medium Plexes, i'll just assume Tech 3 dessies can't enter smalls. Haven't tested yet, though. |

Syrias Bizniz
Krautfleet
388
|
Posted - 2014.12.01 23:15:28 -
[214] - Quote
Sgt Soulless wrote:I honestly doubt there will be much use of switching the mode of these ships in flight. 10 seconds is an eternity in small ship PvP. They're going to be fit to maximize the use of just 1 mode, and they're going to stay in that mode all the time. Should have just made faction destroyers with different bonuses.
10 seconds is nothing. This ships can kite, so they have the time. It's not like you're a sitting duck while switching modes, the transition works instantaneous. It just has a cooldown on the next transition. |

Dani Maulerant
Valkyrie Professional Resources LOADED-DICE
3
|
Posted - 2014.12.01 23:16:55 -
[215] - Quote
I may have missed it if it's been brought up, but are we believing all the T3s will have these very same modes and sets of bonuses?
I'm mostly concerned with the Gallente one ending up not being a drone platform. And being largely blaster boats, any 'snipe/rage' bonuses are just wholly pointless for blasters. If hybrids are to be used to snipe then that's the Caldari's bit.
Or will we end up with two of nearly the exact same ones if they make the Gallente and Caldari both use rails? That is if they put hybrids on the Caldari one instead of missiles. |

Trinkets friend
Sudden Buggery Prolapse.
1946
|
Posted - 2014.12.02 01:42:10 -
[216] - Quote
The Confessor is, base stats wise, a Coercer with stuff trimmed off, which you replace more or less, by engaging the three modes. eg, it has lower scan res base, then you can gain that scan res back and some in Sniper mode.
There's all this talk of nano Confessor being zomg. hardly. It will have just as few EHP and moderately more rep ability than a Coercer. True, your optimal with beams is going to be better than a Coercer but your DPS is 50% more.
I also see a problem with sniper mode, in that targeting range doubles (120km, more or less) but optimals with Aurora are still 64km plus a smidge of falloff. So you have a hell of a lot of range to lock people with but no way to damage them. That's a bit silly.
The other amusing thing is that your fit is locked in. So you will be fitting these things with all their PG and CPU restrictions, and have to make a choice which will flow through to your performance in all 3 modes. You will be unable to make a fit which does well at everything.
For instance, you got for a brawler fit with pulses, what's the point of sniper mode? it gives you no DPS more than the other modes, you have 120km lock range and guns which go 18km top, you do yourself out of your EHP, and you are still slow as a wet week. Go speed mode, you lose EHP, bloat your sig, your optimals still suck, you have a better GTFO ability if you aren't already scrammed.
As someone said before, i foresee that these will be brawler mode most of the time with Speed mode being good for getting off gate/wormhole and into warp, and you swap to Defensive mode just as you land. Speed mode if you land too far off.
Talwar fleets will still do awesome versus these, due to LMLs. I guess if you are unlucky, whomever is being yellowboxed could be lucky and flip into defensive mode prior to your missiles landing. But even then, the Talwar gets good damage application vs 40m sig radius, so your D3 fleet will find it pretty hard to keep up, land damage with poor tracking, and very hard to tank Talwarfleet DPS.
Sniper mode of all kinds is still less useful than your basic sniper cormy fleet anyway. We are talking about 117km sniper cormy DPS versus a D3 fleet which can only hit out to 65km. Cormy still will remain king of the hill unless the Caldari D3 is a rail boat, in which case, that will be king of the hill and replace Cormy snipers, hands down.
On that note, i cannot see how the Caldari D3 cannot be a rail boat. It has to be - no one snipes with missiles. The closest you get is Tengu fleets, Talwar fleets or maybe the Cerb fleets. Caldari missile D3's would have to search for a niche to fill, given they will be even slower than the Confessor and suck ass like the Corax most likely.
As for the discussions about the other races destroyers, well, we shall have to see how they handle the defensive mode on the other races. I expect that you will get a shield boost bonus on Minnie defensive mode, and resist bonus on the Caldari in defensive mode. Which will be tres ironic for these new shattered frig wormholes, because you'd be suicidal to bring either of these in to the C6 W-R effects. Luls. Even more luls would be a rep bonus on the Gallente hull, because you'd get overwhelemed by DPS instantly facing off against other 2400 dps D3's.
Just to be a bit off topic - these shattered frig holes are a stupid, stupid idea. Really.
J's before K's.
Prolapse. Turning holes inside out with pew pew.
http://www.localectomy.blogspot.com.au
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1909
|
Posted - 2014.12.02 09:45:28 -
[217] - Quote
Dani Maulerant wrote:I may have missed it if it's been brought up, but are we believing all the T3s will have these very same modes and sets of bonuses?
I'm mostly concerned with the Gallente one ending up not being a drone platform. And being largely blaster boats, any 'snipe/rage' bonuses are just wholly pointless for blasters. If hybrids are to be used to snipe then that's the Caldari's bit.
Or will we end up with two of nearly the exact same ones if they make the Gallente and Caldari both use rails? That is if they put hybrids on the Caldari one instead of missiles.
gallentes can use rails as well as blasters. They need to be specially careful with the gallente one or they will make an OP DPS machine.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1909
|
Posted - 2014.12.02 09:46:58 -
[218] - Quote
Xequecal wrote:These are going to be ******* hilarious in Wolf-Rayet wormholes BTW. In combination with the new beam laser changes, the sharpshooter subsystem does 1264 heated DPS @ 50km with aurora, 3 heat sinks, and no range mods. The same setup will do 2147 DPS @ 12.5+5 with faction multifrequency.
Who need dreads anyway?
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|

Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
109
|
Posted - 2014.12.02 13:04:37 -
[219] - Quote
Asayanami Dei wrote:Querns wrote:Mechanically, how does the mode switching work? Is there an icon that you can drag to one of your F1-8 keys (and the mid/low variants?) On sisi there are new buttons on HUD for mode switching edit: http://i.imgur.com/RFKlWka.jpg
those buttons are going to need proper icons to indicate what modes they are for. |

Corraidhin Farsaidh
Farsaidh's Freeborn
802
|
Posted - 2014.12.02 13:21:59 -
[220] - Quote
Dani Maulerant wrote:I may have missed it if it's been brought up, but are we believing all the T3s will have these very same modes and sets of bonuses?
I'm mostly concerned with the Gallente one ending up not being a drone platform. And being largely blaster boats, any 'snipe/rage' bonuses are just wholly pointless for blasters. If hybrids are to be used to snipe then that's the Caldari's bit.
Or will we end up with two of nearly the exact same ones if they make the Gallente and Caldari both use rails? That is if they put hybrids on the Caldari one instead of missiles.
Gallente sniper mode might want a speed and tracking boost on drones so they get on target more rapidly from range instead of bonuses on the guns
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X Gallentius
Justified Chaos Spaceship Bebop
2658
|
Posted - 2014.12.02 13:34:21 -
[221] - Quote
Syrias Bizniz wrote:Also, since Tech 3 cruisers can't enter Medium Plexes, i'll just assume Tech 3 dessies can't enter smalls. Haven't tested yet, though. They can enter small plexes.
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Goldensaver
Lom Corporation Shadow of xXDEATHXx
407
|
Posted - 2014.12.02 14:09:05 -
[222] - Quote
Yerp. Long time no see. |

Syrias Bizniz
Krautfleet
389
|
Posted - 2014.12.02 16:10:03 -
[223] - Quote
X Gallentius wrote:Syrias Bizniz wrote:Also, since Tech 3 cruisers can't enter Medium Plexes, i'll just assume Tech 3 dessies can't enter smalls. Haven't tested yet, though. They can enter small plexes.
Time to stock up on Sentinels and Wolfes, i guess :)
|

Catherine Laartii
Dominion Fleet Group Templis CALSF
424
|
Posted - 2014.12.02 19:50:31 -
[224] - Quote
Syrias Bizniz wrote:X Gallentius wrote:This thing isn't a souped up T1 destroyer, it's a souped up Interdictor. Resist profile + other stats look more like T2 dessie than T1 dessie. Fleets of these things are going to rule everywhere. They will clear out support ships like nobody's business and make fleet warfare very monolithic. Small plexes just got real boring as well. If 'fleets of these' are going to rule everywhere, why aren't we seeing Heretic-Fleets yet that dominate everything? EHP is the same, DPS at Range is similar, too. The answer is obvious: Cause these things will get shot down by 5 Ishtars in a few seconds. Also, since Tech 3 cruisers can't enter Medium Plexes, i'll just assume Tech 3 dessies can't enter smalls. Haven't tested yet, though. It was explicitly stated that t3 destroyers will be able to enter smalls. Also, the obvious answer and correcting both of you is that for every 1 t2 ship there can be afforded 10 or 100 t1 derp frigs. Getting the bejeezus mobbed out of you is why you don't see t2 cruisers and destroyers more often; unless you're Snuff Box it's not very cost effective and not very viable. T3 Cruisers are a different story because of their durability and flexibility (covops cloak for example). |

Ele Rebellion
Underground Coalition
31
|
Posted - 2014.12.02 23:05:01 -
[225] - Quote
CCP Fozzie wrote: Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active
So I could jump through a gate (in low or high) using this mode, click align to, switch to defensive, press "S" and instawarp? (same as getting webbed?) |

Harvey James
The Sengoku Legacy
1015
|
Posted - 2014.12.02 23:08:52 -
[226] - Quote
Ele Rebellion wrote:CCP Fozzie wrote: Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active
So I could jump through a gate (in low or high) using this mode, click align to, switch to defensive, press "S" and instawarp? (same as getting webbed?)
isn't there a 10 second changing time?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|

Nevyn Auscent
Broke Sauce
1738
|
Posted - 2014.12.02 23:38:23 -
[227] - Quote
Harvey James wrote: isn't there a 10 second changing time?
Cooldown, Instant change, from what Sisi testers have said. |

Harvey James
The Sengoku Legacy
1015
|
Posted - 2014.12.02 23:40:21 -
[228] - Quote
Nevyn Auscent wrote:Harvey James wrote: isn't there a 10 second changing time?
Cooldown, Instant change, from what Sisi testers have said.
mm.. you would think a few seconds at least before it could change.. weird..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|

Rowells
Unknown Soldiers Fidelas Constans
1777
|
Posted - 2014.12.03 00:11:38 -
[229] - Quote
Ele Rebellion wrote:CCP Fozzie wrote: Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active
So I could jump through a gate (in low or high) using this mode, click align to, switch to defensive, press "S" and instawarp? (same as getting webbed?) you would already need to have inertia mods installed and the change would take at least a server tick after decloaking as I'm aware, so unless you were already prepared for it it wouldn't work so well. I have to get back on sisi and check but I don't think the align time is that fast anyway. |

Goldensaver
Lom Corporation Shadow of xXDEATHXx
407
|
Posted - 2014.12.03 00:19:42 -
[230] - Quote
Ele Rebellion wrote:CCP Fozzie wrote: Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active
So I could jump through a gate (in low or high) using this mode, click align to, switch to defensive, press "S" and instawarp? (same as getting webbed?) Yeah, pretty much from the looks of things. 2s or less if you do it properly and the server works with you. |

elitatwo
Eve Minions Poopstain Removal Team
499
|
Posted - 2014.12.03 00:44:48 -
[231] - Quote
Rowells wrote:Ele Rebellion wrote:CCP Fozzie wrote: Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active
So I could jump through a gate (in low or high) using this mode, click align to, switch to defensive, press "S" and instawarp? (same as getting webbed?) you would already need to have inertia mods installed and the change would take at least a server tick after decloaking as I'm aware, so unless you were already prepared for it it wouldn't work so well. I have to get back on sisi and check but I don't think the align time is that fast anyway.
You dont need to uncloak before you change the mode.
signature
|

almanac Omaristos
Hollow Blood Hunters Surely You're Joking
4
|
Posted - 2014.12.03 02:51:10 -
[232] - Quote
Wow been testing this ship for the past 2 days with random friends on the test server. most of them have been in assault frigs and interceptors the confessor no matter the fit (out of the hundreds I tested) hasn't been able to kill a single one
when It comes to fighting frigs solo this ship sucks
the only application that's worth anything is the bonuses to fitting expanded core probe launchers with a combat fit (which is terrible btw)
if you invest 40 mill into the confessor you will end up being killed by 10 to 20 mil ships all day long its not worth it (at all).
i'd recommend adding an additional tracking bonuses of 10% and giving it 20% reduction in sig as a role bonus
these are needed so it can atleast give a t2 frig some trouble in a 1v1 because currently I see no reason why I should pay 40mill for something that's going to get murdered horribly by everything except a noob ship |

Rowells
Unknown Soldiers Fidelas Constans
1777
|
Posted - 2014.12.03 04:00:22 -
[233] - Quote
almanac Omaristos wrote:Wow been testing this ship for the past 2 days with random friends on the test server. most of them have been in assault frigs and interceptors the confessor no matter the fit (out of the hundreds I tested) hasn't been able to kill a single one
when It comes to fighting frigs solo this ship sucks
the only application that's worth anything is the bonuses to fitting expanded core probe launchers with a combat fit (which is terrible btw)
if you invest 40 mill into the confessor you will end up being killed by 10 to 20 mil ships all day long its not worth it (at all).
i'd recommend adding an additional tracking bonuses of 10% and giving it 20% reduction in sig as a role bonus
these are needed so it can atleast give a t2 frig some trouble in a 1v1 because currently I see no reason why I should pay 40mill for something that's going to get murdered horribly by everything except a noob ship I would counter that with my experience of killing anything that didn't warp off. Armor ships are much harder to kill but it can be done. |

Nevyn Auscent
Broke Sauce
1740
|
Posted - 2014.12.03 04:35:23 -
[234] - Quote
Goldensaver wrote: No, it'd take a lot less time because of the huge increase to max velocity. You take a fraction of your align time to reach 33% of your max velocity, but that's 100% of your max velocity when you switch from Propulsion to anything else. Combine that with the inertia bonus vastly improving your acceleration/align time already and what was a 7s align time (in another mode) is now a 1s timer to reach 33% speed, then 1s more for the server to change your mode.
Numbers are approximate. I haven't gotten to play with it yet. I don't know what the align time is like with skills.
Your maths needs some work. It's +2/3rds velocity, not +200% So if your velocity was 166 when in Prop mode, it's 100 out of prop mode or 60%. It will speed it up, but it will not speed it up as much as what you are stating. |

almanac Omaristos
Hollow Blood Hunters Surely You're Joking
4
|
Posted - 2014.12.03 05:30:23 -
[235] - Quote
Rowells wrote:almanac Omaristos wrote:Wow been testing this ship for the past 2 days with random friends on the test server. most of them have been in assault frigs and interceptors the confessor no matter the fit (out of the hundreds I tested) hasn't been able to kill a single one
when It comes to fighting frigs solo this ship sucks
the only application that's worth anything is the bonuses to fitting expanded core probe launchers with a combat fit (which is terrible btw)
if you invest 40 mill into the confessor you will end up being killed by 10 to 20 mil ships all day long its not worth it (at all).
i'd recommend adding an additional tracking bonuses of 10% and giving it 20% reduction in sig as a role bonus
these are needed so it can atleast give a t2 frig some trouble in a 1v1 because currently I see no reason why I should pay 40mill for something that's going to get murdered horribly by everything except a noob ship I would counter that with my experience of killing anything that didn't warp off. Armor ships are much harder to kill but it can be done.
You see in the hours of testing I've performed with the ship it was actual testing of the ship against your standard fitted t2 interceptor and assault frigs it wasn't shooting at random people and whoring on the kill mail right before they die to a titan. The test I did were performed with many different brawling and snipping fits all of them had a 1/10 win ratio against your standard t2 frig. Why should I pay 40 mill on a crappy ship when I can buy a cheaper and more effective one for 20? The ship its self with the bounses it currently has makes it an utter waste of time and effort
Please note that these ships died even after they were fitted to directly counter the other ships |

Rowells
Unknown Soldiers Fidelas Constans
1777
|
Posted - 2014.12.03 05:34:48 -
[236] - Quote
Goldensaver wrote:Rowells wrote: you would already need to have inertia mods installed and the change would take at least a server tick after decloaking as I'm aware, so unless you were already prepared for it it wouldn't work so well. I have to get back on sisi and check but I don't think the align time is that fast anyway.
No, it'd take a lot less time because of the huge increase to max velocity. You take a fraction of your align time to reach 33% of your max velocity, but that's 100% of your max velocity when you switch from Propulsion to anything else. Combine that with the inertia bonus vastly improving your acceleration/align time already and what was a 7s align time (in another mode) is now a 1s timer to reach 33% speed, then 1s more for the server to change your mode. Numbers are approximate. I haven't gotten to play with it yet. I don't know what the align time is like with skills. align speed is independent of max velocity |

James Baboli
Ferrous Infernum
327
|
Posted - 2014.12.03 12:34:13 -
[237] - Quote
Rowells wrote: align speed is independent of max velocity well, sorta. warp activation is a function of current speed as a percentage of current maximum speed, thus a prop mod turning off, webs landing, onlining a plate and several other tricks to suddenly reduce top speed will push you into warp faster than normal if correctly applied.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|

Rowells
Unknown Soldiers Fidelas Constans
1778
|
Posted - 2014.12.03 12:41:58 -
[238] - Quote
almanac Omaristos wrote:Rowells wrote:almanac Omaristos wrote:Wow been testing this ship for the past 2 days with random friends on the test server. most of them have been in assault frigs and interceptors the confessor no matter the fit (out of the hundreds I tested) hasn't been able to kill a single one
when It comes to fighting frigs solo this ship sucks
the only application that's worth anything is the bonuses to fitting expanded core probe launchers with a combat fit (which is terrible btw)
if you invest 40 mill into the confessor you will end up being killed by 10 to 20 mil ships all day long its not worth it (at all).
i'd recommend adding an additional tracking bonuses of 10% and giving it 20% reduction in sig as a role bonus
these are needed so it can atleast give a t2 frig some trouble in a 1v1 because currently I see no reason why I should pay 40mill for something that's going to get murdered horribly by everything except a noob ship I would counter that with my experience of killing anything that didn't warp off. Armor ships are much harder to kill but it can be done. You see in the hours of testing I've performed with the ship it was actual testing of the ship against your standard fitted t2 interceptor and assault frigs it wasn't shooting at random people and whoring on the kill mail right before they die to a titan. The test I did were performed with many different brawling and snipping fits all of them had a 1/10 win ratio against your standard t2 frig. Why should I pay 40 mill on a crappy ship when I can buy a cheaper and more effective one for 20? The ship its self with the bounses it currently has makes it an utter waste of time and effort Please note that these ships died even after they were fitted to directly counter the other ships seeing as my kills were not the whoring you believe they were I still disagree. This ship is very effective. Granted, I have not had any successful brawls in it, but I did manage to take down a T1 cruiser or two as well.
|

almanac Omaristos
Hollow Blood Hunters Surely You're Joking
4
|
Posted - 2014.12.03 14:07:52 -
[239] - Quote
Rowells wrote:almanac Omaristos wrote:Rowells wrote:almanac Omaristos wrote:Wow been testing this ship for the past 2 days with random friends on the test server. most of them have been in assault frigs and interceptors the confessor no matter the fit (out of the hundreds I tested) hasn't been able to kill a single one
when It comes to fighting frigs solo this ship sucks
the only application that's worth anything is the bonuses to fitting expanded core probe launchers with a combat fit (which is terrible btw)
if you invest 40 mill into the confessor you will end up being killed by 10 to 20 mil ships all day long its not worth it (at all).
i'd recommend adding an additional tracking bonuses of 10% and giving it 20% reduction in sig as a role bonus
these are needed so it can atleast give a t2 frig some trouble in a 1v1 because currently I see no reason why I should pay 40mill for something that's going to get murdered horribly by everything except a noob ship I would counter that with my experience of killing anything that didn't warp off. Armor ships are much harder to kill but it can be done. You see in the hours of testing I've performed with the ship it was actual testing of the ship against your standard fitted t2 interceptor and assault frigs it wasn't shooting at random people and whoring on the kill mail right before they die to a titan. The test I did were performed with many different brawling and snipping fits all of them had a 1/10 win ratio against your standard t2 frig. Why should I pay 40 mill on a crappy ship when I can buy a cheaper and more effective one for 20? The ship its self with the bounses it currently has makes it an utter waste of time and effort Please note that these ships died even after they were fitted to directly counter the other ships seeing as my kills were not the whoring you believe they were I still disagree. This ship is very effective. Granted, I have not had any successful brawls in it, but I did manage to take down a T1 cruiser or two as well.
the majority of my test where conducted against frigs only, Ill test out a few sniping against a few t1 cruisers. Destroyers have always been advertised as an anti frig platform , a hard counter to interceptors and assault frigs.
Maybe its just a good anti t1 cruiser platform? still though 40 mill is more expensive then a lot of t1 cruisers. I'm extremely skeptical but ill give it a try.
EDIT: Rowells do you believe it needs a tracking bonuses? or some kind of buff?> |

Rowells
Unknown Soldiers Fidelas Constans
1778
|
Posted - 2014.12.03 14:37:17 -
[240] - Quote
almanac Omaristos wrote:Rowells wrote:almanac Omaristos wrote:Rowells wrote:almanac Omaristos wrote:Wow been testing this ship for the past 2 days with random friends on the test server. most of them have been in assault frigs and interceptors the confessor no matter the fit (out of the hundreds I tested) hasn't been able to kill a single one
when It comes to fighting frigs solo this ship sucks
the only application that's worth anything is the bonuses to fitting expanded core probe launchers with a combat fit (which is terrible btw)
if you invest 40 mill into the confessor you will end up being killed by 10 to 20 mil ships all day long its not worth it (at all).
i'd recommend adding an additional tracking bonuses of 10% and giving it 20% reduction in sig as a role bonus
these are needed so it can atleast give a t2 frig some trouble in a 1v1 because currently I see no reason why I should pay 40mill for something that's going to get murdered horribly by everything except a noob ship I would counter that with my experience of killing anything that didn't warp off. Armor ships are much harder to kill but it can be done. You see in the hours of testing I've performed with the ship it was actual testing of the ship against your standard fitted t2 interceptor and assault frigs it wasn't shooting at random people and whoring on the kill mail right before they die to a titan. The test I did were performed with many different brawling and snipping fits all of them had a 1/10 win ratio against your standard t2 frig. Why should I pay 40 mill on a crappy ship when I can buy a cheaper and more effective one for 20? The ship its self with the bounses it currently has makes it an utter waste of time and effort Please note that these ships died even after they were fitted to directly counter the other ships seeing as my kills were not the whoring you believe they were I still disagree. This ship is very effective. Granted, I have not had any successful brawls in it, but I did manage to take down a T1 cruiser or two as well. the majority of my test where conducted against frigs only, Ill test out a few sniping against a few t1 cruisers. Destroyers have always been advertised as an anti frig platform , a hard counter to interceptors and assault frigs. Maybe its just a good anti t1 cruiser platform? still though 40 mill is more expensive then a lot of t1 cruisers. I'm extremely skeptical but ill give it a try. EDIT: Rowells do you believe it needs a tracking bonuses? or some kind of buff?> if it did get a tracking bonus I would imagine it would need to make sacrifices elsewhere, or it would be put in a separate mode from the sniping one. I only think it becomes an issue when you are trying to hit ships going extremely fast (5k/s+) and getting well within weapons range. That was one of the issues I ran into with pulses. Simply not applying the same damage as aurora, while also taking damage.
I think the biggest issue it suffers is being a destroyer. The same reasons that most destroyers die so easily also plague this ship, albeit less so since it can switch modes. And because it's modes are very clear cut and its damage predictable, hard counters will not be difficult to find. That being said, this ship also has great strengths which make it excellent as a kiter and sniper.
Maybe I'm a little biased by the probe bonus (it's awesome imo) but I do believe it's versatility is still pretty limited to supporting its strongest position as a sniper.
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Templar Dane
Amarrian Vengeance Team Amarrica
269
|
Posted - 2014.12.03 19:02:17 -
[241] - Quote
X Gallentius wrote:This thing isn't a souped up T1 destroyer, it's a souped up Interdictor. Resist profile + other stats look more like T2 dessie than T1 dessie. Fleets of these things are going to rule everywhere. They will clear out support ships like nobody's business and make fleet warfare very monolithic. Small plexes just got real boring as well.
They'll go down to what, like three volleys from a sentry ishtar?
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almanac Omaristos
Hollow Blood Hunters Surely You're Joking
4
|
Posted - 2014.12.03 19:03:36 -
[242] - Quote
You see in the hours of testing I've performed with the ship it was actual testing of the ship against your standard fitted t2 interceptor and assault frigs it wasn't shooting at random people and whoring on the kill mail right before they die to a titan. The test I did were performed with many different brawling and snipping fits all of them had a 1/10 win ratio against your standard t2 frig. Why should I pay 40 mill on a crappy ship when I can buy a cheaper and more effective one for 20? The ship its self with the bounses it currently has makes it an utter waste of time and effort
Please note that these ships died even after they were fitted to directly counter the other ships[/quote]seeing as my kills were not the whoring you believe they were I still disagree. This ship is very effective. Granted, I have not had any successful brawls in it, but I did manage to take down a T1 cruiser or two as well. [/quote]
the majority of my test where conducted against frigs only, Ill test out a few sniping against a few t1 cruisers. Destroyers have always been advertised as an anti frig platform , a hard counter to interceptors and assault frigs.
Maybe its just a good anti t1 cruiser platform? still though 40 mill is more expensive then a lot of t1 cruisers. I'm extremely skeptical but ill give it a try.
EDIT: Rowells do you believe it needs a tracking bonuses? or some kind of buff?>[/quote]if it did get a tracking bonus I would imagine it would need to make sacrifices elsewhere, or it would be put in a separate mode from the sniping one. I only think it becomes an issue when you are trying to hit ships going extremely fast (5k/s+) and getting well within weapons range. That was one of the issues I ran into with pulses. Simply not applying the same damage as aurora, while also taking damage.
I think the biggest issue it suffers is being a destroyer. The same reasons that most destroyers die so easily also plague this ship, albeit less so since it can switch modes. And because it's modes are very clear cut and its damage predictable, hard counters will not be difficult to find. That being said, this ship also has great strengths which make it excellent as a kiter and sniper.
Maybe I'm a little biased by the probe bonus (it's awesome imo) but I do believe it's versatility is still pretty limited to supporting its strongest position as a sniper.
E: to clarify, the most likely victim of an added tracking bonus would be the damage bonus from tactical destroyer skill.[/quote]
If it did get a tracking bonus they would have to lower the damage bonuses from 10% to 5% and maybe take out the bonuses to capacitor as well. the bonuses may look like 5% damage 5% tracking __________
actually as a side note I wouldn't mind if the confessor had the same bonuses as the apoc
7.5% tracking 7.5% to optimal range
the latter would simply be better as it does in fact add a lot of versatility to both pulses and beams optimal range increases survivability and these bonuses would get a bit crazy with the added mods. there is reason the apoc is a fleet comp of many null sec empires these bonuses would apply nicely to the ship and the dps its able to apply.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
466
|
Posted - 2014.12.03 22:29:14 -
[243] - Quote
X Gallentius wrote:This thing isn't a souped up T1 destroyer, it's a souped up Interdictor. Resist profile + other stats look more like T2 dessie than T1 dessie. Fleets of these things are going to rule everywhere. They will clear out support ships like nobody's business and make fleet warfare very monolithic. Small plexes just got real boring as well. this wont be anything like the beam coercer from the days before the coercer nerf.
it doesnt have the tracking bonus like the coercer and thus will suck.
Amarr Militia Representative - A jar of nitro
|

Goldensaver
Lom Corporation Shadow of xXDEATHXx
407
|
Posted - 2014.12.04 03:13:33 -
[244] - Quote
Nevyn Auscent wrote:Goldensaver wrote: No, it'd take a lot less time because of the huge increase to max velocity. You take a fraction of your align time to reach 33% of your max velocity, but that's 100% of your max velocity when you switch from Propulsion to anything else. Combine that with the inertia bonus vastly improving your acceleration/align time already and what was a 7s align time (in another mode) is now a 1s timer to reach 33% speed, then 1s more for the server to change your mode.
Numbers are approximate. I haven't gotten to play with it yet. I don't know what the align time is like with skills.
Your maths needs some work. It's +2/3rds velocity, not +200% So if your velocity was 166 when in Prop mode, it's 100 out of prop mode or 60%. It will speed it up, but it will not speed it up as much as what you are stating. I forgot how to numbers. Regardless, still a hell of a lot faster to warp by using this mechanic. |

Faren Shalni
Future Corps Sleeper Social Club
80
|
Posted - 2014.12.04 12:55:34 -
[245] - Quote
The Confessor is a terrible destroyer. As a frig its a good frigate but as a t3 dessie then quite frankly the Interdictors does it better.
Sure it can out damage stuff at close range but then loses out to Blasters. and even at long range the LML Heretic and Flycatcher out DPS/Alpha and out range the confessor even in sniper mode with beams. Hell a rail eris out ranges it (btw these dessie have no damage mods, but the confessor does)
The only thing the confessor does better is tank but the trade off for this cripples the ship when compared to the Interdictors.
Sure being able to change modes is great and all that but when the interdictors can out preform 2 of the 3 modes while still and coming close to the third, and yet still doing good dps, good projection and better fitting
Right now to me the confessor is not worth the investment
So Much Space
|

almanac Omaristos
Hollow Blood Hunters Surely You're Joking
4
|
Posted - 2014.12.04 13:02:48 -
[246] - Quote
CCP Fozzie wrote:Hello one and all! We are now ready to start the official thread for the first Tech 3 Tactical Destroyer, the Amarr Confessor. The Amarr version of the Tactical Destroyers will be releasing first because the Amarrian loyalists won the recent ingame event involving sleeper components. The next Tactical Destroyer will be released by the Minmatar Republic. The main feature of this ship is the ability to change between three distinct modes on the fly, with three different sets of dramatic bonuses. This represents another alternative approach to the versatility that sets Tech 3 apart. You can switch between the modes using a new set of buttons beside the ship HUD, which can be hotkeyed. We are planning to set the default hotkeys to SHIFT 1, 2 and 3. The modes are: Defense Mode, with bonuses to armor resists and signature radius Propulsion Mode, which improves speed and agility Sharpshooter Mode, which increases laser optimal range and all aspects of the ship's sensors The Tactical Destroyers do not use subsystems, and there is no skill loss on ship destruction. The Confessor requires a new Rank 3 skill called Amarr Tactical Destroyer, which in turn only requires Amarr Destroyers level 5 to train. Tactical Destroyers will have access to all acceleration gates that allow passage of Interdictors. This includes FW Small Complexes. If we begin to see a need to restrict their access further in the future (for instance if they start completely dominating FW) we'll adjust their gate access as necessary. The ship itself is created using a similar process to Strategic Cruisers, using materials harvested in wormhole space and with blueprints invented from new Small Hull Section relics that can be obtained from derelict talocan ships in sleeper sites. We expect the price to eventually settle somewhere around 40m isk, although of course any estimate at this time will be inexact and you can expect the price to be very high at first. Alongside the new ship, we are also deploying some tweaks to pulse lasers and scorch ammo, as well as small beam lasers. CONFESSORAmarr Tactical Destroyer Bonuses Per Level:10% bonus to Small Energy Turret damage 10% reduction in Small Energy Turret capacitor use 5% reduction in heat damage generated by modules Role Bonus:95% reduction in Scan Probe Launcher CPU requirements Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. Defense Mode:33.3% bonus to all armor resistances whole Defense Mode is active 33.3% reduction in ship signature radius while Defense Mode is active Propulsion Mode:66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode:66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is active 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active Slot layout: 7 H, 3 M, 5 L, 6 turrets , 0 launchers 3 Rig Slots, 400 Calibration Fittings: 80 PWG, 190 CPU Defense (shields / armor / hull) : 600 / 800 / 750 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60 Capacitor (amount / recharge rate / average cap per second): 800 / 300s / 2.667 Mobility (max velocity / agility / mass / warp speed / align time): 280 / 2.15 / 2,400,000 / 4.5 / 7.15s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 350 / 7 Sensor strength: 13 Radar Signature radius: 60 Cargo capacity: 400
SOoo Fozzie we already have a few people complaining the ship isn't worth it.. Are you guys gonna take another look at it or just leave it as is? |

AnimeHeretic
Starcade Group Elemental Tide
6
|
Posted - 2014.12.04 15:50:06 -
[247] - Quote
Still not a single dev reply.
Honestly I would be good if the laser cap bonus was dropped for a tracking bonus. And it had a bit more base hp. But it will. Likely release as is.
Whelp. |

Nikk Narrel
Moonlit Bonsai
4429
|
Posted - 2014.12.04 16:04:52 -
[248] - Quote
CCP Fozzie wrote:... The Confessor requires a new Rank 3 skill called Amarr Tactical Destroyer, which in turn only requires Amarr Destroyers level 5 to train.
... Where and when will this skill become available, assuming this requirement doesn't evolve differently? (Will it be available before release of the ship, etc)
Upgrading Local to Eliminate All AFK Influence
What if Local Chat changed, Hunting the Cloaked...
|

Catherine Laartii
Dominion Fleet Group Templis CALSF
428
|
Posted - 2014.12.04 21:14:15 -
[249] - Quote
AnimeHeretic wrote:Still not a single dev reply.
Honestly I would be good if the laser cap bonus was dropped for a tracking bonus. And it had a bit more base hp. But it will. Likely release as is.
Whelp. Hoping this is the case. They could drop the cap usage bonus and up the cap regen a bunch and it'd be a helluva lot better than the current setup. Cap usage bonus=wasted, pointless bonus that can be rolled into the ship or eliminated entirely. |

Jean Luc Lemmont
Federal Navy Academy Gallente Federation
384
|
Posted - 2014.12.04 21:48:28 -
[250] - Quote
Nikk Narrel wrote:CCP Fozzie wrote:... The Confessor requires a new Rank 3 skill called Amarr Tactical Destroyer, which in turn only requires Amarr Destroyers level 5 to train.
... Where and when will this skill become available, assuming this requirement doesn't evolve differently? (Will it be available before release of the ship, etc)
Assuming you already have racial destroyer 5 you can be flying one of these in under a half hour. How fast do you need to be able to fly one given that they'll have to be invented and built before they even show up on the market?
Will I get banned for boxing!?!?!
This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury
|

SheoFapped
Sheo's Place
6
|
Posted - 2014.12.05 18:59:40 -
[251] - Quote
Make minmatar use light missiles so we can take advantage of speed mode the dirty way! YES! |

AnimeHeretic
Starcade Group Elemental Tide
7
|
Posted - 2014.12.06 20:08:28 -
[252] - Quote
Seems we got forgotten about here in the confessor thread.
Hopefully the winmatar d3 is better thought out. |

Trinkets friend
Sudden Buggery Prolapse.
1960
|
Posted - 2014.12.06 23:24:24 -
[253] - Quote
I think 6 pages of nerd sperge which was not well thought out is what's holding back the debate here. When CCP sees 6 pages of what amounts to an excited puppy wagging it's tail it' is easy for them to get complacent and not read the thoughts of people who actually have a brain and can put two and two together.
My opinion is that the Confessor is pretty sub-par, but that fact obviously won't stop people flying it for the first little while.
I foresee that this boat will become an expensive and sub-par alternative to the Retribution in AF fleets. It will be sent in to small FW plexes as heavy tackle just like a Vengeance, because it doesn't matter if you can't track anything if your job is just to tackle.
It will be favoured in wormholes because unlike most destroyers it won't evaporate at the drop of a hat and can catch some sick RR due to the resist profile - in W-R systems it will do a lot better thanks to the double armour buffer and maddening DPS buff. Which is a "no, duh" revelation, i am sure.
Solo meta is...well, why would you bother? just fly a Worm, it can tank more than a Confessor and has stupid drones.
J's before K's.
Prolapse. Turning holes inside out with pew pew.
http://www.localectomy.blogspot.com.au
|

Soldarius
Deadman W0nderland The 99 Percent
911
|
Posted - 2014.12.07 00:47:16 -
[254] - Quote
I've been playing with Confessors on sisi for the last few days. They are really tight on fitting, mostly CPU.
As far as where to fit them on the power scale, I would say they are slight worse than T1 cruisers. I keep wanting to take on HACs and Recons. But they don't have the chops for it. They're kind of like a mini-Zealot, but better within their size category.
For a beam fit, if you want an MWD you get a rather poor buffer and still require 2-3 fitting mods/rigs. That being said, I like 50km range on small beams.
Swapping modes on the fly is really smooth and works well with a little practice.
Pulse fits are noticably easier. I think this has to do more with the differences between pulse and beams. Maybe reduce the fitting requirements for beams a little?
Once I got to Tactical Destroyer 4 I found my initial crappy cap was vastly improved.
I want to emphasize again that mode swapping is incredibly smooth and very easy to use. The 10 second cooldown between swapping modes is long enough to sometimes make me wish I hadn't swapped. But short enough to not feel like a penalty. Really good job on making this mechanic work right.
http://youtu.be/YVkUvmDQ3HY
|

Demon Forth
24th Imperial Crusade Amarr Empire
0
|
Posted - 2014.12.07 12:21:01 -
[255] - Quote
Jean Luc Lemmont wrote:Assuming you already have racial destroyer 5 you can be flying one of these in under a half hour. How fast do you need to be able to fly one given that they'll have to be invented and built before they even show up on the market?
The laser buffs are tied to the Tactical Destroyer skill. So what you'll get in under a half hour is
10% bonus to Small Energy Turret damage 10% reduction in Small Energy Turret capacitor use 5% reduction in heat damage generated by modules
So, flying an 8-gun Coercer with 50% versions of those first two numbers? You're not going to love the 6-gun Confessor's damage at Tactical Destroyer level 1.
So yeah I would've liked to have had the opportunity to put SP into this skill before Rhea.
Although even after the skill is at level 5, and your six guns are finally, individually, having the numbers you remember the Coercer having, all the Confessor gives you is a little bit of range in one mode, more heat, and, well, if mode-switching keeps you alive longer, then I guess you get to shoot longer. I guess living Confessors will sometimes out-damage dead Coercers.
Soldarius wrote:Once I got to Tactical Destroyer 4 I found my initial crappy cap was vastly improved.
Well, yeah. But that 'initial crappy cap' is the very best capacitor of the Amarrian destroyers. It's even better than the Dragoon's cap, which is so good because it was a first-draft capacitor role bonus that got rolled into ship stats and replaced. If this ship ever seemed to have cap problems, it's only because its guns aren't bonused by the Destroyers skill. |

ergherhdfgh
Imperial Academy Amarr Empire
211
|
Posted - 2014.12.07 15:51:38 -
[256] - Quote
so the last time that you guys "rebalanced" medium turrets we wound up with long range guns doing more damage than short. I'm not sure if this is still the case or if it has been fixed but my point is why are you messing with all small lazors in general just to introduce a new ship?
Most of the stuff you guys touch you break so I would suggest you mess with as little stuff as possible but you guys seem to be like teenagers on prom night and want to rub your pricks on everything.
May I suggest that before you start messing with something you have a clear well defined goal with specific metrics by which after implementation it can be checked to see if the desired results occurred and if not what needs to be adjusted. Further try to theory-craft on how this will affect similar things like other small turrets and small weapon systems in general as well as the balance between small versus medium and large etc.
So a while back you introduced sleeper AI to K space which was a defacto drone nerf for PvE since having to recall and redeploy drones more often in combat meant less seconds in combat so while not a dps nerf it was an "s" nerf which meant more time needed to kill **** which means lower bounty ticks for anyone using drones. So now if you Make lazors more effective then you "rebalance" projectiles and Hybrids to compensate where does that leave missiles and drones? Even if you could balance all of that where does that leave mining as compared to combat for isk earning?
IMHO the bounty tick is one of the most important numbers in game that you guys can look at for balance. While it's true that not everyone in game grinds anoms for hours on end to earn isk strictly from bounty ticks it does have a way of removing all the bullshit numbers and getting down to how much isk per hour can I earn.
Luckily I have enough skill points that I can fly what ever you decide to make the flavor of the month or should I say the flavor of the six week development cycle. However for newer players it's not the same. You change things around now and they start cross training to a different race or different combat system just so six weeks later before they can even use the FotM you change it up on them again. In the words of my grandfather "That's enough to **** off the pope". |

DrysonBennington
Aliastra Gallente Federation
195
|
Posted - 2014.12.07 17:09:34 -
[257] - Quote
Mike Azariah wrote:So looking forward to this and o ticked off that Gallente will be last.
m
Don't be so ticked off at the Gallente ship coming out last....it means that the Gallente will be able to study the rest of the races ships for a longer period of time in order to better understand how to destroy the other three ships more effectively while reducing the Gallente cost of destroying such ships.
Being last doesn't me being in last place. Being last means that you know how everyone else around you has reacted to their placement.
4th is First. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1896
|
Posted - 2014.12.07 20:52:46 -
[258] - Quote
This thing would be much more interesting if it wasn't so horribly limited in its fitting capability. |

Catherine Laartii
Dominion Fleet Group Templis CALSF
433
|
Posted - 2014.12.07 21:36:23 -
[259] - Quote
I can say I'm going already going to be a lot more impressed by the caldari and minmatar destroyers when they come out; assuming the Caldari one does missiles and the minmatar one does projectiles, they likely won't see the same issues with capacitor and tracking speed that the Confessor will have. Pray that the gallente don't get a drone t3 destroyer. |

Nou Mene
0ne Percent. Odin's Call
1
|
Posted - 2014.12.08 04:20:25 -
[260] - Quote
im expecting active tanking bonus for minmie and gallente...
i thought speed mode would be something like ab or mwd bonus (depending on race)
expect them not to have the exact same bonus...
nice ship, :) |

prolix travail
Blue Mountain Trails
23
|
Posted - 2014.12.08 18:22:33 -
[261] - Quote
It would be overpowered if it got a tracking bonus and better fitting. As it is you can do 190dps at 45km all the way to 328dps at 7.5km with the same fit while tanking 123dps on its lowest ressit with 6.9k ehp. The only issue is in web / scram range you're going to be boned because of tracking, which is as it should be.
If you want immunity to scrams then you can do that but you lose fitting for tank. It seems nicely balanced in those respects. |

almanac Omaristos
Hollow Blood Hunters Surely You're Joking
6
|
Posted - 2014.12.08 19:02:18 -
[262] - Quote
prolix travail wrote: The only issue is in web / scram range you're going to be boned because of tracking, which is as it should be.
If you want immunity to scrams then you can do that but you lose fitting for tank. It seems nicely balanced in those respects.
says the Caldari pilot
|

Riot Girl
You'll Cowards Don't Even Smoke Crack
3592
|
Posted - 2014.12.09 17:31:01 -
[263] - Quote
AnimeHeretic wrote:Hopefully the winmatar d3 is better thought out. I'll just wait until they release the Gallente one, it's the only one which will be worth flying.
Oh god.
|

notha atfast
Periphery Bound Dominatus Atrum Mortis
40
|
Posted - 2014.12.09 17:55:17 -
[264] - Quote
Where can I build these things? It's not working in the subsystem array...is there a new array or the small advanced ??
|

PavelGagarin
H.E.L.I.X NEOS FLEET
0
|
Posted - 2014.12.09 18:01:54 -
[265] - Quote
Will it possible to recive tech 3 destroyers from LP shop? |

Fred Kyong
EWH NanoTex
9
|
Posted - 2014.12.09 22:05:42 -
[266] - Quote
I always think it is funny that there are new ships introduced and then the market has absolutely 0 after the update. Did the update fail? |

BeBopAReBop RhubarbPie
The Conference Elite CODE.
1189
|
Posted - 2014.12.09 22:23:55 -
[267] - Quote
Fred Kyong wrote:I always think it is funny that there are new ships introduced and then the market has absolutely 0 after the update. Did the update fail? They have to be built before hitting the market lol.
New player resources:
Uni Wiki - General Info
Eve Altruist - PvP
Belligerent Undesirables - High Sec Pvp
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7337
|
Posted - 2014.12.09 22:30:40 -
[268] - Quote
BeBopAReBop RhubarbPie wrote:Fred Kyong wrote:I always think it is funny that there are new ships introduced and then the market has absolutely 0 after the update. Did the update fail? They have to be built before hitting the market lol. More than that, they need research first.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Fred Kyong
EWH NanoTex
9
|
Posted - 2014.12.09 22:35:33 -
[269] - Quote
So no NPC station have them yet? Thats lame. |

Rowells
Unknown Soldiers Fidelas Constans
1809
|
Posted - 2014.12.09 23:08:55 -
[270] - Quote
Fred Kyong wrote:So no NPC station have them yet? Thats lame. Why would they? |

Yoonhi
Astromechanica Maxima Astromechanica Federatis
0
|
Posted - 2014.12.10 00:01:35 -
[271] - Quote
? |

Liam Inkuras
Mafia Redux
1372
|
Posted - 2014.12.10 00:28:24 -
[272] - Quote
Fred Kyong wrote:So no NPC station have them yet? Thats lame. Since when have ships ever been offered fully built in NPC stations?
I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone
|

Xenos Monith Maulerant
Rowan Trade Guild Rock Paper Lasers
0
|
Posted - 2014.12.10 00:37:35 -
[273] - Quote
Why the scan probe launcher bonus? That doesn't make any sense on that ship. It has no kind of scanning bonuses so why would someone try to fit a combat probe launcher on that? Like people are really going to use that ship for using combat probes. Even if you had really good scanning skills, the chance of scanning a ship down are going to considerably longer than any other scanning ship.
Are the going to be more modes (like a scanning mode, covert mode) added in the future?
If so, it would completely make sense then. |

Yoonhi
Astromechanica Maxima Astromechanica Federatis
0
|
Posted - 2014.12.10 01:00:43 -
[274] - Quote
With good skills this ship is made for WH... combat scan probe is needed.
|

Marox Calendale
Human League
33
|
Posted - 2014.12.10 01:07:01 -
[275] - Quote
Will Rigs also Change with it-¦s mode or do I still have to chose one set for all modes? |

Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
446
|
Posted - 2014.12.10 01:42:35 -
[276] - Quote
Fred Kyong wrote:So no NPC station have them yet? Thats lame.
They'll be available at plenty of NPC stations. Whenever the PC's get around to stocking them up.
Vote Sabriz!
|

Rowells
Unknown Soldiers Fidelas Constans
1811
|
Posted - 2014.12.10 03:21:25 -
[277] - Quote
Marox Calendale wrote:Will Rigs also Change with it-¦s mode or do I still have to chose one set for all modes? Only one set of rigs for use under al modes |

Rowells
Unknown Soldiers Fidelas Constans
1811
|
Posted - 2014.12.10 03:37:09 -
[278] - Quote
Xenos Monith Maulerant wrote:Why the scan probe launcher bonus? That doesn't make any sense on that ship. It has no kind of scanning bonuses so why would someone try to fit a combat probe launcher on that? Like people are really going to use that ship for using combat probes. Even if you had really good scanning skills, the chance of scanning a ship down are going to considerably longer than any other scanning ship.
Are the going to be more modes (like a scanning mode, covert mode) added in the future?
If so, it would completely make sense then. It's actually very effective for getting a good warp in on anything that's not an interceptor. Unbonused probes can still find most targets pretty well |

Alexander Draegar
Underworld Protection Agency Fatal Ascension
9
|
Posted - 2014.12.10 06:36:31 -
[279] - Quote
For the benefit of those like myself who are looking into building these ships in order to have them at a lower cost, I've pulled up the requirements needed to produce these bad boys. I'm expecting this will be the same across the board with minor exceptions because of faction differences.
Along with the requirements I'll be putting in my two cents along the way to stress the points that I myself would like to make for those interested in reading them.
____________________
Skills Required to Sit:
Spaceship Command I Amarr Frigate III Amarr Destroyer V Amarr Tactical Destroyer I
Overall, it's a relatively fast training time (just under two weeks with no implants) to sit in it. Overall though, this ship appears to be very easy to fly, even for a low SP pilot -- even factoring the skills needed to fly it properly rather than just sit in this boat.
Skills Required to Build:
Mechanics V Science V Industry V Advanced Small Ship Construction V Mechanical Engineering IV Amarr Starship Engineering V
I myself will have to take quite the long chunk of time simply to build this. The skill requirements alone will make this ship a lot more costly to build, since the requirements to fly VS the requirements to build are that far apart. This, along with the parts limitations involved, will make this ship prohibitively expensive to pilot -- likely in the range of 100 mil ISK instead of 40mil.
In addition, the skills required to build the PARTS for this ship are also a question to be answered. While these aren't nearly as demanding as building the hull itself, it will still take a dedicated pilot to build the entire thing himself.
Materials Required to Build:
Components: 1x Optimized Nano-engines 1x Warfare Computation Core 1x Fullerene Intercalated Sheets 8x Mettalofullerene Plating 1x Electrochemical Interface Nexus 2x Fulleroferrocene Power Conduits 1x Reconfigured Subspace Calibrator 2x Self-Assembling Nanolattice
Parts: 10x R.A.M. -- Starship Tech
While a player will be able to easily grab blueprints for these as well as the ship's hull, building these parts alone is a challenge in itself, in the sense that they themselves have their own components, reactions, etc. needed to get the job done in building this ship.
____________________
In conclusion, producing (nor purchasing) this ship isn't going to be an easy endeavor at all. I'm seeing a price tag somewhere in the range of at least 100mil ISK in buying this boat off the market, and that's after prices stabilize. If the same trend occurs here as in Strategic Cruisers, we will end up seeing consistently low numbers of pilots able to build these ships, and an increasing number of pilots able to fly them at a much faster pace than they can be produced.
This will lead to steadily increasing prices despite any existing competition, as can be seen these days with Strategic Cruisers slowly becoming very expensive after the exact same fashion.
Thoughts?
"To kick ass harder, swing foot faster. To kick more ass, keep swinging foot!"
~Alexander Draegar
|

Rivr Luzade
Coreli Corporation Ineluctable.
1043
|
Posted - 2014.12.10 07:00:32 -
[280] - Quote
Alexander Draegar wrote:In conclusion, producing (nor purchasing) this ship isn't going to be an easy endeavor at all. I'm seeing a price tag somewhere in the range of at least 100mil ISK in buying this boat off the market, and that's after prices stabilize. If the same trend occurs here as in Strategic Cruisers, we will end up seeing consistently low numbers of pilots able to build these ships, and an increasing number of pilots able to fly them at a much faster pace than they can be produced.
This will lead to steadily increasing prices despite any existing competition, as can be seen these days with Strategic Cruisers slowly becoming very expensive after the exact same fashion.
Thoughts? Get more people into wormholes or wherever the components and BPC drop/can be researched/invented from and increase the supply. Get yourself training; this is an advanced ship, not a simple T1 hull. The Skill requirements are perfectly fine as normal T2 hulls require the same skills. You can't honestly expect that such an advanced hull should only require T1 level skills to produce. You see the posts of this Eddie Kyong (#264, for instance)? Because of pilots like him the requirements to build these ships are just fine. This game must not nurture the behavior and demands of such an incapable gamer population. |

Barrogh Habalu
Imperial Shipment Amarr Empire
800
|
Posted - 2014.12.10 08:43:07 -
[281] - Quote
Ralph King-Griffin wrote:BeBopAReBop RhubarbPie wrote:Fred Kyong wrote:I always think it is funny that there are new ships introduced and then the market has absolutely 0 after the update. Did the update fail? They have to be built before hitting the market lol. More than that, they need research first. ...and then there will be sating buy orders phase. Some of them, at least. Remaining ones will be stocked after that. |

Corraidhin Farsaidh
Farsaidh's Freeborn
820
|
Posted - 2014.12.10 10:11:56 -
[282] - Quote
Alexander Draegar wrote:For the benefit of those like myself who are looking into building these ships in order to have them at a lower cost, I've pulled up the requirements needed to produce these bad boys. I'm expecting this will be the same across the board with minor exceptions because of faction differences.
Along with the requirements I'll be putting in my two cents along the way to stress the points that I myself would like to make for those interested in reading them.
____________________
Skills Required to Sit:
Spaceship Command I Amarr Frigate III Amarr Destroyer V Amarr Tactical Destroyer I
Overall, it's a relatively fast training time (just under two weeks with no implants) to sit in it. Overall though, this ship appears to be very easy to fly, even for a low SP pilot -- even factoring the skills needed to fly it properly rather than just sit in this boat.
Skills Required to Build:
Mechanics V Science V Industry V Advanced Small Ship Construction V Mechanical Engineering IV Amarr Starship Engineering V
I myself will have to take quite the long chunk of time simply to build this. The skill requirements alone will make this ship a lot more costly to build, since the requirements to fly VS the requirements to build are that far apart. This, along with the parts limitations involved, will make this ship prohibitively expensive to pilot -- likely in the range of 100 mil ISK instead of 40mil.
In addition, the skills required to build the PARTS for this ship are also a question to be answered. While these aren't nearly as demanding as building the hull itself, it will still take a dedicated pilot to build the entire thing himself.
Materials Required to Build:
Components: 1x Optimized Nano-engines 1x Warfare Computation Core 1x Fullerene Intercalated Sheets 8x Mettalofullerene Plating 1x Electrochemical Interface Nexus 2x Fulleroferrocene Power Conduits 1x Reconfigured Subspace Calibrator 2x Self-Assembling Nanolattice
Parts: 10x R.A.M. -- Starship Tech
While a player will be able to easily grab blueprints for these as well as the ship's hull, building these parts alone is a challenge in itself, in the sense that they themselves have their own components, reactions, etc. needed to get the job done in building this ship.
____________________
In conclusion, producing (nor purchasing) this ship isn't going to be an easy endeavor at all. I'm seeing a price tag somewhere in the range of at least 100mil ISK in buying this boat off the market, and that's after prices stabilize. If the same trend occurs here as in Strategic Cruisers, we will end up seeing consistently low numbers of pilots able to build these ships, and an increasing number of pilots able to fly them at a much faster pace than they can be produced.
This will lead to steadily increasing prices despite any existing competition, as can be seen these days with Strategic Cruisers slowly becoming very expensive after the exact same fashion.
Thoughts?
Thoughts? Well...evrything you said makes me happy actually as it means (if it works out the way you see it) that the investment I've made in science and industry skills will pay me back well. I sdee no problem with these ships being a challenge to build. They're tech III! It absolutely shouldn't be the case that any old capsuleer can throw them together...
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BeBopAReBop RhubarbPie
The Conference Elite CODE.
1192
|
Posted - 2014.12.10 16:27:53 -
[283] - Quote
Xenos Monith Maulerant wrote:Why the scan probe launcher bonus? That doesn't make any sense on that ship. It has no kind of scanning bonuses so why would someone try to fit a combat probe launcher on that? Like people are really going to use that ship for using combat probes. Solo wormhole use.
New player resources:
Uni Wiki - General Info
Eve Altruist - PvP
Belligerent Undesirables - High Sec Pvp
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Aiyshimin
Brutor Tribe Minmatar Republic
201
|
Posted - 2014.12.10 16:31:03 -
[284] - Quote
The hull visual design is a complete disaster, and some of the stats look a bit OP on paper. |

Harvey James
The Sengoku Legacy
1045
|
Posted - 2014.12.10 17:14:25 -
[285] - Quote
Aiyshimin wrote:The hull visual design is a complete disaster, and some of the stats look a bit OP on paper.
partial T2 resists is for sure and the mode bonuses are pretty hefty too
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Thedaius
Repercussus Goonswarm Federation
36
|
Posted - 2014.12.11 00:32:45 -
[286] - Quote
Have they released in what site types the small hull sections are going to drop in? I've run several of the new relic sites in the shattered planets... and nothing; I haven't run the old relic sites... Are they intended to be really rare? If so these ships will never become a viable build option...
Would appreciate some knowledge on how to obtain these!
Thanks. |

Rowells
Unknown Soldiers Fidelas Constans
1821
|
Posted - 2014.12.11 00:51:19 -
[287] - Quote
Thedaius wrote:Have they released in what site types the small hull sections are going to drop in? I've run several of the new relic sites in the shattered planets... and nothing; I haven't run the old relic sites... Are they intended to be really rare? If so these ships will never become a viable build option...
Would appreciate some knowledge on how to obtain these!
Thanks. they have, im not sure of the rarity or anything, but theyve already built a couple confessors and ive seen the parts for sale at like 200-300 mil
gonna have to wait till the market settles down
|

Thedaius
Repercussus Goonswarm Federation
36
|
Posted - 2014.12.11 03:26:52 -
[288] - Quote
Rowells wrote:Thedaius wrote:Have they released in what site types the small hull sections are going to drop in? I've run several of the new relic sites in the shattered planets... and nothing; I haven't run the old relic sites... Are they intended to be really rare? If so these ships will never become a viable build option...
Would appreciate some knowledge on how to obtain these!
Thanks. they have, im not sure of the rarity or anything, but theyve already built a couple confessors and ive seen the parts for sale at like 200-300 mil gonna have to wait till the market settles down
I am aware they exist; but usually with a release like this they usually provide details as to what site the new items can be found... |

Rivr Luzade
Coreli Corporation Ineluctable.
1044
|
Posted - 2014.12.11 12:27:22 -
[289] - Quote
Thedaius wrote:I am aware they exist; but usually with a release like this they usually provide details as to what site the new items can be found... And it's a problem if they don't because why? Get out in space and discover again!
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Cervix Thumper
School of Applied Knowledge Caldari State
7
|
Posted - 2014.12.11 15:17:11 -
[290] - Quote
so for those of us that have never done this before.. How are the BPCs / BPOs actually created?
A step by step would be appreciated.
Some people talk about reverse engineering.. so say you have to do invention of parts... but no clear and concise answer yet.
The names listed in the description of the BPO are the only ones to have obtained this? The rest of us have to use the contracts to get the BPC?
|

Rowells
Unknown Soldiers Fidelas Constans
1827
|
Posted - 2014.12.11 16:48:08 -
[291] - Quote
Thedaius wrote:Rowells wrote:Thedaius wrote:Have they released in what site types the small hull sections are going to drop in? I've run several of the new relic sites in the shattered planets... and nothing; I haven't run the old relic sites... Are they intended to be really rare? If so these ships will never become a viable build option...
Would appreciate some knowledge on how to obtain these!
Thanks. they have, im not sure of the rarity or anything, but theyve already built a couple confessors and ive seen the parts for sale at like 200-300 mil gonna have to wait till the market settles down I am aware they exist; but usually with a release like this they usually provide details as to what site the new items can be found... Here:
CCP Fozzie wrote:with blueprints invented from new Small Hull Section relics that can be obtained from derelict talocan ships in sleeper sites. |

Thedaius
Repercussus Goonswarm Federation
36
|
Posted - 2014.12.11 18:17:12 -
[292] - Quote
Rowells wrote:Thedaius wrote:Rowells wrote:Thedaius wrote:Have they released in what site types the small hull sections are going to drop in? I've run several of the new relic sites in the shattered planets... and nothing; I haven't run the old relic sites... Are they intended to be really rare? If so these ships will never become a viable build option...
Would appreciate some knowledge on how to obtain these!
Thanks. they have, im not sure of the rarity or anything, but theyve already built a couple confessors and ive seen the parts for sale at like 200-300 mil gonna have to wait till the market settles down I am aware they exist; but usually with a release like this they usually provide details as to what site the new items can be found... Here: CCP Fozzie wrote:with blueprints invented from new Small Hull Section relics that can be obtained from derelict talocan ships in sleeper sites.
Thank you sir; that was exactly what i was looking for! |

Automerias Priore
Ornery Cantankerous Curmudgeons
0
|
Posted - 2014.12.12 19:24:55 -
[293] - Quote
How do You Build these new Tactical Destroyers -- I have created the BPCS and have all the materials but it does not tell me what I can build the hulls in?
Is it in An Assembly Array like T3 Cruisers ?
I would like to suggest that you put some information into the description for all BPCS like this that describe where they can be built.
Hoping for an answer. |

Automerias Priore
Ornery Cantankerous Curmudgeons
0
|
Posted - 2014.12.12 22:46:59 -
[294] - Quote
Automerias Priore wrote:How do You Build these new Tactical Destroyers -- I have created the BPCS and have all the materials but it does not tell me what I can build the hulls in?
Is it in An Assembly Array like T3 Cruisers ?
I would like to suggest that you put some information into the description for all BPCS like this that describe where they can be built.
Hoping for an answer.
Advanced Small Ship Assembly Array |

Miss Masquerade
Federal Navy Academy Gallente Federation
11
|
Posted - 2014.12.13 17:11:56 -
[295] - Quote
Ship got boring pretty quick 
It needs something gamebreaking imo
A mode for ewar immunity or something, just like the marauder bastion mode, but without the uber tank and stationary aspect, it has to be able to move around, like a scout mode.
As in, gamebreaking. God forbid a hull that would be immune to scramblers, disruptors and bubble machines. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1913
|
Posted - 2014.12.14 08:05:12 -
[296] - Quote
Miss Masquerade wrote:Ship got boring pretty quick  It needs something gamebreaking imo A mode for ewar immunity or something, just like the marauder bastion mode, but without the uber tank and stationary aspect, it has to be able to move around, like a scout mode. As in, gamebreaking. God forbid a hull that would be immune to scramblers, disruptors and bubble machines.
no no no.. That would destroy the game literraly. Stoip with stupid coward ideas.
The game is not supposed to be played without risk.!!!
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Cedims
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.12.15 00:19:55 -
[297] - Quote
Semidurr wrote:NO to cov-ops cloak on t3 desies. It would be broken in FW area where they will be mostly used.
There is enough combat ships that have cov-ops capability. Use them. That logic can be applied to the rest of the combat ships available. There are more than enough combat ships without COC capabilities. Use them.
One out of four ships in a T3 category could certainly have the capability of COC. Especially when all four of the T3 cruisers do.
Let's have more diversity among the ship ranks. That is what makes the T3 cruisers attractive and fun.
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Cedims
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.12.15 00:33:53 -
[298] - Quote
Kagura Nikon wrote:Miss Masquerade wrote:Ship got boring pretty quick  It needs something gamebreaking imo A mode for ewar immunity or something, just like the marauder bastion mode, but without the uber tank and stationary aspect, it has to be able to move around, like a scout mode. As in, gamebreaking. God forbid a hull that would be immune to scramblers, disruptors and bubble machines. no no no.. That would destroy the game literraly. Stoip with stupid coward ideas. The game is not supposed to be played without risk.!!! These are not "stupid" ideas, just ideas. YOU may think they are stupid, but that does not make them so.
It seems to me, at least since I started EVE, that there are two camps (sort of like always) and one gets baby care, arguably because when suggestions of satisfying *all* players arise, they cry wolf "don't rock the boat".
I would think more diversity among ship bonuses and specialization makes predictive play less likely, probably more fun and additional players would likely venture to get into more fights.
The T3 cruisers is really a testament that diverging from typical does not destroy the game. Adding to that, the fact that CCP is adding more T3 ships with yet different ways of shuffling bonuses and specialization, they must agree this is true. If not CCP, SOMEONE with influence must think so.
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Nevyn Auscent
Broke Sauce
1769
|
Posted - 2014.12.15 02:05:19 -
[299] - Quote
Cedims wrote: The T3 cruisers is really a testament that diverging from typical does not destroy the game. Adding to that, the fact that CCP is adding more T3 ships with yet different ways of shuffling bonuses and specialization, they must agree this is true. If not CCP, SOMEONE with influence must think so.
Actually T3 cruisers are a testament to how you can break the game with how OP some of the configs are. Hence why they are trying an entirely different way of making T3 work without being OP. |

Catherine Laartii
Dominion Fleet Group Templis CALSF
437
|
Posted - 2014.12.15 14:18:32 -
[300] - Quote
Rowells wrote:Thedaius wrote:Rowells wrote:Thedaius wrote:Have they released in what site types the small hull sections are going to drop in? I've run several of the new relic sites in the shattered planets... and nothing; I haven't run the old relic sites... Are they intended to be really rare? If so these ships will never become a viable build option...
Would appreciate some knowledge on how to obtain these!
Thanks. they have, im not sure of the rarity or anything, but theyve already built a couple confessors and ive seen the parts for sale at like 200-300 mil gonna have to wait till the market settles down I am aware they exist; but usually with a release like this they usually provide details as to what site the new items can be found... Here: CCP Fozzie wrote:with blueprints invented from new Small Hull Section relics that can be obtained from derelict talocan ships in sleeper sites. These derelict talocan ships...are they found in c4 upwards, or are they available to be found in c1-c3? |

Lorn Ktahn
Phoibe Enterprises
0
|
Posted - 2014.12.16 01:41:23 -
[301] - Quote
[quote=Arronicus]people complaining about a 40mil price tag must not realize how slow and fragile these things are. In tank mode they're really slow even with an MWD or afterburner, and in speed mode, they're made of paper, yet not all that fast.
Ship is a bit light on cpu and pg to fit it in a decent fashion imo.[/quote
This is why we can't have nice things :)
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afkalt
Republic Military School Minmatar Republic
569
|
Posted - 2014.12.16 12:41:36 -
[302] - Quote
Nevyn Auscent wrote:Cedims wrote: The T3 cruisers is really a testament that diverging from typical does not destroy the game. Adding to that, the fact that CCP is adding more T3 ships with yet different ways of shuffling bonuses and specialization, they must agree this is true. If not CCP, SOMEONE with influence must think so.
Actually T3 cruisers are a testament to how you can break the game with how OP some of the configs are. Hence why they are trying an entirely different way of making T3 work without being OP.
This. Cruiser sig, 6 figure EHP, 850+ DPS. All before heat.
That said, they do raise the bar required to be blobbed quite nicely as they can really hold their own for reps to land so I'm a massive fan. |

Apocalypse Solar
Nova Solar Industries Inc.
7
|
Posted - 2015.01.06 15:56:53 -
[303] - Quote
The Confessor does not show up with custom overview settings unless you go in and manually tick the box in the Overview Settings.
How do I know this?
Just started playing again regularly today ... I engage an Enyo in my Hawk, thinking should be a interesting fight ... was losing shields like crazy ... and thought WTF?
Checked the killmail ... Confessor was on it .... well that kinda figures why I dropped so fast ...
Anyway, checked my overview settings, and every box was ticked apart from Tactical Destroyer.
I am sure others have lost ships it this manner too ... I had no clue you would have to add this ship class to the overview manually. |

Melisa Ravenflame
Perkone Caldari State
0
|
Posted - 2015.01.21 02:13:52 -
[304] - Quote
Yes lets buff every other race period, leave missiles out and keep the status quo. Look on the all the build sites ever seen more than a single Caldari.
Maybe in another 2 years, |

DrysonBennington
Aliastra Gallente Federation
206
|
Posted - 2015.01.21 02:30:25 -
[305] - Quote
Quote:The ship itself is created using a similar process to Strategic Cruisers, using materials harvested in Wormhole Space and with blueprints invented from new Small Hull Section relics that can be obtained from derelict Talocan ships in Sleeper Sites .
...invented from new Small Hull Section relics....
Does this mean that new ships will be able to be invented in the future from Medium, Large and Extra Large Hull Section relics as well? |

Cedims
Black Pearl Venture Company
6
|
Posted - 2015.02.15 00:20:36 -
[306] - Quote
Nevyn Auscent wrote:Cedims wrote: The T3 cruisers is really a testament that diverging from typical does not destroy the game. Adding to that, the fact that CCP is adding more T3 ships with yet different ways of shuffling bonuses and specialization, they must agree this is true. If not CCP, SOMEONE with influence must think so.
Actually T3 cruisers are a testament to how you can break the game with how OP some of the configs are. Hence why they are trying an entirely different way of making T3 work without being OP. If they did indeed break the game, they would've changed drastically. I don't think that is the case. Some nibbling here and there perhaps, but the game is as fun as ever, no?
|

Caleb Seremshur
The Atomic Fallout Kids
482
|
Posted - 2015.02.15 09:49:43 -
[307] - Quote
Cedims wrote:Nevyn Auscent wrote:Cedims wrote: The T3 cruisers is really a testament that diverging from typical does not destroy the game. Adding to that, the fact that CCP is adding more T3 ships with yet different ways of shuffling bonuses and specialization, they must agree this is true. If not CCP, SOMEONE with influence must think so.
Actually T3 cruisers are a testament to how you can break the game with how OP some of the configs are. Hence why they are trying an entirely different way of making T3 work without being OP. If they did indeed break the game, they would've changed drastically. I don't think that is the case. Some nibbling here and there perhaps, but the game is as fun as ever, no?
Sometimes the long term effects of introduced items aren't really considered during design, or they take a long time to emerge or that sometimes the effects are more subtle than you'd expect.
Further to that - T3's are pretty much the handmanual in creating ships that are out of touch with the meta-game.
Faction warfare pilot and solo/small gang PVP advocate
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Rivr Luzade
Coreli Corporation The Kadeshi
1224
|
Posted - 2015.02.15 09:57:06 -
[308] - Quote
My Flycatcher fleet would like to disagree with you there. If the Confessor isn't piloted correctly or caught off-guard, the evaporate in an instant. Confessors are indeed powerful, but the slightest pilot error and they are your paper thin, very expensive coffin.
Station Tab :: Agent Shuffling :: Double Standing Gain
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