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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Turtlepower
C C P C C P Alliance
212
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Posted - 2015.03.23 15:22:58 -
[1] - Quote
Hello all map users!
First of all, a link to the old beta map forum feedback thread.
In the Scylla release (coming to TQ on Tuesday March 24th), we have reached NEAR feature parity with the old map! The one glaring map feature that the new map is still missing is filters to show sovereignty. This is being held back on purpose until we have completed the upcoming changes to how sovereignty fundamentally works (for more info see CCP Fozzie's dev blog).
Panning is now back in the map (yay!), and we have added full support for both probe scanning and bookmarks. We would of course like to hear your feedback on these features, but also on the new map on the whole. Is there something that is strictly worse here than it is in the old map? Is there something (other than sovereignty) we have forgotten to port from the old map?
Cheers, CCP Turtlepower // Team Pirate Unicorns |
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Phoenix Jones
Isogen 5
1178
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Posted - 2015.03.23 15:31:15 -
[2] - Quote
Moving probes around the map and moving the map is still a little clunky.
If probing the next system, have a easier way of moving the probes over to it. Trying to realign a set of probes over to another system in a 3D map is annoying at best
Yaay!!!!
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Harvey James
The Sengoku Legacy
1108
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Posted - 2015.03.23 16:14:43 -
[3] - Quote
on d-scan and probing, will we finally have ship direction synchronized and pointed out?
i.e. when i d-scan and know where a ship is in order too then probe it, when i go into probe window its then very difficult too align it to exactly where i was in the d-scan.
- d-scan position too be the same when in probe mode with an arrow indicator of where my ship is pointing towards please.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic, nerf sentries.
Nerf web strength ..... Make the blaster eagle worth using please.
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Altrue
Exploration Frontier inc Brave Collective
1684
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Posted - 2015.03.23 17:10:39 -
[4] - Quote
Alright so first of all, thank you for the work done so far, the new starmap is definitely an improvement compared to the old one, and it looks good, the ability to have it as a separate window or to dock it is pure gold, so good job!
That being said, I need to point out a few things that you should really look into:
- Zoom animations! When zooming in and out, there is a notable inertia that is much less pronounced in the old map. I know that you want things to feel smooth, but in practice its horrible to be unable to click on anything for 1 full second after every zoom, because stars are still moving a bit. Its even worse when going from starmap to system map, as the camera stops moving a full 2 seconds after the last scroll-wheel input. Sorry but its highly annoying.
- I disagree with the color scheme of most filters. Lets take "jumps in the last hour" for instance. It starts as almost white, and ends dark orange. The problem is, the golden color that is representing the middle of the range is much more attractive to the eye than the dark orange one. See example as opposed to incursions, where the lighter color means more importance. Which is what you should do for all things. Just like in the old map where things are bright when stuff happens. Don't flip the color code like that please .
- Same for the color of "my assets". It stays dark orange regardless of the amount of assets you got, as only the "circle" grows to indicate the number of items. If you choose to pick only one color for a filter, it should be a bright one! :)
- Where are the options to color the lines? I like to be able to see region lines, I like to be able to see green lines that indicate space owned by a blue alliance. (they could eve be colored in blue/dark blue/orange/red to match standing colors)
- I hope most of the probing stuff is lacking, as there is almost no indication when scanning: No color, no circle, no sphere... Estimated anomaly position is also black which is too discreet.
- In the system view, the stacking of celestials is bad. Just allow us to zoom more (and don't forget to reduce the zoom inertia!). In the old map, there is no stacking and its much more readable.
Thanks for reading my frenglish, and keep up the good work!
Signature Tanking Best Tanking
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1Robert McNamara1
The Graduates Forged of Fire
73
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Posted - 2015.03.23 17:59:16 -
[5] - Quote
Following up from fan-fest:
Scout reports integrated to the map. An FC, or even wing commanders could have their map open, showing up to date scout reports. Every time a scout hits 'Enemy Spotted' in their fleet broadcasts whatever is in their overview appears on the map in the form of icons and either a bar to show amount or the actual number. The idea being that a scout could report the arrival of a cruiser gang with a handful of frigates. The FC sees each scout report in the fleet as a group of icons, matching the overview icons, with either colors or tags for standings/war targets. Blue, neutral, and red all show up. Zooming out to see the whole cluster shows each system's total reports grouped together, zooming in shows where those reports were generated within the solar system (approximate to grid position). Perhaps reports fade out with time, say every 10 minutes or so.
With new sov, the ability to aggregate intel to the map is going to be very important. Also it'll look bad ass and use some broadcast features currently homeless in the fleet experience. Broadcast 'direction' becomes important in that case as well, everyone that receives the 'enemy spotted' broadcast could likely see the report on their map. some groups would share that openly others would want it passed only up the chain. |
1Robert McNamara1
The Graduates Forged of Fire
73
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Posted - 2015.03.23 18:02:25 -
[6] - Quote
Map annotation.
It would be cool if we could annotate the map while in a fleet. I'd want to set access levels to those annotations as well. share with the whole fleet, just to WCs, or to a certain group of players or my watchlist. |
Sir Livingston
Club Deadspace
328
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Posted - 2015.03.23 20:44:56 -
[7] - Quote
Problems
I can't double-click on the probe list on the scanner window to recenter the screen on my probes. The framerate drops when I resize probes. The cosmic signature continually disappears from solar system view when interacting between the beta map and the scanner window.
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
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Bienator II
madmen of the skies
3212
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Posted - 2015.03.23 22:28:58 -
[8] - Quote
feature request: - button to link the camera on the map with the ship camera. Will make the map rotate to the things you are actually looking at, and vise versa
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Baali Tekitsu
AQUILA INC Verge of Collapse
716
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Posted - 2015.03.23 23:09:13 -
[9] - Quote
Its too hard to distinguish activity in the statistics tab as the colors are too similar and the sphere radia aswell.
RATE LIKE SUBSCRIBE
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Saede Riordan
Alexylva Paradox Low-Class
7526
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Posted - 2015.03.24 00:26:40 -
[10] - Quote
would be nice if you guys improved wormhole space functionality in the map. I know we're not 'supposed' to be able to see the systems around us but come on, we're in a sci-fi universe and we have telescopes.
Fear and Loathing in Internet Spaceships
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Jenshae Chiroptera
The Volition Cult
1152
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Posted - 2015.03.24 01:54:43 -
[11] - Quote
My machine really cranks up when I run it. (Gave me dread vibes of here goes another graphics card like with Incarna) Very pretty but I turned it off to stick with better performance.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2157
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Posted - 2015.03.24 05:09:28 -
[12] - Quote
wow, i never realized how many bookmarks i had until they showed on the map.
btw, the bookmarks still show the specific location even when stars are grouped by constellation/region. Intended or no? |
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CCP Turtlepower
C C P C C P Alliance
215
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Posted - 2015.03.24 10:19:30 -
[13] - Quote
Thanks for the posts everyone . Here are replies to some of your questions:
Probing - the version today is a first iteration, it is still a work in progress and we do have a few un-fixed defects on the feature. D-scan - this is something we still hope to add in the future (some kind of cone animation). Various frame rate and jittering issues are known and being worked on.
Other suggestions have been (and will continue to be) forwarded to the team. Keep the feedback coming please! |
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Rivr Luzade
Exclusion Cartel The Kadeshi
1298
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Posted - 2015.03.24 12:34:00 -
[14] - Quote
The inertia mentioned by Altrue is the single most annoying thing on the map. It is utterly inconvenient, it serves no practical purpose whatsoever except for irritating me when ever I open the map and it makes the map navigation an immensely cumbersome, straining and unappealing chore - not an experience, not an activity, an irritating chore.
Furthermore, I find it irritating that the drop down menus close when I move my mouse out of the menu area, for instance, to check some stats. I then have to go back to the top, extend the menu again, scroll again and repeat the checking steps. This is also utterly irritating and impractical.
Station Tab :: UI Improvement Collective
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Arla Sarain
366
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Posted - 2015.03.24 12:41:14 -
[15] - Quote
When double clicking something in the map it zooms out, super annoying when you are probing and need to recenter on the probes.
Probe cube is scaling with window size - kinda defeats the purpose of having a non full screen map cos its difficult to interact with the probes when the window is small.
Tactical overlay isn't in the new map - old map would show AU distances from observer if tac overlay is turned on.
It's clunky and difficult to navigate.
The black blobs that mark features in space are very obtrusive when you zoom in. These need to scale somehow, or have lighter version to them. I think you should consider having a generic blob, and a magnifying corner in the corner of the cursor - when you hover over the blob it shows you more details. |
Ound
Draft Skunk
9
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Posted - 2015.03.24 13:11:34 -
[16] - Quote
The map is looking better and better by every update, great work!
Some things that I find that could be improved upon
* Ability to center on sun. You should totally add sun as an object that can be selected and focused on. * Increase update frequency/FPS when in solar system view ( both for probes and your current location ) if possible. Kind of miss that part from the old map. Can't wait for next iteration on probing functionality. * Odd behaviour with probes when you have Abstract layer turned on (2D map), i.e. they are either oval or straight out flat.
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Mhowatt
Trans Secunda Nulli Secunda
4
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Posted - 2015.03.24 14:04:16 -
[17] - Quote
I opt'd in today after the scylla update .... I have a very big problem with it right from the start ... when probing down signatures the signature is a black circle and is VERY hard to see in the map. The old map has a very distinct red circle ... the new black one is very hard to find on the map.
I could not find anywhere to change the color, but at a minimum the default needs to be the old red color so it stands out.
I've turned the beta off. |
Aivlis Eldelbar
Ubuntu Inc. The Fourth District
59
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Posted - 2015.03.24 16:24:16 -
[18] - Quote
One thing that immediately put me off: the pan function is flawed in that the mad has inertia and keep moving after you've stopped dragging. This makes it extremely unsersponsive and unsuited for tasks that require accuracy of input like probing.
I cannot use it for my main need, which is exploration, while this remains unsolved. |
Vegare
Bitslix
85
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Posted - 2015.03.24 16:51:11 -
[19] - Quote
Thanks for your continued effort improving the new map! Here is my feedback:
Issue with the map while d-scanning
- Try to scan something at moon level. You can't zoom in far enough. It's just a mess of stacked icons.
- You can't d-scan while using the map as it is possible with the old map. Simply center the camera on your position and swing the camera around to d-scan your environment. This is a very important feature to me.
- The current distance to celestials/other objects is not displayed when moving the mouse over them. That means you can't use the range setting on the d-scan to narrow something down. Also you don't know how big a system is or if a celestial is still within d-scan range. This is made worse by:
- The Tactical Overlay not being displayed
=> The lack of these features makes the map absolutely useless in regards to d-scanning in a combat environment. At least as far as my experience goes.
Issues with probing:
- The inertia of camera movements, moving/resizing the probes seems to drop the framerate, it feels a if it was stuttering.
- Grabbing the probes feels clunky with the circled mouse pointer and many overlapping icons (eg. a centered probe, the result, celestials). This comes up especially because:
- The cube to control the probes is scaled with map window size, but icons are not. When scanning in a small window the cube gets really, really tiny.
- Double clicking the scan result in the probe scanner window does not center camera on the result.
- Scan results with low signal strength are hard to see sometimes.
- Grabbing the edge of a sphere to resize does not work in some cases.
General Issues:
- Clicking a celestial on the map does not 'select item', which is incosistent. Also you can't use camera tracking, or otherwise interact with the celestial after leaving the map. I'd suggest to go back to double-click for centering the camera. Single click for selecting.
- Bookmarks are displayed (or not displayed) no matter the zoom level. When zoomed out my map is cluttered with bookmarks. All other information is basically blotted out by a cloud of them. Turning them off is not an option though as being able to see their location in system is often crucial.
- Tooltips come up to slowly for my needs. Is this setting bound to the general tooltip delay setting? If yes, it shouldn't be.
- The size of the tooltip box seems unnecessary small.
- When zoomed in to a solar system, the coloured circle indicating the live statistics gets blurry and can be obstrusive in some cases.
- The orbital lines seem to be different in some cases from the old map. Bug? Example System Elore, orbit of planet seven. Not that it really matters gameplaywise...
Feature request:
- It would be awesome if there was the option to have the map focus on my current position automatically after jumping. Think dotlan radar.
Thanks for considering my feedback! |
Alexis Nightwish
136
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Posted - 2015.03.24 17:10:16 -
[20] - Quote
Going to reiterate what others have said regarding D-scanning with the new map, which is to say you can't.
I literally use the old solar system view to do focused D-scans 99% of the time. The solid black background with white objects and red sigs allows me to parse information quickly and without distraction. The lack of nebulae, suns, and other bright clutter allows me to easily see what I'm doing. Those, and the tighter responsiveness of the camera in solar system view are all reasons why.
My request is that you do one of two things:
1) Give the map a "Fullscreen Mode" toggle which will cause it to go fullscreen and behave just like the old map does, including assuming control of the camera orientation.
2) Keep the map windowed, but add a "Use map camera for D-scan" toggle. When active the orientation on the map is used for D-scan, rather than your local on-grid camera.
I personally prefer option 1 because option 2 introduces the annoyance of forgetting you have the toggle on and with your map minimized you'll get crazy wrong results from your D-scan.
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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Felter Echerie
SL33P3R C3LL
0
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Posted - 2015.03.24 17:38:08 -
[21] - Quote
we need options to hide region names and whatnot.... the good thing about it beeing windowed is that it can be small... it's useless if it's all cluttered with huge names. o7 |
Felter Echerie
SL33P3R C3LL
0
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Posted - 2015.03.24 17:40:46 -
[22] - Quote
also would be nive if we could see corp and alliance bms in the map; and be able to warp directly to them from the map :) |
Whittorical Quandary
The Asteroid is Depleted
26
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Posted - 2015.03.24 17:44:03 -
[23] - Quote
Just wanted to add a few suggestions:
- Please sticky this thread if it isn't already
- Ability to turn off the "glow" around the stars in the new map
Ie: when zoomed out and looking at stars by security status, it all blurs together and it's difficult to see where things are.
- A hotkey that can be assigned to open the map in solar system view along with another that can be used to open the star map view.
Would help to streamline going from star map to solar system map for probing.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
-Douglas Adams
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Sven Viko VIkolander
Friends and Feminists
333
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Posted - 2015.03.24 17:46:47 -
[24] - Quote
Some of the above posters have voiced the same feedback (in particular, Altrue's comments are 100% spot on and need to be addressed) but here is my own feedback based on years of using the old map scanning almost every day, and many hours testing the new map since it was first released:
1) The single largest issue with probe scanning is that the celestial clusters (such as planets and moons) are too compact--much more compact than they were on the old solar system map.
For instance, say I want to probe down POSes (using combat probes and setting the filter to "show all"). I frequently do this in order to find a POS or find an inactive POS so I can potentially destroy the mods. Here is what it looks like on the old map:http://i.imgur.com/PW5CUP4.jpg?1 As you can clearly see, all of those green clusters are different POSes, each on a different moon, and I can warp to each individually via the map. As you can ALSO see, even the old map does not zoom in far enough, as some of them are overlapping (and some celestial clusters are even worse). So even the old map needs to zoom in more. But here is what it looks like on the new map: http://i.imgur.com/JxzZ5Je.jpg?1 This is as far zoomed as the new map will go, on the same celestial cluster. Needless to say, this is almost completely useless. For one, the probe icons themselves block out a bunch of celestial objects (more occlusion problems below). Second, again, I cannot zoom in far enough to interact with anything.
2) As other posters have noted, there are big problems with how information is displayed. For instance, showing jumps per hour, kills in the last 24 hours, players currently docked, and so on, are all very poorly communicated and very much a step back from the old map design. Here is how "ships destroyed in the last 24 hours" looks on the old map: http://i.imgur.com/FPY2azO.jpg?1 And here is how it look on the new map: http://i.imgur.com/X45qSc1.jpg?1 The immediately obvious problem is that the new map does not visually communicate the numbers well at all, either by size or by noticeable colors. On the old map, I can immediately tell which systems have had 0 ship kills--a very important piece of information obviously--and I can immediately tell where the hot spots are. The way such information is displayed on the new map should model the old map but do it better--currently, it is doing it worse (even more so when it comes to jumps and other stats). (Compare this to how "systems I've visited" is displayed--which, I think, is a very nice improvement on the old map. With "systems I've visited" I can see each system distinctly and I can fairly quickly tell which I frequently visit and which I have never visited. Other stats should be just as easy to read.)
3) When "Group stars by region" is selected, the bright light representing the region usually covers up the name of the region, making it very hard to read (especially for a newer player). For instance, in this screenshot I am not even zoomed out much and the entire name "GENESIS" is covered: http://i.imgur.com/kC6zco6.jpg?1 A solution would be to either display region names above the bright circles, or move them above the circle as one zooms in so that they are not occluded. There is also occlusion when one region's bright dot covers up the name of an individual system nearby. I suggest making region dots smaller and transparent as well.
4) Please add the ability to collapse and expand the map by double clicking the top task bar such as on the name "MAP." I would like to be able to double click and collapse the map down to the top task bar, do something in space like cloak, and then double click the map to expand it again.
5) Zooming problems: If I am zoomed to the level N on a celestial object and I double click another celestial object, I am immediately zoomed OUT. This is highly annoying when probe scanning or trying to identify celestial objects. If I am zoomed to level N and double click another celestial object my zoom level should stay at that same level N.
6) MORE OCCLUSION PROBLEMS! If I am zoomed to the level of a solar system and am looking around at bookmarks or cosmic anomalies, they are frequently covered up by text (such as the name of the system). Here is an example: In this screenshot you can see that there is an anomaly in the center of the system: http://i.imgur.com/BDmky2g.jpg?1 Yet in this example when I look toward the center of the system (say, to dscan the anomaly) it completely disappears. It is occluded by the sun and name of system to the point that the map does not even display it: http://i.imgur.com/8xNemin.jpg?1
Again, a big problem with the new map is that it has a lot of trouble clearly displaying information in a system, because celestial and bookmarks and anoms and writing frequently over lap and block one another. This was less of a problem on the old map, partly because you could zoom in much further. Here is the same system as shown above on the old solar system map: http://i.imgur.com/60QU7ZI.png?1 As you can see, it is far easier to tell clusters of objects apart, and nothing is blocked. And I am not even zoomed in as far as I can.
7) Annoying wobbling: When I am zooming it the map frequently wobbles. In general, movement on the new map is not at all fluid or fast. It frequently feels like I am moving through syrup when interacting with the new map. Oh, and yes, it does use a lot of system resources as well.
The bottom line is: The new map has considerably less functionality at the solar system level. The new map needs to be able to zoom in much, much further--even further than the old map, because the old map did not even zoom in far enough. And the new map needs to display statistical information and writing a lot more clearly and avoid occlusion problems. I will not use the new map until 1-7 (particularly 1) are fixed. |
Tahnil
Sirius Fleet AXIOS.
57
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Posted - 2015.03.24 18:38:59 -
[25] - Quote
The new starmap never worked for me, because on my computer it is broken. Not usable at all. Whenever I try to make the window smaller or bigger, or try to dock it to the right or left, it looks like this:
http://i.imgur.com/i7tuHUG.png
I'm a Mac user, I tried it in fullscreen and in windowed mode, for several expansions in a row. Always the same problem. |
Locksley Blitzstein
World Forge Industries Severasse Militarized Mining Union
0
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Posted - 2015.03.24 20:03:42 -
[26] - Quote
Since this last patch I get nothing but a blank starfield background. Map never loads. Anyone else have this issue?
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Saisin
State War Academy Caldari State
221
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Posted - 2015.03.24 21:22:40 -
[27] - Quote
Discovering that new feature, as I never before been to the new Beta map... Looks great, and it is very likely to become one of my main open window.
I especially can't wait to see the issues with scanning fixed/improved (including changing the prompt from a circle to an arrow when you can move the probe cluster around)
Is there is any plan to see the fleet members or the corp members in the same system? Right now, when at the system level, I only see my cross symbol, but I can't see my fleet members location in system when selecting this option in My information (unless I am missing something...)
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Slaani Ludlow
Explicit Content.
1
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Posted - 2015.03.24 23:16:16 -
[28] - Quote
Locksley Blitzstein wrote:Since this last patch I get nothing but a blank starfield background. Map never loads. Anyone else have this issue?
Yeah I have same, but only on ONE of my characters. On all other the map works fine. I have checked all settings, they same on every character. I don't know why I have only the background on this one.
I filled a bug report |
Thoirdhealbhach
Liga der hessischen Gentlemen
23
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Posted - 2015.03.25 02:10:39 -
[29] - Quote
I have the same issues with probing as many others have mentioned before:
- The black dot (unidentified signature) on an almost black background is too hard to see.
- The full double-click functionality is missing. On the plus side: Clicking the black dot once will center it, I believe the old map wouldn't do that.
- The black dot disappears after resizing the probing spheres.
- The shadowy resize preview for the probe spheres is strangely distorted and almost never lines up with the current probe sphere size.
Other issues:
The "center on current location" button seems to always center on the sun. Your own ships position in a solar system should be visible on the map.
Context menu for celestial and gates (including "warp to", "set destination", etc) should be accessible through the map.
Color coding for indices like "kills last 24h" needs a legend with a scale attached to it.
Distance to celestials, stations, gates, etc. in a tooltip...?
Gates should be visible and clickable per default.
Is there a timeline (other than SoonTM) for if and when the new map should be functionally on par with the old one?
Are there specific functional improvements or new features planned that go above and beyond the old map?
How about an option to always keep or rotate back the current route on screen?
How about a clearly visible animation during/after jump to a new system?
How about representing the selected statistic ("kill per 24h" or whatever) as a circle with a value attached at closeup?
A map is such a fundamental part of any space-game and the new map looks REALLY nice, I'd hate to see the new map going down the same path as the captains quarters... Please keep on going! It feels little bit like the map is slowly fading out of attention. I think its too important to just lie dormant in a semi-functional state. |
Juan Mileghere
Incident Command Southern Star Dominion
8
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Posted - 2015.03.25 02:22:00 -
[30] - Quote
Whittorical Quandary wrote:Just wanted to add a few suggestions:
- Please sticky this thread if it isn't already
- Ability to turn off the "glow" around the stars in the new map
Ie: when zoomed out and looking at stars by security status, it all blurs together and it's difficult to see where things are.
- A hotkey that can be assigned to open the map in solar system view along with another that can be used to open the star map view.
Would help to streamline going from star map to solar system map for probing. I'd just like to hijack this and say there's a bit too much sticky stuff in this section, the first page is more than half glued on, it's a bit of a pain for threads below to even get seen below that huge wall of stickies
When your FC tells you to engage a fleet far stronger than yours
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Casey Ambraelle
EVE University Ivy League
8
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Posted - 2015.03.25 06:25:44 -
[31] - Quote
Been getting use to doing exploration with the new map features today, the issues I've run into
- My cursor in the map is a circle, makes it hard to click on things, resize the bubbles, etc.
- The icons and red bubbles for signatures disappear when you click on stuff on the map and you have to click in the probe window and ctrl-A to get them to all show up again
- Noticeable jittering of the bubbles
- This thread isn't stickied
- Double clicking is hit or miss on if its going to zoom out and center on what I clicked or just center on it (HINT: zooming out is bad)
I'd love to have
- Options for a blank transparent background and a blank black background. Make them a toggle so ppl can turn it off/on as wanted
- Kill the maps music or options to turn it down
- Dedicated region, constellation, & system views that only shows the system(s) that correspond to the respected view. Maybe as you scroll out it transitions distinctly from system to constellation to region to universe
- Be able to "roll" the map up by double clicking on empty space on the title bar similar to other windows
- Center the map by double clicking on the systems star in system view
Over all looking good tho |
Nox52
Lycosa Syndicate Prolapse.
53
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Posted - 2015.03.25 07:23:31 -
[32] - Quote
I'd like to add my voice tot he feedback regarding the probing on the new map. The probing is a distinct downgrade compared to the old map.
Distinct pain points, as mentioned by others as well. The acceleration feature on zooming and panning is totally unnecessary, infuriating and time wasting. double clicking on sigs doesn't center view on them. The sigs are black circles on a black background, good luck spotting them.
Also I'd love if the universe map was able to be flattened compared to the system map, The universe map has much higher height variation and density, making flattening it a much desired option but solar systems are much more compact and don't need to be flattened. |
afkalt
Republic Military School Minmatar Republic
969
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Posted - 2015.03.25 08:10:23 -
[33] - Quote
Baali Tekitsu wrote:Its too hard to distinguish activity in the statistics tab as the colors are too similar and the sphere radia aswell.
This. Unless you're looking at Jita, they all look the same. |
Woke Up Dead
Imperial Academy Amarr Empire
0
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Posted - 2015.03.25 09:06:00 -
[34] - Quote
Slaani Ludlow wrote:Locksley Blitzstein wrote:Since this last patch I get nothing but a blank starfield background. Map never loads. Anyone else have this issue?
Yeah I have same, but only on ONE of my characters. On all other the map works fine. I have checked all settings, they same on every character. I don't know why I have only the background on this one. I filled a bug report
I noticed that as well. But I also found that if you click the "focus current location" icon, it resets and works fine. on occasion, you may have click the icon a couple times.
but YES it's definitely a bug that needs to be addressed. |
Xe'Cara'eos
A Big Enough Lever
232
|
Posted - 2015.03.25 11:41:19 -
[35] - Quote
I'll admit to having been out of the game for a while, but I really like the new map, although I do find it a bit frustrating at times, being unable to click through the plane of the solar system you're in and shift to another system, but I guess that's ok
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1299
|
Posted - 2015.03.25 14:56:00 -
[36] - Quote
An amendment to my locations complains:
I do not need to see them on the star map, but I do need to see them in the solar system view map. If I want to see locations for all the systems, I check a box in the old map's filters to view them like any other filter. But I do not want to have to deactivate and activate them every time I switch between star and system map.
Station Tab :: UI Improvement Collective
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Altrue
Exploration Frontier inc Brave Collective
1697
|
Posted - 2015.03.25 17:44:25 -
[37] - Quote
Suggestion about probing (who knows, since you'll take a look at probing, maybe you can add this :D), a button to "center probes on self".
If that's not at all related to the code you'll have to look into while doing the probe part of the star map, no big deal :)
Signature Tanking Best Tanking
|
Rivr Luzade
Exclusion Cartel The Kadeshi
1299
|
Posted - 2015.03.25 17:57:28 -
[38] - Quote
Altrue wrote:Suggestion about probing (who knows, since you'll take a look at probing, maybe you can add this :D), a button to "center probes on self" Not going to happen. Center on Self was removed particularly be cause it would have made the new scanning with preset patterns way too easy. Basically, center on self was removed and we got the patterns. Imagine how easy it would be to combat probe a gate, for instance, if you launch the probes, center, click the 0.5 AU pattern button, scan. That's 12 seconds (out of which 10 are the scan cycle) to scan down anything on the grid. Now at least it takes some effort and a lot more time to place the probes and scan.
Station Tab :: UI Improvement Collective
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Yoshi Katelo
EntroPraetorian Academy EntroPraetorian Aegis
2
|
Posted - 2015.03.25 19:15:29 -
[39] - Quote
good job on the new maps beta. it is a step forward. some things that i think needs a bit working on:
-the new maps is far less legible than the old one. the glow effect is too strong, the systems fade out too quickly at zoom out. by zooming out to see a bigger portion of space, you get to a the point that the system that you wanna see is obscured because the fade out effect, and because the glow of the other stars covers the system that you want to see. my suggestion would be to reduce the glow affect and less fading effect on zoom out
-there should be some option to turn off bookmarks in other constellation, yes i want to see the bookmarks in the system i'm in. but i really don't need to see my bookmark from the other side of the universe. it makes the map overwhelmed by bookmarks
-managing the probing cube is harder than with the old map. given the fact that it's harder to point with a circle (new) than with a cross (old) it seems to me that moving the cube is quite difficult.
-managing the probes' scan radius is too hard. i find it hard to grab the outer portion of the probe's bubble to resize it. sometime it works, sometimes i have to hover the cursor all over the place to be able to resize
-the solar system view sometimes is too cluttered. if there is an anom near the sun or near planets, you can click everything else, except the probing cube (i know that viewing planets, moons can be turned off, but still this wasn't such a big problem with the old maps). |
Reven Mollari
Viziam Amarr Empire
0
|
Posted - 2015.03.25 20:10:53 -
[40] - Quote
Hello guys,
Probing:
In my opinion it is more difficult in the new map to direct the probes in space because of two reasons:
1) In the new map there seems to be a visual effect which feels a bit like looking through a lens. In CAD programs this effect is usually called "perspective". I hope you understand what I mean. This makes the obejcts look a bit more plastic but it is harder to navigate. Especially when trying to place the probes exactly in space.
- Could you please add an option to disable the "perspective" or remove the effect when scanning?
2) The scan results being displayed as gray dots makes is hard to see them properly with the dark background.
- Can you change the color of the scan result?
Many thanks, Reven |
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Gremoxx
The Ostrogoths Curatores Veritatis Alliance
20
|
Posted - 2015.03.26 08:39:06 -
[41] - Quote
Pro-¦s - I had goosebumps when I tried it first, endless possibilities - Nice visuals
Con-¦s - all above really - Capital jump distance, in old map you had sort of bubble, missing in new map |
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CCP Turtlepower
C C P C C P Alliance
221
|
Posted - 2015.03.26 10:18:55 -
[42] - Quote
Casey Ambraelle wrote:I'd love to have
- Kill the maps music or options to turn it down
This exists already. Esc menu - Audio tab - Advanced Audio Settings - Map and ISIS volume. |
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Alqualonde
Aliastra Gallente Federation
0
|
Posted - 2015.03.26 16:20:44 -
[43] - Quote
I just spent a lot of time playing with the map and feeling nostalgic. The new map is prettier and less crash-prone (a huge issue with the old one), but not easier to use.
- Having the window controls in the middle of the title bar is confusing as hell. These should be in the upper-right corner, like every other window in the game.
- Like the old map, it is hard to pan to where you want to see, and easy to accidentally rotate. The center of rotation is never where I expect (the middle of the window). Star systems are hard to click, and I don't particularly want to have to click them to center the map somewhere. I kind of just expect to pan around and have it automatically do the right thing somehow.
- 2D map mode is easier to accidentally rotate than to pan. This is not useful to me, but I really need panning to be faster and easier.
- Like the old map, it is not dotlan and provides very little understanding of geography and connections between regions without staring at it at length. I really need region jumps to be highlighted in a different color at a minimum.
- The colors are not easy to tell apart, and most coloring schemes fall flat. (Why are all the northern regions white?) I'm guessing this is a beta issue.
- Transitioning between solar system and star map mode takes a TON of scrolling, and the map never seems to start in the mode that I need it in (I don't care about the solar system map if I am about to travel, but that is how it always starts). I need some big toggle buttons instead of the scroll wheel to speed this up.
- I really want systems to show sovereignty when I hover over them. I can't even see this when I get info, however. Frustrating.
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Greygal
Redemption Road Affirmative.
410
|
Posted - 2015.03.26 23:47:42 -
[44] - Quote
Sven Viko VIkolander wrote:2) As other posters have noted, there are big problems with how information is displayed. For instance, showing jumps per hour, kills in the last 24 hours, players currently docked, and so on, are all very poorly communicated and very much a step back from the old map design. Here is how "ships destroyed in the last 24 hours" looks on the old map: http://i.imgur.com/FPY2azO.jpg?1 And here is how it look on the new map: http://i.imgur.com/X45qSc1.jpg?1 The immediately obvious problem is that the new map does not visually communicate the numbers well at all, either by size or by noticeable colors. On the old map, I can immediately tell which systems have had 0 ship kills--a very important piece of information obviously--and I can immediately tell where the hot spots are. The way such information is displayed on the new map should model the old map but do it better--currently, it is doing it worse (even more so when it comes to jumps and other stats). (Compare this to how "systems I've visited" is displayed--which, I think, is a very nice improvement on the old map. With "systems I've visited" I can see each system distinctly and I can fairly quickly tell which I frequently visit and which I have never visited. Other stats should be just as easy to read.)
This +100
It's very difficult, and often impossible, to see the hot spots on the map. Often you have to scroll in to about the constellation level to see any colors at all, and that makes one of the things the current map is best at, useless on the new map.
The picture Sven links above is a really good example of the issues with the new map's display of information. My old eyes see just the barest hint of colorization on the hot spot systems.
Need to up the colorization and brightness of graphically displaying the relative stats on the systems. It doesn't need to be as glaring and obvious as the old map, but it needs to be useful and able to be understood at a glance. In particular, you shouldn't have to spend relative hours scrolling around, in, and out of areas to figure out if someplace is hot or not.
Thanks!
GG
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
|
Arkolino
Arkolino Corporation
6
|
Posted - 2015.03.27 05:57:11 -
[45] - Quote
The new map for me is almost perfect. Thank you very much for it.
But there is one thing that still keeps me from using it over the old one. I am a dedicated explorer and this is the most fun way for me to play EvE.
That being said I am planing long routes (more than 100 jumps) by adding waypoynts from system to system , so that each system from the 100 long route is unique and never go back to a system twice, and then I save the route to Notepad (Without Notepad, Imagine doing this each time I do exploration) .This is not so a problem now after all these years, since I have many exploration routes saved to notepad, but from time to time I make new ones and improve the old ones.
The problem with the new map is that when zooming in closer to the systems, the conection lines between them fade, and become barely visible, making route establishment very hard.This is not happening in the old map.
What would be nice is if you could maintain the contion lines between solar systems fully visible until you are very close to a particular system or when you zoom in enough to see the celestials.
P.S. would it be....No i think this would be too awsome..but i will still ask
Would it be possible to add an option of saving routes? Like after I plan my waypoints in the Map , to have an option to save it , and next time when I want to use the same route , I would just load it and not having to waypoint each system again.Right now, as I said, I use Notepad for saving my routes, but it's awful since a route is more than 100 waypoints and I have to create 3-4 notes for a single route. |
Casey Ambraelle
EVE University Ivy League
8
|
Posted - 2015.03.27 06:01:30 -
[46] - Quote
CCP Turtlepower wrote:Casey Ambraelle wrote: ... Kill the maps music or options to turn it down ...
This exists already. Esc menu - Audio tab - Advanced Audio Settings - Map and ISIS volume.
Awesome one loaded pizza otw |
Jinx Jameson
Dead Cow Theory
4
|
Posted - 2015.03.28 08:42:37 -
[47] - Quote
New map for scanning looks great, like the fact that map during scanning doesn't have to be full screen anymore. Here's a few attention points that I encountered :
- center on the Sig currently probing works when double click on map, however not when double click in scanning window - when you resize probe range, the sigs (red circles ect) disapear, until you select them again in the scanning window, over and over again, really annoying - sigs that are beeing scanned at a certain point show as 1 or 2 black dots, used to be red dots, they are really hard to propperly see on the map, black might not be the best color for those.
Cheers,
J.
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Khalida Nusaru
State War Academy Caldari State
0
|
Posted - 2015.03.28 12:01:01 -
[48] - Quote
Copied form another thread... didn't see this one
Notifications combined with the mail system is a really bad idea. The mail system gets really cluttered when you get a million notifications about this structure is under attack or that skill has trained. If it is combined there won't be anyway to tell if you actually got an evemail or if it was just some random skill trained. Keep them separate and in the open; attached them to the neocom, brilliant, but don't hide them in something else. Maybe have them always be locked to the bottom of the neocom?
The simple shapes (crosses, squares, etc.) for the overview = much better than the triangles that are meant to be classes from ISIS. You guys said it right in the presentation, the overview is meant for at a glance information. If these images are to close to one another that at a glance will not work. At a glance needs to be a key principle when looking at the overview. The more diverse a shape is from another the more likely that the information will be conveyed correctly. Along the same vein the fewer types of images there are, the less likely that sensory overload will kick in. If we are meant to memorize these images then give us a way to distinguish our types of targets: is this large and squishy? will it likely fire back? What kind of size am I looking at? Think the split second decisions that need to be made for pvp and less "we need to make it flow from one to the next."
The tactical overview cannot be real time if it is view able off grid. This may not have been where you guys were going, but based upon the answers given to an idea presented (41:00 on the youtube upload of the presentation) I just wanted to make you guys think twice about this. The amount of information gathered from being on grid and knowing who is where on the grid for both your side and any enemies is to valuable to be available from anywhere but that grid. This would result in an FC being able to tuck himself away and command from safety, maybe even in a station/POS. Any tool where a major factor in a battle (like an FC, booster, skynet, etc.) can be off grid and not have the risk associated with the fight, flies in the face of the risk vs reward mantra that the games seems to be living by now. Would it be cool, you betcha. Would it be a good change, not in a million years.
Probe scanning not tied to the cluster wide map. A separate cleaner map would be better. Beta map needs more readability for filters Both of these things are kind of tied to the same problem. As it currently stands the beta map does a good job of orienting where someone is in space relative to everything else and gives a good sense of scale, exactly what your goals were with it. (It also looks really cool) What it doesn't do well is additional functions, like the filters, and probe scanning. Both of these things rely on the ability to see information with accuracy and speed. In its current state the beta map is to cluttered to meet either of these requirements.
Filters The old map in 3D mode had much of the same problems, but its saving grace was the fact that it could be flattened. If you take away the 3rd dimension of a map it makes this type of information much faster to read because you are not processing the spatial visualizations. I think this is what you guys allude to when you say "something like dotlan." A simplified map for quick references. Take a look at Civ V's strategic map vs its world map. Bringing the spirit of plain shapes and simplified images rather than grand spatial references that look amazing is exemplified quite nicely in Civ V. It could be implemented the same way as well, just a button that turns the map from simplified mode to "awesome 'I feel so small' eye candy" mode. You almost had the right idea with the old map, the simplified mode just didn't go far enough to warrant swapping to the eye candy one.
Scan Probes An idea that you guys mentioned as an option: having the probe scanning not on the cluster map, but on a separate solar system map. This map could be much simpler, but still needs to be large enough to be able to position your probes correctly. Perhaps use the same pop out/docking mechanism, but have this scanning map only open when your probes are launched and the scanning window is open. The current solar system map does a really good job of this already, it just needs to be easier to display its information and not hinder other systems like the overview, d-scan, or even the system scanner. This map could also be used to display the area being d-scanned as well, to give a much better picture of where you are actually sensing.
Bonus thoughts: D-Scan As it currently stands d-scan is a test of spatial visualization more than a useful tool to most new players. It is like being handed a compass for the first time and having a map with no landmarks on it to orient yourself. What use is the compass if you don't know where you are relative to where you want to be. Seeing where you are facing and how far you are actually scanning would make both of these systems way more intuitive, and open up the potential for more people to use them in unison. Its almost as if you are adding a tooltip to d-scan; it is that kind of contextual information that is needed for the NPE. The system compass does an okay job of doing this exact thing with the system scanner for visuals in space. Now that same spirit needs to be brought to d-scan.
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Siraneth EP Tirend
Future Corps Sleeper Social Club
0
|
Posted - 2015.03.29 03:48:05 -
[49] - Quote
Sir Livingston wrote:Problems
- I can't double-click on the probe list in the scanner window to recenter the screen on my probes. - I can't double-click on the signature list in the scanner window to recenter the screen on the signature. - The framerate drops when I resize probes. - The cosmic signature continually disappears from solar system view when interacting between the beta map and the scanner window. This requires me to reselect the signature from the scanner window to make it reappear in the solar system view.
These problems don't exist in the old solar system view we use for probing.
These are all issues I have found troublesome as well.
In addition, I think changing the circular marker for Cosmic Signatures from black to red would be helpful.
|
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CCP Turtlepower
C C P C C P Alliance
223
|
Posted - 2015.03.31 15:30:20 -
[50] - Quote
Today we deployed a patch that should have fixed many of the issues mentioned in this thread. From the patch notes:
New map: Probing - Fixed results with low scan strength showing up black rather than red. New map: Probing - Fixed false positives sometimes not showing up. New map: Probing - Fixed signatures disappearing when resizing probe formation. New map: Fixed an issue causing some players' map to not load at all. New map: Improved probe formation resizing refresh rate. New map: Fixed beacons not showing up. New map: Probing - Fixed FPS issue when having many scan results.
http://community.eveonline.com/news/patch-notes/patch-notes-for-scylla
Please keep the feedback coming, and expect another sizable map update in our next big release on April 28th |
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|
Arkolino
Arkolino Corporation
6
|
Posted - 2015.03.31 19:01:10 -
[51] - Quote
Double clicking on a probe in the scanner window should center the screen at that probe. Doesn't work in the beta map. |
Aivlis Eldelbar
Ubuntu Inc. The Fourth District
62
|
Posted - 2015.03.31 19:52:08 -
[52] - Quote
it's now a bit easier to d-scan with the new map, but it still feels a bit sluggish. The zoom level is still insufficient, I can't scan moons and belts from so far away
Also, another thing I've ran into: while it's great to have a non-fullscreen map, when windowed (floating) it comes to the front obscuring the dscan window and others if clicked... is there any way you could make it behave as if it's docked while it's in floating mode (ie.: a click on it doesn't bring it to the front?)
Overall I think it's moving in the right direction, but needs to be made at least as responsive as the old map before people will start using it for routine things like probing and d-scanning; when I'm trying to find a time-critical target I couldn't care less about the overall beauty of the map. |
Aston Martin DB5
Tribal Liberation Force Minmatar Republic
61
|
Posted - 2015.03.31 20:17:37 -
[53] - Quote
Pretty sexy new map. |
Kata Amentis
Sebiestor Tribe Minmatar Republic
82
|
Posted - 2015.03.31 21:57:30 -
[54] - Quote
I tried scanning down a sleeper cache after downtime today.... with the new map I wasn't able to zoom in far enough to arrange the probes tightly enough to get a 100% lock. I resorted to the old map and zoomed in close to do the final 95%->100% movements where probes needed to be dragging slightly down/left/right a small amount to get a lock.
Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count.
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Zappity
Stay Frosty. A Band Apart.
1913
|
Posted - 2015.03.31 22:43:10 -
[55] - Quote
Much better but not there yet.
- The circle pointer is irritating. It makes me think the map is waiting to load something and there is no precision. Please give us back the old crosshairs.
- I really dislike the inertia. Please get rid of it. The map needs to be FAST for probing.
- The little probe icons get in the way of the middle probe white square that you use to drag the arrangement around the map. It is really hard to grab that white square at the moment. The white square needs to be on top all the time since it is what is used most of the time. Sometimes this disappears altogether when you get a scan result - bad.
- I donGÇÖt like the inverted teardrop markers for celestials. We need precision for probing and they are too vague. I.e. where EXACTLY is that moon I am trying to place my probes on?
- The map doesnGÇÖt zoom in far enough.
- The map should follow me to the next system when I jump. At the moment the map stays behind in the last system when you go through a stargate. It should automatically pan to the current system.
- Finally, I would love to be able to adjust the position of the probes with hotkeysGǪ
In short, please concentrate on function over form for the probing map. It needs to be fast, precise and easy to rapidly use.
Zappity's Adventures for a taste of lowsec.
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Vala Ancalagon
The Order of Thelemic Ascension Novus Dominatum
3
|
Posted - 2015.04.01 00:14:31 -
[56] - Quote
I've had a chance to try probing in the beta map, and have a few comments.
What I like: - the look is great (on both full map and solar map!) -The sizing and docking options are nice -I like having the scanner windowed inside the client. Now I can see other things better.
What I don't like: -The "inertia" feel of the map while trying to scan. It's just cumbersome, and really slows down scanning. I wouldn't use it over the current map to scan if I wasn't testing it. The old map is quick, "snappy" might describe it. Just watch a few videos on how fast people can scan down something. It would be impossible with this inertia dragging your movements. -The circle cursor. For some reason this doesn't click with me, and I have trouble with it. I prefer a pointer for precision. Dragging the scanner arrows proved difficult as it is a very small window to catch them.
Nitpicky things: -I don't like the black background on sigs, wh markers, etc. I'd rather have the red dot or green arrow sit in space without it, with kind of a hologram/transparent look. Like I said, nitpicky! -Maybe have the option to put the probe scanner controls within this window? Then I can open it fullscreen! -I turned off moons and probes immediately, they really get in the way.
Question: -Can bookmarks be made to work in wormholes when you go to focus current location?
As others have said, the ease of use and responsiveness of the map needs to at least match the current one. I think that's the number one thing. Thank you for the continued work! |
FistyMcBumBardier
TURN LEFT The Camel Empire
105
|
Posted - 2015.04.02 18:10:55 -
[57] - Quote
So when zoomed in on the map like this: http://i.imgur.com/LKmoFnO.jpg
Is it possible to have an option to remove having the '0.0' next to each system and instead colour the systems name the colour of the security status. |
Saisin
State War Academy Caldari State
237
|
Posted - 2015.04.02 20:06:13 -
[58] - Quote
Glad to see the fixes to the scanning using beta map this week, with the red dot being back and the sigs not disappering after resizing probes.
A few more things to consider. - Give the option to users to replace the beta map background "nebula/sk" image with either a full black or a full light gray background. - When scanning, always light the cube and arrows of the prob as if it was lit from the current camera pow - when scanning have the cursor change to the previous map pointer when on one of the arrow of the probe's cube control, and turn blue when the user is at the right place to resize the probes bubble. - When focused on current location, make sure the map updates to the current system after jumping in. - show fleet members in the system view (I would say even if they are cloaked) - when in galaxy mode, show the current route on the map, and display the boxes under the current system name (like it is in the upper left of the main screen). - when in window floating mode, have a minimize option like any other windows - corp and personal location dont seem to show up in WH system view - Possibility to tie the system view to the current overview settings and see there all the items in the system that are visible in the current overview, and revert back to the default list if the use current overview option is unchecked.
I really like the beta map mode, great job, keep it up!
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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FistyMcBumBardier
TURN LEFT The Camel Empire
105
|
Posted - 2015.04.03 11:04:43 -
[59] - Quote
Is it possible to get a darker shade of blue for when you select the probes? Right now it is extremely difficult to actually see when you have probes selected and when you have other objects selected. This could also be remedied by making the background darker.
http://i.imgur.com/DmvDTj2.jpg
Is it possible to have an option so that when looking at the full map we have abstract layout, but when we focus on our current system to do probe scanning the system is in 3d? I ask mostly because it is easiest for me looking at the constellation/region map in abstract layout, but it is impossible to probe also while in abstract layout.
Please remove the circular targeting reticule when trying to select probes.
When selecting a different preset formation for my probes in my probe scanner overview. I have to first select which preset I want, and then click on the icon again to actually set them to that preset formation. Is it possible to make it so that as soon as I select one of those preset formations that my probes automatically move into the formation? This would drastically decrease the number of clicks I have to use while scanning.
Thanks for all of your hard work and have a great easter vacation.
|
FistyMcBumBardier
TURN LEFT The Camel Empire
105
|
Posted - 2015.04.03 11:08:22 -
[60] - Quote
CCP Turtlepower wrote:Today we deployed a patch that should have fixed many of the issues mentioned in this thread. From the patch notes: New map: Probing - Fixed results with low scan strength showing up black rather than red. New map: Probing - Fixed false positives sometimes not showing up. New map: Probing - Fixed signatures disappearing when resizing probe formation. New map: Fixed an issue causing some players' map to not load at all. New map: Improved probe formation resizing refresh rate. New map: Fixed beacons not showing up. New map: Probing - Fixed FPS issue when having many scan results. http://community.eveonline.com/news/patch-notes/patch-notes-for-scylla Please keep the feedback coming, and expect another sizable map update in our next big release on April 28th
Good work, those changes have made using the new beta map much easier. Is there any chance we can get a list of what to expect from the map in the next update? Or do we have to go onto Sisi to find out for ourselves? |
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FistyMcBumBardier
TURN LEFT The Camel Empire
105
|
Posted - 2015.04.03 11:16:38 -
[61] - Quote
Zappity wrote:I tested probing - much better but not there yet:
- The circle pointer is irritating. It makes me think the map is waiting to load something and there is no precision. Please give us back the old crosshairs.
- The little probe icons get in the way of the middle probe white square that you use to drag the arrangement around the map. It is really hard to grab that white square at the moment. The white square needs to be on top all the time since it is what is used most of the time. Sometimes this disappears altogether when you get a scan result - bad.
- Finally, I would love to be able to adjust the position of the probes with hotkeysGǪ
In short, please concentrate on function over form for the probing map. It needs to be fast, precise and easy to rapidly use.
Circle pointer is extremely irritating.
You can turn off the probe icons in one of the drop down menu's.
Yes Please! Being able to map hotkeys for different presets/positions of probes would be mint. |
FistyMcBumBardier
TURN LEFT The Camel Empire
105
|
Posted - 2015.04.05 13:11:34 -
[62] - Quote
Sorry for spamming, but I have been using the new beta map exclusively and it is starting to grow on me.
Would it be possible to get an option to highlight a faction warfare zone or alliances sovereignty and check for example the 'average pilots in space last 30 minutes' and 'ships destroyed last hour'? Similar to: http://evemaps.dotlan.net/map/Amarr_VS_Minmatar#kills or http://evemaps.dotlan.net/map/Caldari_VS_Gallente#kills or http://dl.eve-files.com/media/corp/verite/influence.png
That would make it much easier using the map to plan out roams through low-sec FW zones or sovereign space while keeping the boundaries clear cut.
So for example if we accepted a contract to harass CFC or N3 space then we can check one box to look at an alliances sovereignty, then another to find un-docked pilots. The same applies if we are planning a roam to faction warfare low-sec, check the borders of the individual factions, and then click another box to see number of un-docked pilots, pilots killed in last 30 minutes, as well as contestation levels.
Thanks again. |
Corrinus Amarras
PIE Inc. Praetoria Imperialis Excubitoris
0
|
Posted - 2015.04.05 20:05:34 -
[63] - Quote
the map should remember the orientation every time i open it. i'm used to having paragon soul at the south tip for example and now every time i open the map i have to rotate the whole thing to get the orientation right first. takes to much time... |
Nova alt
Not That Nova Heavy Logistics
3
|
Posted - 2015.04.05 20:54:56 -
[64] - Quote
So just started playing around with using the dock left or right fetcher as i have just figured out how to put eve on 2 monitors \0/. and so the two things that i notice that stand out the most
1) is the probes are a tad hard to move about. This gets much better when using dock left ie a second moniter.
2) It would be really nice if you could some how work out a probe interface to go with the map.
Bugs
1) The map does not show when you get a double hit off of your probes pics incoming the first is of the new map http://prntscr.com/6q0kkh the second is of the old map http://prntscr.com/6q0l3a the red arrow is the same hit shown on the first pic the green arrow is the missing hit form the beta map |
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CCP Turtlepower
C C P C C P Alliance
224
|
Posted - 2015.04.07 10:23:27 -
[65] - Quote
FistyMcBumBardier wrote:Is there any chance we can get a list of what to expect from the map in the next update? Or do we have to go onto Sisi to find out for ourselves? Sorry, we do not yet know what will be in the next release for sure. We will try to put things onto Sisi ahead of the release, but that is not always a necessity since the new map is still a beta feature.
Nova alt wrote:Bugs 1) The map does not show when you get a double hit off of your probes pics incoming the first is of the new map http://prntscr.com/6q0kkh the second is of the old map http://prntscr.com/6q0l3a the red arrow is the same hit shown on the first pic the green arrow is the missing hit form the beta map Could you please submit an in-game bug report for this? Thanks! |
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FistyMcBumBardier
TURN LEFT The Camel Empire
106
|
Posted - 2015.04.07 16:47:11 -
[66] - Quote
Thanks for the reply.
The most used feature for finding targets was the ''Average pilots in space in last 30 minutes'' option. Here is the option from the old map: http://i.imgur.com/FFhgWUL.png
Here it is from the new map: http://i.imgur.com/6x1KrKn.jpg
Those pictures were taken at the same time, so as you can clearly see the new map is less usable since the variation of the colours is simply not there. If there is anything you could do to make it easier to find clusters of pilots then myself and my corporation would be eternally grateful.
I asked my fellow corp mates to test out the probe function, here is their feedback:
''It doesn't show me where in the system I am'' ''Handling probes is very buggy, it's like before they fixed the handling on the old map, where you can't grab sides of the cube and stuff'' There's a bug with the placement of the probing ui when opening/closing the map, seeing symbols for the actual probes seems to do more harm than good, and clicking results in the probe window needs to filter out the rest, like it does on system map'' ''It is irritating that the zoom changes when I double click to focus'' ''There needs to be a tracking camera for the map while probing, I don't want to click shift after every single jump. That feels like the most pressing issue right now. Other than that it just needs more functionality.'' |
Quintessen
Messengers of Judah
493
|
Posted - 2015.04.07 17:07:47 -
[67] - Quote
Huge problem for me. I can't warp to sun in the new map. When I right click, it's just not an option.
Secondly, the radial menu doesn't work in the new menu either. And that's a deal breaker for me. |
Mira Stargazer
Epic Warfare
51
|
Posted - 2015.04.07 19:58:09 -
[68] - Quote
Sven Viko VIkolander wrote:2) As other posters have noted, there are big problems with how information is displayed. For instance, showing jumps per hour, kills in the last 24 hours, players currently docked, and so on, are all very poorly communicated and very much a step back from the old map design. Here is how "ships destroyed in the last 24 hours" looks on the old map: http://i.imgur.com/FPY2azO.jpg?1 And here is how it look on the new map: http://i.imgur.com/X45qSc1.jpg?1 The immediately obvious problem is that the new map does not visually communicate the numbers well at all, either by size or by noticeable colors. On the old map, I can immediately tell which systems have had 0 ship kills--a very important piece of information obviously--and I can immediately tell where the hot spots are. The way such information is displayed on the new map should model the old map but do it better--currently, it is doing it worse (even more so when it comes to jumps and other stats). (Compare this to how "systems I've visited" is displayed--which, I think, is a very nice improvement on the old map. With "systems I've visited" I can see each system distinctly and I can fairly quickly tell which I frequently visit and which I have never visited. Other stats should be just as easy to read.)
^^ Very much this! ^^
Otherwise I like it.
I have feelings, I can smile - and murder while!
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FistyMcBumBardier
New Caldari Bureau of Investigation
106
|
Posted - 2015.04.09 17:39:27 -
[69] - Quote
I got on Sisi to test today. Great progress!
The double clicking on probes no longer zooming out is nice.
The jumps, pilots in space, ships killed, and pilots docked all look much better. But that might have been because fewer people were present.
It seems a lot less clunky, and is easier to move.
I found some new things that would be nice to have.
A small dot for our actual ship, so we can see where we are located in space. With that, have a little bit of range so we can get a good idea of how far a celestial/ship is from our current location. In the old probing map it was possible with the tactical overlay.
Is it possible to make a hotkey so that we can hold control, shift, or alt down and mousewheel up or down to resize probes?
All in all Iook forward to seeing this next version on TQ and will gladly test out whatever features you guys want. |
Xe'Cara'eos
A Big Enough Lever
251
|
Posted - 2015.04.09 17:49:24 -
[70] - Quote
at the moment, if I double click on a scan result, in the old window, my solar system view focuses on that scan result, in the new beta map, it doesn't happen
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Lachra
Riggers
122
|
Posted - 2015.04.13 17:49:24 -
[71] - Quote
With the old solar system map, looking in the direction of the scan result with current the player's current location centred allows the player to perform a dscan to see what is in the locality of the signature. Please can this feature be translated to the new beta starmap also? As an experienced and active salvager / explorer, I find this feature very useful. I love love love how the beta starmap is coming along! |
maxx unlimited
Deep Axion Honorable Third Party
0
|
Posted - 2015.04.14 19:11:05 -
[72] - Quote
I have a suggestion for future releases of the map that does not seem to have been suggested in here before.
The ability to drag and drop systems, constellations, and regions (as you would do to link them in chat) onto the starmap and have the map move focus to the system/const/region that was dropped onto it. I feel this would help with ease of use and convenience for the new map.
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Mercer Nen
Summicron Holdings
6
|
Posted - 2015.04.19 20:49:52 -
[73] - Quote
Haven't read through all the feedback, but thought I would just chime in.
Visually I think it looks awesome. However, from a functional standpoint, I think the old map is actually easier to use. The glowing stars, starry background, and thin jump lines all make the current map less clear and harder to read. It would be interesting to see the map without the distraction of the background. Also, does the glowing of the stars serve any functional purpose? Indicate size of system?
I absolutely love being able to zoom into an actual system, but even in that view it's not as readable as it should be. For starters it should be immediately obvious where I am in the system at all times. Currently it's a little too difficult to see that unless I click on the "find me" button.
The great thing about the old map for me is how clear and relatively simple it looks. The beta map is stylistically nice, but needs more work from a usability standpoint. |
McChicken Combo HalfMayo
The Happy Meal
598
|
Posted - 2015.04.21 04:52:45 -
[74] - Quote
Forgive me if this is already implemented but it would be useful to have a multifilter feature implemented in the map.
- Average pilots in space in the last 30 minutes in [lowsec only] - Manufacturing Index [highsec only, Metropolis region]
Combined with some more search options in general - [Barren planets, Metropolis region, lowsec only, station count = 0]
Basically let us easily filter out and locate information more easily that is already provided by the map.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Dominous Nolen
Mordus Angels
41
|
Posted - 2015.04.22 16:13:54 -
[75] - Quote
Xe'Cara'eos wrote:at the moment, if I double click on a scan result, in the old window, my solar system view focuses on that scan result, in the new beta map, it doesn't happen
This is one of my pet peeves with the new map. If you click on the sig in space it will auto center on the sig.
Also noticing some issues with the map in full screen when going to the local system view, the map appears to display as a windowed box with the remainder of start map hanging out in the back ground. Would like the ability to maximiize or close this easily to go back to star map (Currently the X is hidden behind the overview), currently I have to ESC out and go back in or minimize everything to get to the X to close it.
This is EVE, Not Hello Kitty: Island Adventure
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CCP Turtlepower
C C P C C P Alliance
225
|
Posted - 2015.04.22 16:31:07 -
[76] - Quote
Dominous Nolen wrote:Xe'Cara'eos wrote:at the moment, if I double click on a scan result, in the old window, my solar system view focuses on that scan result, in the new beta map, it doesn't happen This is one of my pet peeves with the new map. If you click on the sig in space it will auto center on the sig. Also noticing some issues with the map in full screen when going to the local system view, the map appears to display as a windowed box with the remainder of start map hanging out in the back ground. Would like the ability to maximiize or close this easily to go back to star map (Currently the X is hidden behind the overview), currently I have to ESC out and go back in or minimize everything to get to the X to close it.
Double clicking on scan results in the probe window to focus the map on that signature - this will be released on Tuesday next week.
Regarding your fullscreen map issue, could you perhaps submit a bug report for this with some screenshots? |
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Dominous Nolen
Mordus Angels
41
|
Posted - 2015.04.22 16:35:48 -
[77] - Quote
CCP Turtlepower wrote:Dominous Nolen wrote:Xe'Cara'eos wrote:at the moment, if I double click on a scan result, in the old window, my solar system view focuses on that scan result, in the new beta map, it doesn't happen This is one of my pet peeves with the new map. If you click on the sig in space it will auto center on the sig. Also noticing some issues with the map in full screen when going to the local system view, the map appears to display as a windowed box with the remainder of start map hanging out in the back ground. Would like the ability to maximiize or close this easily to go back to star map (Currently the X is hidden behind the overview), currently I have to ESC out and go back in or minimize everything to get to the X to close it. Double clicking on scan results in the probe window to focus the map on that signature - this will be released on Tuesday next week. Regarding your fullscreen map issue, could you perhaps submit a bug report for this with some screenshots?
Sure I'll fire that off when I get home tonight.
This is EVE, Not Hello Kitty: Island Adventure
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Ransu Asanari
Powder and Ball Alchemists Union Mordus Angels
213
|
Posted - 2015.04.22 17:13:32 -
[78] - Quote
Since it was just announced this feature is going out of beta in Mosaic, I thought I'd hop on Singularity and see how it was coming along. Here is some feedback:
Absolutely Necessary:
- If this new feature is going to be used for dscan, we absolutely need a "My Position" object that we can click a button and go back to. In the old map, after warping or moving I'd fast hit F10 twice to reload the map and get back to the "You are Here" position icon as my center point, so I could narrow my dscan angle/range and move the camera manually around that to find someone. Currently the new map has no functions to make dscan usable for hunting.
- Even in fullscreen mode, the scanning window doesn't scale to take up the entire screen up - there is blank space all around it on the sides and bottom. I've uploaded a screenshot to illustrate. Bug logged: EBR-36465
- The universe map needs the ability to search for individual wormhole system J-Code/Locus and bring up the basic solar system orientation map. Not necessary to show signatures; just planets, moons, so we can see distances between and the orientation. We can actually do this with Thera since the search window will find the stations, but not the system name (screenshot). Logged EBR-36467
Needs Improvement:
- Need a setting to be able to adjust or completely turn off the inertia when panning and zooming. Experienced probers need the ability to "snap to" very quickly, when adjusting probes or camera angle for dscan.
- Once probes are down to a very short range, and you complete scanning a signature, you zoom out and move the group to another signature. On the old map, you could easily click and hold next to the cube, and drag out to bring all of the probes back out to a larger radius to start scanning the new signature. With the new map, you have to zoom BACK in on the cluster, and drag them out; or reset from the probe window. This is a minor annoyance, but it wastes time.
- The circular mouse icon needs to be changed to a pointer, as it isn't fine enough to grab a probe cube face or arrows easily for movement.
Would Be Nice
- The map needs a way to have the probe scanner window/menu inside of it, or the ability to pin the probe scanner in front of the map window. With the old map, it was always in the background, so you could still look at your overview, dscan window, probe window etc. With the new map, if you aren't in fullscreen mode, all of your probe window tools get pushed behind, and every time you want to probe again you have to click it to bring it to the foreground.
- As mentioned before, being able to see your DSCAN radius as a sphere, or cone on the map around your location would be a nice feature, so you can be sure that you are hitting proper ranges. Experienced dcanners know how to do this blind, without visuals and just range numbers, but it would definitely make dscanning easier for new players to have a visual aid. Sounds like this is being planned as a future feature.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Dominous Nolen
Mordus Angels
41
|
Posted - 2015.04.22 17:34:12 -
[79] - Quote
Ransu Asanari wrote:Since it was just announced this feature is going out of beta in Mosaic, I thought I'd hop on Singularity and see how it was coming along. Here is some feedback: Absolutely Necessary:
- If this new feature is going to be used for dscan, we absolutely need a "My Position" object that we can click a button and go back to. In the old map, after warping or moving I'd fast hit F10 twice to reload the map and get back to the "You are Here" position icon as my center point, so I could narrow my dscan angle/range and move the camera manually around that to find someone. Currently the new map has no functions to make dscan usable for hunting.
- Even in fullscreen mode, the scanning window doesn't scale to take up the entire screen up - there is blank space all around it on the sides and bottom. I've uploaded a screenshot to illustrate. Bug logged: EBR-36465
- The universe map needs the ability to search for individual wormhole system J-Code/Locus and bring up the basic solar system orientation map. Not necessary to show signatures; just planets, moons, so we can see distances between and the orientation. We can actually do this with Thera since the search window will find the stations, but not the system name (screenshot). Logged EBR-36467
Needs Improvement:
- Need a setting to be able to adjust or completely turn off the inertia when panning and zooming. Experienced probers need the ability to "snap to" very quickly, when adjusting probes or camera angle for dscan.
- Once probes are down to a very short range, and you complete scanning a signature, you zoom out and move the group to another signature. On the old map, you could easily click and hold next to the cube, and drag out to bring all of the probes back out to a larger radius to start scanning the new signature. With the new map, you have to zoom BACK in on the cluster, and drag them out; or reset from the probe window. This is a minor annoyance, but it wastes time.
- The circular mouse icon needs to be changed to a pointer, as it isn't fine enough to grab a probe cube face or arrows easily for movement.
Would Be Nice
- The map needs a way to have the probe scanner window/menu inside of it, or the ability to pin the probe scanner in front of the map window. With the old map, it was always in the background, so you could still look at your overview, dscan window, probe window etc. With the new map, if you aren't in fullscreen mode, all of your probe window tools get pushed behind, and every time you want to probe again you have to click it to bring it to the foreground.
- As mentioned before, being able to see your DSCAN radius as a sphere, or cone on the map around your location would be a nice feature, so you can be sure that you are hitting proper ranges. Experienced dcanners know how to do this blind, without visuals and just range numbers, but it would definitely make dscanning easier for new players to have a visual aid. Sounds like this is being planned as a future feature.
Good Summary. Thanks Ransu!
This is EVE, Not Hello Kitty: Island Adventure
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Dominous Nolen
Mordus Angels
41
|
Posted - 2015.04.22 17:35:23 -
[80] - Quote
Dominous Nolen wrote:Ransu Asanari wrote:Since it was just announced this feature is going out of beta in Mosaic, I thought I'd hop on Singularity and see how it was coming along. Here is some feedback: TRUNCATED
Good Summary, that's the exact issue I was going to log. Thanks Ransu!
This is EVE, Not Hello Kitty: Island Adventure
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Quintessen
Old Spice Syndicate Intrepid Crossing
500
|
Posted - 2015.04.22 18:31:20 -
[81] - Quote
Can we get a warp to sun option when we right-click on the sun in the new map? |
Mister Ripley
Tribal Liberation Force Minmatar Republic
11
|
Posted - 2015.04.22 21:28:07 -
[82] - Quote
Nice work with the new filters. I'm very pleased you implemented the "recently used" feature.
You could also use the width more. Something like this. IMO it looks better, it doesn't hide half the map and it's much easier to find what you are looking for. Currently I find it very annoying changing categories in the long list.
Another thing I would like to see is renaming/rearranging of the filters. Alphabetical order doesn't make much sense if the list contains entries of different kinds (like jump, kills, type, etc)
Faction Warfare:
- All Militas
- Amarr Militia
- Caldari Milita
- Galente Milita
- Minmatar Milita
- Ships destroyed (1h)
- Ships destroyed (24h)
Split Geography and Statisics Geography:
- Actual colour
- Region
- Security Status
Statistics:
- Jumps (1h)
- Jumps (24h)
- Pilots in Space (30min)
- Pilots Docked (what does "and active" mean actually in this context?)
- Pods destroyed (1h)
- Pods destroyed (24h)
- Ships destroyed (1h)
- Ships destroyed (24h)
Something like this |
MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
63
|
Posted - 2015.04.23 02:19:51 -
[83] - Quote
tried in SiSi after launching the probes, it's hard to drag the white box to move probes. since the box is coincide with the sun. instead you will drag the solar system link.
and how about remove the zooming feature when you click the map button of probing window ? as the button should be open the solar map. |
Bienator II
madmen of the skies
3260
|
Posted - 2015.04.23 04:00:54 -
[84] - Quote
i am not a huge fan of the zoom-in animation after you open the map. When i combat scan i sometimes move the probes hit scan, close the map, warp around, open map and scan again. Now its not at the same spot i left it after i close it.
and as already mentioned in this thread, the cube is often difficult to move since other stuff on the map is prioritized for mouse clicks/drags.
and a feature request: on the fanfest session a dev said you guys have the ability to show the map in an out-of client window i believe. This would be awesome! I would love to have the map on a second screen in a window, without having to extend the client over two screens.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
41
|
Posted - 2015.04.23 15:26:57 -
[85] - Quote
Bienator II wrote:
on the fanfest session a dev said you guys have the ability to show the map in an out-of client window i believe. This would be awesome! I would love to have the map on a second screen in a window, without having to extend the client over two screens.
+1 for this. That would be a welcomed change. Personally I have a triple display and one screen dedicated to nagivation/mapping would be great.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Humang
Awakened Ones
92
|
Posted - 2015.04.23 15:48:36 -
[86] - Quote
When the map is "docked" to the left or right of the screen, would it be possible to not have it modify the cameras position in the game?
AFK cloaking thread Summary - Provided by Paikis
Good Post Etiquette - Provided by CCP Grayscale
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uhnboy ghost
retard hills
30
|
Posted - 2015.04.23 16:47:32 -
[87] - Quote
been only using the new map for 2 days after ppl told me it dont cover the ov if i have the map in fullscreen, so need to get use to it but here what i think right now
what i like: that u dont need to switch between star map and solar system map to set a new dest useing the map, just zoom out really easy to see the layout of systems just by zooming in on it, insted of show info to see stations etc
dont like: no auto focus when u jump in to a new system, it stays focus on the last system the icon is a circular, makes it hard to focus whan u want to grab probes whitout zooming in really tight, i want a arrow insted the stats coulors ( avg ppl in space, sec status etc, is to bright, anoing to look at when u have the map open all the time, option to turn the coulors off when u zoom in on the system whoulde be nice the lines between system needs to be brighter all the time not just when u have the region selected/ moused over them, its hard to see that u can jump from system like e5t-km3 to b-E3kq it u have the map zoomed out
small buggs: the probes gives more false readings on the new map, like u scan at 4 and get a really weak hit at the center of the probes then go down to 2 and get 0% then u have to go to 8 to get the real hit and then go down to 4-2 etc ofthen when u launch the probes the probes bubbels and the arrows ar sepperated but comes togheter when u move them 2x klicking the probes focus the camera on the probes like they should do, but when u by misstake 2x signatures u trying to scan its zooms out to show all of the system
being fixed: on tq u cant probe scan if u use "abstract layout" do the system map is all flat, but on sisi it works so soon (tm) on tq?
thats all i can think off right now , and yeah almoste forgot the "pls dont force us to use the new map, i like the old one" line :-)
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png |
Civ Kado
Dutch East Querious Company Phoebe Freeport Republic
70
|
Posted - 2015.04.23 16:54:51 -
[88] - Quote
two things that I'd love to see changed. The inertia on the new map is very cumbersome and comes in the way of moving probe. Please remove it and make it the same as the old map, it was perfect.
Secondly, why a circle pointer??? I hope this is temporary and not seriously thought as permanent. |
Mister Ripley
Tribal Liberation Force Minmatar Republic
12
|
Posted - 2015.04.23 21:10:20 -
[89] - Quote
Markers are shaking while max zoomed in in "solar system view" and rotating the camera. The more markers are visible the more annoying it gets. Zoom on SKR-SP gate in V-3UBT for example. |
Nox52
Lycosa Syndicate Prolapse.
58
|
Posted - 2015.04.24 04:41:52 -
[90] - Quote
For living in wh, the scanning in the new map is still a serious pain. I find it much slower than with the old map.
Issues that need fixing: - double click on sig needs to centre view on selected sig! Apparently will be fixed soon(tm) but I'll mention it to highlight it again. - it's slower to open with an animation. After the 5th wh system to scan I'm already over it and it gets in the way. - the movement feels like it's immersed in oil with movement acceleration. Needs removal. - the pointer is a circle! Use an actual pointer like the rest of the eve interface. It isn't accurate enough to comfortable drag probes around. This really needs fixing. - I prefer my universe map flattened but the system map unflattened. This isn't an option currently. Systems don't need to be flat as they don't have much z axis variation while the universe does so it can be useful to be flattened. - the sig location circles don't light up in brighter red when scan probe range. They did in the old map and it was useful when you had a lot of info on screen - the probe circles location can overlie sig icon and obscure it. You can turn probe location off but it should never happen in the first place as the sig icon should take priority and be brought to the front - the sun went away! can we have it back? it's a celestial with warp to! - left mouse clicking on an object doesn't bring the selection option circle! This really needs fixing! - I can't see my bookmarks any more in system viewer. - the you are here icon jumps around instead of smoothly moving across system as you warp. Hard to drop bms where you want them in warp. - my current system view appears to be a windowed box cutting off around the level of the capacity and modules overlay, not full screen - opening the map up in wh space it just shows me the kspace universe. have to click on current location to bring up the system view. Tedious after the 5th wh system to scan.
As it is now, I wouldn't use the new map over the old map. It just isn't up to parity. |
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Zappity
Stay Frosty. A Band Apart.
1990
|
Posted - 2015.04.24 10:40:54 -
[91] - Quote
So this is becoming default on Tuesday according to Seagull's devblog. Does this mean that the old map will still be available?
If not, you are going to drown in tears (oh my, just think of the wormholers) if the functionality issues above have not been addressed.
Zappity's Adventures for a taste of lowsec.
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Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
42
|
Posted - 2015.04.24 15:57:17 -
[92] - Quote
Zappity wrote:So this is becoming default on Tuesday according to Seagull's devblog. Does this mean that the old map will still be available?
If not, you are going to drown in tears (oh my, wormholers) if the functionality issues above have not been addressed.
This map is no where near 1:1 in terms of features given the feedback in the last few days will still require some further updates before pushing it live.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Lededje Donier
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.04.25 00:43:07 -
[93] - Quote
Sven Viko VIkolander wrote:2) As other posters have noted, there are big problems with how information is displayed. For instance, showing jumps per hour, kills in the last 24 hours, players currently docked, and so on, are all very poorly communicated and very much a step back from the old map design. Here is how "ships destroyed in the last 24 hours" looks on the old map: http://i.imgur.com/FPY2azO.jpg?1 And here is how it look on the new map: http://i.imgur.com/X45qSc1.jpg?1 The immediately obvious problem is that the new map does not visually communicate the numbers well at all, either by size or by noticeable colors. On the old map, I can immediately tell which systems have had 0 ship kills--a very important piece of information obviously--and I can immediately tell where the hot spots are. The way such information is displayed on the new map should model the old map but do it better--currently, it is doing it worse (even more so when it comes to jumps and other stats). (Compare this to how "systems I've visited" is displayed--which, I think, is a very nice improvement on the old map. With "systems I've visited" I can see each system distinctly and I can fairly quickly tell which I frequently visit and which I have never visited. Other stats should be just as easy to read.)
I have been waiting patiently for this issue to be responded to or addressed but looking at the new map again I see that nothing appears to have been done. If this is to go live in Mosaic (with no option to revert to the old map) it will seriously impact my gameplay.
In flying a freighter it is crucial to know at a glance how many ship kills have happened in the choke systems and neighbors in the last hour - not whether its more or less than 100 (an easy decision to delay moving through the systems) , but whether it is, say, 2, 4, or 10. In the current map I can see this at a glance - in the new one only massively large values have any visual impact.
Most of the things that have been responded to seem to be bugs in implementation rather than concerns about the design.
I don't think the new map should become the only option when so much functionality from the old remains missing.
|
Aaril
WiNGSPAN Delivery Services
7
|
Posted - 2015.04.25 02:44:34 -
[94] - Quote
If this is to go live soon, there still needs to be some tweaks.
1) If probes are out, the map needs to be focused on your current system automatically.
2) Abstract view should not apply when focused on a system. It makes the scanning also be flat and nearly impossible.
3) When focused on a system, remove the information effects, including glows and ESPECIALLY the halos.
4) Also, as other posters have said, make the circles scale logarithmically. Almost all systems looks the same. |
Vegare
Bitslix Lolsec Fockel
88
|
Posted - 2015.04.25 10:55:44 -
[95] - Quote
If we won't be able to use the old map anymore after April 28, I get flashbacks to the Unified Inventory release... Please don't remove it until the new map is 100% on par feature wise. This includes d-scanning, combat probing and intelligence gathering! |
Phoenix Jones
Isogen 5
1284
|
Posted - 2015.04.25 19:42:33 -
[96] - Quote
cannot drag the pointer box around after you hit scan without moving the pointer box via the pointer as probe 1 is always on top of it.
Image for reference.
http://imgur.com/SjFLSVD
http://imgur.com/tLMlQkw
Yaay!!!!
|
Cajun Waffles
Imperial Shipment Amarr Empire
1
|
Posted - 2015.04.25 23:03:28 -
[97] - Quote
I'm Not sure if this will be included in the upcoming update but when using probes the map should automatically switch from flattened view to eliminate any possible confusion for new(er) players wondering why their probes aren't in 3d view.
Love the new map btw. |
Manic Velocity
Emergent Dynamics
103
|
Posted - 2015.04.26 04:32:15 -
[98] - Quote
For the love of all that is sacred, please add an option to completely disable the inertia (or whatever it's officially called) of panning around the map. It is probably the singularly worst thing about probing in the new map.
The old map is much snappier. I can click, drag, and pan around the old map with the greatest of ease. Having to account for the inertia adds several half-seconds to the probing process, and these half-seconds add up quickly.
I know it looks nice, but please make it optional.
@manicvelocity
|
|
CCP Turtlepower
C C P C C P Alliance
228
|
Posted - 2015.04.27 11:30:25 -
[99] - Quote
Aaril wrote: 1) If probes are out, the map needs to be focused on your current system automatically. 2) Abstract view should not apply when focused on a system. It makes the scanning also be flat and nearly impossible. 3) When focused on a system, remove the information effects, including glows and ESPECIALLY the halos. 4) Also, as the poster said above, make the circles scale logarithmically. Almost all systems looks the same.
1. I will pass that on. Note that you can click on the "Focus current location" button at the top, for now. 2. This has already been implemented on sisi and will be in tomorrow's release. 3. There probably needs to be an option to have no color filter active. We will look into this, should be easy to implement. 4. We will look into this as well for coming releases.
A few other things:
-The old map will NOT be removed, at least not yet. -We will add suns back into the new map soon. |
|
Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
180
|
Posted - 2015.04.27 11:43:19 -
[100] - Quote
one thing I have noticed, every time I open the map up in cobalt edge, its upside down. meaning that cobalt shows at the bottom of eve
its taken a few uses to remember to flip it out |
|
BeBopAReBop RhubarbPie
Snuggle Society The Marmite Collective
1656
|
Posted - 2015.04.27 13:16:45 -
[101] - Quote
Is there any plans to change how the autopilot route is shown on the map? I find the current animation very hard to distinguish when zoomed out, and having the route be a different color, and perhaps be brighter than the surrounding gate lines would greatly help.
New Player Placement Specialist and Scope Project FC.
Contact me for a free consultation.
BeBopAReBop RhubarbPie's Space Mediation Service!
|
Jinx Jameson
Dead Cow Theory
4
|
Posted - 2015.04.27 16:22:07 -
[102] - Quote
2 more things I miss from the old map, might be option I need to enable on the new one, but haven't found them after going thru the options ...
1. On the old map, you could see the range form your position towards an object (celestial, bookmark, ...) when you moused over it, on the new map it isn't there.
2. When having tactical overlay enabled, it was also visible on the old map, this isn't the case on the new map.
Cheers,
Jinx |
Casey Ambraelle
EVE University Ivy League
8
|
Posted - 2015.04.27 17:05:54 -
[103] - Quote
I was reading the patch notes for tomorrow and saw this
"New Map: double-clicking map header will now toggle full screen mode."
Why are we making the title bar double click functionally different for the new map window than it is for every other window in Eve? Especially when you can click the box on the top right corner and click on full screen to get it full screen. I was really hoping to get it to roll up like all the other windows in Eve when you double click in the title bar.
Do you guys need to hire Continuity? |
|
CCP Turtlepower
C C P C C P Alliance
229
|
Posted - 2015.04.28 09:38:22 -
[104] - Quote
Hey everyone! Once again, thanks for all the feedback. I would like to direct everyone to a new forum thread where we would like to receive feedback on the map, post Mosaic (today's release):
https://forums.eveonline.com/default.aspx?g=posts&t=421118&find=unread
Hope to see you all there |
|
Serenit Adoulin
Sons-of-Liberty Capital Punishment.
27
|
Posted - 2015.04.28 13:54:50 -
[105] - Quote
This smooth zoom drives me crazy. I allways fail zoom too much in or out. I used to be extremly fast and efficient with probing with the old map. However the new one takes me ages to scan **** down. Also the circular cursor is irritating me a lot.
However i think the idea of having a coloured map and how its done from an generall perspectiv is very good |
Quattras Peione
SUPREME MATHEMATICS A Band Apart.
83
|
Posted - 2015.04.28 13:57:00 -
[106] - Quote
If you have the map focused on a system when you jump into it, signatures (red spheres) do not display on the map. The only way to get them to display is to shift focus to another system, then click the "you are here" icon to re-focus on your location. BIG problem. |
Arla Sarain
393
|
Posted - 2015.04.28 18:00:39 -
[107] - Quote
Still finding it sluggish and slow.
WTB toggle background to the classic pitch black. |
Civ Kado
Dutch East Querious Company Phoebe Freeport Republic
76
|
Posted - 2015.04.28 18:18:46 -
[108] - Quote
so it seems like the map wasn't taken out of beta in this release? |
Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
46
|
Posted - 2015.04.28 18:25:39 -
[109] - Quote
Arla Sarain wrote:Still finding it sluggish and slow.
WTB toggle background to the classic pitch black.
Changing the background would be nice.
Will be staying with the old map for as long as these issues exist.
Thankfully the old still exists for use.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
Cleanse Serce
Lonesome Capsuleer
29
|
Posted - 2015.04.28 18:27:59 -
[110] - Quote
I found the new map really awsome, well done CCP.
Though 1 thing i noticed when probing in my WH hat might get enhenced :
I found the icones too "big", too "thick". I'm talking about the little black thing like a default background for each icones on the map. Or maybe that's just the 'hit box' around them that are too large and messes with my clicks. Or it might just be a matter of habit.
Otherwise good job. |
|
Eldwinn
V.O.I.D. Shadow Cartel
293
|
Posted - 2015.04.28 19:32:49 -
[111] - Quote
Terrible. You removed options to dscan from the map and finding "hotspots" for traffic is no longer shown properly. Is there a way to opt out of this new map, until we have a map that works properly?
EDIT: some people are saying you can still use the old map. Trying that now. |
Katsumi Hartley
Real Life Outpost
4
|
Posted - 2015.04.28 21:33:06 -
[112] - Quote
It's certainly looks shinny and i love it BUT, like someone told it already :
1 -No focus when you jump in a new system, it stays on the last. 2 - And it's why is still use the old one : NEED colors instead of sized dots (Avg people in space specially !!!) It's makes the map so much harder to read than the old one... We need more specific colors for that. 0 and 4 people looks almost identical, and it's definitly a problem for me.. Ships destroyed too. It's not contrasted enough.
Small bugs with scanning : Probes gives wrong scan results on the new map ! You need to scan at 4AU and get a really weak hit at the center of the probes then go down to 2 and get 0% then u have to go back to 8 to get the real hit and then go down to 4-2 etc...
Often when you launch probes. The bubbles and the arrows are splited but come back together when you move them. Finally, when you select a signature among the others. It keeps the others on screen...
Keep up the good work ! :)
|
Yoshi Katelo
EntroPraetorian Academy EntroPraetorian Aegis
2
|
Posted - 2015.04.29 00:39:25 -
[113] - Quote
Let's play a game. Try to grab the cube behind the probe icon:
http://i.imgur.com/hjVooHB.png
And it doesn't matter how I rotate the view, the probe icon is always on the cube. |
Oona Jay
UC Berkeley
0
|
Posted - 2015.04.29 16:43:50 -
[114] - Quote
Request: make the "focus current location" button a toggle. Click once, follows you on each jump. Click twice, get current behavior where it just focuses once.
From the comments, clearly many of us want to leave the map up in a small window, auto-focused, as we travel.
|
Velanda Omani
Shooting Blues Everyday
7
|
Posted - 2015.04.29 17:28:39 -
[115] - Quote
I haven't read the previous posts here, so I don't know if these issues have been raised already.
This goes for the local map and probe scanning
The scanner probes toggle button should be default off. Having the probe symbols on really clutter up moving them around.
When you double click on a target (when it has enough probe result) to center on it, why does the screen zoom out. Means you have to zoom back in to your probes
Other than that, pretty good update |
Arya Regnar
Darwins Right Hand
699
|
Posted - 2015.04.29 17:29:12 -
[116] - Quote
It needs dscan features.
EvE-Mail me if you need anything.
|
Rivr Luzade
Exclusion Cartel The Kadeshi
1376
|
Posted - 2015.04.29 17:34:34 -
[117] - Quote
Wrong topic. You need to complain here, as CCP Turtlepower already said.
Station Tab :: UI Improvement Collective
|
Joan Andedare
Brave Newbies Inc. Brave Collective
0
|
Posted - 2015.04.30 16:04:41 -
[118] - Quote
I know others have said this before, but due to how bad it is, I feel it needs to be said more:
While the new map looks awesome, it has some huge issues with usability. I use the ingame map a lot for exploration. Setting a route for an explo run is relatively easy in the old map. While it is not as easy to see paths as it is on Dotlan, it IS in game and filtering for jumps in the last horu, or for people in systems, etc. is easy and the way colors are used makes it easy to find quiet systems. While on a scale from 0 jumps to jita there is not a huge difference between 1 and 20 jumps in the last hour, for me there is. To get this information at a glance from the new map is near impossible. Also I have a lot of bookmarks, they tend to cover the systems and having whle regions blotted out by bookmarks is annoying, as is having to change settings all the time.
The next thing is the behavior when scanning. when the map opens, it takes a long time for the map to stop moving, the same goes for zooming in our out and moving the map. What I need for scanning are fast and precises movements. Every additional click or zoom I do reduces my ISK/hr. Another thing is how hard it is to actually move the probes. Icons I need to see when just looking at the map (Celestials for example) are in the way when probing. |
Kiokan Voluva
Sessrumnir's Chosen Shu long Industry
7
|
Posted - 2015.04.30 18:36:14 -
[119] - Quote
This might already have been mentioned, but im gonna add it just to be on the safe side.
The cirle you use to click with is neat, but not very practical. a normal mouse would be better, or if you insist on the circle, perhaps a little dot in the middle. This would make it easier to grab your probes. Which leads me to the next thing... when trying to grab the probes, all the other markers (for celestials, bookmarks and so on) gets in the way, even when i have deselected all the stuff i dont want to see. Move the markers, or perhaps change it so you always grab the probes, even if there are markers on top of them.
It would also be nice if you could add AU distance from the player to the celestials, like in the old map. I use that a lot when trying to find pos or player using only d-scan.
and add a fullscreen mode where you can select what parts of the overview you want to see, that would be cool.
Right now its not very practical for scanning, but i looks great! i look forward to using it, when its functions have been optimized. :) |
Bagrat Skalski
Poseidaon
8004
|
Posted - 2015.04.30 19:06:16 -
[120] - Quote
Scanning in New Eden system is broken, probes don't show their scan range properly. They are poping into view or minimizing until not visible while you zoom out and in a little.
Marker for moving probes - visibility when selected isnt improved. still light blue on white? Maybe add cursor change to indicate. Full screen mode window - you can't move a view while clicking and moving mouse while its in the corner of the screen, because of cursor mode changing in the corner.
GëíGïüGëí Technical Support
|
|
Justin Cody
Tri-gun Psychotic Tendencies.
260
|
Posted - 2015.04.30 21:51:37 -
[121] - Quote
New Map - Good, Bad, Ugly
The Good:
- The docking of the map while probing so I can maintain situation awareness
The Bad:
- Mouse Scroll Wheel seems to lack precision for zooming
- More graphics heady and performs worse in general for probing
- Map doesn't center on your current location without prompting - issue especially in W-space
The Ugly:
- planet icons get in the way of probe interaction
- Interface not intuitive and lacks full features of the old map despite reports to the contrary
Overall Rating:
4/10 - 2 steps back and 1 step forward
It is a good idea to innovate graphically and allow us to move the map center more easily but decoupling your current location as a default center is bad for NPE and veterans alike. Its a shock to the system.
Menus aren't fully fleshed out or are not intuitive. Full Screen Performance is worse than the old map. Overall it comes off as a good effort that escaped from the prototype stage before QA really went over it with a fine toothed comb.
The "dockability" is great - keep that feature. |
Snopzet
Inglourious Squirrels That Escalated Quickly.
29
|
Posted - 2015.04.30 22:26:47 -
[122] - Quote
Please try to add filters for the security level. So you can enable/disable high/low/null-sec as you want. Maybe make it like the region/constellation grouping option (e.g. each security "island" is a big dot). So you can have a low-sec only map, that shows high/null-sec entrances. This enables you to have multiple information at the same time, too (e.g. low-sec systems with kills in the last hour).
Pretty please :) |
Eldwinn
V.O.I.D. Shadow Cartel
296
|
Posted - 2015.04.30 23:59:12 -
[123] - Quote
Some things I would like to see out of the new map is,
1. Ability to zoom closer when on the solar system portion. Like I want to see moons and particular asteroid belts if needed. 2. Fix the scan probe issues that has already been mentioned a dozen threads and in this thread. 3. Return the option to directional scan using the new map. Some people (myself being one) use the map to dscan at times. 4. Options to parse data better. For example I want the option to color code statistics or export the statistics via crest API. |
Sri Nova
Sebiestor Tribe Minmatar Republic
145
|
Posted - 2015.05.01 04:26:33 -
[124] - Quote
Yeah the new map is pretty and i like the ideas but the usability as far as serious scanning goes leaves a lot to be desired.
takes more clicks to be able to resize probes.
when dragging probes as groups, approaching the top or the bottom of the map focus changes and movement is reversed.
sometimes probes completely disappear off the map. have to relaunch map to get them to reappear.
groups of signatures disappear and become unveiwable on map you have to repeatedly click on the sig id. so it will show briefly.
signatures disappearing all together.. dont know what to make of this one, will scan something down to 70 - 80+ % next refinement poof its gone. figure it was a weird false positive, scan down something else. enlarge scanning area .. and there it is again may or may not be able to scan it down depending on ?. regardless sigs are disappearing off the map.
while i was able scan successfully last night there was a lot of frustration involved. that was not the case with the old map.
suggest you have a dev scan down all the drones in a system, so they can experience first hand the issues that are being alluded to in this thread.
|
embrel
BamBam Inc. Outlanders United
224
|
Posted - 2015.05.01 09:18:32 -
[125] - Quote
Sri Nova wrote:
signatures disappearing all together.. dont know what to make of this one, will scan something down to 70 - 80+ % next refinement poof its gone. figure it was a weird false positive, scan down something else. enlarge scanning area .. and there it is again may or may not be able to scan it down depending on ?. regardless sigs are disappearing off the map.
while i was able scan successfully last night there was a lot of frustration involved. that was not the case with the old map.
suggest you have a dev scan down all the drones in a system, so they can experience first hand the issues that are being alluded to in this thread.
QFT.
This made me switch back to the old map. |
Malcaz
Addicted to Shljivovica The Looper Collective
39
|
Posted - 2015.05.03 16:58:18 -
[126] - Quote
In one of the latest dev blogs there is a mention of removing the old map. Please do not do this! Leave the old map as an option. The new map is really laggy/slow for me and FPS slows down to a crawl. It does not feel nice to use it at all, especially for probing. I have a high end PC and I can play eve easily at the highest settings, so it is strange that this happens. Please do not shove the new map down everyone's throats. |
zar dada
Future Corps Sleeper Social Club
38
|
Posted - 2015.05.04 15:17:43 -
[127] - Quote
I'm unable to use the new map for probing.
- When there are 2 dots because only 3 probes hit the signature there is no hidden or ghost dot. Old map works fine.
- I can't move the probes using the box because the probe icons are in the way, please remove them or make it so I can click through them. Using the arrows to move the probes ruins my day.
I live in wspace and I scan over 200 sigs per week.
I'm using the old mapper until those issues are resolved.
KB
fcftw.org
|
Tian Toralen
BOVRIL bOREers Mining CO-OP Brave Collective
33
|
Posted - 2015.05.05 10:38:45 -
[128] - Quote
CCP, can you see Dotlan, and how nice everything is presented there? Especially the map, is spread out, so you can see the geography of a region. Please implement that option in the new map.
Everything else about the new map is cool, and for probing - leave the old system map. |
Zappity
Stay Frosty. A Band Apart.
2033
|
Posted - 2015.05.05 10:43:07 -
[129] - Quote
Tian Toralen wrote:CCP, can you see Dotlan, and how nice everything is presented there? Especially the map, is spread out, so you can see the geography of a region. Please implement that option in the new map.
Everything else about the new map is cool, and for probing - leave the old system map. I seem to remember CCP Rise talking about developing a tactical map (ie dotlan) some time in the future. This was to be separate from the other map. Haven't heard anything for a while, though.
Zappity's Adventures for a taste of lowsec.
|
|
CCP Turtlepower
C C P C C P Alliance
239
|
Posted - 2015.05.05 10:48:31 -
[130] - Quote
Hey guys, please move map feedback over to this thread.
As for the 2D dotlan-style map, that is still something we hope to work on in the not too distant future. |
|
|
Cardano Firesnake
Section XIII Tau Ceti Federation
179
|
Posted - 2015.05.08 17:31:12 -
[131] - Quote
I always had difficulites to move the probes in 3d.... But with the new map it is harder than ever. Most of the time I cannot catch the probes so needless to speek about placing them at the good level
Posted - 2010.07.01 11:24:00 - [4]
Erase learning skills, remap all SP.
That's all.
|
Naga Tokiba
Tokiba Inc
18
|
Posted - 2015.05.08 21:15:46 -
[132] - Quote
Map is great, however I find the mousewheel being very ... very sensitive. |
Oma Lorche
Stay Frosty. A Band Apart.
15
|
Posted - 2015.05.10 12:39:34 -
[133] - Quote
I'm scanning a lot. I've decided to have a look into new map. And they are the problems I experienced while doing so:
1. Very often when points of interest overlap with "red dot", they cover it, making it hard to look for signature you scan. 2. Mouse pointer - small circle, doesn't help, its not easy to grab probe, its just too big for the task. 3. Points of interest (markers of belts, stations, etc.) don't clearly mark they position on orbit. They just hover next to it. Which is not intuitive when comes to placing probes. 4. In old map I can hover mouse over overview and whatever I point there, I will get response from the map, which makes looking for stuff and getting your bearings much easier. It clearly doesn't work in new map. 5. Sometimes, when results of the scan are two red dots. One of them doesn't show at all, I have to go to old map to localize it. (Mechanic of it is silly anyway, we know that the right red dot is the farther one, not covered by borders of middle probe, which renders all this mechanic pointless).
It looks pretty, but those issues should be fixed before it goes out of beta.
|
Corraidhin Farsaidh
Farsaidh's Freeborn
1144
|
Posted - 2015.05.10 13:03:08 -
[134] - Quote
Oma Lorche wrote: I'm scanning a lot. I've decided to have a look into new map. And they are the problems I experienced while doing so:
1. Very often when points of interest overlap with "red dot", they cover it, making it hard to look for signature you scan. 2. Mouse pointer - small circle, doesn't help, its not easy to grab probe, its just too big for the task. 3. Points of interest (markers of belts, stations, etc.) don't clearly mark they position on orbit. They just hover next to it. Which is not intuitive when comes to placing probes. 4. In old map I can hover mouse over overview and whatever I point there, I will get response from the map, which makes looking for stuff and getting your bearings much easier. It clearly doesn't work in new map. 5. Sometimes, when results of the scan are two red dots. One of them doesn't show at all, I have to go to old map to localize it. (Mechanic of it is silly anyway, we know that the right red dot is the farther one, not covered by borders of middle probe, which renders all this mechanic pointless).
It looks pretty, but those issues should be fixed before it goes out of beta.
Re-iterating these points as they are important. I'm currently having to use my spare laptop and the zoom in to scan probe resolution is a pain on a less performant system. The drag through the x,y,z planes is a pain too as it often overshoots where I want to rotate to. The lowest zoom level isn't close enough for scanning, when you get a sig to 80%+ on 0.25 AU resolution you need to be able to zoom in very close as per the old map to manually move the probes. |
Lakotnik
TSOE Po1ice TSOE Consortium
8
|
Posted - 2015.05.10 13:04:58 -
[135] - Quote
I use F10 (the old system scanner) because the new scanning interface is total ****. Don't fix what ain't broken CCP.
A iterated in quote above me, those bugs make the new interface for scanning ****. |
Syrias Bizniz
KarmaFleet Goonswarm Federation
400
|
Posted - 2015.05.14 14:01:46 -
[136] - Quote
Good:
Windowed Very Informative
Bad:
-The 'zooming' is fading heavily. When i want to make some precision zooms for adjusting probes, it will take me roughly 2-3 times longer to be able to scan the next increment. -No Rightclick functionality on the Probe-Cluster, only on single probes -No 'locking' of the map to solar system that prevents it from changing to const / regional map when i zoom too far.
More will follow, as i'm about to probe more often again.
But, the fading affects combat scanning HEAVILY and makes it a pita. Please add in an option to not-fade when zooming in and out.
|
gastonn 2timesix
Moonshine Industrial Inc.
0
|
Posted - 2015.05.25 08:31:31 -
[137] - Quote
sorry , maybe i m just stupid but i dont see how to find npc 's stations in nullsec with this new beta map ...
is just me ? thanks |
Zappity
Stay Frosty. A Band Apart.
2134
|
Posted - 2015.05.25 09:27:57 -
[138] - Quote
I just tried this again for a few minutes. Frustrating.
1. I am hoping this is a bug?
2. It still does not zoom in nearly far enough to see planetary systems. This image is meant to have 20 moons, a station and a planet nicely spread out. Like this one.
3. Using the mouse wheel to rapidly zoom out takes you all the way out of the system instead of giving you a system-wide view. Could there be some sort of break so you don't have to figure out how far to scroll in order to rapidly get to a whole-system view?
4. Both the scroll and drag inertia are extremely annoying when you are trying to rapidly focus on a specific part of the map.
5. The map doesn't follow me to the next system.
Back to the old map for me.
Zappity's Adventures for a taste of lowsec.
|
afkalt
Republic Military School Minmatar Republic
1289
|
Posted - 2015.05.25 09:54:06 -
[139] - Quote
afkalt wrote:Confirming scanning is still annoying and the second biggest issue is the statistic highlighting is still not good enough. Not even close. It's far to hard too discern 0 from <4. Which when you're hunting cynos/watching for them going up is a nightmare.
Still need distances to be shown as well, this is critical for dscanning
Still annoying is the fact the thing doesn't follow me around in WHs, it stays a system behind.
Here's the bottom line for me - there's nothing the new map offers me in terms of usability or useful information that the old one does not and the old one does it better. Much, much better. Again I'm sorry it's so negative, I try and be positive/constructive but right now it's like you've stuck triangular wheels on a car. Prettier than the round ones to be sure, just not as useful to actually use.
From the other thread |
Jacob Levo
Royal Assassins Guild Imperial Crimson Legion
0
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Posted - 2015.07.18 02:34:12 -
[140] - Quote
Could we possible get the tactical overlay to appear in the beta map? I used to use it in the old map to better understand the distances between planets and what i was in d scan range of. Not having it has made things a bit inconvenient/ |
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Dominous Nolen
Powder and Ball Alchemist Industries
79
|
Posted - 2015.07.18 19:09:15 -
[141] - Quote
Feature request - "You are Here" pointer for reference from the Sigs in the system.
Bug: Full screening the map from the floating view in local system/probe view does not expand the map to full screen, currently retains the approximate size from the floating view. Cluster view will expand to full screen only. Logged bug - EBR-42853 for this issue
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Zappity
Black Aces I N F A M O U S
2480
|
Posted - 2015.10.03 02:36:35 -
[142] - Quote
How do you show the jump range sphere in the new map?
Zappity's Adventures for a taste of lowsec.
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Zanthrus Stetille
Hidden Agenda Deep Space Engineering
4
|
Posted - 2015.11.04 00:48:10 -
[143] - Quote
Feature Request: Show your ship modules and hp etc when using the scanner in fullscreen, much like the old map and scan map. Also, for windowed mode have an option to keep the window at the back, so it doesn't block other windows even when it is in focus. |
Soto Ducani
Sleeper Insanity Wrong Hole.
0
|
Posted - 2015.11.04 04:18:09 -
[144] - Quote
*Sigh*.... Lock this old topic next time....
https://forums.eveonline.com/default.aspx?g=posts&t=421118&p=16
and
https://forums.eveonline.com/default.aspx?g=posts&t=453682&p=7
For others like me.... |
Annexe
I N E X T R E M I S Tactical Narcotics Team
14
|
Posted - 2015.11.04 11:56:57 -
[145] - Quote
make a 'background on/off' button!
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Annexe
I N E X T R E M I S Tactical Narcotics Team
14
|
Posted - 2015.11.04 12:02:00 -
[146] - Quote
also a button to open/close map into top bar. doubble clicking top bar maximises, but would be cool to just compact it like other windows.
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Dominous Nolen
Powder and Ball Alchemist Industries
79
|
Posted - 2015.11.04 14:51:21 -
[147] - Quote
Annexe wrote:also a button to open/close map into top bar. doubble clicking top bar maximises, but would be cool to just compact it like other windows.
^^^This^^^ If it's windowed it should behave just the same as the rest of the window set.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Anon Fry
0scope Goonswarm Federation
0
|
Posted - 2015.11.04 17:01:09 -
[148] - Quote
Please make the beta map shade-able like any other window. KTHXBYE. |
Tyranis Marcus
Bloody Heathens
1458
|
Posted - 2015.12.08 01:37:09 -
[149] - Quote
I had to quit using it. It's gotten so laggy I can't do anything with it.
Do not run. We are your friends.
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Varyah
I am Forever of the Stars
19
|
Posted - 2015.12.09 18:48:54 -
[150] - Quote
Beta Map worked fine until now.
Rightclick menu doesn't work in fullscreen mode. Reproducible. |
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SurrenderMonkey
Space Llama Industries
1232
|
Posted - 2015.12.09 22:54:52 -
[151] - Quote
Some thoughts on the current version:
-Probe bubble opacity seems like a bit much, to me. It's pretty, but I feel it detracts from function. I care about where the boundaries are, but the full sphere volume, not so much. Maybe this could be attached to some sort of adjustable slider?
-It seems far easier to grab the probe controls instead of a celestial or scan result underneath them, which is nice. This was one of my chief complaints. I wouldn't call it perfect, but it does seem improved.
-I would probably pay money, or at least give a high five or fist bump, to be able to turn the arrow controls off. I like the cube. The cube is my friend. The ONLY reason I ever grab an arrow is because the cube is at an angle where a different arrow is at least partially in the way of the correct cube surface. It's not a huge deal, I guess, but I feel the experience would be improved all around if I could just remove the arrows.
-I (still) do not like the starry background. Again, it's pretty, but when I'm scanning, it's just visual noise.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Nessa Firestar
Static Therapy
0
|
Posted - 2015.12.10 03:27:27 -
[152] - Quote
SurrenderMonkey wrote:Some thoughts on the current version:
-Probe bubble opacity seems like a bit much, to me. It's pretty, but I feel it detracts from function. I care about where the boundaries are, but the full sphere volume, not so much. Maybe this could be attached to some sort of adjustable slider?
Agree wholeheartedly. The probes combined with the dscan bubble, especially with the bloom that now seems to have been added, makes it very annoying to distinguish individual things. A slider to control the glow at the very least would be nice. Have you guys also ever thought of changing the color of the dscan bubble compared to the probes?. I mean before it was annoying because the dscan bubble looked like a sig, but now it's annoying because it looks like a probe...
SurrenderMonkey wrote: -I would probably pay money, or at least give a high five or fist bump, to be able to turn the arrow controls off. I like the cube. The cube is my friend. The ONLY reason I ever grab an arrow is because the cube is at an angle where a different arrow is at least partially in the way of the correct cube surface. It's not a huge deal, I guess, but I feel the experience would be improved all around if I could just remove the arrows.
SurrenderMonkey wrote: I would pay for the opposite. I hate the cube, I love the arrows. I would love to make the cube disappear and only have arrows. Or at least make them always work. Sometimes you grab the edge of a probe rather than the arrow you intended. I propose a setting whereby I can only cause the probe edges to respond to my cursor if I hold down say, shift for example.
SurrenderMonkey wrote: -I (still) do not like the starry background. Again, it's pretty, but when I'm scanning, it's just visual noise.
I agree to an extent. I would rather have either a black screen as background, or a very high rez version of what's currently there. As it stands it does look rather diluted, so some change there would be nice.
Also, I've run into an issue where I jump and launch probes, and I have to tap control to get the arrows / box to show up. It would be nice if I didn't have to do that.
Also, back way before the UI overhauls happened I could launch probes with a very short range and immediately scan to get the WH I just came through without positioning probes over it because they'd already be there. Now it seems you still launch probes at your location but the map positions them randomly, and if you hit scan, they warp off to Africa and begin their scan. I'd prefer it go back to the way it was.
I do however commend you lot for adding the system map back in, and in a better way than it left the game as. The one map idea was atrocious and I was glad to see it go.
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Calvyr Travonis
The Martial Virtues Foundation
14
|
Posted - 2015.12.11 01:29:00 -
[153] - Quote
Am I the only one having problems clicking scan results through the probe bubbles? It's been happening to me a lot. Readjusting the camera angle seems to help, but it's really annoying to have to move the camera, just so I can have it recenter on a scan result.
I'd also support a feature to tone down the "glow" of the bubbles. They do look good, but they're a little too intense for my liking. |
SurrenderMonkey
Space Llama Industries
1259
|
Posted - 2015.12.11 15:45:49 -
[154] - Quote
Nessa Firestar wrote:
I would pay for the opposite. I hate the cube, I love the arrows. I would love to make the cube disappear and only have arrows. Or at least make them always work. Sometimes you grab the edge of a probe rather than the arrow you intended. I propose a setting whereby I can only cause the probe edges to respond to my cursor if I hold down say, shift for example.
Holy Cube is life, wardec inc.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Ageanal Olerie
Federal Navy Academy Gallente Federation
15
|
Posted - 2015.12.29 21:39:50 -
[155] - Quote
I would like to see an option to turn off the displaying of lines when hovering over a star.
This can be irritating when trying to view other aspects of the map, particularly when zoomed out.
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