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Thread Statistics | Show CCP posts - 4 post(s) |
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kieron

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Posted - 2006.10.23 12:10:00 -
[1]
Tux's long awaited (and accidently overlooked) Blog on some of the ECM changes under discussion has finally been published.
With apologies to Bob Marley, Jammin!
kieron Community Manager, EVE Online |
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anister
Black Omega Security The OSS
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Posted - 2006.10.23 12:13:00 -
[2]
awesome blog =] ___
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Gun Rush
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Posted - 2006.10.23 12:14:00 -
[3]
Overlooked how could you overlook this? Anyway thanks. |

Gariuys
Evil Strangers Inc.
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Posted - 2006.10.23 12:14:00 -
[4]
Sounds like a good solution indeed.
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Ilmonstre
Minmatar 0utbreak
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Posted - 2006.10.23 12:14:00 -
[5]
who knows maybe no more multispec of doom after this with some luck
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.10.23 12:14:00 -
[6]
An interesting solution. I'll wait to see how it plays on the test server before getting too emotional.  -
Movie: 9UY - Got Fighters? |

Ediz Daxx
FinFleet Lotka Volterra
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Posted - 2006.10.23 12:15:00 -
[7]
Edited by: Ediz Daxx on 23/10/2006 12:15:46 Sounds like decent changes. Not too much and not too little.
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Zarthanon
Gallente Random Acts of Violence Euphoria Unleashed
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Posted - 2006.10.23 12:15:00 -
[8]
Looks sexy TBH... yeah baby, YEAH!
Fragm on taking BB space: Originally by: Fragm/thedragoon So we know what we are doing YES do we expect this to be all over in 2 weeks NO are we going to see it through to the end YES
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.10.23 12:15:00 -
[9]
Sounds about right to me, I think we suggested exactly this about 5 months ago didn't we ?
Old blog |

Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.10.23 12:16:00 -
[10]
Hey, kieron, it's okay to sticky this thread. You don't have to wait on me to say so.  -
Movie: 9UY - Got Fighters? |
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Stein Voorhees
Agony Unleashed
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Posted - 2006.10.23 12:16:00 -
[11]
Definately one to look at one the Test Server. One question, will the ECM Strength bonus on those ships which already have them (Rook, Falcon, Scorpion) be increased to take into account the ECM module strength reduction or is it the intention to reduce ECM strength across the board (ECM dedicated ships vs non)?
Great blog.
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Ductoris
Forum Moderator Interstellar Services Department

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Posted - 2006.10.23 12:19:00 -
[12]
Originally by: Seleene Hey, kieron, it's okay to sticky this thread. You don't have to wait on me to say so. 
You know we can't do anything around here without running it by you first, Polaris hasn't been the same since you guys had that contract out against us.
Oh won't anyone think of the POSes....
Glue Applied
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.10.23 12:20:00 -
[13]
Quote: Step 1: Lower the jam strength of all ECM modules
Win! And make it significant.  ---
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Zarthanon
Gallente Random Acts of Violence Euphoria Unleashed
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Posted - 2006.10.23 12:20:00 -
[14]
Originally by: Seleene Hey, kieron, it's okay to sticky this thread. You don't have to wait on me to say so. 
TBH, I think he was waiting for me.
Fragm on taking BB space: Originally by: Fragm/thedragoon So we know what we are doing YES do we expect this to be all over in 2 weeks NO are we going to see it through to the end YES
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Atreides Ghanima
Deep Core Mining Inc.
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Posted - 2006.10.23 12:20:00 -
[15]
W00t, I lub you Tux!!! ----- The spice must flow!!! |

Testy Mctest
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Posted - 2006.10.23 12:22:00 -
[16]
I like it in theory, but he hasnt included numbers.
Also, the system is still the same, which means idiots with jammers can still get lucky and permajam you.
Scrapheap Challenge Forums |

EvilNate
Caldari Coreli Corporation Corelum Syndicate
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Posted - 2006.10.23 12:24:00 -
[17]
I like it
Nate.
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Scorpyn
Caldari The Patriot Pact
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Posted - 2006.10.23 12:24:00 -
[18]
You've still not considered partial jamming? And no EW drone changes planned?
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Aramendel
Amarr Queens of the Stone Age Black Reign Syndicate
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Posted - 2006.10.23 12:28:00 -
[19]
The problem here is: the other races EW ships/ recons - which (exept the amarr one maybe) do not have a better tank than the blackbrid/recon variations - usually also fit ECM instead of their own racial EW.
What is with the balance of the different EW systems to each other?
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Rodj Blake
Amarr PIE Inc.
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Posted - 2006.10.23 12:29:00 -
[20]
Good, but I'd still like to see a way to decrease your chance of getting jammed by increasing your non-racial sensor strength.
As things stand, the multispectral ECCMs are arguably the least useful modules in the game.
Dulce et decorum est, pro imperator mori |
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.23 12:30:00 -
[21]
Edited by: James Lyrus on 23/10/2006 12:31:29 Looks promising, and seems to address most of the major concerns raised regarding ECMs.
I'll be interested in seeing how it plays out.
Am I right in reading that as EW ships will be about as good as before, but the scorp will be able to fit 'damage mods' to make it better? (But cost armour tank)
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Niding
Polaris Project
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Posted - 2006.10.23 12:34:00 -
[22]
To what degree do the community want to see the ECM ability of a EW ship degraded?
I just hope the reduction of ECM isnt to the extent it renders EW ships useless.
A fleet/gang should compose of several elements, EW being one of them.
Only having ships slugging it out without variables beyond the number of lasers/turrets each side can muster, must surely be undesirable?
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Virida
Mindstar Technology United Confederation of Corporations
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Posted - 2006.10.23 12:34:00 -
[23]
Only testing could tell how it would work out, but i assume the idea is to keep the generic jamming capacity of one ECM unit the same in ECM dedicated ships, stacking nerf, and nerfing the non dedicated jamming ships.
hmm. my imediate though: would the Blackbird be best left as it is, but compensated better, with a extra mid slot?
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.23 12:35:00 -
[24]
Originally by: Aramendel The problem here is: the other races EW ships/ recons - which (exept the amarr one maybe) do not have a better tank than the blackbrid/recon variations - usually also fit ECM instead of their own racial EW.
What is with the balance of the different EW systems to each other?
In all honesty, I think that's mostly because tracking disruptors and damps aren't properly understood. ECM is a 'no brainer'. Fire it, get a percentage chance of messing someone up. Used appropriately, RSDs and Tracking disruptors are probably about as effective - 50% less tracking/optimal will severely hurt turret ships, and you can feasibly deploy that against several at once.
Add that to the fact that the 'non ECM ships' have enough mids to be ok at ECMs, but also enough firepower to fight out of a wet paper bag, makes that an appealing alternative to e.g. a blackbird.
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Ishana
Minmatar Neo Knight Errant
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Posted - 2006.10.23 12:43:00 -
[25]
Meh... I'm not very anthousiastic about these changes...
It's a start I guess, but I was hoping for something better tbh.
It sounds to me that ecm gets nerfed across the board (good thing) EXCEPT for caldari. Jup that's it i'm training for them.... (/me throws away 15mil of minnie skillpoints) _________________________________________________________
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.10.23 12:45:00 -
[26]
So the ecm strength gang mod just got put into the same category as the sensor strength one? Poor Eos...  --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
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kieron

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Posted - 2006.10.23 12:46:00 -
[27]
Originally by: Seleene Hey, kieron, it's okay to sticky this thread. You don't have to wait on me to say so. 
Doh! Posted the blog just before lunch and forgot the sticky.
kieron Community Manager, EVE Online |
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MECTO
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Posted - 2006.10.23 12:47:00 -
[28]
Originally by: Tuxford Step 1: Lower the jam strength of all ECM modules, Step 2: Increase the ship bonuses of all dedicated ECM ships, Step 3a: Create a new low slot module that boosts the jam strength of all ECM modules, Step 3b: Stacking nerf the jam strength attribute.
QFT!!! very good. i was whining about it before christ was born!! [b]GOOD CHANGES BUT NO HP CHANGES TUX WE DON'T NEED THEM
Originally by: Kusotarre I am awesome in fleets, everyone on teamspeak trembles in fear as my battlecry blasts through their headphones, heralding a new era of target-less randomosity.
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Trojanman190
Caldari Entropy Tech.
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Posted - 2006.10.23 12:55:00 -
[29]
Absolutely perfect... ECM is still just as powerful as before, if not more powerful, but is no longer a crutch for every pvper with an extra mid. Absolutely EXCELLENT solution.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.23 13:00:00 -
[30]
Originally by: Ishana Meh... I'm not very anthousiastic about these changes...
It's a start I guess, but I was hoping for something better tbh.
It sounds to me that ecm gets nerfed across the board (good thing) EXCEPT for caldari. Jup that's it i'm training for them.... (/me throws away 15mil of minnie skillpoints)
When was the last time you saw a scorp in anything other than large fleet?
For that matter, I don't see many BBs in PvP either, although they're a little more common.
The ECM specialised ships aren't commonly used, because they trade off having no tank, and no firepower for being EWar ships. And ... well frankly, a raven or a dominix is a better choice for 'small gang/solo' pvp for fitting ECMs too.
So yes, the devil will be in the details, but I like this move.
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Zarch AlDain
Friends of Everyone
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Posted - 2006.10.23 13:02:00 -
[31]
The suggestions look good, although as the others have said we will have to see how the numbers work out.
On the blackbird I do like the suggestion of changing the cap need to being an ewar strength bonus...that does seem to leave them weaker than they are now though unless the bonus takes their actual jam strength to stronger than currently.
Perhaps one of the low slots could become a mid slot or there could be a lower bonus but an extra mid slot? It already has a lot of mid slots though, so perhaps an extra low slot would be the way forwards?
With an extra low slot people could fit an ECM strength boost in the low slot, or fit extra cap recharge, or even extra tank.
Zarch AlDain
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.23 13:02:00 -
[32]
Originally by: Kala Veijo
Looks like im going to fit cap boosters to BB after this. Still, love it.
BBs are getting -cap and +strength aren't they? So basically, won't be jamming everything at 100km...
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Soraya Silvermoon
Never'where
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Posted - 2006.10.23 13:02:00 -
[33]
I can live with it. Am I a fan of it no. But thats becasue I dont see it as a problem in the first place.
In Wow we have classes and specialized fields. In eve we want to have the option of fitting all kinds of mods. What is the point of mods in the first place when you`ll allways fit the same and never bother to fit what belongs to other races.
even there is plenty of "possibillities" there is really only one way to fit a ship decently becaseu that way overpower all the other ways.
But my head hurt... seems communitie is happy with it so go for it. I`m a 03 player anyway so I just hcange to another race of ships wehn I want to do something different :D
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Kamikaaazi
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Posted - 2006.10.23 13:02:00 -
[34]
can we get more exact numbers? For example will the scorpion still have the same jamming strength, with t2 multispec, as it has now?
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.23 13:03:00 -
[35]
Originally by: Zarch AlDain The suggestions look good, although as the others have said we will have to see how the numbers work out.
On the blackbird I do like the suggestion of changing the cap need to being an ewar strength bonus...that does seem to leave them weaker than they are now though unless the bonus takes their actual jam strength to stronger than currently.
Perhaps one of the low slots could become a mid slot or there could be a lower bonus but an extra mid slot? It already has a lot of mid slots though, so perhaps an extra low slot would be the way forwards?
With an extra low slot people could fit an ECM strength boost in the low slot, or fit extra cap recharge, or even extra tank.
Same jamming str + jamming damage mods IMO would be a boost for blackbirds. OK, you've only 2 lows to play with, but still...
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.10.23 13:03:00 -
[36]
Change ECM to what it was 3 years ago. 4 jammers to lock down a ship, not 1 multi/racial jammer to jam a carrier while flying a frig. This would give ECM ships their special touch back.
Ship lovers click here |

Soraya Silvermoon
Never'where
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Posted - 2006.10.23 13:06:00 -
[37]
Originally by: Hellspawn01 Change ECM to what it was 3 years ago. 4 jammers to lock down a ship, not 1 multi/racial jammer to jam a carrier while flying a frig. This would give ECM ships their special touch back.
Agreed.. I stopped using ew n missils back when they changed it and trained minmatar..
But realisticly changing it back wouold require so much work and then u got all the skils ppl have trained. So I think thats something we have to realize is just a drem :P
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Ilmonstre
Minmatar 0utbreak
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Posted - 2006.10.23 13:06:00 -
[38]
Originally by: Hellspawn01 Change ECM to what it was 3 years ago. 4 jammers to lock down a ship, not 1 multi/racial jammer to jam a carrier while flying a frig. This would give ECM ships their special touch back.
this i would also like bring back the 4-5 scrorps in a fleet to be bale to jam enough of the hostiles instead of 2 scorps jamming 8 ships
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.10.23 13:17:00 -
[39]
Originally by: Hllaxiu Edited by: Hllaxiu on 23/10/2006 12:48:02 So the ecm strength gang mod is now just as useless as the sensor strength one? Poor Eos... 
True. Tux, I hope that a look at the Information Warfare gang links is on the "todo" list at some point. It's already a lot weaker than the other 3 gang bonus sets, and after this we'd have the weird situation where a Gallente gang link boosts (only) a Caldari EW type...
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.10.23 13:19:00 -
[40]
Originally by: Soraya Silvermoon
Originally by: Hellspawn01 Change ECM to what it was 3 years ago. 4 jammers to lock down a ship, not 1 multi/racial jammer to jam a carrier while flying a frig. This would give ECM ships their special touch back.
Agreed.. I stopped using ew n missils back when they changed it and trained minmatar..
But realisticly changing it back wouold require so much work and then u got all the skils ppl have trained. So I think thats something we have to realize is just a drem :P
Skills arent wasted, just change the system. I cant imagine that you can balance the current system when a frig jams a capital ship. Where is the logic behind that? Its like an ant blinding an elephant.
Nos domis could be better countered with the old system, they are overpowered atm Imo. Caldari ships with an ECM bonus wouldnt be overpowered like they are now with tank+gank+jamming. Amarr recons wouldnt be able to be solo killing machines whatever they fight. Ishtars.... should I continue?
Just what I think about ECM.
Ship lovers click here |
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Vargrh
Gallente Forsaken Empire
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Posted - 2006.10.23 13:21:00 -
[41]
Edited by: Vargrh on 23/10/2006 13:24:37 Or, how about going back to the days where it stacked. If someone wants to resist ECM they should put ECCM on. 
If you guys spent half the time trying to find and fix the bugs that cause the horrendous lag spikes, rather then worrying about making subtle changes to module attributes, we'd all be much happier for it.
Once the issues making the game unplayable are resolved, I might be more willing to consider time spent changing module attributes to have been well spent.
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Miklas Laces
A.N.A.R.C.H.I.C.A
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Posted - 2006.10.23 13:24:00 -
[42]
I really like this, good work Tuxford
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2006.10.23 13:27:00 -
[43]
Originally by: Vargrh Edited by: Vargrh on 23/10/2006 13:24:37 Or, how about going back to the days where it stacked. If someone wants to resist ECM they should put ECCM on. 
If you guys spent half the time trying to find and fix the bugs that cause the horrendous lag spikes, rather then worrying about making subtle changes to module attributes, we'd all be much happier for it.
Once the issues making the game unplayable are resolved, I might be more willing to consider time spent changing module attributes to have been well spent.
Do you honestly believe tuxford has anything to do with code optimistation at all?
Do you honestly believe tuxford is responsible for the physical state of the servers or upgrades to said servers?
Its like moaning at the cleaner that he should stop mopping the floors and help with server stability  ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |

Nir
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Posted - 2006.10.23 13:27:00 -
[44]
I hope the chance % of jammers on non-EW dedicated ships becomes low enough for people to stop fitting them. On many ships right now like the Dominix, even if you had a 5% or 10% jam chance instead of 30% people would still fit Multispecs.. simply because there is little else to fill those slots with.
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Ather Ialeas
Amarr
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Posted - 2006.10.23 13:28:00 -
[45]
Hmm, looks rather interesting and as a plus this could boost Amarr. Just imagine it, Apoc (or Arma if you're a cheapskate) with highs full of medium guns or NOS, meds filled with ECM, 5-6 ECM boosters in lows and LARII/Damage Control/capmod...what would that turn the Amarr bs into? A Scorpion in disguise?
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Shabesa
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Posted - 2006.10.23 13:28:00 -
[46]
Originally by: Alex Harumichi True. Tux, I hope that a look at the Information Warfare gang links is on the "todo" list at some point. It's already a lot weaker than the other 3 gang bonus sets, and after this we'd have the weird situation where a Gallente gang link boosts (only) a Caldari EW type...
What he said.
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Soraya Silvermoon
Never'where
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Posted - 2006.10.23 13:29:00 -
[47]
Hellspawn speaks words of wisdom. Lots of us knew about this when they changed the ecm inthe first place but did we get heard? no.
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Intaran
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Posted - 2006.10.23 13:29:00 -
[48]
One sugestion about blackbird, you could make it like the logistics cruiser and it would have a fixed cap reduction. Only the other bonus would change with the skill lvl.
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Nir
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Posted - 2006.10.23 13:31:00 -
[49]
Originally by: Ather Ialeas Hmm, looks rather interesting and as a plus this could boost Amarr. Just imagine it, Apoc (or Arma if you're a cheapskate) with highs full of medium guns or NOS, meds filled with ECM, 5-6 ECM boosters in lows and LARII/Damage Control/capmod...what would that turn the Amarr bs into? A Scorpion in disguise?
I thought the same, until I realized.. you'll probably need 4 co-pro II's to fit any of that. 
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Vargrh
Gallente Forsaken Empire
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Posted - 2006.10.23 13:32:00 -
[50]
Edited by: Vargrh on 23/10/2006 13:33:20
Originally by: Nicholai Pestot
Originally by: Vargrh Edited by: Vargrh on 23/10/2006 13:24:37 Or, how about going back to the days where it stacked. If someone wants to resist ECM they should put ECCM on. 
If you guys spent half the time trying to find and fix the bugs that cause the horrendous lag spikes, rather then worrying about making subtle changes to module attributes, we'd all be much happier for it.
Once the issues making the game unplayable are resolved, I might be more willing to consider time spent changing module attributes to have been well spent.
Do you honestly believe tuxford has anything to do with code optimistation at all?
Do you honestly believe tuxford is responsible for the physical state of the servers or upgrades to said servers?
Its like moaning at the cleaner that he should stop mopping the floors and help with server stability 
If a company hired dozens of cleaners and next to no server support and I came in every day to a sparkling clean office, but the corporate network was always down or suffered horrendous lag spikes, I would comment for sure about the fact there were too many cleaners and not enough server admin. CCP seem intent on adding content update at the expense of stability (my opinion).
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.23 13:33:00 -
[51]
Looks good Tux. Let us test it ASAP.
Team Minmatar Carriers need Clone Vats
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.10.23 13:37:00 -
[52]
ECM will still be pwnage but only on Caldari ships. What about Minmatar's (non-existant) EW abilities, Amarr's useless (against missiles) tracking disruptors?
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Vasiliyan
PAX Interstellar Services
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Posted - 2006.10.23 13:37:00 -
[53]
Looks good 
I'll second the "please please look at information warfare gang effects" request though.
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dalman
Finite Horizon
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Posted - 2006.10.23 13:42:00 -
[54]
Good to see that they've at least understood the problem after my continous spamming:
That 1 slot used has 1/3 chance to deactivate 10 slots on the hostile - ie, ECM is very very overpowered.
Really waiting for some numbers: * ECM must have at most 50% of the strength it has today * EW ships (rook, scorp, falcon, blackbird etc) must not have higher strength than they have today (when looking at skill with level 5).
If these 2 holds true when we get numbers, I'm happy.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.23 13:46:00 -
[55]
Edited by: James Lyrus on 23/10/2006 13:48:42 The sensible choice on the nos domi would be remote sensor damps. That way you get them to choose - run away, or close to nos range. Or on one of the other ships, you force them to move in close to fight, which is where Gallente excel.
ECMs will be good on the ships that they always were, and this is fine - the problem was ECMs on every frigate, every cruiser, and every battleship.
Tracking disruptors and remote sensor dampeners are actually better choices - they're more reliable. They just take a bit more effort to use effectively.
And if you do get an apoc with 4 'jamming strength boosts' and some ECMs, well, so what? That's fine by me. It won't be you losing a fight to someone randomly stuffing an ECM in a spare mid, it'll be someone who thought about their options, and actively created a somewhat off the wall setup. Much like the nos domi was once upon a time.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.10.23 13:46:00 -
[56]
Originally by: Kunming
ECM will still be pwnage but only on Caldari ships.
Only on a few EW-oriented Caldari ships, which lack pretty much any other defense other than that ECM.
Originally by: Kunming
What about Minmatar's (non-existant) EW abilities
Oh, you mean those totally useless 40km webbers and boosted target painters. Sure, nobody uses those....
Originally by: Kunming
Amarr's useless (against missiles) tracking disruptors?
Useless against missiles, but deadly (and 100% effective) against turret ships. I don't know who you fly against, but I tend to see a lot more turret boats than missile boats in pvp. Even one tracking disruptor is bad news to a turret user.
Originally by: Kunming
Edit: Oh and not to forget about gallente, who are supposed to be short-range fighters, who got long-range EW.
Well, true to a point. Otoh, damps can also be used to avoid enemy lock while you're closing in for the kill -- sure, they usually aren't used that way, but I can see some synergy with close-range, also.
In any case, damps are fine imho. They are effective but are sitational.
If ECM chance is severely reduced for non-ECM ships, I think things will be fine. Depends on the numbers of course.
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2006.10.23 13:49:00 -
[57]
Edited by: Nicholai Pestot on 23/10/2006 13:50:29
Originally by: Vargrh Edited by: Vargrh on 23/10/2006 13:33:20
Originally by: Nicholai Pestot
Originally by: Vargrh Edited by: Vargrh on 23/10/2006 13:24:37 Or, how about going back to the days where it stacked. If someone wants to resist ECM they should put ECCM on. 
If you guys spent half the time trying to find and fix the bugs that cause the horrendous lag spikes, rather then worrying about making subtle changes to module attributes, we'd all be much happier for it.
Once the issues making the game unplayable are resolved, I might be more willing to consider time spent changing module attributes to have been well spent.
Do you honestly believe tuxford has anything to do with code optimistation at all?
Do you honestly believe tuxford is responsible for the physical state of the servers or upgrades to said servers?
Its like moaning at the cleaner that he should stop mopping the floors and help with server stability 
If a company hired dozens of cleaners and next to no server support and I came in every day to a sparkling clean office, but the corporate network was always down or suffered horrendous lag spikes, I would comment for sure about the fact there were too many cleaners and not enough server admin. CCP seem intent on adding content update at the expense of stability (my opinion).
So they should fire their content department because their codemonkeys are having problems?
Or should the content department sit on their hands and do nothing until the server is 100% working and bug free?
Im sure that will help speed up resolving the problems  ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |

Syrin
SouthStar Business Solutions Inc. Interstellar Starbase Syndicate
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Posted - 2006.10.23 13:49:00 -
[58]
Originally by: James Lyrus
Originally by: Ishana Meh... I'm not very anthousiastic about these changes...
It's a start I guess, but I was hoping for something better tbh.
It sounds to me that ecm gets nerfed across the board (good thing) EXCEPT for caldari. Jup that's it i'm training for them.... (/me throws away 15mil of minnie skillpoints)
When was the last time you saw a scorp in anything other than large fleet?
For that matter, I don't see many BBs in PvP either, although they're a little more common.
The ECM specialised ships aren't commonly used, because they trade off having no tank, and no firepower for being EWar ships. And ... well frankly, a raven or a dominix is a better choice for 'small gang/solo' pvp for fitting ECMs too.
So yes, the devil will be in the details, but I like this move.
Says the man who flies one in all our small gangs Maybe this will stop those crazy ECM exequrors
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Garia666
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.10.23 13:51:00 -
[59]
well if a BS can get jammed just by one single frigate i think thats not good. The basic jamming defence should looked at tech II ships and BS should have better radar, ladar, ect, ect.
And how does the stacking work on all modules or just one? let say you have 3 low ECM strength modules and in med 4 ECM muli spec. Than you will have 4 ECM modules with the power of 3 stacking .. that way The ECM will be far more overpowered .. or will you only be able to use 1 single ECM in ur med slot? like the ab and mw ? then those ships will have more med slot availlable..
Cant we just ban ECM to ECM ships only and let them have there roles but not on standard ships? Since ECM warfare isnt a fun way of PvP anyway.
->My Vids<- |

LoKesh
Amarr InQuest Ascension Vertigo Coalition
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Posted - 2006.10.23 14:08:00 -
[60]
Originally by: Ather Ialeas Hmm, looks rather interesting and as a plus this could boost Amarr. Just imagine it, Apoc (or Arma if you're a cheapskate) with highs full of medium guns or NOS, meds filled with ECM, 5-6 ECM boosters in lows and LARII/Damage Control/capmod...what would that turn the Amarr bs into? A Scorpion in disguise?
This a very valid point. I like the proposed changes, I think they'll address some of the problems people have without destroying a whole part of the game (Well done!)
However, will the strength of 1 or 2 of the new low-slot ECM boost modules be equal to the ship bonus? The EW ships are already lacking in low slots compared to other ships in the same size class. Yes, I realize that the other ships don't have as many mid slots - but it seems like you might be inviting a world where an Apoc could fit EW, 3 EW mods and still have a tank.
I guess what I'd really like to see is some proposed numbers, before I worry about the above.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.10.23 14:11:00 -
[61]
Yeah, I also (slightly) worried about the lowslot ECM boost module. Why do we need anything like that? And if we do, don't we need a "sensor damp booster" and "painter booster" and "tracking disruptor booster", too?
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.10.23 14:13:00 -
[62]
Originally by: Garia666 Cant we just ban ECM to ECM ships only and let them have there roles but not on standard ships? Since ECM warfare isnt a fun way of PvP anyway.
I agree with that. Give ECM ship "ECM slots" for ECM mods. 1-2 slots for ECM frigs, recons, some more for BB and maybe 6 for scorps. Caldari -> jamming, not Caldari -> no jamming but other ECM possible.
Ship lovers click here |

Aramendel
Amarr Queens of the Stone Age Black Reign Syndicate
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Posted - 2006.10.23 14:15:00 -
[63]
Originally by: James Lyrus In all honesty, I think that's mostly because tracking disruptors and damps aren't properly understood. ECM is a 'no brainer'. Fire it, get a percentage chance of messing someone up. Used appropriately, RSDs and Tracking disruptors are probably about as effective - 50% less tracking/optimal will severely hurt turret ships, and you can feasibly deploy that against several at once.
Add that to the fact that the 'non ECM ships' have enough mids to be ok at ECMs, but also enough firepower to fight out of a wet paper bag, makes that an appealing alternative to e.g. a blackbird.
The point is that, for example, tracking disruptors are about as powerful vs turret ships as ECM, yes, but unlike ECM are completely ineffective vs everything else.
What makes ECM so strong is that it has no ineffective targets and *still* is as strong as specialized EW.
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Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2006.10.23 14:18:00 -
[64]
Originally by: Hellspawn01 Change ECM to what it was 3 years ago. 4 jammers to lock down a ship, not 1 multi/racial jammer to jam a carrier while flying a frig. This would give ECM ships their special touch back.
I can only agree, why not make it a static number and give ECM ships a bonus to jam strength. Perhaps a wery strong bonus so that ECM ships would only need 1-2 jammers to lock down an enemy ship. If the enemy ships has ECCM it should take much more though. But it would bring a proper use for ECCM and it would give ECM ships a proper role again.
Regards
/Doxs
After almost half a year, why is my face just a '!' ? And please fix the Javelin T2 rail ammunition... |

Thut'ankh Amon
Veto.
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Posted - 2006.10.23 14:20:00 -
[65]
Edited by: Thut''ankh Amon on 23/10/2006 14:24:08 hmm i was always thinking about posiblity of changing ecm - total lock down, to partial- ie using one module to jam battleship that can lock up to for example 7 targets, and pilot having invested skills into locking so many at once, being negated by just % chance based module sounded wrong to me. If the % chance of jamming got changed into - strenght + how many locks it can break ( for example racial with 6-7 strenght and jamming 2-3 locks, it would then require more then just 1 multispec of doom, or one lucky cycle on frig/cruiser to totaly disable ship many times bigger then them)
Edit: Skills or ECM boat bonuses would then for example increase strenght or number of locks
Originally by: Noluck Ned *Notify* Concord is on their way to help you, just hang in there, they are waiting for overlord to respawn
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Amira Silvermist
Yazata Spenta
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Posted - 2006.10.23 14:23:00 -
[66]
I am not sure how this will work out in the field but trying out never hurts...
I still hope CCP considers doing a general E-war overhaul in Kali 2 or whenever. There were many good ideas in the E-war thread that deserve consideration...
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Daelin Blackleaf
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Posted - 2006.10.23 14:24:00 -
[67]
The changes look pretty good to me but two of the above points are very valid.
The EOS and/or Information Warfare links need looking at. (Perhaps including a gang mod to improve sensor damps and making the sensor strength improving mod worth fitting)
The "ant blinding an elephant" syndrome will still exist
Consider making it so that ships can only jam those one size larger than they are.
A frigate or destroyer can jam frigates and cruisers A cruiser or battlecruiser can jam frigates, cruisers, battlecruisers, and battleships A battleship can jam frigates, cruisers, battlecruisers, battleships, and capital ships
Thus the blackbird (plus it's t2 variants) and the scorpion remain powerful within their role. But we dont see EW fitted frigates being fielded whenever a cyno is seen in system.
Alternatively you could make it so that while still chance based a single jammer can't overcome targets above a certain sensor strength. A hybrid of the old and the new systems. This would stop Scorpions being able to lock down 8 battleships in fleet battles or your entire group in small gang PvP.
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Nemtar Nataal
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Posted - 2006.10.23 14:30:00 -
[68]
After having been a EW pilote for some time now i wonder whats wrong making ECM modules slightely more powerfull all across the board and make the harder to fit eccept for dedicated ECM ships. I mean ECM is definetly a support skill you cant run it by your self and sourvive in baddle and well in baddle you are alwayes primory. Personally i think the sad thing about ECM is that your are not able to use it in sole, all the other recon ships demonstrates how well the dedicated recon skills do in baddle. Where as the rook and the fancon are more like logistic ships then actual pvp ship. I really like the changes but i don see them making ECM more usefull for solo players. And well then there are the question of the conuter messuers i mean i have never managed to jame a battleship running counter measuers for ecm and well i doo have lvl 4 on all related skills. So yet again i only see ECM to bee the most usless skill to carry around in a 1 on 1 baddle unless you meraculesly manage to fitt a microwarp drive to your EW ship and a 2 point warp scrambler, and pray to good that your opponent are not tanking. And no dont get me wrong I never wanted to be anything but a ECM pilote i was just hoping to feel a little more confetent that i wouldnt be killed when i logged in and got into my ECM ship. And well i dont...if you look at nature especially deep see animals have managed to develope counter measurs to the conunter measurs to be able to sourvie the general Darvin therory. So where is the ECM evolution, im still waiting for somting counter counter measurs for a fleet baddle and no max speed and a warp out point dosnt doo it for me as a baddleship takes you down in absolutly no time. So i favor the changes but i dont thing they are going to solve the overall problem ECM pilotes experience in pvp in general.
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NTRabbit
Caldari Guiding Hand Social Club
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Posted - 2006.10.23 14:31:00 -
[69]
Originally by: Aramendel
The point is that, for example, tracking disruptors are about as powerful vs turret ships as ECM, yes, but unlike ECM are completely ineffective vs everything else.
What makes ECM so strong is that it has no ineffective targets and *still* is as strong as specialized EW vs their specific target.
How often have you flown a specialist ECM ship like the Falcon, Rook or Scorpion against a drone specialist ship? It's not a pretty result.
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Novan Leon
Caldari
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Posted - 2006.10.23 14:34:00 -
[70]
Edited by: Novan Leon on 23/10/2006 14:34:31
Quote: Step 1: Lower the jam strength of all ECM modules, Step 2: Increase the ship bonuses of all dedicated ECM ships, Step 3a: Create a new low slot module that boosts the jam strength of all ECM modules, Step 3b: Stacking nerf the jam strength attribute.
So let me get this straight.
1. ECM modules default strength is decreased 2. ECM ships get a bonus to ECM to compensate 3. Add low slot modules that increase strength 4. Add decreasing benefits for jam strength
Thus...
- Default ships would need to use low slots in order to bring ECM up to it's current effectiveness. - ECM ships would have ECM at it's current effectivenes by default and be given the ability to make it even stronger via the low-slots.
If this is really the way it works out, it sounds good to me. Jamming still removes your opponents ability to wage battle, but... we'll see how it works out.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.10.23 14:35:00 -
[71]
Originally by: Ather Ialeas Hmm, looks rather interesting and as a plus this could boost Amarr. Just imagine it, Apoc (or Arma if you're a cheapskate) with highs full of medium guns or NOS, meds filled with ECM, 5-6 ECM boosters in lows and LARII/Damage Control/capmod...what would that turn the Amarr bs into? A Scorpion in disguise?
what part of stacking penalty on the low slot module don;t ou understand?
As for everyhitng else, I dunno. The Caldari ECM ships are already weak in the damage department, making them lose a tank as well might be a bit of a stretch, but we'll see how the ships bonuses come into play.
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Jim McGregor
Caldari
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Posted - 2006.10.23 14:37:00 -
[72]
Edited by: Jim McGregor on 23/10/2006 14:38:56 Im very happy with the changes, and Im glad to see that Tuxford seems to have understood the core of the problem, and are taking steps to correct it. Thanks to all the ecm whiners who have put the message through. This will hopefully make Eve pvp alot more fun and change ships like ecm Raven and ecm Dominix into what they are designed to be, instead of Scorpion replacements.
Finally some pvp where people are able to lock eachother!
Tuxford, I feel you have listened to the players on this one, and for that Im very grateful. Just make sure to nerf multis enough on normal ships and finish the job one time for all.
And dont make the low slot booster modules powerful enough to turn the armor tankers into the new ecm Ravens and Domis!
--- Eve Wiki | Eve Tribune | Eve Pirate |

Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.10.23 14:40:00 -
[73]
great changes, makes me even more lookin forward to kali. - Purple Conquered The World, We the Universe.
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Spanker
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Posted - 2006.10.23 14:41:00 -
[74]
Originally by: Jim McGregor Tuxford seems to have understood the core of the problem
Yes, it's a start. But I'd rather have the old system back though, haven't sat in a scorp since they started with this chance based rubbish 
- Shpank |

Aramendel
Amarr Queens of the Stone Age Black Reign Syndicate
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Posted - 2006.10.23 14:45:00 -
[75]
Originally by: NTRabbit How often have you flown a specialist ECM ship like the Falcon, Rook or Scorpion against a drone specialist ship? It's not a pretty result.
It's 100% identical with damperners and tracking disruptors there. And also can be avoided if the drone ship is engaged while it's droens have another target or are not yet deployed.
But in addition to this tracking disruptors are completely ineffective vs missle users and have only very limited effects on ACs and blasters and frigate weapons if you are in a cruiser or bigger. Damperners also are not very effective vs fast frigates or fast cruisers. They are more limited than ECM.
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Max Hardcase
Art of War Cult of War
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Posted - 2006.10.23 14:50:00 -
[76]
Edited by: Max Hardcase on 23/10/2006 14:50:36 *ahem* My racial EW idea : http://oldforums.eveonline.com/?a=topic&threadID=413947&page=1
Could even make do it in a tiered approach. Give the correct racial ships a bonus to bring the effect back to a middling level and the dedicated EW ships a bonus to where you want to be the maximum effect to be.
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MECTO
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Posted - 2006.10.23 14:51:00 -
[77]
Originally by: Garia666 Edited by: Garia666 on 23/10/2006 14:37:15 well if a BS can get jammed just by one single frigate i think thats not good.
u forgot to add that u should be invulnarable in all aspects to player who have less skills points than u. missiles just don't hit and guns misses drones don't wanna attack u 
Originally by: Kusotarre I am awesome in fleets, everyone on teamspeak trembles in fear as my battlecry blasts through their headphones, heralding a new era of target-less randomosity.
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DrAtomic
Atomic Heroes Forces of Freedom
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Posted - 2006.10.23 14:52:00 -
[78]
In all fairness Armor tanking is allready a sacrifice you make compared to shield tanking because shields regenrate and armor doesn't. I do feel you are overlooking that fact.
This solution will still allow a shield tanker to efficiently fit a multispec without sacrificing anything other then that one med slot that he would have allready sacrificed whilst an armor tanker will need to sacrifice part of his tank now as well.
So jeah it boils down to more Caldari love and Amarr plus Gallente nerf.
I'd rather see a solution where the jammers simply cant be fitted or onlined if the ship has some sort of tank. ----------------------------------------------- The BIG Lottery |

T'Renn
Vale Heavy Industries SMASH Alliance
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Posted - 2006.10.23 14:55:00 -
[79]
What about ECM drones? -- Eh... 24k? I can't make a sig that doesn't suck and keep it under 24k. Oh well.
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Jim McGregor
Caldari
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Posted - 2006.10.23 15:03:00 -
[80]
Originally by: DrAtomic
This solution will still allow a shield tanker to efficiently fit a multispec without sacrificing anything other then that one med slot that he would have allready sacrificed whilst an armor tanker will need to sacrifice part of his tank now as well.
The strength of the multis will be severly nerfed, as I understand the blog. So while you can fit multis in the medium slots, I hope the chance to jam a battleship is never greater than 5% per multi on non-EW ships. They can make them very powerful on EW ships, thats fine. We just need to get away from their use on normal ships, or at least give them a good chance of failing even with a full stack of them.
--- Eve Wiki | Eve Tribune | Eve Pirate |
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Stouman
Black Avatar Firmus Ixion
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Posted - 2006.10.23 15:04:00 -
[81]
Have you considered reducing the cycle time? Maybe from 20 to 10 seconds?
My first thought was that could be a more gentle way to start the ECM nerf.
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NTRabbit
Caldari Guiding Hand Social Club
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Posted - 2006.10.23 15:06:00 -
[82]
Edited by: NTRabbit on 23/10/2006 15:07:54
Originally by: Aramendel
Originally by: NTRabbit How often have you flown a specialist ECM ship like the Falcon, Rook or Scorpion against a drone specialist ship? It's not a pretty result.
It's 100% identical with damperners and tracking disruptors there. And also can be avoided if the drone ship is engaged while it's droens have another target or are not yet deployed.
But in addition to this tracking disruptors are completely ineffective vs missle users and have only very limited effects on ACs and blasters and frigate weapons if you are in a cruiser or bigger. Damperners also are not very effective vs fast frigates or fast cruisers. They are more limited than ECM.
However ships with Dampeners do not rely on those modules as their only form of defence - they have tanks as well. Tracking disruptors work well if you use them from an appropriate range, such as outside of the drone envelope, and again they are also capable of fitting a defence other than the disruptor.
ECM is weak against drones, Dampeners are weak against other short range setups, Tracking Disruptors are weak against missiles. However, each one is pretty awesome at snapping everything else.
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Pinky Denmark
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Posted - 2006.10.23 15:08:00 -
[83]
I am concerned about the low slot item. Mainly Caldari ECM ships except for perhaps the Scorpion doesn't have enough low-slots for those.
A plate and Armour Repairer is almost necesary to survive in those ships - mainly due to drones killing you rather fast... Drones are good against ECM ships
Pinky
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Tachy
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Posted - 2006.10.23 15:10:00 -
[84]
Wow, the sun's raising for Vigil and Bellicose!
Tux, so far I really like all the sekseh things you came up with for the Minmatar fleet.
(If your sarcasm detector didn't just blow up, you better have it checked.) --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Tennotsukai
Minmatar Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.10.23 15:22:00 -
[85]
Originally by: Pinky Denmark I am concerned about the low slot item. Mainly Caldari ECM ships except for perhaps the Scorpion doesn't have enough low-slots for those.
A plate and Armour Repairer is almost necesary to survive in those ships - mainly due to drones killing you rather fast... Drones are good against ECM ships
Pinky
I think you will find thats the point..
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Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.10.23 15:29:00 -
[86]
Originally by: Shabesa
Originally by: Alex Harumichi True. Tux, I hope that a look at the Information Warfare gang links is on the "todo" list at some point. It's already a lot weaker than the other 3 gang bonus sets, and after this we'd have the weird situation where a Gallente gang link boosts (only) a Caldari EW type...
What he said.
I would just like to echo this point. I am not too scared seeing as I fly with a mainly Caldari corp though .
It REALLY seems a bit daft for Gallente's Command ship to be boosting the Caldari strength. Now if we added RSD's and Tracking Disruptors to the Gallente boost that would be snazzy, probably overpowered even. For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious.
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Mihae
Bad Karma.
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Posted - 2006.10.23 15:29:00 -
[87]
I like it  _____
Adapt or Die! |

Baun
4S Corporation Morsus Mihi
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Posted - 2006.10.23 15:30:00 -
[88]
Simple, obvious changes.
This will help go back to the situation where ECM was done by ECM ships. If the devs think that an ECM ship should be able to jam multiple targets so be it, there is certainly potential for that to be balanced. A non-ECM ship should have a negligble chance of jamming someone else unless they gear for specifically ECM.
The Enemy's Gate is Down
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Tuxford

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Posted - 2006.10.23 15:47:00 -
[89]
Originally by: Garramon
Originally by: Shabesa
Originally by: Alex Harumichi True. Tux, I hope that a look at the Information Warfare gang links is on the "todo" list at some point. It's already a lot weaker than the other 3 gang bonus sets, and after this we'd have the weird situation where a Gallente gang link boosts (only) a Caldari EW type...
What he said.
I would just like to echo this point. I am not too scared seeing as I fly with a mainly Caldari corp though .
It REALLY seems a bit daft for Gallente's Command ship to be boosting the Caldari strength. Now if we added RSD's and Tracking Disruptors to the Gallente boost that would be snazzy, probably overpowered even.
The information warfare link were really supposed to boost all EWAR strengths. It needs a bit of manual labor and could possibly break something. I'll start working on adding the other effects today or tomorrow though. _______________ |
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.10.23 15:50:00 -
[90]
Edited by: Hllaxiu on 23/10/2006 15:51:10
Originally by: Alex Harumichi
Originally by: Hllaxiu Edited by: Hllaxiu on 23/10/2006 12:48:02 So the ecm strength gang mod is now just as useless as the sensor strength one? Poor Eos... 
True. Tux, I hope that a look at the Information Warfare gang links is on the "todo" list at some point. It's already a lot weaker than the other 3 gang bonus sets, and after this we'd have the weird situation where a Gallente gang link boosts (only) a Caldari EW type...
Oh, I got over that Caldari thing long time ago, thats currently the case and will continue to be the case. The real problem is that of the three information warfare mods, two have major issues, and all three effect ECM effectiveness/strength.
ECM Range - stacks only with ship bonuses, is a reasonable amount (22.5% max with mindlink, typical 12% - this is between a little over 1 level of a skill bonus and 2 levels, thats good!)
ECM Strength - Now we have a problem. This is a 2% module with 12% typical and 22.5% max. With heavily nerfed ECM strength, and ECM "damage mods" that are subject to the stacking penalty, I have to wonder: What are the percentages on the mod? If they are quite large, we could end up in the situation of the shield/armor resistance mods, where they are only useful on untanked ships. I doubt that we'll see very many useful un"damage modded" ECM ships. If they aren't using ECM they'll be using damps or something else, or simply tracking comps. This means that your Eos pilot with his racial mind link will be trying to boost the Scorps in the gang, but will be put at the end of the module stacking line and ends up contributing less than 1% to strength. (Even if this mod is changed to all ECM types, this issue will remain. Leadership mods should be on a seperate stack, from other modules, just like the leadership skills)
Sensor Strength - Stacking penalized attribute, tech 1 modules are 50%, tech 2 60%. Typical stats on the leadership mod vary from less than 1/3 to 1/2 that. Yay...
Needless to say, I mostly run skirmish mods on my Eos... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.10.23 15:56:00 -
[91]
Originally by: Garia666 Edited by: Garia666 on 23/10/2006 14:37:15 well if a BS can get jammed just by one single frigate i think thats not good. The basic jamming defence should looked at tech II ships and BS should have better radar, ladar, ect, ect.
And how does the stacking work on all modules or just one? let say you have 3 low ECM strength modules and in med 4 ECM muli spec. Than you will have 4 ECM modules with the power of 3 stacking .. that way The ECM will be far more overpowered .. or will you only be able to use 1 single ECM in ur med slot? like the ab and mw ? then those ships will have more med slot availlable..
Cant we just ban ECM to ECM ships only and let them have there roles but not on standard ships? Since ECM warfare isnt a fun way of PvP anyway.
-------------------------------------------
Edit what about more types of FoF weapons An laser only ship can`t fit FoF missles.
Sorry m8, but small ships are already at a disadvantage, BS is pretty much a solo-pwn-mobile already, able to fit any role from tackler (heavy) to anti-frig/cruiser/BS upto support of any sorts. Not to mention its cost efficiency over HACs, which were supposed to be BS killers but came out as pimped up cruisers. EW-boats are gonna get called primary all the time so the ships that carry EW must be numerous and cheap to replace.
Also what was it all about giving each race a racial EW, why cant all races use any EW but each race has a immunity vs a specific type of EW. Oh and anyone remember the beach-ball-effect for tracking disruptors?
IMO these changes are not going to solve the ECM problems, but overpower caldari (especially since the rest of the EW systems suck in comparision). The problem is as stated above somewhere: 1/3 chance to disable 10 modules is overpowered.
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Aramendel
Amarr Queens of the Stone Age Black Reign Syndicate
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Posted - 2006.10.23 15:57:00 -
[92]
Originally by: NTRabbit However ships with Dampeners do not rely on those modules as their only form of defence - they have tanks as well. Tracking disruptors work well if you use them from an appropriate range, such as outside of the drone envelope, and again they are also capable of fitting a defence other than the disruptor.
ECM is weak against drones, Dampeners are weak against other short range setups, Tracking Disruptors are weak against missiles. However, each one is pretty awesome at snapping everything else.
*Again*, the other EW cruisers/recons do not, I repeat not have a better tank the the caldari ones. With the exeption of the cruse/pilgrim, but those is mainly due to the energyboost from the Nos.
Also, to repeat, SD and TD have exactly the same, 100% identical problems with drones. With the range bonus multipsecs have pretty much the same range as TDs, btw, so are just as able to work outside the 60 km drone range, btw. And, as said, drone problems are avoidable. When the drones are autoattacking your gangmate who attacked a few seconds before your jam they won't do anything to you. SD & TD can do nothing to avoid their additional weak targets.
And, lastely, both TD and SD are not very effecient vs frig targets. ECM is even MORE effecient vs those.
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IHaveTenFingers
Caldari ADVANCED Combat and Engineering Combined Planetary Union
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Posted - 2006.10.23 16:07:00 -
[93]
I bet someones come up with a similar idea on ECM nerfing, but anyway here goes: How about a medium ranked skill, perhaps rank 3 or 4, that adds 5% or 7.5% sensor strength per level. However, its racially based so we would have
Gravimetric Sensor Augmentation Radar Sensor Augmentation Ladar Sensor Augmentation Magnetometric Sensor Augmentation
or something like that. feel free to flame away, forum trolls.
------------------------------------ My Opinions in no way reflect those of other members of ADVANCED Combat and Engineering.
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Octavio Santillian
Veritas Immortalis
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Posted - 2006.10.23 16:13:00 -
[94]
Originally by: Trac3rt Edited by: Trac3rt on 23/10/2006 14:16:01 So ECM has gone from an overpowered broken module that everyone can use, to a broken overpowered module that only the Caldari can use, and will get an EW 'damage mod' lowslot module to make them even more broken and overpowerd. ...
QFT
There are two problems with ECM: 1) the absolutely crushing devastation of its effect, 2) and to a lesser extent the degree to which it is chance based.
The way I see it, ships that can afford to fit ECM will still do so after the fix because the effect of ECM is completely overpowering. So we will have is a situation were fitting become even less interesting because people who can afford to sacrife even more slots to ECM will do so, and those who can't afford to fit ECM will be totally, and I mean totally screwed!
You want a true ECM solution. Make ECM a dedicated module like a cove ops cloak, and give every race at least 1 dedicated ECM ship in the three primary classes (i.e. frigate, cruiser, and BS). The Caldari can keep their ECM recons to give them a slight ECM edge. ItÆs just that simple.
Another option is to change the effect of ECM so that it only breaks existing locks, thus forcing opponents to relock. This way ECM is more powerful when mixed with dampeners and ECCM is more powerful when mixed with sensor boosters.
IÆm glad to see that there is a realization that ECM is crazy overpowered, but this solution is just another F*&@ing Caldari boost.
 ôWeÆre not doing for ISK...........WeÆre doing it for a ****load of ISK!ö
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Tyrrax Thorrk
Amarr Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2006.10.23 16:23:00 -
[95]
Where's this stuff come from about ECM not being too strong on dedicated ECM ships ? It's overpowered there, not just on the non-dedicated ships that fit them..
This'll make ECM even more overpowered by adding those low slot modules and keeping the strength the same for the dedicated jamming ships.
Will have to be a big reduction to stop people from using them on non-dedicated ECM ships too.
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Evelgrivion
Cohort. Storm Armada
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Posted - 2006.10.23 16:34:00 -
[96]
Edited by: Evelgrivion on 23/10/2006 16:36:33
Originally by: Tyrrax Thorrk Where's this stuff come from about ECM not being too strong on dedicated ECM ships ? It's overpowered there, not just on the non-dedicated ships that fit them..
This'll make ECM even more overpowered by adding those low slot modules and keeping the strength the same for the dedicated jamming ships.
Will have to be a big reduction to stop people from using them on non-dedicated ECM ships too.
No fight should be perfectly even and fair. Jammer ships have their purpose, and this change will still let them serve their purpose - but, they will have weaker defenses now and no one else will be able to use ECM as a spare "WTFPWN" button.
Excellent use of the nerfbat IMO, tuxford 
»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/
Its Cohort. with a C. |

sakana
Purgatorial Janitors Inc. Knights Of the Southerncross
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Posted - 2006.10.23 16:37:00 -
[97]
w1n
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Mikal Drey
Angels and Demons
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Posted - 2006.10.23 16:47:00 -
[98]
hey hey
Why not move ECM nods to hi slots. ? IMHO its not the blackbirds and scorps that really anoyed me with ECM but everyone else and his mother fitting ECM.
Just as command ships use gang mods in hi slots (therefore effectivly removing their offensive capabilities) Wouldnt moving ECM to hi slots do pretty much the same thing ? I think there would be alot less combat ships fitted with ECM's
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IHaveTenFingers
Caldari ADVANCED Combat and Engineering Combined Planetary Union
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Posted - 2006.10.23 16:49:00 -
[99]
Originally by: Mikal Drey hey hey
Why not move ECM nods to hi slots. ? IMHO its not the blackbirds and scorps that really anoyed me with ECM but everyone else and his mother fitting ECM.
Just as command ships use gang mods in hi slots (therefore effectivly removing their offensive capabilities) Wouldnt moving ECM to hi slots do pretty much the same thing ? I think there would be alot less combat ships fitted with ECM's
Really good idea actually. ya hear that, devs?
------------------------------------ My Opinions in no way reflect those of other members of ADVANCED Combat and Engineering.
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Octavio Santillian
Veritas Immortalis
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Posted - 2006.10.23 16:52:00 -
[100]
Originally by: IHaveTenFingers
Originally by: Mikal Drey hey hey
Why not move ECM nods to hi slots. ? IMHO its not the blackbirds and scorps that really anoyed me with ECM but everyone else and his mother fitting ECM.
Just as command ships use gang mods in hi slots (therefore effectivly removing their offensive capabilities) Wouldnt moving ECM to hi slots do pretty much the same thing ? I think there would be alot less combat ships fitted with ECM's
Really good idea actually. ya hear that, devs?
Indeed!
 ôWeÆre not doing for ISK...........WeÆre doing it for a ****load of ISK!ö
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Cmdr Sy
Off Balance Sheet Entity
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Posted - 2006.10.23 17:12:00 -
[101]
Edited by: Cmdr Sy on 23/10/2006 17:15:45
It's a start, but you had better get the balance right, otherwise Raven and Dominix with plates and ECM damage mods in lows, ECM in mids, will have their current functionality back instantly.
My personal preference would have been to boost the strength of all ECCM and backup arrays by 25% from their present values - ie from 48% to 60% for a Warded or T2 racial backup array and so on, while lowering the cpu requirements.
Essentially, a single T2 multispec on a ship without an ECM bonus, such as a Thorax doing 5.76 jam, would find it so hard to jam a cruiser or BS fitted with a countermeasure mod, that people would have an incentive to fit them, and a disincentive to waste their one or two spare mids on ECM. Dedicated ECM ships with bonuses would still be important in fleets, but with less of their their current crippling edge.
An even easier way of rebalancing ECM would have been to increase the base sensor strength of all ships by 25%. Low enough to still give dedicated EW platforms an important role in fleet combat, high enough to ensure that pilots without a ship bonus to ECM would benefit considerably less from fitting one.
My question - I know that these two options would have been discussed by Devs, because they are the first thing that come to mind. Why were they discounted?
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Mirasta
Caldari Enigma Enterprises Veritas Immortalis
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Posted - 2006.10.23 17:17:00 -
[102]
Originally by: Octavio Santillian
Originally by: IHaveTenFingers
Originally by: Mikal Drey hey hey
Why not move ECM nods to hi slots. ? IMHO its not the blackbirds and scorps that really anoyed me with ECM but everyone else and his mother fitting ECM.
Just as command ships use gang mods in hi slots (therefore effectivly removing their offensive capabilities) Wouldnt moving ECM to hi slots do pretty much the same thing ? I think there would be alot less combat ships fitted with ECM's
Really good idea actually. ya hear that, devs?
Indeed!
If you Swapped the slots on a scorp to accomadate this you yould have an 8/6/4 Allowing for jamming and a raven style passive tank and an insane jamming capability.
The main down sides of the jamming ships is they can be torn appart in any fleet/gang situation. Jamming ships are meant to be good at that they do like a sniper at long range or a megathron in close.
I like the changes, the real situation where ECM becomes over powerd is when a thorax or tempy fit one multispec and it toally breaks fights. Allong with the following changes i would suggest you increse the cap usage of the multispec to discourage ships from fitting them as this is effectivly a a better tank than dual reppers if it works so it should cost the same cap wise.
Racial ECM is more of a fleet/gang fit where there effectiveness become less apprent as there will be some many targets floating round jamming them all out will be impossible and getting 2 scorp pilots to evenly spread there jam would be such a nightmare if you can achive it you deserve it. If your fitting racials then your risking wasting alot of slots during a fight where jammers will have little sucess jaming anything outside there racial target.
And Yes i am an ECM pilot, i invested as much skills in EW as most chars my age have done in gunnery and missles.
Of couse, You are now reading my sig. |

Fuujin
Hadean Drive Yards
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Posted - 2006.10.23 17:30:00 -
[103]
Liking the changes! _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Agrikaan
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2006.10.23 17:34:00 -
[104]
Originally by: Cmdr Sy Edited by: Cmdr Sy on 23/10/2006 17:15:45
My personal preference would have been to boost the strength of all ECCM and backup arrays by 25% from their present values - ie from 48% to 60% for a Warded or T2 racial backup array and so on, while lowering the cpu requirements.
I agree, I would like to know why ECCM isn't boosted. Or together with nerfing (ok, changing) ECM. A few slots for ECCM, and you reduce the risk of loosing all your 10 slots for 1 enemy ECM slot, with 30% chance.
What you need to survive ECM now is simply having more ships in your fleet than the other side... i.e. Blobs.
But then again, I'd like to see modules for defense against other attacks as well, such as NOS. Ok I'm Amarr, and NOSsing reduces everyone capability to tank. But non-Amarr ships can still fire back (unless jammed eheh), Amarr ships can't.
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2006.10.23 17:35:00 -
[105]
No more multispec tempest then :( -=====- Xorus is teh nub :D I heard that *beats player with big stick* now be a good carebear and mine me some veldspar - Xorus |

Agrikaan
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2006.10.23 17:37:00 -
[106]
Originally by: Octavio Santillian
Originally by: Trac3rt Edited by: Trac3rt on 23/10/2006 14:16:01 So ECM has gone from an overpowered broken module that everyone can use, to a broken overpowered module that only the Caldari can use, and will get an EW 'damage mod' lowslot module to make them even more broken and overpowerd. ...
QFT
There are two problems with ECM: 1) the absolutely crushing devastation of its effect, 2) and to a lesser extent the degree to which it is chance based.
The way I see it, ships that can afford to fit ECM will still do so after the fix because the effect of ECM is completely overpowering. So we will have is a situation were fitting become even less interesting because people who can afford to sacrife even more slots to ECM will do so, and those who can't afford to fit ECM will be totally, and I mean totally screwed!
You want a true ECM solution. Make ECM a dedicated module like a cove ops cloak, and give every race at least 1 dedicated ECM ship in the three primary classes (i.e. frigate, cruiser, and BS). The Caldari can keep their ECM recons to give them a slight ECM edge. ItÆs just that simple.
Another option is to change the effect of ECM so that it only breaks existing locks, thus forcing opponents to relock. This way ECM is more powerful when mixed with dampeners and ECCM is more powerful when mixed with sensor boosters.
IÆm glad to see that there is a realization that ECM is crazy overpowered, but this solution is just another F*&@ing Caldari boost.
And oh, I agree here too... 
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Callidus Adept
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Posted - 2006.10.23 17:53:00 -
[107]
Edited by: Callidus Adept on 23/10/2006 17:55:31
Originally by: Octavio Santillian
Originally by: Trac3rt Edited by: Trac3rt on 23/10/2006 14:16:01 So ECM has gone from an overpowered broken module that everyone can use, to a broken overpowered module that only the Caldari can use, and will get an EW 'damage mod' lowslot module to make them even more broken and overpowerd. ...
QFT
There are two problems with ECM: 1) the absolutely crushing devastation of its effect, 2) and to a lesser extent the degree to which it is chance based.
The way I see it, ships that can afford to fit ECM will still do so after the fix because the effect of ECM is completely overpowering. So we will have is a situation were fitting become even less interesting because people who can afford to sacrife even more slots to ECM will do so, and those who can't afford to fit ECM will be totally, and I mean totally screwed!
You want a true ECM solution. Make ECM a dedicated module like a cove ops cloak, and give every race at least 1 dedicated ECM ship in the three primary classes (i.e. frigate, cruiser, and BS). The Caldari can keep their ECM recons to give them a slight ECM edge. ItÆs just that simple.
Another option is to change the effect of ECM so that it only breaks existing locks, thus forcing opponents to relock. This way ECM is more powerful when mixed with dampeners and ECCM is more powerful when mixed with sensor boosters.
IÆm glad to see that there is a realization that ECM is crazy overpowered, but this solution is just another F*&@ing Caldari boost.
Quoting this. Unless there is a hidden 'Step 4: Introduce dedicated cruiser and battleship ECM platforms for other races' this fix is going to cement the dominance of the Caldari over EWAR. Gallente get only frak'd since they've got the celestis and it's recon offspring. Minnies and Amarr are just gonna get to sit there and flog their useless tracking disruptors and target painters and hope that maybe their grandkids will be able to lock something when the scorpions and blackbirds are done with them.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.23 17:58:00 -
[108]
I think that ECCM needs to be addressed as well. It needs to be EXTREMELY effective when compared to how it is now. Right now the best defence against ECM is... more ECM. ONE ECCM module needs to reduce your chances to be jammed by about 90% if it's a midslot module, and about 75% if it's a low slot module.
You're fitting *SPECIFICALLY* to counter ECM, so the fitting mod should be able to do precisely that. None of this wasting 3 low slots and one mid slot for a total of 72+ sensor strength on a battleship only to be jammed for a full 50% or more of the time during a fight. ECCM should make you damned near unjammable with only ONE MOD. 99% of the ships out there don't have a mid slot to spare while flying solo, and the ones that do are *SURPRISE* ECM ships themselves.
If I'm wasting a WHOLE SLOT to defend myself against a specific type of attack, I am going to EXPECT IT TO WORK, with a HIGH DEGREE OF RELIABILITY. Currently this isn't the case.
Furthermore, what is the deal with backup sensor arrays? Why can't we add some LADAR sensors to Gallente ships or Gravimetric sensors to Minimtar? There are currenly "Multispectral" sensor backup arrays that boost sensor strength over a wide variety of types, but there is no way to add additional *TYPES* of sensors to our ships.
This would add more variety and unpredictability (at a huge cost of dedicating 1-2 modules to sensors) to ship setups with respect to their sensor type and strength, and what ECM you will or won't need to jam them. Multispectrals will still be the catch all, but if you use a racial Gallente ECM on my Megathron, and I have a LADAR backup array fitted and by doing so add 15 LADAR strength to my BS I should be able to avoid being jammed by a Gallente racial jammer all together.
Right now Players have literally zero EFFECTIVE options when it comes to defending against ECM except more ECM. The upcoming suggested changes sound great, but I'd like to see a HUGE increase in the effectiveness of ECCM since you're wasting slots to specifically counter a particular threat.
Because I said so...
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Eaykho Garende
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Posted - 2006.10.23 18:00:00 -
[109]
WOW! How kewl is it to see a game designer choose to lower a power rather than raising everything else up. The constant power escalation that ruins many games is nipped in the bud...
Thanks!
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Konner Kyle
Four Horsemen
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Posted - 2006.10.23 18:00:00 -
[110]
Leave ECM alone.
They're only whining because they can't get their hands bloody.
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fisty
RONA Corporation
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Posted - 2006.10.23 18:04:00 -
[111]
what about making jamming ships? instead of having the ability to fit ecm on a different type of ship???
i mean for example i can easily take a deimos throw in a hypnos multispec use 4 med ecm drones and go roaming around 0.0 solo scan for npcers or miners in belts and gank the living **** outa them without my shields even droping as their jammed as hell, i mean hey its cool for me easy fights and easy isk from loot if any good, but think about the person that might outdamage me and kill me if i wouldnt have that power?
or wait another example
a**** domi setup, nosf all the way through and med riged for jamming, no ship is gona survive that apart if its get jamed first...
ecm at the moment is WAY WAY to powerfull tool in this game... and backup arrays are jsut **** and dont help you at all
so get a grip and come up with a better idea, hey thats me thinking maybe others as i seen like the idea, but just making it a low slot modules is useless, on my deimos i just get rid of of one dmg mod and stick that inside and i have the same effect no problem...
so this idea in my opinion...no go just waste of time tbh, maybe im too drastic to make only ecm ships and other ships not able to jam i dont know
but the way things are now and youre trying to do is just silli in my view
Ciao |

infraX
Caldari Corsets and Carebears Whips and Chains
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Posted - 2006.10.23 18:39:00 -
[112]
Sounds good. ECM ships I can live with, it's those damn tempest pilots with 5 mids and space for a multispec that annoy me 
Signautre removed - not suitable for a teen audience - Serathu ([email protected]) fixed:
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Zixxa
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Posted - 2006.10.23 18:46:00 -
[113]
Yet another one stupid decision. Instead of revamping ECM to be useful on usual ship and extremely useful on ECM ships, tuxford begins their number again(increase this, decrease that). ECM is reality. ECM changes the battlefield. ECM allows weaker side to catch initiative. It seems that CCP loves only brute force. Good. Please, nerf everything except big guns. Let's Eve will be so stupid and straightforward as as WoW or Lineage.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.23 19:12:00 -
[114]
Originally by: Zixxa Yet another one stupid decision. Instead of revamping ECM to be useful on usual ship and extremely useful on ECM ships, tuxford begins their number again(increase this, decrease that). ECM is reality. ECM changes the battlefield. ECM allows weaker side to catch initiative. It seems that CCP loves only brute force. Good. Please, nerf everything except big guns. Let's Eve will be so stupid and straightforward as as WoW or Lineage.
ECM doesn't allow the weaker side to "catch the initiative". It allows anyone with extra midslots to completely erase an opponents high/mid/low slots. ECM will still be available and useful. Just not to the horribly overpowered degree that it currently is. :P
Because I said so...
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Cmdr Sy
Off Balance Sheet Entity
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Posted - 2006.10.23 19:16:00 -
[115]
Originally by: Zixxa Yet another one stupid decision. Instead of revamping ECM to be useful on usual ship and extremely useful on ECM ships, tuxford begins their number again(increase this, decrease that). ECM is reality. ECM changes the battlefield. ECM allows weaker side to catch initiative. It seems that CCP loves only brute force. Good. Please, nerf everything except big guns. Let's Eve will be so stupid and straightforward as as WoW or Lineage.
While I disagree with CCP's chosen fix, ECM is brute force. I do enjoy using distributed ECM in medium-sized gangs, I have advocated it many times in the past, as it adds a whole new team dynamic and allows a numerically smaller force to even out the number of guns firing. However, the absurd developments in the 1v1 department have made this untenable.
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31i73
BGG Freelancer Alliance
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Posted - 2006.10.23 19:21:00 -
[116]
While you are at it, can you do the color coding on racial jammers too, please?
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Jillian Cross
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Posted - 2006.10.23 19:49:00 -
[117]
sounds promising, i was kinda worred about training up my ECM skills befor the blog came out, (mainly worred by drastic changes) but being caldari my mind is now at ease :P
a thought about the low slots ECM mods thou i was wondering if diffrent mod options could be added(other than strength)
like a low slot mod that drops ECM range and gives a cap bounus or visa versa or somthing along thous lines
oh and plz plz colour code racials
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Merin Ryskin
Caldari
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Posted - 2006.10.23 20:09:00 -
[118]
The thing I'm worried about with forcing ECM to a few specific ships is it's so completely against EVE's basic principles. This is supposed to be a class-free game, with as much freedom to choose your setups as possible. And ECM should be one of those options... not a one-module win button, but ships other than the blackbird/griffin/scorpion should be able to effectively use it if you devote enough effort/skill points to it.
So I'd like to see some numbers... assuming the low slot modules are used, what would happen to an ECM ferox, for example? What kind of jam strength would be realistic? Will say three or four ECM modules (with or without low slot boost) still have a good chance of shutting down an opponent, or will they be a complete waste of a slot?
Of course there's a fairly simple alternative, cut the strength, but give all ECM modules a passive bonus: "X% to strength of all ECM modules". So the one-module win button is completely eliminated, but ewar specialists can still make the choice to spend their ship's mid slots on ECM instead of tackle/tank/cap/etc.
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Turkantho
Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.10.23 20:34:00 -
[119]
Originally by: Tuxford
Step 3a: Create a new low slot module that boosts the jam strength of all ECM modules,
k when do we get our DRONE low slot mods ? like more drone cargo in exchange for normal cargo or drone damage mods ? and an option to bind drone commands (launch / orbit / attack) with keys so we drone users can F1, F2, F3 as well ? ________
Asgar[D]¦ |

Sgt Blade
Imperial Space Corporation
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Posted - 2006.10.23 20:54:00 -
[120]
im in love 
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Kyoko Sakoda
Caldari The Black Rabbits
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Posted - 2006.10.23 20:57:00 -
[121]
These are exactly the kinds of changes I wanted to see, and I'm an EWARist. \o/
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Slarivet
Caldari Distant Star Alliance
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Posted - 2006.10.23 21:20:00 -
[122]
I have an idea, somewhat similar to apparently how things used to be before the change to dice-roll jamming. (Confused the @#$% out of me when I first tried to understand how ECM worked from the module info, lol.)
It seems like it might be more consistent across the game if jamming were done somewhat along the line of warp scrambling. A multispec jammer will take out (one or two, not sure which would work best) targeting "slots" in any type of ship. A racial jammer will take out (1 or 2? again, don't know which number would be best) more slots in the ship of that type than the multispec.
ECCM would work like a WC stab, in terms of protecting one or two target slots per module. Should more jammers be applied to the ship than the ship has targeting slots, the redundancy of the jammers will begin to undo the ECCM target protection. (This would probably have the effect of making people really, really want to maximize how many targets they can lock in their ship with skills.)
This might screw up a couple skills implemented in the game or some other aspect I haven't encountered (please reply and tell me), but it seems like a fairly simple and straightforward means of going about it.
(On a vaguely unrelated note, regarding other posts about tracking disruptors, there is a strange lack of such a defensive mod against missiles, especially considering the "fire while jammed" fof capability that is already a missiles only advantage.)
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Thor Payne
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.10.23 21:41:00 -
[123]
Originally by: Zarthanon Looks sexy TBH... yeah baby, YEAH!
Originally by: Fragm/thedragoon ---------------------------------------------------------------------------- So we know what we are doing YES do we expect this to be all over in 2 weeks NO are we going to see it through to the end YES ----------------------------------------------------------------------------
Fragm...the good ole days :-)
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Kaell Meynn
Divergence
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Posted - 2006.10.23 22:26:00 -
[124]
What about us non-caldari pilots who maxed ECM and use it on non-caldari ships? Can we get the SPs back? Or will 1 lowslot make us equal in strength to a blackbird again? If not, this sounds like a boost to Caldari, and a nerf of everyone else who trained ECM under the current rules.
My ECM ships which I put millions of SPs into ECM for include...
Helios Celestis (damps suck, I use ECM( Dominix
Alternatively, give these 3 ships ECM boost as well.
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Mangonis Venator
Minmatar For Matari By Matari
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Posted - 2006.10.23 23:17:00 -
[125]
Problem with the propesed change is it does not get rid of the two biggest gripes on these boards:
1) ECM is chance based, where neither 100% nor 0% is achievable.
2) 1 Mid slot module can render every targetable module of another ship useless for 20+ seconds.
In order to fix the above, the formula should be changed to where the Jamming Strength v Sensor Strength gives a number which equates to jamming duration and/or effectiveness or lack thereof.
Now personally, I think EW ships should get a role bonus of 94-99% reduction in grid/cpu fitting requirements to EW modules. Note I said EW not ECM, now I realize this is not going to be very popular as it would basically kill tactics as we know it, whether that be ratting or tackling, since only each races EW platforms would be able to jam, dampen, scram, web, or target disrupt, with bonuses for one type and not for the other. But it is the whole reason why specialized EW platforms are built in the first place.
If the changes in the blog are all but set in stone, then can ya also add some ECM/EW specialization skillbooks allowing one to get say Radar ECM Specialization giving a +5% or +10% bonus to the strength of Radar ECM mods per level. This would allow folks who wish to be EW/ECM specialists a way to further distinguish themselves from those who just dabble. (Maybe even tie in a prereq level in those spec skills to alow Tech 3 racial jammers when they come available) ___________________________________________________
Hunc tu caveto |

Mistress Suffering
Einherjar Rising Dusk and Dawn
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Posted - 2006.10.23 23:24:00 -
[126]
Suggestion addition: ECCM effectiveness should be increased.
Whereas ECM is usable against any target, by fitting ECCM you are choosing to fortify yourself against a very narrow means of attack. Something narrowly useful should be much stronger against that one item.
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Moraguth
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Posted - 2006.10.24 02:12:00 -
[127]
So I've been thinking about this alot today, and immediately came up with an idea, but Slarivet said it first.
I thought of this while i was doing a mission, had to go up against some caldari ships (i'm amarr) and they were kicking my butt at first. Then, every once in awhile, i'd lose all my targets, but i could see no bar for EW being used on me, and the error message when i tried to target said something like "you can't target any more ships because your ship can't target any more (max of 0).
If there was an equation to account for the sensor str. and the number of targets possible for a ship, that would be easier to mess with how much chance a ship has of being jammed. But, it would only be jammed for 1 or 2 targets at a time for each jammer, so the effect against a frigate sized vessel would be much higher than against a BS or a Cap ship. This would, of course, also bring the targeting and multitasking skills into play more, and remove the "1 module locking down 10 slots on my BS isn't fair" syndrome. Then, for the tech 2 ships, they get some sort of multiplier or bonus to make them even more uber. This way, it would be pretty impossible for a frig to completely lock down a BS, but a BB would have a good chance of holding down 1 or 2 BS and a tech 2 BB could hold down 3-ish. I won't pretend to know how all the numbers would play out, but I think it's a better solution. ECCM modules would increase your sensor str, making it harder for one of your targets to be lost, and having better targeting skills would decrease the chances that your particular target is jammed. This works in my head, let me explain it real fast.
say you're in a ship and have a sensor str of 20. You get jammed by 2 jammers at, say 5 points, each. So you have a 25% chance (2 times) to lose one of your targets. Let's say one of those make it through and actually score a "hit" and jam you. Then, depending on the number of targets you can have locked, you get another chance. If you can lock 4 targets, you have another 25% chance for you to lose your target if you only have 1 ship targetted. If you had 4 targets at that time, you lost one of them, no questions and can't try to target a 4th one (because effectively your max targets has been dropped to 3). I think that makes sense. But, because there are now 2 chance calculations in my example, that means the chances have gone down quite a bit. So here's where the EW guys get all happy (and i hate EW, but i like to be fair) the EW chance or str or whatever, would have to be increased. This is just a rough idea, and you and i both know that it isn't going to happen, but off the wall ideas are fun and are where this company started anyway (hey, let's make ALL those poor bastards play on the SAME server, HAHAHahahahaha), so here's my shot anyway. I love this game, and i'm sure there'll be *****ing and rejoicing both with whatever they decide, but i feel like i've done my part now.
Good Game CCP, Good Game.
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Tyler Lowe
Minmatar DROW Org Sylph Alliance
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Posted - 2006.10.24 03:09:00 -
[128]
I've kicked this ecm problem around myself.... and around, and....
I have to say, this is a really elegant design you've worked out. Without seeing the numbers being bounced around right now, it's hard to say much more than that, but I'm truly impressed with how this looks conceptually.
Keep up the good work Tux and team! J.A.F.O.
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Matuk Grymwal
PAX Interstellar Services
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Posted - 2006.10.24 03:27:00 -
[129]
Hmm...well I guess I'll have to drop the multi's I use on my matar ships. I've been using them on my Huginn to get around not having a decent defensive EW bonus. Not that the web/paint bonus isn't useful, but some form of defensive EW would be nice...ah well plenty of other threads about that. Guess I'll try damps or tracking disruptors once Kali roles around (Hugesis anyone? )
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Romble
The Graduates Interstellar Starbase Syndicate
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Posted - 2006.10.24 03:30:00 -
[130]
Edited by: Romble on 24/10/2006 03:31:50 If they dont want everyone to use ecm then why not just do what they did with cov ops cloak device.
1. Up the fitting cost of ecm to ridiculous amounts 2.Reduce the cost for ecm boats (grif, blackbird, scorp, rook etc)
In fact perhaps they should do the same for all types of ew.. tracking disruptors, sensor damps etc so that the ships that are made to use them are the only ones that can use them. Like other MMO they would in fact have classes that fits a role that others cannot do. Having said this and continuing on this theme of classes, i would like to see them make logistics ships immune to ew(except warp scrambling) and force them to actually "heal" or remote eccm their friendlies. Perhpas then we would see some logistic ships in the field.
As far as balance yes they need some nerf as its way too powerful just like all these games "crowd control" always gets nerfed/removed.
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Ephemeron
Crimson Crusaders Knights Of the Southerncross
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Posted - 2006.10.24 03:52:00 -
[131]
I like these ideas, if the numbers are tweaked correctly, it'll work well.
I want to make sure of one thing tho:
Those "low slot ECM boosting mods" should be balanced with Tech 2 in mind. And please don't forget to seed named t1 versions in loot tables of NPCs. This shouldn't turn out like the Drone mods.
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rodgerd
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.10.24 05:00:00 -
[132]
Originally by: Merin Ryskin The thing I'm worried about with forcing ECM to a few specific ships is it's so completely against EVE's basic principles. This is supposed to be a class-free game, with as much freedom to choose your setups as possible.
So you'll no doubt be demanding that drones get a 50% bonus to damage and armour regardless of which ship you launch them from, or that railguns be as effective on an Apocalypse as a Megathron.
This change is entirely consistent with the rest of the game setup: tht you have to mount modules on the right ship to make optimal use of them.
It arguably exacerbates the Caldari I-Win button problem (only EWAR BS, arguably best PvE BS, soon to arrive best sniping BS), but that's a whole other issue.
Personally I'd like to see ECM, if remaining chance based, move to an S-curve rather than a linear probability, so low strengths rarely jam, while high strengths almost always jam, with a rapid rise from, say 2/3 - 1, with the 0-2/3 being lower than it is now. Not the opinions of my corp or my alliance. |

dr34dp1r4t3r0b3rts
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Posted - 2006.10.24 08:22:00 -
[133]
Noob question here, but does the Blackbird get the range/cap bonuses on burst ECMs? Will this adjustment impact burst ECMs one way or another?
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.24 08:30:00 -
[134]
Originally by: rodgerd
Personally I'd like to see ECM, if remaining chance based, move to an S-curve rather than a linear probability, so low strengths rarely jam, while high strengths almost always jam, with a rapid rise from, say 2/3 - 1, with the 0-2/3 being lower than it is now.
That's actually an extremely good idea. The caveat being of course, that it'd require a bit of a rejig of strengths across the board, such that the ECM specced ships still have good odds against ships of their size, and 'existant' odds against ships a size up.
It'd still mean that a BS with an ECM would be fairly easily able to jam a frigate, but not necessarily the other way around.
And best of all, doesn't require rewriting how ECMs work entirely. At least, I'd assume a 'calculate jam percent' forumula would be a fairly easy thing to tweak, and just base it on a bell curve or cosh function or something.
In the meantime though, I think this implementation will suffice.
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Mainreh Rhonaki
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Posted - 2006.10.24 09:54:00 -
[135]
Originally by: rodgerd Personally I'd like to see ECM, if remaining chance based, move to an S-curve rather than a linear probability, so low strengths rarely jam, while high strengths almost always jam, with a rapid rise from, say 2/3 - 1, with the 0-2/3 being lower than it is now.
This has a positive side-effect in that it implicitly fixes the ECCMs for most cases, as moutning one will likely put you in the lower end of the S-curve. E.g:
Today: ECM 10 / sensor 10 == 100% ECM 10 / ECCMd sensor 20 == 50%
Tomorrow: ECM 10 / sensor 10 == 100% ECM 10 / ECCMd sensor 20 == 25% (or whatever)
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D2O HeavyWater
Synergy. Imperial Republic Of the North
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Posted - 2006.10.24 09:56:00 -
[136]
mmmmm sounds ok ish, although the scorp only has 4 low's to begin with seems harsh to force one of them slots for ecm.
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Xordus
Beasts of Burden Veritas Immortalis
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Posted - 2006.10.24 11:27:00 -
[137]
I love it. Have to see how it pans out but the individual multispec is the biggest prob I think. It looks like you're on top of it. 
Kudos
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arjun
Viziam
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Posted - 2006.10.24 11:33:00 -
[138]
i personally like the changes that went into ecm. although ill miss my 3 1600mm plates in the low slots of the scorp. there is however a problem and issue i dont understand: why is it much harder to jamm close by ships than jamming ships which are quite far away? as far as i understand there is no tracking involved in ecm modules. i have maxed ecm skills and in gang with my other char that has information warfare maxed and sits in an eos my optimal range of the jammers is 206 km if i remember right. i have no trouble jamming those snipers out there but jamming the blastertron which pops up next to me gives me a real headache. can anybody explauin here why this is so? was it a mistake to train those ecm range skills up because it rather hampers me sometimes?
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Montero
Black Omega Security
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Posted - 2006.10.24 11:45:00 -
[139]
Ok, i forgive your tresspasses. Sweet blog. ---------
Scrapheap Challenge
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Raneru
Gallente Euphoria Released
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Posted - 2006.10.24 12:04:00 -
[140]
Personally, I'd rather have jamming just break the lock of a ship rather than disabling it for 20secs. Thats enough of a disruption as it is in the middle of a fight.
With the new changes, I'll just have to avoid Caldari (even more) like the plague when flying solo.
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ShuffCha
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Posted - 2006.10.24 12:15:00 -
[141]
Implement a module to reset the ship-computer. But do it with high coasts like, lose hole shild, all targets. Or a huge amount of cap or just a real long runtime.
Imho the EW problem is that you cant counter it efficiantly.
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gfldex
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Posted - 2006.10.24 12:32:00 -
[142]
With those changes nothing will really change. The problem with ECM is not that it works on all ships. It more that it prevents ppl from fighting at all.
Anybody who flies in medium sized gangs regulary know this problem. You have an enemy that looks ok from a number point of view. They may even outnumber you but your skills are generaly higher and you fleet composition is good too. But then those two scorps show up and you have to turn around because you wont even be able to give them losses while being taken out one by one.
The effect, which is redering one or even more targets helpless, is way to strong. I know there are drones but you can counter that by being out of drone range. This strong effect which can only be countered by faster locktime and ECM leads to less fighting.
And reasons for less fighting in a time where ppl are not willing anymore to sacrifice a ship, because it's a pain in the *beep* to make those 80 jumps to jita to get replacements in ships and mods, is not what we need.
We need a working anti missile system and to get rid of this fighting prevention system that's ECM today.
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Black Scorpio
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Posted - 2006.10.24 13:14:00 -
[143]
In My opinion, you just f'd up a perfectly great low-range ship - The BlackBird, a great and agile and very useful little bugger will now be ....
simply ignored, and moved onto a Scorpion. You're messing up new players ability to use that ship to learn/be proficient at EW without having to learn Battleship skills to lvl 4/5. I am not a new player myself, but for all new ppl joining it is disappointing. I can only speak about Caldari ships since this is primarily what i fly.
'Great'...
On another note, would the ECM power stay the same/be better on ECM ships (namely the scorpion now).. and would the ECM power be better without that low slot module. You can see how what I am asking is to differentiate b/n these two things..
Thanks for any replies!
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Black Scorpio
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Posted - 2006.10.24 13:17:00 -
[144]
Originally by: Kaell Meynn What about us non-caldari pilots who maxed ECM and use it on non-caldari ships? Can we get the SPs back? Or will 1 lowslot make us equal in strength to a blackbird again? If not, this sounds like a boost to Caldari, and a nerf of everyone else who trained ECM under the current rules.
My ECM ships which I put millions of SPs into ECM for include...
Helios Celestis (damps suck, I use ECM( Dominix
Alternatively, give these 3 ships ECM boost as well.
KAEL, it SHOULD BE A NERF TO Non-Caldari ships. No other than Caldari has an ECM bonus, your ships (namely Gallente) have dampening bonuses, and use blasters! Other races have other , i.e. tracking distruptor bonuses. Be content with your Race, otherwise train Caldari ships!
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Black Scorpio
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Posted - 2006.10.24 13:21:00 -
[145]
Originally by: Mistress Suffering Suggestion addition: ECCM effectiveness should be increased.
Whereas ECM is usable against any target, by fitting ECCM you are choosing to fortify yourself against a very narrow means of attack. Something narrowly useful should be much stronger against that one item.
Oh but it is, have you ever tried fitting yourself with an ECCM 1 per med, and 1 per low slot? with that you can increase your ships Radar strength to about 60-70, with proper best T1 modules. That I believe given the ECM chance based theory makes it VERY improbably that you will be jammed. How much more do you need?
After all an ECM pilot is fitting 5 ECM's to be effective (usually). Do you expect to couterattack a Specialized ship like the Scorpion for example with a single module fitted while at the same time you keep you ARMOR/SHIELD TANK and DAMAGE MODS ???
geez.., lol if you really want to be specially equipped, fit 5 ECCM like the ECM pilot does, i can tell you then noone will be able to jam you with that 5% chance to jam you after the ECCM bonuses!
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Black Scorpio
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Posted - 2006.10.24 13:28:00 -
[146]
Originally by: Mainreh Rhonaki
Originally by: rodgerd Personally I'd like to see ECM, if remaining chance based, move to an S-curve rather than a linear probability, so low strengths rarely jam, while high strengths almost always jam, with a rapid rise from, say 2/3 - 1, with the 0-2/3 being lower than it is now.
This has a positive side-effect in that it implicitly fixes the ECCMs for most cases, as moutning one will likely put you in the lower end of the S-curve. E.g:
Today: ECM 10 / sensor 10 == 100% ECM 10 / ECCMd sensor 20 == 50%
Tomorrow: ECM 10 / sensor 10 == 100% ECM 10 / ECCMd sensor 20 == 25% (or whatever)
Positive for Whom ?????
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Black Scorpio
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Posted - 2006.10.24 13:30:00 -
[147]
Originally by: D2O HeavyWater mmmmm sounds ok ish, although the scorp only has 4 low's to begin with seems harsh to force one of them slots for ecm.
Precisely, the Scorpion is already lacking on EVERYTHING else but he ability to Jam, take one more slot (be it Low) and it's a what.. a must have 100% jam or Die !!! that's what it is...
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Black Scorpio
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Posted - 2006.10.24 13:32:00 -
[148]
Originally by: arjun i personally like the changes that went into ecm. although ill miss my 3 1600mm plates in the low slots of the scorp. there is however a problem and issue i dont understand: why is it much harder to jamm close by ships than jamming ships which are quite far away? as far as i understand there is no tracking involved in ecm modules. i have maxed ecm skills and in gang with my other char that has information warfare maxed and sits in an eos my optimal range of the jammers is 206 km if i remember right. i have no trouble jamming those snipers out there but jamming the blastertron which pops up next to me gives me a real headache. can anybody explauin here why this is so? was it a mistake to train those ecm range skills up because it rather hampers me sometimes?
Yes CCP, please do something about that, I know you say it's chance based, but somehow anytime I try to jam a ship 5km away, the chance is greatly diminished even when applying 6ECM one after another. Crazy unlucky huh..
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Black Scorpio
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Posted - 2006.10.24 13:35:00 -
[149]
Hey I have an idea, for all you ECM haters.. how about we make target painting/dampening/tracking distruption also Chance based ? only seems fair... since every race gets an EW trait. Only Caldari however seems to be chance based.. hmmm....????????
And no, ECM is not way too powerful, id' feel pretty helpless if I am in say a minmatar cruiser to be tracking distrupted 100% of the time with a single module and killed by a frig.. so you see? it's the same, even worse than losing targetting for 20sec., cause you can regain regain targetting eventually, but not really tracking back.
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Black Scorpio
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Posted - 2006.10.24 13:38:00 -
[150]
Originally by: gfldex With those changes nothing will really change. The problem with ECM is not that it works on all ships. It more that it prevents ppl from fighting at all.
Anybody who flies in medium sized gangs regulary know this problem. You have an enemy that looks ok from a number point of view. They may even outnumber you but your skills are generaly higher and you fleet composition is good too. But then those two scorps show up and you have to turn around because you wont even be able to give them losses while being taken out one by one.
The effect, which is redering one or even more targets helpless, is way to strong. I know there are drones but you can counter that by being out of drone range. This strong effect which can only be countered by faster locktime and ECM leads to less fighting.
And reasons for less fighting in a time where ppl are not willing anymore to sacrifice a ship, because it's a pain in the *beep* to make those 80 jumps to jita to get replacements in ships and mods, is not what we need.
We need a working anti missile system and to get rid of this fighting prevention system that's ECM today.
well tricks of the trade pal, i don't like it any better when that Blastertron shows up next to my scorp, and i have the wrong ECM racials fitted and die in 4 seconds, but hey.. ...
Train for Caldari, or get them in your gang. It's just another aspect of the game!
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Black Scorpio
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Posted - 2006.10.24 13:40:00 -
[151]
Originally by: gfldex With those changes nothing will really change. The problem with ECM is not that it works on all ships. It more that it prevents ppl from fighting at all.
Anybody who flies in medium sized gangs regulary know this problem. You have an enemy that looks ok from a number point of view. They may even outnumber you but your skills are generaly higher and you fleet composition is good too. But then those two scorps show up and you have to turn around because you wont even be able to give them losses while being taken out one by one.
The effect, which is redering one or even more targets helpless, is way to strong. I know there are drones but you can counter that by being out of drone range. This strong effect which can only be countered by faster locktime and ECM leads to less fighting.
And reasons for less fighting in a time where ppl are not willing anymore to sacrifice a ship, because it's a pain in the *beep* to make those 80 jumps to jita to get replacements in ships and mods, is not what we need.
We need a working anti missile system and to get rid of this fighting prevention system that's ECM today.
AAHAHAHHAH, just read the rest of your post, what we need is see a misile prevention system and to prevent ECM from fights.. aahahah, why not just erase Caldari as a Race ?
Grow up Gallente FANBOY and see things from another point of view!
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Citizen X
Rage of Angels Morsus Mihi
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Posted - 2006.10.24 14:25:00 -
[152]
I'm a long time ECM pilot and my initial reaction was a bit of quiet pre-change concern. Missiles generally suck at the moment and now our ECM is under fire.
So letÆs look at Caladri EW boats. We shield tank and use our mids for ECM. So itÆs very rare to see a Scorp or BB or even a rook, hunting solo, as all the mids required for EW or you gimp ECM which was the point. We have always been the wingman of the wolf pack or fleet. The real issue is those ships that try to act as ECM boat, while maintaining their damage output - raven / domi come to mind. I hope these changes will work but think they will not unless the ecm strength bonuses are increased massively and the ECM mod strength lowered significantly.
The Blackbird has been gimped by this change affectively is placing it the same class as all non- ecm strength boosted ships, maybe worst as we will affectively be limited to 2 strength mods. Take a high slot and give a new low slot or give us a strength bonus please. Otherwise any non-ew boat can be just as affective in close and medium range and then whatÆs the point of flying a BB with no tank?
Stacking bonus doesnÆt bother me, as I only use racials, multis stuck in terms of range / cap and price. A racial jammer can jam a small incorrect race ship pretty good. 2 goes at it sounds fair.
Strange no talk of ECM drones, which can be affective on small ships.
Now it was stated we would losing our armour tanking.. At the end of the day I will lose one maybe 2 jammers and be forced into a limited shield tank. I find managing 4-5 targets to be enough anyway generally - lack of brain power on my behalf maybe.
Examples ship layouts I will be looking at:
Scorp
top To fit what is below
mids 2 x Large shield extenders II 1 x EM harder 1 x 100mn MWD or ECCM backup array 4 x tech II racial jammers
lows 1 x ECM strength mods 1 x damage control 1 2 x low slot sensor boosters
-----------------------------
Rook
top heavy Launchers +
mids 2 x large shield extender II 1 x 10MN AB II 4 x named racial - one of each
lows 1 x ecm Strenght 1 x BCU II or PDU II (might have grid issues)
All in all looking forward to playing with the changes this weekend.
Please save our Blackbird!!!!!!!!
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Black Scorpio
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Posted - 2006.10.24 14:40:00 -
[153]
Although I didn't play using BB initially, getting into ECM I found it to be a very nice deviation from the mundane. Currently the BB is a nice and agile small ECM ship that works great for certain jobs, without requiring you to always use a Scorpion. It's quick, easy and most of all agile.
Please don't take away the simple pleasures of Eve life! 
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Turkantho
Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.10.24 16:22:00 -
[154]
just out of curiosity was there already a post complaining about Caldari geting more powerful ? ________
Asgar[D]¦ |

Black Scorpio
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Posted - 2006.10.24 16:38:00 -
[155]
Originally by: Turkantho just out of curiosity was there already a post complaining about Caldari geting more powerful ?
Ye probably by another Gallente FANBOY that is too shortsighted to see that the Domix/Nosinix and Blastertron are the pwn all BSs in 1v1. and not just that..
so instead they scream that misiles are the awe of all known in this universe, and that this battle-preventing ECM should be nerfed further more or given as a default ship bonus on all Gallente ships to counter their lack of that nice feature of eve.. 
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.10.24 17:14:00 -
[156]
Add a third lowslot to the blackbird, like the Falcon has and you'll have done a great job.
A blackbird forced to use racials (have you ever experienced the cap on that thing? ) would be a nerf to the ship, which is not necessary since it belongs to the very limited family of 'shoot me' ships.
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |

Agrikaan
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2006.10.24 17:30:00 -
[157]
Originally by: Black Scorpio
Originally by: Mistress Suffering Suggestion addition: ECCM effectiveness should be increased.
Whereas ECM is usable against any target, by fitting ECCM you are choosing to fortify yourself against a very narrow means of attack. Something narrowly useful should be much stronger against that one item.
Oh but it is, have you ever tried fitting yourself with an ECCM 1 per med, and 1 per low slot? with that you can increase your ships Radar strength to about 60-70, with proper best T1 modules. That I believe given the ECM chance based theory makes it VERY improbably that you will be jammed. How much more do you need?
After all an ECM pilot is fitting 5 ECM's to be effective (usually). Do you expect to couterattack a Specialized ship like the Scorpion for example with a single module fitted while at the same time you keep you ARMOR/SHIELD TANK and DAMAGE MODS ???
geez.., lol if you really want to be specially equipped, fit 5 ECCM like the ECM pilot does, i can tell you then noone will be able to jam you with that 5% chance to jam you after the ECCM bonuses!
I guess you haven't been the ECM target much. I've flown Apocalypses with 74 in Radar strength, in a fleet of other Amarr ships, also at similar levels. And when we've met a similar sized force, with an ECM ship or two, we've been jammed beyond help. ECCM does not work IMO. At all. I don't even fit them anymore, I just don't engage ECM ships.
I've started to use it more though, and how mad some have been... I guess they didn't expect ECM from an Amarr ship. If so, they too would have not engaged.
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gfldex
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Posted - 2006.10.24 17:43:00 -
[158]
Originally by: Black Scorpio
Grow up Gallente FANBOY and see things from another point of view!
I got all BS at lvl4 can fly a crow and got a lot missile skills at lvl5. My ECM skills are quite high too. Tec 2 jammers and spec skills are there.
That I dont like it does not mean that I wont use it. A bit less ppl at saves and a bit more fight would be nice.
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Noriath
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Posted - 2006.10.24 18:12:00 -
[159]
Edited by: Noriath on 24/10/2006 18:14:15 This change is not going to make the game better in the least... It's going to be the exact same stupid jamfest it was before, except now you don't get jammers on Dominixes and interceptors.
Even worse, this entire "Let's make the bonuses on ECM Ships even bigger!" crap is getting ridiculous. What's the point of even having the module system if some ships are 3, 4 times more efficient at using a certain module then others?
What ECM really needs is a lot LESS range, not more.
Caldari is the long range race, so it would make sense if they use ECM to force people to fight at long range. But you can't fight at all when you're facing ECM, so basicly the mod and the ships stay just as idiotic as they are right now, and the whole concept of having an EW mod that can ONLY be defended against with another module that gives you no other bonuses whatsoever is still stupid. You fit ECCM and you come up against ECM ships you win, and if you come up against something else you lose. Great system, the strategic depth of it is sooo amazing...
Also I wonder if Tux is ever thinking about factional warfare. I don't think so, because he seems to be hellbent to keep Caldari the most effective race in Eve no matter the cost. Stupid ECM makes it IMPOSSIBLE already to fit a racial fleet, because you will get slammed with racial jammers and never get to fire a single shot.
Whatever, all theese changes are just so pointless, the entire ECM system is flawed in its core and everyone who has payed any atention to what works and what doesn't in MMORPGs knows it. It's Mezzwars all over again... 
And seriously, how ridiculous must this game get with forcing absoloutly everyone to train Caldari Battleship? Once the bonuses kick in you can't fly any sensible EW ship unless you have Caldari skilled? Well that was a pointless 3 million Skillpoints to grab...
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Black Scorpio
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Posted - 2006.10.24 18:55:00 -
[160]
Originally by: Agrikaan
Originally by: Black Scorpio
Originally by: Mistress Suffering Suggestion addition: ECCM effectiveness should be increased.
Whereas ECM is usable against any target, by fitting ECCM you are choosing to fortify yourself against a very narrow means of attack. Something narrowly useful should be much stronger against that one item.
Oh but it is, have you ever tried fitting yourself with an ECCM 1 per med, and 1 per low slot? with that you can increase your ships Radar strength to about 60-70, with proper best T1 modules. That I believe given the ECM chance based theory makes it VERY improbably that you will be jammed. How much more do you need?
After all an ECM pilot is fitting 5 ECM's to be effective (usually). Do you expect to couterattack a Specialized ship like the Scorpion for example with a single module fitted while at the same time you keep you ARMOR/SHIELD TANK and DAMAGE MODS ???
geez.., lol if you really want to be specially equipped, fit 5 ECCM like the ECM pilot does, i can tell you then noone will be able to jam you with that 5% chance to jam you after the ECCM bonuses!
I guess you haven't been the ECM target much. I've flown Apocalypses with 74 in Radar strength, in a fleet of other Amarr ships, also at similar levels. And when we've met a similar sized force, with an ECM ship or two, we've been jammed beyond help. ECCM does not work IMO. At all. I don't even fit them anymore, I just don't engage ECM ships.
I've started to use it more though, and how mad some have been... I guess they didn't expect ECM from an Amarr ship. If so, they too would have not engaged.
Agrikaan, I can only give you explanation based on the way CCP says ECM is working, i.e. chance of ECM vs. Radar strength of ship as it's posted also on several threads on forum.
pretty much as you probably know, it's supposed to work in the following way:
Strength of ECM / Ship radar * 100. i.e.
if you have 4 ecm strength on a 40 Radar strength ship a pilot has a 4/40*100 = 10% chance to jam you. Slim chance but still a chance. Apart from that, it's all in CCP's hands, since they made it statistically possible although not likely for ECM ship to jam high Radar strength ship.
On another token though, I have had 6 ECMs and not able to jam a ship, while rotating each ECM one after the other, so that chance works both ways..
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Black Scorpio
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Posted - 2006.10.24 19:16:00 -
[161]
Originally by: Noriath Edited by: Noriath on 24/10/2006 18:20:09
What ECM really needs is a lot LESS range, not more.
Caldari is the long range race, so it would make sense if they use ECM to force people to fight at long range. But you can't fight at all when you're facing ECM, so basicly the mod and the ships stay just as idiotic as they are right now, and the whole concept of having an EW mod that can ONLY be defended against with another module that gives you no other bonuses whatsoever is still stupid. You fit ECCM and you come up against ECM ships you win, and if you come up against something else you lose. Great system, the strategic depth of it is sooo amazing...
Also I wonder if Tux is ever thinking about factional warfare. I don't think so, because he seems to be hellbent to keep Caldari the most effective race in Eve no matter the cost. Stupid ECM makes it IMPOSSIBLE already to fit a racial fleet, because you will get slammed with racial jammers and never get to fire a single shot.
Whatever, all theese changes are just so pointless, the entire ECM system is flawed in its core and everyone who has payed any atention to what works and what doesn't in MMORPGs knows it. It's Mezzwars all over again... 
And seriously, how ridiculous must this game get with forcing absoloutly everyone to train Caldari Battleship? Once the bonuses kick in you can't fly any sensible EW ship unless you have Caldari skilled? Well that was a pointless 3 million Skillpoints to grab...
I mean, I do in fact have maxed out ECM skills, and I still think the entire system has to be changed. The extreme range of ECM is stupid. Sensor Dampers should have more range, since Sensor Dampers can be countered by comming closer. ECM should be counterable by being far away...
Noriath, several points on your log, as you AGAIN take the point of a Gallente pilot, regardless of what you are saying to have maximized ECM skills.
1. You are taking the single perspective of having 10+ vs. 10+ ships. How many 1v1's or gangs of 2-3 ship fights are done long range ???? Not all people if not to say the majority fly in 0.0 and have epic battleship fights, sorry but that's just limited.
2. On the topic of "Caldari ships being the most effective in Eve". This is just laughable. Gallente BSs are 10x more effective in 1v1 and close combat ranges. Which makes the same point. I am not happy that i get my ass kicked by blastertrons and dominixes when they pop up on 10km from me, but i don't go on forums proclaim to nerf blasters or cut drone's damage, which by the way.. 3. GIVES ME #3. How about Gallente UBER drone space ???? WHAT FOR ? your ships are equal if not superior in regular fitting, i.e. take drone space away. Add that, and you get the scales greatly tipped off in Gallente ships favor.. ponder that...
4. Since I deviated slightly in last item.. Yes Caldari are long range and Gallente tend to be better at close range, but oh wouldn't I love to have that close range advantage in 1v1's and same for you I guess, you crave to have 3-4 scorps that sit at 100km and jam, but that's why pilots diversify skills. Don't see why you should pound Caldari race for not having their bonuses. YOU HAVE PLENTY ON GALLENTE SHIPS ALREADY ! If you're good you will realize it!
5. ECM RANGE. Yes in my opinion it should be 100KM+. Scorpions's defense is ECM. Scorpion's Weapon is ECM. take that and it is a tanked frigate! ( I feel bad for that comparison but it's true). What stops a sniper from killing me? only my 100km + range that's what, and that is given i have sensor boosters. So enough on that.
6 and last. You mentioned racial fleets. Do you always fight against caldari? or you assume that all the enemy will use is ECM ? from experience I can tell you that is not so. ECM is present but they are hardly the damage dealers. There is a simple solution tho, get Caldari friends or learn to fly a ship if you want to use it's advantages.
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Noriath
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Posted - 2006.10.24 19:48:00 -
[162]
Yea, boo hoo, if anything existed that I couldn't jam into oblivion this game would be oh so unfair...
Ever used Sensor dampers? They are countered by Sensor Boosters, the most common medslot mod in Eve, and they don't work on short range ships. Now that's an EW mod that is well balanced.
But nooo, uber ECM can't possibly have drawbacks... 
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Black Scorpio
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Posted - 2006.10.24 20:04:00 -
[163]
Originally by: Noriath Yea, boo hoo, if anything existed that I couldn't jam into oblivion this game would be oh so unfair...
Ever used Sensor dampers? They are countered by Sensor Boosters, the most common medslot mod in Eve, and they don't work on short range ships. Now that's an EW mod that is well balanced.
But nooo, uber ECM can't possibly have drawbacks... 
Well unlucky for you, this post is regarding ECM. And no, ECM is far far far far from uber. You would know if you actually took the time to train a decent ECM ship and fly it for a while and try to do anything but a fleet battle. In 1v1 you're most of the time uncertain at best, as you rarely know what /who will pop up in what race ship, and you have a "CHANCE" to jam them. It is far from 100%, trust me. Even in your beloved fleet battles, guess who's #1 on the kill list - the ECM pilot. So I take it you'd really like to fly one of these...
If you really want to argue about Sensor dampeners, it is a form of EW, that is far from the primary weapon/defense on a ship. All Gallente ships that have a bonus for sensor dampening have all of their attack/defense capabilities at par with other ships, if not better. The sensor dampening for them then becomes a bonus, not a main weapon defense. Start relying on that for living and then we can talk.
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Noriath
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Posted - 2006.10.24 21:04:00 -
[164]
Bla Bla Bla... I have my ECM skills maxed out, and I will lose all functionality for them after this change, what are you complaining about?
People who train Caldari have NO idea what it's like to train for a long time, you train up one ship tree and after Kali you get 3 very powerful and different ships ships on the same skill... All other races basicly get a selection of pretty similar ships and have to train Caldari on top of all that if they want missiles and ECM.
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Black Scorpio
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Posted - 2006.10.24 21:31:00 -
[165]
Originally by: Noriath Bla Bla Bla... I have my ECM skills maxed out, and I will lose all functionality for them after this change, what are you complaining about?
People who train Caldari have NO idea what it's like to train for a long time, you train up one ship tree and after Kali you get 3 very powerful and different ships ships on the same skill... All other races basicly get a selection of pretty similar ships and have to train Caldari on top of all that if they want missiles and ECM.
whine, sobb.. dude, get a grip.. let me see if I am getting what you're trying to say here., you MAXED out the ECM skills, but don't have skills to fly a Scorpion or at least a Blackbird? ummmm, that's rational..
If you didn't do so however, it is really not so hard to train to caldari cruiser lvl 2 for the BB, although having it at 5 helps!
And.. Fly your drone ships, you chose Gallente, what are you whining about!
On your second note, about Caldari getting different ship for the same skill set, well buddy, I have hardly any gunnery skills, not at the levels I would like them to be. Caldari has 1 ship worth of using guns on and that's the Moa/Eagle. Others have misile/ecm bonuses. I.e. I will have to train all Gunnery skills to get on that new BS in order to be effective, where as you (Gallente) need not train anything different to use your new eve more UBER blaster ship. Correct me if im wrong.
And last let me finish with a rework on your quote.. "People who train Caldari have NO idea what it's like to train for a long time, you train up one ship tree and after Kali you get 3 very powerful and different ships on the same skill..."
We have NO idea what is't like to train for a long time?
silly, in order for you to be effective in each one, you have to master (mean lvl 4/5 on all): 1. Misiles (thank heaven I do) 2. ECM (I am getting there) 3. Gunnery (for that shiny new BS) - not even close.
Mastering all takes up a pretty long time, not to mention supporting skills, but that's just obvious. In return you need to do is cover gunnery for all your ships. No need to train misiles at all.
I dont' see what you're complaining about. If you LOVE so much Caldari, it seems irrational that you chose the Gallente Race, which as any skilled pilot will tell you (and you know that too, you're just too whiny to admit it) kicks ass in 1v1 and more...
btw your trainig ECM would be as effective as me training for Dampeners, I don't see why you (Gallente) or anyone should use another races' EW strength. If you go and NPC in the regions of each race you would find that the NPC's do the comparable EW jammin/dampening/distrupting... which is exactly CCP's idea for EW for each race. enough said!
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ProphetGuru
Gallente Evolution Band of Brothers
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Posted - 2006.10.25 05:51:00 -
[166]
Originally by: Black Scorpio
We have NO idea what is't like to train for a long time?
silly, in order for you to be effective in each one, you have to master (mean lvl 4/5 on all): 1. Misiles (thank heaven I do) 2. ECM (I am getting there) 3. Gunnery (for that shiny new BS) - not even close.
Mastering all takes up a pretty long time, not to mention supporting skills, but that's just obvious. In return you need to do is cover gunnery for all your ships. No need to train misiles at all.
Er you can't be serious. I'll give ya amarr... but gallente have far higher training reqs then caldari users ever will... and Minnie users skill req's would make you cry and delete your char.... or switch back to caldari to get back on easy mode.
Evolution..... Just when you thought you were winning.
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Noriath
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Posted - 2006.10.25 06:05:00 -
[167]
Edited by: Noriath on 25/10/2006 06:08:42 ECM still sucks, the basic concept of "You can't target" is just over the top powerful in a game where targeting is synonymous with being able to activate 95% of all modules that affect someone else then you in any way. You know what the balance issue is with ECM? As long as it exists there has to be a way for it to work, and as long as it works it's overpowered. There is the issue, plain and simple. No ammount of tweaking or trying to restrict ECM even more heavily to Caldari ships will change that.
And yes, other races have plenty of reason to complain, because they are getting shafted in this game. ECM is a huge staple of Eve combat, it can tip the scales in any engagement in your favour, yet only one single race gets it. What the hell is up with that? Now if Caldari had nothing else to show for themselves that would be one thing, but they get a whole variety of other great ships on top of that.
Look at Amarr, what do they get? Gunships, gunships, more gunships and they aren't even better then anyone elses. There is just no appeal in training that race anymore. Gallente are still OK, the Megathron is decent both at range and cose up, a big dronebay really pays right now, and the Dominix is great 1 on 1, even without ECM, you can still do sensor dampers. Minmatar? They need just about every skill in the game to fly their ships to their full potential, and then they aren't much better then anyone elses either. Their speed is next to worthless, because there are only three types of movement in Eve: Warping, MWDing, and going nowhere.
So where does that leave Caldari? Oh yea, they get the ultimate EW that can't be countered without gimping your medslots, they get shield tanking, which is getting another boost for some reason and is totally taking over, they get the perfect ratting and mission running ship, which incidentally doubles as a brilliant damage dealer in small gang PvP, no matter how much people want to ***** and moan about ravens in PvP, oh, and the only thing they don't have is that fleet gunship, that thing that was the only reason to train another race after having mastered Caldari. But wait, they are adding that right now, so there is no reason to use something else unless you are paticularly picky about the color of your ship.
And ECM is and remains a flawed system that should be changed in its most basic functionality. You will simply never get to a point where everyone will say: "Well, not being allowed to fight back is perfectly allright and I had good fun watching my ship explode while not being able to do anything!" It's just not going to happen...
Something has to be done about the way you target other ships in Eve, and once we have a system that's not just Target or No Target we can talk about a system that affects your targeting status. Before that there is no point to it, because completly regardless of how much you tweak the numbers, and completly regardless of who is allowed to use it or not, and completly regardless of how complicated the system becomes, as long as the only viable effect remains someone in the game not being able to use their weapons at all the system will just always suck and kill more fun in the game then it will ever create.
And yes, I agree with the Bobite, Caldari are easy mode, after kali they get a battleship with uber bonuses to 3 completly different weapons systems, and all their ships rely on only one weapons system so you can train them one by one without having to wait till you can fly anything really well like Minmatar, and the only race that requires less training to use all their battleships is Amarr. But that's because they get the same ship 3 times.
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Jevnikar
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Posted - 2006.10.25 08:53:00 -
[168]
I am just glad ECM was nerfed, and we all had time to complain on how thay should be nerfed and why, or why shouldn't ECM be nerfed. At the end of the day, ccp made the right decision, haveing a 1v1 fight vs any ship that could spare 1 or 2 med slot's for ECM was more then a lottery.
Tux was right, the problem was thay were able to tank and jamm oh AND deal high dmg. For all the ECM fans, train caldari thay'll still be able to jamm efficient enough 1 or more target, just not 5 bs's as thay were able to. Basicly if 1 rook could jamm 5 bs with almost no luck you can surley see the advantage the squad had by haveing only 1 of those in gang.
When flying bs in to 1v1, and the oponent has 1 multispectral and you get efficiently jammed three times or more, enough seid. cheers
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Svanh Mickahl
Infinite Dreams Inc
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Posted - 2006.10.25 11:53:00 -
[169]
Originally by: Scorpyn You've still not considered partial jamming? And no EW drone changes planned?
Luck is a VIABLE combat tactic and should be a factor.
For limitless possibilities, you need Infinite Dreams
====================================== Svanh Mickahl CEO, Infinite Dreams |

Black Scorpio
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Posted - 2006.10.25 14:22:00 -
[170]
Originally by: ProphetGuru
Originally by: Black Scorpio
We have NO idea what is't like to train for a long time?
silly, in order for you to be effective in each one, you have to master (mean lvl 4/5 on all): 1. Misiles (thank heaven I do) 2. ECM (I am getting there) 3. Gunnery (for that shiny new BS) - not even close.
Mastering all takes up a pretty long time, not to mention supporting skills, but that's just obvious. In return you need to do is cover gunnery for all your ships. No need to train misiles at all.
Er you can't be serious. I'll give ya amarr... but gallente have far higher training reqs then caldari users ever will... and Minnie users skill req's would make you cry and delete your char.... or switch back to caldari to get back on easy mode.
Well let's give you a medal then for training Gallente.. your post isn't very productive, the topic is ECM!
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Noriath
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Posted - 2006.10.25 14:22:00 -
[171]
Originally by: Jevnikar Basicly if 1 rook could jamm 5 bs with almost no luck you can surley see the advantage the squad had by haveing only 1 of those in gang.
Sure we can see the advantagek, we're just annoyed and outraged that there are more and more reasons to train Caldari, the most used race in the game anyways, and less and less reasons to train something else. 
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Black Scorpio
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Posted - 2006.10.25 14:27:00 -
[172]
Originally by: Noriath Edited by: Noriath on 25/10/2006 06:08:42 ECM still sucks, the basic concept of "You can't target" is just over the top powerful in a game where targeting is synonymous with being able to activate 95% of all modules that affect someone else then you in any way. You know what the balance issue is with ECM? As long as it exists there has to be a way for it to work, and as long as it works it's overpowered. There is the issue, plain and simple. No ammount of tweaking or trying to restrict ECM even more heavily to Caldari ships will change that.
And yes, other races have plenty of reason to complain, because they are getting shafted in this game. ECM is a huge staple of Eve combat, it can tip the scales in any engagement in your favour, yet only one single race gets it. What the hell is up with that? Now if Caldari had nothing else to show for themselves that would be one thing, but they get a whole variety of other great ships on top of that.
Look at Amarr, what do they get? Gunships, gunships, more gunships and they aren't even better then anyone elses. There is just no appeal in training that race anymore. Gallente are still OK, the Megathron is decent both at range and cose up, a big dronebay really pays right now, and the Dominix is great 1 on 1, even without ECM, you can still do sensor dampers. Minmatar? They need just about every skill in the game to fly their ships to their full potential, and then they aren't much better then anyone elses either. Their speed is next to worthless, because there are only three types of movement in Eve: Warping, MWDing, and going nowhere.
So where does that leave Caldari? Oh yea, they get the ultimate EW that can't be countered without gimping your medslots, they get shield tanking, which is getting another boost for some reason and is totally taking over, they get the perfect ratting and mission running ship, which incidentally doubles as a brilliant damage dealer in small gang PvP, no matter how much people want to ***** and moan about ravens in PvP, oh, and the only thing they don't have is that fleet gunship, that thing that was the only reason to train another race after having mastered Caldari. But wait, they are adding that right now, so there is no reason to use something else unless you are paticularly picky about the color of your ship.
And ECM is and remains a flawed system that should be changed in its most basic functionality. You will simply never get to a point where everyone will say: "Well, not being allowed to fight back is perfectly allright and I had good fun watching my ship explode while not being able to do anything!" It's just not going to happen...
Something has to be done about the way you target other ships in Eve, and once we have a system that's not just Target or No Target we can talk about a system that affects your targeting status. Before that there is no point to it, because completly regardless of how much you tweak the numbers, and completly regardless of who is allowed to use it or not, and completly regardless of how complicated the system becomes, as long as the only viable effect remains someone in the game not being able to use their weapons at all the system will just always suck and kill more fun in the game then it will ever create.
And yes, I agree with the Bobite, Caldari are easy mode, after kali they get a battleship with uber bonuses to 3 completly different weapons systems, and all their ships rely on only one weapons system so you can train them one by one without having to wait till you can fly anything really well like Minmatar, and the only race that requires less training to use all their battleships is Amarr. But that's because they get the same ship 3 times.
Wow.. the grass really seem greener on the other side for you, doesn't it... I would write more, but your post is just too long to include in response as a quote... read my last post!
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Black Scorpio
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Posted - 2006.10.25 14:41:00 -
[173]
Several points to add to Mr. longest post ever:
1. Gallente have great ships, even you could not deny it, and don't tell me they're ok, they're superb, everyone in game refers to blastertrons, and UBER Dominixes, I haven't hears anyone refer to ZOMG Ravens.. they're missions ships mostly, sure they shield tank great, but that's what Caldari have bonuses for. Once the shield is gone, we're dead and we know it. You on the other hand have a much more flexible armor upgrades!
2. Amarr - lol.. "just" gunships? aham.. that's why someone in local was boasting about being able to push his ship to 1800 damage per second in his BS.. Good luck doing that in a Raven.. not to mention the lack of ammo requirements and being fitted properly with the Correct Misile type.
3. Caldari - I don't seem what is so EASY on the mode for Caldari? the fact that we have 3 different ships to train for? Yes you can fly any one of them with relative low skills, but being most effective in each one, requirest vast amount of training time.
A guy above mentioned aaaall theeessee skiiillls that a Gallente must train.. lol,,, guess what, Caldari need them too. Unless you're really really short sighted and can't see past your Gallente ship's green light.
4. The only race that admittedly is left with a big Question mark is Minmatar. These poor souls have one ship suited for armor tank, and the other for shield tank, with half misile half gunnery slots.. it's a real mastery being able to operate one of these and come out on top! As one person on the forums mentioned Minmatar ships are supposed to underperform and to be flown by brave men/women!
ECM?
1. Has counter module for both low and med slot - ECCMs! 2. Can be countered at a distance with sensor dampeners. 3. Is the EW of choice on Caldari ships. It's not Caldari pilot's fault that Caldari race got that EW specialization, and I don't see why it should be put down more than the others. The fact that you are not skilled at using your own EW doesn't make ours better. 4. If you're so blinded by the shinyness of Caldari ships, train one and use it. If you're bored with Gallente, it's your own fault for not seeing your superiority on many levels! 5. Have fun playing Eve, I believe that CCP will keep making the right choices in this game. 6. Gallente pilots are grievers and whiners for the most part, just as their character avatar's suggest, lol!
Keep flaming, I like char-broiled meat! 
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ProphetGuru
Gallente Evolution Band of Brothers
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Posted - 2006.10.25 16:07:00 -
[174]
Originally by: Black Scorpio
Well let's give you a medal then for training Gallente.. your post isn't very productive, the topic is ECM!
Uh.. I never said I trained gal thanks. You know what they say about assuming. 40mill minnie thanks. I don't need a medal either. The point was... for someone spamming 7 out of every 10 posts in here, you quite obviously have very little understanding of the basics of this game, and thus your opinion should be taken with a grain of salt by others.
Evolution..... Just when you thought you were winning.
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Noriath
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Posted - 2006.10.25 16:20:00 -
[175]
Edited by: Noriath on 25/10/2006 16:22:13
Originally by: Black Scorpio Several 1. Gallente have great ships, even you could not deny it, and don't tell me they're ok, they're superb, everyone in game refers to blastertrons, and UBER Dominixes, I haven't hears anyone refer to ZOMG Ravens.. they're missions ships mostly, sure they shield tank great, but that's what Caldari have bonuses for. Once the shield is gone, we're dead and we know it. You on the other hand have a much more flexible armor upgrades!
Gallente ships are great, no question, but that's not the issue. Look at the new Tier 3 Gallente ship. Notice something? It's an improved version of an existing setup to the Megathron, nothing that's really new to Gallente in any way. They are becoming very one sided in what they can do well, and that's fight at short range, where they are still outperformed by TPRT-Raven. Dominixes used to be uber because of ECM, sure, dampers will work on them, but dampers just aren't really that good, they don't have the range to counter extreme range, which is stupid, because the Gallente EW should in my oppinion be mostly designed to counter long range caldari, and they don't work at extremly short range. Essentially it's midrange sensor killers, which is fine, but not as usefull as ECM which works at any range.
Quote: 2. Amarr - lol.. "just" gunships? aham.. that's why someone in local was boasting about being able to push his ship to 1800 damage per second in his BS.. Good luck doing that in a Raven.. not to mention the lack of ammo requirements and being fitted properly with the Correct Misile type.
Well, just for the record, what some guy in local says isn't a very good argument. if you want to kick around DPS numbers bust out the calculator. 1800 DPS used to be possible during the age of the gankageddon, but that's long gone. Today Amarr are a lot less powerful, with EANMs and invul fields becoming the resistance booster of choice in PvP EM resistances on armor are through the roof, and not too shabby on shields either. Thermal damage is tanked by just about anyone and anything I can think of also. Now again, that's not saying their ships aren't comperable to everything else, it's just that there is very little reason to go Amarr instead of Caldari.
Quote: 3. Caldari - I don't seem what is so EASY on the mode for Caldari? the fact that we have 3 different ships to train for? Yes you can fly any one of them with relative low skills, but being most effective in each one, requirest vast amount of training time.
I don't think you're quite getting the point here, the issue is that it's roughly 4 million skillpoints to max out a tech 1 ship tree all the way up to battleship 5. That's 4 million skillpoints Caldari need only once in order to get their gunship, their mission ship, their ECM ship, and let's not forget that ravens are pretty damn good in PvP and most engagements are small gang anyways, not fleet. Now if you trained for Amarr you don't get all of that, you get to train another 4 million skillpoints if you want E-war capability, or the E-Z-grind raven.
Quote:
4. The only race that admittedly is left with a big Question mark is Minmatar. These poor souls have one ship suited for armor tank, and the other for shield tank, with half misile half gunnery slots.. it's a real mastery being able to operate one of these and come out on top! As one person on the forums mentioned Minmatar ships are supposed to underperform and to be flown by brave men/women!
Minmatar ships are also pretty powerful when you can use tech 2 guns, drones and missiles all at the same time. They are definatly at a disadvantage as far as skilltraining goes, but the same thing as with all other races remains the biggest issue, if they want to kill NPC easily or use ECM in combat they still have to train Caldari on top of all that.
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Black Scorpio
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Posted - 2006.10.25 16:27:00 -
[176]
Originally by: ProphetGuru
Originally by: Black Scorpio
Well let's give you a medal then for training Gallente.. your post isn't very productive, the topic is ECM!
Uh.. I never said I trained gal thanks. You know what they say about assuming. 40mill minnie thanks. I don't need a medal either. The point was... for someone spamming 7 out of every 10 posts in here, you quite obviously have very little understanding of the basics of this game, and thus your opinion should be taken with a grain of salt by others.
Lol, I should give you all of my stuff then, huh.. with these very little and basic understanding of the game..
Oh sorry your UBER Majesty!! 
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Noriath
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Posted - 2006.10.25 16:35:00 -
[177]
That's sir your UBER majesty to you... 
Seriously though, he's right, this argument is getting pretty pointless, I don't know for how long you have played or what you do in Eve, but as far as PvP and skilltraining requirements are concerned you're just not up on the numbers. It has nothing to do with Gallente whining, there is an inherent inbalance in ECM being the end all be all of E-war an being exclusively used by one race which already gets missiles and shield tanking all to itself pretty much.
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Black Scorpio
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Posted - 2006.10.25 16:40:00 -
[178]
1. Your ship is for short range just because you view it as one. Nothing prevents you from putting a 425 instead of that Large blaster, as nothing prevent's me to fit Blasters on the new BS for Caldari and make it a Blastertron in a way. Haven't figured the power requirements yet, that remains to be seen, for the most part tho should be doable and interchangeable 425's with large blasters. 2. For us training BS to lvl 5 and getting all in one? dude, just read the post and think for a second before you jump to your memorized response.
No I do not get my Mission/PVP/ECM ship with just the BS skill. I have to train for Misiles/EW and starship skills, much like in your amarr example - guns/Ew, starship. Its all the same really.
Why only two races can fit Misiles is not my problem, but is CCP's view of the races in the game. All I can say. Everyone has a choice when they start this game, personally I did my choice based on nothing but character looks, and I stick by what I have chosen. I also had questions in game about this and that, and have always been replied with: If you don't like what your race has to offer, train another. So now i give the same to people! You have to live with your choice! Most of us do quite well :)
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Black Scorpio
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Posted - 2006.10.25 16:47:00 -
[179]
Originally by: Noriath That's sir your UBER majesty to you... 
Seriously though, he's right, this argument is getting pretty pointless, I don't know for how long you have played or what you do in Eve, but as far as PvP and skilltraining requirements are concerned you're just not up on the numbers. It has nothing to do with Gallente whining, there is an inherent inbalance in ECM being the end all be all of E-war an being exclusively used by one race which already gets missiles and shield tanking all to itself pretty much.
Right, typical, you can't prove your point, so let's go to personal attacks on how the other person is dumb, doesn't know anything and the like... I won't be bothered with your shortsightedness... if you're that Uber, learn how to counter the challenges the game presents you with.
I don't like it any more when a Gallente Cruiser spawns 5 T2 drones on me.. and I can just watch them.. cause wait.. Caldari cruisers have how much drone space ??? 0!
Learn to live with the choices you make!
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Noriath
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Posted - 2006.10.25 17:22:00 -
[180]
Well, I'm sorry we can't get the point we're trying to make across to you, but I don't feel like it's because we just can't put up any good arguments. The fact is and remains that Caldari get an overwhelming number of different ships with great bonuses while other races are more and more getting locked into a very one dimensional style of play.
ECM is not a good game mechanic, any incarnation of it will result in frustration for its victims and a feeling that they didn't get a fair chance to fight back, and telling me I'm a Gallente whiner or that I should just train Caldari instead of complaining isn't going to change my oppinion on that, sorry.
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Black Scorpio
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Posted - 2006.10.25 17:45:00 -
[181]
Originally by: Noriath Well, I'm sorry we can't get the point we're trying to make across to you, but I don't feel like it's because we just can't put up any good arguments. The fact is and remains that Caldari get an overwhelming number of different ships with great bonuses while other races are more and more getting locked into a very one dimensional style of play.
ECM is not a good game mechanic, any incarnation of it will result in frustration for its victims and a feeling that they didn't get a fair chance to fight back, and telling me I'm a Gallente whiner or that I should just train Caldari instead of complaining isn't going to change my oppinion on that, sorry.
Just one question buddy, how many times has your Domnix lost to a 1v1 vs. a Scorpion before you can NOS/Drone (jam/web/kill) him to death?
You can find an incarnation of the dreaded ECM in your own dronebay, it's called EW drones. Don't cry to me that you're so gamestyle deprived. If you can't live with what you've got, it's really no one else's problem but your own!
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Noriath
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Posted - 2006.10.25 18:48:00 -
[182]
True one on one combat is extremly rare, the scorpion has its real strength in fleet battles and small gang engagements, which are the two common types of PvP in Eve where roughly equal numbers clash. Any reason it keeps being called the Primary? It's not because people shoot the least dangerous ship first you know...
And you're still not seeing the point of how it is unbalanced to have a type of Electronic Warfare that is a dozen times more effective then all others restricted to only one race that is the most commonly used and versatile in the game anyways, forcing everyone to train Caldari if they want effective E-war.
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Black Scorpio
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Posted - 2006.10.25 19:05:00 -
[183]
Originally by: Noriath True one on one combat is extremly rare, the scorpion has its real strength in fleet battles and small gang engagements, which are the two common types of PvP in Eve where roughly equal numbers clash. Any reason it keeps being called the Primary? It's not because people shoot the least dangerous ship first you know...
And you're still not seeing the point of how it is unbalanced to have a type of Electronic Warfare that is a dozen times more effective then all others restricted to only one race that is the most commonly used and versatile in the game anyways, forcing everyone to train Caldari if they want effective E-war.
I wouldn't call chance based module a 12x more effective than anything else in game. If anything it is possible to never jam your oponent. Read about ECM.
Yes it should be restricted to only 1 race. Same as effectiveness of Drones for Gallente compared vs Drones for Caldari.
Excuse me but the 75 drone space on my Scorpion can hardly compare to the 375 on the Dominix, which is the same reason why the ECM on your Dominix should be nothing in comparison to the ECM on the Scorpion. THEY BOTH ARE SPECIALIZED SHIPS !!!
It is you who should realize the paragraph above!!! IT is only as clear as day.
For you in detail, since you seem to need it...
ECM is not Caldari wide trait. It is specialized to few EW ships - Scorpion/BB/Rook, just as drones are available on your specialized cruiser and the Dominix.
Unlike Caldari however, Gallente receive Drone bonus on ALL of their ships. As you're trying to be oh so fair, don't you think that we should limit drone space on Gallente ships to match each other race's ship drone space and keep it high only on Specialized ships ?
How about make drone hits chance based ? Maybe you would like that also?
Shortsightedness is your enemy buddy... I am trying to show you that what you're rambling about is just game mechanics and race specific specialization, which believe me is tipped toward Gallente at any point anyhow.
Just because your experience is with Fleet battles primarily and not with 1v1, doesn't mean that Caldari ships are more effective in Eve. I with I have your ships anytime i'm in 1v1. And most players in Eve do not enjoy daily fleet battles, as I've mentioned already. 1v1 is a lot more common occurrence than a fleet battle.
Not to mention ECM is especially after Kali a primarily race based. If you miss to guess your oponent, then your ship is useless and forfeit.
How would you feel if drones had the same random effect?
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Noriath
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Posted - 2006.10.26 02:20:00 -
[184]
Ok, I surrender, you win... 
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Black Scorpio
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Posted - 2006.10.26 03:05:00 -
[185]
Victoryyyyy !!! 
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Shao Lyn
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Posted - 2006.10.26 12:02:00 -
[186]
Besides all the blah blah blah above, ECM is screwy. Why is it chance based? Hate to bring up real life, but the two most common ways of engaging in Electronic Attack (which is what ECM is) are either mass band jamming with a very strong signal or inverse wave jamming. With mass band jamming (which works with any e-m signal including lasers) one must simply cover a range of frequencies with a signal stronger than what the transmitter is able to put out at the receiver. With inverse wave jamming one must match frequency and strength precisely and it negates both signals. In the real world it is equally desirable to jam both active and passive systems using a mass jamming approach. And for those who are opposed to the "concept" of ECM, well its been around since 1940, and has been gaining ground ever since. I doubt it would go away in the future, and at least within the confines of the game, there are countermeasures which can be used.
Now with the above in mind, ECM mods should be just like any other OFFENSIVE mod. There should be different size mods which give off different strengths. In addition, let's have some ECM charges. The basic charge would be an x1, which would have the module use the amount of cap listed (like a reverse cap booster) and put out the listed strength of the mod. If this number is equal to or greater with a Racial jammer the target is jammed, if using a multispec it has to be greater. Now in addition to the x1 charge, I'd suggest an x2, x3, x4, and x5 charge, all of which would increase the cap usage by the listed amount, but only increase jaming strength by 2/3 of the number. This would allow a frigate sized ECM to still jam a BS from time to time, but at the expense of all/most of its cap and only with racials.
This would also require less tweaking of the ECM ships as most currently have a cap usage reduction bonus which basically equates to getting to use the next stronger charge for "free".
Doing the above would make ECCM more desirable, as it would be possible to make certain ships "unjammable" at the cost of low and mid slots though. ECCM is a DEFENSIVE option, and should have some added side effect, perhaps a slight reduction in sig radius.
So in summary, give ECM charges, make "scaled" ECM mods, simplify the formula to IF Jam Str > Sig Str THEN 0 Targets max. This brings it in line with "physics", makes ECM less variable and more like every other mod in the game, and still allows it to be an area worth putting skillpoints on while at the same time keeping it off every ship. It also would "encourage" ships only jamming ships of the same size or smaller.
Enjoy and discuss. |

Saundra Fayid
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Posted - 2006.10.26 15:36:00 -
[187]
I have always said it and Ill say it again
ECM should be scary and overpowered because its ECM. Now it sounds like it will be fairly restricted to Caldari which is correct, and they will become the uber powerhouse of ECM which again is as it should be.
Although I dont necesarily agree with some of Tux's comments because it takes me way longer to target anyone in my scorpion, and my scorpion is already a pig and worse with plates so it still suffers from the current standard set up.
As an ECM specialist Id be more inclined to say leave ECM numbers alone for Scorpion, Griffin, Blackbird (and thier variants) trash multispecs, trash the chance system, maybe make one of those 99% fitting reduction bonuses to keep other ships from fitting them and maintain the ability of the Scorpion to fit a full rack of ECMs...
all in all though I do look forward to the new system
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Nihilion Saro
Gallente
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Posted - 2006.10.27 16:11:00 -
[188]
I personally disagree with this. I'm tired of all the Civirie with astronomical perception and willpower attributes crying on the forums about how ECM is to powerful. Well, for other players who--maybe you can't believe this--don't have a perception of 24, EM constitutes and effective alternative. I'm sure the Iraqi army (******'s Iraq) was whining when their radar station was jammed by an American EW plane and all of their anti-aircraft batteries were useless. That's the way its supposed to be. EW is a force multiplier.
I'm sick of how this game is no biased in favor of perception/willpower. Drones are nerfed, EW is now nerfed. Why don't you go ahead and nerf anything that is difficult for Civerie characters to learn. And then we can have an EVE universe full of a million Civs one day. Down with diversity in the game! Whiners.
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Quanteeri
Loot
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Posted - 2006.10.27 21:05:00 -
[189]
No one wants to be arsed with equipping their ships with some stupid ECCM mod, so lets just bork ECM for them.
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Sadistic
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Posted - 2006.10.27 22:27:00 -
[190]
I read page 1, and page 7, so am not sure if this is covered. Is there some limit on home many attribute bonuses a ship can have? He mentioned that he HAD to drop existing ones (kinetic damage and ecm cap usage) to add a new bonus.
Are ships limited to only 2 bonuses? I know some t2 ships have several listed, but I believe some of theirs are fixed (5% boost per race t1 frig lvl, but you cant fly this ship unless you have frig lvl5, so no calculations).
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m0jo
Fellow Space Traveller Association
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Posted - 2006.10.28 13:19:00 -
[191]
Just to clarify will the ecm changes only affect modules and not drones? I see no mention of ecm changes to drones but like I said I just wanted to know.
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Khaylek
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Posted - 2006.10.28 20:08:00 -
[192]
I'm a new ECM user, and I like how it works currently. I am wondering how many people with the complaints actually use ECCM? I think it's lame to complain about something if you aren't willing to mount the proper counter gear, why should you be rewarded by reducing the effectiveness?
BS and larger ships are already more resillient to jamming than smaller ships: their sensor strength is higher. ECCM modules on those ships give them a larger bonus due to the flat percentage bonus (47% or something). A frig wouild have to equip 5 additional ECM mods to counter a single ECCM module on those ships. If you get jammed and you took no percautions, why is that the game's fault?
If they want to do anything they could make it so that it's scaled sensor damage instead of all or nothing (as in duration and effect... the cooldown can always be 20 seconds, but the effect could be 0-20 secs depending on how 'good' the hit was). Then EWar would be a totally different dimension than physical warfare.
Regardless, lame that you have to reduce the effectiveness of a perfectly good system instead of telling players to put protections on if you don't want to be crippled.
Oh yeah, anyone heard of FoF missles?
-Chris
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Megas Alkaia
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Posted - 2006.10.29 18:27:00 -
[193]
Make ECM into high slot modules. Problem solved.
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Moraguth
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Posted - 2006.10.30 16:01:00 -
[194]
Originally by: Khaylek
Oh yeah, anyone heard of FoF missles?
-Chris
Ever heard of Amarr? or all the ships that can't use missiles?
Besides that though, I like the rest of your comment. Well, mostly... Alot of people complain about ECM and ECCM because they have to "gimp" their setup of one mid slot to protect themselves against one very specific type of warfare. Something to do with the cost benefit ratio.
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Mike C
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Posted - 2006.10.31 02:21:00 -
[195]
Originally by: Megas Alkaia Make ECM into high slot modules. Problem solved.
You're joking!
Regardless, anyone not willing to equip anti ECM mods while in hostile territory, is just insane, like the idea of nerfing stabs is stupid, for they are neccicary for smaller ships, High slots are already stretched, and I personally like the ECM system the way it is. It makes sense to have ECM mods in med slots, and have a stacking penalty is just insane. Multispecs are of big importance in blackbirds, because no one can predict the future, thats the reason behind ECM mods. Why not just lower the ECM strength to 3.5 or 3 instead of 4. thats already stretching it, but its better than nerfing it altogether. |

Noriath
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Posted - 2006.10.31 02:41:00 -
[196]
The complaint about ECCM is not that it doesn't work, it is that you are forced to fit it on your ship or get owned by ECM mods, while ECCM has absoloutly no other function.
And ECM being scary and restricted to Caldari is definatly not a good thing. It's just not like Caldari aren't completly overplayed already. They aren't overplayed because they are overpowered, but because they can do almost anything with the same basic set of skills, while other races are overspecialized, and not even that much better at what they do.
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Megas Alkaia
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Posted - 2006.10.31 23:10:00 -
[197]
Originally by: Mike C You're joking!
Am not!
But if it were to remain a mid slot I would say the following changes ought to be made:
1) relock after having you lock broken by ECM should be instant and automatic. This mitigates the long cycle time a bit, and reduces player twitch load a little. 2) There should be two ECM types, one that breaks lock only on the jamming ship and nothing else, and one that breaks all locks. Make the 100% lock breaker a high slot module with heavy cap usage... these will go on your fleet EW ships. 3) Make successful jamming dependent on the sig radius of the jamming target or some such thing. It should be easier to maintain locks on larger ships than smaller.
Well that's just some ideas shot from the hip that I think would work with the current system. I'd just as soon the whole system got reworked to something "softer".
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Mike C
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Posted - 2006.10.31 23:33:00 -
[198]
Honestly, the game with jammers is fine the way it is. If you want a sucessful drone force, train Gallente. If you want heavy damage, train Minmatar. If you want EW or missiles strictly, train Caldari. Of course training different races makes sense. On the other hand, just add a EW ship to each races' arsenal. I know this would be complicated, but then again, so is keeping the server from crashing.
and if you were to change the ECM's to high slots, then EW ships could take more damage, same as low slots, at least Caldari ships could do either. The bottom line is if you were to change it to high slots, you would need about 7 high slots with 2 turret slots and 5 new slots called EW slots, which means it could only be fitted on EW ships. If it were to take low slots, then other races could not fit armor tanks, and shield tanking would ruin the way things are.As I've stated earlier, multispecs have already done their time with extra CPU/PG needed, so please dont remove them, they already take more CPU/PG and have less specific strength. If you want to counter ECM mods, then equip Backup Arrays or ECCM mods, or if need be, both. For one final statement of this entry, If ECM mods were moved to low slots, then EW ships couldnt fit Backup Arrays, and of course they would normally be fitted because the cap usage is already great, therefore no only weakening the idea of EW, but weakening all races' EW tactics all together. |

Mjr Pwnage
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Posted - 2006.10.31 23:36:00 -
[199]
Edited by: Mjr Pwnage on 31/10/2006 23:38:04 Sorry for accidently posting with my alt, if a GM sees this, please remove this post.
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Paladineguru
Gallente DAB RAZOR Alliance
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Posted - 2006.11.01 23:35:00 -
[200]
Originally by: Kunming Edited by: Kunming on 23/10/2006 13:39:19 ECM will still be pwnage but only on Caldari ships. What about Minmatar's (non-existant) EW abilities, Amarr's useless (against missiles) tracking disruptors?
Edit: Oh and not to forget about gallente, who are supposed to be short-range fighters, who got long-range EW. IMO, RSDs should be given to caldari with a longer optimal or falloff, and ECM to gallente but with a much lower optimal. Dont know about u folks, but this makes much more sense to me..
QFT
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Mike C
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Posted - 2006.11.03 01:06:00 -
[201]
I'm sure I've said it before, but the if you nerf ECM mods and make them high or low slots, then Caldari can tank while jamming, and in the case of low slots, shooting, while no race could armor tank. ECM mods are fine the way they are. Multispecs are the best idea since installing new hardware. Just please, don't nerf ECM mods.
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Tollpan
Caldari
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Posted - 2006.11.05 18:46:00 -
[202]
Edited by: Tollpan on 05/11/2006 18:48:15 Let's face some facts: Right now I have the following jammer-strengths with racial T2-jammers: Rook: 12.6 Scorpion: 11.25
With the new system I reach: Rook: 11.4 (with 2 Signal Distortion Ampl II) Scorp: 10.6 (3 SDA II) and 11.2 (4 SDA II)
So the strength in a Rook goes down for 1.2 and 0 low slots left and the Scorp goes down for 0.65 (1 low left) or remains unchanged (0 low left). That means that the SDA do NOT compensate the reduction of the jammer strength. Maybe CCP should adjust the boni of the EW-Ships?! ------------------
- nihil magis stimulans quam successus - |

Disteeler
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Posted - 2006.11.29 17:34:00 -
[203]
I thought the idea was to make no-ew ships less effective using ecm jamming, but with this change you also made my scorp way less effective with same setup (cause signal strenght of ships is not decreased, but my ecm strenght of racials went from almost 10 to 5-6 points).
Why do I have to adapt, when the issue was with no-ew ships? I mean, my scorp should be jamming equal with same setup than before.
I'm a EW pilot and proud of it, don't make my experience even harder. Please tell me why I am not right so I can fully understand the movement done here.
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Apollo Balthar
Minmatar The Sausage Smuggling Syndicate
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Posted - 2006.11.30 08:34:00 -
[204]
Originally by: Black Scorpio Hey I have an idea, for all you ECM haters.. how about we make target painting/dampening/tracking distruption also Chance based ? only seems fair... since every race gets an EW trait. Only Caldari however seems to be chance based.. hmmm....????????
And no, ECM is not way too powerful, id' feel pretty helpless if I am in say a minmatar cruiser to be tracking distrupted 100% of the time with a single module and killed by a frig.. so you see? it's the same, even worse than losing targetting for 20sec., cause you can regain regain targetting eventually, but not really tracking back.
Dude, are you for real ? I'll happily trade you my useless, stacking penalty nerfed target painting Bellicose for your blackbird that even after the nerf still has decent chance to jam. And how can a caldari char whine about tracking disrupting ? or are you one of the 3% Caldari players that uses rails ?
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WTS: tech2 clue |

Alchimista
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Posted - 2006.12.02 09:59:00 -
[205]
Originally by: Tollpan Edited by: Tollpan on 05/11/2006 18:48:15 Let's face some facts: Right now I have the following jammer-strengths with racial T2-jammers: Rook: 12.6 Scorpion: 11.25
With the new system I reach: Rook: 11.4 (with 2 Signal Distortion Ampl II) Scorp: 10.6 (3 SDA II) and 11.2 (4 SDA II)
So the strength in a Rook goes down for 1.2 and 0 low slots left and the Scorp goes down for 0.65 (1 low left) or remains unchanged (0 low left). That means that the SDA do NOT compensate the reduction of the jammer strength. Maybe CCP should adjust the boni of the EW-Ships?!
....dont forget the cost of 4 SDA T2 (more than the cost of those ships) and the permanent lost of low slots. Is it really this the future of ECM
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Isotobe
Caldari Singularity.
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Posted - 2006.12.02 11:16:00 -
[206]
ECM is dead.
With an alt who is specialist EWAR pilot, who was getting around 10 strength with multi II`s, I now get 4.02, racials have also been nurfed to the same ratio.
Yes there are 2 new rigs to compensate somewhat, but it`ll be a while before they hit the markets, and no doubt expensive.
There really is no point to using ewar now, unless you fancy a really big isk and skill train timesink, which wont even get you to the same level of jam strength as pre-kali. Added to that there is always the very real chance you wont get a jam in before your dead.
RIP EWAR
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.02 11:20:00 -
[207]
Originally by: Isotobe ECM is [b]a bit less good on specialised ships[b].
Corrected. I fly a falcon, and it's still fine. It's less good, yeah, but it's still godly in a fleet fight.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Antonius Hari
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Posted - 2006.12.03 06:26:00 -
[208]
I have a question, that is nt being answred anywhere eles, so i have run here..
How long can an ecm cycle before it is ineffective..
I was pratcing with corp buddies, and after the third or fourth cycle, the jamming becomes very sporadic, so much so i may as well not bother jamming anymore.
Can anyone give me insight please..
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