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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.26 03:07:00 -
[1]
I just got booted from the test server, but before I did I had a chance to use the Myr in a number of configs against every type of other BC. Boy was I impressed!!!
Impressed with the Drake, impressed with the Hurricane, impressed with the Harbinger... but the Myrmidon f#cking sucks.
Setups I tested and what happened with each:
All nos highs (4 med, 4 small), "standard mids" (ab/web/scram/med injector, turret disruptor or cap recharger, another scram, w/e in 5th mid), 2x med t2 rep, 2x t2 eanm, internal force field DC. 4x Ogres in the drone bay.
What happened: all my drones were popped within the first minute of the fight, even with me trying to pull them in before they popped. Every opponent simply webbed a drone, killed it and moved to the next one. It's almost as if they *KNEW* I didn't have any in reserve! Oh wait, the Myrmidon only has 100m3 drone bay. Of course they knew. End result: dead Myrmidon. Vs every type of other BC. Every BC can simply do more DPS than a dual rep Myrmidon tank w/ BC4 can handle. I even had half my cap charges left over when I popped. It was that bad.
5x T2 Med electron setup. 3x small nos, std. mids (mwd this time) dual rep tank, 4x ogres the first few times, and 10x hammerhead2s the second bunch of tests.
What happened: died every time. First the Ogres were killed right away, then I didn't have enough DPS to break anyone's tank. This was repeated vs every type of ship, except for the Drake, who's tank was so f#cking huge that the pilot didn't even care about my drones. Then I tried it with 5x mediums. The DPS was so **** poor w/ 5 mediums and no damage bonus to the guns that they didn't bother killing my drones. I still died.
5x Ions, 3x small nos, std mids w/ mwd, 1 medium rep, 2x eanm t2, dc, mag stab 2, 4x ogres.
What happened: Still got raped. They just killed my Ogres. Then I still didn't have enough DPS with 5 Ion IIs (medium) to break their tanks before I was dead. Still had cap charges left when I popped. The tank simply isn't there. It's like it needs a rep bonus or something. OH RIGHT, it already has one. Silly me.
Ions, no nos, ab and standard mids, small rep, 1600 tungsten plate, 2x eanm t2 and best named DC w/ 4x Ogres and then 10x hammerhead t2.
What happened: This thing goes 170m/sec WITH THE AFTERBURNER ON. Lol? Even when I webbed people, they just webbed me back and scooted out of range of my blasters. They killed my drones. I died eventually. Rep bonus on the small rep was funny to watch as I slowly died with the plate. 170m/sec w/ AB? what a joke.
1600 plate setup as above but with t2 rails (medium).
What happened: they orbited me at 12-13km with their ABs on and I didn't have enough tracking (no tracking bonus to hybrids you see) to hit them. They killed my drones. I died.
Drone rigs arn't going to fix what is wrong with the Myr. Even with THREE +10% drone hitpoint rigs installed it won't help. Combat is just too long. Ships have too much HP built in as a buffer while they take out your drones, even without fitting plates. It's so easy to focus on drones now that their HP relative to your own ship's HP are diminished.
The Myrmidon doesn't do enough DPS, even with hybrid damage rigs installed (there arn't any drone damage rigs for regular drones, only for sentry drones, which are worthless for pvp) the Myrmidon doesn't do enough DPS to kill something before it's drones are popped.
The best way to balance the Myrmidon at this point is to do this: skill up Caldari Cruiser and buy a f#cking Drake. Who woulda thought that Caldari would come out on top? I don't think that's ever happened before.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.10.26 03:07:00 -
[2]
I just got booted from the test server, but before I did I had a chance to use the Myr in a number of configs against every type of other BC. Boy was I impressed!!!
Impressed with the Drake, impressed with the Hurricane, impressed with the Harbinger... but the Myrmidon f#cking sucks.
Setups I tested and what happened with each:
All nos highs (4 med, 4 small), "standard mids" (ab/web/scram/med injector, turret disruptor or cap recharger, another scram, w/e in 5th mid), 2x med t2 rep, 2x t2 eanm, internal force field DC. 4x Ogres in the drone bay.
What happened: all my drones were popped within the first minute of the fight, even with me trying to pull them in before they popped. Every opponent simply webbed a drone, killed it and moved to the next one. It's almost as if they *KNEW* I didn't have any in reserve! Oh wait, the Myrmidon only has 100m3 drone bay. Of course they knew. End result: dead Myrmidon. Vs every type of other BC. Every BC can simply do more DPS than a dual rep Myrmidon tank w/ BC4 can handle. I even had half my cap charges left over when I popped. It was that bad.
5x T2 Med electron setup. 3x small nos, std. mids (mwd this time) dual rep tank, 4x ogres the first few times, and 10x hammerhead2s the second bunch of tests.
What happened: died every time. First the Ogres were killed right away, then I didn't have enough DPS to break anyone's tank. This was repeated vs every type of ship, except for the Drake, who's tank was so f#cking huge that the pilot didn't even care about my drones. Then I tried it with 5x mediums. The DPS was so **** poor w/ 5 mediums and no damage bonus to the guns that they didn't bother killing my drones. I still died.
5x Ions, 3x small nos, std mids w/ mwd, 1 medium rep, 2x eanm t2, dc, mag stab 2, 4x ogres.
What happened: Still got raped. They just killed my Ogres. Then I still didn't have enough DPS with 5 Ion IIs (medium) to break their tanks before I was dead. Still had cap charges left when I popped. The tank simply isn't there. It's like it needs a rep bonus or something. OH RIGHT, it already has one. Silly me.
Ions, no nos, ab and standard mids, small rep, 1600 tungsten plate, 2x eanm t2 and best named DC w/ 4x Ogres and then 10x hammerhead t2.
What happened: This thing goes 170m/sec WITH THE AFTERBURNER ON. Lol? Even when I webbed people, they just webbed me back and scooted out of range of my blasters. They killed my drones. I died eventually. Rep bonus on the small rep was funny to watch as I slowly died with the plate. 170m/sec w/ AB? what a joke.
1600 plate setup as above but with t2 rails (medium).
What happened: they orbited me at 12-13km with their ABs on and I didn't have enough tracking (no tracking bonus to hybrids you see) to hit them. They killed my drones. I died.
Drone rigs arn't going to fix what is wrong with the Myr. Even with THREE +10% drone hitpoint rigs installed it won't help. Combat is just too long. Ships have too much HP built in as a buffer while they take out your drones, even without fitting plates. It's so easy to focus on drones now that their HP relative to your own ship's HP are diminished.
The Myrmidon doesn't do enough DPS, even with hybrid damage rigs installed (there arn't any drone damage rigs for regular drones, only for sentry drones, which are worthless for pvp) the Myrmidon doesn't do enough DPS to kill something before it's drones are popped.
The best way to balance the Myrmidon at this point is to do this: skill up Caldari Cruiser and buy a f#cking Drake. Who woulda thought that Caldari would come out on top? I don't think that's ever happened before.
Because I said so...
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keepiru
Supernova Security Systems
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Posted - 2006.10.26 04:01:00 -
[3]
Yup. It needs the 6 guns + 1 launcher and 250m3 drone bay it had before kali went live on sisi :) ----------------
Please fix BC Sig/Agility! |

murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.26 04:05:00 -
[4]
I just thought of something: most people don't go after a Domi's drones. Why? They know it has backup drones and that you can't kill *ALL* the Domi's drones before you die. This is why the Myr needs more drone space. The threat of more replacement drones is a deterrent against people attacking your drones. They feel they don't have the time to kill off all your drones. With the Myr, they know better. Once you're out, you're out. So they go for the drones right away.
Because I said so...
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Illuminaty
ISS Logistics Interstellar Starbase Syndicate
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Posted - 2006.10.26 04:18:00 -
[5]
IMO, they would have a lot more options for making drone boats be all they should be if there was a drone type limit.
By just relying on drone bay size to limit drone dps, they create the problem that they can't give drone reserves without having people use them to boost their DPS by using a full set of oversized drones.
Especially with utility drones that a lot of people would _like_ to fit in their drone bays, but simply can't unless they are flying a dominix that is over the magic '5x heavy' barrier where drone bay size stops having a relationship with ship dps.
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Forger
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Posted - 2006.10.26 04:18:00 -
[6]
MED DRONES ANYONE?
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Quilan Ziller
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Posted - 2006.10.26 04:29:00 -
[7]
Originally by: Illuminaty IMO, they would have a lot more options for making drone boats be all they should be if there was a drone type limit.
By just relying on drone bay size to limit drone dps, they create the problem that they can't give drone reserves without having people use them to boost their DPS by using a full set of oversized drones.
Especially with utility drones that a lot of people would _like_ to fit in their drone bays, but simply can't unless they are flying a dominix that is over the magic '5x heavy' barrier where drone bay size stops having a relationship with ship dps.
I have no idea why does everyone talk about DPS in this situation... The most you can launch even with a Domi is five heavy drones. Five. DPS increase from just one additional drone will not be all that significant. What IS significant, though, is flexibility (can you keep only Ogres, or can you also pack a flight of Berserkers, or Vespa EW-600's in our bay), and the ability to pack spares. If the bay size were to be increased to 150, or even 200 m3, Myr would not be as deadly as a Domi - not by a long shot. Not even close. Another thing that could be done to save it is to give it a Hybrid damage bonus, like all proper Gallente ships have. But the way it is now... It is a very underwhelming ship.
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Quilan Ziller
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Posted - 2006.10.26 04:32:00 -
[8]
Originally by: Forger MED DRONES ANYONE?
We already have Vexor for that. I like my Vexor. But Myrmidon is supposed to outclass the Vexor. Right now it does not.
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LWMaverick
Quam Singulari Lotka Volterra
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Posted - 2006.10.26 04:43:00 -
[9]
Originally by: Forger MED DRONES ANYONE?
READ ANYONE?
Capslock off, anyone?
<3  |

Tek'a Rain
Gallente Center for Advanced Studies
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Posted - 2006.10.26 04:53:00 -
[10]
larger drone bay, for great justice. please.
/me gets the animal sacrifices ready*
Blaque or Foiritan |

Tek'a Rain
Gallente Center for Advanced Studies
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Posted - 2006.10.26 04:54:00 -
[11]
or let me shoot off everyone elses guns and missle bays.
Blaque or Foiritan |

Fred 104
New Justice
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Posted - 2006.10.26 06:07:00 -
[12]
I also got to test the Myrmidon, but my experience was slightly better. The first real fight I got was against a drake, who I killed, the second was against a hurricane, who killed me but was in structure when he did so.
My setup in those fights was basically a 'giant vexor'. 4 medium nos, 4 small neutron blasters (for anti-drone work and if it gets up close and personal), mwd/web/scram with the 2 final midslots using tracking disrupters (I don't know how that damn hurricane pilot still managed to hit me heh). Lows were 2 t2 MAR's, 2 t2 EANM's, and a damage control. I used 7 hammerhead II's and 6 warrior II's.
Now, that obviously wasn't the most well thought-out setup ever, in fact I just kind've threw it together as quickly as I could think of things to throw on that might work together so that I could undock and go play with it. But that said, it worked fairly well for me. I stayed within 2500m of the enemy ships and tried to orbit them and hope their guns wouldn't be able to hit. Any drones that took damage I scooped immediately, which was no problem because I was already so close. The hurricane dealt more damage than I could tank, but not by much, the drake was tankable. Cap charges were a total non-issue for me, as the 4 medium nos combined with my own cap recharge rate was enough to keep everything running without any major problems.
Anyways, I just wanted to drop my own two cents onto this issue and say that I really like this ship, and think it has a lot of potential the way it is right now.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.26 06:15:00 -
[13]
Sounds like your opponents didn't know what they were doing.
Because I said so...
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Logan Xerxes
Shinra Lotka Volterra
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Posted - 2006.10.26 06:28:00 -
[14]
I'm yet to give hte myrmidon a go, but if this is all true then boost that *****a.
"Draw them in with the prospect of gain, take them by confusion." -Sun Tzu |

murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.26 06:37:00 -
[15]
Originally by: Logan Xerxes I'm yet to give hte myrmidon a go, but if this is all true then boost that *****a.
Most pilots I come across don't really 'fly' their ships. They just set orbit distance or run right up your nose and hit F1-F8. But if you come across someone who examines your turret loadout like I do, examines your drone count and type and your speed (mwd or ab?) etc. and exploits any of those weaknesses then your Myrmidon is toast.
Because I said so...
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.10.26 06:55:00 -
[16]
Originally by: murder one
Originally by: Logan Xerxes I'm yet to give hte myrmidon a go, but if this is all true then boost that *****a.
Most pilots I come across don't really 'fly' their ships. They just set orbit distance or run right up your nose and hit F1-F8. But if you come across someone who examines your turret loadout like I do, examines your drone count and type and your speed (mwd or ab?) etc. and exploits any of those weaknesses then your Myrmidon is toast.
Drone bay bonus would be kinda cool, hint, hint.
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Venkhar Krard
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Posted - 2006.10.26 08:00:00 -
[17]
Easy solution - bigger drone bay , no dmg bonus for heavy drones
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Jessickah
Minmatar Sanguine Legion Pirate Coalition
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Posted - 2006.10.26 08:14:00 -
[18]
As a Gallente pilot who feels she will be flying nothing else than the Myrmidon after Kali hits, I think I would be happier if the bonii were changed to:
x% bonus to damage, hitpoints and mining yield of light and medium scout drones.
This would stop folk piling heavy drones into their drone bay when it is a cruiser sized ship ergo heavy drones were not intended for it, this would allow for the dronebay to be increased by 25m3 to 125 without fear of people chucking out five ogre II's... or they could leave it at 100m3 and I'd be happy too, thats enough for a set of medium attack drones and two sets of light utility drones.
And yes, I understand that both the Ishtar and the Eos can throw out five ogre II's, and that the Ishtar does comparable damage to a Dominix (perhaps more, you definitely get the full bonus with Ishtar as the bonus is tied to the Cruiser level and not the Heavy Assault Ships level... not all people have Gallente BS 5)... but the Myrmidon is _NOT_ a tech two ship. HACs are intended to be rare and their price reflects this, after the initial price surge of the new BCs, they will be common and reasonably priced. With five ogre IIs getting a dmg bonus, you'd find a huge decline in Ishtar pilots.
I believe that it'd be 'fixed' (read: better) with the changes I suggested. Its not a nerf, its a redefinition.
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Augustin Coriac
Gallente Infinite Improbability Inc Dusk and Dawn
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Posted - 2006.10.26 08:35:00 -
[19]
Originally by: Fred 104 My setup in those fights was basically a 'giant vexor'.
That's the spirit ! Because IT IS a 'giant vexor' and not a 'mini domi' (nor an ishtar ^^).
If one day i'm able to connect to sisi, i'll use quite the same setup than you (small guns for the tank !).
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4rc4ng3L
Gallente DarkSide Inc
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Posted - 2006.10.26 08:46:00 -
[20]
Out of all the ships i think the only one that needs looking at is the Myr... its at a big disadvantage before it even enters the fight. Im not saying uber fit it or whatever but at least increase the drone bay space, its just not up to scratch with the rest of the new BC, or pretty much anything roughly the same size!
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |

Lanielle
Total Mayhem. Maelstrom Alliance
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Posted - 2006.10.26 08:49:00 -
[21]
I tend to agree that it needs a bigger drone bay. It's just too easy to kill the drones making the ship useless there on.
However i was having great success against turret ships last night with:
6x med diminishing nos, 2x whatever (i used dual 150mms) 1x MWD, 1x 20km scram, 3x tracking disruptors 5x nanos
It went about 2km/s, you can orbit ouside of webrange whilst sucking them dry with the nos and letting your drones beat them down.
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Quilan Ziller
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Posted - 2006.10.26 09:39:00 -
[22]
Originally by: Jessickah As a Gallente pilot who feels she will be flying nothing else than the Myrmidon after Kali hits, I think I would be happier if the bonii were changed to:
x% bonus to damage, hitpoints and mining yield of light and medium scout drones.
This would stop folk piling heavy drones into their drone bay when it is a cruiser sized ship ergo heavy drones were not intended for it, this would allow for the dronebay to be increased by 25m3 to 125 without fear of people chucking out five ogre II's... or they could leave it at 100m3 and I'd be happy too, thats enough for a set of medium attack drones and two sets of light utility drones.
And yes, I understand that both the Ishtar and the Eos can throw out five ogre II's, and that the Ishtar does comparable damage to a Dominix (perhaps more, you definitely get the full bonus with Ishtar as the bonus is tied to the Cruiser level and not the Heavy Assault Ships level... not all people have Gallente BS 5)... but the Myrmidon is _NOT_ a tech two ship. HACs are intended to be rare and their price reflects this, after the initial price surge of the new BCs, they will be common and reasonably priced. With five ogre IIs getting a dmg bonus, you'd find a huge decline in Ishtar pilots.
I believe that it'd be 'fixed' (read: better) with the changes I suggested. Its not a nerf, its a redefinition.
So... What about Navy Issue Vexor? It is a Tech 1 cruiser. It comes with 100 m3 drone bay, and bonuses to guns. Eos is a Tech II ship, but it is supposed to be a blaster ship - yet it comes with a bigger drone bay. Ishtar... Yes, Tech II, but, then, it has a Domi-sized drone bay! Not 125 m3, but much more! And let me repeat myself again... 5 heavy drones by themselves is nothing special, and I would not have any problems with that. It is the ability to field various types of drones at will, and have spares that does distinguish Domi and Ishtar and makes them fearsome. 100 m3 gives almost as much freedom of choice as the Vexor. Really. And it makes absolutely no sense to spend 7 times more ISK on a ship that has somewhat better tank, worse handling, no gun bonuses, and same dronage properties. Let me restate it. Following upgrades make sense because I get my money's worth: Vexor->Ishtar Vexor->Domi
The following upgrade is a complete rip-off in terms of payoff for the ISK spent:
Vexor->Myrmidon 
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Heelay Ashrum
Caldari Santhe Sienar Technologies
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Posted - 2006.10.26 09:48:00 -
[23]
Edited by: Heelay Ashrum on 26/10/2006 09:51:12 Not in kali test yet, so all my consideration is made without testing myr as it is now.
Myr as it is now have not a clear rule. It have 8 hi slots but only 5 turrets and not a dammage bonus. It have not enough powergrid to fit 5 blasters and 3 medium nosses.
It have a drone dammage bonus but not drone replacements. so the solution could be:
1) give him more turrets, and powergrid ( another brutix like ship? O_o )
2) increase drone bay .. remove 1 turret, 2 hi slot, and ad 1 low slot.
my 2 cents:
hi: 6, 4 turrets ( -2 hi slots, -1 turret ) med: 5 low: 6 ( +1 low slot)
drone bay: 200m3 bonus 1: drone hitpoint & dammage bonus 2: armour rep bonus
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Jim McGregor
Caldari
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Posted - 2006.10.26 09:49:00 -
[24]
Use medium drones and you will be able to have 5 in the air, and 5 as replacements. The alternative, having 5 heavy drones AND replacements, should appear overpowered to anyone. At least it does to me. But I think you gallente players have become used to being overpowered to be honest... sorry if it sounds like a flamebait, its NOT intended to be. Its just that gallente have become too strong compared to the rest for some time now, so when you get a ship that cant use battleship sized drones in masses, you think there is something wrong.
--- Eve Wiki | Eve Tribune | Eve Pirate |

4rc4ng3L
Gallente DarkSide Inc
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Posted - 2006.10.26 09:53:00 -
[25]
Originally by: Jim McGregor
Use medium drones and you will be able to have 5 in the air, and 5 as replacements. The alternative, having 5 heavy drones AND replacements, should appear overpowered to anyone. At least it does to me. But I think you gallente players have become used to being overpowered to be honest... sorry if it sounds like a flamebait, its NOT intended to be. Its just that gallente have become too strong compared to the rest for some time now, so when you get a ship that cant use battleship sized drones in masses, you think there is something wrong.
I agree that it may appear that way but i dont think its fully true.. each ship of the same class can stand up to the gallente equivilant. Also, some might argue that gallente having to depend on drones for damage in the first place puts them at a disadvantage. I do understand why you think they seem over powered though
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |

Heelay Ashrum
Caldari Santhe Sienar Technologies
|
Posted - 2006.10.26 09:53:00 -
[26]
Originally by: Jim McGregor
Use medium drones and you will be able to have 5 in the air, and 5 as replacements. The alternative, having 5 heavy drones AND replacements, should appear overpowered to anyone. At least it does to me. But I think you gallente players have become used to being overpowered to be honest... sorry if it sounds like a flamebait, its NOT intended to be. Its just that gallente have become too strong compared to the rest for some time now, so when you get a ship that cant use battleship sized drones in masses, you think there is something wrong.
5 medium drones? so this ship should have dps of a vexor? u consider this ballanced?
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Dixon
Caldari
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Posted - 2006.10.26 09:53:00 -
[27]
How about giving it a larger dronebay but also removing the drone damage bonus for a hybrid damage bonus, making it a cheap Eos. - - - - - - I have no strong feelings one way or the other... |

Quilan Ziller
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Posted - 2006.10.26 09:55:00 -
[28]
Originally by: Quilan Ziller
100 m3 gives almost as much freedom of choice as the Vexor. Really. And it makes absolutely no sense to spend 7 times more ISK on a ship that has somewhat better tank, worse handling, no gun bonuses, and same dronage properties.
Vexor can hold 5 mediums+ 5 lights, or 5 mediums and have 2 spares. 5 med and 5 light is usually my preferred combination. Another possible combination is 2 heavy, 2 medium, and 1 light. If you add another 25 m3 of drone bay to make 100 m3, nothing really changes. You are still limited by essentially the same combinations of drones as with Vexor. You might have a couple more spares, or two flights of medium drones, but it is still fundamentally the same! Myrmidon is NOT a cruiser-class ship. It will cost AT LEAST seven times what a Vexor costs. Its signature radius is huge, and even with boosted agility, it is slow and sluggish. Thus, it is ridiculous to limit this ship artificially to medium drones. A 125 or 150 m3 drone bay would be optimal. 125 m3 is an interesting number. It will fit exactly one flight of heavys with no spares. Heavys are no good against small ships like intys. Thus, the pilot will have to face a choice of whether to go all out heavy, or to load some medium and light drones too. He will also understand that if his opponent sees 5 heavy drones, the drones will be ganked in the first order. And DPS from 5 heavy drones is not all that high with average skills. Of course, if someone plugs in the numbers for a char with Interfacing V, Heavy V, and Tech II Ogres, 5 drones start to look scary. But, let's face it, most players don't have uber skills. Drone Interfacing V takes over 3 weeks to train. Same goes for Heavy V and BC V. Without these skills, expect something on the order of 200-250 DPS from a typical Myrmidon, even with 125 m3 drone bay (just use some average skill numbers, and get the Domi DPS for a combination of 5 Ogre I's and medium blasters).
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Jim McGregor
Caldari
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Posted - 2006.10.26 09:58:00 -
[29]
Edited by: Jim McGregor on 26/10/2006 10:01:39
Originally by: Heelay Ashrum
Originally by: Jim McGregor
Use medium drones and you will be able to have 5 in the air, and 5 as replacements. The alternative, having 5 heavy drones AND replacements, should appear overpowered to anyone. At least it does to me. But I think you gallente players have become used to being overpowered to be honest... sorry if it sounds like a flamebait, its NOT intended to be. Its just that gallente have become too strong compared to the rest for some time now, so when you get a ship that cant use battleship sized drones in masses, you think there is something wrong.
5 medium drones? so this ship should have dps of a vexor? u consider this ballanced?
It does sound abit low for a drone ship, but the dps of the dominix sounds overpowered. I think the devs gave it 100 m3 drone bay to allow it to field 4 heavy drones to put it somewhere in between. And if you add that you have 5 guns on top of that, the dps should be pretty good?
Yes, you have the problem of people killing the drones, but if you get 200 m3 drone bay, it would take a long time for people to kill all those drones. All while you have the dps of the dominix on them + 5 guns and possibly 3 nos as well. Thats what I feel would be overpowered. Think about it...
--- Eve Wiki | Eve Tribune | Eve Pirate |

4rc4ng3L
Gallente DarkSide Inc
|
Posted - 2006.10.26 09:59:00 -
[30]
Quote:
A 125 or 150 m3 drone bay would be optimal. 125 m3 is an interesting number. It will fit exactly one flight of heavys with no spares. Heavys are no good against small ships like intys. Thus, the pilot will have to face a choice of whether to go all out heavy, or to load some
I agree 100% with this
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |

El'jonson
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Posted - 2006.10.26 09:59:00 -
[31]
If you check out the cost of a Myr its going to be around 45-50 mil isks, this means that infact it should be more of a mini domi than a super vexor. Also if you have to rely on nos to kill a target whats going to happen when they nerf nos ? The drone bay should be atleast 200m3 and swap one turret for a missile slot for defenders (which I know are broke atm but we can hope they will be fixed eventually). Then finally can we have drones fixed (insert laugh here ) light drones actually used to be able to shoot down incomming missiles.
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Jim McGregor
Caldari
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Posted - 2006.10.26 10:04:00 -
[32]
Originally by: 4rc4ng3L
Quote:
A 125 or 150 m3 drone bay would be optimal. 125 m3 is an interesting number. It will fit exactly one flight of heavys with no spares. Heavys are no good against small ships like intys. Thus, the pilot will have to face a choice of whether to go all out heavy, or to load some
I agree 100% with this
Well, then help me understand how 5 Ogre II + 5 blasters + 3 nos is balanced? You would have some extreme damage output from that setup, and drain the opponent cap very fast as well. Not to mention dampeners or whatever else you want to use in the meds.
--- Eve Wiki | Eve Tribune | Eve Pirate |

4rc4ng3L
Gallente DarkSide Inc
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Posted - 2006.10.26 10:12:00 -
[33]
Originally by: Jim McGregor
Originally by: 4rc4ng3L
Quote:
A 125 or 150 m3 drone bay would be optimal. 125 m3 is an interesting number. It will fit exactly one flight of heavys with no spares. Heavys are no good against small ships like intys. Thus, the pilot will have to face a choice of whether to go all out heavy, or to load some
I agree 100% with this
Well, then help me understand how 5 Ogre II + 5 blasters + 3 nos is balanced? You would have some extreme damage output from that setup, and drain the opponent cap very fast as well. Not to mention dampeners or whatever else you want to use in the meds.
Taking your example... it would just be one extra ogre II added to the current loadout... and to fit 3 nos and 5 blasters you will need alot of pwg, therefore be lacking in other areas, its up to the enemy to to find and utilise that! as is the case with many current ships within eve! Also, with no spare drones it wud be very easy for the enemy player to web and destroy the drones knowing full well that you will have no spares, which will have a rather large affect on the dps you can dish out
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |

keepiru
Supernova Security Systems
|
Posted - 2006.10.26 10:18:00 -
[34]
Edited by: keepiru on 26/10/2006 10:25:20 Its the same gun dps of a vexor though, nothing to write home about tbh.
Keep in mind Jim, if you want to use 2 couple of med noses along with a dual-rep tank you can only fit electron IIs, and even then you're limited to 2 med noses tanks to low grid, IIRC
I motion that it should be given 125m3 and a 6th turret mount and then tested further. If that turns out to be too powerful a high can be moved to a low - that limits you to 6/1 or 5/2 or 4/3, which should chop down any attempt at ovepoweredness.
In a real fight against BC/BS even 5 HD IIs and 5 (6?) T2 blasters will give your opponent ample time to kill your drones off... heck, the way I fight drone ships is to kill their drones with mine while I shoot him with my guns, with the HP boost that's a *very* effective tactic.
Personally, I dont think that further changes beside 125m3 and 6 turrets will be necessary - you'll have a powerful droneship that can do many things, yes, but you'll also have to make choices when setting up, unlike an ishtar =p
For example, if you fit 6 guns you'll have the same nossage as most other BCs, which means you need an injector to run a dual tank, which means you can only use electrons or dual 150s...
Or, say you decide to max damage by bringing heavy drones, you can outdamage a brutix with the same tank, yes (once you add guns), but with no backups and ample time for your enemy to kill your drones off, its also a very foolhardy, and not one I'd do if I was flying solo =P
Or, you got for heavy nossage, but that cripples your grid, because every Medium Nos II is nearly 2 less electron IIs you fit, so you bring medium drones so you have backup, but then youre giving him *very slow* death, so you better hope he doesent have any friends nearby =P ----------------
Please fix BC Sig/Agility! |

Jim McGregor
Caldari
|
Posted - 2006.10.26 10:19:00 -
[35]
Edited by: Jim McGregor on 26/10/2006 10:19:46
Originally by: 4rc4ng3L
Taking your example... it would just be one extra ogre II added to the current loadout...
One Ogre II has about 100 dps, doesnt it (im guessing now tbh)? It makes quite a significant difference. Its like arguing that one extra gun slot or one extra launcher on Hurricane/Drake doesnt make that much of a difference. It does.
But we can agree to disagree on this one... I just wanted to tell you guys why I dont agree. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Butter Dog
The Dead Miners Society
|
Posted - 2006.10.26 10:24:00 -
[36]
I agree. It needs a much larger drone bay.
25m3 more than the vexor, and 275m3 LESS than a Domi, for a ship supposedly in the middle of the two, is a joke.
Its not as if Drones are hard to pop.
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Heelay Ashrum
Caldari Santhe Sienar Technologies
|
Posted - 2006.10.26 10:29:00 -
[37]
Originally by: Jim McGregor
It does sound abit low for a drone ship, but the dps of the dominix sounds overpowered. I think the devs gave it 100 m3 drone bay to allow it to field 4 heavy drones to put it somewhere in between. And if you add that you have 5 guns on top of that, the dps should be pretty good?
Yes, you have the problem of people killing the drones, but if you get 200 m3 drone bay, it would take a long time for people to kill all those drones. All while you have the dps of the dominix on them + 5 guns and possibly 3 nos as well. Thats what I feel would be overpowered. Think about it...
i'm thinking about, but u considered how much time u need to kill 5 heavy drones with a drake ( 8 heavy lancher T2 with ROF bonus ).
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keepiru
Supernova Security Systems
|
Posted - 2006.10.26 10:29:00 -
[38]
Originally by: Jim McGregor One Ogre II has about 100 dps, doesnt it
86.4dps with max skills, and drones didn't get a 50% hp boost, so a rather easily killed gun - one blaster on my brutix does as much damage. ----------------
Please fix BC Sig/Agility! |

Heelay Ashrum
Caldari Santhe Sienar Technologies
|
Posted - 2006.10.26 10:34:00 -
[39]
Originally by: keepiru
... Personally, I dont think that further changes beside 125m3 and 6 turrets will be necessary - you'll have a powerful droneship that can do many things, yes, but you'll ...
so it's another brutix like ship ... 1 turret les and some drones more? they are too similar if u ask me .. i prefer have 3 turrets and a real drone ship. So have a bit of variety
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keepiru
Supernova Security Systems
|
Posted - 2006.10.26 10:37:00 -
[40]
1 less turret, and NO HYBRID DAMAGE BONUS - the brutix in fact has 7*1.25=8.75 turrets, so in fact that would be nearly 3 turrets less, or 31% less guns. ----------------
Please fix BC Sig/Agility! |

Heelay Ashrum
Caldari Santhe Sienar Technologies
|
Posted - 2006.10.26 10:40:00 -
[41]
Originally by: keepiru 1 less turret, and NO HYBRID DAMAGE BONUS - the brutix in fact has 7*1.25=8.75 turrets, so in fact that would be nearly 3 turrets less, or 31% less guns.
ok but still it's a gunship ... why give many turrets and less drones to ship that have a drone bonus and not a turret bonus? Hive him a lot of drones to be able to make a costant dps and remove all turrets needed to be ballanced.
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keepiru
Supernova Security Systems
|
Posted - 2006.10.26 10:45:00 -
[42]
Edited by: keepiru on 26/10/2006 10:46:04 Because the hard truth is, any BC that doesn't outdamage its respective HAC pretty much sucks =P
So it needs to field 5 heavyes and more guns than an ishtar (which has 3*1.25=3.75 guns). And what's wrong with 6 turret hardpoints anyway? If you don't like guns fit more noses.
I sure as hell don't wanna fly a ship that has 6 gfx hardpoonts but only 6 ingame, that sucks =P ----------------
Please fix BC Sig/Agility! |

Quilan Ziller
|
Posted - 2006.10.26 11:18:00 -
[43]
Originally by: Jim McGregor
Originally by: 4rc4ng3L
Quote:
A 125 or 150 m3 drone bay would be optimal. 125 m3 is an interesting number. It will fit exactly one flight of heavys with no spares. Heavys are no good against small ships like intys. Thus, the pilot will have to face a choice of whether to go all out heavy, or to load some
I agree 100% with this
Well, then help me understand how 5 Ogre II + 5 blasters + 3 nos is balanced? You would have some extreme damage output from that setup, and drain the opponent cap very fast as well. Not to mention dampeners or whatever else you want to use in the meds.
The blasters you mention come with no traditional damage bonus right now. Just read my post in the thread above... And for the love of god, stop pointing at Ogre IIs! How many people, do you think, will be able to field Ogre IIs? Have you checked the prices for them lately? They are stupidly expensive given how fragile they are. Do you have any idea how many days it takes to skill for Ogre IIs? At the very least 3 bloody weeks just to get Heavy Drones V - and that is if your char has good Memory. Plus, the inevitable support skills (Gallente Spec, which is rank 5; Drone Navigation, Drone Sharpshooting, Drone Durability which is rank 5, etc). And it does not make sense to spend your hard earned ISK on Ogre IIs if you have not learned Drone Interfacing to at least IV. So, guess what... If I want to be a drone ship pilot, and spent all my time on training for these drone skills (which are no joke), and my ISK on Ogre IIs, would I fly a ship other than a Domi? Mmmm... Probably not.  The Myrmidon can be perfect for one thing. I can fly it while I am learning the uber drone skills mentioned above. It is a great stepstone towards a Domi. And damage output from this setup, under most circumstances, is far from uber. Just set some average drone skills into QuickFit, and fit a Domi with 5 medium blasters and 5 Ogre I's. The typical DPS you get is in the low 200's - in line with Brutix, maybe slightly better.
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Jim McGregor
Caldari
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Posted - 2006.10.26 11:34:00 -
[44]
Originally by: Quilan Ziller
How many people, do you think, will be able to field Ogre IIs? Have you checked the prices for them lately? They are stupidly expensive given how fragile they are. Do you have any idea how many days it takes to skill for Ogre IIs? At the very least 3 bloody weeks just to get Heavy Drones V - and that is if your char has good Memory. Plus, the inevitable support skills (Gallente Spec, which is rank 5; Drone Navigation, Drone Sharpshooting, Drone Durability which is rank 5, etc). And it does not make sense to spend your hard earned ISK on Ogre IIs if you have not learned Drone Interfacing to at least IV.
You dont balance the ships based on market prices for the modules, or the training required to use it to its maximum efficiency. Hopefully you can understand that.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Ithildin
Gallente The Corporation
|
Posted - 2006.10.26 11:49:00 -
[45]
The DPS of 5 heavy drones with a 10% drone bonus is not high, it's low. It's hardly even comparable to missiles, and we know that each and every missile user never lose breath exclaiming the low damage of missiles. However, drones are movable turrets. They pursue the target, they don't get orbited. So they hit. And they aren't subject to overpowered ECM, they are subject to enemy guns instead, which doesn't jam them, it kills them.
So, let's look at that, shall we. With or without another heavy drone (for max damage on the Myrmidon), the damage output of the Myrmidon will be comparable to any other close range BC. This is if the Myrmidon is fitted with 5 medium neutron blasters and three damage mods, which represents half the damage output. So, the other half of the damage output is out there, exposed and liable to get killed. Permanently.
If the Myrmidon instead opts to use medium drones, it's maximum operational range (considering that it might want to get the drone BACK as well, no?) increases from around 15km to 25km or so. It's damage decrease accordingly. Actually, it's damage output from drones drop to half (237dps, if you're using max skilled Hammerhead IIs). It then has another flight of drones.
Is this good? Nah. Hardly balanced.
Bump up the Myrmidon's drone bay to 250 metrics. It can then have two flight of heavy drones. It's damage output is then 475 (if using max skilled Ogre IIs) or the more common 386 (if using max skilled Berserker IIs). Add to that 5 turrets without any bonuses (if my BC using char wasn't strictly non-Minmatar, I'd fit projectiles). The operational range is theoretically 55km max, however the very very slow speed of large drones pulls this down to within 20km (similar to torpedoes, maximum range is huge, but flight speed is too slow and additionally you need to get them back into the ship)
Jim McGregor, is about 550 dps overpowered on a battlecruiser? Or do you think that about 470 dps (with no replacement in case they die) sounds more appropriate for a battlecruiser? - What am I listening to? |

Patch86
Di-Tron Heavy Industries
|
Posted - 2006.10.26 11:54:00 -
[46]
I say keep the drone bay the same- but allow relaoding in space. Allow drones to be transferable from Cargo bay to Drone bay, problem solved. It's DPS remains the same, but suddenly it doesn't run out of drones mid battle, effectively gimping it. -----------------------------------------------
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Jim McGregor
Caldari
|
Posted - 2006.10.26 11:57:00 -
[47]
Edited by: Jim McGregor on 26/10/2006 11:57:15
Originally by: Ithildin
Jim McGregor, is about 550 dps overpowered on a battlecruiser? Or do you think that about 470 dps (with no replacement in case they die) sounds more appropriate for a battlecruiser?
475 dps from drones + 5 blasters with damage mods makes it 550? Seems to me that you are keeping these figures very, very low to boost your gallentean wishes instead of thinking about game balance.
But it doesnt matter. I mean, even if the boat had like 1500 dps, alot of gallente players would say "Thats balanced, because drones can be destroyed!". I dont buy it. We might all be blind to the other side since most of us players focus on one/two races, but in the end, we have to think of game balance.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Quilan Ziller
|
Posted - 2006.10.26 12:01:00 -
[48]
Originally by: Jim McGregor
Originally by: Quilan Ziller
How many people, do you think, will be able to field Ogre IIs? Have you checked the prices for them lately? They are stupidly expensive given how fragile they are. Do you have any idea how many days it takes to skill for Ogre IIs? At the very least 3 bloody weeks just to get Heavy Drones V - and that is if your char has good Memory. Plus, the inevitable support skills (Gallente Spec, which is rank 5; Drone Navigation, Drone Sharpshooting, Drone Durability which is rank 5, etc). And it does not make sense to spend your hard earned ISK on Ogre IIs if you have not learned Drone Interfacing to at least IV.
You dont balance the ships based on market prices for the modules, or the training required to use it to its maximum efficiency. Hopefully you can understand that.
And... Why not? First of all, if I train my drone skills to the level I have described, I will omgwtfpwn almost anyone in a smaller ship equally well with 4 Ogre IIs, or with 5 Ogre IIs. Really. That simple. End of story. It does not even make sense to compare the resulting shady DPS figures (that will be in the 4-500s - in line with Brutix). On the other hand, I will always lose to a Domi, no matter what. And both of these observations show complete balance. The possible imbalance may come into play if could fit a cheap, no skills required setup that will omgwtfpwn anything in my way. For example, if I could do the said 4-500 DPS with Ogre Is and just 500K in drone skills, that would have been unbalanced. And I would go as far as to say that any missile boat will be unbalanced vs the Myrmidon in its current state. The missile pilot will have little trouble killing off the drones even with basic rocket skills. Even the Ogre IIs. After the drones are dead, the ship itself is easy prey. So... Do we nerf Ferox now? A setup with 5 heavy drones and no spares (with no bonus to blasters on top) is hardly unbalanced. Actually, it is somewhat underpowered. Just ask any Thorax or Brutix pilot who have to live with 50 m3 bays and single flights of medium drones. Just look at the first post in this thread. QED.
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Jim McGregor
Caldari
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Posted - 2006.10.26 12:15:00 -
[49]
Originally by: Quilan Ziller
Originally by: Jim McGregor
You dont balance the ships based on market prices for the modules, or the training required to use it to its maximum efficiency. Hopefully you can understand that.
And... Why not?
Meh. To start with, market price changes with supply/demand. The expensive modules are expensive because they are the best. Next patch, ccp could alter something and make them suck. Prices drop. So...nerf/boost ship with the changes? Dont think so. Its taking care of itself since wallet decides. Rich people have better modules, and better ships.
Second of all, lets say you have a gallente ship that takes a year to skill for, but its much better than what the other races have (they only have to train 6 months for their ships). What happens after a year? The gallente ship goes around killing everything, while the other races cant do anything about it because their skills are maxed. Ooops, they picked the wrong race. Start over?
On the other hand, if you release the ships, balanced to be able to take eachother down, and try to make a skill system that is somewhat balanced in time and training to max the skills out, you get balance on both fronts. CCP has taken this route, and im sure you can see the advantages of it. There is no Axe of Grinding in Eve, which you get as High Warlord. Thats something very, very good.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Quilan Ziller
|
Posted - 2006.10.26 12:18:00 -
[50]
Originally by: Jim McGregor Edited by: Jim McGregor on 26/10/2006 11:57:15
Originally by: Ithildin
Jim McGregor, is about 550 dps overpowered on a battlecruiser? Or do you think that about 470 dps (with no replacement in case they die) sounds more appropriate for a battlecruiser?
475 dps from drones + 5 blasters with damage mods makes it 550? Seems to me that you are keeping these figures very, very low to boost your gallentean wishes instead of thinking about game balance.
But it doesnt matter. I mean, even if the boat had like 1500 dps, alot of gallente players would say "Thats balanced, because drones can be destroyed!". I dont buy it. We might all be blind to the other side since most of us players focus on one/two races, but in the end, we have to think of game balance.
OK... Set skills to
Drone Interfacing V Heavy Drones V Gallente Drone Spec V Gallente Battleship V Medium Hybrid Turret V Surgical Strike V
Fit a Domi with 5 Modal Neutron blasters (best T1 blasters) with Antimatter, and 3x MFS IIs. Load the drone bay with 4 or 5 Ogre IIs.
4 Ogre IIs, damage against Ferox: 364 DPS 5 Ogre IIs, damage against Ferox: 438 DPS
I did not specify Tech II guns because the new ammo specs are not in QuickFit yet, but damage from them will not be all that different. Those are the exact same numbers you will see from Myrmidon (since the Domi also does not have medium turret bonuses). Try it out yourself if you don't believe me. No magic here. Now, a million ISK question: is the top number of 438 DPS really overpowered for a battlecruiser? Especially if the drones can be killed off by the said Ferox's missiles really easily? I would argue that 364 DPS is way underpowered. Especially taking into account how much this ship will cost.
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Ithildin
Gallente The Corporation
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Posted - 2006.10.26 12:20:00 -
[51]
Originally by: Jim McGregor Edited by: Jim McGregor on 26/10/2006 11:57:15
Originally by: Ithildin
Jim McGregor, is about 550 dps overpowered on a battlecruiser? Or do you think that about 470 dps (with no replacement in case they die) sounds more appropriate for a battlecruiser?
475 dps from drones + 5 blasters with damage mods makes it 550? Seems to me that you are keeping these figures very, very low to boost your gallentean wishes instead of thinking about game balance.
But it doesnt matter. I mean, even if the boat had like 1500 dps, alot of gallente players would say "Thats balanced, because drones can be destroyed!". I dont buy it. We might all be blind to the other side since most of us players focus on one/two races, but in the end, we have to think of game balance.
Dps from turrets are likely not to feature damage modules, and are likely not to be blasters given the Myrmidon's relative sluggishness and lack for damage bonus.
Additionally, far from everyone are using Ogre IIs with max skills.
I don't think 550 is an understatement, even for max skilled players, but I will admit that it is slightly lower than you can actually push the ship to perform.
With regards to "that's balanced, they can be destroyed" - it is. As long as there are no back up drones, that is. The problem here is that the 370 (or lower) damage from drones the Myrmidon currently pushes, it can not back this damage up if you destroy it's drones. You must dock in a station with replacement drones! It's actually a matter of the reversed "that's not balanced, they can be destroyed", wherein lies a problem. 370 damage (or lower) might be balanced if we could replace lost drones. But if you increase drone bay the damage output increases by another 95 dps (or lower), which is exactly what you are riling against.
To put it straight: backup drones are absolutely necessary. That you must agree to.
Now, to restate the question. Given that estimating what the typical damage output from the guns are likely to be, do you think that the ambiguous level of 475dps (plus 5 unbonused guns) to be unreasonable considering that there is no way, what so ever, to increase this damage? - What am I listening to? |

keepiru
Supernova Security Systems
|
Posted - 2006.10.26 12:24:00 -
[52]
Originally by: Jim McGregor 475 dps from drones + 5 blasters with damage mods makes it 550? Seems to me that you are keeping these figures very, very low to boost your gallentean wishes instead of thinking about game balance.
But it doesnt matter. I mean, even if the boat had like 1500 dps, alot of gallente players would say "Thats balanced, because drones can be destroyed!". I dont buy it. We might all be blind to the other side since most of us players focus on one/two races, but in the end, we have to think of game balance.
Psh. 432dps from 5 max-skilled Ogre IIs. Add 5 guns with no bonuses on them, and I'll be surprised if you even reach 550.
My brutix does that much with 2 damage mods, and then you add about 150dps from 5 medium drones - and that's in tanky setup, if I use T2 ammo and a gank neutron setup I'll do about 900 =P
And yes, heavy drones are stupidly easy to kill - its like swatting stupid fat flies out the air with an electrified racket, only not as fun.
Oh and I fly all 4 races, but only battlecruisers, no other class anymore =P ----------------
Please fix BC Sig/Agility! |

Jago X
|
Posted - 2006.10.26 12:25:00 -
[53]
Tried it out earlier myself .. think my setup was
3*Med Dim NOS 5*Small Dim Nos
MWD, Med Cap Injector, Web, Scram, Target Painter
2*MAR II, DCU, 2*EAN II
3*Heavy, 2*Med Drones ...
got completely annihilated by a minnie BC (which seems pretty overpowered i must say). When i get another chance im going to test this out with some guns and see how that goes. Tbh i think the myr is probably balanced ok with the current BCs we have on TQ but some of the other new BCs are in need of a bit of a nerf.
Jago
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Cosmic Flame
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Posted - 2006.10.26 12:26:00 -
[54]
Originally by: murder one Who woulda thought that Caldari would come out on top? I don't think that's ever happened before.
    
You haven't been in this game long enough. It's done complete round trips through every race. Caldari, Amarr, Gallente, Minmatar... they have ALL been on top at least once, if not twice. |

Quilan Ziller
|
Posted - 2006.10.26 12:26:00 -
[55]
Originally by: Jim McGregor
Originally by: Quilan Ziller
Originally by: Jim McGregor
You dont balance the ships based on market prices for the modules, or the training required to use it to its maximum efficiency. Hopefully you can understand that.
And... Why not?
Meh. To start with, market price changes with supply/demand. The expensive modules are expensive because they are the best. Next patch, ccp could alter something and make them suck. Prices drop. So...nerf/boost ship with the changes? Dont think so. Its taking care of itself since wallet decides. Rich people have better modules, and better ships. Second of all, lets say you have a gallente ship that takes a year to skill for, but its much better than what the other races have (they only have to train 6 months for their ships). What happens after a year? The gallente ship goes around killing everything, while the other races cant do anything about it because their skills are maxed. Ooops, they picked the wrong race. Start over? On the other hand, if you release the ships, balanced to be able to take eachother down, and try to make a skill system that is somewhat balanced in time and training to max the skills out, you get balance on both fronts. CCP has taken this route, and im sure you can see the advantages of it. There is no Axe of Grinding in Eve, which you get as High Warlord. Thats something very, very good.
Supply/demand? Works quite well for rat loot and Tech I stuff. Never worked well for Tech II stuff. Which will always remain very expensive, Invention or not. Especially drones. I don't see the limited run Ogre II BPCs changing the market dramatically. Now, I am not exactly getting your argument about the ship skills, and how it relates to the discussion here.
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Heelay Ashrum
Caldari Santhe Sienar Technologies
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Posted - 2006.10.26 12:30:00 -
[56]
another point that teems it's not considered:
if u have a turret/launcher set that cause 500dps ( just as example), and another ship that do dame dammage with drones .. u will prefer first option ( understructable weapon) or the second ( weapon that can be popped). I see non any unbalance if a drone ship have a bit higher dps because drone can be popped ( i will add also: easily).
even if math say higher dps it's not so true simply because u have to eject instatly a drone when une is popped and the drone must travel to enemy before to make damage.
last but not least .. with all this hitpoint upgrade.. have u considered that battles will be longer and in comparison drones are more fragile ?
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keepiru
Supernova Security Systems
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Posted - 2006.10.26 12:35:00 -
[57]
Originally by: Jago X got completely annihilated by a minnie BC (which seems pretty overpowered i must say).Jago
No, its just that the myrmidon sucks golfballs through gardenhoses for a living, and thats the cold hard truth.
In its current state the only other BC it stands a chance of killing is the Ferox, and that's very dependant on the Ferox's setup. Let alone taking on HACs, which is the main I use I have for the class a whole.
Reminds me very much of how BCs when I started playing 1.5 years ago - weak, crippled ships. I pity the fool who thinks this ship is much good right now. ----------------
Please fix BC Sig/Agility! |

Tannach
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.10.26 12:40:00 -
[58]
Anyone tried 4x sentry drones from a long range, fit the ship like a true drone boat (optimal range rigs, drone links etc) and snipe using the thing?
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Jim McGregor
Caldari
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Posted - 2006.10.26 12:40:00 -
[59]
Originally by: Ithildin
To put it straight: backup drones are absolutely necessary. That you must agree to.
Now, to restate the question. Given that estimating what the typical damage output from the guns are likely to be, do you think that the ambiguous level of 475dps (plus 5 unbonused guns) to be unreasonable considering that there is no way, what so ever, to increase this damage?
I really wish I had NB's excel sheet to fall back on here, and also compare the damage and tanking for the other battlecruisers. Before Ive ran the numbers, its difficult to compare. But I can say this... the gallente drone boat should be balanced to the rest. If it needs boosting, then of course it should be.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Thunderbird Anthares
The New Empire
|
Posted - 2006.10.26 12:45:00 -
[60]
ill just add my 2 cents.... myrmidon (change name to myrmiddon plz? ) has only 5 turret hardpoints,i was pretty dissapointed when seeing that it has 100m3 dronebay it has to rely on its drones heavily because it has 2-3 turrets less than Harbi/Drake/Hurri drones are soo easy to pop is it just me or does it have smaller PG compared to other tier2 BCs?
Harbinger - i kitted it with max turrets Hurri - max turrets i fitted pretty decent tank to both i fitted 5 neutrons and a NOS to Myrmi and the powergrid was screaming
either make the Myrmi able to carry the proper number of hardware,or go insane on the dronebay space,but now its a ugly mix thats pretty difficult to set up propertly  ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |

Jago X
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Posted - 2006.10.26 12:47:00 -
[61]
Edited by: Jago X on 26/10/2006 12:49:29
Originally by: Quilan Ziller ...stuff ..
Ziller are you really saying that we should balance a T2 fitted gun BC to a Drone BC with T1 drones because ... they're expensive?? really that is quite wrong.
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Quilan Ziller
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Posted - 2006.10.26 12:58:00 -
[62]
Originally by: Jago X Edited by: Jago X on 26/10/2006 12:49:29
Originally by: Quilan Ziller ...stuff ..
Ziller are you really saying that we should balance a T2 fitted gun BC to a Drone BC with T1 drones because ... they're expensive?? really that is quite wrong.
First of all, as it is now, even with maxed out T2 drones this ship sucks. See the calculation above. And I was not suggesting the balance you are proposing (which IS wrong). Ships of the same class with maxed out racial skills should be basically equal. I was only trying to point out to one of the earlier posters that the way the ship would actually be flown it would hardly qualify a pwnmobile, that's all.
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Quilan Ziller
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Posted - 2006.10.26 13:04:00 -
[63]
Originally by: Quilan Ziller
Originally by: Jago X Edited by: Jago X on 26/10/2006 12:49:29
Originally by: Quilan Ziller ...stuff ..
Ziller are you really saying that we should balance a T2 fitted gun BC to a Drone BC with T1 drones because ... they're expensive?? really that is quite wrong.
Oh, one thing that is NOT wrong is that ship/fitting costs should also be relatively balanced. See, if I go in battle with my super expensive Ogre IIs, even if I win, I lose significant amount of ISK. A gun or a missile user only expends some cheap/relatively cheap ammo, and loses his weapons only if he loses the entire ship. I see that as really unbalanced. Drones do have some unique advantages, but I am not going to use them unless the risk of losing them is justified by tactical benefits. And the ship in question does not provide these benefits. To put it bluntly, a guy in a cheap T1 Ferox may or may not outdamage me, but he can drive me into bankruptcy by shooting my Ogres II with 5 ISK Gremlin rockets.
|

Patch86
Di-Tron Heavy Industries
|
Posted - 2006.10.26 13:06:00 -
[64]
Originally by: Thunderbird Anthares ill just add my 2 cents.... myrmidon (change name to myrmiddon plz? )
No.
Myrmidon -----------------------------------------------
|

Thunderbird Anthares
The New Empire
|
Posted - 2006.10.26 13:08:00 -
[65]
Originally by: Patch86
Originally by: Thunderbird Anthares ill just add my 2 cents.... myrmidon (change name to myrmiddon plz? )
No.
Myrmidon
awwww  i just keep typing it with double D for some reason,dont ask me why ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |

Patch86
Di-Tron Heavy Industries
|
Posted - 2006.10.26 13:11:00 -
[66]
Originally by: Thunderbird Anthares
Originally by: Patch86
Originally by: Thunderbird Anthares ill just add my 2 cents.... myrmidon (change name to myrmiddon plz? )
No.
Myrmidon
awwww  i just keep typing it with double D for some reason,dont ask me why
Homer would be turning in his grave  -----------------------------------------------
|

Thunderbird Anthares
The New Empire
|
Posted - 2006.10.26 13:29:00 -
[67]
who cares,i just want it to be a decent ship  ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |

Zarch AlDain
Friends of Everyone
|
Posted - 2006.10.26 14:00:00 -
[68]
Originally by: Jim McGregor
Originally by: Ithildin
To put it straight: backup drones are absolutely necessary. That you must agree to.
Now, to restate the question. Given that estimating what the typical damage output from the guns are likely to be, do you think that the ambiguous level of 475dps (plus 5 unbonused guns) to be unreasonable considering that there is no way, what so ever, to increase this damage?
I really wish I had NB's excel sheet to fall back on here, and also compare the damage and tanking for the other battlecruisers. Before Ive ran the numbers, its difficult to compare. But I can say this... the gallente drone boat should be balanced to the rest. If it needs boosting, then of course it should be.
Jim, what do you think of the specific suggestion I and a few others have made:
Allow a larger drone bay (150 or 200 m3) but restrict the drone bonus to light and medium drones.
Surely that would answer the worries of both sides in that it can fit a full rack of tech 2 mediums and replace them if needed - but at the same time cannot fit a full set of heavies and use them at full effectiveness.
Zarch AlDain
|

Jim McGregor
Caldari
|
Posted - 2006.10.26 14:47:00 -
[69]
Edited by: Jim McGregor on 26/10/2006 14:55:30
Originally by: Zarch AlDain
Originally by: Jim McGregor
Originally by: Ithildin
To put it straight: backup drones are absolutely necessary. That you must agree to.
Now, to restate the question. Given that estimating what the typical damage output from the guns are likely to be, do you think that the ambiguous level of 475dps (plus 5 unbonused guns) to be unreasonable considering that there is no way, what so ever, to increase this damage?
I really wish I had NB's excel sheet to fall back on here, and also compare the damage and tanking for the other battlecruisers. Before Ive ran the numbers, its difficult to compare. But I can say this... the gallente drone boat should be balanced to the rest. If it needs boosting, then of course it should be.
Jim, what do you think of the specific suggestion I and a few others have made:
Allow a larger drone bay (150 or 200 m3) but restrict the drone bonus to light and medium drones.
Surely that would answer the worries of both sides in that it can fit a full rack of tech 2 mediums and replace them if needed - but at the same time cannot fit a full set of heavies and use them at full effectiveness.
I think I want to wait for the graphs before I discuss it. :) I did put the Drake, Hurricane and Myrmidon into the NB spreadsheet, replacing Ferox, Cyclone and Brutix though (and changed the ship bonuses accordingly). I dont know if I get the correct numbers, but Myrmidon has far more dps than the rest...
Myrmidon with 5x Heavy Electron Blaster II and Ogre II's get 600 dps with Void, 540 dps with Null. Without the drones, it gets 230 with Void, 170 with Null, which of course is bad. Its all in the drones for this baby. So the 4 drones add 370 dps it seems.
Hurricane with 7x 220 Autocannon II gets 500 dps with Hail, 400 dps with Barrage. Drake only has 300 dps, but thats with 7x Heavy Missile Launcher II. No Assaults.
And all of these numbers are with the old ammo. Looking forward to running tests with the correct, current t2 ammo changes later.
All numbers are without ANY damage mods. --- Eve Wiki | Eve Tribune | Eve Pirate |

keepiru
Supernova Security Systems
|
Posted - 2006.10.26 14:51:00 -
[70]
Edited by: keepiru on 26/10/2006 14:51:47 Edited by: keepiru on 26/10/2006 14:51:20 Numbers for the drake must be wrong, it tops out @ 400dps with heavy IIs, you must be missing the RoF bonus. Sounds about right, 25% rof adds the 33% dps youre missing.
Which btw means ~600 with assaults, since they do about 50% more dps :)
Brutix and Harbinger should do even more, my 2 ion/5 electron fit does like 500ish just from guns with 2 magstabs and AM, and my skills arent maxed. ----------------
Please fix BC Sig/Agility! |

Nyobe
Caldari
|
Posted - 2006.10.26 14:54:00 -
[71]
The Myrdom is a very nice ship.
I dont know what should be wrong with it but PROBABLY ppl fly it wrong.
Fit something like: 3 med nos 5 light ions blaster
mwd, scramble, web, cap booster, tracking disruptor (or other EW) 2x MAR, 3x active hardener (or explo, eanm, dc OR 2x EANM + DC)
10x Tech2 medium drones.
If you stay close, your TD might be very useless but you can easyly manage your drones while dealing nice dmg, sucking your enemy, and tanking. I had no problem with 2 abaddons and a minmatar BC. The both had nice fittings and fought well.

|

Jim McGregor
Caldari
|
Posted - 2006.10.26 14:55:00 -
[72]
Edited by: Jim McGregor on 26/10/2006 14:56:29
Originally by: keepiru Edited by: keepiru on 26/10/2006 14:51:47 Edited by: keepiru on 26/10/2006 14:51:20 Numbers for the drake must be wrong, it tops out @ 400dps with heavy IIs, you must be missing the RoF bonus. Sounds about right, 25% rof adds the 33% dps youre missing.
Which btw means ~600 with assaults, since they do about 50% more dps :)
Brutix and Harbinger should do even more, my 2 ion/5 electron fit does like 500ish just from guns with 2 magstabs and AM, and my skills arent maxed.
I forgot to say that all these numbers are without ANY damage mods. :) And I ran the Drake again. Its 300 dps with the rof bonus. Adding 3 damage mods puts it at almost 450 dps. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Nyobe
Caldari
|
Posted - 2006.10.26 15:01:00 -
[73]
and where's your tank? Tiny mid slot tank?
You will have a hard time with dmg mods when you amor tank
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keepiru
Supernova Security Systems
|
Posted - 2006.10.26 15:02:00 -
[74]
Which would give it 675dps in assault mode 
How much DPS does a Myrmidon with Ogre IIs and damage mods get again? 4 and 5 drones plz, mr slave ^^ ----------------
Please fix BC Sig/Agility! |

Jim McGregor
Caldari
|
Posted - 2006.10.26 15:10:00 -
[75]
Originally by: keepiru Which would give it 675dps in assault mode 
How much DPS does a Myrmidon with Ogre IIs and damage mods get again? 4 and 5 drones plz, mr slave ^^
With full gank, 3 damage mods and tech 2 electrons... 750 dps with void, 650 dps with null. You dont get that much effect from it since you dont have a damage bonus to the guns to start with for this ship. Thats with 4 drones. With 5 (which you cant fit), you get 842 dps with void, 741 with null. So every heavy drone adds about 90 dps.
And its purely theoretical anyway. You cant fit a tank with 3 damage mods... :) And they lowered the damage of all t2 ammo, so these figures are already wrong. But still. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

keepiru
Supernova Security Systems
|
Posted - 2006.10.26 15:40:00 -
[76]
Edited by: keepiru on 26/10/2006 15:40:37 Ok, what about with 5 heavys but no dmg mod?
Assume that the bonus to drone dmg is replaced with a +dronebay like the Eos. Say 100 base, 25m3 per level, no dmg bonus. And 6 turrets. ----------------
Please fix BC Sig/Agility! |

Ithildin
Gallente The Corporation
|
Posted - 2006.10.26 15:49:00 -
[77]
Originally by: keepiru Edited by: keepiru on 26/10/2006 15:40:37 Ok, what about with 5 heavys but no dmg mod?
Assume that the bonus to drone dmg is replaced with a +dronebay like the Eos. Say 100 base, 25m3 per level, no dmg bonus. And 6 turrets.
317 drone damage (at best). /me cringes.
At least the Eos has adequate turret hardpoints and bonuses. - What am I listening to? |

Deathbarrage
|
Posted - 2006.10.26 15:59:00 -
[78]
Originally by: murder one I just got booted from the test server, but before I did I had a chance to use the Myr in a number of configs against every type of other BC. Boy was I impressed!!!
Impressed with the Drake, impressed with the Hurricane, impressed with the Harbinger... but the Myrmidon f#cking sucks.
Setups I tested and what happened with each:
All nos highs (4 med, 4 small), "standard mids" (ab/web/scram/med injector, turret disruptor or cap recharger, another scram, w/e in 5th mid), 2x med t2 rep, 2x t2 eanm, internal force field DC. 4x Ogres in the drone bay.
What happened: all my drones were popped within the first minute of the fight, even with me trying to pull them in before they popped. Every opponent simply webbed a drone, killed it and moved to the next one. It's almost as if they *KNEW* I didn't have any in reserve! Oh wait, the Myrmidon only has 100m3 drone bay. Of course they knew. End result: dead Myrmidon. Vs every type of other BC. Every BC can simply do more DPS than a dual rep Myrmidon tank w/ BC4 can handle. I even had half my cap charges left over when I popped. It was that bad.
5x T2 Med electron setup. 3x small nos, std. mids (mwd this time) dual rep tank, 4x ogres the first few times, and 10x hammerhead2s the second bunch of tests.
What happened: died every time. First the Ogres were killed right away, then I didn't have enough DPS to break anyone's tank. This was repeated vs every type of ship, except for the Drake, who's tank was so f#cking huge that the pilot didn't even care about my drones. Then I tried it with 5x mediums. The DPS was so **** poor w/ 5 mediums and no damage bonus to the guns that they didn't bother killing my drones. I still died.
5x Ions, 3x small nos, std mids w/ mwd, 1 medium rep, 2x eanm t2, dc, mag stab 2, 4x ogres.
What happened: Still got raped. They just killed my Ogres. Then I still didn't have enough DPS with 5 Ion IIs (medium) to break their tanks before I was dead. Still had cap charges left when I popped. The tank simply isn't there. It's like it needs a rep bonus or something. OH RIGHT, it already has one. Silly me.
Ions, no nos, ab and standard mids, small rep, 1600 tungsten plate, 2x eanm t2 and best named DC w/ 4x Ogres and then 10x hammerhead t2.
What happened: This thing goes 170m/sec WITH THE AFTERBURNER ON. Lol? Even when I webbed people, they just webbed me back and scooted out of range of my blasters. They killed my drones. I died eventually. Rep bonus on the small rep was funny to watch as I slowly died with the plate. 170m/sec w/ AB? what a joke.
1600 plate setup as above but with t2 rails (medium).
What happened: they orbited me at 12-13km with their ABs on and I didn't have enough tracking (no tracking bonus to hybrids you see) to hit them. They killed my drones. I died.
Drone rigs arn't going to fix what is wrong with the Myr. Even with THREE +10% drone hitpoint rigs installed it won't help. Combat is just too long. Ships have too much HP built in as a buffer while they take out your drones, even without fitting plates. It's so easy to focus on drones now that their HP relative to your own ship's HP are diminished.
The Myrmidon doesn't do enough DPS, even with hybrid damage rigs installed (there arn't any drone damage rigs for regular drones, only for sentry drones, which are worthless for pvp) the Myrmidon doesn't do enough DPS to kill something before it's drones are popped.
The best way to balance the Myrmidon at this point is to do this: skill up Caldari Cruiser and buy a f#cking Drake. Who woulda thought that Caldari would come out on top? I don't think that's ever happened before.
prolly not smart either to go up against multiple opponents in a myrmidon
|

Kruel
Blunt Force Syndicate
|
Posted - 2006.10.26 16:14:00 -
[79]
Drone space is a joke. Give me some drones that pry the guns off other ships and then maybe 100m3 would be fine.
With 100m3, everyone who knows how to fight a Myrmidon will simply go after the drones.
|

keepiru
Supernova Security Systems
|
Posted - 2006.10.26 16:16:00 -
[80]
Originally by: Ithildin
Originally by: keepiru Edited by: keepiru on 26/10/2006 15:40:37 Ok, what about with 5 heavys but no dmg mod?
Assume that the bonus to drone dmg is replaced with a +dronebay like the Eos. Say 100 base, 25m3 per level, no dmg bonus. And 6 turrets.
317 drone damage (at best). /me cringes.
At least the Eos has adequate turret hardpoints and bonuses.
Yuck. Well it has to get a bigger dronebay either way or its a crippled ship =/ ----------------
Please fix BC Sig/Agility! |

Sydian Rie
Minmatar Digital assassins
|
Posted - 2006.10.26 16:25:00 -
[81]
Perhaps should just stick with ol Bruty hehe
5 x Heavy Neutron II 2 x small dims
1 x yt8 1 x 20k scram 1 x fleeting web 1 x med cap inject 800's
2 x medium rep II 1 x energized adaptive II 1 x reactor control II 1 x mag stab II
5 x vespa ec-600
|

Spaced Skunk
Yesodic Nomads Corp
|
Posted - 2006.10.26 16:46:00 -
[82]
Originally by: Heelay Ashrum
Originally by: Jim McGregor
Use medium drones and you will be able to have 5 in the air, and 5 as replacements. The alternative, having 5 heavy drones AND replacements, should appear overpowered to anyone. At least it does to me. But I think you gallente players have become used to being overpowered to be honest... sorry if it sounds like a flamebait, its NOT intended to be. Its just that gallente have become too strong compared to the rest for some time now, so when you get a ship that cant use battleship sized drones in masses, you think there is something wrong.
5 medium drones? so this ship should have dps of a vexor? u consider this ballanced?
|

Centurin
Sturmgrenadier Inc R i s e
|
Posted - 2006.10.26 17:24:00 -
[83]
Edited by: Centurin on 26/10/2006 17:25:05 I was so looking forward to this ship. It's a shame that it's gimped. It's just a vexor with more HP. Hell, even the vexor gets a hybrid bonus. Plus, this is supposed to be a Tier2 ship and the Brutix outdamages and outtanks it. Such a nice looking ship...  ----------------------------------------------- "Freedom is the right of all sentient beings" - Optimus Prime |

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.10.26 17:27:00 -
[84]
Originally by: Tannach Anyone tried 4x sentry drones from a long range, fit the ship like a true drone boat (optimal range rigs, drone links etc) and snipe using the thing?
Yep. It's junk. What good are sentry drones for PVP? They can't outrange gate guns, don't have any tracking or signature resolution for small targets like frigs and shuttles and have crap damage output relative to medium T2 rails. Everyone needs to stop talking about sentry drones.
Because I said so...
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TorpSpammer ExtraordinR
|
Posted - 2006.10.26 17:31:00 -
[85]
tried a brutix vs the new BCs ?
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murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.10.26 17:34:00 -
[86]
Originally by: Deathbarrage
Originally by: murder one Stuff I said...
prolly not smart either to go up against multiple opponents in a myrmidon
Don't be obtuse. <and for the uneducated people with no vocabulary, that means "don't be a f#cking idiot".>
I was fighting 1v1. Not 4v1. Get a clue.
Because I said so...
|

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.10.26 17:37:00 -
[87]
Originally by: TorpSpammer ExtraordinR tried a brutix vs the new BCs ?
I did. It's awesome vs the Myrmidon! I just killed it's drones and then raped it's "big tank" with my blasters, even just using standard antimatter (t2 amo/void wasn't on the market at the time).
Against the other Tier2 BCs it gets raped. Drake, Hurricane and Harbinger just crush it.
Because I said so...
|

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.10.26 17:45:00 -
[88]
Originally by: Jim McGregor
Originally by: keepiru Which would give it 675dps in assault mode 
How much DPS does a Myrmidon with Ogre IIs and damage mods get again? 4 and 5 drones plz, mr slave ^^
With full gank, 3 damage mods and tech 2 electrons... 750 dps with void, 650 dps with null. You dont get that much effect from it since you dont have a damage bonus to the guns to start with for this ship. Thats with 4 drones. With 5 (which you cant fit), you get 842 dps with void, 741 with null. So every heavy drone adds about 90 dps.
And its purely theoretical anyway. You cant fit a tank with 3 damage mods... :) And they lowered the damage of all t2 ammo, so these figures are already wrong. But still. :)
Just a note about T2 ammo: Medium blasters already have an "effective" range of about 1500m. With the new Void it's going to be even worse, plus less tracking and even less range/falloff. People will be using Antimatter MUCH more often simply because of the excrutiatingly short range of Void, and since Null is getting a huge tracking nerf and damgage nerf it probably won't be used at all.
And I think that people are forgetting there that this isn't a "big vexor". If it was it would get a 5% damage bonus to hybrid turrets per level as well as the drone damage bonus. Then you MIGHT be able to consider running medium drones and using your guns as the primary damage dealers instead of the other way around.
Think about this: Vexor with 4x Electron IIs + it's 5 Medium drones w/ maxed skills so it has a +25% damage mod built in to the guns: that's FIVE GUNS, not counting other damage mods. HELLO, THIS IS THE SAME DPS AS A MYRMIDON WITH 5 MEDIUM DRONES.
So basically if you fly the Myr using medium drones, you have the DPS of a CRUISER. This might be fine if it's tank were so huge that no other BC could break it, but it doesn't work that way. The Myrmidons tank gets broken every time, and you just end up dead.
Because I said so...
|

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.10.26 17:47:00 -
[89]
Originally by: Quilan Ziller
Originally by: Forger MED DRONES ANYONE?
We already have Vexor for that. I like my Vexor. But Myrmidon is supposed to outclass the Vexor. Right now it does not.
hmm...
+10% to light/med drone damage +5% to med hybrid damage
+100m3 drone bay +1 more turret
how about that?
alternatively:
+1 light/med drone per level +5% med hybrid damage
+100m3 drone bay +1 more turret -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
|

keepiru
Supernova Security Systems
|
Posted - 2006.10.26 17:48:00 -
[90]
Brutix needs more grid, but mainly more cargo space so you can have a medium can and enough space for a full ammo reload and an 800 charge.
Being able to fit full ions with mwd, jector and dual reps the way the Hurricane fits full 220s would be nice, because the range is a serious is a much bigger larger problem than on a thorax.
But that's quite beside the point of this thread :) ----------------
Please fix BC Sig/Agility! |

Centurin
Sturmgrenadier Inc R i s e
|
Posted - 2006.10.26 18:19:00 -
[91]
On a side not, the T2 blaster ammo changes make me sad too... ----------------------------------------------- "Freedom is the right of all sentient beings" - Optimus Prime |

Jim McGregor
Caldari
|
Posted - 2006.10.26 18:28:00 -
[92]
Edited by: Jim McGregor on 26/10/2006 18:30:37
--- Eve Wiki | Eve Tribune | Eve Pirate |

Centurin
Sturmgrenadier Inc R i s e
|
Posted - 2006.10.26 18:36:00 -
[93]
I dont really understand you, Jim. You got your Drake. It pwns every other BC. What are you doing here? Do you have something against drone boats? I think you need to fly a Myrmidon on the test server. As far as I know, the Drake does more damage than a Caracal. So, is it so wrong so ask that the Myrmidon do more damage than a Vexor? Drones aren't the I-win button you seem to think they are. ECM is what made drone boats great, and that's getting a major nerf. There is no denying that the Myrmidon needs a boost. Its obvious. I mean a Nevy Issue Vexor has the same drone bay. Gimme a break. ----------------------------------------------- "Freedom is the right of all sentient beings" - Optimus Prime |

Alkeena
Gallente Gradient Namtz'aar k'in
|
Posted - 2006.10.26 18:47:00 -
[94]
For everyone implying that 5x T2 Heavy Drones with bonuses might be overpowered, I would like to point out the following:
With MAXED skills (including BC V) 1x Ogre II (thermal) puts out 95.04 DPS multiply by 5: 475.2 DPS
What about the guns? No gun bonuses but we'll go with 5x heavy electron IIs loaded with (old) Void (since I'm not sure on any ammo changes they've made).
5x Med Electron II w/void + 2 mag stab II, no bonus, maxed skills: 339 DPS
So, a Myrmidon fitting looking something like: Hi: 3x med Diminishing NOS, 5x Med Electron II w/void Med: 10mn MWD II, web, scram, med cap injector, EW mod of choice Low: RCU II, med rep II, EANM II, 2x mag stab II Drones: 5x Ogre II
And yes, that low setting is nearly suicidal. Looking for something gankish while still using our awesome ( ) rep bonus.
Total Gank Myrm DPS w/5 Ogre IIs and absoloutly MAXED skills: 814 DPS w/4 Ogre IIs: ~719 DPS
For Comparison take a a Hurricane:
Hi: 7x 220 AC IIs w/, 1x Med Diminishing NOS Med: 10MN MWD II, web, scram, med cap injector Low: 1x med rep II, 2x EANM II, DC, 2x Gyro II Drones: 4x Hobgob II, 1x Hammerhead II
DPS from guns: ~663 Total DPS: ~774 w/ MAXED skills
I think everyone can aggree that the Hurricane fitting presented is a lot more viable than the Myrm fitting....
To recap: Suicidal Myrm fitting w/4 Ogre II: 719 DPS <- Current state of affairs Fair Hurricane fitting: 774 DPS Suicidal Myrm fitting w/5 Ogre II: 814 DPS
"You're just whining, you want more DPS than a Hurricane--suck it up nancy boy" To that I say: these figures were generated with an absoloutly terrible myrm fitting to maximize damage. Furthermore, and MOST IMPORTANTLY, 60% of the damage output of this ship can be simply shot out of the sky. Find a smart oponent or have to warp even once under adverse circumstances? Kiss 60% of your DPS goodbye, and the proportion only increases as you approach a more sane fitting that is more reliant upon its drones for its DPS.
In short: That fifth heavy drone (with bonus!) is not nearly as unbalanced as some would like to believe. Drones are a PITA to use anyway, and damned expensive to loose.
~Alkeena
|

keepiru
Supernova Security Systems
|
Posted - 2006.10.26 19:00:00 -
[95]
Originally by: Centurin I dont really understand you, Jim. You got your Drake. It pwns every other BC.
Afaik, Jim flies Matari ships. ----------------
Please fix BC Sig/Agility! |

Jim McGregor
Caldari
|
Posted - 2006.10.26 19:09:00 -
[96]
Edited by: Jim McGregor on 26/10/2006 19:09:42
Originally by: Centurin I dont really understand you, Jim. You got your Drake. It pwns every other BC. What are you doing here? Do you have something against drone boats? I think you need to fly a Myrmidon on the test server. As far as I know, the Drake does more damage than a Caracal. So, is it so wrong so ask that the Myrmidon do more damage than a Vexor? Drones aren't the I-win button you seem to think they are. ECM is what made drone boats great, and that's getting a major nerf. There is no denying that the Myrmidon needs a boost. Its obvious. I mean a Nevy Issue Vexor has the same drone bay. Gimme a break.
I dont fly caldari. I might start when the Drake shows up though. :) No, seriously, if its overpowered, it will get nerfed before release (hopefully!). And if myrmidon is underpowered, it will get boosted too.
When im running the numbers, it does look like the Myrmidon isnt getting the boost up from the t1 cruisers that the minmatar gets. Hurricane has much higher dps than the rupture, but Myrmidon only gains about 100 dps up from the Vexor even in full gank setup with t2 ammo (old stats, I dont know the new stats).
So devs should take a look at it and see if they feel its underpowered compared to the rest imo, with the new t2 ammo and all. I dont hate drone ships. I do hate gallente being better than the rest though, because I want game balance, and when you ask people what ships they recommend in the game, the answer is always the same - gallente. In a balanced game, you would get different opinions. Gallente is VERY strong in Eve, while minmatar and amarr have been falling behind the rest imo.
I do feel that its mostly on battleship level that gallente are uber strong though, and its mainly because of the ecm dominix which now is nerfed, and the range of t2 ammo for the blasterthron compared to autocannons (which might be nerfed, I dont know the new range for large ammo). So things will probably work out fine in the future, I hope. Its looking better for the other races these days I think.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
|
Posted - 2006.10.26 19:12:00 -
[97]
Originally by: keepiru
Originally by: Centurin I dont really understand you, Jim. You got your Drake. It pwns every other BC.
Afaik, Jim flies Matari ships.
Damn straight. :) Always been a sucker for selecting the most nerfed race in these kind of games for some reason. I was a mage in WoW, always getting pwned by almost everybody else but warriors too... its something in my nature to pick the worst it seems. 
But they are FUN, thats what matters. And they arent too bad these days.. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.10.26 19:32:00 -
[98]
Originally by: Jim McGregor
Originally by: keepiru
Originally by: Centurin I dont really understand you, Jim. You got your Drake. It pwns every other BC.
Afaik, Jim flies Matari ships.
Damn straight. :) Always been a sucker for selecting the most nerfed race in these kind of games for some reason. I was a mage in WoW, always getting pwned by almost everybody else but warriors too... its something in my nature to pick the worst it seems. 
But they are FUN, thats what matters. And they arent too bad these days.. :)
If you like flying minmitar so much then wtf do you care if the Myr gets a 200m3 drone bay and can field 1 more heavy drone?
Because I said so...
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Ithildin
Gallente The Corporation
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Posted - 2006.10.26 20:05:00 -
[99]
He cares because he cares for game balance.
Frankly, Jim is a lot more reasonable opponent in these discussions than other, less civil, anti-drone fanatics are. - What am I listening to? |

Centurin
Sturmgrenadier Inc R i s e
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Posted - 2006.10.26 20:18:00 -
[100]
I'm all for game balance. The ECM nerf pretty much puts drone ships in check IMO. The NOS nerf isn't going to help them either. All I want is for the Myrmidon to be on par with the other tier2 BCs. I appreciate your constructive post, Jim. The reason that most people think that Gallente need balance is because of ECM and to a lesser extent, NOS. Both of those have been addressed. ----------------------------------------------- "Freedom is the right of all sentient beings" - Optimus Prime |

Temo Jick
|
Posted - 2006.10.26 20:31:00 -
[101]
Edited by: Temo Jick on 26/10/2006 20:33:16
Originally by: Ithildin He cares because he cares for game balance.
Frankly, Jim is a lot more reasonable opponent in these discussions than other, less civil, anti-drone fanatics are.
This is the truth. If I see Jim's posted an opinion that differs from my own I know its time to do some reassessing. Very glad he has reassessed this one though, was getting a little uneasy.
Ok to keep on topic. Yes the ship is a big disappointment please give me some more drone bay, take high slots if you want, heck take them all I donĘt much care for them any way, just give me a drone bay I can use.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.26 20:37:00 -
[102]
Originally by: Ithildin He cares because he cares for game balance.
Frankly, Jim is a lot more reasonable opponent in these discussions than other, less civil, anti-drone fanatics are.
Well that's not the way he was coming across. Making the case for a larger drone bay for the Myr is like beating my head against a brick wall.
It's so clear to me, I don't see why other people don't get it. I've used all four BCs. The other three are great. The Myr I can kill every time with any of the other three, without even trying.
Because I said so...
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keepiru
Supernova Security Systems
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Posted - 2006.10.26 20:43:00 -
[103]
That's cause he's a GTC-using loozah and cant login himself    ----------------
Please fix BC Sig/Agility! |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.10.26 20:44:00 -
[104]
ok so how about this:
reduce to 6 hislots (6 turrets) give more lows and meds increase drone bay
change bonus to:
+5% hybrid damage per level +1 scout/medium drone control per level
reasoning? the myrmidon becomes a unique drone ship. it is not a vexor, since it dishes more damage than him. it is not a domi since it gives out more drones.
instead of giving a dmg bonus, why not increasing the ship's ability to field drones? -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.26 20:48:00 -
[105]
Originally by: Jim McGregor Edited by: Jim McGregor on 26/10/2006 19:09:42
Originally by: Centurin I dont really understand you, Jim. You got your Drake. It pwns every other BC. What are you doing here? Do you have something against drone boats? I think you need to fly a Myrmidon on the test server. As far as I know, the Drake does more damage than a Caracal. So, is it so wrong so ask that the Myrmidon do more damage than a Vexor? Drones aren't the I-win button you seem to think they are. ECM is what made drone boats great, and that's getting a major nerf. There is no denying that the Myrmidon needs a boost. Its obvious. I mean a Nevy Issue Vexor has the same drone bay. Gimme a break.
I dont fly caldari. I might start when the Drake shows up though. :) No, seriously, if its overpowered, it will get nerfed before release (hopefully!). And if myrmidon is underpowered, it will get boosted too.
When im running the numbers, it does look like the Myrmidon isnt getting the boost up from the t1 cruisers that the minmatar gets. Hurricane has much higher dps than the rupture, but Myrmidon only gains about 100 dps up from the Vexor even in full gank setup with t2 ammo (old stats, I dont know the new stats).
So devs should take a look at it and see if they feel its underpowered compared to the rest imo, with the new t2 ammo and all. I dont hate drone ships. I do hate gallente being better than the rest though, because I want game balance, and when you ask people what ships they recommend in the game, the answer is always the same - gallente. In a balanced game, you would get different opinions. Gallente is VERY strong in Eve, while minmatar and amarr have been falling behind the rest imo.
I do feel that its mostly on battleship level that gallente are uber strong though, and its mainly because of the ecm dominix which now is nerfed, and the range of t2 ammo for the blasterthron compared to autocannons (which might be nerfed, I dont know the new range for large ammo). So things will probably work out fine in the future, I hope. Its looking better for the other races these days I think.
The reason (IMO) that everyone says "Gallente" (and I'm one of them) is because of ECM. Drones are ECM proof. Nos bypasses all those precious resistances. Couple those two things together and drone boats are superior. Also note that the amount of time a fight takes has a LOT to do with drone survivability. If a fight lasts 30 seconds, you simply don't have the time to kill five drones and then focus on the main target. With the HP boost now you do. It really does make a big difference.
I'm not using the Myr the way the rules are on Tranq, I'm using it the way things are for Kali. The old concepts just don't apply. Kali is actually going to be a huge buff to non-drone ships, simply because ECM won't cut them off at the knees anymore. No more erasing my entire ships guns with one flip of a switch.
As for who flies what: I have Minmitar BS at 4. I have Gallente BS at 4. I **LIKE** Minmitar stuff. I love the Rupture. I like autocannons. Why? Because they're nos-proof. I also like drones and drone ships. Why? Again, nos/ecm proof. Once ECM goes away and we get some anti-missile defence to go with turret disruptors (which are the new ECM tbh) and nos gets nerfed a little so it's no longer a direct replacement for guns everything will work out.
Additionally, I don't see any plans to buff remote armor reps, do you? Those things are worthless for combat as they are now.
Because I said so...
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Centurin
Sturmgrenadier Inc R i s e
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Posted - 2006.10.26 20:49:00 -
[106]
Edited by: Centurin on 26/10/2006 20:52:27
Originally by: Grimpak ok so how about this:
reduce to 6 hislots (6 turrets) give more lows and meds increase drone bay
change bonus to:
+5% hybrid damage per level +1 scout/medium drone control per level
reasoning? the myrmidon becomes a unique drone ship. it is not a vexor, since it dishes more damage than him. it is not a domi since it gives out more drones.
instead of giving a dmg bonus, why not increasing the ship's ability to field drones?
It wouldn't be unique. It'd just be a Guardian Vexor.  ----------------------------------------------- "Freedom is the right of all sentient beings" - Optimus Prime |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.10.26 20:50:00 -
[107]
Originally by: Centurin It wouldn't be unique. It'd just be a Guardian Vexor. 
ahem... *BETTER* guardian vexor -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.10.26 20:58:00 -
[108]
What about 6 turrets, +5% Hybrid damage per level, 250m3 drone bay and +10% drone armor/shield hp and SPEED? No drone damage bonus.
Frankly I want to keep the drone damage bonus and have this be a drone based ship. Not just a Brutix that can hold 4 heavies. But the above option is something to think about. Another thing is that once you go over 125m3, you might as well give it 250m3 or somewhere around there. To me it seems everyone is just hung up on being able to field that 5th heavy drone, and once you're able to do that, who cares about the size of the drone bay really? Give it a decent amount.
Because I said so...
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Swiftness
Caldari VMF-214 Blacksheep
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Posted - 2006.10.26 21:02:00 -
[109]
It's the gallente cyclone, yes ? cruiser-like dps, a bit more slots and hp .... 
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.26 21:04:00 -
[110]
Originally by: Swiftness It's the gallente cyclone, yes ? cruiser-like dps, a bit more slots and hp .... 
On Tranquility I pwn with the Cyclone: ACs/nos in the highs, armor tank in the lows, and all ECM in the extra mid slots. Unstoppable. Now that ECM is nerfed, switch ECM to TDs and avoid Caldari ships 
Because I said so...
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Alexi Borizkova
Caldari New Age Solutions
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Posted - 2006.10.26 21:09:00 -
[111]
At first I was opposed to increasing the myrmidon drone bay because it tread on the foot of the dominix drone damage.
However, I then looked at the ships more objectively, and kept the mineral values in mind. I do not think it is unreasonable for the myrmidon to be able to field a full rack of heavies without backup, or make the choice to field three racks of medium for extra waves.
I personally would like to see it get 150-175 dronebay, for a choice of either 3 waves of medium, 1 of heavy and one of light, or endless waves of anti frigate lights.
If you look at the vexor it can hold either 3 wings of lights, or a wing of heavies with a last resort wing of lights, the myrmidon just being "one size larger".
In Corporate Caldari, taxes pay YOU. |

Max Hardcase
Art of War
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Posted - 2006.10.26 21:11:00 -
[112]
15% damage/hp bonus to light and medium scout drones. Adjust drone bay a bit upwards and done.
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Temo Jick
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Posted - 2006.10.26 21:24:00 -
[113]
Some people have made the point that you donĘt fit BS sized guns/launchers on battlecruisers so you shouldnĘt get BS sized drones in them either. I want those people to consider that never the less battlecruisers do more damage then their smaller siblings. They do this by having more cruiser sized guns/launchers as they well know. A drone battlecruser can never do this. It can, no matter how much drone space you give it, only gets 5 drones out at a time. Now some people have suggested that this new drone BC should be restricted to medium drones and simply be able to field more of them, like other BCĘs simply have more guns/launchers. If this were to happen then what we have is more dps and, this is important, faster smaller drones with better tracking. Would you prefer to try and shoot down a larger slower target or a faster smaller one. Is that what you people want? No of coarse not so just let us have our 5th heavy drone already.
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.10.26 21:26:00 -
[114]
that is the reason behind my idea.
if BCs' are just cruisers with more guns, why not making a BC drone ship that fields MORE medium drones? -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.10.26 21:28:00 -
[115]
Originally by: murder one
Originally by: Ithildin He cares because he cares for game balance.
Frankly, Jim is a lot more reasonable opponent in these discussions than other, less civil, anti-drone fanatics are.
Well that's not the way he was coming across. Making the case for a larger drone bay for the Myr is like beating my head against a brick wall.
It's so clear to me, I don't see why other people don't get it. I've used all four BCs. The other three are great. The Myr I can kill every time with any of the other three, without even trying.
Well, there is some truth in his words. The game currently has the following drone "carriers" - defined by either large drone bays or a drone damage bonus, sorted by base price (by memory is in parenthesis):
Tech 1 Tech 2 Typical Drone Complement Damage highs/bonus ------ Ishkur(1mil) Light 3/single Arbitrator(5m) Curse, Pilgrim (15m) Medium+Light 3/none Vexor (5m) Ishtar (18m) Medium+Light/All 4/3/single Myrmidon (35m) ------ ------ 5/none ------ Eos* (60m) All* 7/single Dominix (61m) ------ All 6/single Typhoon*(65m) ------ All* 8/single *Indicates no drone damage bonus, however contains room for more than 5 heavies.
I always find it interesting to sort ships by what they're "supposed" to cost, thought it may not really mean anything. It should be remembered that the Myrmidon is "larger" than the Ishtar - this generally means that it should deal more damage - like the Brutix outdamages the Deimos in some circumstances (Deimos has 7.5 "effective" turrets assuming HAC4, Brutix has 8.75 turrets assuming BC5). The question is then: What should the myrmidon do? I'm tempted to say something along the lines of a large bonus to medium drones and a medium hybrid bonus on 6 turrets. This would be, from turrets: 0 dmg mod, ions: 258.75dps 1 dmg mod, ions: 318.02dps 2 dmg mod, ions: 334.98dps And from drones, using hammer IIs, BC5, DI5, Gal spec 4: 223.9488 dps. So you'd have: 482.6988 using ions and no damage mods, 541.9688 using 1 dm and 558.9288 using 3 damage mods. That doesn't seem right though...
Anyways: If you complain that this ship would now deal more damage with its turrets than its drones, I say so does the Dominix and the Eos (in fact, in completely unusable setups the Dominix is the highest DPS battleship in the game, and I believe the Eos wins that title for CCs as well In both cases the turret:drone damage ratio is over 2:1). This would give the Gallente two BCs in the "gank" category by most people's consideration. This would not be such a bad thing imho - the Brutix will still tank better than the Myrmidon as it has the tanking bonus and would have easier fitting. The myrmidon would struggle for fitting 6 ions and a minimal tank - so those figures I posted would be the max you'd see in a setup with a tank of any sort.
I'm doing these calcs manually so if someone could run a 6 turret damage bonused Myrmidon with medium drones only through quickfit/whatever that'd be nice.  --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

LaCoHa
Caldari Deep Space Navy Caldari Deep Space Industral
|
Posted - 2006.10.26 21:28:00 -
[116]
Edited by: LaCoHa on 26/10/2006 21:30:27
Originally by: Max Hardcase 15% damage/hp bonus to light and medium scout drones. Adjust drone bay a bit upwards and done.
I really like that idea. Would make it more powerful than a Vexor, but not over powered.
5 bonused ogre II's is too much for a BC to be able to pop out - and I say this as a Domi jockey, and the proud owner of 4 or 5 million drone sp's
maybe even 20% though.. cant be bothered to do the math :)
"I just slaughtered 28 people in that game of Battlefield 2 and never died. Man my e-p33n feels huge." |

Max Hardcase
Art of War
|
Posted - 2006.10.26 21:35:00 -
[117]
Originally by: LaCoHa Edited by: LaCoHa on 26/10/2006 21:30:27
Originally by: Max Hardcase 15% damage/hp bonus to light and medium scout drones. Adjust drone bay a bit upwards and done.
I really like that idea. Would make it more powerful than a Vexor, but not over powered.
5 bonused ogre II's is too much for a BC to be able to pop out - and I say this as a Domi jockey, and the proud owner of 4 or 5 million drone sp's
maybe even 20% though.. cant be bothered to do the math :)
Well I figured that being a BC its half way between a cruiser and a battleship so the drone bonus should be roughly that as well.
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Hllaxiu
Shiva Morsus Mihi
|
Posted - 2006.10.26 21:36:00 -
[118]
Originally by: Temo Jick Some people have made the point that you donĘt fit BS sized guns/launchers on battlecruisers so you shouldnĘt get BS sized drones in them either.
Ishtar/Eos anyone? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

LaCoHa
Caldari Deep Space Navy Caldari Deep Space Industral
|
Posted - 2006.10.26 21:40:00 -
[119]
Originally by: Max Hardcase
Originally by: LaCoHa Edited by: LaCoHa on 26/10/2006 21:30:27
Originally by: Max Hardcase 15% damage/hp bonus to light and medium scout drones. Adjust drone bay a bit upwards and done.
I really like that idea. Would make it more powerful than a Vexor, but not over powered.
5 bonused ogre II's is too much for a BC to be able to pop out - and I say this as a Domi jockey, and the proud owner of 4 or 5 million drone sp's
maybe even 20% though.. cant be bothered to do the math :)
Well I figured that being a BC its half way between a cruiser and a battleship so the drone bonus should be roughly that as well.
Yeah. maybe 20% per level damage/hp and NO turret points - and I want a 5% resist bonus per level too. Dont want to whine, but rpr bonus vs. resist bonus is a no brainer. especially with the increase in hp's
"I just slaughtered 28 people in that game of Battlefield 2 and never died. Man my e-p33n feels huge." |

Temo Jick
|
Posted - 2006.10.26 21:55:00 -
[120]
Originally by: Hllaxiu
Originally by: Temo Jick Some people have made the point that you donĘt fit BS sized guns/launchers on battlecruisers so you shouldnĘt get BS sized drones in them either.
Ishtar/Eos anyone?
Cruiser and BCruiser sized and shaped they may be but their own classes they do have, even if, to use a D&D term, prestege classess are all they are. Besides this just supports what I want, which is another 25m3 or more on that drone bay. If we were to accept those ships as president we can say that CCP have defied the BS sized weapon not for smaller ships convention to make up for drone ship dps deficiencies before and so there is no reason they cant do so again.
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James Draekn
X.E.N.O.
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Posted - 2006.10.26 22:41:00 -
[121]
Everyone also has to realize that unless this ship is within 10km or less of its enemy, only the drones will be doing the damage. All the math that I have seen so far have are with electron/ion/neutron blasters. Someone try doing the DPS calculations with railguns (dual 150mm, 200mm, 250mm). Then complain that this ship is overpowered. Gallente ships have to get IN range for the rest of their weapons (blasters) to start doing damage, and heavy drones at max skills only go 937m/s. SO when the turret/missile ship opens up at 20km and starts shooting, the myr has to close the gap down to 5-8km depending on ammo, and its drones have to do the same. By the time the myr actually opens up it SHOULD have higher DPS to compensate for the time it takes to get in range, not a ungodly ammount higher, just a bit to make up for the lost time during the begining of the engagement.
The only reason people don't want the Myr to get 5 heavies is that they are afraid of the NOS/ECM Domi. Well they can relax, since NOS and ECM are being balanced, finally. Drone ships have advantages and disadvantages, but you really have to ask yourself if sending 5-10 million worth of isk at somebody is worth the reward. Since other races don't have to risk their isk being targeted in a fight, other then their ship.
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Matyae
|
Posted - 2006.10.26 23:18:00 -
[122]
Edited by: Matyae on 26/10/2006 23:18:34
Originally by: keepiru Which btw means ~600 with assaults, since they do about 50% more dps :)
Oh. 50% more dps ? Could you show me how you got this number please ? To me it seems much more like 25%. :)
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LaCoHa
Caldari Deep Space Navy Caldari Deep Space Industral
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Posted - 2006.10.26 23:23:00 -
[123]
Edited by: LaCoHa on 26/10/2006 23:23:20 I am on test server right now - and i think i have found a nice setup. Albeit a bit weird.
Hi: 4 x 150mm II. one Med Nos.
mids: 2 x cap booster web, web, scram (the 5th slot on this ship is damn near useless imo, please move it to a 6th low)
lows: 2 x mar II, 2 x Eanm II, 1600mm tungsten.
fn thing is HARD to break.
"I just slaughtered 28 people in that game of Battlefield 2 and never died. Man my e-p33n feels huge." |

keepiru
Supernova Security Systems
|
Posted - 2006.10.26 23:34:00 -
[124]
Originally by: Matyae Edited by: Matyae on 26/10/2006 23:18:34
Originally by: keepiru Which btw means ~600 with assaults, since they do about 50% more dps :)
Oh. 50% more dps ? Could you show me how you got this number please ? To me it seems much more like 25%. :)
Heavy missile, base 125hp damage, Heavy launcher II base rof 12sec. Heavy assault is 100 damage, 6.4rof.
Which gets you 125/12=10.426* base t2 launcher dps for heavies, and 100/6.4=15.625 base t2 launcher dps for heavy assaults. ----------------
Please fix BC Sig/Agility! |

Matyae
|
Posted - 2006.10.26 23:39:00 -
[125]
Heavy missiles = 150 damage, not 125.
Heavy : 150dmg/12s = 12.5dps Heavy assault : 100dmg/6.4s = 15.625dps
15.625/12.5 = 1.25 = 25% 
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murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.10.26 23:45:00 -
[126]
Originally by: LaCoHa Edited by: LaCoHa on 26/10/2006 23:23:20 I am on test server right now - and i think i have found a nice setup. Albeit a bit weird.
Hi: 4 x 150mm II. one Med Nos.
mids: 2 x cap booster web, web, scram (the 5th slot on this ship is damn near useless imo, please move it to a 6th low)
lows: 2 x mar II, 2 x Eanm II, 1600mm tungsten.
fn thing is HARD to break.
How the f#ck do you move around with no AB/MWD and a 1600 plate installed? I put a 1600 tungsten on and **WITH** an afterburner did 170m/sec. How are you even going to get a target in web range to keep it from getting away? Are you planning on having a cov ops for a warp in point at 5km every time?
And with the dual 150s and antimatter, GL getting over 8km of range out of them. What happens when all your drones are dead? Making the enemy take 10 minutes to kill you != victory.
Because I said so...
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keepiru
Supernova Security Systems
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Posted - 2006.10.26 23:56:00 -
[127]
Originally by: Matyae Heavy missiles = 150 damage, not 125.
Heavy : 150dmg/12s = 12.5dps Heavy assault : 100dmg/6.4s = 15.625dps
15.625/12.5 = 1.25 = 25% 
Huh, don't ask me how I managed to look up heavy missiles twice while on SISI and get 125 both times. *shrug* ----------------
Please fix BC Sig/Agility! |

LaCoHa
Caldari Deep Space Navy Caldari Deep Space Industral
|
Posted - 2006.10.27 00:00:00 -
[128]
Originally by: murder one
How the f#ck do you move around with no AB/MWD and a 1600 plate installed? I put a 1600 tungsten on and **WITH** an afterburner did 170m/sec. How are you even going to get a target in web range to keep it from getting away? Are you planning on having a cov ops for a warp in point at 5km every time?
And with the dual 150s and antimatter, GL getting over 8km of range out of them. What happens when all your drones are dead? Making the enemy take 10 minutes to kill you != victory.
yeah yeah. the drone bay issue will be solved. And i have modified it to use 3 MARII's, and no plate. +cap battery.
when is the last time you warped into a belt to kill some dude, and were not at 10k or less already?
you are either on top of him - and its go time, or he is 50k out, and you both just warp away.
"I just slaughtered 28 people in that game of Battlefield 2 and never died. Man my e-p33n feels huge." |

Felix Kani
|
Posted - 2006.10.27 00:21:00 -
[129]
Expand the drone bay to 120m3 and through a specific module bonus and a stiff stacking penalty to requirements, allow it to fit ONE Drone Control Unit. Now you can have 4 heavy drones + two spares or 6 medium drones, with a full rack of spares. It has all those extra high slots going begging.
Someone said its suppose to be a drone boat, right?
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Matyae
|
Posted - 2006.10.27 00:33:00 -
[130]
Originally by: keepiru Huh, don't ask me how I managed to look up heavy missiles twice while on SISI and get 125 both times. *shrug*
Ammo stats are broken on SiSi anyway :/ em/kin javelin torps got nerfed but not heat/exp ones, etc.
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Irimi Nage
Evolution Band of Brothers
|
Posted - 2006.10.27 00:36:00 -
[131]
I don't know if it's been said before in this thread, but it will be said again by me.
The problem is not the dronebay size so much, it's that drone HP haven't been scaled up with ship HP.
Why is this a problem? Well, currently on tranq, killing drones isn't that common (unless you have a smartbomb), the reason why it's not common is that by the time you've killed _both_ sets of drones from a drone-boat, you're dead. Now that your HP have doubled, this is no longer true. It is now possible to kill off drones and survive. The HP boost is an indirect "nerf" to all drone boats, eos, domi etc...
Luckily gallente still have the astarte, brutix and megathron to use. As blasters and rails will be needed more now. I'd expect to see WAY more blaster domis in future.
Basically fighter and drone HP need to go up to put them relatively where they are now. ---
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murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.10.27 01:06:00 -
[132]
Originally by: LaCoHa Edited by: LaCoHa on 27/10/2006 00:09:46
Originally by: murder one
How the f#ck do you move around with no AB/MWD and a 1600 plate installed? I put a 1600 tungsten on and **WITH** an afterburner did 170m/sec. How are you even going to get a target in web range to keep it from getting away? Are you planning on having a cov ops for a warp in point at 5km every time?
And with the dual 150s and antimatter, GL getting over 8km of range out of them. What happens when all your drones are dead? Making the enemy take 10 minutes to kill you != victory.
yeah yeah. the drone bay issue will be solved. And i have modified it to use 3 MARII's, and no plate. +cap battery.
when is the last time you warped into a belt to kill some dude, and were not at 10k or less already?
you are either on top of him - and its go time, or he is 50k out, and you both just warp away.
0m or 150k.
Nah. Plenty of 25-35km away stuff where my Brutix MWDs and nabs him with my 20km scram. Same with my Mega and Vexor(but we're discussing BCs here). And further more, if they're not in web range your setup is so slow that a Domi w/ no AB can simply run off until he's out of scram range and then jump. It's a completely crap setup for attacking.
Because I said so...
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Nebuli
Caldari Art of War Anarchy Empire
|
Posted - 2006.10.27 01:14:00 -
[133]
Find it amusing how people think this ships is fine, yet I read and hear many people talking about how the drake compares favourably with the cerberus, probably lowering cerb prices etc.
The comparison of the Myr vs the Ishtar cant be made, Myr is WAY under powered in comparison.
Also some people seem to be comparing the vaga to the tier 2 BC, in fact all of the tier 2 BC seem to be comparing favourably to the HAC its related to, all except the Myr that is heh.
CEO - Art of War
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Kruel
Blunt Force Syndicate
|
Posted - 2006.10.27 04:08:00 -
[134]
Edited by: Kruel on 27/10/2006 04:09:31 TBH the Myr is more like a slightly upgraded vexor. Heck I bet the Vexor can out-dps the Myr with it's hybrid bonus. Not that anyone fits medium guns on a Vexor though.
If the Myr is supposed to tank, it should have an extra low and more drone space to keep the waves coming.
Oh yeah and a bit off topic but I just lost a bunch of tech2 drones tonight because they wouldn't return to the bay. I'd be nice if they fixed that.
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Tek'a Rain
Gallente Center for Advanced Studies
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Posted - 2006.10.27 05:17:00 -
[135]
myr rewminds me of the t2/navy vex descriptions, recounting the tale of how researchers labored over complex plans to massivly improve it, then simply settled on more drone bay.
only when they ran out of coffee and gave up work on the myr, they didnt get much farther then the work on the new Model.
freakin' scientists.
Blaque or Foiritan |

Quilan Ziller
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Posted - 2006.10.27 06:41:00 -
[136]
Edited by: Quilan Ziller on 27/10/2006 06:42:10
Originally by: Kruel Edited by: Kruel on 27/10/2006 04:09:31 TBH the Myr is more like a slightly upgraded vexor. Heck I bet the Vexor can out-dps the Myr with it's hybrid bonus. Not that anyone fits medium guns on a Vexor though.
If the Myr is supposed to tank, it should have an extra low and more drone space to keep the waves coming.
Oh yeah and a bit off topic but I just lost a bunch of tech2 drones tonight because they wouldn't return to the bay. I'd be nice if they fixed that.
I use my Vexor with 2 med ions and 2 med electrons. Works very nice for 0.0 ratting. Now, with no hybrid bonus, what would be the reason for me to use Myrmidon? 0.0 rat spawns cannot break my Vexor's tank most of the time. It has a huge cargo bay, and warps fast if pirates appear in my roid belt. Why, why would I spend TEN TIMES the money to get a ship that has the same DPS, tanks a wee better, and is not nearly as nimble as my Vexor? Myrmidon's drone bay needs to be boosted... 100 m3 on a drone BC is underpowered and not versatile enough.
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Jim McGregor
Caldari
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Posted - 2006.10.27 07:22:00 -
[137]
Thanks to everybody who thinks im posting decent stuff. :) And its true about game balance. I really think that in a game like this, where people spend years specializing in one or two races, its very important that there is balance between the races. And thats why im in these kind of threads, arguing with you all... :)
And of course I sometimes write things that somebody looks at and thinks "wtf is the guy going on about here?". :) I can and do change my opinions when faced with facts I cant argue against. I went into this thread thinking that it was just another gallente whine about not getting another pwnmobile, but this thread has actually changed my opinion a bit.
As soon as NB updates his excel spreadsheet, ill run the dps numbers for all the ships with the new ammo changes, but currently it does look like the ship needs a dps boost. Its the highest dps ship of them all, but only as long as all the drones are intact. And without multispectrals, it will be difficult to prevent the enemy from destroying the drones. They will most likely get a hp buff though, so we'll see how hard they become to kill after that change.
And I think remote repairing will be boosted as well.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Izo Azlion
Veto.
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Posted - 2006.10.27 09:22:00 -
[138]
Originally by: murder one Sounds like your opponents didn't know what they were doing.
Then, because the OP died to every other BC, I guess he didnt know what he was doing either.
Just because you die, doesnt mean your clueless. Izo Azlion.
---
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Tannach
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.10.27 09:32:00 -
[139]
How about doubling the hps of drones? That is the same as having back-up drones in your drone-bay.
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Jim McGregor
Caldari
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Posted - 2006.10.27 09:42:00 -
[140]
Originally by: Tannach How about doubling the hps of drones? That is the same as having back-up drones in your drone-bay.
Well, you already get +50% with the ship bonus. Lets wait and see how much the drones get hp boosted first, so you dont get drones with 2000 hp each... 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Ms Freak
Amarr NCN Corp
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Posted - 2006.10.27 09:51:00 -
[141]
Originally by: Lanielle I tend to agree that it needs a bigger drone bay. It's just too easy to kill the drones making the ship useless there on.
However i was having great success against turret ships last night with:
6x med diminishing nos, 2x whatever (i used dual 150mms) 1x MWD, 1x 20km scram, 3x tracking disruptors 5x nanos
It went about 2km/s, you can orbit ouside of webrange whilst sucking them dry with the nos and letting your drones beat them down.
I don't realy know how the ECM changes would effect this but what about adding some ECM??
Maybe something like:
6x med diminishing nos, 2x whatever 1x MWD, 1x 20km scram, 3x ECM Multi Small Repper, 2 EANM, 2x nanos
Adding a basic tank could prolong your life a bit while the ECM can do just enough to stop your target killing your drones a bit too quickly?
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.27 09:58:00 -
[142]
Originally by: Izo Azlion
Originally by: murder one Sounds like your opponents didn't know what they were doing.
Then, because the OP died to every other BC, I guess he didnt know what he was doing either.
Just because you die, doesnt mean your clueless.
I know exactly what I'm doing, it's just that a Myrmidon w/ all it's drones dead does about 25% the damage of the other BCs. And there is nothing you can do about it if your opponent knows what he's doing.
Because I said so...
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LaCoHa
Caldari Deep Space Navy Caldari Deep Space Industral
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Posted - 2006.10.27 10:28:00 -
[143]
Originally by: murder one
Nah. Plenty of 25-35km away stuff where my Brutix MWDs and nabs him with my 20km scram. Same with my Mega and Vexor(but we're discussing BCs here). And further more, if they're not in web range your setup is so slow that a Domi w/ no AB can simply run off until he's out of scram range and then jump. It's a completely crap setup for attacking.
the (border line ridiculous albeit) setup i was using with three rprs and no plate allows the beast to move at somewhere around the 180-200ms mark.
The ship needs some changes, but like with any ship - the right setup, and maybe more importantly - picking your targets properly, will almost always ensure success.
...because I said so. 
"I just slaughtered 28 people in that game of Battlefield 2 and never died. Man my e-p33n feels huge." |

murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.27 11:08:00 -
[144]
Originally by: LaCoHa
Originally by: murder one
Nah. Plenty of 25-35km away stuff where my Brutix MWDs and nabs him with my 20km scram. Same with my Mega and Vexor(but we're discussing BCs here). And further more, if they're not in web range your setup is so slow that a Domi w/ no AB can simply run off until he's out of scram range and then jump. It's a completely crap setup for attacking.
Yes I realize you were just goofing around w/ setups, but once you get a viable setup pvp wise on the ship w/ either plate/mwd or no plate/ab for some decent speed, it just doesn't have the chops to compete atm. On a completely different note... HOORAY FOR STAB NERF!!! \o/
the (border line ridiculous albeit) setup i was using with three rprs and no plate allows the beast to move at somewhere around the 180-200ms mark.
The ship needs some changes, but like with any ship - the right setup, and maybe more importantly - picking your targets properly, will almost always ensure success.
...because I said so. 
Because I said so...
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Temo Jick
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Posted - 2006.10.27 11:48:00 -
[145]
Just a quick response to the Myrmidon's highest DPS of the battleships. IĘve read in some of the other topics that the Dommie has the highest DPS of the battleships to. Funny how itĘs usually set up in such a way that its damage is sub par. With the Myrmidons current grid their is no way IĘm fitting any more then 5 irons if i want a duel Rep or MWD setup on this thing. And without a damage bonus, and with the low agility of this ship I donĘt think any one has anything to fear from those 5 irons. Actually right now my plans are to stick frigate sized guns on the thing, that way I can still have a good frigate defence and use heavy drones. But with just 4 heavyĘs and no replacementsą well IĘm not making any new points hear am I?
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Johnny Bravo
Gallente Draconis Navitas Aeterna
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Posted - 2006.10.27 13:03:00 -
[146]
I would suggest to increase dronebay on Myrmidon to 200m3 but DECREASE drone bonus to 5% per lvl if its possible. If its not possible from the programming POV, than we can drop drone bonus alltogether and replace it with hybrid damage bonus and _slight_ increase in PG. Btw, comparing Myrmidon with Ishtar is not fair - all of us know what Ishtar is overpowered HAC. All other races would also like to have a HAC with damage of BS - but sadly no luck atm.
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Arushia
Nova Inc.
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Posted - 2006.10.28 04:14:00 -
[147]
The problem I see witht he Myrmidon is there's 2 possible setups: Heavy Drones: good DPS, dies horribly once the drones are popped because it can't replace them. Medium/Light Drones: can replace its drones now, but can't do any more DPS than the Vexor.
Almost certainly needs its 6th turret. Perhaps change its bonus to 15% to Medium drone damage and HP per level. Maybe increase its drone bay to the 125-150 range.
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Razin
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Posted - 2006.10.28 04:47:00 -
[148]
Originally by: Johnny Bravo I would suggest to increase dronebay on Myrmidon to 200m3 but DECREASE drone bonus to 5% per lvl if its possible. If its not possible from the programming POV, than we can drop drone bonus alltogether and replace it with hybrid damage bonus and _slight_ increase in PG. Btw, comparing Myrmidon with Ishtar is not fair - all of us know what Ishtar is overpowered HAC. All other races would also like to have a HAC with damage of BS - but sadly no luck atm.
Could you provide some numbers to support your position? Like the DPS comparisons for the new BCs and respective HACs, proof that Ishtar does BS DPS, etc. ... |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.10.28 06:04:00 -
[149]
Originally by: Johnny Bravo All other races would also like to have a HAC with damage of BS - but sadly no luck atm.
The dominix in the stupid 6x neutron blaster, shield tank, 3 damage mod, 3 RCUIIs and a CPU2 setup is the highest DPS battleship in the game at over 1200dps. The Ishtar tops out at around 500.
BTW, I bet my Sabre outdamages a Scorp.  --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Pattern Clarc
The Priory
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Posted - 2006.10.28 06:09:00 -
[150]
twidles thumbs for the dps numbers...
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Pattern Clarc
The Priory
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Posted - 2006.10.28 06:59:00 -
[151]
Originally by: Aphotic Raven Ok so we've all seen the absolute power of an ECM dominix, without blasters (vampadomi) it has enough DPS to kill you eventually while keeping you jammed and in place comfortably, The new ECM Changes may nerf this a bit by making it a less viable ECM platform.
Gallente cruisers have crap midslots so suck at ECM.
The ships getting buffed up for ECM are all caldari, the blackbird is getting love as well as its counterparts, so ecm will be more viable, fair enough....
Why not fix the myrmidon this way? Give it ECM Bonus's and enough midslots to use them... Or is ECM only for the caldari now?
Gallente will want some ECM boats and i for one love using it, i havent used the myrmidon but with good ecm/drone capabilitys it could be quite an effective ship both solo in and gangs in a support role...
Let me know what you think, and afterall, theres only so much you can do with drones, putting the myrmidon between vexor and dominix will just make it crap... give us 2 advantages and we'll love it! 
I'm gonna trust CCP to fix it sooner or later, they havent let me down yet, so lets try and be constructive thanks
The caldari can keep there ECM, I wanna drone boat battlecruiser that can launch 6 drones!!
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Tek'a Rain
Gallente Center for Advanced Studies
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Posted - 2006.10.28 07:01:00 -
[152]
balencing it between the vex and the domi dont mean its crap. it could be a lovely machine!
just give it proper drone bay and a second look at survivability.
Blaque or Foiritan |

Nebuli
Caldari Art of War Anarchy Empire
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Posted - 2006.10.28 07:08:00 -
[153]
Originally by: Pattern Clarc
Originally by: Aphotic Raven Ok so we've all seen the absolute power of an ECM dominix, without blasters (vampadomi) it has enough DPS to kill you eventually while keeping you jammed and in place comfortably, The new ECM Changes may nerf this a bit by making it a less viable ECM platform.
Gallente cruisers have crap midslots so suck at ECM.
The ships getting buffed up for ECM are all caldari, the blackbird is getting love as well as its counterparts, so ecm will be more viable, fair enough....
Why not fix the myrmidon this way? Give it ECM Bonus's and enough midslots to use them... Or is ECM only for the caldari now?
Gallente will want some ECM boats and i for one love using it, i havent used the myrmidon but with good ecm/drone capabilitys it could be quite an effective ship both solo in and gangs in a support role...
Let me know what you think, and afterall, theres only so much you can do with drones, putting the myrmidon between vexor and dominix will just make it crap... give us 2 advantages and we'll love it! 
I'm gonna trust CCP to fix it sooner or later, they havent let me down yet, so lets try and be constructive thanks
The caldari can keep there ECM, I wanna drone boat battlecruiser that can launch 6 drones!!
Pfft 6 drones sucks, I want 7 !!11one!1
But seriously, let the Myr launch 5 heavys and have bay big enough for eitther a second wave or a wave of meds and lights, now its pretty decent, but far from overpowered.
Still yet to hear a solid reason why,
A) 5 heavys makes it overpowered, and, B) Why the fek cant it have replacements in its drone bay?
Are people scared the 5 heavys in its bay in reserve can shoot from within the ship or something, its not like they are adding to the battle, all that will happen is you kill one and the ship can release another, isnt that similar to a gun/launcher reloading?
Whats the problem here?
CEO - Art of War
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keepiru
Supernova Security Systems
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Posted - 2006.10.28 07:45:00 -
[154]
^^^^^ back in your place alt! (was me) ----------------
Please fix BC Sig/Agility! |

Lrootrnas
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Posted - 2006.10.28 07:45:00 -
[155]
people are still living in the world of the ecm droneships is why.
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Tek'a Rain
Gallente Center for Advanced Studies
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Posted - 2006.10.28 19:13:00 -
[156]
and thats exactly what the problem is. people have Fixed in their mind "ZOMG ECM NOS DOMI PWNMOBILE !!!!1111!"
Blaque or Foiritan |

Admiral Pieg
Caldari
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Posted - 2006.10.28 20:34:00 -
[157]
needs atleast 2x or 2.5x its current drone bay ______________
Pod from above. |

Phrixus Zephyr
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.28 20:38:00 -
[158]
I think the missconception is also that 5 heavy drones do UBER damage, which they dont. Just compare it with the other BC's.
The reason the Domi can get away with using just drones is because it has 4-5 heavy nos on you, so you're not exactly tanking a whole lot.
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keepiru
Supernova Security Systems
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Posted - 2006.10.28 20:47:00 -
[159]
Or its in gank shield-tanked mode, and then you're too worried about the 8-900dps its throwing at you to try to take out its drones.
The Myrmidon itself does laughable damage, so you can happily ignore it while you eliminate its drones.
Needs ≥ 225m3 drone bay and 6 guns, and no mistake. ----------------
Please fix BC Sig/Agility! |

Theron Gyrow
Gradient Namtz'aar k'in
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Posted - 2006.10.30 11:20:00 -
[160]
Originally by: Alkeena
To recap: Suicidal Myrm fitting w/4 Ogre II: 719 DPS <- Current state of affairs Fair Hurricane fitting: 774 DPS Suicidal Myrm fitting w/5 Ogre II: 814 DPS
Thank you, this spared me the trouble to write up a very similar post. Do note, though, that Hurricane can easily use 425mm IIs, which give another 4.9% damage (to 812 DPS). -- NMTZ forum |
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