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Pottsey
Gallente Acme Shipping Inc
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Posted - 2006.11.11 19:54:00 -
[61]
This is one of the things I miss most from my E&B days. Passive shield tanking guide click here |

Vallentine's Slave
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Posted - 2006.11.11 19:57:00 -
[62]
I think it would be awesome to get out of my ship and suddenly be in an FPS ^_^ ROFL
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Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2006.11.11 19:58:00 -
[63]
Originally by: Pottsey This is one of the things I miss most from my E&B days.
I don't. It was a retarded time waster. Maybe if they spent more development time on content they wouldn't have gone belly up so quickly. ---
Go! Go! Go pointless Tier 3s!
*snip* Please don't flame -Eldo([email protected]) |

Slash Harnet
Minmatar Dark Pegasus Enterprises
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Posted - 2006.11.11 19:58:00 -
[64]
I like the idea a lot. Anything that adds immersion is a good thing. Starting a bar fight with some slaver Amarr scum would be good times. The only thing that would worry me is population density, or lack there of.
Overall though I'm still more excited for atmospheric flight.
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kirjava
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Posted - 2006.11.11 20:00:00 -
[65]
Can a Dev confirm this? This is a phenominal development if its true, and im slightly dubious as to its atuthenticity, as CCP have stated more times than i have limbs multiplied by number of carebear corpses i have in my hangar, that they dont want to do this : /
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Culmen
Caldari Celestial Fleet Ascendant Frontier
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Posted - 2006.11.11 20:01:00 -
[66]
Just a cross refence Linkage
yes once we get to walk in station, we'll discover that all pod pilots are vampires _____________________________________________________
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.11.11 20:04:00 -
[67]
Edited by: Tovarishch on 11/11/2006 20:10:03
To be honest, my knowledge of Earth & Beyond is limited to a few hours of playing around with it and immediately becoming nauseated. It felt like Disney in space to me.
My personal feelings aside though... I don't think there is anything wrong with throwing a cookie to the E&B crowd that have come to make a new home in EVE. Hell, I don't even mind having a station enviroment where I can see my character. My point is that I personally don't care. I won't spend more time than necessary looking at my stupid avatar... no more time than I do now staring at my character portrait... which is about zero.
The problem is that fluff like this requires resources that are better spent elsewhere. Hiring coders requires paying them... and a paid coder can be working on far more useful projects other than, 'Could you make this guy's boots look a little more shiney when he's standing in front of the drink dispenser in the station?'
Granted, I'm functioning on many assumptions here. However, I can personally come up with an incredibly long list of things that need to be addressed before insubstantial crap like walking in a station.
I don't mean to be inconsiderate to those at CCP. EVE is an incredible game... but come on. What does this really matter? EVE is a game about combat, politics, production, finances, etc. Full-body avatars bring nothing to the table in the way of substance.
All life is sacred... until the client says otherwise. |

Johnny Twoshoe
Rage of Angels Morsus Mihi
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Posted - 2006.11.11 20:10:00 -
[68]
I like the idea. Many fond memories with Earth & Beyond.
Someone also said earlier that being able to see your entire character (and others as well) allows you to grow more "attatched" to your avatar. I wholly agree.
-deposits his two cents- ~~~
Like a blind hammer... That destroys what it can't see... |

kirjava
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Posted - 2006.11.11 20:11:00 -
[69]
A thought then, we all fly interplanetary spaceships, travel faster than light and build entire space stations. Wont we be in the stations, gods? A million isk is pocket change, but how much will items cost in the stations?, compared to shipflying, how will it be worth it, jumpimg into stations to do missions there, pirate hunting or bounty hunting, compared to the hunting. I hope that made sense. IE, small railguns<20k isk. And the best handheld weapon ingame will cost howmuch?...
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xeom
Veto.
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Posted - 2006.11.11 20:11:00 -
[70]
I'm sure the dev's are planing on adding it as a RP tool.And just a little something else to do.
Combat in stations would be hard to do.So i most likely see a bar type thing happening. ---
"Those nuclear missiles are for domestic heating." - Scagga
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SniP UmaN
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Posted - 2006.11.11 20:48:00 -
[71]
I honestly think this is rubbish in the sense that someone is knocking this game for other game abilities. This is EvE, not some spin on Sims etc. Realistically having the option to run around a station and possibly have a private meeting with someone and see their character would be interesting and for roleplaying sakes make roleplaying more enjoyable to the masses. You do play a character in a world with no interactivity other than slamming ships together in space. If this feature creates more population for pvpers and miners alike to have to shoot or run ops with then be all means it is fair enough to me to add it to the game.
Though I don't think CCP would make the mistake as to draw people in to having to use it no matter what. I'm purely sure it would be a bonus feature with which people like myself interested could use it. No matter what you say about another game if CCP were to steal these players away from them because of added features and bonus materials then they should do it. Rightly so, their game, our money but in the end if there is more people playing then there is more that is possible. Roleplayers could fight for planets. Miners could maybe be introduced to planet mining other than belts. PvPer would possibly have more to shoot and all would laearn more things about a game that would be highly evolved into something more than what they came to play. Nothing is for sure and nothing would be contractual for you to use i'm sure.
Adios
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Cold Gorilla
Perkone
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Posted - 2006.11.11 20:50:00 -
[72]
nice, street fghter in game.
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War Bear
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.11.11 20:52:00 -
[73]
Originally by: Olixia Castitatis The concept of combat in stations is a bit peculiar. Surely us pod pilots would be permenantly dead if we died outside of our pods...
This wasn't even mentioned iirc.
No matter where you go, there you are. |

Roccla
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Posted - 2006.11.11 21:01:00 -
[74]
Walking in stations IS A REALITY
* Finaly it's here
Yeas Yeas 
I been waiting for this for ages !
O I know alot of people quit becouse of eve dont have a 3d char to get familier with this will make people to eve come back to eve
Finaly its coming I may not miss my enb body in eve in the future and my friends may also come back and play eve instead.
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Adoran Wa'alle
Caldari 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.11.11 21:03:00 -
[75]
Does this mean we get to enter the pleasure hubs now?  ----------------------------------- Rawr. awrarawr! |

Pious Pete
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Posted - 2006.11.11 21:17:00 -
[76]
Its fluff, no matter how elaborate or beautiful they make it. Its still fluff. True waste of development resources imho. 
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Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.11.11 21:39:00 -
[77]
I find it a bit odd that people are against an increase in immersion. I also find it very odd that people keep stating that CCP have either been against this idea in the past and are doing a complete 180, or that this is something completely out of the blue.
I've been around quite some time, since the late betas, and I've kept up with the rumor mill, and what CCP wants to see in future developments of Eve as best I could.
These ideas and developments, aren't new.
I remember talk of immersive station environments, planetary development and flight, as well as a whole host of other cool things, going well back to over 3 years ago.
It has never been a question of if, it's always been a question of when. The answer has always been the same: - when we have the resources.
CCP have tripled in size this year, accounts have doubled. Have people not been viewing the footage from Fanfest? How can anyone in their right mind say that CCP aren't paying attention to the core aspects of Eve?
Many people like a singluar facet of gameplay; well all the power to you, none of us would be here if we didn't like what Eve already offers us. CCP isn't about having a singular focus - if you hadn't noticed already, the activities available to us in Eve are well beyond what we started with. It's an evolution of gameplay.
At what point does that translate into CCP not being able to add additional depth, background, sidegames, and immersion into our gameplay experiences?
They now have the resources and assets to do this. Honestly, stop with the chicken little like predictions of doom and have some faith that CCP knows wtf they are doing, and have planned for this for a long time.
Seriously... Look at Kali 1! It is a massive content boost, absolutely huge, it goes well beyond any expansions we've had in the past, and the focuses are on the core gameplay.
I give my head a shake when I see people complaining about adding more aspects to Eve. Freaking weird. 
Anyone here remember the game Elite? Go anywhere, do anything. <- That is Eve. Eve is a sandbox, if you want to limit yourself in what you want to participate in, fine, but shutup. With CCP's resources, they have the ability to do more than just focus on core gameplay. It's something people have been waiting a hell of a long time for.
Blog |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.11.11 21:43:00 -
[78]
Edited by: Tovarishch on 11/11/2006 21:46:32
Originally by: Avernus
Anyone here remember the game Elite? Go anywhere, do anything. <- That is Eve. Eve is a sandbox, if you want to limit yourself in what you want to participate in, fine, but shutup. With CCP's resources, they have the ability to do more than just focus on core gameplay. It's something people have been waiting a hell of a long time for.
Firstly, I think most of us will speak however we'd like... thanks. Telling people to shut up is a pretty revealing look at your attitude.
Secondly, your very incorrect assumption that 'CCP's resources' are enough to handle 'core gameplay' stands in very clear contrast to the constant server issues and the other myriad assortment of problems.
Adding fluff content when there are still a multitude of issues to solve is... an odd choice.
All life is sacred... until the client says otherwise. |

Slash Harnet
Minmatar Dark Pegasus Enterprises
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Posted - 2006.11.11 22:08:00 -
[79]
As long as they are adding something I don't think it matters what. Expansion is expansion.
Oh, and how many server issues are handled by development? I doubt many. Lastly, until we get more details, I think it's too early to call it the worst idea ever.
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Driven
Caldari Mass Produced Venturi Starea
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Posted - 2006.11.11 22:09:00 -
[80]
God i hope they do it better than earth & beyond, i played that game for a while. lets hope eve devs can learn from all of their mistakes in station stuff.
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SniP UmaN
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Posted - 2006.11.11 22:11:00 -
[81]
Originally by: Tovarishch Edited by: Tovarishch on 11/11/2006 21:46:32
Originally by: Avernus
Anyone here remember the game Elite? Go anywhere, do anything. <- That is Eve. Eve is a sandbox, if you want to limit yourself in what you want to participate in, fine, but shutup. With CCP's resources, they have the ability to do more than just focus on core gameplay. It's something people have been waiting a hell of a long time for.
Firstly, I think most of us will speak however we'd like... thanks. Telling people to shut up is a pretty revealing look at your attitude.
Secondly, your very incorrect assumption that 'CCP's resources' are enough to handle 'core gameplay' stands in very clear contrast to the constant server issues and the other myriad assortment of problems.
Adding fluff content when there are still a multitude of issues to solve is... an odd choice.
An odd choice? What goes to say that when this happens problems won't be solved. What goes to say new problems won't arise from new aspects of the game. If they do add this I'm sure many things would in essence not go in the closest for later use and problem solving. Many things are wrong with the game but honestly, if we get more people playing and they being CCP can handle the load on the servers without failure or limitation to the customer then I believe if people want fluff and it can actually have some relivancy to the games realistic value for the wide scope of players and minds involved give it to us.
Hahahahahahaa
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Zeko Rena
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Posted - 2006.11.11 22:12:00 -
[82]
I think this is a great idea, the station enviroments could be breath taking if they do it, and to be honest i dont know why so many people are whining like little girls against it in this thread,
1. It will probibily be ages before its implimented anyway 2. I highly expect it would be optional, for example you dock in station and its like how it is now, simple buttons for market etc, but prehaps an extra button to exit your ship and walk around station, giving you the ability to meet people in stations and or walk to things like the market hubs yourself if you wanted.
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Zyrla Bladestorm
Minmatar Foundation R0ADKILL
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Posted - 2006.11.11 22:15:00 -
[83]
Earth and Beyond used walking around in stations as a pointless timesink, Im absolutely certain CCP wouldn't do that, rather they will use it to add to the game and its atmosphere.
And hey, who doesn't want there own personal railgun/pulse laser/autocannon/grenade launcher  . ----- It's great being Minmatar, ain't it? Apologies for any rambling that may have just occurred.
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Spiderweb
Caldari
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Posted - 2006.11.11 22:15:00 -
[84]
Its probably just me but I have really hard time believing this "walking in stations" will actually happen ...
I hope it does though, as long as EVE doesnt deteriorate into a fps-rpg clone it will look amazing!
But I dont know... I have a feeling the OP is playing with us O.o -----------------------------------------------
"Light, in the Darkest of Hours..." |

Creslin
Gallente Shinra Lotka Volterra
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Posted - 2006.11.11 22:19:00 -
[85]
Adding new elements to the game is always good.. i hope eventually we do get to fight in the stations tho.
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Zeknichov
Amarr Black Avatar Firmus Ixion
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Posted - 2006.11.11 22:22:00 -
[86]
A FPS aspect of this game in stations would be fun. When you take over a station after the shields are down you can invade the station by going inside? That would be an awesome way to kill all the campers inside the station. There's a lot of stuff that needs to be addressed before something like this can be brought into the game though. For example, what is exactly the point of combat in stations? Where is combat within stations more useful than combat out of a station. Second, what happens if the station I'm in is where my clone is and I die then get "spawn" camped? When you respawn in a station is there a safe spot your character remains? If so then everyone can just sit in the safe spot and avoid combat, making it kind of pointless. In fact I see walking in stations completely pointless. CCP better make it have a point or it will be a useless addition.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.11.11 22:22:00 -
[87]
Edited by: Tovarishch on 11/11/2006 22:27:12
Originally by: SniP UmaN
Originally by: Tovarishch Edited by: Tovarishch on 11/11/2006 21:46:32
Originally by: Avernus
Anyone here remember the game Elite? Go anywhere, do anything. <- That is Eve. Eve is a sandbox, if you want to limit yourself in what you want to participate in, fine, but shutup. With CCP's resources, they have the ability to do more than just focus on core gameplay. It's something people have been waiting a hell of a long time for.
Firstly, I think most of us will speak however we'd like... thanks. Telling people to shut up is a pretty revealing look at your attitude.
Secondly, your very incorrect assumption that 'CCP's resources' are enough to handle 'core gameplay' stands in very clear contrast to the constant server issues and the other myriad assortment of problems.
Adding fluff content when there are still a multitude of issues to solve is... an odd choice.
An odd choice? What goes to say that when this happens problems won't be solved. What goes to say new problems won't arise from new aspects of the game. If they do add this I'm sure many things would in essence not go in the closest for later use and problem solving. Many things are wrong with the game but honestly, if we get more people playing and they being CCP can handle the load on the servers without failure or limitation to the customer then I believe if people want fluff and it can actually have some relivancy to the games realistic value for the wide scope of players and minds involved give it to us.
Hahahahahahaa
Let's say your car runs fine... but it idles poorly... and stalls on occasion. You take it into the shop to get a tune up.
A couple days later you arrive to pick your car up. They tell you that the one guy working on it will have it done tomorrow... but that they hired a second guy to install a few freebies that they thought they'd offer you as a surprise.
It would make perfect sense to ask them why they simply didn't have the new guy help the first guy with the tune-up so your car could have been ready today... when they told you it'd be ready.
Why use manpower to add fluff when the same manpower can fix the current problems more quickly? Answer that and I'll understand.
All life is sacred... until the client says otherwise. |

Zeko Rena
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Posted - 2006.11.11 22:27:00 -
[88]
Quote: Let's say your car runs fine... but it idles poorly... and stalls on occasion. You take it into the shop to get a tune up.
A couple days later you arrive to pick your car up. They tell you that the one guy working on it will have it done tomorrow... but that they hired a second guy to install a few freebies that they thought they'd offer you as a surprise.
It would make perfect sense to ask them why they simply didn't have the new guy help the first guy with the tune-up so your car could have been ready today... when they told you it'd be ready.
Why use manpower to add fluff when the same manpower can fix the current problems more quickly? Answer that and I'll understand.
Because if you dont put manpower on fluff and new content etc, everyone gets bored of the game, the game becomes old with no new exciting ideas to keep up with the constant flow of new MMORPGS being released with new ideas and new fluff and then eventually, EVE dies, because its like an old soggy potato.
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Mesasone
Gallente Vogon Deconstruction Fleet Ratel Alliance
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Posted - 2006.11.11 22:27:00 -
[89]
I'm sure CCP will add this feature sooner or later. Why?
Biggest. Time sink. Ever.
If you thought traveling with out instas was bad, imagine having to dock and find a shop to buy something 
And, of course it becomes a new ISK sink as well, imagine the cost of the floor space nearest the hangars at jita 4-4.
However, I do see some good coming from it, mostly black market trading. Meet somebody in person in the dark corner of some bar to buy, sell, and trade your contraband. But as far as sitting around and 'drinking' in bar, and 'dancing'? Are you people serious? Give me a break.
It's great not being Amarr, ain't it? |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.11.11 22:29:00 -
[90]
Originally by: Zeko Rena
Quote: Let's say your car runs fine... but it idles poorly... and stalls on occasion. You take it into the shop to get a tune up.
A couple days later you arrive to pick your car up. They tell you that the one guy working on it will have it done tomorrow... but that they hired a second guy to install a few freebies that they thought they'd offer you as a surprise.
It would make perfect sense to ask them why they simply didn't have the new guy help the first guy with the tune-up so your car could have been ready today... when they told you it'd be ready.
Why use manpower to add fluff when the same manpower can fix the current problems more quickly? Answer that and I'll understand.
Because if you dont put manpower on fluff and new content etc, everyone gets bored of the game, the game becomes old with no new exciting ideas to keep up with the constant flow of new MMORPGS being released with new ideas and new fluff and then eventually, EVE dies, because its like an old soggy potato.
I agree. However, Kali is already introducing SHLOADS of content. Walking around a station is not 'content'. It's insubstantial crap. It's eye candy.
It's meaningless fluff.
All life is sacred... until the client says otherwise. |
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