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James Duar
Merch Industrial
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Posted - 2006.11.16 10:11:00 -
[241]
Look, I think we're still ignoring the fundamental point that there is a desperate need for us to be able to commit more types of war crimes in EVE. Population abuse if you will. Because we are pod pilots, the elite exulted few, who pray on a fearful biomass beneath us.
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Yann Xonogoth
Gallente Multiverse Corporation
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Posted - 2006.11.16 10:28:00 -
[242]
Do you think that we will keep our designed toons model for that feature? (the protrait you create when you start the game)
Yann Xonogoth SS:0.1 SP:1,000,000 Multiverse Corporation |

Syril Mert
Dawn of a new Empire Veritas Immortalis
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Posted - 2006.11.16 11:59:00 -
[243]
Originally by: Yann Xonogoth Do you think that we will keep our designed toons model for that feature? (the protrait you create when you start the game)
Probably not too much likeness. There is a lot of different character faces in the game :)
And for those people who complain about how CCP spends their resources: Soon there will be a KALI patch. It comes in three phases and will fix a lot of problems as well as optimizing the code for better performance. I'm really surprised so many people have completely missed the upcoming patch. 
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Savio
Caldari Atomic Heroes Forces of Freedom
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Posted - 2006.11.16 12:10:00 -
[244]
I hope this opens up for the possibility to buy new clothes in game to your char and such :)
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migwar
Lawless Industries
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Posted - 2006.11.16 12:10:00 -
[245]
Not read all 9 pages (sue me)
But i hope im not the only one who started playing eve to fight kick ass battles in space or hit the roids?
The last thing we need is things that will discourage undocking IMO
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IDesert FoxI
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Posted - 2006.11.16 12:14:00 -
[246]
Originally by: Savio I hope this opens up for the possibility to buy new clothes in game to your char and such :)
To be honest, I don't think many will like this. I don't want this to turn into anything like 'the sims in space'. Maybe simple walking around and interaction with station services. Maybe if boosters are considered contrband they can be dealt in a dark corner in this way, as concord won't allow it on the market. A casino would be good too, as well as maybe a more interactive research process or something to speed it up slightly. I think fully customisable character models would cause a lot of lag. Just my opinions.
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Tommy TenKreds
Animal Mercantile Executive
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Posted - 2006.11.16 12:20:00 -
[247]
Originally by: Plymer Ization What the hell are the REST of our bodies going to look like? And how many people would be interested to know what lies beneath the avatar of the Gallente woman with the see-through clothing? 18+ warning?
You can keep the Gallente women.
/me looks forward to a threesome with my Achuran alts
And if that's wrong, I don't want to be right. 
Originally by: Ask Ninja Kill all the wolves you're gonna have a crapload of bunnies, and by bunnies I mean stupid people.
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Miss Dominatrix
Evolution Band of Brothers
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Posted - 2006.11.16 12:42:00 -
[248]
Originally by: t0rfiFrans Hey guys.
I'm prepping a dev blog that will be out in a few days but I wanted to give you a little heads up, in order to reduce *some* of the speculation on this thread. It's great to see how much interest this project is getting. There are various opinions about it, it just tells us that people feel strongly about the game and its integrity and I couldn't agree more. EVE is huge, complex, dark and sinister. It's what we love about the game. None of us want to see an Amarr holder doing the macarena while a Minmatar slave gyrates around his Khumaak in a shower of purple particles in a glitzy Gallente disco. Hmm.. Perhaps we'd like to see it, but not in game.
First of, a little introduction. I'm Torfi Frans, Technical Producer, and I'm managing this project referred to as "walking in stations", and it's me who did the presentation at the fanfest.
The project revolves around seeing your character walking around and performing actions within stations and other locations where a pod pilot might exit his pod to take care of things.
It will augment the existing game, not replace any functionality already in it, such as repairing, agent mission surfing etc. I'd never want to take something that takes 20 seconds today to take 10 minutes even if it looked terribly cool.
This is about fleshing out the game even further, opening up the world to you, enabling roleplayers to act out their sometimes depraved ( sorry guys, you know who you are... ) events, as a forum to socialize and further immerse yourself in the world EVE has become.
Hmm this post is slowly becoming the dev blog I intended to write... Best save something for the blog.
Anyway, we hear your thoughts on this. Your feedback it's important. It's how EVE has evolved into what it is today...
Does this mean we will be able to do naughty stuff in the pleasure hub ?
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Ma'Kahn
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Posted - 2006.11.16 12:42:00 -
[249]
Originally by: t0rfiFrans
It will augment the existing game, not replace any functionality already in it, such as repairing, agent mission surfing etc. I'd never want to take something that takes 20 seconds today to take 10 minutes even if it looked terribly cool.
It's needless to say basically, but still: Your gamedesign guys better take their time to make this a really good one. Otherwise a lot of your resources will be spent designing and programming a featureset nobody is really going to use.
My point: If there is no practical reason to walk around in stations, and all the content remains optional, then nobody will ever use these features except for admiring some eyecandy for the first week or so after it's been launched.
You need to make sure that there are real gameplay reasons to get out of that pod and into the station. Agent missions and undercover agents would be a good start IMO. Missions like "dock at station X, find and talk to/kill agent t0rfi, then find person Y and give him item Z" would definately be a lot of fun.
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Sales Merchant
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Posted - 2006.11.16 12:42:00 -
[250]
Edited by: Sales Merchant on 16/11/2006 12:42:04 Whether people like it or not, EVE is getting bigger and better...it's called progress. So you can either hop on for the ride or sit in the corner and pointlessly throw rocks at those who want to improve the game.
Ingame voip, planatary fight, walking in stations...EVE is evolving and will continue to do so.
So be open to new ideas and start thinking out of the box. 
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Lone Bear
Band of Brothers
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Posted - 2006.11.16 17:34:00 -
[251]
Some things crossed my mind:
Casinos \o/ Pubs (where you can start riots and be naughty with the barmaid/bartender) News Agencies "AA" turrets in conquerable stations Spa, swimming pool Slaves Market Black Market Appartments Tatoo and clothes shops etc "Tuning shop" if this ability was to be introduced later in game.
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Draquin
Gallente
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Posted - 2006.11.16 18:07:00 -
[252]
Originally by: Tovarishch Edited by: Tovarishch on 11/11/2006 22:27:12
Why use manpower to add fluff when the same manpower can fix the current problems more quickly? Answer that and I'll understand.
Simple
Graphic Designers and animators should never Ever be allowed to toutch game code.
Look at it this way, if they create a FPS that is built into Eve, they can use one game to draw people who like two diferent kinds of game, Space shooters and FPshooters ------------------------------------------------------------ Irealyneedtoburnoffthat12packofredbullIjustdrankinonesetting
If your too paranoid to play Eve, your not paranoid enough to play Eve |

Tivookz
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Posted - 2006.11.16 18:22:00 -
[253]
Edited by: Tivookz on 16/11/2006 18:22:22 Dont worry guys.
EVE will never become a FPS game unless they somehow manage to make a FPS turn based  simply because we only have one server for the whole world and then it would instantly become unbalanced for the aussies with their skyhigh ping to fight british people living next door to the server room.
Tiv
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Mikojo
The Aristocrats
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Posted - 2006.11.16 18:37:00 -
[254]
I agree with using man power to quickly fix all the bugs and other things that need to be fixed with the game before doing something ridiculas like adding walking in stations and station combat to eve. Its just not what eve is about, its why people play eve and not a game like WoW. We want to get away from that, atleast I do. I really dont want this game to turn into every other effing MMO out there. 
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Raste
Shinra Lotka Volterra
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Posted - 2006.11.16 18:53:00 -
[255]
Man, if I actually cared about any of this frivolous peripheral bs instead of gamebreaking issues which need to be addressed I would be soooooo happy right now.
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Draquin
Gallente
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Posted - 2006.11.16 19:12:00 -
[256]
Originally by: Mikojo I agree with using man power to quickly fix all the bugs and other things that need to be fixed with the game before doing something ridiculas like adding walking in stations and station combat to eve. 
The reality is though that after a point, simply adding more people to work on code is not going to do any good, something that some of the other game developers have found out the hard way.
Bascialy visualise it like trying to build a toolshed, Eventualy you will reach the optimal number of people who can efectivly build the shed, after that point all you realy have are people who are only their to hand you the nail, and to put it bluntly how many people do you need to hand you a nail?
------------------------------------------------------------ Irealyneedtoburnoffthat12packofredbullIjustdrankinonesetting
If your too paranoid to play Eve, your not paranoid enough to play Eve |

Mikojo
The Aristocrats
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Posted - 2006.11.16 19:33:00 -
[257]
Originally by: Draquin
Originally by: Mikojo I agree with using man power to quickly fix all the bugs and other things that need to be fixed with the game before doing something ridiculas like adding walking in stations and station combat to eve. 
The reality is though that after a point, simply adding more people to work on code is not going to do any good, something that some of the other game developers have found out the hard way.
Bascialy visualise it like trying to build a toolshed, Eventualy you will reach the optimal number of people who can efectivly build the shed, after that point all you realy have are people who are only their to hand you the nail, and to put it bluntly how many people do you need to hand you a nail?
Okay, that makes sense, but I still personally think the manpower can be put into more productive things.
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Montague Zooma
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.11.16 19:54:00 -
[258]
Bug fixes don't gain interest from potential new players...new features do.
Sadly, those of us who already play have demonstrated we'll still keep paying even though it takes several months or longer to fix significant problems. So more emphasis is placed on attracting new players with new features. As long as the bugs don't make players quit, fixing them is not going to be a top priority.
CCP doesn't have to make us ecstatic about the game...they just have to keep it bumbling along well enough to keep us playing in spite of the difficulties.
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Valrandir
Shiva Morsus Mihi
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Posted - 2006.11.16 19:55:00 -
[259]
Originally by: Spaja Saist Dumbest idea ever. CCP has slowly lost their way over the past 6 months and now they are trying to turn this game into a SWG clone. CCP why can't you stick to what made this game great and different instead of trying to copy other games. I don't play this game to walk around stations. I play this game to fly awsome ships in space combat. If I wanted to walk around in a station or on a planet I'd play a different game.
Spaja you are still playing? I also see you haven't changed much :D
Please self-destruct your keyboard now :)
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware.
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Fogy
Caldari Euphoria Released Euphoria Unleashed
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Posted - 2006.11.16 19:57:00 -
[260]
IIRC, they have said that with the first kali patch, there will be alott of bug/problem fixes, not just new content.. it might have been another EVE dream though.. 
Cheers! Fogy
"From my rotting boddy flowers shall grow and I am in them, and that is eternity"
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Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.11.16 20:23:00 -
[261]
One issue I see people bringing up, is the nature of your clone when you are in a station. After all, if you do end up in a barfight, getting fragged in the back is a pricey way to lose your implants and an expensive clone.
Thinking about that made me think of jump clones (a relatively new technology). I think a straight forward way to handle this issue could be that clones used in ships are considered as specialized, very expensive. Wouldn't it be fairly easy to have a sort of jump clone installed in your ship that a pod pilot takes wherever he goes. (It could be the other way around of course, the clone used in stations is used to transferring his pod clone to different ships, transferring himself to it, and when he's going into a station he just 'jumps' back into his regular clone).
There are a couple of advantages to this setup in my mind. When a guy gets wasted in combat, in a station, he is transferred back into his pod clone, in his ship, in the docking bay.
What it does, is seperate ships and walking in stations, from one another. This gives us the means to customize our station walking clones, completely seperate from our ship flying clones. That opens up a lot of room for game mechanics. Who knows... different types of ships may have the capacity to carry more than one station clone?
I love the feel of Eve already.. dark, gritty. Stations should reflect that. Imagine Jita... the highest level of security you can get, if you plugged a guy in a bar in Jita, Concord personnel would be all over your butt in a second... but you can still do it if you want to.
Now imagine a station in 0.0... anything goes. Guy ****es you off? Pull your sidearm and waste him, only thing stopping you is his buddies.
Going way off into dreamland here... but think of the final stages of a 0.0 station assault. POS's are down, station shields are down, system is locked down. All that is left is a bunch of guys that won't undock. Buggers... assault the station and kill them, kill their backup clones, and clean them right out of the place.
Blog |

Kylania
Gallente
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Posted - 2006.11.16 20:39:00 -
[262]
Originally by: scabbsssjr What sounds better?
A. Walking in stations.
B. Colonising Planets (low sec would require sov or a certian standing).
I like the colonizing planets things
Which will sell more copies of EVE:
A. Live in the EVE universe!!! (show pictures of people dancing in a bar with spaceships flying past the window)
B. Colonize planets! (show pictures of a UI window micromanaging "colonies" though an adapted POS management console!)
Colonizing planets doesn't interest me at all, especially if you require sov or a certain standing. That would just be another ISK maker for uber alliances. However, the ability to get out of my ship, walk around a station and do anything at all would be for EVERYONE (except the min/max crowd I'm sure) and a much better selling point for the EVE Online universe rather than a corp wallet based universe. -- Lil Miner Newbie Skills Roadmap | CCG Card Lookup |

Falcione
Mortis Angelus
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Posted - 2006.11.16 21:10:00 -
[263]
Originally by: Montague Zooma CCP doesn't have to make us ecstatic about the game...they just have to keep it bumbling along well enough to keep us playing in spite of the difficulties.
QFT
And as a side note. In spite of EVE's problems (there are a few) It is still hands down the BEST MMO out there that I have laid hands on. I mean come on... I'm actually willing to PAY for this one for an extended period of time. CCP's not perfect... but who is.
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Bardi MecAuldnis
Amarr Pirates of Destruction Union Pirate Coalition
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Posted - 2006.11.16 22:36:00 -
[264]
Originally by: Falcione In spite of EVE's problems (there are a few) It is still hands down the BEST MMO out there that I have laid hands on. I mean come on... I'm actually willing to PAY for this one for an extended period of time. CCP's not perfect... but who is.
Exactly. I never thought I'd actually pay for an online game (almost started SWG, but a friend showed me how that got boned into oblivion). Then here I am (and I brought some friends). --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

Sathynos
Caldari
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Posted - 2006.11.16 23:01:00 -
[265]
Excellent news. Now what I would really really like to see with this - have a casino. Play poker, bridge, roulette and other stuff for ISK, modules or ships. I cant believe how cool that would be. -- "Say yes to pron on Concord billboards" campaing. Eve mercenaries portal: http://www.eve-mercs.com |

Manus Ghostface
Caldari Quantum Industries Prime Orbital Systems
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Posted - 2006.11.16 23:14:00 -
[266]
Originally by: Lone Bear Some things crossed my mind:
Casinos \o/ Pubs (where you can start riots and be naughty with the barmaid/bartender) News Agencies "AA" turrets in conquerable stations Spa, swimming pool Slaves Market Black Market Appartments Tatoo and clothes shops etc "Tuning shop" if this ability was to be introduced later in game.
I really like the AA idea. Short rang, terrible tracking, but enough to keep people from humping the station.
That city is well fortified which has a wall of men instead of brick. - Lycurgus |

Draquin
Gallente
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Posted - 2006.11.16 23:15:00 -
[267]
Originally by: Mikojo
Originally by: Draquin
Originally by: Mikojo I agree with using man power to quickly fix all the bugs and other things that need to be fixed with the game before doing something ridiculas like adding walking in stations and station combat to eve. 
The reality is though that after a point, simply adding more people to work on code is not going to do any good, something that some of the other game developers have found out the hard way.
Bascialy visualise it like trying to build a toolshed, Eventualy you will reach the optimal number of people who can efectivly build the shed, after that point all you realy have are people who are only their to hand you the nail, and to put it bluntly how many people do you need to hand you a nail?
Okay, that makes sense, but I still personally think the manpower can be put into more productive things.
one of the problems they have right now is that they had some bad original assumptions as to what they needed (like individual unique ID numbers for each and every individual round of ammo in the database) that are now part of the code that they cant do very mutch with.
Every time you jump through a gate that send you to a new server cluster the game has to move every bit of data that is on your ship to that servers memory.
get into a fight and all of a sudden the system is having to do inventory on a truely massive scale, unless they already solved that problem, they have to basicaly use brute processing power to get around that problem, ------------------------------------------------------------ Irealyneedtoburnoffthat12packofredbullIjustdrankinonesetting
If your too paranoid to play Eve, your not paranoid enough to play Eve |

Gustovness
Privateers
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Posted - 2006.11.17 01:01:00 -
[268]
Edited by: Gustovness on 17/11/2006 01:02:51 Space suits ftw!
I'm going to land on an asteroid, pull out my lvl 75 Caldari Navy Sniper Rifle, and pop the carebears through their COKKpit* windows 
edit: omfg, it's a part of the ship... Don't censor that...
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Hana Brenecki
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Posted - 2006.11.17 10:41:00 -
[269]
This is the best news I've read on these forums, ever.
For roleplayers, walking in-station will be the best thing that ever happened to EVE. It will make the game much more immersive and potentially even cinematic in scope. Who cares if it's not 'practical'. Gaming, in a general sense is not a directly practical activity. Having a character who can buy a drink from a bar, have a conversation, change clothes, do various 'emotes' etc is certainly a no less practical or valid way to play the game than camping all day at a gate, or blasting rocks for hours on end, or any other number of things that players currently get up to.
It's about time roleplayers had some more stuff to do and ways to interact in EVE, and some development geared especially for them. I'm not even 1% interested in new ships, nerfs to WCS, warping changes and the other changes in Kali that are supposedly so controversial. Kali Schmali. But I would like to be able to meet other characters stationside, that would be fantastically cool and would completely change the way that I play the game - now if THAT is in Kali, I'm excited. If they do it well enough, and soon enough, it may even stop me from migrating to Neverwinter Nights 2 when that game comes out. I'd happily see Kali delayed another year so they can get this idea done first, I personally think it's far more important (go on, flame).
Here's hoping they implement this idea in a way that doesn't allow all the "I ownz u noobxorr!!!1!1one" crowd to spoil the fun for the roleplayers... maybe CONCORD guards in high-sec stations will do the trick, and 0.0 stations can be lawless and full of pirates and booster dealers...
It's good to see that the devs care about things like this. Obviously they care about attracting a more roleplay-centric crowd, even if the majority of players don't seem to worry about these things for the moment. The fact is that EVE is designed from the ground up as a roleplay game, and the RPG in MMORPG actually stands for Role-Playing Game. You are actually meant to roleplay in EVE - if you weren't, they wouldn't have bothered writing such a huge backstory for starters. I'm guessing that female membership in EVE will also increase dramatically when walking in stations appears. Most female gamers are hesitant about EVE and prefer the more traditional swords-and-sorcery stuff because EVE is rather dry and tech-heavy and doesn't have much of a 'personalised' feel at the moment. If walking in stations allows EVE to take on a less numbers-oriented, more emotive aspect, this will pay dividends with people having more options on how to play the game. If it starts to feel a bit like The Sims (unlikely, but...) then all the better. The Sims is the #1 selling game in the world for more reasons than just the obvious. These are all good things, and possibly even necessary for EVE's survival as a game, lest some other more roleplay-friendly space sim trumps CCP's card, which will definitely happen given enough time, if CCP rest on their laurels on the roleplay aspect. They probably know this already hence the time and effort they are already spending on walking in stations... anyway, bring it all on. It can't come soon enough for me.
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