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Plymer Ization
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.11 22:31:00 -
[91]
While I don't really think it's a great investment of time by CCP, I'll leave my opinion aside for one moment and point out an obvious problem:
What the hell are the REST of our bodies going to look like? And how many people would be interested to know what lies beneath the avatar of the Gallente woman with the see-through clothing? 18+ warning?

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Zeko Rena
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Posted - 2006.11.11 22:32:00 -
[92]
Edited by: Zeko Rena on 11/11/2006 22:33:57
Quote: I agree. However, Kali is already introducing SHLOADS of content. Walking around a station is not 'content'. It's insubstantial crap. It's eye candy.
It's meaningless fluff.
Yes that may be true but what you think is meaningless fluff another person might think is great fluff, so long as you have the option to choose if you want to walk around in the station or sit in your ship i dont see a problem
And like someone said earlier, EVE's developers who work on new content for EVE probibly dont do much bug fixing, thats likely the job of another department, but i could be wrong in this assumption 
EDIT:
Quote: While I don't really think it's a great investment of time by CCP, I'll leave my opinion aside for one moment and point out an obvious problem:
What the hell are the REST of our bodies going to look like? And how many people would be interested to know what lies beneath the avatar of the Gallente woman with the see-through clothing? 18+ warning?
I think there are alot of people who would like EVE to be 18+ 
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Risien Drogonne
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Posted - 2006.11.11 22:34:00 -
[93]
Originally by: Tovarishch Let's say your car runs fine... but it idles poorly... and stalls on occasion. You take it into the shop to get a tune up.
A couple days later you arrive to pick your car up. They tell you that the one guy working on it will have it done tomorrow... but that they hired a second guy to install a few freebies that they thought they'd offer you as a surprise.
It would make perfect sense to ask them why they simply didn't have the new guy help the first guy with the tune-up so your car could have been ready today... when they told you it'd be ready.
Why use manpower to add fluff when the same manpower can fix the current problems more quickly? Answer that and I'll understand.
Because there's a limit to how many people will fit under the hood at the same time, so you have no guarantee whatsoever that sticking everyone available in there will speed ANYTHING up.
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Roccla
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Posted - 2006.11.11 22:41:00 -
[94]
I gather all who whines are just "new N**Bs who wasnt in the beta or pre beta and was in iirc and listen and read the plans of eve online the talk about 3d chars been in ccp plans from the start.
Ok those who aint liking it can stay in there ships "asocial gimps"
opss did I say that loud ??
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.11.11 22:43:00 -
[95]
Originally by: Risien Drogonne
Originally by: Tovarishch Let's say your car runs fine... but it idles poorly... and stalls on occasion. You take it into the shop to get a tune up.
A couple days later you arrive to pick your car up. They tell you that the one guy working on it will have it done tomorrow... but that they hired a second guy to install a few freebies that they thought they'd offer you as a surprise.
It would make perfect sense to ask them why they simply didn't have the new guy help the first guy with the tune-up so your car could have been ready today... when they told you it'd be ready.
Why use manpower to add fluff when the same manpower can fix the current problems more quickly? Answer that and I'll understand.
Because there's a limit to how many people will fit under the hood at the same time, so you have no guarantee whatsoever that sticking everyone available in there will speed ANYTHING up.
There is absolutely no reason to believe that CCP has so many bug-fixing coders that they are bumping heads. You are making a huge, and very flawed, assumption there.
Hiring more coders to address a single problem on a per problem basis... or even just troublshooters... is not a difficult decision. Thus my confusion as to why CCP would throw money at something as completely insubstantial as walking in a station.
All life is sacred... until the client says otherwise. |

Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.11.11 22:47:00 -
[96]
Originally by: Tovarishch Edited by: Tovarishch on 11/11/2006 21:46:32
Originally by: Avernus
Anyone here remember the game Elite? Go anywhere, do anything. <- That is Eve. Eve is a sandbox, if you want to limit yourself in what you want to participate in, fine, but shutup. With CCP's resources, they have the ability to do more than just focus on core gameplay. It's something people have been waiting a hell of a long time for.
Firstly, I think most of us will speak however we'd like... thanks. Telling people to shut up is a pretty revealing look at your attitude.
Secondly, your very incorrect assumption that 'CCP's resources' are enough to handle 'core gameplay' stands in very clear contrast to the constant server issues and the other myriad assortment of problems.
Adding fluff content when there are still a multitude of issues to solve is... an odd choice.
You're right, me saying shutup is reflective of my attitude in regards to new aspects of gameplay; in short, I am frustrated at the level of what comes across to me as knee jerk reactions to changes. I feel like people for the most part don't think things through. I strongly disagree with peoples evaluation that CCP isn't putting enough of their resources into solving the current problems.
When I give out a general shut up, it's not directed towards an individual, it's directed towards an attitude. I feel that too many people want to limit the direction that CCP can take in providing content to us. My attitude is that CCP shouldn't be constantly ragged on at the first bit of news that changes are in the works.
Example: Integrated voice chat. How many people went ballistic over this? Before anyone had a set of actual facts to work with (or in many cases completely ignoring the actual facts that had been provided), people went off the wall with complaints in regards to creating 'classes' of haves and have nots, increased server load and lag, and the costs involved.
It's fairly well known at this point that the voice chat will work off a completely different set of servers now, that we are still waiting upon details on exact specifications on how people will be able to interact (can people listen in, but not speak, without having paid for the service), and we also know that CCP isn't doing this as a profit point, but as a service. In short, a huge outcry for a load of crap reasons that weren't justified.
And I'm seeing it happen again, because people don't take the time to actually think things through, and that ****es me off. So yes, I do have an attitude problem.
CCP has several sets of resources, each resource dedicated to various aspects of building and improving upon Eve. You can't throw animators, modellers, and artists at debugging, server, and optimization problems. I'm not a masochist, I am very much looking forward to more stable nodes and better server performance.
People need to understand that CCP isn't a small company where everyone is chipping in their efforts towards single tasks. You can liken it to cabals of individuals working on various tasks. Many of these cabals are unable to effect the progress of other cabals or aid them.
CCP are fully aware of the current problems. CCP are dedicating more manpower to fix these problems, and overcome the challenges that they are faced with in these aspects.
Work on these problems doesn't halt work on new content. You have one group working on the problems, you have other groups working on new content for a multitude of areas. That is the advantage of having resources.
Some people like to stop and smell the roses once in a while, or just take it easy and hang out with friends. It's not always a case of logging in with the intention to go hard charging towards your next target. For those people, increased immersion and options for interactivity can not be classified as fluff. It may not mean much to some people, but it means a heck of a lot to others.
Blog |

Eric Starnes
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Posted - 2006.11.11 22:49:00 -
[97]
We really do not need a new time sink in the form of: walking across the whole farking station to get to the insurance vendor or whatever. This will not be an improvement.
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Jigensama
Gallente Center for Advanced Studies
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Posted - 2006.11.11 22:58:00 -
[98]
To be honest I'd rather see this not happen. I simply can't see it being done well enough to mesh with the rest of the game. I keep thinking back to the stations in Earth & Beyond which for the most part were tiny. They were cute in a way, but mostly pointless, and on the whole I prefer having everything available though the station hangar without the need to wander around. I can't help but wonder if this is simply a move to keep up with some of the other MMO's out there where this is considered a feature to a large extent.
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Lunadi
Minmatar Solar Trade
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Posted - 2006.11.11 22:59:00 -
[99]
Edited by: Lunadi on 11/11/2006 23:00:09
Originally by: Tovarishch
Thus my confusion as to why CCP would throw money at something as completely insubstantial as walking in a station.
Something that is insubstantial to you may not be insubstantial from a marketing point of view. If you don't get bigger (new playerbase) the you are doomed to disapear (in 2, 5, 10 years maybe), so they do have to think of new selling points for eve - attractive for the new players, not only for hardcore eve fans.
-------- hate my spelling? go play SCRABBLE! |

Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.11 22:59:00 -
[100]
All those whitewolf employees need something to do... http://www.mmorpg.com/discussion2.cfm/thread/102748/page/2
I have said it many times before, and I will say it again. Eve is what SWG could have been... they launched at approx same time. both are skillbased sandboxes. both were buggy as hell at launch SWG was missing space, Eve missing the ground. SWG very strong on social aspects, eve very strong on combat
Eve has slowley been shoring up it's weaknesses, SWG was murdered.
Many, many people played swg for it's social and roleplaying aspects.
This is one of the last stumbling blocks to eve just exploding! more subs = more money for CCP they have already taken a drakonian step to help reduce lag, warp to 0 km. This should solve a huge amount of lag if what CCP tells us about BM's and database space are to be believed. one more point. there are some very credible sounding rumers that something very big is going to happen to SWG, and it is no secret that lucas arts wants a thriving MMO to go along with it's new TV series. If CCP pulls this off, it is game over for a sandbox SWG MMO. Anything that is relieased will be to little, to late, eve has the momentum to swamp it. People are always asking, what is going to be the next wow....
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.11.11 23:03:00 -
[101]
Originally by: Lunadi Edited by: Lunadi on 11/11/2006 23:00:09
Originally by: Tovarishch
Thus my confusion as to why CCP would throw money at something as completely insubstantial as walking in a station.
Something that is insubstantial to you may not be insubstantial from a marketing point of view. If you don't get bigger (new playerbase) the you are doomed to disapear (in 2, 5, 10 years maybe), so they do have to think of new selling points for eve - attractive for the new players, not only for hardcore eve fans.
Why do we want a bigger playerbase if we already have login queues, jumpgate queues, and lag relating to large scale combat?
All life is sacred... until the client says otherwise. |

Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.11.11 23:07:00 -
[102]
Originally by: Eric Starnes We really do not need a new time sink in the form of: walking across the whole farking station to get to the insurance vendor or whatever. This will not be an improvement.
Eric, I agree with your concerns, but I don't think CCP will miss this very important point. Tbh, I don't see the current systems going away.... in short, I am hoping that when you dock, you have two immediate options available to you. -Use the current interface (faster, gets the job done, off you go) -Get out of your ship (time to smell the roses, no urgent business etc.)
Pilots can't afford to waste time. There are far too many situations where we have to dock quickly, fit out a ship, and go get in a fight. For others it's a matter of a ticking clock in the background while they are doing a mission, or they just want to pick up their buy order and take off.
Functions that inhibit the speed at which players are used to perform actions, are a bad idea. Adding functionality or a second layer of interaction in order to increase immersiveness for those who have the time to enjoy it is a good idea. It doesn't have to be one or the other, it's easy enough to have both.
Blog |

Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.11.11 23:12:00 -
[103]
Originally by: Tovarishch
Originally by: Lunadi Edited by: Lunadi on 11/11/2006 23:00:09
Originally by: Tovarishch
Thus my confusion as to why CCP would throw money at something as completely insubstantial as walking in a station.
Something that is insubstantial to you may not be insubstantial from a marketing point of view. If you don't get bigger (new playerbase) the you are doomed to disapear (in 2, 5, 10 years maybe), so they do have to think of new selling points for eve - attractive for the new players, not only for hardcore eve fans.
Why do we want a bigger playerbase if we already have login queues, jumpgate queues, and lag relating to large scale combat?
That's the ticking bomb in the background tbh.
More players equals more available resources for CCP to work with. More players also means higher server loads that have to be counteracted. Technology gets better with time, and new solutions to current problems are brought into being, but the balance is dependant upon the speed with which the Eve playerbase grows.
If it grows to fast, then I hate to think of the consequences for all of us. At some point, were that to happen, one of the only solutions available would maybe having to create an additional server... and say goodbye to the single shard experience.
Blog |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.11.11 23:19:00 -
[104]
Originally by: Avernus
Originally by: Tovarishch
Originally by: Lunadi Edited by: Lunadi on 11/11/2006 23:00:09
Originally by: Tovarishch
Thus my confusion as to why CCP would throw money at something as completely insubstantial as walking in a station.
Something that is insubstantial to you may not be insubstantial from a marketing point of view. If you don't get bigger (new playerbase) the you are doomed to disapear (in 2, 5, 10 years maybe), so they do have to think of new selling points for eve - attractive for the new players, not only for hardcore eve fans.
Why do we want a bigger playerbase if we already have login queues, jumpgate queues, and lag relating to large scale combat?
That's the ticking bomb in the background tbh.
More players equals more available resources for CCP to work with. More players also means higher server loads that have to be counteracted. Technology gets better with time, and new solutions to current problems are brought into being, but the balance is dependant upon the speed with which the Eve playerbase grows.
If it grows to fast, then I hate to think of the consequences for all of us. At some point, were that to happen, one of the only solutions available would maybe having to create an additional server... and say goodbye to the single shard experience.
Precisely. That is why I think that the 'let's attract lots of new players' argument is a very poor argument indeed.
I agree to some degree that the concept of 'content' is subjective. But I do believe that there is some baseline where content has to be something more than eye candy. It has to bring something meaningful to the game. Saying that new grpahics is analogous to content would be completely and utterly incorrect.
In my opinion... eye candy and 'walking around a station' is not content... certainly not worth throwing money and manpower at when there are problems to solve.
We'll simply have to agree to disagree it seems.
All life is sacred... until the client says otherwise. |

Lunadi
Minmatar Solar Trade
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Posted - 2006.11.11 23:19:00 -
[105]
Originally by: Tovarishch
Why do we want a bigger playerbase if we already have login queues, jumpgate queues, and lag relating to large scale combat?
Well.. 'we' may not want it but... My assumption is that each company is created to make money - and that is the goal (not to make someone 'happy'). So the bigger player base the better.
regarding the problems you mentioned: 1. Imho they aren't currently that serious - at least not for the majority (it's hard to discuss that issues as we do not know the numbers, but we would have tons of post on this forums if it would be something really disturbing for everyone). 2. I think they are all solvable in short/medium time (probably Kali code changes are a step in this direction - increasing scalability of eve) 3. If they werent solvable (i.ex 'server' would reached a maximum capacity, which I doubt) you can always put another 'server' for new players - so bigger playerbase is not a problem.
-------- hate my spelling? go play SCRABBLE! |

Weirda
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.11 23:23:00 -
[106]
Originally by: Tovarishch
Hiring more coders to address a single problem on a per problem basis... or even just troublshooters... is not a difficult decision. Thus my confusion as to why CCP would throw money at something as completely insubstantial as walking in a station.
you need to read a book call 'mythical man hour' (or something like that). you speak of flawed assumption, yet you live with misconception that with 600 of work, you can just hire 600 people to work on same problem and it will take 1 hour.
seriously - weirda had post on 1st or 2nd page... that this community is embarassing. not all of community, but enough.
CCP have stated with planetary flight that it would be implimented *IF* and when it make sense in context (and spirit) of EVE. the same would hold true for this... you think they just *WANT* to create work for themself? Maybe try reading some of chronicle and short story and realize that there is large element of this universe that take place outside of pod, and if they do it... even optional... and it add kind of immersion and depth that they want to see in other aspect of game then it is worth every penny.
there is plenty of content in EVE that weirda don't explore (mining/capital ship/etc), that doesn't mean that it doesn't make EVE a richer and better universe. if you love EVE, you should trust the vision of the creators - because they love it like a child. __ Weirda Join QotSA
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.11.11 23:23:00 -
[107]
Originally by: Lunadi
Originally by: Tovarishch
Why do we want a bigger playerbase if we already have login queues, jumpgate queues, and lag relating to large scale combat?
Well.. 'we' may not want it but... My assumption is that each company is created to make money - and that is the goal (not to make someone 'happy'). So the bigger player base the better.
regarding the problems you mentioned: 1. Imho they aren't currently that serious - at least not for the majority (it's hard to discuss that issues as we do not know the numbers, but we would have tons of post on this forums if it would be something really disturbing for everyone). 2. I think they are all solvable in short/medium time (probably Kali code changes are a step in this direction - increasing scalability of eve) 3. If they werent solvable (i.ex 'server' would reached a maximum capacity, which I doubt) you can always put another 'server' for new players - so bigger playerbase is not a problem.
As I said above... we'll have to agree to disagree.
However, I think your take on how serious problems are and how acceptable a second server would be are very, very inaccurate. You might be OK with the current state of the server... but many are not.
And as for multiple servers in case the problems get worse... that would be the end of one of EVE's greatest selling points. So you'd be willing to say Goodbye to that for more players on a buggy server... but at least they can walk in stations now?
All life is sacred... until the client says otherwise. |

Dr Clay
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Posted - 2006.11.11 23:29:00 -
[108]
Hahahaha, this is fantastic. Can we get an official announcement and maybe some artistic renditions?
Eve is going up in the world, yessir.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.11.11 23:31:00 -
[109]
Originally by: Weirda
Originally by: Tovarishch
Hiring more coders to address a single problem on a per problem basis... or even just troublshooters... is not a difficult decision. Thus my confusion as to why CCP would throw money at something as completely insubstantial as walking in a station.
you need to read a book call 'mythical man hour' (or something like that). you speak of flawed assumption, yet you live with misconception that with 600 of work, you can just hire 600 people to work on same problem and it will take 1 hour.
seriously - weirda had post on 1st or 2nd page... that this community is embarassing. not all of community, but enough.
CCP have stated with planetary flight that it would be implimented *IF* and when it make sense in context (and spirit) of EVE. the same would hold true for this... you think they just *WANT* to create work for themself? Maybe try reading some of chronicle and short story and realize that there is large element of this universe that take place outside of pod, and if they do it... even optional... and it add kind of immersion and depth that they want to see in other aspect of game then it is worth every penny.
there is plenty of content in EVE that weirda don't explore (mining/capital ship/etc), that doesn't mean that it doesn't make EVE a richer and better universe. if you love EVE, you should trust the vision of the creators - because they love it like a child.
While I appreciate your opinion, and have admitted that I am functioning on a couple assumptions (you would know this if you read the entire thread), I still do not believe that walking around in stations is any more substantial in content than prettier graphics. It's not.
However, the flipside of your saying that I am functioning on the assumption that CCP still has room for coders to work on issues... is your assumption that they already 'maxxed' out on people working on server issues and other assorted bugs. We are both assuming. Who is right or wrong? /shrug
Regardless, I don't see how making this addition is in any way worth the time or effort when other more 'substantial' content could be created by those hired to create said content.
All life is sacred... until the client says otherwise. |

Weirda
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.11 23:33:00 -
[110]
Originally by: Eric Starnes We really do not need a new time sink in the form of: walking across the whole farking station to get to the insurance vendor or whatever. This will not be an improvement.
yeah - and you already certain that is what it going to be... 
seriously, this sort of attitude is what Weirda talking about. if you don't want time sink maybe ship should just 'res' after you killed and you don't have to worry about getting new things...
ffs - play a FPS... __ Weirda Join QotSA
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Risien Drogonne
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Posted - 2006.11.11 23:34:00 -
[111]
Originally by: TovarishchThere is absolutely no reason to believe that CCP has so many bug-fixing coders that they are bumping heads. You are making a huge, and very flawed, assumption there.
Hiring more coders to address a single problem on a per problem basis... or even just troublshooters... is not a difficult decision. Thus my confusion as to why CCP would throw money at something as completely insubstantial as walking in a station. [/quote
Perhaps you somehow missed the fact that CCP hired over 100 people in the last year?
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.11.11 23:36:00 -
[112]
Edited by: Tovarishch on 11/11/2006 23:37:41
Originally by: Risien Drogonne
Originally by: Tovarishch There is absolutely no reason to believe that CCP has so many bug-fixing coders that they are bumping heads. You are making a huge, and very flawed, assumption there.
Hiring more coders to address a single problem on a per problem basis... or even just troublshooters... is not a difficult decision. Thus my confusion as to why CCP would throw money at something as completely insubstantial as walking in a station.
Perhaps you somehow missed the fact that CCP hired over 100 people in the last year?
Perhaps you missed the fact that since that mass hiring the server and nodes still crash... and there are login queues and jumpgate queues.
All life is sacred... until the client says otherwise. |

Zeko Rena
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Posted - 2006.11.11 23:43:00 -
[113]
Wow this is getting pretty crazy,
To all the people who say its going to be a new time sink, read my posts, as i said you dont even know but prehaps it will be an option to get out your ship everyone saying
"That means i have to get off my ass and walk to a shop"
We dont even know any of the details of this feature yet, i expect as ive said in all my posts i expect this will be OPTIONAL, giving you the choice to get out your ship and walk to the places or sit in your ship and use remote
Plus we dont even know if this is going to even be implimented why is everyone so worried.
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Brolly
Caldari The Department of Justice
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Posted - 2006.11.11 23:44:00 -
[114]
They are not taking anything away from the game, more content will be added and it will be pretty nifty when we have corp meetings.
More immersion is gonna be great.
If I had ú1 for every intelligent comment posted in general discussion, I'd be hideously in debt |

Rastigan
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Posted - 2006.11.11 23:45:00 -
[115]
Edited by: Rastigan on 11/11/2006 23:46:15 I also heard they are going to add a new feature to the game of chess that includes full contact hand to hand combat...
Hint to CCP MMORPG bloat is the worst thing that can happen to a well thought out game, EVE is essentially fantastic as it is, there is no need to cheese up a great game by adding a feature that does not compliment the main game itself..Walking in stations if optional is ok, I guess...Combat in it, please give me a break..
I cant wait to buy my epic horse so I can get around the station faster
Give us 80 vs 80 ship battles without a 2 minute lock times, and 4 minute module activations...
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Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.11.11 23:45:00 -
[116]
I have my own set of assumptions as well.
My first assumption is that CCP love their game, and want to do everything possible to make it great. I also believe that they want large scale battles to be totally possible.
I think that we have proof, by looking at Kali, that CCP has a heavy interest in providing new content that adds to the immediate core values of Eve.
I don't think they'll ever stop adding to the core gameplay, and tweaking it as they try to give us the best experience they can.
There are only so many people that can work towards different aspects of Eve at any given time. None of the areas can be ignored to the detriment of others. I think fixing what is wrong with the server is a huge priority for CCP... but it doesn't, and can't, inhibit the progress of Eve in other areas. I just hope they fix the problems sooner rather than later.
Blog |

Weirda
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.11 23:45:00 -
[117]
Originally by: Tovarishch
However, the flipside of your saying that I am functioning on the assumption that CCP still has room for coders to work on issues... is your assumption that they already 'maxxed' out on people working on server issues and other assorted bugs. We are both assuming. Who is right or wrong? /shrug
the big 'o' have stated in many recent blog that they are doing 'everything they can'. you either think they lying or not. personally, Weirda believe that they are better judge then either of us, so it is not assumption.
seriously though - War Bear (one of you corp/alliance mate) have even stated (believe he is there) that people need to get a grip (in this thread). seleene is there too... maybe you should chat with them about it. if they think people are flying off handle given information that was given out (and they are there) why do people just need to assume that EVE know nothing about the game that they are creating?
Weirda hate it when people pull 'am a professional' card in these thread... but anyone who have worked in the industry know that you can't just hire a billion coders and make a problem go away. it have tendency to make problem worse and absolutely kill productivity of everyone else already working on it. __ Weirda Join QotSA
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Slash Harnet
Minmatar Dark Pegasus Enterprises
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Posted - 2006.11.11 23:52:00 -
[118]
Originally by: Weirda you can't just hire a billion coders and make a problem go away. it have tendency to make problem worse and absolutely kill productivity of everyone else already working on it.
Weirda FTW.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.11.11 23:55:00 -
[119]
Edited by: Tovarishch on 11/11/2006 23:58:03
Originally by: Weirda
Originally by: Tovarishch
However, the flipside of your saying that I am functioning on the assumption that CCP still has room for coders to work on issues... is your assumption that they already 'maxxed' out on people working on server issues and other assorted bugs. We are both assuming. Who is right or wrong? /shrug
the big 'o' have stated in many recent blog that they are doing 'everything they can'. you either think they lying or not. personally, Weirda believe that they are better judge then either of us, so it is not assumption.
seriously though - War Bear (one of you corp/alliance mate) have even stated (believe he is there) that people need to get a grip (in this thread). seleene is there too... maybe you should chat with them about it. if they think people are flying off handle given information that was given out (and they are there) why do people just need to assume that EVE know nothing about the game that they are creating?
Weirda hate it when people pull 'am a professional' card in these thread... but anyone who have worked in the industry know that you can't just hire a billion coders and make a problem go away. it have tendency to make problem worse and absolutely kill productivity of everyone else already working on it.
Weirda, I always respect and enjoy your posts... but I want to make something clear.
Firstly, I am no more pulling a 'professional' than you are. I am stating my concerns... and I am free to do so. I am not over-reacting, I have acknowledged that I am functioning on a couple of assumptions... and I have a right to disagree with people... even if they are in my corp/alliance.
I have been gaming for well over two and a half decades... and my concern is paraphrased quite nicely in a post just above this one. It's a comment regarding 'bloat'. I have seen it ruin game after game after game... and I love EVE... and do not want to see it happen.
I apologize if my voicing my concern bothers you... or if you think that I am over-reacting or acting as if I am a know-it-all. I apologize if that is my tone. It's not my intention. My intention is to share my concerns and voice my opinion.
As has been said already... this may simply be a rumor. Thank God if it is... nothing would please me more.
All life is sacred... until the client says otherwise. |

Securion Wolfheart
Caldari Semper Fidelis Industries
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Posted - 2006.11.11 23:56:00 -
[120]
Maybe all that Quake-playing will pay off then, lol. -----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
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