| Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Megadon
Caldari Deathshead Inc.
|
Posted - 2006.11.14 13:36:00 -
[211]
Personally I could REALLY care less about this and of all the things that Eve needs working on... this isnt one of them.
It kinda reminds me of when coca cola decided to change their drink formula. It did nothing but bite them in the ass and all the work was for nothing. This is the same thing.
|

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2006.11.14 14:22:00 -
[212]
Edited by: Joshua Foiritain on 14/11/2006 14:23:17
Originally by: Megadon Personally I could REALLY care less about this and of all the things that Eve needs working on... this isnt one of them.
It kinda reminds me of when coca cola decided to change their drink formula. It did nothing but bite them in the ass and all the work was for nothing. This is the same thing.
Do you hear that?
That strange noise?
I wonder what it is?
OH LOOK ITS THE WORLDS SMALLEST VIOLIN PLAYING JUST FOR YOU!
-----
[Coreli Corporation Mainframe] |

ELECTR0FREAK
Eye of God Axiom Empire
|
Posted - 2006.11.15 09:05:00 -
[213]
Originally by: Celestis Kudzu Edited by: Celestis Kudzu on 12/11/2006 15:38:49
I'm all for this as long as things are kept optional. Anyways here are some terrible prototype "screenshots" from the FanFest. And to all you people crying about "wasting resources" do please shut up. CCP recently purchased White Wolf so I am sure that this development will compliment whatever WoD projects they start working on and vice-versa. If you're unhappy with something that may or may not happen 6 months to two years from now well shoot, I guess your mother had a hell of a time raising you.
Semi-related: http://img.waffleimages.com/888938858a2ed84569714915ad9c461558c5cca5/IMG_0009.jpg http://img.waffleimages.com/fa75f26b2ac44f364a72a4338772b681c15da9cd/IMG_0011.jpg http://img.waffleimages.com/a90bec5a41e538eb3572c1b74e97e98ec2f99fa7/IMG_0025.jpg http://img.waffleimages.com/d237008615ac04ff4d9f332a26263e751f8c9331/IMG_0026.jpg
The "Good" screenshots http://img.waffleimages.com/f131782cb47603b23693d57806e26fb245f251b5/IMG_0027.jpg http://img.waffleimages.com/538430ba3f69701ec6c53b94ce58470471818445/IMG_0028.jpg http://img.waffleimages.com/602fe1dd92dea6b76623303967ca49fc828987fe/IMG_0029.jpg http://img.waffleimages.com/125cc7ba708be8011dd776bb64130ddda681d8d8/IMG_0030.jpg http://img.waffleimages.com/5f22882488fb9a60996f2d4e738707b86933c3b0/IMG_0031.jpg
Quit your *****ing Eve-O. I want to get out of my ship ****it.
http://awful.smashtech.net/files/53/538430ba3f69701ec6c53b94ce58470471818445.jpg http://www.hansalan.com/gallery/displayimage.php?album=22&pos=9
http://awful.smashtech.net/files/5f/5f22882488fb9a60996f2d4e738707b86933c3b0.jpg http://www.hansalan.com/gallery/displayimage.php?album=22&pos=2
Look what I found!
So is what was shown simply concept art? My first impression of the pictures was that they were actual renders... until I got the strange feeling that I'd seen a couple of them somewhere before...
This could still be a ways off then folks.
Discoverer of the Missile Damage Formula |

Elsebeth Rhiannon
Minmatar Gradient Namtz'aar k'in
|
Posted - 2006.11.15 11:18:00 -
[214]
Oh for god's sake, let this be a joke.
|

Dinilysia
Interregional Market Watch
|
Posted - 2006.11.15 11:37:00 -
[215]
It s gona work like this:
You transfer your npattern into a crystal holographic memory store at a station medical facility from which you can retreive your npattern/personality at any convenient time - such as when your body has died outside of the pod - and then imprint into a fresh clone brain/body.
No need to be constantly hooked up to your pod for that to happen. However, it s up to you how often you save 'snapshots' of your brain though when strutting about outside your pod.
|

Golerre Evraun
|
Posted - 2006.11.15 12:26:00 -
[216]
are we gonna have hidden disco rooms that we can find? ---------------------------------------- If you ain't dyin, You Ain't tryin. |

Azrael Maxim
Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.15 12:47:00 -
[217]
I think it can be a great and immersive thing, as long as there wont be any stupid dancing, or pets, or anything cuddly.
|

Ma'Kahn
|
Posted - 2006.11.15 12:50:00 -
[218]
I think there's a lot of potential in this. It can be much much more than just some "funny optional content".
Just a few words to get your mind rolling:
character assasination, hacking, networks, supercomputers, personal appartements, hangar breach, marine corps, dropships, carriers, hostile takeover, intraday trading, real estate, undercover agents, clubs, bars, casinos, promotion, devchat,...
There is so much more. Given the right amount of gamedesign time and resources implementing this into the current game that is EvE could basically make the game the TOE in terms of roleplay gaming.
|

Gyrn Fzirth
Minmatar Celestial Apocalypse Insurgency
|
Posted - 2006.11.15 21:46:00 -
[219]
Edited by: Gyrn Fzirth on 15/11/2006 21:46:48 Take a look at what has already been implemented. Now, take a look at all the bugs that have been introduced, quashed, then reintroduced with new twists. Consider the force recons - they were broken BEFORE they hit tranquility and the devs knew it - they are STILL broken a year after their introduction.
Take a look at cloaks. Initially, you couldn't be locked while you activated your cloak. Then, after a recent patch, cloaked ships remained on people's overviews and could be LOCKED - decloaking them. Instead of properly fixing the issue, ccp decides that's a new _feature_ - even said so in patch notes - and normal operation.
There are hundreds of other buggy elements to the game. Ever tried pos lab research? Ever lose a bpo that way? Cynos that first made you invulnerable to anything but smartbombs, but now make you targettable but unable to respond - yet you can dock if you're near a station or jump out if you're near a gate?
No. Nononononono FIX THE GRRRRR GAME BEFORE IMPLEMENTING MASSIVE QUANTITIES OF NEW BUGS PLEASE. Sorry for the caps, but as much as some people may think this is a good idea its just another avenue for ccp to bug stuff up even more.
Those that say "content isn't programming the groups are different!" How exactly do you think all this stuff will be implemented in tranquility? Devs have to code it. Yep, the same devs that have failed to fix the bugs that are still in this game after years of effort :/
========== CELES Killboard: http://www.celeskills.com
|

Savesti Kyrsst
Minmatar Unity Star
|
Posted - 2006.11.15 22:26:00 -
[220]
Originally by: Azrael Maxim I think it can be a great and immersive thing, as long as there wont be any stupid dancing, or pets, or anything cuddly.
It's eve. Dancing will allow one to get close to a target, pets can have unknown poisonous abilities and cuddly things can be given to gain the trust of a poor fool before driving a stilleto into his brainstem and harvesting his implants.
Roll on full body avatars 
|

Cyrus Graham
Caldari
|
Posted - 2006.11.15 22:26:00 -
[221]
hmm.. I wonder if people can buy marines, exotic dancers, janitors, etc to put in POS. Or for that matter, buy some marines to invade with. That would certainly cause a market price shift. Might not be a bad idea to start investing in these things, just in case... If you knew the number Of the steps you'd ever take Bitter, I wonder Would you run or cease to walk? |

Scorpyn
Caldari The Patriot Pact
|
Posted - 2006.11.15 22:51:00 -
[222]
Hmm...
It's obviously being made for stations, but shouldn't it be possible to walk around on planets and moons etc aswell?
|

Manus Ghostface
Caldari Quantum Industries Prime Orbital Systems
|
Posted - 2006.11.15 23:06:00 -
[223]
Originally by: Rodj Blake Edited by: Rodj Blake on 13/11/2006 13:41:55
Whilst an admirable aim, I'm not sure what allowing us to walk around stations would actually achieve.
I would think PIE and CVA would be all over this. I mean, if they actually have avatar to avatar combat, the Minmatar-Amarr tavern brawls will make Centauri vs. Narn look like a cribbage match.
Plus, imagine a nice open promenade, Amarr faithful preaching their holy writ to passers by.
I mean this should be a RPers dream.
Me, I wanna play cards and drink. But then again, I'm a rascal escaping the conformity of Caldari zaibatsus.
That city is well fortified which has a wall of men instead of brick. - Lycurgus |

Audri Fisher
Caldari The Keep THE R0CK
|
Posted - 2006.11.15 23:20:00 -
[224]
Originally by: Synapse Archae Two words.
Not interested. How this could possibly tie in to helping eve I dont know, and TBH I dont care. Add planetary interaction or those systemwide belts youve wanted for three years now, or the comets.
But please, scrap this.
Have ou every thought to think that this is the first step towards planetary interaction?
|

Manus Ghostface
Caldari Quantum Industries Prime Orbital Systems
|
Posted - 2006.11.15 23:24:00 -
[225]
And as far as pod pilot vs pod pilot combat, I would imagine it would be like Stephen Hawking running his wheel chair into another wheelchair, maybe with some spikey bits on the front.
That city is well fortified which has a wall of men instead of brick. - Lycurgus |
|

t0rfiFrans

|
Posted - 2006.11.15 23:44:00 -
[226]
Hey guys.
I'm prepping a dev blog that will be out in a few days but I wanted to give you a little heads up, in order to reduce *some* of the speculation on this thread. It's great to see how much interest this project is getting. There are various opinions about it, it just tells us that people feel strongly about the game and its integrity and I couldn't agree more. EVE is huge, complex, dark and sinister. It's what we love about the game. None of us want to see an Amarr holder doing the macarena while a Minmatar slave gyrates around his Khumaak in a shower of purple particles in a glitzy Gallente disco. Hmm.. Perhaps we'd like to see it, but not in game.
First of, a little introduction. I'm Torfi Frans, Technical Producer, and I'm managing this project referred to as "walking in stations", and it's me who did the presentation at the fanfest.
The project revolves around seeing your character walking around and performing actions within stations and other locations where a pod pilot might exit his pod to take care of things.
It will augment the existing game, not replace any functionality already in it, such as repairing, agent mission surfing etc. I'd never want to take something that takes 20 seconds today to take 10 minutes even if it looked terribly cool.
This is about fleshing out the game even further, opening up the world to you, enabling roleplayers to act out their sometimes depraved ( sorry guys, you know who you are... ) events, as a forum to socialize and further immerse yourself in the world EVE has become.
Hmm this post is slowly becoming the dev blog I intended to write... Best save something for the blog.
Anyway, we hear your thoughts on this. Your feedback it's important. It's how EVE has evolved into what it is today...
|
|

Manus Ghostface
Caldari Quantum Industries Prime Orbital Systems
|
Posted - 2006.11.15 23:51:00 -
[227]
Originally by: t0rfiFrans Hey guys.
I'm prepping a dev blog that will be out in a few days but I wanted to give you a little heads up, in order to reduce *some* of the speculation on this thread. It's great to see how much interest this project is getting. There are various opinions about it, it just tells us that people feel strongly about the game and its integrity and I couldn't agree more. EVE is huge, complex, dark and sinister. It's what we love about the game. None of us want to see an Amarr holder doing the macarena while a Minmatar slave gyrates around his Khumaak in a shower of purple particles in a glitzy Gallente disco. Hmm.. Perhaps we'd like to see it, but not in game.
First of, a little introduction. I'm Torfi Frans, Technical Producer, and I'm managing this project referred to as "walking in stations", and it's me who did the presentation at the fanfest.
The project revolves around seeing your character walking around and performing actions within stations and other locations where a pod pilot might exit his pod to take care of things.
It will augment the existing game, not replace any functionality already in it, such as repairing, agent mission surfing etc. I'd never want to take something that takes 20 seconds today to take 10 minutes even if it looked terribly cool.
This is about fleshing out the game even further, opening up the world to you, enabling roleplayers to act out their sometimes depraved ( sorry guys, you know who you are... ) events, as a forum to socialize and further immerse yourself in the world EVE has become.
Hmm this post is slowly becoming the dev blog I intended to write... Best save something for the blog.
Anyway, we hear your thoughts on this. Your feedback it's important. It's how EVE has evolved into what it is today...
Thanks for the quick feedback, and we await the blog.
That city is well fortified which has a wall of men instead of brick. - Lycurgus |

Sweetest Sin
|
Posted - 2006.11.15 23:56:00 -
[228]
Originally by: Olixia Castitatis The concept of combat in stations is a bit peculiar. Surely us pod pilots would be permenantly dead if we died outside of our pods...
A clone is a clone. The capsule just enables us to control an entire ship. Although if the synching of skills learned with the clone's mind is facilitated by the capsule, then if you sat in station too long and were killed ..
|

two2litres
|
Posted - 2006.11.16 00:31:00 -
[229]
Edited by: two2litres on 16/11/2006 00:34:08 why not have everyone entering a station need an implant inserted into thier brains that, once killed, will send your data to the station automatically?
i dunno, im sick right now.
the skys the limit. imagine opening up gambling dens, opening up businesses where npcs can go (to make isk), organised crime where you try and push other businesses out of your area, criminal agents that hide in the shadows but offer better missions. So many possiblities, its mind boggling. proud savage of newerth - www.s2games.com - |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
|
Posted - 2006.11.16 00:46:00 -
[230]
Originally by: t0rfiFrans Hey guys.
I'm prepping a dev blog that will be out in a few days but I wanted to give you a little heads up, in order to reduce *some* of the speculation on this thread. It's great to see how much interest this project is getting. There are various opinions about it, it just tells us that people feel strongly about the game and its integrity and I couldn't agree more. EVE is huge, complex, dark and sinister. It's what we love about the game. None of us want to see an Amarr holder doing the macarena while a Minmatar slave gyrates around his Khumaak in a shower of purple particles in a glitzy Gallente disco. Hmm.. Perhaps we'd like to see it, but not in game.
First of, a little introduction. I'm Torfi Frans, Technical Producer, and I'm managing this project referred to as "walking in stations", and it's me who did the presentation at the fanfest.
The project revolves around seeing your character walking around and performing actions within stations and other locations where a pod pilot might exit his pod to take care of things.
It will augment the existing game, not replace any functionality already in it, such as repairing, agent mission surfing etc. I'd never want to take something that takes 20 seconds today to take 10 minutes even if it looked terribly cool.
This is about fleshing out the game even further, opening up the world to you, enabling roleplayers to act out their sometimes depraved ( sorry guys, you know who you are... ) events, as a forum to socialize and further immerse yourself in the world EVE has become.
Hmm this post is slowly becoming the dev blog I intended to write... Best save something for the blog.
Anyway, we hear your thoughts on this. Your feedback it's important. It's how EVE has evolved into what it is today...
Thank you very much for the reply! It is good to see that the integrity of EVE will be preserved.
|

Feyd Darkholme
Caldari
|
Posted - 2006.11.16 00:47:00 -
[231]
Originally by: t0rfiFrans ...Hmm this post is slowly becoming the dev blog I intended to write... Best save something for the blog.
Anyway, we hear your thoughts on this. Your feedback it's important. It's how EVE has evolved into what it is today...
Can't wait, write faster! I look forward to hearing what you have to say and giving my feedback.  ---------------
|

Tonkin
Black Lance Dusk and Dawn
|
Posted - 2006.11.16 00:59:00 -
[232]
FOR THE LOVE OF GOD DONT BRING A SKILL OUT FOR WALKING AROUND STATIONS
WALKING LVL 5 COMPLETE you can now walk at 10mph, your rank 20 skill took 3 months to complete for that little boost.
and i think compat in stations will be a ok idea but i think it wont work in the eve universe. planet battles like caldari tanks and gallentee feraris on a planet that will be good. Sig removed, you sig was too ubber to display and ccp had no choice but to nerf it - CCP(NERFBAT)
|

Imode
Band of Builders Inc. Firmus Ixion
|
Posted - 2006.11.16 01:11:00 -
[233]
Can't wait for the blog.
Purists be ****ed, I've been waiting for this in EVE For a long time. ____________________________ Sig removed, lacks Eve-related content - Cortes |

Ruze
No Applicable Corporation
|
Posted - 2006.11.16 01:30:00 -
[234]
This is a great idea, and I fully support it.
EvE is slowly expanding to address all player types, not just the hardcore griefer/pirate/pvper crowd. The game is beautiful, extremly intense, and very real. But in short, I can't be 'me,' because half of my life is missing.
And a little reminder for those who complain about not having any pilots in low-sec: If you weren't an -sshole, you'd probably have more friends.
Just thought I'd put that out there. Way to go CCP! I'm glad your implementing such a great idea.
Genesis Project |

MurderCityDevil
New Balkan Mafia
|
Posted - 2006.11.16 01:33:00 -
[235]
Originally by: Ank Myrandor
walking in stations would be fun, but for a tactical game like eve, its just like the space traveling system in starwars galaxy , your gonna put options in the game what wasn't original the idea and its gonna break down the whole complete concept of the game that is really out here now.
I think the people that had the balls and the brains to create this game are the only ones who know what they originally intended for it to be. Adding atmospheric flight as well as station-walking may have been there from the start, just not possible, until now.
Station-walking is another way of expanding EVE into a more immersive universal experience. People spend ALOT of time in station as it is, whether AFK or using the market, etc. There might as well be something more enjoyable instead of sitting in your hanger rotating your ship.
Plus, we'll get to see the Eve hotties in more than just the shoulders-up[/pervert]
|

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2006.11.16 01:39:00 -
[236]
Wow. That's really cool. I can't wait for a dev blog. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

scabbsssjr
Gallente M'8'S
|
Posted - 2006.11.16 01:55:00 -
[237]
What sounds better?
A. Walking in stations.
B. Colonising Planets (low sec would require sov or a certian standing).
I like the colonizing planets things What ever I say is my own views and not of my corp. |

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2006.11.16 01:59:00 -
[238]
Originally by: scabbsssjr What sounds better?
A. Walking in stations.
B. Colonising Planets (low sec would require sov or a certian standing).
I like the colonizing planets things
I'll take both, thanks. 
Considering both, though, I think Walking in stations is a squirrel whereas Planetary Interaction is a Grizzly Bear in terms of the size of the task. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

ELECTR0FREAK
Eye of God Axiom Empire
|
Posted - 2006.11.16 07:19:00 -
[239]
Originally by: t0rfiFrans Hey guys.
I'm prepping a dev blog that will be out in a few days but I wanted to give you a little heads up, in order to reduce *some* of the speculation on this thread. It's great to see how much interest this project is getting. There are various opinions about it, it just tells us that people feel strongly about the game and its integrity and I couldn't agree more. EVE is huge, complex, dark and sinister. It's what we love about the game. None of us want to see an Amarr holder doing the macarena while a Minmatar slave gyrates around his Khumaak in a shower of purple particles in a glitzy Gallente disco. Hmm.. Perhaps we'd like to see it, but not in game.
First of, a little introduction. I'm Torfi Frans, Technical Producer, and I'm managing this project referred to as "walking in stations", and it's me who did the presentation at the fanfest.
The project revolves around seeing your character walking around and performing actions within stations and other locations where a pod pilot might exit his pod to take care of things.
It will augment the existing game, not replace any functionality already in it, such as repairing, agent mission surfing etc. I'd never want to take something that takes 20 seconds today to take 10 minutes even if it looked terribly cool.
This is about fleshing out the game even further, opening up the world to you, enabling roleplayers to act out their sometimes depraved ( sorry guys, you know who you are... ) events, as a forum to socialize and further immerse yourself in the world EVE has become.
Hmm this post is slowly becoming the dev blog I intended to write... Best save something for the blog.
Anyway, we hear your thoughts on this. Your feedback it's important. It's how EVE has evolved into what it is today...
Sweet, can't wait for the blog.
Also, please include a hidden disco room... there will be those who understand, and those who don't. 
Discoverer of the Missile Damage Formula |

Dinilysia
Interregional Market Watch
|
Posted - 2006.11.16 08:40:00 -
[240]
Originally by: Tovarishch Why use manpower to add fluff when the same manpower can fix the current problems more quickly? Answer that and I'll understand.
Why use manpower to add to an aspect of the game that leans mostly towards your particular facet of it? Is it a hard enough concept for you to grasp that what is fluff to you would be essential for the experience of another player?
Or "core fun", if you wish.
|
| |
|
| Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
| First page | Previous page | Next page | Last page |