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Thread Statistics | Show CCP posts - 3 post(s) |

Mario Putzo
1478
|
Posted - 2015.07.05 21:02:46 -
[661] - Quote
Just an hourly (or so) reminder these changes suck.
What does it mean to you.
As a shield missile ship in order to keep the same application you get from rigs today, you must choose. Less DPS, or Less tank. This is not only about application, this is a direct impact on all shield missile ships. Or you must sacrifice further any utility slots all ready marginalized by limited slots due to shield tanking.
Less Tank + Same Application Less Gank + Same Application Less Utility + Same Application
Is this ultimately necessary? Where is the abort button? |

Markos Cerrilus
Federal Navy Academy Gallente Federation
1
|
Posted - 2015.07.05 21:07:36 -
[662] - Quote
AskariRising wrote:Zekora Rally wrote:Iroquoiss Pliskin wrote:I have only one question: Wouldn't these missile TE/TCs put even Light missile engagement ranges well past 100 km mark - would that be intended? I think it's the same kind of issue as the base drone stats staying unchanged IIRC on the introduction of DDAs.  Fitting one of these on a caracal for example will require foregoing another mod. Whether it's a nano or BCU. It's a tradeoff for supposedly better damage application. Now to take advantage of a 100km missile range, a caracal will need a sebo to achieve this which in turn means much less tank or no TP. Sniping harpy/corm fits already hit targets out to this range and they don't have to deal with the 100km damage delay or the target supposedly warping off before damage is even applied. its an issue on a caracal yes. but a kestrel is a different story. kestrel vs corm, the kestrel has far better lock range. a kestrel vs harpy, the kestrel has better range. a kestrel can hit targets at 97km just using rigs. ive got a kessy right now thats cap stable with a lock range at 126km, a top speed of 2815m/s, and a missile range of 97km. these new computers will increase my range even further.
Someone posted earlier about the velocity meta. Try a Garmur.. with current speed meta Garmur/ Orthrus is the only ships applying missile dmg to catch the speed fits.. unless you can get close to slow them down.. which means they made a mistake.
|

Vailen Sere
The Oasis Group TOG - The Older Gamers Alliance
3
|
Posted - 2015.07.06 00:49:48 -
[663] - Quote
The re-adjustment went too deep. Suggestion:
Add back some of the explosion radius/velocity to increase dmg application across the board and remove from the mods.
Than it gives you two stats to manipulate same as the targeting computers, allowing them to be scripted.
Or as posted above, these come in on niche fits, and will mostly be unused. |

Phaade
Perimeter Defense Systems
365
|
Posted - 2015.07.06 02:57:46 -
[664] - Quote
They really put CCP's best and brightest on this one.
LOL, so small minded. |

Zan Shiro
Alternative Enterprises
685
|
Posted - 2015.07.06 04:09:40 -
[665] - Quote
Phaade wrote:They really put CCP's best and brightest on this one.
LOL, so small minded.
TBH..after this patch I would recommend CCP put the Missile QA people on the drone QA team and well...stick the current drone QA team somewhere else (they are moving offices....lots of creative jobs come to mind, like why pay movers when you have employees already). Missile QA team went from getting our hope up to dashing them just on sisi alone. I will even be nice and say they have some "they were op" basis. I would give them kudos for that if actually legit. in a mere few weeks they killed a great idea we have wanted for years. May hate the results of that but have to admire in some sick way the efficacy and skill that requires.
Now lets pull drone QA and put these people here. If they apply the same level of effort....because of drones will suck for all all boats by (US) labor day. They'd at least kill the 1-2 problem children in the process. Missile QA team could pull this off. Sure as hell did damn fine work making me even go this crap isn't go to work out half decent even for my rattler. And that has slots to work with. |

Sobaan Tali
Caldari Quick Reaction Force
480
|
Posted - 2015.07.06 05:31:29 -
[666] - Quote
Ditto. I may slap a MGC II on my Golem in place of a 3rd TP, but certainly not because it would be better. I keep a 3rd TP on mainly for module redundancy, so that in cases where one of the first two fail to land a cycle, the 3rd offers a chance to make up for it. It'll be a move more for "science" on my part. At least I won't need to replace one of the rigors. Really feels like one step forward, two steps back. Except, we never even got to the one step forward part. Shame, really.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|

Mike Whiite
Geuzen Inc
388
|
Posted - 2015.07.06 07:22:17 -
[667] - Quote
Well at least they didn't dump things down 
that is a lot of switching modules and riggs switching and calculating, to get the same results  |

Rea Rose
Geuzen Inc
0
|
Posted - 2015.07.06 09:20:56 -
[668] - Quote
I can see myself using the low slot one.
or bite the bullet, learn sentry's and get a rattlesnake :) |

Soldarius
Naliao Inc. Test Alliance Please Ignore
1327
|
Posted - 2015.07.06 14:32:54 -
[669] - Quote
Daily reminder that 7.5% bonuses all around for MGC II should be the norm.
http://youtu.be/YVkUvmDQ3HY
|

Lise ap Nuygen
United Conflict Space Command Gentlemen's.Club
0
|
Posted - 2015.07.06 14:49:02 -
[670] - Quote
defender missiles need serious AI work. when a launcher loaded with defenders is assigned to a target, it 'should' launch a defender automatically when the target launches a missile -- if the defending launcher is ready to launch. [it is the player's responsibility to assure that the combination of range and speeds allows the defender missile to hit the incoming missile.]
defender missiles "should" also target drones controlled by the targeted ship ...
imho, these are the substitute for EWAR type modules that are effective against missile equipped opponents. No new module or idea needed -- just make the existing defender missile system work.
ECM and sensor dampers will already work against missile equipped opponents -- except those using Auto-Targeting missiles.
{Aside: please fix auto-targeting missiles so that they select ships emitting active ECM first and then sensor damp second. the priority is to get your targeting back up, not to try to kill the ship that accidentally hits you first ...} |

Tyape
Love the DaKa
5
|
Posted - 2015.07.06 14:57:22 -
[671] - Quote
Not to complain, but the new missile modules make me a little sad. Missiles and turrets are becoming more and more similar and bland. With the new modules, the only substantial difference between missiles and projectiles will be flight time. |

afkalt
Republic Military School Minmatar Republic
1603
|
Posted - 2015.07.06 14:58:35 -
[672] - Quote
Tyape wrote:Not to complain, but the new missile modules make me a little sad. Missiles and turrets are becoming more and more similar and bland. With the new modules, the only substantial difference between missiles and projectiles will be flight time.
Well that, and the fact turrets are viable. |

Frostys Virpio
KarmaFleet Goonswarm Federation
1983
|
Posted - 2015.07.06 15:24:37 -
[673] - Quote
afkalt wrote:Tyape wrote:Not to complain, but the new missile modules make me a little sad. Missiles and turrets are becoming more and more similar and bland. With the new modules, the only substantial difference between missiles and projectiles will be flight time. Well that, and the fact turrets are viable.
When the option you have in most case is to shoot downsized missiles (all rapid system) or out of class (torpedo on a frig hull) you know a system is kinda broken. |

Capqu
Love Squad Confederation of xXPIZZAXx
1151
|
Posted - 2015.07.06 15:43:15 -
[674] - Quote
Core Defense Field Extender
Trimark Armor Pump
no stacking penalties, most common rigs in the game
better add stacking penalties to rigors LOL
https://www.youtube.com/watch?v=QPntjTPWgKE
|

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1825
|
Posted - 2015.07.06 16:54:48 -
[675] - Quote
Capqu wrote:Core Defense Field Extender
Trimark Armor Pump
no stacking penalties, most common rigs in the game
better add stacking penalties to rigors LOL Different game mechanic than missile stats.
No item that adds raw HP or a percentage of HP is stacking penalized.
Every item that modifies weapon performance except missile rigs is stacking penalized. The missile rigs becoming stacking penalized is a necessary, albeit horribly ill-timed, step to maintain consistency with core game mechanics. I see it as a bug fix more than anything. To those who are saying that the lack of penalty made up for poor performance, I say that the problem is with missiles, not the rigs. Letting one set of rigs stay bugged for years to compensate for poor missile performance says a lot about how bad off missiles really are overall.
Relatively Notorious By Association
My Many Misadventures
Inaugural C&P Thunderdome Champion
|

Frostys Virpio
KarmaFleet Goonswarm Federation
1984
|
Posted - 2015.07.06 17:09:29 -
[676] - Quote
Bronson Hughes wrote:Capqu wrote:Core Defense Field Extender
Trimark Armor Pump
no stacking penalties, most common rigs in the game
better add stacking penalties to rigors LOL Different game mechanic than missile stats. No item that adds raw HP or a percentage of HP is stacking penalized. Every item that modifies weapon performance except missile rigs is stacking penalized. The missile rigs becoming stacking penalized is a necessary, albeit horribly ill-timed, step to maintain consistency with core game mechanics. I see it as a bug fix more than anything. To those who are saying that the lack of penalty made up for poor performance, I say that the problem is with missiles, not the rigs. Letting one set of rigs stay bugged for years to compensate for poor missile performance says a lot about how bad off missiles really are overall.
Then maybe they could fix the issue while fixing the rigs instead of giving us a sub-par mod as an excuse to be touching missile and fix the stacking irregularity. |

Torrent Talon
Partial Guidance
17
|
Posted - 2015.07.06 18:10:34 -
[677] - Quote
not trying to be pedantic, but to fit the current missile enhancing modules, should these not be called 'ballistic guidance enhancer/computer' |

Kamahl Daikun
Back To Basics.
65
|
Posted - 2015.07.06 18:29:54 -
[678] - Quote
Eh...
I started with Caldari. For PvE, Caldari ships are pretty awesome. In fact, they're still pretty awesome. However, when I want to PvP, I almost never pick Caldari for obvious reasons. With these new changes to missile modules, I'm contemplating spamming someone at CCP with requests for a SP refund.
These new modules aren't fixing the problem. Furthermore, I don't expect to see a return of Heavy Missiles either. Since their damage wasn't exactly the main problem anyway. Lastly, what hulls use Torpedoes? I'm honestly curious. I can't remember the last time I've seen anyone use Torps in PvP. Even Bombers don't use Torps. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1825
|
Posted - 2015.07.06 18:30:59 -
[679] - Quote
Frostys Virpio wrote:Bronson Hughes wrote:Different game mechanic than missile stats.
No item that adds raw HP or a percentage of HP is stacking penalized.
Every item that modifies weapon performance except missile rigs is stacking penalized. The missile rigs becoming stacking penalized is a necessary, albeit horribly ill-timed, step to maintain consistency with core game mechanics. I see it as a bug fix more than anything. To those who are saying that the lack of penalty made up for poor performance, I say that the problem is with missiles, not the rigs. Letting one set of rigs stay bugged for years to compensate for poor missile performance says a lot about how bad off missiles really are overall. Then maybe they could fix the issue while fixing the rigs instead of giving us a sub-par mod as an excuse to be touching missile and fix the stacking irregularity. I agree 100%. Sadly, CCP doesn't.
Relatively Notorious By Association
My Many Misadventures
Inaugural C&P Thunderdome Champion
|

Poranius Fisc
State War Academy Caldari State
0
|
Posted - 2015.07.06 18:56:06 -
[680] - Quote
Deacon Abox wrote:Poranius Fisc wrote:Hanazava Karyna wrote:Now we need only some effective EWAR that works on missiles. It's called ECM  Which is not missile specific. What don't you get?
In that case missiles should be able to crit.
Dampner's are not specific either, you can still cut the legs off any missile ship with a proper fit celestis.
You want ewar specifically for missiles? thats going to need to be a new ship and and a new module. Very Niche fit. It's going to get burned alot.
Fix defender missiles. Done. |

SirSoda Dominic
Concordiat Confederation of xXPIZZAXx
0
|
Posted - 2015.07.06 19:20:51 -
[681] - Quote
Hanazava Karyna wrote:Now we need only some effective EWAR that works on missiles. smart bombs |

Dave Stark
7502
|
Posted - 2015.07.06 19:49:01 -
[682] - Quote
Kamahl Daikun wrote:Even Bombers don't use Torps.
uhh, yeah they do. |

Poranius Fisc
State War Academy Caldari State
0
|
Posted - 2015.07.06 19:54:18 -
[683] - Quote
Kamahl Daikun wrote:Eh...
I started with Caldari. For PvE, Caldari ships are pretty awesome. In fact, they're still pretty awesome. However, when I want to PvP, I almost never pick Caldari for obvious reasons. With these new changes to missile modules, I'm contemplating spamming someone at CCP with requests for a SP refund.
These new modules aren't fixing the problem. Furthermore, I don't expect to see a return of Heavy Missiles either. Since their damage wasn't exactly the main problem anyway. Lastly, what hulls use Torpedoes? I'm honestly curious. I can't remember the last time I've seen anyone use Torps in PvP. Even Bombers don't use Torps.
It's simple. Caldari pilots need to embace the missile hulls from Amarr or Minmatar. Obviously those of us who like our Caldari ships keep on flying them regardless.. up to a point.
I love my missile ships, but I decided to move on and fly ECM. so I can still use my missiles to kill drones and people dont mind me in their fleets :) |

Zekora Rally
Negative Density Whatever.
20
|
Posted - 2015.07.06 20:09:27 -
[684] - Quote
Just sold my golem and bought a paladin. Jokes on you.  |

Kamahl Daikun
Back To Basics.
65
|
Posted - 2015.07.06 20:29:47 -
[685] - Quote
Dave Stark wrote:Kamahl Daikun wrote:Even Bombers don't use Torps. uhh, yeah they do.
Can't remember the last time I was flying in Null and thought to myself "Better watch out for those bomber torps!" |

Mario Putzo
1482
|
Posted - 2015.07.06 20:33:52 -
[686] - Quote
SirSoda Dominic wrote:Hanazava Karyna wrote:Now we need only some effective EWAR that works on missiles. smart bombs
Will be much less effective moving forward with HP values on Missiles increasing and them receiving resistances based on their type of damage. Still work, but you will need to be much more coordinated and hope you bring enough variants in damage type to skirt the resistances of incoming missiles.
That being said you can always use Smartbombs to entice the missile chucker into using that type (IE EM Smartbomb = EM missile to resist damage) then over tank to that resist (IE Over tank EM damage).
But Damps, ECM, Defenders (can be ok if you don't use them like a ****.) ph and of course a simple AB will mitigate something crazy awesome like 40% of missile damage on its own, don't get webbed!
|

michaeltward
The Scope Gallente Federation
0
|
Posted - 2015.07.06 21:49:03 -
[687] - Quote
To all those people asking for a missile specific ewar type.
Ask yourself how many people would actually carry around an ewar module that only effects missiles? I would bet not many.
And secondly you have ******* damps and ecm that work just fine stop crying about nothing.
The amount of times ive been damped in lowsec is stupid im surprised people are not screaming damps are op. |

scorchlikeshiswhiskey
Totally Abstract O X I D E
424
|
Posted - 2015.07.06 22:00:09 -
[688] - Quote
I don't think I've posted today, so I figure I'll have a little fun. When rise announced, earlier in the year, that missiles were going to get some attention I was a bit excited and decided to start some missile-specific cross-training. As it stands now, I think I'll probably wind up dumping missiles for turrets if this trend continues. I already have trouble applying missile damage without dedicated support and this is another step in a long line of "nerfs" to missiles that really serve to push turret skills further up my skill queue. /rant Since I am nearly positive that no one at CCP has bothered to dirty their hands with this "feedback thread" for at least a week. |

Sobaan Tali
Caldari Quick Reaction Force
481
|
Posted - 2015.07.06 22:20:23 -
[689] - Quote
scorchlikeshiswhiskey wrote:I don't think I've posted today, so I figure I'll have a little fun. When rise announced, earlier in the year, that missiles were going to get some attention I was a bit excited and decided to start some missile-specific cross-training. As it stands now, I think I'll probably wind up dumping missiles for turrets if this trend continues. I already have trouble applying missile damage without dedicated support and this is another step in a long line of "nerfs" to missiles that really serve to push turret skills further up my skill queue. /rant Since I am nearly positive that no one at CCP has bothered to dirty their hands with this "feedback thread" for at least a week.
Considering Aegis' patch notes were public as early as this weekend, I'm quite positive as well.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|

Chance Ravinne
WiNGSPAN Delivery Services
280
|
Posted - 2015.07.07 01:06:22 -
[690] - Quote
Kamahl Daikun wrote:Dave Stark wrote:Kamahl Daikun wrote:Even Bombers don't use Torps. uhh, yeah they do. Can't remember the last time I was flying in Null and thought to myself "Better watch out for those bomber torps!"
Flying through Nullsec, it's unlikely you will run into random torpedo bombers. They don't make for great hunting ships solo or in smaller fleets, with narrow engagement profiles. And if you're encountering a larger fleet, it's probably for bombing runs...
But torpedoes are extremely common, if not the default for solo bombers as well as any use in lowsec since you can't use bombs there. In w-space where bombers can sit invisible to local they make better hunters. Hell I built an entire corporation around people flying torpedo bombers.
And hey, "This is Eve" trailer features several bomber wings specifically commanded "All torpedoes on the Dominix, Dominix, Dominix."
I'm sure if you look through kills by bombers on ZKB you'll find a great deal of them are via torpedo.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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