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Thread Statistics | Show CCP posts - 14 post(s) |
Shao Lyn
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Posted - 2006.11.25 12:34:00 -
[121]
(Think the link to teh sticky took me to the wrong place, so reposted here.)
Whoa, hold on there, wait a second...
Quote: Docking while ejecting from a ship is no longer possible.
Unless you are going to enable either letting us get out of the ships and into a pod in a station, OR allowing freighters to interact with POS structures and allowing ships to scoop up free-floating ships this is a very bad thing.
How are ships produced at a Ship Array suppose to be transported to a station now without buying tons of shuttles and cluttering up space/maint arrays?
How are we suppose to get ships left at SS, POS w/o Ship Maint Array without cluttering up all of space?
The simple/easy solution would to be allow us to get into our bare pod in station.
The correct solution would be to let us get into our pod in station AND let freighters interact with POS structures.
Unless of course the aim of this is to kill off POS ship manufacturing, which is will do quite well. Not too mention the amount of shuttles which will be dumped outside of stations.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.11.25 12:58:00 -
[122]
Where is the WCS Nerf? It's great being Amarr, aint it? |
Zhaine
B e l l u m
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Posted - 2006.11.25 13:05:00 -
[123]
Dear god where oh where is the WCS nerf!
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"PERGITE DEGUSTATE FORMOSUM BELLUM"
Forward to taste the beautifull war. . . |
Miranda Duvall
Gallente OPM Holdings
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Posted - 2006.11.25 13:06:00 -
[124]
Quote: Skills no longer train when the owning account is deactivated
Why is everybody flipping about this? First off: if you stop paying for the game, its only logical that you actually stop PLAYING the game.
Second and maybe even more importantly: this gives CCP the option to allow training queues/dual training without worrying about non-paying character farmers... Isn't it great being a skill collector?
Top 20 My Skills |
Hydraxian
Gallente Momentum.
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Posted - 2006.11.25 13:09:00 -
[125]
"Skills no longer train when the owning account is deactivated."
All good apart from that, it really is quite stupid.. i recently couldnt afford to keep my alt account going (i was paying with ISK bought GTCs and ran out of isk/time to make isk + im a poor student)
So i slapped a long skill on in the comfortable knowlage that when my funds return to a decent level ill be able to re-activate it and use it again, its not as if im trying to exploit the system and im sure many other people are in the same position as me, those account will be returned to active status after a while, its not as if they were being destroyed....
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Rab
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Posted - 2006.11.25 13:14:00 -
[126]
'Skills no longer train when the owning account is deactivated.'
I think this should be reversed... just as soon as I get a skillpoint payment for the 2003-2005 time I meant to subscribe but erm... just wanted to train in the background without paying.
Im sure if CCP find their Away-from-wallet character training players with their 4 months paying out of every 12 is so vital to the finances of the game, they can always add a $4 a month 'train but cant play' hibernation option.
- In an infinite universe, everything is definite. - |
Braaage
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.25 13:18:00 -
[127]
Some clarification please
Quote: Warp Disrupt Probes have changed, their hitpoints have increased to 1000, flight time decreased to 120 seconds (and carries over after jumps), portion size increased to 2 and volume decreased by 50%.
What is Portion size?
Quote: All artillery damage has been increased by 5%.
Does this include POS guns?
Quote: All doomsday weapons have been increased by 25%.
Damage?
Other things
You increased hitpoints of all ships and increased plates on all types so ships have a huge amount of HPs more yet POS guns have not been increased in damage rate so it's now easier to take down POSs than ever before. Is this going to be addressed BEFORE release?
___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |
Ather Ialeas
Amarr Karjala Inc. Freelancer Alliance
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Posted - 2006.11.25 13:19:00 -
[128]
Originally by: Hydraxian So i slapped a long skill on in the comfortable knowlage that when my funds return to a decent level ill be able to re-activate it and use it again, its not as if im trying to exploit the system and im sure many other people are in the same position as me, those account will be returned to active status after a while, its not as if they were being destroyed....
Here in Finland we have mandatory military service. I know a guy who has four accounts and is soon forced to go to military service for 6-12 months. While military service is rather fun it unfortunately destroys personal economy completely and thus that guy can't afford paying for his accounts even if he wanted to. He was going to set four long skills and keep one account active for random playing (military service takes away most of free time) but now it seems like he may have to do something completely else, personally I'm a bit scared that he stops playing EVE completely because of this.
So yea, I agree that's a bad idea.
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Hakera
Anari Higard
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Posted - 2006.11.25 13:27:00 -
[129]
Edited by: Hakera on 25/11/2006 13:28:14 You probably want to clarify that squadron command skill is changing to warfare link specialist skill.
I dont see any mention of the starting characters skill changes?
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qvacky
AUS Corporation CORE.
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Posted - 2006.11.25 13:50:00 -
[130]
Could we get confirmation as to whether or not mobile laboratories can now be used by the public, and not just the corporation that owns them?
I'm guessing the answer is no if the test server is anything to go by
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Ather Ialeas
Amarr Karjala Inc. Freelancer Alliance
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Posted - 2006.11.25 13:58:00 -
[131]
Originally by: Hakera Edited by: Hakera on 25/11/2006 13:28:14 I dont see any mention of the starting characters skill changes?
"All newly created characters now have their final skills & skill points increased (800 - 810.000 total). This allows for a larger variety of characters created, instead of min/max ‘templates’."
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Tammaria Snegallja
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Posted - 2006.11.25 14:00:00 -
[132]
Originally by: kieron
Originally by: Victor ValkaWhen I find out what will happen to bookmarks post-deployment, I will make that addition to the patch notes and update the original post.[/quote
You can delete them. They are completly worthless. Even my mining BM are just junk with Kali.
Explanation: "Warp to 15 km" has been removed. Only 0, 10, 20, ... kms.
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Felysta Sandorn
Caldari Murder of Crows E N I G M A
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Posted - 2006.11.25 14:14:00 -
[133]
The Ashimmu still hasn't been buffed... Right now, you can't fit it as it's intended... If you want to make use of the bonuses that is... If you want NOS, you can't properly tank it or put any damage dealing guns on. Currently, it's just a rubbish ship, needs way more PG to be of any use or competition... The Curse now does what the Ashimmu used to be good at, but the Curse can actually fit the NOS...
Food for Thought!
Otherwise, good changes! I like the ammo size change! Not nessecarily good for Amarr players (no buff, no nerf), but a big buff for all other races! Are Cap Boosts included in this? What are your changes going to be for cap boosters (use 800s and heavy boosters as an example as it's hard to follow the -20% things if you can please)?
Also, for the buff to named PDS, CPR etc... Are you including RCUs as well? It doesn't say anything in the patch notes, but it would seem strange to leave them out of that change...
Finally, are Heavy Assault Launchers being implemented this patch?
Cheers! _________________________________________________________ http://www.murkeye.com/images/sigs/felysta2.jpg Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo |
Demetrios Atreus
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Posted - 2006.11.25 14:18:00 -
[134]
Originally by: Vladimir Ramanov Quite true, I'v know of several people who have canceled their account for a month whilst BS 5 trains, pretty much an exploit in my books.
Are you some kind of idiot? This was listed as a feature of the game under My Account, looks like CCP deleted it recently.
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Hakera
Anari Higard
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Posted - 2006.11.25 14:22:00 -
[135]
Edited by: Hakera on 25/11/2006 14:22:43
Originally by: Felysta Sandorn I like the ammo size change! Not nessecarily good for Amarr players (no buff, no nerf), but a big buff for all other races!
not really, the clip size is reduced by the same factor so we can still only hold the same clips, just more ammo in hold. DoT will still be a defining factor in a lot of engagements moreso than now. When your reloading for 10 seconds every 55 seconds, it makes a difference, though depends entirely on the scenario whether DoT becomes a factor.
It is the same with cap boosters, you can hold more charges as cargo due to volume decrease, but you can still only fit the same amount in your cap booster as you can fit on TQ currently.
Quote:
Finally, are Heavy Assault Launchers being implemented this patch?
yes, though their current damage and range is very high comparitivly imo.
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Calisto Cody
Minmatar The Black Swan Society
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Posted - 2006.11.25 14:27:00 -
[136]
# Skills no longer train when the owning account is deactivated.
why? i think we need an official reason for the feature been removed
Grimkill > He said . . .. I don't know why you wear a bra; you've got nothing to put in it. <br>She said .. . You wear pants don't you?
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Nev Clavain
Wise Guys Rogue Method Alliance
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Posted - 2006.11.25 14:38:00 -
[137]
Edited by: Nev Clavain on 25/11/2006 14:41:26 So the effect of various changes to t2 ammo and guns in general + hitpoint boost means this to me:
If you want to snipe with an Apoc you are far better off using projectiles. Probably an identical alpha strike if not more, but no cap use and less fitting requirements. At least there is the Abaddon i suppose. *shrugs. What exactly is the Apoc's role now? Amarr projectile weapon platform? Its not the end of the world but but it leaves a bitter taste in the mouth for those who trained alot of skills for sniping, just to have everyone's natural defence boosted massively, and damage significantly cut at the same time.
Changes to long range and t2 ammo in general seem to balance the needs of huge fleet engagements, with absolutely no thought for the subsequent effect upon those people not flying in blobs of 100 vs 100.
Also skilltraining on inactive accounts - bleh. Not a wise move in my opinion, especially the way you have tried to spin it as a a bug, when before you sold it as a feature. No customer likes being treated like an idiot. Just be honest. Perhaps a more prudent version of this change would have been to disallow the training of certain specific skills while an account is inactive, to limit the abilities of those wishing to abuse the system, while still providing an incentive for many to return to the game after long periods of inactivity.
Oh and for the love of god put the bloody Stab nerf in immediately.
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Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2006.11.25 14:45:00 -
[138]
EEEEEK! EEEHEHEHEHEHE!
Originally by: Revelations Feature Page - Eight New Regions 23 years ago, the Gallente/Amarr scientist team of Oisin Lexmoreau and Radagast Bohat were doing research into autonomous drone tech and ended up creating Orphyx, the first self-aware drone, who of course promptly went bat****, flipped out and killed some people. The hapless duo's research was then appropriated by the Federation and used, three years later, to assist with the building of stargates into regions of unexplored space, a project known as Operation Spectrum Breach.
Eeeeeeeeek! This is so awesome.
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Jiekon
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Posted - 2006.11.25 15:02:00 -
[139]
Originally by: Calisto Cody # Skills no longer train when the owning account is deactivated.
why? i think we need an official reason for the feature been removed
Hi folks.
I just want to let you know that skill training WILL continue while the account is inactive. I had picked this up wrong when i was speaking to Wrangler before and i mistakenly told him that skills stop training when accounts go inactive, this is why it was included in the patch notes and it's entirely my fault.
This was a mistake on my part and the patch notes will be changed and that line removed as soon as possible.
Apologies for the misunderstandings.
___________________________ ~Jiekon
Known Issues Bug Reporting
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Calisto Cody
Minmatar The Black Swan Society
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Posted - 2006.11.25 15:06:00 -
[140]
woot!
Grimkill > He said . . .. I don't know why you wear a bra; you've got nothing to put in it. <br>She said .. . You wear pants don't you?
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Big Al
The Aftermath
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Posted - 2006.11.25 15:11:00 -
[141]
I see CCP has backtracking trained to lvl 5.
I am satisfied though, and my alt accounts will remain subscribed \o/
Kill a farmer, win some isk! |
JohnHackworth
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Posted - 2006.11.25 15:20:00 -
[142]
Originally by: Jiekon I just want to let you know that skill training WILL continue while the account is inactive. I had picked this up wrong when i was speaking to Wrangler before and i mistakenly told him that skills stop training when accounts go inactive, this is why it was included in the patch notes and it's entirely my fault.
This was a mistake on my part and the patch notes will be changed and that line removed as soon as possible.
Apologies for the misunderstandings.
OK, now I'm liking Revelations much better now.
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Labratory Rat
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Posted - 2006.11.25 15:24:00 -
[143]
Good news about the skill training. It was seriously looking like this would be my final month in eve after over 3 years playing.
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Mnengli Noiliffe
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Posted - 2006.11.25 15:32:00 -
[144]
ok now that inactive training issue got sorted, let's get to "no pod docking" and "no more black market" issues. WHY CCP O WHY?/? gonna cancel all my 10 accs bcos of this .. just kidding. but really, why???
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Reinala
Minmatar
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Posted - 2006.11.25 15:42:00 -
[145]
Originally by: Jiekon Apologies for the misunderstandings.
You just saved one of my worthest days in this year. Thank you.
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Paladineguru
Gallente DAB RAZOR Alliance
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Posted - 2006.11.25 15:49:00 -
[146]
yeah, thank you guys for keeping it, for those of us whose lives are not what most would consider Stable, and for showing you care about your community, the interaction we recieve from you guys is WHY i play this game over others.
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NataliePortman
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Posted - 2006.11.25 15:55:00 -
[147]
If you're giving noobs an extra 770,000 sp, give it to everyone. That doesnt seem fair to people who have started in the last week especially, and is certainly not fair to older players. Gonna love noobs being where I've worked hard to get in absolutely no time at all...
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KillerLU
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Posted - 2006.11.25 15:55:00 -
[148]
If I'm right they also boost activation time of Cap booster to the stats of best named ones. -------------- Recruiting: Check our Recruitement thread or our HP |
Eanae
Gallente Legends of Burnap
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Posted - 2006.11.25 15:56:00 -
[149]
Edited by: Eanae on 25/11/2006 15:56:15 Oops, accidental alt post.. the above is mine... ----------------------------------------------- O_O >O >O Attack of the Anime faces! O< O< O_O |
Kyguard
Fire Mandrill Astrophobics
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Posted - 2006.11.25 15:58:00 -
[150]
Thanks a lot Jiekon, an apology or even an explanation goes a long way, believe me.
Again thanks again to dev team as a whole. Regardless of balance issues that are debatable from all sides, patch looks sweet and I can't wait for release.
=== It's great being Amarr, aint it?(tm) [Insert badass sig to match ego here] |
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