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Thread Statistics | Show CCP posts - 14 post(s) |
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kieron

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Posted - 2006.11.24 22:46:00 -
[1]
As the topic states, the Patch Notes for the Revelations expansion are available. Please feel free to discuss the notes in this thread.
kieron Community Manager, EVE Online |
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Kay Han
Caldari Stardust Heavy Industries
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Posted - 2006.11.24 22:50:00 -
[2]
Edited by: Kay Han on 24/11/2006 22:52:02 omg 
Quote:
# Tech 2 battleships, cruisers and frigates receive a 12.5% increase.
Gimme ___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.'
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Jan Javaar
Minmatar FireStar Inc Lotka Volterra
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Posted - 2006.11.24 22:50:00 -
[3]
Zoom
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Caol
The Smoking Room
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Posted - 2006.11.24 22:52:00 -
[4]
Edited by: Caol on 24/11/2006 22:56:40 Edited by: Caol on 24/11/2006 22:56:17 \o/
All I can say is roll on kali and quote,
Originally by: George Bernard Shaw Imagination is the beginning of creation. You imagine what you desire, you will what you imagine and at last you create what you will.
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.24 22:53:00 -
[5]
Kieron,
Are these patch notes final or is it possible that there might be some changes?
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kieron

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Posted - 2006.11.24 22:56:00 -
[6]
Originally by: Victor Valka Kieron,
Are these patch notes final or is it possible that there might be some changes?
There will be more changes and additions to the patch notes throughout the weekend as more QA is performed. They will be highlighted with green text in the notes themselves.
kieron Community Manager, EVE Online |
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.24 22:57:00 -
[7]
Originally by: kieron
Originally by: Victor Valka Kieron,
Are these patch notes final or is it possible that there might be some changes?
There will be more changes and additions to the patch notes throughout the weekend as more QA is performed. They will be highlighted with green text in the notes themselves.
Thank you, Kieron. That's what I wanted to hear. 
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.11.24 23:09:00 -
[8]
Quote: * It is no longer possible to log into a trial account if there is already an active client running on the same computer (subscription or other trial).
Hell YES!  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I be needin' some sig love. *sigh* |

Victor Valka
Caldari Archon Industries
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Posted - 2006.11.24 23:11:00 -
[9]
Originally by: Isyel
Quote: * It is no longer possible to log into a trial account if there is already an active client running on the same computer (subscription or other trial).
Hell YES! 
I don't really follow. What's so amazing about that?
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J Ryan
Caldari Under Heavy Fire
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Posted - 2006.11.24 23:12:00 -
[10]
No mention of warp to 0km as far as I can see.
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.24 23:13:00 -
[11]
Originally by: J Ryan No mention of warp to 0km as far as I can see.
Like Kieron said, these patch notes ain't final yet. 
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kieron

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Posted - 2006.11.24 23:14:00 -
[12]
Originally by: Victor Valka
Originally by: J Ryan No mention of warp to 0km as far as I can see.
Like Kieron said, these patch notes ain't final yet. 
I just added it to the User Interface heading a few moments ago because they are closely linked to bookmarks and I have not been informed of the fate of bookmarks after the Revelations deployment. When I find out what will happen to bookmarks post-deployment, I will make that addition to the patch notes and update the original post.
kieron Community Manager, EVE Online |
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Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2006.11.24 23:15:00 -
[13]
Originally by: J Ryan No mention of warp to 0km as far as I can see.
Look again
And about time with the training on non-active accounts, and also logging in with a trail account if another is active, anyway you can get this done by other details as well, IE E-mail address on the account, IP address ect ect, anyone with two machines can now do this or even with Virtual PC running.
The man without a face... The company without a clue. Login, Login, Login, Login, Login... Pah Stupid Forum |

Jan Javaar
Minmatar FireStar Inc Lotka Volterra
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Posted - 2006.11.24 23:18:00 -
[14]
Edited by: Jan Javaar on 24/11/2006 23:21:55
Quote: Docking while ejecting from a ship is no longer possible.
sniff, no more pod travelling, need to buy a **** shuttle to get more than 1 ship in the same station.
Quote: Skills no longer train when the owning account is deactivated.
For all you guys who do not pay, the skill will *not* continue anymore 
Quote: All scan probes now have an original blueprint on the market and can now be manufactured from these blueprints.
/me kisses Kieron, no more importing of probes to 0.0 \o/
Quote: 'Warp to 0 km' will be added as an option to the 'Warp' menu.
/me cleans kieron¦s shoes and kisses them, thank you thank you, time to remove those 10-15K bm¦s \o/
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.24 23:24:00 -
[15]
Originally by: Patchnotes 'Warp to 0 km' will be added as an option to the 'Warp' menu.
Not a moment too soon! Woohoo!
Will you dance with me, Kieron? 
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RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2006.11.24 23:27:00 -
[16]
Any info or anything to do with the voice chat stuff? (And pricing too perhaps?)
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Jan Javaar
Minmatar FireStar Inc Lotka Volterra
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Posted - 2006.11.24 23:29:00 -
[17]
Voicechat will come in a separate patch in December, according to kieron Linkage
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Jim McGregor
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Posted - 2006.11.24 23:30:00 -
[18]
Edited by: Jim McGregor on 24/11/2006 23:36:43
Kieron, I specially like the "Tech 2 battleships, cruisers and frigates receive a 12.5% increase."..... give me one of those please? 
And also, this build has some graphical glitches when travelling in system map mode. Travel a few systems and you will notice how the station tooltips stay in the same position even when the stations are not in the same position in the next system.
Ill try to put in a more detailed bug report... its nothing game breaking, its just noticeable.
And hmm, does this mean that you guys at ccp think 100 km range of Javelin heavy missiles are staying in the game for release? 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.24 23:32:00 -
[19]
Quote: Skills no longer train when the owning account is deactivated.
this is seriously the worst move you could make, i realize that the thinking behind is that you can earn more if ppl keep paying even if there are times where they dont want to play.
But being able to train while account was deactivated was one of those things that really binds players to eve and keeps them coming back.
Originally by: Oveur This is not the conspiracy you are looking for.
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.24 23:32:00 -
[20]
Originally by: Jim McGregor Kieron, I specially like the "Tech 2 battleships, cruisers and frigates receive a 12.5% increase."..... give me one of those please? 
Two plz! Kthxbye! 
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Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2006.11.24 23:33:00 -
[21]
Edited by: Idara on 24/11/2006 23:35:37
Originally by: kieron
Originally by: Victor Valka
Originally by: J Ryan No mention of warp to 0km as far as I can see.
Like Kieron said, these patch notes ain't final yet. 
I just added it to the User Interface heading a few moments ago because they are closely linked to bookmarks and I have not been informed of the fate of bookmarks after the Revelations deployment. When I find out what will happen to bookmarks post-deployment, I will make that addition to the patch notes and update the original post.
Does this mean it's not known if the BMs will be deleted? As it stands now, for me and others, the patch to Revelations deletes the folders holding the BMs, but not the BMs themselves. This means we cannot use our People and Places, nor load the BM tab to delete the BMs. This also leads to 10+ minutes to get from character selection into the game.
Hopefully we'll find out before Tuesday...
Also, I will not be deleting my BMs manually before the patch if the BMs won't be destroyed during the Revelations patch. Mostly because I don't trust you guys enough, remember that whole Tractor Beam thing?  ---
Go! Go! Go pointless Tier 3s!
NERF PAPER! |

Shan Juan
Amarr Horizon Research
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Posted - 2006.11.24 23:36:00 -
[22]
Will fighter bpo that are currently researched have the ME/PE doubled? Will fighter BPO that are currently researching have their times halved?

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kieron

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Posted - 2006.11.24 23:36:00 -
[23]
Originally by: Victor Valka
Originally by: Jim McGregor Kieron, I specially like the "Tech 2 battleships, cruisers and frigates receive a 12.5% increase."..... give me one of those please? 
Two plz! Kthxbye! 
Whoops! Tech 2 battleships aren't around yet, that was a mistaken addition to the patch notes and it's been fixed.
No such luck yet! 
kieron Community Manager, EVE Online |
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.24 23:38:00 -
[24]
Originally by: Tiuwaz
Quote: Skills no longer train when the owning account is deactivated.
this is seriously the worst move you could make, i realize that the thinking behind is that you can earn more if ppl keep paying even if there are times where they dont want to play.
But being able to train while account was deactivated was one of those things that really binds players to eve and keeps them coming back.
It is (or was) very unfair to CCP, since people could and did abused this to train cap-ship alts and alike.
I think this is a reasonable move on CCP's part.
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Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2006.11.24 23:39:00 -
[25]
Quote: If a player declines a mission from an agent, the agent will not give the same mission again the next time.
OMG thank you. I hated declining a Worlds Collide mission and getting the same **** thing right afterwards. ---
Go! Go! Go pointless Tier 3s!
NERF PAPER! |

Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.11.24 23:41:00 -
[26]
On SISI all the Tech2 Battlecruisers now have Warfare Link Specialist IV as a skill req. It's not in the patch notes. --------------
[Coreli Corporation Mainfrane] |

phillie blunt
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Posted - 2006.11.24 23:42:00 -
[27]
there is not a deimos change? =-/
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Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2006.11.24 23:43:00 -
[28]
Originally by: Callistus On SISI all the Tech2 Battlecruisers now have Warfare Link Specialist IV as a skill req. It's not in the patch notes.
I think Squadron Command has become that. If not,  ---
Go! Go! Go pointless Tier 3s!
NERF PAPER! |

Victor Valka
Caldari Archon Industries
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Posted - 2006.11.24 23:43:00 -
[29]
Originally by: Patchnotes All NPCs located in mission deadspace have afterburners now instead of a microwarpdrive.
Ha! No more haxz0r, NPCs! 
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The Enslaver
Shinra Lotka Volterra
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Posted - 2006.11.24 23:43:00 -
[30]
Warp stab changes? -------- It's great being Amarr, aint it?
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.24 23:45:00 -
[31]
Originally by: Victor Valka
Originally by: Tiuwaz
Quote: Skills no longer train when the owning account is deactivated.
this is seriously the worst move you could make, i realize that the thinking behind is that you can earn more if ppl keep paying even if there are times where they dont want to play.
But being able to train while account was deactivated was one of those things that really binds players to eve and keeps them coming back.
It is (or was) very unfair to CCP, since people could and did abused this to train cap-ship alts and alike.
I think this is a reasonable move on CCP's part.
its sad to see a good feature go because of some ppl abusing it , but you have a point
Originally by: Oveur This is not the conspiracy you are looking for.
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Jim McGregor
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Posted - 2006.11.24 23:49:00 -
[32]
Edited by: Jim McGregor on 24/11/2006 23:52:16
Never mind. The answer was in the OP (bookmarks undecided). --- Eve Wiki | Eve Tribune | Eve Pirate |

Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.11.24 23:49:00 -
[33]
Originally by: Idara
Originally by: Callistus On SISI all the Tech2 Battlecruisers now have Warfare Link Specialist IV as a skill req. It's not in the patch notes.
I think Squadron Command has become that. If not, 
Oh yeah, you're right! Silly me. --------------
[Coreli Corporation Mainfrane] |

Jan Javaar
Minmatar FireStar Inc Lotka Volterra
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Posted - 2006.11.24 23:53:00 -
[34]
Edited by: Jan Javaar on 24/11/2006 23:53:43 nvm, question was retracted
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Noomee
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Posted - 2006.11.24 23:53:00 -
[35]
Originally by: Gone'Postal
Originally by: J Ryan No mention of warp to 0km as far as I can see.
Look again
And about time with the training on non-active accounts, and also logging in with a trail account if another is active, anyway you can get this done by other details as well, IE E-mail address on the account, IP address ect ect, anyone with two machines can now do this or even with Virtual PC running.
Unless you have 2 incoming internet connections with 2 different WAN IP addresses, don't think you can...
2 PC's behind a router share the same WAN IP...
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.24 23:54:00 -
[36]
Quote: # Named versions of capacitor power relays, capacitor flux coils and power diagnostic systems now give better bonuses than their standard tech 1 counterparts.

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Dale Cussler
Gallente Sniggerdly
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Posted - 2006.11.24 23:55:00 -
[37]
Skills no longer train when the owning account is deactivated.
I really really hate that one. Due to a rather hefty workload I sometimes don't have the time to play EVE. Sometimes that's a few days, sometimes it's expressed in months. One of the things I liked is that I could deactivaet my account for the time I wasn't going to be there (at least a month, or more) and still keep a skill going. If I'd need to log in in the meantime to change one, I'd reactivate for a month so I could do that.
This takes away a bit of flexibility, although I can see the other side of the coin as well, it stops the character builders that just train up a char without ever logging in, and run the big long-time skills during a non-subscribed period.
I hope this will be reconsidered.. or at least, I'd like to know why CCP chose to take this route.
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Pinpisa Jormao
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Posted - 2006.11.24 23:56:00 -
[38]
I applaud the warp to 0km but would like to make a note of that in some asteroid belts in the new regions which I tried it at, it results the ship flying into an asteroid and bumping of the roid, resulting in ship going faster than it should and taking forever to stop.
CCP should change it so that if ship bumps to object, like Interceptor bumping into a Battleship, the smaller mass object should immediately go to 0-90% structure depending on bump velocity and 0% armor 0% shields.
This would fix the collision exploit where small ships are preventing large ships from warping by bumping to them. Also it would make it risky to warp at 0km as you might hit something in the process and go to structure. 
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Noomee
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Posted - 2006.11.25 00:01:00 -
[39]
Originally by: Pinpisa Jormao I applaud the warp to 0km but would like to make a note of that in some asteroid belts in the new regions which I tried it at, it results the ship flying into an asteroid and bumping of the roid, resulting in ship going faster than it should and taking forever to stop.
CCP should change it so that if ship bumps to object, like Interceptor bumping into a Battleship, the smaller mass object should immediately go to 0-90% structure depending on bump velocity and 0% armor 0% shields.
This would fix the collision exploit where small ships are preventing large ships from warping by bumping to them. Also it would make it risky to warp at 0km as you might hit something in the process and go to structure. 
I think the warp field of a ship (wether forming or deactivating) should make the ship "immaterial" to a certain point, so that it is not blocked by solid objects. That would also fix the issue where the ship that just undocked gets stucked in warp without moving because the station is blocking the warp...
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Jim McGregor
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Posted - 2006.11.25 00:01:00 -
[40]
Edited by: Jim McGregor on 25/11/2006 00:02:08
Originally by: Patch Notes Advanced learning skills prerequisites have been lowered from 5 to 4.
This will save at least a month for newbies entering the game now. I remember taking all those skills from level 4 to 5 and it was such a enormous pain. Im glad newbies will have it easier, because that simply wasnt fun. And they also start with 800k now, so they are actually going to become decent very fast. --- Eve Wiki | Eve Tribune | Eve Pirate |

Jan Javaar
Minmatar FireStar Inc Lotka Volterra
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Posted - 2006.11.25 00:02:00 -
[41]
Quote: The Vigil's description shows the correct max velocity bonus and not projectile damage.
Will the Cheetah also get that speedbonus instead of the damagebonus?? pretty plz
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Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2006.11.25 00:03:00 -
[42]
Originally by: Noomee
Originally by: Gone'Postal
Originally by: J Ryan No mention of warp to 0km as far as I can see.
Look again
And about time with the training on non-active accounts, and also logging in with a trail account if another is active, anyway you can get this done by other details as well, IE E-mail address on the account, IP address ect ect, anyone with two machines can now do this or even with Virtual PC running.
Unless you have 2 incoming internet connections with 2 different WAN IP addresses, don't think you can...
2 PC's behind a router share the same WAN IP...
Yup, but they have not stated how thats inforced, Client side, server side.
If it's client side then the client check's to see if another process is running of the same name and the char it's running.
Server side would need some form of ID for every player to inforce this. EG:
Process 1 is running char XXX Trial Process 2 loads char YYY, Server knows that player XXX is locked to the user of char XXX,AAA and BBB. XXX is running, process to is disalowed access to the server.
The man without a face... The company without a clue. Login, Login, Login, Login, Login... Pah Stupid Forum |

Argenton Sayvers
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Posted - 2006.11.25 00:05:00 -
[43]
"Items not in a market group can no longer be bought or sold on the market."
Instead of allowing to search for all items that could be sold on market before (officer gear, cosmos items, lowly faction stuff that is sold in bulk), you nerf it to hell? Why? Together with the contract system, this has the potential to totally destroy the volumes of all un-ordinary items. If i remember correctly, you can have 15 open contracts at max skill level. Thats about 60-100 Contract slots for the average eve player (4 accounts, 2 alts each trained to IV, as the other alts will probably be undercover or in space for scouting, cyno etc). This means that if you want to sell a lowly True Sansha Reflective plating worth 1m or so, you will have to log in an alt. No thanks. Same for COSMOS items, BPCs, etc.
Why do you want to totally nuke trading?
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Kazuo Ishiguro
Caldari School of Applied Knowledge
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Posted - 2006.11.25 00:13:00 -
[44]
I'm going to miss the 'save password' option at the login screen  ---------- An idea for helping people to appreciate ECCM |

Victor Valka
Caldari Archon Industries
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Posted - 2006.11.25 00:17:00 -
[45]
Originally by: Argenton Sayvers Thats about 60-100 Contract slots for the average eve player (4 accounts, 2 alts each trained to IV, as the other alts will probably be undercover or in space for scouting, cyno etc).
Whiskey-Tango-Foxtrot? 
That asides, is there a limit on private contracts you can have? As in player-to-player?
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Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2006.11.25 00:17:00 -
[46]
Originally by: Jim McGregor Edited by: Jim McGregor on 25/11/2006 00:02:08
Originally by: Patch Notes Advanced learning skills prerequisites have been lowered from 5 to 4.
This will save at least a month for newbies entering the game now. I remember taking all those skills from level 4 to 5 and it was such a enormous pain. Im glad newbies will have it easier, because that simply wasnt fun. And they also start with 800k now, so they are actually going to become decent very fast.
Probably but in the end even that one point is worth the time so they (and me for a couple learning skills)will do it eventually. But is handy to be able to progress faster than before.
------- Nobody can be exactly like me. Even I have trouble doing it. |

Victor Valka
Caldari Archon Industries
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Posted - 2006.11.25 00:19:00 -
[47]
Originally by: Kazuo Ishiguro I'm going to miss the 'save password' option at the login screen 
If anything, laziness did not need a nerf. 
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hydraSlav
Synergy Evolved Serenity Fallen
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Posted - 2006.11.25 00:22:00 -
[48]
Big big HUGE ovation to those that compiled the patch notes. This is the most comprehensive patch notes i've ever seen. And those links to closed thread giving even more details are great. Huge job doing all this, i can imagine.
Awesome
=================================== Above comments are my personal views
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat
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Jim McGregor
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Posted - 2006.11.25 00:24:00 -
[49]
Edited by: Jim McGregor on 25/11/2006 00:25:45
Originally by: hydraSlav Big big HUGE ovation to those that compiled the patch notes. This is the most comprehensive patch notes i've ever seen. And those links to closed thread giving even more details are great. Huge job doing all this, i can imagine.
Yeah, I noticed TomB spending hours posting that stuff. Probably took days to write it all too. And also 30 new tutorial missions for the new stuff... THAT must have taken some serious time to put together. 
So everyone except RealX is working I guess... (where is that sound mix, dammit! )
--- Eve Wiki | Eve Tribune | Eve Pirate |
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kieron

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Posted - 2006.11.25 00:36:00 -
[50]
The Revelations Features page has been uploaded.
kieron Community Manager, EVE Online |
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.25 00:38:00 -
[51]
I'm going to miss 'save password' on several accounts.
Oh well. No more trial account scouting is a good thing, although it hardly bothers those who have second accounts already.
I take it there'll be no more parking your ship and being in space in a pod then? That one did get quite useful out in 0.0, where shuttles aren't plentiful.
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.11.25 00:39:00 -
[52]
Originally by: Kazuo Ishiguro I'm going to miss the 'save password' option at the login screen 
Yeah I hate games where I have to put it in every time. This is my personal computer, no one else has access to it. Well guess it's time to write a script that puts it in automatically.
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Degarion Soth
Minmatar Reikoku Band of Brothers
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Posted - 2006.11.25 00:44:00 -
[53]
Anything coming on Warp Core Stabs?
Hope so...
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Apertotes
Nuevos Horizontes O X I D E
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Posted - 2006.11.25 00:53:00 -
[54]
Edited by: Apertotes on 25/11/2006 00:58:57 Edited by: Apertotes on 25/11/2006 00:55:25
Originally by: patch notes Omnidirectional tracking link no longer requires trajectory analysis.
OMG!!!!! thank you, thank you, thank you
Originally by: patch notes All NPCs located in mission deadspace have afterburners now instead of a microwarpdrive
that is only fair. if we cant, they shouldnt either
Originally by: patch notes For security reasons the option to save passwords in the login screen has been removed.
mmm... now logging in with two or three characters will be a little nuisance. but nothing is good enough when messing with security i guess.
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BustyBounty
Caldari Vengeance of the Fallen Imperium Alliance
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Posted - 2006.11.25 00:57:00 -
[55]
Edited by: BustyBounty on 25/11/2006 00:57:47 erm is the features page part about the 8 new regions suposed to say
"the first self-aware drone, who of course promptly went bat****, flipped out and killed some people"
naughty word will probably be censored out by the forums 
btw its meant to be ape not bat if it was intended ------------------------------------------ My opinions are my own and not that of the alliance I belong to. |

Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2006.11.25 00:58:00 -
[56]
What about the WCS nerf? Didn't see any mention of it in the notes. Please confirm.
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Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.11.25 01:05:00 -
[57]
Originally by: BustyBounty Edited by: BustyBounty on 25/11/2006 00:57:47 erm is the features page part about the 8 new regions suposed to say
"the first self-aware drone, who of course promptly went bat****, flipped out and killed some people"
naughty word will probably be censored out by the forums 
btw its meant to be ape not bat if it was intended
thats awesome --------------
[Coreli Corporation Mainfrane] |

Exioce
Gallente GoonFleet GoonSwarm
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Posted - 2006.11.25 01:29:00 -
[58]
Taking away the feature of skills continuing to train while accounts were inactive is a mistake. There is incentive in reactivating an account when you know you'll be able to do something new. Additionally, please do not disrespect your customers by pretending it was bug all along, when it was labeled as a feature on My Account.
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Miss Social
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Posted - 2006.11.25 01:35:00 -
[59]
Ok made it to the proper thread
Originally by: Miss Social Patch Notes:
Patch notes #1-67: Cool!
Patch note #68: "Skills no longer train when the owning account is deactivated."
Patch notes #69-100: Cool!
---
Ok CCP you're making a mistake with this one. One of the HUGE advantages Eve had was being burn out friendly. If a player got sick of the game they used to set a long skill and take break with the reward of a finished skill if they came back. Now people will burn out and have no motivation to resubscribe.
You may think you're making the right choice for the $$$ but in the long run you're not.
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Big Al
The Aftermath
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Posted - 2006.11.25 01:36:00 -
[60]
Originally by: Dale Cussler
I hope this will be reconsidered.. or at least, I'd like to know why CCP chose to take this route.
greedisgood.
4 alt accounts will be going into permanent hibernation with this change.
Kill a farmer, win some isk! |

Ilmonstre
Minmatar Shinra
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Posted - 2006.11.25 01:41:00 -
[61]
Originally by: Big Al
Originally by: Dale Cussler
I hope this will be reconsidered.. or at least, I'd like to know why CCP chose to take this route.
greedisgood.
4 alt accounts will be going into permanent hibernation with this change.
so becouse you can no longer abuse the goodnes of ccp you cancel accounts becouse now you can only play when you pay.
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clone 1
Caldari The Short Bus Squad The SUdden Death Squad
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Posted - 2006.11.25 01:41:00 -
[62]
Originally by: Big Al
Originally by: Dale Cussler
I hope this will be reconsidered.. or at least, I'd like to know why CCP chose to take this route.
greedisgood.
4 alt accounts will be going into permanent hibernation with this change.
I don't think you will be the only one. I guess the ratio of 170k subscribers to 1mill accounts is gonna change some what.
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Big Al
The Aftermath
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Posted - 2006.11.25 01:44:00 -
[63]
Originally by: Ilmonstre
so becouse you can no longer abuse the goodnes of ccp you cancel accounts becouse now you can only play when you pay.
No, because I'm not going to pay 50 bucks a month to train accounts I don't use. My main is fairly diverse and can do most things my alts can do anyway. I have no reason to pay 15 bucks to train cruiser/battleship 5 on an alt when I already have it on the main.
Kill a farmer, win some isk! |

viceman
Without Reason
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Posted - 2006.11.25 01:45:00 -
[64]
man stfu when I had exams or something and needed a break I would let a skill train so I could look forward to somethign new to come back to but your back to where you started now bs and bs to the bug comment was really not needed --------------------- They see me rollin They hatin Patrolling they tryin to catch me ridin dirty |

xeom
Veto.
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Posted - 2006.11.25 01:47:00 -
[65]
Originally by: viceman man stfu when I had exams or something and needed a break I would let a skill train so I could look forward to somethign new to come back to but your back to where you started now bs and bs to the bug comment was really not needed
just keep paying and it will keep training.Its not fair you get training time like others that pay. ---
"Those nuclear missiles are for domestic heating." - Scagga
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Apertotes
Nuevos Horizontes O X I D E
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Posted - 2006.11.25 01:48:00 -
[66]
Originally by: patch notes Skills no longer train when the owning account is deactivated.
fair enough. now, can we get a training queue?
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Miss Social
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Posted - 2006.11.25 01:49:00 -
[67]
Edited by: Miss Social on 25/11/2006 01:51:16
Originally by: xeom just keep paying and it will keep training.Its not fair you get training time like others that pay.
Except he can't play the game at all.
Originally by: Apertotes fair enough. now, can we get a training queue?
Haha! I would actually be happy if we got this in place unsubscribed training.
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keepiru
Supernova Security Systems
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Posted - 2006.11.25 01:49:00 -
[68]
Tell me I've missed it and the WCS nerf is in there? ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |

Evol1
J.H.E.N.R Pure.
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Posted - 2006.11.25 01:50:00 -
[69]
Originally by: xeom
Originally by: viceman man stfu when I had exams or something and needed a break I would let a skill train so I could look forward to somethign new to come back to but your back to where you started now bs and bs to the bug comment was really not needed
just keep paying and it will keep training.Its not fair you get training time like others that pay.
It's not exactly a matter of being fair or not, it was a feature in the account pages until just a few days ago.
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Evelgrivion
Cohort. Storm Armada
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Posted - 2006.11.25 02:01:00 -
[70]
Quote: 23 years ago, the Gallente/Amarr scientist team of Oisin Lexmoreau and Radagast Bohat were doing research into autonomous drone tech and ended up creating Orphyx, the first self-aware drone, who of course promptly went bat****, flipped out and killed some people.
I couldn't help but find that hilarious 
»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/
Its Cohort. with a C. |

Shabesa
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Posted - 2006.11.25 02:03:00 -
[71]
Lots of good stuff, some not so good and some mandatory crap.
Few comments on skills:
Repair system is no longer required for the remote armor repair systems nor will it give a bonus to these systems. Logistics really needed a nerf.
Electronic warfare is no longer a requirement for ECM drones. Why the hell not? Sharpshooter's still required for sentries is it not?
Ore Processing skills no longer require metallurgy and refinery efficiency but refinery and science. I'm sure miners will buy you a beer at next FF. Will they get to relocate those now useless 500k SP?
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Argenton Sayvers
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Posted - 2006.11.25 02:03:00 -
[72]
Originally by: xeom just keep paying and it will keep training.Its not fair you get training time like others that pay.
Every action has consequences. Stop whining when your "clever" plan turns out to hurt you in the end. And keep that guilt-inducing "fairness" nonsense for yourself.
Originally by: Ilmonstre
so becouse you can no longer abuse the goodnes of ccp you cancel accounts becouse now you can only play when you pay.
No. They can no longer abuse the goodness of him paying them.
Oh and its only 200m per month ... drop in the ocean really, i lost a couple bil when i bought up the remaining ice in Jita back when they (claimed they) removed the belts from highsec hotspots ...
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Stella Centauri
Spontaneous Defenestration
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Posted - 2006.11.25 02:04:00 -
[73]
WCS please? 
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Ms Braun
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Posted - 2006.11.25 02:09:00 -
[74]
If we can't eject while docking, it'd be nice to be able to undock in a pod. Would cut down on noob ship and shuttle clutter in front of stations where people podjump.
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Pepperami
Art of War Anarchy Empire
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Posted - 2006.11.25 02:10:00 -
[75]
Quote: Skills no longer train when the owning account is deactivated.
Is this wise? How can people training harm CCP? The last thing everyone says to friends who "quit" is "set a long skill training!" and them getting BS5 or whatever is an incentive for them to return, removing the incentive is a reason to not come back.
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Pepperami
Art of War Anarchy Empire
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Posted - 2006.11.25 02:12:00 -
[76]
Quote: Docking while ejecting from a ship is no longer possible.
Please add shuttles to ALL stations including outposts then, please? And expect more junk in space..?
Besides those, seems like some decent fixes coming.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.11.25 02:13:00 -
[77]
Originally by: Evelgrivion
Quote: 23 years ago, the Gallente/Amarr scientist team of Oisin Lexmoreau and Radagast Bohat were doing research into autonomous drone tech and ended up creating Orphyx, the first self-aware drone, who of course promptly went bat****, flipped out and killed some people.
I couldn't help but find that hilarious 
Bat**** ! 
It's great being Amarr, aint it? |

Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2006.11.25 02:13:00 -
[78]
Yeah, getting rid of pod-docking is LAAAAAAME. Now there will be way more shuttles and noob ships floating outside of stations and we get to look forward to playing way more 'the wolf, the sheep, and the cabbage'-riddle if we just want to move ships around in one system.
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BoinKlasik
Eye of God Axiom Empire
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Posted - 2006.11.25 02:22:00 -
[79]
Quote: Skills and Implants
* Sovereignty skill is available on the market.
congratulations GS ;)
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Hehulk
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.25 02:28:00 -
[80]
So no changed to Crystal imps then? ---------- It's great being minmatar, ain't it |

Kisaku
Gallente Earned In Blood
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Posted - 2006.11.25 02:44:00 -
[81]
Well I pretty much loved everything about the patch notes. I'm not liking that I won't be able to train skills while my account is inactive. It was nice when I moved to come back to Drone Interfacing V, or when I started at a new school and canceled my account to come back to Battleship V... It was always a nice incentive to know your still somewhat progressing.
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Twisted One
0utbreak
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Posted - 2006.11.25 02:56:00 -
[82]
The one feature I was really looking forward to isnt mentioned at the moment.
Any news on the proposed WCS nerf?
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Paladineguru
Gallente DAB RAZOR Alliance
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Posted - 2006.11.25 03:06:00 -
[83]
Edited by: Paladineguru on 25/11/2006 03:14:48
Originally by: Tiuwaz
Quote: Skills no longer train when the owning account is deactivated.
this is seriously the worst move you could make, i realize that the thinking behind is that you can earn more if ppl keep paying even if there are times where they dont want to play.
But being able to train while account was deactivated was one of those things that really binds players to eve and keeps them coming back.
\ yup the first time i have to miss training because of rl job and they stop my skill and i dont get back in country for a few days from working, ill sell my account , its not worth it to me if a company that wants me to continually invest in them isnt willing to invest a little in me as the player, not just in thier creation. and it was one of the features that kept me coming back. now i want you to think about that oveur, and all of you. some of us only came back, because you gave a little back it was the difference between some cold uncaring sob company, and the one that won my loyalty for what , almost 4 years now since beta ended. and im not the only one. having incentive ( like cruiser 5) was one of the reasons i reactivated my account. tell us. please. as a leasee of this intellectual property. other than adding content to try to make yourself more profit. what have you done for us as a Customer. and is this the right move.
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kieron

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Posted - 2006.11.25 03:08:00 -
[84]
Originally by: Numerous posters What about the proposed Warp Core Stabilizer change?
No news on whether it will be added to the patch or not. If it is added, the patch notes will be updated to reflect the addition.
kieron Community Manager, EVE Online |
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Jotan Veer
Wings of Turul Ascendant Frontier
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Posted - 2006.11.25 03:40:00 -
[85]
Skills no longer train when the owning account is deactivated.
....meh, that is not cool. You guys will probably lose more money with that than you gain.
Gonna see if I will bother to resubscribe after my next project deadline.
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Paladineguru
Gallente DAB RAZOR Alliance
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Posted - 2006.11.25 03:48:00 -
[86]
Edited by: Paladineguru on 25/11/2006 03:51:43 im sorry for continuing again , but the more i see this the more incensed as a customer i become. but i find it hard to believe that if it was that big of an issue , they couldnt have gotten it right the first time. not to mention it was a "FEATURE" oh and its nice to see that gtc and the macroer friendly enviroment that it supports is being given precedence over customers whove payed with credit cards or cash. guess they dont want the game free of the parasite that isk farming is.
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SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2006.11.25 03:53:00 -
[87]
Edited by: SonOTassadar on 25/11/2006 03:52:55 - WCS change? - Nighthawk skill bonus change?
Didn't see either of those. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 04:10:00 -
[88]
WCS nerf, where is it?
Because I said so...
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Vantick Iscod
Wolfenrecon Center for Disease Creation
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Posted - 2006.11.25 04:32:00 -
[89]
Quote: The Hel's volume has been increased to 51,000,000m3.
Change the VOLUME but not the bonus? 
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Daelin Blackleaf
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Posted - 2006.11.25 04:39:00 -
[90]
Edited by: Daelin Blackleaf on 25/11/2006 04:39:33 Can someone explain to me what benefit was served by shuffling around the refining skills other than, as far as I can see, making Refinery Efficiency 5 useless?
Happy to hear of the change to the learning skills though. Working through them is one of the most off-putting aspects to newer players.
All in all.... can't wait, so many goodies, so many needed tweaks and fixes implemented.
[EDIT: Dropped a word there
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BustyBounty
Caldari Vengeance of the Fallen Imperium Alliance
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Posted - 2006.11.25 04:43:00 -
[91]
Edited by: BustyBounty on 25/11/2006 04:44:11 i dont really see the reasoning behind stopping skills training on cancelled accounts. people who were training alts just arent going to bother , its not like they were actually playing and using server resources anyway so it just means ccp make less money every 2months or however long people were leaving there accounts inactive.
or is this just to screw people out of more money hoping they will now pay for there alts accounts every month even if they arent going to actually play them.
btw i doubt its just skills people were using it for , it wouldnt suprise me if people were doing it for research jobs etc to. ------------------------------------------ My opinions are my own and not that of the alliance I belong to. |

Kaell Meynn
Divergence
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Posted - 2006.11.25 04:47:00 -
[92]
Quote: The CPU on the Gila has been increased to 380tf, the HeliosÆ to 290tf, CheetahÆs to 275tf and AnathemaÆs to 280tf.
Was happy the buzzard was made so its not so much better cpu-wise than the others finally, but I now think by "Gila" you mean "Buzzard" so the change isn't so good anymore. If this is not the case, WTF is a "Gila" please?
Quote: Advanced Large Ship Assembly Array volume has been increased 18,500,000 m3.
You mean CAPACITY, not VOLUME correct?
And lastly.... whats with this ECM for caldari only change? I don't fly Caldari ships, even though I started as one. I chose to train Gallente ships, but with heavy ECM skills (almost maxed) and now they're useless? Are you going to do this to all the other EW? So only gallente ships can use damps effectively? Or is Caldari the cool race so they can use all the other races EW and thier "own", but all the other races dont get to use ECM effectively? WTH?
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Pellaeon DuGalle
Caldari Deep Black Industries
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Posted - 2006.11.25 04:54:00 -
[93]
I too am wondering as to the logic behind the no-skill-training-without-payment. As I see it, there can be 2 reasons why this was implemented, both of which I don't believe to hold water. Analysis is from a CCP-business point of view.
1) Gameplay reasons. If you're not activly playing, then you shouldn't skill up. Its unfair to those who are actually doing stuff.
This arguemnt doesn't work logically because of the inherent nature of EVE skill training. Being time based and click-and-forget means a person who has set a long skill training and not subscribed for a while and a person who has continuely subscribed have had the same opportunity cost as each other: the training time. At the end of the skill training they would be equal in ability. Hence this change can't have been for game balancing reasons. It should be noted that nobody is whining about the current system being unfair or what-not.
2) Financial. You don't pay, you don't play.
Fair enough. Except given CCP is trying to make a profit, its my belief that they can make *more* money by letting people train when they don't subscribe. Keep in mind it costs CCP *nothing* in terms of ongoing monetary costs to let charactors skill train; the servors just happily tick over by themselves.
There are two kinds of people who set long training times and un-subscribe: Those that come back and those that don't.
If the player does come back, then yes, there is a difference between skill-trained and not-skill trained. If the skill continued to be trained, the player would get a free month or two of skill training. This of course looks unfair for CCP. However, given that the time it takes to train *all* the skills in EVE is rapidly approaching 30 years, surely losing the subscription costs for a couple months is worth getting a player to come back and play for a couple extra years. Result is CCP is obtaining a large financial inflow in the future, while not having to pay anything now.
If the player does not come back, there is no difference between having the skill trained or not trained. CCP gains and loses nothing either way.
If the player doesn't intend to come back, but might consider doing so, then surely a completed Battleship V skill may help sway them back to EVE. It definatly can't decrease their chances of comming back. For this reason CCP could easily have a statistically significant rate of returning *paying* players as long as they can train skills while not subscribed (With the right data and enough time, I'm sure this is provable using econometrics). End result of this situation is CCP has a possible upside financially without any financial outlay.
Marketing Before I signed up to EVE, I saw the whole skill training system as a huge brownie point in favor of CCP. Letting people train skills why not subscribed showed me CCP cared more about the community then squeezing the last penny from the game. This is a huge contrast to saw Blizzard or Sony, and gives me faith that CCP will take care of me in the long run, not just in terms of pricing. To change this is to lose this wonderful marketing tool, and us players will lose the ability to point to this feature and tell our friends how wonderfully generous CCP is.
So please Kieron, have a word with somebody. If CCP honestly benifit in the long run, then so be it (and please explain how). But as I see it now, the losses far outweight the gains, and CCP and the player community both suffer.
------------------- "There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wages possible." |

Kesslan Osefice
Panther's Paw Industries Ltd
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Posted - 2006.11.25 05:19:00 -
[94]
For those claiming metalurgy and refining efficiency are now useless due to the fact their not needed for the ore related skills, look at it again.
Metalurgy still gives you a bonus to mining, refining effiency still boosts refinery efficency. Even with crappy standings, if you have refining efficency V you still get 100 percent on 50 percent refineries. And it STILL boosts those refineries that DONT have a base of 50. There are alot of them, especially in lowsec, but there are also some really crappy refineries to be found in Empire as well. Refining Efficency makes up for that. Yay we finally have a forum: http://pantherspaw.freehostia.com/ |

Shadow Lightbringer
Nightghosts Inc
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Posted - 2006.11.25 05:32:00 -
[95]
Originally by: Pellaeon DuGalle There are two kinds of people who set long training times and un-subscribe: Those that come back and those that don't.
There are also those people who use this to train long skills on character that they are going to sell for ISK without having to pay the monthly fee for the whole training period.
I have always found that practice to be lame, I know a guy who does it, and for that reason I am happy to see this feature/bug go. ---
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Kathar Narka
Minmatar Destructive Influence Band of Brothers
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Posted - 2006.11.25 05:40:00 -
[96]
Originally by: Pellaeon DuGalle I too am wondering as to the logic behind the no-skill-training-without-payment. As I see it, there can be 2 reasons why this was implemented, both of which I don't believe to hold water. Analysis is from a CCP-business point of view.
1) Gameplay reasons. If you're not activly playing, then you shouldn't skill up. Its unfair to those who are actually doing stuff.
This arguemnt doesn't work logically because of the inherent nature of EVE skill training. Being time based and click-and-forget means a person who has set a long skill... ~~~ ...2) Financial. You don't pay, you don't play.
Fair enough. Except given CCP is trying to make a profit, its my belief that they can make *more* money by letting people train when they don't subscribe. Keep in mind it costs CCP *nothing* in terms of ongoing monetary costs to let charactors skill train; the servors just happily tick over by themselves.
There are two kinds of people who set long training times and un-subscribe: Those that come back.... ~~~ ...Marketing Before I signed up to EVE, I saw the whole skill training system as a huge brownie point in favor of CCP. Letting people train skills why not subscribed showed me CCP cared more about the community then squeezing the last penny from the game. This is a huge contrast to saw Blizzard or Sony, and gives me faith that CCP will take care of me in the long run, not just in terms of pricing. To change this is to lose this wonderful marketing tool, and us players will lose the ability to point to this feature and tell our friends how wonderfully generous CCP is.
So please Kieron, have a word with somebody. If CCP honestly benifit in the long run, then so be it (and please explain how). But as I see it now, the losses far outweight the gains, and CCP and the player community both suffer.
Though that was a long post...it says most everything I was thinking.
The idea that you are setting a long skill before exp is a sign that you intend to return & pay again when you can, and the new skill is an incentive to come back, b/c your character will remain useful thru time; rather than debating coming back knowing you are now even further from keeping up than before.
Having to leave for a month or more would force the character to begin falling too far behind with all the cool stuff coming in-game, all because a person had some RL responsibilities (overtime, university, family deaths), or temporary financial probs that we all deal with from time to time.
Please, reconsider this change. This game is too good & popular now to have to do something like this to bring that extra dollar, which leaves me wondering why this change is of any benefit at all right now.
On a lighter note, something like this would be more expected if CCP had just been bought out by Sony.  |

Daelin Blackleaf
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Posted - 2006.11.25 05:40:00 -
[97]
Edited by: Daelin Blackleaf on 25/11/2006 05:42:11 True but in practice you will find most refineries used (by those who make the most use out of refining) will be either 50% base refine stations or of the limited max refine POS variety.
I personally trained it for the purpose of Ice Processing, so I have little vested in this I am simply confused as to WHY it has been changed.
[Edit: Also metallurgy seems to have nothing to do with mining under this new system.... in fact any miners or refiners who trained the skill for either of those purpose are now lumbered with a research skill they may never use.]
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Pellaeon DuGalle
Caldari Deep Black Industries
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Posted - 2006.11.25 06:08:00 -
[98]
Originally by: Shadow Lightbringer
Originally by: Pellaeon DuGalle Stuff
There are also those people who use this to train long skills on character that they are going to sell for ISK without having to pay the monthly fee for the whole training period.
Yes, I agree that under the current system this could be an issue, but I believe the effect of such dodgyness is inherently minimised.
I'm going to make the assumption first that people are only going to pull the non-subscription trick on long skills, around a month long. I can't imagine anybody bothering for a week or two worth of training.
If this assumption is fairly true, then the only skills which would be abused would be the high ranking skills like battleship V or the various cap ships skills and what-not. I just think that the market price markup between a battleship 4 charactor and a battleship 5 charactor can't be huge enough that it warrents training up all the pre-req skills just to tap into this market and use this non-paying trick. Obviously you know a guy who does this, so yes, the market exists, but I'd hazard a guess that its not a huge one.
Also, I can't imagine there's that many people in EVE who can afford to or even desire to buy charactors with tens of millions of skillpoints. I certainly don't have several billion to spare, and if I did, buying a charactor wouldn't be high on the list. By the time I had the several billion is isk, my main should be able to do everything I want anyway.
The only "common" customers of this trick I'd guess would be the ebaying people (boo hiss), but they'd get run off fairly quickly anyway (killed in jita? but its saaafe...).
So the effect of charactor farming on CCP's bottom line, compared to significant numbers of returning long term players seems to be fairly small. A consideration yes, but it shouldn't be a large one.
------------------- "There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wages possible." |

Cheese Burger
Fatalix Inc. Schism.
|
Posted - 2006.11.25 06:25:00 -
[99]
hmm I'm kind of surprised at the negativity towards skills not training on an inactive account, it seems like a no brainer to me... I mean if I don't "subscribe" to the gas company (i.e. pay my bill) my heater doesn't "train" (heat the house). Sure, thats not the best analogy seeing as how you could say that you're paying to fly around in space, not train your skills, but really, we're paying for both. There are some valid points, but I was under the impression (seems like I read it) that skills weren't really supposed to keep on training when the account was inactive, but they did and no one fixed it, thus it became a (temporary) "feature". I could be misinformed about that last sentance, that was just my understanding.
On a side note, "Note: Changes and additions may be added in the future during the ongoing Quality Assurance process. Such changes or additions will be highlighted with green text." warp to 0 is in green, does that mean it's a maybe?
Visit the Fatalix Inc. website today |

Pellaeon DuGalle
Caldari Deep Black Industries
|
Posted - 2006.11.25 06:46:00 -
[100]
Not sure what the various "feature" comments are about. But as I understand it, at one point in time the continued-skill training thing was actually advertised on this website as part of being EVE. So people thought this was a fundamental part of how EVE runs.
The green is simply to signify the sentence was added after the initial information release, so it'll be in the new patch. Its just green to keep a record of the order in which stuff happoned.
------------------- "There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wages possible." |

Eveanne
Gallente Sperm Trumpet Industries
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Posted - 2006.11.25 07:15:00 -
[101]
Warp-to-0 = IN WCS Nerf = OUT
/me listens to the sound of snapping tendons as jaws drop lol
x E
|

Cheese Burger
Fatalix Inc. Schism.
|
Posted - 2006.11.25 07:29:00 -
[102]
Originally by: Pellaeon DuGalle Not sure what the various "feature" comments are about. But as I understand it, at one point in time the continued-skill training thing was actually advertised on this website as part of being EVE. So people thought this was a fundamental part of how EVE runs.
The green is simply to signify the sentence was added after the initial information release, so it'll be in the new patch. Its just green to keep a record of the order in which stuff happoned.
thanks for the clarification on the warp to 0, made more sense when I reread it, I was afraid they were going to add it at a later date, as for the training thing at the top of your post, it very well could have been like that and I could have been mistaken, but I still find it humorous that people are burning down the forums about inactive accounts getting nerfed.
Visit the Fatalix Inc. website today |

Larz63
Caldari Penumbra Squadron Center for Disease Creation
|
Posted - 2006.11.25 07:32:00 -
[103]
Wow, the storyline for the new missions is great. I can't wait for the release. Even though I know the release is going to be a real PITA and will cause a crapload of problems for a little while, it will be well worth it in the end. Out of all the MMORPGS or whatever they are called, I still think this is the best out there as of now. ----------------------------------------------------------------------------
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Kaladr
Amarr No Quarter.
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Posted - 2006.11.25 07:42:00 -
[104]
Please please make sure WCS changes go in!    ---- EVE-Central.com - Cross-region market view and trade finder |

Extreme
Eye of God Axiom Empire
|
Posted - 2006.11.25 07:43:00 -
[105]
"optimizations We never stop optimizing and improving our architecture"
Has the Eve mail system been fixed/improved finally?
All leaders mailsystems are broken, ineffective, needs an 'archive' function, NPC mail section, personnel section.
At the Eve gathering Las Vegas this year i had let my member from Costa Rica ask about this to the big boss CCP dude.
Opening eve mail and have to wait 1 minute before the mail appears still aint funny.
 . .
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Pellaeon DuGalle
Caldari Deep Black Industries
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Posted - 2006.11.25 07:49:00 -
[106]
Originally by: Cheese Burger I still find it humorous that people are burning down the forums about inactive accounts getting nerfed.
Heh, well when you put it that way it does seem kinda silly doesn't it? 
But I think what most people are concerned with is the inactive accounts concerned aren't going to be permanently inactive. A lot of us get bored on EVE once in a (long long) while, but everytime we leave we know when we come back we'll have a little something extra to welcome us back. But after this patch the welcome wagon will no longer be there, and as a result the urge to come back may not be as strong (heaven forbid).
And thats not to even mention the unfairness if the act of un-subscribing is not the person's fault (lost income, some sort of major accident, natural disaster, alien invasion etc).
------------------- "There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wages possible." |

Vladimir Ramanov
Amarr Low Grade Ore The SUdden Death Squad
|
Posted - 2006.11.25 08:42:00 -
[107]
No fix to the cyno docking bug, i'm sick of seeing 15 cyno's outside of stations.
And whilst on the subject of Cyno's, any chance of fixing Recon's, it's only been a year now.
|

Dark Stryker
|
Posted - 2006.11.25 09:05:00 -
[108]
I think not allowing skills to train when your account is closed is pretty bad idea, especially to change it after this time, i for one cant play all the time and incentive to come back is the fact that im not completely fallen out of the loop because i can atleast train some skills while not being able to play. |

Pottsey
Gallente Enheduanni Foundation
|
Posted - 2006.11.25 09:35:00 -
[109]
ôNamed versions of capacitor power relays, capacitor flux coils and power diagnostic systems now give better bonuses than their standard tech 1 counterparts.ö What about shield relays & shield flux? Shield tanker are still stuck with named modules being the same as T1.
Passive shield tanking guide click here |

Shadow Lightbringer
Nightghosts Inc
|
Posted - 2006.11.25 09:44:00 -
[110]
Regardless of the reason for having to cancel the subscription, to expect that CCP must allow you to advance your skill training when you are not paying for service to the game is rather unfair. Just because you are having problems paying doesn't mean that CCP needs to be a charity
I understand that up to now they have looked the other way and allowed it to happen. But, going by another post by Kieron, the practice has reached a point on TQ and Serenity that they consider it abusive, and have such decided the time has come to stop it.
I doubt there will be much fallout from this decision. People will adjust to the change like they always have in the past.  ---
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Vladimir Ramanov
Amarr Low Grade Ore The SUdden Death Squad
|
Posted - 2006.11.25 09:52:00 -
[111]
Originally by: Shadow Lightbringer I understand that up to now they have looked the other way and allowed it to happen. But, going by another post by Kieron, the practice has reached a point on TQ and Serenity that they consider it abusive, and have such decided the time has come to stop it.
Quite true, I'v know of several people who have canceled their account for a month whilst BS 5 trains, pretty much an exploit in my books.
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Jasmine Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2006.11.25 09:59:00 -
[112]
CCP in "players have to pay a subscription to improve their characters shocker" (more news at 11.) 
Star Fraction is recruiting
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Jim McGregor
|
Posted - 2006.11.25 10:03:00 -
[113]
Edited by: Jim McGregor on 25/11/2006 10:07:55
Well, about the WCS changes, I can tell you that they have the penalties on SiSi, and its running the same version as the patch notes are talking about. Not sure if that means it will make it into Tranquility or not, but it seems very likely to me.
And as Blindman says... command ships having less hp than battlecruisers feels a bit sad tbh. I know ccp dont want to make the difference between t2 and t1 ships a major factor, but do you really want t2 battlecruisers to have LESS hp than t1?
Right now on SiSi though, the Cyclone and the Sleipnir have the same amount of hp, with Sleipnir only having better resists. --- Eve Wiki | Eve Tribune | Eve Pirate |

Ather Ialeas
Amarr Karjala Inc. Freelancer Alliance
|
Posted - 2006.11.25 10:11:00 -
[114]
I need a confirmation on this one:
Items are no longer lost when direct trading between players.
What does this actually mean? This alerted me because I recently made a direct trade with my alt moving a certain precious implant and it disappeared. I forgot it and because of my hazy memories I've thought that I actually refined it by accident...but could this be some sort of petitionable bug since I'm not 100% sure that I did refine that particular item.
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HypnotiX
Underground Revolution
|
Posted - 2006.11.25 10:46:00 -
[115]
OMG if you guys dont change the stabs anymore i swear i will quit! and no you cant have my stuff leeches
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Jennifer Payne
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Posted - 2006.11.25 11:19:00 -
[116]
What exactly are you trying to accomplish with the removal of the option to save passwords?
Are you trying to prevent other people than the account owner from logging in, when they somehow get access to the account owner's computer? I fail to understand the reasoning behind this move. To me it looks like it's about protecting people from their own stupidity, which is something I can do fine without.
As it stands, people have an option(!) to save their passwords and are not forced to. So it's up to every individual to chose this added "security" (whatever that may be) by not ticking that option. Why remove this choice?
I think it will be a major annoyance not having the option to save my passwords anymore! Please rethink that idea!
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D'Jannek
Amarr StateCorp
|
Posted - 2006.11.25 11:30:00 -
[117]
Question: Are standings in local likely to make it in? I can't see any reference to them in the patch notes.
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AV3NG3R
Caldari Dark-Rising
|
Posted - 2006.11.25 11:35:00 -
[118]
Hmm - no mention of changes to local...
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Moadyb
The Raven Warriors
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Posted - 2006.11.25 11:41:00 -
[119]
There is actually alot of stuff on Sisi NOW that are not in the patch notes; HAC changes (Deimos, Munin), skill requirement changes for Command ships, changes in some modules (like interia stabilizers), boosts to plates and hp extenders, etc, etc.
There is a bunch of other stuff, but I rather keep my mouth shut 
We have to leave some room to hot fixes later on, don't we? 
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Jim McGregor
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Posted - 2006.11.25 11:48:00 -
[120]
Im going to post this again to make sure it doesnt go unnoticed:
What about the 100 km range of Heavy Assault Javelin missiles? Its STILL that way on SiSi.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Shao Lyn
|
Posted - 2006.11.25 12:34:00 -
[121]
(Think the link to teh sticky took me to the wrong place, so reposted here.)
Whoa, hold on there, wait a second...
Quote: Docking while ejecting from a ship is no longer possible.
Unless you are going to enable either letting us get out of the ships and into a pod in a station, OR allowing freighters to interact with POS structures and allowing ships to scoop up free-floating ships this is a very bad thing.
How are ships produced at a Ship Array suppose to be transported to a station now without buying tons of shuttles and cluttering up space/maint arrays?
How are we suppose to get ships left at SS, POS w/o Ship Maint Array without cluttering up all of space?
The simple/easy solution would to be allow us to get into our bare pod in station.
The correct solution would be to let us get into our pod in station AND let freighters interact with POS structures.
Unless of course the aim of this is to kill off POS ship manufacturing, which is will do quite well. Not too mention the amount of shuttles which will be dumped outside of stations.
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Exiled One
Amarr Imperial Shipment
|
Posted - 2006.11.25 12:58:00 -
[122]
Where is the WCS Nerf?  It's great being Amarr, aint it? |

Zhaine
B e l l u m
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Posted - 2006.11.25 13:05:00 -
[123]
Dear god where oh where is the WCS nerf! 
- - - - - - - - - -
"PERGITE DEGUSTATE FORMOSUM BELLUM"
Forward to taste the beautifull war. . . |

Miranda Duvall
Gallente OPM Holdings
|
Posted - 2006.11.25 13:06:00 -
[124]
Quote: Skills no longer train when the owning account is deactivated
Why is everybody flipping about this? First off: if you stop paying for the game, its only logical that you actually stop PLAYING the game.
Second and maybe even more importantly: this gives CCP the option to allow training queues/dual training without worrying about non-paying character farmers... Isn't it great being a skill collector?
Top 20 My Skills |

Hydraxian
Gallente Momentum.
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Posted - 2006.11.25 13:09:00 -
[125]
"Skills no longer train when the owning account is deactivated."
All good apart from that, it really is quite stupid.. i recently couldnt afford to keep my alt account going (i was paying with ISK bought GTCs and ran out of isk/time to make isk + im a poor student)
So i slapped a long skill on in the comfortable knowlage that when my funds return to a decent level ill be able to re-activate it and use it again, its not as if im trying to exploit the system and im sure many other people are in the same position as me, those account will be returned to active status after a while, its not as if they were being destroyed.... 
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Rab
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Posted - 2006.11.25 13:14:00 -
[126]
'Skills no longer train when the owning account is deactivated.'
I think this should be reversed... just as soon as I get a skillpoint payment for the 2003-2005 time I meant to subscribe but erm... just wanted to train in the background without paying.
Im sure if CCP find their Away-from-wallet character training players with their 4 months paying out of every 12 is so vital to the finances of the game, they can always add a $4 a month 'train but cant play' hibernation option.
- In an infinite universe, everything is definite. - |

Braaage
eXceed Inc. Ascendant Frontier
|
Posted - 2006.11.25 13:18:00 -
[127]
Some clarification please
Quote: Warp Disrupt Probes have changed, their hitpoints have increased to 1000, flight time decreased to 120 seconds (and carries over after jumps), portion size increased to 2 and volume decreased by 50%.
What is Portion size?
Quote: All artillery damage has been increased by 5%.
Does this include POS guns?
Quote: All doomsday weapons have been increased by 25%.
Damage?
Other things
You increased hitpoints of all ships and increased plates on all types so ships have a huge amount of HPs more yet POS guns have not been increased in damage rate so it's now easier to take down POSs than ever before. Is this going to be addressed BEFORE release?
___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Ather Ialeas
Amarr Karjala Inc. Freelancer Alliance
|
Posted - 2006.11.25 13:19:00 -
[128]
Originally by: Hydraxian So i slapped a long skill on in the comfortable knowlage that when my funds return to a decent level ill be able to re-activate it and use it again, its not as if im trying to exploit the system and im sure many other people are in the same position as me, those account will be returned to active status after a while, its not as if they were being destroyed.... 
Here in Finland we have mandatory military service. I know a guy who has four accounts and is soon forced to go to military service for 6-12 months. While military service is rather fun it unfortunately destroys personal economy completely and thus that guy can't afford paying for his accounts even if he wanted to. He was going to set four long skills and keep one account active for random playing (military service takes away most of free time) but now it seems like he may have to do something completely else, personally I'm a bit scared that he stops playing EVE completely because of this.
So yea, I agree that's a bad idea.
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Hakera
Anari Higard
|
Posted - 2006.11.25 13:27:00 -
[129]
Edited by: Hakera on 25/11/2006 13:28:14 You probably want to clarify that squadron command skill is changing to warfare link specialist skill.
I dont see any mention of the starting characters skill changes?
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qvacky
AUS Corporation CORE.
|
Posted - 2006.11.25 13:50:00 -
[130]
Could we get confirmation as to whether or not mobile laboratories can now be used by the public, and not just the corporation that owns them?
I'm guessing the answer is no if the test server is anything to go by
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Ather Ialeas
Amarr Karjala Inc. Freelancer Alliance
|
Posted - 2006.11.25 13:58:00 -
[131]
Originally by: Hakera Edited by: Hakera on 25/11/2006 13:28:14 I dont see any mention of the starting characters skill changes?
"All newly created characters now have their final skills & skill points increased (800 - 810.000 total). This allows for a larger variety of characters created, instead of min/max ‘templates’."
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Tammaria Snegallja
|
Posted - 2006.11.25 14:00:00 -
[132]
Originally by: kieron
Originally by: Victor ValkaWhen I find out what will happen to bookmarks post-deployment, I will make that addition to the patch notes and update the original post.[/quote
You can delete them. They are completly worthless. Even my mining BM are just junk with Kali. 
Explanation: "Warp to 15 km" has been removed. Only 0, 10, 20, ... kms.
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Felysta Sandorn
Caldari Murder of Crows E N I G M A
|
Posted - 2006.11.25 14:14:00 -
[133]
The Ashimmu still hasn't been buffed... Right now, you can't fit it as it's intended... If you want to make use of the bonuses that is... If you want NOS, you can't properly tank it or put any damage dealing guns on. Currently, it's just a rubbish ship, needs way more PG to be of any use or competition... The Curse now does what the Ashimmu used to be good at, but the Curse can actually fit the NOS...
Food for Thought!
Otherwise, good changes! I like the ammo size change! Not nessecarily good for Amarr players (no buff, no nerf), but a big buff for all other races! Are Cap Boosts included in this? What are your changes going to be for cap boosters (use 800s and heavy boosters as an example as it's hard to follow the -20% things if you can please)?
Also, for the buff to named PDS, CPR etc... Are you including RCUs as well? It doesn't say anything in the patch notes, but it would seem strange to leave them out of that change...
Finally, are Heavy Assault Launchers being implemented this patch?
Cheers! _________________________________________________________ http://www.murkeye.com/images/sigs/felysta2.jpg Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo |

Demetrios Atreus
|
Posted - 2006.11.25 14:18:00 -
[134]
Originally by: Vladimir Ramanov Quite true, I'v know of several people who have canceled their account for a month whilst BS 5 trains, pretty much an exploit in my books.
Are you some kind of idiot? This was listed as a feature of the game under My Account, looks like CCP deleted it recently.
|

Hakera
Anari Higard
|
Posted - 2006.11.25 14:22:00 -
[135]
Edited by: Hakera on 25/11/2006 14:22:43
Originally by: Felysta Sandorn I like the ammo size change! Not nessecarily good for Amarr players (no buff, no nerf), but a big buff for all other races!
not really, the clip size is reduced by the same factor so we can still only hold the same clips, just more ammo in hold. DoT will still be a defining factor in a lot of engagements moreso than now. When your reloading for 10 seconds every 55 seconds, it makes a difference, though depends entirely on the scenario whether DoT becomes a factor.
It is the same with cap boosters, you can hold more charges as cargo due to volume decrease, but you can still only fit the same amount in your cap booster as you can fit on TQ currently.
Quote:
Finally, are Heavy Assault Launchers being implemented this patch?
yes, though their current damage and range is very high comparitivly imo.
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Calisto Cody
Minmatar The Black Swan Society
|
Posted - 2006.11.25 14:27:00 -
[136]
# Skills no longer train when the owning account is deactivated.
why? i think we need an official reason for the feature been removed
Grimkill > He said . . .. I don't know why you wear a bra; you've got nothing to put in it. <br>She said .. . You wear pants don't you?
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Nev Clavain
Wise Guys Rogue Method Alliance
|
Posted - 2006.11.25 14:38:00 -
[137]
Edited by: Nev Clavain on 25/11/2006 14:41:26 So the effect of various changes to t2 ammo and guns in general + hitpoint boost means this to me:
If you want to snipe with an Apoc you are far better off using projectiles. Probably an identical alpha strike if not more, but no cap use and less fitting requirements. At least there is the Abaddon i suppose. *shrugs. What exactly is the Apoc's role now? Amarr projectile weapon platform? Its not the end of the world but but it leaves a bitter taste in the mouth for those who trained alot of skills for sniping, just to have everyone's natural defence boosted massively, and damage significantly cut at the same time.
Changes to long range and t2 ammo in general seem to balance the needs of huge fleet engagements, with absolutely no thought for the subsequent effect upon those people not flying in blobs of 100 vs 100.
Also skilltraining on inactive accounts - bleh. Not a wise move in my opinion, especially the way you have tried to spin it as a a bug, when before you sold it as a feature. No customer likes being treated like an idiot. Just be honest. Perhaps a more prudent version of this change would have been to disallow the training of certain specific skills while an account is inactive, to limit the abilities of those wishing to abuse the system, while still providing an incentive for many to return to the game after long periods of inactivity.
Oh and for the love of god put the bloody Stab nerf in immediately.
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Istvaan Shogaatsu
Guiding Hand Social Club
|
Posted - 2006.11.25 14:45:00 -
[138]
EEEEEK! EEEHEHEHEHEHE!
Originally by: Revelations Feature Page - Eight New Regions 23 years ago, the Gallente/Amarr scientist team of Oisin Lexmoreau and Radagast Bohat were doing research into autonomous drone tech and ended up creating Orphyx, the first self-aware drone, who of course promptly went bat****, flipped out and killed some people. The hapless duo's research was then appropriated by the Federation and used, three years later, to assist with the building of stargates into regions of unexplored space, a project known as Operation Spectrum Breach.
Eeeeeeeeek! This is so awesome.
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Jiekon

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Posted - 2006.11.25 15:02:00 -
[139]
Originally by: Calisto Cody # Skills no longer train when the owning account is deactivated.
why? i think we need an official reason for the feature been removed
Hi folks.
I just want to let you know that skill training WILL continue while the account is inactive. I had picked this up wrong when i was speaking to Wrangler before and i mistakenly told him that skills stop training when accounts go inactive, this is why it was included in the patch notes and it's entirely my fault.
This was a mistake on my part and the patch notes will be changed and that line removed as soon as possible.
Apologies for the misunderstandings.
___________________________ ~Jiekon
Known Issues Bug Reporting
███████████████ ███████████████ ███████████████ ███████████████ ███████████████
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Calisto Cody
Minmatar The Black Swan Society
|
Posted - 2006.11.25 15:06:00 -
[140]
woot!
Grimkill > He said . . .. I don't know why you wear a bra; you've got nothing to put in it. <br>She said .. . You wear pants don't you?
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Big Al
The Aftermath
|
Posted - 2006.11.25 15:11:00 -
[141]
I see CCP has backtracking trained to lvl 5.
I am satisfied though, and my alt accounts will remain subscribed \o/
Kill a farmer, win some isk! |

JohnHackworth
|
Posted - 2006.11.25 15:20:00 -
[142]
Originally by: Jiekon I just want to let you know that skill training WILL continue while the account is inactive. I had picked this up wrong when i was speaking to Wrangler before and i mistakenly told him that skills stop training when accounts go inactive, this is why it was included in the patch notes and it's entirely my fault.
This was a mistake on my part and the patch notes will be changed and that line removed as soon as possible.
Apologies for the misunderstandings.
OK, now I'm liking Revelations much better now.
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Labratory Rat
|
Posted - 2006.11.25 15:24:00 -
[143]
Good news about the skill training. It was seriously looking like this would be my final month in eve after over 3 years playing.
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Mnengli Noiliffe
|
Posted - 2006.11.25 15:32:00 -
[144]
ok now that inactive training issue got sorted, let's get to "no pod docking" and "no more black market" issues. WHY CCP O WHY?/? gonna cancel all my 10 accs bcos of this .. just kidding. but really, why???
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Reinala
Minmatar
|
Posted - 2006.11.25 15:42:00 -
[145]
Originally by: Jiekon Apologies for the misunderstandings.
You just saved one of my worthest days in this year. Thank you.
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Paladineguru
Gallente DAB RAZOR Alliance
|
Posted - 2006.11.25 15:49:00 -
[146]
yeah, thank you guys for keeping it, for those of us whose lives are not what most would consider Stable, and for showing you care about your community, the interaction we recieve from you guys is WHY i play this game over others.
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NataliePortman
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Posted - 2006.11.25 15:55:00 -
[147]
If you're giving noobs an extra 770,000 sp, give it to everyone. That doesnt seem fair to people who have started in the last week especially, and is certainly not fair to older players. Gonna love noobs being where I've worked hard to get in absolutely no time at all... 
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KillerLU
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Posted - 2006.11.25 15:55:00 -
[148]
If I'm right they also boost activation time of Cap booster to the stats of best named ones. -------------- Recruiting: Check our Recruitement thread or our HP |

Eanae
Gallente Legends of Burnap
|
Posted - 2006.11.25 15:56:00 -
[149]
Edited by: Eanae on 25/11/2006 15:56:15 Oops, accidental alt post.. the above is mine... ----------------------------------------------- O_O >O >O Attack of the Anime faces! O< O< O_O |

Kyguard
Fire Mandrill Astrophobics
|
Posted - 2006.11.25 15:58:00 -
[150]
Thanks a lot Jiekon, an apology or even an explanation goes a long way, believe me.
Again thanks again to dev team as a whole. Regardless of balance issues that are debatable from all sides, patch looks sweet and I can't wait for release.
=== It's great being Amarr, aint it?(tm) [Insert badass sig to match ego here] |

Pepperami
Art of War Anarchy Empire
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Posted - 2006.11.25 16:13:00 -
[151]
I got a question about alliances disbanding if the fee is not paid..
Now I agree that this is indeed a good thing, however, what happens if an alliance merely forgets to pay? Is it disbanded and gone forever - costing 1bil for a slip of the mind? Or will it go into stasis some how, maybe kick out all corps except executor until the fee is paid?
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Krearti Vetinari
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Posted - 2006.11.25 16:27:00 -
[152]
Thanks for coming clean with us Jiekon its good to know that CCP remains devoted to the players over money grabbing CFOs 
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Oveur

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Posted - 2006.11.25 16:37:00 -
[153]
Originally by: Ather Ialeas I need a confirmation on this one:
Items are no longer lost when direct trading between players.
What does this actually mean? This alerted me because I recently made a direct trade with my alt moving a certain precious implant and it disappeared. I forgot it and because of my hazy memories I've thought that I actually refined it by accident...but could this be some sort of petitionable bug since I'm not 100% sure that I did refine that particular item.
There was a downtime job which cleaned up direct trade sessions which got item lost. It was quite uncommon, now it shouldn't happen any more meaning we don't need the downtime job. If the item didn't show up the day after, chances are that it wasn't due to this.
Senior Producer EVE Online
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Darvin Felth
Forsaken Empire
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Posted - 2006.11.25 16:37:00 -
[154]
Originally by: Jiekon
Originally by: Calisto Cody # Skills no longer train when the owning account is deactivated.
why? i think we need an official reason for the feature been removed
Hi folks.
I just want to let you know that skill training WILL continue while the account is inactive. I had picked this up wrong when i was speaking to Wrangler before and i mistakenly told him that skills stop training when accounts go inactive, this is why it was included in the patch notes and it's entirely my fault.
This was a mistake on my part and the patch notes will be changed and that line removed as soon as possible.
Apologies for the misunderstandings.
*removes fingers from electric socket ...
By hell i`m glad thats sorted ..... as for you Jiekon go stand in a corner till you learn not to panic ppl 
Smoking Whippets since 1967 ....
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kieron

|
Posted - 2006.11.25 16:46:00 -
[155]
Additions and some changes have been made to the patch notes, including the following:
*Warp core stabilizers now suffer a penalty to scan resolution and maximum targeting range. *The powergrid on the Deimos has been increased to 950MW and powergrids on the Sacrilege and Muninn to 1100MW. *The CPU output of the Sacrilege and Deimos have been increased to 350tf. *The NighthawkÆs missile explosion velocity bonus has been replaced with a missile launcher rate of fire bonus. *A close range high damage alternative for missile users has been added. A new missile launcher type called the heavy assault missile launcher, 4 new tech 1 missiles and 8 new tech 2 missiles have been added. *Corporate standing can be used to install jumpclones. *Screenshots are now saved in JPEG format by default but can also be saved in BMP format by changing settings in the graphics tab in the ESC menu. *On the Serenity server, skills no longer train when the owning account is deactivated. Tranquility is not affected by this change.
Please keep in mind there will be more changes and additions to the patch notes throughout the weekend as the QA process continues. The original post will be updated with the changes as they are made. Please check this post before inquiring about a change on Singularity that does not appear in the notes. Some changes currently on Singularity may not be added to the patch for a variety of reasons.
kieron Community Manager, EVE Online |
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.25 16:53:00 -
[156]
Originally by: kieron Additions and some changes have been made to the patch notes, including the following:
*Warp core stabilizers now suffer a penalty to scan resolution and maximum targeting range. *The powergrid on the Deimos has been increased to 950MW and powergrids on the Sacrilege and Muninn to 1100MW. *The CPU output of the Sacrilege and Deimos have been increased to 350tf. *The NighthawkÆs missile explosion velocity bonus has been replaced with a missile launcher rate of fire bonus. *A close range high damage alternative for missile users has been added. A new missile launcher type called the heavy assault missile launcher, 4 new tech 1 missiles and 8 new tech 2 missiles have been added. *Corporate standing can be used to install jumpclones. *Screenshots are now saved in JPEG format by default but can also be saved in BMP format by changing settings in the graphics tab in the ESC menu. *On the Serenity server, skills no longer train when the owning account is deactivated. Tranquility is not affected by this change.
Please keep in mind there will be more changes and additions to the patch notes throughout the weekend as the QA process continues. The original post will be updated with the changes as they are made. Please check this post before inquiring about a change on Singularity that does not appear in the notes. Some changes currently on Singularity may not be added to the patch for a variety of reasons.
Now these will make some folks happy! 
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Szprinkoth Sponsz
MC Cubed Inc Interstellar Starbase Syndicate
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Posted - 2006.11.25 17:48:00 -
[157]
exept the rubbish change on screenshots.
why no more pngs? --
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Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2006.11.25 17:51:00 -
[158]
Good, WCS nerf and HAC buff.
Now...ARE YOU GOING TO DELETE ALL THE BMS?! ---
Go! Go! Go pointless Tier 3s!
NERF PAPER! |

Miranda Duvall
Gallente OPM Holdings
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Posted - 2006.11.25 17:57:00 -
[159]
Quote: Corporate standing can be used to install jumpclones
Does that mean your PERSONAL corp standig? including skills?
Im all for it, was just wondering if this were the case Isn't it great being a skill collector?
Top 20 My Skills |

Ms Braun
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Posted - 2006.11.25 18:10:00 -
[160]
Originally by: Szprinkoth Sponsz exept the rubbish change on screenshots.
why no more pngs?
So set it to save as .bmp and convert to .png yourself. What's the issue here exactly?
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.25 18:14:00 -
[161]
Originally by: Ms Braun
Originally by: Szprinkoth Sponsz exept the rubbish change on screenshots.
why no more pngs?
So set it to save as .bmp and convert to .png yourself. What's the issue here exactly?
BMPs are saved uncompressed whereas PNGs are compressed losslessly (is that even a word?).
So, BMPs are larger, much larger. Nothing else, AFAIK.
|

Ihar Enda
Caldari
|
Posted - 2006.11.25 18:22:00 -
[162]
Originally by: kieron *The powergrid on the Deimos has been increased to 950MW and powergrids on the Sacrilege and Muninn to 1100MW. *The CPU output of the Sacrilege and Deimos have been increased to 350tf.
The Deimos surely deserves more than this. It changes almost nothing for the ship. 
|

Ms Braun
|
Posted - 2006.11.25 18:25:00 -
[163]
Originally by: Victor Valka
Originally by: Ms Braun
Originally by: Szprinkoth Sponsz exept the rubbish change on screenshots.
why no more pngs?
So set it to save as .bmp and convert to .png yourself. What's the issue here exactly?
BMPs are saved uncompressed whereas PNGs are compressed losslessly (is that even a word?).
So, BMPs are larger, much larger. Nothing else, AFAIK.
Well sure. But what does it matter? It's trivial to convert the .bmp files to .png or whatever yourself.
I'm far more concerned about not being able to dock my noob ship before self-destructing my pod.
|

Pete Stalker
0utbreak
|
Posted - 2006.11.25 18:26:00 -
[164]
How long wil it take to include the Warp to 0km tool?
There is no buisness like Pete's buisness. |
|

kieron

|
Posted - 2006.11.25 18:34:00 -
[165]
A new change has been added to the patch notes concerning the warp to 0 km feature and instajump bookmarks.
'Warp to 0 km' will be added as an option to the 'Warp' menu. This is being done in conjunction with the disabling and deletion of 'Instajump' bookmarks, a major contributor to database and game lag. It is highly recommended for players to delete their instajump bookmarks before the Revelations deployment. This action will improve client performance and decrease log-in times. Note: Normal bookmarks will not be affected by this change.
As before, please check the first post in this thread for the latest consolidated updates to the patch notes.
kieron Community Manager, EVE Online |
|

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.25 18:47:00 -
[166]
Originally by: kieron A new change has been added to the patch notes concerning the warp to 0 km feature and instajump bookmarks.
'Warp to 0 km' will be added as an option to the 'Warp' menu. This is being done in conjunction with the disabling and deletion of 'Instajump' bookmarks, a major contributor to database and game lag. It is highly recommended for players to delete their instajump bookmarks before the Revelations deployment. This action will improve client performance and decrease log-in times. Note: Normal bookmarks will not be affected by this change.
As before, please check the first post in this thread for the latest consolidated updates to the patch notes.
Please clarify, what do you mean by "normal" bookmarks?
Does this mean that only bookmarks located inside a certain radius around the gate are deleted?
|

Jim McGregor
|
Posted - 2006.11.25 18:50:00 -
[167]
Originally by: Victor Valka
Originally by: kieron A new change has been added to the patch notes concerning the warp to 0 km feature and instajump bookmarks.
'Warp to 0 km' will be added as an option to the 'Warp' menu. This is being done in conjunction with the disabling and deletion of 'Instajump' bookmarks, a major contributor to database and game lag. It is highly recommended for players to delete their instajump bookmarks before the Revelations deployment. This action will improve client performance and decrease log-in times. Note: Normal bookmarks will not be affected by this change.
As before, please check the first post in this thread for the latest consolidated updates to the patch notes.
Please clarify, what do you mean by "normal" bookmarks?
Does this mean that only bookmarks located inside a certain radius around the gate are deleted?
Of course, since it says "instajump" bookmarks. 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Noomee
|
Posted - 2006.11.25 18:52:00 -
[168]
It's still in green though, so it may or may not be in the final patch notes for the 28th's release... I really hope it is though, personally, although it's gonna cause major whining, it will really help the server's performance.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2006.11.25 18:53:00 -
[169]
I am podpilot, hear me roar!
go ccp
|

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.25 18:58:00 -
[170]
Originally by: Noomee It's still in green though, so it may or may not be in the final patch notes for the 28th's release... I really hope it is though, personally, although it's gonna cause major whining, it will really help the server's performance.
Green means "NEW!" not "Maybe..."
|

Idara
Caldari Contraband Inc. Mercenary Coalition
|
Posted - 2006.11.25 19:00:00 -
[171]
Edited by: Idara on 25/11/2006 19:00:44
Originally by: kieron A new change has been added to the patch notes concerning the warp to 0 km feature and instajump bookmarks.
'Warp to 0 km' will be added as an option to the 'Warp' menu. This is being done in conjunction with the disabling and deletion of 'Instajump' bookmarks, a major contributor to database and game lag. It is highly recommended for players to delete their instajump bookmarks before the Revelations deployment. This action will improve client performance and decrease log-in times. Note: Normal bookmarks will not be affected by this change.
As before, please check the first post in this thread for the latest consolidated updates to the patch notes.
That is all well and good, but if CCP flip-flops and ends up not going through with the complete deletion of all instas and the 100% sure, hand-to-heart implementation of Warp-to-0...you'll have a lot of ****ed off people...
Can we get a clarification on the "normal BM" thing as well? What range from a gate? Stations? ---
Go! Go! Go pointless Tier 3s!
NERF PAPER! |

Noomee
|
Posted - 2006.11.25 19:07:00 -
[172]
Originally by: Victor Valka
Originally by: Noomee It's still in green though, so it may or may not be in the final patch notes for the 28th's release... I really hope it is though, personally, although it's gonna cause major whining, it will really help the server's performance.
Green means "NEW!" not "Maybe..."
OOPS! I missread the text then. OMG I'm so happy then!!!!!!!!
|

Max Tesla
|
Posted - 2006.11.25 19:13:00 -
[173]
Fix the drone bug!
The bug is that drones unlock assigned npc target and relock something else
This can happen when they are on the way to a npc target or in battle
And no the npc target does not move out of range
This bug has been in eve for about a year it came when you removed the abillity for drones to auto lock buildings
|

Feyd Darkholme
Caldari
|
Posted - 2006.11.25 19:16:00 -
[174]
Originally by: Kaell Meynn Was happy the buzzard was made so its not so much better cpu-wise than the others finally, but I now think by "Gila" you mean "Buzzard" so the change isn't so good anymore. If this is not the case, WTF is a "Gila" please?
IIRC Gila is a Guristas faction cruiser based on the Moa platform... ---------------
|

Ella Nakada
|
Posted - 2006.11.25 19:48:00 -
[175]
Quote: # Changed the mission 'Enemies Abount (5 of 5)' so waves start spawning when the player enters the mission dungeon, instead of when the mission is accepted. It is possible to stop the spawn. # Fixed a spelling error in the Seek And Destroy missions.
Irony FTW :D
|

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.25 19:55:00 -
[176]
Originally by: Ella Nakada
Quote: # Changed the mission 'Enemies Abount (5 of 5)' so waves start spawning when the player enters the mission dungeon, instead of when the mission is accepted. It is possible to stop the spawn. # Fixed a spelling error in the Seek And Destroy missions.
Irony FTW :D
Funny, really!   
|

Draqun
|
Posted - 2006.11.25 19:56:00 -
[177]
Originally by: kieron Note: Normal bookmarks will not be affected by this change.
ok I assume that the "normal bookmarks" are the ones for spefic stations and gates, but does that include specific roids? (I have a couple bookmarked because its faster to warp to their location and not to the belt marker)
|
|

kieron

|
Posted - 2006.11.25 20:00:00 -
[178]
Originally by: Victor Valka
Originally by: Ella Nakada
Quote: # Changed the mission 'Enemies Abount (5 of 5)' so waves start spawning when the player enters the mission dungeon, instead of when the mission is accepted. It is possible to stop the spawn. # Fixed a spelling error in the Seek And Destroy missions.
Irony FTW :D
Funny, really!   
How about just being tired of looking at the Patch Notes and spell check missing the error?  
kieron Community Manager, EVE Online |
|

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.25 20:12:00 -
[179]
Originally by: kieron How about just being tired of looking at the Patch Notes and spell check missing the error?  
You'll have to come up with a better excuse, and it better involve a copious amount of alcohol and/or exotic dancer. 
|

Pete Stalker
0utbreak
|
Posted - 2006.11.25 20:14:00 -
[180]
Edited by: Pete Stalker on 25/11/2006 20:15:14 http://img72.imageshack.us/img72/9537/bmsly3.jpg
First! 
Edit: Sorry, wrong tag.
There is no buisness like Pete's buisness. |

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.25 20:19:00 -
[181]
Originally by: Pete Stalker Edited by: Pete Stalker on 25/11/2006 20:15:14 http://img72.imageshack.us/img72/9537/bmsly3.jpg
First! 
Edit: Sorry, wrong tag.
Congratulations!
Now pray to Powers-That-Be CCP doesn't pull ye olde 180¦
|

Idara
Caldari Contraband Inc. Mercenary Coalition
|
Posted - 2006.11.25 20:39:00 -
[182]
Originally by: Pete Stalker Edited by: Pete Stalker on 25/11/2006 20:15:14 http://img72.imageshack.us/img72/9537/bmsly3.jpg
First! 
Edit: Sorry, wrong tag.
You a million times more faith than I do. ---
Go! Go! Go pointless Tier 3s!
NERF PAPER! |

MysticNZ
Solstice Systems Development Concourse
|
Posted - 2006.11.25 20:46:00 -
[183]
If you want to keep training skills, keep paying for the account. -=====-
|

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.25 20:47:00 -
[184]
ALL BMs removed?
I really, REALLY hope you are not doing this on TQ 
I always assumed you would just remove the ones close to a warpable, but having all my safespots and hidden plexes removed from my bookmarks on SiSi scared me a little 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

keiichi chan
Caldari BORG Kollektiv BORG Alliance
|
Posted - 2006.11.25 21:01:00 -
[185]
Edited by: keiichi chan on 25/11/2006 21:01:20
Originally by: Verus Potestas ALL BMs removed?
I really, REALLY hope you are not doing this on TQ 
I always assumed you would just remove the ones close to a warpable, but having all my safespots and hidden plexes removed from my bookmarks on SiSi scared me a little 
They just remove the INSTABM's not the normal ones.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ hade wade dude da~
If you have something against, my English Skills, then Slap my Teacher! |

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.25 21:15:00 -
[186]
Originally by: MysticNZ If you want to keep training skills, keep paying for the account.
Read the update.
This change will only go to Serenity (Chinese server). TQ will stay as it is.
|

Braaage
eXceed Inc. Ascendant Frontier
|
Posted - 2006.11.25 21:23:00 -
[187]
PLEEEEEAAASSEEEEEEEEEEEE don't delete ALL our bmks.
You removed the ability to find offgrid roid spawns so the only way to get to them is by existing bmks. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Kaell Meynn
Divergence
|
Posted - 2006.11.25 21:29:00 -
[188]
Originally by: Feyd Darkholme
Originally by: Kaell Meynn Was happy the buzzard was made so its not so much better cpu-wise than the others finally, but I now think by "Gila" you mean "Buzzard" so the change isn't so good anymore. If this is not the case, WTF is a "Gila" please?
IIRC Gila is a Guristas faction cruiser based on the Moa platform...
So does this mean the Gila is getting cpu boost, and the Buzzard is not? But the Gila cpu boost was listed in the section detailing covops changes?
Which is it?
|

Ather Ialeas
Amarr Karjala Inc. Freelancer Alliance
|
Posted - 2006.11.25 21:30:00 -
[189]
By the way, does anyone have Ashimmu's Reelations stats?
|

Dale Cussler
Gallente Sniggerdly
|
Posted - 2006.11.25 21:33:00 -
[190]
Originally by: Jiekon
Originally by: Calisto Cody # Skills no longer train when the owning account is deactivated.
why? i think we need an official reason for the feature been removed
Hi folks.
I just want to let you know that skill training WILL continue while the account is inactive. I had picked this up wrong when i was speaking to Wrangler before and i mistakenly told him that skills stop training when accounts go inactive, this is why it was included in the patch notes and it's entirely my fault.
This was a mistake on my part and the patch notes will be changed and that line removed as soon as possible.
Apologies for the misunderstandings.
Okay, apology accepted. Now please if you could just stand over there on that spot marked with the X and close your eyes...
*hands out ripe fruit to people*
:D <3
|

Turix
Silver Star Federation Kurai Komichi
|
Posted - 2006.11.25 22:01:00 -
[191]
How will insta BM's be determined - what range within the gate would you be using / direction / naming policy?
|

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.25 22:18:00 -
[192]
Originally by: keiichi chan Edited by: keiichi chan on 25/11/2006 21:01:20
Originally by: Verus Potestas ALL BMs removed?
I really, REALLY hope you are not doing this on TQ 
I always assumed you would just remove the ones close to a warpable, but having all my safespots and hidden plexes removed from my bookmarks on SiSi scared me a little 
They just remove the INSTABM's not the normal ones..
That's what I was expecing, but on SiSi, they have removed EVERYTHING.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

coolzero
Gallente Horizon.Inc
|
Posted - 2006.11.25 22:20:00 -
[193]
i feel real sorry for the folk that spended 100 millions iskies on insta BM
Jack of all trades, master of none... Horizon-Inc (dutch only) |

Hurf Durf
|
Posted - 2006.11.25 22:25:00 -
[194]
Originally by: coolzero i feel real sorry for the folk that spended 100 millions iskies on insta BM
It's okay, I made 250m on them. 
|

Felysta Sandorn
Caldari Murder of Crows E N I G M A
|
Posted - 2006.11.25 22:29:00 -
[195]
Someone answer the rest of my questions please? :D
Originally by: Felysta Sandorn The Ashimmu still hasn't been buffed... Right now, you can't fit it as it's intended... If you want to make use of the bonuses that is... If you want NOS, you can't properly tank it or put any damage dealing guns on. Currently, it's just a rubbish ship, needs way more PG to be of any use or competition... The Curse now does what the Ashimmu used to be good at, but the Curse can actually fit the NOS...
Are Cap Boosts included in this? What are your changes going to be for cap boosters (use 800s and heavy boosters as an example as it's hard to follow the -20% things if you can please)?
Also, for the buff to named PDS, CPR etc... Are you including RCUs as well? It doesn't say anything in the patch notes, but it would seem strange to leave them out of that change...
_________________________________________________________ http://www.murkeye.com/images/sigs/felysta2.jpg Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo |

Extreme
Eye of God Axiom Empire
|
Posted - 2006.11.25 22:31:00 -
[196]
Originally by: coolzero i feel real sorry for the folk that spended 100 millions iskies on insta BM
I thank Viktor Tupolev for his "Pathfinder Project"as he bookmarked all 0.0 regions and made them available to the public by selling these.
Without Viktor's work there wouldn't be a 0 KM to gate update :)
Thank's Viktor! . .
|

Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.25 23:29:00 -
[197]
Originally by: coolzero i feel real sorry for the folk that spended 100 millions iskies on insta BM
I have spent over 100m isk total on BMs, half of it just about 3 months ago and I totally support the adding of warp to 0 and the auto removal of all gtg bms.
|

BoinKlasik
Eye of God Axiom Empire
|
Posted - 2006.11.25 23:43:00 -
[198]
Originally by: Turix How will insta BM's be determined - what range within the gate would you be using / direction / naming policy?
it was mentioned somewhere that the cutoff was "within 40km of a ceslestial object" cant recall what dev or where tho
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
|

Will Hunter
Black Knight Buccaneers Center for Disease Creation
|
Posted - 2006.11.25 23:52:00 -
[199]
*Ore Processing skills no longer require metallurgy and refinery efficiency but refinery and science.
Still the same as tranq atm - refining efficency and metallergy.. ----------------------------------------------
If at first you don't succeed, give up - you tried once already.
---------------------------------------------- |

Idara
Caldari Contraband Inc. Mercenary Coalition
|
Posted - 2006.11.25 23:54:00 -
[200]
Originally by: Hoshi
Originally by: coolzero i feel real sorry for the folk that spended 100 millions iskies on insta BM
I have spent over 100m isk total on BMs, half of it just about 3 months ago and I totally support the adding of warp to 0 and the auto removal of all gtg bms.
Quite true.
Spent a lot lately, getting the northern and southern region BMs because I assumed that CCP would never do anything.
I'm glad they have. ---
Go! Go! Go pointless Tier 3s!
NERF PAPER! |

ponieus
Black Nova Corp Band of Brothers
|
Posted - 2006.11.26 02:36:00 -
[201]
Edited by: ponieus on 26/11/2006 02:40:57
Originally by: Idara Edited by: Idara on 25/11/2006 19:00:44
Originally by: kieron A new change has been added to the patch notes concerning the warp to 0 km feature and instajump bookmarks.
'Warp to 0 km' will be added as an option to the 'Warp' menu. This is being done in conjunction with the deletion of 'Instajump' bookmarks, a major contributor to database and game lag. It is highly recommended for players to delete their instajump bookmarks before the Revelations deployment. This action will improve client performance and decrease log-in times. Note: Normal bookmarks will not be affected by this change.
As before, please check the first post in this thread for the latest consolidated updates to the patch notes.
That is all well and good, but if CCP flip-flops and ends up not going through with the complete deletion of all instas and the 100% sure, hand-to-heart implementation of Warp-to-0...you'll have a lot of ****ed off people...
Can we get a clarification on the "normal BM" thing as well? What range from a gate? Stations?
same thoughts... warpting to "0" has to be 110% confirmed before I delete all mine.. Hate to load up Revlations and not see warp to "0"
----------------------------------------------- ok ok
|

Utkarja
|
Posted - 2006.11.26 03:09:00 -
[202]
What are the new base skill level requirements for the ore processing skills? Are you effectively just dropping the Refinery Efficiency requirements and leaving it at Science IV and Refining V?
|

Capt Azaria
Gallente RazorBack Inc Xelas Alliance
|
Posted - 2006.11.26 03:14:00 -
[203]
Originally by: kieron The Revelations Features page has been uploaded.
So .. where's some info on the new ships ???
|

Mack Dorgeans
Camelot Innovations
|
Posted - 2006.11.26 05:07:00 -
[204]
I find it odd the Hawk gets a cargo boost but the new missile boat BC, the Drake, still has only 345 m3 cargo on Singularity as of today. Shouldn't that ship get more cargo than the amount apparently held over from the Ferox when it was created?
Also, why is ammo getting lower volume AND the clip size for weapons being lowered? With more HP on ships, shouldn't weapons be able to hold more rounds so additional reloading doesn't nerf DPS?
|

Jordon Spikes
|
Posted - 2006.11.26 05:40:00 -
[205]
will the Player-made couier mission transport to the new contract system or will they just expire.
|

Jennifer Payne
|
Posted - 2006.11.26 09:40:00 -
[206]
In addition to what has already been said about the removal of the "save password" option, I'd like to point out that forcing the user to put in the password every time encourages the use of weak easy-to-remember passwords and thereby is counterproductive to a "more security" approach! Please rethink!
|

Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2006.11.26 11:08:00 -
[207]
Originally by: Jennifer Payne In addition to what has already been said about the removal of the "save password" option, I'd like to point out that forcing the user to put in the password every time encourages the use of weak easy-to-remember passwords and thereby is counterproductive to a "more security" approach! Please rethink!
Not remembering your password increases the likelihood of said password being documented somewhere on your HD and thus susceptible to a higher risk.  ---
|

Naruto Jr
|
Posted - 2006.11.26 11:18:00 -
[208]
I would like to know what CCP means with:
It is no longer possible to log into a trial account if there is already an active client running on the same computer (subscription or other trial).
Mind you, in my country its illegal to sniff processes. I would like this part more detailed, hove nothing to hide, but I want to know exactly what its doing, becourse most likely me and allot of others wont allow ccp to even read processes with spyware protection tools.
|

Admiral Keyes
Minmatar Ooops Inc.
|
Posted - 2006.11.26 11:38:00 -
[209]
Originally by: Naruto Jr I would like to know what CCP means with:
It is no longer possible to log into a trial account if there is already an active client running on the same computer (subscription or other trial).
If you are logged into eve on a paid account or a trial account, you will be unable to log into another trial account. So you cant have two trial accounts logged in at the same time , or you cant have a paid account AND a trial account logged in at the same time. ----------------------------------- HaHaHa! This sig is edit proof!  Sadly, it appears so. -Capsicum \o/ I Am Invincible \o/ |

Gmoor
|
Posted - 2006.11.26 11:44:00 -
[210]
About this bonus SP in Kali for newbies. Should I throw away my account with 350r Sp and wait for new patch to be installed ? And Why there's no sign about this in patch notes ?
|

Naruto Jr
|
Posted - 2006.11.26 12:07:00 -
[211]
Originally by: Admiral Keyes
If you are logged into eve on a paid account or a trial account, you will be unable to log into another trial account. So you cant have two trial accounts logged in at the same time , or you cant have a paid account AND a trial account logged in at the same time.
I know that part, I want to know how it detects it...
|

Bombcrater
DAB RAZOR Alliance
|
Posted - 2006.11.26 13:22:00 -
[212]
Originally by: ponieus
same thoughts... warpting to "0" has to be 110% confirmed before I delete all mine.. Hate to load up Revlations and not see warp to "0"
I think this 'recommended' BM deletion is actually going to happen whether you want it too or not, because the current kali client is deleteting all stored BMs. Every last one, insta or not.  |

banannagirl
Minmatar The U-B-H-C
|
Posted - 2006.11.26 14:53:00 -
[213]
Originally by: kieron
Originally by: Victor Valka
Originally by: J Ryan No mention of warp to 0km as far as I can see.
Like Kieron said, these patch notes ain't final yet. 
I just added it to the User Interface heading a few moments ago because they are closely linked to bookmarks and I have not been informed of the fate of bookmarks after the Revelations deployment. When I find out what will happen to bookmarks post-deployment, I will make that addition to the patch notes and update the original post.
My bookmarks werent working on the test server .. so im guessing they are voided ....!
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.26 15:19:00 -
[214]
Edited by: Victor Valka on 26/11/2006 15:19:23
Originally by: banannagirl
Originally by: kieron
Originally by: Victor Valka
Originally by: J Ryan No mention of warp to 0km as far as I can see.
Like Kieron said, these patch notes ain't final yet. 
I just added it to the User Interface heading a few moments ago because they are closely linked to bookmarks and I have not been informed of the fate of bookmarks after the Revelations deployment. When I find out what will happen to bookmarks post-deployment, I will make that addition to the patch notes and update the original post.
My bookmarks werent working on the test server .. so im guessing they are voided ....!
SISI=/=TQ
|

Joerd Toastius
Octavian Vanguard
|
Posted - 2006.11.26 15:23:00 -
[215]
Originally by: Bombcrater
Originally by: ponieus
same thoughts... warpting to "0" has to be 110% confirmed before I delete all mine.. Hate to load up Revlations and not see warp to "0"
I think this 'recommended' BM deletion is actually going to happen whether you want it too or not, because the current kali client is deleteting all stored BMs. Every last one, insta or not. 
It's a little more subtle than that. I think what was happening was that the client simply wasn't loading the bookmarks table on login. You could make new bookmarks, and they'd work fine for that session. However, BMs from previous sessions weren't being loaded at login, so every time you relogged you lost all the BMs you'd made, including obviously all your instas. However, they've re-enabled them now (because, hey, exploration is really hard to test when every crash and unexpected downtime forces you to restart from scratch :P), and they all seem to work fine, including instas.
|

Rab
|
Posted - 2006.11.26 15:54:00 -
[216]
Originally by: Naruto Jr
Originally by: Admiral Keyes
If you are logged into eve on a paid account or a trial account, you will be unable to log into another trial account. So you cant have two trial accounts logged in at the same time , or you cant have a paid account AND a trial account logged in at the same time.
I know that part, I want to know how it detects it...
Many programs flag the 'there is already a version running' marker, do you think they scan your systems too? nope, they just try and run and find the application is already launched, then give you varying options of 'are you sure?, no , or absolutely not. CCP will do the same. Its not against any privacy law for an EVE program to access an EVE allocated resource and find it already in use by EVE, and then restrict what this clearly second version is able to access.
- In an infinite universe, everything is definite. - |

Naruto Jr
|
Posted - 2006.11.26 16:39:00 -
[217]
Ahh okey, sounds good then. Last thing I would want would be another spyware on my computer...
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SKurj
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Posted - 2006.11.26 16:57:00 -
[218]
Originally by: Gmoor About this bonus SP in Kali for newbies. Should I throw away my account with 350r Sp and wait for new patch to be installed ? And Why there's no sign about this in patch notes ?
All newly created characters now have their final skills & skill points increased (800 - 810.000 total). This allows for a larger variety of characters created, instead of min/max ætemplatesÆ.
Thats right from the patch notes.
Up to you, if you only have 350k sp, I'd create a new char and then escrow all my stuff and money from your current to your new char.
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Pepperami
Art of War Anarchy Empire
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Posted - 2006.11.26 19:39:00 -
[219]
Edited by: Pepperami on 26/11/2006 19:39:35 On test I cannot warp to secure cans, It is not stated in the patch notes this is changing so should it be bug reported?
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Estel Arador
Minmatar AFK
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Posted - 2006.11.26 20:49:00 -
[220]
The skill requirement changes for "Ore Processing" skills, do they include Scrapmetal Processing or will it still have refinery efficiency 5 and metallurgy 5?
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Sgt Blade
Imperial Space Corporation
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Posted - 2006.11.27 00:41:00 -
[221]
Screenshots are now saved in JPEG format by default but can also be saved in BMP format by changing settings in the graphics tab in the ESC menu.
will there be an option for it to be still saved in PNG???
ISC Are Recruiting |

Sun Win
Mutually Assured Distraction
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Posted - 2006.11.27 01:25:00 -
[222]
Originally by: Gmoor About this bonus SP in Kali for newbies. Should I throw away my account with 350r Sp and wait for new patch to be installed ? And Why there's no sign about this in patch notes ?
According to the new Dev blog: We compensate characters that have already been created (using the old system) and have less than 800.000 SP. Characters with more than that will not be affected. This will happen when the servers go down for the Revelations patch.
So congrats on your sudden boost!
New to Eve? Learn to Fly - join channel: "Eve University" or read here |

Gen Maton
Ars Caelestis Ascendant Frontier
|
Posted - 2006.11.27 02:36:00 -
[223]
Since escrow is being replaced by contracts, what will happen to items currently sitting in escrow?
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Daniel Jackson
Caldari Caldari Provisions
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Posted - 2006.11.27 04:06:00 -
[224]
well i made my own fourm topic regarding the "docking trick NERF" because i dident feel like reading threw all 8 of these pages searching for things regarding it. any way thers the link below.
The Docking Trick NERF
any way they should put that feature back into the game, or let you beable to undock in PODs, No coices, its eather put it back or the undock in pods thing. we need it
and ccp we know you know we need it, u just hate us ther for u dont like us ther for u want to make us suffer!!!!! and turn this game in to crap yet again
___________________
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Kaell Meynn
Divergence
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Posted - 2006.11.27 05:01:00 -
[225]
CLARIFICATION on "cant undock in pods":
Okay, people keep saying you cant undock in pods. This is just wrong, you can. The thing you cannot do is change into a pod when you're in a ship (without undocking and ejecting or getting blown up).
The things people say about not being able to undock in a pod unless thats the only ship you have in station... is just wrong wrong wrong. I don't know where people get these ideas from. You can undock in a pod just fine, regardless of how many ships you have at that stations (btw, if you dock at a station with only a pod, you'll still have a ship in station, as you're given a free one).
Now... the removal of the eject while undocking... I dont see the point of this change. It prevented a lot of un-necessary lag even if it wasnt intended. So unless it caused some serious problem, removing it is a step in the wrong direction. We need less lag, not more, ty.
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Sophia Eve
Seraphim Industries Namtz'aar k'in
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Posted - 2006.11.27 06:09:00 -
[226]
Quote: The icon for rogue drones in the overview will now represent they're correct ship size (battleship, cruiser or frigate).
This should be "The icon for rogue drones in the overview will now represent their correct ship size (battleship, cruiser or frigate)."
Sorry, nitpicky, I know Nice addition, though!
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Dao 2
Generals Of Destruction Syndicate Axiom Empire
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Posted - 2006.11.27 07:23:00 -
[227]
what about the standings in local :/ ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Stakhanov
Gallente Acid Enema Of Doomed Gerbils
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Posted - 2006.11.27 07:31:00 -
[228]
Well , the excess of shuttles won't be such a big problem if handled correctly by station regulars. I never used the eject trick to grab extra shuttles , I self-destruct them all 
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Dao 2
Generals Of Destruction Syndicate Axiom Empire
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Posted - 2006.11.27 07:33:00 -
[229]
Originally by: Stakhanov Well , the excess of shuttles won't be such a big problem if handled correctly by station regulars. I never used the eject trick to grab extra shuttles , I self-destruct them all 
i dont see why they took this away :(
actually i think they should put it back that u got a pod when u docked ;p like the ship pod and u could undock in it ;p
what happened to that :S? ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

arjun
Viziam
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Posted - 2006.11.27 07:42:00 -
[230]
wh have the gang changes be introduced in unchanged form? 90% of the posters in the gang change related threads were against the changes in the current form. ccp should listen to the customers. they mostly know better what works and what not.
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Frank Horrigan
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Posted - 2006.11.27 09:06:00 -
[231]
So...
This is the day we've all been wating for..
all the talk about that kali expansion.. from ages ago.. its here..
wow.. Im old..
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Sharcy
Vanguard Frontiers Ascendant Frontier
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Posted - 2006.11.27 09:07:00 -
[232]
Originally by: Sgt Blade
Screenshots are now saved in JPEG format by default but can also be saved in BMP format by changing settings in the graphics tab in the ESC menu.
will there be an option for it to be still saved in PNG???
Yeah, what's the reasoning behind this? Just when PNG is finally establishing itself, with full support in IE7, CCP switches to JPG? IMHO, PNG > JPG > BMP. AFAIK, there's no rights issue with PNG as it's open-source, and surely in this day and age we don't worry too much about larger files anymore?? (Okay, not as large as BMP, thank you ) --
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Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
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Posted - 2006.11.27 10:43:00 -
[233]
Kieron,
Im really interested in what you all plan to do with large ship asm arrays that are already anchored in 05+ systems. Can you give any details?
Kaaii
Trading 101 |

Julia Reave
Art of War Anarchy Empire
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Posted - 2006.11.27 11:05:00 -
[234]
Edited by: Julia Reave on 27/11/2006 11:08:41 *deleted*
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AirwolfRAP
Gallente Saber Enterprises
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Posted - 2006.11.27 11:05:00 -
[235]
Edited by: AirwolfRAP on 27/11/2006 11:06:23 Good news on Revelations being rolled out.....finally.
I am very displeased with the option to eject out of a ship while docking has been removed, if they wanted to remove this why not give pilots the option of entering your pod while docked, otherwise there will be huge amount of shuttles being purchased and sold.
Also, is there any chance we can download the new client or patch before Tranquility goes back up on wed, so we can play revelations straight away?
You have the ring, and I see your Schwartz is as big as mine.
AirwolfRAP |

Wetgrave
|
Posted - 2006.11.27 11:50:00 -
[236]
Edited by: Wetgrave on 27/11/2006 11:53:16 On a positive note..!
I just came back to EVE after a 2 year sabbatical into real life for a while, which sucked, but was a necessary evil. I only came back a few days ago, to find that all of a sudden, kali is upon me. My pilot (my main) must be one of the oldest rookies in the galaxy, as I only managed to play EVE for a month or so before I had to deactivate my account.
EVE for me is the best online game that I've played so far, and with the huge (FREE! ) expansion that's coming up, it's just going to get better. Although admittedly, it might be a little rocky for a short while until the patch glitches are ironed out. But who cares with all the extra content that you're giving us!
CCP - you've all done an incredible job in creating a rich, fun, smart and engaging game to play - and that's "as is" right now, before the free expansion goes live. It's great to see the Dev's doing a great job here on the forums, answering player's questions and keeping us informed about everything that's going on - and that's a real refreshing change from the experiences I've had playing other MMO's.
EVE is the best form of escapism I've had since all my imaginary friends went away. Keep up the great work, guys - you're all stars! 
Edit: (pesky spelling mistakes) |

Jennifer Payne
|
Posted - 2006.11.27 12:20:00 -
[237]
Originally by: Jin Entres
Originally by: Jennifer Payne In addition to what has already been said about the removal of the "save password" option, I'd like to point out that forcing the user to put in the password every time encourages the use of weak easy-to-remember passwords and thereby is counterproductive to a "more security" approach! Please rethink!
Not remembering your password increases the likelihood of said password being documented somewhere on your HD and thus susceptible to a higher risk. 
Which brings us back to protection against people's own stupidity.
Please keep in mind, it's not only trojans/keyloggers/other people etc. that have access to the client's computer trying to get the password.
My point was that easy to guess/remember passwords have a higher chance of being brute forced/dictionary attacked etc. without ever trying to hack the client's computer.
But I see your point. 
Still I stick to what I said before: Now I have a choice to save the password. They want to rid me of that choice. Why? All it does is seriously annoy me! I can choose my own level and way of security! And I can take responsibility for it. Maybe they think the majority of users can't?
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.11.27 13:01:00 -
[238]
ôThis is being done in conjunction with the deletion of 'Instajump' bookmarks, a major contributor to database and game lag. It is highly recommended for players to delete their instajump bookmarks before the Revelations deployment. This action will improve client performance and decrease log-in times. Note: Normal bookmarks will not be affected by this change.ö I am a little confused by this. How do you tell the difference between Instajump bookmarks and normal bookmarks? I thought both bookmarks are made in the same way and are treated the same by the game. Surely my normal bookmarks will get deleted as well? If not how do you tell which to delete and which to leave? Passive shield tanking guide click here |

Nikita Fontaine
Caldari g guild
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Posted - 2006.11.27 13:12:00 -
[239]
Edited by: Nikita Fontaine on 27/11/2006 13:14:45
aaaagh my poor lil harpy :( . . . . 12.5% hitpoints boost for Assault frigates with 25% increased recharge time is actually a nerf for assault frigates *sob*
----------------------------------------------- Great minds think alike but fools seldom differ
Directors are like buttons they hold things together.
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Nikita Fontaine
Caldari g guild
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Posted - 2006.11.27 13:14:00 -
[240]
Originally by: Pottsey ôThis is being done in conjunction with the deletion of 'Instajump' bookmarks, a major contributor to database and game lag. It is highly recommended for players to delete their instajump bookmarks before the Revelations deployment. This action will improve client performance and decrease log-in times. Note: Normal bookmarks will not be affected by this change.ö I am a little confused by this. How do you tell the difference between Instajump bookmarks and normal bookmarks? I thought both bookmarks are made in the same way and are treated the same by the game. Surely my normal bookmarks will get deleted as well? If not how do you tell which to delete and which to leave?
pottsey i believe it was mentioned in a topic somewhere by a dev that any bookmark that was within 40km of a celestial object will be deleted so that is how it will be done AFAIK ----------------------------------------------- Great minds think alike but fools seldom differ
Directors are like buttons they hold things together.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.11.27 13:24:00 -
[241]
Edited by: Taram Caldar on 27/11/2006 13:33:16
Originally by: Mack Dorgeans I find it odd the Hawk gets a cargo boost but the new missile boat BC, the Drake, still has only 345 m3 cargo on Singularity as of today. Shouldn't that ship get more cargo than the amount apparently held over from the Ferox when it was created?
Also, why is ammo getting lower volume AND the clip size for weapons being lowered? With more HP on ships, shouldn't weapons be able to hold more rounds so additional reloading doesn't nerf DPS?
Flawed logic for the win How would 'additional loading' Nerf DPS? DPS is determined as "Damage per second" If the clip size and the ammo size are reduced by the same ammount then there will not be any change in the current RATE of reloads... which means no change in DPS. What you are proposing would result in a huge INCREASE in DPS because of FEWER Reloads over the same time period. Thus negating the entire purpose of the increased hp on ships in the first place... which would be counter-productive.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.11.27 13:31:00 -
[242]
Edited by: Taram Caldar on 27/11/2006 13:36:40
Originally by: Pottsey ôThis is being done in conjunction with the deletion of 'Instajump' bookmarks, a major contributor to database and game lag. It is highly recommended for players to delete their instajump bookmarks before the Revelations deployment. This action will improve client performance and decrease log-in times. Note: Normal bookmarks will not be affected by this change.ö I am a little confused by this. How do you tell the difference between Instajump bookmarks and normal bookmarks? I thought both bookmarks are made in the same way and are treated the same by the game. Surely my normal bookmarks will get deleted as well? If not how do you tell which to delete and which to leave?
It's posted somewhere but I can't find it at the moment. Last statement was that all BM's within 40km of a celestial (warpable target) will be automatically deleted by the system.
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Sogarth
Amarr Apache Corp
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Posted - 2006.11.27 14:03:00 -
[243]
I've read, I've absorbed, I've screamed, I've cried....
Overall **** nice, in fact very bloody nice.. hold one 1 sec whats this....
Predetermined setups for new char's, 810k sp, possible to have 2 lvl 5 skills from day1, what the f**k is going on here, talk about giving new char's a jump start, what about the god **** rest of us who had to do it the hard way. Or players only a few months old who are doing it the hard way, this is an outrage, whats wrong with them doing it the way everyone has had to do it, miner/pvp/industrial..... OH no now we have to give them a "jump Start" this in my mind is an insult to everyone before them.
Make them train the **** skills the same as all the rest of us have to, **** it

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Sinphulee Yurs
Minmatar DarkVengeance
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Posted - 2006.11.27 14:34:00 -
[244]
Originally by: Sogarth I've read, I've absorbed, I've screamed, I've cried....
Overall **** nice, in fact very bloody nice.. hold one 1 sec whats this....
Predetermined setups for new char's, 810k sp, possible to have 2 lvl 5 skills from day1, what the f**k is going on here, talk about giving new char's a jump start, what about the god **** rest of us who had to do it the hard way. Or players only a few months old who are doing it the hard way, this is an outrage, whats wrong with them doing it the way everyone has had to do it, miner/pvp/industrial..... OH no now we have to give them a "jump Start" this in my mind is an insult to everyone before them.
Make them train the **** skills the same as all the rest of us have to, **** it

There is a dev blog. You should read it. Might make things easier on your heart rather than throwing a total hissy fit.
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Anarkia Evangel
Slacker Industries Exuro Mortis
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Posted - 2006.11.27 15:33:00 -
[245]
I have to ask, why can't we undock in a pod? Why was this option even taken out in the first place?
I see other people have asked about this, as well as asking why with Revelations you can no longer eject and let your ship dock.
There are so many shuttles and noob ships floating around space because of this and that can't be doing any good.
I dont mind the nerf coming with Rev, but let us undock in are pods.
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Jet Collins
Dynamic Endeavors
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Posted - 2006.11.27 16:13:00 -
[246]
Question about this:
- It is no longer possible to log into a trial account if there is already an active client running on the same computer (subscription or other trial).
So this only affects trial accounts and not two full acounts right?
we can still run 2 accounts at once as long as they are both paid for?
Thanks ;)
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Vyger
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Posted - 2006.11.27 16:35:00 -
[247]
Will the fix be in this patch for the mobile lab loophole that allows them to be used even while offline?
I can't see it in the patch notes, but it's been said before that this, err.. 'feature' would be removed soon.
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Admiral Keyes
Minmatar Ooops Inc.
|
Posted - 2006.11.27 16:52:00 -
[248]
Originally by: Jet Collins Question about this:
- It is no longer possible to log into a trial account if there is already an active client running on the same computer (subscription or other trial).
So this only affects trial accounts and not two full acounts right?
we can still run 2 accounts at once as long as they are both paid for?
Thanks ;)
Yes it's still fine for running two paid accounts at the same time. This just stops you logging onto a trial account if you have one or more paid accounts active. ----------------------------------- HaHaHa! This sig is edit proof!  Sadly, it appears so. -Capsicum \o/ I Am Invincible \o/ |

Caol
The Smoking Room
|
Posted - 2006.11.27 17:16:00 -
[249]
Dunno if anyone noticed or has said so far, i have only really skimmed through this thread, but the description of the new regions sounds somewhat...short. This is the quote:
Originally by: Revelations Features Section 23 years ago, the Gallente/Amarr scientist team of Oisin Lexmoreau and Radagast Bohat were doing research into autonomous drone tech and ended up creating Orphyx, the first self-aware drone, who of course promptly went bat****, flipped out and killed some people. The hapless duo's research was then appropriated by the Federation and used, three years later, to assist with the building of stargates into regions of unexplored space, a project known as Operation Spectrum Breach.
The scientists in charge of the project believed they'd found a way to keep the machines' rebellious instincts under control, but they were proven disastrously wrong when a whole generation of construction worker drones simultaneously went rogue, attacking its caretakers and destroying their outpost. Not knowing what to do, and fearing the chaos that would ensue should the berserk machines venture back through the gate leading into Empire, the project's leaders shut down all gates leading into the new regions.
Shouldn't the story then follow that the gates have been rebuilt, etc?
Ps. Sry if Ive missed the added story somewhere in this thread on in a new Eve Chronicle.
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kieron

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Posted - 2006.11.27 17:37:00 -
[250]
Originally by: Kaaii Im really interested in what you all plan to do with large ship asm arrays that are already anchored in 05+ systems. Can you give any details?
According to Oveur, existing LSAA's already anchored will stay there. The restriction is on the anchoring of new LSAA's.
I apologize for the lack of final determination on the status of bookmarks, the Database Admins are still determining what direction is best needed to take.
Patch notes have been updated with some clarifications, specifically regarding the ore processing skills and jump clones. The updates are in green.
kieron Community Manager, EVE Online |
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Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.27 18:02:00 -
[251]
Originally by: kieron *Jump Clones now require either 8.0 personal or corporation standing, not both. (This replaces the previous, unclear patch note).
*aham*
Yeah, baby! 
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Langhorn
Gallente BMF Corp
|
Posted - 2006.11.27 18:36:00 -
[252]
Quote: If a player declines a mission from an agent, the agent will not give the same mission again the next time.
not in build 27819 it doesn't. offered The Rouge slave trader (1 of 2) twice in a row (after declining first 1) from same agent.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2006.11.27 18:42:00 -
[253]
Originally by: kieron
Originally by: Kaaii Im really interested in what you all plan to do with large ship asm arrays that are already anchored in 05+ systems. Can you give any details?
According to Oveur, existing LSAA's already anchored will stay there. The restriction is on the anchoring of new LSAA's.
Is it possible to get an answer regarding hi-sec capital production in those LSAA's? Will it still be allowed? Will GMs still help us move out the Capital ships produced or will we end up with them just sitting there never coming out?
EVE-Files | EVE-Search | Monitor this Thread |
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Estel Istari
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Posted - 2006.11.27 18:44:00 -
[254]
Originally by: kieron Patch notes have been updated with some clarifications, specifically regarding the ore processing skills and jump clones. The updates are in green.
Thanks kieron 
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RedClaws
Amarr Dragon's Rage Ascendant Frontier
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Posted - 2006.11.27 19:57:00 -
[255]
no notes on vivox and the payment plans?
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.27 20:08:00 -
[256]
Originally by: RedClaws no notes on vivox and the payment plans?
Aaand for the lazy:
Originally by: OP Note: Integration of the Vivox voice client has not been added to this patch. Voice chat will be added in its own seperate patch slated for December and is not the second part of the Revelations release.
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Kylania
Gallente
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Posted - 2006.11.27 20:22:00 -
[257]
Since bookmarks are stored on the server side why can't they just be deleted during the downtime through a straight DB query rather than wait for us to log in and flood the servers with deletes while we're live? Just an idea. -- Lil Miner Newbie Skills Roadmap | CCG Card Lookup |

JamesTalon
Caldari Electric Fury Corp
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Posted - 2006.11.27 21:46:00 -
[258]
Huzzah. Thank you CCP, this is the greatest birthday gift you could give me :D (aside from a character with every skill at lvl 5, but lets be realistic here...)
Can't wait to see some of these changes, and I look forward to making my hauler a salvager as well. Look at asteroids, for your doom is near! EVEBay
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Istaklain
TribalWar Inc EVE Animal Control
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Posted - 2006.11.27 22:13:00 -
[259]
Originally by: Nikita Fontaine Edited by: Nikita Fontaine on 27/11/2006 13:14:45
aaaagh my poor lil harpy :( . . . . 12.5% hitpoints boost for Assault frigates with 25% increased recharge time is actually a nerf for assault frigates *sob*
Yeah the eagle and cerberus get the same nerf.
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kieron

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Posted - 2006.11.27 23:22:00 -
[260]
This fix was just resolved and added to the patch build. I apologize for the late announcement regarding this addition to the patch notes.
*Alliance Maintenance billing has been resolved. Alliances that have not paid their alliance maintenance fees may be disbanded after the deployment of Revelations.
kieron Community Manager, EVE Online |
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.11.28 01:11:00 -
[261]
Originally by: Istaklain
Originally by: Nikita Fontaine Edited by: Nikita Fontaine on 27/11/2006 13:14:45
aaaagh my poor lil harpy :( . . . . 12.5% hitpoints boost for Assault frigates with 25% increased recharge time is actually a nerf for assault frigates *sob*
Yeah the eagle and cerberus get the same nerf.
How is that a nerf?
Ship lovers click here |

everlasting shadow
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Posted - 2006.11.28 01:51:00 -
[262]
Edited by: everlasting shadow on 28/11/2006 01:53:40 Edited by: everlasting shadow on 28/11/2006 01:53:00 Hi CCP,
How are NCP being changed/modified? Will they get same bonuses and nerfs as us? Or are they staying the same?
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Altaree
Gallente Red Frog Investments Daikoku Trade Syndicate
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Posted - 2006.11.28 15:54:00 -
[263]
features page is giving 404. but then all links to www are being sent to myeve so this could be a feature for now.
Fix The Web Servers
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Sgt Blade
Imperial Space Corporation
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Posted - 2006.11.29 19:09:00 -
[264]
Originally by: Sharcy
Originally by: Sgt Blade
Screenshots are now saved in JPEG format by default but can also be saved in BMP format by changing settings in the graphics tab in the ESC menu.
will there be an option for it to be still saved in PNG???
Yeah, what's the reasoning behind this? Just when PNG is finally establishing itself, with full support in IE7, CCP switches to JPG? IMHO, PNG > JPG > BMP. AFAIK, there's no rights issue with PNG as it's open-source, and surely in this day and age we don't worry too much about larger files anymore?? (Okay, not as large as BMP, thank you )
hmm still looks like no answer and also no option to save screenshots in PNG ahh well ill ahve to do it all in fraps 
ISC Are Recruiting |

Nikita Fontaine
Caldari g guild
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Posted - 2006.11.30 18:06:00 -
[265]
Originally by: Hellspawn01
Originally by: Istaklain
Originally by: Nikita Fontaine Edited by: Nikita Fontaine on 27/11/2006 13:14:45
aaaagh my poor lil harpy :( . . . . 12.5% hitpoints boost for Assault frigates with 25% increased recharge time is actually a nerf for assault frigates *sob*
Yeah the eagle and cerberus get the same nerf.
How is that a nerf?
Its a nerf because you GAIN 12.5% to your tankling ability but LOSE 25% making a net LOSS of -12.5% to your tanking ability through passive recharge etc ----------------------------------------------- Great minds think alike but fools seldom differ
Directors are like buttons they hold things together.
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Katarn Command
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Posted - 2006.11.30 18:09:00 -
[266]
Where the devil did u take all the loot to??? Gah, and 2 skills to 5 for salvage
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Clorthos
Gallente Tau Ceti Global Production Angels Of Discord
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Posted - 2007.09.04 01:25:00 -
[267]
Originally by: CCP kieron
Originally by: Kaaii Im really interested in what you all plan to do with large ship asm arrays that are already anchored in 05+ systems. Can you give any details?
According to Oveur, existing LSAA's already anchored will stay there. The restriction is on the anchoring of new LSAA's.
I apologize for the lack of final determination on the status of bookmarks, the Database Admins are still determining what direction is best needed to take.
Patch notes have been updated with some clarifications, specifically regarding the ore processing skills and jump clones. The updates are in green.
why the removal of shipyards now? no warning, just removal.
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Erik Pathfinder
Caldari
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Posted - 2007.09.04 01:29:00 -
[268]
Holy effin necro...
Check the last post date before posting, kthnxbai ---------------
"Run free little vermin, the city is yours!" - Quimby Creator of The Correct Dread(tm) sig |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.04 01:36:00 -
[269]
Actually, this is one half-legitimate necro. Look what he quoted and what he said.
_
Complaint vs whine | Char creation guide | Stacknerfs explained |

Clorthos
Gallente Tau Ceti Global Production Angels Of Discord
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Posted - 2007.09.04 01:37:00 -
[270]
this is evidence to ccp on their own stated stance on the large ship arrays they offlined and unanchored that were supposed to be grandfathered in.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.04 01:37:00 -
[271]
last i checked they retained the right to make changes 
there is no such thing as a justified necro
Why there should be a breathalyzer to login to Eve-Forums:
Quote: Smacking my own alt in a nerf-thread while drunk, he was irritating a Hauler full of tech II n00bs, Oops.
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TheDagda
Forum Moderator Interstellar Services Department

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Posted - 2007.09.04 01:41:00 -
[272]
*click*
Can we all please stop with the necromancy, you can continue the discussion of this in the following thread
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