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Thread Statistics | Show CCP posts - 2 post(s) |

Drake Mezcal
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.07 21:14:00 -
[241]
Come on CCP, any response would be appreciated
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Makhan
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Posted - 2006.12.07 23:14:00 -
[242]
Originally by: WhiskeyDP
seeding the agents with all bpo's again would wreck most of the market just to fix a very little part of it instead. that is not a very good solution imo
What on earth are you talking about? It would not wreck the market in the least, it would just give more people the oppertunity to compete in the T2 market. Seeding more BPOs would help alleviate high prices and give more people the ships they need to enjoy the game.
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dantes inferno
Caldari Rampage Eternal Ka-Tet
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Posted - 2006.12.07 23:16:00 -
[243]
i wonder when and if this will get done? it would be the easiest way to reduce tech 2 prices as more bpo = more supply = less demand. unless ofc the monopolies in place buy up all the new bpos lol
RAM is recruiting |

Matori Kar
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Posted - 2006.12.07 23:27:00 -
[244]
Edited by: Matori Kar on 07/12/2006 23:26:57 Just put all the T2 BPOs on the market ffs.
Leave control of T2 production to material supply where it feking should have been in the first place..also has the added benefit of ENCOURAGING people to get involved in low sec/0.0 moon mining and T2 material transport.
Not much point owning all the T2 BPOs if you cant get the materials :)
Caldari: Don't have to worry about transversal, falloff/optimal, cap, tracking, how your damage type is being tanked,ship speed, the direction you are moving... etc. Easy Mode w00t!! |

dantes inferno
Caldari Rampage Eternal Ka-Tet
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Posted - 2006.12.07 23:31:00 -
[245]
Quote: Just put all the T2 BPOs on the market ffs.
Leave control of T2 production to material supply where it feking should have been in the first place..also has the added benefit of ENCOURAGING people to get involved in low sec/0.0 moon mining and T2 material transport.
Not much point owning all the T2 BPOs if you cant get the materials :)
christ no, then tech 2 would equal tech 1. the idea of needing stuff from 0.0 is already in tech 2 design in the form of that weired red mineral (forget the damn name lol) dont have to much of an affect,
hell you could argue that even zyd and mega are supposed to be 0.0 only...but ccp would cave to the high sec players and make what ever material needed available in high sec as well...meaning tech 2 = tech 1
RAM is recruiting |

Matori Kar
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Posted - 2006.12.07 23:34:00 -
[246]
Originally by: dantes inferno
Quote: Just put all the T2 BPOs on the market ffs.
Leave control of T2 production to material supply where it feking should have been in the first place..also has the added benefit of ENCOURAGING people to get involved in low sec/0.0 moon mining and T2 material transport.
Not much point owning all the T2 BPOs if you cant get the materials :)
christ no, then tech 2 would equal tech 1. the idea of needing stuff from 0.0 is already in tech 2 design in the form of that weired red mineral (forget the damn name lol) dont have to much of an affect,
hell you could argue that even zyd and mega are supposed to be 0.0 only...but ccp would cave to the high sec players and make what ever material needed available in high sec as well...meaning tech 2 = tech 1
That would totally depend on the supply of T2 materials, which are limited. T1 materials (minerals) can be mined by anyone anywhere (near enough) T2 materials can not.... Caldari: Don't have to worry about transversal, falloff/optimal, cap, tracking, how your damage type is being tanked,ship speed, the direction you are moving... etc. Easy Mode w00t!! |

dantes inferno
Caldari Rampage Eternal Ka-Tet
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Posted - 2006.12.07 23:37:00 -
[247]
Quote: That would totally depend on the supply of T2 materials, which are limited. T1 materials (minerals) can be mined by anyone anywhere (near enough) T2 materials can not....
yes but the point im trying to make is that red mineral is supposed to be limeted to 0.0, but its freely availble anywere.
zyd and mega is supposed to be 0.0 only..but ccp introduced zyd to low sec..and mega/zyd is available in 1.0 through level 4 missions.
if this system is introduced - welcome high sec resident whining about how they cane compete, introduce materials available in high sec. makes tech 2 over available..meaning every one will fit tech 2 making it like tech 1.
RAM is recruiting |

Matori Kar
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Posted - 2006.12.07 23:41:00 -
[248]
Originally by: dantes inferno
Quote: That would totally depend on the supply of T2 materials, which are limited. T1 materials (minerals) can be mined by anyone anywhere (near enough) T2 materials can not....
yes but the point im trying to make is that red mineral is supposed to be limeted to 0.0, but its freely availble anywere.
zyd and mega is supposed to be 0.0 only..but ccp introduced zyd to low sec..and mega/zyd is available in 1.0 through level 4 missions.
if this system is introduced - welcome high sec resident whining about how they cane compete, introduce materials available in high sec. makes tech 2 over available..meaning every one will fit tech 2 making it like tech 1.
Can all T2 materials be made from minerals, including the 'red stuff'? No they can not, get it?  Caldari: Don't have to worry about transversal, falloff/optimal, cap, tracking, how your damage type is being tanked,ship speed, the direction you are moving... etc. Easy Mode w00t!! |

dantes inferno
Caldari Rampage Eternal Ka-Tet
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Posted - 2006.12.07 23:43:00 -
[249]
Quote: Can all T2 materials be made from minerals, including the 'red stuff'? No they can not, get it?
ok im baby speech for you
you want material only avilable in 0.0 for tech 2 production
ccp implement your idea
high sec residents moan at this and how they cant compete
ccp implement this material in one form or another in high sec
over abundance of tech 2.
simple enough or do you need a diagram?
RAM is recruiting |

Matori Kar
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Posted - 2006.12.07 23:46:00 -
[250]
Originally by: dantes inferno
Quote: Can all T2 materials be made from minerals, including the 'red stuff'? No they can not, get it?
ok im baby speech for you
you want material only avilable in 0.0 for tech 2 production
ccp implement your idea
high sec residents moan at this and how they cant compete
ccp implement this material in one form or another in high sec
over abundance of tech 2.
simple enough or do you need a diagram?
/bang head against wall /sigh
Do you know what materials are needed to build say a HAC? - go look it up, and where those materials come from...
CCP only need to seed the market with BPOs the rest is already in the flipping game....just needs people to adjust to new market situation and opportunites, which would hopefully bring alot more people into low sec/0.0 Caldari: Don't have to worry about transversal, falloff/optimal, cap, tracking, how your damage type is being tanked,ship speed, the direction you are moving... etc. Easy Mode w00t!! |

Sariboyan
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Posted - 2006.12.07 23:49:00 -
[251]
This is starting to get abit ridiculos. Can they atleast release the DEV blogg so people know what's gonna happen ? Ive got several research agents and i dont want to take out my research points in datacores if they are gonna release more bpo's.
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dantes inferno
Caldari Rampage Eternal Ka-Tet
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Posted - 2006.12.07 23:52:00 -
[252]
Quote: CCP only need to seed the market with BPOs the rest is already in the flipping game....just needs people to adjust to new market situation and opportunites, which would hopefully bring alot more people into low sec/0.0
that would only work if material stayed as it is now. but people been as they are will try to get a increase in the materials needed to build hacs and to make them more available in high sec which is the entire point of my comment. and past expiriences show that ccp would cave in to a degree. the current system will work fine if the amount of bpo increase with the playerbase.
RAM is recruiting |

Matori Kar
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Posted - 2006.12.07 23:58:00 -
[253]
Originally by: dantes inferno
Quote: CCP only need to seed the market with BPOs the rest is already in the flipping game....just needs people to adjust to new market situation and opportunites, which would hopefully bring alot more people into low sec/0.0
that would only work if material stayed as it is now. but people been as they are will try to get a increase in the materials needed to build hacs and to make them more available in high sec which is the entire point of my comment. and past expiriences show that ccp would cave in to a degree. the current system will work fine if the amount of bpo increase with the playerbase.
The present system is dumb though, it gives a few people useless BPOs, a few okish BPOs, most are pretty good BPOs and a few are feking 'I won EVE already thank you very much' buttons. BUT, there is pretty much fek all other people can do about it, park BPO in safe place and print isks. With my idea, the people with BPOs but no materials can at least go out and fight over them... Caldari: Don't have to worry about transversal, falloff/optimal, cap, tracking, how your damage type is being tanked,ship speed, the direction you are moving... etc. Easy Mode w00t!! |

Genericforumalt
Minmatar Republic University
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Posted - 2006.12.08 00:06:00 -
[254]
Originally by: Matori Kar
Originally by: dantes inferno
Quote: CCP only need to seed the market with BPOs the rest is already in the flipping game....just needs people to adjust to new market situation and opportunites, which would hopefully bring alot more people into low sec/0.0
that would only work if material stayed as it is now. but people been as they are will try to get a increase in the materials needed to build hacs and to make them more available in high sec which is the entire point of my comment. and past expiriences show that ccp would cave in to a degree. the current system will work fine if the amount of bpo increase with the playerbase.
The present system is dumb though, it gives a few people useless BPOs, a few okish BPOs, most are pretty good BPOs and a few are feking 'I won EVE already thank you very much' buttons. BUT, there is pretty much fek all other people can do about it, park BPO in safe place and print isks. With my idea, the people with BPOs but no materials can at least go out and fight over them...
Even if they did change the system so you could buy T2 bpos, T2 bpos would benefit the richest only, rather than letting middle-class researchers win. alliances would be the only ones who could afford such things. Not to mention what would happen to all the research accounts, or the RP garnered from them. At any rate seeding them to market is an idiotic idea, and you should stop posting.
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Lootcatcher
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Posted - 2006.12.08 00:09:00 -
[255]
People train up different skills, the type of skills you train reflect on what you want want out of the game. You wanna use HACs and T2 guns you train gunnery, the people that trained science and industry get rewarded thru the T2 lottery or invention.
Too many people whining about the T2 lottery are PVPers that just want cheap ships to go pvp with, they dont care how they are build, how many POSes are needed to make the advanced reactions/minerals. Train ALL the skills needed to build a HAC and THEN come back on this board to whine about the lottery, ill see you in about 4 months.
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Matori Kar
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Posted - 2006.12.08 00:16:00 -
[256]
Originally by: Genericforumalt
Originally by: Matori Kar
Originally by: dantes inferno
Quote: CCP only need to seed the market with BPOs the rest is already in the flipping game....just needs people to adjust to new market situation and opportunites, which would hopefully bring alot more people into low sec/0.0
that would only work if material stayed as it is now. but people been as they are will try to get a increase in the materials needed to build hacs and to make them more available in high sec which is the entire point of my comment. and past expiriences show that ccp would cave in to a degree. the current system will work fine if the amount of bpo increase with the playerbase.
The present system is dumb though, it gives a few people useless BPOs, a few okish BPOs, most are pretty good BPOs and a few are feking 'I won EVE already thank you very much' buttons. BUT, there is pretty much fek all other people can do about it, park BPO in safe place and print isks. With my idea, the people with BPOs but no materials can at least go out and fight over them...
Even if they did change the system so you could buy T2 bpos, T2 bpos would benefit the richest only, rather than letting middle-class researchers win. alliances would be the only ones who could afford such things. Not to mention what would happen to all the research accounts, or the RP garnered from them. At any rate seeding them to market is an idiotic idea, and you should stop posting.
Yes, you would have to be rich to afford the market BPOs, they should be expensive. The lotto can still hand out free BPOs, and agents can still be used to get Invention materials. I would see the lotto being fazed out once CCP have T3 stuff ready to roll out, and Invention would be the ONLY way researchers/anyone can get into T3 - NO BPOs for T3 stuff. So how would that stop the so called middle class from getting into T2 production? It doesn't, it helps... It also has the benefit of putting more power into the hands of moon miners (hey, they get some cash for a change as demand would multiply)....It would also put more emphasis on moon mining and POS ownership (combat/alliances etc etc)....It would also make low sec/0.0 more desirable (POS ownership and T2 material transport)....OK, it would result in an increase of T2 stuff on the market, but 1: so what and 2: several Devs have already stated, balancing in game is based on the use of T2 gear anyway...
Caldari: Don't have to worry about transversal, falloff/optimal, cap, tracking, how your damage type is being tanked,ship speed, the direction you are moving... etc. Easy Mode w00t!! |

Matori Kar
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Posted - 2006.12.08 00:21:00 -
[257]
Originally by: Lootcatcher People train up different skills, the type of skills you train reflect on what you want want out of the game. You wanna use HACs and T2 guns you train gunnery, the people that trained science and industry get rewarded thru the T2 lottery or invention.
Too many people whining about the T2 lottery are PVPers that just want cheap ships to go pvp with, they dont care how they are build, how many POSes are needed to make the advanced reactions/minerals. Train ALL the skills needed to build a HAC and THEN come back on this board to whine about the lottery, ill see you in about 4 months.
My main alt can build Hacs/Cap ships, can fly Hacs, can use T2 guns, can run L4 missions, can run cosmos missions, can explore, can pvp, can run trade in low sec, can do alot of stuff....... just can't 'build' T2 stuff, because....NO BPOs... Caldari: Don't have to worry about transversal, falloff/optimal, cap, tracking, how your damage type is being tanked,ship speed, the direction you are moving... etc. Easy Mode w00t!! |

Cerwyn Taraman
Minmatar Phoenix Tech Industries
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Posted - 2006.12.08 02:21:00 -
[258]
Don't know if its already been mentioned in this thread or not, but in the login and news items it says T2 BPOS being re-seeded in the patch on December 13th (next Wednesday!). Start rolling your dice now and hoping for good results!
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Splagada
Minmatar Tides of Silence
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Posted - 2006.12.08 08:23:00 -
[259]
Originally by: Cerwyn Taraman Don't know if its already been mentioned in this thread or not, but in the login and news items it says T2 BPOS being re-seeded in the patch on December 13th (next Wednesday!). Start rolling your dice now and hoping for good results!
Weeeeeeeee!!! ------
relaxed corp looking for members |

Ramblin Man
Empyreum
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Posted - 2006.12.08 10:02:00 -
[260]
Originally by: WhiskeyDP Edited by: WhiskeyDP on 07/12/2006 18:25:08
Originally by: Ramblin Man Edited by: Ramblin Man on 07/12/2006 11:35:38 ... Tbh, in all seriousness, it would lower the costs, as they'd be able to produce more and there would be limited competition. It wouldn't exactly increase equality between the proletariate and bourgeoisie though. 
seriously, plx enlighten me how owning more bpo's will lower the cost?
Cost-to-player. I mis-spoke; a more correct word would have been price. 
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VBboy
Caldari The Phoenix Rising Distant Star Alliance
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Posted - 2006.12.08 11:03:00 -
[261]
Next Wed it is then :) would still like to see this blog from Hammer but bring on the 13th! *prays for an early Xmas Present*
VBboy
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coolzero
Gallente Horizon.Inc
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Posted - 2006.12.08 17:32:00 -
[262]
ooow goodie
do we get to see 50 million isk hulk now :P my god i hope so :)
ive been mining my @#$ off to get the cash for it but its takes way to long(the hulk is way overpriced if you loose it you just get a fraction back from the insurance)
Jack of all trades, master of none... Horizon-Inc (dutch only) |

Lord Dynastron
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Posted - 2006.12.08 18:38:00 -
[263]
Originally by: coolzero ooow goodie
do we get to see 50 million isk hulk now :P my god i hope so :)
ive been mining my @#$ off to get the cash for it but its takes way to long(the hulk is way overpriced if you loose it you just get a fraction back from the insurance)
You will NEVER see 50 million isk Hulks unless
A) The market nears saturation AND Mineral Prices go WAY down (*cough* Nocxium *cough*). Hulks cost 40-50 mil to build right now. B) Something better then a Hulk comes out.
100 mil would be a more realistic price... and if they seed extra (not just replacement) Hulk BPO's this might happen in a few months... ok...ok... quiet a few months.
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VBboy
Caldari The Phoenix Rising Distant Star Alliance
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Posted - 2006.12.13 19:43:00 -
[264]
Originally by: CCP Hammer I've been meaning to write a big blog about all of this stuff but with the patch coming out everything has been so hectic I haven't made the time. We are going to seed more tech 2 stuff to the lottery, heck maybe more of EVERYTHING that's been will be in there. Seeing as how the number of pilots researching and using that stuff has tripled since the lottery started it seems like we could use some more blueprint originals out there. Anyway, looks for a big blog from me Soon TM.
Please Please make some time :) The community are going crazy as were all trying to guess whats going on behind the scenes!! I for one have no idea weather to hold onto the points i have or sell for Datacores and go down the invention route.
How long are we looking at for re-seeding? Are all the BPO's going to be out there today or will they be seeded over a period of time?
How many BPO's are being seeded...not sure if you can answer this but the community has no idea what to do regarding buying Tech 2 BPO's, Selling Tech 2 BPO's...the economy is unsettled and clarification in my opinion is really needed...
VB
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Exco Executor
Occam's Razor Combine R0ADKILL
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Posted - 2007.05.02 12:35:00 -
[265]
CCP:
Have you seeded all T2 BPO's you did plan to do, or you still in the process?

www.occam-razor.com
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.05.02 12:45:00 -
[266]
i still got my "lack of sleipnir bpo" bug :( ------
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Avery Cane
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Posted - 2007.05.02 12:58:00 -
[267]
the bpos used to disappear from the agents info, according to my agents info the bpo lotto continues. so my fingers are still crossed.
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Exco Executor
Occam's Razor Combine R0ADKILL
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Posted - 2007.05.02 15:57:00 -
[268]
Btw... is the lottery totally random, or does your amount of RP's add your chances?

www.occam-razor.com
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Kane Jacobs
North Star Networks Cruel Intentions
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Posted - 2007.05.02 16:05:00 -
[269]
Originally by: Exco Executor Btw... is the lottery totally random, or does your amount of RP's add your chances?

Every researchpoint counts as 1 ticket in the lottery and the more tickets you got the better is your chance at getting a bp.
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.05.02 16:09:00 -
[270]
Originally by: Avery Cane the bpos used to disappear from the agents info, according to my agents info the bpo lotto continues. so my fingers are still crossed.
I just won bpo other day, crappy as it was I was still happy to win, flameburst precision light missle :)
Join The Fight With Promo Today |
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