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Lord Zim
Bat Country Goonswarm Federation
251
|
Posted - 2011.12.08 22:11:00 -
[91] - Quote
Cearain wrote:I think you agree that there seems to be no reason to think low sec incursions are less risky than null sec incursions.
CCP always pretends that the risk gets worse gradually as the sec status of a system goes down. But in reality the risk basically just hits a cliff when you go from .5 to .4. The more they acknowledge this the more balanced the game will be. Actually, it depends where in nullsec or lowsec the incursion is. If it's right outside of hisec, then at least travelling to the edge of the incursion can be done in relative safety, whereas if it's deep in nullsec, we're talking about lots of space where bad things can happen. So I'd say it depends.
But yes, just the act of going from 0.5 to 0.4 dramatically increases the risk you put your ship in. |

Cearain
The IMPERIUM of LaZy NATION
94
|
Posted - 2011.12.08 22:33:00 -
[92] - Quote
Lord Zim wrote:Cearain wrote:I think you agree that there seems to be no reason to think low sec incursions are less risky than null sec incursions.
CCP always pretends that the risk gets worse gradually as the sec status of a system goes down. But in reality the risk basically just hits a cliff when you go from .5 to .4. The more they acknowledge this the more balanced the game will be. Actually, it depends where in nullsec or lowsec the incursion is. If it's right outside of hisec, then at least travelling to the edge of the incursion can be done in relative safety, whereas if it's deep in nullsec, we're talking about lots of space where bad things can happen. So I'd say it depends. But yes, just the act of going from 0.5 to 0.4 dramatically increases the risk you put your ship in.
But when its deep in your own sov null sec its relatively safe as compared to low sec where neutrals are constantly coming in and out and there is no way to control it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Lord Zim
Bat Country Goonswarm Federation
251
|
Posted - 2011.12.08 22:40:00 -
[93] - Quote
Cearain wrote:But when its deep in your own sov null sec its relatively safe as compared to low sec where neutrals are constantly coming in and out and there is no way to control it. Yes, but it's not something that swings by your space whenever you need it, so it's not a reliable source of income, in fact chances are it'll be more annoying for the rest of the populace who don't feel like running incursions because whole systems are cynojammed etc.
It gets worse when that happens right in the middle of an invasion. |

Cearain
The IMPERIUM of LaZy NATION
94
|
Posted - 2011.12.08 22:45:00 -
[94] - Quote
Obsidian Hawk wrote:0.0 guys have the chance to do them.
Also 0.0 pay is almost twice the high sec pay.
So why is 0.0 people complaining?
I think the risk in low sec is at least 2xs as it is in high sec. Yet i don't think they get the same rewards as null sec. Sov null sec I don't know if there is much risk there if you are deep in your own territory.
Its hard to argue that 166-247 mill per hour in high sec isn't a bit high.
I mean its either too high, too low, or just right. I suppose those who don't think the rewards should be nerfed are claiming its "just right." Or is anyone claiming that high sec incursions need to have the an increase in their pay??
What do you think?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
94
|
Posted - 2011.12.08 22:47:00 -
[95] - Quote
Lord Zim wrote:Cearain wrote:But when its deep in your own sov null sec its relatively safe as compared to low sec where neutrals are constantly coming in and out and there is no way to control it. Yes, but it's not something that swings by your space whenever you need it, so it's not a reliable source of income, in fact chances are it'll be more annoying for the rest of the populace who don't feel like running incursions because whole systems are cynojammed etc. It gets worse when that happens right in the middle of an invasion.
So its not as much risk but it is potentially more annoying. I actually can buy that. But I still think that the extra annoyance should just make them equal to low sec not more valuable. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Lord Zim
Bat Country Goonswarm Federation
252
|
Posted - 2011.12.08 22:56:00 -
[96] - Quote
As I said, I'd heartily remove incursions from both lowsec and nullsec, and leave it as a hisec activity which is more interesting than missions, and teaches people how being in a PVP fleet is like, even if the people you shoot isn't actually people.
Actually, if I were to go full-on with the EVE modifying hammer, I would probably also remove belt rats and anomalies as isk faucets, and make it so people had to export resources to hisec to get isk, and leave SOV as something which was descriptive, not the dominion style SOV we have now. Because getting isk for shooting rats in lawless space like we do now makes little sense, and paying isk for SOV status and system upgrades also make little sense. But, that train has probably sailed a long time ago. vOv |

Mina Sebiestar
Mactabilis Simplex Cursus
20
|
Posted - 2011.12.08 23:42:00 -
[97] - Quote
People funds their own super-caps doing high sec incursions.
I my self need 8-9h a MONTH to plex 3 accounts,doing easy/repetitive/low risk incursions.
One don't need to be older than 4 months to be in Nightmare and make billions.
All of above screaming of GRIND 24/7 incursion channels are cooling down on DT only.
So they need nerf badly?....No they need buff.
First one could be Isk buff less important but still why not.
Anti easy/repetitive buff : Is to make all inc sites dynamic/random in spawns killing same old same old approach to site running Example: mining site spawn single cruiser @ warp in but crap-ton of frigs or few deltoles @ point blank range lazoring and neuting stuff.
Anti grind buff: Reducing grind by raising time needed to complete VG's by spawning more diverse enemies. Example:same mining site you group of 10/11 people clear what ever random first wave was just to meet 2nd random wave + 1-2 sniper deltoles @ 150k snipping you...no need to explain what kinda ships will needed be to counter that and what it will do to fleet comp enough to say that caldari people would be grateful for need of ravens/cnr in most explored site's in inc's.
Additional buffs: after certain number of sansha ships exploded(the less the better) sansha figure out that capsulers resistance is getting bigger(grind) and magically remember that they posses unknown jump technology and jump to another constellation basically doing guerrilla stile war against us(and preventing excess grind)
Systems from where they left would stay infected and with kundalini manifest as only site remained(that bring 0 isk/lp if done but remove incursion from that systems if done) if site is not done for what ever reason let say every 6 hours another 2-3 systems are infected pissing botts and botts wannabes(miners)of.
Also kundalini sites could spawn(as well as that sansha main fleet can come back) cruiser/frigs roaming gangs to warp from asteroid belts to stations and gates for easy pickings as well as jumping to not affected systems to few random places and if they stumble upon you being afk in your barge buying botting software it is your funeral bud(note that roaming ships don't use point/scram just dps).
This game should be about risk right at least minimal for mundane actions like minning/APing/afk etc.
OR we could just say this need nerf and this need to be payed that much...just thinking out loud. |

ASadOldGit
School of Applied Knowledge Caldari State
38
|
Posted - 2011.12.09 00:35:00 -
[98] - Quote
Well, I'll admit that I've never done an incursion, or nullsec, but, from the arguments above, it seems that a lot of people use incursions and anoms to fund their PvP. With the assumption that one of the main points of this game is conflict, predominately spaceship to spaceship PvP, wouldn't it be better to earn ISK directly from PvP, so that you don't have to grind PvE sites?
Not just based on kills, but on some measure of combat activity, as logis, scouts and any other fleet support, contribute to the battle in their own way. Rewards should be at least as comparable to incursions / anoms, but probably better, as you're likely to lose your ship as well (i.e. higher risk). Something that scales well, i.e. doesn't give you an advantage or disadvantage, whether in a small gang or large blob.
Wouldn't this encourage more PvP for those who want it? (and those who want PvE, continue doing incursions / anoms, perhaps with a little less competition.)
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Obsidian Hawk
RONA Corporation RONA Directorate
308
|
Posted - 2011.12.09 00:56:00 -
[99] - Quote
Cearain wrote:Obsidian Hawk wrote:0.0 guys have the chance to do them.
Also 0.0 pay is almost twice the high sec pay.
So why is 0.0 people complaining? I think the risk in low sec is at least 2xs as it is in high sec. Yet i don't think they get the same rewards as null sec. Sov null sec I don't know if there is much risk there if you are deep in your own territory. Its hard to argue that 166-247 mill per hour in high sec isn't a bit high. I mean its either too high, too low, or just right. I suppose those who don't think the rewards should be nerfed are claiming its "just right." Or is anyone claiming that high sec incursions need to have the an increase in their pay?? What do you think?
low sec is risky because goons and test actually do those regularly to make isk. however for the most part low sec incursion running woudl be almost as safe as high sec.
1. Systems are cyno jammed so no hot drops cept from black ops, but you wouldnt want to gank an incursion site with recons and black ops.
2. you still have local.
3. if you run 1-2 heavy on logi and you will discourage most gankers.
Low sec payouts are the same as null due to the risk factor. |

Cearain
The IMPERIUM of LaZy NATION
94
|
Posted - 2011.12.09 01:42:00 -
[100] - Quote
Obsidian Hawk wrote:Cearain wrote:Obsidian Hawk wrote:0.0 guys have the chance to do them.
Also 0.0 pay is almost twice the high sec pay.
So why is 0.0 people complaining? I think the risk in low sec is at least 2xs as it is in high sec. Yet i don't think they get the same rewards as null sec. Sov null sec I don't know if there is much risk there if you are deep in your own territory. Its hard to argue that 166-247 mill per hour in high sec isn't a bit high. I mean its either too high, too low, or just right. I suppose those who don't think the rewards should be nerfed are claiming its "just right." Or is anyone claiming that high sec incursions need to have the an increase in their pay?? What do you think? low sec is risky because goons and test actually do those regularly to make isk. however for the most part low sec incursion running woudl be almost as safe as high sec. 1. Systems are cyno jammed so no hot drops cept from black ops, but you wouldnt want to gank an incursion site with recons and black ops. 2. you still have local. 3. if you run 1-2 heavy on logi and you will discourage most gankers. Low sec payouts are the same as null due to the risk factor.
What risk factor are you talking about? How is null sec more risk? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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xxanjoahir
Hedion University Amarr Empire
2
|
Posted - 2011.12.09 09:23:00 -
[101] - Quote
I think what is clear to see is everyone has forgotten that CCP are working towards a system where everyone can PVP...
The current system (even before the anom nerf) meant people were fighting over / waiting for / farmed systems.
People moved into Null sec for the ISK/Hour lightbulb and when it came to defending no one did or wanted to. Obviously some people were caught with their pants down but ultimately the ISK in null sec Passive ISK was going into the hands of the directors and attempts are made for some sort of Ship replacement programme -> this would cause people to rely on the ISK being generated either a. by the anoms they were hitting (which isnt enough to sustain PVP) or b. by the alliance moon farms. Both are very tedious, time consumining, and just no fun.
Here we now have a Fun, lucrative, sustainable way of creating ISK so that people can PVP...
It really shouldn't be "just becuase" they are in high sec they should be nerfed...
Someone wrote about having a complete eco system - "a space system"..... and without enough resources to create an eco system this will not occur. These desires of having targets to hunt in eco systems are not the making of high sec incursions - it is the making of peoples desires not to get involved in a game play iof blob warfare. There are "space eco systems" active in the game the issue is to make them happen you require lots of active members which then means fleets are in their hundreds which then means the server grinds to a holt when you black screen, crash, overheat, lag....Perhaps that is the reason why your eco systems are so empty...
Thats the reason why the NC fell - all the carebears that had fought so hard to keep the North of the game safe from IT a year earlier - were now fighting over a eco system that wasn't worth fighting for in a game play that meant your were better off signing in on other characters for your game time.
Yes the NC contributed to the downfall of in its own success but some bad decisions (selling titans and super carriers to the blob) were also factors... |

Lord Zim
Bat Country Goonswarm Federation
254
|
Posted - 2011.12.09 09:48:00 -
[102] - Quote
I think you'll find that the main reason the NC fell was because their leadership was absent, their fleet doctrines were ****, and a lot of their good FCs had left. Last I checked, they were the bigger blob. They were less organized and less willing to toss supers into the fire towards the end of that war, but they were bigger.
The only reason IT's invasion of the north failed was because the whole southern coalition was a disjointed rabblegang which tried to headshot h-w well before the NC's fighting spirit had been thoroughly broken. If they'd been more organized and kept their **** together better, the NC would've been killed off long before it finally was. |

xxanjoahir
Hedion University Amarr Empire
2
|
Posted - 2011.12.09 10:04:00 -
[103] - Quote
Lord Zim wrote:I think you'll find that the main reason the NC fell was because their leadership was absent, their fleet doctrines were ****, and a lot of their good FCs had left. Last I checked, they were the bigger blob. They were less organized and less willing to toss supers into the fire towards the end of that war, but they were bigger.
The only reason IT's invasion of the north failed was because the whole southern coalition was a disjointed rabblegang which tried to headshot h-w well before the NC's fighting spirit had been thoroughly broken. If they'd been more organized and kept their **** together better, the NC would've been killed off long before it finally was.
I wont disagree with that - and at the time of the IT invasion they were doing OK, Fleets were good and jammed packed full of eager people willing to toss their ships into space dust... a year later you would have that 50% of team speak users were down (IT invasion every night was up around the 1500 user mark - a year later was down to 800 users).
A lot of people left becuase they had nothing to fight for... that and the well organised SC+PL+RAIDEN.-NC. Lots of stuff went wrong for the NC and a major catalyst was the Anom nerf.. remember you want eco systems - thats what null sec is about ~right~......
Back on topic - high sec incursions are not the reason why null sec is empty, its the factory mechanics that null sec has become. |

Lord Zim
Bat Country Goonswarm Federation
254
|
Posted - 2011.12.09 10:23:00 -
[104] - Quote
Factory mechanics? |

xxanjoahir
Hedion University Amarr Empire
2
|
Posted - 2011.12.09 10:30:00 -
[105] - Quote
Lord Zim wrote:Factory mechanics?
Mechanics where ultimately you need numbers and those numbers are not sustainable just by living in your ~eco system~....
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Lord Zim
Bat Country Goonswarm Federation
254
|
Posted - 2011.12.09 10:34:00 -
[106] - Quote
Those mechanics are one of the major reasons the map is currently as stable as it is. It has nothing to do with why people aren't living there. |

Pinaculus
The High and Mighty
68
|
Posted - 2011.12.09 11:11:00 -
[107] - Quote
Perhaps people like doing Incursions because they aren't boring. You can get nearly instant fleets, and the content is easy enough to chit chat while hard enough to not allow you to sleep through it.
The payout is justified because that is the payout required to force a bunch of strangers to not kill each other (often) in EVE. Pre-Incursions, how many fleets of absolute strangers in different/random corps did you fleet with? I'll guess the number is fairly close to zero. Now people do it every day. Incursions are paying people to socialize with each other, and unless that payout is very high people simply won't bother. They'll solo mission, or solo explore, or solo anom, or solo mine. Incursions have changed the game, and shaken things up. They've forced people to actually talk and cooperate with one another, and compete with each other.
Nerf the payout too much in High-Sec and people just won't bother. They'll nerf that social melting pot, which is one of the best features CCP has ever added.
It's only a matter of time before a bunch of Incursion buddies look to that huge expanse of poorly defended space, and then look at their bloated carebear wallets, and then decide that they deserve a piece of null too. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

xxanjoahir
Hedion University Amarr Empire
2
|
Posted - 2011.12.09 11:12:00 -
[108] - Quote
Lord Zim wrote:Those mechanics are one of the major reasons the map is currently as stable as it is. It has nothing to do with why people aren't living there.
Those mechanics are the reason why people are bored with stagnation... Every sanctum being occupied, every pay out being dependant on who was in site killing rats at the same time....
The very reason why your 11 man incursion fleets would rather run High sec incursions than pay your eco systems a visit - who wants to have a 11 man fleet destoryed buy your 60 man blobs...
in before #GET MORE NUMBERS# -
.......
|

Taiwanistan
Wildly Inappropriate Goonswarm Federation
28
|
Posted - 2011.12.09 11:16:00 -
[109] - Quote
TriadSte wrote:Everyone posting here against Incursion rewards are retards. No risk? You crazy... 3 Logis are needed to keep a fleet alive meaning the amount of incoming DPS is huge. No risk pfft....grow up. The better fleets are few and far between, Getting the better fleets together takes time and preparation. Why shouldn't people be allowed to make good isk in high sec? Is there some law against it? Alot of Incursion runners are null sec alts making isk for the null sec operations. Building titans and super isn't cheap for any alliance and at least this way it's legit. Unlike the RMT that goes down in the big alliances in null to fund operations Oops did I say that?  That CCP know about and do nothing.. Oops did I say that too  Because of the above I don't think CCP will dull these down because it goes towards CCPs end game. 0.0 pew pew
LOL if you think vanguards are "hard" then you should go kill yourself, it is so easy the real danger is pilots nodding off incursions offer C5, C6 WH levels of income but in the WH you have to deal with all the WH logistics chores, and all the isk you get are from the sales of your gas, rat droppings which had to be salvaged and hauled to hisec to be sold when a hisec route happens to pop up, so STFU and quit being a ***** it is like if i went on second life and raged where's the spaceships |

Lord Zim
Bat Country Goonswarm Federation
254
|
Posted - 2011.12.09 11:19:00 -
[110] - Quote
xxanjoahir wrote:Those mechanics are the reason why people are bored with stagnation... Every sanctum being occupied Oh, really?
xxanjoahir wrote:The very reason why your 11 man incursion fleets would rather run High sec incursions than pay your eco systems a visit - who wants to have a 11 man fleet destoryed buy your 60 man blobs... ...60 is a blob now? |
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Enuil
Wuert Industries International Space Rangers
1
|
Posted - 2011.12.09 11:27:00 -
[111] - Quote
ovenproofjet wrote:The real problem created by Incursions is inflation. This problem has a well known solution; more Isk sinks. More Isk sinks where Isk disappears into a black hole never to return. Incursions are a giant Isk fountain atm, nerfing them will make people mad, but creating an Isk sink with something people want (see Tier 3 Battlecruiser BPOs) is inevitably a better solution.
More Isk has it's advantages too, people have more money to get their Pew Pew on. Running Incurisons for an hour will let you buy a T2 fit Hurricane/Drake/whatever to go loose in a glorious fire in low/null sec, which in my eyes can only be a good thing.
the problem with the incursions i a hughe problem. and it just feels wrong when you keep in mind that a 5 month old player buys a mothership or titan character because he dont know what to do with the isk. and yes i do incursions myself. all the ******* day. |

Rod Blaine
Gilded Goose Brokerage
9
|
Posted - 2011.12.09 11:31:00 -
[112] - Quote
pre-emptive qq is teh best qq |

xxanjoahir
Hedion University Amarr Empire
2
|
Posted - 2011.12.09 11:33:00 -
[113] - Quote
Lord Zim wrote:Oh, really?
Yes - thats why your null sec people are in High sec farming incursions #right?#
Lord Zim wrote: The very reason why your 11 man incursion fleets would rather run High sec incursions than pay your eco systems a visit - who wants to have a 11 man fleet destoryed buy your 60 man blobs... ...60 is a blob now?
It is when your 11 man high sec corp wants to try something different....
they die, some of the home defence are happy becuase they got a km and sad story is there are just as many who say...pFFFFT that was no fun total overkill...no feeling of being on the edge...Bored running overcrowded anoms...
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xxanjoahir
Hedion University Amarr Empire
2
|
Posted - 2011.12.09 11:34:00 -
[114] - Quote
Enuil wrote:ovenproofjet wrote:The real problem created by Incursions is inflation. This problem has a well known solution; more Isk sinks. More Isk sinks where Isk disappears into a black hole never to return. Incursions are a giant Isk fountain atm, nerfing them will make people mad, but creating an Isk sink with something people want (see Tier 3 Battlecruiser BPOs) is inevitably a better solution.
More Isk has it's advantages too, people have more money to get their Pew Pew on. Running Incurisons for an hour will let you buy a T2 fit Hurricane/Drake/whatever to go loose in a glorious fire in low/null sec, which in my eyes can only be a good thing. the problem with the incursions i a hughe problem. and it just feels wrong when you keep in mind that a 5 month old player buys a mothership or titan character because he dont know what to do with the isk. and yes i do incursions myself. all the ******* day.
Get a job |

Lord Zim
Bat Country Goonswarm Federation
255
|
Posted - 2011.12.09 11:49:00 -
[115] - Quote
Did I say "overcrowded sanctums"?
No. I did not. I'll doublecheck with the jews in GSF just to make sure, but I'm sitting in one of the better jew centrals in deklein and I hardly ever see any drama over the anoms, so I think I'm on pretty solid ground when I say that I strongly doubt there's any overcrowding in sanctums. For some reason, belts cause more drama. |

xxanjoahir
Hedion University Amarr Empire
2
|
Posted - 2011.12.09 12:01:00 -
[116] - Quote
Lord Zim wrote:Did I say "overcrowded sanctums"?
No. I did not. I'll doublecheck with the jews in GSF just to make sure, but I'm sitting in one of the better jew centrals in deklein and I hardly ever see any drama over the anoms, so I think I'm on pretty solid ground when I say that I strongly doubt there's any overcrowding in sanctums. For some reason, belts cause more drama.
Wouldnt the game be a better place if they all had truesec status like deklien.. |

Enuil
Wuert Industries International Space Rangers
2
|
Posted - 2011.12.09 12:03:00 -
[117] - Quote
xxanjoahir wrote:Enuil wrote:ovenproofjet wrote:The real problem created by Incursions is inflation. This problem has a well known solution; more Isk sinks. More Isk sinks where Isk disappears into a black hole never to return. Incursions are a giant Isk fountain atm, nerfing them will make people mad, but creating an Isk sink with something people want (see Tier 3 Battlecruiser BPOs) is inevitably a better solution.
More Isk has it's advantages too, people have more money to get their Pew Pew on. Running Incurisons for an hour will let you buy a T2 fit Hurricane/Drake/whatever to go loose in a glorious fire in low/null sec, which in my eyes can only be a good thing. the problem with the incursions i a hughe problem. and it just feels wrong when you keep in mind that a 5 month old player buys a mothership or titan character because he dont know what to do with the isk. and yes i do incursions myself. all the ******* day. Get a job
why get a job when RMT + incursions pay so well? :)) |

Lord Zim
Bat Country Goonswarm Federation
257
|
Posted - 2011.12.09 12:04:00 -
[118] - Quote
xxanjoahir wrote:Wouldnt the game be a better place if they all had truesec status like deklien.. And it could be yours if you just took it away from us.
Oh wait, now you have to deal with the awesome SOV mechanics. **** that, better to become pets of some renter, or just go do L4s or incursions. Oh well. |

Rellik B00n
Interstellar Brotherhood of Gravediggers The 0rphanage
55
|
Posted - 2011.12.09 12:04:00 -
[119] - Quote
Pinaculus wrote:.... that huge expanse of poorly defended space....
wheres that then?
IF post = alt AND subject is positive for goons THEN assume goon alt post. |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
293
|
Posted - 2011.12.09 12:08:00 -
[120] - Quote
Incursion income does need to be toned down a bit. Or Goons need to let me chill in CCP-US. Just saying |
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