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Thread Statistics | Show CCP posts - 1 post(s) |

xxanjoahir
Hedion University Amarr Empire
2
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Posted - 2011.12.09 12:09:00 -
[121] - Quote
Lord Zim wrote:xxanjoahir wrote:Wouldnt the game be a better place if they all had truesec status like deklien.. And it could be yours if you just took it away from us. Oh wait, now you have to deal with the awesome SOV mechanics. **** that, better to become pets of some renter, or just go do L4s or incursions. Oh well.
I guess thats what the so called null sec players did and it shouldnt be possible for people in high sec to make isk and enjoy it... |

Smoking Blunts
Zebra Corp BricK sQuAD.
148
|
Posted - 2011.12.09 12:12:00 -
[122] - Quote
xxanjoahir wrote:Lord Zim wrote:xxanjoahir wrote:Wouldnt the game be a better place if they all had truesec status like deklien.. And it could be yours if you just took it away from us. Oh wait, now you have to deal with the awesome SOV mechanics. **** that, better to become pets of some renter, or just go do L4s or incursions. Oh well. I guess thats what the so called null sec players did and it shouldnt be possible for people in high sec to make isk and enjoy it...
it shouldnt be possible to make so much isk, in a small time, risk free, in empire. your right CCP-áare full of words and no action. We will watch what they are doing, for now
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Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
293
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Posted - 2011.12.09 12:15:00 -
[123] - Quote
This really wouldn't be much of a issue if CCP didn't **** all over 0.0 isk making. |

Lord Zim
Bat Country Goonswarm Federation
257
|
Posted - 2011.12.09 12:16:00 -
[124] - Quote
xxanjoahir wrote:and it shouldnt be possible for people in high sec to make isk and enjoy it... Point to a single post where I've said that. I dare you. |

FlameGlow
GoonWaffe Goonswarm Federation
22
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Posted - 2011.12.09 12:44:00 -
[125] - Quote
Make incursions only award LP and no isk, problem solved - they become isk sink instead of damn isk fountain |

xxanjoahir
Hedion University Amarr Empire
4
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Posted - 2011.12.09 12:49:00 -
[126] - Quote
Lord Zim wrote:xxanjoahir wrote:and it shouldnt be possible for people in high sec to make isk and enjoy it... Point to a single post where I've said that. I dare you.
You haven't said it, direclty, the arguements of High Sec incursions boil down to the fact that people now have the ability to fund other ways of playing their game... Whether you are a null sec player doing incursions so that you can enjoy living in null sec more or whether you are a out and out high sec player wanting to have the ability to play the game different ways....
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xxanjoahir
Hedion University Amarr Empire
4
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Posted - 2011.12.09 12:50:00 -
[127] - Quote
FlameGlow wrote:Make incursions only award LP and no isk, problem solved - they become isk sink instead of damn isk fountain
What would you know about ISK sinks, you are sat on a ISK mountain... |

Kalle Demos
Helix Protocol
1
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Posted - 2011.12.09 12:56:00 -
[128] - Quote
I heard in a random channel that CCP are being bought out by EA and all future DUST development will be done by blizzard / British Gas, I think ill make a 1 day alt and mention this |

Utrigas Hakaari
Science and Trade Institute Caldari State
3
|
Posted - 2011.12.09 13:01:00 -
[129] - Quote
I must comment that the discussion from the goon and the OP has been a good read so far and I can see both opinions, my opinion is still the same leave Incursions where and how they are and make null sec interesting again, since the majority of the arguements that have been placed are all saying the same thing - null sec is empty becuase of high sec incursions. |

Kalle Demos
Helix Protocol
1
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Posted - 2011.12.09 13:05:00 -
[130] - Quote
Utrigas Hakaari wrote:I must comment that the discussion from the goon and the OP has been a good read so far and I can see both opinions,
It is more than likely the OP is a Goon, just something I got from his posting and one of his repliers, which doesnt really surprise me tbh |
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Blind Navigator
Science and Trade Institute Caldari State
2
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Posted - 2011.12.09 13:20:00 -
[131] - Quote
100m/h....
Well lets assume I have a 3 hours to farm. I log on. Move to Incursion - 20minutes I try to find a group - 20 minutes-30 minutes. I get lucky and we are not missing a dps/logi for whole 2 hours and take only one 10 minute bio break. Then I have to deal with 100 more people in system competing for same resource. I end up getting 160m for 2 hours of active incursion running out of my 3 hours of game time. I can refit my machariel and easily get more doing missions, its just even more borrrrinnng.
100m/h is of course possible but its not usual gameplay scenario. You need to have 8+ hours, off peak hours and 10 more people dedicated to farming non stop.
Having said that I do think VGs should be nerfed by about 30%. Forcing ppl into assaults and HQs which cant be done afk and where you actually need to pay at least a bit of attention.
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xxanjoahir
Hedion University Amarr Empire
4
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Posted - 2011.12.09 13:37:00 -
[132] - Quote
Blind Navigator wrote:100m/h....
Well lets assume I have a 3 hours to farm. I log on. Move to Incursion - 20minutes I try to find a group - 20 minutes-30 minutes. I get lucky and we are not missing a dps/logi for whole 2 hours and take only one 10 minute bio break. Then I have to deal with 100 more people in system competing for same resource. I end up getting 160m for 2 hours of active incursion running out of my 3 hours of game time. I can refit my machariel and easily get more doing missions, its just even more borrrrinnng.
100m/h is of course possible but its not usual gameplay scenario. You need to have 8+ hours, off peak hours and 10 more people dedicated to farming non stop.
Having said that I do think VGs should be nerfed by about 30%. Forcing ppl into assaults and HQs which cant be done afk and where you actually need to pay at least a bit of attention.
Half like the statement until you say that depsite loosing an hour to #stuff# you actually earn no more than what a good true sec / DED plex or Anom system can earn you. |

Smoking Blunts
Zebra Corp BricK sQuAD.
149
|
Posted - 2011.12.09 13:44:00 -
[133] - Quote
Blind Navigator wrote:100m/h....
Well lets assume I have a 3 hours to farm. I log on. Move to Incursion - 20minutes I try to find a group - 20 minutes-30 minutes. I get lucky and we are not missing a dps/logi for whole 2 hours and take only one 10 minute bio break. Then I have to deal with 100 more people in system competing for same resource. I end up getting 160m for 2 hours of active incursion running out of my 3 hours of game time. I can refit my machariel and easily get more doing missions, its just even more borrrrinnng.
100m/h is of course possible but its not usual gameplay scenario. You need to have 8+ hours, off peak hours and 10 more people dedicated to farming non stop.
Having said that I do think VGs should be nerfed by about 30%. Forcing ppl into assaults and HQs which cant be done afk and where you actually need to pay at least a bit of attention.
3 incursions running for 6days a pop. you move once every 5days at worst, so 20mins travel time isnt really an overall factor unless you have 1h game time per 5-6days. fleets in prime time are up constantlly, especially when 100 peeps are in systems. so system population has good and bad points. change pay outs to purely lp. make more stuff avalible from the lp stores, t2 implant sets faction stuffs etc etc. there is no good reason to just pump billions of isk out with incursions. yesterday i ran a fleet for 40mins and then one for 1h.50mins. the first one paid out 59mil after corp tax. 2nd fleet paid out 160mil. for a half discent fleet just shooting the **** 80mil/h is easy. oh that was with 7 peeps in fleet CCP-áare full of words and no action. We will watch what they are doing, for now
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Lord Zim
Bat Country Goonswarm Federation
257
|
Posted - 2011.12.09 13:46:00 -
[134] - Quote
Mother of god. I haven't even remotely implied that people shouldn't be able to make isk in hisec, all I've said is that incursions pay out too well, and that nullsec is, on a day to day basis, empty compared to how it should be.
If you're in hisec, and you're not a complete dumbass who's flying around in a 1b+ isk boat (whether through fitted modules or cargohold content), or happen to fly a mackinaw/hulk/orca in gallente ice, chances are you're safe. You can of course screw up and lose a ship to rats, get wardecced or get owned by canflippers etc, in which case sucks to be you. Bottom line is, you don't need to always replenish your wallet regularly just to be able to play (unless you're one of those who buy plex to keep playing, in which case I suspect you're loving the new plex prices), at least not if you play smart. In lowsec or in nullsec, losing your ship is not only commonplace, it's to be expected. Whether you rat, mine, haul or PVP, chances are you'll lose your ship every time you undock. For that you need to replenish your wallet on a regular basis.
It's at this point you're effectively saying that the most logical way to do this, isn't to actually live in the space you've fought for, but to run incursions (or, let's be fair, the old ISK workhorse of botting L4s) in hisec, because the chance of losing your ship is much less in hisec, the reward is higher and it's more interesting than anoms. And it's at this point that I ask you, what the **** is the point of being in nullsec then? It certainly doesn't seem to be to create and be part of an independent empire with their own rules.
And how much do you think nullsec will be able to be buffed before people in hisec will start to whine about how nullsec is getting preferential treatment, there's no risk etc? Keep in mind we've had a fucktonne of people go absolutely apeshit over a relatively minor change in PI taxes. |

xxanjoahir
Hedion University Amarr Empire
4
|
Posted - 2011.12.09 14:18:00 -
[135] - Quote
Lord Zim wrote:Mother of god. I haven't even remotely implied that people shouldn't be able to make isk in hisec, all I've said is that incursions pay out too well, and that nullsec is, on a day to day basis, empty compared to how it should be.
If you're in hisec, and you're not a complete dumbass who's flying around in a 1b+ isk boat (whether through fitted modules or cargohold content), or happen to fly a mackinaw/hulk/orca in gallente ice, chances are you're safe. You can of course screw up and lose a ship to rats, get wardecced or get owned by canflippers etc, in which case sucks to be you. Bottom line is, you don't need to always replenish your wallet regularly just to be able to play (unless you're one of those who buy plex to keep playing, in which case I suspect you're loving the new plex prices), at least not if you play smart. In lowsec or in nullsec, losing your ship is not only commonplace, it's to be expected. Whether you rat, mine, haul or PVP, chances are you'll lose your ship every time you undock. For that you need to replenish your wallet on a regular basis.
It's at this point you're effectively saying that the most logical way to do this, isn't to actually live in the space you've fought for, but to run incursions (or, let's be fair, the old ISK workhorse of botting L4s) in hisec, because the chance of losing your ship is much less in hisec, the reward is higher and it's more interesting than anoms. And it's at this point that I ask you, what the **** is the point of being in nullsec then? It certainly doesn't seem to be to create and be part of an independent empire with their own rules.
And how much do you think nullsec will be able to be buffed before people in hisec will start to whine about how nullsec is getting preferential treatment, there's no risk etc? Keep in mind we've had a fucktonne of people go absolutely apeshit over a relatively minor change in PI taxes.
I haven't said anything of the sort - What i have said is that this is fundamentally an issue in null sec not an issue with high sec incursions. Arguements against High sec incursions are: a. they are too lucrative b. they've taken people out of null sec and c. high sec incursions carry no risk....
to that i will say a. The are too lucrative - against what aspect? living in null sec? b. they've taken people out of null sec - Happened way before incursions, and even the last report showed null living was a ralatively small number compared to those who log in and play the game c. High sec incursions carry no risk.... compared to running pve sites in null sec?
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FloppieTheBanjoClown
The Skunkworks Petition Blizzard
385
|
Posted - 2011.12.09 14:40:00 -
[136] - Quote
Blind Navigator wrote:I log on. Move to Incursion - 20minutes
it never took me that long to move my Apoc Navy from one incursion to the next. Of course, I carried a few cheap mods so that I could hit warp a lot faster. If you're THAT slow moving across Empire try refitting for the move.
Blind Navigator wrote:I try to find a group - 20 minutes-30 minutes.
We were well known griefers and it didn't take us that long to assemble a bogus fleets for the purpose of killing one or two of the ships. It shouldn't take you an hour to set up. Skunkworks is notoriously bad about being distracted by anything shiny and we could still be on the spot pulling together a fleet of victims in 10-15 minutes. At the height of our campaign when the channels had more talk about griefing than they did about fleets, we still averaged four kills an hour when we were active. That meant that every 15 minutes we were able to put together enough of a fleet to start RR and cap chaining.
I'm starting to think that the people who actually run incursions could have learned quite a bit by griefing them first. |

Lord Zim
Bat Country Goonswarm Federation
259
|
Posted - 2011.12.09 14:48:00 -
[137] - Quote
Yes, you did. You basically said it was a good thing that players could fund all activities, be it their nullsec PVP or hisec hijinks through hisec incursions.
As to arguments "against hisec incursions" a) In general. b) We know nullsec has always had the lesser population compared to hisec, but have you even kept an eye out on the numbers of online people in nullsec prior to, and after the anom nerf? It didn't take long after the anom nerf for whole regions to become empty shells of their former selves. vOv c) Yes. Have you heard of awoxers?
But, since incursions are fine, what do you propose should be done with nullsec to incentivize people to actually live out there again in pre-anom nerf numbers or higher? |

Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
189
|
Posted - 2011.12.09 15:19:00 -
[138] - Quote
My idea would be to make incursion waves random. You don't know if the next wave will consist of jamming + neuting Niarjas, a Deltole, Tamas and Renyns with webs + points, kiting Maras with shield RR, a sniper Antem 150km away, or a combination of rats.
Imagine, your Legion fleet blitzing an NCO with 9 legions and 2 Guardians suddenly has a Deltole and three Augas dropped on them, 50km away. Or your shield Machariel fleet blitzing an OTA would suddenly find themselves getting wolfpacked by 15+ close range, high DPS torping frigates.
Also, make spawns timed, so that if you don't kill one spawn quickly enough, a second spawn will appear in addition to it. 
This will make things unpredictable and difficult, and means we could see a break from the norm (Legions in armor fleets, Machariels in shield fleets) and means either A) More people losing ships because they're not prepared B) Fleets field more logis, thus reducing their DPS, thus cutting their isk/hr
This would also ideally stop people from dual or triple boxing in incursions, as the spawns are hard/dangerous enough to require full attention. (esp. logis) This would further reduce the isk sink.
If you then decide that's too hard and you want a less thought-requiring grind, nullsec anoms and then missions would come in.
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Cearain
The IMPERIUM of LaZy NATION
95
|
Posted - 2011.12.09 15:47:00 -
[139] - Quote
I don't think this is even a matter of whether people will live in null sec. I think its just a matter of having one high sec pve activity that yields 2-3xs the same rewards as any other high (or even low sec) pve activity. If the game is to have any sort of true variety then it should have some semblence of balance. Otherwise choosing any other pve isk generating activity becomes foolish.
The fact that incursion runners can use any lp store makes this even worse because normally if an activity gets farmed to death the value of doing that pve will drop. Take fw missions. If they are overfarmed the lp will drop in value and it will correct itself. People will stop doing the fw missions and do other things until the lp to isk ratio increases. But with concord lp and your ability to pick and choose almost any lp item to sell you will never over farm it - unless almost every other pve activity is also killed.
Again those who think high sec incursions shouldn't be nerfed the question is do you think making 2-3xs as much as any other low sec or high pve activity is "just right" or do you think you should make even more? Do you think high sec incursion runners should be making 4-5xs as much as any other pve activity in low or high sec? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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BolsterBomb
Royal Black Watch Highlanders Flatline.
6
|
Posted - 2011.12.09 16:07:00 -
[140] - Quote
Xen0nn wrote:KrakizBad wrote:Xen0nn wrote:An incursion fleet takes quite some effort, you have to find a fleet which can take a while some times, and if you're in one you have to hope youGÇÖre in a good one especially with a shiny ship. Perhaps you should look up the meaning of the word 'effort'. Sitting in a queue and paying an entrance fee once (buying a shiny ship) is not effort. Next you're going to claim that incursions are risky.  Waiting in a chat room in my Logi clone for me takes effort, effort as I have to advertise and pay attention to possible invites, more effort then Anom ratting at least. So you're telling us null sec Anoms are more risky then Incursions? Either way my point which you clearly missed (Obvious troll is obvious) is that null vs high sec doesn't really count here as there clearly isn't more risk in null sec, and that the play style of null sec doesn't suit everyone, so should they make less because of it? However I do agree that the isk gain in Incursions is a bit high.
lol oh the reasoning of some people.....
OK for all you "they buffed anoms"
First the only way you can run anoms continuously like you are trying to indicate is to be in a big sovernity holding alliance deep deep deep into 0.0
NPC space you can barely run an anom without having to warp out at least twice due to local.
2nd) 0.0 and lowsec should ALWAYS have more reward then High Sec. This is the core problem. High Sec in respect to 0.0 and Low is way too high (or reversely 0.0 and lowsec to low)
Instead of changing the mechanics of mulitple parts of the game at once (0.0 and lowsec) the nerf bat needs to hit high sec isk making abilities.
And if you think high sec has the same or more risk then 0.0 and lowsec then I would ask you to come down to 0.0 and lowsec and then your mind will be changed. People saying that these 0.0 people are just whining have never even lived in 0.0 If you moved back to highsec its because you found out that 0.0 and lowsec had such risk and inconveniences that you couldn't bare it.
Yes try getting something as simple as ammo and ships deep into npc space without a sophisticated logistics chain set (oh which cost even more money and more risk getting it established) |
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Energetic Monk
Wayforward Emergent Technologies
14
|
Posted - 2011.12.09 16:21:00 -
[141] - Quote
Last i checked low/null sec Incursions sites be it Vanguard, Assault or HQ's, pays better then the same ones in high-sec. So when did it change, that a group activity in high-sec pays out more, than by doing the same group activity in low/null? |

xxanjoahir
Hedion University Amarr Empire
4
|
Posted - 2011.12.09 16:26:00 -
[142] - Quote
Lord Zim wrote:Yes, you did. You basically said it was a good thing that players could fund all activities, be it their nullsec PVP or hisec hijinks through hisec incursions.
As to arguments "against hisec incursions" a) In general. b) We know nullsec has always had the lesser population compared to hisec, but have you even kept an eye out on the numbers of online people in nullsec prior to, and after the anom nerf? It didn't take long after the anom nerf for whole regions to become empty shells of their former selves. vOv c) Yes. Have you heard of awoxers?
But, since incursions are fine, what do you propose should be done with nullsec to incentivize people to actually live out there again in pre-anom nerf numbers or higher?
a+b. why put lucrative area's in null sec when most of the people who sign in into the game are based in high sec...other than to hope people move into null sec? c. Have you heard of those people who do the same in incursions sites?
Null sec should be about eco systems, territories, defence, offence, treaties in reality people move to null sec is becuase they want chest beating PVP which they want on their door step, Industry these days well is non existant becuase you can 23/7 bot mine in empire - like you said null sec is empty there are no fleets wanting to travel for long periods of time most fights are occuring in systems for a reason. Looking at todays most violent system is NY5 which i guess is becuase of the level 5 agents around that area...M-O tribute entry point...
Lastly remove the "I win" button.... Null sec was awesome in the days of IAC plenty of targets willing to fight now all i hear is "leave it they will hot drop us"... |

Cearain
The IMPERIUM of LaZy NATION
95
|
Posted - 2011.12.09 16:29:00 -
[143] - Quote
Energetic Monk wrote:Last i checked low/null sec Incursions sites be it Vanguard, Assault or HQ's, pays better then the same ones in high-sec. So when did it change, that a group activity in high-sec pays out more, than by doing the same group activity in low/null?
The sites pay more but that doesn't necessarilly mean you can make more in the same amount of time. It may not be cost effective to fly the pimped out high sec fits in low sec. That means the anoms will require more people and or take more time to complete.
But anyway the issue isn't comparing high sec incursions to low sec incursions. The issue is high sec incursions to every other sort of pve you can get in high sec and even non-incursion low sec pve.
If the idea is to tell everyone there is only one form of pve that makes any sense for generating isk then CCP is doing it right. If they want people to have choices in a sandbox enviornment then its pretty clear high sec incursions are not balanced.
Low and null sec incursions may or may not be balanced that is not the issue. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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xxanjoahir
Hedion University Amarr Empire
4
|
Posted - 2011.12.09 16:41:00 -
[144] - Quote
On balance PVE should be about having fun with a group of friends or a group of people who you have never met before....
Most PVE sites can be completed individually - No (to my knowledge) incursion sites can be completed AFK..
|

Beaches
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.12.09 16:48:00 -
[145] - Quote
No, they're a terrific ISK faucet, for instance with the 60 day free trial after upgrade (90 days 15$ or 1 PLEX) you can make a tengu alt, post fake faction fittings in BTL Pub and make hundreds of million of ISK with no risk. The 99% finally get satisfaction. |

Cearain
The IMPERIUM of LaZy NATION
95
|
Posted - 2011.12.09 16:55:00 -
[146] - Quote
xxanjoahir wrote:On balance PVE should be about having fun with a group of friends or a group of people who you have never met before....
It seems ccp agrees and is changing eve from a sandbox to a railroad to force everyone to play it that way. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Beaches
Federal Navy Academy Gallente Federation
1
|
Posted - 2011.12.09 17:08:00 -
[147] - Quote
Oh I just realized, CCP created this huge massive ISK faucet with the assumption that everyone would use their new found ill-gotten gains on the NEX store.
So this this huge faucet would run into their wondrous huge ISK sink. Hahahaha CCP's expectations for NEX will always be so funny  |

Othar en'gilliath
OMNI Technologies Ethereal Dawn
16
|
Posted - 2011.12.09 17:18:00 -
[148] - Quote
High sec incursions are making a lot of money why?
Well as said here people MILK the sites till the mother ship starts to withdraw then they pop it
CCP to FIX this reduce/or remove the sites when the mother ship is sighted make it more like a dynamic BATTLE then farming |

Lord Zim
Bat Country Goonswarm Federation
261
|
Posted - 2011.12.09 18:56:00 -
[149] - Quote
xxanjoahir wrote:a+b. why put lucrative area's in null sec when most of the people who sign in into the game are based in high sec...other than to hope people move into null sec? Because we want to incentivize people to move to nullsec? And nullsec just so happens to be more risk than hisec?
It's like I haven't been nagging on and on about how I want CCP to incentivize people to move to nullsec.
xxanjoahir wrote:c. Have you heard of those people who do the same in incursions sites? Do they lose their ship after each gank?
xxanjoahir wrote:Null sec should be about eco systems, territories, defence, offence, treaties in reality people move to null sec is becuase they want chest beating PVP which they want on their door step, Industry these days well is non existant becuase you can 23/7 bot mine in empire So, how would you pull this off then? Remember, you can't do anything with hisec, so what do you do to make nullsec empires do all these things?
As to "people move to null sec because they want chest beating PVP", way to go brushing people with a huge brush, old buddy old pal.
xxanjoahir wrote:- like you said null sec is empty there are no fleets wanting to travel for long periods of time most fights are occuring in systems for a reason. Looking at todays most violent system is NY5 which i guess is becuase of the level 5 agents around that area...M-O tribute entry point... M-O is the entry point to tribute as you said, which means ... it's camped to **** and back, and most of those kills are most likely dumb pubbies jumping through without getting proper intel. null/low is dangerous, people are dumb, who knew.
Also, 52 ships killed the last 24 hours. I wouldn't call that all that high for an entrance system.
As for N5Y? A whole 62 ships killed. I assume there's some sort of point to pointing out this system?
xxanjoahir wrote:Lastly remove the "I win" button.... Null sec was awesome in the days of IAC plenty of targets willing to fight now all i hear is "leave it they will hot drop us"... What is this "I win" button? |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
141
|
Posted - 2011.12.09 19:00:00 -
[150] - Quote
anjoahir is just recalling back to the days of the AoE DD, before an 'iwin' button was put in by CCP |
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