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smallgreenblur
Minmatar Wreckless Abandon The UnAssociated
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Posted - 2007.03.02 13:07:00 -
[31]
Originally by: Kella DelRae
Originally by: Shadarle Hi: 7 Heavy Launchers, 1 Tractor. Med: 3 Large Extender II, 1 Shield Recharger II, 2 Inv II Low: 2 SPR, 2 PDS
This gives you a peak regen tank of 495.99 dps averaged across the 4 dmg types. Drilling down you get:
EM=58.60% or 309.19 max EM tank Expl=83.44% or 772.96 max Expl tank Kin=75.16% or 515.31 max Kin tank Therm=66.88% or 386.48 max Therm tank
I'm running this through Quickfit and I'm getting
EM=48.25% Expl=79.3% Kin=68.95% Therm=58.6%
Is there an error here? Or, now that I remember the drake... maybe quickfit isn't computing in the base level of BC... one second...
EM Resistance
bc 1 - 5% bc 2 - 9.75 bc 3 - 14.26 bc 4 - 18.54 bc 5 - 22.62
Invulnerability IIs
1st - 45.83 2nd - 62.08
Am I calculating the stacking on the hardeners wrong? I know theres a penalty but I thought that just meant they didn't static stack (i.e. +30% flat)
No stacking penalty on the skill based resistance afaik. So base em is 25%, add 30% of the remaining 75% on top of that, and (30x.8)% to the remainder for 2 invul IIs.
which gives us 25% + 22.5 + 12.6% = 60.1 %
Remember you may be better off using 3 normal hardners.
sgb
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Borasao
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Posted - 2007.03.02 14:28:00 -
[32]
Edited by: Borasao on 02/03/2007 14:25:38 I run this in my Drake and do L4 missions. I can tank groups in L4 Worlds Collide with no sweat and can tank every ship in the Heron room and stay above 40% shields:
Hi: 7x Heavy Launchers Mid: 3x LSE2, 2x Primary Rat Damage Hardener2, 1x Secondary Rat Damage Hardener2 Low: 1x PDS2, 3x SPR (good named) Rigs: 3x Purger (shield regen)
For easier missions, trade out SPR for BCU2s. For most missions (all L4), I run 1x PDS2, 1x SPR, 2x BCU2 but switch to 1x PDS2, 2x SPR, 1x BCU2 for tougher ones, and the above for the hardest ones.
Some simple calculations show that I can tank about 1000 DPS, or so, averaged between kinetic and thermal (for WC). That was back when I only had BC3 though and I only have the shield recharge/capacity engineering skills to 4 as well.
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Bronson Hughes
Caldari Knights of the Wild
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Posted - 2007.03.02 16:21:00 -
[33]
Originally by: Eii69
low: 4x T2 BCS :)
Four of any stacking nerfed module is borderline useless. I wouldn't ever fit more than 3 BCSs unless you absolutely need to squeeze every bit of DPS out of your ship.
Also, for missions where I start out at long range I swap out one hardener for an AB so I can better keep myself at long range. It's hardly a speed tank (just under 400m/s), but I'm to fast for battleship guns to hit and to far away for cruiser/frigate guns to hit. The three hardeners that are left I put into the damage type of whatever missile my opponent uses (kinetic for Guristas, etc.) because missiles are pretty much all that will hit me.
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Eii69
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Posted - 2007.03.11 09:55:00 -
[34]
Originally by: Bronson Hughes
Originally by: Eii69
low: 4x T2 BCS :)
Four of any stacking nerfed module is borderline useless. I wouldn't ever fit more than 3 BCSs unless you absolutely need to squeeze every bit of DPS out of your ship.
In L3 missions it's just 2 easy 2 tank :) so every DPS counts :P in L4 missions i switched my setup a little , but just a little :)
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Legionos McGuiros
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Posted - 2007.03.11 18:35:00 -
[35]
My Drake setup: Hi- 7x XR-3200 Heavy Launchers Me- 2x T2 Large Shield Extender 2x T2 Shield Recharger 2x T2 Rat-Specific Resistance Amplifiers Lo- 2x T2 Ballistic Control 2x Shield Power Relay Ri- 1x Shield Extender 2x Shield Purger
With my skills this gives me 14601 shield hp and 295sec recharge. This gives you an extremly good tank which only lv4 missions can break (My resis skills arent very good). However unless you got gd missile skills this wont break a rat bs tank.
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SauronTheMage
Caldari
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Posted - 2007.03.11 21:15:00 -
[36]
I would check the bonus on the shield extender rig vs a shield regen rig. Most times you will get higher regen per sec with the regen rig then the shield extender rig.
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PhaeOne
Caldari Izanasihsub
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Posted - 2007.03.12 13:37:00 -
[37]
Dunno if this one already has been posted, but;
hi 7 x heavy launcher II med 2 x large shield extender II 4 x shield recharger II low 4 x shield power relay II rigs 3 x shield purger (20% recharge rate)
gives with my current skills etc;
13800 shield with 81 sec recharge!!
no resistances but the skill based ones, so 25% EM and more on the rest.
did some lvl 4's with it, and get them done faster then with my tech II fitted Raven.. Love it!
2nd stage of Angel Extravaganza, aggro'ed the whole room (woopsie).. Shield never went below 50%. Yummie.
Credendo Vides |

kill0rbunny
Chimera Intelligence Agency
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Posted - 2007.03.12 16:32:00 -
[38]
No BCUs is slow as hell.
Try putting in some resists and swap two shield power relays for BCU IIs, you'll be twice as fast, tank is no problem anyways.
Angels are no enemys against shield tanks, as the explosive and kinetic resistances are ridiculously high anyways.
Try that against sansha/blood and you splode pretty fast.
Killboard
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PhaeOne
Caldari Izanasihsub
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Posted - 2007.03.15 14:57:00 -
[39]
Originally by: kill0rbunny No BCUs is slow as hell.
? No idea what you mean with above comment...
Quote:
Try putting in some resists and swap two shield power relays for BCU IIs, you'll be twice as fast, tank is no problem anyways.
Angels are no enemys against shield tanks, as the explosive and kinetic resistances are ridiculously high anyways.
Try that against sansha/blood and you splode pretty fast.
Well, my agent mostly gives angel/guristas missions, and that's what this ship is for :)
It holds up perfectly during drone missions too, and they do any kind of damage.
And i tested it against a Caldari Navy Raven with EM cruise missiles, and he was not able to break the tank..
So i think i will keep it like this ;)
-------- playing since 7/2004, and still a noob.
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Paranon
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Posted - 2007.03.15 16:13:00 -
[40]
Recharge only setup: Raw DPS resisted using 4 Rechargers 2Æs in mids. EM-566 EXP-1416 KIN-944 THERM-708 Max recharge 425 hp per sec. Ok setup will tank most level 4's ok.
Alternative setup: Raw DPS resisted using 3 Recharger 2Æs and an Invul 2. EM-687 EXP-1719 KIN-1146 THERM-859 Max recharge 361hp per sec. Significant increase in tank, cap is not a problem.
Alternative setup 2: Raw DPS resisted using 2 Recharger 2Æs and 2 Invul 2æs. EM-787 EXP-1918 KIN-1334 THERM-990 Max recharge 307hp per sec. Cap becomes a problem for this setup due to multiple SPR penalties, after 10min you start dropping below max cap regen.
What happens if you do as bunny suggested and drop a SPR for a BCU 2?
Raw DPS resisted using 2 Recharger 2Æs and 2 Invul2Æs. 3 SPR 2Æs in low with a BCU 2. EM-597 EXP-1456 KIN-1013 THERM-751
This setup has a better tank than the recharge only setup, WITH the damage bonus from a BCU 2, its not infinite however, but will last 15 minutes before reaching 35% cap.
Obviously switching out Invul fields for rat specific will boost your tank and eliminate the cap problems, making it an infinite tank again.
Raw DPS resisted using 2 Recharger 2Æs and Rat Specific Hardener 2's(Gurista) With 3 SPR 2's and a BCU 2 in lows. KIN 1165 THERM 862 In this case resists from hardeners give a better result than recharge alone.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.03.15 18:09:00 -
[41]
ôNo idea what you mean with above comment...ö I think he means missions without a BCU are very slow and you need 1 BCU at least
Passive shield tanking guide click here |

Marsman37X
Amarr Alder Space Pioneers
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Posted - 2007.03.16 14:57:00 -
[42]
what kind of peak recharge is recommended for lvl 4's? I have lost both a tech 2 raven and a tech 2 apoc to enemy's abound part 1 recently, and the drake may be my last attempt at soloing lvl 4's!!! i currently have 22k shields with recharge of 319 secs which i make aprox 170 peak rech/sec. resist are 64/70/80/60 ish. i will have a damage dealer with me, i just want to be able to survive!
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PhaeOne
Caldari Izanasihsub
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Posted - 2007.03.19 14:52:00 -
[43]
Originally by: Pottsey ôNo idea what you mean with above comment...ö I think he means missions without a BCU are very slow and you need 1 BCU at least
Ah, ok, got it, check :)
And yeh, they are (ofcourse) slowER, but not really slow imho. Depends a lot on your advanced missile skills too i guess.
-------- playing since 7/2004, and still a noob.
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Wingman Tsol
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Posted - 2007.03.20 14:35:00 -
[44]
Edited by: Wingman Tsol on 20/03/2007 14:32:19 Yet another drake setup :) PvP passive tanked passive hardened drake...
Highs: 7 Heavy Missile Launcher II [40xScourge Heavy Missile] 1 Small Nosferatu II (needed to run ur invul and scram if nossed) Meds: 1 Heat Dissipation Amplifier II 1 Magnetic Scattering Amplifier II 1 Invulnerability Field II 2 Large Shield Extender II 1 Warp Disruptor I (a better one would be handy here as its ur only tackling tool) Lows: 2 Ballistic Control System II 2 Shield Power Relay I Rigs: 3 Core Defence Field Purger I
With decent shield/missile skills(mine)(far from perfect)this setup will give you: Max Cap Regen : 7.56 per sec (approx.) Max Cap Needed : 7.95 per sec Shield HP (regen) : 12862.8 HP (307.2sec) Max Shield Regen : 104.68 per sec (approx.) Shield EM : 69.2 % Shield Explo : 77.6 % Shield Kinetic : 66.4 % Shield Thermal : 75.36 % ==> 279.9 DPS <==(with kinetic missiles and not counting drone damage)
This is meant for a solo/small group gank setup.. Works very well in one on one, but has cap issues for feeding the scram...In general its hard to fit a passive tanked ship for tackling as its cap recharge generally sucks(almost makes you wanna use those PDS II's, but that would take alot of power out of shield recharge..
not had much luck with it yet, but its tank/dps combo is pretty decent..Its very hard to nos this ship into submission aswell, as its small nos feeds the invul just fine and that keeps tank up and runnin..
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Get Fresh
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Posted - 2007.03.20 15:35:00 -
[45]
This is the setup I use to do level 4 missions for a RSS agent... I haven't met a mission that can break me yet. This is assuming you can play in an intelligent manner - ie. aggro what you can handle - but you won't lose any drakes with this setup on level fours.
7x Arby heavies (rat-specific ammo) 1x Tractor beam (nice to not have to crawl to the mission loot)
3x Large Shield Extender II 3x Specific Hardeners ----eg. Angels: 2x Explosive II, 1x Kinetic II ----eg. Serpentis: 1x Inv II, 1x Kin II, 1x Therm II
3x Ballistic Control II 1x SPR
Rigs: 3x Purger (+shield regen)
My missile skills are horrible, yet this setup spews out enough to end every battleship I've come across. Also, balancing damage output with insane shield regen works: the faster you kill your enemies, the less time they have to eat at your shields. Having said that, this can still tank some extremely hairy spawns. If you don't have it yet, BC 5 helps with the resists. If your resists just aren't there, fiddle around with a damage control (high-named, T2) in place of one of the BCUs.
Shield Rechargers in the mids? 
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Ghost Jumper
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Posted - 2007.03.24 13:54:00 -
[46]
I have played with almost every possible setup for the Drake. All my Drake related skills are maxed at level 5. I found the below listed setup is the best for tanking pvp or pve.
High slots:
6 t2 heavy missle launchers used with high damage t2 missles(still get a range of 32km with these missles if skills are right)
1 small tractor beam 1 salvager
Medium slots: 3 t2 large shield extenders 1 t2 em passive hardener 2 t2 shield rechargers
low slots: 4 t2 shield power relay
Rigs: 3 - shield purgers
implants: 3 percent shield addition (about 1.5 mil cost) 3 percent shield recharge improvement (about 1.5mil cost)
This setup with level 5 battlecruiser skill gives decent resists (all over 50 percent) and massive passive recharge ability. It gives me 17,180 shield hp's with a recharge rate of 181 seconds.
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Hans Angry
Caldari FM Corp Insomnia.
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Posted - 2007.03.31 20:34:00 -
[47]
Edited by: Hans Angry on 31/03/2007 20:33:17 High: 7x Heavy Missile Launchers
Medium: 2x EM Passive II 1x Thermal Passive II 1x Kinetic Passive II 2x Large Shield Extender II
Low: 4x Shield Power Relay II
Rigs: 3x Core Defense Field Purger
Drones: 5x ECM Light
Love this setup... you need BC level 4 or 5 or your thermal is too low... you get a wicked recharge rate, it should be no problem to tank a battleship or 2 at the same time... thoughts?
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Nama Saya
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Posted - 2007.04.02 15:05:00 -
[48]
Originally by: Hans Angry Edited by: Hans Angry on 31/03/2007 20:33:17 High: 7x Heavy Missile Launchers
Medium: 2x EM Passive II 1x Thermal Passive II 1x Kinetic Passive II 2x Large Shield Extender II
Low: 4x Shield Power Relay II
Rigs: 3x Core Defense Field Purger
Drones: 5x ECM Light
Love this setup... you need BC level 4 or 5 or your thermal is too low... you get a wicked recharge rate, it should be no problem to tank a battleship or 2 at the same time... thoughts?
Nice setup but you never sustain your cap.
I use the same setup but have 2x Shield Power Relay II and 2x PCD II in low. This runs for ever and still gives a very nice recharge, 240 secs at the moment.
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Albert Einstein |

papillon noir
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Posted - 2007.04.03 18:22:00 -
[49]
I'll add my 2isk and reinforce what everyone else is saying.
SP's- 3.4 mil Hi- 7 arby hvy, drone link Med- 2 extender II, 4 mission specific hardeners (T1 due to SP's) Lo- 2 BCU II, 2 SPR II rigs- 3 core defence purgers (the "recharge" rigs)
I'm doing LV 4's (slowly) without warping out. My tank has never been broken, although I'm still waiting to try it in WC. For the end boss in Vengance I did have to refit to 7 HAM's, 3 BCU's, and a PDS. It took several full loads, but I won in the end 
The Drake was meant to passive tank. Trying to go active in it gimps the ship.
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Dontblow meup
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Posted - 2007.04.04 17:19:00 -
[50]
Originally by: Nama Saya
Originally by: Hans Angry Edited by: Hans Angry on 31/03/2007 20:33:17 High: 7x Heavy Missile Launchers
Medium: 2x EM Passive II 1x Thermal Passive II 1x Kinetic Passive II 2x Large Shield Extender II
Low: 4x Shield Power Relay II
Rigs: 3x Core Defense Field Purger
Drones: 5x ECM Light
Love this setup... you need BC level 4 or 5 or your thermal is too low... you get a wicked recharge rate, it should be no problem to tank a battleship or 2 at the same time... thoughts?
Nice setup but you never sustain your cap.
I use the same setup but have 2x Shield Power Relay II and 2x PCD II in low. This runs for ever and still gives a very nice recharge, 240 secs at the moment.
Im i a tootal nuub or are you totally wrong? he has no modules that need cap whatsoever :)
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Kuno Hida
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Posted - 2007.04.04 19:19:00 -
[51]
Originally by: Nama Saya
Nice setup but you never sustain your cap.
And what does Hans use for cap? Missiles? Um no. Resistance amplifiers? Still no. Shield rechargers? No. Oh, those power hungry Rigs...wait...
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DaJokr
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Posted - 2007.04.09 17:27:00 -
[52]
Edited by: DaJokr on 09/04/2007 17:33:46 Edited by: DaJokr on 09/04/2007 17:33:06 I hate to say it but anyone how is using active shield hardeners are not truely passive tanking IMHO. I have been working on a more PvP oriented Drake setup, and while i can build this ship to have command ship resists, nothing is better to build for then pure shield regen. I currently run:
7 Arby Heavies 3 Large Regolith Extenders, 1 SR 2, 2 Passive Amps 2 (Guristas-2 Kinetics) 1 PDU 2, 1 BCU, 2 Type-D SPR 1 EM Passive Rig, 2 SR Rigs
I get with this setup almost 15k shields with a regen of 318 total, 111 peak. Not great in some minds, It tanks a triple 1.8mil BS spawn indefinitley (haven't dropped below 70%) and I have had multiple BS's attemt to break the tank, which was impossible for a Temp and a Phoon (now THATS sad). However I'm workin on:
7 Arby Heavies (T2 one day..maybe) 3 Large Ext 2, 2 SR 2, 1EM 1 PDU/BCU 2, 3 SPR 2 3 SR Rigs
Don't have quickfit atm (at work), but I'll plug this all in when i get home and let you know what I get for numbers.
Just my $0.02, Flame away.
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Hectaire Glade
Forum Jockey
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Posted - 2007.04.10 07:25:00 -
[53]
currently playing in level 4s with the following:
7 T2 Heavy Shield Recharger II, 2x LSE IIs, DG Invuln, Pithum A Heat, Pithum A Magnetic 2x SPR IIs, 2 BCU IIs Rigs: 2 Purgers, 1 Extender
14.8K Shields, 117.89/per sec according to quick fit, resists with comp skills at 4 and BC 4 are:
76.2 EM 80 Expl 70 Kinetic 80 Therm
Can swap in a high named DC for a BCU if needed for a particularly heavy mission. Only real problem is the sig radius, its huge.
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JamnOne
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Posted - 2007.04.12 18:14:00 -
[54]
Ok, I have a temporary alt (corp mate taking a break) and I am trying to setup a Drake. For the most part I have been able to follow along with the thread but what is the following:
BCU BCS SPR
Plus, if I am reading this thread correctly, almost all tanks here are good for both PvP and PvE or am I just totally reading it wrong?
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CaptainOkuna
Abdul-Ba'ith Privateer Alliance
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Posted - 2007.04.12 23:21:00 -
[55]
Seen some great setups here which I'm gonna give a shot, but here is my setup which I love, has sailed me through every mission I have gone for so far and a pvp encounter with a Curse when I was napping outside a complex (regretfully I didnt have a method of scrambling him so he got away).
7 x Arby Heavy Launchers 1 x Tractor 2 x Inv Field II (cos I hate messing around with Ray Specific Hardeners) 4 x LSE II's (gives approx 20k shields with skills) 3 x SPR II 1 x BCU II
1 x EM Rig, 2 x Pwrgrid
5 x T2 Light Drones (whatever)
Love it
My only question is it now outclasses both of the Caldari commandships in every sense except the extra 2 gang slots; will CCP correct this and either nerf the drake (BOOOO) or introduce a new Commandship (yey). ? |

Vanadar
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Posted - 2007.04.13 00:01:00 -
[56]
7 Heavies
2 Hardeners 3 Shield Extenders II 1 Shield Recharger II
2 SPR, 2 BCU
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shoo e'nuff
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Posted - 2007.04.13 00:03:00 -
[57]
BCU= Balistic Control Unit BCS= Balistic Control System(same as above) SPR= Shield Power Relay
Who's the master? Shoo E'nuff |

MarvinOne
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Posted - 2007.04.13 07:55:00 -
[58]
Hi im using this drake setup (have only 2 mill SP)
Have tried various and this seems the very best
Hi : 7 named heavy missile lauchers 1 drone link augmenter Med : 2 LSE II 2 "named" hardeners (12 sec cycle) (rat specifics, e.g kin + therm) 2 resist amps (T2)(rat specifics, e.g kin + therm) Low : 4 SPR Rigs: 3xcore field purger Drones : 5 x ligth (rat specific)
This baby does (still only 2 mill SP) 172 shield/sec and resist 78/83 therm/kin. (guristas setup) translating into 782 or 1011 incoming therm/kin DPS
Cap need only 3.33 and cap gives 3.58 --> hardeners run forever
Tanks level4, but have a small problem killing fast enough (BS).
If you need DPS and think tank is more than fine ? --> swap out 1-2 SPR with named BCU's
Training missile skills for more DPS now......
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Xeist
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Posted - 2007.04.13 10:46:00 -
[59]
Hi everyone, I am using the drake for level 4 missions and I am really overwhelmed by this ship's abilities:) 80 percent of my skills are in learning and I just have borderline enough skills to use this setup:)
7xArbalest Heavy Launchers 3xF-S9 Large Shield Extenders 3xT1 Shield Hardeners suitable to the rat type 3xBallistic Control System 1 1xTrue Sansha Reactor Control Unit
1xBay Loading Accelerator Rig 1xWarhead Calefaction Catalyst I Rig
I can kill battleships at a decent speed but but can only tank 2 or 3 of them forever. When there is more than 3 agroed at me I just align and get ready to warp:) It would be really great if i can get some advice to improve its tank a little bit without training any skills:)
Thanks
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Caldari Online
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Posted - 2007.04.13 11:15:00 -
[60]
7x heavy missile launcher t2
3x t2 large extender. 2x invol t2. 1x small electrochemica cap injector with 150s (this pumps in 150 cap which should hold your 2invols going)
4x SPR T2
3x shield amount rig t1
cheap 3% shield hp and recharge implants
with the ceapo implants you obtain 227.36HP sec
EM=58.60% or 549DPS Expl=83.44% or 1372.95 max Expl tank Kin=75.16% or 915.3 max Kin tank Therm=66.88% or 686.47 max Therm tank
average DPS tank = 880DPS [this is if your in a gang]
if your fighting rats, swap the cap injector for a shield rechargerto get 1035DPS average tank
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