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Gorefacer
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Posted - 2007.04.14 08:53:00 -
[61]
Are HAM setups done at all for PVP drakes or does the MWD needed to make them useful not viable with any skill set? Looking at it on Quickfit it seems that a full HAM setup is much too PG hungry, but how about 3 or 4 HAMs and the rest heavies? I have no experience with the HAMs so Im not sure if the dmg increase with them is significant enough to overhaul your mod set-up. Thanks in advnace for any info.
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Ofock Impwnt
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Posted - 2007.04.15 12:42:00 -
[62]
Originally by: Hopea Solv was playing in quickfit (latest version)
this is just sheild regen fit no highs and 2 spaces for resistance modules
mid 1 shield recharger II 3 large extender II
low 4 sheild power relay II
rigs 3 core defence field purger II
dont think those rigs are out yet.
from what quickfit said with that fit you get 337 sheild/second. is quickfit broken or is a passive drake guna be incredible with that fit? you cant kill anything with this fit was just playing around what yas think? with maxed powergrid skills you cant fit much but if you used faction mods you could prolly fit it out with 7 heavies. if your uber rich this looks sweet.
I just ran this setup through Quickfit and probably through some skill variations mine shows 371/s peak. I maxed all the shield-related skills I could think of to see the maximum potential, so that's probably it. Doesn't have much cap to run hardeners but uh... resistance amplifiers don't cost any cap. :D I'd say use an Invulnerability Field II or a rat-specific hardener plus a secondary resistance amplifier. It'll run forever, generating a peak of 4.61 cap/s if you have Energy Management and Energy System Operation maxed.
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Naga Alpha
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Posted - 2007.04.15 17:27:00 -
[63]
Edited by: Naga Alpha on 15/04/2007 17:24:15 i am a noob and poor at that and cannot afford expensive launchers. high-5 heavy launcher l, 2 malkuth assault launchers med-2 shield recharger ll, 3 large shield extender lls, 1 magnetic scattering amplifier ll. low- 4 shield power relay 1 (working on tech lls) i have 15,345 shield 295 shield recharge resists are 44 64 46 28
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VaderDSL
Caldari Incoherent Inc
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Posted - 2007.04.16 20:51:00 -
[64]
Edited by: VaderDSL on 16/04/2007 20:48:35
Originally by: Ofock Impwnt Edited by: Ofock Impwnt on 15/04/2007 12:53:40
Originally by: Hopea Solv was playing in quickfit (latest version)
this is just sheild regen fit no highs and 2 spaces for resistance modules
mid 1 shield recharger II 3 large extender II
low 4 sheild power relay II
rigs 3 core defence field purger II
dont think those rigs are out yet.
from what quickfit said with that fit you get 337 sheild/second. is quickfit broken or is a passive drake guna be incredible with that fit? you cant kill anything with this fit was just playing around what yas think? with maxed powergrid skills you cant fit much but if you used faction mods you could prolly fit it out with 7 heavies. if your uber rich this looks sweet.
I just ran this setup through Quickfit and probably through some skill variations mine shows 371/s peak. I maxed all the shield-related skills I could think of to see the maximum potential, so that's probably it. Doesn't have much cap to run hardeners but uh... resistance amplifiers don't cost any cap. :D I'd say use an Invulnerability Field II or a rat-specific hardener plus a secondary resistance amplifier. It'll run forever, generating a peak of 4.61 cap/s if you have Energy Management and Energy System Operation maxed.
That ends up being 1262.05 EM damage/s with an Invuln II and a Magnetic Scattering Amplifier II with EM shield compensation maxed. 1578.1 Thermal/s with above conditions 2104.13 Kinetic/s and a terrifying 3156.2 Explosive/s... Not all at the same time of course, but I'd imagine that your tanking capabilities would still be ape**** all around. This gear isn't even the best. There are still Estamel's resistance mods if you can somehow beg, borrow, and/or steal your way to getting those.
How do you calculate the DPS tanked on certain resistance?
I get this on my vulture in quickfit
Vulture
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Siege Warfare Link - Shield Harmonizing
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Ballistic Deflection Field II
Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Rigs : Core Defence Field Purger I \ Core Defence Field Purger I \
27063 Shields (15% bonus due to siege warfare specialist mindlink) 190.16 second shield recharge so around 350 shields/second recharge at max would you say?
say 90% kinetic say 89% thermal
resistances for guristas due to the shield harmonizing warfare link, often swapped out for an invuln II or gist-b photon hardener.
Cheers, im useless at maths
Would I be better dropping an extender for a recharger or another hardeners you think?
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C Spawn
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Posted - 2007.04.16 21:08:00 -
[65]
To calculate max tanking DpS from resistance and peak regen value use this: DpS=Peak_Regen/((100-Resist_Percent)/100)
So if we have 90% resist and peak regen 300 HPpS, then: DpS=300/((100-90)/100)=300/(10/100)=300/0.1=3000 DpS
Understood?
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VaderDSL
Caldari Incoherent Inc
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Posted - 2007.04.16 21:30:00 -
[66]
Originally by: C Spawn To calculate max tanking DpS from resistance and peak regen value use this: DpS=Peak_Regen/((100-Resist_Percent)/100)
So if we have 90% resist and peak regen 300 HPpS, then: DpS=300/((100-90)/100)=300/(10/100)=300/0.1=3000 DpS
Understood?
Cool cheers
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DRMALIKIA
United Technologies
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Posted - 2007.04.16 22:33:00 -
[67]
MY FAV: HIGHS 7 T2 Heavy Missile Launchers or Heavy Assault ML Small Smart Bomb MEDS 3 T2 Large Sheild Extenders 1 T2 Sheild Recharger 2 T2 Invuls or 2 T2 Race Specific Active or if resisance is high enough, WEB/SCRAM/JAM/DAMP LOWS 2 T2 PDU's 1 T2 Sheild Power Relay 1 T2 BCU or another T2 Sheild Power Relay RIGS Core Defence Purger Core Defence Sheild Extender EM Hardner or THermal Hardner or Kinetic Hardner
Battle Cruiser Skill @ LVL 5
I gave up on running missions with the Raven unless it is 50% or more BS. Otherwise, the Drake takes out everthing from small to large ships relatively fast.
The doctor is at your service. |
Spacer John
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Posted - 2007.04.17 03:16:00 -
[68]
Playing around on QuickFit it looked like this might be a decent PVP set-up, somewhat weak on resistances but I think may make up for it on shield regen. Needs AWU lvl 4 (3 if you leave out NOS):
HIGH-SLOTS : 'Arbalest' Heavy Missile Launcher [36xScourge Heavy Missile] x 7 Small Nosferatu II x 1
MED-SLOTS : Large Shield Extender II x 3 Warp Disruptor I Invulnerability Field II x 2
LOW-SLOTS : Ballistic Control System II x 2 Shield Power Relay II x 2
RIG-SLOTS : Core Defence Field Purger I x 3
Shield info : Shield HP (regen) : 14678.4 HP (277.25sec) Max Shield Regen : 132.36 per sec (approx.) Shield EM : 56.01 % Shield Explo : 82.41 % Shield Kinetic : 73.61 % Shield Thermal : 64.81 % (BC skill only at 3)
Anyone think this might be better than other PVP setups already mentioned?
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Fookin Rats
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Posted - 2007.04.17 03:24:00 -
[69]
My setup right now seems pretty potent for my gimpy skills.
Drake
Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Empty Slot
Large Shield Extender II Shield Recharger II Shield Recharger II Large Shield Extender II Ditrigonal Thermal Barrier Crystallization I Non-Inertial Ballistic Screen Augmentation I
Shield Power Relay I Shield Power Relay I Shield Power Relay I Shield Power Relay I
Rigs : Empty Slot \ Empty Slot \ Empty Slot \
10719 shield, 80.49/s, E/T/K/Ex=15/65/74/65 4101 armor, E/T/K/Ex=59/44/25/10 3093.75 cap, +3.38/s, -3.333/s 154.0 m/s 113.8 DPS
Works nicely for the one mission I've done since upgrading its tank, which was that one that has you hunting down the pirate convoys. Level 3, think it was Serpentis or maybe Guristas. I sat in the second room with everything shooting me and didn't drop below 70% or so. o_o
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pandymen
Caldari Red Dwarf Mining Corporation
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Posted - 2007.04.17 21:54:00 -
[70]
Ok, well, as everyone can see, there are many possible uses for a drake. But, to set up a passive tank, the basic setup is the same for everyone.
Mid: 3xLarge Shield Extender, 1xShield Recharger, 2xActive Hardener(I prefer Invuln)
Lo: 4xSPR (if it can be fit), if not 3xSPR, 1xPower Diagnostic System
The above setup is basically used for PvE. For PvP you need some sort of Electronic Warfare modules, so you will need to sacrifice some of those tank slots starting with the shield recharger (3xlarge shield extenders and 1xrecharger gives more benefit than 2xLSE and 2xrecharger).
For my highs in my mission setup, I use 6xHeavy Launcher, 1xTractor Beam, 1xSalvager. I am able to get through all lvl 3 missions with this setup. If I do lvl 4's, I need all 7 launchers to get enough DPS. Otherwise, this setup does very well to maximize profit from every mission run.
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Vincent Almasy
Gallente The Underground
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Posted - 2007.04.18 01:49:00 -
[71]
I have not tested this personally just playing the numbers but how is this:
Drake: [High] 7x Heavy Assult Missile launcher II 1x Prototype Cloak [Med] 4x Large Shield Exstender II 1x Shield Recharger II 1x Invulnerability Field II [Low] 4x Power Diagnostic System II [Rig] 3x Core Defence Plugger II(if you can get your hands onto them) [Stats] Cap: 4102 Cap/s: 23 Shield: 24263 Shield/s: 257 Shield Resists: 47.5/79/68.5/58
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Mephistofeles
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Posted - 2007.04.19 09:23:00 -
[72]
Edited by: Mephistofeles on 19/04/2007 09:19:19 Currently possible fit with nice durability:
Quote: 7x Heavy Missile Launcher II
2x Invulnerability Field II 3x Large Shield Extender II 1x Dark Blood Warp Disruptor
3x Shield Power Relay II 1x Damage Control II
3x Core Defense Field Purger I
16k shields at 210s recharge time (190 HP/s), with 63.96% EM, 85.58% Explosive, 78.37% Kinetic and 71.17% Thermal resistance
Costs about 150-200m (plus the disruptor), unless prices have dropped since I last checked, not in-game atm.
Optimized version of the above (faction items and higher recharge):
Quote: 7x Heavy Missile Launcher II
2x Dread Guristas Invulnerability Field 3x Large Shield Extender II 1x Dark Blood Warp Disruptor
4x Shield Power Relay II
2x Core Defense Field Purger II 1x Core Defense Field Purger I
16k shields with 140s recharge time (284 HP/s), with 68.4% EM, 87.36% Explosive, 81.04% Kinetic and 74.72% Thermal resistance
Costs ... well, I have no clue, but closer to 500m+ I would guess, no idea how much Dread Invuls go for these days and the t2 rig is probably gonna be quite expensive as well.
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Vladamiir
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Posted - 2007.04.20 22:34:00 -
[73]
7 x T2 Heavy Launchers
1 x T2 Invul Field 1 x T2 Heat (active) 1 x T2 EM (active) 3 x T2 Large Shield Extenders
2 x T2 SHield Power Relay 2 x T2 PDS
3 x Core Defence Field Extender
Gives me 27.6k shields with a recharge rate of 469 secs, EM 73%, Kinetic 66%, Explosive 77% and Thermal 78%
For solo swap one of the shield extenders with a T2 Warp Disruptor and a PDS with another T2 Shield power Relay, this gives me 21.1k Shields with a recharge of 389 Secs.
Both these setups are based on having BC lvl 4 and all the shield skills to lvl 4, in my opinion these setups are beasts! |
Corbain
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Posted - 2007.04.22 11:41:00 -
[74]
Just started doing lvl4 missions two days ago and here's my setup:
Hi: 7x Heavy missle launcher II 1x Tractor beam
Mid: 2x Large Shield Ext. II 4x Hard.(most of the time 2 active/2 passive depending on mission, Worlds Collide: 2Heat/2Kin one of each, techII ofc.)
Low: 2x BCU II 2x SPR II
Rigs: 2x Shield Purger 1x Shield Extender
Not had any problems at all doing lvl4 missions, altho I did have to warp out of Angel Extraveganza to get more ammo for the last level Used techII ammo for BS's most of the time otherwise just basic ones, all kinetic ofc.
Mighty fine gin and tonic. |
Brutus Proqqus
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Posted - 2007.04.23 09:53:00 -
[75]
Drake
Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Empty Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Recharger II Ballistic Deflection Field II Explosion Dampening Field II
Shield Power Relay II Shield Power Relay II Shield Power Relay II Power Diagnostic System II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \
16112 shield, 111.05/s, E/T/K/Ex=10/27/75/83 4491 armor, E/T/K/Ex=59/44/25/10 3396.0935957729816 cap, +6.16/s, -4.0/s 168.0 m/s 0.0 DPS
cap stabelizes at around 50% with both hardeners on. Just 2 randomly picked hardeners. Any comments on the above setup? I havent tested it ingame cuz i cant afford the fittings/ship yet :P
I got limited SP (3 mil)
oh ye and i couldnt fit a 3rd hardener without the PDS
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Dr Jamius
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Posted - 2007.04.29 03:14:00 -
[76]
Edited by: Dr Jamius on 29/04/2007 03:10:58 A solo pvp setup I've tried out:
7x Malkuth HML 1x Recon Probe Launcher
1x Inv II 3x Large Shield Extender II 1x Warp Disruptor II 1x X5 Prototype Web.
1x BCU II 2x SPR II 1x Photonic CPU Enhancer
3x Field Purger Rigs
Malkuths used because of their low cpu requirements. The minor missile nerf is worth it, as the recon probe launcher is just too damn handy at dropping you on top of a target. With this setup I've outtanked and killed T1 cruisers(1v2), Myrmidons (1v2), Brutix, Vagabond and I've also soloed a Scorpion, who even though I'd been nossed dry and jammed a couple of times for twenty seconds, he didn't think to warp out.
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Ria Denas
PERKONE Industies
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Posted - 2007.05.10 10:53:00 -
[77]
Edited by: Ria Denas on 10/05/2007 10:50:11 Drake
Highs: T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] Salvager/Tractor Beam
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Mids: Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Recharger II Shield Recharger II Shield Recharger II
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Lows: Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Rigs : Core Purge \ Core Purge \ Core Purge \
98 sec shield recharge rate ...
1 max damage abbad was held at 60% shield constantly 1 max damage raven was held at 64% constantly lvl 4 Extrav - held at 60% shields constant
Expensive to setup but worth it if its just gonna stay alive...
Use T2 heavy missiles on the named officer battleships, standards on rest ...
Sometimes wonder why i dont use it all the time for lvl 4's in stead of my raven
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pbdevildogazn
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Posted - 2007.05.15 00:21:00 -
[78]
I know this isn't a drake, but it's a tank exactly like a drake, so how would this tank compare to a drake's tank? (not sure if it fits :D)
Hurricane:
Highs: doesn't matter (going for tank here)
Mids: 2 x invulnerability field II 2 x large shield xtender II
Lows: 6 x shield power relay II
Rigs: 3 x core defense field purger I
How does the tanking ability of a hurricane with that build compare to drake?
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Nonym Ous
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Posted - 2007.05.15 00:24:00 -
[79]
Edited by: Nonym Ous on 15/05/2007 00:24:21
Originally by: pbdevildogazn I know this isn't a drake, but it's a tank exactly like a drake, so how would this tank compare to a drake's tank? (not sure if it fits :D)
Hurricane:
Highs: doesn't matter (going for tank here)
Mids: 2 x invulnerability field II 2 x large shield xtender II
Lows: 6 x shield power relay II
Rigs: 3 x core defense field purger I
How does the tanking ability of a hurricane with that build compare to drake?
You don't even have enough cap to run ONE invuln field with that many SPRs
Edit: But with 4 LSE IIs You get almost 500 shield per second so I guess that's something.
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SXyNinjew
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Posted - 2007.05.15 08:15:00 -
[80]
Edited by: SXyNinjew on 15/05/2007 08:14:14
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SXyNinjew
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Posted - 2007.05.15 08:16:00 -
[81]
This is my drake setup. I found that what i use is basicaly the same as every one elses. 6-heavy missile 2, salvager, tractor 3-sheild extender 2, sheild recharger 2, 2 active hardners ratt specific SPR 2,2-PDS 2, ballistic control 2 3-bay loading accelerater pump out dmg at wicked speed and still be abel to take a hit. can add additional missle insted of salavger.
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Aero Zolic
Underground Liberation Resistance Corps Knights Of the Southerncross
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Posted - 2007.05.15 11:55:00 -
[82]
High: 7x Advanced 'Limos' Heavy Missile Bay
Medium: 2x Large Shield Extender II 2x Shield Recharger II 1x Magnetic Scattering Amplifier II 1x Y-S8 Hydrocarbon I Afterburners
Low: 2x BCU II 2x SPR II
Rigs: 3x Purger
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Eeryal
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Posted - 2007.05.17 03:48:00 -
[83]
Originally by: Ria Denas Edited by: Ria Denas on 10/05/2007 10:50:11 Drake
Highs: T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] Salvager/Tractor Beam
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Mids: Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Recharger II Shield Recharger II Shield Recharger II
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Lows: Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Rigs : Core Purge \ Core Purge \ Core Purge \
How do you fit the third extender? Coming up short on PG.
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Dr Fighter
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Posted - 2007.05.17 03:50:00 -
[84]
Originally by: Pottsey Alternatively you could go for high hitpoints and resistance and relay on the hitpoints pool over regen. I donĘt do this but it works for PvE. Fit x2 inv feilds, max extenders and max PDS T2 in the low slots.
i find this mostly true, and totally depends on your over all dps.... why try tank when they are all dead ^^
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Tista
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Posted - 2007.05.17 03:51:00 -
[85]
7 HML II
1 thermal amp II 1 kine amp II 2 EM amp II 2 LSE II
4 SPR II
2 feild purger I 1 therm sheild resist
800 dps tank on lowest resist. -------------------- "this is the templar fighter used by carriers" Originaly quoted by Shania Eria.
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Dr Fighter
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Posted - 2007.05.17 03:57:00 -
[86]
Originally by: Tista 7 HML II
1 thermal amp II 1 kine amp II 2 EM amp II 2 LSE II
4 SPR II
2 feild purger I 1 therm sheild resist
800 dps tank on lowest resist.
please tell me thta setup doesn tdo 800 dps, or i'll eat my hat..... then replace the second EM passive for a scram and go pvping
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Pardack
State War Academy
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Posted - 2007.05.17 15:14:00 -
[87]
Originally by: Eeryal
Originally by: Ria Denas Edited by: Ria Denas on 10/05/2007 10:50:11 Drake
Highs: T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] Salvager/Tractor Beam
-----------------------------------------------------------------
Mids: Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Recharger II Shield Recharger II Shield Recharger II
-----------------------------------------------------------------
Lows: Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Rigs : Core Purge \ Core Purge \ Core Purge \
How do you fit the third extender? Coming up short on PG.
A little extreme with the setup (no bcu?) but I tried it for fun anyway. Ran into the same problem with grid. Even with pretty good skills I can't fit it all either.
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Wiktorja
Caldari Universal Army
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Posted - 2007.06.05 18:33:00 -
[88]
Is the % bonus you get from the sheild compensation skills (25% bonus @ level 5) stack nerfed with the 37.5% increase that you get from a Tech 2 Resistance amplifier?
I guessing the answer is yes because I don't see resistance amps being used in these passive tanking setups. If they weren't stack nerfed, then you could get 67.5% resist bonus over the 55% you get from hardeners.
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Borasao
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Posted - 2007.06.05 19:42:00 -
[89]
Originally by: Wiktorja Is the % bonus you get from the sheild compensation skills (25% bonus @ level 5) stack nerfed with the 37.5% increase that you get from a Tech 2 Resistance amplifier?
I guessing the answer is yes because I don't see resistance amps being used in these passive tanking setups. If they weren't stack nerfed, then you could get 67.5% resist bonus over the 55% you get from hardeners.
They aren't stacking nerfed. The skill is a bonus to the value of the module, not an addition to the value of the module.
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velmistr Ecco
Caldari InNova Tech Inc Xelas Alliance
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Posted - 2007.06.05 19:44:00 -
[90]
Originally by: Wiktorja Is the % bonus you get from the sheild compensation skills (25% bonus @ level 5) stack nerfed with the 37.5% increase that you get from a Tech 2 Resistance amplifier?
I guessing the answer is yes because I don't see resistance amps being used in these passive tanking setups. If they weren't stack nerfed, then you could get 67.5% resist bonus over the 55% you get from hardeners.
No. However that 25% bonus works like this: base*1.25 So in case of your t2 passive resistance aplifier you can get 37.5*1.25=46,875%. So even with max skills it is not as good as active hardener. On the other hand if you meet some vacuum cleaner like dominix you can be pretty sure that passive resistance amplifiers are the best for your drake
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