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Gungankllr
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.12.05 12:39:00 -
[1]
Greetings-
I've been dorking around with Drake setups to do missions when I'm waiting on the jumpclone timer.
High: 7 Heavy Launchers
Med: 2 Hardeners, 2 Shield Recharger II, 2 Large Extender II
Low: 4 Shield Power Relays
Is this pretty much the standard setup for passive tanking? I've read a little bit on the forums here and there, but I've never tried it before (Always went with an active tank)
One of the issues I see is while it soaks up damage pretty well, the damage output with non-kinetic missiles is so utterly lame (Can't break the tank of certain BS)
I have about 13 million SP in missiles, everything maxed.
I know a good solution would be to switch to Tech II launchers for the ROF bonus, which I may do in the future.
Hidden in this signature is a secret message.
I like pie. |

Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.12.05 12:41:00 -
[2]
Edited by: Kuolematon on 05/12/2006 12:41:29 Try 4x Large Shield Extender II's and 2x Invul or 2x rat specific ones and 2/3x Shield Relays and 1/2x PDS II's
And naturally 2x 15% shield rigs. That will give you 30k shields with 500sec regen. "It's great being Amarr, ain't it?Ö"
"A world without pain" |

CFC Fodder
Gallente TARDZ Gods of Night and Day
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Posted - 2006.12.05 13:57:00 -
[3]
Don't forget to try and stagger your shots, so that you deliver a constant stream of damage, and NOT just volleys. I find a steady stream can break a tank faster than trying to scare said NPC with your Alpha Strike abilities.
Originally by: Arian Snow "GTC for ISK" promotes farming of isk to pay for your character those isk underminde the economy and creates inflation!!! Its like printing money in RL...
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Tak Meirnoen
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Posted - 2006.12.05 14:41:00 -
[4]
Originally by: Kuolematon Edited by: Kuolematon on 05/12/2006 12:41:29 Try 4x Large Shield Extender II's and 2x Invul or 2x rat specific ones and 2/3x Shield Relays and 1/2x PDS II's
And naturally 2x 15% shield rigs. That will give you 30k shields with 500sec regen.
I see where you get the 30k shields, but I'm not finding the 500 sec regen in your math.
Fitting 3x Large Extender II, 3x Shield Recharger II, 4x SPR I, and 2x -20% recharge rigs (and 5% implants for shield hp & rech) I come up with:
17514 shieldHP, 305 shield/s peak
With your setup (2x PDS II's with max fitting skills) I got to 30565 shieldHP, 160 shiels/s peak. Peeling off the hardeners for Shield Recharger II's gets it to 221 shield/s peak, and switching to all 4x SPR I, 3x extender/3x recharger gets to 258 shield/s peak. (The lesson being that Decrease Shield Recharge rig is better.)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.05 15:09:00 -
[5]
500 sec regen <> 500 shield/sec regen  30k shield regen in 500 sec, so in other words 150/sec peak regen.
Ok, personally, I'd say go full passive, "just in case". So just fit 2 EM, 1 Kin and 1 Therm *passive* T2 hardner (L4 compensations at least) and 2x LSE-IIs Lows, of course SPRs... either SPR Is, or, if they prove to actually BE inventable, SPR IIs. Rigslots, 3x T1 purgers for -20% recharge time each can be fitted, heck, you could have 2 T2s (-25%) and one T1.
In With SPR Is and T1 rigs, (and with the right skills/implants), you can get a 233 seconds recharge rate on your (roughly 15k?) shields ... I shudder to think what the recharge rate would be with SPR IIs and T2 rigs. _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.05 15:42:00 -
[6]
Alternatively you could go for high hitpoints and resistance and relay on the hitpoints pool over regen. I donÆt do this but it works for PvE. Fit x2 inv feilds, max extenders and max PDS T2 in the low slots. Passive shield tanking guide click here |

Kasheem Cetanes
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Posted - 2006.12.05 16:10:00 -
[7]
For the passive shield tank it really depends what you wanna do and how serious you wanna be able to pvp. But on the drake, opposed to the ferox, you are gunna run into a HUGE issue, that being your powergrid is very low because it is a missile ship, not a rail ship.
So the ferox is a much better tanker because you will actually be able to fit it better. My ferox setup: 5 Heavy launcher 1 Mnos 1Neutralizer 3 T2 extenders 2 invuln 4 Shield Power Relay
And you can do that np. On the test server I had problems doing anything like that with out RCUs and personally, I dislike RCUs.
You are looking for more of a PvE build (wince) So lets just, for the hell of it, say you are killing guristas.
High: 7 Launchers I think everyone can agree on that part. If you are going for a more pvp set up, use HAMs and a neutralizer (If you can fit it which you probably cannot)
Medium: If you have Advanced Weapon Upgrades, level 4ish as well as shield upgrades, you should be able to fit 3 T2 extenders with no issues. You want 2 hardners, for pve the damage types of the stuff you are killing for pvp 2 invulns. And your last slow will be a shield recharger II.
Lows, shield power relays, use an rcu if you have alot of fitting issues.
So for PvE (like guristas) 7 Heavy T2 launchers 3 T2 Extenders 1 T2 Recharger 1 T2 Kinetic 1 T2 Thermal 4 SPR's T2 Use kinetic Heavy Missiles and 5 T2 Hornets
For PvP (For those of you who are awesome and actually have the skills to do this) 7xT2 HAM /w percision Ammo 1x Energy Neutralizer or Smartbomb 2xT2 extenders 2xT2 Invuln Fields 1xT2Sensor Booster 1x something else (Web or 20km scram or target painter of remote sensor booster or cap recharger for more neutralizing or recharger for more tank, you probably cannot fit another extender) Lows, you will have to use 2 T2 PDU's and 2 T2 SPR For drones, There is no replacement for 5 Light ECM drones.
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Shadarle
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Posted - 2006.12.05 16:56:00 -
[8]
I've done quite a bit of work on the passive drake tank setups and have come to some rather odd conclusions.
1. It has a stronger passive tank than the Raven has active tank (unless the Raven uses expensive faction mods). Using T1/T2/Named items results in a far stronger tank for the Drake.
2. It passive tanks better than it active tanks.
3. It makes good use of Shield Recharger II's (first time I've ever found them to be worth using).
Here is the best all-around setup that you can fit within CPU/Grid limitations (at least this is the best I personally could fit). This assumes BC lvl4.
Hi: 7 Heavy Launchers, 1 Tractor. Med: 3 Large Extender II, 1 Shield Recharger II, 2 Inv IILow: 2 SPR, 2 PDS
This gives you a peak regen tank of 495.99 dps averaged across the 4 dmg types. Drilling down you get:
EM=58.60% or 309.19 max EM tank Expl=83.44% or 772.96 max Expl tank Kin=75.16% or 515.31 max Kin tank Therm=66.88% or 386.48 max Therm tank
You have 18095.46 shields and regen them in 353.43 seconds. You will actually have a little spare cap... tho not enough to use 3 SPR instead of 3 PDS.
This is the strongest T1 tank I've ever seen while using the spreadsheet I've made up to analyze tanks. It is overpowered to have such a massive tank on a t1 ship imo, but I am not complaining as I have every skill to use it. I can run with 1 setup (not bother switching anything between missions) and tank every level 3 mission. I do not have the 2 rigs to boost my shields/regen, but that would bring this tank up to T2 command ship levels... or close to it.
If you think you have a better overall setup, please let me know what it is... but I don't think there is anything better if you're tanking all 4 damage types.
If you want stronger EM and Thermal resists and weaker Exp/Kin you could go with this setup:
1 Active EM, 1 Active Therm, 1 Passive Kinetic, 3 Extenders II's 4 SPR
You'll get 358.6, 403.42, 489.0, 448.25 EM-->Therm resists in the order from above and 424.82 average. Or if you want more EM/Therm still you go with:
1 Active EM, 1 Active Therm, 3 Extender II's, 1 Shield Recharger II 4 SPR
You get 421.88, 474.61, 316.41, 527.35 EM-->Therm resists. 435.06 average.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Shadarle
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Posted - 2006.12.05 17:07:00 -
[9]
Edited by: Shadarle on 05/12/2006 17:10:59 Dangit, forums are slow so I doubled posted. Sorry bout that.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Smakko
Multiverse Corporation
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Posted - 2006.12.06 19:16:00 -
[10]
Originally by: Shadarle I've done quite a bit of work on the passive drake tank setups and have come to some rather odd conclusions. 1. It has a stronger passive tank than the Raven has active tank (unless the Raven uses expensive faction mods). Using T1/T2/Named items results in a far stronger tank for the Drake. 2. It passive tanks better than it active tanks. 3. It makes good use of Shield Recharger II's (first time I've ever found them to be worth using).
Excellent work. I love posts like this. Very interesting conclusions.
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Arakasai
Caldari Blueprint Haus Center for Disease Creation
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Posted - 2006.12.06 20:02:00 -
[11]
The Ferox also offers a stronger Passive tank than the Raven offers for an Active Tank. T2 fitted that is.
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Slayton Ford
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Posted - 2006.12.06 20:51:00 -
[12]
I'm suprised no one has mentioned adding 1-2 BCUs in the low. Having 2 their makes a significant improvement in DPS.
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Ghoest
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Posted - 2006.12.06 20:52:00 -
[13]
Ya T2 fitted Ferox has always been able to tank many of the lvl 4 missions. It should be even better now.
Wherever you went - here you are.
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Shadarle
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Posted - 2006.12.07 19:57:00 -
[14]
"The Ferox also offers a stronger Passive tank than the Raven offers for an Active Tank. T2 fitted that is."
That is not true. A T2 ferox with passive tank used to be about 10% worse than an active tanked Raven, assuming you used optimal modules for both. I have been doing this kind of number crunching for a while, tho my current results are the most accurate as I constantly refine my excel formulas to allow for more fitting options.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.07 20:01:00 -
[15]
"That is not true. A T2 ferox with passive tank used to be about 10% worse than an active tanked Raven," I have not ran the math yet but didnÆt Kail give a Ferox more then a 10% boost to its tank due to the large hitpoint change?
Passive shield tanking guide click here |

Shadarle
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Posted - 2006.12.07 20:28:00 -
[16]
I didn't compare the tank between patches but people I know that use a ferox have told me they have more problems tanking since patch... so I don't know for sure. In any case I don't understand why anyone would use a ferox over a drake.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Lord Anubiros
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Posted - 2006.12.10 12:48:00 -
[17]
I dont understand what constant,x every one is multiplying by their total shield hp/total shield regen to get their peak shield/sec. I have heard 2.3 but some one in this thread said 18k shield with 500 sec regen gives them 150/s peak. that means that 150/(18000/500)=2.5. Could some one pls let me know what this x value is. 
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.10 19:31:00 -
[18]
ôI dont understand what constant,x every one is multiplying by their total shield hp/total shield regen to get their peak shield/sec. I have heard 2.3ö X isnÆt really a constant which is why different people use different numbers. Well x as a peak is a constant but not everyone is talking about peak.
Peak is x2.5 ish itÆs not precisely 2.5 and some people use 2.4 to be on the safe side others do average over a battle so use 2.3. The shorter the battle the smaller the number x is. Very short battles might be 2.0, I tend to do 2.2 my self as average with 2.5 as peak.
If you tank donÆt break use 2.5 If itÆs a long battle 2.4 Med length battle 2.2. Short battle 2.0. Those are just guide lines so modify as needed.
Passive shield tanking guide click here |

Thor Ba'aleron
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Posted - 2006.12.13 05:19:00 -
[19]
I think I have a better passive tank setup for the Drake...
7 Heavy Launchers (Arbalest or T2)
2 Large Shield Extender II 1 Shield Recharger II 2 Active Hardener II 1 Invulnerability II
1 BCU II 3 Shield Power Relay II
You can't fly a missile boat without a BCU... it's just not right. This tanks fine for 0.0 ratting or 6+ complexes
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Greyshadow
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Posted - 2006.12.13 11:25:00 -
[20]
Originally by: Thor Ba'aleron I think I have a better passive tank setup for the Drake...
7 Heavy Launchers (Arbalest or T2)
2 Large Shield Extender II 1 Shield Recharger II 2 Active Hardener II 1 Invulnerability II
1 BCU II 3 Shield Power Relay II
Are shield rechargers II and SPRII seeded now??? damn I was only away for a month!
------ The Grim Reaper is out of the office at the moment leave a message and Greyshadow will get back to you! |
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MrLobster
Cosmic Odyssey Chorus of Dawn
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Posted - 2006.12.13 11:49:00 -
[21]
Originally by: Thor Ba'aleron I think I have a better passive tank setup for the Drake...
7 Heavy Launchers (Arbalest or T2)
2 Large Shield Extender II 1 Shield Recharger II 2 Active Hardener II 1 Invulnerability II
1 BCU II 3 Shield Power Relay II
You can't fly a missile boat without a BCU... it's just not right. This tanks fine for 0.0 ratting or 6+ complexes
Is using Active Hardys called a Passive tank? ______
Better? - MrLobster |

Aries Acheron
Caldari The Valour
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Posted - 2006.12.13 11:51:00 -
[22]
Just use the 'cookie cutter' layout. Fits well, even with crappy skills. I've got weapon upgrades 2, engineering 4, electronics 3 and it's fine.
7x Heavy Launchers (I use malkuths because I suck) 3 Large Extenders, 3 active type hardeners of your choice 2x BCU, 2x RCU.
Voila. Replace RCUs with whatever as powergrid permits. In the 8th slot, put a tractor beam for easier looting, or a NOS. Not that you need a NOS, considering the capacitor stabilizes around 50 percent with no cap skills. ~~~ Action! Suspense! Jita!
http://survive-eve.blogspot.com/
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Kella DelRae
Ammu-Nation
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Posted - 2006.12.13 14:54:00 -
[23]
Originally by: Shadarle Hi: 7 Heavy Launchers, 1 Tractor. Med: 3 Large Extender II, 1 Shield Recharger II, 2 Inv II Low: 2 SPR, 2 PDS
This gives you a peak regen tank of 495.99 dps averaged across the 4 dmg types. Drilling down you get:
EM=58.60% or 309.19 max EM tank Expl=83.44% or 772.96 max Expl tank Kin=75.16% or 515.31 max Kin tank Therm=66.88% or 386.48 max Therm tank
I'm running this through Quickfit and I'm getting
EM=48.25% Expl=79.3% Kin=68.95% Therm=58.6%
Is there an error here? Or, now that I remember the drake... maybe quickfit isn't computing in the base level of BC... one second...
EM Resistance
bc 1 - 5% bc 2 - 9.75 bc 3 - 14.26 bc 4 - 18.54 bc 5 - 22.62
Invulnerability IIs
1st - 45.83 2nd - 62.08
Am I calculating the stacking on the hardeners wrong? I know theres a penalty but I thought that just meant they didn't static stack (i.e. +30% flat)
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Kella DelRae
Ammu-Nation
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Posted - 2006.12.13 15:03:00 -
[24]
Edited by: Kella DelRae on 13/12/2006 15:05:21 Double post ftl |

Fitz VonHeise
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Posted - 2006.12.13 22:24:00 -
[25]
The Drake also uses the warfare links. Why not use the Shield Harmonizing Modual to boost your own shields... (you would need to be ganged/fleeted with an alt to work though)
There are lots of people who do missions with alts along to help. So this is not beyond the realm of reality.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.14 07:23:00 -
[26]
Edited by: Pottsey on 14/12/2006 07:24:31 ôIs using Active Hardys called a Passive tank?ö Yes itÆs still passive for various reasons.
"Are shield rechargers II and SPRII seeded now??? damn I was only away for a month!" Shield Rechargers II have been out for a very long time. SPRII are still not out.
Passive shield tanking guide click here |

Hopea Solv
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Posted - 2007.02.23 12:53:00 -
[27]
was playing in quickfit (latest version)
this is just sheild regen fit no highs and 2 spaces for resistance modules
mid 1 shield recharger II 3 large extender II
low 4 sheild power relay II
rigs 3 core defence field purger II
dont think those rigs are out yet.
from what quickfit said with that fit you get 337 sheild/second. is quickfit broken or is a passive drake guna be incredible with that fit? you cant kill anything with this fit was just playing around what yas think? with maxed powergrid skills you cant fit much but if you used faction mods you could prolly fit it out with 7 heavies. if your uber rich this looks sweet.
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Bronson Hughes
Caldari Knights of the Wild
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Posted - 2007.02.23 14:59:00 -
[28]
Mild thread necromancy FTW!
A shield tank is considered to be passive if it is relying on shield regen instead of shield boosting to absorb damage. Passive tanks still need to run hardeners for good resists. A truely capless passive tank would rely on shield regen and resist amps with maxed compensation skills. In some ways, this is actually beneficial because resist amps use less CPU so you can sacrifice some tank (lower resists compared to hardeners) for gank (more T2 launchers, more T2 BCSs, etc).
Everybody who says you need a full tech II passive Drake to do level IVs has never tried it otherwise. Such a setup would let you do them faster, but isn't needed to do them. I've got just under 4 mil SPs that are fairly spread out in a lot of areas and this is what my Drake looks like for level IVs:
High: 7x named heavy launchers, 1x drone control link* Med: 4x named hardeners, 2x named extenders Low: 3x BCU II, 1x SPR I
Drones and ammo to match the mission. No rigs yet.
* there is one combination of hardeners that does not allow me to use the drone link ATM due to CPU limitations but with better skills this will not be an issue.
The two missions that I've gotten and cannot do are Worlds Collide and one mission with a 2mil bounty boss at the end; my tank just can't handle WC and I couldn't break the tank of that boss solo. I'm not trying WC again for a while (already lsot one ship to it), but I've gotten more damage output since the last time I tried that boss so I but I could take him now.
Tech II shield stuff is coming in the near future so my tank will only be getting better. Maybe then I'll try WC again.
I go for max resists and max damage instead of max recharge because in my experience the best way to tank damage is never to take it in the first place. I can pop most mission cruisers in 2-3 salvoes so I start with them and work my way up to eliminate incoming DPS quickly.
I get a lot of questions about my drone control link. If I'm careful about my aggro, my drones do at least as much damage as an 8th heavy launcher (except kinetic due to the ship bonus) and the link lets me use them all the way out to max missile range. Once I get Scout Drones and EW Drones higher, I'll drop that module.
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Eii69
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Posted - 2007.02.24 21:34:00 -
[29]
Edited by: Eii69 on 24/02/2007 21:31:11
Originally by: Bronson Hughes Mild thread necromancy FTW!
A shield tank is considered to be passive if it is relying on shield regen instead of shield boosting to absorb damage. Passive tanks still need to run hardeners for good resists. A truely capless passive tank would rely on shield regen and resist amps with maxed compensation skills. In some ways, this is actually beneficial because resist amps use less CPU so you can sacrifice some tank (lower resists compared to hardeners) for gank (more T2 launchers, more T2 BCSs, etc).
Everybody who says you need a full tech II passive Drake to do level IVs has never tried it otherwise. Such a setup would let you do them faster, but isn't needed to do them. I've got just under 4 mil SPs that are fairly spread out in a lot of areas and this is what my Drake looks like for level IVs:
High: 7x named heavy launchers, 1x drone control link* Med: 4x named hardeners, 2x named extenders Low: 3x BCU II, 1x SPR I
Drones and ammo to match the mission. No rigs yet.
* there is one combination of hardeners that does not allow me to use the drone link ATM due to CPU limitations but with better skills this will not be an issue.
The two missions that I've gotten and cannot do are Worlds Collide and one mission with a 2mil bounty boss at the end; my tank just can't handle WC and I couldn't break the tank of that boss solo. I'm not trying WC again for a while (already lsot one ship to it), but I've gotten more damage output since the last time I tried that boss so I but I could take him now.
Tech II shield stuff is coming in the near future so my tank will only be getting better. Maybe then I'll try WC again.
I go for max resists and max damage instead of max recharge because in my experience the best way to tank damage is never to take it in the first place. I can pop most mission cruisers in 2-3 salvoes so I start with them and work my way up to eliminate incoming DPS quickly.
I get a lot of questions about my drone control link. If I'm careful about my aggro, my drones do at least as much damage as an 8th heavy launcher (except kinetic due to the ship bonus) and the link lets me use them all the way out to max missile range. Once I get Scout Drones and EW Drones higher, I'll drop that module.
Man , my setup exactly :D and i have around the same SP as you , but i'm putting my drake to T2 stuff , only not the launchers , becose i would lack of CPU , so i just bought 7x 'arbalest' :) waiting for my T2 active shield hardeners to be ready 1d13h left :P
my setup will be like this :
High: 7x 'arbalest' HML
Med: 2x T2 Shield Extender , 4x active selectable T2 active shield hardeners
low: 4x T2 BCS :)
Rigs : 3x shield purger :)
whit T2 setup in quick fit , i can get all resist near 80% , 12k shield , and quite good recharge ;) can do every L3 mission just way to easy :D and after i will get all T2 stuff , i will try to run L4 ;) DPS now whit my drake is just crazy :P this is for missions , for pvp i would use different setup :) i hope this will help some one :P if the tank is not good enought i can use 2x SPR and 2x PDS (3x SPR for ~20min , but then i need to warp out becose i will lack of CAP ) :D
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Arion Daishi
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Posted - 2007.02.25 04:45:00 -
[30]
High: 7 Arbalest Heavy Launcers, Tractor (or a remote rep for gang missions) Medium: 3 Resist Amps 2s, Shield Recharger 2, 2 Large Extender 2s Low: 2 SPR, 2 BCU2
With 2 shield purger (recharge time) rigs and a shield extender rig, I am sitting at 16k shields with a ~300 second recharge time (iirc). With my current skills and the Amps, I can manage low 80s on 2 mission specific resists and 60s-70s on the others depending on what I am tanking. If I need more resists on a mission I will drop the recharger or switch one of the amps for an active. I haven't looked much into using active hardeners with this setup yet. I enjoy the full passive nature of it too much :) It is something to look into though.
Looking back, a third recharge rig could have worked just as well, but I like the comfort of a few thousand more HP the extender rig gives. Also, I find that the BCUs are critical for having enough damage for taking on some of the BS spawns. The best way I have found with dealing with them is to pop the scram and jam frigates first, the cruisers, the rest of the frigates, and then close range with the BSs to decrease the time to hit on the missiles.
To the OP: Look into some Shield Purger rigs (shield recharge time) and switch in some BCUs for the extra damage and rate of fire. It can make a big difference. Just be prepared to have the sig radius of a whale. With what I described above, I'm a big fat and juicy 395m.
I hope this helps.
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smallgreenblur
Minmatar Wreckless Abandon The UnAssociated
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Posted - 2007.03.02 13:07:00 -
[31]
Originally by: Kella DelRae
Originally by: Shadarle Hi: 7 Heavy Launchers, 1 Tractor. Med: 3 Large Extender II, 1 Shield Recharger II, 2 Inv II Low: 2 SPR, 2 PDS
This gives you a peak regen tank of 495.99 dps averaged across the 4 dmg types. Drilling down you get:
EM=58.60% or 309.19 max EM tank Expl=83.44% or 772.96 max Expl tank Kin=75.16% or 515.31 max Kin tank Therm=66.88% or 386.48 max Therm tank
I'm running this through Quickfit and I'm getting
EM=48.25% Expl=79.3% Kin=68.95% Therm=58.6%
Is there an error here? Or, now that I remember the drake... maybe quickfit isn't computing in the base level of BC... one second...
EM Resistance
bc 1 - 5% bc 2 - 9.75 bc 3 - 14.26 bc 4 - 18.54 bc 5 - 22.62
Invulnerability IIs
1st - 45.83 2nd - 62.08
Am I calculating the stacking on the hardeners wrong? I know theres a penalty but I thought that just meant they didn't static stack (i.e. +30% flat)
No stacking penalty on the skill based resistance afaik. So base em is 25%, add 30% of the remaining 75% on top of that, and (30x.8)% to the remainder for 2 invul IIs.
which gives us 25% + 22.5 + 12.6% = 60.1 %
Remember you may be better off using 3 normal hardners.
sgb
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Borasao
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Posted - 2007.03.02 14:28:00 -
[32]
Edited by: Borasao on 02/03/2007 14:25:38 I run this in my Drake and do L4 missions. I can tank groups in L4 Worlds Collide with no sweat and can tank every ship in the Heron room and stay above 40% shields:
Hi: 7x Heavy Launchers Mid: 3x LSE2, 2x Primary Rat Damage Hardener2, 1x Secondary Rat Damage Hardener2 Low: 1x PDS2, 3x SPR (good named) Rigs: 3x Purger (shield regen)
For easier missions, trade out SPR for BCU2s. For most missions (all L4), I run 1x PDS2, 1x SPR, 2x BCU2 but switch to 1x PDS2, 2x SPR, 1x BCU2 for tougher ones, and the above for the hardest ones.
Some simple calculations show that I can tank about 1000 DPS, or so, averaged between kinetic and thermal (for WC). That was back when I only had BC3 though and I only have the shield recharge/capacity engineering skills to 4 as well.
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Bronson Hughes
Caldari Knights of the Wild
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Posted - 2007.03.02 16:21:00 -
[33]
Originally by: Eii69
low: 4x T2 BCS :)
Four of any stacking nerfed module is borderline useless. I wouldn't ever fit more than 3 BCSs unless you absolutely need to squeeze every bit of DPS out of your ship.
Also, for missions where I start out at long range I swap out one hardener for an AB so I can better keep myself at long range. It's hardly a speed tank (just under 400m/s), but I'm to fast for battleship guns to hit and to far away for cruiser/frigate guns to hit. The three hardeners that are left I put into the damage type of whatever missile my opponent uses (kinetic for Guristas, etc.) because missiles are pretty much all that will hit me.
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Eii69
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Posted - 2007.03.11 09:55:00 -
[34]
Originally by: Bronson Hughes
Originally by: Eii69
low: 4x T2 BCS :)
Four of any stacking nerfed module is borderline useless. I wouldn't ever fit more than 3 BCSs unless you absolutely need to squeeze every bit of DPS out of your ship.
In L3 missions it's just 2 easy 2 tank :) so every DPS counts :P in L4 missions i switched my setup a little , but just a little :)
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Legionos McGuiros
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Posted - 2007.03.11 18:35:00 -
[35]
My Drake setup: Hi- 7x XR-3200 Heavy Launchers Me- 2x T2 Large Shield Extender 2x T2 Shield Recharger 2x T2 Rat-Specific Resistance Amplifiers Lo- 2x T2 Ballistic Control 2x Shield Power Relay Ri- 1x Shield Extender 2x Shield Purger
With my skills this gives me 14601 shield hp and 295sec recharge. This gives you an extremly good tank which only lv4 missions can break (My resis skills arent very good). However unless you got gd missile skills this wont break a rat bs tank.
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SauronTheMage
Caldari
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Posted - 2007.03.11 21:15:00 -
[36]
I would check the bonus on the shield extender rig vs a shield regen rig. Most times you will get higher regen per sec with the regen rig then the shield extender rig.
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PhaeOne
Caldari Izanasihsub
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Posted - 2007.03.12 13:37:00 -
[37]
Dunno if this one already has been posted, but;
hi 7 x heavy launcher II med 2 x large shield extender II 4 x shield recharger II low 4 x shield power relay II rigs 3 x shield purger (20% recharge rate)
gives with my current skills etc;
13800 shield with 81 sec recharge!!
no resistances but the skill based ones, so 25% EM and more on the rest.
did some lvl 4's with it, and get them done faster then with my tech II fitted Raven.. Love it!
2nd stage of Angel Extravaganza, aggro'ed the whole room (woopsie).. Shield never went below 50%. Yummie.
Credendo Vides |

kill0rbunny
Chimera Intelligence Agency
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Posted - 2007.03.12 16:32:00 -
[38]
No BCUs is slow as hell.
Try putting in some resists and swap two shield power relays for BCU IIs, you'll be twice as fast, tank is no problem anyways.
Angels are no enemys against shield tanks, as the explosive and kinetic resistances are ridiculously high anyways.
Try that against sansha/blood and you splode pretty fast.
Killboard
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PhaeOne
Caldari Izanasihsub
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Posted - 2007.03.15 14:57:00 -
[39]
Originally by: kill0rbunny No BCUs is slow as hell.
? No idea what you mean with above comment...
Quote:
Try putting in some resists and swap two shield power relays for BCU IIs, you'll be twice as fast, tank is no problem anyways.
Angels are no enemys against shield tanks, as the explosive and kinetic resistances are ridiculously high anyways.
Try that against sansha/blood and you splode pretty fast.
Well, my agent mostly gives angel/guristas missions, and that's what this ship is for :)
It holds up perfectly during drone missions too, and they do any kind of damage.
And i tested it against a Caldari Navy Raven with EM cruise missiles, and he was not able to break the tank..
So i think i will keep it like this ;)
-------- playing since 7/2004, and still a noob.
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Paranon
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Posted - 2007.03.15 16:13:00 -
[40]
Recharge only setup: Raw DPS resisted using 4 Rechargers 2Æs in mids. EM-566 EXP-1416 KIN-944 THERM-708 Max recharge 425 hp per sec. Ok setup will tank most level 4's ok.
Alternative setup: Raw DPS resisted using 3 Recharger 2Æs and an Invul 2. EM-687 EXP-1719 KIN-1146 THERM-859 Max recharge 361hp per sec. Significant increase in tank, cap is not a problem.
Alternative setup 2: Raw DPS resisted using 2 Recharger 2Æs and 2 Invul 2æs. EM-787 EXP-1918 KIN-1334 THERM-990 Max recharge 307hp per sec. Cap becomes a problem for this setup due to multiple SPR penalties, after 10min you start dropping below max cap regen.
What happens if you do as bunny suggested and drop a SPR for a BCU 2?
Raw DPS resisted using 2 Recharger 2Æs and 2 Invul2Æs. 3 SPR 2Æs in low with a BCU 2. EM-597 EXP-1456 KIN-1013 THERM-751
This setup has a better tank than the recharge only setup, WITH the damage bonus from a BCU 2, its not infinite however, but will last 15 minutes before reaching 35% cap.
Obviously switching out Invul fields for rat specific will boost your tank and eliminate the cap problems, making it an infinite tank again.
Raw DPS resisted using 2 Recharger 2Æs and Rat Specific Hardener 2's(Gurista) With 3 SPR 2's and a BCU 2 in lows. KIN 1165 THERM 862 In this case resists from hardeners give a better result than recharge alone.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.03.15 18:09:00 -
[41]
ôNo idea what you mean with above comment...ö I think he means missions without a BCU are very slow and you need 1 BCU at least
Passive shield tanking guide click here |

Marsman37X
Amarr Alder Space Pioneers
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Posted - 2007.03.16 14:57:00 -
[42]
what kind of peak recharge is recommended for lvl 4's? I have lost both a tech 2 raven and a tech 2 apoc to enemy's abound part 1 recently, and the drake may be my last attempt at soloing lvl 4's!!! i currently have 22k shields with recharge of 319 secs which i make aprox 170 peak rech/sec. resist are 64/70/80/60 ish. i will have a damage dealer with me, i just want to be able to survive!
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PhaeOne
Caldari Izanasihsub
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Posted - 2007.03.19 14:52:00 -
[43]
Originally by: Pottsey ôNo idea what you mean with above comment...ö I think he means missions without a BCU are very slow and you need 1 BCU at least
Ah, ok, got it, check :)
And yeh, they are (ofcourse) slowER, but not really slow imho. Depends a lot on your advanced missile skills too i guess.
-------- playing since 7/2004, and still a noob.
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Wingman Tsol
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Posted - 2007.03.20 14:35:00 -
[44]
Edited by: Wingman Tsol on 20/03/2007 14:32:19 Yet another drake setup :) PvP passive tanked passive hardened drake...
Highs: 7 Heavy Missile Launcher II [40xScourge Heavy Missile] 1 Small Nosferatu II (needed to run ur invul and scram if nossed) Meds: 1 Heat Dissipation Amplifier II 1 Magnetic Scattering Amplifier II 1 Invulnerability Field II 2 Large Shield Extender II 1 Warp Disruptor I (a better one would be handy here as its ur only tackling tool) Lows: 2 Ballistic Control System II 2 Shield Power Relay I Rigs: 3 Core Defence Field Purger I
With decent shield/missile skills(mine)(far from perfect)this setup will give you: Max Cap Regen : 7.56 per sec (approx.) Max Cap Needed : 7.95 per sec Shield HP (regen) : 12862.8 HP (307.2sec) Max Shield Regen : 104.68 per sec (approx.) Shield EM : 69.2 % Shield Explo : 77.6 % Shield Kinetic : 66.4 % Shield Thermal : 75.36 % ==> 279.9 DPS <==(with kinetic missiles and not counting drone damage)
This is meant for a solo/small group gank setup.. Works very well in one on one, but has cap issues for feeding the scram...In general its hard to fit a passive tanked ship for tackling as its cap recharge generally sucks(almost makes you wanna use those PDS II's, but that would take alot of power out of shield recharge..
not had much luck with it yet, but its tank/dps combo is pretty decent..Its very hard to nos this ship into submission aswell, as its small nos feeds the invul just fine and that keeps tank up and runnin..
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Get Fresh
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Posted - 2007.03.20 15:35:00 -
[45]
This is the setup I use to do level 4 missions for a RSS agent... I haven't met a mission that can break me yet. This is assuming you can play in an intelligent manner - ie. aggro what you can handle - but you won't lose any drakes with this setup on level fours.
7x Arby heavies (rat-specific ammo) 1x Tractor beam (nice to not have to crawl to the mission loot)
3x Large Shield Extender II 3x Specific Hardeners ----eg. Angels: 2x Explosive II, 1x Kinetic II ----eg. Serpentis: 1x Inv II, 1x Kin II, 1x Therm II
3x Ballistic Control II 1x SPR
Rigs: 3x Purger (+shield regen)
My missile skills are horrible, yet this setup spews out enough to end every battleship I've come across. Also, balancing damage output with insane shield regen works: the faster you kill your enemies, the less time they have to eat at your shields. Having said that, this can still tank some extremely hairy spawns. If you don't have it yet, BC 5 helps with the resists. If your resists just aren't there, fiddle around with a damage control (high-named, T2) in place of one of the BCUs.
Shield Rechargers in the mids? 
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Ghost Jumper
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Posted - 2007.03.24 13:54:00 -
[46]
I have played with almost every possible setup for the Drake. All my Drake related skills are maxed at level 5. I found the below listed setup is the best for tanking pvp or pve.
High slots:
6 t2 heavy missle launchers used with high damage t2 missles(still get a range of 32km with these missles if skills are right)
1 small tractor beam 1 salvager
Medium slots: 3 t2 large shield extenders 1 t2 em passive hardener 2 t2 shield rechargers
low slots: 4 t2 shield power relay
Rigs: 3 - shield purgers
implants: 3 percent shield addition (about 1.5 mil cost) 3 percent shield recharge improvement (about 1.5mil cost)
This setup with level 5 battlecruiser skill gives decent resists (all over 50 percent) and massive passive recharge ability. It gives me 17,180 shield hp's with a recharge rate of 181 seconds.
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Hans Angry
Caldari FM Corp Insomnia.
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Posted - 2007.03.31 20:34:00 -
[47]
Edited by: Hans Angry on 31/03/2007 20:33:17 High: 7x Heavy Missile Launchers
Medium: 2x EM Passive II 1x Thermal Passive II 1x Kinetic Passive II 2x Large Shield Extender II
Low: 4x Shield Power Relay II
Rigs: 3x Core Defense Field Purger
Drones: 5x ECM Light
Love this setup... you need BC level 4 or 5 or your thermal is too low... you get a wicked recharge rate, it should be no problem to tank a battleship or 2 at the same time... thoughts?
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Nama Saya
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Posted - 2007.04.02 15:05:00 -
[48]
Originally by: Hans Angry Edited by: Hans Angry on 31/03/2007 20:33:17 High: 7x Heavy Missile Launchers
Medium: 2x EM Passive II 1x Thermal Passive II 1x Kinetic Passive II 2x Large Shield Extender II
Low: 4x Shield Power Relay II
Rigs: 3x Core Defense Field Purger
Drones: 5x ECM Light
Love this setup... you need BC level 4 or 5 or your thermal is too low... you get a wicked recharge rate, it should be no problem to tank a battleship or 2 at the same time... thoughts?
Nice setup but you never sustain your cap.
I use the same setup but have 2x Shield Power Relay II and 2x PCD II in low. This runs for ever and still gives a very nice recharge, 240 secs at the moment.
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Albert Einstein |

papillon noir
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Posted - 2007.04.03 18:22:00 -
[49]
I'll add my 2isk and reinforce what everyone else is saying.
SP's- 3.4 mil Hi- 7 arby hvy, drone link Med- 2 extender II, 4 mission specific hardeners (T1 due to SP's) Lo- 2 BCU II, 2 SPR II rigs- 3 core defence purgers (the "recharge" rigs)
I'm doing LV 4's (slowly) without warping out. My tank has never been broken, although I'm still waiting to try it in WC. For the end boss in Vengance I did have to refit to 7 HAM's, 3 BCU's, and a PDS. It took several full loads, but I won in the end 
The Drake was meant to passive tank. Trying to go active in it gimps the ship.
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Dontblow meup
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Posted - 2007.04.04 17:19:00 -
[50]
Originally by: Nama Saya
Originally by: Hans Angry Edited by: Hans Angry on 31/03/2007 20:33:17 High: 7x Heavy Missile Launchers
Medium: 2x EM Passive II 1x Thermal Passive II 1x Kinetic Passive II 2x Large Shield Extender II
Low: 4x Shield Power Relay II
Rigs: 3x Core Defense Field Purger
Drones: 5x ECM Light
Love this setup... you need BC level 4 or 5 or your thermal is too low... you get a wicked recharge rate, it should be no problem to tank a battleship or 2 at the same time... thoughts?
Nice setup but you never sustain your cap.
I use the same setup but have 2x Shield Power Relay II and 2x PCD II in low. This runs for ever and still gives a very nice recharge, 240 secs at the moment.
Im i a tootal nuub or are you totally wrong? he has no modules that need cap whatsoever :)
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Kuno Hida
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Posted - 2007.04.04 19:19:00 -
[51]
Originally by: Nama Saya
Nice setup but you never sustain your cap.
And what does Hans use for cap? Missiles? Um no. Resistance amplifiers? Still no. Shield rechargers? No. Oh, those power hungry Rigs...wait...
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DaJokr
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Posted - 2007.04.09 17:27:00 -
[52]
Edited by: DaJokr on 09/04/2007 17:33:46 Edited by: DaJokr on 09/04/2007 17:33:06 I hate to say it but anyone how is using active shield hardeners are not truely passive tanking IMHO. I have been working on a more PvP oriented Drake setup, and while i can build this ship to have command ship resists, nothing is better to build for then pure shield regen. I currently run:
7 Arby Heavies 3 Large Regolith Extenders, 1 SR 2, 2 Passive Amps 2 (Guristas-2 Kinetics) 1 PDU 2, 1 BCU, 2 Type-D SPR 1 EM Passive Rig, 2 SR Rigs
I get with this setup almost 15k shields with a regen of 318 total, 111 peak. Not great in some minds, It tanks a triple 1.8mil BS spawn indefinitley (haven't dropped below 70%) and I have had multiple BS's attemt to break the tank, which was impossible for a Temp and a Phoon (now THATS sad). However I'm workin on:
7 Arby Heavies (T2 one day..maybe) 3 Large Ext 2, 2 SR 2, 1EM 1 PDU/BCU 2, 3 SPR 2 3 SR Rigs
Don't have quickfit atm (at work), but I'll plug this all in when i get home and let you know what I get for numbers.
Just my $0.02, Flame away.
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Hectaire Glade
Forum Jockey
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Posted - 2007.04.10 07:25:00 -
[53]
currently playing in level 4s with the following:
7 T2 Heavy Shield Recharger II, 2x LSE IIs, DG Invuln, Pithum A Heat, Pithum A Magnetic 2x SPR IIs, 2 BCU IIs Rigs: 2 Purgers, 1 Extender
14.8K Shields, 117.89/per sec according to quick fit, resists with comp skills at 4 and BC 4 are:
76.2 EM 80 Expl 70 Kinetic 80 Therm
Can swap in a high named DC for a BCU if needed for a particularly heavy mission. Only real problem is the sig radius, its huge.
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JamnOne
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Posted - 2007.04.12 18:14:00 -
[54]
Ok, I have a temporary alt (corp mate taking a break) and I am trying to setup a Drake. For the most part I have been able to follow along with the thread but what is the following:
BCU BCS SPR
Plus, if I am reading this thread correctly, almost all tanks here are good for both PvP and PvE or am I just totally reading it wrong?
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CaptainOkuna
Abdul-Ba'ith Privateer Alliance
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Posted - 2007.04.12 23:21:00 -
[55]
Seen some great setups here which I'm gonna give a shot, but here is my setup which I love, has sailed me through every mission I have gone for so far and a pvp encounter with a Curse when I was napping outside a complex (regretfully I didnt have a method of scrambling him so he got away).
7 x Arby Heavy Launchers 1 x Tractor 2 x Inv Field II (cos I hate messing around with Ray Specific Hardeners) 4 x LSE II's (gives approx 20k shields with skills) 3 x SPR II 1 x BCU II
1 x EM Rig, 2 x Pwrgrid
5 x T2 Light Drones (whatever)
Love it
My only question is it now outclasses both of the Caldari commandships in every sense except the extra 2 gang slots; will CCP correct this and either nerf the drake (BOOOO) or introduce a new Commandship (yey). ? |

Vanadar
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Posted - 2007.04.13 00:01:00 -
[56]
7 Heavies
2 Hardeners 3 Shield Extenders II 1 Shield Recharger II
2 SPR, 2 BCU
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shoo e'nuff
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Posted - 2007.04.13 00:03:00 -
[57]
BCU= Balistic Control Unit BCS= Balistic Control System(same as above) SPR= Shield Power Relay
Who's the master? Shoo E'nuff |

MarvinOne
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Posted - 2007.04.13 07:55:00 -
[58]
Hi im using this drake setup (have only 2 mill SP)
Have tried various and this seems the very best
Hi : 7 named heavy missile lauchers 1 drone link augmenter Med : 2 LSE II 2 "named" hardeners (12 sec cycle) (rat specifics, e.g kin + therm) 2 resist amps (T2)(rat specifics, e.g kin + therm) Low : 4 SPR Rigs: 3xcore field purger Drones : 5 x ligth (rat specific)
This baby does (still only 2 mill SP) 172 shield/sec and resist 78/83 therm/kin. (guristas setup) translating into 782 or 1011 incoming therm/kin DPS
Cap need only 3.33 and cap gives 3.58 --> hardeners run forever
Tanks level4, but have a small problem killing fast enough (BS).
If you need DPS and think tank is more than fine ? --> swap out 1-2 SPR with named BCU's
Training missile skills for more DPS now......
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Xeist
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Posted - 2007.04.13 10:46:00 -
[59]
Hi everyone, I am using the drake for level 4 missions and I am really overwhelmed by this ship's abilities:) 80 percent of my skills are in learning and I just have borderline enough skills to use this setup:)
7xArbalest Heavy Launchers 3xF-S9 Large Shield Extenders 3xT1 Shield Hardeners suitable to the rat type 3xBallistic Control System 1 1xTrue Sansha Reactor Control Unit
1xBay Loading Accelerator Rig 1xWarhead Calefaction Catalyst I Rig
I can kill battleships at a decent speed but but can only tank 2 or 3 of them forever. When there is more than 3 agroed at me I just align and get ready to warp:) It would be really great if i can get some advice to improve its tank a little bit without training any skills:)
Thanks
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Caldari Online
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Posted - 2007.04.13 11:15:00 -
[60]
7x heavy missile launcher t2
3x t2 large extender. 2x invol t2. 1x small electrochemica cap injector with 150s (this pumps in 150 cap which should hold your 2invols going)
4x SPR T2
3x shield amount rig t1
cheap 3% shield hp and recharge implants
with the ceapo implants you obtain 227.36HP sec
EM=58.60% or 549DPS Expl=83.44% or 1372.95 max Expl tank Kin=75.16% or 915.3 max Kin tank Therm=66.88% or 686.47 max Therm tank
average DPS tank = 880DPS [this is if your in a gang]
if your fighting rats, swap the cap injector for a shield rechargerto get 1035DPS average tank
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Gorefacer
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Posted - 2007.04.14 08:53:00 -
[61]
Are HAM setups done at all for PVP drakes or does the MWD needed to make them useful not viable with any skill set? Looking at it on Quickfit it seems that a full HAM setup is much too PG hungry, but how about 3 or 4 HAMs and the rest heavies? I have no experience with the HAMs so Im not sure if the dmg increase with them is significant enough to overhaul your mod set-up. Thanks in advnace for any info.
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Ofock Impwnt
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Posted - 2007.04.15 12:42:00 -
[62]
Originally by: Hopea Solv was playing in quickfit (latest version)
this is just sheild regen fit no highs and 2 spaces for resistance modules
mid 1 shield recharger II 3 large extender II
low 4 sheild power relay II
rigs 3 core defence field purger II
dont think those rigs are out yet.
from what quickfit said with that fit you get 337 sheild/second. is quickfit broken or is a passive drake guna be incredible with that fit? you cant kill anything with this fit was just playing around what yas think? with maxed powergrid skills you cant fit much but if you used faction mods you could prolly fit it out with 7 heavies. if your uber rich this looks sweet.
I just ran this setup through Quickfit and probably through some skill variations mine shows 371/s peak. I maxed all the shield-related skills I could think of to see the maximum potential, so that's probably it. Doesn't have much cap to run hardeners but uh... resistance amplifiers don't cost any cap. :D I'd say use an Invulnerability Field II or a rat-specific hardener plus a secondary resistance amplifier. It'll run forever, generating a peak of 4.61 cap/s if you have Energy Management and Energy System Operation maxed.
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Naga Alpha
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Posted - 2007.04.15 17:27:00 -
[63]
Edited by: Naga Alpha on 15/04/2007 17:24:15 i am a noob and poor at that and cannot afford expensive launchers. high-5 heavy launcher l, 2 malkuth assault launchers med-2 shield recharger ll, 3 large shield extender lls, 1 magnetic scattering amplifier ll. low- 4 shield power relay 1 (working on tech lls) i have 15,345 shield 295 shield recharge resists are 44 64 46 28
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VaderDSL
Caldari Incoherent Inc
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Posted - 2007.04.16 20:51:00 -
[64]
Edited by: VaderDSL on 16/04/2007 20:48:35
Originally by: Ofock Impwnt Edited by: Ofock Impwnt on 15/04/2007 12:53:40
Originally by: Hopea Solv was playing in quickfit (latest version)
this is just sheild regen fit no highs and 2 spaces for resistance modules
mid 1 shield recharger II 3 large extender II
low 4 sheild power relay II
rigs 3 core defence field purger II
dont think those rigs are out yet.
from what quickfit said with that fit you get 337 sheild/second. is quickfit broken or is a passive drake guna be incredible with that fit? you cant kill anything with this fit was just playing around what yas think? with maxed powergrid skills you cant fit much but if you used faction mods you could prolly fit it out with 7 heavies. if your uber rich this looks sweet.
I just ran this setup through Quickfit and probably through some skill variations mine shows 371/s peak. I maxed all the shield-related skills I could think of to see the maximum potential, so that's probably it. Doesn't have much cap to run hardeners but uh... resistance amplifiers don't cost any cap. :D I'd say use an Invulnerability Field II or a rat-specific hardener plus a secondary resistance amplifier. It'll run forever, generating a peak of 4.61 cap/s if you have Energy Management and Energy System Operation maxed.
That ends up being 1262.05 EM damage/s with an Invuln II and a Magnetic Scattering Amplifier II with EM shield compensation maxed. 1578.1 Thermal/s with above conditions 2104.13 Kinetic/s and a terrifying 3156.2 Explosive/s... Not all at the same time of course, but I'd imagine that your tanking capabilities would still be ape**** all around. This gear isn't even the best. There are still Estamel's resistance mods if you can somehow beg, borrow, and/or steal your way to getting those. 
How do you calculate the DPS tanked on certain resistance?
I get this on my vulture in quickfit
Vulture
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Siege Warfare Link - Shield Harmonizing
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Ballistic Deflection Field II
Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Rigs : Core Defence Field Purger I \ Core Defence Field Purger I \
27063 Shields (15% bonus due to siege warfare specialist mindlink) 190.16 second shield recharge so around 350 shields/second recharge at max would you say?
say 90% kinetic say 89% thermal
resistances for guristas due to the shield harmonizing warfare link, often swapped out for an invuln II or gist-b photon hardener.
Cheers, im useless at maths
Would I be better dropping an extender for a recharger or another hardeners you think?
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C Spawn
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Posted - 2007.04.16 21:08:00 -
[65]
To calculate max tanking DpS from resistance and peak regen value use this: DpS=Peak_Regen/((100-Resist_Percent)/100)
So if we have 90% resist and peak regen 300 HPpS, then: DpS=300/((100-90)/100)=300/(10/100)=300/0.1=3000 DpS
Understood? 
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VaderDSL
Caldari Incoherent Inc
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Posted - 2007.04.16 21:30:00 -
[66]
Originally by: C Spawn To calculate max tanking DpS from resistance and peak regen value use this: DpS=Peak_Regen/((100-Resist_Percent)/100)
So if we have 90% resist and peak regen 300 HPpS, then: DpS=300/((100-90)/100)=300/(10/100)=300/0.1=3000 DpS
Understood? 
Cool cheers 
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DRMALIKIA
United Technologies
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Posted - 2007.04.16 22:33:00 -
[67]
MY FAV: HIGHS 7 T2 Heavy Missile Launchers or Heavy Assault ML Small Smart Bomb MEDS 3 T2 Large Sheild Extenders 1 T2 Sheild Recharger 2 T2 Invuls or 2 T2 Race Specific Active or if resisance is high enough, WEB/SCRAM/JAM/DAMP LOWS 2 T2 PDU's 1 T2 Sheild Power Relay 1 T2 BCU or another T2 Sheild Power Relay RIGS Core Defence Purger Core Defence Sheild Extender EM Hardner or THermal Hardner or Kinetic Hardner
Battle Cruiser Skill @ LVL 5
I gave up on running missions with the Raven unless it is 50% or more BS. Otherwise, the Drake takes out everthing from small to large ships relatively fast.
The doctor is at your service. |

Spacer John
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Posted - 2007.04.17 03:16:00 -
[68]
Playing around on QuickFit it looked like this might be a decent PVP set-up, somewhat weak on resistances but I think may make up for it on shield regen. Needs AWU lvl 4 (3 if you leave out NOS):
HIGH-SLOTS : 'Arbalest' Heavy Missile Launcher [36xScourge Heavy Missile] x 7 Small Nosferatu II x 1
MED-SLOTS : Large Shield Extender II x 3 Warp Disruptor I Invulnerability Field II x 2
LOW-SLOTS : Ballistic Control System II x 2 Shield Power Relay II x 2
RIG-SLOTS : Core Defence Field Purger I x 3
Shield info : Shield HP (regen) : 14678.4 HP (277.25sec) Max Shield Regen : 132.36 per sec (approx.) Shield EM : 56.01 % Shield Explo : 82.41 % Shield Kinetic : 73.61 % Shield Thermal : 64.81 % (BC skill only at 3)
Anyone think this might be better than other PVP setups already mentioned?
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Fookin Rats
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Posted - 2007.04.17 03:24:00 -
[69]
My setup right now seems pretty potent for my gimpy skills.
Drake
Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Advanced 'Limos' Heavy Missile Bay I [33xScourge Heavy Missile] Empty Slot
Large Shield Extender II Shield Recharger II Shield Recharger II Large Shield Extender II Ditrigonal Thermal Barrier Crystallization I Non-Inertial Ballistic Screen Augmentation I
Shield Power Relay I Shield Power Relay I Shield Power Relay I Shield Power Relay I
Rigs : Empty Slot \ Empty Slot \ Empty Slot \
10719 shield, 80.49/s, E/T/K/Ex=15/65/74/65 4101 armor, E/T/K/Ex=59/44/25/10 3093.75 cap, +3.38/s, -3.333/s 154.0 m/s 113.8 DPS
Works nicely for the one mission I've done since upgrading its tank, which was that one that has you hunting down the pirate convoys. Level 3, think it was Serpentis or maybe Guristas. I sat in the second room with everything shooting me and didn't drop below 70% or so. o_o
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pandymen
Caldari Red Dwarf Mining Corporation
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Posted - 2007.04.17 21:54:00 -
[70]
Ok, well, as everyone can see, there are many possible uses for a drake. But, to set up a passive tank, the basic setup is the same for everyone.
Mid: 3xLarge Shield Extender, 1xShield Recharger, 2xActive Hardener(I prefer Invuln)
Lo: 4xSPR (if it can be fit), if not 3xSPR, 1xPower Diagnostic System
The above setup is basically used for PvE. For PvP you need some sort of Electronic Warfare modules, so you will need to sacrifice some of those tank slots starting with the shield recharger (3xlarge shield extenders and 1xrecharger gives more benefit than 2xLSE and 2xrecharger).
For my highs in my mission setup, I use 6xHeavy Launcher, 1xTractor Beam, 1xSalvager. I am able to get through all lvl 3 missions with this setup. If I do lvl 4's, I need all 7 launchers to get enough DPS. Otherwise, this setup does very well to maximize profit from every mission run.
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Vincent Almasy
Gallente The Underground
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Posted - 2007.04.18 01:49:00 -
[71]
I have not tested this personally just playing the numbers but how is this:
Drake: [High] 7x Heavy Assult Missile launcher II 1x Prototype Cloak [Med] 4x Large Shield Exstender II 1x Shield Recharger II 1x Invulnerability Field II [Low] 4x Power Diagnostic System II [Rig] 3x Core Defence Plugger II(if you can get your hands onto them) [Stats] Cap: 4102 Cap/s: 23 Shield: 24263 Shield/s: 257 Shield Resists: 47.5/79/68.5/58
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Mephistofeles
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Posted - 2007.04.19 09:23:00 -
[72]
Edited by: Mephistofeles on 19/04/2007 09:19:19 Currently possible fit with nice durability:
Quote: 7x Heavy Missile Launcher II
2x Invulnerability Field II 3x Large Shield Extender II 1x Dark Blood Warp Disruptor
3x Shield Power Relay II 1x Damage Control II
3x Core Defense Field Purger I
16k shields at 210s recharge time (190 HP/s), with 63.96% EM, 85.58% Explosive, 78.37% Kinetic and 71.17% Thermal resistance
Costs about 150-200m (plus the disruptor), unless prices have dropped since I last checked, not in-game atm.
Optimized version of the above (faction items and higher recharge):
Quote: 7x Heavy Missile Launcher II
2x Dread Guristas Invulnerability Field 3x Large Shield Extender II 1x Dark Blood Warp Disruptor
4x Shield Power Relay II
2x Core Defense Field Purger II 1x Core Defense Field Purger I
16k shields with 140s recharge time (284 HP/s), with 68.4% EM, 87.36% Explosive, 81.04% Kinetic and 74.72% Thermal resistance
Costs ... well, I have no clue, but closer to 500m+ I would guess, no idea how much Dread Invuls go for these days and the t2 rig is probably gonna be quite expensive as well.
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Vladamiir
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Posted - 2007.04.20 22:34:00 -
[73]
7 x T2 Heavy Launchers
1 x T2 Invul Field 1 x T2 Heat (active) 1 x T2 EM (active) 3 x T2 Large Shield Extenders
2 x T2 SHield Power Relay 2 x T2 PDS
3 x Core Defence Field Extender
Gives me 27.6k shields with a recharge rate of 469 secs, EM 73%, Kinetic 66%, Explosive 77% and Thermal 78%
For solo swap one of the shield extenders with a T2 Warp Disruptor and a PDS with another T2 Shield power Relay, this gives me 21.1k Shields with a recharge of 389 Secs.
Both these setups are based on having BC lvl 4 and all the shield skills to lvl 4, in my opinion these setups are beasts! |

Corbain
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Posted - 2007.04.22 11:41:00 -
[74]
Just started doing lvl4 missions two days ago and here's my setup:
Hi: 7x Heavy missle launcher II 1x Tractor beam
Mid: 2x Large Shield Ext. II 4x Hard.(most of the time 2 active/2 passive depending on mission, Worlds Collide: 2Heat/2Kin one of each, techII ofc.)
Low: 2x BCU II 2x SPR II
Rigs: 2x Shield Purger 1x Shield Extender
Not had any problems at all doing lvl4 missions, altho I did have to warp out of Angel Extraveganza to get more ammo for the last level  Used techII ammo for BS's most of the time otherwise just basic ones, all kinetic ofc.
Mighty fine gin and tonic. |

Brutus Proqqus
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Posted - 2007.04.23 09:53:00 -
[75]
Drake
Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Empty Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Recharger II Ballistic Deflection Field II Explosion Dampening Field II
Shield Power Relay II Shield Power Relay II Shield Power Relay II Power Diagnostic System II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \
16112 shield, 111.05/s, E/T/K/Ex=10/27/75/83 4491 armor, E/T/K/Ex=59/44/25/10 3396.0935957729816 cap, +6.16/s, -4.0/s 168.0 m/s 0.0 DPS
cap stabelizes at around 50% with both hardeners on. Just 2 randomly picked hardeners. Any comments on the above setup? I havent tested it ingame cuz i cant afford the fittings/ship yet :P
I got limited SP (3 mil)
oh ye and i couldnt fit a 3rd hardener without the PDS
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Dr Jamius
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Posted - 2007.04.29 03:14:00 -
[76]
Edited by: Dr Jamius on 29/04/2007 03:10:58 A solo pvp setup I've tried out:
7x Malkuth HML 1x Recon Probe Launcher
1x Inv II 3x Large Shield Extender II 1x Warp Disruptor II 1x X5 Prototype Web.
1x BCU II 2x SPR II 1x Photonic CPU Enhancer
3x Field Purger Rigs
Malkuths used because of their low cpu requirements. The minor missile nerf is worth it, as the recon probe launcher is just too damn handy at dropping you on top of a target. With this setup I've outtanked and killed T1 cruisers(1v2), Myrmidons (1v2), Brutix, Vagabond and I've also soloed a Scorpion, who even though I'd been nossed dry and jammed a couple of times for twenty seconds, he didn't think to warp out. 
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Ria Denas
PERKONE Industies
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Posted - 2007.05.10 10:53:00 -
[77]
Edited by: Ria Denas on 10/05/2007 10:50:11 Drake
Highs: T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] Salvager/Tractor Beam
-----------------------------------------------------------------
Mids: Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Recharger II Shield Recharger II Shield Recharger II
-----------------------------------------------------------------
Lows: Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Rigs : Core Purge \ Core Purge \ Core Purge \
98 sec shield recharge rate ...
1 max damage abbad was held at 60% shield constantly 1 max damage raven was held at 64% constantly lvl 4 Extrav - held at 60% shields constant
Expensive to setup but worth it if its just gonna stay alive...
Use T2 heavy missiles on the named officer battleships, standards on rest ...
Sometimes wonder why i dont use it all the time for lvl 4's in stead of my raven
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pbdevildogazn
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Posted - 2007.05.15 00:21:00 -
[78]
I know this isn't a drake, but it's a tank exactly like a drake, so how would this tank compare to a drake's tank? (not sure if it fits :D)
Hurricane:
Highs: doesn't matter (going for tank here)
Mids: 2 x invulnerability field II 2 x large shield xtender II
Lows: 6 x shield power relay II
Rigs: 3 x core defense field purger I
How does the tanking ability of a hurricane with that build compare to drake?
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Nonym Ous
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Posted - 2007.05.15 00:24:00 -
[79]
Edited by: Nonym Ous on 15/05/2007 00:24:21
Originally by: pbdevildogazn I know this isn't a drake, but it's a tank exactly like a drake, so how would this tank compare to a drake's tank? (not sure if it fits :D)
Hurricane:
Highs: doesn't matter (going for tank here)
Mids: 2 x invulnerability field II 2 x large shield xtender II
Lows: 6 x shield power relay II
Rigs: 3 x core defense field purger I
How does the tanking ability of a hurricane with that build compare to drake?
You don't even have enough cap to run ONE invuln field with that many SPRs
Edit: But with 4 LSE IIs You get almost 500 shield per second so I guess that's something.
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SXyNinjew
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Posted - 2007.05.15 08:15:00 -
[80]
Edited by: SXyNinjew on 15/05/2007 08:14:14
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SXyNinjew
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Posted - 2007.05.15 08:16:00 -
[81]
This is my drake setup. I found that what i use is basicaly the same as every one elses. 6-heavy missile 2, salvager, tractor 3-sheild extender 2, sheild recharger 2, 2 active hardners ratt specific SPR 2,2-PDS 2, ballistic control 2 3-bay loading accelerater pump out dmg at wicked speed and still be abel to take a hit. can add additional missle insted of salavger.
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Aero Zolic
Underground Liberation Resistance Corps Knights Of the Southerncross
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Posted - 2007.05.15 11:55:00 -
[82]
High: 7x Advanced 'Limos' Heavy Missile Bay
Medium: 2x Large Shield Extender II 2x Shield Recharger II 1x Magnetic Scattering Amplifier II 1x Y-S8 Hydrocarbon I Afterburners
Low: 2x BCU II 2x SPR II
Rigs: 3x Purger
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Eeryal
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Posted - 2007.05.17 03:48:00 -
[83]
Originally by: Ria Denas Edited by: Ria Denas on 10/05/2007 10:50:11 Drake
Highs: T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] Salvager/Tractor Beam
-----------------------------------------------------------------
Mids: Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Recharger II Shield Recharger II Shield Recharger II
-----------------------------------------------------------------
Lows: Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Rigs : Core Purge \ Core Purge \ Core Purge \
How do you fit the third extender? Coming up short on PG.
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Dr Fighter
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Posted - 2007.05.17 03:50:00 -
[84]
Originally by: Pottsey Alternatively you could go for high hitpoints and resistance and relay on the hitpoints pool over regen. I donÆt do this but it works for PvE. Fit x2 inv feilds, max extenders and max PDS T2 in the low slots.
i find this mostly true, and totally depends on your over all dps.... why try tank when they are all dead ^^
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Tista
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Posted - 2007.05.17 03:51:00 -
[85]
7 HML II
1 thermal amp II 1 kine amp II 2 EM amp II 2 LSE II
4 SPR II
2 feild purger I 1 therm sheild resist
800 dps tank on lowest resist. -------------------- "this is the templar fighter used by carriers" Originaly quoted by Shania Eria.
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Dr Fighter
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Posted - 2007.05.17 03:57:00 -
[86]
Originally by: Tista 7 HML II
1 thermal amp II 1 kine amp II 2 EM amp II 2 LSE II
4 SPR II
2 feild purger I 1 therm sheild resist
800 dps tank on lowest resist.
please tell me thta setup doesn tdo 800 dps, or i'll eat my hat..... then replace the second EM passive for a scram and go pvping
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Pardack
State War Academy
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Posted - 2007.05.17 15:14:00 -
[87]
Originally by: Eeryal
Originally by: Ria Denas Edited by: Ria Denas on 10/05/2007 10:50:11 Drake
Highs: T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] T2 Heavy Missile Bay [Scourge Heavy Missile] Salvager/Tractor Beam
-----------------------------------------------------------------
Mids: Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Recharger II Shield Recharger II Shield Recharger II
-----------------------------------------------------------------
Lows: Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Rigs : Core Purge \ Core Purge \ Core Purge \
How do you fit the third extender? Coming up short on PG.
A little extreme with the setup (no bcu?) but I tried it for fun anyway. Ran into the same problem with grid. Even with pretty good skills I can't fit it all either.
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Wiktorja
Caldari Universal Army
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Posted - 2007.06.05 18:33:00 -
[88]
Is the % bonus you get from the sheild compensation skills (25% bonus @ level 5) stack nerfed with the 37.5% increase that you get from a Tech 2 Resistance amplifier?
I guessing the answer is yes because I don't see resistance amps being used in these passive tanking setups. If they weren't stack nerfed, then you could get 67.5% resist bonus over the 55% you get from hardeners.
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Borasao
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Posted - 2007.06.05 19:42:00 -
[89]
Originally by: Wiktorja Is the % bonus you get from the sheild compensation skills (25% bonus @ level 5) stack nerfed with the 37.5% increase that you get from a Tech 2 Resistance amplifier?
I guessing the answer is yes because I don't see resistance amps being used in these passive tanking setups. If they weren't stack nerfed, then you could get 67.5% resist bonus over the 55% you get from hardeners.
They aren't stacking nerfed. The skill is a bonus to the value of the module, not an addition to the value of the module.
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velmistr Ecco
Caldari InNova Tech Inc Xelas Alliance
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Posted - 2007.06.05 19:44:00 -
[90]
Originally by: Wiktorja Is the % bonus you get from the sheild compensation skills (25% bonus @ level 5) stack nerfed with the 37.5% increase that you get from a Tech 2 Resistance amplifier?
I guessing the answer is yes because I don't see resistance amps being used in these passive tanking setups. If they weren't stack nerfed, then you could get 67.5% resist bonus over the 55% you get from hardeners.
No. However that 25% bonus works like this: base*1.25 So in case of your t2 passive resistance aplifier you can get 37.5*1.25=46,875%. So even with max skills it is not as good as active hardener. On the other hand if you meet some vacuum cleaner like dominix you can be pretty sure that passive resistance amplifiers are the best for your drake 
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Slayton Ford
Vindicate and Deliverance ASGARDIAN EMPIRE
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Posted - 2007.06.05 21:47:00 -
[91]
I had issues with the 5th room of Guristas Ext in my Raven (T2 fitted, Domination XL booster, 3x CCC) so I updated my drake to the following fitting. Shields leveled out about 47%....
Drake
'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher Empty Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II Ballistic Deflection Field II Ballistic Deflection Field II
Ballistic Control System II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Rigs : Core Defence Field Extender I \ Core Defence Field Extender I \ Core Defence Field Purger I \
20294 shield, 144.47/s, E/T/K/Ex=40/52/90/76 4882 armor, E/T/K/Ex=59/44/25/10 3375.0 cap, +5.6/s, -7.2/s 168.0 m/s 0.0 DPS --------------- This sig has been censored in fear of recieving the ban hammer... |

BillyBoy961
Caldari Edenists
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Posted - 2007.06.14 20:03:00 -
[92]
i use this, im new to the drake but has a very good passive tank: Drake
XR-3200 Heavy Missile Bay [35xScourge Heavy Missile] XR-3200 Heavy Missile Bay [35xScourge Heavy Missile] XR-3200 Heavy Missile Bay [35xScourge Heavy Missile] XR-3200 Heavy Missile Bay [35xScourge Heavy Missile] XR-3200 Heavy Missile Bay [35xScourge Heavy Missile] XR-3200 Heavy Missile Bay [35xScourge Heavy Missile] XR-3200 Heavy Missile Bay [35xScourge Heavy Missile] Empty Slot
Shield Recharger II Large Shield Extender II Large Shield Extender II Heat Dissipation Amplifier II Magnetic Scattering Amplifier II Kinetic Deflection Amplifier II
Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Rigs : Core Defence Field Purger I \ Core Defence Field Purger I \ Anti-EM Screen Reinforcer I \
12862 shield, 189.0/s, E/T/K/Ex=64/66/70/65 4687 armor, E/T/K/Ex=59/44/25/10 3375.0 cap, +4.43/s, -0.0/s 168.0 m/s 118.4 DPS
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Haradgrim
Caldari The Wild Bunch
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Posted - 2007.06.20 14:24:00 -
[93]
what are people's thoughts post patch?
That.which.does.not.bend.breaks |

DeathToKittens
Minmatar Eve's Brothers of Destiny Rough Necks
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Posted - 2007.06.20 14:37:00 -
[94]
So far I have not noticed a significant difference. BUT... I have only been trying out those new dead space pockets that the ship scanner now finds.
------------------------------- DTK
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Illyaina Karia
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Posted - 2007.07.01 12:31:00 -
[95]
Edited by: Illyaina Karia on 01/07/2007 12:31:26 I'v been trying for a while to get max regen rate in effect to "OK" Sheil resistance.
[ 132 | 46] Large Shield Extender II [ 132 | 46] Large Shield Extender II [ 132 | 46] Large Shield Extender II [ 132 | 46] Large Shield Extender II [ 0 | 50] Shield Recharger II [ 1 | 44] Invulnerability Field II
[ 0 | 0] Shield Power Relay I [ 0 | 0] Shield Power Relay I [ 0 | 0] Shield Power Relay I [ 0 | 0] Shield Power Relay I
With that i get 269 Regen per-sec
May i ask some1 to post the highest Regen rate, without considering DPS at all.
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Ogdru Jahad
Amarr Hookers and Black Jack Flaming Hookers
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Posted - 2007.07.01 14:49:00 -
[96]
I was under the impression that passive shield tanking using NO CAP what so EVER!
Why use a Invulnerability Field ? that sort of defeats the entire purpose of passive tanking. -
:
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velmistr Ecco
Caldari InNova Tech Inc
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Posted - 2007.07.01 15:14:00 -
[97]
Originally by: Illyaina Karia Edited by: Illyaina Karia on 01/07/2007 12:31:26
May i ask some1 to post the highest Regen rate, without considering DPS at all.
6x Shield Recharger II
4x Shield Power Relay II
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Shereza
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Posted - 2007.07.01 16:04:00 -
[98]
Best tank I'm willing to put on my drake is Mids: 3x T2 large extender, 3x hardener Lows: 4x T2 shield power relay Rigs: 3x core defense purger
With shield management L3, a 3% shield HP boost implant, and siege warfare L3 I get a peak regen of around 210 hp/second. Dropping a hardener for another extender would raise it to 251/second peak but I've got 7 limos heavy launchers in my highs so this already taxes my grid and I'm not sure I'd want to use only 2 hardeners anyways.
Using T1 SPRs and regolith large extenders will get you about 170 hp/sec peak regen which, honestly, is enough for a lot of L4s if you don't aggro whole rooms or every wave in a room at once. I happen to do that to minimize damage potential to my alt's abaddon since until she got advanced weapon upgrades 3 yesterday she could only mount a medium armor repair on the ship while maintaining cap for her lasers at all times.
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Drazin DawnTreader
The Elear
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Posted - 2007.07.01 16:24:00 -
[99]
Originally by: velmistr Ecco
Originally by: Illyaina Karia Edited by: Illyaina Karia on 01/07/2007 12:31:26
May i ask some1 to post the highest Regen rate, without considering DPS at all.
6x Shield Recharger II
4x Shield Power Relay II
That would give you the lowest Recharge rate. The highest regen rate would include 4 LSE II's and 2 Recharger II's Giving you around 400hp/sec regen More if you have Purger II's as rigs. Which would put you up around 500hp/sec regen.
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Raynor Etrin
Galactic Waste Management
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Posted - 2007.07.03 15:01:00 -
[100]
I would say that this would be a sound solo pvp setup.
Hi's 5x Arby Heavy Launchers 3x Med. NOS (or 6 Arbys, 2 NOS)
Med's 1x Warp Scram (whichever flavor you prefer/can fit) 2x Invuln. II 1x Shield Booster II (most likely med.) 2x Shield Booster Amp II
Low's 1x DCU II 3x BCU II
Rigs Anything that either gives you a better active tank or more DPS
Drones T2 Lights
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BELT JUNKIE
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Posted - 2007.07.04 11:54:00 -
[101]
Just thought id throw this in to get an opinion on my setup my drake has 16k sheilds with 211 recharge im fitted with 6 limos heavy launchers 1 small proton smartbomb 3 t2 large extenders 3 sheild recharger 2's 4 shield power relay 1's 1 core defense field purger i can easily do lvl three missions with this
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Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.07.04 19:25:00 -
[102]
Originally by: Raynor Etrin I would say that this would be a sound solo pvp setup. .... snip ...
Doesn't even come close to fitting. Not even the 2 Med NOS setup. Besides, your 5 slot tank really doesn't give much protection.
If you want to turn the Drake into a NOS-boat, this _does_ fit:
highs: 4xAssault Missile Launcher II, Med Energy Neut II, 2xMed NOS II, Drone Link Aug mids: 2xLSE II, T2 Invul, T2 Active EM Hardener, T2 10MN AB, 20km warp jam lows: 3xT2 PDS, I-Stab 5xlight ECM drones Rigs : Anti-Therm Screen Reinforcer I, 2x Polycarbon Engine Housing
Best tank I could fit while trying to get on as much NOS/Neut as could fit. ECM drones to take out an additional target, drone link to extend their range. Assault missiles don't give much dps, but this setup is gang support anyways. Take out any frigs, and add a point of warp scramble into the mix. Need an AB to get into NOS range quickly (at least for a Drake), and 2 nanofiber rigs to help the speed boost. I-Stabs are always useful in the case you have to turn around and warp out, or generally for making the boat a bit more drivable. You'll need the agility if you're gonna catch an inty that's orbiting just outside your NOS range. 2xLSE's are way better than a Med Booster + 2xBoost amps. PDS's are needed for grid.
Hits the target for about 240 cap right off the bat, pretty much instakilling an inty's cap. After you shut it's MWD down, you can prevent it from outrunning your missiles. Might not be bad in a gang as a dedicated inty killer. Plus you can sic some ECM drones on any close range damage dealers around. Also the ECM drones are there to help you escape should you need to break a heavier tackle.
The T2 assaults are there more for the ROF bonus than the ability to load precisions. I'd pack some faction scourges for a little bit of a dps boost.
This is a hit and run boat. Dive in, take out the frigates, and run off. If something bigger gets a tackle on you, you have two means of escape: outrun it's warp scram, or break their lock with your ECM drones. In a gang, the pathetic dps won't be very interesting, but you're there to make sure if the fight goes badly that you and your mates can escape with a combination of ecm and cap warfare. And if a battleship starts tossing cruises at you just start spamming defenders. Get sensor damped at close range like Curse pilots like to do? Load FoF's and bump the dampship until you're close enough to get a lock, then send your ecm drones and NOS them. ECM'd from long range? Just warp off unless it's just a blackbird, which in that case you might as well try to kill it because it'll have no tank. Just floor it towards them and hopefully your drones and FoF missiles will choose the right target. If it's a rook, falcon or scorp... um, run?
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Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.07.04 20:20:00 -
[103]
Edited by: Smakko on 04/07/2007 20:20:57
Originally by: BELT JUNKIE Just thought id throw this in to get an opinion on my setup my drake has 16k sheilds with 211 recharge im fitted with 6 limos heavy launchers 1 small proton smartbomb 3 t2 large extenders 3 sheild recharger 2's 4 shield power relay 1's 1 core defense field purger i can easily do lvl three missions with this
I have a drake PvE setup and I can do level 4s with my Drake. That's not saying much because most level 4s are more about controlling aggro than tanking, but that's a different matter.
Just some friendly advice...
When you can afford it put in 2 more CDFP's as you already probably plan on, and replace an SPR or 2 with BCUs. I'd rather have a drone link aug in the utility slot than a smartbomb. Instead of the 3 Shield rechargers in your mids, use 3 mission specific hardeners. Either 3 active, or 2 active and a passive. You'll probably need to do 2 active and 1 passive due to fitting contraints. Train up EM, Therm and Kin Shield compensation up to 2 for now, which will help that 1 passive hardener out a bit, without expending too much training time. Rat specific hardeners perform better than 3xshield rechargers. In PvP you just want to make sure you don't have any gaping holes in your resists.
Here's the math... * With a tank of 3xLSEII's, 3xShield Recharger II's, and 4xSPRII's I get 16012 shield with a peak recharge rate of 195/s (no rigs). * My resists are Em/Th/Kin/Exp=20/35/51/67. * If I'm fighting Guristas, which deal Kinetic and Thermal damage, the most I will be able to tank is calculated by dividing my shield recharge rate by the percentage of unresisted damage to my shields.
therefore: 195 shields per second / (100%-51% Kinetic) = 397.96 kinetic damage per second at peak
It works out to 300 Thermal dps peak ( 195 / .65 ).
Now lets look at what happens if we use 3xrat specific hardeners vs Guristas... We switch out the Shield rechargers with a Ballistic Deflection Field II, Heat Dissipation Field II, and Kinetic Deflection Amplifier II (passive hardener). I get resists of E/T/K/Ex=20/71/86/67, with a recharge rate of 119 shields per sec.
That works out to 850 kinetic dps tankable at peak ( 119 / .14), and 410 thermal dps ( 119 / .29 ).
That's all without rigs. Throw 3xCDFP rigs on that and now you're tanking some serious dps. I lol'd the first time I aggroed the whole stage in a Lvl 4, and sat there with 6xBS, maybe 5-6 cruisers and a handful of frigs all pounding on me while I calmly took out the cruisers and frigs and a battleship before having to warp out. Watch it when you start dropping below 30% shields though, that's when you should align for warp and prepare to get out and wash your shields at the local station.
Once you know how the missions work, you can sacrifice some tanking ability for some BCS's in the lows to replace an SPR or two.
However, it kills BS's way too slowly for it to be a truly good lvl 4 boat. For that, just use a Raven or another boat with higher dps than the drake and comparable tanking ability. But the drake is great when you begin doing lvl 4s and are trying to figure out how they work. If you make a mistake you have a relatively large margin for saving your ship and getting out.
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LMAAAOOOO
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Posted - 2007.07.04 20:34:00 -
[104]
Originally by: Ogdru Jahad I was under the impression that passive shield tanking using NO CAP what so EVER!
Why use a Invulnerability Field ? that sort of defeats the entire purpose of passive tanking.
Ignorance ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.07.04 23:57:00 -
[105]
Originally by: Ogdru Jahad I was under the impression that passive shield tanking using NO CAP what so EVER!
Why use a Invulnerability Field ? that sort of defeats the entire purpose of passive tanking.
Strictly speaking, it uses cap so it could be called semi-passive, as many people do (active shield tanking solely referring to the case where a shield booster is used). However purely cap-less setups are pretty much only suited for PvP, where you are setting up to counter a nos-boat. In PvE you can use as much cap as will last you for duration of the encounter. You could run two active shield hardeners on a Drake for like an hour before you drained your cap... so most people don't even bother making the distinction between semi-passive and passive tanking.
But then again, you've been around long enough to know this, so I'm wondering if you're just being somewhat sarcastically obtuse.
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BELT JUNKIE
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Posted - 2007.07.05 08:47:00 -
[106]
thanks for the advice smakko i was thinking mabye i could put on 2x core defense field extender rather than purgers
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Zao Bader
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Posted - 2007.07.05 09:43:00 -
[107]
I love my drake setup for level 4's
6 x heavy missile launcher 2
3 x large shield extender 2 3 x shield recharger 2
2 x shield power relay 2 2 x ballistic control system 2
3 x core defence field purger
Got some zainou implants as well.
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Pottsey
Enheduanni Foundation
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Posted - 2007.07.05 12:04:00 -
[108]
Edited by: Pottsey on 05/07/2007 12:04:57 ôStrictly speaking, it uses cap so it could be called semi-passive, as many people doö Not really. Passive tanking is not zero cap. Passive tanking is about no active boosters/repairers so your HP regen is passively on all the time even when your out of cap.
A long time ago it used to be pretty much only passive tanks that ran Invulnerability FieldÆs as only passive tanks had the spare cap to use them.
Passive shield tanking guide click here |

Raynor Etrin
Galactic Waste Management
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Posted - 2007.07.05 23:31:00 -
[109]
Originally by: Smakko Doesn't even come close to fitting. Not even the 2 Med NOS setup. Besides, your 5 slot tank really doesn't give much protection.
Um, maybe if you're a complete noob. I'm only a 9mil SP char and this all fits for me. And an OMGWTFBBQ Geddy has troubles breaking the tank. So, yes it has officially been tested and it works VERY well.
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Pottsey
Enheduanni Foundation
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Posted - 2007.07.06 06:47:00 -
[110]
Edited by: Pottsey on 06/07/2007 06:47:31 EDIT: Wrong Thread
Passive shield tanking guide click here |
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Draghkar
Minmatar
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Posted - 2007.07.06 11:51:00 -
[111]
MID x3 Large Shield Extender T2 x2 Shield Recharger T2 x1 Invuln T2
LOW x4 SPR T2
x3 Core Defence Field Purger
17k Shield regen in 112 Seconds giving 382 Shield/sec with 3% Reduction in regen time and Shield HP implant.
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Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.07.07 12:13:00 -
[112]
Originally by: Raynor Etrin
Originally by: Smakko Doesn't even come close to fitting. Not even the 2 Med NOS setup. Besides, your 5 slot tank really doesn't give much protection.
Um, maybe if you're a complete noob. I'm only a 9mil SP char and this all fits for me. And an OMGWTFBBQ Geddy has troubles breaking the tank. So, yes it has officially been tested and it works VERY well.
I have AWU 4 and electronic V and I run into cpu problems. So maybe you're able to fit it, but I call BS. Either you're not fitting all T2 mods like you say you are, or there's a fitting skill I'm missing somewhere. Use named T1 stuff and it fits, admittedly. Using the Medium Diminishing Nos in place of regular Med Nos I (5tf difference) still won't help. The T2 stuff you spec all have significantly larger CPU reqs.
And a Geddy has trouble breaking a shield tank with 60% resists against EM? Dude, all you have are 6500 shields, a medium shield booster and a double stacked shield boost amp. A geddon set up for gank is gonna cook you in seconds. Trouble breaking your tank? You're boosting something like 150 shields every 3 sec cycle. The Geddon with total noob skills can do 150 dps. Hell, the Drake with T2 Heavy furies can do more than 150 dps. You'd come up against a mission drake and get pwnd. Drain the cap on a passively tanked Drake? It's 7 missiles are still firing at you while your 4 missile launchers are firing it, and you have no more nos to fuel your active tank, which was gimpy to begin with.
That's fine if you don't want any help setting up a ship, but the math doesn't work, regardless of what you claim.
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Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.07.07 12:17:00 -
[113]
Originally by: Zao Bader I love my drake setup for level 4's
6 x heavy missile launcher 2
3 x large shield extender 2 3 x shield recharger 2
2 x shield power relay 2 2 x ballistic control system 2
3 x core defence field purger
Got some zainou implants as well.
Any reason you're not using the 7th launcher slot? 
I presume it's a typo. Also, for those lvl 4 battleships that like to orbit at 50km or so, use a drone link aug in your high slot and send your light drones to help down them. You might have to replace 1 or 2 T2 launchers with arbies and maybe a t2 shield recharger for a t2 passive resist mod because the cpu fitting will be tight.
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Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.07.07 12:26:00 -
[114]
Originally by: Pottsey Edited by: Pottsey on 05/07/2007 12:04:57 ôStrictly speaking, it uses cap so it could be called semi-passive, as many people doö Not really. Passive tanking is not zero cap. Passive tanking is about no active boosters/repairers so your HP regen is passively on all the time even when your out of cap.
A long time ago it used to be pretty much only passive tanks that ran Invulnerability FieldÆs as only passive tanks had the spare cap to use them.
I agree, but not everyone does. I've seen the term "semi-passive" used frequently, albeit not in your guide on passive tanking. It's been a point of minor contention on these boards, so I brought up the distinction to help clarify things for people who have seen zero-cap use setups, like armor tankers who use plates and EANMs.
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Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.07.07 12:29:00 -
[115]
Originally by: BELT JUNKIE thanks for the advice smakko i was thinking mabye i could put on 2x core defense field extender rather than purgers
extender rigs don't give many shield hps, i'd go for the purgers definitely.
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Ogdru Jahad
Amarr Hookers and Black Jack Flaming Hookers
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Posted - 2007.07.08 15:27:00 -
[116]
Originally by: Smakko
Originally by: Ogdru Jahad I was under the impression that passive shield tanking using NO CAP what so EVER!
Why use a Invulnerability Field ? that sort of defeats the entire purpose of passive tanking.
Strictly speaking, it uses cap so it could be called semi-passive, as many people do (active shield tanking solely referring to the case where a shield booster is used). However purely cap-less setups are pretty much only suited for PvP, where you are setting up to counter a nos-boat. In PvE you can use as much cap as will last you for duration of the encounter. You could run two active shield hardeners on a Drake for like an hour before you drained your cap... so most people don't even bother making the distinction between semi-passive and passive tanking.
But then again, you've been around long enough to know this, so I'm wondering if you're just being somewhat sarcastically obtuse.
No sir not being sarcastic. I am stating the bloody obvious. mind you, I dont know much of shield tanking only armour tanking . I spose the basics are the same. needless to say. shield tanking has the only true passive tanking in the game. -
:
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Pottsey
Enheduanni Foundation
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Posted - 2007.07.08 15:54:00 -
[117]
ôshield tanking has the only true passive tanking in the game.-ô Technically speaking hull or amour plate tanking is still passive tanking. To me Speed tanking with passive modules is also passive tanking but not with an AB or microwarp. Passive shield tanking guide click here |

Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.07.09 23:01:00 -
[118]
Originally by: Ogdru Jahad No sir not being sarcastic. I am stating the bloody obvious. mind you, I dont know much of shield tanking only armour tanking . I spose the basics are the same. needless to say. shield tanking has the only true passive tanking in the game.
Fair enuf. If you say that shield tanking is the "only true passive tanking" then I assume you mean it's because shields can recharge without cap. But in your earlier post where you pointed out Invuls use cap, it seemed you assumed that passive tanking was primarily about not using cap. Whether you're a person that believes that the main characteristic of passive tanking is cap-less recharge, or simply the non use of cap whatsoever, is not really the issue I'm trying to address. I'm just pointing out that there's alot of confusion about what comprises a "passive" tank.
First off, if you haven't read Pottsey's guide, you should.
Second of all, if passive tanking is all about shield's ability to recharge without the use of a booster/repair module, then ok, I see your point shield tanking is the only real passive tanking. But you have so much cap left over, you might as well boost the resists with an Invul. If you're concerned about what happens to your resists after your cap is gone (against a NOS ship), then you can plug your worst resist hole with a passive EM hardener and train up the requisite skill.
But if you're saying passive tanking's main characteristic is the non-use of cap, then the differences between a shield HP tank and an armor HP tank are secondary... except the armor tank doesn't gimp your sig radius, can make use of passive omni-resist mods, and leaves your mids open for pvp mods.
It seems to me you're trying to pigeonhole the concept of passive tanking a bit too strictly... after all it's not about following the definition of tanking but whatever's best for the ship and the encounter.
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Henricus Gaufridus
Amarr Madison Industrial Co. Sylph Alliance
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Posted - 2007.07.10 20:45:00 -
[119]
I've found that, despite the nerf of battlecruiser shields, this setup works quite well:
Highs: 7 x Heavy Missile Launcher II, 1 x tractor beam (because I'm lazy, and my salvager can't always carry all the loot, so I usually tractor in all the close wrecks) Meds: 1 x Kinetic hardener, 1 x EM hardener, 1 x Therm hardener, 3 x Large Shield Extender II Lows: 1 x Ballistic Control II, 2 x Shield Power Relay II, 1 x CPU enhancer
Not sure what rigs I've got fitted, to be honest, I'm not in that ship right now.
Shields already have insanely high explosive resists, so I've never found a need to fit an explosive hardener. Switch 'em out for specific purposes as desired. With all the CPU I'm using, I had the need to fit a CPU enhancer (probably from the missile rigs). With this setup, I can happily fire one missile at each group during a mission, aggro everyone, then pick off anyone as soon as they get within 20km (for easy tractoring). The Ballistic Control II gives me an extra boost to damage output.
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Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.07.13 18:28:00 -
[120]
How do you have the grid for all that without a PDS?
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JamnOne
Amarr
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Posted - 2007.07.13 18:32:00 -
[121]
Originally by: Smakko How do you have the grid for all that without a PDS?
To which setup are you referring? But most people have the Grid because of the skills they trained up.
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Liang Nuren
The Refugees
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Posted - 2007.07.13 20:18:00 -
[122]
Originally by: Henricus Gaufridus I've found that, despite the nerf of battlecruiser shields, this setup works quite well:
Highs: 7 x Heavy Missile Launcher II, 1 x tractor beam (because I'm lazy, and my salvager can't always carry all the loot, so I usually tractor in all the close wrecks) Meds: 1 x Kinetic hardener, 1 x EM hardener, 1 x Therm hardener, 3 x Large Shield Extender II Lows: 1 x Ballistic Control II, 2 x Shield Power Relay II, 1 x CPU enhancer
Not sure what rigs I've got fitted, to be honest, I'm not in that ship right now.
Shields already have insanely high explosive resists, so I've never found a need to fit an explosive hardener. Switch 'em out for specific purposes as desired. With all the CPU I'm using, I had the need to fit a CPU enhancer (probably from the missile rigs). With this setup, I can happily fire one missile at each group during a mission, aggro everyone, then pick off anyone as soon as they get within 20km (for easy tractoring). The Ballistic Control II gives me an extra boost to damage output.
I assume he's referring to this one. I also assume that he has AWU4 and the PG implant ... I'm reasonably confident it will fit that way (but not certain because I'm not at home).
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Teeah
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Posted - 2007.07.13 20:26:00 -
[123]
Here's my setup - works pretty good.
7 heavies (mix of Limos, Arbalest, and 1 DG) 3 passive hardeners (rat specific), 1 shield charger, 2 large shield extenders 2 BCU, 2 Shield Power Relay 3 shield recharge rigs
I have a shield recharge rate of 291 secs and pretty decent dmg.
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Allestin Villimar
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Posted - 2007.07.15 10:49:00 -
[124]
Edited by: Allestin Villimar on 15/07/2007 10:49:12 I'm using this atm:
2 t2 large shield extenders, 2 t2 shield rechargers, 2 t2 PDUs, 2 t2 shield power relays, 2 hardeners (generally two t2 invuln fields) 7 heavy missile launchers, and a t2 medium nos. 3 core defence field purger rigs. Once I get the skills I'll have enough powergrid to use t2 heavy missile launchers, but sadly no bcu.
You can get a higher tank dps with another extender instead of one of the rechargers, but you get a large increase in signature radius due to the rigs. I find you actually take less enough damage to make up for at east the 2 extender/2 recharger split. I haven't tried it with 3 rechargers yet.
Btw, this works just fine for level 3 missions with tier 1 items, but you get better results with t2 obviously.
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Illyaina Karia
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Posted - 2007.07.18 11:38:00 -
[125]
Edited by: Illyaina Karia on 18/07/2007 11:38:14 Edited by: Illyaina Karia on 18/07/2007 11:37:57 I use
Highs- 6 t2 Heavy launchers| t2 small nos Medium- 3 LSE t2 | 1 SR t2| 2 inv t2 Lows- 4 t2 SPR Rigs 3 Purgers t1
Gives about 280 peak regen rate
Works well although u can't fit 7 heavy's :( need a pdu.
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Zao Bader
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Posted - 2007.07.18 12:17:00 -
[126]
Originally by: Illyaina Karia Edited by: Illyaina Karia on 18/07/2007 11:38:14 Edited by: Illyaina Karia on 18/07/2007 11:37:57 I use
Highs- 6 t2 Heavy launchers| t2 small nos Medium- 3 LSE t2 | 1 SR t2| 2 inv t2 Lows- 4 t2 SPR Rigs 3 Purgers t1
Gives about 280 peak regen rate
Works well although u can't fit 7 heavy's :( need a pdu.
A drakes DPS is low enough let alone dropping a launcher. IMO this is wrong on so many levels.
I use
7 x HML2 3 x LSE2 3 x SR2 2 x SPR2 2 x BCS2
3 x CDFP rigs
I am wondering if i would get a better tank by dropping an item or 2 from the mids in place of some hardeners. I think the setup above gives me about 220-240s/sec recharge. If i drop the 2 BCS2 i can have approx 370s/sec but prefer to keep the BCS2's on personally
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Illyaina Karia
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Posted - 2007.07.19 01:22:00 -
[127]
True yes, but if ur mainly gonna be prime i best be able to tank and let the gang do the dps.
Im more of a tanker than a dps'r i just love to tank a drake :)
Makes me feel all warm and fuzzy hehe.
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HuGo87
Caldari Eve'S Daemons
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Posted - 2007.07.26 07:19:00 -
[128]
Edited by: HuGo87 on 26/07/2007 07:20:42 this seems to work fine.. with moderatly good skills:
7x Heavy Missile Launcher 1x Anything u like/need
2x Active Hardeners II 2x LSE II 2x Shield Recharger II
4x SPR II
3x Core Defence Field Purger I
12,863 HP shield 129.6 seconds to recharge 238.23 recharge peak
resistances depende on hardeners or invulnerability field (depends on ur needs)
personaly i consider passive tanking = "afk-like" tanking, so active hardeners r passive tank as well ... arguable, but i couldn't care less about that xD
edit: lol, i had just read the first pages, and noticed a remarkably similar fit two posts up :P
this one has slightly less shield peak, but more dps :) (?)
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djenghis jan
Amarr Debiloff's Vanguard
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Posted - 2007.07.26 09:16:00 -
[129]
Has anyone considered combining a passive tank with a neutralizer instead of a nos?
suppose we fit 2x extender II, 4x resist amplifier, 3x shield power relay and 3 x core defence field purgers in combination with 7xHAM II using high damage missiles. The missiles come with a cap recharge penalty but will fire regardless of cap.
So suppose you encounter a pirate while doing exploration in low sec, pirates need active tanks because they need cap for tackling. So they will usually fit at least one med nos. Now the drake neut drains the cap on both ships then that's in the advantage of the drake pilot because tank and damage function without it. If the drake's empty then no more energy is gained by the nos fit on the other side. So the pirates active tank will drain until the scrambler fails and he has to bail.
Anyone have experience with this approach? I have problems running active harderners in combination with high damage missiles so if being nossed by two med vs my one i runinto trouble
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Vulcan Pyros
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Posted - 2007.07.29 08:13:00 -
[130]
This topic has helped me out heaps, with my set up in my Drake i have nearly 17k shields with a 287 sec recharge rate and can passive tank any lv3 mission
At first i was a little worried bout headin out without any shield boosters but my doubts were soon laid to rest and i highly recommend a PT Drake for any Caldari pilot.Once again thank you to all for all the info provided.
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Leeluvv
Caldari
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Posted - 2007.07.29 12:15:00 -
[131]
Originally by: Vulcan Pyros This topic has helped me out heaps, with my set up in my Drake i have nearly 17k shields with a 287 sec recharge rate and can passive tank any lv3 mission
Don't forget your resists. Too many Drake pilots get obsessed with recharge. The aim is a great tank, not a great recharge.
25% less damage taken is better than 10% better recharge.
lee == Sig to follow |

WilliamMaxwell
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Posted - 2007.07.31 11:33:00 -
[132]
Plese note that im kinda new (23 days or so) and my skills are not that high as yours probably ;)
high: 7x ¦malkuth¦heavy missile launchers 1x salvager (i got an extra ship for salvaging but if its low-range encounter i usually do it with the drake)
med: 3x large shield extender II 1x Shield Recharger II 2x hardeners or invul fields (T1)
low: 2x Shield Power Relay (T1) 2x PDU (T1)
its the best T1 parts i could find on the open market. Ive got 14600 Shields and they recharge in 493seconds, so its around 30 shield/second. I am training for the Shield Rigs now, so they are not counted here, they should be done within the next 2 days probably.
Will this work well for level 3 missions? Or do you guys have any ideas what to fit "better" (dont forget my "low" skills).
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Leeluvv
Caldari
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Posted - 2007.07.31 12:16:00 -
[133]
Originally by: WilliamMaxwell Plese note that im kinda new (23 days or so) and my skills are not that high as yours probably ;)
high: 7x ¦malkuth¦heavy missile launchers 1x salvager (i got an extra ship for salvaging but if its low-range encounter i usually do it with the drake)
med: 3x large shield extender II 1x Shield Recharger II 2x hardeners or invul fields (T1)
low: 2x Shield Power Relay (T1) 2x PDU (T1)
its the best T1 parts i could find on the open market. Ive got 14600 Shields and they recharge in 493seconds, so its around 30 shield/second. I am training for the Shield Rigs now, so they are not counted here, they should be done within the next 2 days probably.
Will this work well for level 3 missions? Or do you guys have any ideas what to fit "better" (dont forget my "low" skills).
Swap out the '2x hardeners or invul fields (T1)' for rat specific amplifiers (passive resists) and you're set to go.
If you get a mission that has multiple damage types drop the SR for a 3rd amplifier.
Lee == Sig to follow |

WilliamMaxwell
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Posted - 2007.07.31 13:45:00 -
[134]
Edited by: WilliamMaxwell on 31/07/2007 13:49:51 Edited by: WilliamMaxwell on 31/07/2007 13:46:49
Originally by: Leeluvv
Originally by: WilliamMaxwell Plese note that im kinda new (23 days or so) and my skills are not that high as yours probably ;)
high: 7x ¦malkuth¦heavy missile launchers 1x salvager (i got an extra ship for salvaging but if its low-range encounter i usually do it with the drake)
med: 3x large shield extender II 1x Shield Recharger II 2x hardeners or invul fields (T1)
low: 2x Shield Power Relay (T1) 2x PDU (T1)
its the best T1 parts i could find on the open market. Ive got 14600 Shields and they recharge in 493seconds, so its around 30 shield/second. I am training for the Shield Rigs now, so they are not counted here, they should be done within the next 2 days probably.
Will this work well for level 3 missions? Or do you guys have any ideas what to fit "better" (dont forget my "low" skills).
Swap out the '2x hardeners or invul fields (T1)' for rat specific amplifiers (passive resists) and you're set to go.
If you get a mission that has multiple damage types drop the SR for a 3rd amplifier.
Lee
But arent the active hardeners more effective then the passive ones?
I mean if i fit (lets do for example heat) 1 active hardener i get 64% 2 invuln. field i get 58% (since they add to every resist) 1 passive amp i get only 55%
and i should be really ok capwise when i run 2 active ones (the invul will only run a limited time)
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Zixtek
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Posted - 2007.07.31 15:54:00 -
[135]
I'm looking to create a Drake setup that will allow me to do ratting in low-sec (.2-.4) but still have the ability to tank 1 vs 1 PVP in case I get caught. Can anyone recommend any changes to my current set up for what I'm looking for:
High: 7x HM II 1x Small Nos II (mainly just cause I didn't know what else to put here)
Med: 3x LSE II 3x Shield Amp's (either II's or maybe Pithum) (1 magnetic, 1 kinetic, and 1 heat)
Low: 4x Shield Power Relay II
Rigs: 3x Core Defence Field Purger
Drones: 5x Hobgoblin II or 5x Hornet EC-300
With my current skills this give me resists of some where around (don't have quick fit to verify) 65/60/75/70 and shield regen of 249.
Thanks
Zixtek
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AnKahn
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Posted - 2007.07.31 16:58:00 -
[136]
Basically all of the above setups should do well.
However generally I disagree with the use of SPRs. I use active hardeners. With the nos nerf comming there is really no good reason to use passive hardeners, noone will ever shut off your hardeners again. If it makes you feel better use one SPR for tradition? Luck?. I would rather kill stuff faster then sit there looking pretty an extra 30 sec. See next paragraph.
In a Drake, or any missile boat, you MUST use as many BCUs as fit. Every missile boat. They increase ROF and damage (as I have been carefully taught on this forum) USE THEM!! No excuses.
SPRs turn you into a slightly mobile POS. 3 hardeners in the mids PLUS no less that 3 LSEII plus 3 CDFP rigs are the magic formula. You are allowed to drop one hardenner for a tackle mod so your fleet commander dosent pod you for slacking, but whine about it if you blow up. But if you get left behind by your fleet cause you cap runs out on long multiple warps cause of your 4 SPRs, it shameful. Yes train warp operation to at least 4 to help with this.
Tech 2 missile launchers are your friend (and I know, slightly hard to fit so lows are BCUs + fitting mods ONLY, plus train weapon upgrades then advanced weapon upgrades so more BCUs) ROF difference to even best named is very noticable. Tech 2 ammo really makes the difference in PvP. ROF boost and rat specific ammo tech one is nearly as good as tech one Raven cruises.
Train FOF missiles! Annoys ECM boats, and drone boats.
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Shereza
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Posted - 2007.07.31 17:03:00 -
[137]
I don't see why people have a fetish over shield rechargers. The shields on a drake are not so large that using shield rechargers provides more of a regen boost than large extenders like regoliths and the T2s.
I run 3 T2 extenders, 3 hardeners, 4 SPRs, 3 core defence purger rigs, 7 heavy launchers, and a drone link augment.
I don't have the grid to do much more and if I swapped a hardener out for something else, which I likely wouldn't do, I'd be more comfortable making grid room for another extender than a shield recharger even though that would be easier to fit just because I don't think a shield recharger would be worth the resistance loss.
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.08.09 16:38:00 -
[138]
Originally by: Shereza I don't see why people have a fetish over shield rechargers. The shields on a drake are not so large that using shield rechargers provides more of a regen boost than large extenders like regoliths and the T2s.
I run 3 T2 extenders, 3 hardeners, 4 SPRs, 3 core defence purger rigs, 7 heavy launchers, and a drone link augment.
I don't have the grid to do much more and if I swapped a hardener out for something else, which I likely wouldn't do, I'd be more comfortable making grid room for another extender than a shield recharger even though that would be easier to fit just because I don't think a shield recharger would be worth the resistance loss.
this need AWU 4 to fit. with AWU 3 i'm 0.10PG short 
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Kera Va'Tauri
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Posted - 2007.08.09 17:48:00 -
[139]
My Favorite "Omni" drake -- It has a decent tank and a much better than average DPS. And yes, I have AWU V and shield upgrades V, and no, I don't know if it fits without them:
Highs: 7x HML IIs
Mids 4x LSE II 2x Named INV Fields (.5 cpu short to fit 1 tech II)
Lows: 2x PDS IIs 2x BCU IIs
Rigs 3x Purger Rig Is
Implants: 3% shield recharge and max hps.
Peak Shield / sec is 145 with 22,600 shield. DPS is still a crappy 321 Raw without drones, but its about 100 DPS better than no BCUs at all.
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UCF DARKSTAR
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Posted - 2007.08.10 00:12:00 -
[140]
Anyone that could make a passive angel tank? Im just gonna tank not kill, its for mining ops etc with the mining link online.
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Ingens Minutor
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Posted - 2007.08.10 21:17:00 -
[141]
not sure if its been posted all ready but a got this one off a friend looks brilliant on paper 
Highs : 7x Heavy Missile Launchers, 1 random (smartbomb?)
Mids : 2x Invulnerability Field II, Magnetic Scattering Amplifier II, 3x Large Shield Extender II
Lows : BCS II, Shield Power Relay II, 2x Power Diagnostic System II
Rigs : Core Defence Field Extender, 2x Core Defence Field Purgers
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Kokoshu
Caldari Militaris
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Posted - 2007.08.13 08:27:00 -
[142]
Does any one here have a decent PVP set up for this ship, im guessing solo it would have to be an active tank and gang would obviously be passive.
Do people actualyl use invuls for it if its passively set up??
The only fit i can come up with is summet like this:
Hi:
7x Heavy Missile Launcher II
Mid:
3x LSE II 1x Invul II 1x 20km Scram 1x shield Recharger
Lows
2x BCU II 2x Shield Power Relay
3x faster Shield Recharge Rate
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Liang Nuren
The Refugees
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Posted - 2007.08.13 08:31:00 -
[143]
I've heard that you can run:
Drake 7 HML II 3 LSE II, Invuln II, Web, Scram 2 BCU II, 2 SPR II 3x CDFP I 5x Hobgoblin II
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Oscar Clay
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Posted - 2007.08.13 09:20:00 -
[144]
Say, does anybody actually know the formula that determines recharge rate a given shield level? I'd kinda like to see what that curve looks like.
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Pottsey
Enheduanni Foundation
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Posted - 2007.08.13 15:36:00 -
[145]
Edited by: Pottsey on 13/08/2007 15:36:21 ôSay, does anybody actually know the formula that determines recharge rate a given shield level? I'd kinda like to see what that curve looks like.ö Being to lazy to make my own up going borrow the cap one http://www.nada.kth.se/~ksig/myndir/figure4.jpg Above is cap but the shield curve is almost the same. Shields are a little higher hitting 2.5 and peak at 30% Well rounded to 30% it was 29. something.
Passive shield tanking guide click here |

Dienekas IV
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Posted - 2007.08.14 20:04:00 -
[146]
I've never seen so many ridiculous ideas for Drake fittings.
This is the be all and end all.
7x Heavy Launchers 3x Hardeners 1x Shield Recharger 2x Large Shield Extenders 4x Shield Power Relay
Train the relevant skills, fit better modules, install recharging rigs, install recharging hardwiring, and this setup will take you a long way.
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Liang Nuren
The Refugees
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Posted - 2007.08.14 20:17:00 -
[147]
Originally by: Dienekas IV I've never seen so many ridiculous ideas for Drake fittings.
This is the be all and end all.
7x Heavy Launchers 3x Hardeners 1x Shield Recharger 2x Large Shield Extenders 4x Shield Power Relay
Train the relevant skills, fit better modules, install recharging rigs, install recharging hardwiring, and this setup will take you a long way.
This setup has no damage. Replacing 2-3 SPR with BCU's will give you some damage, and your tank will still be "fine".
Its not a matter of "tanking" the Drake unless you plan to draw aggro for a couple of battleships to warp in and gank everything in sight.
Its a matter of balancing "tank" and "damage".
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Fritz Haber
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Posted - 2007.08.15 13:31:00 -
[148]
I use the following setup for gang support/bait with drake and haven't been popped for a long time.
7 x Limos Heavy Missile Launchers
3 x Large Shield Extender II 1 x Kinetic Resistance Amplifier II 2 x Thermal Resistance Amplifier II
4 x Shield Power Relay II
3 x Field Purger Rigs
I decided that EM damage is relatively the least used damage type in PVP so I sit at the drakes standard 25% but all other resists are above 70%. Always keep a couple of EM amps in cargo just in case.
With over 15K shields and a recharge time of about 200 seconds I get well over 150 sheild recharge per sec at peak. Can tank lvl 4's a dream if not a little slow due to drakes lack of dps. |

Quilan Masaq
Caldari Combat Systems
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Posted - 2007.08.15 13:54:00 -
[149]
Edited by: Quilan Masaq on 15/08/2007 13:54:13 Using the following at the mo:
[HIGH]
7 x Arby Heavy Missile Launchers
[MID]
2 x LSE II 4 x Active Hardeners
[LOW] 2 x SPR II 2 x BCU II
[RIGS] 3 x CDFP
Works a treat, has resistances in the mid/high 80's (2 x sets of 2 hardeners), about 12.5K shields, recharge ~330secs.
Has tanked every level 4 i've been in so far.
Once I get AWU trained up a bit i'll prolly drop a hardener for a 3rd LSE II and see how that goes. |

Xiaodown
Dragons Of Redemption Triumvirate.
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Posted - 2007.08.15 14:15:00 -
[150]
Those setups are for noobs.
Highs: 7x Heavy Missile Launcher II 1x Cyno Generator
Mids: 2x Large Shield Extender II 1x Invulnerability Field II 3x Shield Recharger II
Lows: 4x Shield Power Relay II
Rigs: 3x Core Defense Field Purger
Implants: Gnome KYA 1000 (3% recharge rate bonus) Gnome KVA 1000 (3% shield HP bonus)
Skills: Shield Operation V Shield Management V Shield Upgrades V
Fits easily, with a few CPU and 20 or so PG to spare.
Stats: Just under 14,000 shields, with a recharge time of 106 seconds. Can easily tank a fullly-gank fitted Astarte at about 40-50% shields.
Possible improvements: Gnome KYA2000 (120M) - 5% recharge rate bonus (should put it under 100 secs) Gnome KVA2000 (140M) - 5% shield HP bonus (should put it over 14,000 hp) Core Defense Field Purger II's (???M) - with three of these, the 5% implant, and the above full T2 fit, you should actually be able to get the recharge rate down around 40-45 seconds.
But then, even I'm not dumb enough to spend 1b on a drake setup =).
~Xiao
--
I DJ on BoB Radio! Tune in Thursday, 10PM New York time (0200 friday evetime) to hear my totally awesome mix of ska, punk, and ownage. |
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Xiaodown
Dragons Of Redemption Triumvirate.
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Posted - 2007.08.15 14:34:00 -
[151]
Originally by: AnKahn Basically all of the above setups should do well.
However generally I disagree with the use of SPRs. I use active hardeners. With the nos nerf comming there is really no good reason to use passive hardeners, noone will ever shut off your hardeners again. If it makes you feel better use one SPR for tradition? Luck?. I would rather kill stuff faster then sit there looking pretty an extra 30 sec. See next paragraph.
The stats and maths show that the drake has a better *passive* tank than most ships, including a raven for instance, have *active*. There's no reason to use an active tank.
I know I can tank more in my drake than I can in my raven (actually, I think I can probably tank more in my drake than any other ship I own - maybe the domi, but after I'm out of boosters in the domi, it goes down quick).
~Xiao
--
I DJ on BoB Radio! Tune in Thursday, 10PM New York time (0200 friday evetime) to hear my totally awesome mix of ska, punk, and ownage. |

captain cookies
Caldari Hand of The Light
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Posted - 2007.08.17 22:13:00 -
[152]
well actually i use a mix of active and passive, i have all passive but the 2 invulnerability II's, and those do way more over all than 2 passive hardeners, because i can get 60% acvtive to my resist, rather than 37.5% passive to each typ for passive hardener...much more fficient with the active ones...
my setup is
hi:7 malkuth heavy missles, drone link aug. (i couldnt think of what else, and i come back in my caracal to salvage) meds:3 large shield ext. II's, 2 inv. II's, 1 shield recharge II lows:2 pds II's, 1 rcu I, 1 cpu upgrade 1 (i cant use tech 2's yet, and my skills arent quite up ther yet to use some bcu's instead) 2 shield purgers, buying third
2 hammerheads, 1 hobgoblin
i can pretty much done some of the level 4's so far, but i cant kill battleships by myself, not enough dps atm.....but im training up....
p.s. most of my engineering are up to level 4, but some are too level 3, and i am training so i can do better. missles are good |

Xalorous
Deep Core Mining Inc.
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Posted - 2007.08.18 10:04:00 -
[153]
Originally by: captain cookies well actually i use a mix of active and passive, i have all passive but the 2 invulnerability II's, and those do way more over all than 2 passive hardeners, because i can get 60% acvtive to my resist, rather than 37.5% passive to each typ for passive hardener...much more fficient with the active ones...
As noted before "Passive" refers to how the shield is recharged. Active uses a booster. Passive uses regen.
Using active resist mods is practically required unless you have a massive skill investment in the 4 shield compensation skills to at least 4.
Even then, in PVE, you're better off with active resist mods because they're using your cap, which otherwise you would just waste.
Yes, in PVP, the "capless" setup would prevent weakness towards NOS ships.
Xalorous --- I hold no position of authority. All comments are my own, and I take sole responsibility for them.
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Amante
Twisted Attitude Executive Outcomes
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Posted - 2007.08.22 19:59:00 -
[154]
How are people fitting 7 heavy launchers AND 3 Large Shield extenders - WITHOUT reactor controls or power diagnostics? My powergrid is empty and I've got Engineering 5.
Currently I'm ratting in 0.0 and I've got..
High: 7 Heavy Launcher I, 1 Tractor Med: 2x Large Shield Extender I, 2x Shield Recharger II, 2 Passive resists (EM/Therm for Sansha) - I can't fit actives because of CPU Low: 2x BCS II, 2x Shield Power Relay I
Shield is just over 10k, and recharges in 550. Currently training up rigging skills.
The problem is both my CPU and Powergrid are maxed. I don't have LSE IIs because they're 10 jumps through 0.0 space and I haven't bothered going to get them yet. But even if I do go get them, my Powergrid and CPU aren't going to be able to fit them. I've love to have active hards since my Capacitor is going to waste, but CPU problems get in the way. My Electronics skill is only at like 3, but if I could get around the Powergrid thing I could figure something out for the CPU.
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Drazin DawnTreader
The Elear
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Posted - 2007.08.22 20:27:00 -
[155]
Edited by: Drazin DawnTreader on 22/08/2007 20:30:08
Originally by: Amante How are people fitting 7 heavy launchers AND 3 Large Shield extenders - WITHOUT reactor controls or power diagnostics? My powergrid is empty and I've got Engineering 5.
Currently I'm ratting in 0.0 and I've got..
High: 7 Heavy Launcher I, 1 Tractor Med: 2x Large Shield Extender I, 2x Shield Recharger II, 2 Passive resists (EM/Therm for Sansha) - I can't fit actives because of CPU Low: 2x BCS II, 2x Shield Power Relay I
Shield is just over 10k, and recharges in 550. Currently training up rigging skills.
The problem is both my CPU and Powergrid are maxed. I don't have LSE IIs because they're 10 jumps through 0.0 space and I haven't bothered going to get them yet. But even if I do go get them, my Powergrid and CPU aren't going to be able to fit them. I've love to have active hards since my Capacitor is going to waste, but CPU problems get in the way. My Electronics skill is only at like 3, but if I could get around the Powergrid thing I could figure something out for the CPU.
Advanced Weapon Upgrades V Shield Upgrades V
Stuff like that really makes a difference. For instance... 7x HML II's with 3x LSE II's and no PDU/RCU's needed. All thanks to the above mentioned skills.
As for CPU: Energy Grid Upgrades V Weapon Upgrades V Electronics V
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Renmil
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Posted - 2007.08.23 08:06:00 -
[156]
I'm using this:
[High] 7x Heavy Launcher
[Mid] 3x LSE II's 3x SR II's
[Low] 3x SPR I's 1x RCU
[Rigs] 3x CDFP I's
Want to replace the RCU and SPR I's for all SPR II's, but I think that's gonna take a while with the skills to train up.
Currently sitting at 15k shields and 174 sec recharge time. Not bad I think, but it can still be improved.
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Shiftless
Di-Tron Heavy Industries
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Posted - 2007.08.23 15:21:00 -
[157]
Originally by: PottseyôIs using Active Hardys called a Passive tank?ö Yes itÆs still passive for various reasons. [/quote
I have to dissagree with this statement at least on the PVP front. With NOS/Neuts being a very popular 'thing' at the moment, if you're running a passive Drake with active hardeners and happen to run into something that can put the NOS hurt on, you're screwed rather quickly. You end up with base resists when your cap runs out, and the bad guys switch over to the EM damage. Been there, done that.
However with passive hardeners and decent skills you get similar resists, and aren't relying on your capacitor at all (which I'll remind you is recharging very slow because of the SPR's).
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Pottsey
Enheduanni Foundation
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Posted - 2007.08.23 16:50:00 -
[158]
Edited by: Pottsey on 23/08/2007 16:51:41 ôI have to dissagree with this statement at least on the PVP front. With NOS/Neuts....., you're screwed rather quickly. You end up with base resists when your cap runs out, Not really the active hardeners turn into passive hardeners assuming you have decent passive skills. Not as good as pure passive hardners but better then base resists.
Passive tanking means your HP regen 24/7 passively all the time no matter what without activating modules. Passive tanking does not mean 0 cap usage. In fact when passive tanking first started they where pretty much the only pilots to use invul fields due to the massive 30+cap/s drain or what ever it was back then. Active tanks just didnÆt have the cap to run them.
I do agree PvP passive hardeners are often better then active. ItÆs just I still class active hardeners as ok for a passive tanks. ThereÆs no point letting all, that cap go to waste. To me passive tanking is all about the HP regen. Resistance, modules and weapons do not need to be passive or cap free.
EDIT: Shiftless I like your way of quoteing that looks pretty neat. Easy to read.
Passive shield tanking guide click here |

Firstookami
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Posted - 2007.09.12 10:01:00 -
[159]
i use this setup in pvp :
hight : 7 arbalest heavy launcher with faction missiles ( i wait t2 launcher ) 1 cloacking device II
med : 3 large shield extender t2 1 invulnTrability field ( for 100% passif tank , use shield recharger II ) 1 heat dissipation amplifier II 1 magnetic scattering amplifier II
low : 4 shield power relay
rigs : 3 core defence field purger I
--------------------------------------------------------------------------------- rTsistances : 70% EM / 79% explo / 68% kin / 75% therm shield hp : 16680 shield best recharge rate : 260/s ---------------------------------------------------------------------------------
with less than 800 dps it's impossible to break my shield , remember that (^_^)
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Gypsio III
Darkness Inc.
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Posted - 2007.09.12 10:32:00 -
[160]
Originally by: Firstookami i use this setup in pvp :
hight : 7 arbalest heavy launcher with faction missiles ( i wait t2 launcher ) 1 cloacking device II
med : 3 large shield extender t2 1 invulnTrability field ( for 100% passif tank , use shield recharger II ) 1 heat dissipation amplifier II 1 magnetic scattering amplifier II
low : 4 shield power relay
rigs : 3 core defence field purger I
--------------------------------------------------------------------------------- rTsistances : 70% EM / 79% explo / 68% kin / 75% therm shield hp : 16680 shield best recharge rate : 260/s ---------------------------------------------------------------------------------
with less than 800 dps it's impossible to break my shield , remember that (^_^)
That's ~160 mill of fittings on a 30 mill BC. And pitiful DPS. In gang, either you'll be left to last and then ganked, or your gang will win, in which case you'll survive but have contributed virtually nothing, as you have no ewar and feeble DPS.
I think that those kind of setups look nice but are of little practical value. I prefer a rack of T2 HAMs and 3x BCS II. You can fit those and still get a formidable tank... but now you're doing 500-550 DPS (700 DPS with max skills and implants I think?)...
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Aces Israel
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Posted - 2007.09.22 21:59:00 -
[161]
Originally by: Gypsio III That's ~160 mill of fittings on a 30 mill BC. And pitiful DPS. In gang, either you'll be left to last and then ganked, or your gang will win, in which case you'll survive but have contributed virtually nothing, as you have no ewar and feeble DPS.
I think that those kind of setups look nice but are of little practical value. I prefer a rack of T2 HAMs and 3x BCS II. You can fit those and still get a formidable tank... but now you're doing 500-550 DPS (700 DPS with max skills and implants I think?)...
I partially agree with this, and partially disagree. I don't see the point in spending so much on Arbalest heavy launchers, and I don't see the point in the cloak, but I do agree with the logic behind the super tank. It works great in certain situations.
However, I do love the HAM Drake thing, I have a setup in EFT just waiting to be used. But unfortunately in order to really pull it off you need great skills. It hits like a battleship but tanks barely better than a cruiser, and is easier to hit with big weapons. But in a fleet where a Drake is a low value target, you can really sneak up on some people. That and the idea of a Drake MWDing in towards a large target spewing rapid fire HAM's is very appealing
Here's my planned middle of the road setup....
7x Heavy Missile Launcher II
3x Large Shield Extender II 3x Active Hardener II (configure or substitute passive hardeners depending on intel)
1x Ballistic Control System II 1x Power Diagnostic System II 2x Shield Power Relay II
3x Core Defence Field Purger I
This is basically a middle of the road, balanced setup that can be used for a number of situations. It's a great compliment to any gang. With good skills it does about 350 DPS and maintains quite a good tank.
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kahless stovokor
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Posted - 2007.10.13 15:58:00 -
[162]
I have been using this set up for lev 3's while simultaneously killing, looting and salvaging, its cool to be engaging tgts and salvaging at the same time-lol
Any suggestions for improvement would be appreciated:
Hi's:6x Hvy Msl Lchr II 1x tractor beam 1x salvage mod Med: 2x Lg Shld ext. II 2x Invul II 1x shld recharge II 1x tgt painter II Low: 2x shld pwr relay II 2x Ballistic control sys II Rigs:1x core defence fld ext I 2x " " " Purger I Drones: 5x warrior II
Shld: 14,792 w/recharge rate 320 cpu: 634.50/ 656.25 Pwr: 857.40/ 1062.50 Shld resists: em=61.188% Expl=84.475% kin= 76.713% Therm= 68.950% Some of my skills: Battlecruisers:5 Elect.: 5 Elect. upg.:5 L.R. Tgt: 5 Tgt paint: 4 Eng: 5 Eng sys: 5 eng grid: 5 shld op: 5 shld upg. : 4 shld mgmt: 4 tact shld man: 4 shld comp: 4 em & therm shld comp: 3(need to raise to 4) expl & Kin shld comp: 4 Msl lchr op: 5 Msl bomb: 4 Rapid lch: 4 Msl proj:4 Msl precision:4 warhead upg: 4 Hvy msl: 5 Hve msl spec: 4 All Drone spec @ lev 4.
 Having fun
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Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.10.14 05:21:00 -
[163]
Well you want a salvager and a tractor beam otherwise i'd say go with 7 missile launcher 2's.
If you use caldari navy ammo this fitting gives me 313 dps, 17514 shields and 75/80/69/79 and recharge about about 270 secs. The hardeners use 7.2 cap/sec and peak recharge at 33% cap is 9.4 cap/sec
HI: 6x HML II 1x Salvager 1x Tractor Beam
MID: 1x EM Hardener II 1x TH Hardener II 1x Invuln Field II 3x Lg Shield Extender II
LOW: 2x Shield Power Relay II 1x Power Diag II 1x Ballistic Control II
RIG: 3x Core Defense Field Purger I
DRONE: 5x Hobgoblin II's (i find thermal tends to do better damage, tracking isn't really an issue as they're small drones)
Field Purger Rigs > Field Extender Rigs Large Shield Extenders > Shield Rechargers.
-- Talking in Circles is more dizzying than walking in them...
Tralala |

Nexus6
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Posted - 2007.10.21 20:12:00 -
[164]
High: 7xHeavy Launcher 2's and 1xS Tractor Beam
Medium: 3xL Shield Extender 2's, 2xShield Recharge 2's, 1xInvunerability Field 2
Low: 4xShield Power Relay 2's
Rigs: 1xShield Purger, 1xEmp Resistance, 1xThermal Resistance
This gives you 16012 shield. Recharge of 202 seconds. If you replace the 2 resistance rigs with 2 more shield purgers. the recharge time drops to 109secs
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Subruz
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Posted - 2007.10.21 21:43:00 -
[165]
Originally by: Nexus6 This gives you 16012 shield. Recharge of 202 seconds. If you replace the 2 resistance rigs with 2 more shield purgers. the recharge time drops to 109secs
- Sure, but your EM resist is rather low (60%). How about replacing an EM rig instead with a purger and installing an EM amplifier instead of a recharger? This'll give you the same shield regen and roughly 10% more EM resist.
Replacing that last shield recharger with another invuln field will up your tankable DPS by a hundred or so at the cost of only beeing able to hold both running for 13 mins (or much more if you fit a BCU for extra damage). If you're afraid of running out of cap you could always just activate it when you approach your peak regen, the extra resist gives a nice boost to your effective HP aswell which can be a lifesaver in PvP.
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tarikes brother
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Posted - 2007.10.22 15:41:00 -
[166]
looking for a good pvp drake set up im not on t2 missiles or launchers yet but my other skills for shield ect are quite good can use most t2
can anyone help please

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Gypsio III
Darkness Inc.
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Posted - 2007.10.22 16:28:00 -
[167]
Edited by: Gypsio III on 22/10/2007 16:29:01 7 HM MWD 5x dampers or tracking disruptors. ECM may even be worth a laugh. 3x BCS II Damage Control II Ewar strength rigs? Repper drones?
7 HAM II (you really need the Javs) C5-L large shield booster Medium cap booster Photon field II Heat diss field II Inv II Scram 2x BCS II RCU (or a PDS II if you have AWU V, lol) DC II 2x kinetic shield rigs EM shield rig 5x hobgob IIs
Both cheapish gang fits, obviously. With the first, keep at range and spam missiles and assign ewar. With the second, warp to a tackler, wait for a target to MWD up to you or just use Jav HAMs. I know you said you haven't got T2 missiles, but they're really worth the training time. 
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San Rintu
Asshats and Alcoholics Minuit.
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Posted - 2007.10.25 11:23:00 -
[168]
As far as a multi purpose boat goes, I use a similar setup for ratting and gang warfare. I find this setup brings a decent mix of absolute DPS and tanking to the battlefield:
Hi: 7 Heavy Missile Launcher II, 1 Improved Cloak II(for 0.0)
Med: 2x Invulnerability Field II (or Racial for ratting), 2 x Shield Recharger II, 2x Large Shield Extender II
Low: 2x Ballistic Control II, 2x Beta Control: Shield Power Relay (At the time of writing this post, the T2 SPR gives no extra bonus over the best named T1, it just uses more cpu and pg)
Rigs: Core Defense Field Purger, Em Resist Rig, Therm Resist Rig
You will find this setup has a peak DPS buffer when the shields sit at 75% or thereabouts. With normal missiles it pushes around 210-240 DPS based on your own skills and you will find it's a real solid gang warfare ship to both take and deal damage.
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K1RTH G3RS3N
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Posted - 2007.10.26 08:31:00 -
[169]
a PvP setup ive been working on...
highs - 7x named heavy launchers with either em or kinetic missiles fitted.
mids - warp disrupter II, AB II, medium shield booster II, 3x large extender II
lows - 4x PDU II
rigs - 3x core defense field purger
two medium and one light drone.
this setup allows me to perma use the booster, and with the disrupter and AB running all the time one or the other will need a break occasionally to hold cap (training up energy systems operation now so i can run the three all the time which would be great if possible).
at just under 18000 shield, with the booster running, the ship recharges 75 shield per second. im just over two months old and this is the best ship+setup ive ever used by a long shot period. IMO the drake is one of the best all rounder ships in the game.
any opinions on this setup would be great 
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Elissa
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Posted - 2007.10.26 08:34:00 -
[170]
My passive shield tank... Run L4's solo with little to no issues.
High: 6 Heavy Missile Launcher II 1 Salvager I 1 Small Tractor Beam I
Mid: 1 10 MN Afterburner II 2 Large Shield Extender II 3 Passive Hardeners II
Low: 4 Shield Power Relays II
Rigs: 3 Shield Purger I
Total Shields are 13389, Shield Recharge is 179 seconds, for about 75/sec.
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Gypsio III
Darkness Inc.
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Posted - 2007.10.26 09:36:00 -
[171]
Originally by: K1RTH G3RS3N a PvP setup ive been working on...
highs - 7x named heavy launchers with either em or kinetic missiles fitted. mids - warp disrupter II, AB II, medium shield booster II, 3x large extender II lows - 4x PDU II rigs - 3x core defense field purger two medium and one light drone.
any opinions on this setup would be great 
1. I'm pretty sure you're better off using 5x light drones. 2. Your shields need hardening. 3. 45 mill of rigs on a 30 mill BC? Are you sure? 4. You have feeble DPS and no ewar. You'd be better off with 3x BCS and a DC in your lows. 5. In gang, gank is more important than tank (tank is only useful when you're being shot at - gank/ewar is useful all the time), especially on a Drake, which will hardly ever get primaried. Consider HAMs also. 6. Decide what range you want to fight at. HAMs would be better also if you're fit for close range - which seems to be what you want to do, as you have a scram fitted. If you want to sit at range, use HMs and drop your tackle (and some/all of that shield tank) for ewar. If you want to go close range, fit HAMs and BCS and some sort of tank.
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.11.02 16:14:00 -
[172]
Edited by: Caffeine Junkie on 02/11/2007 16:19:00 Edited by: Caffeine Junkie on 02/11/2007 16:15:11 I'm sure this can't be right...
Never used a passive tank anything before, always active tank (ravens, capitals etc), but i've been thinking about trying out a drake as I've heard lots of good things about it and playing around with EFT.
Highs: 6x HML II
Mids: 2x Invul II 1x Photon II 3x LSE II
Lows: 4x SPR II
Rigs: 3x CD Field Purger I
Assuming i'm reading EFT right it gives me a "sustained defence" of 924 dps, based on uniform damage spread.
Have resists of 78, 67, 75, 83 (E/T/K/Ex).
Is EFT wrong? Am I reading it wrong? Or can a Tier 2 BC really tank a Neutron Thron?
Have good, although not exceptional shield tanking skills and BC 4.
(Admittedly it also only does 190 dps)
Owner of the Kyonoke Pit |

Dubious Drewski
|
Posted - 2007.11.02 16:55:00 -
[173]
Originally by: Caffeine Junkie Assuming i'm reading EFT right it gives me a "sustained defence" of 924 dps, based on uniform damage spread.
Have resists of 78, 67, 75, 83 (E/T/K/Ex).
Is EFT wrong? Am I reading it wrong? Or can a Tier 2 BC really tank a Neutron Thron?
Longest running thread...ever!
But yes, your numbers are correct. The Drake is a wonderful (but mostly harmless) damage sponge and I really hope that when ccp finally nerfs it, they will be reasonable about it. Like the old chinese proverb says: "The spaceship that sticks out is the first to be struck with the nerfbat"
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

Kadoes Khan
|
Posted - 2007.11.02 17:06:00 -
[174]
I'm running: Ballistic Control System II Ballistic Control System II Ballistic Control System II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Ditrigonal Thermal Barrier Crystallization I Ditrigonal Thermal Barrier Crystallization I Non-Inertial Ballistic Screen Augmentation I Non-Inertial Ballistic Screen Augmentation I
'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher [empty high slot]
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
5x Hob II's
Against guristas it's got a 514DPS tank with my skills, on some of the harder missions I drop a BCU for another SPR and get it to 716. Does about 350 DPS with scourge missiles... I'll get to T2 launchers eventually @_@ -=^=- "Someday the world will recognize the genius in my insanity." |

Dubious Drewski
|
Posted - 2007.11.02 19:39:00 -
[175]
Originally by: Kadoes Khan I'll get to T2 launchers eventually @_@
Those arbys sure are expensive, eh? 100 mill for the weapons on a T1 BC is just not easy to accept. T2 ftw.
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

Kazowie
Minmatar Republic Military School
|
Posted - 2007.11.12 00:49:00 -
[176]
Here's my tweak to the usual passive setup..
Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Azeotropic Ward Salubrity I Large Azeotropic Ward Salubrity I M51 Iterative Shield Regenerator V-M15 Braced Multispectral Shield Matrix [empty med slot] [empty med slot]
XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay Drone Link Augmentor I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
With the empty med slots for specific hardeners, I can usually get 550+ tankable dps. Which is good, since it hits like a little girl.
Even with ab the drake is slow, and with the passive shield the sig radius is already huge, so mwd is out too.
the xr might hurt the wallet, but not as much as the arby.
And if it's not t2, it's because I can't do it t2 yet.
It's not easy to cut a human head in half with a hacksaw. -- M. Crichton |

Amelie Amparo
|
Posted - 2007.11.15 16:59:00 -
[177]
Ok... i messed up fitting drake. Mistakenly plugged in 3 CCC rigs instead of the Core defence field extenders... What do you think i should fit for pvp now? Don't feel like just destroying the rigs :P
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K1RTH G3RS3N
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Posted - 2007.11.17 22:17:00 -
[178]
Originally by: Gypsio III
Originally by: K1RTH G3RS3N a PvP setup ive been working on...
highs - 7x named heavy launchers with either em or kinetic missiles fitted. mids - warp disrupter II, AB II, medium shield booster II, 3x large extender II lows - 4x PDU II rigs - 3x core defense field purger two medium and one light drone.
any opinions on this setup would be great 
1. I'm pretty sure you're better off using 5x light drones. 2. Your shields need hardening. 3. 45 mill of rigs on a 30 mill BC? Are you sure? 4. You have feeble DPS and no ewar. You'd be better off with 3x BCS and a DC in your lows. 5. In gang, gank is more important than tank (tank is only useful when you're being shot at - gank/ewar is useful all the time), especially on a Drake, which will hardly ever get primaried. Consider HAMs also. 6. Decide what range you want to fight at. HAMs would be better also if you're fit for close range - which seems to be what you want to do, as you have a scram fitted. If you want to sit at range, use HMs and drop your tackle (and some/all of that shield tank) for ewar. If you want to go close range, fit HAMs and BCS and some sort of tank.
ok... lost that ship with that setup :P i was stummbling through the forums and realised how crap that setup actually is.
so i went to something like this... 7x xt 9800 HAMS or whatever its called - kinetic missiles (faction when corp can get that happening)
disrupt II, mwd, invul, em amp II, thermal amp II, large extender II
3x pdu II, bcu
3 light drones and 1 medium (screw lvl 5 drones for now)
this setup gives me about 13000 shield with recharge of approx 850seconds, resists of about 60+ average and about 220 dps (cant remember if that was with or without drones)
the pdu's are mainly for power grid, but their bonuses are great also. im considering dropping the mwd and invul for an ab II and lse II. or just the mwd for ab and chucking 2 more bcu and a damage control in the lows. only prob then is ill loose a bit of shield and recharge rate, and the ability to keep up with other ships. also, someone advized me to put shield power relays in the lowslots even though i prob wont be able to run a mwd + scram + invul  so what you think??? im always trying to find a good setup for 1vs1 PvP. and if any t1 caldari ship is going to do it, i reckon its gotta be the drake.
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obscuroditus
Deep Core Mining Inc.
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Posted - 2007.11.17 23:12:00 -
[179]
Well..in my queste to do *all* L4 missions on my own, without warpouts and as quickly as possible in a Drake I did go over the top a bit with some of the upgrades..but hey...got nothing better to spend that mission ISK on since I'm training up for a Golem ;-).
High : 7x Caldari Navy Heavy Missile Launchers Mid's : 2x T2 L shield ext's, 1x T2 recharger, 3x faction shield hardener (Gist/Dread/Caldari, or T2 invul) low's : 2x Caldari Navy BCU, 1x best named SPR, 1x damage control II
3x Shield Purger rigs ofcourse.
With very hard missions I swap out 1 BCU for a second SPR, and for very very hard missions (read : Enemies abound 5/5) I swap out the shield recharger in mid for a 4th hardener.
All in all this means I can do all L4 missions sleeping and actually with quite a good DPS, cruisers pop like hell and there is no BS that wont go down pretty fast including the Vengeance 2.5 mil one.
Big exception...Angel L4 Bonus level (Need to warpout halfway because the Bs's get too close, and the thermal cruisemissiles hurt badly) and ofcourse Enemies Abound 5/5 which is just insane to do alone. Too much varied damage, and cant kill the ships fast enough to take the incoming dps down.
Maybe it seems insane to put 1+ Bil worth of fitting on a 30mil ship....but for me it's just an investment that payed itself of tremendously since I cannot fit T2 missile launchers yet (and if I do, will first train them up to similar rof as the Caldari Navy ones).
All in all very happy with the setup, and makes very good ISK/hour. Earned itself back easy...
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OrcishMonkey
Caldari Domini Umbrus VENOM Alliance
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Posted - 2007.11.20 10:21:00 -
[180]
Yes you CAN active tank a drake well and IMO thats best for pvp especially after that nos nerf. Power Diagnostic System II Ballistic Control System II Co-Processor II Ballistic Control System II
'Anointed' I EM Ward Reinforcement Large Shield Booster II Warp Disruptor II Invulnerability Field II Invulnerability Field II Medium Capacitor Booster I
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Prototype Cloaking Device I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
5xT2 drones
335 DPS 370 DPS(uniform dmg) Tank(while booster running) can run everything for over 5 mins 75% EM 67% therm 75% kin 83% exp Everything fits easily with decent skills
Only prob is the reliance on cap booster charges and it lacks a web therefore cant kill anything fitting any type of speed mod solo but ganking ratters is highly amusing with this setup. And if you get into too much trouble you can always SS and cloak =P.
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K1RTH G3RS3N
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Posted - 2007.11.26 11:56:00 -
[181]
just for fun and to see what ppl think i thought i would put up my house mates solo, and very expensive, PvP setup.
highs... 7x arbelast heavy missile launchers cloacking device II
mids... warp disruper II AB II Sanshas (or whatever its called) 15km webifier 3x phased muon sensor dampners
lows... 2x named BCU 2x 800mm rolled tungsten plate
rigs... cap extender rig and 2x cap recharge rigs or something like that
5x light sensor dampner drones
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velmistr Ecco
Caldari InNova Tech Inc Ethereal Dawn
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Posted - 2007.11.26 20:11:00 -
[182]
Originally by: OrcishMonkey Yes you CAN active tank a drake well and IMO thats best for pvp especially after that nos nerf. ... Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I ...
I bet core defence field extenders go there, right?
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Darqion Zenix
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Posted - 2007.12.02 00:09:00 -
[183]
How would a Drake fair in lvl 3 missions with only cheap crap, and skills just barely high enough to fit it ? Im trying to get a ship that will make lvl 3s a breeze (have another one for fun when i need it :P)
Alot of these setups seem to require T2, and rigs.. Im just wondering if a T1 drake with half decent shield skills will do the job too
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Iota Belisarius
Ion Corp. Hydra Alliance
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Posted - 2007.12.02 08:02:00 -
[184]
Originally by: Darqion Zenix How would a Drake fair in lvl 3 missions with only cheap crap, and skills just barely high enough to fit it ? Im trying to get a ship that will make lvl 3s a breeze (have another one for fun when i need it :P)
Alot of these setups seem to require T2, and rigs.. Im just wondering if a T1 drake with half decent shield skills will do the job too
Basically, if you have enough skills to fit a shield tank and fly the drake you shouldn't have too many problems using the drake to tank lvl 3's. Just fit it as best as your skills/wallet will allow using some of the optimal setups posted here and you won't have a problem. And if you find it exceedingly hard to do lvl 3's in a tier 2 BC you should probably kill yourself. --------------------- Your sig is inappropriate. Please read the forum rules before reposting. -Tirg Sig jacked and nerfed in one day, just my luck. |

Gamer Maximus
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Posted - 2007.12.02 09:36:00 -
[185]
good god people, if your resistences aren't at at least 65%, and your can't recharge passively in less then 250 seconds (absolute MAXIMUM), don't bother passive tanking.
High: 4x Heavy Missle Launcher II 3x Heavy Assault Missle Launcher II
Mid: 2x Heat Dissipatation Amplifier II 2x Magnetic Scattering Amplifier II Kinetic Deflection Amplifier II Large Shield Extender II
Low: 4x Shield Power Relay II
Rigs: 3x Core Defense Field Purger (II's, if you can find them for sale somewhere)
Stats: (Assuming Core Defense Field Purger I's installed)
9713 HP Recharge Time: 191.3 sec
Resistences: EM: 66.5 Thermal: 71.6, Kinetic: 65.9, Explosive: 60
You can sub one resistence for a second LSE if you want, but the resistences pay themselves off before long.
Also, if you manage to find some Field Purger II's, consider a Ballistic Control System II in one of the low slots.
Don't passive tank halfway, you will not last long if you do.
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Lord DerekSegan
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Posted - 2007.12.04 20:22:00 -
[186]
Originally by: Gamer Maximus good god people, if your resistences aren't at at least 65%, and your can't recharge passively in less then 250 seconds (absolute MAXIMUM), don't bother passive tanking.
High: 4x Heavy Missle Launcher II 3x Heavy Assault Missle Launcher II
Mid: 2x Heat Dissipatation Amplifier II 2x Magnetic Scattering Amplifier II Kinetic Deflection Amplifier II Large Shield Extender II
Low: 4x Shield Power Relay II
Rigs: 3x Core Defense Field Purger (II's, if you can find them for sale somewhere)
Stats: (Assuming Core Defense Field Purger I's installed)
9713 HP Recharge Time: 191.3 sec
Resistences: EM: 66.5 Thermal: 71.6, Kinetic: 65.9, Explosive: 60
You can sub one resistence for a second LSE if you want, but the resistences pay themselves off before long.
Also, if you manage to find some Field Purger II's, consider a Ballistic Control System II in one of the low slots.
Don't passive tank halfway, you will not last long if you do.
For PVP, is it best to forget about Invuln Fields and Photon Scattering Fields? That is what I run for ratting. I also use a BCs II.
Is this not the way to go for pvp? Hello |

Ruhige Schmerz
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Posted - 2007.12.09 20:31:00 -
[187]
I've been using a fully passive drake pretty exclusively for a while now, and after a lot of experimentation and number crunching this is the best I've come up with for general usage while being totally passive.
High's : fill em with your choice. I have 6x T1 heavy launchers (no PG for the 7th yet) Mid's : 3x T2 large shield extenders, 3x T2 Amps (each different). Lows : 3x T2 SPR's. Rigs : 1x hardener, 2x Purge.
With the skills I have this gives a total of 17k shields and 239s recharge time, with all resists 65% or better. That's at least 211dps (1x), 532dps (2.5x).
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Eardianm
Darkness Inc.
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Posted - 2007.12.09 20:57:00 -
[188]
Originally by: Gamer Maximus good god people, if your resistences aren't at at least 65%, and your can't recharge passively in less then 250 seconds (absolute MAXIMUM), don't bother passive tanking.
High: 4x Heavy Missle Launcher II 3x Heavy Assault Missle Launcher II
Mid: 2x Heat Dissipatation Amplifier II 2x Magnetic Scattering Amplifier II Kinetic Deflection Amplifier II Large Shield Extender II
Low: 4x Shield Power Relay II
Rigs: 3x Core Defense Field Purger (II's, if you can find them for sale somewhere)
Stats: (Assuming Core Defense Field Purger I's installed)
9713 HP Recharge Time: 191.3 sec
Resistences: EM: 66.5 Thermal: 71.6, Kinetic: 65.9, Explosive: 60
You can sub one resistence for a second LSE if you want, but the resistences pay themselves off before long.
Also, if you manage to find some Field Purger II's, consider a Ballistic Control System II in one of the low slots.
Don't passive tank halfway, you will not last long if you do.
And what exactly is this fit for? Please, PLEASE tell me not for pvp. Although I have no idea why you are trying to omni-tank in pve, without using Invuls no less. Split range weapons? No propulsion or web to keep them in range of half your weapon systems?
But hey, passive tanking "halfway" is a death sentence, apparently  --------------
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K1RTH G3RS3N
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Posted - 2007.12.11 11:34:00 -
[189]
ok ive also been doing some number crunching and lots of testing on the drake... but i have one odd question with a potentially obvious answer (as i am still saught of a noob)... so advice again would be great.
my latest setup is as follows... and its supposed to be somewhat expendable (no rigs) and supposed to achieve high damage, keep opponent captive, but has lost alot of tank in the meentime. my idea is this is supposed to be a gang setup as now i have a gang to fight with. and hope you dont be made primary.
7x xt-2800 hams with caldari navy terror assaults
warp disrupter II, 10mn mwd, 3x invul II, medium shield booster II
3x bcu II, cpu upgrade
3light 1medium drone
powergrid and cpu is pretty much maxed out achieves 370+ dps (ive noticed some ppl manage to calculate 500+ dps out of 7 heavies for eg this is just not possible i think) has 6289 shield and resists of 63 70 78 85 (those have been jumbled), can only run the booster for about a minute to minute half with everything except mwd running...
i hope this setup can be useful for some ppl but i was wondering... would it be more effective to replace one of the invuls for a boost amp? i would loose about 3-5% resists on each but gain an extra 9hp/sec and be able to run the booster for i bit longer... in reality the ship will be killed eventually but atleast it will do some good damage along the way. i hope this setup is useful to some... and any other ideas to expand on this would be great. thnx
p.s. drake needs more MW and TF
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Brainiack
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Posted - 2007.12.17 04:12:00 -
[190]
Hi all, I'm new to trying to use a Drake in missions and just wanted to confirm that it is possible to use a Drake for passive tanking in lvl 4 missions?
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Niko Takahashi
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Posted - 2007.12.17 06:49:00 -
[191]
Yes it is some sansha missions can be problem. Personally i do lvl 4s in bship.
Drake can tank it np but it takes long time to kill everything since the dmg output isnt the best
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lipton32
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Posted - 2007.12.18 11:40:00 -
[192]
i use this...
top: 7x t2 heavy launchers
mid: 1x em harder 1x heat harder 1x invu.field all t2 and 3x shield extenders
low: 4x shield power relay t2
rigs 3x shield recharge rigs
shield 17500 and recharge time 170
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djlogarth
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Posted - 2007.12.21 11:12:00 -
[193]
On my drake I use:
High- 7-Hvy Launchers II
M- Invuln Field II, Ballistic Filed II, Heat Dis Field II, Large Shield Ext II, 2- Shield Rechargers II
L- 2 Shield Power Relays II, 2 BCU's II
For rigs I use: 3- Core Defence Field Purgers II
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Wet Ferret
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Posted - 2007.12.21 13:06:00 -
[194]
Edited by: Wet Ferret on 21/12/2007 13:06:36 Edited by: Wet Ferret on 21/12/2007 13:06:03 I consider this a "cheap" setup as every module on it costs around 5 mil or less. And it runs level 3s quite painlessly except for New Frontiers.. just too much damage incoming before I can take out the neut towers in 5/7 and not enough outgoing DPS on 7/7 but it's still doable and I completed it solo after a few warpouts (just kill the Strain drones first). Engineering and Electronics maxed, Weapon Upgrades @ lvl 3 but 2 should be passable.
High - 7x XR-3200 heavy launchers, Tractor Beam
Mid - Y-S8 Afterburner, 2x Regolith large extenders, Thermic hardener, 2x rat specific hardener
Low - 3x Muon-coil BCU, named shield power relay
I like the AB so I use it for most missions. Base explosive resist is generally enough on the Drake so if I need to "omni-tank" I use one of each of the other hardener types. There is thermal damage in every mission so one thermal hardener has become standard.
I consider this a "cheap" setup as every module on it costs around 5 mil or less. And it runs level 3s quite painlessly (except for that one).
One day I'll try out the "ultra excessive passive tank" but it's way too expensive for me right now 
edit: formatting
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Kurita SilverDragon
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Posted - 2007.12.24 18:22:00 -
[195]
Hey any advice for a T1 Drake setup?
I will be able to use T2 stuff soon.
Thank you.
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.12.24 18:37:00 -
[196]
Edited by: Lazuran on 24/12/2007 18:38:41 This is IMO the only viable passive tank (with active hardeners) setup for an NPCing Drake with decent damage:
7 x HML2 3 x LSE2 3 x Invul T2 (or swap 2 for rat-specific ones if needed) 1 x SPR2 1 x DCU2 2 x CN BCS 3 x Core Defence Field Purger I
For lower SP, use Arbalests, then you can also use normal T2 BCUs.
This will tank all NPC spawns, all L4 missions I've tried with it (not done GE in it yet) and deal decent damage.
Disclaimer: I do not speak for the fanbois. |

Drogo Targaryen
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Posted - 2008.01.28 11:49:00 -
[197]
I spent a little bit on my drake but I afk lvl 4 missions at work with it so I need to know I can leave a full stage aggro for an hour at a time and still come back to find my ship intact.
7x Heavy Launcher II
3x Large Shield Extender II 2x Pith X-type specific active hardeners 1x Pithum A-type passive hardener
4x Shield Power Relay II
3x Core defence purger II
This setup can tank 2405dps which allows me to afk any lvl 4 without fear of loosing an expensive ship.
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Leeluvv
The Black Ops Black Core Alliance
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Posted - 2008.01.29 11:55:00 -
[198]
Originally by: Lazuran This is IMO the only viable passive tank (with active hardeners) setup for an NPCing Drake with decent damage:
Then it isn't a passive tank.
Lee == Sig to follow |

Cpt Cosmic
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Posted - 2008.01.29 12:13:00 -
[199]
Edited by: Cpt Cosmic on 29/01/2008 12:13:43 train up your fitting skills and fit it for gank : [Drake, test] Ballistic Control System II Ballistic Control System II Ballistic Control System II Reactor Control Unit II
Large Shield Extender II Large Shield Extender II V-M15 Braced Multispectral Shield Matrix Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Faint Warp Prohibitor I
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hobgoblin II x5
620 dps and a good buffer for gangs and the best thing is, no one primaries you because all expect you to be heavy tanked
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Vladimir Gurlukovich
|
Posted - 2008.01.29 15:41:00 -
[200]
Ok, currently I am setting up my Drake as a passive tank and would like some constructive criticism(I know my LSEs and my SPRs aren't T2, but I'm planning on switching by the end of the week). Currently my set up is as such:
Highs: 7x HML II (Free 8th slot still, not sure what to to put in it)
Mediums: 2x LSE I, 2x EM amps, 1 Kin amp, 1 Thermal amp(all T1 right now, but about to switch to T2 LSEs and gonna switch out 1 EM amp for either another LSE or a shield recharger; still not sure which. Also gonna swap all amps out for Dread amps)
Lows: 2x BCU II and 2x SPR(T1 upping to T2 by the end of the week)
Rigs: 3x Core Defence Purger I(shield recharge)
Currently I'm sitting at over 60% all resistances, hoping for 70% by the end and 10601 shield at a 367second recharge the recharge isn't that great now, but I'm hoping the recharge will drop significantly with T2 SPRs and maybe a T2 shield recharger and upping my shields to around 12-13k with T2 LSEs.
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Xsag
Caldari SPECTRE Ops Cult of War
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Posted - 2008.01.29 15:54:00 -
[201]
i have mine setup similarly for shield recharge only - 2 large t2 extenders, 7 t2 launchers 1 salvager, 4 shield recharger II's, if uve got the cash the best (even better than the techII's) is the beta reactor control shield power relay- so 4 of them. then 3 shield recharge rigs in your rig slots and with decent skills u should be hitting around 100s for a full recharge on 13k of shields :D
~n00b of all trades~ ~if im posting on here its cos im in work~ ~Now with a face!~
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2008.01.29 16:18:00 -
[202]

Shield rechargers are a terrible module. There is no reason to fit them. Sort your resistances out instead. And that kind of fit is terrible in pvp in any situation.
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Xsag
Caldari SPECTRE Ops Cult of War
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Posted - 2008.01.29 16:31:00 -
[203]
Edited by: Xsag on 29/01/2008 16:31:29
Originally by: Gypsio III

Shield rechargers are a terrible module. There is no reason to fit them. Sort your resistances out instead. And that kind of fit is terrible in pvp in any situation.
im sorry i disagree the ship would be useless in 1 vs 1 but as part of a gang it works well dps is ok (with faction ammo) and the tank is pretty impressive, and no problems with neuts or nos as the cap is completely unused
-------------edit----------------
wot would u change just out of interest?
~n00b of all trades~ ~if im posting on here its cos im in work~ ~Now with a face!~
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2008.01.29 19:54:00 -
[204]
Sorry for being rude. 
I don't like Shield Rechargers because they typically don't add as much to your tank as shield hardeners. Play with the fits in EFT and see what gives the best tank. A quick look for me suggests that swapping 3 rechargers for 3 Inv fields significantly improves your tank.
As for gang pvp. Please fit some damage mods. Three is nice. And a Damage Control may be better in the last slot than a SPR. The Drake is notorious as a tough brick with poor DPS, so it rarely gets primaried. A tank, no matter how tough, only becomes "useful" when someone actually shoots at you - until that point, those slots are doing nothing. Whacking some damage mods on will substantially improve your contribution to the gang. A Drake with drones and 3 damage mods can deliver solid DPS - especially with HAMs.
Personally, I'd always fit a MWD as well. With HMLs, you don't need to worry about being in range so much, but if you need to burn it back to a gate, or out of a bubble, then they're a godsend.
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XaixFireye
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Posted - 2008.02.14 14:53:00 -
[205]
Edited by: XaixFireye on 14/02/2008 14:54:13 My drake currently ratts in 0.0 3x1.85mil spawns are ez
Passive Setup
Hi 7 x T2 HML (T1 Scourge) 1 x Tractor
Med 1 x Web 1 x 10MN MWD 1 x (or 2) Rat Specific Hardners (in this case I have kin for guristas) 1 x T2 Large Shield Extender 1 x Shield Recharger II
Low 1 x Shield Power Relay (best bang for the buck I cna find right now.. locals or type-ds) 3 x BCS II
Rigs 2 x -15% shield recharge
Drone 5xHornets (soon to be T2)
I come out to have 88% kin resist and around 9k shields 500s recharge, not great atm. but my skills are lacking in engineering cat atm.
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Bigsleezy
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Posted - 2008.02.25 00:24:00 -
[206]
Drake with a tank from HELL!
7 HAM's with with Caldari Terror missles 4 Shield Power Relays II 3 Large Shield Extenders II 2 Invulns II 1 Photon Scattering Field II 3 Shield Purgers (rigs)
This can tank over 500 dps with out touching anything. When you turn on the invulns and photon field it can tank 820 dps. for 14 mins. I have used this many times for ratting, and missionrunning. it doesnt do great dps, but you will definitely not have to warp out. If you want to pvp, take off an ext and put a disrupter II.
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B0ia
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Posted - 2008.03.05 15:31:00 -
[207]
Correct me if im wrong. Drake has 935 powergrid with 2 Power diagnostics and 525 CPU. If i put in that ship 7 heavy launchers II and for example 3 large Extenders II , it will consume 1228 powergrid and 523 CPU only with this items. How can i put all the other items if i already passed the limit?
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Jim Nakamura
Caldari
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Posted - 2008.03.08 14:00:00 -
[208]
Originally by: B0ia Correct me if im wrong. Drake has 935 powergrid with 2 Power diagnostics and 525 CPU. If i put in that ship 7 heavy launchers II and for example 3 large Extenders II , it will consume 1228 powergrid and 523 CPU only with this items. How can i put all the other items if i already passed the limit?
So you're planning on flying a Drake with level 0 fitting skills?
Engineering = +5% grid/level Electronics = +5% CPU/level
Both of these at 4 should be considered an absolute minimum if you ever want to do anything useful with any ship.
Also, most modules have skills which reduce CPU/grid use - and a lot of the time they're prerequisites. Shield Extender II, for example, requires Shield Upgrades at 4, which already gives you a 20% reduction in their grid use.
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Rakshasa Taisab
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Posted - 2008.03.13 11:23:00 -
[209]
The setup I've been using for the past year doing 0.0 ratting, etc:
7x HML 2x inv, 2x LSE, 2x shield recharger 2x BCU, 2x SPR
2x core field defense extender 1x core field defense purger
(Everything but rigs are T2)
This fitting is tighter than cheap latex, but provides IMO a good split between shield buffer for PvP situations, shield recharge and damage. Fitting a single stab instead of a SPR is an option for belt ratting, and has saved my ass more than once. ---
Author of rTorrent, the BitTorrent client for real men and mice. |

Alaeth
The Elite Circle
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Posted - 2008.03.16 13:50:00 -
[210]
Question for all the experts! I have been doing some reading latelty and for the next few months I only plan on PvP I want to run lvl 4 missions with a passive tanking drake.
I have all the required Engieering, Missle etc skills, but im not sure what the best way to fit the drake would be. I have read a few set ups, but im not sure how much has changed in the mechanics of the game, so I was hoping for some advice! Thank You!
-Buzzy
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Heccie Thump
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Posted - 2008.04.02 12:33:00 -
[211]
I have had a look through this, and other, Drake threads in preparation for getting the skills up to use them. One thing that surprises me in all of them is that I see no mention in any of those threads about fitting a Target Painter into one of the mid slots. I would have thought that a TP would be one of the primary modules to fit onto a missile boat. Is the fitting so tight on a Drake that it just can't handle it?
A lot of fittings I have seen have 2/3 LSEs and 3 Rat Specific Hardeners, but since most rats only tend to do two types of damage surely it is possible to drop one hardener and fit a TP?
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Caj1n
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Posted - 2008.04.20 10:52:00 -
[212]
Edited by: Caj1n on 20/04/2008 10:53:26 Drogo Targaryen: "I spent a little bit on my drake but I afk lvl 4 missions at work with it so I need to know I can leave a full stage aggro for an hour at a time and still come back to find my ship intact.
7x Heavy Launcher II
3x Large Shield Extender II 2x Pith X-type specific active hardeners 1x Pithum A-type passive hardener
4x Shield Power Relay II
3x Core defence purger II
This setup can tank 2405dps which allows me to afk any lvl 4 without fear of loosing an expensive ship."
Yep maybe can you come and show me how you stay afk in enemies abound will be nice to see :D
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Kenji Kikuta
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Posted - 2008.04.20 12:26:00 -
[213]
Originally by: Alaeth Question for all the experts! I have been doing some reading latelty and for the next few months I only plan on PvP I want to run lvl 4 missions with a passive tanking drake.
I have all the required Engieering, Missle etc skills, but im not sure what the best way to fit the drake would be. I have read a few set ups, but im not sure how much has changed in the mechanics of the game, so I was hoping for some advice! Thank You!
-Buzzy
HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: Whatever fits
MED SLOT: Large Shield Extender II MED SLOT: Large Shield Extender II MED SLOT: Shield Recharger II MED SLOT: Shield Hardener II MED SLOT: Shield Hardener II MED SLOT: Shield Hardener II
LOW SLOT: Ballistic Control System II LOW SLOT: Ballistic Control System II LOW SLOT: Ballistic Control System II LOW SLOT: Shield Power Relay II
RIG SLOT: Core Defence Field Purger I RIG SLOT: Core Defence Field Purger I RIG SLOT: Core Defence Field Purger I
DRONES: 5x Light Drones II
This setup has ~100 shield/s peak recharge rate. With my skills and hardwirings the total DPS is a bit over 400 with kinetic missiles (Serpentis/Guristas) and slightly lower when using EM (for Blood/Sansha).
Shield hardeners: 2x Kinetic and 1x Thermal when fighting Guristas and Serpentis. 2x EM and 1x Thermal when fighting Sansha and Blood.
I decline missions involving drones or other factions than the above mentioned in order to omptimize my level 4 mission completion time.
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Ciryadin
FOUNDATI0N
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Posted - 2008.04.21 12:21:00 -
[214]
High: 7x HML II 1x Drone Link Augmentor I
Mid: 3x LSE II 3x DG Invul Field
Low: 4x SPR II
Rigs: 3x Core Defense I Resists: 75/80/85/87, 26.5k shield - 160k eff Shield, 200 peak regen
3x Core Defense II Resists: 75/80/85/87, 30k shield - 180k eff shield, 227 peak regen
or
3x Core Purger I Resists: 75/80/85/87, 17.5k shield - 109k eff shield, 256 peak regen
3x Core Purger II Resists: 75/80/85/87, 17.5k shield - 109k eff shield, 311 peak regen
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skuko
Caldari
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Posted - 2008.04.21 12:56:00 -
[215]
Edited by: skuko on 21/04/2008 12:56:43 my L4 T2 setup:
[Drake, Tech2] Ballistic Control System II Ballistic Control System II Ballistic Control System II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Caldari Navy Heat Dissipation Field Caldari Navy Ballistic Deflection Field 10MN Afterburner II
Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile [empty high slot]
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
i have soloed every single L4 mission so far, with the exception of "Vengeace". can't solo the last boss. working on dmg skills maximization and drones atm...i'm sure i can take him sooner or later.
not an AFK tank tho, but finishes the missions A LOT faster...
my 2 ISK
edit: faction mods because of fitting, hardeners are mission specific, runs cap stable 23/7
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Lucius Xau
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Posted - 2008.05.13 20:28:00 -
[216]
Edited by: Lucius Xau on 13/05/2008 20:32:22 Alot of people posting here are listing Medium slot setups with 2 hardeners, 3 large extenders, and 1 shield recharger, or 3 hardeners, 2 large extenders, and 1 shield recharger.
From what I'm working out and from what EFT says, it appears you gain more sustained shield regen by ignoring the shield recharger and just putting in an extra shield extender, having 2 or 3 hardeners and extenders in all other slots. I modelled the different builds with maxed shield skills in engineering, maybe I missed some that affect recharge/shield capacity?
Is this incorrect or is there another reason for the one shield recharger people are adding in?
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Kenji Kikuta
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Posted - 2008.05.14 17:03:00 -
[217]
Originally by: Lucius Xau Edited by: Lucius Xau on 13/05/2008 20:32:22 Alot of people posting here are listing Medium slot setups with 2 hardeners, 3 large extenders, and 1 shield recharger, or 3 hardeners, 2 large extenders, and 1 shield recharger.
From what I'm working out and from what EFT says, it appears you gain more sustained shield regen by ignoring the shield recharger and just putting in an extra shield extender, having 2 or 3 hardeners and extenders in all other slots. I modelled the different builds with maxed shield skills in engineering, maybe I missed some that affect recharge/shield capacity?
Is this incorrect or is there another reason for the one shield recharger people are adding in?
It's all about fittings. 7 heavy launchers and 3 large shield extenders require alot of grid, which means advanced weapon upgrades and shield upgrades to level 4/5.
Not everyone has all skills to level 5 you know 
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Nocturnal Hunter
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Posted - 2008.05.14 18:09:00 -
[218]
here's my pve setup, i use resistance amps instead of hardeners 'cause i usally forget to turn them on, and don't get why m taking so much damage, lol
4xshield power relay II 2xlarge shield extender II 1xshield recharger II 3x resistance amps (em, kin, therm) 7xheavy limos launchers
3x core purger rigs
and 3 hornets I for the frigs
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rekniT
Ore Hackers Inc.
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Posted - 2008.05.21 20:59:00 -
[219]
Originally by: Shadarle I've done quite a bit of work on the passive drake tank setups and have come to some rather odd conclusions.
1. It has a stronger passive tank than the Raven has active tank (unless the Raven uses expensive faction mods). Using T1/T2/Named items results in a far stronger tank for the Drake.
2. It passive tanks better than it active tanks.
3. It makes good use of Shield Recharger II's (first time I've ever found them to be worth using).
Here is the best all-around setup that you can fit within CPU/Grid limitations (at least this is the best I personally could fit). This assumes BC lvl4.
Hi: 7 Heavy Launchers, 1 Tractor. Med: 3 Large Extender II, 1 Shield Recharger II, 2 Inv IILow: 2 SPR, 2 PDS
This gives you a peak regen tank of 495.99 dps averaged across the 4 dmg types. Drilling down you get:
EM=58.60% or 309.19 max EM tank Expl=83.44% or 772.96 max Expl tank Kin=75.16% or 515.31 max Kin tank Therm=66.88% or 386.48 max Therm tank
You have 18095.46 shields and regen them in 353.43 seconds. You will actually have a little spare cap... tho not enough to use 3 SPR instead of 3 PDS.
This is the strongest T1 tank I've ever seen while using the spreadsheet I've made up to analyze tanks. It is overpowered to have such a massive tank on a t1 ship imo, but I am not complaining as I have every skill to use it. I can run with 1 setup (not bother switching anything between missions) and tank every level 3 mission. I do not have the 2 rigs to boost my shields/regen, but that would bring this tank up to T2 command ship levels... or close to it.
If you think you have a better overall setup, please let me know what it is... but I don't think there is anything better if you're tanking all 4 damage types.
If you want stronger EM and Thermal resists and weaker Exp/Kin you could go with this setup:
1 Active EM, 1 Active Therm, 1 Passive Kinetic, 3 Extenders II's 4 SPR
You'll get 358.6, 403.42, 489.0, 448.25 EM-->Therm resists in the order from above and 424.82 average. Or if you want more EM/Therm still you go with:
1 Active EM, 1 Active Therm, 3 Extender II's, 1 Shield Recharger II 4 SPR
You get 421.88, 474.61, 316.41, 527.35 EM-->Therm resists. 435.06 average.
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ALoneHobo
Caldari Isonami Syndicate
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Posted - 2008.06.27 19:55:00 -
[220]
well this is my setup that i use and it rapes every mission whether it be level 3 or 4 :P
Linkage
ALoneHobo |
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yani dumyat
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Posted - 2008.06.27 23:35:00 -
[221]
hi all,
Want to try my hand at solo pvp and have put togeather the following drake setup:
7x heavy assault launcher II (navy ammo) 1x medium unstable power fluctuator
1x Y-T8 micro warp drive 1x J5 prototype scram 1x X5 prototype web 1x conjunctive ECCM 1x invulnrability field II 1x large shield extender II
3x PDU II 1x BCS II
3x core d field purger I
5x small minmatar drone II
Implants: squire pg4 (+3% PG) gnome kva 1000 (+3% shield HP) gnome kya 1000 (-3% shield recharge) deadeye zmm 100 (-3% missile rof)
The concept was to put togeather a ship with a replacement cost of less than 50 mill that could go head to head with a hac or take on a gang of smaller ships (i build my own ships and rigs to make this possible).
Biggest problem so far is not having a sensor damper to force frigs with 20k scrams into web range, do people think i should swap the invulrability field for one? My other question to you good folks is if you were in a hac would you fight me in this boat?
Any suggestions on setup or tips for solo pvp in general appreciated.
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MoonI1ght
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Posted - 2008.06.28 08:26:00 -
[222]
Edited by: MoonI1ght on 28/06/2008 08:26:13
Originally by: Shadarle
Hi: 7 Heavy Launchers, 1 Tractor. Med: 3 Large Extender II, 1 Shield Recharger II, 2 Inv II Low: 2 SPR, 2 PDS
This gives you a peak regen tank of 495.99 dps averaged across the 4 dmg types. Drilling down you get:
EM=58.60% or 309.19 max EM tank Expl=83.44% or 772.96 max Expl tank Kin=75.16% or 515.31 max Kin tank Therm=66.88% or 386.48 max Therm tank
You have 18095.46 shields and regen them in 353.43 seconds. You will actually have a little spare cap... tho not enough to use 3 SPR instead of 3 PDS.
Um am I missing something ?
http://img237.imageshack.us/img237/4295/ummks3.png
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Ang Scott
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Posted - 2008.06.28 10:32:00 -
[223]
Originally by: Nocturnal Hunter here's my pve setup, i use resistance amps instead of hardeners 'cause i usally forget to turn them on, and don't get why m taking so much damage, lol
4xshield power relay II 2xlarge shield extender II 1xshield recharger II 3x resistance amps (em, kin, therm) 7xheavy limos launchers
3x core purger rigs
and 3 hornets I for the frigs
My PVE setup is similar - I also prefer passive resistance amps over active harders, because you can train the Shield Compensation skills to improve them. For example, if you fit a Kinetic Deflection Amplifier II and train Kinetic Shield Compensation to level 5, you'd get just about 47% resists (before adding in BC bonuses)...that's almost as good as a Ballistic Deflection Field I (50%), and 8% less than a BDF II. WITHOUT using any cap. AFIK, there are no skills to improve active hardners (Shield Comp. will give them 3% when turned off, but nothing when active).
I also just fit 2 or 3 amps at most, targeted to the rats I'm facing, and I like to leave one med slot free for an AB II...I'm a big fan of speed.
The other differences are I use a BCU II in a low slot, and a WCC I for one of the rigs, to get that extra damage going on. I don't do lvl 4's in my setup (I use a Raven for that), but I've done all lvl 3's, low sec ratting and exploration sites with ease.
Cheers! |

Darkfury Nemesis
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Posted - 2008.06.28 14:17:00 -
[224]
Originally by: MoonI1ght Edited by: MoonI1ght on 28/06/2008 14:15:40
Allright I tweaked a bit there and here and got the results >> Now question is , is it too much passive tank or should i change on SPR for BCS?
Yes. |

MoonI1ght
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Posted - 2008.06.28 15:02:00 -
[225]
Umm I am seriously bored :P have playing with ETF whole day, now I came up with something interesting. Yeah Scourge Fury Heavy Missile cost quite nice penny :P but who have extra money can boost theyr dmg quite nicely. 10k of those missiles cost around 3,3kk :)))
New Setup with improved dmg
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ZephyrLexx
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Posted - 2008.07.05 22:44:00 -
[226]
Edited by: ZephyrLexx on 05/07/2008 22:45:43 High: 7 Heavy Launchers, 1 Tractor.
Med: 3 Large Extender II, 1 Shield Recharger II, 2 Inv II
Low: 2 SPR, 2 PDS
This gives you a peak regen tank of 495.99 dps averaged across the 4 dmg types. Drilling down you get:
EM=58.60% or 309.19 max EM tank Expl=83.44% or 772.96 max Expl tank Kin=75.16% or 515.31 max Kin tank Therm=66.88% or 386.48 max Therm tank
You have 18095.46 shields and regen them in 353.43 seconds. You will actually have a little spare cap... tho not enough to use 3 SPR instead of 3 PDS. I do not have the 2 rigs to boost my shields/regen, but that would bring this tank up to T2 command ship levels... or close to it.
what is SPR / PDS? is this the best 'all round' setup like the guy claims?
thanks
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Victor Kruger
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Posted - 2008.07.11 10:29:00 -
[227]
I'm using a similair setup as diplayed above now:
High: - 7x Heavy Missile Launcher II - 1x Tractor Beam
Mid: - 3x Large Shield Extender II - 1x Shield Recharger II - 2x Shield Hardener (Rat specific)
Low: - 2x Beta Reactor Control: Shield Power Relay I - Power Diagnostic II - Ballistic Control System II
Rig: - 3x Core Defense Field Purger
This setup eats up 1072 / 1115 Powergrid 646 / 656 CPU
18'000 Shield with a recharge rate of 234 seconds.
Keep in mind that you need decent Engineering / Electronics skills to fit all this stuff. --------------- Hey, where's my portrait |

Semprorr
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Posted - 2008.07.16 19:57:00 -
[228]
After playing around a bit, IÆve come up with the following:- High slots 7x Limos Heavy missile bays Mid slots 2x FS9 Regolith shield induction 1x Anointed (EM ward Reinforcement) 2x Invulnerability Fields 1x V-M15 Multispectral Matrix Low Slots 3x Capacitor Flux Coil T2 1x Damage Control T2 Rigs 2x Core Defence Purger T1 1x Warhead Catalyst
11464 shield recharge rate 716.8 (looking for some advice as to how best to further reduce recharge rate). Cap 2357 with a recharge rate of 243.1. This runs at around 70% with everything running. The shield bonus is EM 75.4% - Explosive 80.1% - Kinetic 76.2% - Thermal 68.2%, or so it tells me. IÆm pretty new to eve and have just over 2.6mil skill points, any ideas that would help increase the defensive as well as the offensive capabilities of my drake would be great fully accepted...
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FlameGlow
Caldari State Protectorate
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Posted - 2008.07.16 21:36:00 -
[229]
Originally by: Semprorr After playing around a bit, IÆve come up with the following:- High slots 7x Limos Heavy missile bays Mid slots 2x FS9 Regolith shield induction 1x Anointed (EM ward Reinforcement) 2x Invulnerability Fields 1x V-M15 Multispectral Matrix <- too many resistance mods, drop some or use specialised instead of invulns Low Slots 3x Capacitor Flux Coil T2<- wtf is this for?ballistic controls/shield power relays only 1x Damage Control T2 Rigs 2x Core Defence Purger T1 1x Warhead Catalyst <- bad idea, use another purger
Train for t2 shield mods, they are worth it
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vayne mudd
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Posted - 2008.07.22 19:12:00 -
[230]
Originally by: Kenji Kikuta
Originally by: Alaeth Question for all the experts! I have been doing some reading latelty and for the next few months I only plan on PvP I want to run lvl 4 missions with a passive tanking drake.
I have all the required Engieering, Missle etc skills, but im not sure what the best way to fit the drake would be. I have read a few set ups, but im not sure how much has changed in the mechanics of the game, so I was hoping for some advice! Thank You!
-Buzzy
HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: Whatever fits
MED SLOT: Large Shield Extender II MED SLOT: Large Shield Extender II MED SLOT: Shield Recharger II MED SLOT: Shield Hardener II MED SLOT: Shield Hardener II MED SLOT: Shield Hardener II
LOW SLOT: Ballistic Control System II LOW SLOT: Ballistic Control System II LOW SLOT: Ballistic Control System II LOW SLOT: Shield Power Relay II
RIG SLOT: Core Defence Field Purger I RIG SLOT: Core Defence Field Purger I RIG SLOT: Core Defence Field Purger I
DRONES: 5x Light Drones II
This setup has ~100 shield/s peak recharge rate. With my skills and hardwirings the total DPS is a bit over 400 with kinetic missiles (Serpentis/Guristas) and slightly lower when using EM (for Blood/Sansha).
Shield hardeners: 2x Kinetic and 1x Thermal when fighting Guristas and Serpentis. 2x EM and 1x Thermal when fighting Sansha and Blood.
I decline missions involving drones or other factions than the above mentioned in order to omptimize my level 4 mission completion time.
Some reason I'm having a CPU issue with that setup, any skills I can think of that reduce CPU are already level 5. Am I forgetting something?
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Atlas Oracle
Minmatar Native Freshfood
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Posted - 2008.07.22 19:40:00 -
[231]
this is a really great thread. should practically be stickied.
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vayne mudd
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Posted - 2008.07.25 16:27:00 -
[232]
Originally by: vayne mudd
Originally by: Kenji Kikuta
Originally by: Alaeth Question for all the experts! I have been doing some reading latelty and for the next few months I only plan on PvP I want to run lvl 4 missions with a passive tanking drake.
I have all the required Engieering, Missle etc skills, but im not sure what the best way to fit the drake would be. I have read a few set ups, but im not sure how much has changed in the mechanics of the game, so I was hoping for some advice! Thank You!
-Buzzy
HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: HML II HIGH SLOT: Whatever fits
MED SLOT: Large Shield Extender II MED SLOT: Large Shield Extender II MED SLOT: Shield Recharger II MED SLOT: Shield Hardener II MED SLOT: Shield Hardener II MED SLOT: Shield Hardener II
LOW SLOT: Ballistic Control System II LOW SLOT: Ballistic Control System II LOW SLOT: Ballistic Control System II LOW SLOT: Shield Power Relay II
RIG SLOT: Core Defence Field Purger I RIG SLOT: Core Defence Field Purger I RIG SLOT: Core Defence Field Purger I
DRONES: 5x Light Drones II
This setup has ~100 shield/s peak recharge rate. With my skills and hardwirings the total DPS is a bit over 400 with kinetic missiles (Serpentis/Guristas) and slightly lower when using EM (for Blood/Sansha).
Shield hardeners: 2x Kinetic and 1x Thermal when fighting Guristas and Serpentis. 2x EM and 1x Thermal when fighting Sansha and Blood.
I decline missions involving drones or other factions than the above mentioned in order to omptimize my level 4 mission completion time.
Some reason I'm having a CPU issue with that setup, any skills I can think of that reduce CPU are already level 5. Am I forgetting something?
If anyone wants to know, the only way I got that to fit was with a 5% CPU implant, which are quite expensive. However, I did get the same setup to fit with a 3% implant, by using a Beta Reactor Control SPR instead of a T2 SPR.
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Thorek Ironbrow
Caldari Ironbrow Industries Co.
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Posted - 2008.07.25 19:09:00 -
[233]
My set-up for Drake is pretty much what you have.
High: 7x Heavy Missile Launcher II Medium: 2x Invulnerability Field II, 2x Shield Recharger II, 2x Large Shield Extender II Low: 4x Shield Power Relay II Rigs: 3x Core Defence Field Purger I
According to EFT, if the CDFPs were tech 2, and I had all tanking skills at V, then it would tank 1155 DPS with an EHP of 48853. But anyway, back to the point... I'm awesome :D |

vayne mudd
|
Posted - 2008.07.26 00:36:00 -
[234]
Originally by: Thorek Ironbrow My set-up for Drake is pretty much what you have.
High: 7x Heavy Missile Launcher II Medium: 2x Invulnerability Field II, 2x Shield Recharger II, 2x Large Shield Extender II Low: 4x Shield Power Relay II Rigs: 3x Core Defence Field Purger I
According to EFT, if the CDFPs were tech 2, and I had all tanking skills at V, then it would tank 1155 DPS with an EHP of 48853.
You need some BCS II's in there. Tanking doesn't mean much if you take a ton of time to kill larger ships.
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Thorek Ironbrow
Caldari Ironbrow Industries Co.
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Posted - 2008.07.26 10:58:00 -
[235]
Originally by: vayne mudd
Originally by: Thorek Ironbrow My set-up for Drake is pretty much what you have.
High: 7x Heavy Missile Launcher II Medium: 2x Invulnerability Field II, 2x Shield Recharger II, 2x Large Shield Extender II Low: 4x Shield Power Relay II Rigs: 3x Core Defence Field Purger I
According to EFT, if the CDFPs were tech 2, and I had all tanking skills at V, then it would tank 1155 DPS with an EHP of 48853.
You need some BCS II's in there. Tanking doesn't mean much if you take a ton of time to kill larger ships.
Yes I have on my current set-up. Now I just need faction or complex modules in the mediums. But anyway, back to the point... I'm awesome :D |

Prometius
Caldari Dark Nebula Gallente Division Dark Nebula Galactic Empire
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Posted - 2008.08.05 20:36:00 -
[236]
My setup is as follows:
[Drake, Current Drake Setup] Shield Power Relay II Shield Power Relay II Ballistic Control System II Ballistic Control System II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Photon Scattering Field II Invulnerability Field II Heat Dissipation Field II
Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile Drone Link Augmentor I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Acolyte II x5
My effective HP is 70k and my DPS is 296.3 where i can handle 471 dps.
This setup is for ratting in 0.0 or lvl 4 missions. I have not found a spawn i couldn't handle. You will need high skills to make this setup work however. The drone link aug is more of a personal choice due to a second account that salvages and recovers loot for me while i rat.
Feedback welcome
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Rockmen
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Posted - 2008.08.12 18:46:00 -
[237]
Edited by: Rockmen on 12/08/2008 18:53:16
Originally by: Shadarle Here is the best all-around setup that you can fit within CPU/Grid limitations (at least this is the best I personally could fit). This assumes BC lvl4.
Hi: 7 Heavy Launchers, 1 Tractor. Med: 3 Large Extender II, 1 Shield Recharger II, 2 Inv II Low: 2 SPR, 3 PDS
This gives you a peak regen tank of 495.99 dps averaged across the 4 dmg types. Drilling down you get:
EM=58.60% or 309.19 max EM tank Expl=83.44% or 772.96 max Expl tank Kin=75.16% or 515.31 max Kin tank Therm=66.88% or 386.48 max Therm tank
You have 18095.46 shields and regen them in 353.43 seconds. You will actually have a little spare cap... tho not enough to use 3 SPR instead of 3 PDS.
3 SPR will fit with the right skills with cap and cpu to spare. other than this one error this is a great post and setup 
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Llawa
|
Posted - 2008.08.13 13:12:00 -
[238]
Excellent, a Drake thread that won't get locked within 5 minutes!
Ballistic Control System II Ballistic Control System II Power Diagnostic System II Shield Power Relay II
Heat Dissipation Amplifier II Invulnerability Field II Magnetic Scattering Amplifier II Explosion Dampening Amplifier II Large Shield Extender II Large Shield Extender II
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II [empty high slot]
Core Defence Field Extender I Anti-Kinetic Screen Reinforcer I Anti-Thermal Screen Reinforcer I
That gives me resists of EM: 67.5 Therm: 78.4 Kin: 75.2 Exp: 83.7
Effective HP is 76,118
DPS is 310 (according to EFT) 
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Axexut
Caldari PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2008.08.13 13:25:00 -
[239]
Edited by: Axexut on 13/08/2008 13:27:05
Originally by: Llawa Excellent, a Drake thread that won't get locked within 5 minutes!
Ballistic Control System II Ballistic Control System II Power Diagnostic System II Shield Power Relay II
Heat Dissipation Amplifier II Invulnerability Field II Magnetic Scattering Amplifier II Explosion Dampening Amplifier II Large Shield Extender II Large Shield Extender II
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II [empty high slot]
Core Defence Field Extender I Anti-Kinetic Screen Reinforcer I Anti-Thermal Screen Reinforcer I
That gives me resists of EM: 67.5 Therm: 78.4 Kin: 75.2 Exp: 83.7
Effective HP is 76,118
DPS is 310 (according to EFT) 
This.
As several have already posted in this thread: Some of these suggested builds are WAY to heaviily tanked for Level III / IV missions. While they will never break, their outbound DPS is so slow that Level IVs will take forever.
Also, Liawa's build (with a little tweaking) isn't half bad if your Corp gets WarDec'd.
Nice build and one everyone using Drakes for missions should consider.
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Llawa
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Posted - 2008.08.13 13:33:00 -
[240]
You made me blush!
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KustoMKilleR
Caldari Nexus Consortium
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Posted - 2008.09.09 14:38:00 -
[241]
heres the setup i use. does lvl 3's way too easily and can only get better with full T2 fit. Drake Passive
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Zar Terra
MacroIntel United Corporations Against Macros
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Posted - 2008.10.09 15:33:00 -
[242]
Hi all. Some really cool setups here.
I was wondering if anyone had, or knew of any really good PVP setups for the Drake ?
Thanks in adv.
-= NightShifter =-
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.10.09 16:35:00 -
[243]
Edited by: Gypsio III on 09/10/2008 16:41:41
Actually, most of the set-ups in this thread are terrible. They tend to be stupidly overtanked useless-brick fits. Anything with a shield recharger, or more than two SPRs, for example.
For a useful PVP fit, either go for HAM gank:
7x HAM II MWD, X5 web, J5 scram, LSE II, 2x Inv II DC II, PDS II, 2x BCS II Shield hardener or extender rigs
or for stand-off DPS and ewar support:
7x HML II MWD, sensor booster, 4x ECM, RSD or TD DC II, 3x BCS II Shield hardener rigs. A missile velocity rig would be useful though.
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Daergaar
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Posted - 2008.10.09 16:41:00 -
[244]
Originally by: Zar Terra Hi all. Some really cool setups here.
I was wondering if anyone had, or knew of any really good PVP setups for the Drake ?
Thanks in adv.
I'd like to know too. I don't intend to kill anybody in it. I just want to be able to travel through a 0.4 gate without dying 100% of the time on my way to a new agent. A PvE fit is clearly not working for me.
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Zar Terra
MacroIntel United Corporations Against Macros
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Posted - 2008.10.10 06:30:00 -
[245]
Originally by: Gypsio III Edited by: Gypsio III on 09/10/2008 16:41:41 -snip-
For a useful PVP fit, either go for HAM gank:
7x HAM II MWD, X5 web, J5 scram, LSE II, 2x Inv II DC II, PDS II, 2x BCS II Shield hardener or extender rigs
or for stand-off DPS and ewar support:
7x HML II MWD, sensor booster, 4x ECM, RSD or TD DC II, 3x BCS II Shield hardener rigs. A missile velocity rig would be useful though.
Thanks heaps for that, I'll definitely give these a go. Appreciated.
-= NightShifter =-
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Reyna Neens
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Posted - 2008.10.16 19:53:00 -
[246]
Once I got to level 4 missions in my drake and started facing battleships, I realized that it's not enough just to be able to tank enemies. If you're soloing missions, you also need to be able to dish out as much damage as possible. Therefore, the right setup needs a compromise between the best DPS and best tank possible.
In the high slots, you need 7 Heavy Missle Launcher IIs or better when facing level 4s. For lesser levels or skills, you might want to use a standard or 2 to help deal with frigates if your drone skills aren't so good. If you have room, use whatever else such as tractor beam, salvager, or anything else that fits.
With all those missle launchers, the one module type that will greatly increase your damage are ballistic control units. However, they compete with another module in the low slot that is really good for defense - shield power relays. A fair compromise between offense and defense is running 2 and 2.
Midslots are where your shield tanking makes a living. One of the best ways to deal with damage is to prevent them from hitting you in the first place. This is where shield resistance comes into effect. In general, Shield Hardener 2 > Shield Hardener 1 > Shield Amplifer 2. Don't forget that capacitor recharge is not linear, so you can keep all your modules on and still never run out of cap at a lower level (such as in the 60%). Assuming max skills (using Eve Fitting Tool), you can get the following shield resistances.
3 Tech 2 Hardeners - EM 87.9% - TH 90.3% - KN 92.7% - EX 94%
2 Tech 2 Hardeners - EM 82.4% - TH 85.9% - KN 89.4% - EX 91.2%
1 Tech 2 Hardener - EM 66.3% - TH 73% - KN 79.8% - EX 83.1%
Always fit your hardeners based on the damage the enemy will do in your mission. You will want at least 2 hardeners of the primary type and 1 hardener of the secondary type, but adjust according to your mission.
Shield Extenders increase your max shield capacity which also increase your regen. Shield Rechargers are not worth it, you will get more recharge from adding another extender.
In summary, here is how a mission-running drake without any expensive mods should probably be fitted. Feel free to use tech I equivalents until you have the skills.
High 7 Heavy Missle Launcher II
Mid 3 Shield Hardeners (rat specific, usually 2 primary, 1 secondary) 3 Large Shield Extender II
Low 2 Ballistic Control Units II 2 Shield Power Relay II
Rigs 3 Core Defense Field Purger I
If you have trouble fitting everything, you may need to downgrade a module or two to a tech 1 version so get enough CPU (or maybe a large shield extender to medium or another hardener). Another option is to upgrade to a faction module, but that's an expensive way to go in a ship that's likely to get replaced by a raven anyways.
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Rufus MacMaranth
Gallente Shadow Front
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Posted - 2009.01.13 18:41:00 -
[247]
Originally by: Reyna Neens Edited by: Reyna Neens on 23/10/2008 14:10:02
Mid 3-4 Shield Hardeners (rat specific, usually 2 primary, 1 secondary) 2-3 Large Shield Extender II
Actually either 3 LSE IIs or 4 hardener IIs give me CPU issues. 4 hardeners also give cap issues with the 2 x SPR IIs.
I (heretically) just take the lazy way out for most missions (ex blood/sansha) and use 2 invul IIs, 2 LSE IIs, and 2 Shield Recharger IIs. If blood/sansha just swap the invul and one SR for an EM II and a heat II hardener.
Cheers, Ruf.
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Karrade Krise
Galatic P0RN Starz
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Posted - 2009.01.13 18:54:00 -
[248]
Originally by: Rufus MacMaranth
Originally by: Reyna Neens Edited by: Reyna Neens on 23/10/2008 14:10:02
Mid 3-4 Shield Hardeners (rat specific, usually 2 primary, 1 secondary) 2-3 Large Shield Extender II
Actually either 3 LSE IIs or 4 hardener IIs give me CPU issues. 4 hardeners also give cap issues with the 2 x SPR IIs.
I (heretically) just take the lazy way out for most missions (ex blood/sansha) and use 2 invul IIs, 2 LSE IIs, and 2 Shield Recharger IIs. If blood/sansha just swap the invul and one SR for an EM II and a heat II hardener.
ARGH!!! 
Nice necro...did you notice that this was BEFORE QR? 
Karrade-Confirming all pirate babies come from me Surfin's PlunderBunny-I always knew you were a woman Karrade-I am a man of many talents.
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Rufus MacMaranth
Gallente Shadow Front
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Posted - 2009.01.13 22:35:00 -
[249]
Originally by: Karrade Krise
Originally by: Rufus MacMaranth
Originally by: Reyna Neens Edited by: Reyna Neens on 23/10/2008 14:10:02
Mid 3-4 Shield Hardeners (rat specific, usually 2 primary, 1 secondary) 2-3 Large Shield Extender II
Actually either 3 LSE IIs or 4 hardener IIs give me CPU issues. 4 hardeners also give cap issues with the 2 x SPR IIs.
I (heretically) just take the lazy way out for most missions (ex blood/sansha) and use 2 invul IIs, 2 LSE IIs, and 2 Shield Recharger IIs. If blood/sansha just swap the invul and one SR for an EM II and a heat II hardener.
ARGH!!! 
Nice necro...did you notice that this was BEFORE QR? 
Yes :) But as it was the only passive drake setup listed in the ships and modules index ....
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Lara Petrofa
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Posted - 2009.03.29 12:07:00 -
[250]
Allright guys, nothing new but best passive i could come up with, if you wanna tank through the tougher lvl 4 missions:
High:7 Heavy Launchers, small noss or salvager or whatever,
Med: 3 invus or spec hardeners, 3 LSE
Low: 1 PDU, 3 Shield Power Relays
Rigs: 3 Field Purger
everything best tec available good drones for better dps
if you feel overtanked drop Shield Power Relay for Ballistic Controls till it suits your mission
The whole thing s really sturdy DPS suck though
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sheshen
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Posted - 2009.03.29 14:13:00 -
[251]
necro thread troll much?
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Canaloney Soup
Caldari State War Academy
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Posted - 2009.03.29 18:47:00 -
[252]
Wohooo necroing in a necro thread \o/
Max tank
7 HM II
Inv field II, EM amp II, thermal amp II & 3 LSE II
4 SPR II
3 CDFP
840 tank & 271 dps without drones
Tank/DPS
7 HM II
2 Inv field II, 2 LSE II & 2 SR II
2 BCS II & 2 SPR II
3 CDFP
531 tank & 396 dps without drones
Fit resist for rats
Nerco done \o/
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Clearshot6245
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Posted - 2009.04.30 18:19:00 -
[253]
high slots: 6/7 heavy launchers (havent checked if u can hit 7 with the other fittings) med slots: 3 large shield extenders 2 shield rechargers 1 invulnerbility field low slots: 4 shield power relays rigs: core defecne field purgers
this is the fiting im aiming towards, not saying its best but ive seen it work well
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Lindsay Logan
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Posted - 2009.04.30 18:20:00 -
[254]
Did we relly need to dig up this 2-3 year old Drake thread when there are so many new ones? :P
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Grek Forto
Malevolent Intentions
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Posted - 2009.04.30 21:26:00 -
[255]
ROfl, Revelations thread. Bumpage ftw 
Originally by: Stitcher It's "Caldari", not "Caldarians". One Caldari, three Caldari, all the Caldari are doing Caldari things using Caldari tools in a Caldari way.
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