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FarosWarrior
De Muuzevangers
3
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Posted - 2015.12.02 23:03:54 -
[361] - Quote
Quote:Then this is a problem in null sec and should be looked at. Perhaps by buffing and adding lots more missions that are available there. As for anoms, I hear that there is a lot of empty space in null so the players just need to spread themselves out a bit more.
While it is very much true that part of the problem is also in nullsec because many of the systems are unused, we would also need a significant buff to nullsec PvE mechanics. I ran anomalies in Providence (yeah I know, not the best blablabla), but as soon as you have 5-6 people in system that are running said anoms, the system is getting full and overtaxed. What I'm meaning is that highsec doesn't have such a limit. As it is now a system can more comfortably support a whole army of miners than a hand full of anomaly runners.
Quote:By all means this does not warrant a nerf to hi-sec income. The income in hi-sec is infinite but very limited in quality. The only way for a normal missions runner to make above 80 mill an hour in hi-sec is to have multiple accounts and the missions that pay anything decent are only SOE & Thurker Tribe.
I wasn't suggesting a nerf to high-sec income, perhaps only to the ability to blitz many of them. And SoE/Thukker aren't the only corps 'worth' running for, for others you just have to be a bit more creative. |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2121
|
Posted - 2015.12.02 23:20:05 -
[362] - Quote
get rid of blitzing and I just go to afk mjd fof barghests (maybe golems, the MJD cd reduction is pretty awesome), and run a few at the same time. At least with blitzing I have to be at the keyboard and pay attention.
Agents used to give out missions at random. The distribution was based on what division the agent worked for. And no one liked it then, I doubt anyone would want that system coming back, or worse, every mission being completely random.
as far as "randomized missions" who cares if it is predictable or not if it is still easy. And if it is too hard, that is almost equally as uninteresting. Look at drifters, they are kinda easy to kill, except for the 700k damage doomsday. The switch from too easy to too hard swaps way too fast. although now it looks like people have learned to sig tank them and imo that pushes it into uninteresting territory. Obfuscating the triggers a bit already happens, In many missions the spawns are typically slightly random. however it is still pretty easy to tell, that could get a little more random.
lv5 null agents would probably give out so much lp they are imbalanced, or drop normal mission runner's lp value (or both). although would probably be content worth fighting over. Standard agents, sounds like it was hinted at with citadels. My main concern is how much farming would occur. I can only imagine an LP value curbstomp. Maybe that would be a good thing overall? Or perhaps it would draw enough player hunters that it never happens? At the same time I can hear groans of "I did enough missions in high, I want something different in null" Personally I'd rather see something more group oriented, and potentially contestable, and certainly yoinkable.
@ChainsawPlankto
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Hasikan Miallok
Republic University Minmatar Republic
1700
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Posted - 2015.12.02 23:34:15 -
[363] - Quote
It would be interesting to know exactly how many people actually blitz missions for 100 mill per hour plus. It seems to me the bulk of mission runners get nothing like that and many newer players spend over an hour on one level 4 mission that may return 20 mill ISK if they are lucky.
It is highly unlikely that the handful of people making 100 mill plus per hour as an ACTIVE activity are online enough to be having that much effect on the EVE economy.
Nerfing mission running on the basis that some minuscule percentage of older high SPcharacters can make good ISK in level 4 missions (rather than running 5s in a Carrier in losec or whatever ) is likely to seriously effect newer players and probably be detrimental overall. |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2121
|
Posted - 2015.12.02 23:39:57 -
[364] - Quote
FarosWarrior wrote:Nobody asked me anything, but since it is a public forum I have all the right to respond...
And if the problem is blitzing = more isk that healthy then you simply remove the blitzing part. Make it so that certain missions which are currently easy to blitz and that make a lot of isk/lp aren't blitzable anymore. If you remove mission types and make 1 big mission pool you will probably cause more annoyance if anything.
Problem solved. Null-seccers are happy that highsec doesn't make ungodly amounts of isk anymore, and the carebears can do what they like which is solo lvl4's. I think it is worth noting the primary reward from blitzing is LP, and LP is an isk sink. personally I'd rather have more isk sinks than we do now (how many more is a good question that I have no idea how to even start to answer). Although the 700b XL citadel bpos should be interesting in that regard.
@ChainsawPlankto
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Arthur Aihaken
CODE.d
4785
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Posted - 2015.12.02 23:56:58 -
[365] - Quote
Hasikan Miallok wrote:It would be interesting to know exactly how many people actually blitz missions for 100 mill per hour plus. It seems to me the bulk of mission runners get nothing like that and many newer players spend over an hour on one level 4 mission that may return 20 mill ISK if they are lucky.
It is highly unlikely that the handful of people making 100 mill plus per hour as an ACTIVE activity are online enough to be having that much effect on the EVE economy. That was kind of my point as well. I could be blitzing L4 SoE missions and Burners, but I'm not. It's just not my thing, but more power to anyone who wants to invest the time and ISK to pull it off.
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2122
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Posted - 2015.12.03 00:23:16 -
[366] - Quote
Hasikan Miallok wrote:It would be interesting to know exactly how many people actually blitz missions for 100 mill per hour plus. It seems to me the bulk of mission runners get nothing like that and many newer players spend over an hour on one level 4 mission that may return 20 mill ISK if they are lucky.
It is highly unlikely that the handful of people making 100 mill plus per hour as an ACTIVE activity are online enough to be having that much effect on the EVE economy.
Nerfing mission running on the basis that some minuscule percentage of older high SPcharacters can make good ISK in level 4 missions (rather than running 5s in a Carrier in losec or whatever ) is likely to seriously effect newer players and probably be detrimental overall. to have CCP's data, now wouldn't that be something. I would love to have the answers to that one.
@ChainsawPlankto
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Hasikan Miallok
Republic University Minmatar Republic
1702
|
Posted - 2015.12.03 01:24:49 -
[367] - Quote
Chainsaw Plankton wrote: I think it is worth noting the primary reward from blitzing is LP, and LP is an isk sink. personally I'd rather have more isk sinks than we do now (how many more is a good question that I have no idea how to even start to answer). Although the 700b XL citadel bpos should be interesting in that regard.
LP is an ISK sink.
However SOE level IVs are more or less ISK neutral. You pretty much invest all the LP plus any ISK from reward/bounty to get assets, generally some SOE Probe Launchers or a Stratios.
Selling those assets later to another player in return for ISK does not inject any ISK into the game .
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Arthur Aihaken
CODE.d
4785
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Posted - 2015.12.03 01:32:30 -
[368] - Quote
Hasikan Miallok wrote:However SOE level IVs are more or less ISK neutral. You pretty much invest all the LP plus any ISK from reward/bounty to get assets, generally some SOE Probe Launchers or a Stratios. Selling those assets later to another player in return for ISK does not inject any ISK into the game. I'd love to see the price of Faction modules reduced by half or even three quarters. Then players might actually start utilizing them more than they do. It's ridiculous that a Faction BCU or gun costs 50x more than a comparable T2 version.
I am currently away, traveling through time and will be returning last week.
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Hasikan Miallok
Republic University Minmatar Republic
1702
|
Posted - 2015.12.03 01:36:20 -
[369] - Quote
Arthur Aihaken wrote:Hasikan Miallok wrote:However SOE level IVs are more or less ISK neutral. You pretty much invest all the LP plus any ISK from reward/bounty to get assets, generally some SOE Probe Launchers or a Stratios. Selling those assets later to another player in return for ISK does not inject any ISK into the game. I'd love to see the price of Faction modules reduced by half or even three quarters. Then players might actually start utilizing them more than they do. It's ridiculous that a Faction BCU or gun costs 50x more than a comparable T2 version.
True, you tend to think twice when just one module costs more than the hull you are fitting it to :D |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2124
|
Posted - 2015.12.03 02:02:01 -
[370] - Quote
Arthur Aihaken wrote:Hasikan Miallok wrote:However SOE level IVs are more or less ISK neutral. You pretty much invest all the LP plus any ISK from reward/bounty to get assets, generally some SOE Probe Launchers or a Stratios. Selling those assets later to another player in return for ISK does not inject any ISK into the game. I'd love to see the price of Faction modules reduced by half or even three quarters. Then players might actually start utilizing them more than they do. It's ridiculous that a Faction BCU or gun costs 50x more than a comparable T2 version. most of that cost is the tag cost. most people are afraid to "mess up" their standings or whatever excuse. also with more people running SoE missions less are running the faction kill missions for the tags for bcus.
@ChainsawPlankto
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Arthur Aihaken
CODE.d
4785
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Posted - 2015.12.03 03:16:45 -
[371] - Quote
Chainsaw Plankton wrote:most of that cost is the tag cost. most people are afraid to "mess up" their standings or whatever excuse. also with more people running SoE missions less are running the faction kill missions for the tags for bcus. I haven't really seen tag prices increase though - have they? If you loot FW missions (not sure how many do) you can scoop a lot of tags there as well.
I am currently away, traveling through time and will be returning last week.
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baltec1
Bat Country Goonswarm Federation
17046
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Posted - 2015.12.03 05:35:39 -
[372] - Quote
Hasikan Miallok wrote:It would be interesting to know exactly how many people actually blitz missions for 100 mill per hour plus. It seems to me the bulk of mission runners get nothing like that and many newer players spend over an hour on one level 4 mission that may return 20 mill ISK if they are lucky.
It is highly unlikely that the handful of people making 100 mill plus per hour as an ACTIVE activity are online enough to be having that much effect on the EVE economy.
Nerfing mission running on the basis that some minuscule percentage of older high SPcharacters can make good ISK in level 4 missions (rather than running 5s in a Carrier in losec or whatever ) is likely to seriously effect newer players and probably be detrimental overall.
The nerfs being talked about would only impact the people who blitz missions. The people who dont blitz would see no change. Its also worth pointing out the average pilot running anoms in null also isnt maxing out the system. The afktar will net around 45 mil/hr in perfect circumstances and it will die in the not too distant future.
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baltec1
Bat Country Goonswarm Federation
17046
|
Posted - 2015.12.03 05:41:35 -
[373] - Quote
Estella Osoka wrote:
Or maybe you spread out some. After all, ya'll pretty much focused in one area of nullsec. Vast swaths are pretty much barren, and I know it's mostly because they are so damn far out there. Players want to stay within jump distance so they can get their goods from/to hisec, and that is also a problem; but more of logistics and bad structure design by CCP.
Logistics isnt the reason large parts of null are empty. They are empty because the systems are terrible in quality to the point where it is simply not worth investing in.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Market McSelling Alt
Bernie Madoff Investment Services LLC
747
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Posted - 2015.12.03 06:15:17 -
[374] - Quote
baltec1 wrote:Hasikan Miallok wrote:It would be interesting to know exactly how many people actually blitz missions for 100 mill per hour plus. It seems to me the bulk of mission runners get nothing like that and many newer players spend over an hour on one level 4 mission that may return 20 mill ISK if they are lucky.
It is highly unlikely that the handful of people making 100 mill plus per hour as an ACTIVE activity are online enough to be having that much effect on the EVE economy.
Nerfing mission running on the basis that some minuscule percentage of older high SPcharacters can make good ISK in level 4 missions (rather than running 5s in a Carrier in losec or whatever ) is likely to seriously effect newer players and probably be detrimental overall. The nerfs being talked about would only impact the people who blitz missions. The people who dont blitz would see no change. Its also worth pointing out the average pilot running anoms in null also isnt maxing out the system. The afktar will net around 45 mil/hr in perfect circumstances and it will die in the not too distant future.
What?!
45mil an hour if you were skilled like a noob maybe.
You literally just told us three pages ago that an ishtar made as much as the 90mil an hour blitz level 3 guys... we literally can pull your own words to prove you are lying.
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
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Daniela Doran
Ministry of War Amarr Empire
276
|
Posted - 2015.12.03 06:16:56 -
[375] - Quote
Actually I wouldn't have a problem if they reduce LP payout from missions if they add more difficult mission rats plus increase the bounties in them. Would also eliminate the blitzing abuse. |
Arthur Aihaken
CODE.d
4785
|
Posted - 2015.12.03 06:55:03 -
[376] - Quote
I like shooting rats.
I am currently away, traveling through time and will be returning last week.
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baltec1
Bat Country Goonswarm Federation
17046
|
Posted - 2015.12.03 11:09:47 -
[377] - Quote
Market McSelling Alt wrote:
What?!
45mil an hour if you were skilled like a noob maybe.
You literally just told us three pages ago that an ishtar made as much as the 90mil an hour blitz level 3 guys... we literally can pull your own words to prove you are lying.
No I did not and have never said an afk ishtar will make 90 mil/hr. Please stop telling blatant lies.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Market McSelling Alt
Bernie Madoff Investment Services LLC
747
|
Posted - 2015.12.03 14:43:11 -
[378] - Quote
baltec1 wrote:Market McSelling Alt wrote:
What?!
45mil an hour if you were skilled like a noob maybe.
You literally just told us three pages ago that an ishtar made as much as the 90mil an hour blitz level 3 guys... we literally can pull your own words to prove you are lying.
No I did not and have never said an afk ishtar will make 90 mil/hr. Please stop telling blatant lies.
You very incorrectly said that running the best setup in anoms would net you the same as a lvl3 blitzer in High Sec, which you incorrectly pegged at 100mil an hour.
Then you went on to say that you were in a RHML Raven in HS making 84mil blitzing lvl 3's which would have put you ahead of Stoic's optimal Rail Tengu/Mach numbers.
Then you went on to say you were talking about Vindicators...
So basically, you Fudded your way through several posts, none of which are true and none of which have real numbers.
AFK Ishtar is EASILY 75mil to 85mil per hour in pure bounty plus the odd boost from loot fairy. And because a fully upgraded system now has a minimum of 5 high end anoms, you can run a few in each system you have access to.
I love your attempts to be sly, you just keep lying about everything though.
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
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Jenn aSide
Ascendent. Test Alliance Please Ignore
13070
|
Posted - 2015.12.03 14:43:17 -
[379] - Quote
baltec1 wrote:Market McSelling Alt wrote:
What?!
45mil an hour if you were skilled like a noob maybe.
You literally just told us three pages ago that an ishtar made as much as the 90mil an hour blitz level 3 guys... we literally can pull your own words to prove you are lying.
No I did not and have never said an afk ishtar will make 90 mil/hr. Please stop telling blatant lies.
I was the one who mentioned 90 mil an hour, with a deadspace fit Mach (which costs about 8 times as much as an afktar). somehow he can't tell you from me.
See, it's that prejudice way of thinking I mentioned before rearing it's head again (people with prejudices see only some form of collective group instead of the individuals who make up that group). In this case, it's a matter of 'all you null seccers look alike'... despite the fact that we are in Alliances that are diametrically opposed to each other and don't even agree on several aspects of pve.
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Jenn aSide
Ascendent. Test Alliance Please Ignore
13070
|
Posted - 2015.12.03 14:56:53 -
[380] - Quote
Market McSelling Alt wrote:baltec1 wrote:Market McSelling Alt wrote:
What?!
45mil an hour if you were skilled like a noob maybe.
You literally just told us three pages ago that an ishtar made as much as the 90mil an hour blitz level 3 guys... we literally can pull your own words to prove you are lying.
No I did not and have never said an afk ishtar will make 90 mil/hr. Please stop telling blatant lies. You very incorrectly said that running the best setup in anoms would net you the same as a lvl3 blitzer in High Sec, which you incorrectly pegged at 100mil an hour. Then you went on to say that you were in a RHML Raven in HS making 84mil blitzing lvl 3's which would have put you ahead of Stoic's optimal Rail Tengu/Mach numbers. Then you went on to say you were talking about Vindicators... So basically, you Fudded your way through several posts, none of which are true and none of which have real numbers. AFK Ishtar is EASILY 75mil to 85mil per hour in pure bounty plus the odd boost from loot fairy. And because a fully upgraded system now has a minimum of 5 high end anoms, you can run a few in each system you have access to. I love your attempts to be sly, you just keep lying about everything though.
Another aspect of prejudice is over-estimating what someone else has while simultaneously under-estimating one's own privilege. "High Sec Privilege" needs to be checked. The heart of that privilege is not being able to understand that the practical safety offers by CONCORD is supremely valuable even if it can be overcome in certain ways. It's not unlike real life where people benefiting from affluence don't understand the advantages they have (and thus consider less advantaged people 'lazy' for not doing better...).
75 mil per hour from null anomalies is 25 mil ticks. That's not even physically or mathematically possible from a ship that does dps in the 600 (specific damage type drones) to 700 (Geckos + lighter drones) range. To cross the 20 mil tick barrer with a single ship you need at least 950 dps , the 25 mil barrier is Carrier/marauder/pirate battleship territory and you simply cannot be afk lest your want to make less isk and/or die.
Meanwhile, in "high security space"...
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Arthur Aihaken
CODE.d
4786
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Posted - 2015.12.03 16:42:55 -
[381] - Quote
Can we revisit this 90m ISK/hour estimate blitzing L3s? I seriously doubt this is obtainable, and rather than quoting threads I'd like to see some of those championing L3 blitzing post their fits and actual numbers achieved. This includes a breakdown of mission rewards, NPC bounties, salvage where applicable and ISK/LP conversion - in addition to which Empire Faction and system type.
I am currently away, traveling through time and will be returning last week.
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Jenn aSide
Ascendent. Test Alliance Please Ignore
13071
|
Posted - 2015.12.03 17:04:26 -
[382] - Quote
Arthur Aihaken wrote:Can we revisit this 90m ISK/hour estimate blitzing L3s? I seriously doubt this is obtainable, and rather than quoting threads I'd like to see some of those championing L3 blitzing post their fits and actual numbers achieved. This includes a breakdown of mission rewards, NPC bounties, salvage where applicable and ISK/LP conversion - in addition to which Empire Faction and system type.
Sure, go ahead.
But understand this, if it were 70 mil, it would still represent an unbalanced situation, because safety (in the form of responding npc police) has a value.
That's what gets lost in talking rewards with people (particularly those who don't recognize their high sec privilages). In the GD discussion about incursions someone mentioned that you can make more from null incursions. In all, a null incursion HQ site pays like 13.5 mil isk more than a high sec one.
Which is why High Sec incursions get farmed by professional communities that formed and null incursions go largely undone. It's why the 10% more LP you get from low sec missions means jack squat also. Because CCP doesn't really understand the value of safety, they don't knwo how to properly scale rewards to be meaningful.
70 mil an hour in high sec blitzing lvl 3s never losing a ship is preferable to 90 mil an hour in null dodging nullified interceptors and hot dropping stealth bombers in null (or 80 mil an hour doing C3s in a wormhole). But buffing null past that 90 mil per hour (in liquid isk) would also be a big mistake as would upping the amount of wealth you can wring from a wormyhole, so the obvious best balance approach is to look at the things that are actually problems (blitzing, high sec incursions, FW missions, the afk-ability of null anoms etc) and cutting some of that down. |
Arthur Aihaken
CODE.d
4787
|
Posted - 2015.12.03 17:10:19 -
[383] - Quote
Yes, if it were 70m ISK/hour - but I don't even think this is achievable. I think the real number is under 50m ISK/hour, which makes any comparison to null-sec income somewhat moot (no one is going to blitz L3s for 35-40m when they can easily earn more than that in null). As I said, let's run the numbers and find out what the realistic achievable rate is (and using a realistic ISK/LP conversion of around 1200 ISK/LP).
I am currently away, traveling through time and will be returning last week.
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baltec1
Bat Country Goonswarm Federation
17046
|
Posted - 2015.12.03 18:06:04 -
[384] - Quote
Market McSelling Alt wrote:baltec1 wrote:Market McSelling Alt wrote:
What?!
45mil an hour if you were skilled like a noob maybe.
You literally just told us three pages ago that an ishtar made as much as the 90mil an hour blitz level 3 guys... we literally can pull your own words to prove you are lying.
No I did not and have never said an afk ishtar will make 90 mil/hr. Please stop telling blatant lies. You very incorrectly said that running the best setup in anoms would net you the same as a lvl3 blitzer in High Sec, which you incorrectly pegged at 100mil an hour. Then you went on to say that you were in a RHML Raven in HS making 84mil blitzing lvl 3's which would have put you ahead of Stoic's optimal Rail Tengu/Mach numbers. Then you went on to say you were talking about Vindicators... So basically, you Fudded your way through several posts, none of which are true and none of which have real numbers. AFK Ishtar is EASILY 75mil to 85mil per hour in pure bounty plus the odd boost from loot fairy. And because a fully upgraded system now has a minimum of 5 high end anoms, you can run a few in each system you have access to. I love your attempts to be sly, you just keep lying about everything though.
Quote that passage of text, you will find that you are talking bullshit.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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baltec1
Bat Country Goonswarm Federation
17046
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Posted - 2015.12.03 18:26:22 -
[385] - Quote
Arthur Aihaken wrote:Can we revisit this 90m ISK/hour estimate blitzing L3s? I seriously doubt this is obtainable, and rather than quoting threads I'd like to see some of those championing L3 blitzing post their fits and actual numbers achieved. This includes a breakdown of mission rewards, NPC bounties, salvage where applicable and ISK/LP conversion - in addition to which Empire Faction and system type.
Otherwise we can add this claim to cold fusion and crop circles.
Looking back you were there at ground zero when this was discovered. But here we are anyway.
This was done With the following.
[Machariel, Level - 3] Gyrostabilizer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Signal Amplifier II Signal Amplifier II Medium Armor Repairer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Sensor Booster II, Scan Resolution Script 100MN Microwarpdrive II
800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L Drone Link Augmentor II
Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I
Warden II x4 Hobgoblin II x5
Implants: 5% dmg: ss-905 5% dmg: LP1005 10% warp speed: ws-610
Warp speed: 5.18 AU/s Guns: 1005 DPS Range: 4.8km+69km
I would like to point out that improvements have been made on the above fit which has given it even faster warp speeds.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Arthur Aihaken
CODE.d
4788
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Posted - 2015.12.03 20:29:01 -
[386] - Quote
baltec1 wrote:Looking back you were there at ground zero when this was discovered. Probably, but I've lost track of many of these threads. Thanks for posting the spreadsheet analysis. It looks like if we use an ISK/LP conversion ratio of 2000 (which seems a tad on the high side), 80m ISK/hour is achievable. On the low side, 55m ISK/hour. So a happy medium is probably somewhere in the middle around 67.5m ISK/hour.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
4790
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Posted - 2015.12.03 21:08:24 -
[387] - Quote
Just to do a quick comparison, I ran Gone Beserk with a non-SoE 0.5 agent. The mission rewards were 143500 (12%) lower. It took me 00:05:48 start to finish, which was shooting everything. I had a faster mission warp speed but arguably my drone, gunnery and other applicable skills are not 100% (mostly IV with some V). I earned 1689 LP which is 143 (8%) less. I will be lucky to get a 1000 ISK/LP conversion with a non-SoE agent. I didn't blitz it - but this will yield higher bounties. No salvage.
Mission rewards: 1.08m ISK LP rewards: 1.69m ISK (1000 ISK/LP) Bounties: 1.68m ISK Grand total: 4.45m ISK / 00:05:48, or 44.5m ISK/hour if I continue at this rate.
A few observations. First, unless you use a SoE agent in the perfect system, you're never going to break 50m ISK/hour blitzing or even just running L3s with the Machariel fit. Second, you cannot keep up a blitz pace indefinitely. At some point you're going to start burning out, making mistakes (or reading forums) which will impact your ISK/hour. There is a lot more micromanagement involved in blitzing or running missions as opposed to shooting battleship spawns in anomalies. Third, the ISK/LP conversion is the real wild card here. The 80m ISK/hour threshold should be considered an upper limit under ideal conditions with perfect skills and favorable mission conditions. You start with 80m ISK/hour potential and go down from there. How fast depends on you.
I am currently away, traveling through time and will be returning last week.
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Estella Osoka
Perkone Caldari State
904
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Posted - 2015.12.03 22:31:45 -
[388] - Quote
Jenn aSide wrote:Arthur Aihaken wrote:Can we revisit this 90m ISK/hour estimate blitzing L3s? I seriously doubt this is obtainable, and rather than quoting threads I'd like to see some of those championing L3 blitzing post their fits and actual numbers achieved. This includes a breakdown of mission rewards, NPC bounties, salvage where applicable and ISK/LP conversion - in addition to which Empire Faction and system type. Sure, go ahead. But understand this, if it were 70 mil, it would still represent an unbalanced situation, because safety (in the form of responding npc police) has a value. That's what gets lost in talking rewards with people (particularly those who don't recognize their high sec privilages). In the GD discussion about incursions someone mentioned that you can make more from null incursions. In all, a null incursion HQ site pays like 13.5 mil isk more than a high sec one. Which is why High Sec incursions get farmed by professional communities that formed and null incursions go largely undone. It's why the 10% more LP you get from low sec missions means jack squat also. Because CCP doesn't really understand the value of safety, they don't knwo how to properly scale rewards to be meaningful. 70 mil an hour in high sec blitzing lvl 3s never losing a ship is preferable to 90 mil an hour in null dodging nullified interceptors and hot dropping stealth bombers in null (or 80 mil an hour doing C3s in a wormhole). But buffing null past that 90 mil per hour (in liquid isk) would also be a big mistake as would upping the amount of wealth you can wring from a wormyhole, so the obvious best balance approach is to look at the things that are actually problems (blitzing, high sec incursions, FW missions, the afk-ability of null anoms etc) and cutting some of that down.
An incursion fleet is basically a pvp fleet minus the tackle, which you really don't need because the rats will tackle people for you. Incursion systems have system-wide cyno jammer going so you don't have to worry about people hot-dropping you. Caps can't take the gates. Since an incursion fleet is already maxed for dps and remote reps, if someone were to come into your site in low or null, you will most likely be on equal footing or in an even better position than the attacker. Seriously, I don't understand why people are so scared of running incursions in low or null.
The hardest part is prolly getting people out there to run them. |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2134
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Posted - 2015.12.03 23:20:20 -
[389] - Quote
I think the two main problems with null incursions are that they spawn randomly so it is hard to maintain interest in them. If you always know you are going to have one you can have a standing fleet for them, if you get one every other month how do you maintain interest? I think your points about combat make it pretty decent for the people running the incursions. however my second problem is that it is very easy to see someone running a null incursion on the map and it becomes easy for attackers to form up around that. Disruptions can be a big drain, although a fight on that scale seems like it would be worth it just for lulz. Although it looks like you can throw roughly 60 people into a null HQ before you lose rewards.
Every time I look at the incursion report the lowsec version seems to have some progress. I'm guessing that the increased rewards and chances for the reverent bpc or shadow bpcs are decent enough someone has started running them.
re lv3s I hit something like 50m/hour just accepting them all and relying on overwhelming dps to go fast. I Think AE was a significant drag, probably should have taken better notes. A few fit optimizations and better knowledge of the missions would have helped a bunch, and of course a larger sample size. I generally believe numbers between 50-80m or so.
@ChainsawPlankto
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Jerry T Pepridge
Meta Game Analysis and Investment INC.
407
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Posted - 2015.12.03 23:34:17 -
[390] - Quote
Another day another page of PVE sperg |
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