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Arthur Aihaken
CODE.d
4791
|
Posted - 2015.12.04 00:02:24 -
[391] - Quote
Chainsaw Plankton wrote:I think the two main problems with null incursions are that they spawn randomly so it is hard to maintain interest in them. I think it's hard to interest players in null-sec just to show up.
I am currently away, traveling through time and will be returning last week.
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baltec1
Bat Country Goonswarm Federation
17046
|
Posted - 2015.12.04 01:15:14 -
[392] - Quote
Arthur Aihaken wrote:baltec1 wrote:Looking back you were there at ground zero when this was discovered. Probably, but I've lost track of many of these threads. Thanks for posting the spreadsheet analysis. It looks like if we use an ISK/LP conversion ratio of 2000 (which seems a tad on the high side), 80m ISK/hour is achievable. On the low side, 55m ISK/hour. So a happy medium is probably somewhere in the middle around 67.5m ISK/hour.
80 mil/hr isn't too hard to get with the newer mach fits as they get 8 au warp speeds, longer falloff and faster locking times than the original. Your looking at 90 mil/hr maxed out and it's no harder than piloting a hyperion or vindi in anoms. SOE probes are also selling at very good rates at the moment.
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Arthur Aihaken
CODE.d
4791
|
Posted - 2015.12.04 01:26:49 -
[393] - Quote
baltec1 wrote:SOE probes are also selling at very good rates at the moment. 2000 ISK/IP good?
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baltec1
Bat Country Goonswarm Federation
17046
|
Posted - 2015.12.04 01:37:09 -
[394] - Quote
Arthur Aihaken wrote:baltec1 wrote:SOE probes are also selling at very good rates at the moment. 2000 ISK/IP good?
2400 as of now. Even some of the faction ammo is knocking on for 2000 and good many in demand implants are well over 3000.
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Arthur Aihaken
CODE.d
4795
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Posted - 2015.12.04 01:45:38 -
[395] - Quote
How exactly is ISK/LP being calculated here? I assume any Faction store ISK cost is deducted from the selling price before calculating ISK/LP?a
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2136
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Posted - 2015.12.04 01:46:11 -
[396] - Quote
combat probes were selling for over a million yesterday, although they look to be back at normal prices today :p
heck right now they are selling for 2443.3694444444 isk/lp according to fuzzworks
@ChainsawPlankto
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Daniela Doran
Ministry of War Amarr Empire
276
|
Posted - 2015.12.04 04:19:38 -
[397] - Quote
Arthur Aihaken wrote:Just to do a quick comparison, I ran Gone Beserk with a non-SoE 0.5 agent. The mission rewards were 143500 (12%) lower. It took me 00:05:48 start to finish, which was shooting everything. I had a faster mission warp speed but arguably my drone, gunnery and other applicable skills are not 100% (mostly IV with some V). I earned 1689 LP which is 143 (8%) less. I will be lucky to get a 1000 ISK/LP conversion with a non-SoE agent. I didn't blitz it - but this will yield higher bounties. No salvage.
Mission rewards: 1.08m ISK LP rewards: 1.69m ISK (1000 ISK/LP) Bounties: 1.68m ISK Grand total: 4.45m ISK / 00:05:48, or 44.5m ISK/hour if I continue at this rate.
A few observations. First, unless you use a SoE agent in the perfect system, you're never going to break 50m ISK/hour blitzing or even just running L3s with the Machariel fit. Second, you cannot keep up a blitz pace indefinitely. At some point you're going to start burning out, making mistakes (or reading forums) which will impact your ISK/hour. There is a lot more micromanagement involved in blitzing or running missions as opposed to shooting battleship spawns in anomalies. Third, the ISK/LP conversion is the real wild card here. The 80m ISK/hour threshold should be considered an upper limit under ideal conditions with perfect skills and favorable mission conditions. You start with 80m ISK/hour potential and go down from there. How fast depends on you.
Thanks Arthur for taking the time to gather REALISTIC isk per hour figures on mission blitzing. What the high inflated numbers don't explain is that those figures are only achievable under optimal conditions and with only running with SOE.
Also not mentioned is that mission blitzing is very tedious and hard work. Not everyone is gonna have the temperament to maintain a steady mistake free blitz run over a long indefinite period of time. I tried to blitz missions just to see the isk per hour comparison and was totally exhausted within 2-3 hours, it's just not as sustainable as regular mission running. So the high inflated isk per hour mission blitzing is mostly only achievable in bursts, not continuously non-stop all day long. |

Hasikan Miallok
Republic University Minmatar Republic
1705
|
Posted - 2015.12.04 04:39:26 -
[398] - Quote
Daniela Doran wrote:Arthur Aihaken wrote:Just to do a quick comparison, I ran Gone Beserk with a non-SoE 0.5 agent. The mission rewards were 143500 (12%) lower. It took me 00:05:48 start to finish, which was shooting everything. I had a faster mission warp speed but arguably my drone, gunnery and other applicable skills are not 100% (mostly IV with some V). I earned 1689 LP which is 143 (8%) less. I will be lucky to get a 1000 ISK/LP conversion with a non-SoE agent. I didn't blitz it - but this will yield higher bounties. No salvage.
Mission rewards: 1.08m ISK LP rewards: 1.69m ISK (1000 ISK/LP) Bounties: 1.68m ISK Grand total: 4.45m ISK / 00:05:48, or 44.5m ISK/hour if I continue at this rate.
A few observations. First, unless you use a SoE agent in the perfect system, you're never going to break 50m ISK/hour blitzing or even just running L3s with the Machariel fit. Second, you cannot keep up a blitz pace indefinitely. At some point you're going to start burning out, making mistakes (or reading forums) which will impact your ISK/hour. There is a lot more micromanagement involved in blitzing or running missions as opposed to shooting battleship spawns in anomalies. Third, the ISK/LP conversion is the real wild card here. The 80m ISK/hour threshold should be considered an upper limit under ideal conditions with perfect skills and favorable mission conditions. You start with 80m ISK/hour potential and go down from there. How fast depends on you. Thanks Arthur for taking the time to gather REALISTIC isk per hour figures on mission blitzing. What the high inflated numbers don't explain is that those figures are only achievable under optimal conditions and with only running with SOE. Also not mentioned is that mission blitzing is very tedious and hard work. Not everyone is gonna have the temperament to maintain a steady mistake free blitz run over a long indefinite period of time. I tried to blitz missions just to see the isk per hour comparison and was totally exhausted within 2-3 hours, it's just not as sustainable as regular mission running. So the high inflated isk per hour mission blitzing is mostly only achievable in bursts, not continuously non-stop all day long.
I would have thought it was pretty obvious that high ISK blitz figures are only achieved running for high ISK/LP corps and are an active hands on activity that probably best suits players that are on for short periods and want to maximise their income for the limited time they are online.
Some one doing semi afk missioning all day long, day in day out, for a convenient corp in a safe higher security system whilst watching a movie in another screen or whatever is not going to increase income that much by suddenly starting blitzing.
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baltec1
Bat Country Goonswarm Federation
17046
|
Posted - 2015.12.04 06:06:43 -
[399] - Quote
Daniela Doran wrote:
Thanks Arthur for taking the time to gather REALISTIC isk per hour figures on mission blitzing. What the high inflated numbers don't explain is that those figures are only achievable under optimal conditions and with only running with SOE.
Not only are they realistic but right now they are based upon 2000isk/lp, the current going price of combat probes is 2400 so you can be earning more that 90mil/hr doing level 3 missions. 2000 isk/lp can also be found in a surprisingly large number of factions too.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2137
|
Posted - 2015.12.04 06:31:45 -
[400] - Quote
baltec1 wrote:Daniela Doran wrote:
Thanks Arthur for taking the time to gather REALISTIC isk per hour figures on mission blitzing. What the high inflated numbers don't explain is that those figures are only achievable under optimal conditions and with only running with SOE.
Not only are they realistic but right now they are based upon 2000isk/lp, the current going price of combat probes is 2400 so you can be earning more that 90mil/hr doing level 3 missions. 2000 isk/lp can also be found in a surprisingly large number of factions too. 1. for lv 3s the numbers are valid for corps other than SoE. many other corps have stores with similar or higher isk/lp rates. For burners I'm not sure you can match it. For conventional lv4s you can probably match or beat elsewhere, although there may be some limits there.
2. you will only get 2400 isk/lp out of combat probes if you are in jita updating the order frequently. Competition is pretty strong on those. And I doubt that rate will last more than a few days. Heck I'm surprised it has lasted as long as it has. half tempted to go throw a billion isk worth of probes at 1900 or so. heh now I'm tempted to go crash a specific market see what prices I can set.
Arthur Aihaken wrote:How exactly is ISK/LP being calculated here? I assume any Faction store ISK cost is deducted from the selling price before calculating ISK/LP?a fuzzworks uses buy prices for required items/tags and subtracts that out of the selling price along with isk requirement and then divides by LP to get isk/lp. Every time I compare fuzzwork numbers to in game numbers they seem to match up very well. I'm not sure what the delay is, but there is always the risk you will get slightly old info, or someone else will act on it sooner than you can. Overall it looks pretty rock solid to me.
I use buy orders for all my tags, but still use the fuzzworks numbers because that would represent the opportunity cost of selling the tags. I used to use previous days median price in my own spreadsheet, but I'm lazy and fuzzworks does such a nice job.
@ChainsawPlankto
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Arthur Aihaken
CODE.d
4798
|
Posted - 2015.12.04 07:45:50 -
[401] - Quote
Let's use Sisters Combat Scanner Probes then.
GÇó Cost of 10 Combat Scanner Probe Is (Jita) ... 10x 12,894 = 128,940 ISK GÇó 10x Sisters Combat Scanner Probe (SoE store) ... 1,200,000 ISK GÇó 10x Sisters Combat Scanner Probe (SoE store) ... 1800 LP
In November the average selling price ranged from a low of around 450,000 ISK to a high of around 475,000 ISK, so we'll split the difference and go with 462,500 ISK as a realistic price to fetch (market conditions will vary).
GÇó 4.625m ISK - 1.329m ISK = 3.296m ISK GÇó 3.296m ISK / 1800 LP = 1831 ISK/LP
As previously indicated (as as the numbers demonstrate), 2000 ISK/LP is unrealistic and 2400 ISK/LP is grossly exaggerated. Can you obtain more than 1800 ISK/LP? Sure, probably on occasion - and provided you're willing to watch the market like a hawk for 0.01 underbidders. This also won't be instantaneous ISK, and you could well be sitting on your items for days or longer. Maybe you can get 2400 ISK/LP on certain items, but since no one's delving into specifics ("2000 isk/lp can also be found in a surprisingly large number of factions too") I'm going to treat some of these higher conversions with a degree of skepticism.
And yes, depending on the system you mission, where you buy your probes and where you sell them will all influence these numbers. I'm using Jita, but this is by no means the best (or worst) market.
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Arthur Aihaken
CODE.d
4798
|
Posted - 2015.12.04 07:48:21 -
[402] - Quote
Somewhat off-topic (but still related), when you run in a SoE system your likelihood of being ganked just increased 10-fold (if not more). And it doesn't matter if you're running a cheap T2 fit, when you're flying around in a billion ISK Marauder and run into one of the roving Catalyst or Tornado gank gangs simply looking to pad their killboard - all bets are off (just ask some of the former Golem owners who lost both ship and pod last night).
I am currently away, traveling through time and will be returning last week.
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baltec1
Bat Country Goonswarm Federation
17046
|
Posted - 2015.12.04 11:05:04 -
[403] - Quote
Arthur Aihaken wrote:Somewhat off-topic (but still related), when you run in a SoE system your likelihood of being ganked just increased 10-fold (if not more).
Chances of a t2 fitted battleship getting ganked are as close to nil as you can get.
Arthur Aihaken wrote:
As previously indicated (as as the numbers demonstrate), 2000 ISK/LP is unrealistic and 2400 ISK/LP is grossly exaggerated.
Your numbers are wrong, the tools we are using are indeed accurate hence why they get used.
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Daniela Doran
Ministry of War Amarr Empire
277
|
Posted - 2015.12.04 11:55:56 -
[404] - Quote
baltec1 wrote:Arthur Aihaken wrote:Somewhat off-topic (but still related), when you run in a SoE system your likelihood of being ganked just increased 10-fold (if not more). Chances of a t2 fitted battleship getting ganked are as close to nil as you can get. Arthur Aihaken wrote:
As previously indicated (as as the numbers demonstrate), 2000 ISK/LP is unrealistic and 2400 ISK/LP is grossly exaggerated.
Your numbers are wrong, the tools we are using are indeed accurate hence why they get used.
You don't need to use tools. I have station trading alts in Amarr, Dodixie, Ren and Jita and I can tell you that his numbers aren't that far off.
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baltec1
Bat Country Goonswarm Federation
17046
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Posted - 2015.12.04 12:05:17 -
[405] - Quote
Daniela Doran wrote:
You don't need to use tools. I have station trading alts in Amarr, Dodixie, Ren and Jita and I can tell you that his numbers aren't that far off.
He is 110,000 isk per unit off.
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Daniela Doran
Ministry of War Amarr Empire
277
|
Posted - 2015.12.04 15:08:14 -
[406] - Quote
baltec1 wrote:Daniela Doran wrote:
You don't need to use tools. I have station trading alts in Amarr, Dodixie, Ren and Jita and I can tell you that his numbers aren't that far off.
He is 110,000 isk per unit off.
No you can't go by what they are selling because it can take you days to sell them with competing tediously with the other sellers. The buy order is what you go by for instant LP to isk conversion. And that is 480k isk per probe atm. |

Estella Osoka
Perkone Caldari State
905
|
Posted - 2015.12.04 15:22:50 -
[407] - Quote
LP rates change based on player demand. Market economy and all that. What might be high one week, can be low the next. For all we know someone could have been saving up for months to buy up all the probes and launchers, and the resell them at a higher price. So stop niggling on a wildcard in the equation.
The only thing in PVE that stays constant is the bounty. |

baltec1
Bat Country Goonswarm Federation
17046
|
Posted - 2015.12.04 16:53:38 -
[408] - Quote
Daniela Doran wrote:
No you can't go by what they are selling for because it shows I am wrong in a way I cannot argue against.
Fixed that for you.
Now that we have shown you the facts we can move this topic back to the pressing need of reform of this game imbalance.
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baltec1
Bat Country Goonswarm Federation
17046
|
Posted - 2015.12.04 16:54:48 -
[409] - Quote
Estella Osoka wrote:LP rates change based on player demand. Market economy and all that. What might be high one week, can be low the next. For all we know someone could have been saving up for months to buy up all the probes and launchers, and the resell them at a higher price. So stop niggling on a wildcard in the equation.
The only thing in PVE that stays constant is the bounty.
SOE prices have been steady for years.
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Estella Osoka
Perkone Caldari State
906
|
Posted - 2015.12.04 17:41:44 -
[410] - Quote
baltec1 wrote:Estella Osoka wrote:LP rates change based on player demand. Market economy and all that. What might be high one week, can be low the next. For all we know someone could have been saving up for months to buy up all the probes and launchers, and the resell them at a higher price. So stop niggling on a wildcard in the equation.
The only thing in PVE that stays constant is the bounty. SOE prices have been steady for years.
Oh? Show proof. |

baltec1
Bat Country Goonswarm Federation
17046
|
Posted - 2015.12.04 17:52:05 -
[411] - Quote
Estella Osoka wrote:baltec1 wrote:Estella Osoka wrote:LP rates change based on player demand. Market economy and all that. What might be high one week, can be low the next. For all we know someone could have been saving up for months to buy up all the probes and launchers, and the resell them at a higher price. So stop niggling on a wildcard in the equation.
The only thing in PVE that stays constant is the bounty. SOE prices have been steady for years. Oh? Show proof.
I think it is about time for you so show some proof. I have posted guides, fits, graphs and endless statistics, now its your turn.
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Arthur Aihaken
CODE.d
4803
|
Posted - 2015.12.04 21:20:10 -
[412] - Quote
One thing I hadn't considered is that if you manufacture your own probes you can bring the cost down substantially - especially if you mine your own minerals or have access to a cheap source. There's the cost of acquiring and researching a set of original blueprints, but that's really only a one-time hit unless you switch items.
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Estella Osoka
Perkone Caldari State
907
|
Posted - 2015.12.04 22:51:51 -
[413] - Quote
baltec1 wrote:Estella Osoka wrote:baltec1 wrote:Estella Osoka wrote:LP rates change based on player demand. Market economy and all that. What might be high one week, can be low the next. For all we know someone could have been saving up for months to buy up all the probes and launchers, and the resell them at a higher price. So stop niggling on a wildcard in the equation.
The only thing in PVE that stays constant is the bounty. SOE prices have been steady for years. Oh? Show proof. I think it is about time for you so show some proof. I have posted guides, fits, graphs and endless statistics, now its your turn.
I don't have to. Everyone knows prices fluctuate in a market economy. EVE is no different. You stated that the price has been steady for years. You are the one stating something as fact. Not I. Burden of proof is on you. |

baltec1
Bat Country Goonswarm Federation
17046
|
Posted - 2015.12.04 23:17:41 -
[414] - Quote
Estella Osoka wrote:
I don't have to. Everyone knows prices fluctuate in a market economy. EVE is no different. You stated that the price has been steady for years. You are the one stating something as fact. Not I. Burden of proof is on you.
No dice, prove what you are saying for once.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
750
|
Posted - 2015.12.05 03:14:20 -
[415] - Quote
baltec1 wrote:Estella Osoka wrote:
I don't have to. Everyone knows prices fluctuate in a market economy. EVE is no different. You stated that the price has been steady for years. You are the one stating something as fact. Not I. Burden of proof is on you.
No dice, prove what you are saying for once.
You are the dishonest one here claiming things that are easily verified as false.
Markets move up and down and the numbers you claim are so far off base we can safely discard them.
In before Jenn appears to your aid with a: "This is your made up pretend amateur psychoanalysis condition showing" post.
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2141
|
Posted - 2015.12.05 04:53:23 -
[416] - Quote
yes of course prices change, but y'all know SoE stuff has been pretty damn constant.
@ChainsawPlankto
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Arthur Aihaken
CODE.d
4804
|
Posted - 2015.12.05 05:46:36 -
[417] - Quote
So as with L4 mission blitzing/Burners, to approach these numbers for blitzing L3s you need: GÇó SoE agents in Lanngisi (the closest SoE hub is only 0.7, and Lanngisi is preferable over Apanake; minimal jumps and distances) GÇó Both Security V and Negotiation V (at least Security V, as LP return is key) GÇó Researched BPCs, skills and minerals to manufacture any items required in LP redemption GÇó Timing sell orders with peak market demand to ensure the highest rate of return (requires market monitoring)
I don't think you necessarily need a Machariel, though. A HML Tengu with FoF missiles would probably suffice (warp speed with a Gravitational Capacitor will be comparable), and you can run a passive fit for the most part. 600 applied DPS with implants, no micromanagement and a fast align time would seem to meet the requirements (you're not going to be getting 1000+ DPS with a Machariel at maximum range anyway).
Personally, I wouldn't rank blitzing L3 SoE missions as a high-point in my PvE activities. I much prefer shooting (and occasionally looting) L4s with 3 characters. It's quite easy to sustain 125-150m+ ISK/hour (and occasionally break 200m+ ISK/hour) which is double what you can get blitzing SoE L3s and almost on par with blitzing SoE L4s/Burners. And my numbers are typically at Security/Negotiation IV in standard 0.6 Faction systems, and the majority of the ISK comes from bounties, mission rewards and occasional salvage (if I get more than 1000 ISK/LP I'm ecstatic). You don't need a 5-billion ISK investment (you can ramp-up with additional characters), perfect skills and you can opt for a system closer to your favorite market hub.
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baltec1
Bat Country Goonswarm Federation
17046
|
Posted - 2015.12.05 09:10:15 -
[418] - Quote
Arthur Aihaken wrote:
I don't think you necessarily need a Machariel, though. A HML Tengu with FoF missiles would probably suffice (warp speed with a Gravitational Capacitor will be comparable), and you can run a passive fit for the most part. 600 applied DPS with implants, no micromanagement and a fast align time would seem to meet the requirements (you're not going to be getting 1000+ DPS with a Machariel at maximum range anyway).
.
FoF tengu wont get close to a mach.
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baltec1
Bat Country Goonswarm Federation
17046
|
Posted - 2015.12.05 09:15:35 -
[419] - Quote
Market McSelling Alt wrote:
You are the dishonest one here claiming things that are easily verified as false.
I'm the only one here who has back up what they have said with spreadsheets, data, fits and guides. Your side so far has absolutely noting to back up what you say. As usual.
Market McSelling Alt wrote: Markets move up and down and the numbers you claim are so far off base we can safely discard them.
Prove what you are saying.
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Arthur Aihaken
CODE.d
4804
|
Posted - 2015.12.05 09:55:49 -
[420] - Quote
baltec1 wrote:FoF tengu wont get close to a mach. I think you underestimate, but I'll run a few L3s and report the completion time for comparison. With respect to "sides", I've tried to relay my own observations in an unbiased manner (granted, it's not as technical or comprehensive as the spreadsheet you've linked).
I am currently away, traveling through time and will be returning last week.
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