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Market McSelling Alt
Bernie Madoff Investment Services LLC
781
|
Posted - 2015.12.08 21:07:51 -
[511] - Quote
baltec1 wrote:Market McSelling Alt wrote:
We have done this before, and I will school you again.
Ships, particularly BS sized, were changed a number of years ago and their build materials were increased. Now... that aside, no the price overall for primary goods like hulls have not gone up.
Notice how the materials have doubled in price? That has nothing to do with the battleship changes. If the materials have doubled in price guess what happens to the build costs. It also doesn't matter how or why the price goes up what matters is that its gone up. Between bigger build costs and material costs inflation has happened. Market McSelling Alt wrote: You might be able to find a couple of hulls, over a specific set of years where the price increased, but overall, as CCP's data says, they have decreased in price.
The only ships that have fallen in price are the pirate faction ships and that is simply due to a massive increase in BPC drops. All the other ships are far more expensive than they used to be to the tune of doubling in price in near all cases. Market McSelling Alt wrote: Are you seriously suggesting that CCP's economic data is wrong? Or are you so butt hurt that you are trying to cherry pick anything you can to save face?
I'm sating you have no idea how to use it. Here is the simple fact, I am paying well over twice as much for my ships than five years ago. This means I need twice the income than before and because anoms are fixed with bounties they have effectively halfed in value while the LP stores rise with this inflation. This is why belt ratting went from good income to worthless over the last 12 years.
You are being obtuse.
Megathron prices are identical today as they were in 2013 right after the changes. No change.
Hyperion was 226mil median price in June of 2012, today they are a little less.
If you have years of game time, and no increase in prices that isn't inflation buddy.
Modules, T1 and T2 have all fallen in price. Ammo, fallen in price. Pirate/Faction gear fallen in price. build materials, salvage all dropped in price.
Minerals went up in price... as seen on the graph. But industrial efficiency and competition has gobbled up any increase in prices.
Learn to read the darn graph from CCP themselves. They aren't lying to you when they say that inflation in eve is not a concern and hasn't ever been.
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
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Hasikan Miallok
Republic University Minmatar Republic
1719
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Posted - 2015.12.08 23:03:24 -
[512] - Quote
I really have no opinion on whether ship prices went up in real terms or not - but if they did change mineral prices are only a small component of ship construction costs most of its blueprint.
Just saying. |
Arthur Aihaken
CODE.d
4810
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Posted - 2015.12.08 23:34:11 -
[513] - Quote
PLEX prices have more than doubled over the past few years, and outside of Burners mission income has seen successive nerfs (including the reprocessing nerf). So if anything, you have to play 2.5x longer to PLEX your account every month. This isn't an argument for or against the current discussion - just a footnote.
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2159
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Posted - 2015.12.09 01:35:29 -
[514] - Quote
I used to be able to build multiple battleships a day out of reprocessed loot. Since then they have increased build quantities (for most ships in game, as they balanced the build costs to be in line with the most expensive versions), nerfed reprocessing, and removed t1 loot and drone poo from the loot tables. But also most tech 2 items cost 10-20 mil, and meta 4 stuff was expensive.
when you look at a basket of goods I'm sure deflation is the overall trend. but for some things prices are up. 45mil domis are now 200. and the I have to make 4mil/day to get a gtc is now... 40m/day. And a 9mil bcu II is now 750k. Hulks used to cost 500m. And most meta/faction/deadspace loot has gone way down in price.
For the most part we farm our resources at a faster pace than we grind isk. Would be awesome to have historical graphs. kinda annoys me that in game can only go back one year.
there are also things like the NPC shuttle removal, as it capped trit at 2.29 or so. there was some other item that had it capped even lower that got nerfed before that.
Onto null missions: Overall I think the progression with low/null missions works. But most null doesn't have access to missions. The Idea of an Agent module for citadels has been floated around. I would be interested to see how CCP does that.
FW vs WH. I can't comment much as I haven't done either extensively. but with FW if you pick the highest tier side and run for them it sounds like the LP is bonkers. With WH you seem limited by the amount of anoms you have access too. Although looks like a cap escalation has 585m in blue loot. plus a few 100m from the rest of the site.
markets: pure pvp, totally player driven. totally freaking awesome! As far as I'm concerned whatever isk you make there is yours, CCP shouldn't interfere with that.
@ChainsawPlankto
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Daniela Doran
Ministry of War Amarr Empire
278
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Posted - 2015.12.09 04:27:38 -
[515] - Quote
baltec1 wrote:Market McSelling Alt wrote:And then you went off the deep end. "Inflation". There is only one single part of the eve economy "inflating" and its Plex. Plex is not a normal item so it is never included in price index. EVERYTHING ELSE IS DEFLATING. 1 billion graphs, a dozen CCP reports and fanfest videos over the last half decade and you still lie straight through your teeth that the economy suffer inflation... http://cdn1.eveonline.com/www/newssystem/media/68738/1/economy.indices_4.png Yep... There is the result of CPI over the course of the Game History... under 100, well under. Primary under a hundred. Secondary and Mineral barely moved up overall in over 10 years... that is what we would call, deflation. Ok lets look at this shall we. My favourite ship the Megathon has more than doubled in price in the last 5 years. Tritanium, lifeblood of EVE, has again, doubled in price. Pyrite, doubled. Mexallon, doubled. Even the drake has doubled in price. You could buy a drake and fit it for less than the hull costs today. Anyone who says inflation hasn't happened either hasn't been paying attention or is too new to know any different. Market McSelling Alt wrote: That's not a good thing, it means we are making more isk than we can spend. We are hoarding isk.
Speak for yourself. I just bought 3 Vargurs, 2 Lokis + 10 Subs, Tengu + 5 Subs, Astarte, 4 Barghests, mods for said ships AND 8 plexes all within the past 2 weeks. Do you have any idea how much isk that is??
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Jerry T Pepridge
Meta Game Analysis and Investment INC.
448
|
Posted - 2015.12.09 04:35:08 -
[516] - Quote
Daniela Doran wrote: Speak for yourself. I just bought 3 Vargurs, 2 Lokis + 10 Subs, Tengu + 5 Subs, Astarte, 4 Barghests, mods for said ships AND 8 plexes all within the past 2 weeks. Do you have any idea how much isk that is??
Pfff not alot for 8 accounts over 2 weeks. terrible in fact.
i take it you make no-where near the reported "300m an hour" |
Daniela Doran
Ministry of War Amarr Empire
278
|
Posted - 2015.12.09 05:19:29 -
[517] - Quote
Jerry T Pepridge wrote:Daniela Doran wrote: Speak for yourself. I just bought 3 Vargurs, 2 Lokis + 10 Subs, Tengu + 5 Subs, Astarte, 4 Barghests, mods for said ships AND 8 plexes all within the past 2 weeks. Do you have any idea how much isk that is??
Pfff not alot for 8 accounts over 2 weeks. terrible in fact. i take it you make no-where near the reported "300m an hour"
Who said that was all I made in those 2 weeks?? I was just stated that I don't hoard isk.
FYI in case your math was off, that came to a total of 21.8 bill isk spent in the past 2 weeks. Are you saying you can make over 10 bill isk a week in your null space?
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Jerry T Pepridge
Meta Game Analysis and Investment INC.
448
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Posted - 2015.12.09 05:24:12 -
[518] - Quote
Daniela Doran wrote: FYI in case your math was off, that came to a total of 21.8 bill isk spent in the past 2 weeks. Are you saying you can make over 10 bill isk a week in your null space?
More, i made 4.6b last night. only peasants undock. |
Daniela Doran
Ministry of War Amarr Empire
278
|
Posted - 2015.12.09 05:43:28 -
[519] - Quote
Jerry T Pepridge wrote:Daniela Doran wrote: FYI in case your math was off, that came to a total of 21.8 bill isk spent in the past 2 weeks. Are you saying you can make over 10 bill isk a week in your null space?
More, i made 4.6b last night. only peasants undock.
Wot?
Then that means baltec and that other one was trolling in this thread this entire time.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2162
|
Posted - 2015.12.09 06:13:02 -
[520] - Quote
the data doesn't lie.
There could be some flaws in some aspect of the analysis or some strange items in the CPI but hopefully the data set is random/big enough that it captures a good overall picture. Prices for some t1 ships changed by a lot, prices for nearly everything else went down. Overall I believe what it is saying.
On the velocity of isk: personally I spend almost all my isk, but there are plenty of bored trillionaires with a butt ton of isk. plus who knows how much sitting in corp wallets. Just because you spent a few billion doesn't mean squat for the velocity of isk for the population of eve. Spend a trillion and I'll be ever so slightly interested.
@ChainsawPlankto
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baltec1
Bat Country Goonswarm Federation
17049
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Posted - 2015.12.09 08:40:15 -
[521] - Quote
Chainsaw Plankton wrote:the data doesn't lie.
There could be some flaws in some aspect of the analysis or some strange items in the CPI but hopefully the data set is random/big enough that it captures a good overall picture. Prices for some t1 ships changed by a lot, prices for nearly everything else went down. Overall I believe what it is saying.
On the velocity of isk: personally I spend almost all my isk, but there are plenty of bored trillionaires with a butt ton of isk. plus who knows how much sitting in corp wallets. Just because you spent a few billion doesn't mean squat for the velocity of isk for the population of eve. Spend a trillion and I'll be ever so slightly interested.
T2 went down when CCP broke the tech moon monopoly which was forcing the price of t2 items artificially high. Despite the efforts of the usual suspects it's simple fact that prices have risen. A fully t2 fitted drake used to cost 45 million, today you are looking at 54 million just for the hull. Back in the day you could pick up a freighter for 600 mil, today you're looking at 1.3 billion.
Costs have gone up and CCP have had to step in to reduce the amount of isk entering the system several times in the past. This is why having anoms as the primary way of earning isk is a bad plan, they don't adapt to inflation because bounties can't rise while at the same time the inject the very isk that is causing them to lose value. Add on the fact you can run them afk and they can't support more than a few players per system and it becomes clear anoms can't continue to be the primary pve content in null sov.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Arthur Aihaken
CODE.d
4814
|
Posted - 2015.12.09 09:56:08 -
[522] - Quote
baltec1 wrote:This is why having anoms as the primary way of earning isk is a bad plan, they don't adapt to inflation because bounties can't rise while at the same time the inject the very isk that is causing them to lose value. Add on the fact you can run them afk and they can't support more than a few players per system and it becomes clear anoms can't continue to be the primary pve content in null sov. In case I missed it somewhere, what exactly is the proposal to buff null-sec income?
I am currently away, traveling through time and will be returning last week.
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baltec1
Bat Country Goonswarm Federation
17049
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Posted - 2015.12.09 13:05:11 -
[523] - Quote
Arthur Aihaken wrote:baltec1 wrote:This is why having anoms as the primary way of earning isk is a bad plan, they don't adapt to inflation because bounties can't rise while at the same time the inject the very isk that is causing them to lose value. Add on the fact you can run them afk and they can't support more than a few players per system and it becomes clear anoms can't continue to be the primary pve content in null sov. In case I missed it somewhere, what exactly is the proposal to buff null-sec income?
Replace the current military index bonus to anoms with a mission agent system. The military index determines what mission agents are available.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Jenn aSide
Ascendent. Test Alliance Please Ignore
13121
|
Posted - 2015.12.09 13:47:13 -
[524] - Quote
For the record I still disagree completely with sov null missions. We see what can be done with abusing the mission running systems in other spaces, and null PVErs are as adept at finding thinngs to abuse as anyone else. I would WRECK this game is you gave me any form of mission in sov null (even if it were FW still "light a beacon for everyone to see in enemy territory" style).
I prefer modifying anomalies. Add "Forlorn style" triggers to all anoms. Add random web/neut towers like in lvl 5 missions to anoms as well.
Cut the bounties in half and make wrecks drop tags or times that have to be collected, shipped to empire and traded to npcs for the other half of anom income (then adjust that income to make the risk). Less liquid isk coming in, most people will have to stop grinding to loot (or rely on MTUs that can be scanned down and killed, or maybe give newbros a job). And tags can possibly be intercepted in transit.
Tags partially or fully replacing bounties could also help alleviate the "cooperation penalty" anoms have. Because of the bounty system, the more people you pile into an anomaly, the less everyone makes because of how the system pays out. The incursion pay out system fixes this problem but might not be right for anomalies. What's better is how Wormhole Anoms pay out, which is the basis for my tag idea. NPC pirate tags already exist but are worthless, this could give them a purpose.
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1272
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Posted - 2015.12.09 20:02:30 -
[525] - Quote
Quote:A ratting ship is in warp when said neural enters local, this makes zero difference to safety. Makes a HUGE diference in income.
So I don't know what ISK you can get running missions (read sustained) in non-hisec, but IMHO variety is nice. 3 toons making 150 mil an hour is the same as running Serpentis extravaganza in a marauder as far as up to the time it takes you to earn your PLEX('s) for the month. about 24-25 hours of grind. I used that mission as an example because I just ran it and calculated the ISK per hour based on 1k/LP. The other thing that was nice about that is that I have a 2.5 year old running around, and I did that with about as little concentration as it takes. Can't do that in null, cant do that with 3 clients.
I consolidated all of my characters onto one account and have this one for PvE combat, an industry, and one set up in a Stratios for long range/term exploration. I would rather do other stuff on those other 2 toons once I grind out my monthly bill than keep grinding the same thing over and over. The exploration toon has fun in null, but when the reds come she just cloaks up. no need to make ISK at that point.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2164
|
Posted - 2015.12.09 20:52:42 -
[526] - Quote
baltec1 wrote:Chainsaw Plankton wrote:the data doesn't lie.
There could be some flaws in some aspect of the analysis or some strange items in the CPI but hopefully the data set is random/big enough that it captures a good overall picture. Prices for some t1 ships changed by a lot, prices for nearly everything else went down. Overall I believe what it is saying.
On the velocity of isk: personally I spend almost all my isk, but there are plenty of bored trillionaires with a butt ton of isk. plus who knows how much sitting in corp wallets. Just because you spent a few billion doesn't mean squat for the velocity of isk for the population of eve. Spend a trillion and I'll be ever so slightly interested. T2 went down when CCP broke the tech moon monopoly which was forcing the price of t2 items artificially high. Despite the efforts of the usual suspects it's simple fact that prices have risen. A fully t2 fitted drake used to cost 45 million, today you are looking at 54 million just for the hull. Back in the day you could pick up a freighter for 600 mil, today you're looking at 1.3 billion. Costs have gone up and CCP have had to step in to reduce the amount of isk entering the system several times in the past. This is why having anoms as the primary way of earning isk is a bad plan, they don't adapt to inflation because bounties can't rise while at the same time the inject the very isk that is causing them to lose value. Add on the fact you can run them afk and they can't support more than a few players per system and it becomes clear anoms can't continue to be the primary pve content in null sov. what time span are we looking at?
t2 really went down when CCP introduced invention as a mechanic. I'd guess then also went down when CCP redid industry not too long ago but I have no numbers on that, getting rid of +50% waste on invented bpcs was pretty big (although they might have built that in by increasing build costs?). Rig costs went down when CCP introduced different sizes. If I'm not mistaken I spent 45mil just rigging my first drake. and 4mil each on meta3 launchers. A drake these days isn't all that expensive. Although if you compare to 2010 prices then yea it is up a bit from 30something mil. 2010 minerals were at their lowest low. I think that was when the t1 loot removal happened, and possibly drone poo too.
before tech it was dysprosium, tech became good because CCP wanted to lower dyspro income and it backfired horribly as tech replaced it, just as Akita T predicted. He ran the spreadsheets off of what was on the test server and made billions off of it. Hell I dug up the thread: http://eve-search.com/thread/1207775-0/page/1 no idea if the links work.
yes the drake price went up, but everything that gets fit to a drake has gone down. I don't particularity like CCPs interdiction on build costs of t1 ships. Trying to think of what they changed. Off the top of my head Supply side: removing t1 loot, reprocessing nerf, removal of drone poo. They did add a bunch of minerals to some ores so perhaps that lowered (or at least stabilized) prices at some point. Build side: increased minerals costs with tiericide (although not sure that would have changed the drake too much as it was the higher tier BC). Increased amount of highends.
It looks like over the last year the mineral prices index is up, and that looks to be reflected in ship prices. however it also looks like over the last few months trend has been prices going down. I'd attribute that mostly to the +50% high end usage. Also the CPI has mostly a downtrend over the last year.
agree completely on the anom part. before that it was mostly ratting and that was just god awful. something like 1 person per 10 belts, horribly dependent on truesec for decent spawns, a 2 person system was awesome.
@ChainsawPlankto
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2164
|
Posted - 2015.12.09 21:30:10 -
[527] - Quote
Jenn aSide wrote:For the record I still disagree completely with sov null missions. We see what can be done with abusing the mission running systems in other spaces, and null PVErs are as adept at finding thinngs to abuse as anyone else. I would WRECK this game is you gave me any form of mission in sov null (even if it were FW still "light a beacon for everyone to see in enemy territory" style).
I prefer modifying anomalies. Add "Forlorn style" triggers to all anoms. Add random web/neut towers like in lvl 5 missions to anoms as well.
Cut the bounties in half and make wrecks drop tags or times that have to be collected, shipped to empire and traded to npcs for the other half of anom income (then adjust that income to make the risk). Less liquid isk coming in, most people will have to stop grinding to loot (or rely on MTUs that can be scanned down and killed, or maybe give newbros a job). And tags can possibly be intercepted in transit.
Tags partially or fully replacing bounties could also help alleviate the "cooperation penalty" anoms have. Because of the bounty system, the more people you pile into an anomaly, the less everyone makes because of how the system pays out. The incursion pay out system fixes this problem but might not be right for anomalies. What's better is how Wormhole Anoms pay out, which is the basis for my tag idea. NPC pirate tags already exist but are worthless, this could give them a purpose.
I mostly agree however agents seem like a decent stopgap for now. I'd rather see something more interesting and different.
Tags I'm not sure about. they seem to still be an isk faucet, however they do add a bunch of problems as you say. And have the potential for use in an LP store of some sort.
I was thinking some sort of "challenge level" anom where spawns are dynamic depending on what you have in site, including content for capitals. possibly add a double or nothing round (triggered by a special deployable from concord or something?). Putting expensive assets in space and being able to have multiple people work together both sound like decent ideas to me.
my biggest issue with these thoughts is how to balance the rewards? Eve players are very good at beating things and farming the hell out of it. Limiting spawns seems like one option, maybe one per constellation and it only respawns every so often. My other issue is I would want to make it somewhat easy to disrupt. so if a roaming gang shows up you have an interest in shooting them and not just docking up. You dock up and they can either run it for themselves or otherwise disable it somehow. Boredom is too effective a weapon. Perhaps tie availability to when your structures are vulnerable?
@ChainsawPlankto
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Arthur Aihaken
CODE.d
4815
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Posted - 2015.12.09 22:40:01 -
[528] - Quote
Jenn aSide wrote:For the record I still disagree completely with sov null missions. I'm inclined to agree.
I am currently away, traveling through time and will be returning last week.
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Jerry T Pepridge
Meta Game Analysis and Investment INC.
458
|
Posted - 2015.12.10 06:41:05 -
[529] - Quote
27 pages of highsec Vs nullsec income sperg & look what happens.
they fixed the exploit that allowed missions to be completed with a blitz method.
Arthur said in another thread he didn't blitz - but all the attention posted here has obviously made a difference. |
Arthur Aihaken
CODE.d
4816
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Posted - 2015.12.10 06:46:02 -
[530] - Quote
Jerry T Pepridge wrote:27 pages of highsec Vs nullsec income sperg & look what happens. they fixed the exploit that allowed missions to be completed with a blitz method. Arthur said in another thread he didn't blitz - but all the attention posted here has obviously made a difference. I was going to say: "Someone was obviously paying close attention to these threads..."
I am currently away, traveling through time and will be returning last week.
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Jerry T Pepridge
Meta Game Analysis and Investment INC.
458
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Posted - 2015.12.10 06:51:43 -
[531] - Quote
Arthur Aihaken wrote:Jerry T Pepridge wrote:27 pages of highsec Vs nullsec income sperg & look what happens. they fixed the exploit that allowed missions to be completed with a blitz method. Arthur said in another thread he didn't blitz - but all the attention posted here has obviously made a difference. I was going to say: "Someone was obviously paying close attention to these threads..."
i think so too.
not being able to blitz l4's isnt a bug, its an exploit fix. that was advertised here for peen / ego in the form of "200m/hour in highsec" |
Hasikan Miallok
Republic University Minmatar Republic
1731
|
Posted - 2015.12.10 07:19:05 -
[532] - Quote
Jerry T Pepridge wrote: not being able to blitz l4's isnt a bug, its an exploit fix. that was advertised here for peen / ego in the form of "200m/hour in highsec"
it will only increase the isk/LP across the board, as the ones blitzing will either ragequit or do it properly.
everyone is on even keel now, players that dont visit forums, players that brag here about isk/hour are now the same.
EXCEPT -
- the changes do not really effect people blitzing burners
- the changes simply make AFK missioning more viable
- the biggest effect is on new players
EXAMPLE:
The change to the Cargo Delivery mission has no effect on my mission alt blitzing it in a very tanky intercepter BUT does mean new players will get smashed
If it actually was a deliberate stealth attempt by CCP to nerf blizing its a major fail. |
Anize Oramara
The Arch Dashing Dashers
664
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Posted - 2015.12.10 07:29:35 -
[533] - Quote
If you think CCP makes any changes based on the complete and utter garbage that gets posted on these forums instead of, you know, actual metrics and figures they can draw from the game itself then you are the most deluded fool to ever walk this planet.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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Arthur Aihaken
CODE.d
4816
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Posted - 2015.12.10 08:08:33 -
[534] - Quote
Anize Oramara wrote:If you think CCP makes any changes based on the complete and utter garbage that gets posted on these forums instead of, you know, actual metrics and figures they can draw from the game itself then you are the most deluded fool to ever walk this planet. I know for a fact that they have indeed expanded upon some of the ideas presented in the forums and listened and responded to player feedback. Whether or not that was the case in this instance or if this was merely a long overdue PvE update is open to speculation. I really don't have a problem with either the mission or FW changes - both were long overdue (the FW tears are particularly sweet).
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
664
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Posted - 2015.12.10 08:15:56 -
[535] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:If you think CCP makes any changes based on the complete and utter garbage that gets posted on these forums instead of, you know, actual metrics and figures they can draw from the game itself then you are the most deluded fool to ever walk this planet. I know for a fact that they have indeed expanded upon some of the ideas presented in the forums and listened and responded to player feedback. Whether or not that was the case in this instance or if this was merely a long overdue PvE update is open to speculation. I really don't have a problem with either the mission or FW changes - both were long overdue (the FW tears are particularly sweet). The feedback in the information center forum, sure, maybe, sometimes. But I've seen plenty of times where even that gets ignored completely too. Point is they didn't suddenly decide to (ineffectively) nerf all these things just because someone made a post on the forums. My guess would be the catalyst was the new financial data stuff they recently posted. Telling was the comment at how surprised the one dev was at how high incursion income was. People have been saying that for years but they only act on data (that they didn't have/look at)
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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Jerry T Pepridge
Meta Game Analysis and Investment INC.
458
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Posted - 2015.12.10 08:18:20 -
[536] - Quote
Anize Oramara wrote:If you think CCP makes any changes based on the complete and utter garbage that gets posted on these forums instead of, you know, actual metrics and figures they can draw from the game itself then you are the most deluded fool to ever walk this planet.
well regardless, its certainly ruffled your feathers. i realise your guide is just to help people (forum readers who care about pve). no-one knows what it is that has happened, it hasn't been confirmed/denied by game maker. all we know is the exploit has been closed a few people have confirmed the same and obviously fixed, call it weird timing. your guide still works though? you can just skip any mission and pick the high paying burners only and get away with it endlessly?
@hasikan: why is the biggest effect on new players? how does it concern them if level 4 missions take slightly longer/require skills? ahh i get it, your implying isk/hour affects them. your also implying PVE is the only thing to do in the game.
If the player in your example was determined enough he would google b4 doing it, you will have to explain what you mean, i dont think ive done that mission in a few years. is that the one where u warp in and its a belt, u get close to the corp hanger thing & loot an item then warp out? and a spawn of BS is there? |
Anize Oramara
The Arch Dashing Dashers
664
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Posted - 2015.12.10 08:31:51 -
[537] - Quote
Jerry T Pepridge wrote:Anize Oramara wrote:If you think CCP makes any changes based on the complete and utter garbage that gets posted on these forums instead of, you know, actual metrics and figures they can draw from the game itself then you are the most deluded fool to ever walk this planet. well regardless, its certainly ruffled your feathers. i realise your guide is just to help people (forum readers who care about pve). no-one knows what it is that has happened, it hasn't been confirmed/denied by game maker. all we know is the exploit has been closed a few people have confirmed the same and obviously fixed, call it weird timing. your guide still works though? you can just skip any mission and pick the high paying burners only and get away with it endlessly? @hasikan: why is the biggest effect on new players? how does it concern them if level 4 missions take slightly longer/require skills? ahh i get it, your implying isk/hour affects them. your also implying PVE is the only thing to do in the game. If the player in your example was determined enough he would google b4 doing it, you will have to explain what you mean, i dont think ive done that mission in a few years. is that the one where u warp in and its a belt, u get close to the corp hanger thing & loot an item then warp out? and a spawn of BS is there? Like I already said, no you still need to run some Lv4s. There are still a long list of normal lv4s that work perfectly for this and my guide has been updated with them.
The funny thing is the two missions that were effected weren't even what most burner blitzers ran in the first place. I had them in the guide because the isk/h is good and you actually got to shoot some stuff as opposed to Recon, Cargo delivery(I found no change), or a couple of others where you barely shoot anything at all. Hell it might actually BE just bugs, I'll only know when I get replies to my bug reports. To give you an idea Attack of the Drones and Beserk both have, with my skills, around 3mill/min income. Most burners, scarlet and recon have over 6mill/min. But it's a bit of a change of pace, 'relaxing get to shoot stuff and blow them up' instead of just the constant pressure/activity of burners or boring warp fest of Recon/Scarlet.
You have to be able to enjoy it too or it just becomes work, and real work pays out WAAAAAAAAAAAY better. So the changes/bugs does nothing to my isk/h but reduces the fun I'm having. Yes, I guess ruffled feathers is right.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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Anize Oramara
The Arch Dashing Dashers
664
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Posted - 2015.12.10 08:37:35 -
[538] - Quote
Jerry T Pepridge wrote:@hasikan: why is the biggest effect on new players? how does it concern them if level 4 missions take slightly longer/require skills? ahh i get it, your implying isk/hour affects them. your also implying PVE is the only thing to do in the game. You're putting words into his mouth, don't do that.
It's been a while since most of us have been newbies so you don't realize that having a bunch of BS spawn where before they didn't and theres nothing in the patch notes causes ship losses not due to pilot error. I can replace a ship lost about a 100 times over, a new player not as easily. Either it's a bug and needs to be fixed or they need to add it to the patch notes so people only lose ships due to pilot error and not due to a dev deciding something wasn't important enough to add to the patch notes.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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The Bigpuns
Touring New Eden Haven.
56
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Posted - 2015.12.10 14:29:48 -
[539] - Quote
Can I just ask what missions have actually changed? I haven't noticed any differences, but that says more about how little attention I pay to spawns and objectives, I just keep shooting until there's no more red... |
Arthur Aihaken
CODE.d
4823
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Posted - 2015.12.10 14:30:40 -
[540] - Quote
The Bigpuns wrote:Can I just ask what missions have actually changed? I haven't noticed any differences, but that says more about how little attention I pay to spawns and objectives, I just keep shooting until there's no more red... I'm working on a short list. Feel free to let me know if you notice anything amiss...
I am currently away, traveling through time and will be returning last week.
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