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Thread Statistics | Show CCP posts - 6 post(s) |
Sh'irna
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Posted - 2007.01.23 05:32:00 -
[1]
Edited by: Sh''irna on 23/01/2007 05:33:39 The new super weapon of eve is the nano domi-phoon-multi low slot heavy ship of your choice. Toss on some cruises or, even better, some drones and killing you is near impossible. With the drones you can swoop in close and put drones on and then back off at interceptor speeds and let the drones finish it. With a missile boat you can swoop in and launch missiles while confidently escaping. All you have to do is stay out of webber range and you are good to go with the super weapon.
"So go tackle them with ceptors!" you say? Not likely. 2 or 3 medium or heavy nos or energy neutralizers and the cepy has no power, no point, no web, no MWD and a new clone. In addition no one of these pilots is likely to geti n range of large ships that can tank the nos and web them.
This is SERIOUSLY messed up. There should be SOME KIND of cap to the inertial boost that is given to these modules. Doing 500km per second in a BS is bad enough. Doing 4500 m/s in a typhoon is bloody rediculous. Dont get me worng people, while it is legal, go ahead and use it but it should be nerfed for the health of the game. It is imbalanced in the frig vs BS realm and imbalanced amoung battleships, heavily favoring those with many low slots.
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Azerrad InExile
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Posted - 2007.01.23 05:37:00 -
[2]
Was yet another new thread on this subject really necessary?
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Sh'irna
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Posted - 2007.01.23 05:38:00 -
[3]
Originally by: Azerrad InExile Was yet another new thread on this subject really necessary?
Given it hasnt been hotfixed .. yes ... flame elsewhere pls.
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Forum Troll
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Posted - 2007.01.23 05:40:00 -
[4]
Originally by: Azerrad InExile Was yet another new thread on this subject really necessary?
Yes, and I am willing to bet dollars to donuts that nanos are nerfed in the patch at the end of this month. Finally.
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Sh'irna
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Posted - 2007.01.23 05:43:00 -
[5]
Originally by: Forum Troll
Originally by: Azerrad InExile Was yet another new thread on this subject really necessary?
Yes, and I am willing to bet dollars to donuts that nanos are nerfed in the patch at the end of this month. Finally.
It is not nanos causing the problem but inertial stabilizers. The effect of reduced mass is good but there needs to be a cap to it so that these speeds can not be done with a BS.
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Rachel Vend
Gallente Zend Insurance
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Posted - 2007.01.23 05:45:00 -
[6]
Edited by: Rachel Vend on 23/01/2007 05:41:31 Solution to nanos.
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hotgirl933
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Posted - 2007.01.23 05:50:00 -
[7]
its a fun ship its balanced not many can fly em
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Anila's Delight
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Posted - 2007.01.23 06:09:00 -
[8]
another thread on this?
Its an imaginative setup created by someone who has the skills to fly it.
If CCP nerfed everything when someone posted NERF THIS AND NERF that eve would be very boring. Someone has created an immaginative setup that is popular because it is effective whilst soloing. Its good, but not perfect. There is bound to be some kind of weakness and it encourages new tactics to be defeated. People just dont like it because they cant have it for themselves or dont like something different that they cant beat. The good thing about set ups in eve is that you never know what to expect.
Before you flame me, no, i dont have the skills to fly one.
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Topaz Skydiver
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Posted - 2007.01.23 07:52:00 -
[9]
Thanks to nanos and inertial stabs, something like the hurricane is actually fun to fly. And the speed fits to the optics of the ship and the race.
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Noluck Ned
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.23 08:11:00 -
[10]
Stop whining and adapt....a Huggin or two should slow em down.
Besides why are you being killed, you will find that the nanoship often gets out of range of its own scramblers, specially if you stay alligned and spam warp to x object.
So before coming on here with a whine do some thinking about options FFS.
F4T4L - Recruitment |
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Ice Conch
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Posted - 2007.01.23 08:12:00 -
[11]
Originally by: Rachel Vend Edited by: Rachel Vend on 23/01/2007 05:41:31 Solution to nanos.
thanks for giving me my new sig
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2007.01.23 08:17:00 -
[12]
Autopest > nanophoon
That is all.
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2007.01.23 08:21:00 -
[13]
Meh, go away. The amount of isk to pull off a good nano setup is ridiculous, hotfix, jesus, go fire up wow. -=====-
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Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2007.01.23 08:33:00 -
[14]
adapt or die.
after 3 years ive found a really fun ship to fly and ppl start whining about it of course.
train to use a huginn or rapier.
Quote: Nertzius > having fun being incompetitent?
Quote: jake sisko > its f-e's bob dev alt making lag
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Grash Freedom
Gallente MAZA Solutions
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Posted - 2007.01.23 08:34:00 -
[15]
I do not see your point
If you think something is to good, then simple do it yourself keep in mind that those ships you mensioned are ships that cannot be used for any other purpose,
If you whine about inertials, then why don't you whine about snipers as well, its the same thing really the only difference is that snipers do damage from 200kms away and not 20kms, snipers are very hard to kill(if the pilots has a clue), so.....
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Mangold
Freelance Unincorporated Ushra'Khan
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Posted - 2007.01.23 08:43:00 -
[16]
Originally by: AKULA UrQuan Autopest > nanophoon
That is all.
true, but you need to get the nanoship to stay and not warp off...
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Thaneal Swiftbird
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Posted - 2007.01.23 08:44:00 -
[17]
Yeah, everything smart in a MMOG, everything tactical, needs to be nerfed!
I demand a Jita convention, like the Yulai one but better. Jita convention has to ban all shiptypes and modules, except the starter-frigs and civillian mods. You should get them for free, so we do not need that disgusting market anymore. Or the even more disgusting producers. Or the disgusting pod-pilots... erm no, wait...
Nerf teh universe!
And may the shwartz be with you.
Thaneal Swiftbird
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2007.01.23 08:45:00 -
[18]
Originally by: Xendie adapt or die.
after 3 years ive found a really fun ship to fly and ppl start whining about it of course.
train to use a huginn or rapier.
Exactly, Rapier would let you tear it a new butt hole. -=====-
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Montaire
Lacedaemon. Sparta Alliance
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Posted - 2007.01.23 08:46:00 -
[19]
I hate when people say that. Its ignorant.
I have worked with my Huginn. THREE Domination Webbers, thats as good as they get. And I cant make a Nano-phoon or a Nano-Domi fight if they dont want to. They can ALLWAYS get to the gate and run.
Because nothing will stop that inital burst of his MWD, near instalty getting him to 1500 meters per second. He then glide to the gate no matter how many Huginn's you have. For the sake of fun we tried catching the same one with two Huginn's (Huginni ? Huginnseses ?) - no difference.
If a Nano-Ship doesnt want to fight, you are NOT going to get it to fight. And THAT is what needs fixing.
Originally by: Noluck Ned Stop whining and adapt....a Huggin or two should slow em down.
Besides why are you being killed, you will find that the nanoship often gets out of range of its own scramblers, specially if you stay alligned and spam warp to x object.
So before coming on here with a whine do some thinking about options FFS.
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Thaneal Swiftbird
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Posted - 2007.01.23 09:00:00 -
[20]
Originally by: Montaire I hate when people say that. Its ignorant.
I have worked with my Huginn. THREE Domination Webbers, thats as good as they get. And I cant make a Nano-phoon or a Nano-Domi fight if they dont want to. They can ALLWAYS get to the gate and run.
Because nothing will stop that inital burst of his MWD, near instalty getting him to 1500 meters per second. He then glide to the gate no matter how many Huginn's you have. For the sake of fun we tried catching the same one with two Huginn's (Huginni ? Huginnseses ?) - no difference.
If a Nano-Ship doesnt want to fight, you are NOT going to get it to fight. And THAT is what needs fixing.
Dunno if this would work, but did you try bumping them out of jumprange (not with the Huginn of course)? No one forbids you to counter a nano-bs with its own poison. Should be far easier then keeping someone out of the docking range of a station...
And nanoships have a serious backdraw. They got no or near no tanking ability. Lots of money floating around and easy to kill if you get them right.
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Ashiana
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Posted - 2007.01.23 09:00:00 -
[21]
Originally by: Sh'irna
Originally by: Azerrad InExile Was yet another new thread on this subject really necessary?
Given it hasnt been hotfixed .. yes ... flame elsewhere pls.
24.01.06 Small patch that addresses some minor balancing issues
1) All minmatar pilots have been deleted
this something like what you're after?
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maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.01.23 09:02:00 -
[22]
Originally by: Montaire I hate when people say that. Its ignorant.
I have worked with my Huginn. THREE Domination Webbers, thats as good as they get. And I cant make a Nano-phoon or a Nano-Domi fight if they dont want to. They can ALLWAYS get to the gate and run.
Because nothing will stop that inital burst of his MWD, near instalty getting him to 1500 meters per second. He then glide to the gate no matter how many Huginn's you have. For the sake of fun we tried catching the same one with two Huginn's (Huginni ? Huginnseses ?) - no difference.
If a Nano-Ship doesnt want to fight, you are NOT going to get it to fight. And THAT is what needs fixing.
Originally by: Noluck Ned Stop whining and adapt....a Huggin or two should slow em down.
Besides why are you being killed, you will find that the nanoship often gets out of range of its own scramblers, specially if you stay alligned and spam warp to x object.
So before coming on here with a whine do some thinking about options FFS.
How about being clever then, actualy having another ship on the gate to approach said nano-ship and bump it, so it can't glide to the gate? Maarud.
Proudly a Ex-BYDI member |
Rawthorm
Gallente The Establishment Establishment
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Posted - 2007.01.23 09:08:00 -
[23]
The Nanophoon/dommie isnt the brain child of a few smart people. It's a rehash of the old Cavalry ravens and may I remind people that the Cavalry ravens of old were nerfed (The multi-MWD) for being near invincible.
Fact of the matter is this new trend can not be allowed. Its one counter (the web) isnt effective as these ships have enough interia still to get out of range and warp off. Not to mention they can outrun anything that could possibly try to get a web on it.
Only way these setups can stay in game is if webs have an imeditate effect in halting your ship, instead of letting it cruise down to its now lowered speed with inertia.
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Vim
Spiritus Draconis Endless Horizon
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Posted - 2007.01.23 09:11:00 -
[24]
/me polishes huginn in hangar while waiting for the last of the skills.
I myself have nothing against setups that allow you to escape if things are about to go bad, as well as nanoships have counters if you fit for them, same as most everything have counters... if you fit for them. Or do we realy want combat in eve to be two ships sitting still at 0m/s and both being in their optimal range regardless of weaponry, no warp scramblers required since its a hazzle and no use since if you get into a fight you cannot leave until you die or win.
Sadly enough nanoships are The thing around right now and as such people should expect to see them and atleast pretend to try fit to do something about them ^_^
/* Teach a rookie today watch him takedown a battleship tomorrow... */ |
Rawthorm
Gallente The Establishment Establishment
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Posted - 2007.01.23 09:13:00 -
[25]
Edited by: Rawthorm on 23/01/2007 09:13:14
Originally by: Vim /me polishes huginn in hangar while waiting for the last of the skills.
I myself have nothing against setups that allow you to escape if things are about to go bad, as well as nanoships have counters if you fit for them, same as most everything have counters... if you fit for them. Or do we realy want combat in eve to be two ships sitting still at 0m/s and both being in their optimal range regardless of weaponry, no warp scramblers required since its a hazzle and no use since if you get into a fight you cannot leave until you die or win.
Sadly enough nanoships are The thing around right now and as such people should expect to see them and atleast pretend to try fit to do something about them ^_^
Try webbing a nano-intera ship, then come back and comment on how we should fit to kill them. Webs DONT work on them and then if they did why should this whole nano setup craze be counterable by only 1 ship, the hugin?
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Vim
Spiritus Draconis Endless Horizon
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Posted - 2007.01.23 09:22:00 -
[26]
Originally by: Rawthorm Edited by: Rawthorm on 23/01/2007 09:13:14
Originally by: Vim /me polishes huginn in hangar while waiting for the last of the skills.
I myself have nothing against setups that allow you to escape if things are about to go bad, as well as nanoships have counters if you fit for them, same as most everything have counters... if you fit for them. Or do we realy want combat in eve to be two ships sitting still at 0m/s and both being in their optimal range regardless of weaponry, no warp scramblers required since its a hazzle and no use since if you get into a fight you cannot leave until you die or win.
Sadly enough nanoships are The thing around right now and as such people should expect to see them and atleast pretend to try fit to do something about them ^_^
Try webbing a nano-intera ship, then come back and comment on how we should fit to kill them. Webs DONT work on them and then if they did why should this whole nano setup craze be counterable by only 1 ship, the hugin?
I'am ranting about people wanting things to stand still, have no chance to escape once its a fight and preferably you wont even have to fit a scrambler because they will fight the fight out and if they run away somehow they cheated mentality =)
But yes, that is the sad tidbit that battleships will manage to slide out of webs a wee bit to easily.
/* Teach a rookie today watch him takedown a battleship tomorrow... */ |
Montaire
Lacedaemon. Sparta Alliance
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Posted - 2007.01.23 09:23:00 -
[27]
Impossible. Tried that many times.
It doesnt work because you dont know where they are going to appear from the jump in. So you have over a 50% chance of bieng on the OTHER side of the gate and have to navigate around / through it.
In addition, by the time you've moved any reasonable distance hes within range and the Session Change is done.
Regardless, its downright idiotic that people continue to post things like this. "Get a Huginn" - "Try bumping them" -- ignorance.
Nano ship need a huge change, and they will get it. People who think otherwise are living in Oz. They arent in touch with how the meta-game is moving. Nano ships are so overpowered right now, there is no effective counter.
Whever that situation exists, the developers step in and make a fundamental change.
Just a matter of time.
How about being clever then, actualy having another ship on the gate to approach said nano-ship and bump it, so it can't glide to the gate?
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DunNa
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Posted - 2007.01.23 09:36:00 -
[28]
I've been trying my best to use a ceptor to get up to a nano ship and web/scram it. This works aslong as I have a friend jamming him so he can't nosf. We then need another ship to actually pop the bastard.
That said to even be able to do this I have to have a rather pimped ceptor (your average ceptor setup goes around 3-4k maybe abit above. For this to work you need your inty atleast able to hit 5k hopefully more and even then aginst someone who goes all the way there is just no hope.
For those interested in what I'm using.. Malediction 4x small nosf mwd, scam, web nano, istab, small rep
Its based entirely around getting to a nano ship and tackling it. The really bad part about this is A, it doesn't always get the tackle because the nanoship can outrun it B, It requires atleast one other person with ecm (and praying that he gets good dice rolls) C, even then its still more than possible to get screwed.
The fact its taking 2 (normally three for a decent chance) to even take on one ship, thats even considering those 2-3 ships are completely fitted/working together to stop that ship type (without themselves becoming nanoBS *****s). The huggin/rapier idea while novel just doesn't work and still requires another ship more often than not since multiple heavy nosf make poor little huggin cry. You will also need an arazu or very fast scrammers to scram the nanoship so it doesn't run.
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Laboratus
Gallente BGG
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Posted - 2007.01.23 09:42:00 -
[29]
Edited by: Laboratus on 23/01/2007 09:40:52 I-stabs will propably get a stacking penaly, since that is the only way of slowing down the 7-8km/s battleships without nerfing interceptors as well. Since I-stabs are supposed to make ceptors go fastah. It's kinda funny what kind of proportions the threads have gotten. The same implants and the same level of gear that makes a speed tank for a BS could also make a ceptor go 10-14km/s. It's faction implans and gear. With the T1/T2 gear, the speeds wont exceed 2-3km, and that is still not problematic.
Anyways, the whole thread is pointless, as eve is a multiplayer game and should not be balanced around 1vs1 scenarios. An I-stab/nano battleship contributes nothing in gangs larger than 5-10, since any sized sniper squad will eat them alive before they have a chance to do anything.
Oh, right. And for a perfect counter: Fit some sensor damps. You can easily damp it to around 7km lock range. Since the speedBS is moving in and out of range to avoid being webbed, it will never get to lock you. The time it takes to lock someone with 3 or 4 damps on you > time spent in lock range.
Have a nice day and ___ P.S. Post with your main. Mind control and tin hats |
Siltan
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Posted - 2007.01.23 09:47:00 -
[30]
Originally by: Rawthorm The Nanophoon/dommie isnt the brain child of a few smart people. It's a rehash of the old Cavalry ravens and may I remind people that the Cavalry ravens of old were nerfed (The multi-MWD) for being near invincible.
Fact of the matter is this new trend can not be allowed. Its one counter (the web) isnt effective as these ships have enough interia still to get out of range and warp off. Not to mention they can outrun anything that could possibly try to get a web on it.
Only way these setups can stay in game is if webs have an imeditate effect in halting your ship, instead of letting it cruise down to its now lowered speed with inertia.
I thaught the main problem with the calvery ravens was the 4 vollys of torps that all hit thier target at exactly the same time, which resulted in elimiating any chance of using repairers and pretty much 1 hit kill of players.
As to nanophoons etc, anyone tried using webbing drones?
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