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DeckardIRL
Bravehearts Xelas Alliance
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Posted - 2007.01.30 13:31:00 -
[151]
Originally by: Miz Cenuij
On the bright side though, warp to 0, as we all know doesnt actually warp to 0. More often than not, it leaves the stupid little bears sat 2k off the gate, wondering WTF is hapening and what are all those pretty fireworks around that big ship over there.
That will be me, as might right hand hits F1 - F6 and my left hand beats frantically inside my flight suit as yet another STD infested inbred empire bear gets lit up.
Have to say I laughed out loud at this... Miz is what he is.... a piewat n00b killing bully in an very very very hard to kill ship that we all want (and want to kill his in particular) but stop whining about the nerfs and go get him.... It can be done if you can get the forces and intel together. So stop asking CCP for the help.
Deck
PS Tiller is very quiet? _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Major Shake
Gallente Lunar-Base
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Posted - 2007.01.30 13:36:00 -
[152]
Originally by: Elendar it must be hard when your stabs have been nerfed so you can't be the best pvper in eve sniping shuttles from 250km
What does this have to do with anything?
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welsh wizard
0utbreak
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Posted - 2007.01.30 16:07:00 -
[153]
Edited by: welsh wizard on 30/01/2007 16:07:25 Agree completely tiller.
Motherships and Titans need a warp strength, say 10-12 for mofos and 18-20 for titans.
The numbers are obviously open to debate but otherwise, problem solved.
Originally by: DeckardIRL
Funniest thread of the day. All this coming from a pirate. 
Deck 
This may come as something of a revelation to you Deckard but some people actually prefer an enjoyable balanced game despite their background. Winning at all costs isn't on everyones agenda.
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Davlin Lotze
Raging Destruction
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Posted - 2007.01.30 19:18:00 -
[154]
Originally by: Miz Cenuij Yeh, I try to get even the warp to 0 guys mid warp but it aint as easy as it sed to be.
On the bright side though, warp to 0, as we all know doesnt actually warp to 0. More often than not, it leaves the stupid little bears sat 2k off the gate, wondering WTF is hapening and what are all those pretty fireworks around that big ship over there.
That will be me, as might right hand hits F1 - F6 and my left hand beats frantically inside my flight suit as yet another STD infested inbred empire bear gets lit up.
Whatever it takes, an invulnerable ship, mid warp smart bombing, the carebear filth in empire deserves everything they get.
I must have a left handed keyboard because I roll f1 to fwhatever with my left hand and do the nasty with my right!
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Davlin Lotze
Raging Destruction
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Posted - 2007.01.30 19:29:00 -
[155]
Originally by: welsh wizard Edited by: welsh wizard on 30/01/2007 16:25:41 Edited by: welsh wizard on 30/01/2007 16:19:50 Agree completely tiller.
Motherships and Titans need a warp strength, say 10-12 for mofos and 18-20 for titans.
edit: I've seen some suggestions along the line of 50 points required to scramble a mothership. Think for a second what that actually means, that means that if for whatever reason 1 or 2 points dropped then only 49 points would be on it and *BOOM* off it goes in warp. Think about the course of an average battle, I'd estimate that to keep 50 points on one ship is going to require a fleet of at least 2 times the required number of points, so 100 ships, all fitted with with a scrambler.
By this time the matter has become largely irrelevant anyway, a Blob of support like that is almost impossible to amass along with firepower for anyone but the very largest of corps/alliances. Now factor in planning for these ops, not really possible is it? You can't rely on the mothership to be sat in the right place at the right time so your 150 man blob can descend on them without being scouted and/or crashing the system.
No more than 20 points should be required in my opinion.
As you said yourself tiller, isk should not be the sole factor in deciding whether or not a ship is practically invulnerable.
edit edit: Another viable solution is capital level warp scramblers, make the ship vulnerable but only if the opposition are willing to put billions of isk on the line also.
Originally by: DeckardIRL
Funniest thread of the day. All this coming from a pirate. 
Deck 
This may come as something of a revelation to you Deckard but some people actually prefer an enjoyable balanced game despite their background. Winning at all costs isn't on everyones agenda.
So 4 6pt minnie ceptors and you're golden right? To kill a 25billion isk ship??????
Why not spend your time in figuring out how to kill 23 fighters in two\three minutes? Nullify me. How many people could repeatedly take a roughly 450 million isk loss in fighters\drones in a single engagement?
I can think of any number of ways to *****the fighters a mom would pop out. But I'm not going to do your thinking for you.
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welsh wizard
0utbreak
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Posted - 2007.01.30 19:50:00 -
[156]
Originally by: Davlin Lotze
Originally by: welsh wizard Edited by: welsh wizard on 30/01/2007 16:25:41 Edited by: welsh wizard on 30/01/2007 16:19:50 Agree completely tiller.
Motherships and Titans need a warp strength, say 10-12 for mofos and 18-20 for titans.
edit: I've seen some suggestions along the line of 50 points required to scramble a mothership. Think for a second what that actually means, that means that if for whatever reason 1 or 2 points dropped then only 49 points would be on it and *BOOM* off it goes in warp. Think about the course of an average battle, I'd estimate that to keep 50 points on one ship is going to require a fleet of at least 2 times the required number of points, so 100 ships, all fitted with with a scrambler.
By this time the matter has become largely irrelevant anyway, a Blob of support like that is almost impossible to amass along with firepower for anyone but the very largest of corps/alliances. Now factor in planning for these ops, not really possible is it? You can't rely on the mothership to be sat in the right place at the right time so your 150 man blob can descend on them without being scouted and/or crashing the system.
No more than 20 points should be required in my opinion.
As you said yourself tiller, isk should not be the sole factor in deciding whether or not a ship is practically invulnerable.
edit edit: Another viable solution is capital level warp scramblers, make the ship vulnerable but only if the opposition are willing to put billions of isk on the line also.
Originally by: DeckardIRL
Funniest thread of the day. All this coming from a pirate. 
Deck 
This may come as something of a revelation to you Deckard but some people actually prefer an enjoyable balanced game despite their background. Winning at all costs isn't on everyones agenda.
So 4 6pt minnie ceptors and you're golden right? To kill a 25billion isk ship??????
Why not spend your time in figuring out how to kill 23 fighters in two\three minutes? Nullify me. How many people could repeatedly take a roughly 450 million isk loss in fighters\drones in a single engagement?
I can think of any number of ways to *****the fighters a mom would pop out. But I'm not going to do your thinking for you.
Smartbombs tend to make short work of Stilletos with 7.5km scrams.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.30 20:03:00 -
[157]
Ok all you tactical geniuses go kill a mother ship and I will eat my hat.
Half Assed Rhymage |

Dr Slice
OctoberSnow Corp
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Posted - 2007.01.30 20:30:00 -
[158]
Originally by: Marcus TheMartin Ok all you tactical geniuses go kill a mother ship and I will eat my hat.
QFT.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.30 20:38:00 -
[159]
Originally by: Dr Slice
Originally by: Marcus TheMartin Ok all you tactical geniuses go kill a mother ship and I will eat my hat.
QFT.
Ok since dr slice said he will eat my hat please send him the killmail and I'll send him the hat  
Half Assed Rhymage |

Davlin Lotze
Raging Destruction
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Posted - 2007.01.30 22:57:00 -
[160]
Originally by: welsh wizard
Originally by: Davlin Lotze
Originally by: welsh wizard Edited by: welsh wizard on 30/01/2007 16:25:41 Edited by: welsh wizard on 30/01/2007 16:19:50 Agree completely tiller.
Motherships and Titans need a warp strength, say 10-12 for mofos and 18-20 for titans.
edit: I've seen some suggestions along the line of 50 points required to scramble a mothership. Think for a second what that actually means, that means that if for whatever reason 1 or 2 points dropped then only 49 points would be on it and *BOOM* off it goes in warp. Think about the course of an average battle, I'd estimate that to keep 50 points on one ship is going to require a fleet of at least 2 times the required number of points, so 100 ships, all fitted with with a scrambler.
By this time the matter has become largely irrelevant anyway, a Blob of support like that is almost impossible to amass along with firepower for anyone but the very largest of corps/alliances. Now factor in planning for these ops, not really possible is it? You can't rely on the mothership to be sat in the right place at the right time so your 150 man blob can descend on them without being scouted and/or crashing the system.
No more than 20 points should be required in my opinion.
As you said yourself tiller, isk should not be the sole factor in deciding whether or not a ship is practically invulnerable.
edit edit: Another viable solution is capital level warp scramblers, make the ship vulnerable but only if the opposition are willing to put billions of isk on the line also.
Originally by: DeckardIRL
Funniest thread of the day. All this coming from a pirate. 
Deck 
This may come as something of a revelation to you Deckard but some people actually prefer an enjoyable balanced game despite their background. Winning at all costs isn't on everyones agenda.
So 4 6pt minnie ceptors and you're golden right? To kill a 25billion isk ship??????
Why not spend your time in figuring out how to kill 23 fighters in two\three minutes? Nullify me. How many people could repeatedly take a roughly 450 million isk loss in fighters\drones in a single engagement?
I can think of any number of ways to *****the fighters a mom would pop out. But I'm not going to do your thinking for you.
Smartbombs tend to make short work of Stilletos with 7.5km scrams.
Smartbombs are good for other things too :)
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Antipathy
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Posted - 2007.01.31 01:19:00 -
[161]
Someday soon I am going to get a mothership :( Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes |

Nim9i5
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Posted - 2007.01.31 05:35:00 -
[162]
Just get rid of alts and problem solved, One toon per account, IP Check. If they use proxies so be it, not like many know how to do it anyways. People use these alts as safety nets for pirating, makes the game a but unrealistic and dull 
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Chode Rizoum
Minmatar TEMPTATION INC.
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Posted - 2007.01.31 06:27:00 -
[163]
my thoughts on this subject..
motherships are fine as they are... but they need to get penalized in empire.. mayb allow it not to use fighters in low sec ?
but really its a 20bill ship.. it think the luxury of immune to EW is a very least..
TEMPTATION INC. Killboard |

Sylphia Nightshade
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Posted - 2007.01.31 09:39:00 -
[164]
Leave Titans and Motherships as they are but make them 0.0 only
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Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2007.01.31 09:50:00 -
[165]
Originally by: Sylphia Nightshade Leave Titans and Motherships as they are but make them 0.0 only
can we make shuttles only .5+ also while we are at it?
Quote: Nertzius > having fun being incompetitent?
Quote: jake sisko > its f-e's bob dev alt making lag
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DeckardIRL
Bravehearts Xelas Alliance
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Posted - 2007.01.31 10:01:00 -
[166]
Originally by: welsh wizard
This may come as something of a revelation to you Deckard but some people actually prefer an enjoyable balanced game despite their background. Winning at all costs isn't on everyones agenda.
You are clearly missing the point . This is a 25Bn (Billion) isk ship. And numpties are suggesting putting scramb points on it ... What if Miz fielded 18 Dreads instead for the same isk to go piewat with his corp mates.... whats Nerfs would be called for then as a crew that large would be just as invincible? Like I said pointless thread. Want to kill him, then you will need to field an equivalent amount of isk on the same grid (thats balanced).... you have the cahonas for that? He clearly does....
Peeps looking easy mode again . Please remember I am NOT defending him but the ship.
Deck 
_____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Mangold
Freelance Unincorporated Ushra'Khan
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Posted - 2007.01.31 10:28:00 -
[167]
Having lost ships to that EST Nyx I have to agree with welsh wizard. The problem with motherships is not that they can't be jammed or webbed. It's that it's impossible to keep them at the same spot to kill them. As it is now it's almost impossible to kill a good mothership pilot. It should be hard but not impossible.
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Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2007.01.31 10:37:00 -
[168]
Originally by: Mangold Having lost ships to that EST Nyx I have to agree with welsh wizard. The problem with motherships is not that they can't be jammed or webbed. It's that it's impossible to keep them at the same spot to kill them. As it is now it's almost impossible to kill a good mothership pilot. It should be hard but not impossible.
i dont think its impossible but you will have to put atleast 25bill in the right spot at the right time to do it.
Quote: Nertzius > having fun being incompetitent?
Quote: jake sisko > its f-e's bob dev alt making lag
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Mangold
Freelance Unincorporated Ushra'Khan
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Posted - 2007.01.31 11:41:00 -
[169]
Edited by: Mangold on 31/01/2007 11:37:38
Originally by: Xendie
i dont think its impossible but you will have to put atleast 25bill in the right spot at the right time to do it.
And you expect the Mothership pilot to not cyno away the moment local fills with that many pilots?
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Tsueng
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Posted - 2007.02.01 00:10:00 -
[170]
DeckardIRL, that's no defense for the ship or him. If he had a bunch of mates run with him, then he'll have to coordinate a group attack and have everybody online at the same time. That's fine. Right now, the problem is that he's a solowtfpwnmobile and we have the entire weight of coordinating against him.
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DeckardIRL
Bravehearts Xelas Alliance
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Posted - 2007.02.01 14:42:00 -
[171]
Originally by: Seleene
Originally by: Vily
Originally by: Royaldo Were you ever really close on losing that mothership?
you should heard TS.
"****, guys, wtf, im getting bumped. It' say im in warp. WTF. ****, i can't tank this, ****, WTF...
LOL!! Yeah, I did get a bit nervous near the end when I was the ONLY ship left and half the North seemed to be shooting me. In retrospect, my tank was holding just fine and it would have taken quite a bit to chew through it all. Motherships are monsters. Now I know why the Establishment Nyx hasn't been killed yet. I wonder if they've ever jumped thier ship into something like this?
I will say this - officer smartbombs 4TW. Saved my ass for sure. Nothing says, "GET OFF ME!!" like almost a thousand points of damage every 5-10 seconds. 
Just completeness this is an MC thread in a battle with MM today. thread is a good read on the subject.
Seleene's MC Nyx
Deck _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.02.01 14:57:00 -
[172]
CAPITAL SCRAMBLERS
Problem solved... ------------------------------ CVA - Kicking Arse For The Empire - http://eve-files.com/dl/83607
AMARR VICTOR |

Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.02.01 14:57:00 -
[173]
CAPITAL SCRAMBLERS
Problem solved... ------------------------------ CVA - Kicking Arse For The Empire - http://eve-files.com/dl/83607
AMARR VICTOR |

welsh wizard
0utbreak
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Posted - 2007.02.01 15:00:00 -
[174]
Originally by: DeckardIRL
Originally by: welsh wizard
This may come as something of a revelation to you Deckard but some people actually prefer an enjoyable balanced game despite their background. Winning at all costs isn't on everyones agenda.
You are clearly missing the point . This is a 25Bn (Billion) isk ship. And numpties are suggesting putting scramb points on it ... What if Miz fielded 18 Dreads instead for the same isk to go piewat with his corp mates.... whats Nerfs would be called for then as a crew that large would be just as invincible? Like I said pointless thread. Want to kill him, then you will need to field an equivalent amount of isk on the same grid (thats balanced).... you have the cahonas for that? He clearly does....
Peeps looking easy mode again . Please remember I am NOT defending him but the ship.
Deck 
18 dreads are significantly easier to combat in empire than 1 mothership. You think isk equates to low risk pvp, it shouldn't. You want to fly the ship? Fine, but you accept the risk that goes with using it, just as a 2 week old character with a shiny Caracal does.
Money isn't everything.
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welsh wizard
0utbreak
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Posted - 2007.02.01 15:00:00 -
[175]
Originally by: DeckardIRL
Originally by: welsh wizard
This may come as something of a revelation to you Deckard but some people actually prefer an enjoyable balanced game despite their background. Winning at all costs isn't on everyones agenda.
You are clearly missing the point . This is a 25Bn (Billion) isk ship. And numpties are suggesting putting scramb points on it ... What if Miz fielded 18 Dreads instead for the same isk to go piewat with his corp mates.... whats Nerfs would be called for then as a crew that large would be just as invincible? Like I said pointless thread. Want to kill him, then you will need to field an equivalent amount of isk on the same grid (thats balanced).... you have the cahonas for that? He clearly does....
Peeps looking easy mode again . Please remember I am NOT defending him but the ship.
Deck 
18 dreads are significantly easier to combat in empire than 1 mothership. You think isk equates to low risk pvp, it shouldn't. You want to fly the ship? Fine, but you accept the risk that goes with using it, just as a 2 week old character with a shiny Caracal does.
Money isn't everything.
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Davlin Lotze
Raging Destruction
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Posted - 2007.02.01 19:32:00 -
[176]
Originally by: DeckardIRL
Originally by: Seleene
Originally by: Vily
Originally by: Royaldo Were you ever really close on losing that mothership?
you should heard TS.
"****, guys, wtf, im getting bumped. It' say im in warp. WTF. ****, i can't tank this, ****, WTF...
LOL!! Yeah, I did get a bit nervous near the end when I was the ONLY ship left and half the North seemed to be shooting me. In retrospect, my tank was holding just fine and it would have taken quite a bit to chew through it all. Motherships are monsters. Now I know why the Establishment Nyx hasn't been killed yet. I wonder if they've ever jumped thier ship into something like this?
I will say this - officer smartbombs 4TW. Saved my ass for sure. Nothing says, "GET OFF ME!!" like almost a thousand points of damage every 5-10 seconds. 
Just completeness this is an MC thread in a battle with MM today. thread is a good read on the subject.
Seleene's MC Nyx
Deck
The MC battle thread referenced above says it all. "End of story" type stuff tbh..... The calls for nerfs are mere crys for help from those who can't be arsed to solve the puzzle of NULLIFYING mom's versus getting the almighty killmail.
In light of that thread in fact, I'm pretty sure I'm done commenting in this one. There is nothing more to say of value. The choice is clear, keep things like they are and we might be on the "eve"(pardon) the pun of an expansion in the numbers of tremendously entertaining fights like that which happened in the MC thread referenced above.
OR, we can listen to the whiners and proponent of nerf in this thread and once again step down the wrong road of catering to balance changes to solve ingame tactical problems faced by certain entities.
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Gix Firebrand
Caldari School of Applied Knowledge
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Posted - 2007.02.01 21:28:00 -
[177]
My fellow pirates countinue to shame me.
Miz, shoot some more.
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Tanga Willows
Caldari State War Academy
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Posted - 2007.02.01 23:16:00 -
[178]
Originally by: Miz Cenuij That will be me, as might right hand hits F1 - F6 and my left hand beats frantically inside my flight suit as yet another STD infested inbred empire bear gets lit up.
Any monkey in a PvP setup can kill a PvE setup, that takes no skill, just patience.
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Hoshi
Blackguard Brigade
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Posted - 2007.02.02 00:00:00 -
[179]
Originally by: Malthros Zenobia
Originally by: AKULA UrQuan wait till a pirate titan shows up. It's only a matter of time before that happens.
And what's so scary about that? The DDD can only be fired in 0.0 space, and they lack the wtfpwnage fighters a MS has and can give to friends pirating at belts and other areas.
And you have tested this I assume? There is not stat on any doomsday device that indicates that it can only be used in 0.0
Warp Disrupt Probes have a stat called "disallowInEmpireSpace = 1", doomsday devices do not.
---------------------------------------- A Guide to Scan Probing in Revelations |

Doktor Soet
The X-Trading Company Dusk and Dawn
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Posted - 2007.02.02 10:59:00 -
[180]
Edited by: Doktor Soet on 02/02/2007 10:59:05 Edited by: Doktor Soet on 02/02/2007 10:57:17 well something strange has happend. i`m the same opinion as tiller 
i really think motherships shouldn`t be allowed in low sec. they should be 0.0 ships like titans. i mean i heard lots of things bout how it would work in theory to kill one in low sec with some dreads and blabla... but honestly, how many corps that live in low sec r able to bring 5-10 dreads at the same time or the numbers of bss to try to get a ms down + the know how to kill one? correct me if there r more then i know. but its been long time since i`ve payed attention to the live in low sec areas.
even in 0.0 (as far as i know) no ms was killed until now. and thats ok. a multi billion isks ship is supposed to a though nut to *****. but it should only be seen in 0.0 space. ms r no toys for low sec
just my opinion!!
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