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Author |
Thread Statistics | Show CCP posts - 19 post(s) |

azrael211
Interstellar eXodus BricK sQuAD.
0
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Posted - 2012.03.13 23:41:00 -
[181] - Quote
Greatly improved...thank you. When running 2 clients there is still a delay of around 10-30 secs in some jumps but at least I can now play with 2 accounts at once. |
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CCP Habakuk
C C P C C P Alliance
189

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Posted - 2012.03.14 11:51:00 -
[182] - Quote
azrael211 wrote:Greatly improved...thank you. When running 2 clients there is still a delay of around 10-30 secs in some jumps but at least I can now play with 2 accounts at once.
Good to hear this! I would be very interested in a log from one of these 10-30 sec delays. If you manage to get logs please attach them to a bugreport and include my name in the title of the bugreport. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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ISquishWorms
107
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Posted - 2012.03.14 18:21:00 -
[183] - Quote
Thank you for fixing this, it was driving me nuts. So far I have only tried with one client so yet to try with two but the improvement is noticeable for me even with just one client loaded. |

azrael211
Interstellar eXodus BricK sQuAD.
0
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Posted - 2012.03.14 19:29:00 -
[184] - Quote
CCP Habakuk wrote:azrael211 wrote:Greatly improved...thank you. When running 2 clients there is still a delay of around 10-30 secs in some jumps but at least I can now play with 2 accounts at once. Good to hear this! I would be very interested in a log from one of these 10-30 sec delays. If you manage to get logs please attach them to a bugreport and include my name in the title of the bugreport.
Sure, does it make a difference how i run the logging app with 2 clients running? |
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CCP Habakuk
C C P C C P Alliance
190

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Posted - 2012.03.15 12:24:00 -
[185] - Quote
azrael211 wrote:CCP Habakuk wrote:azrael211 wrote:Greatly improved...thank you. When running 2 clients there is still a delay of around 10-30 secs in some jumps but at least I can now play with 2 accounts at once. Good to hear this! I would be very interested in a log from one of these 10-30 sec delays. If you manage to get logs please attach them to a bugreport and include my name in the title of the bugreport. Sure, does it make a difference how i run the logging app with 2 clients running?
Just start the app before starting the clients - it will log both client, which is good (we can then compare the logs of both clients and it is easy to filter for one of those if we want to). CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Togrockz
Mythos Corp HELL4S
0
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Posted - 2012.03.15 19:08:00 -
[186] - Quote
Generally it is now fixed for me as well.I might get a delay lag up to 20sec at some random constellation gates, but it is now pretty rare and most systems load up after 4-10sec max |

azrael211
Interstellar eXodus BricK sQuAD.
0
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Posted - 2012.03.16 01:20:00 -
[187] - Quote
I have to say I think the problem for me at least is fixed I cannot get a lag of 10 secs + anymore so am very happy.
Thx CCP devs (I odnt get to say that often).
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Yuseff Ke'Shark
Ministry of War Amarr Empire
0
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Posted - 2012.03.18 01:15:00 -
[188] - Quote
No fix, still occurs after reboot of PC, start up eve, log in, undock striaght away and first gate I go through perfectly reliable and reproducable every time. Also noticing items "jumping" around on grid, and now it's starting to affect undocking from station. Updated existing bug report with Log of client. This issue only started occuring with the launch of the EveLauncher. Bug report ID#130337 |

Haoibuni
League of Non-Aligned Worlds Nulli Secunda
3
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Posted - 2012.03.22 18:30:00 -
[189] - Quote
Haoibuni wrote:Always happens upon a gate jump and usually when time dilation is in effect.
Will jump into a new system, both overview and grid will not load. But the eve chat channels are working fine. Logging out and back in immediately always works but by then I'm playing catch up with the fleet and risking death.
Anyone else get this BS, is there a workaround?
Spoiling my PvP. Happened 3 times in 4 ops :-(
Didn't have any issues with this until I recently joined a null sec corp and so am doing big fleets.
Have lost a scmi + pod due to this:
My death
Almost lost a 'geddon.
Happened to one of my fleet members today.
Sort it out CCP
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CCP Habakuk
C C P C C P Alliance
191

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Posted - 2012.03.28 18:33:00 -
[190] - Quote
Hey! Sorry for resurrecting this thread: We have a potential fix for this problem ready and will be testing it in a mass test tomorrow.
More info can be found in this forum thread. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Zekyll
Zerotax corp
0
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Posted - 2012.03.29 00:14:00 -
[191] - Quote
After reading this thread it's not quite clear to me whether CCP is even trying to look for possible causes to the clock drift. All the replies seem to be assuming that it's a hardware problem and nothing can be done about it, just mitigate the symptoms by syncing with server time.
I just had to bring this up because I've had some HUGE clock drift since Crucible 1.5, and it only seems to occur when running EVE. Just starting the client and staying in the login screen makes my system clock lose consistently 5 seconds every minute. I have not been able to reproduce it with any other program or game, and outside EVE the clock runs just fine. I've also noticed that the drift is proportional to frame rate. For example if I run with interval four (15fps) I only lose about 1 second per minute.
Maybe it is a problem with hardware, drivers or something, but at the very least it tells me that EVE client has to be doing some really weird stuff that no other program does to reveal the problem.
Gonna make a bug report too; just wanted to post here for everyone to see.
Win XP Pro SP3 32bit / Intel Q9450 / 4GB / Abit IP35 / 8800 GTS 512
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DigDoug
Order of the Phoenix IMPERIAL LEGI0N
21
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Posted - 2012.03.29 00:23:00 -
[192] - Quote
Fortunately for me the 2nd or 3rd fix they had for this worked for whatever my problem was. This has precipitated a noticable drop in my blood pressure. Thanks CCP. |
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CCP Habakuk
C C P C C P Alliance
191

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Posted - 2012.03.29 00:56:00 -
[193] - Quote
Zekyll wrote:After reading this thread it's not quite clear to me whether CCP is even trying to look for possible causes to the clock drift. All the replies seem to be assuming that it's a hardware problem and nothing can be done about it, just mitigate the symptoms by syncing with server time
I just had to bring this up because I've had some HUGE clock drift since Crucible 1.5, and it only seems to occur when running EVE. Just starting the client and staying in the login screen makes my system clock lose consistently 5 seconds every minute. I have not been able to reproduce it with any other program or game, and outside EVE the clock runs just fine. I've also noticed that the drift is proportional to frame rate. For example if I run with interval four (15fps) I only lose about 1 second per minute
Maybe it is a problem with hardware, drivers or something, but at the very least it tells me that EVE client has to be doing some really weird stuff that no other program does to reveal the problem
Gonna make a bug report too; just wanted to post here for everyone to see
Win XP Pro SP3 32bit / Intel Q9450 / 4GB / Abit IP35 / 8800 GTS 51
We have indeed found an EVE-specific issue, which causes this clock-drift, but apparently only on some hardware. I experienced this problem on my work PC quite heavily during a mass-test on the 1st of March (while running 2 clients at high settings, one of them with enhanced logging). CCP Veritas analyzed these (and other) logs and found a very low-level problem in the EVE client with smoothing the time in some circumstances (probably related to hardware, drivers and high CPU load), which caused the clock to drift. This problem was probably around for years, but is only visible since Time Dilation enforced the proper time at jumping between nodes. The fixes in Crucible 1.2 and Crucible 1.5 treated the symptoms by trying to compensate the clock drift. The fix in tomorrow's mass-test is trying to solve the root issue of the insufficient / wrong smoothing of time. Internal tests are very promising - but this is no proof yet, that it really works on all hardware.
I hope this explains the issue a bit - more technical details will need to come from CCP Veritas. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Sister Rhode
Wildly Inappropriate Goonswarm Federation
21
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Posted - 2012.03.31 21:01:00 -
[194] - Quote
Experiencing this very very frequently. It's to the point I dread hitting the jump button. |

ISquishWorms
109
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Posted - 2012.04.01 18:38:00 -
[195] - Quote
Will you be rolling out a fix for this soon or is it simply a case of certain hardware / OS are no longer being supported? I would like to know as my accounts are due to expire next week and if my system is no longer supported then there seems little point in me renewing my subs until I can afford to update my hardware to the new required spec if that is what is needed. |
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CCP Habakuk
C C P C C P Alliance
192

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Posted - 2012.04.02 11:18:00 -
[196] - Quote
I have good and bad news regarding this problem:
The bad news: I was able to verify, that my clock drifted a bit in some test cases (straining the computer with extreme graphic settings at 100% CPU) even after the latest improvement. In these cases the computer clock itself drifted (together with the EVE client clock). The cases of the EVE client clock drifting away from the computer clock should be fixed on the other hand.
The good news: The fix for the EVE client clock drifting is scheduled for being released tomorrow. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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ISquishWorms
109
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Posted - 2012.04.03 23:34:00 -
[197] - Quote
Greatly improved but not fixed for me. :(
I can now play for a longer period of time before this starts to materialise. |

PrincesseVera
KVK Refugee camp Apocalypse Now.
10
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Posted - 2012.04.06 17:15:00 -
[198] - Quote
I am still having the same problem.
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ISquishWorms
110
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Posted - 2012.04.10 02:05:00 -
[199] - Quote
I guess we are the only two still with this problem then that or they can't fix it.  |

Zultak Zanzabar
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.04.22 21:33:00 -
[200] - Quote
I am also intermittently having this problem as well. Most frequently if I have Autopilot on while making multiple jumps in high sec. Its not unusual to have my computer clock off by 10 minutes or more after playing for a couple of hours. |
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Zekyll
Zerotax corp
0
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Posted - 2012.04.26 15:56:00 -
[201] - Quote
I don't know what you guys did but Inferno was an amazing update. No clock drift anymore. Random crashes and graphical glitches are gone. Literally 5 times higher framerates, and less cpu usage. Thank you! |

PrincesseVera
KVK Refugee camp Apocalypse Now.
10
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Posted - 2012.05.08 15:52:00 -
[202] - Quote
6 months. Same issue.
 |

Ebisou
Origin. Black Legion.
0
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Posted - 2012.05.09 00:41:00 -
[203] - Quote
Number of times I jump into a system and have nothing load in the overview is down, but it still occurs (about once every 30 jumps). The number of times the client crashes outright is up. |

DaeMon ix
The first genesis BricK sQuAD.
0
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Posted - 2012.05.12 22:01:00 -
[204] - Quote
this stupid bug is STILL occurring and frankly it's making roaming pvp bloody impossible, for the love of god FIX it |

Haoibuni
League of Non-Aligned Worlds Nulli Secunda
8
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Posted - 2012.05.28 20:10:00 -
[205] - Quote
Still got this issue.
Gonna unsub. Spoils my PvP. CCP aint got wot it takes to fix it. |

Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
108
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Posted - 2012.06.04 22:20:00 -
[206] - Quote
Any news on this problem? Habakuk? << THE RABBLE BRIGADE >> |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
949
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Posted - 2012.06.15 10:09:00 -
[207] - Quote
Still having the desync issue;grid's not loading, thus no overview and nothing's displayed in space, and my ship's not receiving any command from the client (chat still works though) after jumping through gates during large fleets, although it's much less frequent than when TiDi was first implemented, this is really annoying since it's directly affects gameplay.
Hope this will get fixed soon, seeing i've gone to the mass test thread and there were no mention of it. "Eve isnGÇÖt some welcoming online utopia: itGÇÖs cut-throat, cruel, atavistic despite the futuristic setting. Give people a sandbox, and theyGÇÖll throw the sand in a rivalGÇÖs eyes before kicking them in the shins and destroying their sandcastle." -Keza MacDonald, IGN. |

not Mogs
TribalWar Inc
3
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Posted - 2012.06.20 07:40:00 -
[208] - Quote
bump
i shouldn't have to plan my fleet movements around how many times i get the bug :O |

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
82
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Posted - 2012.06.22 03:30:00 -
[209] - Quote
Still get it often enough to not even want to bother logging on. CAUTION
SNIGGS |

Candente
The Kairos Syndicate Transmission Lost
24
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Posted - 2012.06.22 15:11:00 -
[210] - Quote
I started to have this issue when I installed win 7 64-bit on a different partition while still using the old game client and settings from my 32-bit windows 7. I think it was fixed by clearing the cache although i'm not completely sure. |
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