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Thread Statistics | Show CCP posts - 19 post(s) |

DigDoug
Order of the Phoenix IMPERIAL LEGI0N
16
|
Posted - 2011.12.22 04:54:00 -
[1] - Quote
Recently, not sure specifically after which patch, been busy with finals, but...
Now when I try to play the game I am experiencing lag when loading up a new system. I will jump through the gate, I can see the new area, I can type in the chat windows and see other people talking but I do not seem to be loading up the system I've just jumped into. I can right click and I have the drop down menu with all the pertinent local information for the new system (stations, stargates, bookmarks and such) but I cannot actually warp to anything. Approach/Align are on the menu but they don't actually do anything. Sometimes I jump through to a new system and there is no problem at all, it loads right up. Other times I will jump through and it will take anywhere from 20 seconds to well over a minute to load up. I don't know exactly how long it would have taken in some instances as I mostly live in Null and have no desire to sit there inert 15km off a gate waiting to die.
I've ruled out it being a problem with a specific zone as when I am in fleets nobody else experiences the problem.
Essentially the game is not playable for me in this current state. So, I'm willing to accept the monthly fees credited back to my account(S) for the duration of this new feature.
I am running Win7 64bit ultimate on an asus MB with an AMD phenom 3ghz quad core and 8gb of RAM. There isn't a single Intel chip on my rig.
I do run multiple accounts at the same time and to diffuse this as the scapegoat ahead of time, I've been doing that for years and never encountered that problem.
I have no other stability issues or discrepencies once the zone has loaded, everything is fine. As I mutli box it is weird that one account will experience the issue and another may not.
I will follow up with dxdiag when I get home from work. |

Chivantee
The Fiction Factory Silent Infinity
0
|
Posted - 2011.12.25 00:04:00 -
[2] - Quote
I have this exact same problem.
It does make the game unplayable as it is completely unpredictable and my client has been in this state for over 3 minutes before meaning that i cant jump in to lowsec/null sec without somebody else scouting it out for me first. even in a cloaked ship. The client will sit and i can do everything that doesnt involve giving commands to the ship, chat updates, i can use the browser etc etc. Then after a random amount of time the backdrop will do its little fade out and in thing and the system will start to load.
This has only stated happening since the new crucible patch, before that i've had no problems with eve.
I run an Intel Core2 Quad with an ATI 6850 graphics card under windows vista home premium 32 bit. |

Katie Frost
Asgard. Exodus.
12
|
Posted - 2011.12.25 00:56:00 -
[3] - Quote
I have this problem as well.
I just noticed it last night and it's a real PITA when trying to PvP. Thankfully no losses due to this issue thus far. Have there been any changes in the Crucible update that would cause this issue? |

R0Y4L
Scifried Strategic Military Industries
0
|
Posted - 2011.12.25 03:59:00 -
[4] - Quote
same problem for me and its dangerous cuz i live in a wormhole and sitting at on a WH and not seeing anything is not good at all i put in a bug report, which is what all you guys should go do aswell ..
https://bugs.eveonline.com/newbugreport.asp?
that link should work IF-á YOU-á-á DONT-á WANNA-á DIE-á DONT-á FLY-á-á |

Dratic
TURN LEFT
0
|
Posted - 2011.12.25 21:19:00 -
[5] - Quote
I have the same, it appears to be everytime a new skybox is loaded ie changing regions and certain constellations. It probably is an ATI card thing as the only people i know who have the issue use them cards. |

Glorious CEO
Universal Frog
3
|
Posted - 2011.12.26 08:02:00 -
[6] - Quote
Same problem here, extremely annoying and borderline unplayable. I am on Nvidia, btw.
At first it seemed to be happening only on one char. I petitioned and then used another char for the time being. After an hour of playing the other guy is getting stuck on gates too. Re-logging the char seems to help it a bit.
I have a hunch it's only happening after a certain amount of systems travelled. I am explorer by profession and I see the first hickups after having launched around thirty probes. I'd wager that's 15 to 20 gates travelled. |

Katie Frost
Asgard. Exodus.
12
|
Posted - 2011.12.27 02:36:00 -
[7] - Quote
Yah this is continuing to happen and I am on Nvidia as well.
I don't quite know what to say in the bug report as there appear to be a lot of variables as to why and when this seems to be happening. For instance, I had no issues travelling around in my ships in low/null/high sec today - whereas the other day it appeared to struggle to load systems with a lot of people in them.
Today as soon as I got agression and had shield/armor damage + overheating damage, jumping into a system with one other person in it (from 0.0 to low) had a delay in loading the environment. However in both instances I was engaged in combat prior to this issue emerging.
This is getting to the point where it's becoming unplayable especially during PvP situations. I am still testing out different Gfx settings but I never had issues like these in the past and only appeared after the latest Crucible update.
Any thoughts or ideas would be helpful... |

Chivantee
The Fiction Factory Silent Infinity
0
|
Posted - 2011.12.27 20:34:00 -
[8] - Quote
Today my client would not load properly on nearly every system i jumped to. I loaded a second client up and followed the same route and it had no problems while the first client would hang, again for over 3 minutes some times. Restarting helped in this instance, but is not always a solution.
Interestingly, i also found out today that this bug also effects clone jumping. I clone jumed today and could not understand why i couldnt undock. everything was working normally, could move items around, i changed my ship (from pod to shuttle), all that updated no problem. I was clicking undock and nothing was happening, then a few minutes later the station model (ship spinning mode) changed then the ship began to undock. |

Katie Frost
Asgard. Exodus.
12
|
Posted - 2011.12.28 06:09:00 -
[9] - Quote
Is there any progress on this issue at all?
This is making the game quite unplayable and there is no replies from the technical support...
Any feedback from the bug report?
|

Chivantee
The Fiction Factory Silent Infinity
0
|
Posted - 2011.12.28 13:15:00 -
[10] - Quote
the bug report was 'This report has been attached to a defect'.
Thats all it says. Would be nice to hear from CCP about this issue though. |
|

Shpenat
Pafos Technologies
2
|
Posted - 2011.12.28 23:12:00 -
[11] - Quote
Chivantee wrote:the bug report was 'This report has been attached to a defect'.
Thats all it says. Would be nice to hear from CCP about this issue though.
This means that CCP know about the bug. Right now many people from CCP are away so it might take over a week before this issue will be looked at. |

ranknfile
Pilipino Corp ROMANIAN-LEGION
0
|
Posted - 2011.12.29 15:34:00 -
[12] - Quote
same here this laagg is so annoying everytime I jump into a system my client randomly freezes for a sec now im getting worried on this issue |

Bane Lifeless
State War Academy Caldari State
0
|
Posted - 2011.12.29 20:19:00 -
[13] - Quote
I've been having the same issue as well its completely random for me I tried clearing my cache and it seemed to fix it but I cleared my cache twice last night and I still had the same issue. What makes it worse is I will be fine for an hour or so then I will randomly have delays at gates for 1-5 minute waiting for the system to load. This only started happening after the last few patches.
P.S. I am using an EVGA video card. |

Katie Frost
Asgard. Exodus.
12
|
Posted - 2011.12.30 05:24:00 -
[14] - Quote
I think it's great that CCP is having a holiday... maybe the people with this issue can be reinbursed our subscription time until this issue is resolved? For me EvE is no longer playable like this.
I also tried updating my video drivers, clearing cache, lowering all settings, changing screen resolutions in order to rule out any potential hardware issues.
Some feedback regarding this would be appreciated... |

Talam Dallocort
The Riot Formation Get Off My Lawn
0
|
Posted - 2011.12.31 17:03:00 -
[15] - Quote
this has started to happen to me now since the last patch |

Silverbackyererse
Four Horsemen of the Apocalypse
0
|
Posted - 2012.01.01 00:25:00 -
[16] - Quote
Also having this problem.
Note that it occurs with constellation and regional jumps only.
Been getting worse over past week or two. Grid will now not load b4 decloak time.
Australia based player.
|

ranknfile
Pilipino Corp ROMANIAN-LEGION
0
|
Posted - 2012.01.01 17:17:00 -
[17] - Quote
bump! |

R0Y4L
Scifried Strategic Military Industries
2
|
Posted - 2012.01.01 20:11:00 -
[18] - Quote
put in a bug report
https://bugs.eveonline.com/newbugreport.asp? IF-á YOU-á-á DONT-á WANNA-á DIE-á DONT-á FLY-á-á |

Katie Frost
Asgard. Exodus.
12
|
Posted - 2012.01.02 01:26:00 -
[19] - Quote
I have now reinstalled the EVE client in order to ensure that there were no potentially corrupt files since the last patch.
I first attempted to run Repair.exe, which did not work. It downloaded a 3gb file and reverted me to EVE: Incarna which did not have eve.exe and failed to launch as a result. I then uninstalled the whole game and re-downloaded it from the EVE web site.
Thus far the game has been running smoothly and there did not appear to be any load lag between systems/constellations/regions. However, I have had insufficient time to test this fully as sometimes this lag dissapears for a while on re-log or computer restart. I will undertake more thorough testing today and determine whether the issue is still there or has been resolved.
If people have the time/patience to try this and test it out, go for it. Otherwise watch this space, I will update you later today. |

Katie Frost
Asgard. Exodus.
12
|
Posted - 2012.01.02 02:03:00 -
[20] - Quote
Well... that didn't take long.
The issue is still there. I haven't encountered any significant lag after jumping yet, but the game certainly stalls for a few seconds when jumping into new systems and I feel that as I continue playing it will just increase in duration |
|

R0Y4L
Scifried Strategic Military Industries
2
|
Posted - 2012.01.02 18:42:00 -
[21] - Quote
Katie Frost wrote:Well... that didn't take long.
The issue is still there. I haven't encountered any significant lag after jumping yet, but the game certainly stalls for a few seconds when jumping into new systems and I feel that as I continue playing it will just increase in duration
yeah ive had times when the systems load up instantly but then the next jump i gotta wait for 2 minutes before i can do anything again IF-á YOU-á-á DONT-á WANNA-á DIE-á DONT-á FLY-á-á |

Glorious CEO
Universal Frog
5
|
Posted - 2012.01.03 21:33:00 -
[22] - Quote
Still lagging, re-logging the client every 20m minutes isn't fun. We can haz fix CCP? |

DigDoug
Order of the Phoenix IMPERIAL LEGI0N
17
|
Posted - 2012.01.04 05:44:00 -
[23] - Quote
I just wanted to thank CCP for this prompt response to this issue.
/sarscam off
/serious on
WHAT THE **** IS YOUR MALFUNCTION CCP. FIX THIS ****.
I went through the extremely enjoyable reportabug process with screen shots and all kinds of fun stuff. There isn't any sort of response or indication it has even been looked at.
There is no hardware malfunction or mfg /brand for them to point the finger at and blame, its all on their end. Personally, I'm really having a great time not participating in the current nullsec war with my alliance since I can't move from one system to the next with any sort of reasonable expectation of success.
I've tried clearing the cache which seems to provide a temporary reprieve but doesn't fix the problem. This issue doesn't care if you're moving between systems in the same constellation or across a region, it will hit you anytime anywhere.
One thing that I have found that you can do is even though the zone hasn't loaded you can click on and activate your modules once your initial cloak wears off. I have been jumping into systems, landing blind with no idea what is there, hitting dscan at 360 degrees and praying. Also, manically clicking on my cloaking device so it comes on once my jump cloak times out. |

Katie Frost
Asgard. Exodus.
12
|
Posted - 2012.01.04 22:49:00 -
[24] - Quote
The response to my bug-report was:
We are already aware of this problem, and have added your bugreport to the existing issue in our defect tracking system.
I just hope that this gets resolved fairly quickly as it is difficult to play the game and having to constantly re-log to avoid this issue.
|

Firebolt145
The Hatchery Team Liquid
32
|
Posted - 2012.01.05 18:26:00 -
[25] - Quote
I'm having this issue too. It's already messed me over once while running away from a chasing gang. I've reinstalled EVE and resetted all my settings and am still experiencing this problem every 2-3 jumps.
Operating System: Windows 7 Professions 64-bit Processor: Intel(R) Core(TM) i5 CPU, M 450 @ 2.40GHx (4 CPUs) Memory: 4096MB RAM Graphics card: ATI Mobility Radeon HD 5650
I'm not at all a hardware techie so if there is anything else needed then please ask. |

Firebolt145
The Hatchery Team Liquid
32
|
Posted - 2012.01.05 20:24:00 -
[26] - Quote
Would really like a response on this btw. This bug has me scared to undock and pvp since it happens to me every 2-3 jumps. |

Katie Frost
Asgard. Exodus.
12
|
Posted - 2012.01.05 23:05:00 -
[27] - Quote
Take a number bud...
There is a whole lot of people grounded because of this issue.
Put in a bug report and play a different game until this is resolved. |

DigDoug
Order of the Phoenix IMPERIAL LEGI0N
17
|
Posted - 2012.01.06 03:04:00 -
[28] - Quote
The patch today seemed to alleviate this issue for me somewhat, I played for a little under an hour and had a couple of jumps in which it took some time for the new zone to load up but nothing like that it had been.
Has anyone else noticed anything after today's patch? |

Firebolt145
The Hatchery Team Liquid
32
|
Posted - 2012.01.06 07:04:00 -
[29] - Quote
DigDoug wrote:The patch today seemed to alleviate this issue for me somewhat, I played for a little under an hour and had a couple of jumps in which it took some time for the new zone to load up but nothing like that it had been.
Has anyone else noticed anything after today's patch? Nope. |

Fubro Rindaru
The Fuel Pump Brotherhood
1
|
Posted - 2012.01.06 14:59:00 -
[30] - Quote
Got same bug 3 weeks ago. Tryed everything: drivers, net Framework, last eve-client. After changing desktop configuration + new OS ...looks like its gone. No bug in 4 last days even on 2 clients (3-4 hour per day).
I`l try to collect all my changes to give you some solution (may help, but cant guarantee).
|
|

R0Y4L
Scifried Strategic Military Industries
2
|
Posted - 2012.01.06 17:26:00 -
[31] - Quote
its got nothing to do with PC specs i know that 100% .. its on CCP's end .. rite after i downloaded the Crucible patch i jumped through a Womhole and waited 5 minutes for the system to load .. its a bug from the patch release IF-á YOU-á-á DONT-á WANNA-á DIE-á DONT-á FLY-á-á |

Fubro Rindaru
The Fuel Pump Brotherhood
1
|
Posted - 2012.01.06 20:31:00 -
[32] - Quote
Guess the truth is in between. I used old client (before Crucible for a long time), then patched to Crucible 1.00, 1.01, 1.02 and haven`t bug like that. Two days after formatted hard-drive, downloaded eve-client Crucible 1.02 and got the problem. A lot of people still playing eve without same bug and thats mean the problem is deeper.
For me it was resolved 4 days ago, but no idea what was the cure.
There is 7 steps from my old system to the new and some suggestions about possible weak points.
1. Hard-drive was formatted (not by fast-format) 2. Installed Win 7 Ultimate 64 3. Last Direct X 4. Crucible 1.03 client 5. Windows integrated video-drivers by nvidia, not the last one 6. Ageia Physx drivers 7. Microsoft visual c++ (not sure was it 2008 or 2010 edition).
Then i compared two dxdiag files: from the old system and the new one.
1. Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll ( OLD SYSTEM) Driver Name: nvd3dumx.dll,nvd3dum,nvwgf2umx.dll, nvwgf2um (NEW SYSTEM)
2. Display Memory - 1648 MB; Dedicated Memory - 881 MB; Shared Memory - 767 MB - (OLD CONFIG.)
Display Memory - 366 MB; Dedicated Memory - 879 MB; Shared Memory - 3582 MB - (NEW CONFIG.)
The video-driver version was changed from 8.17.12.8562 to 8.15.11.8593
---(Another idea) ---Some files from Direct -x. video-card drivers or dll`s was not usable by old eve-client, but now are important for game stability. Or some files was corrupted after Crucible and must be re-placed, or the new one edition needed. One more thing: shared memory (from 767 to 3582mb on my sys)
In any case i hope this information propbably can help CCP and players to find the global solution, because i resolved the problem not after the patch, but after ``big-change`` in my desktop. |

Drealar
Doctrine. FEARLESS.
0
|
Posted - 2012.01.06 21:10:00 -
[33] - Quote
logged in just to post here
posted my own experience in (http://failheap-challenge.com/showthread.php?5145-JUMP-LAG-FML-Halp-pls/page2) I've been experiencing it since, maybe 3 client updates ago?
It's making the game borderline unplayable and i'd greatly appreciate official CCP acknowledgement of the issue.
NOTE Housemate is playing eve on same connection and is NOT having this issue. |

Drealar
Doctrine. FEARLESS.
0
|
Posted - 2012.01.06 21:29:00 -
[34] - Quote
i'm going to bump this thread daily until it gets a CCP response |

Caroline Grace
Almost Approved
0
|
Posted - 2012.01.07 02:01:00 -
[35] - Quote
I'm having this problem too and it makes me sad 
After few hours of playing, jumping to another system result in general lag, broken warp effect, broken jumping sound and effect and other ships' position are incorrect and laggy. This is happening in random systems and / or not all the time.
Call me silly, but traveling is one of my favorite thing to watch in EVE and this lag is what makes me a really sad bunny indeed. |

Overburst
Akirah security Akirah Alliance
0
|
Posted - 2012.01.07 05:50:00 -
[36] - Quote
This issue makes me impossible to do any pvp fight. Every perceived sys got a 5 min lag! It just a matter of time when im get poped in my 100mio bc while im roaming with my small fleet....
Hope ccp will fix this issue as fast as possible! mfg. a passionate pvpler |

Caroline Grace
Almost Approved
0
|
Posted - 2012.01.07 07:29:00 -
[37] - Quote
I discovered that lag for me appear only
- for 20 second after I jump to another system - only if I change ship / or after I completed NPC mission - travel more than 3 jumps from current no-lag location
Everything in terms of graphic seems to be extremely laggy during the lag, yet I have no problems with targeting, chatting or even warping out. One would say it could be a graphic glitch but I think it is really some kind of heavy-load problem on the server side. |

Firebolt145
The Hatchery Team Liquid
32
|
Posted - 2012.01.07 13:16:00 -
[38] - Quote
So I stopped experiencing this. Stupid as it sounds, I can only think of two things that may have fixed it:
1) I am on Windows 7 but had deactivated all my fancy themes, using the Windows Classic theme, a week or so ago. Yesterday I reverted this and started using the standard Windows Aero interface once again. Voila, bug fixed. 2) Either the above fixed it or me restarting my computer to reactivate themes fixed it. Who knows. |

R0Y4L
Scifried Strategic Military Industries
2
|
Posted - 2012.01.07 21:37:00 -
[39] - Quote
i got fed up with it so i borrowed my friends 8800 GT vid card and it fixed the load lagg instantly ... so the game has something against ATI cards i guess IF-á YOU-á-á DONT-á WANNA-á DIE-á DONT-á FLY-á-á |

BrosaiKurit
Russian SOBR SOLAR FLEET
0
|
Posted - 2012.01.08 03:23:00 -
[40] - Quote
I'm having this problem too. Everything lagging: jumping, market, hunting..... |
|

Binscarth
Zephyr Corp
0
|
Posted - 2012.01.08 05:45:00 -
[41] - Quote
I am having this problem, as well. Windows XP, NVIDIA 4200M. After jumping, almost always sitting for a minute. I kind of think this started when the new background nebulae, but I live in a wh, so it isn't normally a problem. Just before the screen loads, everything goes black for a second. |

Danae Uriaal
Antwerpse Kerels
0
|
Posted - 2012.01.08 13:25:00 -
[42] - Quote
I got the same issues, started last friday, it had no issues before.... nothing changed on my desktop, as EVE is the only thing I run on it :P
It's a strange behaviour, as it does not happen every jump, sometimes it is the first jump, another time it takes 3 jumps before it lagges you out on the next jump. Also the lag is different, sometimes is get stuck and loads for 30 seconds, while in some cases it can take up to 5 minutes. Everything else keeps working, market, chats, maps, etc.. etc..
When you jump, it actually loads the new system (names etc.. are changed) but the overview stays empty "nothing found" and also your current speed stays active on xx M/S (this various). than a baclscreen pops up and the new system is loaded (after 30 sec to 5 minutes).
|

Firebolt145
The Hatchery Team Liquid
32
|
Posted - 2012.01.08 20:02:00 -
[43] - Quote
Turns out my 'fix' isn't permanent. Almost lost a ship to it again tonight.
Fml. |

GRWAN
nemesis 2.0 Ares Protectiva
0
|
Posted - 2012.01.08 21:31:00 -
[44] - Quote
Danae Uriaal wrote:I got the same issues, started last friday, it had no issues before.... nothing changed on my desktop, as EVE is the only thing I run on it :P
It's a strange behaviour, as it does not happen every jump, sometimes it is the first jump, another time it takes 3 jumps before it lagges you out on the next jump. Also the lag is different, sometimes is get stuck and loads for 30 seconds, while in some cases it can take up to 5 minutes. Everything else keeps working, market, chats, maps, etc.. etc..
When you jump, it actually loads the new system (names etc.. are changed) but the overview stays empty "nothing found" and also your current speed stays active on xx M/S (this various). than a baclscreen pops up and the new system is loaded (after 30 sec to 5 minutes).
same here |

Katie Frost
Asgard. Exodus.
13
|
Posted - 2012.01.08 21:55:00 -
[45] - Quote
R0Y4L wrote:i got fed up with it so i borrowed my friends 8800 GT vid card and it fixed the load lagg instantly ... so the game has something against ATI cards i guess
This certainly does not appear to be hardware related as there is a range of people experiencing this issue with very different hardware setups, whilst others (with NVidia, ATI and other graphics cards) have no issues at all. Unless CCP would like to indicate that the 8800GT is now a pre-requisite to running EVE properly, I am hesitant to spend money on hardware.
I'm glad to hear that you are no longer experiencing the problem though.
I would encourage everyone to post bug-reports and if you are aware of anyone else having this issue to guide them to his topic + also get them to put in bug reports.
Hopefully at some point this year we may get a response/resolution from CCP.
|

R0Y4L
Scifried Strategic Military Industries
2
|
Posted - 2012.01.08 23:48:00 -
[46] - Quote
Katie Frost wrote:R0Y4L wrote:i got fed up with it so i borrowed my friends 8800 GT vid card and it fixed the load lagg instantly ... so the game has something against ATI cards i guess This certainly does not appear to be hardware related as there is a range of people experiencing this issue with very different hardware setups, whilst others (with NVidia, ATI and other graphics cards) have no issues at all. Unless CCP would like to indicate that the 8800GT is now a pre-requisite to running EVE properly, I am hesitant to spend money on hardware. I'm glad to hear that you are no longer experiencing the problem though. I would encourage everyone to post bug-reports and if you are aware of anyone else having this issue to guide them to his topic + also get them to put in bug reports. Hopefully at some point this year we may get a response/resolution from CCP.
yeah i know its probably not a hardware issue but i figured id try a different card (lower-grade card but its free) and it works out fine now .. This is still an issue and must be looked at and yeah others do need to put in bug reports IF-á YOU-á-á DONT-á WANNA-á DIE-á DONT-á FLY-á-á |
|

CCP Habakuk
C C P C C P Alliance
151

|
Posted - 2012.01.09 00:14:00 -
[47] - Quote
Hi! We are looking into this problem and it seems like we identified the cause: it seems like we are handling the case of a drifting client clock very badly at jumping (much worse than before Crucible). We are working on a fix for this.
Btw: The drifting client clock is very probably caused by your hardware and it might also cause other problems, for example incorrect shield and capacitor display or a wrong display of timers. It might be a good idea to check your hardware or try to disable over-clocking of CPU or GPU.
I suggest to relog your client before risky jumps as workaround till we manage to deploy a fix for this issue. I know that this is annoying and not always possible, but it will reset the clock and so avoid the delay at jumping (but the delay will start accumulating again). CCP Habakuk | EVE Quality Assurance
|
|

Glorious CEO
Universal Frog
5
|
Posted - 2012.01.09 00:51:00 -
[48] - Quote
\o/ Thank you CCP Habakuk for taking the time to post on a Sunday.
This is very interesting. I knew the RTC clock on this PC is very shoddy and is drifting if left unchecked. So I have a daily sync with a time server scheduled, this is enough accuracy for all my daily work. Never have had problems with Eve on the machine too. Nothing i over-clocked, this is actually the most reliable PC I ever had. Anyway, it's great to not be stuck in limbo anymore. |

Katie Frost
Asgard. Exodus.
13
|
Posted - 2012.01.09 03:20:00 -
[49] - Quote
CCP Habakuk wrote:Hi! We are looking into this problem and it seems like we identified the cause: it seems like we are handling the case of a drifting client clock very badly at jumping (much worse than before Crucible). We are working on a fix for this.
Btw: The drifting client clock is very probably caused by your hardware and it might also cause other problems, for example incorrect shield and capacitor display or a wrong display of timers. It might be a good idea to check your hardware or try to disable over-clocking of CPU or GPU.
I suggest to relog your client before risky jumps as workaround till we manage to deploy a fix for this issue. I know that this is annoying and not always possible, but it will reset the clock and so avoid the delay at jumping (but the delay will start accumulating again).
Thank you for the response. It's good to know that you guys are on this issue.
I haven't changed anything from my hardware setup since the latest patch, which is why I am surprised that the issue could be hardware related.
If you were looking at improving this issue simply based on the hardware, what would you recommend would be a good upgrade/fix/change that could be made (taking into account that no over-clocking is occurring)?
Otherwise, I will anticipate a server-side fix in the near future. |

Caroline Grace
Almost Approved
0
|
Posted - 2012.01.09 04:03:00 -
[50] - Quote
CCP Habakuk wrote:Hi! We are looking into this problem and it seems like we identified the cause: it seems like we are handling the case of a drifting client clock very badly at jumping (much worse than before Crucible). We are working on a fix for this.
Btw: The drifting client clock is very probably caused by your hardware and it might also cause other problems, for example incorrect shield and capacitor display or a wrong display of timers. It might be a good idea to check your hardware or try to disable over-clocking of CPU or GPU.
I suggest to relog your client before risky jumps as workaround till we manage to deploy a fix for this issue. I know that this is annoying and not always possible, but it will reset the clock and so avoid the delay at jumping (but the delay will start accumulating again).
I would like to as others express my thanks for working on this problem, it is really appreciated.
Also, I noticed that if I
- change my colors of interface back to default - turn off auto-hiding NeoCom - change my wallpaper in Windows 7 - turn off timestamps in chats windows - unpin chat windows - close heavy-talk channels (100+ people) - clear my cache after
then I have no massive lag after jumping to another system, but still in few systems something like 3 seconds "warp effect lag" and as you mentioned the wrong display of timers. I tested it on more than 30 jumps yesterday.
|
|

Sakura Nihil
Selective Pressure Rote Kapelle
6
|
Posted - 2012.01.09 04:57:00 -
[51] - Quote
This nearly just got me killed.
Maaaaaaaaates, fix this soon . |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
21
|
Posted - 2012.01.09 12:58:00 -
[52] - Quote
CCP Habakuk wrote:Hi! We are looking into this problem and it seems like we identified the cause: it seems like we are handling the case of a drifting client clock very badly at jumping (much worse than before Crucible). We are working on a fix for this.
Btw: The drifting client clock is very probably caused by your hardware and it might also cause other problems, for example incorrect shield and capacitor display or a wrong display of timers. It might be a good idea to check your hardware or try to disable over-clocking of CPU or GPU.
I suggest to relog your client before risky jumps as workaround till we manage to deploy a fix for this issue. I know that this is annoying and not always possible, but it will reset the clock and so avoid the delay at jumping (but the delay will start accumulating again).
Thanks for acknowledging that bug and describing how it seems to happen. However I need to say, that all I changed between no lag at all and stuck for up to five minutes was: Changing WinXP/32/Pro to Win7/64/Ultimate. No overclocking whatsoever. And I know it might be too obvious to point out, but: Is it possible to simply implement a timer-reset/-resync with each jump? |

Scrapyard Bob
EVE University Ivy League
586
|
Posted - 2012.01.09 14:03:00 -
[53] - Quote
CCP Habakuk wrote:Hi! We are looking into this problem and it seems like we identified the cause: it seems like we are handling the case of a drifting client clock very badly at jumping (much worse than before Crucible). We are working on a fix for this.
I've seen cases where the lower-left corner clock says 0359, the chat box says 0400, and the real time is a minute in another direction. Then when you start to compare times across clients running on the same machine, they're off by a minute either way.
Which sometimes makes me think that CCP is not running NTP on their cluster. |

Firebolt145
The Hatchery Team Liquid
32
|
Posted - 2012.01.09 22:30:00 -
[54] - Quote
CCP Habakuk wrote:Hi! We are looking into this problem and it seems like we identified the cause: it seems like we are handling the case of a drifting client clock very badly at jumping (much worse than before Crucible). We are working on a fix for this.
Btw: The drifting client clock is very probably caused by your hardware and it might also cause other problems, for example incorrect shield and capacitor display or a wrong display of timers. It might be a good idea to check your hardware or try to disable over-clocking of CPU or GPU.
I suggest to relog your client before risky jumps as workaround till we manage to deploy a fix for this issue. I know that this is annoying and not always possible, but it will reset the clock and so avoid the delay at jumping (but the delay will start accumulating again). Thanks for the reply, but I have not overclocked my CPU or GPU. Could you please expound a little on the 'check your hardware' idea so us non-hardware-junkies can do so? :P |

Dhar'aul
thux evashon
0
|
Posted - 2012.01.10 16:17:00 -
[55] - Quote
CCP Habakuk wrote: Btw: The drifting client clock is very probably caused by your hardware and it might also cause other problems, for example incorrect shield and capacitor display or a wrong display of timers.
Might also be the cause of ship speed indicator becoming stuck at a random value |

Firebolt145
The Hatchery Team Liquid
33
|
Posted - 2012.01.10 18:00:00 -
[56] - Quote
Any idea if this has been fixed in today's minipatch? |

Dhar'aul
thux evashon
0
|
Posted - 2012.01.10 19:42:00 -
[57] - Quote
Firebolt145 wrote:Any idea if this has been fixed in today's minipatch?
Nop, I'm staring at jump lag as I type this...
Edit: restarting client seems to lessen the symptoms. So that workaround works |

Sabin Minks
I N E X T R E M I S Fidelas Constans
0
|
Posted - 2012.01.11 18:41:00 -
[58] - Quote
Oh, i have been having the exact same problem.
So I took the time to do my own little testing.
I am wondering if it is something with my mother board, and its timing. So i have set my memory timing to various different settings. I have yet. to Underclock the computer. To see if that fixes it (i would much rather not do that for eve.)
Aside from that I installed Eve in linux, and AMAZED to me. I jump as fast as lightning, or a pod exploding.
I have yet to install it on a windows XP machine to see if I can make it work there as well.
I am assuming there might actully be a problem with how windows 7 is handling eve itself.
I am unsure if this will be helpful to any of you, but if you do explore linux. Various things such as mumble, ts, jabber, and the like, will work just well. But you may find in eve audio problems. |

Firebolt145
The Hatchery Team Liquid
33
|
Posted - 2012.01.11 21:12:00 -
[59] - Quote
Thanks for the advice but I'm not going to up and install Linux just because of this bug. :P |

Petrus Blackshell
Rifterlings
212
|
Posted - 2012.01.12 05:10:00 -
[60] - Quote
Another person with this issue, checking in. I am not overclocking any part of my computer, so CCP Habakuk's suggestion doesn't really make sense. I have tried to restart the client when possible, but I ended up losing a friggin Phantasm to this. I do hope it gets fixed soon.
AMD Phenom II X4 3.2 GHz , and GTX 465 graphics. |
|

Othran
Brutor Tribe Minmatar Republic
133
|
Posted - 2012.01.12 08:31:00 -
[61] - Quote
Dhar'aul wrote:CCP Habakuk wrote: Btw: The drifting client clock is very probably caused by your hardware and it might also cause other problems, for example incorrect shield and capacitor display or a wrong display of timers.
Might also be the cause of ship speed indicator becoming stuck at a random value
Yes. Once the client clock starts to drift relative to the server all sorts of wierd crap begins to happen :
Traffic control on gates; unable to dock; unable to warp; grid won't load; grid will load but won't update; no shield; no armour; no cap; drones disappear, scan probes vanish never to be seen again.
That's just the ones I've seen in the last 3 years, there's probably more.
Only reason I know about this is because I have a laptop with dual NVidia cards where DPC latency (delayed protocol calls) goes through the roof when you set SLI focus on a window. You're looking at tens of milliseconds latency which adds up very very quickly.
SLI full-screen or just run single card and its fine but when run in a window with SLI focus I've seen the laptop clock drift by up to 5 minutes per hour. Its not a hardware fault, its software in my case.
Another historical cause of clock drift was the spread spectrum setting on some motherboards. With it set on then the clock would drift every time the machine was powered on. That may still be the case on laptops where spread spectrum is enabled by default and in most cases cannot be altered.
My solution to client clock drift was to set the machine to update from a stratum 2 timeserver every ten minutes. Windows7 by default only updates time once a week - if the default server actually responds, which in my experience is hit and miss.
HTH.
Edit - the problem is caused because your client clock is changing relative to the server while you are playing, it doesn't matter if your time is 10 hours out as long as it doesn't drift while connected to the server. |

Othran
Brutor Tribe Minmatar Republic
133
|
Posted - 2012.01.12 12:10:00 -
[62] - Quote
Glorious CEO wrote:\o/ Thank you CCP Habakuk for taking the time to post on a Sunday.
This is very interesting. I knew the RTC clock on this PC is very shoddy and is drifting if left unchecked. So I have a daily sync with a time server scheduled, this is enough accuracy for all my daily work. Never have had problems with Eve on the machine too. Nothing i over-clocked, this is actually the most reliable PC I ever had. Anyway, it's great to not be stuck in limbo anymore.
Its actually Windows which is more "shoddy" as it keeps time when booted, not the hardware RTC. Windows reads the clock at boot time and writes to it at shutdown. As such timekeeping can be adversely affected by either hardware or software.
Pretty much all operating systems keep time themselves rather than reading a hardware clock - which in most cases still runs off an oscillator which isn't that accurate or temperature stabilised. +/-5% would be one of the better consumer-level RTCs found on a motherboard.
It may surprise people but the Windows Time Service is only intended to have an accuracy of greater than 2 seconds. MS explicitly state that the time service is not to be used for high-precision timing, only for "loose client synchronisation". |

Shingorash
S T R A T C O M NEM3SIS.
8
|
Posted - 2012.01.13 00:19:00 -
[63] - Quote
I'm not going to mess with my stable clock settings just to play EVE. That is stupid...
Cant be a hardware issue on my part.
6 Core 4800 GHZ Processor 16GB Ram @ 1800 MHZ 1GB ATI Graphics Card
Slightly annoying to say the least... |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
181
|
Posted - 2012.01.13 03:04:00 -
[64] - Quote
I'm just using a 256mb ATI graphics card on a laptop and I'm getting these issues. |
|

CCP Habakuk
C C P C C P Alliance
154

|
Posted - 2012.01.13 18:37:00 -
[65] - Quote
Hello again!
Our test-server Singularity was updated today with a (potential) fix for this issue. We had to change a bit more than expected, but we are hopeful that the new solution is more stable than before.
I had a short test of this in Singularity, but it would be awesome if you guys (who have this issue on TQ) could try it out! If you already used the test-server at some point or you always wanted to try it: Now is the time for it! Details: The client is now re-synchronizing with the server every 10 minutes (the time interval might be changed later). If you are trying this on Singularity, then please take special care of your UI in space after you were logged in for about 10 minutes. Try to jump and dock. It would be great if you are running logserver.exe to get logs for the case that anything breaks - more info at http://wiki.eveonline.com/en/wiki/Logserver. Please send a bugreport if you find any issues (add my name to the title of it) and please also reply in this thread - I will continue to monitor it. It might be possible that 10 minutes is still too long for you guys (if your clock is drifting too fast) and you still have some load lag: please reply in this thread if this is the case. More information about Singularity can be found here: http://wiki.eveonline.com/en/wiki/Singularity CCP Habakuk | EVE Quality Assurance
|
|

Petrus Blackshell
Rifterlings
238
|
Posted - 2012.01.13 18:42:00 -
[66] - Quote
CCP Habakuk wrote:Hello again! Our test-server Singularity was updated today with a (potential) fix for this issue. We had to change a bit more than expected, but we are hopeful that the new solution is more stable than before. I had a short test of this in Singularity, but it would be awesome if you guys (who have this issue on TQ) could try it out! If you already used the test-server at some point or you always wanted to try it: Now is the time for it! Details: The client is now re-synchronizing with the server every 10 minutes (the time interval might be changed later). If you are trying this on Singularity, then please take special care of your UI in space after you were logged in for about 10 minutes. Try to jump and dock. It would be great if you are running logserver.exe to get logs for the case that anything breaks - more info at http://wiki.eveonline.com/en/wiki/Logserver. Please send a bugreport if you find any issues (add my name to the title of it) and please also reply in this thread - I will continue to monitor it. It might be possible that 10 minutes is still too long for you guys (if your clock is drifting too fast) and you still have some load lag: please reply in this thread if this is the case. More information about Singularity can be found here: http://wiki.eveonline.com/en/wiki/Singularity
Thank you! Will do when I get home tonight. I'm anxious to stop living in terror of sudden horrible lag death because of jumping into an enemy fleet. |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
0
|
Posted - 2012.01.14 00:08:00 -
[67] - Quote
Dratic wrote:I have the same, it appears to be everytime a new skybox is loaded ie changing regions and certain constellations. It probably is an ATI card thing as the only people i know who have the issue use them cards.
No, this is not an ATI issue.
I have the same problem and I'm running Eve on a laptop with nVidia Quadro FX 2700M gfx card.
I'm guessing this is more of a client issue rather than a server issue since chat channels work normally, as does local, and if I'm in a fleet, the FC can fleet warp me between celestials eventhough I don't see any of it.
When the system does load, the client sort of tries to catch up with everything that has happened eg. I can see fleet members warping from the gate when they aren't even in the same star system anymore.
For me, Eve has been running smoothly (well, as smoothly as Eve ever has *cough* signed: a software tester) up until Crucible. Not so much anymore.
This is single-handedly the most annoying bug I have come across in Eve as it's literally killing me - I've already lost 2 ships + 2 pods because of this bug.
I don't mind losing ships in battle but I find it hard to accept it when I get podded with implants in a situation where I can do nothing to even try to defend myself.
.d
Edit: I'm happy to see there is a potential fix for this issue (I made the original post before reading the thread all the way). I truly hope you can get the fix to production soon! :) |

Glorious CEO
Universal Frog
5
|
Posted - 2012.01.14 18:17:00 -
[68] - Quote
Some preliminary SISI feedback from me. It's kind of difficult to replicate my normal activities on SISI. I can't really bring myself to scanning down signatures. :) Traveling is also a bit different, since most systems have traffic control as I am the first to visit them.
On TQ the bug shows mostly about an hour after logging on. So for my SISI test I start off idling in a station for an hour and then travel down the Jita-Amarr pipe.
I have done two runs so far and did not have any problems loading systems. |

Petrus Blackshell
Rifterlings
275
|
Posted - 2012.01.15 07:48:00 -
[69] - Quote
I was able to find a workaround for this on TQ! By default, the Windows time syncs via NTP with "time.windows.com". I switched it to sync with "time.nist.gov" instead, and that seems to have solved this issue with Eve. I have played for hours without noticing the slightest bit of jump lag. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
181
|
Posted - 2012.01.15 19:35:00 -
[70] - Quote
Petrus Blackshell wrote:I was able to find a workaround for this on TQ! By default, the Windows time syncs via NTP with "time.windows.com". I switched it to sync with "time.nist.gov" instead, and that seems to have solved this issue with Eve. I have played for hours without noticing the slightest bit of jump lag.
This didn't fix the problem.
I really hope a hotfix is pushed through soon. |
|

DurrHurrDurr
Dreddit Test Alliance Please Ignore
181
|
Posted - 2012.01.15 19:41:00 -
[71] - Quote
Habakuk, I've sat and watched the drift time and I begin to see a noticeable difference between my PC clock and the in-game clock at about four and a half minutes. Sometimes it take 6-7 but I've been in a few heavy load systems today and it's making itself apparent quite quickly. |

Caroline Grace
Almost Approved
1
|
Posted - 2012.01.15 21:40:00 -
[72] - Quote
My lag after jumping has been reduced somehow in last few days, but I'm still having almost nonstop lag on modules or laggy ships after / even without jumping or undocking. The lag seems to be only graphical or rather just lag with duration timer on moduls;
For example, when I activate my modul, the duration timer "jumps" right away in the middle of circle, but the modul itself actually starts to work without any delay. Same with the "jumping effect", I have sometimes double effect of jumping sound and animation, but no delay with jumping time itself.
This occurs in low / high populated systems without any pattern. I have sometimes no lag in very populated area, then right after jumping to another low populated system I have laggy ships, laggy modules again. And also after few minutes / hours of playing.
I tried workarounds posted here, without any luck. So far, I discovered that if I do missions for few hours, then fly jumpy-long trip, the lag is much more probable.
I have to add that I'm not sure if this problem described above is even connected to this load lag at all. But maybe it is, I have no problems with connection and this lag-modul-timer and jumping mini lags are maybe some kind of "deviation" of "normal" load lag. |
|

CCP Habakuk
C C P C C P Alliance
154

|
Posted - 2012.01.15 22:01:00 -
[73] - Quote
Glorious CEO: Thank you a lot for testing it on Singularity!
DurrHurrDurr: How much is a noticeable difference for you? It might be useful, if you could save a logserver log of being ingame for at least 30 minutes while doing stuff and adding this to a bugreport (with the subject including my name). For the release of this fix: As the fix is a bit more complicated it is not possible to "hotfix" it - it is currently scheduled to be included in the next client patch for Crucible 1.1.
Caroline Grace: These symptoms look a lot like problems with the clock sync - but it might be that your clock is sometimes a bit too fast and sometimes a bit too slow, which would explain the different issues. CCP Habakuk | EVE Quality Assurance
|
|

DurrHurrDurr
Dreddit Test Alliance Please Ignore
181
|
Posted - 2012.01.15 22:22:00 -
[74] - Quote
CCP Habakuk wrote:Glorious CEO: Thank you a lot for testing it on Singularity!
DurrHurrDurr: How much is a noticeable difference for you? It might be useful, if you could save a logserver log of being ingame for at least 30 minutes while doing stuff and adding this to a bugreport (with the subject including my name). For the release of this fix: As the fix is a bit more complicated it is not possible to "hotfix" it - it is currently scheduled to be included in the next client patch for Crucible 1.1.
Caroline Grace: These symptoms look a lot like problems with the clock sync - but it might be that your clock is sometimes a bit too fast and sometimes a bit too slow, which would explain the different issues.
After 4-8 minutes of being actively in space (ie. shooting a POS, travelling, etc) I notice a difference of about 20-25 seconds between my system clock and the game clock. This gets exaggerated the more I travel and hang around in space. However, the difference doesn't seem to really exceed ~120 seconds.
How do I set up my client to log? |
|

CCP Habakuk
C C P C C P Alliance
154

|
Posted - 2012.01.15 22:37:00 -
[75] - Quote
DurrHurrDurr wrote: After 4-8 minutes of being actively in space (ie. shooting a POS, travelling, etc) I notice a difference of about 20-25 seconds between my system clock and the game clock. This gets exaggerated the more I travel and hang around in space. However, the difference doesn't seem to really exceed ~120 seconds.
How do I set up my client to log?
This is some serious clock drift, which you are experiencing there - I'm not sure if we will ever be able to compensate this fully, but it should be at least better with this fix. The instructions for logserver can be found at http://wiki.eveonline.com/en/wiki/Logserver. CCP Habakuk | EVE Quality Assurance
|
|

DurrHurrDurr
Dreddit Test Alliance Please Ignore
181
|
Posted - 2012.01.15 23:13:00 -
[76] - Quote
CCP Habakuk wrote:DurrHurrDurr wrote: After 4-8 minutes of being actively in space (ie. shooting a POS, travelling, etc) I notice a difference of about 20-25 seconds between my system clock and the game clock. This gets exaggerated the more I travel and hang around in space. However, the difference doesn't seem to really exceed ~120 seconds.
How do I set up my client to log?
This is some serious clock drift, which you are experiencing there - I'm not sure if we will ever be able to compensate this fully, but it should be at least better with this fix. The instructions for logserver can be found at http://wiki.eveonline.com/en/wiki/Logserver.
This issue didn't exist at all before the release of Crucible. Do the devs have any idea what's created the drift? |
|

CCP Habakuk
C C P C C P Alliance
154

|
Posted - 2012.01.15 23:19:00 -
[77] - Quote
DurrHurrDurr wrote: This issue didn't exist at all before the release of Crucible. Do the devs have any idea what's created the drift?
As far as I know (as lowly QA dude): Before Crucible there was a clock sync at jumping (which was broken with Crucible), but if you stayed within one system you should have drifted like it is now on TQ.
CCP Habakuk | EVE Quality Assurance
|
|

Glorious CEO
Universal Frog
5
|
Posted - 2012.01.15 23:36:00 -
[78] - Quote
Just pointing out that I was playing fine after the initial Crucible release. Caravan events and new exploration content had me log in for hours, I def. would have noticed the bug. It was the pre-Christmas patch that broke Eve for me. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
181
|
Posted - 2012.01.15 23:37:00 -
[79] - Quote
CCP Habakuk wrote:DurrHurrDurr wrote: This issue didn't exist at all before the release of Crucible. Do the devs have any idea what's created the drift?
As far as I know (as lowly QA dude): Before Crucible there was a clock sync at jumping (which was broken with Crucible), but if you stayed within one system you should have drifted like it is now on TQ.
Is there any possibility that the clock sync at jumping could be reinstated or is that something that's not going to happen?
I can deal with desyncs and weird HP/capacitor readings in-system but this drift from system to system makes travel in any kind of quick or efficient manner unrealistic. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
181
|
Posted - 2012.01.15 23:37:00 -
[80] - Quote
Glorious CEO wrote:Just pointing out that I was playing fine after the initial Crucible release. Caravan events and new exploration content had me log in for hours, I def. would have noticed the bug. It was the pre-Christmas patch that broke Eve for me.
Now that I think about it, I'll have to second this too. I can't remember any issues post-crucible until around Christmas. |
|

Othran
Brutor Tribe Minmatar Republic
135
|
Posted - 2012.01.16 08:26:00 -
[81] - Quote
DurrHurrDurr wrote:Petrus Blackshell wrote:I was able to find a workaround for this on TQ! By default, the Windows time syncs via NTP with "time.windows.com". I switched it to sync with "time.nist.gov" instead, and that seems to have solved this issue with Eve. I have played for hours without noticing the slightest bit of jump lag. This didn't fix the problem.
It won't fix anything unless you alter the default sync interval from 7 days to something sane.
time.windows.com is a complete pile of junk - you're lucky if you get a response from it at all, and when you do you'll often see that you're receiving "invalid" time information, so in that respect changing it may be better.
Frankly the timeservers Windows uses are pretty useless unless you live in the continental USA. Latency is too high and too unstable to be of much use.
Much better to take a look at (for example) Stratum 2 Time Servers and pick one which is geographically closer to you. In the UK at least your best bet for that will be universities - Manchester, Strathclyde and Imperial College London all have open access timeservers, so you ought to be able to get latency down to well under 50ms unless you're on a 3G connection. |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
0
|
Posted - 2012.01.17 04:07:00 -
[82] - Quote
I just tested this on Singularity, and after about 1h30min playing and approx. 60 jumps across the galaxy I did not encounter any problems with new systems loading after a gate jump.
While it certainly looks promising, too many variables were different from production to draw any conclusions as of yet. On Singularity, my graphics settings were different, my overview settings were different, there were hardly any players on at the time, plus I had just taken NTP into use yesterday, making my laptop sync with a stratum 1 time server near my location (which would appear to have alleviated the symptoms in production but that, too, requires more testing to be sure).
Oh, while testing this, I came across a small issue that might somehow be timing/sync related: approx. every 1/5 to 1/8 gate jumps on Singularity, the gate fired twice when I jumped. If it had only happened once or twice during my flight from Delve to Tribute, I'd readily believe it to simply be another player jumping into the system I was leaving but since it happened at relatively regular intervals and in consistently empty systems I find that difficult to believe. Just a minor issue but thought I'd mention it since it caught my attention.
TL;DR: The fix currently on Singularity looks really promising but it's too early to tell for sure.
.d |

Othran
Brutor Tribe Minmatar Republic
135
|
Posted - 2012.01.17 08:11:00 -
[83] - Quote
Dynamiittiukko wrote:making my laptop sync with a stratum 1 time server near my location
Please don't do that.
Stratum 1 machines are not intended for public access, they are only intended for stratum 2 servers to sync to. Unless you are running a stratum 2 machine and providing time sync to 200-300 machines MINIMUM then you shouldn't be going anywhere near a Stratum 1 machine.
Stratum 1 machines are not cheap to run as they're usually connected to an "atomic clock" and do NOTHING other than provide time synchronisation.
The difference in accuracy between the two is probably in the range of about 50 millionths of a second, so please use stratum 2 timeservers. |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
0
|
Posted - 2012.01.17 18:48:00 -
[84] - Quote
Othran wrote:Dynamiittiukko wrote:making my laptop sync with a stratum 1 time server near my location Please don't do that. [snip] The difference in accuracy between stratum 1 and 2 is probably in the range of about 50 millionths of a second, so please use stratum 2 timeservers.
Fair points. Changed. Even found a stratum 2 server that's significantly closer to me than the stratum 1 I was using until now. With luck, I may actually have gained accuracy.
.d |

Othran
Brutor Tribe Minmatar Republic
138
|
Posted - 2012.01.18 07:58:00 -
[85] - Quote
Dynamiittiukko wrote: Fair points. Changed. Even found a stratum 2 server that's significantly closer to me than the stratum 1 I was using until now. With luck, I may actually have gained accuracy.
.d
Good man - you've made a BOFH somewhere happier  |

impli
Royal Guardians Pure Madness.
4
|
Posted - 2012.01.18 11:15:00 -
[86] - Quote
Just an update.. the change to a NTP server does NOT solve the problem. it is a lag in the Session timer change ..
The clock is always syncron on my system but I got the same issues yesterday during a fleet battle.. others run into issues with warp to, dock, and the ranges on the overview again.
The test on the sisi Server was successful, NO issues detected at all.
CPU Phenom II x6 1100T ATI 1Gb 6870 4GB ram Windows 7 x64 ulitmate 100MBit LAN fixed IP internet
|

Othran
Brutor Tribe Minmatar Republic
138
|
Posted - 2012.01.18 17:22:00 -
[87] - Quote
It may not work for you impli but it does for me - this (clock drift) is a recurring problem in Eve, first time I think it was identified was 2005.
You might want to look at the system log files, you should find two entries something like this when you boot the machine and if they're not there then the ntp registry changes you made haven't started the service :
Source : Time-Service
The time provider NtpClient is currently receiving valid time data from ntp.cis.strath.ac.uk,0x9 (ntp.m|0x9|0.0.0.0:123->130.159.196.118:123).
then immediately after :
Source : Time-Service
The time service is now synchronizing the system time with the time source ntp.cis.strath.ac.uk,0x9 (ntp.m|0x9|0.0.0.0:123->130.159.196.118:123).
In addition if your time has changed you should also see something like :
Source : Kernal-General
The system time has changed to GÇÄ2012GÇÄ-GÇÄ01GÇÄ-GÇÄ16T21:53:11.594000000Z from GÇÄ2012GÇÄ-GÇÄ01GÇÄ-GÇÄ16T21:53:11.976407100Z.
Only reason I mention this is when I first did this then the ntp client was still waiting out the remaining old "SpecialPollInterval" time before starting. Edit - that means that if it had 6 days to go before contacting the ntp server then it still has the same time to go after your changes so may not start for 6 days. Solution is to set service to autostart and not wait out timer.
Good that the sisi fix works though. |

Firebolt145
The Hatchery Team Liquid
33
|
Posted - 2012.01.18 21:48:00 -
[88] - Quote
Any eta on when this is making its way to live? |

Kevda1
Elite Guards
0
|
Posted - 2012.01.19 06:26:00 -
[89] - Quote
Hi CCP,
I just lost my fully faction fit loki due to my overview not loading when I jumped using a border gate.
Screen shots: http://i291.photobucket.com/albums/ll291/Elitepwnz/loki-1.jpg
Killmail: egk.eve-kill.net/?a=kill_detail&kll_id=12181572
I will be petitioning this.
Details:
I was chasing a tornado with GCC, I had lost him. I warp to the Egmar stargate, there's a arazu and a loki waiting, I jump in.
OH GOODY WHAT DO YOU KNOW, THE OVERVIEW ISN'T LOADING. I check de-scan and there's this: drake, drake, drake, hurricane & stabber fleet issue, they're probably on the gate waiting for me to decloak, so meanwhile im saying **** **** **** ****, what are chances of me cloaking up with GCC, doubtful at best, suddenly the cloaking device activates and I'm like "WOOO HOOO" but the overview still doesn't load *120 seconds gone by* I restart my eve client and upon logging and I'm getting epicly rapped by the targets and some loki's, as you can see from the screenshot.
I have not been successful in my reimbursements in the past but I beg to reimburse me on this one as the issue was not my fault. |

clavo oxidado
Macabre Votum Against ALL Authorities
0
|
Posted - 2012.01.19 19:29:00 -
[90] - Quote
I solo roamed 0.0 for 2 hours using this work around. Click on your windows clock and use a stratum 2 server to sync time and change the default sync frequency to 10 mins. Google how to change sync frequency for your version of windows. |
|

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
1
|
Posted - 2012.01.19 21:27:00 -
[91] - Quote
Hi CCP,
I just lost another ship plus my implants due to this bug. That makes it a second ship lost on its maiden voyage in 2 weeks.
No, I can not "relog before a dangerous jump" because I move about in fleets and the fleets can not wait for one player. Nor can I afford to be left behind while roaming in hostile systems. That is a guaranteed loss.
Two days ago I was flying in an incursion fleet that was 26 jumps from my home system. Guess how long it took me to fly back home after the fleet disbanded? 1 hour 45 minutes. FOR 26 JUMPS! I relogged 3 times during that voyage.
Enjoyable? Not much.
This bug has utterly and completely destroyed my enjoyment of the game up to the point that I have cancelled my Eve Online subscription approx. 20 minutes ago and I will not be back until this bug has been fixed in production.
I'm not paying you guys for the pleasure of having my ships and pods destroyed without the slightest chance of defending myself and then getting "our logs show nothing, f*ck off" replies to my reimbursement petitions (yes, I know you don't put it so harshly but you know just as well as I do that that is the message).
Thank you and farewell (at least until this issue is fixed).
Seething with holy nerdrage,
-Dynamiittiukko |

Firebolt145
The Hatchery Team Liquid
33
|
Posted - 2012.01.20 15:45:00 -
[92] - Quote
CCP could you please give us an eta for Crucible 1.1? It would be much appreciated. |
|

CCP Habakuk
C C P C C P Alliance
154

|
Posted - 2012.01.20 16:24:00 -
[93] - Quote
Firebolt145 wrote:CCP could you please give us an eta for Crucible 1.1? It would be much appreciated. It is planned for Tuesday, the 24th January, as announced in this news message and this DevBlog. CCP Habakuk | EVE Quality Assurance
|
|

Firebolt145
The Hatchery Team Liquid
33
|
Posted - 2012.01.20 17:26:00 -
[94] - Quote
Ah yes, just spotted that. Thanks! |

clavo oxidado
Macabre Votum Against ALL Authorities
0
|
Posted - 2012.01.20 17:46:00 -
[95] - Quote
Seriously dudes, use the work around I posted. |

Firebolt145
The Hatchery Team Liquid
33
|
Posted - 2012.01.20 20:32:00 -
[96] - Quote
clavo oxidado wrote:Seriously dudes, use the work around I posted. I did and it seems all my clients stay in sync now (prior to this, after 5 minutes the chat timestamps would start to drift apart). However it hasn't completely fixed the problem and I lagged for about 30 seconds after jumping a gate about 2 minutes ago. |

Caroline Grace
Almost Approved
1
|
Posted - 2012.01.20 20:53:00 -
[97] - Quote
Ok, so after 24 hours of testing, I think I can confirm that time sync interval edit in registry does work for me. I have no lag whatsoever, even modules tick starts in the beginning, no lag after jumping, no lag after undocking.
And because I'm no-lifer for sure! I stayed ingame for about 6 hours now, did lot of missions, traveling, selling, buying and even alt-tabing to start some internet-eating stuff and everything was shiny and happy and no-laggy.
So, what I did was what has been said here by these great fellow capsuleers;
* I googled "How to change time sync" then found this PDF http://www.m0ukd.com/temp/Time_Sync_Interval_Change_Vista_XP.pdf and did everything what is there - and set the interval to 10 minutes.
* Then I found stratum 2 servers list here http://support.ntp.org/bin/view/Servers/StratumTwoTimeServers and found the one, which is closest to me and also most alive in "Last Modified".
* Then I copied that adress in "Change date and time settings" in Windows 7 and pressed the update button.
Then I play the game. Note that even after PC restart everything is still fine, it is probably still better to press the update button again if you turn-off / turn on your computer.
I will continue to monitoring the situation and swiftly inform you if anything changes. |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
1
|
Posted - 2012.01.21 05:02:00 -
[98] - Quote
clavo oxidado wrote:Seriously dudes, use the work around I posted.
Actually, it was Othran who posted it, not you.
Anyway, I've been using it for about a week or so now and it changed nothing.
I'm seriously hoping the deployment on the 24th fixes this.
No longer seething with holy nerdrage,
.d |

Scrapyard Bob
EVE University Ivy League
631
|
Posted - 2012.01.21 14:10:00 -
[99] - Quote
Othran wrote: The difference in accuracy between stratum 1 and 2 is probably in the range of about 50 millionths of a second, so please use stratum 2 timeservers.
Or better, use one of the "pool.ntp.org" alias names for your region.
http://www.pool.ntp.org/en/
For Europe, use: 0.europe.pool.ntp.org For North America: 0.north-america.pool.ntp.org Oceania: 0.oceania.pool.ntp.org Asia: 0.asia.pool.ntp.org Africa: 1.africa.pool.ntp.org South America: 0.south-america.pool.ntp.org
The advantages to using the pool names is that they are round-robin'd, which means that the server behind a particular name is constantly changing, spreading out the load. Which keeps any particular server from being crushed. As servers drop from the pool, they get removed from the list of IPs handed out for those pool names, so you don't have to worry about trying to get time from a dead server.
|

Othran
Brutor Tribe Minmatar Republic
145
|
Posted - 2012.01.21 14:14:00 -
[100] - Quote
As long as it helps it doesn't matter who proposed a workaround 
I had wierd problems back in 2009 and saw something similar from maybe 4 years before on both eve and some linux forums. From that I looked at clock drift and there you go.
The important thing about the ntp registry change is to make sure its really active and IS getting time data correctly. I was on a roam a couple of months ago and kept getting traffic control crap. Turns out the ntp server I used was down for upgrade that night.... |
|

Othran
Brutor Tribe Minmatar Republic
145
|
Posted - 2012.01.21 14:17:00 -
[101] - Quote
Sounds like a plan. I use the server I do (and its not the one in an earlier post) as I'm whitelisted for various services but as you see in my previous post it can bite your bum :) |

Glorious CEO
Universal Frog
5
|
Posted - 2012.01.21 17:50:00 -
[102] - Quote
I found this nice little tool after becoming frustrated with the built in tools in Windows. It's easy to understand, yet highly configurable and just works. Pretty much the exact opposite of the built in windows tools. :-)
http://www.timesynctool.com/ |

clavo oxidado
Macabre Votum Against ALL Authorities
0
|
Posted - 2012.01.23 14:38:00 -
[103] - Quote
I wasn't trying to take credit, we can all see earlier posts came up with solution. My post was meant to clarify the previous posts and stress the need to alter sync intervals.
Time sync via strat 2 @ 10 min intervals defo works. Check the sync is actually happening and don't go for anything under 10 mins or your ip risks getting banned.
Time dilation coming in may have complicated matters. Plus lag on regional gates happens sometimes even when client is running well.
Last night I was in 70 man fleet, jumped gates, titan bridged and whored on many kills without any issues. |

Firebolt145
Dec Shield X
33
|
Posted - 2012.01.23 20:15:00 -
[104] - Quote
Well I am still experiencing it, even after having set it to every 15 minutes.
Hopefully tomorrow's patch will make this whole discussion redundant anyway. :) |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
1
|
Posted - 2012.01.23 21:56:00 -
[105] - Quote
clavo oxidado wrote:I wasn't trying to take credit, we can all see earlier posts came up with solution. My post was meant to clarify the previous posts and stress the need to alter sync intervals.
I didn't mean it to sound so hostile. I was a little frustrated by this issue at the time of writing so the tone was more aggressive than I intended. My apologies.
Firebolt145 wrote:Well I am still experiencing it, even after having set it to every 15 minutes.
Hopefully tomorrow's patch will make this whole discussion redundant anyway. :)
Same here. I'm still experiencing this issue though making my comp sync every 10 minutes has alleviated the symptoms. After several days of testing this with and without NTP syncing I can relatively confidently say it does have a positive effect even if it doesn't take the problem away (for me).
Yay to CCP beforehand if the fix works!
*digs out the VISA card again*
.d
|

Kevda1
Elite Guards
0
|
Posted - 2012.01.24 12:00:00 -
[106] - Quote
The clock of clients is now synchronized regularly with the server to reduce problems (like freezes at jumping) caused by unstable client clocks.
I pray to god it works, I do look forward to using my Panther for black op hot drops again! |

Kevda1
Elite Guards
0
|
Posted - 2012.01.24 15:03:00 -
[107] - Quote
Bump,
Unfortunately the patch did not fix this issue.
I have been traveling through gates since the patchy has been released and I'm still receiving the freeze when you jump (overview won't load) for 20 - 30 seconds.
This is getting real frustrating and I do hope CCP will at least consider compensating us, as the past week have not been enjoyable. |

Firebolt145
Dec Shield X
33
|
Posted - 2012.01.24 19:46:00 -
[108] - Quote
:( And I was so looking forward to pvping again. |

Rifn Kinoi
The Brotherhood of Chaos Important Internet Spaceship League
0
|
Posted - 2012.01.24 21:49:00 -
[109] - Quote
This is almost totally game breaking. Think I noticed the re-sync today 1st jump I got suck, 2nd jump was normal 3rd jump got stuck. Never noticed my computer not keeping time like this before, is this because of eve can this be fixed locally? |

Kevda1
Elite Guards
0
|
Posted - 2012.01.24 23:27:00 -
[110] - Quote
Guys please report the same issue on this thread: https://forums.eveonline.com/default.aspx?g=posts&t=61419&find=unread
As the patch did not fix it. |
|

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
1
|
Posted - 2012.01.26 04:29:00 -
[111] - Quote
I can confirm that the patch did not (fully) fix this issue.
It looked really good for me for two days but today, when flying home after an incursion fleet, the game halted - just like it did before the patch - at least 4 times (over a 13-jump flight) after a gatejump.
As I mentioned in the Crucible 1.1 issues thread, the good news is (for me, anyway) that the client only halts for about 20-30 seconds now (instead of 4-8 minutes like before the patch) and it takes a lot longer time before it starts happening but that could still mean getting shot due to being left behind the fleet.
.d |

Katie Frost
Asgard. Exodus.
20
|
Posted - 2012.01.27 01:22:00 -
[112] - Quote
I played yesterday for a few hours without any issues at all.
I will keep an eye out however in my future roams.
I'm actually still using the sync tool found at http://www.timesynctool.com/ which may be the only point of difference. |

Kevda1
Elite Guards
0
|
Posted - 2012.01.27 02:31:00 -
[113] - Quote
Katie Frost wrote:I played yesterday for a few hours without any issues at all. I will keep an eye out however in my future roams. I'm actually still using the sync tool found at http://www.timesynctool.com/ which may be the only point of difference.
That's what I'm using.
I got one server active, its: ntp1.tpg.com.au
But I'm still having the freeze upon jumping.
Can I see your servers please? |

Katie Frost
Asgard. Exodus.
20
|
Posted - 2012.01.27 05:44:00 -
[114] - Quote
TPG? No wonder mate... should have gone with a real provider like Telstra 
I will post my server up when I get back from work. Have you got the sync set to every 15 minutes? |

Katie Frost
Asgard. Exodus.
20
|
Posted - 2012.01.28 04:10:00 -
[115] - Quote
0.nettime.pool.ntp.org is the server I'm using |

Firebolt145
Estel Arador Corp Services
33
|
Posted - 2012.01.28 14:11:00 -
[116] - Quote
Yeah I must admit that over the last couple days, I have yet to experience any of this lag. I am however getting a lot of complete crashes upon jumping, but there's another thread for that.
I don't know if it's just CCP's fix or that I've also followed the stops advised by numerous people here to sync my clock more often. |

Kevda1
Elite Guards
0
|
Posted - 2012.01.29 22:11:00 -
[117] - Quote
Katie Frost wrote:TPG? No wonder mate... should have gone with a real provider like Telstra  I will post my server up when I get back from work. Have you got the sync set to every 15 minutes?
Telstra? what a joke?
No I'm not with TPG, I'm with Internode, now that's a real provider right there.
I only used the TPG server because I saw it on the stratum list.
Now I have found a permanent fix for this solution for those like me and that need one.
Simply pull out the BIOS battery of your motherboard and put it back in again, this resets all your sync settings back to default.
It has fixed my eve client and if the issue still occurs than simply replace the battery.
I hope that this helps you people that still have it.
I would also like to thank CCP for helping us greatly with this issue.
Thanks and bye.
|

Sabin Minks
I N E X T R E M I S Fidelas Constans
0
|
Posted - 2012.02.01 09:08:00 -
[118] - Quote
Kevda1 wrote: Simply pull out the BIOS battery of your motherboard and put it back in again, this resets all your sync settings back to default.
It has fixed my eve client and if the issue still occurs than simply replace the battery.
I hope that this helps you people that still have it.
I would also like to thank CCP for helping us greatly with this issue.
Thanks and bye.
Remind me to send you like 50mil. Fixed me right up. Jumping like the demigod that we are! thanks man.
|

Jal Garai
Eye of God Controlled Chaos
0
|
Posted - 2012.02.01 17:28:00 -
[119] - Quote
Short: OCZ Synapse causes clock drift.
Long: After suffering the same problem and trying all the fixes to no avail I got down to some serious system testing with the help of the NTP tool recommended earlier in the thread.
Checking the drifts in the log led to me finding and verifying the following (of which this is a very small snapshot):
Synapse on GÇô Dataplex Disabled.
01/02/2012 08:06:04 Time Updated: +13ms Initial Startup 01/02/2012 08:09:21 Time Updated: -2ms Manual Update
Synapse on GÇô Dataplex Installed GÇô First Boot
01/02/2012 08:23:35 Time Updated: -259ms Initial Startup 01/02/2012 08:26:59 Time Updated: +13ms Manual Update
OCZ Synapse on GÇô Dataplex installed and caching.
30/01/2012 21:21:41 Time Updated: +50.76s Regular Update 30/01/2012 21:37:32 Time Updated: +49.96s Regular Update
As you can see the dataplex software used to manage the OCZ Synapse caching causes major system clock drift.
I called the company who supplied it and they instantly agreed to an RMA and confirmed a full refund. Apparently they've had to strip a pile of these from audio workstations because of the same problem.
So if you have an OCZ Synapse / Revo or are otherwise using dataplex have a look at that as a possible cause.
I hope this helps someone. |

sterva I
Critical Mass ltd.
4
|
Posted - 2012.02.10 15:03:00 -
[120] - Quote
Ok, here is what i find out. Same bug as everyone (strange, but i alone had this problem in my corp). As i syncronize my PC's time to internet time, jumping trhu the gates is not a pain in the ass anymore. I suggest you try that:
Time Sync
As I have reedet in the forums- it is better not to syncronize your time more offen than every 4 h. I'll start with synchronizing every day at 10.15 am. If that wont work- ill post again.
Best luck.
P.s. Sorry for my english.
|
|

Nursultan
Pyrotechnics Inc.
2
|
Posted - 2012.02.15 09:52:00 -
[121] - Quote
Time-syncing has not fixed the problem for me. |

Othran
Brutor Tribe Minmatar Republic
169
|
Posted - 2012.02.15 16:01:00 -
[122] - Quote
Nursultan wrote:Time-syncing has not fixed the problem for me.
I'd take a look for you to see if anything has changed mate but my ISP has so much packet loss I can't even load the market - can barely change skills. Been ongoing for ages now (and constant for 6 days) so I'm moving to another ISP.
Will take a look once moved.
Oh and anyone having problems playing Eve on Be or O2, its your ISP - they're clueless muppets (and inveterate liars too).
|

Kevda1
Elite Guards
0
|
Posted - 2012.02.15 21:33:00 -
[123] - Quote
Sabin Minks wrote:Kevda1 wrote: Simply pull out the BIOS battery of your motherboard and put it back in again, this resets all your sync settings back to default.
It has fixed my eve client and if the issue still occurs than simply replace the battery.
I hope that this helps you people that still have it.
I would also like to thank CCP for helping us greatly with this issue.
Thanks and bye.
Remind me to send you like 50mil. Fixed me right up. Jumping like the demigod that we are! thanks man.
|

namelessclone01
blackbox ops
7
|
Posted - 2012.02.19 17:25:00 -
[124] - Quote
I've never encountered problems like these before the Crucible 1.2 patch aka the Overview Improvement patch. Now my overview got "improved" to the point of 20-40 seconds jump lag every 2nd or 3rd jump or so.
The system loads just fine, I can read and type in local, I can see bookmarks for a new system when I right-click (although I can't use them yet), i can d-scan to see what's waiting for me at the gate, but the overview, the nebula and the grid now take those precious 10-20-30-40 seconds to load. And this brings tears and suffering and potentially more tears, with me being a roaming explorer..
And yes, my computer time gets out of sync after some time spent in Eve. Again, I haven't noticed this problem before Crucible 1.2.
Any new developments on this issue? I would love to hear from CCP Habakuk on the progress (or regress for that matter).
EDIT: manually re-syncing the clock while staying logged in doesn't seem to solve the problem. I've just started using the more frequent automatic syncing and it remains to be seen if it affects things in any positive way.
The most baffling thing here is that the overview/grid lag doesn't happen on every jump.. You'd think that it would if time sync was the root of the issue.. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
74
|
Posted - 2012.02.19 18:44:00 -
[125] - Quote
OMG. I just saw this thread... So, I'm not the only subscriber experiencing this issue.
Bug ID 123807 filed back on 2011.12.21, 06:34 and still not filtered.
I see this bug both when jumping random gates AND when bridging to places via titan portal. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Molic Blackbird
Orion Faction Industries Orion Consortium
32
|
Posted - 2012.02.19 22:40:00 -
[126] - Quote
I never had a problem until the Crucible 1.2 patch, but now I too am lagging after jumping through gates. The lag time can be up to 2 minutes. It makes jumping even a few jumps very frustrating.
|

Archinquisitor
Eve Defence Force Fatal Ascension
2
|
Posted - 2012.02.20 22:31:00 -
[127] - Quote
Same problem here. Up to 5 minutes of jump lag. Totally unplayable.
For me the lag is connected to being in a fleet: not fleeted -> no lag at all small fleet -> 1-2 minutes lag full fleet -> 3-5 minutes lag (or sometimes zero randomly)
And no, it is not fleet jump lag / tidi lag, i can be in a different region and be the only one jumping, all that matters is if i am in fleet or not and how large that fleet is.
Another observation: some parts of the UI are dysfunct, like closing/minimizing windows. Can do so only from the neocom on the side, but not in the window itself sometimes.
PLEASE PLEASE PLEASE fix this asap. We got a war ongoing and beautiful fights. Don't wanna miss!!! |

Faffywaffy
Fremen Sietch DarkSide.
3
|
Posted - 2012.02.20 22:33:00 -
[128] - Quote
I also have started experiencing this problem after Crucible 1.2 (but not before). |
|

CCP Habakuk
C C P C C P Alliance
181

|
Posted - 2012.02.21 00:50:00 -
[129] - Quote
Molic Blackbird, Archinquisitor and Faffywaffy: Could you please write bugreports with logs from logserver.exe, so that I can have a look and check if it is the same old problem (which should be mostly fixed) or if anything new is going on with Crucible 1.2? Please add my name to the title or description, so that I can find the reports more easily.
For all others, who are still experiencing issues: Please also write bugreports about it with included log-files, we will keep trying to find better solutions - maybe there is something in the logs, which help us to pinpoint the remaining issues. CCP Habakuk | EVE Quality Assurance
|
|

Togrockz
Mythos Corp HELL4S
0
|
Posted - 2012.02.21 06:01:00 -
[130] - Quote
started having this problem as well after last week's patch, it makes the game pretty much unplayable. |
|

Faffywaffy
Fremen Sietch DarkSide.
3
|
Posted - 2012.02.21 13:36:00 -
[131] - Quote
It seems that the problem does not occur when I'm flying solo; only when I'm in a fleet. |

Archinquisitor
Eve Defence Force Fatal Ascension
2
|
Posted - 2012.02.21 22:59:00 -
[132] - Quote
CCP Habakuk wrote:Molic Blackbird, Archinquisitor and Faffywaffy: Could you please write bugreports with logs from logserver.exe, so that I can have a look and check if it is the same old problem (which should be mostly fixed) or if anything new is going on with Crucible 1.2? Please add my name to the title or description, so that I can find the reports more easily. For all others, who are still experiencing issues: Please also write bugreports about it with included log-files, we will keep trying to find better solutions - maybe there is something in the logs, which help us to pinpoint the remaining issues.
Here you go. Sent. |

Molic Blackbird
Orion Faction Industries Orion Consortium
32
|
Posted - 2012.02.22 06:59:00 -
[133] - Quote
Bug report sent as well. Number 128447 |
|

CCP Habakuk
C C P C C P Alliance
184

|
Posted - 2012.02.22 16:53:00 -
[134] - Quote
Archinquisitor, Molic Blackbird: Thank you for your bugreports! Your problems are indeed caused by clock drift problems - the drift is too high for our current re-sync system. We had a discussion about this and we will try to solve this with an additional re-sync, which is able to handle high drifts. The release date for this is not decided yet - we will update this thread as soon as it is decided.
You can check for how much your client is drifting in comparison to our server by running logserver.exe and searching the logs. Every 10 minutes following message will be logged, which states the current difference to the server: *** Soft Clock Sync adjusting by
Btw: We could not find anything, which would explain this to be worse with Crucible 1.2 or which would explain it to be worse in fleets, except that the computer *might* be a bit slower, if it is running at full load (for example during fleet-fights). Please reply here and send bugreports, if you have any additional info. CCP Habakuk | EVE Quality Assurance
|
|

ISquishWorms
105
|
Posted - 2012.02.23 12:05:00 -
[135] - Quote
CCP Habakuk wrote:Btw: We could not find anything, which would explain this to be worse with Crucible 1.2 or which would explain it to be worse in fleets, except that the computer *might* be a bit slower, if it is running at full load (for example during fleet-fights). Please reply here and send bugreports, if you have any additional info.
I am having this issue as well, while you may not be able to find anything that would explain this being worse with Crucible I can confirm that I never suffered this problem prior to Crucible. Could it be something related to changing the session timers? |
|

CCP Habakuk
C C P C C P Alliance
184

|
Posted - 2012.02.23 12:21:00 -
[136] - Quote
ISquishWorms wrote:CCP Habakuk wrote:Btw: We could not find anything, which would explain this to be worse with Crucible 1.2 or which would explain it to be worse in fleets, except that the computer *might* be a bit slower, if it is running at full load (for example during fleet-fights). Please reply here and send bugreports, if you have any additional info. I am having this issue as well, while you may not be able to find anything that would explain this being worse with Crucible I can confirm that I never suffered this problem prior to Crucible. Could it be something related to changing the session timers?
We know that the problem got more noticeable with the first step of enabling Time Dilation, which was in the middle of December, but the main change was several months earlier. With Crucible 1.1 the behavior was improved - but apparently not enough for users with a high clock drift. Crucible 1.2 should have not changed the behavior in any way - as far as we can tell.
CCP Habakuk | EVE Quality Assurance
|
|

Faffywaffy
Fremen Sietch DarkSide.
4
|
Posted - 2012.02.23 14:09:00 -
[137] - Quote
It doesn't seem to matter whether I'm in a big fleet or a small, or whether there is at all any fighting. As long as there is at least another person with me in fleet, I get random long delays jumping through a gate. |

Jal Garai
Eye of God Controlled Chaos
0
|
Posted - 2012.02.23 17:10:00 -
[138] - Quote
I posted earlier in this thread about identifying the clock drift on my system as being caused by a particular SSD.
Having replaced that I have had zero problems with clock-sync.
Now I know its tempting here to point the finger at CCP, and further investigastion may validate that, however we can all help ourselves by first checking whether the clock-drift is the product of our systems and merely exposed by Crucible. If so then fix the system and fix the problem.
People have repeatedly reported clock-drfit after Eve has been running a while. Have you actually checked whether your clock is drifting when Eve isn't loaded? If your system clock drift is significant enough then resyncing even every 15 minutes will not resolve the problem.
1. Fire up timesynctool and set it to update every 15 minutes.
2. Leave it running for a while whilst using the system for use other than Eve.
3. Check the logs.
4. If you're seeing drift of greater than +/- 50 ms every 15 minutes, excepting the first sync, then the problem may be capable of being remedied by you. My drift by way of referemce was nearly a minute every 15 min resync until resolved. Now its always below +/- 50 ms.
What you may have to do to remedy it I can't guarantee. My problem as stated I narrowed down to an SSD and replaced it. Others have suggested the BIOS battery. Experiment. Be patient. Be methodical. It may tale some time but frankly if you can find and fix the error yourself its going to be sooner than waiting for CCP to devise a solution. |

Molic Blackbird
Orion Faction Industries Orion Consortium
32
|
Posted - 2012.02.23 19:02:00 -
[139] - Quote
CCP Habakuk wrote:You can check for how much your client is drifting in comparison to our server by running logserver.exe and searching the logs. Every 10 minutes following message will be logged, which states the current difference to the server: *** Soft Clock Sync adjusting by
Using that bit of info, I'm attempting to find out exactly what conditions cause my clock drifting condition. I started out with just one client having one character sitting in the Jita 4-4 Station for 2 hours. In that time, the 'soft clock sync adjusting' value never got more then 0.45 seconds and was almost always 0.2 seconds or less.
I added a second client with the character sitting idle in station as the first character was. The Soft Clock adjustment went up immediately to 10 seconds and stayed there for the first hour. Over the next half hour it slowly jumped up to 20 seconds and stabilized there.
I then added a third client. All characters still just sitting idle in station. After almost an hour of running 3 clients, the last adjustment was 46 seconds and it seems to be growing. I'll let things run a bit long and see where the value ends up.
None are in a fleet, but it seem clear to me that running multiple clients is the cause of my clock drift. |

Faffywaffy
Fremen Sietch DarkSide.
4
|
Posted - 2012.02.24 00:32:00 -
[140] - Quote
Hmm, actually, I am now flying all by myself (not in fleet), and still get frequent post-jump-delays. |
|

Molic Blackbird
Orion Faction Industries Orion Consortium
32
|
Posted - 2012.02.24 06:18:00 -
[141] - Quote
With just one client loaded, I was able to do multiple jumps over 2 hours without any problem. With two accounts going for 2 hours, I had system loading lag that got worse over time.
What I don't understand is if the clock is updated every ten minutes, why would the drift accelerates over time? It might start out at 20-30 seconds, but after 3-4 hours it could be 120+ seconds.
Once major clock drifting starts, the only way to stop it is to restart the affected client. |

Rifn Kinoi
Chaos Exploration.
0
|
Posted - 2012.02.24 07:25:00 -
[142] - Quote
Still Screwed! |

Archinquisitor
Eve Defence Force Fatal Ascension
2
|
Posted - 2012.02.24 13:50:00 -
[143] - Quote
CCP Habakuk wrote:Archinquisitor, Molic Blackbird: Thank you for your bugreports! Your problems are indeed caused by clock drift problems - the drift is too high for our current re-sync system. [...] Please reply here and send bugreports, if you have any additional info.
Jal Garai wrote: [...] Fire up timesynctool [...]
Dear Habakuk,
I used the tool proposed by Jal Garai (timesynctool) to keep track of how much my clock drifts:
- Let Windows XP run idle on desktop overnight: no clock drift (like zero to 20 ms per 15 Minutes) - Run Eve idling and docked in Jita in my highsec alt for several hours: no clock drift - Gate jumping in my highsec alt to Torrinos and back: no clock drift - Exiting Eve and starting communications tools (Teamspeak, Mumble) for some time: no clock drift - Logging in Eve in my main and idling in station: no clock drift - Fleeting up (still idling in station): clock starts to drift immediately by several seconds per minute (!) (I can check that drift starts the second I join fleet because timesynctool allows manual update and logs them) - Docked or not docked, fighting or idling does not matter, drift continues - Defleeting does not stop drift (its not reverseable), only relogging stops it - Didnt find any other software/game other than "Eve in Fleet" that starts clock drift
Encounter the same jump lag problems as before. Manually resyncing every few seconds and/or immediately before/after jumping does not help. Randomly on some gates there is no lag. Jump bridges are far worse (massive lag every time). Currently, I am relogging after most every gate and driving FCs insane. May I use the word "unplayable"?
Hope you get this fixed soon! Cheers, Arch |
|

CCP Veritas
C C P C C P Alliance
426

|
Posted - 2012.02.24 15:09:00 -
[144] - Quote
Molic Blackbird wrote:What I don't understand is if the clock is updated every ten minutes, why would the drift accelerates over time? It might start out at 20-30 seconds, but after 3-4 hours it could be 120+ seconds. At present, the soft time correction limits itself to correcting at a rate of 2% normal time, meaning it will only speed up or slow down by 2% in order to correct the problem. This is to prevent jerking the clock around too much which would be an unpleasant experience for all involved.
Upshot is, if your clock is regularly drifting more than 12 seconds every 10 minutes, the error will accumulate.
We're probably going to up that limit a bit soon. CCP Veritas - Senior Programmer - EVE Software |
|

PrincesseVera
KVK Refugee camp Apocalypse Now.
10
|
Posted - 2012.02.24 18:25:00 -
[145] - Quote
Please fix this soon. The bug is driving me crazy.
I was experiencing 2 min lag after EACH jump! This is a huge pain for pvp pilots. Now I am angry. I don't feel this game is playable anymore!!
A cloaky transport of my alt died because of this, and CCP refused to reimburse me, meh.
Please, please, please fix this soon.
|

Togrockz
Mythos Corp HELL4S
0
|
Posted - 2012.02.24 20:52:00 -
[146] - Quote
last patch and 2-3 clients updates havent changed this problem for me.currently this issue makes the game unplayable for me |

Archinquisitor
Eve Defence Force Fatal Ascension
2
|
Posted - 2012.02.24 22:04:00 -
[147] - Quote
Switching from Windows XP to Windows 7 solved the problem for me. Three hours of wild gate and bridge jumping with zero lag in a 150+ man gang ammounted to 79ms clock drift only in total. Fingers crossed it stays that way. However, would be nice to see the problem fixed for other people as well and to be able to go back to Windows XP and not need a second OS just to play Eve without lag... |

Faffywaffy
Fremen Sietch DarkSide.
4
|
Posted - 2012.02.25 00:49:00 -
[148] - Quote
It appears that being in a busy system causes my system clock to lag by about 2 seconds every minute. Specifically, in Jita it does lag, while in an almost empty system (2 pilots) it did not appear to lag. Other resource-intensive games (Starcraft 2, specifically) did not appear to cause clock lag. |

Claire Ongrard
Republic Military School Minmatar Republic
0
|
Posted - 2012.02.25 20:26:00 -
[149] - Quote
I have also had this problem, tested my system clock drift and it seems to be hovering between 30 and 40 seconds every 15 minutes. Having jumps take upwards 3-4 minutes does makes the game unplayable from a PvP standpoint. |

Rifn Kinoi
Chaos Exploration.
0
|
Posted - 2012.02.26 09:10:00 -
[150] - Quote
Quote:Switching from Windows XP to Windows 7 solved the problem for me.
I would like to add that I'm running windows 7 64 and reinstalling hasn't done anything to fix this. I'd also add that it seems to have gotten worse in recent patching, at one point editing the registry to update the clock more often near fixed this. Now its worse than ever. |
|

PrincesseVera
KVK Refugee camp Apocalypse Now.
10
|
Posted - 2012.02.28 00:05:00 -
[151] - Quote
The problem is still there. 
please fix. |

Togrockz
Mythos Corp HELL4S
0
|
Posted - 2012.02.28 06:55:00 -
[152] - Quote
CCP Habakuk wrote:...Your problems are indeed caused by clock drift problems - the drift is too high for our current re-sync system. ......
is there anything a player can do to its system to try and fix this problem manually? If i upgrade my OS from WinXP to win7 32 will this probably fix my problem as someone above already mentioned, or is this deeper than this?
what date is ccp going to try and patch this? |

Togrockz
Mythos Corp HELL4S
0
|
Posted - 2012.02.28 20:06:00 -
[153] - Quote
i wonder what kind of crushes today's patch fixed, it didnt fix this issue for sure |

Claire Ongrard
Republic Military School Minmatar Republic
0
|
Posted - 2012.02.28 20:23:00 -
[154] - Quote
This is not a crash issue but more of a desynch one so you shouldn't be surprised that crash fixes doesn't fix this. |

Optic Chiasm
KVK Refugee camp Apocalypse Now.
0
|
Posted - 2012.03.01 00:22:00 -
[155] - Quote
When will you fix this, CCP? It has been two months.
Have you identified where the problem is? Are you guys working on it yet? We need answers!
|

Togrockz
Mythos Corp HELL4S
0
|
Posted - 2012.03.01 07:11:00 -
[156] - Quote
still unplayable |

Togrockz
Mythos Corp HELL4S
0
|
Posted - 2012.03.01 20:46:00 -
[157] - Quote
bug report ID 129061 sent.
I tried some of the solutions some users already proposed (time sync tool, registry edit+strat2).Nothing of the above solved the issue for me.Even when i set the time resync to 10-15mins the delay seemed to grow higher as time spent playing.I found a constelation change jump gate, in high sec on another account, and used this to collect data with the logserver for the bug report.There was delay in every single jump when i was using that constellation gate. There wasnt any delay happening in most of the gate jumps through the same constellation.
I havent tried the BIOS battery solution yet(this is kinda hard since ill need to remove the graphics card first) or the change of OS. So is this issue due to the different timing of eve server and our clock? If so sync our clock to eve server will resolve the issue? And if thats the solution then, is there any eve server address to do so with time sync tool? This is happening for 2 weeks now(since 15/2 patch or so) and if it continues that way, then i cant play the game.
|

Katie Frost
Asgard. Exodus.
30
|
Posted - 2012.03.01 22:52:00 -
[158] - Quote
The interesting thing is, that this issue is not affecting everyone - it's quite selective, which is what makes it interesting and most definitely puzzling for CCP. It almost screams that it must be client-side as a result, but given that none of us had issues prior to the Crucible patch(es) in December 2011, it simply cannot be the case.
As mentioned, since adding the time-sync tool and with the patch that addressed the clock-drift, I have not encountered any jump-lag issues. There is however, still a delay and some hesitation on my system when a new system is loading, which gets to about 100-200ms before it fixes itself. It's quite playable and especially so given that I used to have to wait 2mins+ before the patch.
I would still like to know what is causing this issue however - so please CCP keep us updated. |

azrael211
Interstellar eXodus BricK sQuAD.
0
|
Posted - 2012.03.02 00:36:00 -
[159] - Quote
Same issue...it gets worse with 2 clients running. Bug report and logs submitted. Please fix this. |
|

CCP Habakuk
C C P C C P Alliance
186

|
Posted - 2012.03.02 17:26:00 -
[160] - Quote
Hey, just a short update: We were able to gather some useful data regarding this in yesterday's mass-test on Singularity, which is now being analyzed. CCP Habakuk | EVE Quality Assurance
|
|
|

Togrockz
Mythos Corp HELL4S
0
|
Posted - 2012.03.02 21:32:00 -
[161] - Quote
Something ive noticed today after being in an incursion fleet for a couple of hours was the following:
I still kept the registry edit on the time sync described above, as i was too lazy to change it, so my computers clock was doing syncs normally every 15mins. however it was the Eve Clock shown down at the neocom that was delayed behind.In particularly every hour i spent in game, the eve clock was loosing approx 1min+ from my pc clock.What was even more strange, was the fact that the payment from concord(after completing each inc site) was shown in my journal at my sync computers time.
So It was like wallet journal time entries = computers sync cloack time > Eve neocoms clock.
After about 4h of fleet, the eve clock was about 7mins behind wallet time entries and my computer clock(computer clock time was the same as time entries).I tried some jumps, no lag until i found a constellation gate.When i jumped through that gate, it took me around 7mins to load the grid |

Selena 001
The Scope Gallente Federation
0
|
Posted - 2012.03.03 12:19:00 -
[162] - Quote
Im getting the same random loading spikes when entering and leaving various systems too. I lost a time bonus on a transport mission... 4 jumps in an interceptor on AP... Thats how long I had to wait for it to load after 2 of the 4 jumps, the other 2 loaded perfectly normally |

KhalimAmnov
Total Mayhem. Northern Coalition.
5
|
Posted - 2012.03.03 19:18:00 -
[163] - Quote
I had no problems with this until last night where it started happening, and is continuing today.
Right now it looks like my game clock is about a minute and a half behind my system clock.
Strange that it didn't start affecting me until the last 12 hours or so. |

PrincesseVera
KVK Refugee camp Apocalypse Now.
10
|
Posted - 2012.03.04 00:45:00 -
[164] - Quote
I still have the problem after so many weeks. The time delay seems to accumulate every minute.
And I just found out that the "time left" indicator in my EVE client is different from the one in my EVEMon. I am quite worried if this lag thing affects my skill training....
 |

KhalimAmnov
Total Mayhem. Northern Coalition.
5
|
Posted - 2012.03.04 01:03:00 -
[165] - Quote
I reset my BIOS and it seems to have fixed. Seeing no problems with server vs. local time sync at this point. |

Claire Ongrard
Republic Military School Minmatar Republic
0
|
Posted - 2012.03.04 22:12:00 -
[166] - Quote
PrincesseVera wrote:I am quite worried if this lag thing affects my skill training....  Skill training is completely on the server side so it should not be affected. |

adopt
Enlightened Industries Test Alliance Please Ignore
274
|
Posted - 2012.03.04 22:35:00 -
[167] - Quote
I've been having this since the last patch Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |

Selena 001
The Scope Gallente Federation
0
|
Posted - 2012.03.05 12:16:00 -
[168] - Quote
I did a little test earlier today, around 8am, and jumped 6 systems (a route I occasionally take).
Dodixie > Meves - 20 seconds... the time from old grid disapearing to the new grid beginning to load Meves > Lirsautton - 53 seconds Lirsautton > Ardallabier - no delay, normal jump Ardallabier > Jel - 83 seconds Jel > Egghelende - no delay, normal jump Egghelende > Siseide - 90 seconds
Dont get me wrong, waiting is a pain but I dont mind sitting still for a minute or so, but the last 2 jumps were lowsec. I forget how long the jump cloak lasts, but I KNOW 90 seconds means I'm sitting 14km off a gate in lowsec with no cloak and no clue as to whats happening.
I can only imagine how much of an issue this is for people who are engaged in hi-sec wars, and null space PvP (etc). Do we get reimbursed for losses that are sustained because of this stupid and somewhat random issue?
Oh yea, this crap is affecting my Windows clock as well... after 8 hours of game time my windows time was 30 minutes slow... |

Togrockz
Mythos Corp HELL4S
0
|
Posted - 2012.03.05 14:04:00 -
[169] - Quote
I used my motherboard jumpers to reset CMOS and the issue is still here. Any chance there is gonna be a fix on that tomorrow? |

PrincesseVera
KVK Refugee camp Apocalypse Now.
10
|
Posted - 2012.03.06 13:31:00 -
[170] - Quote
CCP, have you found the problem yet? |
|

Molic Blackbird
Orion Faction Industries Orion Consortium
33
|
Posted - 2012.03.07 14:38:00 -
[171] - Quote
Will the Crucible 1.5 patch contain solutions that help alleviate this problem? |
|

CCP Habakuk
C C P C C P Alliance
186

|
Posted - 2012.03.07 15:24:00 -
[172] - Quote
Molic Blackbird wrote:Will the Crucible 1.5 patch contain solutions that help alleviate this problem?
Yes, Crucible 1.5 will contain improvements to this problem. We don't know yet if they are sufficient, but we hope, that these will hide the problem as much, that you won't notice it while playing. We are still investigating possible software causes for this problem which might lead to better solutions after Crucible 1.5
[shameless plug] These improvements will be active in tomorrow's mass test on Singularity. Feel free to join the mass test, if you experience this problem on TQ and want to check it out. If you manage to gather logs and send these through a bugreport: Even better! [/shameless plug] CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

Selena 001
VC Academy
0
|
Posted - 2012.03.09 14:17:00 -
[173] - Quote
So, Anyone notice any real improvement? |

Suboran
Macabre Votum Against ALL Authorities
2
|
Posted - 2012.03.09 20:15:00 -
[174] - Quote
horrible lag still when jumping, resync my pc clock that was 4 minutes out. running eve in window also.
i notive that the eve clock moves forward about 10-20 seconds in front of pc clock |

Silverbackyererse
Four Horsemen of the Apocalypse
0
|
Posted - 2012.03.10 05:01:00 -
[175] - Quote
Been suffering from this issue for quite some time.
Have also, like others, noted the problem is worse when running multiple clients from one PC. Also noted the issue occurs mainly on constellation and in particular regional gate jumps.
Hehe right now, my EVE clock is stuck a whopping 55 minutes off my Windows clock and counting- seems to have got stuck at 04:00. 
Here's hoping you can come up with a fix - its a most unpleasant and game destroying bug!
|

Selena 001
VC Academy
0
|
Posted - 2012.03.11 13:18:00 -
[176] - Quote
The only thing I've noticed that even slightly relieves this issue is turning everything down.. or off
Adjusting visual settings to the performance option 'seems' to have aleviated the issue for me... the average pauses are closer to 5 - 10 secs, rarther than minutes |

azrael211
Interstellar eXodus BricK sQuAD.
0
|
Posted - 2012.03.12 20:08:00 -
[177] - Quote
CCP Habakuk wrote:Molic Blackbird wrote:Will the Crucible 1.5 patch contain solutions that help alleviate this problem? Yes, Crucible 1.5 will contain improvements to this problem. We don't know yet if they are sufficient, but we hope, that these will hide the problem as much, that you won't notice it while playing. We are still investigating possible software causes for this problem which might lead to better solutions after Crucible 1.5 [shameless plug] These improvements will be active in tomorrow's mass test on Singularity. Feel free to join the mass test, if you experience this problem on TQ and want to check it out. If you manage to gather logs and send these through a bugreport: Even better! [/shameless plug]
I have been reading the patch notes http://community.eveonline.com/updates/patchnotes.asp and am wondering where the improvements are relating to this as I can see nothing specificaly related to this issue.
|
|

CCP Habakuk
C C P C C P Alliance
188

|
Posted - 2012.03.12 20:24:00 -
[178] - Quote
This is indeed missing in the patch notes, as the real fix is still not made - but the values of the existing clock-sync are being changed, so that a basic check is done every 5 minutes (and more often if clock drift problems are detected) and we are now allowing to correct more than 2% of clock drift. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

azrael211
Interstellar eXodus BricK sQuAD.
0
|
Posted - 2012.03.12 21:33:00 -
[179] - Quote
CCP Habakuk wrote:This is indeed missing in the patch notes, as the real fix is still not made - but the values of the existing clock-sync are being changed, so that a basic check is done every 5 minutes (and more often if clock drift problems are detected) and we are now allowing to correct more than 2% of clock drift.
Great, thanks for the update and quick response. |

Faffywaffy
Fremen Sietch DarkSide.
4
|
Posted - 2012.03.13 23:33:00 -
[180] - Quote
Seems to have been fixed in the latest patch. |
|

azrael211
Interstellar eXodus BricK sQuAD.
0
|
Posted - 2012.03.13 23:41:00 -
[181] - Quote
Greatly improved...thank you. When running 2 clients there is still a delay of around 10-30 secs in some jumps but at least I can now play with 2 accounts at once. |
|

CCP Habakuk
C C P C C P Alliance
189

|
Posted - 2012.03.14 11:51:00 -
[182] - Quote
azrael211 wrote:Greatly improved...thank you. When running 2 clients there is still a delay of around 10-30 secs in some jumps but at least I can now play with 2 accounts at once.
Good to hear this! I would be very interested in a log from one of these 10-30 sec delays. If you manage to get logs please attach them to a bugreport and include my name in the title of the bugreport. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

ISquishWorms
107
|
Posted - 2012.03.14 18:21:00 -
[183] - Quote
Thank you for fixing this, it was driving me nuts. So far I have only tried with one client so yet to try with two but the improvement is noticeable for me even with just one client loaded. |

azrael211
Interstellar eXodus BricK sQuAD.
0
|
Posted - 2012.03.14 19:29:00 -
[184] - Quote
CCP Habakuk wrote:azrael211 wrote:Greatly improved...thank you. When running 2 clients there is still a delay of around 10-30 secs in some jumps but at least I can now play with 2 accounts at once. Good to hear this! I would be very interested in a log from one of these 10-30 sec delays. If you manage to get logs please attach them to a bugreport and include my name in the title of the bugreport.
Sure, does it make a difference how i run the logging app with 2 clients running? |
|

CCP Habakuk
C C P C C P Alliance
190

|
Posted - 2012.03.15 12:24:00 -
[185] - Quote
azrael211 wrote:CCP Habakuk wrote:azrael211 wrote:Greatly improved...thank you. When running 2 clients there is still a delay of around 10-30 secs in some jumps but at least I can now play with 2 accounts at once. Good to hear this! I would be very interested in a log from one of these 10-30 sec delays. If you manage to get logs please attach them to a bugreport and include my name in the title of the bugreport. Sure, does it make a difference how i run the logging app with 2 clients running?
Just start the app before starting the clients - it will log both client, which is good (we can then compare the logs of both clients and it is easy to filter for one of those if we want to). CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

Togrockz
Mythos Corp HELL4S
0
|
Posted - 2012.03.15 19:08:00 -
[186] - Quote
Generally it is now fixed for me as well.I might get a delay lag up to 20sec at some random constellation gates, but it is now pretty rare and most systems load up after 4-10sec max |

azrael211
Interstellar eXodus BricK sQuAD.
0
|
Posted - 2012.03.16 01:20:00 -
[187] - Quote
I have to say I think the problem for me at least is fixed I cannot get a lag of 10 secs + anymore so am very happy.
Thx CCP devs (I odnt get to say that often).
|

Yuseff Ke'Shark
Ministry of War Amarr Empire
0
|
Posted - 2012.03.18 01:15:00 -
[188] - Quote
No fix, still occurs after reboot of PC, start up eve, log in, undock striaght away and first gate I go through perfectly reliable and reproducable every time. Also noticing items "jumping" around on grid, and now it's starting to affect undocking from station. Updated existing bug report with Log of client. This issue only started occuring with the launch of the EveLauncher. Bug report ID#130337 |

Haoibuni
League of Non-Aligned Worlds Nulli Secunda
3
|
Posted - 2012.03.22 18:30:00 -
[189] - Quote
Haoibuni wrote:Always happens upon a gate jump and usually when time dilation is in effect.
Will jump into a new system, both overview and grid will not load. But the eve chat channels are working fine. Logging out and back in immediately always works but by then I'm playing catch up with the fleet and risking death.
Anyone else get this BS, is there a workaround?
Spoiling my PvP. Happened 3 times in 4 ops :-(
Didn't have any issues with this until I recently joined a null sec corp and so am doing big fleets.
Have lost a scmi + pod due to this:
My death
Almost lost a 'geddon.
Happened to one of my fleet members today.
Sort it out CCP
|
|

CCP Habakuk
C C P C C P Alliance
191

|
Posted - 2012.03.28 18:33:00 -
[190] - Quote
Hey! Sorry for resurrecting this thread: We have a potential fix for this problem ready and will be testing it in a mass test tomorrow.
More info can be found in this forum thread. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|
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Zekyll
Zerotax corp
0
|
Posted - 2012.03.29 00:14:00 -
[191] - Quote
After reading this thread it's not quite clear to me whether CCP is even trying to look for possible causes to the clock drift. All the replies seem to be assuming that it's a hardware problem and nothing can be done about it, just mitigate the symptoms by syncing with server time.
I just had to bring this up because I've had some HUGE clock drift since Crucible 1.5, and it only seems to occur when running EVE. Just starting the client and staying in the login screen makes my system clock lose consistently 5 seconds every minute. I have not been able to reproduce it with any other program or game, and outside EVE the clock runs just fine. I've also noticed that the drift is proportional to frame rate. For example if I run with interval four (15fps) I only lose about 1 second per minute.
Maybe it is a problem with hardware, drivers or something, but at the very least it tells me that EVE client has to be doing some really weird stuff that no other program does to reveal the problem.
Gonna make a bug report too; just wanted to post here for everyone to see.
Win XP Pro SP3 32bit / Intel Q9450 / 4GB / Abit IP35 / 8800 GTS 512
|

DigDoug
Order of the Phoenix IMPERIAL LEGI0N
21
|
Posted - 2012.03.29 00:23:00 -
[192] - Quote
Fortunately for me the 2nd or 3rd fix they had for this worked for whatever my problem was. This has precipitated a noticable drop in my blood pressure. Thanks CCP. |
|

CCP Habakuk
C C P C C P Alliance
191

|
Posted - 2012.03.29 00:56:00 -
[193] - Quote
Zekyll wrote:After reading this thread it's not quite clear to me whether CCP is even trying to look for possible causes to the clock drift. All the replies seem to be assuming that it's a hardware problem and nothing can be done about it, just mitigate the symptoms by syncing with server time
I just had to bring this up because I've had some HUGE clock drift since Crucible 1.5, and it only seems to occur when running EVE. Just starting the client and staying in the login screen makes my system clock lose consistently 5 seconds every minute. I have not been able to reproduce it with any other program or game, and outside EVE the clock runs just fine. I've also noticed that the drift is proportional to frame rate. For example if I run with interval four (15fps) I only lose about 1 second per minute
Maybe it is a problem with hardware, drivers or something, but at the very least it tells me that EVE client has to be doing some really weird stuff that no other program does to reveal the problem
Gonna make a bug report too; just wanted to post here for everyone to see
Win XP Pro SP3 32bit / Intel Q9450 / 4GB / Abit IP35 / 8800 GTS 51
We have indeed found an EVE-specific issue, which causes this clock-drift, but apparently only on some hardware. I experienced this problem on my work PC quite heavily during a mass-test on the 1st of March (while running 2 clients at high settings, one of them with enhanced logging). CCP Veritas analyzed these (and other) logs and found a very low-level problem in the EVE client with smoothing the time in some circumstances (probably related to hardware, drivers and high CPU load), which caused the clock to drift. This problem was probably around for years, but is only visible since Time Dilation enforced the proper time at jumping between nodes. The fixes in Crucible 1.2 and Crucible 1.5 treated the symptoms by trying to compensate the clock drift. The fix in tomorrow's mass-test is trying to solve the root issue of the insufficient / wrong smoothing of time. Internal tests are very promising - but this is no proof yet, that it really works on all hardware.
I hope this explains the issue a bit - more technical details will need to come from CCP Veritas. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Sister Rhode
Wildly Inappropriate Goonswarm Federation
21
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Posted - 2012.03.31 21:01:00 -
[194] - Quote
Experiencing this very very frequently. It's to the point I dread hitting the jump button. |

ISquishWorms
109
|
Posted - 2012.04.01 18:38:00 -
[195] - Quote
Will you be rolling out a fix for this soon or is it simply a case of certain hardware / OS are no longer being supported? I would like to know as my accounts are due to expire next week and if my system is no longer supported then there seems little point in me renewing my subs until I can afford to update my hardware to the new required spec if that is what is needed. |
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CCP Habakuk
C C P C C P Alliance
192

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Posted - 2012.04.02 11:18:00 -
[196] - Quote
I have good and bad news regarding this problem:
The bad news: I was able to verify, that my clock drifted a bit in some test cases (straining the computer with extreme graphic settings at 100% CPU) even after the latest improvement. In these cases the computer clock itself drifted (together with the EVE client clock). The cases of the EVE client clock drifting away from the computer clock should be fixed on the other hand.
The good news: The fix for the EVE client clock drifting is scheduled for being released tomorrow. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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ISquishWorms
109
|
Posted - 2012.04.03 23:34:00 -
[197] - Quote
Greatly improved but not fixed for me. :(
I can now play for a longer period of time before this starts to materialise. |

PrincesseVera
KVK Refugee camp Apocalypse Now.
10
|
Posted - 2012.04.06 17:15:00 -
[198] - Quote
I am still having the same problem.
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ISquishWorms
110
|
Posted - 2012.04.10 02:05:00 -
[199] - Quote
I guess we are the only two still with this problem then that or they can't fix it.  |

Zultak Zanzabar
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.04.22 21:33:00 -
[200] - Quote
I am also intermittently having this problem as well. Most frequently if I have Autopilot on while making multiple jumps in high sec. Its not unusual to have my computer clock off by 10 minutes or more after playing for a couple of hours. |
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Zekyll
Zerotax corp
0
|
Posted - 2012.04.26 15:56:00 -
[201] - Quote
I don't know what you guys did but Inferno was an amazing update. No clock drift anymore. Random crashes and graphical glitches are gone. Literally 5 times higher framerates, and less cpu usage. Thank you! |

PrincesseVera
KVK Refugee camp Apocalypse Now.
10
|
Posted - 2012.05.08 15:52:00 -
[202] - Quote
6 months. Same issue.
 |

Ebisou
Origin. Black Legion.
0
|
Posted - 2012.05.09 00:41:00 -
[203] - Quote
Number of times I jump into a system and have nothing load in the overview is down, but it still occurs (about once every 30 jumps). The number of times the client crashes outright is up. |

DaeMon ix
The first genesis BricK sQuAD.
0
|
Posted - 2012.05.12 22:01:00 -
[204] - Quote
this stupid bug is STILL occurring and frankly it's making roaming pvp bloody impossible, for the love of god FIX it |

Haoibuni
League of Non-Aligned Worlds Nulli Secunda
8
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Posted - 2012.05.28 20:10:00 -
[205] - Quote
Still got this issue.
Gonna unsub. Spoils my PvP. CCP aint got wot it takes to fix it. |

Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
108
|
Posted - 2012.06.04 22:20:00 -
[206] - Quote
Any news on this problem? Habakuk? << THE RABBLE BRIGADE >> |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
949
|
Posted - 2012.06.15 10:09:00 -
[207] - Quote
Still having the desync issue;grid's not loading, thus no overview and nothing's displayed in space, and my ship's not receiving any command from the client (chat still works though) after jumping through gates during large fleets, although it's much less frequent than when TiDi was first implemented, this is really annoying since it's directly affects gameplay.
Hope this will get fixed soon, seeing i've gone to the mass test thread and there were no mention of it. "Eve isnGÇÖt some welcoming online utopia: itGÇÖs cut-throat, cruel, atavistic despite the futuristic setting. Give people a sandbox, and theyGÇÖll throw the sand in a rivalGÇÖs eyes before kicking them in the shins and destroying their sandcastle." -Keza MacDonald, IGN. |

not Mogs
TribalWar Inc
3
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Posted - 2012.06.20 07:40:00 -
[208] - Quote
bump
i shouldn't have to plan my fleet movements around how many times i get the bug :O |

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
82
|
Posted - 2012.06.22 03:30:00 -
[209] - Quote
Still get it often enough to not even want to bother logging on. CAUTION
SNIGGS |

Candente
The Kairos Syndicate Transmission Lost
24
|
Posted - 2012.06.22 15:11:00 -
[210] - Quote
I started to have this issue when I installed win 7 64-bit on a different partition while still using the old game client and settings from my 32-bit windows 7. I think it was fixed by clearing the cache although i'm not completely sure. |
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Jenn aSide
Smokin Aces.
131
|
Posted - 2012.06.23 22:07:00 -
[211] - Quote
Im still getting this, is anything else being done?
Jump through a gate, nothing loads, have to relog. |

Samuella III
SON OF RAVANA
3
|
Posted - 2012.06.23 23:35:00 -
[212] - Quote
Similar problem here
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pipin meh
NED-Clan
8
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Posted - 2012.06.29 07:43:00 -
[213] - Quote
changed my settings from fixed window.. to fullscreen and :for now: i don't seem to have any lagg problems anymore. |
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CCP Donut Golem
C C P C C P Alliance
54

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Posted - 2012.06.29 10:25:00 -
[214] - Quote
Hi, I'd appreciate it if those of you who have time could see if this issue has been resolved for you on the build that's currently on the Singularity Test Server. Thanks for your patience with this! |
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Tony Two Bullet
Monocle Madness The Mockers AO
100
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Posted - 2012.07.03 02:49:00 -
[215] - Quote
Running multiple clients is causing random slowing on one client with no real CPU rise.
Makes me sad....  CEO-á Monocle Madness ~ Mega-Insane Lotteries for the Mentally Unstable http://www.monoclemadness.com |

Haoibuni
League of Non-Aligned Worlds Nulli Secunda
8
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Posted - 2012.07.03 10:31:00 -
[216] - Quote
CCP Donut Golem wrote:Hi, I'd appreciate it if those of you who have time could see if this issue has been resolved for you on the build that's currently on the Singularity Test Server. Thanks for your patience with this!
Well we need a mass test to do that as this never happens in small gang scenarios (for me anyway). There are no scheduled mass tests on Sisi.
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Lexia Stone
Soul Snatchers SpaceMonkey's Alliance
1
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Posted - 2012.07.04 00:44:00 -
[217] - Quote
It's pretty hard to believe how six months can go by with a bug like this and still no progress is made. I just had to relog 3 times after jumping through 2 gates. I've reset my internet clock and all that crap and it hasn't fixed anything.
At least we have new skins for Minmatar ships. Oh wait, they're terrible. |

Messoroz
AQUILA INC Verge of Collapse
263
|
Posted - 2012.07.04 17:10:00 -
[218] - Quote
Lexia Stone wrote:It's pretty hard to believe how six months can go by with a bug like this and still no progress is made. I just had to relog 3 times after jumping through 2 gates. I've reset my internet clock and all that crap and it hasn't fixed anything.
At least we have new skins for Minmatar ships. Oh wait, they're terrible.
Ship skins are made by graphic artists in CCP, whether they worked on it or not wouldn't affect the fixing of bugs in code. God forbid a graphic designer starts programming. |

Lexia Stone
Soul Snatchers SpaceMonkey's Alliance
1
|
Posted - 2012.07.04 20:09:00 -
[219] - Quote
Messoroz wrote:
Ship skins are made by graphic artists in CCP, whether they worked on it or not wouldn't affect the fixing of bugs in code. God forbid a graphic designer starts programming.
Fire the artists, hire more programmers. Problem solved.
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Lexia Stone
Soul Snatchers SpaceMonkey's Alliance
1
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Posted - 2012.07.04 20:12:00 -
[220] - Quote
pipin meh wrote:changed my settings from fixed window.. to fullscreen and :for now: i don't seem to have any lagg problems anymore.
I've done the same, so far no problems while others in my fleets are getting the lag. This seems to be a good temporary fix, only problem is not being able to see Jabber broadcasts and other stuff outside of game.
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Lexia Stone
Soul Snatchers SpaceMonkey's Alliance
1
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Posted - 2012.07.05 19:56:00 -
[221] - Quote
Well, I just jumped from Delve to Querious with fullscreen mode and still got the bug so it's not 100% effective. It does seem to reduce to frequency of the bug though. |

Jenn aSide
Smokin Aces.
143
|
Posted - 2012.07.16 00:37:00 -
[222] - Quote
Just had it happen to me again.
It alwasy happens when I pvp, never once on a toon that is pveing. Oh, and CCP owes me like 50 kills, I missed an epic fight. |

Haoibuni
Blue Republic RvB - BLUE Republic
8
|
Posted - 2012.07.19 13:11:00 -
[223] - Quote
This crap is still happenening
Quite disappointing as I'm now in hi-sec in RvB knocking about in their fighting systems which presumably are perma reinforced but it's still happening.
Dev, give us an update. Are the infrastructure upgrades gonna eradicate this huge game breaking problem??? |

Jenn aSide
Smokin Aces.
150
|
Posted - 2012.08.08 22:45:00 -
[224] - Quote
now happening EVEN MORE OFTEN in this new patch, always during a null sec fleet fight for me. |

Haoibuni
Blue Republic RvB - BLUE Republic
13
|
Posted - 2012.08.27 17:28:00 -
[225] - Quote
Delaying pressing the jump button by a few seconds so that you aren't with the 1st batch of jumpers does massively diminish the chances of it happening.
Not much of a workaround if you like being fast tackle but at least it seems to work. |

Jenn aSide
Smokin Aces.
184
|
Posted - 2012.08.27 17:42:00 -
[226] - Quote
Haoibuni wrote:Delaying pressing the jump button by a few seconds so that you aren't with the 1st batch of jumpers does massively diminish the chances of it happening.
Not much of a workaround if you like being fast tackle or if you are being chased but at least it seems to work.
Yea, that's what i've been doing, but it sucks when you really need to get into a system before reds land on gate :( .
|

Haoibuni
Blue Republic RvB - BLUE Republic
13
|
Posted - 2012.08.27 18:01:00 -
[227] - Quote
CCP can't replicate this problem, as stated by the Dev in another thread, so why aren't there any mass tests on Sisi scheduled?
Hasn't been any since June.
:-( |

Inepsa1987
Trojan Trolls
11
|
Posted - 2012.09.02 22:56:00 -
[228] - Quote
Jumping into system everything loads except for my grid and overview. I've had this bug happen quite a bit recently, and forces me to log out, and not want to log back in. Seems to happen in mid - large sized fleets.
This issue always happens when jumping a region/constellation gate, while in fleet. In smaller gangs/solo I have never experienced this issue.
Any news on this issue CCP? Spaceship Pilot. |

Inepsa1987
Trojan Trolls
12
|
Posted - 2012.09.05 14:57:00 -
[229] - Quote
Filed a bug report with a log server file of this happening. Jump into system with a fleet of about 80 people, everything loads except my ship in space, and the overview. No grid.
Hope the log server helps track this down. Spaceship Pilot. |

OlRotGut
28
|
Posted - 2012.09.05 20:17:00 -
[230] - Quote
Inepsa1987 wrote:Filed a bug report with a log server file of this happening. Jump into system with a fleet of about 80 people, everything loads except my ship in space, and the overview. No grid.
Hope the log server helps track this down.
Happens to a lot of us now-a-days.
Traffic Control; Heavy to medium TiDi, and large fleets all seem to be the common theme here.
Whatever it is, all of the above SUCK.
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goatshager
Incompertus INC Fatal Ascension
0
|
Posted - 2012.09.24 00:09:00 -
[231] - Quote
still having this problem. seem to only happen with fleets 50+
had a few close calls on gates, but if you are worried about getting caught on gate you can wait for fleet members to warp off gate then right click in local and warp to.
it happened twice today in quick succession. i think maybe because i had my at sitting off a gate.
had to be re-invited to fleet about 4 times in 1 hour of black op's fleet.
what would help keeping the time synced?
i have undated the time server and change it to daily update. |
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